ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:06 2006 UTC vs.
Revision 1.54 by root, Mon Dec 25 14:54:44 2006 UTC

1/*
2 * static char *rcsid_init_c =
3 * "$Id: request.C,v 1.1 2006/08/13 17:16:06 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001 Mark Wedel 4 Copyright (C) 2001 Mark Wedel
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
27*/ 22*/
28 23
29/** 24/**
30 * \file 25 * \file
31 * Client handling. 26 * Client handling.
43 * esrv_map_new starts updating the map 38 * esrv_map_new starts updating the map
44 * 39 *
45 * esrv_map_setbelow allows filling in all of the faces for the map. 40 * esrv_map_setbelow allows filling in all of the faces for the map.
46 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
47 * 42 *
48 * mapcellchanged, compactlayer, compactstack, perform the map compressing
49 * operations
50 *
51 * esrv_map_doneredraw finishes the map update, and ships across the
52 * map updates.
53 *
54 * esrv_map_scroll tells the client to scroll the map, and does similarily
55 * for the locally cached copy.
56 */ 43 */
57 44
58#include <global.h> 45#include <global.h>
59#include <sproto.h> 46#include <sproto.h>
60 47
61#include <newclient.h>
62#include <newserver.h>
63#include <living.h> 48#include <living.h>
64#include <commands.h> 49#include <commands.h>
65 50
66/* This block is basically taken from socket.c - I assume if it works there, 51/* This block is basically taken from socket.c - I assume if it works there,
67 * it should work here. 52 * it should work here.
68 */ 53 */
69#ifndef WIN32 /* ---win32 exclude unix headers */
70#include <sys/types.h> 54#include <sys/types.h>
71#include <sys/time.h> 55#include <sys/time.h>
72#include <sys/socket.h> 56#include <sys/socket.h>
73#include <netinet/in.h> 57#include <netinet/in.h>
74#include <netdb.h> 58#include <netdb.h>
75#endif /* win32 */
76 59
77#ifdef HAVE_UNISTD_H
78#include <unistd.h> 60#include <unistd.h>
79#endif
80
81#ifdef HAVE_SYS_TIME_H
82#include <sys/time.h> 61#include <sys/time.h>
83#endif
84 62
85#include "sounds.h" 63#include "sounds.h"
86 64
87/** 65/**
88 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
89 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
90 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
91 * client. 69 * client.
92 */ 70 */
93short atnr_cs_stat[NROFATTACKS] = {CS_STAT_RES_PHYS, 71short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
94 CS_STAT_RES_MAG,CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
95 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
96 CS_STAT_RES_DRAIN, -1 /* weaponmagic */, 74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
97 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
98 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
99 CS_STAT_RES_FEAR, -1 /* Cancellation */, 77 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
100 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 78 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
101 -1 /* Chaos */, -1 /* Counterspell */, 79 -1 /* Chaos */ , -1 /* Counterspell */ ,
102 -1 /* Godpower */, CS_STAT_RES_HOLYWORD, 80 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
103 CS_STAT_RES_BLIND, 81 CS_STAT_RES_BLIND,
104 -1, /* Internal */ 82 -1, /* Internal */
105 -1, /* life stealing */ 83 -1, /* life stealing */
106 -1 /* Disease - not fully done yet */ 84 -1 /* Disease - not fully done yet */
107}; 85};
86
87static void
88socket_map_scroll (client *ns, int dx, int dy)
89{
90 struct Map newmap;
91 int x, y, mx, my;
92
93 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
94
95 /* If we are using the Map1aCmd, we may in fact send
96 * head information that is outside the viewable map.
97 * So set the mx,my to the max value we want to
98 * look for. Removed code to do so - it caused extra
99 * complexities for the client, and probably doesn't make
100 * that much difference in bandwidth.
101 */
102 mx = ns->mapx;
103 my = ns->mapy;
104
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them.
116 */
117 for (x = 0; x < mx; x++)
118 {
119 for (y = 0; y < my; y++)
120 {
121 if (x >= ns->mapx || y >= ns->mapy)
122 /* clear cells outside the viewable area */
123 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
124 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
125 /* clear newly visible tiles within the viewable area */
126 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
127 else
128 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
129 }
130 }
131
132 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
133
134 /* Make sure that the next "map1" command will be sent (even if it is
135 * empty).
136 */
137 ns->sent_scroll = 1;
138}
139
140static void
141clear_map (player *pl)
142{
143 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144
145 if (pl->ns->newmapcmd == 1)
146 pl->ns->send_packet ("newmap");
147
148 pl->ns->floorbox_reset ();
149}
108 150
109/** check for map change and send new map data */ 151/** check for map change and send new map data */
110static void 152static void
111check_map_change (player *pl) 153check_map_change (player *pl)
112{ 154{
113 char buf[MAX_BUF]; /* eauugggh */ 155 client &socket = *pl->ns;
114
115 object *ob = pl->ob; 156 object *ob = pl->ob;
157 char buf[MAX_BUF]; /* eauugggh */
116 158
117 if (!pl->socket.mapinfocmd)
118 return;
119
120 if (pl->socket.current_map != ob->map) 159 if (socket.current_map != ob->map)
121 { 160 {
122 pl->socket.current_map = ob->map; 161 socket.current_map = ob->map;
123 162
163 clear_map (pl);
164
165 if (socket.mapinfocmd)
166 {
124 if (ob->map && ob->map->path [0]) 167 if (ob->map && ob->map->path[0])
125 { 168 {
126 int flags = 0; 169 int flags = 0;
127 170
128 if (ob->map->tile_path [0]) flags |= 1; 171 if (ob->map->tile_path[0])
172 flags |= 1;
129 if (ob->map->tile_path [1]) flags |= 2; 173 if (ob->map->tile_path[1])
174 flags |= 2;
130 if (ob->map->tile_path [2]) flags |= 4; 175 if (ob->map->tile_path[2])
176 flags |= 4;
131 if (ob->map->tile_path [3]) flags |= 8; 177 if (ob->map->tile_path[3])
178 flags |= 8;
132 179
133 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
134 flags, pl->socket.mapx / 2 - ob->x, pl->socket.mapy / 2 - ob->y, 181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
135 ob->map->width, ob->map->height, ob->map->path);
136 } 182 }
183 else
184 snprintf (buf, MAX_BUF, "mapinfo current");
185
186 socket.send_packet (buf);
187 }
188 }
189 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190 {
191 int dx = ob->x - socket.current_x;
192 int dy = ob->y - socket.current_y;
193
194 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
195 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
137 else 196 else
138 snprintf (buf, MAX_BUF, "mapinfo current"); 197 {
198 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
199 socket.floorbox_reset ();
200 }
201 }
139 202
140 Write_String_To_Socket (&pl->socket, buf, strlen (buf)); 203 socket.current_x = ob->x;
204 socket.current_y = ob->y;
205}
206
207/**
208 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide
210 * that information.
211 */
212void
213RequestInfo (char *buf, int len, client * ns)
214{
215 char *params = NULL, *cp;
216
217 /* No match */
218 char bigbuf[MAX_BUF];
219 int slen;
220
221 /* Set up replyinfo before we modify any of the buffers - this is used
222 * if we don't find a match.
223 */
224 strcpy (bigbuf, "replyinfo ");
225 slen = strlen (bigbuf);
226 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227
228 /* find the first space, make it null, and update the
229 * params pointer.
230 */
231 for (cp = buf; *cp != '\0'; cp++)
232 if (*cp == ' ')
233 {
234 *cp = '\0';
235 params = cp + 1;
236 break;
141 } 237 }
142}
143 238
239 if (!strcmp (buf, "image_info"))
240 send_image_info (ns, params);
241 else if (!strcmp (buf, "image_sums"))
242 send_image_sums (ns, params);
243 else if (!strcmp (buf, "skill_info"))
244 send_skill_info (ns, params);
245 else if (!strcmp (buf, "spell_paths"))
246 send_spell_paths (ns, params);
247 else
248 ns->send_packet (bigbuf, len);
249}
250
251void
144void ExtCmd (char *buf, int len, player *pl) 252ExtCmd (char *buf, int len, player *pl)
145{ 253{
146 execute_global_event (EVENT_EXTCMD, pl, buf, len); 254 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
147} 255}
148 256
257void
258ExtiCmd (char *buf, int len, client *ns)
259{
260 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
261}
262
263void
149void MapInfoCmd (char *buf, int len, player *pl) 264MapInfoCmd (char *buf, int len, player *pl)
150{ 265{
151 // <mapinfo tag spatial tile-path 266 // <mapinfo tag spatial tile-path
152 // >mapinfo tag spatial flags x y w h hash 267 // >mapinfo tag spatial flags x y w h hash
153 268
154 char bigbuf[MAX_BUF], *cp, *token; 269 char bigbuf[MAX_BUF], *token;
155 270
156 token = buf; 271 token = buf;
157 // copy token 272 // copy token
158 if (!(buf = strchr (buf, ' '))) 273 if (!(buf = strchr (buf, ' ')))
159 return; 274 return;
163 if (!strncmp (buf, "spatial ", 8)) 278 if (!strncmp (buf, "spatial ", 8))
164 { 279 {
165 buf += 8; 280 buf += 8;
166 281
167 // initial map and its origin 282 // initial map and its origin
168 mapstruct *map = pl->ob->map; 283 maptile *map = pl->ob->map;
169 sint16 dx, dy; 284 sint16 dx, dy;
170 int mapx = pl->socket.mapx / 2 - pl->ob->x; 285 int mapx = pl->ns->mapx / 2 - pl->ob->x;
171 int mapy = pl->socket.mapy / 2 - pl->ob->y; 286 int mapy = pl->ns->mapy / 2 - pl->ob->y;
172 int max_distance = 8; // limit maximum path length to something generous 287 int max_distance = 8; // limit maximum path length to something generous
173 288
174 while (*buf && map && max_distance) 289 while (*buf && map && max_distance)
175 { 290 {
176 int dir = *buf++; 291 int dir = *buf++;
177 292
178 switch (dir) 293 switch (dir)
179 { 294 {
180 case '1': 295 case '1':
296 dx = 0;
297 dy = -1;
181 dx = 0; dy = -1; map = get_map_from_coord (map, &dx, &dy); 298 map = get_map_from_coord (map, &dx, &dy);
182 map && (mapy -= map->height); 299 map && (mapy -= map->height);
183 break; 300 break;
184 case '2': 301 case '2':
185 mapx += map->width; 302 mapx += map->width;
303 dx = map->width;
304 dy = 0;
186 dx = map->width; dy = 0; map = get_map_from_coord (map, &dx, &dy); 305 map = get_map_from_coord (map, &dx, &dy);
187 break; 306 break;
188 case '3': 307 case '3':
189 mapy += map->height; 308 mapy += map->height;
309 dx = 0;
310 dy = map->height;
190 dx = 0; dy = map->height; map = get_map_from_coord (map, &dx, &dy); 311 map = get_map_from_coord (map, &dx, &dy);
191 break; 312 break;
192 case '4': 313 case '4':
314 dx = -1;
315 dy = 0;
193 dx = -1; dy = 0; map = get_map_from_coord (map, &dx, &dy); 316 map = get_map_from_coord (map, &dx, &dy);
194 map && (mapx -= map->width); 317 map && (mapx -= map->width);
195 break; 318 break;
196 } 319 }
197 320
198 --max_distance; 321 --max_distance;
199 } 322 }
200 323
201 if (!max_distance) 324 if (!max_distance)
202 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 325 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
203 else if (map && map->path [0]) 326 else if (map && map->path[0])
204 { 327 {
205 int flags = 0; 328 int flags = 0;
206 329
207 if (map->tile_path [0]) flags |= 1; 330 if (map->tile_path[0])
331 flags |= 1;
208 if (map->tile_path [1]) flags |= 2; 332 if (map->tile_path[1])
333 flags |= 2;
209 if (map->tile_path [2]) flags |= 4; 334 if (map->tile_path[2])
335 flags |= 4;
210 if (map->tile_path [3]) flags |= 8; 336 if (map->tile_path[3])
337 flags |= 8;
211 338
212 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", 339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
213 token, flags, mapx, mapy,
214 map->width, map->height, map->path);
215 } 340 }
216 else 341 else
217 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
218 } 343 }
219 else 344 else
220 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
221 346
222 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 347 pl->ns->send_packet (bigbuf);
223} 348}
224 349
225/** This is the Setup cmd - easy first implementation */ 350/** This is the Setup cmd - easy first implementation */
351void
226void SetUp(char *buf, int len, NewSocket *ns) 352SetUp (char *buf, int len, client * ns)
227{ 353{
228 int s, slen; 354 int s, slen;
229 char *cmd, *param, cmdback[HUGE_BUF]; 355 char *cmd, *param, cmdback[HUGE_BUF];
230 356
231 /* run through the cmds of setup 357 /* run through the cmds of setup
232 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... 358 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
233 * 359 *
234 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 360 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
235 * The client then must sort this out 361 * The client then must sort this out
236 */ 362 */
237 363
238 LOG(llevInfo,"Get SetupCmd:: %s\n", buf); 364 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
365
239 strcpy(cmdback,"setup"); 366 strcpy (cmdback, "setup");
240 for(s=0;s<len; ) { 367 for (s = 0; s < len; )
241 368 {
242 cmd = &buf[s]; 369 cmd = &buf[s];
243 370
244 /* find the next space, and put a null there */ 371 /* find the next space, and put a null there */
245 for(;buf[s] && buf[s] != ' ';s++) ; 372 for (; buf[s] && buf[s] != ' '; s++)
246 buf[s++]=0; 373 ;
374
375 buf[s++] = 0;
376
247 while (buf[s] == ' ') s++; 377 while (buf[s] == ' ')
378 s++;
248 379
249 if(s>=len) 380 if (s >= len)
250 break; 381 break;
251 382
252 param = &buf[s]; 383 param = &buf[s];
253 384
254 for(;buf[s] && buf[s] != ' ';s++) ; 385 for (; buf[s] && buf[s] != ' '; s++)
255 buf[s++]=0; 386 ;
387
388 buf[s++] = 0;
389
256 while (buf[s] == ' ') s++; 390 while (buf[s] == ' ')
257 391 s++;
392
258 slen = strlen(cmdback); 393 slen = strlen (cmdback);
259 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 394 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
260 safe_strcat(cmdback, cmd, &slen, HUGE_BUF); 395 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
261 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 396 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
262 397
263 if (!strcmp(cmd,"sound")) { 398 if (!strcmp (cmd, "sound"))
399 {
264 ns->sound = atoi(param); 400 ns->sound = atoi (param);
401 safe_strcat (cmdback, param, &slen, HUGE_BUF);
402 }
403 else if (!strcmp (cmd, "exp64"))
265 safe_strcat(cmdback, param, &slen, HUGE_BUF); 404 safe_strcat (cmdback, param, &slen, HUGE_BUF);
266 } 405 else if (!strcmp (cmd, "spellmon"))
267 else if (!strcmp(cmd,"exp64")) { 406 {
268 ns->exp64 = atoi(param); 407 ns->monitor_spells = atoi (param);
269 safe_strcat(cmdback, param, &slen, HUGE_BUF); 408 safe_strcat (cmdback, param, &slen, HUGE_BUF);
270 } else if (!strcmp(cmd, "spellmon")) { 409 }
271 ns->monitor_spells = atoi(param); 410 else if (!strcmp (cmd, "darkness"))
411 {
412 ns->darkness = atoi (param);
272 safe_strcat(cmdback, param, &slen, HUGE_BUF); 413 safe_strcat (cmdback, param, &slen, HUGE_BUF);
273 } else if (!strcmp(cmd,"darkness")) { 414 }
274 ns->darkness = atoi(param);
275 safe_strcat(cmdback, param, &slen, HUGE_BUF);
276 } else if (!strcmp(cmd,"map1cmd")) { 415 else if (!strcmp (cmd, "map1cmd"))
277 if (atoi(param)) ns->mapmode = Map1Cmd; 416 {
417 if (atoi (param))
418 ns->mapmode = Map1Cmd;
278 /* if beyond this size, need to use map1cmd no matter what */ 419 /* if beyond this size, need to use map1cmd no matter what */
279 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1Cmd; 420 if (ns->mapx > 11 || ns->mapy > 11)
421 ns->mapmode = Map1Cmd;
280 safe_strcat(cmdback, ns->mapmode == Map1Cmd?"1":"0", &slen, HUGE_BUF); 422 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
423 }
281 } else if (!strcmp(cmd,"map1acmd")) { 424 else if (!strcmp (cmd, "map1acmd"))
282 if (atoi(param)) ns->mapmode = Map1aCmd; 425 {
426 if (atoi (param))
427 ns->mapmode = Map1aCmd;
283 /* if beyond this size, need to use map1acmd no matter what */ 428 /* if beyond this size, need to use map1acmd no matter what */
284 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1aCmd; 429 if (ns->mapx > 11 || ns->mapy > 11)
430 ns->mapmode = Map1aCmd;
285 safe_strcat(cmdback, ns->mapmode == Map1aCmd?"1":"0", &slen, HUGE_BUF); 431 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
432 }
286 } else if (!strcmp(cmd,"newmapcmd")) { 433 else if (!strcmp (cmd, "newmapcmd"))
434 {
287 ns->newmapcmd= atoi(param); 435 ns->newmapcmd = atoi (param);
288 safe_strcat(cmdback, param, &slen, HUGE_BUF); 436 safe_strcat (cmdback, param, &slen, HUGE_BUF);
289// } else if (!strcmp(cmd,"plugincmd")) { 437// } else if (!strcmp(cmd,"plugincmd")) {
290// ns->plugincmd = atoi(param); 438// ns->plugincmd = atoi(param);
291// safe_strcat(cmdback, param, &slen, HUGE_BUF); 439// safe_strcat(cmdback, param, &slen, HUGE_BUF);
440 }
292 } else if (!strcmp(cmd,"mapinfocmd")) { 441 else if (!strcmp (cmd, "mapinfocmd"))
442 {
293 ns->mapinfocmd = atoi(param); 443 ns->mapinfocmd = atoi (param);
294 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 444 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
445 }
295 } else if (!strcmp(cmd,"extcmd")) { 446 else if (!strcmp (cmd, "extcmd"))
447 {
296 ns->extcmd = atoi(param); 448 ns->extcmd = atoi (param);
297 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 449 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
450 }
451 else if (!strcmp (cmd, "extmap"))
452 {
453 ns->extmap = atoi (param);
454 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
455 }
298 } else if (!strcmp(cmd,"facecache")) { 456 else if (!strcmp (cmd, "facecache"))
457 {
299 ns->facecache = atoi(param); 458 ns->facecache = atoi (param);
300 safe_strcat(cmdback, param, &slen, HUGE_BUF); 459 safe_strcat (cmdback, param, &slen, HUGE_BUF);
460 }
301 } else if (!strcmp(cmd,"faceset")) { 461 else if (!strcmp (cmd, "faceset"))
462 {
302 char tmpbuf[20]; 463 char tmpbuf[20];
303 int q = atoi(param); 464 int q = atoi (param);
304 465
305 if (is_valid_faceset(q)) 466 if (is_valid_faceset (q))
306 ns->faceset=q; 467 ns->faceset = q;
307 sprintf(tmpbuf,"%d", ns->faceset); 468 sprintf (tmpbuf, "%d", ns->faceset);
308 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 469 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
309 /* if the client is using faceset, it knows about image2 command */ 470 /* if the client is using faceset, it knows about image2 command */
310 ns->image2=1; 471 ns->image2 = 1;
472 }
311 } else if (!strcmp(cmd,"itemcmd")) { 473 else if (!strcmp (cmd, "itemcmd"))
474 {
312 /* Version of the item protocol command to use. Currently, 475 /* Version of the item protocol command to use. Currently,
313 * only supported versions are 1 and 2. Using a numeric 476 * only supported versions are 1 and 2. Using a numeric
314 * value will make it very easy to extend this in the future. 477 * value will make it very easy to extend this in the future.
315 */ 478 */
316 char tmpbuf[20]; 479 char tmpbuf[20];
317 int q = atoi(param); 480 int q = atoi (param);
318 if (q<1 || q>2) { 481
319 strcpy(tmpbuf,"FALSE"); 482 if (q < 1 || q > 2)
320 } else { 483 {
321 ns->itemcmd = q; 484 strcpy (tmpbuf, "FALSE");
485 }
486 else
487 {
488 ns->itemcmd = q;
322 sprintf(tmpbuf,"%d", ns->itemcmd); 489 sprintf (tmpbuf, "%d", ns->itemcmd);
323 } 490 }
324 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 491 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
492 }
325 } else if (!strcmp(cmd,"mapsize")) { 493 else if (!strcmp (cmd, "mapsize"))
494 {
326 int x, y=0; 495 int x, y = 0;
327 char tmpbuf[MAX_BUF], *cp; 496 char tmpbuf[MAX_BUF], *cp;
328 497
329 x = atoi(param); 498 x = atoi (param);
330 for (cp = param; *cp!=0; cp++) 499 for (cp = param; *cp != 0; cp++)
331 if (*cp == 'x' || *cp == 'X') { 500 if (*cp == 'x' || *cp == 'X')
332 y = atoi(cp+1); 501 {
333 break; 502 y = atoi (cp + 1);
334 } 503 break;
504 }
335 if (x < 9 || y < 9 || x>MAP_CLIENT_X || y > MAP_CLIENT_Y) { 505 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
506 {
336 sprintf(tmpbuf," %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 507 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
337 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 508 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
338 } else { 509 }
339 ns->mapx = x; 510 else
340 ns->mapy = y; 511 {
512 ns->mapx = x;
513 ns->mapy = y;
341 /* better to send back what we are really using and not the 514 /* better to send back what we are really using and not the
342 * param as given to us in case it gets parsed differently. 515 * param as given to us in case it gets parsed differently.
343 */ 516 */
344 sprintf(tmpbuf,"%dx%d", x,y); 517 sprintf (tmpbuf, "%dx%d", x, y);
345 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 518 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
346 /* If beyond this size and still using orig map command, need to 519 /* If beyond this size and still using orig map command, need to
347 * go to map1cmd. 520 * go to map1cmd.
348 */ 521 */
349 if ((x>11 || y>11) && ns->mapmode == Map0Cmd) ns->mapmode = Map1Cmd; 522 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
350 } 523 ns->mapmode = Map1Cmd;
524 }
525 }
351 } else if (!strcmp(cmd,"extendedMapInfos")) { 526 else if (!strcmp (cmd, "extendedMapInfos"))
527 {
352 /* Added by tchize 528 /* Added by tchize
353 * prepare to use the mapextended command 529 * prepare to use the mapextended command
354 */ 530 */
355 char tmpbuf[20]; 531 char tmpbuf[20];
532
356 ns->ext_mapinfos = (atoi(param)); 533 ns->ext_mapinfos = (atoi (param));
357 sprintf(tmpbuf,"%d", ns->ext_mapinfos); 534 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
358 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 535 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
536 }
359 } else if (!strcmp(cmd,"extendedTextInfos")) { 537 else if (!strcmp (cmd, "extendedTextInfos"))
538 {
360 /* Added by tchize 539 /* Added by tchize
361 * prepare to use the extended text commands 540 * prepare to use the extended text commands
362 * Client toggle this to non zero to get exttext 541 * Client toggle this to non zero to get exttext
363 */ 542 */
364 char tmpbuf[20]; 543 char tmpbuf[20];
365 544
366 ns->has_readable_type = (atoi(param)); 545 ns->has_readable_type = (atoi (param));
367 sprintf(tmpbuf,"%d", ns->has_readable_type); 546 sprintf (tmpbuf, "%d", ns->has_readable_type);
368 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 547 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
369 } else { 548 }
549 else
550 {
370 /* Didn't get a setup command we understood - 551 /* Didn't get a setup command we understood -
371 * report a failure to the client. 552 * report a failure to the client.
372 */ 553 */
373 safe_strcat(cmdback, "FALSE", &slen, HUGE_BUF); 554 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
374 } 555 }
375 } /* for processing all the setup commands */ 556 } /* for processing all the setup commands */
557
376 LOG(llevInfo,"SendBack SetupCmd:: %s\n", cmdback); 558 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
377 Write_String_To_Socket(ns, cmdback, strlen(cmdback)); 559 ns->send_packet (cmdback);
378} 560}
379 561
380/** 562/**
381 * The client has requested to be added to the game. 563 * The client has requested to be added to the game.
382 * This is what takes care of it. We tell the client how things worked out. 564 * This is what takes care of it. We tell the client how things worked out.
383 * I am not sure if this file is the best place for this function. however, 565 * I am not sure if this file is the best place for this function. however,
384 * it either has to be here or init_sockets needs to be exported. 566 * it either has to be here or init_sockets needs to be exported.
385 */ 567 */
568void
386void AddMeCmd(char *buf, int len, NewSocket *ns) 569AddMeCmd (char *buf, int len, client * ns)
387{ 570{
388 Settings oldsettings; 571 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
389 oldsettings=settings;
390 if (ns->status != Ns_Add || add_player(ns)) {
391 Write_String_To_Socket(ns, "addme_failed",12);
392 } else {
393 /* Basically, the add_player copies the socket structure into
394 * the player structure, so this one (which is from init_sockets)
395 * is not needed anymore. The write below should still work, as the
396 * stuff in ns is still relevant.
397 */
398 Write_String_To_Socket(ns, "addme_success",13);
399 socket_info.nconns--;
400 ns->status = Ns_Avail;
401 }
402 settings=oldsettings;
403} 572}
404 573
405/** Reply to ExtendedInfos command */ 574/** Reply to ExtendedInfos command */
575void
406void ToggleExtendedInfos (char *buf, int len, NewSocket *ns){ 576ToggleExtendedInfos (char *buf, int len, client * ns)
577{
407 char cmdback[MAX_BUF]; 578 char cmdback[MAX_BUF];
408 char command[50]; 579 char command[50];
409 int info,nextinfo; 580 int info, nextinfo;
581
410 cmdback[0]='\0'; 582 cmdback[0] = '\0';
411 nextinfo=0; 583 nextinfo = 0;
584
412 while (1){ 585 while (1)
586 {
413 /* 1. Extract an info*/ 587 /* 1. Extract an info */
414 info=nextinfo; 588 info = nextinfo;
589
415 while ( (info<len) && (buf[info]==' ') ) info++; 590 while ((info < len) && (buf[info] == ' '))
591 info++;
592
416 if (info>=len) 593 if (info >= len)
417 break; 594 break;
595
418 nextinfo=info+1; 596 nextinfo = info + 1;
597
419 while ( (nextinfo<len) && (buf[nextinfo]!=' ') ) 598 while ((nextinfo < len) && (buf[nextinfo] != ' '))
420 nextinfo++; 599 nextinfo++;
600
421 if (nextinfo-info>=49) /*Erroneous info asked*/ 601 if (nextinfo - info >= 49) /*Erroneous info asked */
422 continue; 602 continue;
603
423 strncpy (command,&(buf[info]),nextinfo-info); 604 strncpy (command, &(buf[info]), nextinfo - info);
424 command[nextinfo-info]='\0'; 605
425 /* 2. Interpret info*/ 606 /* 2. Interpret info */
426 if (!strcmp("smooth",command)){ 607 if (!strcmp ("smooth", command))
427 /* Toggle smoothing*/ 608 /* Toggle smoothing */
428 ns->EMI_smooth=!ns->EMI_smooth; 609 ns->EMI_smooth = !ns->EMI_smooth;
429 }else{ 610 else
430 /*bad value*/ 611 /*bad value */;
431 } 612
432 /*3. Next info*/ 613 /*3. Next info */
433 } 614 }
615
434 strcpy (cmdback,"ExtendedInfoSet"); 616 strcpy (cmdback, "ExtendedInfoSet");
617
435 if (ns->EMI_smooth){ 618 if (ns->EMI_smooth)
619 {
436 strcat (cmdback," "); 620 strcat (cmdback, " ");
437 strcat (cmdback,"smoothing"); 621 strcat (cmdback, "smoothing");
438 } 622 }
439 Write_String_To_Socket(ns, cmdback,strlen(cmdback)); 623
624 ns->send_packet (cmdback);
440} 625}
626
441/* 627/*
442#define MSG_TYPE_BOOK 1 628#define MSG_TYPE_BOOK 1
443#define MSG_TYPE_CARD 2 629#define MSG_TYPE_CARD 2
444#define MSG_TYPE_PAPER 3 630#define MSG_TYPE_PAPER 3
445#define MSG_TYPE_SIGN 4 631#define MSG_TYPE_SIGN 4
446#define MSG_TYPE_MONUMENT 5 632#define MSG_TYPE_MONUMENT 5
447#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 633#define MSG_TYPE_SCRIPTED_DIALOG 6*/
634
448/** Reply to ExtendedInfos command */ 635/** Reply to ExtendedInfos command */
636void
449void ToggleExtendedText (char *buf, int len, NewSocket *ns){ 637ToggleExtendedText (char *buf, int len, client * ns)
638{
450 char cmdback[MAX_BUF]; 639 char cmdback[MAX_BUF];
451 char temp[10]; 640 char temp[10];
452 char command[50]; 641 char command[50];
453 int info,nextinfo,i,flag; 642 int info, nextinfo, i, flag;
643
454 cmdback[0]='\0'; 644 cmdback[0] = '\0';
645
455 nextinfo=0; 646 nextinfo = 0;
456 while (1){ 647 while (1)
648 {
457 /* 1. Extract an info*/ 649 /* 1. Extract an info */
458 info=nextinfo; 650 info = nextinfo;
651
459 while ( (info<len) && (buf[info]==' ') ) info++; 652 while ((info < len) && (buf[info] == ' '))
653 info++;
654
460 if (info>=len) 655 if (info >= len)
461 break; 656 break;
657
462 nextinfo=info+1; 658 nextinfo = info + 1;
659
463 while ( (nextinfo<len) && (buf[nextinfo]!=' ') ) 660 while ((nextinfo < len) && (buf[nextinfo] != ' '))
464 nextinfo++; 661 nextinfo++;
662
465 if (nextinfo-info>=49) /*Erroneous info asked*/ 663 if (nextinfo - info >= 49) /*Erroneous info asked */
466 continue; 664 continue;
665
467 strncpy (command,&(buf[info]),nextinfo-info); 666 strncpy (command, &(buf[info]), nextinfo - info);
468 command[nextinfo-info]='\0'; 667 command[nextinfo - info] = '\0';
469 /* 2. Interpret info*/ 668 /* 2. Interpret info */
470 i = sscanf(command,"%d",&flag); 669 i = sscanf (command, "%d", &flag);
670
471 if ( (i==1) && (flag>0) && (flag<=MSG_TYPE_LAST)) 671 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
472 ns->supported_readables|=(1<<flag); 672 ns->supported_readables |= (1 << flag);
473 /*3. Next info*/ 673 /*3. Next info */
474 } 674 }
675
475 /* Send resulting state */ 676 /* Send resulting state */
476 strcpy (cmdback,"ExtendedTextSet"); 677 strcpy (cmdback, "ExtendedTextSet");
678
477 for (i=0;i<=MSG_TYPE_LAST;i++) 679 for (i = 0; i <= MSG_TYPE_LAST; i++)
478 if (ns->supported_readables &(1<<i)){ 680 if (ns->supported_readables & (1 << i))
681 {
479 strcat (cmdback," "); 682 strcat (cmdback, " ");
480 snprintf(temp,sizeof(temp),"%d",i); 683 snprintf (temp, sizeof (temp), "%d", i);
481 strcat (cmdback,temp); 684 strcat (cmdback, temp);
482 } 685 }
483 Write_String_To_Socket(ns, cmdback,strlen(cmdback)); 686
687 ns->send_packet (cmdback);
484} 688}
485 689
486/** 690/**
487 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 691 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
488 * Basically, it makes no sense to wait for the client to request a 692 * Basically, it makes no sense to wait for the client to request a
489 * a piece of data from us that we know the client wants. So 693 * a piece of data from us that we know the client wants. So
490 * if we know the client wants it, might as well push it to the 694 * if we know the client wants it, might as well push it to the
491 * client. 695 * client.
492 */ 696 */
493static void SendSmooth(NewSocket *ns, uint16 face) { 697static void
698SendSmooth (client *ns, uint16 face)
699{
494 uint16 smoothface; 700 uint16 smoothface;
495 unsigned char reply[MAX_BUF];
496 SockList sl;
497 701
498 /* If we can't find a face, return and set it so we won't try to send this 702 /* If we can't find a face, return and set it so we won't try to send this
499 * again. 703 * again.
500 */ 704 */
501 if ((!FindSmooth (face, &smoothface)) && 705 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
502 (!FindSmooth ( smooth_face->number, &smoothface))) { 706 {
503 707
504 LOG(llevError,"could not findsmooth for %d. Neither default (%s)\n",face,smooth_face->name); 708 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
505 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 709 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
506 return; 710 return;
507 } 711 }
508 712
509 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 713 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
510 esrv_send_face(ns, smoothface, 0); 714 esrv_send_face (ns, smoothface, 0);
511 715
512 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 716 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
513 717
514 sl.buf=reply; 718 packet sl ("smooth");
515 strcpy((char*)sl.buf,"smooth "); 719
516 sl.len=strlen((char*)sl.buf); 720 sl << uint16 (face)
517 SockList_AddShort(&sl, face); 721 << uint16 (smoothface);
518 SockList_AddShort(&sl, smoothface); 722
519 Send_With_Handling(ns, &sl); 723 ns->send_packet (sl);
520} 724}
521 725
522 /** 726 /**
523 * Tells client the picture it has to use 727 * Tells client the picture it has to use
524 * to smooth a picture number given as argument. 728 * to smooth a picture number given as argument.
525 */ 729 */
730void
526void AskSmooth (char *buf, int len, NewSocket *ns){ 731AskSmooth (char *buf, int len, client *ns)
527 uint16 facenbr; 732{
528 733 SendSmooth (ns, atoi (buf));
529 facenbr=atoi (buf);
530 SendSmooth(ns, facenbr);
531} 734}
532
533
534
535
536 735
537/** 736/**
538 * This handles the general commands from the client (ie, north, fire, cast, 737 * This handles the general commands from the client (ie, north, fire, cast,
539 * etc.) 738 * etc.)
540 */ 739 */
740void
541void PlayerCmd(char *buf, int len, player *pl) 741PlayerCmd (char *buf, int len, player *pl)
542{ 742{
543
544 /* The following should never happen with a proper or honest client.
545 * Therefore, the error message doesn't have to be too clear - if
546 * someone is playing with a hacked/non working client, this gives them
547 * an idea of the problem, but they deserve what they get
548 */
549 if (pl->state!=ST_PLAYING) {
550 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
551 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
552 return;
553 }
554 /* Check if there is a count. In theory, a zero count could also be 743 /* Check if there is a count. In theory, a zero count could also be
555 * sent, so check for that also. 744 * sent, so check for that also.
556 */ 745 */
557 if (atoi(buf) || buf[0]=='0') { 746 if (atoi (buf) || buf[0] == '0')
747 {
558 pl->count=atoi((char*)buf); 748 pl->count = atoi ((char *) buf);
749
559 buf=strchr(buf,' '); /* advance beyond the numbers */ 750 buf = strchr (buf, ' '); /* advance beyond the numbers */
560 if (!buf) { 751 if (!buf)
561#ifdef ESRV_DEBUG
562 LOG(llevDebug,"PlayerCmd: Got count but no command.\n");
563#endif
564 return; 752 return;
565 } 753
566 buf++; 754 buf++;
567 } 755 }
568 /* This should not happen anymore. */ 756
569 if (pl->ob->speed_left<-1.0) {
570 LOG(llevError,"Player has negative time - shouldn't do command.\n");
571 }
572 /* In c_new.c */
573 execute_newserver_command(pl->ob, (char*)buf); 757 execute_newserver_command (pl->ob, (char *) buf);
758
574 /* Perhaps something better should be done with a left over count. 759 /* Perhaps something better should be done with a left over count.
575 * Cleaning up the input should probably be done first - all actions 760 * Cleaning up the input should probably be done first - all actions
576 * for the command that issued the count should be done before any other 761 * for the command that issued the count should be done before any other
577 * commands. 762 * commands.
578 */ 763 */
579
580 pl->count=0; 764 pl->count = 0;
581
582} 765}
583 766
584 767
585/** 768/**
586 * This handles the general commands from the client (ie, north, fire, cast, 769 * This handles the general commands from the client (ie, north, fire, cast,
587 * etc.). It is a lot like PlayerCmd above, but is called with the 770 * etc.). It is a lot like PlayerCmd above, but is called with the
588 * 'ncom' method which gives more information back to the client so it 771 * 'ncom' method which gives more information back to the client so it
589 * can throttle. 772 * can throttle.
590 */ 773 */
774void
591void NewPlayerCmd(uint8 *buf, int len, player *pl) 775NewPlayerCmd (char *buf, int len, player *pl)
592{ 776{
593 int time,repeat; 777 if (len <= 6)
594 short packet; 778 {
595 unsigned char command[MAX_BUF];
596 SockList sl;
597
598 if (len < 7) {
599 LOG(llevDebug,"Corrupt ncom command <%s> not long enough - discarding\n", buf); 779 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
600 return; 780 return;
601 } 781 }
602 782
603 packet = GetShort_String(buf); 783 uint16 cmdid = net_uint16 ((uint8 *)buf);
604 repeat = GetInt_String(buf+2); 784 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
785
605 /* -1 is special - no repeat, but don't update */ 786 /* -1 is special - no repeat, but don't update */
606 if (repeat!=-1) { 787 if (repeat != -1)
607 pl->count=repeat; 788 pl->count = repeat;
608 }
609 if ((len-4) >= MAX_BUF) len=MAX_BUF-5;
610 789
611 strncpy((char*)command, (char*)buf+6, len-4); 790 buf += 6; //len -= 6;
612 command[len-4]='\0';
613 791
614 /* The following should never happen with a proper or honest client.
615 * Therefore, the error message doesn't have to be too clear - if
616 * someone is playing with a hacked/non working client, this gives them
617 * an idea of the problem, but they deserve what they get
618 */
619 if (pl->state!=ST_PLAYING) {
620 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
621 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
622 return;
623 }
624
625 /* This should not happen anymore. */
626 if (pl->ob->speed_left<-1.0) {
627 LOG(llevError,"Player has negative time - shouldn't do command.\n");
628 }
629 /* In c_new.c */
630 execute_newserver_command(pl->ob, (char*)command); 792 execute_newserver_command (pl->ob, buf);
793
631 /* Perhaps something better should be done with a left over count. 794 /* Perhaps something better should be done with a left over count.
632 * Cleaning up the input should probably be done first - all actions 795 * Cleaning up the input should probably be done first - all actions
633 * for the command that issued the count should be done before any other 796 * for the command that issued the count should be done before any other
634 * commands. 797 * commands.
635 */ 798 */
636 pl->count=0; 799 pl->count = 0;
637 800
801 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
802 int time = FABS (pl->ob->speed) < 0.001
803 ? time = MAX_TIME * 100
804 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
805
638 /* Send confirmation of command execution now */ 806 /* Send confirmation of command execution now */
639 sl.buf = command; 807 packet sl ("comc");
640 strcpy((char*)sl.buf,"comc "); 808 sl << uint16 (cmdid) << uint32 (time);
641 sl.len=5; 809 pl->ns->send_packet (sl);
642 SockList_AddShort(&sl,packet);
643 if (FABS(pl->ob->speed) < 0.001) time=MAX_TIME * 100;
644 else
645 time = ( int )( MAX_TIME/ FABS(pl->ob->speed) );
646 SockList_AddInt(&sl,time);
647 Send_With_Handling(&pl->socket, &sl);
648} 810}
649
650 811
651/** This is a reply to a previous query. */ 812/** This is a reply to a previous query. */
813void
652void ReplyCmd(char *buf, int len, player *pl) 814ReplyCmd (char *buf, int len, client *ns)
653{ 815{
816 if (ns->state == ST_CUSTOM)
817 {
818 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
819 return;
820 }
821
822 if (!ns->pl)
823 return; //TODO: depends on the exact reply we are after
824 //TODO: but right now, we always have a ns->pl
825
826 player *pl = ns->pl;
827
654 /* This is to synthesize how the data would be stored if it 828 /* This is to synthesize how the data would be stored if it
655 * was normally entered. A bit of a hack, and should be cleaned up 829 * was normally entered. A bit of a hack, and should be cleaned up
656 * once all the X11 code is removed from the server. 830 * once all the X11 code is removed from the server.
657 * 831 *
658 * We pass 13 to many of the functions because this way they 832 * We pass 13 to many of the functions because this way they
659 * think it was the carriage return that was entered, and the 833 * think it was the carriage return that was entered, and the
660 * function then does not try to do additional input. 834 * function then does not try to do additional input.
661 */ 835 */
662 snprintf(pl->write_buf, sizeof(pl->write_buf), ":%s", buf); 836 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
663 837
664 /* this avoids any hacking here */ 838 /* this avoids any hacking here */
839
840 switch (ns->state)
665 841 {
666 switch (pl->state) {
667 case ST_PLAYING: 842 case ST_PLAYING:
668 LOG(llevError,"Got reply message with ST_PLAYING input state\n"); 843 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
669 break;
670
671 case ST_PLAY_AGAIN:
672 /* We can check this for return value (2==quit). Maybe we
673 * should, and do something appropriate?
674 */
675 receive_play_again(pl->ob, buf[0]);
676 break;
677
678 case ST_ROLL_STAT:
679 key_roll_stat(pl->ob,buf[0]);
680 break;
681
682 case ST_CHANGE_CLASS:
683
684 key_change_class(pl->ob, buf[0]);
685 break; 844 break;
686 845
846 case ST_CHANGE_CLASS:
847 key_change_class (pl->ob, buf[0]);
848 break;
849
687 case ST_CONFIRM_QUIT: 850 case ST_CONFIRM_QUIT:
688 key_confirm_quit(pl->ob, buf[0]); 851 key_confirm_quit (pl->ob, buf[0]);
689 break; 852 break;
690 853
691 case ST_CONFIGURE:
692 LOG(llevError,"In client input handling, but into configure state\n");
693 pl->state = ST_PLAYING;
694 break;
695
696 case ST_GET_NAME:
697 receive_player_name(pl->ob,13);
698 break;
699
700 case ST_GET_PASSWORD:
701 case ST_CONFIRM_PASSWORD:
702 receive_player_password(pl->ob,13);
703 break;
704
705 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 854 case ST_GET_PARTY_PASSWORD: /* Get password for party */
706 receive_party_password(pl->ob,13); 855 receive_party_password (pl->ob, 13);
707 break; 856 break;
708 857
709 default: 858 default:
710 LOG(llevError,"Unknown input state: %d\n", pl->state); 859 LOG (llevError, "Unknown input state: %d\n", ns->state);
711 } 860 }
712} 861}
713 862
714/** 863/**
715 * Client tells its version. If there is a mismatch, we close the 864 * Client tells its version. If there is a mismatch, we close the
716 * socket. In real life, all we should care about is the client having 865 * socket. In real life, all we should care about is the client having
717 * something older than the server. If we assume the client will be 866 * something older than the server. If we assume the client will be
718 * backwards compatible, having it be a later version should not be a 867 * backwards compatible, having it be a later version should not be a
719 * problem. 868 * problem.
720 */ 869 */
870void
721void VersionCmd(char *buf, int len,NewSocket *ns) 871VersionCmd (char *buf, int len, client * ns)
722{ 872{
723 char *cp;
724 char version_warning[256];
725
726 if (!buf) { 873 if (!buf)
874 {
727 LOG(llevError, "CS: received corrupted version command\n"); 875 LOG (llevError, "CS: received corrupted version command\n");
728 return; 876 return;
729 } 877 }
730 878
731 ns->cs_version = atoi(buf); 879 ns->cs_version = atoi (buf);
732 ns->sc_version = ns->cs_version; 880 ns->sc_version = ns->cs_version;
881
882 LOG (llevDebug, "connection from client <%s>\n", buf);
883
884
885 //TODO: should log here just for statistics
886
733 if (VERSION_CS != ns->cs_version) { 887 //if (VERSION_CS != ns->cs_version)
734#ifdef ESRV_DEBUG 888 // unchecked;
735 LOG(llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS,ns->cs_version); 889
736#endif
737 }
738 cp = strchr(buf+1,' '); 890 char *cp = strchr (buf + 1, ' ');
739 if (!cp) return; 891 if (!cp)
892 return;
893
740 ns->sc_version = atoi(cp); 894 ns->sc_version = atoi (cp);
895
741 if (VERSION_SC != ns->sc_version) { 896 //if (VERSION_SC != ns->sc_version)
742#ifdef ESRV_DEBUG 897 // unchecked;
743 LOG(llevDebug, "CS: scversion mismatch (%d,%d)\n",VERSION_SC,ns->sc_version); 898
744#endif
745 }
746 cp = strchr(cp+1, ' '); 899 cp = strchr (cp + 1, ' ');
900
747 if (cp) { 901 if (cp)
748 LOG(llevDebug,"CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 902 {
903 assign (ns->version, cp + 1);
749 904
750 /* This is first implementation - i skip all beta DX clients with it 905 if (ns->sc_version < 1026)
751 * Add later stuff here for other clients 906 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
752 */ 907 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
753
754 /* these are old dxclients */
755 /* Version 1024 added support for singular + plural name values -
756 * requiing this minimal value reduces complexity of that code, and it
757 * has been around for a long time.
758 */
759 if(!strcmp(" CF DX CLIENT", cp) || ns->sc_version < 1024 )
760 {
761 sprintf(version_warning,"drawinfo %d %s", NDI_RED, "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
762 Write_String_To_Socket(ns, version_warning, strlen(version_warning));
763 }
764
765 } 908 }
766} 909}
767 910
768/** sound related functions. */ 911/** sound related functions. */
769 912void
770void SetSound(char *buf, int len, NewSocket *ns) 913SetSound (char *buf, int len, client * ns)
771{ 914{
772 ns->sound = atoi(buf); 915 ns->sound = atoi (buf);
773} 916}
774 917
775/** client wants the map resent */ 918/** client wants the map resent */
776 919
920void
777void MapRedrawCmd(char *buf, int len, player *pl) 921MapRedrawCmd (char *buf, int len, player *pl)
778{ 922{
779/* This function is currently disabled; just clearing the map state results in 923/* This function is currently disabled; just clearing the map state results in
780 * display errors. It should clear the cache and send a newmap command. 924 * display errors. It should clear the cache and send a newmap command.
781 * Unfortunately this solution does not work because some client versions send 925 * Unfortunately this solution does not work because some client versions send
782 * a mapredraw command after receiving a newmap command. 926 * a mapredraw command after receiving a newmap command.
783 */ 927 */
784#if 0
785 /* Okay, this is MAJOR UGLY. but the only way I know how to
786 * clear the "cache"
787 */
788 memset(&pl->socket.lastmap, 0, sizeof(struct Map));
789 draw_client_map(pl->ob);
790#endif
791} 928}
792
793/** Newmap command */
794void MapNewmapCmd( player *pl)
795{
796 if( pl->socket.newmapcmd == 1) {
797 memset(&pl->socket.lastmap, 0, sizeof(pl->socket.lastmap));
798 Write_String_To_Socket( &pl->socket, "newmap", 6);
799 }
800 pl->socket.current_map = 0;
801}
802
803
804 929
805/** 930/**
806 * Moves an object (typically, container to inventory). 931 * Moves an object (typically, container to inventory).
807 * syntax is: move (to) (tag) (nrof) 932 * syntax is: move (to) (tag) (nrof)
808 */ 933 */
934void
809void MoveCmd(char *buf, int len,player *pl) 935MoveCmd (char *buf, int len, player *pl)
810{ 936{
811 int vals[3], i; 937 int vals[3], i;
812 938
813 /* A little funky here. We only cycle for 2 records, because 939 /* A little funky here. We only cycle for 2 records, because
814 * we obviously am not going to find a space after the third 940 * we obviously are not going to find a space after the third
815 * record. Perhaps we should just replace this with a 941 * record. Perhaps we should just replace this with a
816 * sscanf? 942 * sscanf?
817 */ 943 */
818 for (i=0; i<2; i++) { 944 for (i = 0; i < 2; i++)
945 {
819 vals[i]=atoi(buf); 946 vals[i] = atoi (buf);
947
820 if (!(buf = strchr(buf, ' '))) { 948 if (!(buf = strchr (buf, ' ')))
949 {
821 LOG(llevError,"Incomplete move command: %s\n", buf); 950 LOG (llevError, "Incomplete move command: %s\n", buf);
822 return; 951 return;
823 } 952 }
824 buf++; 953
954 buf++;
825 } 955 }
956
826 vals[2]=atoi(buf); 957 vals[2] = atoi (buf);
827 958
828/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 959/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
829 esrv_move_object(pl->ob,vals[0], vals[1], vals[2]); 960 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
830} 961}
831
832
833 962
834/****************************************************************************** 963/******************************************************************************
835 * 964 *
836 * Start of commands the server sends to the client. 965 * Start of commands the server sends to the client.
837 * 966 *
839 968
840/** 969/**
841 * Asks the client to query the user. This way, the client knows 970 * Asks the client to query the user. This way, the client knows
842 * it needs to send something back (vs just printing out a message) 971 * it needs to send something back (vs just printing out a message)
843 */ 972 */
973void
844void send_query(NewSocket *ns, uint8 flags, char *text) 974send_query (client *ns, uint8 flags, char *text)
845{ 975{
846 char buf[MAX_BUF];
847
848 sprintf(buf,"query %d %s", flags, text?text:""); 976 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
849 Write_String_To_Socket(ns, buf, strlen(buf));
850} 977}
851 978
852#define AddIfInt64(Old,New,Type) if (Old != New) {\ 979#define AddIfInt64(Old,New,Type) if (Old != New) {\
853 Old = New; \ 980 Old = New; \
854 SockList_AddChar(&sl, Type); \ 981 sl << uint8 (Type) << uint64 (New); \
855 SockList_AddInt64(&sl, New); \ 982 }
856 }
857 983
858#define AddIfInt(Old,New,Type) if (Old != New) {\ 984#define AddIfInt(Old,New,Type) if (Old != New) {\
859 Old = New; \ 985 Old = New; \
860 SockList_AddChar(&sl, Type); \ 986 sl << uint8 (Type) << uint32 (New); \
861 SockList_AddInt(&sl, New); \ 987 }
862 }
863 988
864#define AddIfShort(Old,New,Type) if (Old != New) {\ 989#define AddIfShort(Old,New,Type) if (Old != New) {\
865 Old = New; \ 990 Old = New; \
866 SockList_AddChar(&sl, Type); \ 991 sl << uint8 (Type) << uint16 (New); \
867 SockList_AddShort(&sl, New); \ 992 }
868 }
869 993
870#define AddIfFloat(Old,New,Type) if (Old != New) {\ 994#define AddIfFloat(Old,New,Type) if (Old != New) {\
871 Old = New; \ 995 Old = New; \
872 SockList_AddChar(&sl, Type); \ 996 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
873 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\ 997 }
874 }
875 998
876#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 999#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
877 if (Old) free(Old);\ 1000 free(Old); Old = strdup (New);\
878 Old = strdup_local(New);\ 1001 sl << uint8 (Type) << data8 (New); \
879 SockList_AddChar(&sl, Type); \ 1002 }
880 SockList_AddChar(&sl, ( char )strlen(New)); \
881 strcpy((char*)sl.buf + sl.len, New); \
882 sl.len += strlen(New); \
883 }
884 1003
885/** 1004/**
886 * Sends a statistics update. We look at the old values, 1005 * Sends a statistics update. We look at the old values,
887 * and only send what has changed. Stat mapping values are in newclient.h 1006 * and only send what has changed. Stat mapping values are in newclient.h
888 * Since this gets sent a lot, this is actually one of the few binary 1007 * Since this gets sent a lot, this is actually one of the few binary
889 * commands for now. 1008 * commands for now.
890 */ 1009 */
1010void
891void esrv_update_stats(player *pl) 1011esrv_update_stats (player *pl)
892{ 1012{
893 SockList sl;
894 char buf[MAX_BUF]; 1013 char buf[MAX_BUF];
895 uint16 flags; 1014 uint16 flags;
896 1015
897 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1016 if (!pl->ns)
898 strcpy((char*)sl.buf,"stats "); 1017 return;
899 sl.len=strlen((char*)sl.buf); 1018
1019 packet sl ("stats");
1020
1021 if (pl->ob)
900 1022 {
901 if(pl->ob != NULL)
902 {
903 AddIfShort(pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1023 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
904 AddIfShort(pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1024 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
905 AddIfShort(pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1025 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
906 AddIfShort(pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1026 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
907 AddIfShort(pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1027 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
908 AddIfShort(pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1028 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
909 AddIfShort(pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1029 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
910 AddIfShort(pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
911 AddIfShort(pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
912 AddIfShort(pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
913 AddIfShort(pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1030 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
914 AddIfShort(pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1031 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1032 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1033 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1034 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
915 AddIfShort(pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1035 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
916 } 1036 }
917 if(pl->socket.exp64) { 1037
918 uint8 s;
919 for(s=0;s<NUM_SKILLS;s++) { 1038 for (int s = 0; s < NUM_SKILLS; s++)
920 if (pl->last_skill_ob[s] &&
921 pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) { 1039 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
922 1040 {
923 /* Always send along the level if exp changes. This is only 1041 /* Always send along the level if exp changes. This is only
924 * 1 extra byte, but keeps processing simpler. 1042 * 1 extra byte, but keeps processing simpler.
925 */ 1043 */
926 SockList_AddChar(&sl, ( char )( s + CS_STAT_SKILLINFO )); 1044 sl << uint8 (s + CS_STAT_SKILLINFO)
927 SockList_AddChar(&sl, ( char )pl->last_skill_ob[s]->level); 1045 << uint8 (pl->last_skill_ob[s]->level)
928 SockList_AddInt64(&sl, pl->last_skill_ob[s]->stats.exp); 1046 << uint64 (pl->last_skill_ob[s]->stats.exp);
1047
929 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1048 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
930 }
931 }
932 } 1049 }
933 if (pl->socket.exp64) { 1050
934 AddIfInt64(pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1051 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64);
935 } else {
936 AddIfInt(pl->last_stats.exp, ( int )pl->ob->stats.exp, CS_STAT_EXP);
937 }
938 AddIfShort(pl->last_level, ( char )pl->ob->level, CS_STAT_LEVEL); 1052 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
939 AddIfShort(pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1053 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
940 AddIfShort(pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1054 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
941 AddIfShort(pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1055 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
942 AddIfFloat(pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1056 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
943 AddIfShort(pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1057 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
944 AddIfFloat(pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1058 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
945 AddIfInt(pl->last_weight_limit, (sint32)weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1059 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
946 flags=0; 1060 flags = 0;
947 if (pl->fire_on) flags |=SF_FIREON;
948 if (pl->run_on) flags |= SF_RUNON;
949 1061
1062 if (pl->fire_on)
1063 flags |= SF_FIREON;
1064
1065 if (pl->run_on)
1066 flags |= SF_RUNON;
1067
950 AddIfShort(pl->last_flags, flags, CS_STAT_FLAGS); 1068 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1069
951 if (pl->socket.sc_version<1025) { 1070 if (pl->ns->sc_version < 1025)
952 AddIfShort(pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1071 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
953 } else { 1072 else
954 int i;
955
956 for (i=0; i<NROFATTACKS; i++) { 1073 for (int i = 0; i < NROFATTACKS; i++)
1074 {
957 /* Skip ones we won't send */ 1075 /* Skip ones we won't send */
958 if (atnr_cs_stat[i]==-1) continue; 1076 if (atnr_cs_stat[i] == -1)
1077 continue;
1078
959 AddIfShort(pl->last_resist[i], pl->ob->resist[i], ( char )atnr_cs_stat[i]); 1079 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
960 }
961 } 1080 }
1081
962 if (pl->socket.monitor_spells) { 1082 if (pl->ns->monitor_spells)
1083 {
963 AddIfInt(pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1084 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
964 AddIfInt(pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1085 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
965 AddIfInt(pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1086 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
966 } 1087 }
1088
967 rangetostring(pl->ob, buf); /* we want use the new fire & run system in new client */ 1089 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
968 AddIfString(pl->socket.stats.range, buf, CS_STAT_RANGE); 1090 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE);
969 set_title(pl->ob, buf); 1091 set_title (pl->ob, buf);
970 AddIfString(pl->socket.stats.title, buf, CS_STAT_TITLE); 1092 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE);
971 1093
972 /* Only send it away if we have some actual data */ 1094 /* Only send it away if we have some actual data */
973 if (sl.len>6) { 1095 if (sl.length () > 6)
974#ifdef ESRV_DEBUG 1096 pl->ns->send_packet (sl);
975 LOG(llevDebug,"Sending stats command, %d bytes long.\n", sl.len);
976#endif
977 Send_With_Handling(&pl->socket, &sl);
978 }
979 free(sl.buf);
980} 1097}
981
982 1098
983/** 1099/**
984 * Tells the client that here is a player it should start using. 1100 * Tells the client that here is a player it should start using.
985 */ 1101 */
1102void
986void esrv_new_player(player *pl, uint32 weight) 1103esrv_new_player (player *pl, uint32 weight)
987{ 1104{
988 SockList sl;
989
990 pl->last_weight = weight; 1105 pl->last_weight = weight;
991 1106
992 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1107 packet sl ("player");
993 1108
994 strcpy((char*)sl.buf,"player "); 1109 sl << uint32 (pl->ob->count)
995 sl.len=strlen((char*)sl.buf); 1110 << uint32 (weight)
996 SockList_AddInt(&sl, pl->ob->count); 1111 << uint32 (pl->ob->face->number)
997 SockList_AddInt(&sl, weight); 1112 << data8 (pl->ob->name);
998 SockList_AddInt(&sl, pl->ob->face->number);
999 1113
1000 SockList_AddChar(&sl, ( char )strlen(pl->ob->name)); 1114 pl->ns->send_packet (sl);
1001 strcpy((char*)sl.buf+sl.len, pl->ob->name);
1002 sl.len += strlen(pl->ob->name);
1003
1004 Send_With_Handling(&pl->socket, &sl);
1005 free(sl.buf);
1006 SET_FLAG(pl->ob, FLAG_CLIENT_SENT); 1115 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1007} 1116}
1008
1009 1117
1010/** 1118/**
1011 * Need to send an animation sequence to the client. 1119 * Need to send an animation sequence to the client.
1012 * We will send appropriate face commands to the client if we haven't 1120 * We will send appropriate face commands to the client if we haven't
1013 * sent them the face yet (this can become quite costly in terms of 1121 * sent them the face yet (this can become quite costly in terms of
1014 * how much we are sending - on the other hand, this should only happen 1122 * how much we are sending - on the other hand, this should only happen
1015 * when the player logs in and picks stuff up. 1123 * when the player logs in and picks stuff up.
1016 */ 1124 */
1125void
1017void esrv_send_animation(NewSocket *ns, short anim_num) 1126esrv_send_animation (client * ns, short anim_num)
1018{ 1127{
1019 SockList sl;
1020 int i;
1021
1022 /* Do some checking on the anim_num we got. Note that the animations 1128 /* Do some checking on the anim_num we got. Note that the animations
1023 * are added in contigous order, so if the number is in the valid 1129 * are added in contigous order, so if the number is in the valid
1024 * range, it must be a valid animation. 1130 * range, it must be a valid animation.
1025 */ 1131 */
1026 if (anim_num < 0 || anim_num > num_animations) { 1132 if (anim_num < 0 || anim_num > num_animations)
1133 {
1027 LOG(llevError,"esrv_send_anim (%d) out of bounds??\n",anim_num); 1134 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1028 return; 1135 return;
1029 } 1136 }
1030 1137
1031 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 1138 packet sl ("anim");
1032 strcpy((char*)sl.buf, "anim "); 1139
1033 sl.len=5; 1140 sl << uint16 (anim_num)
1034 SockList_AddShort(&sl, anim_num); 1141 << uint16 (0); /* flags - not used right now */
1035 SockList_AddShort(&sl, 0); /* flags - not used right now */ 1142
1036 /* Build up the list of faces. Also, send any information (ie, the 1143 /* Build up the list of faces. Also, send any information (ie, the
1037 * the face itself) down to the client. 1144 * the face itself) down to the client.
1038 */ 1145 */
1039 for (i=0; i<animations[anim_num].num_animations; i++) { 1146 for (int i = 0; i < animations[anim_num].num_animations; i++)
1147 {
1040 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1148 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1041 esrv_send_face(ns,animations[anim_num].faces[i],0); 1149 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1150
1042 SockList_AddShort(&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1151 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1043 } 1152 }
1044 Send_With_Handling(ns, &sl); 1153
1045 free(sl.buf); 1154 ns->send_packet (sl);
1155
1046 ns->anims_sent[anim_num] = 1; 1156 ns->anims_sent[anim_num] = 1;
1047} 1157}
1048 1158
1049 1159
1050/****************************************************************************** 1160/******************************************************************************
1051 * 1161 *
1055 1165
1056/** 1166/**
1057 * This adds face_num to a map cell at x,y. If the client doesn't have 1167 * This adds face_num to a map cell at x,y. If the client doesn't have
1058 * the face yet, we will also send it. 1168 * the face yet, we will also send it.
1059 */ 1169 */
1060static void esrv_map_setbelow(NewSocket *ns, int x,int y, 1170static void
1061 short face_num, struct Map *newmap) 1171esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1062{ 1172{
1063 if(newmap->cells[x][y].count >= MAP_LAYERS) { 1173 if (newmap->cells[x][y].count >= MAP_LAYERS)
1174 {
1175 //TODO: one or the other, can't both have abort and return, verify and act
1064 LOG(llevError,"Too many faces in map cell %d %d\n",x,y); 1176 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1065 return; 1177 return;
1066 abort(); 1178 abort ();
1067 } 1179 }
1180
1068 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1181 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1069 newmap->cells[x][y].count ++; 1182 newmap->cells[x][y].count++;
1183
1070 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1184 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1071 esrv_send_face(ns,face_num,0); 1185 esrv_send_face (ns, face_num, 0);
1072} 1186}
1073
1074struct LayerCell {
1075 uint16 xy;
1076 short face;
1077};
1078
1079struct MapLayer {
1080 int count;
1081 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1082};
1083
1084/** Checkes if map cells have changed */
1085static int mapcellchanged(NewSocket *ns,int i,int j, struct Map *newmap)
1086{
1087 int k;
1088
1089 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1090 return 1;
1091 for(k=0;k<newmap->cells[i][j].count;k++) {
1092 if (ns->lastmap.cells[i][j].faces[k] !=
1093 newmap->cells[i][j].faces[k]) {
1094 return 1;
1095 }
1096 }
1097 return 0;
1098}
1099
1100/**
1101 * Basically, what this does is pack the data into layers.
1102 * cnum is the client number, cur is the the buffer we put all of
1103 * this data into. we return the end of the data. layers is
1104 * how many layers of data we should back.
1105 */
1106static uint8 *compactlayer(NewSocket *ns, unsigned char *cur, int numlayers,
1107 struct Map *newmap)
1108{
1109 int x,y,k;
1110 int face;
1111 unsigned char *fcur;
1112 struct MapLayer layers[MAP_LAYERS];
1113
1114 for(k = 0;k<MAP_LAYERS;k++)
1115 layers[k].count = 0;
1116 fcur = cur;
1117 for(x=0;x<ns->mapx;x++) {
1118 for(y=0;y<ns->mapy;y++) {
1119 if (!mapcellchanged(ns,x,y,newmap))
1120 continue;
1121 if (newmap->cells[x][y].count == 0) {
1122 *cur = x*ns->mapy+y; /* mark empty space */
1123 cur++;
1124 continue;
1125 }
1126 for(k=0;k<newmap->cells[x][y].count;k++) {
1127 layers[k].lcells[layers[k].count].xy = x*ns->mapy+y;
1128 layers[k].lcells[layers[k].count].face =
1129 newmap->cells[x][y].faces[k];
1130 layers[k].count++;
1131 }
1132 }
1133 }
1134 /* If no data, return now. */
1135 if (fcur == cur && layers[0].count == 0)
1136 return cur;
1137 *cur = 255; /* mark end of explicitly cleared cells */
1138 cur++;
1139 /* First pack by layers. */
1140 for(k=0;k<numlayers;k++) {
1141 if (layers[k].count == 0)
1142 break; /* once a layer is entirely empty, no layer below it can
1143 have anything in it either */
1144 /* Pack by entries in thie layer */
1145 for(x=0;x<layers[k].count;) {
1146 fcur = cur;
1147 *cur = layers[k].lcells[x].face >> 8;
1148 cur++;
1149 *cur = layers[k].lcells[x].face & 0xFF;
1150 cur++;
1151 face = layers[k].lcells[x].face;
1152 /* Now, we back the redundant data into 1 byte xy pairings */
1153 for(y=x;y<layers[k].count;y++) {
1154 if (layers[k].lcells[y].face == face) {
1155 *cur = ( uint8 )layers[k].lcells[y].xy;
1156 cur++;
1157 layers[k].lcells[y].face = -1;
1158 }
1159 }
1160 *(cur-1) = *(cur-1) | 128; /* mark for end of xy's; 11*11 < 128 */
1161 /* forward over the now redundant data */
1162 while(x < layers[k].count &&
1163 layers[k].lcells[x].face == -1)
1164 x++;
1165 }
1166 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1167 }
1168 return cur;
1169}
1170
1171static void esrv_map_doneredraw(NewSocket *ns, struct Map *newmap)
1172{
1173 static long frames,bytes,tbytes,tframes;
1174 char *cur;
1175 SockList sl;
1176
1177
1178 sl.buf=(unsigned char*)malloc(MAXSOCKBUF);
1179 strcpy((char*)sl.buf,"map ");
1180 sl.len=strlen((char*)sl.buf);
1181
1182 cur = (char *) compactlayer(ns,(unsigned char*) sl.buf+sl.len,MAP_LAYERS,newmap);
1183 sl.len=cur-(char*)sl.buf;
1184
1185/* LOG(llevDebug, "Sending map command.\n");*/
1186
1187 if (sl.len>( int )strlen("map ") || ns->sent_scroll) {
1188 /* All of this is just accounting stuff */
1189 if (tframes>100) {
1190 tframes = tbytes = 0;
1191 }
1192 tframes++;
1193 frames++;
1194 tbytes += sl.len;
1195 bytes += sl.len;
1196 memcpy(&ns->lastmap,newmap,sizeof(struct Map));
1197 Send_With_Handling(ns, &sl);
1198 ns->sent_scroll = 0;
1199 }
1200 free(sl.buf);
1201}
1202
1203 1187
1204/** Clears a map cell */ 1188/** Clears a map cell */
1189static void
1205static void map_clearcell(struct MapCell *cell, int face0, int face1, int face2, int count) 1190map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1206{ 1191{
1207 cell->count=count;
1208 cell->faces[0] = face0; 1192 cell->faces[0] = face0;
1209 cell->faces[1] = face1; 1193 cell->faces[1] = face1;
1210 cell->faces[2] = face2; 1194 cell->faces[2] = face2;
1195 cell->count = count;
1196 cell->stat_hp = 0;
1197 cell->flags = 0;
1198 cell->player = 0;
1211} 1199}
1212 1200
1213#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1201#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1214#define MAX_LAYERS 3 1202#define MAX_LAYERS 3
1215 1203
1216/* Using a global really isn't a good approach, but saves the over head of 1204/* Using a global really isn't a good approach, but saves the over head of
1217 * allocating and deallocating such a block of data each time run through, 1205 * allocating and deallocating such a block of data each time run through,
1218 * and saves the space of allocating this in the socket object when we only 1206 * and saves the space of allocating this in the socket object when we only
1219 * need it for this cycle. If the serve is ever threaded, this needs to be 1207 * need it for this cycle. If the server is ever threaded, this needs to be
1220 * re-examined. 1208 * re-examined.
1221 */ 1209 */
1222
1223static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1210static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1224 1211
1225/** 1212/**
1226 * Returns true if any of the heads for this 1213 * Returns true if any of the heads for this
1227 * space is set. Returns false if all are blank - this is used 1214 * space is set. Returns false if all are blank - this is used
1228 * for empty space checking. 1215 * for empty space checking.
1229 */ 1216 */
1230static inline int have_head(int ax, int ay) { 1217static inline int
1231 1218have_head (int ax, int ay)
1219{
1232 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1220 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1233 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || 1221 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1234 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) return 1;
1235 return 0; 1222 return 1;
1223
1224 return 0;
1236} 1225}
1237 1226
1238/** 1227/**
1239 * check_head is a bit simplistic version of update_space below. 1228 * check_head is a bit simplistic version of update_space below.
1240 * basically, it only checks the that the head on space ax,ay at layer 1229 * basically, it only checks the that the head on space ax,ay at layer
1241 * needs to get sent - if so, it adds the data, sending the head 1230 * needs to get sent - if so, it adds the data, sending the head
1242 * if needed, and returning 1. If this no data needs to get 1231 * if needed, and returning 1. If this no data needs to get
1243 * sent, it returns zero. 1232 * sent, it returns zero.
1244 */ 1233 */
1245static inline int check_head(SockList *sl, NewSocket *ns, int ax, int ay, int layer) 1234static int
1235check_head (packet &sl, client &ns, int ax, int ay, int layer)
1246{ 1236{
1247 short face_num; 1237 short face_num;
1248 1238
1249 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1239 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1250 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1240 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1251 else 1241 else
1252 face_num = 0; 1242 face_num = 0;
1253 1243
1254 if (face_num != ns->lastmap.cells[ax][ay].faces[layer]) { 1244 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1255 SockList_AddShort(sl, face_num); 1245 {
1246 sl << uint16 (face_num);
1256 if (face_num && !(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1247 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1257 esrv_send_face(ns, face_num, 0); 1248 esrv_send_face (&ns, face_num, 0);
1249
1258 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1250 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1259 ns->lastmap.cells[ax][ay].faces[layer] = face_num; 1251 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1260 return 1; 1252 return 1;
1261 } 1253 }
1262 1254
1263 return 0; /* No change */ 1255 return 0; /* No change */
1264} 1256}
1265 1257
1266/** 1258/**
1267 * Removes the need to replicate the same code for each layer. 1259 * Removes the need to replicate the same code for each layer.
1268 * this returns true if this space is now in fact different than 1260 * this returns true if this space is now in fact different than
1280 * numbers the spaces differently - I think this was a leftover from 1272 * numbers the spaces differently - I think this was a leftover from
1281 * the map command, where the faces stack up. Sinces that is no longer 1273 * the map command, where the faces stack up. Sinces that is no longer
1282 * the case, it seems to make more sense to have these layer values 1274 * the case, it seems to make more sense to have these layer values
1283 * actually match. 1275 * actually match.
1284 */ 1276 */
1285 1277static int
1286static inline int update_space(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1278update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1287{ 1279{
1288 object *ob, *head; 1280 object *ob, *head;
1289 uint16 face_num; 1281 uint16 face_num;
1290 int bx, by,i; 1282 int bx, by, i;
1291 1283
1292 /* If there is a multipart object stored away, treat that as more important. 1284 /* If there is a multipart object stored away, treat that as more important.
1293 * If not, then do the normal processing. 1285 * If not, then do the normal processing.
1294 */ 1286 */
1295
1296 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1287 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1297 1288
1298 /* Check to see if this head is part of the set of objects 1289 /* Check to see if this head is part of the set of objects
1299 * we would normally send for this space. If so, then 1290 * we would normally send for this space. If so, then
1300 * don't use the head value. We need to do the check 1291 * don't use the head value. We need to do the check
1301 * here and not when setting up the heads[] value for two reasons - 1292 * here and not when setting up the heads[] value for two reasons -
1302 * 1) the heads[] values will get used even if the space is not visible. 1293 * 1) the heads[] values will get used even if the space is not visible.
1303 * 2) its possible the head is not on the same map as a part, and I'd 1294 * 2) its possible the head is not on the same map as a part, and I'd
1304 * rather not need to do the map translation overhead. 1295 * rather not need to do the map translation overhead.
1305 * 3) We need to do some extra checking to make sure that we will 1296 * 3) We need to do some extra checking to make sure that we will
1306 * otherwise send the image as this layer, eg, either it matches 1297 * otherwise send the image as this layer, eg, either it matches
1307 * the head value, or is not multipart. 1298 * the head value, or is not multipart.
1308 */ 1299 */
1309 if (head && !head->more) { 1300 if (head && !head->more)
1301 {
1310 for (i=0; i<MAP_LAYERS; i++) { 1302 for (i = 0; i < MAP_LAYERS; i++)
1303 {
1311 ob = GET_MAP_FACE_OBJ(mp, mx, my, i); 1304 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1312 if (!ob) continue; 1305 if (!ob)
1306 continue;
1313 1307
1314 if (ob->head) ob=ob->head; 1308 if (ob->head)
1309 ob = ob->head;
1315 1310
1316 if (ob == head) { 1311 if (ob == head)
1312 {
1317 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL; 1313 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1318 head = NULL; 1314 head = NULL;
1319 break; 1315 break;
1316 }
1317 }
1320 } 1318 }
1321 }
1322 }
1323 1319
1324 ob = head; 1320 ob = head;
1321 if (!ob)
1325 if (!ob) ob = GET_MAP_FACE_OBJ(mp, mx, my, layer); 1322 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1326 1323
1327 /* If there is no object for this space, or if the face for the object 1324 /* If there is no object for this space, or if the face for the object
1328 * is the blank face, set the face number to zero. 1325 * is the blank face, set the face number to zero.
1329 * else if we have the stored head object for this space, that takes 1326 * else if we have the stored head object for this space, that takes
1330 * precedence over the other object for this space. 1327 * precedence over the other object for this space.
1331 * otherwise, we do special head processing 1328 * otherwise, we do special head processing
1332 */ 1329 */
1333 if (!ob || ob->face == blank_face) face_num=0; 1330 if (!ob || ob->face == blank_face)
1331 face_num = 0;
1334 else if (head){ 1332 else if (head)
1333 {
1335 /* if this is a head that had previously been stored */ 1334 /* if this is a head that had previously been stored */
1336 face_num = ob->face->number; 1335 face_num = ob->face->number;
1337 } else { 1336 }
1337 else
1338 {
1338 /* if the faces for the different parts of a multipart object 1339 /* if the faces for the different parts of a multipart object
1339 * are the same, we only want to send the bottom right most 1340 * are the same, we only want to send the bottom right most
1340 * portion of the object. That info is in the tail_.. values 1341 * portion of the object. That info is in the tail_.. values
1341 * of the head. Note that for the head itself, ob->head will 1342 * of the head. Note that for the head itself, ob->head will
1342 * be null, so we only do this block if we are working on 1343 * be null, so we only do this block if we are working on
1343 * a tail piece. 1344 * a tail piece.
1344 */ 1345 */
1345 1346
1346 /* tail_x and tail_y will only be set in the head object. If 1347 /* tail_x and tail_y will only be set in the head object. If
1347 * this is the head object and these are set, we proceed 1348 * this is the head object and these are set, we proceed
1348 * with logic to only send bottom right. Similarly, if 1349 * with logic to only send bottom right. Similarly, if
1349 * this is one of the more parts but the head has those values 1350 * this is one of the more parts but the head has those values
1350 * set, we want to do the processing. There can be cases where 1351 * set, we want to do the processing. There can be cases where
1351 * the head is not visible but one of its parts is, so we just 1352 * the head is not visible but one of its parts is, so we just
1352 * can always expect that ob->arch->tail_x will be true for all 1353 * can always expect that ob->arch->tail_x will be true for all
1353 * object we may want to display. 1354 * object we may want to display.
1354 */ 1355 */
1355 if ((ob->arch->tail_x || ob->arch->tail_y) || 1356 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1356 (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) { 1357 {
1357 1358
1358 if (ob->head) head = ob->head; 1359 if (ob->head)
1359 else head = ob; 1360 head = ob->head;
1361 else
1362 head = ob;
1360 1363
1361 /* Basically figure out where the offset is from where we are right 1364 /* Basically figure out where the offset is from where we are right
1362 * now. the ob->arch->clone.{x,y} values hold the offset that this current 1365 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1363 * piece is from the head, and the tail is where the tail is from the 1366 * piece is from the head, and the tail is where the tail is from the
1364 * head. Note that bx and by will equal sx and sy if we are already working 1367 * head. Note that bx and by will equal sx and sy if we are already working
1365 * on the bottom right corner. If ob is the head, the clone values 1368 * on the bottom right corner. If ob is the head, the clone values
1366 * will be zero, so the right thing will still happen. 1369 * will be zero, so the right thing will still happen.
1367 */ 1370 */
1368 bx = sx + head->arch->tail_x - ob->arch->clone.x; 1371 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1369 by = sy + head->arch->tail_y - ob->arch->clone.y; 1372 by = sy + head->arch->tail_y - ob->arch->clone.y;
1370 1373
1371 /* I don't think this can ever happen, but better to check for it just 1374 /* I don't think this can ever happen, but better to check for it just
1372 * in case. 1375 * in case.
1373 */ 1376 */
1374 if (bx < sx || by < sy) { 1377 if (bx < sx || by < sy)
1378 {
1375 LOG(llevError,"update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", 1379 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1376 bx, by, sx, sy); 1380 face_num = 0;
1377 face_num = 0; 1381 }
1378 }
1379 /* single part object, multipart object with non merged faces, 1382 /* single part object, multipart object with non merged faces,
1380 * of multipart object already at lower right. 1383 * of multipart object already at lower right.
1381 */ 1384 */
1382 else if (bx == sx && by == sy) { 1385 else if (bx == sx && by == sy)
1386 {
1383 face_num = ob->face->number; 1387 face_num = ob->face->number;
1384 1388
1385 /* if this face matches one stored away, clear that one away. 1389 /* if this face matches one stored away, clear that one away.
1386 * this code relies on the fact that the map1 commands 1390 * this code relies on the fact that the map1 commands
1387 * goes from 2 down to 0. 1391 * goes from 2 down to 0.
1388 */ 1392 */
1389 for (i=0; i<MAP_LAYERS; i++) 1393 for (i = 0; i < MAP_LAYERS; i++)
1390 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] && 1394 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1391 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num) 1395 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1392 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL; 1396 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1393 } 1397 }
1394 else { 1398 else
1399 {
1395 /* If this head is stored away, clear it - otherwise, 1400 /* If this head is stored away, clear it - otherwise,
1396 * there can be cases where a object is on multiple layers - 1401 * there can be cases where a object is on multiple layers -
1397 * we only want to send it once. 1402 * we only want to send it once.
1398 */ 1403 */
1399 face_num = head->face->number; 1404 face_num = head->face->number;
1400 for (i=0; i<MAP_LAYERS; i++) 1405 for (i = 0; i < MAP_LAYERS; i++)
1401 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] && 1406 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1402 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num) 1407 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1403 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL; 1408 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1404 1409
1405 /* First, try to put the new head on the same layer. If that is used up, 1410 /* First, try to put the new head on the same layer. If that is used up,
1406 * then find another layer. 1411 * then find another layer.
1407 */ 1412 */
1408 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) { 1413 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1414 {
1409 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head; 1415 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1410 } else for (i=0; i<MAX_LAYERS; i++) { 1416 }
1417 else
1418 for (i = 0; i < MAX_LAYERS; i++)
1419 {
1411 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL || 1420 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1412 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) { 1421 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1422 {
1413 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head; 1423 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1414 } 1424 }
1415 } 1425 }
1416 face_num = 0; /* Don't send this object - we'll send the head later */ 1426 face_num = 0; /* Don't send this object - we'll send the head later */
1417 } 1427 }
1418 } else { 1428 }
1429 else
1430 {
1419 /* In this case, we are already at the lower right or single part object, 1431 /* In this case, we are already at the lower right or single part object,
1420 * so nothing special 1432 * so nothing special
1421 */ 1433 */
1422 face_num = ob->face->number; 1434 face_num = ob->face->number;
1423 1435
1424 /* clear out any head entries that have the same face as this one */ 1436 /* clear out any head entries that have the same face as this one */
1425 for (bx=0; bx<layer; bx++) 1437 for (bx = 0; bx < layer; bx++)
1426 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] && 1438 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1427 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num) 1439 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1428 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL; 1440 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1429 } 1441 }
1430 } /* else not already head object or blank face */ 1442 } /* else not already head object or blank face */
1431 1443
1432 /* This is a real hack. Basically, if we have nothing to send for this layer, 1444 /* This is a real hack. Basically, if we have nothing to send for this layer,
1433 * but there is a head on the next layer, send that instead. 1445 * but there is a head on the next layer, send that instead.
1434 * Without this, what happens is you can get the case where the player stands 1446 * Without this, what happens is you can get the case where the player stands
1435 * on the same space as the head. However, if you have overlapping big objects 1447 * on the same space as the head. However, if you have overlapping big objects
1436 * of the same type, what happens then is it doesn't think it needs to send 1448 * of the same type, what happens then is it doesn't think it needs to send
1437 * This tends to make stacking also work/look better. 1449 * This tends to make stacking also work/look better.
1438 */ 1450 */
1439 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]) { 1451 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1452 {
1440 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]->face->number; 1453 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1441 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1] = NULL; 1454 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1442 } 1455 }
1443 1456
1444 /* Another hack - because of heads and whatnot, this face may match one 1457 /* Another hack - because of heads and whatnot, this face may match one
1445 * we already sent for a lower layer. In that case, don't send 1458 * we already sent for a lower layer. In that case, don't send
1446 * this one. 1459 * this one.
1447 */ 1460 */
1448 if (face_num && layer+1<MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer+1] == face_num) { 1461 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1449 face_num = 0; 1462 face_num = 0;
1450 }
1451 1463
1452 /* We've gotten what face we want to use for the object. Now see if 1464 /* We've gotten what face we want to use for the object. Now see if
1453 * if it has changed since we last sent it to the client. 1465 * if it has changed since we last sent it to the client.
1454 */ 1466 */
1455 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) { 1467 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1468 {
1456 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1469 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1457 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1470 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1458 esrv_send_face(ns, face_num, 0); 1471 esrv_send_face (&ns, face_num, 0);
1459 SockList_AddShort(sl, face_num); 1472
1460 return 1; 1473 sl << uint16 (face_num);
1474 return 1;
1461 } 1475 }
1476
1462 /* Nothing changed */ 1477 /* Nothing changed */
1463 return 0; 1478 return 0;
1464} 1479}
1465 1480
1466/** 1481/**
1467 * This function is mainly a copy of update_space, 1482 * This function is mainly a copy of update_space,
1468 * except it handles update of the smoothing updates, 1483 * except it handles update of the smoothing updates,
1480 * layer is the layer to update, with 2 being the floor and 0 the 1495 * layer is the layer to update, with 2 being the floor and 0 the
1481 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1496 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1482 * take. 1497 * take.
1483 */ 1498 */
1484 1499
1485static inline int update_smooth(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1500static inline int
1501update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1486{ 1502{
1487 object *ob; 1503 object *ob;
1488 int smoothlevel; /* old face_num;*/ 1504 int smoothlevel; /* old face_num; */
1489 1505
1490 ob = GET_MAP_FACE_OBJ(mp, mx, my, layer); 1506 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1491 1507
1492 /* If there is no object for this space, or if the face for the object 1508 /* If there is no object for this space, or if the face for the object
1493 * is the blank face, set the smoothlevel to zero. 1509 * is the blank face, set the smoothlevel to zero.
1494 */ 1510 */
1495 if (!ob || ob->face == blank_face || MAP_NOSMOOTH(mp)) smoothlevel=0; 1511 if (!ob || ob->face == blank_face || mp->nosmooth)
1512 smoothlevel = 0;
1496 else { 1513 else
1514 {
1497 smoothlevel = ob->smoothlevel; 1515 smoothlevel = ob->smoothlevel;
1498 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1516 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1499 SendSmooth(ns, ob->face->number); 1517 SendSmooth (&ns, ob->face->number);
1500 } /* else not already head object or blank face */ 1518 } /* else not already head object or blank face */
1501 1519
1502 /* We've gotten what face we want to use for the object. Now see if 1520 /* We've gotten what face we want to use for the object. Now see if
1503 * if it has changed since we last sent it to the client. 1521 * if it has changed since we last sent it to the client.
1504 */ 1522 */
1505 if (smoothlevel>255) 1523 if (smoothlevel > 255)
1506 smoothlevel=255; 1524 smoothlevel = 255;
1507 else if (smoothlevel<0) 1525 else if (smoothlevel < 0)
1508 smoothlevel=0; 1526 smoothlevel = 0;
1527
1509 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) { 1528 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1529 {
1510 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1530 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1511 SockList_AddChar(sl, (uint8) (smoothlevel&0xFF)); 1531 sl << uint8 (smoothlevel);
1512 return 1; 1532 return 1;
1513 } 1533 }
1534
1514 /* Nothing changed */ 1535 /* Nothing changed */
1515 return 0; 1536 return 0;
1516} 1537}
1517 1538
1518/** 1539/**
1519 * Returns the size of a data for a map square as returned by 1540 * Returns the size of a data for a map square as returned by
1520 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1541 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1521 * available. 1542 * available.
1522 */ 1543 */
1544int
1523int getExtendedMapInfoSize(NewSocket* ns){ 1545getExtendedMapInfoSize (client * ns)
1546{
1524 int result=0; 1547 int result = 0;
1548
1525 if (ns->ext_mapinfos){ 1549 if (ns->ext_mapinfos)
1550 {
1526 if (ns->EMI_smooth) 1551 if (ns->EMI_smooth)
1527 result+=1; /*One byte for smoothlevel*/ 1552 result += 1; /*One byte for smoothlevel */
1528 } 1553 }
1554
1529 return result; 1555 return result;
1530} 1556}
1557
1531/** 1558/**
1532 * This function uses the new map1 protocol command to send the map 1559 * This function uses the new map1 protocol command to send the map
1533 * to the client. It is necessary because the old map command supports 1560 * to the client. It is necessary because the old map command supports
1534 * a maximum map size of 15x15. 1561 * a maximum map size of 15x15.
1535 * This function is much simpler than the old one. This is because 1562 * This function is much simpler than the old one. This is because
1539 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1566 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1540 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1567 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1541 * and use the other 4 bits for other informatiion. For full documentation 1568 * and use the other 4 bits for other informatiion. For full documentation
1542 * of what we send, see the doc/Protocol file. 1569 * of what we send, see the doc/Protocol file.
1543 * I will describe internally what we do: 1570 * I will describe internally what we do:
1544 * the socket->lastmap shows how the map last looked when sent to the client. 1571 * the ns->lastmap shows how the map last looked when sent to the client.
1545 * in the lastmap structure, there is a cells array, which is set to the 1572 * in the lastmap structure, there is a cells array, which is set to the
1546 * maximum viewable size (As set in config.h). 1573 * maximum viewable size (As set in config.h).
1547 * in the cells, there are faces and a count value. 1574 * in the cells, there are faces and a count value.
1548 * we use the count value to hold the darkness value. If -1, then this space 1575 * we use the count value to hold the darkness value. If -1, then this space
1549 * is not viewable. 1576 * is not viewable.
1550 * we use faces[0] faces[1] faces[2] to hold what the three layers 1577 * we use faces[0] faces[1] faces[2] to hold what the three layers
1551 * look like. 1578 * look like.
1552 */ 1579 */
1580void
1553void draw_client_map1(object *pl) 1581draw_client_map1 (object *pl)
1554{ 1582{
1555 int x,y,ax, ay, d, startlen, max_x, max_y, oldlen; 1583 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1556 sint16 nx, ny; 1584 sint16 nx, ny;
1557 int estartlen, eoldlen; 1585 int estartlen, eoldlen;
1558 SockList sl;
1559 SockList esl; /*For extended Map info*/
1560 uint16 mask,emask; 1586 uint16 mask, emask;
1561 uint8 eentrysize; 1587 uint8 eentrysize;
1562 uint16 ewhatstart,ewhatflag; 1588 uint16 ewhatstart, ewhatflag;
1563 uint8 extendedinfos; 1589 uint8 extendedinfos;
1564 mapstruct *m; 1590 maptile *m;
1565 1591
1566 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1592 client &socket = *pl->contr->ns;
1567 if (pl->contr->socket.mapmode == Map1Cmd) 1593
1568 strcpy((char*)sl.buf,"map1 "); 1594 check_map_change (pl->contr);
1569 else 1595
1570 strcpy((char*)sl.buf,"map1a "); 1596 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1571 sl.len=strlen((char*)sl.buf); 1597 packet esl;
1598
1572 startlen = sl.len; 1599 startlen = sl.length ();
1600
1573 /*Extendedmapinfo structure initialisation*/ 1601 /*Extendedmapinfo structure initialisation */
1574 if (pl->contr->socket.ext_mapinfos){ 1602 if (socket.ext_mapinfos)
1575 esl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1603 {
1576 strcpy((char*)esl.buf,"mapextended ");
1577 esl.len=strlen((char*)esl.buf);
1578 extendedinfos=EMI_NOREDRAW; 1604 extendedinfos = EMI_NOREDRAW;
1605
1579 if (pl->contr->socket.EMI_smooth) 1606 if (socket.EMI_smooth)
1580 extendedinfos|=EMI_SMOOTH; 1607 extendedinfos |= EMI_SMOOTH;
1608
1581 ewhatstart=esl.len; 1609 ewhatstart = esl.length ();
1582 ewhatflag=extendedinfos; /*The EMI_NOREDRAW bit 1610 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1583 could need to be taken away*/ 1611 could need to be taken away */
1584 SockList_AddChar(&esl, extendedinfos);
1585 eentrysize=getExtendedMapInfoSize(&(pl->contr->socket)); 1612 eentrysize = getExtendedMapInfoSize (&socket);
1586 SockList_AddChar(&esl, eentrysize); 1613 esl << "mapextended "
1614 << uint8 (extendedinfos)
1615 << uint8 (eentrysize);
1616
1587 estartlen = esl.len; 1617 estartlen = esl.length ();
1588 } else { 1618 }
1619 else
1620 {
1589 /* suppress compiler warnings */ 1621 /* suppress compiler warnings */
1590 ewhatstart = 0; 1622 ewhatstart = 0;
1591 ewhatflag = 0; 1623 ewhatflag = 0;
1592 estartlen = 0; 1624 estartlen = 0;
1593 } 1625 }
1626
1594 /* Init data to zero */ 1627 /* Init data to zero */
1595 memset(heads, 0, sizeof(object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1628 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1596 1629
1597 /* x,y are the real map locations. ax, ay are viewport relative 1630 /* x,y are the real map locations. ax, ay are viewport relative
1598 * locations. 1631 * locations.
1599 */ 1632 */
1600 ay=0; 1633 ay = 0;
1601 1634
1602 /* We could do this logic as conditionals in the if statement, 1635 /* We could do this logic as conditionals in the if statement,
1603 * but that started to get a bit messy to look at. 1636 * but that started to get a bit messy to look at.
1604 */ 1637 */
1605 max_x = pl->x+(pl->contr->socket.mapx+1)/2; 1638 max_x = pl->x + (socket.mapx + 1) / 2;
1606 max_y = pl->y+(pl->contr->socket.mapy+1)/2; 1639 max_y = pl->y + (socket.mapy + 1) / 2;
1640
1607 if (pl->contr->socket.mapmode == Map1aCmd) { 1641 if (socket.mapmode == Map1aCmd)
1642 {
1608 max_x += MAX_HEAD_OFFSET; 1643 max_x += MAX_HEAD_OFFSET;
1609 max_y += MAX_HEAD_OFFSET; 1644 max_y += MAX_HEAD_OFFSET;
1645 }
1646
1647 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1610 } 1648 {
1611 1649 ax = 0;
1612 for(y=pl->y-pl->contr->socket.mapy/2; y<max_y; y++,ay++) { 1650 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1613 ax=0; 1651 {
1614 for(x=pl->x-pl->contr->socket.mapx/2;x<max_x;x++,ax++) {
1615
1616 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1652 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1617 1653
1618 /* If this space is out of the normal viewable area, we only check 1654 /* If this space is out of the normal viewable area, we only check
1619 * the heads value ax or ay will only be greater than what 1655 * the heads value ax or ay will only be greater than what
1620 * the client wants if using the map1a command - this is because 1656 * the client wants if using the map1a command - this is because
1621 * if the map1a command is not used, max_x and max_y will be 1657 * if the map1a command is not used, max_x and max_y will be
1622 * set to lower values. 1658 * set to lower values.
1623 */ 1659 */
1624 if (ax >= pl->contr->socket.mapx || ay >= pl->contr->socket.mapy) { 1660 if (ax >= socket.mapx || ay >= socket.mapy)
1625 int i, got_one; 1661 {
1662 int i, got_one;
1626 1663
1627 oldlen = sl.len; 1664 oldlen = sl.length ();
1628 1665
1666 sl << uint16 (mask);
1629 1667
1630 SockList_AddShort(&sl, mask); 1668 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1669 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1670 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1631 1671
1632 if (check_head(&sl, &pl->contr->socket, ax, ay, 2))
1633 mask |= 0x4;
1634 if (check_head(&sl, &pl->contr->socket, ax, ay, 1))
1635 mask |= 0x2;
1636 if (check_head(&sl, &pl->contr->socket, ax, ay, 0))
1637 mask |= 0x1;
1638
1639 /* If all we are doing is sending 0 (blank) faces, we don't 1672 /* If all we are doing is sending 0 (blank) faces, we don't
1640 * actually need to send that - just the coordinates 1673 * actually need to send that - just the coordinates
1641 * with no faces tells the client to blank out the 1674 * with no faces tells the client to blank out the
1642 * space. 1675 * space.
1643 */ 1676 */
1644 got_one=0; 1677 got_one = 0;
1645 for (i=oldlen+2; i<sl.len; i++) { 1678 for (i = oldlen + 2; i < sl.length (); i++)
1646 if (sl.buf[i]) got_one=1; 1679 if (sl[i])
1647 } 1680 got_one = 1;
1648 1681
1649 if (got_one && (mask & 0xf)) { 1682 if (got_one && (mask & 0xf))
1650 sl.buf[oldlen+1] = mask & 0xff; 1683 sl[oldlen + 1] = mask & 0xff;
1651 } else { /*either all faces blank, either no face at all*/
1652 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates*/
1653 sl.len = oldlen + 2;
1654 else 1684 else
1685 { /*either all faces blank, either no face at all */
1686 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1687 sl.reset (oldlen + 2);
1688 else
1655 sl.len = oldlen; 1689 sl.reset (oldlen);
1656 } 1690 }
1691
1657 /*What concerns extendinfos, nothing to be done for now 1692 /*What concerns extendinfos, nothing to be done for now
1658 * (perhaps effects layer later) 1693 * (perhaps effects layer later)
1659 */ 1694 */
1660 continue; /* don't do processing below */ 1695 continue; /* don't do processing below */
1661 } 1696 }
1662 1697
1698 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1699
1663 d = pl->contr->blocked_los[ax][ay]; 1700 d = pl->contr->blocked_los[ax][ay];
1664 1701
1665 /* If the coordinates are not valid, or it is too dark to see, 1702 /* If the coordinates are not valid, or it is too dark to see,
1666 * we tell the client as such 1703 * we tell the client as such
1667 */ 1704 */
1668 nx=x; 1705 nx = x;
1669 ny=y; 1706 ny = y;
1670 m = get_map_from_coord(pl->map, &nx, &ny); 1707 m = get_map_from_coord (pl->map, &nx, &ny);
1671 if (!m) { 1708
1709 if (!m)
1710 {
1672 /* space is out of map. Update space and clear values 1711 /* space is out of map. Update space and clear values
1673 * if this hasn't already been done. If the space is out 1712 * if this hasn't already been done. If the space is out
1674 * of the map, it shouldn't have a head 1713 * of the map, it shouldn't have a head
1675 */ 1714 */
1676 if (pl->contr->socket.lastmap.cells[ax][ay].count != -1) { 1715 if (lastcell.count != -1)
1677 SockList_AddShort(&sl, mask); 1716 {
1678 map_clearcell(&pl->contr->socket.lastmap.cells[ax][ay],0,0,0,-1); 1717 sl << uint16 (mask);
1679 } 1718 map_clearcell (&lastcell, 0, 0, 0, -1);
1680 } else if (d>3) { 1719 }
1681 int need_send=0, count; 1720 }
1721 else if (d > 3)
1722 {
1723 int need_send = 0, count;
1724
1682 /* This block deals with spaces that are not visible for whatever 1725 /* This block deals with spaces that are not visible for whatever
1683 * reason. Still may need to send the head for this space. 1726 * reason. Still may need to send the head for this space.
1684 */ 1727 */
1685 1728
1686 oldlen = sl.len; 1729 oldlen = sl.length ();
1687#if 0
1688 /* First thing we do is blank out this space (clear it)
1689 * if not already done. If the client is using darkness, and
1690 * this space is at the edge, we also include the darkness.
1691 */
1692 if (d==4) {
1693 if (pl->contr->socket.darkness && pl->contr->socket.lastmap.cells[ax][ay].count != d) {
1694 mask |= 8;
1695 SockList_AddShort(&sl, mask);
1696 SockList_AddChar(&sl, 0);
1697 }
1698 count = d;
1699 } else
1700#endif
1701 {
1702 SockList_AddShort(&sl, mask);
1703 if (pl->contr->socket.lastmap.cells[ax][ay].count != -1) need_send=1;
1704 count = -1;
1705 }
1706 1730
1731 sl << uint16 (mask);
1732
1733 if (lastcell.count != -1)
1734 need_send = 1;
1735
1736 count = -1;
1737
1707 if (pl->contr->socket.mapmode == Map1aCmd && have_head(ax, ay)) { 1738 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1739 {
1708 /* Now check to see if any heads need to be sent */ 1740 /* Now check to see if any heads need to be sent */
1709 1741
1710 if (check_head(&sl, &pl->contr->socket, ax, ay, 2)) 1742 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1711 mask |= 0x4; 1743 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1712 if (check_head(&sl, &pl->contr->socket, ax, ay, 1)) 1744 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1713 mask |= 0x2;
1714 if (check_head(&sl, &pl->contr->socket, ax, ay, 0))
1715 mask |= 0x1;
1716 pl->contr->socket.lastmap.cells[ax][ay].count = count;
1717 1745
1718 } else { 1746 lastcell.count = count;
1719 struct MapCell *cell = &pl->contr->socket.lastmap.cells[ax][ay]; 1747 }
1748 else
1749 {
1720 /* properly clear a previously sent big face */ 1750 /* properly clear a previously sent big face */
1721 if(cell->faces[0] != 0 1751 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1722 || cell->faces[1] != 0 1752 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1723 || cell->faces[2] != 0) 1753 need_send = 1;
1724 need_send = 1;
1725 map_clearcell(&pl->contr->socket.lastmap.cells[ax][ay], 0, 0, 0, count);
1726 }
1727 1754
1755 map_clearcell (&lastcell, 0, 0, 0, count);
1756 }
1757
1728 if ((mask & 0xf) || need_send) { 1758 if ((mask & 0xf) || need_send)
1729 sl.buf[oldlen+1] = mask & 0xff; 1759 sl[oldlen + 1] = mask & 0xff;
1730 } else { 1760 else
1731 sl.len = oldlen; 1761 sl.reset (oldlen);
1732 } 1762 }
1733 } else { 1763 else
1764 {
1734 /* In this block, the space is visible or there are head objects 1765 /* In this block, the space is visible or there are head objects
1735 * we need to send. 1766 * we need to send.
1736 */ 1767 */
1737 1768
1738 /* Rather than try to figure out what everything that we might 1769 /* Rather than try to figure out what everything that we might
1739 * need to send is, then form the packet after that, 1770 * need to send is, then form the packet after that,
1740 * we presume that we will in fact form a packet, and update 1771 * we presume that we will in fact form a packet, and update
1741 * the bits by what we do actually send. If we send nothing, 1772 * the bits by what we do actually send. If we send nothing,
1742 * we just back out sl.len to the old value, and no harm 1773 * we just back out sl.length () to the old value, and no harm
1743 * is done. 1774 * is done.
1744 * I think this is simpler than doing a bunch of checks to see 1775 * I think this is simpler than doing a bunch of checks to see
1745 * what if anything we need to send, setting the bits, then 1776 * what if anything we need to send, setting the bits, then
1746 * doing those checks again to add the real data. 1777 * doing those checks again to add the real data.
1747 */ 1778 */
1748 oldlen = sl.len; 1779 oldlen = sl.length ();
1749 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1780 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1750 eoldlen = esl.len; 1781 eoldlen = esl.length ();
1751 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1782 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1752 SockList_AddShort(&sl, mask); 1783 sl << uint16 (mask);
1753 1784
1754 if (pl->contr->socket.ext_mapinfos) 1785 if (socket.ext_mapinfos)
1755 SockList_AddShort(&esl, emask); 1786 esl << uint16 (emask);
1756 1787
1757 /* Darkness changed */ 1788 unsigned char dummy;
1758 if (pl->contr->socket.lastmap.cells[ax][ay].count != d && pl->contr->socket.darkness) { 1789 unsigned char *last_ext = &dummy;
1759 pl->contr->socket.lastmap.cells[ax][ay].count = d;
1760 mask |= 0x8; /* darkness bit */
1761 1790
1762 /* Protocol defines 255 full bright, 0 full dark. 1791 /* Darkness changed */
1763 * We currently don't have that many darkness ranges, 1792 if (lastcell.count != d && socket.darkness)
1764 * so we current what limited values we do have. 1793 {
1765 */ 1794 mask |= 0x8;
1766 if (d==0) SockList_AddChar(&sl, 255);
1767 else if (d==1) SockList_AddChar(&sl, 191);
1768 else if (d==2) SockList_AddChar(&sl, 127);
1769 else if (d==3) SockList_AddChar(&sl, 63);
1770 }
1771 else {
1772 /* need to reset from -1 so that if it does become blocked again,
1773 * the code that deals with that can detect that it needs to tell
1774 * the client that this space is now blocked.
1775 */
1776 pl->contr->socket.lastmap.cells[ax][ay].count = d;
1777 }
1778 1795
1779 /* Floor face */ 1796 if (socket.extmap)
1797 {
1798 *last_ext |= 0x80;
1799 last_ext = &sl[sl.length ()];
1800 sl << uint8 (d);
1801 }
1802 else
1803 sl << uint8 (255 - 64 * d);
1804 }
1805
1806 lastcell.count = d;
1807
1808 if (socket.extmap)
1809 {
1810 uint8 stat_hp = 0;
1811 uint8 stat_width = 0;
1812 uint8 flags = 0;
1813 UUID player = 0;
1814
1815 // send hp information, if applicable
1816 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1817 {
1818 if (op->head || op->invisible)
1819 ; // do not show
1820 else if (op->type == PLAYER
1821 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1822 {
1823 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1824 {
1825 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1826 stat_width = op->arch->tail_x;
1827 }
1828 }
1829
1830 if (op->msg && op->msg[0] == '@')
1831 flags |= 1;
1832
1833 if (op->type == PLAYER && op != pl)
1834 player = op->count;
1835 }
1836
1837 if (lastcell.stat_hp != stat_hp)
1838 {
1839 lastcell.stat_hp = stat_hp;
1840
1841 mask |= 0x8;
1842 *last_ext |= 0x80;
1843 last_ext = &sl[sl.length ()];
1844
1845 sl << uint8 (5) << uint8 (stat_hp);
1846
1847 if (stat_width > 1)
1848 {
1849 *last_ext |= 0x80;
1850 last_ext = &sl[sl.length ()];
1851
1852 sl << uint8 (6) << uint8 (stat_width);
1853 }
1854 }
1855
1856 if (lastcell.player != player)
1857 {
1858 lastcell.player = player;
1859
1860 mask |= 0x8;
1861 *last_ext |= 0x80;
1862 last_ext = &sl[sl.length ()];
1863
1864 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1865 }
1866
1867 if (lastcell.flags != flags)
1868 {
1869 lastcell.flags = flags;
1870
1871 mask |= 0x8;
1872 *last_ext |= 0x80;
1873 last_ext = &sl[sl.length ()];
1874
1875 sl << uint8 (8) << uint8 (flags);
1876 }
1877 }
1878
1879 /* Floor face */
1780 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 2)) 1880 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1781 mask |= 0x4; 1881 mask |= 0x4;
1782 1882
1783 if (pl->contr->socket.EMI_smooth) 1883 if (socket.EMI_smooth)
1784 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 2)){ 1884 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1785 emask |= 0x4; 1885 emask |= 0x4;
1786 }
1787 1886
1788 /* Middle face */ 1887 /* Middle face */
1789 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 1)) 1888 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1790 mask |= 0x2; 1889 mask |= 0x2;
1791 1890
1792 if (pl->contr->socket.EMI_smooth) 1891 if (socket.EMI_smooth)
1793 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 1)){ 1892 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1794 emask |= 0x2; 1893 emask |= 0x2;
1795 }
1796 1894
1797
1798 if(nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) { 1895 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1799 if (pl->contr->socket.lastmap.cells[ax][ay].faces[0] != pl->face->number) { 1896 {
1800 pl->contr->socket.lastmap.cells[ax][ay].faces[0] = pl->face->number; 1897 if (lastcell.faces[0] != pl->face->number)
1801 mask |= 0x1; 1898 {
1899 lastcell.faces[0] = pl->face->number;
1900 mask |= 0x1;
1901
1802 if (!(pl->contr->socket.faces_sent[pl->face->number] &NS_FACESENT_FACE)) 1902 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1803 esrv_send_face(&pl->contr->socket, pl->face->number, 0); 1903 esrv_send_face (&socket, pl->face->number, 0);
1804 SockList_AddShort(&sl, pl->face->number); 1904
1805 } 1905 sl << uint16 (pl->face->number);
1806 } 1906 }
1807 /* Top face */ 1907 }
1808 else { 1908 else
1909 {
1910 /* Top face */
1809 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 0)) 1911 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1810 mask |= 0x1; 1912 mask |= 0x1;
1811 if (pl->contr->socket.EMI_smooth) 1913
1812 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 0)){ 1914 if (socket.EMI_smooth)
1813 emask |= 0x1; 1915 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1814 } 1916 emask |= 0x1;
1815 } 1917 }
1918
1816 /* Check to see if we are in fact sending anything for this 1919 /* Check to see if we are in fact sending anything for this
1817 * space by checking the mask. If so, update the mask. 1920 * space by checking the mask. If so, update the mask.
1818 * if not, reset the len to that from before adding the mask 1921 * if not, reset the len to that from before adding the mask
1819 * value, so we don't send those bits. 1922 * value, so we don't send those bits.
1820 */ 1923 */
1821 if (mask & 0xf) { 1924 if (mask & 0xf)
1822 sl.buf[oldlen+1] = mask & 0xff; 1925 sl[oldlen + 1] = mask & 0xff;
1823 } else { 1926 else
1824 sl.len = oldlen; 1927 sl.reset (oldlen);
1825 } 1928
1826 if (emask & 0xf) { 1929 if (emask & 0xf)
1827 esl.buf[eoldlen+1] = emask & 0xff; 1930 esl[eoldlen + 1] = emask & 0xff;
1828 } else { 1931 else
1829 esl.len = eoldlen; 1932 esl.reset (eoldlen);
1830 }
1831 } /* else this is a viewable space */ 1933 } /* else this is a viewable space */
1832 } /* for x loop */ 1934 } /* for x loop */
1833 } /* for y loop */ 1935 } /* for y loop */
1834 1936
1835 /* Verify that we in fact do need to send this */ 1937 /* Verify that we in fact do need to send this */
1836 if (pl->contr->socket.ext_mapinfos){ 1938 if (socket.ext_mapinfos)
1939 {
1837 if (!(sl.len>startlen || pl->contr->socket.sent_scroll)){ 1940 if (!(sl.length () > startlen || socket.sent_scroll))
1941 {
1838 /* No map data will follow, so don't say the client 1942 /* No map data will follow, so don't say the client
1839 * it doesn't need draw! 1943 * it doesn't need draw!
1840 */ 1944 */
1841 ewhatflag&=(~EMI_NOREDRAW); 1945 ewhatflag &= (~EMI_NOREDRAW);
1842 esl.buf[ewhatstart+1] = ewhatflag & 0xff; 1946 esl[ewhatstart + 1] = ewhatflag & 0xff;
1843 } 1947 }
1948
1844 if (esl.len>estartlen) { 1949 if (esl.length () > estartlen)
1845 Send_With_Handling(&pl->contr->socket, &esl); 1950 socket.send_packet (esl);
1846 } 1951 }
1847 free(esl.buf); 1952
1953 if (sl.length () > startlen || socket.sent_scroll)
1848 } 1954 {
1849 if (sl.len>startlen || pl->contr->socket.sent_scroll) { 1955 socket.send_packet (sl);
1850 Send_With_Handling(&pl->contr->socket, &sl); 1956 socket.sent_scroll = 0;
1851 pl->contr->socket.sent_scroll = 0;
1852 } 1957 }
1853 free(sl.buf);
1854
1855 check_map_change (pl->contr);
1856} 1958}
1857 1959
1858/** 1960/**
1859 * Draws client map. 1961 * Draws client map.
1860 */ 1962 */
1963void
1861void draw_client_map(object *pl) 1964draw_client_map (object *pl)
1862{ 1965{
1863 int i,j; 1966 int i, j;
1864 sint16 ax, ay, nx, ny;/* ax and ay goes from 0 to max-size of arrays */ 1967 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
1865 New_Face *face,*floor; 1968 New_Face *face, *floor;
1866 New_Face *floor2; 1969 New_Face *floor2;
1867 int d, mflags; 1970 int d, mflags;
1868 struct Map newmap; 1971 struct Map newmap;
1869 mapstruct *m, *pm; 1972 maptile *m, *pm;
1870 1973
1871 if (pl->type != PLAYER) { 1974 if (pl->type != PLAYER)
1975 {
1872 LOG(llevError,"draw_client_map called with non player/non eric-server\n"); 1976 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1873 return; 1977 return;
1874 } 1978 }
1875 1979
1876 if (pl->contr->transport) {
1877 pm = pl->contr->transport->map;
1878 }
1879 else
1880 pm = pl->map; 1980 pm = pl->map;
1881 1981
1882 /* If player is just joining the game, he isn't here yet, so the map 1982 /* If player is just joining the game, he isn't here yet, so the map
1883 * can get swapped out. If so, don't try to send them a map. All will 1983 * can get swapped out. If so, don't try to send them a map. All will
1884 * be OK once they really log in. 1984 * be OK once they really log in.
1885 */ 1985 */
1886 if (pm==NULL || pm->in_memory!=MAP_IN_MEMORY) return; 1986 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1987 return;
1887 1988
1888 memset(&newmap, 0, sizeof(struct Map)); 1989 memset (&newmap, 0, sizeof (struct Map));
1889 1990
1890 for(j = (pl->y - pl->contr->socket.mapy/2) ; j < (pl->y + (pl->contr->socket.mapy+1)/2); j++) { 1991 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1891 for(i = (pl->x - pl->contr->socket.mapx/2) ; i < (pl->x + (pl->contr->socket.mapx+1)/2); i++) { 1992 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1892 ax=i; 1993 {
1893 ay=j; 1994 ax = i;
1995 ay = j;
1894 m = pm; 1996 m = pm;
1895 mflags = get_map_flags(m, &m, ax, ay, &ax, &ay); 1997 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1998
1896 if (mflags & P_OUT_OF_MAP) 1999 if (mflags & P_OUT_OF_MAP)
1897 continue; 2000 continue;
1898 if (mflags & P_NEED_UPDATE) 2001
1899 update_position(m, ax, ay);
1900 /* If a map is visible to the player, we don't want to swap it out 2002 /* If a map is visible to the player, we don't want to swap it out
1901 * just to reload it. This should really call something like 2003 * just to reload it. This should really call something like
1902 * swap_map, but this is much more efficient and 'good enough' 2004 * swap_map, but this is much more efficient and 'good enough'
1903 */ 2005 */
1904 if (mflags & P_NEW_MAP) 2006 if (mflags & P_NEW_MAP)
1905 m->timeout = 50; 2007 m->timeout = 50;
1906 }
1907 } 2008 }
2009
1908 /* do LOS after calls to update_position */ 2010 /* do LOS after calls to update_position */
1909 if(pl->contr->do_los) { 2011 if (pl->contr->do_los)
2012 {
1910 update_los(pl); 2013 update_los (pl);
1911 pl->contr->do_los = 0; 2014 pl->contr->do_los = 0;
1912 } 2015 }
1913 2016
1914 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd) {
1915 /* Big maps need a different drawing mechanism to work */ 2017 /* Big maps need a different drawing mechanism to work */
1916 draw_client_map1(pl); 2018 draw_client_map1 (pl);
1917 return;
1918 }
1919
1920 if(pl->invisible & (pl->invisible < 50 ? 4 : 1)) {
1921 esrv_map_setbelow(&pl->contr->socket,pl->contr->socket.mapx/2,
1922 pl->contr->socket.mapy/2,pl->face->number,&newmap);
1923 }
1924
1925 /* j and i are the y and x coordinates of the real map (which is
1926 * basically some number of spaces around the player)
1927 * ax and ay are values from within the viewport (ie, 0, 0 is upper
1928 * left corner) and are thus disconnected from the map values.
1929 * Subtract 1 from the max values so that we properly handle cases where
1930 * player has specified an even map. Otherwise, we try to send them too
1931 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
1932 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
1933 * odd, this still works fine.
1934 */
1935 ay=0;
1936 for(j=pl->y-pl->contr->socket.mapy/2; j<=pl->y+(pl->contr->socket.mapy-1)/2;j++, ay++) {
1937 ax=0;
1938 for(i=pl->x-pl->contr->socket.mapx/2;i<=pl->x+(pl->contr->socket.mapx-1)/2;i++, ax++) {
1939
1940 d = pl->contr->blocked_los[ax][ay];
1941 /* note the out_of_map and d>3 checks are both within the same
1942 * negation check.
1943 */
1944 nx = i;
1945 ny = j;
1946 m = get_map_from_coord(pm, &nx, &ny);
1947 if (m && d<4) {
1948 face = GET_MAP_FACE(m, nx, ny,0);
1949 floor2 = GET_MAP_FACE(m, nx, ny,1);
1950 floor = GET_MAP_FACE(m, nx, ny,2);
1951
1952 /* If all is blank, send a blank face. */
1953 if ((!face || face == blank_face) &&
1954 (!floor2 || floor2 == blank_face) &&
1955 (!floor || floor == blank_face)) {
1956 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1957 blank_face->number,&newmap);
1958 } else { /* actually have something interesting */
1959 /* send the darkness mask, if any. */
1960 if (d && pl->contr->socket.darkness)
1961 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1962 dark_faces[d-1]->number,&newmap);
1963
1964 if (face && face != blank_face)
1965 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1966 face->number,&newmap);
1967 if (floor2 && floor2 != blank_face)
1968 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1969 floor2->number,&newmap);
1970 if (floor && floor != blank_face)
1971 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1972 floor->number,&newmap);
1973 }
1974 } /* Is a valid space */
1975 }
1976 }
1977 esrv_map_doneredraw(&pl->contr->socket, &newmap);
1978
1979 check_map_change (pl->contr);
1980} 2019}
1981 2020
1982
1983void esrv_map_scroll(NewSocket *ns,int dx,int dy)
1984{
1985 struct Map newmap;
1986 int x,y, mx, my;
1987 char buf[MAXSOCKBUF];
1988
1989 sprintf(buf,"map_scroll %d %d", dx, dy);
1990 Write_String_To_Socket(ns, buf, strlen(buf));
1991
1992 /* If we are using the Map1aCmd, we may in fact send
1993 * head information that is outside the viewable map.
1994 * So set the mx,my to the max value we want to
1995 * look for. Removed code to do so - it caused extra
1996 * complexities for the client, and probably doesn't make
1997 * that much difference in bandwidth.
1998 */
1999 mx = ns->mapx;
2000 my = ns->mapy;
2001
2002 if (ns->mapmode == Map1aCmd) {
2003 mx += MAX_HEAD_OFFSET;
2004 my += MAX_HEAD_OFFSET;
2005 }
2006
2007 /* the x and y here are coordinates for the new map, i.e. if we moved
2008 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
2009 * if the destination x or y coordinate is outside the viewable
2010 * area, we clear the values - otherwise, the old values
2011 * are preserved, and the check_head thinks it needs to clear them.
2012 */
2013 for(x=0; x<mx; x++) {
2014 for(y=0; y<my; y++) {
2015 if(x >= ns->mapx || y >= ns->mapy) {
2016 /* clear cells outside the viewable area */
2017 memset(&newmap.cells[x][y], 0, sizeof(struct MapCell));
2018 }
2019 else if ((x+dx) < 0 || (x+dx) >= ns->mapx || (y+dy) < 0 || (y + dy) >= ns->mapy) {
2020 /* clear newly visible tiles within the viewable area */
2021 memset(&(newmap.cells[x][y]), 0, sizeof(struct MapCell));
2022 }
2023 else {
2024 memcpy(&(newmap.cells[x][y]),
2025 &(ns->lastmap.cells[x+dx][y+dy]),sizeof(struct MapCell));
2026 }
2027 }
2028 }
2029
2030 memcpy(&(ns->lastmap), &newmap,sizeof(struct Map));
2031
2032 /* Make sure that the next "map1" command will be sent (even if it is
2033 * empty).
2034 */
2035 ns->sent_scroll = 1;
2036}
2037 2021
2038/*****************************************************************************/ 2022/*****************************************************************************/
2023
2039/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 2024/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2025
2040/* a player. Of course, the client need to know the command to be able to */ 2026/* a player. Of course, the client need to know the command to be able to */
2027
2041/* manage it ! */ 2028/* manage it ! */
2029
2042/*****************************************************************************/ 2030/*****************************************************************************/
2031void
2043void send_plugin_custom_message(object *pl, char *buf) 2032send_plugin_custom_message (object *pl, char *buf)
2044{ 2033{
2045 cs_write_string(&pl->contr->socket,buf,strlen(buf)); 2034 pl->contr->ns->send_packet (buf);
2046} 2035}
2047 2036
2048/** 2037/**
2049 * This sends the skill number to name mapping. We ignore 2038 * This sends the skill number to name mapping. We ignore
2050 * the params - we always send the same info no matter what. 2039 * the params - we always send the same info no matter what.
2051 */ 2040 */
2041void
2052void send_skill_info(NewSocket *ns, char *params) 2042send_skill_info (client *ns, char *params)
2053{ 2043{
2054 SockList sl; 2044 packet sl;
2055 int i; 2045 sl << "replyinfo skill_info\n";
2056 2046
2057 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2058 strcpy((char*)sl.buf,"replyinfo skill_info\n");
2059 for (i=1; i< NUM_SKILLS; i++) { 2047 for (int i = 1; i < NUM_SKILLS; i++)
2060 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, 2048 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2061 skill_names[i]); 2049
2062 }
2063 sl.len = strlen((char*)sl.buf);
2064 if (sl.len >= MAXSOCKBUF) { 2050 if (sl.length () >= MAXSOCKBUF)
2051 {
2065 LOG(llevError,"Buffer overflow in send_skill_info!\n"); 2052 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2066 fatal(0); 2053 fatal (0);
2067 } 2054 }
2068 Send_With_Handling(ns, &sl); 2055
2069 free(sl.buf); 2056 ns->send_packet (sl);
2070} 2057}
2071 2058
2072/** 2059/**
2073 * This sends the spell path to name mapping. We ignore 2060 * This sends the spell path to name mapping. We ignore
2074 * the params - we always send the same info no matter what. 2061 * the params - we always send the same info no matter what.
2075 */ 2062 */
2063void
2076void send_spell_paths (NewSocket *ns, char *params) { 2064send_spell_paths (client * ns, char *params)
2077 SockList sl; 2065{
2078 int i; 2066 packet sl;
2079 2067
2080 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2068 sl << "replyinfo spell_paths\n";
2081 strcpy((char*)sl.buf,"replyinfo spell_paths\n"); 2069
2082 for(i=0; i<NRSPELLPATHS; i++) 2070 for (int i = 0; i < NRSPELLPATHS; i++)
2083 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", 1<<i, spellpathnames[i]); 2071 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2084 sl.len = strlen((char*)sl.buf); 2072
2085 if (sl.len >= MAXSOCKBUF) { 2073 if (sl.length () >= MAXSOCKBUF)
2074 {
2086 LOG(llevError,"Buffer overflow in send_spell_paths!\n"); 2075 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2087 fatal(0); 2076 fatal (0);
2088 } 2077 }
2089 Send_With_Handling(ns, &sl); 2078
2090 free(sl.buf); 2079 ns->send_packet (sl);
2091} 2080}
2092 2081
2093/** 2082/**
2094 * This looks for any spells the player may have that have changed their stats. 2083 * This looks for any spells the player may have that have changed their stats.
2095 * it then sends an updspell packet for each spell that has changed in this way 2084 * it then sends an updspell packet for each spell that has changed in this way
2096 */ 2085 */
2086void
2097void esrv_update_spells(player *pl) { 2087esrv_update_spells (player *pl)
2098 SockList sl; 2088{
2099 int flags=0; 2089 if (!pl->ns)
2100 object *spell; 2090 return;
2101 if (!pl->socket.monitor_spells) return; 2091
2092 if (!pl->ns->monitor_spells)
2093 return;
2094
2102 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2095 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2096 {
2103 if (spell->type == SPELL) { 2097 if (spell->type == SPELL)
2098 {
2099 int flags = 0;
2100
2104 /* check if we need to update it*/ 2101 /* check if we need to update it */
2105 if (spell->last_sp != SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA)) { 2102 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2103 {
2106 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 2104 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2107 flags |= UPD_SP_MANA; 2105 flags |= UPD_SP_MANA;
2108 } 2106 }
2107
2109 if (spell->last_grace != SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE)) { 2108 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2109 {
2110 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 2110 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2111 flags |= UPD_SP_GRACE; 2111 flags |= UPD_SP_GRACE;
2112 } 2112 }
2113
2113 if (spell->last_eat != spell->stats.dam+SP_level_dam_adjust(pl->ob, spell)) { 2114 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2115 {
2114 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 2116 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2115 flags |= UPD_SP_DAMAGE; 2117 flags |= UPD_SP_DAMAGE;
2118 }
2119
2120 if (flags)
2121 {
2122 packet sl;
2123
2124 sl << "updspell "
2125 << uint8 (flags)
2126 << uint32 (spell->count);
2127
2128 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2129 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2130 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2131
2132 pl->ns->send_packet (sl);
2133 }
2134 }
2116 } 2135 }
2117 if (flags !=0) {
2118 sl.buf =(unsigned char*) malloc(MAXSOCKBUF);
2119 strcpy((char*)sl.buf,"updspell ");
2120 sl.len=strlen((char*)sl.buf);
2121 SockList_AddChar(&sl, flags);
2122 SockList_AddInt(&sl, spell->count);
2123 if (flags & UPD_SP_MANA) SockList_AddShort(&sl, spell->last_sp);
2124 if (flags & UPD_SP_GRACE) SockList_AddShort(&sl, spell->last_grace);
2125 if (flags & UPD_SP_DAMAGE) SockList_AddShort(&sl, spell->last_eat);
2126 flags = 0;
2127 Send_With_Handling(&pl->socket, &sl);
2128 free(sl.buf);
2129 }
2130 }
2131 }
2132} 2136}
2133 2137
2138void
2134void esrv_remove_spell(player *pl, object *spell) { 2139esrv_remove_spell (player *pl, object *spell)
2135 SockList sl; 2140{
2141 if (!pl->ns->monitor_spells)
2142 return;
2136 2143
2137 if (!pl->socket.monitor_spells) return;
2138 if (!pl || !spell || spell->env != pl->ob) { 2144 if (!pl || !spell || spell->env != pl->ob)
2145 {
2139 LOG(llevError, "Invalid call to esrv_remove_spell"); 2146 LOG (llevError, "Invalid call to esrv_remove_spell");
2140 return; 2147 return;
2141 } 2148 }
2142 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2149
2143 strcpy((char*)sl.buf,"delspell "); 2150 packet sl ("delspell");
2144 sl.len=strlen((char*)sl.buf); 2151
2145 SockList_AddInt(&sl, spell->count); 2152 sl << uint32 (spell->count);
2146 Send_With_Handling(&pl->socket, &sl); 2153
2147 free(sl.buf); 2154 pl->ns->send_packet (sl);
2148} 2155}
2149 2156
2150/* appends the spell *spell to the Socklist we will send the data to. */ 2157/* appends the spell *spell to the Socklist we will send the data to. */
2158static void
2151static void append_spell (player *pl, SockList *sl, object *spell) { 2159append_spell (player *pl, packet &sl, object *spell)
2160{
2152 int len, i, skill=0; 2161 int len, i, skill = 0;
2153 2162
2154 if (!(spell->name)) { 2163 if (!(spell->name))
2164 {
2155 LOG(llevError, "item number %d is a spell with no name.\n", spell->count); 2165 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2156 return; 2166 return;
2157 } 2167 }
2158 SockList_AddInt(sl, spell->count); 2168
2159 SockList_AddShort(sl, spell->level);
2160 SockList_AddShort(sl, spell->casting_time);
2161 /* store costs and damage in the object struct, to compare to later */ 2169 /* store costs and damage in the object struct, to compare to later */
2162 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 2170 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2163 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 2171 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2164 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 2172 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2165 /* send the current values */
2166 SockList_AddShort(sl, spell->last_sp);
2167 SockList_AddShort(sl, spell->last_grace);
2168 SockList_AddShort(sl, spell->last_eat);
2169 2173
2170 /* figure out which skill it uses, if it uses one */ 2174 /* figure out which skill it uses, if it uses one */
2171 if (spell->skill) { 2175 if (spell->skill)
2176 {
2172 for (i=1; i< NUM_SKILLS; i++) 2177 for (i = 1; i < NUM_SKILLS; i++)
2173 if (!strcmp(spell->skill, skill_names[i])) { 2178 if (!strcmp (spell->skill, skill_names[i]))
2179 {
2174 skill = i+CS_STAT_SKILLINFO; 2180 skill = i + CS_STAT_SKILLINFO;
2175 break; 2181 break;
2182 }
2176 } 2183 }
2177 }
2178 SockList_AddChar(sl, skill);
2179 2184
2180 SockList_AddInt(sl, spell->path_attuned); 2185 /* send the current values */
2181 SockList_AddInt(sl, (spell->face)?spell->face->number:0); 2186 sl << uint32 (spell->count)
2182 2187 << uint16 (spell->level)
2183 len = strlen(spell->name); 2188 << uint16 (spell->casting_time)
2184 SockList_AddChar(sl, (char)len); 2189 << uint16 (spell->last_sp)
2185 memcpy(sl->buf+sl->len, spell->name, len); 2190 << uint16 (spell->last_grace)
2186 sl->len+=len; 2191 << uint16 (spell->last_eat)
2187 2192 << uint8 (skill)
2188 if (!spell->msg) { 2193 << uint32 (spell->path_attuned)
2189 SockList_AddShort(sl, 0); 2194 << uint32 (spell->face ? spell->face->number : 0)
2190 } 2195 << data8 (spell->name)
2191 else { 2196 << data16 (spell->msg);
2192 len = strlen(spell->msg);
2193 SockList_AddShort(sl, len);
2194 memcpy(sl->buf+sl->len, spell->msg, len);
2195 sl->len+=len;
2196 }
2197} 2197}
2198 2198
2199/** 2199/**
2200 * This tells the client to add the spell *ob, if *ob is NULL, then add 2200 * This tells the client to add the spell *ob, if *ob is NULL, then add
2201 * all spells in the player's inventory. 2201 * all spells in the player's inventory.
2202 */ 2202 */
2203void
2203void esrv_add_spells(player *pl, object *spell) { 2204esrv_add_spells (player *pl, object *spell)
2204 SockList sl; 2205{
2205 if (!pl) { 2206 if (!pl)
2207 {
2206 LOG(llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2208 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2207 return; 2209 return;
2208 } 2210 }
2209 if (!pl->socket.monitor_spells) return; 2211
2210 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2212 if (!pl->ns->monitor_spells)
2211 strcpy((char*)sl.buf,"addspell "); 2213 return;
2212 sl.len=strlen((char*)sl.buf); 2214
2215 packet sl ("addspell");
2216
2213 if (!spell) { 2217 if (!spell)
2218 {
2214 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2219 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2220 {
2215 /* were we to simply keep appending data here, we could exceed 2221 /* were we to simply keep appending data here, we could exceed
2216 * MAXSOCKBUF if the player has enough spells to add, we know that 2222 * MAXSOCKBUF if the player has enough spells to add, we know that
2217 * append_spells will always append 19 data bytes, plus 4 length 2223 * append_spells will always append 19 data bytes, plus 4 length
2218 * bytes and 3 strings (because that is the spec) so we need to 2224 * bytes and 3 strings (because that is the spec) so we need to
2219 * check that the length of those 3 strings, plus the 23 bytes, 2225 * check that the length of those 3 strings, plus the 23 bytes,
2220 * won't take us over the length limit for the socket, if it does, 2226 * won't take us over the length limit for the socket, if it does,
2221 * we need to send what we already have, and restart packet formation 2227 * we need to send what we already have, and restart packet formation
2222 */ 2228 */
2223 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 2229 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2224 * to show add_spell is 26 bytes + 2 strings. However, the overun 2230 * to show add_spell is 26 bytes + 2 strings. However, the overun
2225 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2231 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2226 * like it will fix this 2232 * like it will fix this
2227 */ 2233 */
2228 if (spell->type != SPELL) continue; 2234 if (spell->type != SPELL)
2229 if (sl.len >= (MAXSOCKBUF - (26 + strlen(spell->name) + 2235 continue;
2230 (spell->msg?strlen(spell->msg):0)))) { 2236
2231 Send_With_Handling(&pl->socket, &sl); 2237 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2232 strcpy((char*)sl.buf,"addspell "); 2238 {
2233 sl.len=strlen((char*)sl.buf); 2239 pl->ns->send_packet (sl);
2240
2241 sl.reset ();
2242 sl << "addspell ";
2243 }
2244
2245 append_spell (pl, sl, spell);
2246 }
2234 } 2247 }
2248 else if (spell->type != SPELL)
2249 {
2250 LOG (llevError, "Asked to send a non-spell object as a spell");
2251 return;
2252 }
2253 else
2235 append_spell(pl, &sl, spell); 2254 append_spell (pl, sl, spell);
2236 } 2255
2237 }
2238 else if (spell->type != SPELL) {
2239 LOG(llevError, "Asked to send a non-spell object as a spell");
2240 return;
2241 }
2242 else append_spell(pl, &sl, spell);
2243 if (sl.len >= MAXSOCKBUF) { 2256 if (sl.length () >= MAXSOCKBUF)
2257 {
2244 LOG(llevError,"Buffer overflow in esrv_add_spells!\n"); 2258 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2245 fatal(0); 2259 fatal (0);
2246 } 2260 }
2261
2247 /* finally, we can send the packet */ 2262 /* finally, we can send the packet */
2248 Send_With_Handling(&pl->socket, &sl); 2263 pl->ns->send_packet (sl);
2249 free(sl.buf);
2250} 2264}
2251 2265

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines