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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.18 by root, Thu Sep 14 19:08:41 2006 UTC vs.
Revision 1.39 by root, Fri Dec 15 03:53:44 2006 UTC

1
2/*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.18 2006/09/14 19:08:41 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel 4 Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client handling. 26 * Client handling.
47 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
48 * 42 *
49 * mapcellchanged, compactlayer, compactstack, perform the map compressing 43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
50 * operations 44 * operations
51 * 45 *
52 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates.
54 *
55 */ 46 */
56 47
57#include <global.h> 48#include <global.h>
58#include <sproto.h> 49#include <sproto.h>
59 50
63#include <commands.h> 54#include <commands.h>
64 55
65/* This block is basically taken from socket.c - I assume if it works there, 56/* This block is basically taken from socket.c - I assume if it works there,
66 * it should work here. 57 * it should work here.
67 */ 58 */
68#ifndef WIN32 /* ---win32 exclude unix headers */
69# include <sys/types.h> 59#include <sys/types.h>
70# include <sys/time.h> 60#include <sys/time.h>
71# include <sys/socket.h> 61#include <sys/socket.h>
72# include <netinet/in.h> 62#include <netinet/in.h>
73# include <netdb.h> 63#include <netdb.h>
74#endif /* win32 */
75 64
76#ifdef HAVE_UNISTD_H
77# include <unistd.h> 65#include <unistd.h>
78#endif
79
80#ifdef HAVE_SYS_TIME_H
81# include <sys/time.h> 66#include <sys/time.h>
82#endif
83 67
84#include "sounds.h" 68#include "sounds.h"
85 69
86/** 70/**
87 * This table translates the attack numbers as used within the 71 * This table translates the attack numbers as used within the
104 -1, /* life stealing */ 88 -1, /* life stealing */
105 -1 /* Disease - not fully done yet */ 89 -1 /* Disease - not fully done yet */
106}; 90};
107 91
108static void 92static void
109socket_map_scroll (NewSocket * ns, int dx, int dy) 93socket_map_scroll (client_socket * ns, int dx, int dy)
110{ 94{
111 struct Map newmap; 95 struct Map newmap;
112 int x, y, mx, my; 96 int x, y, mx, my;
113 97
114 { 98 {
115 char buf[MAXSOCKBUF]; 99 packet sl;
116 100
117 sprintf (buf, "map_scroll %d %d", dx, dy); 101 sl.printf ("map_scroll %d %d", dx, dy);
118 Write_String_To_Socket (ns, buf, strlen (buf)); 102 ns->send_packet (sl);
119 } 103 }
120 104
121 /* If we are using the Map1aCmd, we may in fact send 105 /* If we are using the Map1aCmd, we may in fact send
122 * head information that is outside the viewable map. 106 * head information that is outside the viewable map.
123 * So set the mx,my to the max value we want to 107 * So set the mx,my to the max value we want to
143 for (x = 0; x < mx; x++) 127 for (x = 0; x < mx; x++)
144 { 128 {
145 for (y = 0; y < my; y++) 129 for (y = 0; y < my; y++)
146 { 130 {
147 if (x >= ns->mapx || y >= ns->mapy) 131 if (x >= ns->mapx || y >= ns->mapy)
148 {
149 /* clear cells outside the viewable area */ 132 /* clear cells outside the viewable area */
150 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 133 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
151 }
152 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 134 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
153 {
154 /* clear newly visible tiles within the viewable area */ 135 /* clear newly visible tiles within the viewable area */
155 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 136 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
156 }
157 else 137 else
158 {
159 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 138 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
160 }
161 } 139 }
162 } 140 }
163 141
164 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 142 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
165 143
170} 148}
171 149
172static void 150static void
173clear_map (player *pl) 151clear_map (player *pl)
174{ 152{
175 NewSocket & socket = pl->socket; 153 client_socket &socket = *pl->socket;
176 154
177 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 155 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
178 156
179 if (socket.newmapcmd == 1) 157 if (socket.newmapcmd == 1)
180 Write_String_To_Socket (&socket, "newmap", 6); 158 socket.send_packet ("newmap");
181 159
182 socket.update_look = 1; 160 socket.update_look = 1;
183 socket.look_position = 0; 161 socket.look_position = 0;
184} 162}
185 163
186/** check for map change and send new map data */ 164/** check for map change and send new map data */
187static void 165static void
188check_map_change (player *pl) 166check_map_change (player *pl)
189{ 167{
190 NewSocket & socket = pl->socket; 168 client_socket &socket = *pl->socket;
191 object *ob = pl->ob; 169 object *ob = pl->ob;
192 char buf[MAX_BUF]; /* eauugggh */ 170 char buf[MAX_BUF]; /* eauugggh */
193 171
194 if (socket.current_map != ob->map) 172 if (socket.current_map != ob->map)
195 { 173 {
216 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 194 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
217 } 195 }
218 else 196 else
219 snprintf (buf, MAX_BUF, "mapinfo current"); 197 snprintf (buf, MAX_BUF, "mapinfo current");
220 198
221 Write_String_To_Socket (&socket, buf, strlen (buf)); 199 socket.send_packet (buf);
222 } 200 }
223 } 201 }
224 else if (socket.current_x != ob->x || socket.current_y != ob->y) 202 else if (socket.current_x != ob->x || socket.current_y != ob->y)
225 { 203 {
226 int dx = ob->x - socket.current_x; 204 int dx = ob->x - socket.current_x;
264 if (!strncmp (buf, "spatial ", 8)) 242 if (!strncmp (buf, "spatial ", 8))
265 { 243 {
266 buf += 8; 244 buf += 8;
267 245
268 // initial map and its origin 246 // initial map and its origin
269 mapstruct *map = pl->ob->map; 247 maptile *map = pl->ob->map;
270 sint16 dx, dy; 248 sint16 dx, dy;
271 int mapx = pl->socket.mapx / 2 - pl->ob->x; 249 int mapx = pl->socket->mapx / 2 - pl->ob->x;
272 int mapy = pl->socket.mapy / 2 - pl->ob->y; 250 int mapy = pl->socket->mapy / 2 - pl->ob->y;
273 int max_distance = 8; // limit maximum path length to something generous 251 int max_distance = 8; // limit maximum path length to something generous
274 252
275 while (*buf && map && max_distance) 253 while (*buf && map && max_distance)
276 { 254 {
277 int dir = *buf++; 255 int dir = *buf++;
328 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 306 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
329 } 307 }
330 else 308 else
331 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 309 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
332 310
333 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 311 pl->socket->send_packet (bigbuf);
334} 312}
335 313
336/** This is the Setup cmd - easy first implementation */ 314/** This is the Setup cmd - easy first implementation */
337void 315void
338SetUp (char *buf, int len, NewSocket * ns) 316SetUp (char *buf, int len, client_socket * ns)
339{ 317{
340 int s, slen; 318 int s, slen;
341 char *cmd, *param, cmdback[HUGE_BUF]; 319 char *cmd, *param, cmdback[HUGE_BUF];
342 320
343 /* run through the cmds of setup 321 /* run through the cmds of setup
345 * 323 *
346 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 324 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
347 * The client then must sort this out 325 * The client then must sort this out
348 */ 326 */
349 327
350 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 328 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
329
351 strcpy (cmdback, "setup"); 330 strcpy (cmdback, "setup");
352 for (s = 0; s < len;) 331 for (s = 0; s < len; )
353 { 332 {
354
355 cmd = &buf[s]; 333 cmd = &buf[s];
356 334
357 /* find the next space, and put a null there */ 335 /* find the next space, and put a null there */
358 for (; buf[s] && buf[s] != ' '; s++); 336 for (; buf[s] && buf[s] != ' '; s++)
337 ;
338
359 buf[s++] = 0; 339 buf[s++] = 0;
340
360 while (buf[s] == ' ') 341 while (buf[s] == ' ')
361 s++; 342 s++;
362 343
363 if (s >= len) 344 if (s >= len)
364 break; 345 break;
365 346
366 param = &buf[s]; 347 param = &buf[s];
367 348
368 for (; buf[s] && buf[s] != ' '; s++); 349 for (; buf[s] && buf[s] != ' '; s++)
350 ;
351
369 buf[s++] = 0; 352 buf[s++] = 0;
353
370 while (buf[s] == ' ') 354 while (buf[s] == ' ')
371 s++; 355 s++;
372 356
373 slen = strlen (cmdback); 357 slen = strlen (cmdback);
374 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 358 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
535 * report a failure to the client. 519 * report a failure to the client.
536 */ 520 */
537 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 521 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
538 } 522 }
539 } /* for processing all the setup commands */ 523 } /* for processing all the setup commands */
524
540 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 525 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
541 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 526 ns->send_packet (cmdback);
542} 527}
543 528
544/** 529/**
545 * The client has requested to be added to the game. 530 * The client has requested to be added to the game.
546 * This is what takes care of it. We tell the client how things worked out. 531 * This is what takes care of it. We tell the client how things worked out.
547 * I am not sure if this file is the best place for this function. however, 532 * I am not sure if this file is the best place for this function. however,
548 * it either has to be here or init_sockets needs to be exported. 533 * it either has to be here or init_sockets needs to be exported.
549 */ 534 */
550void 535void
551AddMeCmd (char *buf, int len, NewSocket * ns) 536AddMeCmd (char *buf, int len, client_socket * ns)
552{ 537{
553 Settings oldsettings; 538 Settings oldsettings;
554 539
555 oldsettings = settings; 540 oldsettings = settings;
556 if (ns->status != Ns_Add || add_player (ns)) 541 if (ns->status != Ns_Add || add_player (ns))
557 { 542 ns->send_packet ("addme_failed");
558 Write_String_To_Socket (ns, "addme_failed", 12);
559 }
560 else 543 else
561 { 544 ns->send_packet ("addme_success");
562 /* Basically, the add_player copies the socket structure into 545
563 * the player structure, so this one (which is from init_sockets)
564 * is not needed anymore. The write below should still work, as the
565 * stuff in ns is still relevant.
566 */
567 Write_String_To_Socket (ns, "addme_success", 13);
568 socket_info.nconns--;
569 ns->status = Ns_Avail;
570 }
571 settings = oldsettings; 546 settings = oldsettings;
572} 547}
573 548
574/** Reply to ExtendedInfos command */ 549/** Reply to ExtendedInfos command */
575void 550void
576ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 551ToggleExtendedInfos (char *buf, int len, client_socket * ns)
577{ 552{
578 char cmdback[MAX_BUF]; 553 char cmdback[MAX_BUF];
579 char command[50]; 554 char command[50];
580 int info, nextinfo; 555 int info, nextinfo;
581 556
619 { 594 {
620 strcat (cmdback, " "); 595 strcat (cmdback, " ");
621 strcat (cmdback, "smoothing"); 596 strcat (cmdback, "smoothing");
622 } 597 }
623 598
624 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 599 ns->send_packet (cmdback);
625} 600}
626 601
627/* 602/*
628#define MSG_TYPE_BOOK 1 603#define MSG_TYPE_BOOK 1
629#define MSG_TYPE_CARD 2 604#define MSG_TYPE_CARD 2
632#define MSG_TYPE_MONUMENT 5 607#define MSG_TYPE_MONUMENT 5
633#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 608#define MSG_TYPE_SCRIPTED_DIALOG 6*/
634 609
635/** Reply to ExtendedInfos command */ 610/** Reply to ExtendedInfos command */
636void 611void
637ToggleExtendedText (char *buf, int len, NewSocket * ns) 612ToggleExtendedText (char *buf, int len, client_socket * ns)
638{ 613{
639 char cmdback[MAX_BUF]; 614 char cmdback[MAX_BUF];
640 char temp[10]; 615 char temp[10];
641 char command[50]; 616 char command[50];
642 int info, nextinfo, i, flag; 617 int info, nextinfo, i, flag;
682 strcat (cmdback, " "); 657 strcat (cmdback, " ");
683 snprintf (temp, sizeof (temp), "%d", i); 658 snprintf (temp, sizeof (temp), "%d", i);
684 strcat (cmdback, temp); 659 strcat (cmdback, temp);
685 } 660 }
686 661
687 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 662 ns->send_packet (cmdback);
688} 663}
689 664
690/** 665/**
691 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 666 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
692 * Basically, it makes no sense to wait for the client to request a 667 * Basically, it makes no sense to wait for the client to request a
693 * a piece of data from us that we know the client wants. So 668 * a piece of data from us that we know the client wants. So
694 * if we know the client wants it, might as well push it to the 669 * if we know the client wants it, might as well push it to the
695 * client. 670 * client.
696 */ 671 */
697static void 672static void
698SendSmooth (NewSocket * ns, uint16 face) 673SendSmooth (client_socket * ns, uint16 face)
699{ 674{
700 uint16 smoothface; 675 uint16 smoothface;
701 unsigned char reply[MAX_BUF];
702 SockList sl;
703 676
704 /* If we can't find a face, return and set it so we won't try to send this 677 /* If we can't find a face, return and set it so we won't try to send this
705 * again. 678 * again.
706 */ 679 */
707 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 680 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
715 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 688 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
716 esrv_send_face (ns, smoothface, 0); 689 esrv_send_face (ns, smoothface, 0);
717 690
718 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 691 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
719 692
720 sl.buf = reply; 693 packet sl;
721 strcpy ((char *) sl.buf, "smooth "); 694
722 sl.len = strlen ((char *) sl.buf); 695 sl << "smooth "
723 SockList_AddShort (&sl, face); 696 << uint16 (face)
724 SockList_AddShort (&sl, smoothface); 697 << uint16 (smoothface);
725 Send_With_Handling (ns, &sl); 698
699 ns->send_packet (sl);
726} 700}
727 701
728 /** 702 /**
729 * Tells client the picture it has to use 703 * Tells client the picture it has to use
730 * to smooth a picture number given as argument. 704 * to smooth a picture number given as argument.
731 */ 705 */
732void 706void
733AskSmooth (char *buf, int len, NewSocket * ns) 707AskSmooth (char *buf, int len, client_socket * ns)
734{ 708{
735 uint16 facenbr; 709 uint16 facenbr;
736 710
737 facenbr = atoi (buf); 711 facenbr = atoi (buf);
738 SendSmooth (ns, facenbr); 712 SendSmooth (ns, facenbr);
739} 713}
740
741
742
743
744 714
745/** 715/**
746 * This handles the general commands from the client (ie, north, fire, cast, 716 * This handles the general commands from the client (ie, north, fire, cast,
747 * etc.) 717 * etc.)
748 */ 718 */
799 * etc.). It is a lot like PlayerCmd above, but is called with the 769 * etc.). It is a lot like PlayerCmd above, but is called with the
800 * 'ncom' method which gives more information back to the client so it 770 * 'ncom' method which gives more information back to the client so it
801 * can throttle. 771 * can throttle.
802 */ 772 */
803void 773void
804NewPlayerCmd (uint8 * buf, int len, player *pl) 774NewPlayerCmd (char *buf, int len, player *pl)
805{ 775{
806 int time, repeat; 776 int time, repeat;
807 short packet;
808 unsigned char command[MAX_BUF]; 777 char command[MAX_BUF];
809 SockList sl; 778 int pktlen;
810 779
811 if (len < 7) 780 if (len < 7)
812 { 781 {
813 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 782 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
814 return; 783 return;
815 } 784 }
816 785
817 packet = GetShort_String (buf); 786 pktlen = net_uint16 ((uint8 *)buf);
818 repeat = GetInt_String (buf + 2); 787 repeat = net_uint32 ((uint8 *)buf + 2);
788
819 /* -1 is special - no repeat, but don't update */ 789 /* -1 is special - no repeat, but don't update */
820 if (repeat != -1) 790 if (repeat != -1)
821 {
822 pl->count = repeat; 791 pl->count = repeat;
823 } 792
824 if ((len - 4) >= MAX_BUF) 793 if ((len - 4) >= MAX_BUF)
825 len = MAX_BUF - 5; 794 len = MAX_BUF - 5;
826 795
827 strncpy ((char *) command, (char *) buf + 6, len - 4); 796 strncpy ((char *) command, (char *) buf + 6, len - 4);
828 command[len - 4] = '\0'; 797 command[len - 4] = 0;
829
830 /* The following should never happen with a proper or honest client.
831 * Therefore, the error message doesn't have to be too clear - if
832 * someone is playing with a hacked/non working client, this gives them
833 * an idea of the problem, but they deserve what they get
834 */
835 if (pl->state != ST_PLAYING)
836 {
837 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
838 return;
839 }
840 798
841 /* This should not happen anymore. */ 799 /* This should not happen anymore. */
842 if (pl->ob->speed_left < -1.0) 800 if (pl->ob->speed_left < -1.0)
843 {
844 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 801 LOG (llevError, "Player has negative time - shouldn't do command.\n");
845 } 802
846 /* In c_new.c */ 803 /* In c_new.c */
847 execute_newserver_command (pl->ob, (char *) command); 804 execute_newserver_command (pl->ob, (char *) command);
848 /* Perhaps something better should be done with a left over count. 805 /* Perhaps something better should be done with a left over count.
849 * Cleaning up the input should probably be done first - all actions 806 * Cleaning up the input should probably be done first - all actions
850 * for the command that issued the count should be done before any other 807 * for the command that issued the count should be done before any other
851 * commands. 808 * commands.
852 */ 809 */
853 pl->count = 0; 810 pl->count = 0;
854 811
855 /* Send confirmation of command execution now */
856 sl.buf = command;
857 strcpy ((char *) sl.buf, "comc ");
858 sl.len = 5;
859 SockList_AddShort (&sl, packet);
860 if (FABS (pl->ob->speed) < 0.001) 812 if (FABS (pl->ob->speed) < 0.001)
861 time = MAX_TIME * 100; 813 time = MAX_TIME * 100;
862 else 814 else
863 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 815 time = (int) (MAX_TIME / FABS (pl->ob->speed));
864 SockList_AddInt (&sl, time); 816
865 Send_With_Handling (&pl->socket, &sl); 817 /* Send confirmation of command execution now */
818
819 packet sl;
820 sl << "comc " << uint16 (pktlen) << uint32 (time);
821 pl->socket->send_packet (sl);
866} 822}
867 823
868 824
869/** This is a reply to a previous query. */ 825/** This is a reply to a previous query. */
870void 826void
937 * something older than the server. If we assume the client will be 893 * something older than the server. If we assume the client will be
938 * backwards compatible, having it be a later version should not be a 894 * backwards compatible, having it be a later version should not be a
939 * problem. 895 * problem.
940 */ 896 */
941void 897void
942VersionCmd (char *buf, int len, NewSocket * ns) 898VersionCmd (char *buf, int len, client_socket * ns)
943{ 899{
944 char *cp; 900 char *cp;
945 char version_warning[256]; 901 char version_warning[256];
946 902
947 if (!buf) 903 if (!buf)
982 /* these are old dxclients */ 938 /* these are old dxclients */
983 /* Version 1024 added support for singular + plural name values - 939 /* Version 1024 added support for singular + plural name values -
984 * requiing this minimal value reduces complexity of that code, and it 940 * requiing this minimal value reduces complexity of that code, and it
985 * has been around for a long time. 941 * has been around for a long time.
986 */ 942 */
987 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024) 943 if (ns->sc_version < 1026)
988 { 944 {
989 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 945 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
990 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 946 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
991 Write_String_To_Socket (ns, version_warning, strlen (version_warning)); 947 ns->send_packet (version_warning);
992 } 948 }
993 949
994 } 950 }
995} 951}
996 952
997/** sound related functions. */ 953/** sound related functions. */
998 954
999void 955void
1000SetSound (char *buf, int len, NewSocket * ns) 956SetSound (char *buf, int len, client_socket * ns)
1001{ 957{
1002 ns->sound = atoi (buf); 958 ns->sound = atoi (buf);
1003} 959}
1004 960
1005/** client wants the map resent */ 961/** client wants the map resent */
1015 */ 971 */
1016#if 0 972#if 0
1017 /* Okay, this is MAJOR UGLY. but the only way I know how to 973 /* Okay, this is MAJOR UGLY. but the only way I know how to
1018 * clear the "cache" 974 * clear the "cache"
1019 */ 975 */
1020 memset (&pl->socket.lastmap, 0, sizeof (struct Map)); 976 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1021 draw_client_map (pl->ob); 977 draw_client_map (pl->ob);
1022#endif 978#endif
1023} 979}
1024 980
1025/** 981/**
1063/** 1019/**
1064 * Asks the client to query the user. This way, the client knows 1020 * Asks the client to query the user. This way, the client knows
1065 * it needs to send something back (vs just printing out a message) 1021 * it needs to send something back (vs just printing out a message)
1066 */ 1022 */
1067void 1023void
1068send_query (NewSocket * ns, uint8 flags, char *text) 1024send_query (client_socket * ns, uint8 flags, char *text)
1069{ 1025{
1070 char buf[MAX_BUF]; 1026 char buf[MAX_BUF];
1071 1027
1072 sprintf (buf, "query %d %s", flags, text ? text : ""); 1028 sprintf (buf, "query %d %s", flags, text ? text : "");
1073 Write_String_To_Socket (ns, buf, strlen (buf)); 1029 ns->send_packet (buf);
1074} 1030}
1075 1031
1076#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1032#define AddIfInt64(Old,New,Type) if (Old != New) {\
1077 Old = New; \ 1033 Old = New; \
1078 SockList_AddChar(&sl, Type); \ 1034 sl << uint8 (Type) << uint64 (New); \
1079 SockList_AddInt64(&sl, New); \
1080 } 1035 }
1081 1036
1082#define AddIfInt(Old,New,Type) if (Old != New) {\ 1037#define AddIfInt(Old,New,Type) if (Old != New) {\
1083 Old = New; \ 1038 Old = New; \
1084 SockList_AddChar(&sl, Type); \ 1039 sl << uint8 (Type) << uint32 (New); \
1085 SockList_AddInt(&sl, New); \
1086 } 1040 }
1087 1041
1088#define AddIfShort(Old,New,Type) if (Old != New) {\ 1042#define AddIfShort(Old,New,Type) if (Old != New) {\
1089 Old = New; \ 1043 Old = New; \
1090 SockList_AddChar(&sl, Type); \ 1044 sl << uint8 (Type) << uint16 (New); \
1091 SockList_AddShort(&sl, New); \
1092 } 1045 }
1093 1046
1094#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1047#define AddIfFloat(Old,New,Type) if (Old != New) {\
1095 Old = New; \ 1048 Old = New; \
1096 SockList_AddChar(&sl, Type); \ 1049 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1097 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1098 } 1050 }
1099 1051
1100#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1052#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1101 if (Old) free(Old);\
1102 Old = strdup_local(New);\ 1053 free(Old); Old = strdup (New);\
1103 SockList_AddChar(&sl, Type); \ 1054 sl << uint8 (Type) << data8 (New); \
1104 SockList_AddChar(&sl, ( char )strlen(New)); \
1105 strcpy((char*)sl.buf + sl.len, New); \
1106 sl.len += strlen(New); \
1107 } 1055 }
1108 1056
1109/** 1057/**
1110 * Sends a statistics update. We look at the old values, 1058 * Sends a statistics update. We look at the old values,
1111 * and only send what has changed. Stat mapping values are in newclient.h 1059 * and only send what has changed. Stat mapping values are in newclient.h
1113 * commands for now. 1061 * commands for now.
1114 */ 1062 */
1115void 1063void
1116esrv_update_stats (player *pl) 1064esrv_update_stats (player *pl)
1117{ 1065{
1118 SockList sl;
1119 char buf[MAX_BUF]; 1066 char buf[MAX_BUF];
1120 uint16 flags; 1067 uint16 flags;
1121 1068
1122 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1069 packet sl;
1123 strcpy ((char *) sl.buf, "stats "); 1070 sl << "stats ";
1124 sl.len = strlen ((char *) sl.buf);
1125 1071
1126 if (pl->ob != NULL) 1072 if (pl->ob != NULL)
1127 { 1073 {
1128 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1074 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1129 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1075 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1137 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1083 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1138 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1084 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1139 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1085 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1140 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1086 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1141 } 1087 }
1088
1142 if (pl->socket.exp64) 1089 if (pl->socket->exp64)
1143 { 1090 {
1144 uint8 s; 1091 uint8 s;
1145 1092
1146 for (s = 0; s < NUM_SKILLS; s++) 1093 for (s = 0; s < NUM_SKILLS; s++)
1147 { 1094 {
1148 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1095 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1149 { 1096 {
1150
1151 /* Always send along the level if exp changes. This is only 1097 /* Always send along the level if exp changes. This is only
1152 * 1 extra byte, but keeps processing simpler. 1098 * 1 extra byte, but keeps processing simpler.
1153 */ 1099 */
1154 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1100 sl << uint8 (s + CS_STAT_SKILLINFO)
1155 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1101 << uint8 (pl->last_skill_ob[s]->level)
1156 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1102 << uint64 (pl->last_skill_ob[s]->stats.exp);
1103
1157 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1104 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1158 } 1105 }
1159 } 1106 }
1160 } 1107 }
1108
1161 if (pl->socket.exp64) 1109 if (pl->socket->exp64)
1162 {
1163 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1110 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1164 }
1165 else 1111 else
1166 {
1167 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP); 1112 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1168 } 1113
1169 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1114 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1170 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1115 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1171 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1116 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1172 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1117 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1173 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1118 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1174 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1119 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1175 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1120 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1176 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1121 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1177 flags = 0; 1122 flags = 0;
1123
1178 if (pl->fire_on) 1124 if (pl->fire_on)
1179 flags |= SF_FIREON; 1125 flags |= SF_FIREON;
1126
1180 if (pl->run_on) 1127 if (pl->run_on)
1181 flags |= SF_RUNON; 1128 flags |= SF_RUNON;
1182 1129
1183 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1130 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1131
1184 if (pl->socket.sc_version < 1025) 1132 if (pl->socket->sc_version < 1025)
1185 {
1186 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1133 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1187 }
1188 else 1134 else
1189 { 1135 {
1190 int i; 1136 int i;
1191 1137
1192 for (i = 0; i < NROFATTACKS; i++) 1138 for (i = 0; i < NROFATTACKS; i++)
1193 { 1139 {
1194 /* Skip ones we won't send */ 1140 /* Skip ones we won't send */
1195 if (atnr_cs_stat[i] == -1) 1141 if (atnr_cs_stat[i] == -1)
1196 continue; 1142 continue;
1143
1197 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1144 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1198 } 1145 }
1199 } 1146 }
1147
1200 if (pl->socket.monitor_spells) 1148 if (pl->socket->monitor_spells)
1201 { 1149 {
1202 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1150 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1203 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1151 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1204 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1152 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1205 } 1153 }
1154
1206 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1155 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1207 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1156 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1208 set_title (pl->ob, buf); 1157 set_title (pl->ob, buf);
1209 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1158 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1210 1159
1211 /* Only send it away if we have some actual data */ 1160 /* Only send it away if we have some actual data */
1212 if (sl.len > 6) 1161 if (sl.length () > 6)
1213 { 1162 pl->socket->send_packet (sl);
1214#ifdef ESRV_DEBUG
1215 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1216#endif
1217 Send_With_Handling (&pl->socket, &sl);
1218 }
1219 free (sl.buf);
1220} 1163}
1221
1222 1164
1223/** 1165/**
1224 * Tells the client that here is a player it should start using. 1166 * Tells the client that here is a player it should start using.
1225 */ 1167 */
1226void 1168void
1227esrv_new_player (player *pl, uint32 weight) 1169esrv_new_player (player *pl, uint32 weight)
1228{ 1170{
1229 SockList sl;
1230
1231 pl->last_weight = weight; 1171 pl->last_weight = weight;
1232 1172
1233 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1173 packet sl;
1174 sl << "player ";
1234 1175
1235 strcpy ((char *) sl.buf, "player "); 1176 sl << uint32 (pl->ob->count)
1236 sl.len = strlen ((char *) sl.buf); 1177 << uint32 (weight)
1237 SockList_AddInt (&sl, pl->ob->count); 1178 << uint32 (pl->ob->face->number)
1238 SockList_AddInt (&sl, weight); 1179 << data8 (pl->ob->name);
1239 SockList_AddInt (&sl, pl->ob->face->number);
1240 1180
1241 SockList_AddChar (&sl, (char) strlen (pl->ob->name)); 1181 pl->socket->send_packet (sl);
1242 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1243 sl.len += strlen (pl->ob->name);
1244
1245 Send_With_Handling (&pl->socket, &sl);
1246 free (sl.buf);
1247 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1182 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1248} 1183}
1249
1250 1184
1251/** 1185/**
1252 * Need to send an animation sequence to the client. 1186 * Need to send an animation sequence to the client.
1253 * We will send appropriate face commands to the client if we haven't 1187 * We will send appropriate face commands to the client if we haven't
1254 * sent them the face yet (this can become quite costly in terms of 1188 * sent them the face yet (this can become quite costly in terms of
1255 * how much we are sending - on the other hand, this should only happen 1189 * how much we are sending - on the other hand, this should only happen
1256 * when the player logs in and picks stuff up. 1190 * when the player logs in and picks stuff up.
1257 */ 1191 */
1258void 1192void
1259esrv_send_animation (NewSocket * ns, short anim_num) 1193esrv_send_animation (client_socket * ns, short anim_num)
1260{ 1194{
1261 SockList sl;
1262 int i; 1195 int i;
1263 1196
1264 /* Do some checking on the anim_num we got. Note that the animations 1197 /* Do some checking on the anim_num we got. Note that the animations
1265 * are added in contigous order, so if the number is in the valid 1198 * are added in contigous order, so if the number is in the valid
1266 * range, it must be a valid animation. 1199 * range, it must be a valid animation.
1269 { 1202 {
1270 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1203 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1271 return; 1204 return;
1272 } 1205 }
1273 1206
1274 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1207 packet sl;
1275 strcpy ((char *) sl.buf, "anim "); 1208
1276 sl.len = 5; 1209 sl << "anim "
1277 SockList_AddShort (&sl, anim_num); 1210 << uint16 (anim_num)
1278 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1211 << uint16 (0); /* flags - not used right now */
1212
1279 /* Build up the list of faces. Also, send any information (ie, the 1213 /* Build up the list of faces. Also, send any information (ie, the
1280 * the face itself) down to the client. 1214 * the face itself) down to the client.
1281 */ 1215 */
1282 for (i = 0; i < animations[anim_num].num_animations; i++) 1216 for (i = 0; i < animations[anim_num].num_animations; i++)
1283 { 1217 {
1284 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1218 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1285 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1219 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1286 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1220 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1287 } 1221 }
1288 Send_With_Handling (ns, &sl); 1222
1289 free (sl.buf); 1223 ns->send_packet (sl);
1224
1290 ns->anims_sent[anim_num] = 1; 1225 ns->anims_sent[anim_num] = 1;
1291} 1226}
1292 1227
1293 1228
1294/****************************************************************************** 1229/******************************************************************************
1300/** 1235/**
1301 * This adds face_num to a map cell at x,y. If the client doesn't have 1236 * This adds face_num to a map cell at x,y. If the client doesn't have
1302 * the face yet, we will also send it. 1237 * the face yet, we will also send it.
1303 */ 1238 */
1304static void 1239static void
1305esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1240esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap)
1306{ 1241{
1307 if (newmap->cells[x][y].count >= MAP_LAYERS) 1242 if (newmap->cells[x][y].count >= MAP_LAYERS)
1308 { 1243 {
1309 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1244 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1310 return; 1245 return;
1311 abort (); 1246 abort ();
1312 } 1247 }
1248
1313 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1249 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1314 newmap->cells[x][y].count++; 1250 newmap->cells[x][y].count++;
1251
1315 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1252 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1316 esrv_send_face (ns, face_num, 0); 1253 esrv_send_face (ns, face_num, 0);
1317} 1254}
1318 1255
1319struct LayerCell 1256struct LayerCell
1328 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y]; 1265 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1329}; 1266};
1330 1267
1331/** Checkes if map cells have changed */ 1268/** Checkes if map cells have changed */
1332static int 1269static int
1333mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap) 1270mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1334{ 1271{
1335 int k; 1272 int k;
1336 1273
1337 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) 1274 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1338 return 1; 1275 return 1;
1351 * cnum is the client number, cur is the the buffer we put all of 1288 * cnum is the client number, cur is the the buffer we put all of
1352 * this data into. we return the end of the data. layers is 1289 * this data into. we return the end of the data. layers is
1353 * how many layers of data we should back. 1290 * how many layers of data we should back.
1354 */ 1291 */
1355static uint8 * 1292static uint8 *
1356compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap) 1293compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1357{ 1294{
1358 int x, y, k; 1295 int x, y, k;
1359 int face; 1296 int face;
1360 unsigned char *fcur; 1297 unsigned char *fcur;
1361 struct MapLayer layers[MAP_LAYERS]; 1298 struct MapLayer layers[MAP_LAYERS];
1421 *fcur = *fcur | 128; /* mark for end of faces at this layer */ 1358 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1422 } 1359 }
1423 return cur; 1360 return cur;
1424} 1361}
1425 1362
1426static void
1427esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1428{
1429 static long frames, bytes, tbytes, tframes;
1430 char *cur;
1431 SockList sl;
1432
1433
1434 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1435 strcpy ((char *) sl.buf, "map ");
1436 sl.len = strlen ((char *) sl.buf);
1437
1438 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1439 sl.len = cur - (char *) sl.buf;
1440
1441/* LOG(llevDebug, "Sending map command.\n");*/
1442
1443 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1444 {
1445 /* All of this is just accounting stuff */
1446 if (tframes > 100)
1447 tframes = tbytes = 0;
1448
1449 tframes++;
1450 frames++;
1451 tbytes += sl.len;
1452 bytes += sl.len;
1453 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1454 Send_With_Handling (ns, &sl);
1455 ns->sent_scroll = 0;
1456 }
1457
1458 free (sl.buf);
1459}
1460
1461
1462/** Clears a map cell */ 1363/** Clears a map cell */
1463static void 1364static void
1464map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1365map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1465{ 1366{
1466 cell->faces[0] = face0; 1367 cell->faces[0] = face0;
1467 cell->faces[1] = face1; 1368 cell->faces[1] = face1;
1468 cell->faces[2] = face2; 1369 cell->faces[2] = face2;
1469 cell->count = count; 1370 cell->count = count;
1470 cell->stat_hp = 0; 1371 cell->stat_hp = 0;
1372 cell->flags = 0;
1471 cell->player = 0; 1373 cell->player = 0;
1472} 1374}
1473 1375
1474#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1376#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1475#define MAX_LAYERS 3 1377#define MAX_LAYERS 3
1476 1378
1504 * needs to get sent - if so, it adds the data, sending the head 1406 * needs to get sent - if so, it adds the data, sending the head
1505 * if needed, and returning 1. If this no data needs to get 1407 * if needed, and returning 1. If this no data needs to get
1506 * sent, it returns zero. 1408 * sent, it returns zero.
1507 */ 1409 */
1508static int 1410static int
1509check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1411check_head (packet &sl, client_socket &ns, int ax, int ay, int layer)
1510{ 1412{
1511 short face_num; 1413 short face_num;
1512 1414
1513 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1415 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1514 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1416 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1515 else 1417 else
1516 face_num = 0; 1418 face_num = 0;
1517 1419
1518 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1420 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1519 { 1421 {
1520 SockList_AddShort (&sl, face_num); 1422 sl << uint16 (face_num);
1521 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1423 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1522 esrv_send_face (&ns, face_num, 0); 1424 esrv_send_face (&ns, face_num, 0);
1425
1523 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1426 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1524 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1427 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1525 return 1; 1428 return 1;
1526 } 1429 }
1527 1430
1547 * the case, it seems to make more sense to have these layer values 1450 * the case, it seems to make more sense to have these layer values
1548 * actually match. 1451 * actually match.
1549 */ 1452 */
1550 1453
1551static int 1454static int
1552update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1455update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1553{ 1456{
1554 object *ob, *head; 1457 object *ob, *head;
1555 uint16 face_num; 1458 uint16 face_num;
1556 int bx, by, i; 1459 int bx, by, i;
1557 1460
1558 /* If there is a multipart object stored away, treat that as more important. 1461 /* If there is a multipart object stored away, treat that as more important.
1559 * If not, then do the normal processing. 1462 * If not, then do the normal processing.
1560 */ 1463 */
1561
1562 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1464 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1563 1465
1564 /* Check to see if this head is part of the set of objects 1466 /* Check to see if this head is part of the set of objects
1565 * we would normally send for this space. If so, then 1467 * we would normally send for this space. If so, then
1566 * don't use the head value. We need to do the check 1468 * don't use the head value. We need to do the check
1731 1633
1732 /* Another hack - because of heads and whatnot, this face may match one 1634 /* Another hack - because of heads and whatnot, this face may match one
1733 * we already sent for a lower layer. In that case, don't send 1635 * we already sent for a lower layer. In that case, don't send
1734 * this one. 1636 * this one.
1735 */ 1637 */
1736 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1638 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1737 {
1738 face_num = 0; 1639 face_num = 0;
1739 }
1740 1640
1741 /* We've gotten what face we want to use for the object. Now see if 1641 /* We've gotten what face we want to use for the object. Now see if
1742 * if it has changed since we last sent it to the client. 1642 * if it has changed since we last sent it to the client.
1743 */ 1643 */
1744 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1644 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1745 { 1645 {
1746 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1646 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1747 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1647 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1748 esrv_send_face (ns, face_num, 0); 1648 esrv_send_face (&ns, face_num, 0);
1749 SockList_AddShort (sl, face_num); 1649
1650 sl << uint16 (face_num);
1750 return 1; 1651 return 1;
1751 } 1652 }
1653
1752 /* Nothing changed */ 1654 /* Nothing changed */
1753 return 0; 1655 return 0;
1754} 1656}
1755 1657
1756/** 1658/**
1771 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1673 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1772 * take. 1674 * take.
1773 */ 1675 */
1774 1676
1775static inline int 1677static inline int
1776update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1678update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1777{ 1679{
1778 object *ob; 1680 object *ob;
1779 int smoothlevel; /* old face_num; */ 1681 int smoothlevel; /* old face_num; */
1780 1682
1781 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1683 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1786 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1688 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1787 smoothlevel = 0; 1689 smoothlevel = 0;
1788 else 1690 else
1789 { 1691 {
1790 smoothlevel = ob->smoothlevel; 1692 smoothlevel = ob->smoothlevel;
1791 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1693 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1792 SendSmooth (ns, ob->face->number); 1694 SendSmooth (&ns, ob->face->number);
1793 } /* else not already head object or blank face */ 1695 } /* else not already head object or blank face */
1794 1696
1795 /* We've gotten what face we want to use for the object. Now see if 1697 /* We've gotten what face we want to use for the object. Now see if
1796 * if it has changed since we last sent it to the client. 1698 * if it has changed since we last sent it to the client.
1797 */ 1699 */
1798 if (smoothlevel > 255) 1700 if (smoothlevel > 255)
1799 smoothlevel = 255; 1701 smoothlevel = 255;
1800 else if (smoothlevel < 0) 1702 else if (smoothlevel < 0)
1801 smoothlevel = 0; 1703 smoothlevel = 0;
1704
1802 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1705 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1803 { 1706 {
1804 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1707 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1805 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1708 sl << uint8 (smoothlevel);
1806 return 1; 1709 return 1;
1807 } 1710 }
1711
1808 /* Nothing changed */ 1712 /* Nothing changed */
1809 return 0; 1713 return 0;
1810} 1714}
1811 1715
1812/** 1716/**
1813 * Returns the size of a data for a map square as returned by 1717 * Returns the size of a data for a map square as returned by
1814 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1718 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1815 * available. 1719 * available.
1816 */ 1720 */
1817int 1721int
1818getExtendedMapInfoSize (NewSocket * ns) 1722getExtendedMapInfoSize (client_socket * ns)
1819{ 1723{
1820 int result = 0; 1724 int result = 0;
1821 1725
1822 if (ns->ext_mapinfos) 1726 if (ns->ext_mapinfos)
1823 { 1727 {
1853draw_client_map1 (object *pl) 1757draw_client_map1 (object *pl)
1854{ 1758{
1855 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1759 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1856 sint16 nx, ny; 1760 sint16 nx, ny;
1857 int estartlen, eoldlen; 1761 int estartlen, eoldlen;
1858 SockList sl;
1859 SockList esl; /*For extended Map info */
1860 uint16 mask, emask; 1762 uint16 mask, emask;
1861 uint8 eentrysize; 1763 uint8 eentrysize;
1862 uint16 ewhatstart, ewhatflag; 1764 uint16 ewhatstart, ewhatflag;
1863 uint8 extendedinfos; 1765 uint8 extendedinfos;
1864 mapstruct *m; 1766 maptile *m;
1865 1767
1866 NewSocket & socket = pl->contr->socket; 1768 client_socket &socket = *pl->contr->socket;
1867 1769
1868 check_map_change (pl->contr); 1770 check_map_change (pl->contr);
1869 1771
1870 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1772 packet sl;
1871 if (socket.mapmode == Map1Cmd) 1773 packet esl;
1872 strcpy ((char *) sl.buf, "map1 "); 1774
1873 else 1775 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1874 strcpy ((char *) sl.buf, "map1a ");
1875 sl.len = strlen ((char *) sl.buf);
1876 startlen = sl.len; 1776 startlen = sl.length ();
1777
1877 /*Extendedmapinfo structure initialisation */ 1778 /*Extendedmapinfo structure initialisation */
1878 if (socket.ext_mapinfos) 1779 if (socket.ext_mapinfos)
1879 { 1780 {
1880 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1881 strcpy ((char *) esl.buf, "mapextended ");
1882 esl.len = strlen ((char *) esl.buf);
1883 extendedinfos = EMI_NOREDRAW; 1781 extendedinfos = EMI_NOREDRAW;
1782
1884 if (socket.EMI_smooth) 1783 if (socket.EMI_smooth)
1885 extendedinfos |= EMI_SMOOTH; 1784 extendedinfos |= EMI_SMOOTH;
1785
1886 ewhatstart = esl.len; 1786 ewhatstart = esl.length ();
1887 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1787 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1888 could need to be taken away */ 1788 could need to be taken away */
1889 SockList_AddChar (&esl, extendedinfos);
1890 eentrysize = getExtendedMapInfoSize (&socket); 1789 eentrysize = getExtendedMapInfoSize (&socket);
1891 SockList_AddChar (&esl, eentrysize); 1790 esl << "mapextended "
1791 << uint8 (extendedinfos)
1792 << uint8 (eentrysize);
1793
1892 estartlen = esl.len; 1794 estartlen = esl.length ();
1893 } 1795 }
1894 else 1796 else
1895 { 1797 {
1896 /* suppress compiler warnings */ 1798 /* suppress compiler warnings */
1897 ewhatstart = 0; 1799 ewhatstart = 0;
1898 ewhatflag = 0; 1800 ewhatflag = 0;
1899 estartlen = 0; 1801 estartlen = 0;
1900 } 1802 }
1803
1901 /* Init data to zero */ 1804 /* Init data to zero */
1902 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1805 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1903 1806
1904 /* x,y are the real map locations. ax, ay are viewport relative 1807 /* x,y are the real map locations. ax, ay are viewport relative
1905 * locations. 1808 * locations.
1909 /* We could do this logic as conditionals in the if statement, 1812 /* We could do this logic as conditionals in the if statement,
1910 * but that started to get a bit messy to look at. 1813 * but that started to get a bit messy to look at.
1911 */ 1814 */
1912 max_x = pl->x + (socket.mapx + 1) / 2; 1815 max_x = pl->x + (socket.mapx + 1) / 2;
1913 max_y = pl->y + (socket.mapy + 1) / 2; 1816 max_y = pl->y + (socket.mapy + 1) / 2;
1817
1914 if (socket.mapmode == Map1aCmd) 1818 if (socket.mapmode == Map1aCmd)
1915 { 1819 {
1916 max_x += MAX_HEAD_OFFSET; 1820 max_x += MAX_HEAD_OFFSET;
1917 max_y += MAX_HEAD_OFFSET; 1821 max_y += MAX_HEAD_OFFSET;
1918 } 1822 }
1933 */ 1837 */
1934 if (ax >= socket.mapx || ay >= socket.mapy) 1838 if (ax >= socket.mapx || ay >= socket.mapy)
1935 { 1839 {
1936 int i, got_one; 1840 int i, got_one;
1937 1841
1938 oldlen = sl.len; 1842 oldlen = sl.length ();
1939 1843
1940 SockList_AddShort (&sl, mask); 1844 sl << uint16 (mask);
1941 1845
1942 if (check_head (sl, socket, ax, ay, 2)) 1846 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1943 mask |= 0x4;
1944 if (check_head (sl, socket, ax, ay, 1)) 1847 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1945 mask |= 0x2;
1946 if (check_head (sl, socket, ax, ay, 0)) 1848 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1947 mask |= 0x1;
1948 1849
1949 /* If all we are doing is sending 0 (blank) faces, we don't 1850 /* If all we are doing is sending 0 (blank) faces, we don't
1950 * actually need to send that - just the coordinates 1851 * actually need to send that - just the coordinates
1951 * with no faces tells the client to blank out the 1852 * with no faces tells the client to blank out the
1952 * space. 1853 * space.
1953 */ 1854 */
1954 got_one = 0; 1855 got_one = 0;
1955 for (i = oldlen + 2; i < sl.len; i++) 1856 for (i = oldlen + 2; i < sl.length (); i++)
1956 {
1957 if (sl.buf[i]) 1857 if (sl[i])
1958 got_one = 1; 1858 got_one = 1;
1959 }
1960 1859
1961 if (got_one && (mask & 0xf)) 1860 if (got_one && (mask & 0xf))
1962 {
1963 sl.buf[oldlen + 1] = mask & 0xff; 1861 sl[oldlen + 1] = mask & 0xff;
1964 }
1965 else 1862 else
1966 { /*either all faces blank, either no face at all */ 1863 { /*either all faces blank, either no face at all */
1967 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1864 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1968 sl.len = oldlen + 2; 1865 sl.reset (oldlen + 2);
1969 else 1866 else
1970 sl.len = oldlen; 1867 sl.reset (oldlen);
1971 } 1868 }
1869
1972 /*What concerns extendinfos, nothing to be done for now 1870 /*What concerns extendinfos, nothing to be done for now
1973 * (perhaps effects layer later) 1871 * (perhaps effects layer later)
1974 */ 1872 */
1975 continue; /* don't do processing below */ 1873 continue; /* don't do processing below */
1976 } 1874 }
1977 1875
1978 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1876 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1979 1877
1980 d = pl->contr->blocked_los[ax][ay]; 1878 d = pl->contr->blocked_los[ax][ay];
1981 1879
1982 /* If the coordinates are not valid, or it is too dark to see, 1880 /* If the coordinates are not valid, or it is too dark to see,
1983 * we tell the client as such 1881 * we tell the client as such
1984 */ 1882 */
1985 nx = x; 1883 nx = x;
1986 ny = y; 1884 ny = y;
1987 m = get_map_from_coord (pl->map, &nx, &ny); 1885 m = get_map_from_coord (pl->map, &nx, &ny);
1886
1988 if (!m) 1887 if (!m)
1989 { 1888 {
1990 /* space is out of map. Update space and clear values 1889 /* space is out of map. Update space and clear values
1991 * if this hasn't already been done. If the space is out 1890 * if this hasn't already been done. If the space is out
1992 * of the map, it shouldn't have a head 1891 * of the map, it shouldn't have a head
1993 */ 1892 */
1994 if (lastcell.count != -1) 1893 if (lastcell.count != -1)
1995 { 1894 {
1996 SockList_AddShort (&sl, mask); 1895 sl << uint16 (mask);
1997 map_clearcell (&lastcell, 0, 0, 0, -1); 1896 map_clearcell (&lastcell, 0, 0, 0, -1);
1998 } 1897 }
1999 } 1898 }
2000 else if (d > 3) 1899 else if (d > 3)
2001 { 1900 {
2003 1902
2004 /* This block deals with spaces that are not visible for whatever 1903 /* This block deals with spaces that are not visible for whatever
2005 * reason. Still may need to send the head for this space. 1904 * reason. Still may need to send the head for this space.
2006 */ 1905 */
2007 1906
2008 oldlen = sl.len; 1907 oldlen = sl.length ();
2009 1908
2010 SockList_AddShort (&sl, mask); 1909 sl << uint16 (mask);
1910
2011 if (lastcell.count != -1) 1911 if (lastcell.count != -1)
2012 need_send = 1; 1912 need_send = 1;
1913
2013 count = -1; 1914 count = -1;
2014 1915
2015 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1916 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2016 { 1917 {
2017 /* Now check to see if any heads need to be sent */ 1918 /* Now check to see if any heads need to be sent */
2018 1919
2019 if (check_head (sl, socket, ax, ay, 2)) 1920 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2020 mask |= 0x4;
2021 if (check_head (sl, socket, ax, ay, 1)) 1921 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2022 mask |= 0x2;
2023 if (check_head (sl, socket, ax, ay, 0)) 1922 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2024 mask |= 0x1;
2025 1923
2026 lastcell.count = count; 1924 lastcell.count = count;
2027
2028 } 1925 }
2029 else 1926 else
2030 { 1927 {
2031 struct MapCell *cell = &lastcell;
2032
2033 /* properly clear a previously sent big face */ 1928 /* properly clear a previously sent big face */
2034 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1929 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1930 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2035 need_send = 1; 1931 need_send = 1;
1932
2036 map_clearcell (&lastcell, 0, 0, 0, count); 1933 map_clearcell (&lastcell, 0, 0, 0, count);
2037 } 1934 }
2038 1935
2039 if ((mask & 0xf) || need_send) 1936 if ((mask & 0xf) || need_send)
2040 {
2041 sl.buf[oldlen + 1] = mask & 0xff; 1937 sl[oldlen + 1] = mask & 0xff;
2042 }
2043 else 1938 else
2044 {
2045 sl.len = oldlen; 1939 sl.reset (oldlen);
2046 }
2047 } 1940 }
2048 else 1941 else
2049 { 1942 {
2050 /* In this block, the space is visible or there are head objects 1943 /* In this block, the space is visible or there are head objects
2051 * we need to send. 1944 * we need to send.
2053 1946
2054 /* Rather than try to figure out what everything that we might 1947 /* Rather than try to figure out what everything that we might
2055 * need to send is, then form the packet after that, 1948 * need to send is, then form the packet after that,
2056 * we presume that we will in fact form a packet, and update 1949 * we presume that we will in fact form a packet, and update
2057 * the bits by what we do actually send. If we send nothing, 1950 * the bits by what we do actually send. If we send nothing,
2058 * we just back out sl.len to the old value, and no harm 1951 * we just back out sl.length () to the old value, and no harm
2059 * is done. 1952 * is done.
2060 * I think this is simpler than doing a bunch of checks to see 1953 * I think this is simpler than doing a bunch of checks to see
2061 * what if anything we need to send, setting the bits, then 1954 * what if anything we need to send, setting the bits, then
2062 * doing those checks again to add the real data. 1955 * doing those checks again to add the real data.
2063 */ 1956 */
2064 oldlen = sl.len; 1957 oldlen = sl.length ();
2065 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1958 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2066 eoldlen = esl.len; 1959 eoldlen = esl.length ();
2067 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1960 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068 SockList_AddShort (&sl, mask); 1961 sl << uint16 (mask);
2069 1962
2070 if (socket.ext_mapinfos) 1963 if (socket.ext_mapinfos)
2071 SockList_AddShort (&esl, emask); 1964 esl << uint16 (emask);
2072 1965
2073 unsigned char dummy; 1966 unsigned char dummy;
2074 unsigned char *last_ext = &dummy; 1967 unsigned char *last_ext = &dummy;
2075 1968
2076 /* Darkness changed */ 1969 /* Darkness changed */
2079 mask |= 0x8; 1972 mask |= 0x8;
2080 1973
2081 if (socket.extmap) 1974 if (socket.extmap)
2082 { 1975 {
2083 *last_ext |= 0x80; 1976 *last_ext |= 0x80;
2084 last_ext = sl.buf + sl.len; 1977 last_ext = &sl[sl.length ()];
2085 SockList_AddChar (&sl, d); 1978 sl << uint8 (d);
2086 } 1979 }
2087 else 1980 else
2088 SockList_AddChar (&sl, 255 - 64 * d); 1981 sl << uint8 (255 - 64 * d);
2089 } 1982 }
2090 1983
2091 lastcell.count = d; 1984 lastcell.count = d;
2092 1985
2093 if (socket.extmap) 1986 if (socket.extmap)
2094 { 1987 {
2095 uint8 stat_hp = 0; 1988 uint8 stat_hp = 0;
2096 uint8 stat_width = 0; 1989 uint8 stat_width = 0;
1990 uint8 flags = 0;
2097 tag_t player = 0; 1991 UUID player = 0;
2098 1992
2099 // send hp information, if applicable 1993 // send hp information, if applicable
2100 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1994 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2101 { 1995 {
2102 if (op->head || op->invisible) 1996 if (op->head || op->invisible)
2109 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 2003 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2110 stat_width = op->arch->tail_x; 2004 stat_width = op->arch->tail_x;
2111 } 2005 }
2112 } 2006 }
2113 2007
2008 if (op->msg && op->msg[0] == '@')
2009 flags |= 1;
2010
2114 if (op->type == PLAYER && op != pl) 2011 if (op->type == PLAYER && op != pl)
2115 player = op->count; 2012 player = op->count;
2116 } 2013 }
2117 2014
2118 if (lastcell.stat_hp != stat_hp) 2015 if (lastcell.stat_hp != stat_hp)
2119 { 2016 {
2120 lastcell.stat_hp = stat_hp; 2017 lastcell.stat_hp = stat_hp;
2121 2018
2122 mask |= 0x8; 2019 mask |= 0x8;
2123 *last_ext |= 0x80; 2020 *last_ext |= 0x80;
2124 last_ext = sl.buf + sl.len; 2021 last_ext = &sl[sl.length ()];
2125 SockList_AddChar (&sl, 5); 2022
2126 SockList_AddChar (&sl, stat_hp); 2023 sl << uint8 (5) << uint8 (stat_hp);
2127 2024
2128 if (stat_width > 1) 2025 if (stat_width > 1)
2129 { 2026 {
2130 *last_ext |= 0x80; 2027 *last_ext |= 0x80;
2131 last_ext = sl.buf + sl.len; 2028 last_ext = &sl[sl.length ()];
2132 SockList_AddChar (&sl, 6); 2029
2133 SockList_AddChar (&sl, stat_width); 2030 sl << uint8 (6) << uint8 (stat_width);
2134 } 2031 }
2135 } 2032 }
2136 2033
2137 if (lastcell.player !=player) 2034 if (lastcell.player != player)
2138 { 2035 {
2139 lastcell.player = player; 2036 lastcell.player = player;
2140 2037
2141 mask |= 0x8; 2038 mask |= 0x8;
2142 *last_ext |= 0x80; 2039 *last_ext |= 0x80;
2143 last_ext = sl.buf + sl.len; 2040 last_ext = &sl[sl.length ()];
2144 SockList_AddChar (&sl, 0x47); 2041
2145 SockList_AddChar (&sl, 4); 2042 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2146 SockList_AddInt (&sl, player); 2043 }
2044
2045 if (lastcell.flags != flags)
2046 {
2047 lastcell.flags = flags;
2048
2049 mask |= 0x8;
2050 *last_ext |= 0x80;
2051 last_ext = &sl[sl.length ()];
2052
2053 sl << uint8 (8) << uint8 (flags);
2147 } 2054 }
2148 } 2055 }
2149 2056
2150 /* Floor face */ 2057 /* Floor face */
2151 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 2058 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2152 mask |= 0x4; 2059 mask |= 0x4;
2153 2060
2154 if (socket.EMI_smooth) 2061 if (socket.EMI_smooth)
2155 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 2062 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2156 emask |= 0x4; 2063 emask |= 0x4;
2157 2064
2158 /* Middle face */ 2065 /* Middle face */
2159 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 2066 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2160 mask |= 0x2; 2067 mask |= 0x2;
2161 2068
2162 if (socket.EMI_smooth) 2069 if (socket.EMI_smooth)
2163 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 2070 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2164 emask |= 0x2; 2071 emask |= 0x2;
2165 2072
2166 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 2073 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2167 { 2074 {
2168 if (lastcell.faces[0] != pl->face->number) 2075 if (lastcell.faces[0] != pl->face->number)
2169 { 2076 {
2170 lastcell.faces[0] = pl->face->number; 2077 lastcell.faces[0] = pl->face->number;
2171 mask |= 0x1; 2078 mask |= 0x1;
2079
2172 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 2080 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2173 esrv_send_face (&socket, pl->face->number, 0); 2081 esrv_send_face (&socket, pl->face->number, 0);
2174 SockList_AddShort (&sl, pl->face->number); 2082
2083 sl << uint16 (pl->face->number);
2175 } 2084 }
2176 } 2085 }
2177 /* Top face */
2178 else 2086 else
2179 { 2087 {
2088 /* Top face */
2180 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 2089 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2181 mask |= 0x1; 2090 mask |= 0x1;
2091
2182 if (socket.EMI_smooth) 2092 if (socket.EMI_smooth)
2183 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 2093 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2184 {
2185 emask |= 0x1; 2094 emask |= 0x1;
2186 }
2187 } 2095 }
2096
2188 /* Check to see if we are in fact sending anything for this 2097 /* Check to see if we are in fact sending anything for this
2189 * space by checking the mask. If so, update the mask. 2098 * space by checking the mask. If so, update the mask.
2190 * if not, reset the len to that from before adding the mask 2099 * if not, reset the len to that from before adding the mask
2191 * value, so we don't send those bits. 2100 * value, so we don't send those bits.
2192 */ 2101 */
2193 if (mask & 0xf) 2102 if (mask & 0xf)
2194 {
2195 sl.buf[oldlen + 1] = mask & 0xff; 2103 sl[oldlen + 1] = mask & 0xff;
2196 }
2197 else 2104 else
2198 {
2199 sl.len = oldlen; 2105 sl.reset (oldlen);
2200 } 2106
2201 if (emask & 0xf) 2107 if (emask & 0xf)
2202 {
2203 esl.buf[eoldlen + 1] = emask & 0xff; 2108 esl[eoldlen + 1] = emask & 0xff;
2204 }
2205 else 2109 else
2206 {
2207 esl.len = eoldlen; 2110 esl.reset (eoldlen);
2208 }
2209 } /* else this is a viewable space */ 2111 } /* else this is a viewable space */
2210 } /* for x loop */ 2112 } /* for x loop */
2211 } /* for y loop */ 2113 } /* for y loop */
2212 2114
2213 /* Verify that we in fact do need to send this */ 2115 /* Verify that we in fact do need to send this */
2214 if (socket.ext_mapinfos) 2116 if (socket.ext_mapinfos)
2215 { 2117 {
2216 if (!(sl.len > startlen || socket.sent_scroll)) 2118 if (!(sl.length () > startlen || socket.sent_scroll))
2217 { 2119 {
2218 /* No map data will follow, so don't say the client 2120 /* No map data will follow, so don't say the client
2219 * it doesn't need draw! 2121 * it doesn't need draw!
2220 */ 2122 */
2221 ewhatflag &= (~EMI_NOREDRAW); 2123 ewhatflag &= (~EMI_NOREDRAW);
2222 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2124 esl[ewhatstart + 1] = ewhatflag & 0xff;
2223 } 2125 }
2224 2126
2225 if (esl.len > estartlen) 2127 if (esl.length () > estartlen)
2226 Send_With_Handling (&socket, &esl); 2128 socket.send_packet (esl);
2227
2228 free (esl.buf);
2229 } 2129 }
2230 2130
2231 if (sl.len > startlen || socket.sent_scroll) 2131 if (sl.length () > startlen || socket.sent_scroll)
2232 { 2132 {
2233 Send_With_Handling (&socket, &sl); 2133 socket.send_packet (sl);
2234 socket.sent_scroll = 0; 2134 socket.sent_scroll = 0;
2235 } 2135 }
2236
2237 free (sl.buf);
2238} 2136}
2239 2137
2240/** 2138/**
2241 * Draws client map. 2139 * Draws client map.
2242 */ 2140 */
2247 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 2145 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2248 New_Face *face, *floor; 2146 New_Face *face, *floor;
2249 New_Face *floor2; 2147 New_Face *floor2;
2250 int d, mflags; 2148 int d, mflags;
2251 struct Map newmap; 2149 struct Map newmap;
2252 mapstruct *m, *pm; 2150 maptile *m, *pm;
2253 2151
2254 if (pl->type != PLAYER) 2152 if (pl->type != PLAYER)
2255 { 2153 {
2256 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 2154 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257 return; 2155 return;
2266 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2164 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2267 return; 2165 return;
2268 2166
2269 memset (&newmap, 0, sizeof (struct Map)); 2167 memset (&newmap, 0, sizeof (struct Map));
2270 2168
2271 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2169 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2272 { 2170 {
2273 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2171 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2274 { 2172 {
2275 ax = i; 2173 ax = i;
2276 ay = j; 2174 ay = j;
2277 m = pm; 2175 m = pm;
2278 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2176 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2293 { 2191 {
2294 update_los (pl); 2192 update_los (pl);
2295 pl->contr->do_los = 0; 2193 pl->contr->do_los = 0;
2296 } 2194 }
2297 2195
2298 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2299 {
2300 /* Big maps need a different drawing mechanism to work */ 2196 /* Big maps need a different drawing mechanism to work */
2301 draw_client_map1 (pl); 2197 draw_client_map1 (pl);
2302 return;
2303 }
2304
2305 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2306 {
2307 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2308 }
2309
2310 /* j and i are the y and x coordinates of the real map (which is
2311 * basically some number of spaces around the player)
2312 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2313 * left corner) and are thus disconnected from the map values.
2314 * Subtract 1 from the max values so that we properly handle cases where
2315 * player has specified an even map. Otherwise, we try to send them too
2316 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2317 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2318 * odd, this still works fine.
2319 */
2320 ay = 0;
2321 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2322 {
2323 ax = 0;
2324 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2325 {
2326
2327 d = pl->contr->blocked_los[ax][ay];
2328 /* note the out_of_map and d>3 checks are both within the same
2329 * negation check.
2330 */
2331 nx = i;
2332 ny = j;
2333 m = get_map_from_coord (pm, &nx, &ny);
2334 if (m && d < 4)
2335 {
2336 face = GET_MAP_FACE (m, nx, ny, 0);
2337 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2338 floor = GET_MAP_FACE (m, nx, ny, 2);
2339
2340 /* If all is blank, send a blank face. */
2341 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2342 {
2343 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2344 }
2345 else
2346 { /* actually have something interesting */
2347 /* send the darkness mask, if any. */
2348 if (d && pl->contr->socket.darkness)
2349 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2350
2351 if (face && face != blank_face)
2352 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2353 if (floor2 && floor2 != blank_face)
2354 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2355 if (floor && floor != blank_face)
2356 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357 }
2358 } /* Is a valid space */
2359 }
2360 }
2361 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362
2363 check_map_change (pl->contr);
2364} 2198}
2365 2199
2366 2200
2367/*****************************************************************************/ 2201/*****************************************************************************/
2368 2202
2374 2208
2375/*****************************************************************************/ 2209/*****************************************************************************/
2376void 2210void
2377send_plugin_custom_message (object *pl, char *buf) 2211send_plugin_custom_message (object *pl, char *buf)
2378{ 2212{
2379 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2213 pl->contr->socket->send_packet (buf);
2380} 2214}
2381 2215
2382/** 2216/**
2383 * This sends the skill number to name mapping. We ignore 2217 * This sends the skill number to name mapping. We ignore
2384 * the params - we always send the same info no matter what. 2218 * the params - we always send the same info no matter what.
2385 */ 2219 */
2386void 2220void
2387send_skill_info (NewSocket * ns, char *params) 2221send_skill_info (client_socket *ns, char *params)
2388{ 2222{
2389 SockList sl; 2223 packet sl;
2390 int i; 2224 sl << "replyinfo skill_info\n";
2391 2225
2392 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394 for (i = 1; i < NUM_SKILLS; i++) 2226 for (int i = 1; i < NUM_SKILLS; i++)
2395 { 2227 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2396 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2228
2397 }
2398 sl.len = strlen ((char *) sl.buf);
2399 if (sl.len >= MAXSOCKBUF) 2229 if (sl.length () >= MAXSOCKBUF)
2400 { 2230 {
2401 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2231 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402 fatal (0); 2232 fatal (0);
2403 } 2233 }
2404 Send_With_Handling (ns, &sl); 2234
2405 free (sl.buf); 2235 ns->send_packet (sl);
2406} 2236}
2407 2237
2408/** 2238/**
2409 * This sends the spell path to name mapping. We ignore 2239 * This sends the spell path to name mapping. We ignore
2410 * the params - we always send the same info no matter what. 2240 * the params - we always send the same info no matter what.
2411 */ 2241 */
2412void 2242void
2413send_spell_paths (NewSocket * ns, char *params) 2243send_spell_paths (client_socket * ns, char *params)
2414{ 2244{
2415 SockList sl; 2245 packet sl;
2416 int i;
2417 2246
2418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2247 sl << "replyinfo spell_paths\n";
2419 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2248
2420 for (i = 0; i < NRSPELLPATHS; i++) 2249 for (int i = 0; i < NRSPELLPATHS; i++)
2421 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2250 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2422 sl.len = strlen ((char *) sl.buf); 2251
2423 if (sl.len >= MAXSOCKBUF) 2252 if (sl.length () >= MAXSOCKBUF)
2424 { 2253 {
2425 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2254 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426 fatal (0); 2255 fatal (0);
2427 } 2256 }
2428 Send_With_Handling (ns, &sl); 2257
2429 free (sl.buf); 2258 ns->send_packet (sl);
2430} 2259}
2431 2260
2432/** 2261/**
2433 * This looks for any spells the player may have that have changed their stats. 2262 * This looks for any spells the player may have that have changed their stats.
2434 * it then sends an updspell packet for each spell that has changed in this way 2263 * it then sends an updspell packet for each spell that has changed in this way
2435 */ 2264 */
2436void 2265void
2437esrv_update_spells (player *pl) 2266esrv_update_spells (player *pl)
2438{ 2267{
2439 SockList sl;
2440 int flags = 0;
2441 object *spell;
2442
2443 if (!pl->socket.monitor_spells) 2268 if (!pl->socket->monitor_spells)
2444 return; 2269 return;
2270
2445 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2271 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2446 { 2272 {
2447 if (spell->type == SPELL) 2273 if (spell->type == SPELL)
2448 { 2274 {
2275 int flags = 0;
2276
2449 /* check if we need to update it */ 2277 /* check if we need to update it */
2450 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2278 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451 { 2279 {
2452 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2280 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453 flags |= UPD_SP_MANA; 2281 flags |= UPD_SP_MANA;
2454 } 2282 }
2283
2455 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2284 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456 { 2285 {
2457 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2286 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458 flags |= UPD_SP_GRACE; 2287 flags |= UPD_SP_GRACE;
2459 } 2288 }
2289
2460 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2290 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461 { 2291 {
2462 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2292 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463 flags |= UPD_SP_DAMAGE; 2293 flags |= UPD_SP_DAMAGE;
2464 } 2294 }
2295
2465 if (flags != 0) 2296 if (flags)
2466 { 2297 {
2467 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2298 packet sl;
2468 strcpy ((char *) sl.buf, "updspell "); 2299
2469 sl.len = strlen ((char *) sl.buf); 2300 sl << "updspell "
2470 SockList_AddChar (&sl, flags); 2301 << uint8 (flags)
2471 SockList_AddInt (&sl, spell->count); 2302 << uint32 (spell->count);
2472 if (flags & UPD_SP_MANA) 2303
2473 SockList_AddShort (&sl, spell->last_sp); 2304 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2474 if (flags & UPD_SP_GRACE) 2305 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2475 SockList_AddShort (&sl, spell->last_grace); 2306 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2476 if (flags & UPD_SP_DAMAGE) 2307
2477 SockList_AddShort (&sl, spell->last_eat); 2308 pl->socket->send_packet (sl);
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf);
2481 } 2309 }
2482 } 2310 }
2483 } 2311 }
2484} 2312}
2485 2313
2486void 2314void
2487esrv_remove_spell (player *pl, object *spell) 2315esrv_remove_spell (player *pl, object *spell)
2488{ 2316{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 2317 if (!pl->socket->monitor_spells)
2492 return; 2318 return;
2319
2493 if (!pl || !spell || spell->env != pl->ob) 2320 if (!pl || !spell || spell->env != pl->ob)
2494 { 2321 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 2322 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 2323 return;
2497 } 2324 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2325
2499 strcpy ((char *) sl.buf, "delspell "); 2326 packet sl;
2500 sl.len = strlen ((char *) sl.buf); 2327
2501 SockList_AddInt (&sl, spell->count); 2328 sl << "delspell "
2502 Send_With_Handling (&pl->socket, &sl); 2329 << uint32 (spell->count);
2503 free (sl.buf); 2330
2331 pl->socket->send_packet (sl);
2504} 2332}
2505 2333
2506/* appends the spell *spell to the Socklist we will send the data to. */ 2334/* appends the spell *spell to the Socklist we will send the data to. */
2507static void 2335static void
2508append_spell (player *pl, SockList * sl, object *spell) 2336append_spell (player *pl, packet &sl, object *spell)
2509{ 2337{
2510 int len, i, skill = 0; 2338 int len, i, skill = 0;
2511 2339
2512 if (!(spell->name)) 2340 if (!(spell->name))
2513 { 2341 {
2514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2342 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515 return; 2343 return;
2516 } 2344 }
2517 SockList_AddInt (sl, spell->count); 2345
2518 SockList_AddShort (sl, spell->level);
2519 SockList_AddShort (sl, spell->casting_time);
2520 /* store costs and damage in the object struct, to compare to later */ 2346 /* store costs and damage in the object struct, to compare to later */
2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2347 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2348 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2349 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524 /* send the current values */
2525 SockList_AddShort (sl, spell->last_sp);
2526 SockList_AddShort (sl, spell->last_grace);
2527 SockList_AddShort (sl, spell->last_eat);
2528 2350
2529 /* figure out which skill it uses, if it uses one */ 2351 /* figure out which skill it uses, if it uses one */
2530 if (spell->skill) 2352 if (spell->skill)
2531 { 2353 {
2532 for (i = 1; i < NUM_SKILLS; i++) 2354 for (i = 1; i < NUM_SKILLS; i++)
2534 { 2356 {
2535 skill = i + CS_STAT_SKILLINFO; 2357 skill = i + CS_STAT_SKILLINFO;
2536 break; 2358 break;
2537 } 2359 }
2538 } 2360 }
2539 SockList_AddChar (sl, skill);
2540 2361
2541 SockList_AddInt (sl, spell->path_attuned); 2362 /* send the current values */
2363 sl << uint32 (spell->count)
2364 << uint16 (spell->level)
2365 << uint16 (spell->casting_time)
2366 << uint16 (spell->last_sp)
2367 << uint16 (spell->last_grace)
2368 << uint16 (spell->last_eat)
2369 << uint8 (skill)
2370 << uint32 (spell->path_attuned)
2542 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2371 << uint32 (spell->face ? spell->face->number : 0)
2543 2372 << data8 (spell->name)
2544 len = strlen (spell->name); 2373 << data16 (spell->msg);
2545 SockList_AddChar (sl, (char) len);
2546 memcpy (sl->buf + sl->len, spell->name, len);
2547 sl->len += len;
2548
2549 if (!spell->msg)
2550 {
2551 SockList_AddShort (sl, 0);
2552 }
2553 else
2554 {
2555 len = strlen (spell->msg);
2556 SockList_AddShort (sl, len);
2557 memcpy (sl->buf + sl->len, spell->msg, len);
2558 sl->len += len;
2559 }
2560} 2374}
2561 2375
2562/** 2376/**
2563 * This tells the client to add the spell *ob, if *ob is NULL, then add 2377 * This tells the client to add the spell *ob, if *ob is NULL, then add
2564 * all spells in the player's inventory. 2378 * all spells in the player's inventory.
2565 */ 2379 */
2566void 2380void
2567esrv_add_spells (player *pl, object *spell) 2381esrv_add_spells (player *pl, object *spell)
2568{ 2382{
2569 SockList sl;
2570
2571 if (!pl) 2383 if (!pl)
2572 { 2384 {
2573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2385 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574 return; 2386 return;
2575 } 2387 }
2388
2576 if (!pl->socket.monitor_spells) 2389 if (!pl->socket->monitor_spells)
2577 return; 2390 return;
2578 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2391
2579 strcpy ((char *) sl.buf, "addspell "); 2392 packet sl;
2580 sl.len = strlen ((char *) sl.buf); 2393
2394 sl << "addspell ";
2395
2581 if (!spell) 2396 if (!spell)
2582 { 2397 {
2583 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2398 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2584 { 2399 {
2585 /* were we to simply keep appending data here, we could exceed 2400 /* were we to simply keep appending data here, we could exceed
2595 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2410 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596 * like it will fix this 2411 * like it will fix this
2597 */ 2412 */
2598 if (spell->type != SPELL) 2413 if (spell->type != SPELL)
2599 continue; 2414 continue;
2415
2600 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2416 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601 { 2417 {
2602 Send_With_Handling (&pl->socket, &sl); 2418 pl->socket->send_packet (sl);
2603 strcpy ((char *) sl.buf, "addspell "); 2419
2604 sl.len = strlen ((char *) sl.buf); 2420 sl.reset ();
2421 sl << "addspell ";
2605 } 2422 }
2423
2606 append_spell (pl, &sl, spell); 2424 append_spell (pl, sl, spell);
2607 } 2425 }
2608 } 2426 }
2609 else if (spell->type != SPELL) 2427 else if (spell->type != SPELL)
2610 { 2428 {
2611 LOG (llevError, "Asked to send a non-spell object as a spell"); 2429 LOG (llevError, "Asked to send a non-spell object as a spell");
2612 return; 2430 return;
2613 } 2431 }
2614 else 2432 else
2615 append_spell (pl, &sl, spell); 2433 append_spell (pl, sl, spell);
2434
2616 if (sl.len >= MAXSOCKBUF) 2435 if (sl.length () >= MAXSOCKBUF)
2617 { 2436 {
2618 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2437 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619 fatal (0); 2438 fatal (0);
2620 } 2439 }
2440
2621 /* finally, we can send the packet */ 2441 /* finally, we can send the packet */
2622 Send_With_Handling (&pl->socket, &sl); 2442 pl->socket->send_packet (sl);
2623 free (sl.buf);
2624} 2443}
2444

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