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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:06 2006 UTC vs.
Revision 1.50 by root, Thu Dec 21 23:37:06 2006 UTC

1/*
2 * static char *rcsid_init_c =
3 * "$Id: request.C,v 1.1 2006/08/13 17:16:06 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001 Mark Wedel 4 Copyright (C) 2001 Mark Wedel
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
27*/ 22*/
28 23
29/** 24/**
30 * \file 25 * \file
31 * Client handling. 26 * Client handling.
43 * esrv_map_new starts updating the map 38 * esrv_map_new starts updating the map
44 * 39 *
45 * esrv_map_setbelow allows filling in all of the faces for the map. 40 * esrv_map_setbelow allows filling in all of the faces for the map.
46 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
47 * 42 *
48 * mapcellchanged, compactlayer, compactstack, perform the map compressing
49 * operations
50 *
51 * esrv_map_doneredraw finishes the map update, and ships across the
52 * map updates.
53 *
54 * esrv_map_scroll tells the client to scroll the map, and does similarily
55 * for the locally cached copy.
56 */ 43 */
57 44
58#include <global.h> 45#include <global.h>
59#include <sproto.h> 46#include <sproto.h>
60 47
61#include <newclient.h>
62#include <newserver.h>
63#include <living.h> 48#include <living.h>
64#include <commands.h> 49#include <commands.h>
65 50
66/* This block is basically taken from socket.c - I assume if it works there, 51/* This block is basically taken from socket.c - I assume if it works there,
67 * it should work here. 52 * it should work here.
68 */ 53 */
69#ifndef WIN32 /* ---win32 exclude unix headers */
70#include <sys/types.h> 54#include <sys/types.h>
71#include <sys/time.h> 55#include <sys/time.h>
72#include <sys/socket.h> 56#include <sys/socket.h>
73#include <netinet/in.h> 57#include <netinet/in.h>
74#include <netdb.h> 58#include <netdb.h>
75#endif /* win32 */
76 59
77#ifdef HAVE_UNISTD_H
78#include <unistd.h> 60#include <unistd.h>
79#endif
80
81#ifdef HAVE_SYS_TIME_H
82#include <sys/time.h> 61#include <sys/time.h>
83#endif
84 62
85#include "sounds.h" 63#include "sounds.h"
86 64
87/** 65/**
88 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
89 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
90 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
91 * client. 69 * client.
92 */ 70 */
93short atnr_cs_stat[NROFATTACKS] = {CS_STAT_RES_PHYS, 71short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
94 CS_STAT_RES_MAG,CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
95 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
96 CS_STAT_RES_DRAIN, -1 /* weaponmagic */, 74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
97 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
98 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
99 CS_STAT_RES_FEAR, -1 /* Cancellation */, 77 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
100 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 78 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
101 -1 /* Chaos */, -1 /* Counterspell */, 79 -1 /* Chaos */ , -1 /* Counterspell */ ,
102 -1 /* Godpower */, CS_STAT_RES_HOLYWORD, 80 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
103 CS_STAT_RES_BLIND, 81 CS_STAT_RES_BLIND,
104 -1, /* Internal */ 82 -1, /* Internal */
105 -1, /* life stealing */ 83 -1, /* life stealing */
106 -1 /* Disease - not fully done yet */ 84 -1 /* Disease - not fully done yet */
107}; 85};
86
87static void
88socket_map_scroll (client *ns, int dx, int dy)
89{
90 struct Map newmap;
91 int x, y, mx, my;
92
93 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
94
95 /* If we are using the Map1aCmd, we may in fact send
96 * head information that is outside the viewable map.
97 * So set the mx,my to the max value we want to
98 * look for. Removed code to do so - it caused extra
99 * complexities for the client, and probably doesn't make
100 * that much difference in bandwidth.
101 */
102 mx = ns->mapx;
103 my = ns->mapy;
104
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them.
116 */
117 for (x = 0; x < mx; x++)
118 {
119 for (y = 0; y < my; y++)
120 {
121 if (x >= ns->mapx || y >= ns->mapy)
122 /* clear cells outside the viewable area */
123 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
124 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
125 /* clear newly visible tiles within the viewable area */
126 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
127 else
128 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
129 }
130 }
131
132 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
133
134 /* Make sure that the next "map1" command will be sent (even if it is
135 * empty).
136 */
137 ns->sent_scroll = 1;
138}
139
140static void
141clear_map (player *pl)
142{
143 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144
145 if (pl->ns->newmapcmd == 1)
146 pl->ns->send_packet ("newmap");
147
148 pl->ns->floorbox_reset ();
149}
108 150
109/** check for map change and send new map data */ 151/** check for map change and send new map data */
110static void 152static void
111check_map_change (player *pl) 153check_map_change (player *pl)
112{ 154{
113 char buf[MAX_BUF]; /* eauugggh */ 155 client &socket = *pl->ns;
114
115 object *ob = pl->ob; 156 object *ob = pl->ob;
157 char buf[MAX_BUF]; /* eauugggh */
116 158
117 if (!pl->socket.mapinfocmd)
118 return;
119
120 if (pl->socket.current_map != ob->map) 159 if (socket.current_map != ob->map)
121 { 160 {
122 pl->socket.current_map = ob->map; 161 socket.current_map = ob->map;
123 162
163 clear_map (pl);
164
165 if (socket.mapinfocmd)
166 {
124 if (ob->map && ob->map->path [0]) 167 if (ob->map && ob->map->path[0])
125 { 168 {
126 int flags = 0; 169 int flags = 0;
127 170
128 if (ob->map->tile_path [0]) flags |= 1; 171 if (ob->map->tile_path[0])
172 flags |= 1;
129 if (ob->map->tile_path [1]) flags |= 2; 173 if (ob->map->tile_path[1])
174 flags |= 2;
130 if (ob->map->tile_path [2]) flags |= 4; 175 if (ob->map->tile_path[2])
176 flags |= 4;
131 if (ob->map->tile_path [3]) flags |= 8; 177 if (ob->map->tile_path[3])
178 flags |= 8;
132 179
133 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
134 flags, pl->socket.mapx / 2 - ob->x, pl->socket.mapy / 2 - ob->y, 181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
135 ob->map->width, ob->map->height, ob->map->path);
136 } 182 }
183 else
184 snprintf (buf, MAX_BUF, "mapinfo current");
185
186 socket.send_packet (buf);
187 }
188 }
189 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190 {
191 int dx = ob->x - socket.current_x;
192 int dy = ob->y - socket.current_y;
193
194 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
195 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
137 else 196 else
138 snprintf (buf, MAX_BUF, "mapinfo current"); 197 {
198 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
199 socket.floorbox_reset ();
200 }
201 }
139 202
140 Write_String_To_Socket (&pl->socket, buf, strlen (buf)); 203 socket.current_x = ob->x;
204 socket.current_y = ob->y;
205}
206
207/**
208 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide
210 * that information.
211 */
212void
213RequestInfo (char *buf, int len, client * ns)
214{
215 char *params = NULL, *cp;
216
217 /* No match */
218 char bigbuf[MAX_BUF];
219 int slen;
220
221 /* Set up replyinfo before we modify any of the buffers - this is used
222 * if we don't find a match.
223 */
224 strcpy (bigbuf, "replyinfo ");
225 slen = strlen (bigbuf);
226 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227
228 /* find the first space, make it null, and update the
229 * params pointer.
230 */
231 for (cp = buf; *cp != '\0'; cp++)
232 if (*cp == ' ')
233 {
234 *cp = '\0';
235 params = cp + 1;
236 break;
141 } 237 }
142}
143 238
239 if (!strcmp (buf, "image_info"))
240 send_image_info (ns, params);
241 else if (!strcmp (buf, "image_sums"))
242 send_image_sums (ns, params);
243 else if (!strcmp (buf, "skill_info"))
244 send_skill_info (ns, params);
245 else if (!strcmp (buf, "spell_paths"))
246 send_spell_paths (ns, params);
247 else
248 ns->send_packet (bigbuf, len);
249}
250
251void
144void ExtCmd (char *buf, int len, player *pl) 252ExtCmd (char *buf, int len, player *pl)
145{ 253{
146 execute_global_event (EVENT_EXTCMD, pl, buf, len); 254 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
147} 255}
148 256
257void
258ExtiCmd (char *buf, int len, client *ns)
259{
260 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
261}
262
263void
149void MapInfoCmd (char *buf, int len, player *pl) 264MapInfoCmd (char *buf, int len, player *pl)
150{ 265{
151 // <mapinfo tag spatial tile-path 266 // <mapinfo tag spatial tile-path
152 // >mapinfo tag spatial flags x y w h hash 267 // >mapinfo tag spatial flags x y w h hash
153 268
154 char bigbuf[MAX_BUF], *cp, *token; 269 char bigbuf[MAX_BUF], *token;
155 270
156 token = buf; 271 token = buf;
157 // copy token 272 // copy token
158 if (!(buf = strchr (buf, ' '))) 273 if (!(buf = strchr (buf, ' ')))
159 return; 274 return;
163 if (!strncmp (buf, "spatial ", 8)) 278 if (!strncmp (buf, "spatial ", 8))
164 { 279 {
165 buf += 8; 280 buf += 8;
166 281
167 // initial map and its origin 282 // initial map and its origin
168 mapstruct *map = pl->ob->map; 283 maptile *map = pl->ob->map;
169 sint16 dx, dy; 284 sint16 dx, dy;
170 int mapx = pl->socket.mapx / 2 - pl->ob->x; 285 int mapx = pl->ns->mapx / 2 - pl->ob->x;
171 int mapy = pl->socket.mapy / 2 - pl->ob->y; 286 int mapy = pl->ns->mapy / 2 - pl->ob->y;
172 int max_distance = 8; // limit maximum path length to something generous 287 int max_distance = 8; // limit maximum path length to something generous
173 288
174 while (*buf && map && max_distance) 289 while (*buf && map && max_distance)
175 { 290 {
176 int dir = *buf++; 291 int dir = *buf++;
177 292
178 switch (dir) 293 switch (dir)
179 { 294 {
180 case '1': 295 case '1':
296 dx = 0;
297 dy = -1;
181 dx = 0; dy = -1; map = get_map_from_coord (map, &dx, &dy); 298 map = get_map_from_coord (map, &dx, &dy);
182 map && (mapy -= map->height); 299 map && (mapy -= map->height);
183 break; 300 break;
184 case '2': 301 case '2':
185 mapx += map->width; 302 mapx += map->width;
303 dx = map->width;
304 dy = 0;
186 dx = map->width; dy = 0; map = get_map_from_coord (map, &dx, &dy); 305 map = get_map_from_coord (map, &dx, &dy);
187 break; 306 break;
188 case '3': 307 case '3':
189 mapy += map->height; 308 mapy += map->height;
309 dx = 0;
310 dy = map->height;
190 dx = 0; dy = map->height; map = get_map_from_coord (map, &dx, &dy); 311 map = get_map_from_coord (map, &dx, &dy);
191 break; 312 break;
192 case '4': 313 case '4':
314 dx = -1;
315 dy = 0;
193 dx = -1; dy = 0; map = get_map_from_coord (map, &dx, &dy); 316 map = get_map_from_coord (map, &dx, &dy);
194 map && (mapx -= map->width); 317 map && (mapx -= map->width);
195 break; 318 break;
196 } 319 }
197 320
198 --max_distance; 321 --max_distance;
199 } 322 }
200 323
201 if (!max_distance) 324 if (!max_distance)
202 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 325 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
203 else if (map && map->path [0]) 326 else if (map && map->path[0])
204 { 327 {
205 int flags = 0; 328 int flags = 0;
206 329
207 if (map->tile_path [0]) flags |= 1; 330 if (map->tile_path[0])
331 flags |= 1;
208 if (map->tile_path [1]) flags |= 2; 332 if (map->tile_path[1])
333 flags |= 2;
209 if (map->tile_path [2]) flags |= 4; 334 if (map->tile_path[2])
335 flags |= 4;
210 if (map->tile_path [3]) flags |= 8; 336 if (map->tile_path[3])
337 flags |= 8;
211 338
212 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", 339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
213 token, flags, mapx, mapy,
214 map->width, map->height, map->path);
215 } 340 }
216 else 341 else
217 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
218 } 343 }
219 else 344 else
220 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
221 346
222 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 347 pl->ns->send_packet (bigbuf);
223} 348}
224 349
225/** This is the Setup cmd - easy first implementation */ 350/** This is the Setup cmd - easy first implementation */
351void
226void SetUp(char *buf, int len, NewSocket *ns) 352SetUp (char *buf, int len, client * ns)
227{ 353{
228 int s, slen; 354 int s, slen;
229 char *cmd, *param, cmdback[HUGE_BUF]; 355 char *cmd, *param, cmdback[HUGE_BUF];
230 356
231 /* run through the cmds of setup 357 /* run through the cmds of setup
232 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... 358 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
233 * 359 *
234 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 360 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
235 * The client then must sort this out 361 * The client then must sort this out
236 */ 362 */
237 363
238 LOG(llevInfo,"Get SetupCmd:: %s\n", buf); 364 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
365
239 strcpy(cmdback,"setup"); 366 strcpy (cmdback, "setup");
240 for(s=0;s<len; ) { 367 for (s = 0; s < len; )
241 368 {
242 cmd = &buf[s]; 369 cmd = &buf[s];
243 370
244 /* find the next space, and put a null there */ 371 /* find the next space, and put a null there */
245 for(;buf[s] && buf[s] != ' ';s++) ; 372 for (; buf[s] && buf[s] != ' '; s++)
246 buf[s++]=0; 373 ;
374
375 buf[s++] = 0;
376
247 while (buf[s] == ' ') s++; 377 while (buf[s] == ' ')
378 s++;
248 379
249 if(s>=len) 380 if (s >= len)
250 break; 381 break;
251 382
252 param = &buf[s]; 383 param = &buf[s];
253 384
254 for(;buf[s] && buf[s] != ' ';s++) ; 385 for (; buf[s] && buf[s] != ' '; s++)
255 buf[s++]=0; 386 ;
387
388 buf[s++] = 0;
389
256 while (buf[s] == ' ') s++; 390 while (buf[s] == ' ')
257 391 s++;
392
258 slen = strlen(cmdback); 393 slen = strlen (cmdback);
259 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 394 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
260 safe_strcat(cmdback, cmd, &slen, HUGE_BUF); 395 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
261 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 396 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
262 397
263 if (!strcmp(cmd,"sound")) { 398 if (!strcmp (cmd, "sound"))
399 {
264 ns->sound = atoi(param); 400 ns->sound = atoi (param);
265 safe_strcat(cmdback, param, &slen, HUGE_BUF); 401 safe_strcat (cmdback, param, &slen, HUGE_BUF);
266 } 402 }
267 else if (!strcmp(cmd,"exp64")) { 403 else if (!strcmp (cmd, "exp64"))
404 {
268 ns->exp64 = atoi(param); 405 ns->exp64 = atoi (param);
269 safe_strcat(cmdback, param, &slen, HUGE_BUF); 406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
270 } else if (!strcmp(cmd, "spellmon")) { 408 else if (!strcmp (cmd, "spellmon"))
409 {
271 ns->monitor_spells = atoi(param); 410 ns->monitor_spells = atoi (param);
272 safe_strcat(cmdback, param, &slen, HUGE_BUF); 411 safe_strcat (cmdback, param, &slen, HUGE_BUF);
412 }
273 } else if (!strcmp(cmd,"darkness")) { 413 else if (!strcmp (cmd, "darkness"))
414 {
274 ns->darkness = atoi(param); 415 ns->darkness = atoi (param);
275 safe_strcat(cmdback, param, &slen, HUGE_BUF); 416 safe_strcat (cmdback, param, &slen, HUGE_BUF);
417 }
276 } else if (!strcmp(cmd,"map1cmd")) { 418 else if (!strcmp (cmd, "map1cmd"))
277 if (atoi(param)) ns->mapmode = Map1Cmd; 419 {
420 if (atoi (param))
421 ns->mapmode = Map1Cmd;
278 /* if beyond this size, need to use map1cmd no matter what */ 422 /* if beyond this size, need to use map1cmd no matter what */
279 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1Cmd; 423 if (ns->mapx > 11 || ns->mapy > 11)
424 ns->mapmode = Map1Cmd;
280 safe_strcat(cmdback, ns->mapmode == Map1Cmd?"1":"0", &slen, HUGE_BUF); 425 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
426 }
281 } else if (!strcmp(cmd,"map1acmd")) { 427 else if (!strcmp (cmd, "map1acmd"))
282 if (atoi(param)) ns->mapmode = Map1aCmd; 428 {
429 if (atoi (param))
430 ns->mapmode = Map1aCmd;
283 /* if beyond this size, need to use map1acmd no matter what */ 431 /* if beyond this size, need to use map1acmd no matter what */
284 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1aCmd; 432 if (ns->mapx > 11 || ns->mapy > 11)
433 ns->mapmode = Map1aCmd;
285 safe_strcat(cmdback, ns->mapmode == Map1aCmd?"1":"0", &slen, HUGE_BUF); 434 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
435 }
286 } else if (!strcmp(cmd,"newmapcmd")) { 436 else if (!strcmp (cmd, "newmapcmd"))
437 {
287 ns->newmapcmd= atoi(param); 438 ns->newmapcmd = atoi (param);
288 safe_strcat(cmdback, param, &slen, HUGE_BUF); 439 safe_strcat (cmdback, param, &slen, HUGE_BUF);
289// } else if (!strcmp(cmd,"plugincmd")) { 440// } else if (!strcmp(cmd,"plugincmd")) {
290// ns->plugincmd = atoi(param); 441// ns->plugincmd = atoi(param);
291// safe_strcat(cmdback, param, &slen, HUGE_BUF); 442// safe_strcat(cmdback, param, &slen, HUGE_BUF);
443 }
292 } else if (!strcmp(cmd,"mapinfocmd")) { 444 else if (!strcmp (cmd, "mapinfocmd"))
445 {
293 ns->mapinfocmd = atoi(param); 446 ns->mapinfocmd = atoi (param);
294 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 447 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
448 }
295 } else if (!strcmp(cmd,"extcmd")) { 449 else if (!strcmp (cmd, "extcmd"))
450 {
296 ns->extcmd = atoi(param); 451 ns->extcmd = atoi (param);
297 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 452 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
453 }
454 else if (!strcmp (cmd, "extmap"))
455 {
456 ns->extmap = atoi (param);
457 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
458 }
298 } else if (!strcmp(cmd,"facecache")) { 459 else if (!strcmp (cmd, "facecache"))
460 {
299 ns->facecache = atoi(param); 461 ns->facecache = atoi (param);
300 safe_strcat(cmdback, param, &slen, HUGE_BUF); 462 safe_strcat (cmdback, param, &slen, HUGE_BUF);
463 }
301 } else if (!strcmp(cmd,"faceset")) { 464 else if (!strcmp (cmd, "faceset"))
465 {
302 char tmpbuf[20]; 466 char tmpbuf[20];
303 int q = atoi(param); 467 int q = atoi (param);
304 468
305 if (is_valid_faceset(q)) 469 if (is_valid_faceset (q))
306 ns->faceset=q; 470 ns->faceset = q;
307 sprintf(tmpbuf,"%d", ns->faceset); 471 sprintf (tmpbuf, "%d", ns->faceset);
308 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 472 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
309 /* if the client is using faceset, it knows about image2 command */ 473 /* if the client is using faceset, it knows about image2 command */
310 ns->image2=1; 474 ns->image2 = 1;
475 }
311 } else if (!strcmp(cmd,"itemcmd")) { 476 else if (!strcmp (cmd, "itemcmd"))
477 {
312 /* Version of the item protocol command to use. Currently, 478 /* Version of the item protocol command to use. Currently,
313 * only supported versions are 1 and 2. Using a numeric 479 * only supported versions are 1 and 2. Using a numeric
314 * value will make it very easy to extend this in the future. 480 * value will make it very easy to extend this in the future.
315 */ 481 */
316 char tmpbuf[20]; 482 char tmpbuf[20];
317 int q = atoi(param); 483 int q = atoi (param);
318 if (q<1 || q>2) { 484
319 strcpy(tmpbuf,"FALSE"); 485 if (q < 1 || q > 2)
320 } else { 486 {
321 ns->itemcmd = q; 487 strcpy (tmpbuf, "FALSE");
488 }
489 else
490 {
491 ns->itemcmd = q;
322 sprintf(tmpbuf,"%d", ns->itemcmd); 492 sprintf (tmpbuf, "%d", ns->itemcmd);
323 } 493 }
324 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 494 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
495 }
325 } else if (!strcmp(cmd,"mapsize")) { 496 else if (!strcmp (cmd, "mapsize"))
497 {
326 int x, y=0; 498 int x, y = 0;
327 char tmpbuf[MAX_BUF], *cp; 499 char tmpbuf[MAX_BUF], *cp;
328 500
329 x = atoi(param); 501 x = atoi (param);
330 for (cp = param; *cp!=0; cp++) 502 for (cp = param; *cp != 0; cp++)
331 if (*cp == 'x' || *cp == 'X') { 503 if (*cp == 'x' || *cp == 'X')
332 y = atoi(cp+1); 504 {
333 break; 505 y = atoi (cp + 1);
334 } 506 break;
507 }
335 if (x < 9 || y < 9 || x>MAP_CLIENT_X || y > MAP_CLIENT_Y) { 508 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
509 {
336 sprintf(tmpbuf," %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 510 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
337 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 511 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
338 } else { 512 }
339 ns->mapx = x; 513 else
340 ns->mapy = y; 514 {
515 ns->mapx = x;
516 ns->mapy = y;
341 /* better to send back what we are really using and not the 517 /* better to send back what we are really using and not the
342 * param as given to us in case it gets parsed differently. 518 * param as given to us in case it gets parsed differently.
343 */ 519 */
344 sprintf(tmpbuf,"%dx%d", x,y); 520 sprintf (tmpbuf, "%dx%d", x, y);
345 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 521 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
346 /* If beyond this size and still using orig map command, need to 522 /* If beyond this size and still using orig map command, need to
347 * go to map1cmd. 523 * go to map1cmd.
348 */ 524 */
349 if ((x>11 || y>11) && ns->mapmode == Map0Cmd) ns->mapmode = Map1Cmd; 525 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
350 } 526 ns->mapmode = Map1Cmd;
527 }
528 }
351 } else if (!strcmp(cmd,"extendedMapInfos")) { 529 else if (!strcmp (cmd, "extendedMapInfos"))
530 {
352 /* Added by tchize 531 /* Added by tchize
353 * prepare to use the mapextended command 532 * prepare to use the mapextended command
354 */ 533 */
355 char tmpbuf[20]; 534 char tmpbuf[20];
535
356 ns->ext_mapinfos = (atoi(param)); 536 ns->ext_mapinfos = (atoi (param));
357 sprintf(tmpbuf,"%d", ns->ext_mapinfos); 537 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
358 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 538 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
539 }
359 } else if (!strcmp(cmd,"extendedTextInfos")) { 540 else if (!strcmp (cmd, "extendedTextInfos"))
541 {
360 /* Added by tchize 542 /* Added by tchize
361 * prepare to use the extended text commands 543 * prepare to use the extended text commands
362 * Client toggle this to non zero to get exttext 544 * Client toggle this to non zero to get exttext
363 */ 545 */
364 char tmpbuf[20]; 546 char tmpbuf[20];
365 547
366 ns->has_readable_type = (atoi(param)); 548 ns->has_readable_type = (atoi (param));
367 sprintf(tmpbuf,"%d", ns->has_readable_type); 549 sprintf (tmpbuf, "%d", ns->has_readable_type);
368 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 550 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
369 } else { 551 }
552 else
553 {
370 /* Didn't get a setup command we understood - 554 /* Didn't get a setup command we understood -
371 * report a failure to the client. 555 * report a failure to the client.
372 */ 556 */
373 safe_strcat(cmdback, "FALSE", &slen, HUGE_BUF); 557 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
374 } 558 }
375 } /* for processing all the setup commands */ 559 } /* for processing all the setup commands */
560
376 LOG(llevInfo,"SendBack SetupCmd:: %s\n", cmdback); 561 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
377 Write_String_To_Socket(ns, cmdback, strlen(cmdback)); 562 ns->send_packet (cmdback);
378} 563}
379 564
380/** 565/**
381 * The client has requested to be added to the game. 566 * The client has requested to be added to the game.
382 * This is what takes care of it. We tell the client how things worked out. 567 * This is what takes care of it. We tell the client how things worked out.
383 * I am not sure if this file is the best place for this function. however, 568 * I am not sure if this file is the best place for this function. however,
384 * it either has to be here or init_sockets needs to be exported. 569 * it either has to be here or init_sockets needs to be exported.
385 */ 570 */
571void
386void AddMeCmd(char *buf, int len, NewSocket *ns) 572AddMeCmd (char *buf, int len, client * ns)
387{ 573{
388 Settings oldsettings; 574 if (INVOKE_CLIENT (ADDME, ns))
389 oldsettings=settings; 575 return;
390 if (ns->status != Ns_Add || add_player(ns)) { 576
391 Write_String_To_Socket(ns, "addme_failed",12); 577 if (ns->pl || add_player (ns))
392 } else { 578 ns->send_packet ("addme_failed");
393 /* Basically, the add_player copies the socket structure into 579 else
394 * the player structure, so this one (which is from init_sockets) 580 ns->send_packet ("addme_success");
395 * is not needed anymore. The write below should still work, as the
396 * stuff in ns is still relevant.
397 */
398 Write_String_To_Socket(ns, "addme_success",13);
399 socket_info.nconns--;
400 ns->status = Ns_Avail;
401 }
402 settings=oldsettings;
403} 581}
404 582
405/** Reply to ExtendedInfos command */ 583/** Reply to ExtendedInfos command */
584void
406void ToggleExtendedInfos (char *buf, int len, NewSocket *ns){ 585ToggleExtendedInfos (char *buf, int len, client * ns)
586{
407 char cmdback[MAX_BUF]; 587 char cmdback[MAX_BUF];
408 char command[50]; 588 char command[50];
409 int info,nextinfo; 589 int info, nextinfo;
590
410 cmdback[0]='\0'; 591 cmdback[0] = '\0';
411 nextinfo=0; 592 nextinfo = 0;
593
412 while (1){ 594 while (1)
595 {
413 /* 1. Extract an info*/ 596 /* 1. Extract an info */
414 info=nextinfo; 597 info = nextinfo;
598
415 while ( (info<len) && (buf[info]==' ') ) info++; 599 while ((info < len) && (buf[info] == ' '))
600 info++;
601
416 if (info>=len) 602 if (info >= len)
417 break; 603 break;
604
418 nextinfo=info+1; 605 nextinfo = info + 1;
606
419 while ( (nextinfo<len) && (buf[nextinfo]!=' ') ) 607 while ((nextinfo < len) && (buf[nextinfo] != ' '))
420 nextinfo++; 608 nextinfo++;
609
421 if (nextinfo-info>=49) /*Erroneous info asked*/ 610 if (nextinfo - info >= 49) /*Erroneous info asked */
422 continue; 611 continue;
612
423 strncpy (command,&(buf[info]),nextinfo-info); 613 strncpy (command, &(buf[info]), nextinfo - info);
424 command[nextinfo-info]='\0'; 614
425 /* 2. Interpret info*/ 615 /* 2. Interpret info */
426 if (!strcmp("smooth",command)){ 616 if (!strcmp ("smooth", command))
427 /* Toggle smoothing*/ 617 /* Toggle smoothing */
428 ns->EMI_smooth=!ns->EMI_smooth; 618 ns->EMI_smooth = !ns->EMI_smooth;
429 }else{ 619 else
430 /*bad value*/ 620 /*bad value */;
431 } 621
432 /*3. Next info*/ 622 /*3. Next info */
433 } 623 }
624
434 strcpy (cmdback,"ExtendedInfoSet"); 625 strcpy (cmdback, "ExtendedInfoSet");
626
435 if (ns->EMI_smooth){ 627 if (ns->EMI_smooth)
628 {
436 strcat (cmdback," "); 629 strcat (cmdback, " ");
437 strcat (cmdback,"smoothing"); 630 strcat (cmdback, "smoothing");
438 } 631 }
439 Write_String_To_Socket(ns, cmdback,strlen(cmdback)); 632
633 ns->send_packet (cmdback);
440} 634}
635
441/* 636/*
442#define MSG_TYPE_BOOK 1 637#define MSG_TYPE_BOOK 1
443#define MSG_TYPE_CARD 2 638#define MSG_TYPE_CARD 2
444#define MSG_TYPE_PAPER 3 639#define MSG_TYPE_PAPER 3
445#define MSG_TYPE_SIGN 4 640#define MSG_TYPE_SIGN 4
446#define MSG_TYPE_MONUMENT 5 641#define MSG_TYPE_MONUMENT 5
447#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 642#define MSG_TYPE_SCRIPTED_DIALOG 6*/
643
448/** Reply to ExtendedInfos command */ 644/** Reply to ExtendedInfos command */
645void
449void ToggleExtendedText (char *buf, int len, NewSocket *ns){ 646ToggleExtendedText (char *buf, int len, client * ns)
647{
450 char cmdback[MAX_BUF]; 648 char cmdback[MAX_BUF];
451 char temp[10]; 649 char temp[10];
452 char command[50]; 650 char command[50];
453 int info,nextinfo,i,flag; 651 int info, nextinfo, i, flag;
652
454 cmdback[0]='\0'; 653 cmdback[0] = '\0';
654
455 nextinfo=0; 655 nextinfo = 0;
456 while (1){ 656 while (1)
657 {
457 /* 1. Extract an info*/ 658 /* 1. Extract an info */
458 info=nextinfo; 659 info = nextinfo;
660
459 while ( (info<len) && (buf[info]==' ') ) info++; 661 while ((info < len) && (buf[info] == ' '))
662 info++;
663
460 if (info>=len) 664 if (info >= len)
461 break; 665 break;
666
462 nextinfo=info+1; 667 nextinfo = info + 1;
668
463 while ( (nextinfo<len) && (buf[nextinfo]!=' ') ) 669 while ((nextinfo < len) && (buf[nextinfo] != ' '))
464 nextinfo++; 670 nextinfo++;
671
465 if (nextinfo-info>=49) /*Erroneous info asked*/ 672 if (nextinfo - info >= 49) /*Erroneous info asked */
466 continue; 673 continue;
674
467 strncpy (command,&(buf[info]),nextinfo-info); 675 strncpy (command, &(buf[info]), nextinfo - info);
468 command[nextinfo-info]='\0'; 676 command[nextinfo - info] = '\0';
469 /* 2. Interpret info*/ 677 /* 2. Interpret info */
470 i = sscanf(command,"%d",&flag); 678 i = sscanf (command, "%d", &flag);
679
471 if ( (i==1) && (flag>0) && (flag<=MSG_TYPE_LAST)) 680 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
472 ns->supported_readables|=(1<<flag); 681 ns->supported_readables |= (1 << flag);
473 /*3. Next info*/ 682 /*3. Next info */
474 } 683 }
684
475 /* Send resulting state */ 685 /* Send resulting state */
476 strcpy (cmdback,"ExtendedTextSet"); 686 strcpy (cmdback, "ExtendedTextSet");
687
477 for (i=0;i<=MSG_TYPE_LAST;i++) 688 for (i = 0; i <= MSG_TYPE_LAST; i++)
478 if (ns->supported_readables &(1<<i)){ 689 if (ns->supported_readables & (1 << i))
690 {
479 strcat (cmdback," "); 691 strcat (cmdback, " ");
480 snprintf(temp,sizeof(temp),"%d",i); 692 snprintf (temp, sizeof (temp), "%d", i);
481 strcat (cmdback,temp); 693 strcat (cmdback, temp);
482 } 694 }
483 Write_String_To_Socket(ns, cmdback,strlen(cmdback)); 695
696 ns->send_packet (cmdback);
484} 697}
485 698
486/** 699/**
487 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 700 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
488 * Basically, it makes no sense to wait for the client to request a 701 * Basically, it makes no sense to wait for the client to request a
489 * a piece of data from us that we know the client wants. So 702 * a piece of data from us that we know the client wants. So
490 * if we know the client wants it, might as well push it to the 703 * if we know the client wants it, might as well push it to the
491 * client. 704 * client.
492 */ 705 */
493static void SendSmooth(NewSocket *ns, uint16 face) { 706static void
707SendSmooth (client *ns, uint16 face)
708{
494 uint16 smoothface; 709 uint16 smoothface;
495 unsigned char reply[MAX_BUF];
496 SockList sl;
497 710
498 /* If we can't find a face, return and set it so we won't try to send this 711 /* If we can't find a face, return and set it so we won't try to send this
499 * again. 712 * again.
500 */ 713 */
501 if ((!FindSmooth (face, &smoothface)) && 714 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
502 (!FindSmooth ( smooth_face->number, &smoothface))) { 715 {
503 716
504 LOG(llevError,"could not findsmooth for %d. Neither default (%s)\n",face,smooth_face->name); 717 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
505 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 718 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
506 return; 719 return;
507 } 720 }
508 721
509 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 722 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
510 esrv_send_face(ns, smoothface, 0); 723 esrv_send_face (ns, smoothface, 0);
511 724
512 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 725 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
513 726
514 sl.buf=reply; 727 packet sl ("smooth");
515 strcpy((char*)sl.buf,"smooth "); 728
516 sl.len=strlen((char*)sl.buf); 729 sl << uint16 (face)
517 SockList_AddShort(&sl, face); 730 << uint16 (smoothface);
518 SockList_AddShort(&sl, smoothface); 731
519 Send_With_Handling(ns, &sl); 732 ns->send_packet (sl);
520} 733}
521 734
522 /** 735 /**
523 * Tells client the picture it has to use 736 * Tells client the picture it has to use
524 * to smooth a picture number given as argument. 737 * to smooth a picture number given as argument.
525 */ 738 */
739void
526void AskSmooth (char *buf, int len, NewSocket *ns){ 740AskSmooth (char *buf, int len, client *ns)
527 uint16 facenbr; 741{
528 742 SendSmooth (ns, atoi (buf));
529 facenbr=atoi (buf);
530 SendSmooth(ns, facenbr);
531} 743}
532
533
534
535
536 744
537/** 745/**
538 * This handles the general commands from the client (ie, north, fire, cast, 746 * This handles the general commands from the client (ie, north, fire, cast,
539 * etc.) 747 * etc.)
540 */ 748 */
749void
541void PlayerCmd(char *buf, int len, player *pl) 750PlayerCmd (char *buf, int len, player *pl)
542{ 751{
543
544 /* The following should never happen with a proper or honest client.
545 * Therefore, the error message doesn't have to be too clear - if
546 * someone is playing with a hacked/non working client, this gives them
547 * an idea of the problem, but they deserve what they get
548 */
549 if (pl->state!=ST_PLAYING) {
550 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
551 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
552 return;
553 }
554 /* Check if there is a count. In theory, a zero count could also be 752 /* Check if there is a count. In theory, a zero count could also be
555 * sent, so check for that also. 753 * sent, so check for that also.
556 */ 754 */
557 if (atoi(buf) || buf[0]=='0') { 755 if (atoi (buf) || buf[0] == '0')
756 {
558 pl->count=atoi((char*)buf); 757 pl->count = atoi ((char *) buf);
758
559 buf=strchr(buf,' '); /* advance beyond the numbers */ 759 buf = strchr (buf, ' '); /* advance beyond the numbers */
560 if (!buf) { 760 if (!buf)
561#ifdef ESRV_DEBUG
562 LOG(llevDebug,"PlayerCmd: Got count but no command.\n");
563#endif
564 return; 761 return;
565 } 762
566 buf++; 763 buf++;
567 } 764 }
568 /* This should not happen anymore. */ 765
569 if (pl->ob->speed_left<-1.0) {
570 LOG(llevError,"Player has negative time - shouldn't do command.\n");
571 }
572 /* In c_new.c */
573 execute_newserver_command(pl->ob, (char*)buf); 766 execute_newserver_command (pl->ob, (char *) buf);
767
574 /* Perhaps something better should be done with a left over count. 768 /* Perhaps something better should be done with a left over count.
575 * Cleaning up the input should probably be done first - all actions 769 * Cleaning up the input should probably be done first - all actions
576 * for the command that issued the count should be done before any other 770 * for the command that issued the count should be done before any other
577 * commands. 771 * commands.
578 */ 772 */
579
580 pl->count=0; 773 pl->count = 0;
581
582} 774}
583 775
584 776
585/** 777/**
586 * This handles the general commands from the client (ie, north, fire, cast, 778 * This handles the general commands from the client (ie, north, fire, cast,
587 * etc.). It is a lot like PlayerCmd above, but is called with the 779 * etc.). It is a lot like PlayerCmd above, but is called with the
588 * 'ncom' method which gives more information back to the client so it 780 * 'ncom' method which gives more information back to the client so it
589 * can throttle. 781 * can throttle.
590 */ 782 */
783void
591void NewPlayerCmd(uint8 *buf, int len, player *pl) 784NewPlayerCmd (char *buf, int len, player *pl)
592{ 785{
593 int time,repeat; 786 if (len <= 6)
594 short packet; 787 {
595 unsigned char command[MAX_BUF];
596 SockList sl;
597
598 if (len < 7) {
599 LOG(llevDebug,"Corrupt ncom command <%s> not long enough - discarding\n", buf); 788 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
600 return; 789 return;
601 } 790 }
602 791
603 packet = GetShort_String(buf); 792 uint16 cmdid = net_uint16 ((uint8 *)buf);
604 repeat = GetInt_String(buf+2); 793 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
794
605 /* -1 is special - no repeat, but don't update */ 795 /* -1 is special - no repeat, but don't update */
606 if (repeat!=-1) { 796 if (repeat != -1)
607 pl->count=repeat; 797 pl->count = repeat;
608 }
609 if ((len-4) >= MAX_BUF) len=MAX_BUF-5;
610 798
611 strncpy((char*)command, (char*)buf+6, len-4); 799 buf += 6; //len -= 6;
612 command[len-4]='\0';
613 800
614 /* The following should never happen with a proper or honest client.
615 * Therefore, the error message doesn't have to be too clear - if
616 * someone is playing with a hacked/non working client, this gives them
617 * an idea of the problem, but they deserve what they get
618 */
619 if (pl->state!=ST_PLAYING) {
620 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
621 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
622 return;
623 }
624
625 /* This should not happen anymore. */
626 if (pl->ob->speed_left<-1.0) {
627 LOG(llevError,"Player has negative time - shouldn't do command.\n");
628 }
629 /* In c_new.c */
630 execute_newserver_command(pl->ob, (char*)command); 801 execute_newserver_command (pl->ob, buf);
802
631 /* Perhaps something better should be done with a left over count. 803 /* Perhaps something better should be done with a left over count.
632 * Cleaning up the input should probably be done first - all actions 804 * Cleaning up the input should probably be done first - all actions
633 * for the command that issued the count should be done before any other 805 * for the command that issued the count should be done before any other
634 * commands. 806 * commands.
635 */ 807 */
636 pl->count=0; 808 pl->count = 0;
637 809
810 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
811 int time = FABS (pl->ob->speed) < 0.001
812 ? time = MAX_TIME * 100
813 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
814
638 /* Send confirmation of command execution now */ 815 /* Send confirmation of command execution now */
639 sl.buf = command; 816 packet sl ("comc");
640 strcpy((char*)sl.buf,"comc "); 817 sl << uint16 (cmdid) << uint32 (time);
641 sl.len=5; 818 pl->ns->send_packet (sl);
642 SockList_AddShort(&sl,packet);
643 if (FABS(pl->ob->speed) < 0.001) time=MAX_TIME * 100;
644 else
645 time = ( int )( MAX_TIME/ FABS(pl->ob->speed) );
646 SockList_AddInt(&sl,time);
647 Send_With_Handling(&pl->socket, &sl);
648} 819}
649
650 820
651/** This is a reply to a previous query. */ 821/** This is a reply to a previous query. */
822void
652void ReplyCmd(char *buf, int len, player *pl) 823ReplyCmd (char *buf, int len, client *ns)
653{ 824{
825 if (ns->state == ST_CUSTOM)
826 {
827 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
828 return;
829 }
830
831 if (!ns->pl)
832 return; //TODO: depends on the exact reply we are after
833 //TODO: but right now, we always have a ns->pl
834
835 player *pl = ns->pl;
836
654 /* This is to synthesize how the data would be stored if it 837 /* This is to synthesize how the data would be stored if it
655 * was normally entered. A bit of a hack, and should be cleaned up 838 * was normally entered. A bit of a hack, and should be cleaned up
656 * once all the X11 code is removed from the server. 839 * once all the X11 code is removed from the server.
657 * 840 *
658 * We pass 13 to many of the functions because this way they 841 * We pass 13 to many of the functions because this way they
659 * think it was the carriage return that was entered, and the 842 * think it was the carriage return that was entered, and the
660 * function then does not try to do additional input. 843 * function then does not try to do additional input.
661 */ 844 */
662 snprintf(pl->write_buf, sizeof(pl->write_buf), ":%s", buf); 845 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
663 846
664 /* this avoids any hacking here */ 847 /* this avoids any hacking here */
848
849 switch (ns->state)
665 850 {
666 switch (pl->state) {
667 case ST_PLAYING: 851 case ST_PLAYING:
668 LOG(llevError,"Got reply message with ST_PLAYING input state\n"); 852 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
669 break;
670
671 case ST_PLAY_AGAIN:
672 /* We can check this for return value (2==quit). Maybe we
673 * should, and do something appropriate?
674 */
675 receive_play_again(pl->ob, buf[0]);
676 break;
677
678 case ST_ROLL_STAT:
679 key_roll_stat(pl->ob,buf[0]);
680 break;
681
682 case ST_CHANGE_CLASS:
683
684 key_change_class(pl->ob, buf[0]);
685 break; 853 break;
686 854
855 case ST_PLAY_AGAIN:
856 /* We can check this for return value (2==quit). Maybe we
857 * should, and do something appropriate?
858 */
859 receive_play_again (pl->ob, buf[0]);
860 break;
861
862 case ST_ROLL_STAT:
863 key_roll_stat (pl->ob, buf[0]);
864 break;
865
866 case ST_CHANGE_CLASS:
867 key_change_class (pl->ob, buf[0]);
868 break;
869
687 case ST_CONFIRM_QUIT: 870 case ST_CONFIRM_QUIT:
688 key_confirm_quit(pl->ob, buf[0]); 871 key_confirm_quit (pl->ob, buf[0]);
689 break; 872 break;
690 873
691 case ST_CONFIGURE: 874 case ST_CONFIGURE:
692 LOG(llevError,"In client input handling, but into configure state\n"); 875 LOG (llevError, "In client input handling, but into configure state\n");
693 pl->state = ST_PLAYING; 876 ns->state = ST_PLAYING;
694 break; 877 break;
695 878
696 case ST_GET_NAME: 879 case ST_GET_NAME:
697 receive_player_name(pl->ob,13); 880 receive_player_name (pl->ob, 13);
698 break; 881 break;
699 882
700 case ST_GET_PASSWORD: 883 case ST_GET_PASSWORD:
701 case ST_CONFIRM_PASSWORD: 884 case ST_CONFIRM_PASSWORD:
702 receive_player_password(pl->ob,13); 885 receive_player_password (pl->ob, 13);
703 break; 886 break;
704 887
705 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 888 case ST_GET_PARTY_PASSWORD: /* Get password for party */
706 receive_party_password(pl->ob,13); 889 receive_party_password (pl->ob, 13);
707 break; 890 break;
708 891
709 default: 892 default:
710 LOG(llevError,"Unknown input state: %d\n", pl->state); 893 LOG (llevError, "Unknown input state: %d\n", ns->state);
711 } 894 }
712} 895}
713 896
714/** 897/**
715 * Client tells its version. If there is a mismatch, we close the 898 * Client tells its version. If there is a mismatch, we close the
716 * socket. In real life, all we should care about is the client having 899 * socket. In real life, all we should care about is the client having
717 * something older than the server. If we assume the client will be 900 * something older than the server. If we assume the client will be
718 * backwards compatible, having it be a later version should not be a 901 * backwards compatible, having it be a later version should not be a
719 * problem. 902 * problem.
720 */ 903 */
904void
721void VersionCmd(char *buf, int len,NewSocket *ns) 905VersionCmd (char *buf, int len, client * ns)
722{ 906{
723 char *cp;
724 char version_warning[256];
725
726 if (!buf) { 907 if (!buf)
908 {
727 LOG(llevError, "CS: received corrupted version command\n"); 909 LOG (llevError, "CS: received corrupted version command\n");
728 return; 910 return;
729 } 911 }
730 912
731 ns->cs_version = atoi(buf); 913 ns->cs_version = atoi (buf);
732 ns->sc_version = ns->cs_version; 914 ns->sc_version = ns->cs_version;
915
916 LOG (llevDebug, "connection from client <%s>\n", buf);
917
918
919 //TODO: should log here just for statistics
920
733 if (VERSION_CS != ns->cs_version) { 921 //if (VERSION_CS != ns->cs_version)
734#ifdef ESRV_DEBUG 922 // unchecked;
735 LOG(llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS,ns->cs_version); 923
736#endif
737 }
738 cp = strchr(buf+1,' '); 924 char *cp = strchr (buf + 1, ' ');
739 if (!cp) return; 925 if (!cp)
926 return;
927
740 ns->sc_version = atoi(cp); 928 ns->sc_version = atoi (cp);
929
741 if (VERSION_SC != ns->sc_version) { 930 //if (VERSION_SC != ns->sc_version)
742#ifdef ESRV_DEBUG 931 // unchecked;
743 LOG(llevDebug, "CS: scversion mismatch (%d,%d)\n",VERSION_SC,ns->sc_version); 932
744#endif
745 }
746 cp = strchr(cp+1, ' '); 933 cp = strchr (cp + 1, ' ');
934
747 if (cp) { 935 if (cp)
748 LOG(llevDebug,"CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 936 {
937 assign (ns->version, cp + 1);
749 938
750 /* This is first implementation - i skip all beta DX clients with it 939 if (ns->sc_version < 1026)
751 * Add later stuff here for other clients 940 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
752 */ 941 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
753
754 /* these are old dxclients */
755 /* Version 1024 added support for singular + plural name values -
756 * requiing this minimal value reduces complexity of that code, and it
757 * has been around for a long time.
758 */
759 if(!strcmp(" CF DX CLIENT", cp) || ns->sc_version < 1024 )
760 {
761 sprintf(version_warning,"drawinfo %d %s", NDI_RED, "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
762 Write_String_To_Socket(ns, version_warning, strlen(version_warning));
763 }
764
765 } 942 }
766} 943}
767 944
768/** sound related functions. */ 945/** sound related functions. */
769 946void
770void SetSound(char *buf, int len, NewSocket *ns) 947SetSound (char *buf, int len, client * ns)
771{ 948{
772 ns->sound = atoi(buf); 949 ns->sound = atoi (buf);
773} 950}
774 951
775/** client wants the map resent */ 952/** client wants the map resent */
776 953
954void
777void MapRedrawCmd(char *buf, int len, player *pl) 955MapRedrawCmd (char *buf, int len, player *pl)
778{ 956{
779/* This function is currently disabled; just clearing the map state results in 957/* This function is currently disabled; just clearing the map state results in
780 * display errors. It should clear the cache and send a newmap command. 958 * display errors. It should clear the cache and send a newmap command.
781 * Unfortunately this solution does not work because some client versions send 959 * Unfortunately this solution does not work because some client versions send
782 * a mapredraw command after receiving a newmap command. 960 * a mapredraw command after receiving a newmap command.
783 */ 961 */
784#if 0
785 /* Okay, this is MAJOR UGLY. but the only way I know how to
786 * clear the "cache"
787 */
788 memset(&pl->socket.lastmap, 0, sizeof(struct Map));
789 draw_client_map(pl->ob);
790#endif
791} 962}
792
793/** Newmap command */
794void MapNewmapCmd( player *pl)
795{
796 if( pl->socket.newmapcmd == 1) {
797 memset(&pl->socket.lastmap, 0, sizeof(pl->socket.lastmap));
798 Write_String_To_Socket( &pl->socket, "newmap", 6);
799 }
800 pl->socket.current_map = 0;
801}
802
803
804 963
805/** 964/**
806 * Moves an object (typically, container to inventory). 965 * Moves an object (typically, container to inventory).
807 * syntax is: move (to) (tag) (nrof) 966 * syntax is: move (to) (tag) (nrof)
808 */ 967 */
968void
809void MoveCmd(char *buf, int len,player *pl) 969MoveCmd (char *buf, int len, player *pl)
810{ 970{
811 int vals[3], i; 971 int vals[3], i;
812 972
813 /* A little funky here. We only cycle for 2 records, because 973 /* A little funky here. We only cycle for 2 records, because
814 * we obviously am not going to find a space after the third 974 * we obviously are not going to find a space after the third
815 * record. Perhaps we should just replace this with a 975 * record. Perhaps we should just replace this with a
816 * sscanf? 976 * sscanf?
817 */ 977 */
818 for (i=0; i<2; i++) { 978 for (i = 0; i < 2; i++)
979 {
819 vals[i]=atoi(buf); 980 vals[i] = atoi (buf);
981
820 if (!(buf = strchr(buf, ' '))) { 982 if (!(buf = strchr (buf, ' ')))
983 {
821 LOG(llevError,"Incomplete move command: %s\n", buf); 984 LOG (llevError, "Incomplete move command: %s\n", buf);
822 return; 985 return;
823 } 986 }
824 buf++; 987
988 buf++;
825 } 989 }
990
826 vals[2]=atoi(buf); 991 vals[2] = atoi (buf);
827 992
828/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 993/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
829 esrv_move_object(pl->ob,vals[0], vals[1], vals[2]); 994 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
830} 995}
831
832
833 996
834/****************************************************************************** 997/******************************************************************************
835 * 998 *
836 * Start of commands the server sends to the client. 999 * Start of commands the server sends to the client.
837 * 1000 *
839 1002
840/** 1003/**
841 * Asks the client to query the user. This way, the client knows 1004 * Asks the client to query the user. This way, the client knows
842 * it needs to send something back (vs just printing out a message) 1005 * it needs to send something back (vs just printing out a message)
843 */ 1006 */
1007void
844void send_query(NewSocket *ns, uint8 flags, char *text) 1008send_query (client *ns, uint8 flags, char *text)
845{ 1009{
846 char buf[MAX_BUF];
847
848 sprintf(buf,"query %d %s", flags, text?text:""); 1010 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
849 Write_String_To_Socket(ns, buf, strlen(buf));
850} 1011}
851 1012
852#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1013#define AddIfInt64(Old,New,Type) if (Old != New) {\
853 Old = New; \ 1014 Old = New; \
854 SockList_AddChar(&sl, Type); \ 1015 sl << uint8 (Type) << uint64 (New); \
855 SockList_AddInt64(&sl, New); \ 1016 }
856 }
857 1017
858#define AddIfInt(Old,New,Type) if (Old != New) {\ 1018#define AddIfInt(Old,New,Type) if (Old != New) {\
859 Old = New; \ 1019 Old = New; \
860 SockList_AddChar(&sl, Type); \ 1020 sl << uint8 (Type) << uint32 (New); \
861 SockList_AddInt(&sl, New); \ 1021 }
862 }
863 1022
864#define AddIfShort(Old,New,Type) if (Old != New) {\ 1023#define AddIfShort(Old,New,Type) if (Old != New) {\
865 Old = New; \ 1024 Old = New; \
866 SockList_AddChar(&sl, Type); \ 1025 sl << uint8 (Type) << uint16 (New); \
867 SockList_AddShort(&sl, New); \ 1026 }
868 }
869 1027
870#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1028#define AddIfFloat(Old,New,Type) if (Old != New) {\
871 Old = New; \ 1029 Old = New; \
872 SockList_AddChar(&sl, Type); \ 1030 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
873 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\ 1031 }
874 }
875 1032
876#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1033#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
877 if (Old) free(Old);\ 1034 free(Old); Old = strdup (New);\
878 Old = strdup_local(New);\ 1035 sl << uint8 (Type) << data8 (New); \
879 SockList_AddChar(&sl, Type); \ 1036 }
880 SockList_AddChar(&sl, ( char )strlen(New)); \
881 strcpy((char*)sl.buf + sl.len, New); \
882 sl.len += strlen(New); \
883 }
884 1037
885/** 1038/**
886 * Sends a statistics update. We look at the old values, 1039 * Sends a statistics update. We look at the old values,
887 * and only send what has changed. Stat mapping values are in newclient.h 1040 * and only send what has changed. Stat mapping values are in newclient.h
888 * Since this gets sent a lot, this is actually one of the few binary 1041 * Since this gets sent a lot, this is actually one of the few binary
889 * commands for now. 1042 * commands for now.
890 */ 1043 */
1044void
891void esrv_update_stats(player *pl) 1045esrv_update_stats (player *pl)
892{ 1046{
893 SockList sl;
894 char buf[MAX_BUF]; 1047 char buf[MAX_BUF];
895 uint16 flags; 1048 uint16 flags;
896 1049
897 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1050 packet sl ("stats");
898 strcpy((char*)sl.buf,"stats "); 1051
899 sl.len=strlen((char*)sl.buf); 1052 if (pl->ob)
900 1053 {
901 if(pl->ob != NULL)
902 {
903 AddIfShort(pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1054 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
904 AddIfShort(pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1055 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
905 AddIfShort(pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1056 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
906 AddIfShort(pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1057 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
907 AddIfShort(pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1058 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
908 AddIfShort(pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1059 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
909 AddIfShort(pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1060 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
910 AddIfShort(pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT); 1061 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
911 AddIfShort(pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW); 1062 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
912 AddIfShort(pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1063 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
913 AddIfShort(pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1064 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
914 AddIfShort(pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1065 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
915 AddIfShort(pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1066 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
916 }
917 if(pl->socket.exp64) {
918 uint8 s;
919 for(s=0;s<NUM_SKILLS;s++) {
920 if (pl->last_skill_ob[s] &&
921 pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) {
922
923 /* Always send along the level if exp changes. This is only
924 * 1 extra byte, but keeps processing simpler.
925 */
926 SockList_AddChar(&sl, ( char )( s + CS_STAT_SKILLINFO ));
927 SockList_AddChar(&sl, ( char )pl->last_skill_ob[s]->level);
928 SockList_AddInt64(&sl, pl->last_skill_ob[s]->stats.exp);
929 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
930 } 1067 }
931 } 1068
932 } 1069 if (pl->ns->exp64)
933 if (pl->socket.exp64) { 1070 for (int s = 0; s < NUM_SKILLS; s++)
1071 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1072 {
1073 /* Always send along the level if exp changes. This is only
1074 * 1 extra byte, but keeps processing simpler.
1075 */
1076 sl << uint8 (s + CS_STAT_SKILLINFO)
1077 << uint8 (pl->last_skill_ob[s]->level)
1078 << uint64 (pl->last_skill_ob[s]->stats.exp);
1079
1080 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1081 }
1082
1083 if (pl->ns->exp64)
934 AddIfInt64(pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1084 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
935 } else { 1085 else
936 AddIfInt(pl->last_stats.exp, ( int )pl->ob->stats.exp, CS_STAT_EXP); 1086 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
937 } 1087
938 AddIfShort(pl->last_level, ( char )pl->ob->level, CS_STAT_LEVEL); 1088 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
939 AddIfShort(pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1089 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
940 AddIfShort(pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1090 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
941 AddIfShort(pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1091 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
942 AddIfFloat(pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1092 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
943 AddIfShort(pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1093 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
944 AddIfFloat(pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1094 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
945 AddIfInt(pl->last_weight_limit, (sint32)weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1095 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
946 flags=0; 1096 flags = 0;
947 if (pl->fire_on) flags |=SF_FIREON;
948 if (pl->run_on) flags |= SF_RUNON;
949 1097
1098 if (pl->fire_on)
1099 flags |= SF_FIREON;
1100
1101 if (pl->run_on)
1102 flags |= SF_RUNON;
1103
950 AddIfShort(pl->last_flags, flags, CS_STAT_FLAGS); 1104 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1105
951 if (pl->socket.sc_version<1025) { 1106 if (pl->ns->sc_version < 1025)
952 AddIfShort(pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1107 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
953 } else { 1108 else
954 int i;
955
956 for (i=0; i<NROFATTACKS; i++) { 1109 for (int i = 0; i < NROFATTACKS; i++)
1110 {
957 /* Skip ones we won't send */ 1111 /* Skip ones we won't send */
958 if (atnr_cs_stat[i]==-1) continue; 1112 if (atnr_cs_stat[i] == -1)
1113 continue;
1114
959 AddIfShort(pl->last_resist[i], pl->ob->resist[i], ( char )atnr_cs_stat[i]); 1115 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
960 }
961 } 1116 }
1117
962 if (pl->socket.monitor_spells) { 1118 if (pl->ns->monitor_spells)
1119 {
963 AddIfInt(pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1120 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
964 AddIfInt(pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1121 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
965 AddIfInt(pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1122 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
966 } 1123 }
1124
967 rangetostring(pl->ob, buf); /* we want use the new fire & run system in new client */ 1125 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
968 AddIfString(pl->socket.stats.range, buf, CS_STAT_RANGE); 1126 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE);
969 set_title(pl->ob, buf); 1127 set_title (pl->ob, buf);
970 AddIfString(pl->socket.stats.title, buf, CS_STAT_TITLE); 1128 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE);
971 1129
972 /* Only send it away if we have some actual data */ 1130 /* Only send it away if we have some actual data */
973 if (sl.len>6) { 1131 if (sl.length () > 6)
974#ifdef ESRV_DEBUG 1132 pl->ns->send_packet (sl);
975 LOG(llevDebug,"Sending stats command, %d bytes long.\n", sl.len);
976#endif
977 Send_With_Handling(&pl->socket, &sl);
978 }
979 free(sl.buf);
980} 1133}
981
982 1134
983/** 1135/**
984 * Tells the client that here is a player it should start using. 1136 * Tells the client that here is a player it should start using.
985 */ 1137 */
1138void
986void esrv_new_player(player *pl, uint32 weight) 1139esrv_new_player (player *pl, uint32 weight)
987{ 1140{
988 SockList sl;
989
990 pl->last_weight = weight; 1141 pl->last_weight = weight;
991 1142
992 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1143 packet sl ("player");
993 1144
994 strcpy((char*)sl.buf,"player "); 1145 sl << uint32 (pl->ob->count)
995 sl.len=strlen((char*)sl.buf); 1146 << uint32 (weight)
996 SockList_AddInt(&sl, pl->ob->count); 1147 << uint32 (pl->ob->face->number)
997 SockList_AddInt(&sl, weight); 1148 << data8 (pl->ob->name);
998 SockList_AddInt(&sl, pl->ob->face->number);
999 1149
1000 SockList_AddChar(&sl, ( char )strlen(pl->ob->name)); 1150 pl->ns->send_packet (sl);
1001 strcpy((char*)sl.buf+sl.len, pl->ob->name);
1002 sl.len += strlen(pl->ob->name);
1003
1004 Send_With_Handling(&pl->socket, &sl);
1005 free(sl.buf);
1006 SET_FLAG(pl->ob, FLAG_CLIENT_SENT); 1151 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1007} 1152}
1008
1009 1153
1010/** 1154/**
1011 * Need to send an animation sequence to the client. 1155 * Need to send an animation sequence to the client.
1012 * We will send appropriate face commands to the client if we haven't 1156 * We will send appropriate face commands to the client if we haven't
1013 * sent them the face yet (this can become quite costly in terms of 1157 * sent them the face yet (this can become quite costly in terms of
1014 * how much we are sending - on the other hand, this should only happen 1158 * how much we are sending - on the other hand, this should only happen
1015 * when the player logs in and picks stuff up. 1159 * when the player logs in and picks stuff up.
1016 */ 1160 */
1161void
1017void esrv_send_animation(NewSocket *ns, short anim_num) 1162esrv_send_animation (client * ns, short anim_num)
1018{ 1163{
1019 SockList sl;
1020 int i;
1021
1022 /* Do some checking on the anim_num we got. Note that the animations 1164 /* Do some checking on the anim_num we got. Note that the animations
1023 * are added in contigous order, so if the number is in the valid 1165 * are added in contigous order, so if the number is in the valid
1024 * range, it must be a valid animation. 1166 * range, it must be a valid animation.
1025 */ 1167 */
1026 if (anim_num < 0 || anim_num > num_animations) { 1168 if (anim_num < 0 || anim_num > num_animations)
1169 {
1027 LOG(llevError,"esrv_send_anim (%d) out of bounds??\n",anim_num); 1170 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1028 return; 1171 return;
1029 } 1172 }
1030 1173
1031 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 1174 packet sl ("anim");
1032 strcpy((char*)sl.buf, "anim "); 1175
1033 sl.len=5; 1176 sl << uint16 (anim_num)
1034 SockList_AddShort(&sl, anim_num); 1177 << uint16 (0); /* flags - not used right now */
1035 SockList_AddShort(&sl, 0); /* flags - not used right now */ 1178
1036 /* Build up the list of faces. Also, send any information (ie, the 1179 /* Build up the list of faces. Also, send any information (ie, the
1037 * the face itself) down to the client. 1180 * the face itself) down to the client.
1038 */ 1181 */
1039 for (i=0; i<animations[anim_num].num_animations; i++) { 1182 for (int i = 0; i < animations[anim_num].num_animations; i++)
1183 {
1040 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1184 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1041 esrv_send_face(ns,animations[anim_num].faces[i],0); 1185 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1186
1042 SockList_AddShort(&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1187 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1043 } 1188 }
1044 Send_With_Handling(ns, &sl); 1189
1045 free(sl.buf); 1190 ns->send_packet (sl);
1191
1046 ns->anims_sent[anim_num] = 1; 1192 ns->anims_sent[anim_num] = 1;
1047} 1193}
1048 1194
1049 1195
1050/****************************************************************************** 1196/******************************************************************************
1051 * 1197 *
1055 1201
1056/** 1202/**
1057 * This adds face_num to a map cell at x,y. If the client doesn't have 1203 * This adds face_num to a map cell at x,y. If the client doesn't have
1058 * the face yet, we will also send it. 1204 * the face yet, we will also send it.
1059 */ 1205 */
1060static void esrv_map_setbelow(NewSocket *ns, int x,int y, 1206static void
1061 short face_num, struct Map *newmap) 1207esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1062{ 1208{
1063 if(newmap->cells[x][y].count >= MAP_LAYERS) { 1209 if (newmap->cells[x][y].count >= MAP_LAYERS)
1210 {
1211 //TODO: one or the other, can't both have abort and return, verify and act
1064 LOG(llevError,"Too many faces in map cell %d %d\n",x,y); 1212 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1065 return; 1213 return;
1066 abort(); 1214 abort ();
1067 } 1215 }
1216
1068 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1217 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1069 newmap->cells[x][y].count ++; 1218 newmap->cells[x][y].count++;
1219
1070 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1220 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1071 esrv_send_face(ns,face_num,0); 1221 esrv_send_face (ns, face_num, 0);
1072} 1222}
1073
1074struct LayerCell {
1075 uint16 xy;
1076 short face;
1077};
1078
1079struct MapLayer {
1080 int count;
1081 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1082};
1083
1084/** Checkes if map cells have changed */
1085static int mapcellchanged(NewSocket *ns,int i,int j, struct Map *newmap)
1086{
1087 int k;
1088
1089 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1090 return 1;
1091 for(k=0;k<newmap->cells[i][j].count;k++) {
1092 if (ns->lastmap.cells[i][j].faces[k] !=
1093 newmap->cells[i][j].faces[k]) {
1094 return 1;
1095 }
1096 }
1097 return 0;
1098}
1099
1100/**
1101 * Basically, what this does is pack the data into layers.
1102 * cnum is the client number, cur is the the buffer we put all of
1103 * this data into. we return the end of the data. layers is
1104 * how many layers of data we should back.
1105 */
1106static uint8 *compactlayer(NewSocket *ns, unsigned char *cur, int numlayers,
1107 struct Map *newmap)
1108{
1109 int x,y,k;
1110 int face;
1111 unsigned char *fcur;
1112 struct MapLayer layers[MAP_LAYERS];
1113
1114 for(k = 0;k<MAP_LAYERS;k++)
1115 layers[k].count = 0;
1116 fcur = cur;
1117 for(x=0;x<ns->mapx;x++) {
1118 for(y=0;y<ns->mapy;y++) {
1119 if (!mapcellchanged(ns,x,y,newmap))
1120 continue;
1121 if (newmap->cells[x][y].count == 0) {
1122 *cur = x*ns->mapy+y; /* mark empty space */
1123 cur++;
1124 continue;
1125 }
1126 for(k=0;k<newmap->cells[x][y].count;k++) {
1127 layers[k].lcells[layers[k].count].xy = x*ns->mapy+y;
1128 layers[k].lcells[layers[k].count].face =
1129 newmap->cells[x][y].faces[k];
1130 layers[k].count++;
1131 }
1132 }
1133 }
1134 /* If no data, return now. */
1135 if (fcur == cur && layers[0].count == 0)
1136 return cur;
1137 *cur = 255; /* mark end of explicitly cleared cells */
1138 cur++;
1139 /* First pack by layers. */
1140 for(k=0;k<numlayers;k++) {
1141 if (layers[k].count == 0)
1142 break; /* once a layer is entirely empty, no layer below it can
1143 have anything in it either */
1144 /* Pack by entries in thie layer */
1145 for(x=0;x<layers[k].count;) {
1146 fcur = cur;
1147 *cur = layers[k].lcells[x].face >> 8;
1148 cur++;
1149 *cur = layers[k].lcells[x].face & 0xFF;
1150 cur++;
1151 face = layers[k].lcells[x].face;
1152 /* Now, we back the redundant data into 1 byte xy pairings */
1153 for(y=x;y<layers[k].count;y++) {
1154 if (layers[k].lcells[y].face == face) {
1155 *cur = ( uint8 )layers[k].lcells[y].xy;
1156 cur++;
1157 layers[k].lcells[y].face = -1;
1158 }
1159 }
1160 *(cur-1) = *(cur-1) | 128; /* mark for end of xy's; 11*11 < 128 */
1161 /* forward over the now redundant data */
1162 while(x < layers[k].count &&
1163 layers[k].lcells[x].face == -1)
1164 x++;
1165 }
1166 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1167 }
1168 return cur;
1169}
1170
1171static void esrv_map_doneredraw(NewSocket *ns, struct Map *newmap)
1172{
1173 static long frames,bytes,tbytes,tframes;
1174 char *cur;
1175 SockList sl;
1176
1177
1178 sl.buf=(unsigned char*)malloc(MAXSOCKBUF);
1179 strcpy((char*)sl.buf,"map ");
1180 sl.len=strlen((char*)sl.buf);
1181
1182 cur = (char *) compactlayer(ns,(unsigned char*) sl.buf+sl.len,MAP_LAYERS,newmap);
1183 sl.len=cur-(char*)sl.buf;
1184
1185/* LOG(llevDebug, "Sending map command.\n");*/
1186
1187 if (sl.len>( int )strlen("map ") || ns->sent_scroll) {
1188 /* All of this is just accounting stuff */
1189 if (tframes>100) {
1190 tframes = tbytes = 0;
1191 }
1192 tframes++;
1193 frames++;
1194 tbytes += sl.len;
1195 bytes += sl.len;
1196 memcpy(&ns->lastmap,newmap,sizeof(struct Map));
1197 Send_With_Handling(ns, &sl);
1198 ns->sent_scroll = 0;
1199 }
1200 free(sl.buf);
1201}
1202
1203 1223
1204/** Clears a map cell */ 1224/** Clears a map cell */
1225static void
1205static void map_clearcell(struct MapCell *cell, int face0, int face1, int face2, int count) 1226map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1206{ 1227{
1207 cell->count=count;
1208 cell->faces[0] = face0; 1228 cell->faces[0] = face0;
1209 cell->faces[1] = face1; 1229 cell->faces[1] = face1;
1210 cell->faces[2] = face2; 1230 cell->faces[2] = face2;
1231 cell->count = count;
1232 cell->stat_hp = 0;
1233 cell->flags = 0;
1234 cell->player = 0;
1211} 1235}
1212 1236
1213#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1237#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1214#define MAX_LAYERS 3 1238#define MAX_LAYERS 3
1215 1239
1216/* Using a global really isn't a good approach, but saves the over head of 1240/* Using a global really isn't a good approach, but saves the over head of
1217 * allocating and deallocating such a block of data each time run through, 1241 * allocating and deallocating such a block of data each time run through,
1218 * and saves the space of allocating this in the socket object when we only 1242 * and saves the space of allocating this in the socket object when we only
1219 * need it for this cycle. If the serve is ever threaded, this needs to be 1243 * need it for this cycle. If the server is ever threaded, this needs to be
1220 * re-examined. 1244 * re-examined.
1221 */ 1245 */
1222
1223static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1246static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1224 1247
1225/** 1248/**
1226 * Returns true if any of the heads for this 1249 * Returns true if any of the heads for this
1227 * space is set. Returns false if all are blank - this is used 1250 * space is set. Returns false if all are blank - this is used
1228 * for empty space checking. 1251 * for empty space checking.
1229 */ 1252 */
1230static inline int have_head(int ax, int ay) { 1253static inline int
1231 1254have_head (int ax, int ay)
1255{
1232 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1256 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1233 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || 1257 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1234 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) return 1;
1235 return 0; 1258 return 1;
1259
1260 return 0;
1236} 1261}
1237 1262
1238/** 1263/**
1239 * check_head is a bit simplistic version of update_space below. 1264 * check_head is a bit simplistic version of update_space below.
1240 * basically, it only checks the that the head on space ax,ay at layer 1265 * basically, it only checks the that the head on space ax,ay at layer
1241 * needs to get sent - if so, it adds the data, sending the head 1266 * needs to get sent - if so, it adds the data, sending the head
1242 * if needed, and returning 1. If this no data needs to get 1267 * if needed, and returning 1. If this no data needs to get
1243 * sent, it returns zero. 1268 * sent, it returns zero.
1244 */ 1269 */
1245static inline int check_head(SockList *sl, NewSocket *ns, int ax, int ay, int layer) 1270static int
1271check_head (packet &sl, client &ns, int ax, int ay, int layer)
1246{ 1272{
1247 short face_num; 1273 short face_num;
1248 1274
1249 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1275 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1250 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1276 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1251 else 1277 else
1252 face_num = 0; 1278 face_num = 0;
1253 1279
1254 if (face_num != ns->lastmap.cells[ax][ay].faces[layer]) { 1280 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1255 SockList_AddShort(sl, face_num); 1281 {
1282 sl << uint16 (face_num);
1256 if (face_num && !(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1283 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1257 esrv_send_face(ns, face_num, 0); 1284 esrv_send_face (&ns, face_num, 0);
1285
1258 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1286 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1259 ns->lastmap.cells[ax][ay].faces[layer] = face_num; 1287 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1260 return 1; 1288 return 1;
1261 } 1289 }
1262 1290
1263 return 0; /* No change */ 1291 return 0; /* No change */
1264} 1292}
1265 1293
1266/** 1294/**
1267 * Removes the need to replicate the same code for each layer. 1295 * Removes the need to replicate the same code for each layer.
1268 * this returns true if this space is now in fact different than 1296 * this returns true if this space is now in fact different than
1280 * numbers the spaces differently - I think this was a leftover from 1308 * numbers the spaces differently - I think this was a leftover from
1281 * the map command, where the faces stack up. Sinces that is no longer 1309 * the map command, where the faces stack up. Sinces that is no longer
1282 * the case, it seems to make more sense to have these layer values 1310 * the case, it seems to make more sense to have these layer values
1283 * actually match. 1311 * actually match.
1284 */ 1312 */
1285 1313static int
1286static inline int update_space(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1314update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1287{ 1315{
1288 object *ob, *head; 1316 object *ob, *head;
1289 uint16 face_num; 1317 uint16 face_num;
1290 int bx, by,i; 1318 int bx, by, i;
1291 1319
1292 /* If there is a multipart object stored away, treat that as more important. 1320 /* If there is a multipart object stored away, treat that as more important.
1293 * If not, then do the normal processing. 1321 * If not, then do the normal processing.
1294 */ 1322 */
1295
1296 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1323 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1297 1324
1298 /* Check to see if this head is part of the set of objects 1325 /* Check to see if this head is part of the set of objects
1299 * we would normally send for this space. If so, then 1326 * we would normally send for this space. If so, then
1300 * don't use the head value. We need to do the check 1327 * don't use the head value. We need to do the check
1301 * here and not when setting up the heads[] value for two reasons - 1328 * here and not when setting up the heads[] value for two reasons -
1302 * 1) the heads[] values will get used even if the space is not visible. 1329 * 1) the heads[] values will get used even if the space is not visible.
1303 * 2) its possible the head is not on the same map as a part, and I'd 1330 * 2) its possible the head is not on the same map as a part, and I'd
1304 * rather not need to do the map translation overhead. 1331 * rather not need to do the map translation overhead.
1305 * 3) We need to do some extra checking to make sure that we will 1332 * 3) We need to do some extra checking to make sure that we will
1306 * otherwise send the image as this layer, eg, either it matches 1333 * otherwise send the image as this layer, eg, either it matches
1307 * the head value, or is not multipart. 1334 * the head value, or is not multipart.
1308 */ 1335 */
1309 if (head && !head->more) { 1336 if (head && !head->more)
1337 {
1310 for (i=0; i<MAP_LAYERS; i++) { 1338 for (i = 0; i < MAP_LAYERS; i++)
1339 {
1311 ob = GET_MAP_FACE_OBJ(mp, mx, my, i); 1340 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1312 if (!ob) continue; 1341 if (!ob)
1342 continue;
1313 1343
1314 if (ob->head) ob=ob->head; 1344 if (ob->head)
1345 ob = ob->head;
1315 1346
1316 if (ob == head) { 1347 if (ob == head)
1348 {
1317 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL; 1349 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1318 head = NULL; 1350 head = NULL;
1319 break; 1351 break;
1352 }
1353 }
1320 } 1354 }
1321 }
1322 }
1323 1355
1324 ob = head; 1356 ob = head;
1357 if (!ob)
1325 if (!ob) ob = GET_MAP_FACE_OBJ(mp, mx, my, layer); 1358 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1326 1359
1327 /* If there is no object for this space, or if the face for the object 1360 /* If there is no object for this space, or if the face for the object
1328 * is the blank face, set the face number to zero. 1361 * is the blank face, set the face number to zero.
1329 * else if we have the stored head object for this space, that takes 1362 * else if we have the stored head object for this space, that takes
1330 * precedence over the other object for this space. 1363 * precedence over the other object for this space.
1331 * otherwise, we do special head processing 1364 * otherwise, we do special head processing
1332 */ 1365 */
1333 if (!ob || ob->face == blank_face) face_num=0; 1366 if (!ob || ob->face == blank_face)
1367 face_num = 0;
1334 else if (head){ 1368 else if (head)
1369 {
1335 /* if this is a head that had previously been stored */ 1370 /* if this is a head that had previously been stored */
1336 face_num = ob->face->number; 1371 face_num = ob->face->number;
1337 } else { 1372 }
1373 else
1374 {
1338 /* if the faces for the different parts of a multipart object 1375 /* if the faces for the different parts of a multipart object
1339 * are the same, we only want to send the bottom right most 1376 * are the same, we only want to send the bottom right most
1340 * portion of the object. That info is in the tail_.. values 1377 * portion of the object. That info is in the tail_.. values
1341 * of the head. Note that for the head itself, ob->head will 1378 * of the head. Note that for the head itself, ob->head will
1342 * be null, so we only do this block if we are working on 1379 * be null, so we only do this block if we are working on
1343 * a tail piece. 1380 * a tail piece.
1344 */ 1381 */
1345 1382
1346 /* tail_x and tail_y will only be set in the head object. If 1383 /* tail_x and tail_y will only be set in the head object. If
1347 * this is the head object and these are set, we proceed 1384 * this is the head object and these are set, we proceed
1348 * with logic to only send bottom right. Similarly, if 1385 * with logic to only send bottom right. Similarly, if
1349 * this is one of the more parts but the head has those values 1386 * this is one of the more parts but the head has those values
1350 * set, we want to do the processing. There can be cases where 1387 * set, we want to do the processing. There can be cases where
1351 * the head is not visible but one of its parts is, so we just 1388 * the head is not visible but one of its parts is, so we just
1352 * can always expect that ob->arch->tail_x will be true for all 1389 * can always expect that ob->arch->tail_x will be true for all
1353 * object we may want to display. 1390 * object we may want to display.
1354 */ 1391 */
1355 if ((ob->arch->tail_x || ob->arch->tail_y) || 1392 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1356 (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) { 1393 {
1357 1394
1358 if (ob->head) head = ob->head; 1395 if (ob->head)
1359 else head = ob; 1396 head = ob->head;
1397 else
1398 head = ob;
1360 1399
1361 /* Basically figure out where the offset is from where we are right 1400 /* Basically figure out where the offset is from where we are right
1362 * now. the ob->arch->clone.{x,y} values hold the offset that this current 1401 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1363 * piece is from the head, and the tail is where the tail is from the 1402 * piece is from the head, and the tail is where the tail is from the
1364 * head. Note that bx and by will equal sx and sy if we are already working 1403 * head. Note that bx and by will equal sx and sy if we are already working
1365 * on the bottom right corner. If ob is the head, the clone values 1404 * on the bottom right corner. If ob is the head, the clone values
1366 * will be zero, so the right thing will still happen. 1405 * will be zero, so the right thing will still happen.
1367 */ 1406 */
1368 bx = sx + head->arch->tail_x - ob->arch->clone.x; 1407 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1369 by = sy + head->arch->tail_y - ob->arch->clone.y; 1408 by = sy + head->arch->tail_y - ob->arch->clone.y;
1370 1409
1371 /* I don't think this can ever happen, but better to check for it just 1410 /* I don't think this can ever happen, but better to check for it just
1372 * in case. 1411 * in case.
1373 */ 1412 */
1374 if (bx < sx || by < sy) { 1413 if (bx < sx || by < sy)
1414 {
1375 LOG(llevError,"update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", 1415 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1376 bx, by, sx, sy); 1416 face_num = 0;
1377 face_num = 0; 1417 }
1378 }
1379 /* single part object, multipart object with non merged faces, 1418 /* single part object, multipart object with non merged faces,
1380 * of multipart object already at lower right. 1419 * of multipart object already at lower right.
1381 */ 1420 */
1382 else if (bx == sx && by == sy) { 1421 else if (bx == sx && by == sy)
1422 {
1383 face_num = ob->face->number; 1423 face_num = ob->face->number;
1384 1424
1385 /* if this face matches one stored away, clear that one away. 1425 /* if this face matches one stored away, clear that one away.
1386 * this code relies on the fact that the map1 commands 1426 * this code relies on the fact that the map1 commands
1387 * goes from 2 down to 0. 1427 * goes from 2 down to 0.
1388 */ 1428 */
1389 for (i=0; i<MAP_LAYERS; i++) 1429 for (i = 0; i < MAP_LAYERS; i++)
1390 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] && 1430 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1391 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num) 1431 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1392 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL; 1432 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1393 } 1433 }
1394 else { 1434 else
1435 {
1395 /* If this head is stored away, clear it - otherwise, 1436 /* If this head is stored away, clear it - otherwise,
1396 * there can be cases where a object is on multiple layers - 1437 * there can be cases where a object is on multiple layers -
1397 * we only want to send it once. 1438 * we only want to send it once.
1398 */ 1439 */
1399 face_num = head->face->number; 1440 face_num = head->face->number;
1400 for (i=0; i<MAP_LAYERS; i++) 1441 for (i = 0; i < MAP_LAYERS; i++)
1401 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] && 1442 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1402 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num) 1443 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1403 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL; 1444 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1404 1445
1405 /* First, try to put the new head on the same layer. If that is used up, 1446 /* First, try to put the new head on the same layer. If that is used up,
1406 * then find another layer. 1447 * then find another layer.
1407 */ 1448 */
1408 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) { 1449 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1450 {
1409 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head; 1451 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1410 } else for (i=0; i<MAX_LAYERS; i++) { 1452 }
1453 else
1454 for (i = 0; i < MAX_LAYERS; i++)
1455 {
1411 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL || 1456 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1412 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) { 1457 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1458 {
1413 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head; 1459 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1414 } 1460 }
1415 } 1461 }
1416 face_num = 0; /* Don't send this object - we'll send the head later */ 1462 face_num = 0; /* Don't send this object - we'll send the head later */
1417 } 1463 }
1418 } else { 1464 }
1465 else
1466 {
1419 /* In this case, we are already at the lower right or single part object, 1467 /* In this case, we are already at the lower right or single part object,
1420 * so nothing special 1468 * so nothing special
1421 */ 1469 */
1422 face_num = ob->face->number; 1470 face_num = ob->face->number;
1423 1471
1424 /* clear out any head entries that have the same face as this one */ 1472 /* clear out any head entries that have the same face as this one */
1425 for (bx=0; bx<layer; bx++) 1473 for (bx = 0; bx < layer; bx++)
1426 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] && 1474 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1427 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num) 1475 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1428 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL; 1476 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1429 } 1477 }
1430 } /* else not already head object or blank face */ 1478 } /* else not already head object or blank face */
1431 1479
1432 /* This is a real hack. Basically, if we have nothing to send for this layer, 1480 /* This is a real hack. Basically, if we have nothing to send for this layer,
1433 * but there is a head on the next layer, send that instead. 1481 * but there is a head on the next layer, send that instead.
1434 * Without this, what happens is you can get the case where the player stands 1482 * Without this, what happens is you can get the case where the player stands
1435 * on the same space as the head. However, if you have overlapping big objects 1483 * on the same space as the head. However, if you have overlapping big objects
1436 * of the same type, what happens then is it doesn't think it needs to send 1484 * of the same type, what happens then is it doesn't think it needs to send
1437 * This tends to make stacking also work/look better. 1485 * This tends to make stacking also work/look better.
1438 */ 1486 */
1439 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]) { 1487 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1488 {
1440 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]->face->number; 1489 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1441 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1] = NULL; 1490 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1442 } 1491 }
1443 1492
1444 /* Another hack - because of heads and whatnot, this face may match one 1493 /* Another hack - because of heads and whatnot, this face may match one
1445 * we already sent for a lower layer. In that case, don't send 1494 * we already sent for a lower layer. In that case, don't send
1446 * this one. 1495 * this one.
1447 */ 1496 */
1448 if (face_num && layer+1<MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer+1] == face_num) { 1497 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1449 face_num = 0; 1498 face_num = 0;
1450 }
1451 1499
1452 /* We've gotten what face we want to use for the object. Now see if 1500 /* We've gotten what face we want to use for the object. Now see if
1453 * if it has changed since we last sent it to the client. 1501 * if it has changed since we last sent it to the client.
1454 */ 1502 */
1455 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) { 1503 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1504 {
1456 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1505 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1457 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1506 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1458 esrv_send_face(ns, face_num, 0); 1507 esrv_send_face (&ns, face_num, 0);
1459 SockList_AddShort(sl, face_num); 1508
1460 return 1; 1509 sl << uint16 (face_num);
1510 return 1;
1461 } 1511 }
1512
1462 /* Nothing changed */ 1513 /* Nothing changed */
1463 return 0; 1514 return 0;
1464} 1515}
1465 1516
1466/** 1517/**
1467 * This function is mainly a copy of update_space, 1518 * This function is mainly a copy of update_space,
1468 * except it handles update of the smoothing updates, 1519 * except it handles update of the smoothing updates,
1480 * layer is the layer to update, with 2 being the floor and 0 the 1531 * layer is the layer to update, with 2 being the floor and 0 the
1481 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1532 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1482 * take. 1533 * take.
1483 */ 1534 */
1484 1535
1485static inline int update_smooth(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1536static inline int
1537update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1486{ 1538{
1487 object *ob; 1539 object *ob;
1488 int smoothlevel; /* old face_num;*/ 1540 int smoothlevel; /* old face_num; */
1489 1541
1490 ob = GET_MAP_FACE_OBJ(mp, mx, my, layer); 1542 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1491 1543
1492 /* If there is no object for this space, or if the face for the object 1544 /* If there is no object for this space, or if the face for the object
1493 * is the blank face, set the smoothlevel to zero. 1545 * is the blank face, set the smoothlevel to zero.
1494 */ 1546 */
1495 if (!ob || ob->face == blank_face || MAP_NOSMOOTH(mp)) smoothlevel=0; 1547 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1548 smoothlevel = 0;
1496 else { 1549 else
1550 {
1497 smoothlevel = ob->smoothlevel; 1551 smoothlevel = ob->smoothlevel;
1498 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1552 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1499 SendSmooth(ns, ob->face->number); 1553 SendSmooth (&ns, ob->face->number);
1500 } /* else not already head object or blank face */ 1554 } /* else not already head object or blank face */
1501 1555
1502 /* We've gotten what face we want to use for the object. Now see if 1556 /* We've gotten what face we want to use for the object. Now see if
1503 * if it has changed since we last sent it to the client. 1557 * if it has changed since we last sent it to the client.
1504 */ 1558 */
1505 if (smoothlevel>255) 1559 if (smoothlevel > 255)
1506 smoothlevel=255; 1560 smoothlevel = 255;
1507 else if (smoothlevel<0) 1561 else if (smoothlevel < 0)
1508 smoothlevel=0; 1562 smoothlevel = 0;
1563
1509 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) { 1564 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1565 {
1510 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1566 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1511 SockList_AddChar(sl, (uint8) (smoothlevel&0xFF)); 1567 sl << uint8 (smoothlevel);
1512 return 1; 1568 return 1;
1513 } 1569 }
1570
1514 /* Nothing changed */ 1571 /* Nothing changed */
1515 return 0; 1572 return 0;
1516} 1573}
1517 1574
1518/** 1575/**
1519 * Returns the size of a data for a map square as returned by 1576 * Returns the size of a data for a map square as returned by
1520 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1577 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1521 * available. 1578 * available.
1522 */ 1579 */
1580int
1523int getExtendedMapInfoSize(NewSocket* ns){ 1581getExtendedMapInfoSize (client * ns)
1582{
1524 int result=0; 1583 int result = 0;
1584
1525 if (ns->ext_mapinfos){ 1585 if (ns->ext_mapinfos)
1586 {
1526 if (ns->EMI_smooth) 1587 if (ns->EMI_smooth)
1527 result+=1; /*One byte for smoothlevel*/ 1588 result += 1; /*One byte for smoothlevel */
1528 } 1589 }
1590
1529 return result; 1591 return result;
1530} 1592}
1593
1531/** 1594/**
1532 * This function uses the new map1 protocol command to send the map 1595 * This function uses the new map1 protocol command to send the map
1533 * to the client. It is necessary because the old map command supports 1596 * to the client. It is necessary because the old map command supports
1534 * a maximum map size of 15x15. 1597 * a maximum map size of 15x15.
1535 * This function is much simpler than the old one. This is because 1598 * This function is much simpler than the old one. This is because
1539 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1602 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1540 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1603 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1541 * and use the other 4 bits for other informatiion. For full documentation 1604 * and use the other 4 bits for other informatiion. For full documentation
1542 * of what we send, see the doc/Protocol file. 1605 * of what we send, see the doc/Protocol file.
1543 * I will describe internally what we do: 1606 * I will describe internally what we do:
1544 * the socket->lastmap shows how the map last looked when sent to the client. 1607 * the ns->lastmap shows how the map last looked when sent to the client.
1545 * in the lastmap structure, there is a cells array, which is set to the 1608 * in the lastmap structure, there is a cells array, which is set to the
1546 * maximum viewable size (As set in config.h). 1609 * maximum viewable size (As set in config.h).
1547 * in the cells, there are faces and a count value. 1610 * in the cells, there are faces and a count value.
1548 * we use the count value to hold the darkness value. If -1, then this space 1611 * we use the count value to hold the darkness value. If -1, then this space
1549 * is not viewable. 1612 * is not viewable.
1550 * we use faces[0] faces[1] faces[2] to hold what the three layers 1613 * we use faces[0] faces[1] faces[2] to hold what the three layers
1551 * look like. 1614 * look like.
1552 */ 1615 */
1616void
1553void draw_client_map1(object *pl) 1617draw_client_map1 (object *pl)
1554{ 1618{
1555 int x,y,ax, ay, d, startlen, max_x, max_y, oldlen; 1619 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1556 sint16 nx, ny; 1620 sint16 nx, ny;
1557 int estartlen, eoldlen; 1621 int estartlen, eoldlen;
1558 SockList sl;
1559 SockList esl; /*For extended Map info*/
1560 uint16 mask,emask; 1622 uint16 mask, emask;
1561 uint8 eentrysize; 1623 uint8 eentrysize;
1562 uint16 ewhatstart,ewhatflag; 1624 uint16 ewhatstart, ewhatflag;
1563 uint8 extendedinfos; 1625 uint8 extendedinfos;
1564 mapstruct *m; 1626 maptile *m;
1565 1627
1566 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1628 client &socket = *pl->contr->ns;
1567 if (pl->contr->socket.mapmode == Map1Cmd) 1629
1568 strcpy((char*)sl.buf,"map1 "); 1630 check_map_change (pl->contr);
1569 else 1631
1570 strcpy((char*)sl.buf,"map1a "); 1632 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1571 sl.len=strlen((char*)sl.buf); 1633 packet esl;
1634
1572 startlen = sl.len; 1635 startlen = sl.length ();
1636
1573 /*Extendedmapinfo structure initialisation*/ 1637 /*Extendedmapinfo structure initialisation */
1574 if (pl->contr->socket.ext_mapinfos){ 1638 if (socket.ext_mapinfos)
1575 esl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1639 {
1576 strcpy((char*)esl.buf,"mapextended ");
1577 esl.len=strlen((char*)esl.buf);
1578 extendedinfos=EMI_NOREDRAW; 1640 extendedinfos = EMI_NOREDRAW;
1641
1579 if (pl->contr->socket.EMI_smooth) 1642 if (socket.EMI_smooth)
1580 extendedinfos|=EMI_SMOOTH; 1643 extendedinfos |= EMI_SMOOTH;
1644
1581 ewhatstart=esl.len; 1645 ewhatstart = esl.length ();
1582 ewhatflag=extendedinfos; /*The EMI_NOREDRAW bit 1646 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1583 could need to be taken away*/ 1647 could need to be taken away */
1584 SockList_AddChar(&esl, extendedinfos);
1585 eentrysize=getExtendedMapInfoSize(&(pl->contr->socket)); 1648 eentrysize = getExtendedMapInfoSize (&socket);
1586 SockList_AddChar(&esl, eentrysize); 1649 esl << "mapextended "
1650 << uint8 (extendedinfos)
1651 << uint8 (eentrysize);
1652
1587 estartlen = esl.len; 1653 estartlen = esl.length ();
1588 } else { 1654 }
1655 else
1656 {
1589 /* suppress compiler warnings */ 1657 /* suppress compiler warnings */
1590 ewhatstart = 0; 1658 ewhatstart = 0;
1591 ewhatflag = 0; 1659 ewhatflag = 0;
1592 estartlen = 0; 1660 estartlen = 0;
1593 } 1661 }
1662
1594 /* Init data to zero */ 1663 /* Init data to zero */
1595 memset(heads, 0, sizeof(object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1664 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1596 1665
1597 /* x,y are the real map locations. ax, ay are viewport relative 1666 /* x,y are the real map locations. ax, ay are viewport relative
1598 * locations. 1667 * locations.
1599 */ 1668 */
1600 ay=0; 1669 ay = 0;
1601 1670
1602 /* We could do this logic as conditionals in the if statement, 1671 /* We could do this logic as conditionals in the if statement,
1603 * but that started to get a bit messy to look at. 1672 * but that started to get a bit messy to look at.
1604 */ 1673 */
1605 max_x = pl->x+(pl->contr->socket.mapx+1)/2; 1674 max_x = pl->x + (socket.mapx + 1) / 2;
1606 max_y = pl->y+(pl->contr->socket.mapy+1)/2; 1675 max_y = pl->y + (socket.mapy + 1) / 2;
1676
1607 if (pl->contr->socket.mapmode == Map1aCmd) { 1677 if (socket.mapmode == Map1aCmd)
1678 {
1608 max_x += MAX_HEAD_OFFSET; 1679 max_x += MAX_HEAD_OFFSET;
1609 max_y += MAX_HEAD_OFFSET; 1680 max_y += MAX_HEAD_OFFSET;
1681 }
1682
1683 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1610 } 1684 {
1611 1685 ax = 0;
1612 for(y=pl->y-pl->contr->socket.mapy/2; y<max_y; y++,ay++) { 1686 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1613 ax=0; 1687 {
1614 for(x=pl->x-pl->contr->socket.mapx/2;x<max_x;x++,ax++) {
1615
1616 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1688 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1617 1689
1618 /* If this space is out of the normal viewable area, we only check 1690 /* If this space is out of the normal viewable area, we only check
1619 * the heads value ax or ay will only be greater than what 1691 * the heads value ax or ay will only be greater than what
1620 * the client wants if using the map1a command - this is because 1692 * the client wants if using the map1a command - this is because
1621 * if the map1a command is not used, max_x and max_y will be 1693 * if the map1a command is not used, max_x and max_y will be
1622 * set to lower values. 1694 * set to lower values.
1623 */ 1695 */
1624 if (ax >= pl->contr->socket.mapx || ay >= pl->contr->socket.mapy) { 1696 if (ax >= socket.mapx || ay >= socket.mapy)
1625 int i, got_one; 1697 {
1698 int i, got_one;
1626 1699
1627 oldlen = sl.len; 1700 oldlen = sl.length ();
1628 1701
1702 sl << uint16 (mask);
1629 1703
1630 SockList_AddShort(&sl, mask); 1704 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1705 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1706 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1631 1707
1632 if (check_head(&sl, &pl->contr->socket, ax, ay, 2))
1633 mask |= 0x4;
1634 if (check_head(&sl, &pl->contr->socket, ax, ay, 1))
1635 mask |= 0x2;
1636 if (check_head(&sl, &pl->contr->socket, ax, ay, 0))
1637 mask |= 0x1;
1638
1639 /* If all we are doing is sending 0 (blank) faces, we don't 1708 /* If all we are doing is sending 0 (blank) faces, we don't
1640 * actually need to send that - just the coordinates 1709 * actually need to send that - just the coordinates
1641 * with no faces tells the client to blank out the 1710 * with no faces tells the client to blank out the
1642 * space. 1711 * space.
1643 */ 1712 */
1644 got_one=0; 1713 got_one = 0;
1645 for (i=oldlen+2; i<sl.len; i++) { 1714 for (i = oldlen + 2; i < sl.length (); i++)
1646 if (sl.buf[i]) got_one=1; 1715 if (sl[i])
1647 } 1716 got_one = 1;
1648 1717
1649 if (got_one && (mask & 0xf)) { 1718 if (got_one && (mask & 0xf))
1650 sl.buf[oldlen+1] = mask & 0xff; 1719 sl[oldlen + 1] = mask & 0xff;
1651 } else { /*either all faces blank, either no face at all*/
1652 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates*/
1653 sl.len = oldlen + 2;
1654 else 1720 else
1721 { /*either all faces blank, either no face at all */
1722 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1723 sl.reset (oldlen + 2);
1724 else
1655 sl.len = oldlen; 1725 sl.reset (oldlen);
1656 } 1726 }
1727
1657 /*What concerns extendinfos, nothing to be done for now 1728 /*What concerns extendinfos, nothing to be done for now
1658 * (perhaps effects layer later) 1729 * (perhaps effects layer later)
1659 */ 1730 */
1660 continue; /* don't do processing below */ 1731 continue; /* don't do processing below */
1661 } 1732 }
1662 1733
1734 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1735
1663 d = pl->contr->blocked_los[ax][ay]; 1736 d = pl->contr->blocked_los[ax][ay];
1664 1737
1665 /* If the coordinates are not valid, or it is too dark to see, 1738 /* If the coordinates are not valid, or it is too dark to see,
1666 * we tell the client as such 1739 * we tell the client as such
1667 */ 1740 */
1668 nx=x; 1741 nx = x;
1669 ny=y; 1742 ny = y;
1670 m = get_map_from_coord(pl->map, &nx, &ny); 1743 m = get_map_from_coord (pl->map, &nx, &ny);
1671 if (!m) { 1744
1745 if (!m)
1746 {
1672 /* space is out of map. Update space and clear values 1747 /* space is out of map. Update space and clear values
1673 * if this hasn't already been done. If the space is out 1748 * if this hasn't already been done. If the space is out
1674 * of the map, it shouldn't have a head 1749 * of the map, it shouldn't have a head
1675 */ 1750 */
1676 if (pl->contr->socket.lastmap.cells[ax][ay].count != -1) { 1751 if (lastcell.count != -1)
1677 SockList_AddShort(&sl, mask); 1752 {
1678 map_clearcell(&pl->contr->socket.lastmap.cells[ax][ay],0,0,0,-1); 1753 sl << uint16 (mask);
1679 } 1754 map_clearcell (&lastcell, 0, 0, 0, -1);
1680 } else if (d>3) { 1755 }
1681 int need_send=0, count; 1756 }
1757 else if (d > 3)
1758 {
1759 int need_send = 0, count;
1760
1682 /* This block deals with spaces that are not visible for whatever 1761 /* This block deals with spaces that are not visible for whatever
1683 * reason. Still may need to send the head for this space. 1762 * reason. Still may need to send the head for this space.
1684 */ 1763 */
1685 1764
1686 oldlen = sl.len; 1765 oldlen = sl.length ();
1687#if 0
1688 /* First thing we do is blank out this space (clear it)
1689 * if not already done. If the client is using darkness, and
1690 * this space is at the edge, we also include the darkness.
1691 */
1692 if (d==4) {
1693 if (pl->contr->socket.darkness && pl->contr->socket.lastmap.cells[ax][ay].count != d) {
1694 mask |= 8;
1695 SockList_AddShort(&sl, mask);
1696 SockList_AddChar(&sl, 0);
1697 }
1698 count = d;
1699 } else
1700#endif
1701 {
1702 SockList_AddShort(&sl, mask);
1703 if (pl->contr->socket.lastmap.cells[ax][ay].count != -1) need_send=1;
1704 count = -1;
1705 }
1706 1766
1767 sl << uint16 (mask);
1768
1769 if (lastcell.count != -1)
1770 need_send = 1;
1771
1772 count = -1;
1773
1707 if (pl->contr->socket.mapmode == Map1aCmd && have_head(ax, ay)) { 1774 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1775 {
1708 /* Now check to see if any heads need to be sent */ 1776 /* Now check to see if any heads need to be sent */
1709 1777
1710 if (check_head(&sl, &pl->contr->socket, ax, ay, 2)) 1778 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1711 mask |= 0x4; 1779 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1712 if (check_head(&sl, &pl->contr->socket, ax, ay, 1)) 1780 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1713 mask |= 0x2;
1714 if (check_head(&sl, &pl->contr->socket, ax, ay, 0))
1715 mask |= 0x1;
1716 pl->contr->socket.lastmap.cells[ax][ay].count = count;
1717 1781
1718 } else { 1782 lastcell.count = count;
1719 struct MapCell *cell = &pl->contr->socket.lastmap.cells[ax][ay]; 1783 }
1784 else
1785 {
1720 /* properly clear a previously sent big face */ 1786 /* properly clear a previously sent big face */
1721 if(cell->faces[0] != 0 1787 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1722 || cell->faces[1] != 0 1788 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1723 || cell->faces[2] != 0) 1789 need_send = 1;
1724 need_send = 1;
1725 map_clearcell(&pl->contr->socket.lastmap.cells[ax][ay], 0, 0, 0, count);
1726 }
1727 1790
1791 map_clearcell (&lastcell, 0, 0, 0, count);
1792 }
1793
1728 if ((mask & 0xf) || need_send) { 1794 if ((mask & 0xf) || need_send)
1729 sl.buf[oldlen+1] = mask & 0xff; 1795 sl[oldlen + 1] = mask & 0xff;
1730 } else { 1796 else
1731 sl.len = oldlen; 1797 sl.reset (oldlen);
1732 } 1798 }
1733 } else { 1799 else
1800 {
1734 /* In this block, the space is visible or there are head objects 1801 /* In this block, the space is visible or there are head objects
1735 * we need to send. 1802 * we need to send.
1736 */ 1803 */
1737 1804
1738 /* Rather than try to figure out what everything that we might 1805 /* Rather than try to figure out what everything that we might
1739 * need to send is, then form the packet after that, 1806 * need to send is, then form the packet after that,
1740 * we presume that we will in fact form a packet, and update 1807 * we presume that we will in fact form a packet, and update
1741 * the bits by what we do actually send. If we send nothing, 1808 * the bits by what we do actually send. If we send nothing,
1742 * we just back out sl.len to the old value, and no harm 1809 * we just back out sl.length () to the old value, and no harm
1743 * is done. 1810 * is done.
1744 * I think this is simpler than doing a bunch of checks to see 1811 * I think this is simpler than doing a bunch of checks to see
1745 * what if anything we need to send, setting the bits, then 1812 * what if anything we need to send, setting the bits, then
1746 * doing those checks again to add the real data. 1813 * doing those checks again to add the real data.
1747 */ 1814 */
1748 oldlen = sl.len; 1815 oldlen = sl.length ();
1749 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1816 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1750 eoldlen = esl.len; 1817 eoldlen = esl.length ();
1751 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1818 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1752 SockList_AddShort(&sl, mask); 1819 sl << uint16 (mask);
1753 1820
1754 if (pl->contr->socket.ext_mapinfos) 1821 if (socket.ext_mapinfos)
1755 SockList_AddShort(&esl, emask); 1822 esl << uint16 (emask);
1756 1823
1757 /* Darkness changed */ 1824 unsigned char dummy;
1758 if (pl->contr->socket.lastmap.cells[ax][ay].count != d && pl->contr->socket.darkness) { 1825 unsigned char *last_ext = &dummy;
1759 pl->contr->socket.lastmap.cells[ax][ay].count = d;
1760 mask |= 0x8; /* darkness bit */
1761 1826
1762 /* Protocol defines 255 full bright, 0 full dark. 1827 /* Darkness changed */
1763 * We currently don't have that many darkness ranges, 1828 if (lastcell.count != d && socket.darkness)
1764 * so we current what limited values we do have. 1829 {
1765 */ 1830 mask |= 0x8;
1766 if (d==0) SockList_AddChar(&sl, 255);
1767 else if (d==1) SockList_AddChar(&sl, 191);
1768 else if (d==2) SockList_AddChar(&sl, 127);
1769 else if (d==3) SockList_AddChar(&sl, 63);
1770 }
1771 else {
1772 /* need to reset from -1 so that if it does become blocked again,
1773 * the code that deals with that can detect that it needs to tell
1774 * the client that this space is now blocked.
1775 */
1776 pl->contr->socket.lastmap.cells[ax][ay].count = d;
1777 }
1778 1831
1779 /* Floor face */ 1832 if (socket.extmap)
1833 {
1834 *last_ext |= 0x80;
1835 last_ext = &sl[sl.length ()];
1836 sl << uint8 (d);
1837 }
1838 else
1839 sl << uint8 (255 - 64 * d);
1840 }
1841
1842 lastcell.count = d;
1843
1844 if (socket.extmap)
1845 {
1846 uint8 stat_hp = 0;
1847 uint8 stat_width = 0;
1848 uint8 flags = 0;
1849 UUID player = 0;
1850
1851 // send hp information, if applicable
1852 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1853 {
1854 if (op->head || op->invisible)
1855 ; // do not show
1856 else if (op->type == PLAYER
1857 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1858 {
1859 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1860 {
1861 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1862 stat_width = op->arch->tail_x;
1863 }
1864 }
1865
1866 if (op->msg && op->msg[0] == '@')
1867 flags |= 1;
1868
1869 if (op->type == PLAYER && op != pl)
1870 player = op->count;
1871 }
1872
1873 if (lastcell.stat_hp != stat_hp)
1874 {
1875 lastcell.stat_hp = stat_hp;
1876
1877 mask |= 0x8;
1878 *last_ext |= 0x80;
1879 last_ext = &sl[sl.length ()];
1880
1881 sl << uint8 (5) << uint8 (stat_hp);
1882
1883 if (stat_width > 1)
1884 {
1885 *last_ext |= 0x80;
1886 last_ext = &sl[sl.length ()];
1887
1888 sl << uint8 (6) << uint8 (stat_width);
1889 }
1890 }
1891
1892 if (lastcell.player != player)
1893 {
1894 lastcell.player = player;
1895
1896 mask |= 0x8;
1897 *last_ext |= 0x80;
1898 last_ext = &sl[sl.length ()];
1899
1900 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1901 }
1902
1903 if (lastcell.flags != flags)
1904 {
1905 lastcell.flags = flags;
1906
1907 mask |= 0x8;
1908 *last_ext |= 0x80;
1909 last_ext = &sl[sl.length ()];
1910
1911 sl << uint8 (8) << uint8 (flags);
1912 }
1913 }
1914
1915 /* Floor face */
1780 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 2)) 1916 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1781 mask |= 0x4; 1917 mask |= 0x4;
1782 1918
1783 if (pl->contr->socket.EMI_smooth) 1919 if (socket.EMI_smooth)
1784 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 2)){ 1920 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1785 emask |= 0x4; 1921 emask |= 0x4;
1786 }
1787 1922
1788 /* Middle face */ 1923 /* Middle face */
1789 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 1)) 1924 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1790 mask |= 0x2; 1925 mask |= 0x2;
1791 1926
1792 if (pl->contr->socket.EMI_smooth) 1927 if (socket.EMI_smooth)
1793 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 1)){ 1928 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1794 emask |= 0x2; 1929 emask |= 0x2;
1795 }
1796 1930
1797
1798 if(nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) { 1931 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1799 if (pl->contr->socket.lastmap.cells[ax][ay].faces[0] != pl->face->number) { 1932 {
1800 pl->contr->socket.lastmap.cells[ax][ay].faces[0] = pl->face->number; 1933 if (lastcell.faces[0] != pl->face->number)
1801 mask |= 0x1; 1934 {
1935 lastcell.faces[0] = pl->face->number;
1936 mask |= 0x1;
1937
1802 if (!(pl->contr->socket.faces_sent[pl->face->number] &NS_FACESENT_FACE)) 1938 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1803 esrv_send_face(&pl->contr->socket, pl->face->number, 0); 1939 esrv_send_face (&socket, pl->face->number, 0);
1804 SockList_AddShort(&sl, pl->face->number); 1940
1805 } 1941 sl << uint16 (pl->face->number);
1806 } 1942 }
1807 /* Top face */ 1943 }
1808 else { 1944 else
1945 {
1946 /* Top face */
1809 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 0)) 1947 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1810 mask |= 0x1; 1948 mask |= 0x1;
1811 if (pl->contr->socket.EMI_smooth) 1949
1812 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 0)){ 1950 if (socket.EMI_smooth)
1813 emask |= 0x1; 1951 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1814 } 1952 emask |= 0x1;
1815 } 1953 }
1954
1816 /* Check to see if we are in fact sending anything for this 1955 /* Check to see if we are in fact sending anything for this
1817 * space by checking the mask. If so, update the mask. 1956 * space by checking the mask. If so, update the mask.
1818 * if not, reset the len to that from before adding the mask 1957 * if not, reset the len to that from before adding the mask
1819 * value, so we don't send those bits. 1958 * value, so we don't send those bits.
1820 */ 1959 */
1821 if (mask & 0xf) { 1960 if (mask & 0xf)
1822 sl.buf[oldlen+1] = mask & 0xff; 1961 sl[oldlen + 1] = mask & 0xff;
1823 } else { 1962 else
1824 sl.len = oldlen; 1963 sl.reset (oldlen);
1825 } 1964
1826 if (emask & 0xf) { 1965 if (emask & 0xf)
1827 esl.buf[eoldlen+1] = emask & 0xff; 1966 esl[eoldlen + 1] = emask & 0xff;
1828 } else { 1967 else
1829 esl.len = eoldlen; 1968 esl.reset (eoldlen);
1830 }
1831 } /* else this is a viewable space */ 1969 } /* else this is a viewable space */
1832 } /* for x loop */ 1970 } /* for x loop */
1833 } /* for y loop */ 1971 } /* for y loop */
1834 1972
1835 /* Verify that we in fact do need to send this */ 1973 /* Verify that we in fact do need to send this */
1836 if (pl->contr->socket.ext_mapinfos){ 1974 if (socket.ext_mapinfos)
1975 {
1837 if (!(sl.len>startlen || pl->contr->socket.sent_scroll)){ 1976 if (!(sl.length () > startlen || socket.sent_scroll))
1977 {
1838 /* No map data will follow, so don't say the client 1978 /* No map data will follow, so don't say the client
1839 * it doesn't need draw! 1979 * it doesn't need draw!
1840 */ 1980 */
1841 ewhatflag&=(~EMI_NOREDRAW); 1981 ewhatflag &= (~EMI_NOREDRAW);
1842 esl.buf[ewhatstart+1] = ewhatflag & 0xff; 1982 esl[ewhatstart + 1] = ewhatflag & 0xff;
1843 } 1983 }
1984
1844 if (esl.len>estartlen) { 1985 if (esl.length () > estartlen)
1845 Send_With_Handling(&pl->contr->socket, &esl); 1986 socket.send_packet (esl);
1846 } 1987 }
1847 free(esl.buf); 1988
1989 if (sl.length () > startlen || socket.sent_scroll)
1848 } 1990 {
1849 if (sl.len>startlen || pl->contr->socket.sent_scroll) { 1991 socket.send_packet (sl);
1850 Send_With_Handling(&pl->contr->socket, &sl); 1992 socket.sent_scroll = 0;
1851 pl->contr->socket.sent_scroll = 0;
1852 } 1993 }
1853 free(sl.buf);
1854
1855 check_map_change (pl->contr);
1856} 1994}
1857 1995
1858/** 1996/**
1859 * Draws client map. 1997 * Draws client map.
1860 */ 1998 */
1999void
1861void draw_client_map(object *pl) 2000draw_client_map (object *pl)
1862{ 2001{
1863 int i,j; 2002 int i, j;
1864 sint16 ax, ay, nx, ny;/* ax and ay goes from 0 to max-size of arrays */ 2003 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
1865 New_Face *face,*floor; 2004 New_Face *face, *floor;
1866 New_Face *floor2; 2005 New_Face *floor2;
1867 int d, mflags; 2006 int d, mflags;
1868 struct Map newmap; 2007 struct Map newmap;
1869 mapstruct *m, *pm; 2008 maptile *m, *pm;
1870 2009
1871 if (pl->type != PLAYER) { 2010 if (pl->type != PLAYER)
2011 {
1872 LOG(llevError,"draw_client_map called with non player/non eric-server\n"); 2012 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1873 return; 2013 return;
1874 } 2014 }
1875 2015
1876 if (pl->contr->transport) {
1877 pm = pl->contr->transport->map;
1878 }
1879 else
1880 pm = pl->map; 2016 pm = pl->map;
1881 2017
1882 /* If player is just joining the game, he isn't here yet, so the map 2018 /* If player is just joining the game, he isn't here yet, so the map
1883 * can get swapped out. If so, don't try to send them a map. All will 2019 * can get swapped out. If so, don't try to send them a map. All will
1884 * be OK once they really log in. 2020 * be OK once they really log in.
1885 */ 2021 */
1886 if (pm==NULL || pm->in_memory!=MAP_IN_MEMORY) return; 2022 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2023 return;
1887 2024
1888 memset(&newmap, 0, sizeof(struct Map)); 2025 memset (&newmap, 0, sizeof (struct Map));
1889 2026
1890 for(j = (pl->y - pl->contr->socket.mapy/2) ; j < (pl->y + (pl->contr->socket.mapy+1)/2); j++) { 2027 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1891 for(i = (pl->x - pl->contr->socket.mapx/2) ; i < (pl->x + (pl->contr->socket.mapx+1)/2); i++) { 2028 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1892 ax=i; 2029 {
1893 ay=j; 2030 ax = i;
2031 ay = j;
1894 m = pm; 2032 m = pm;
1895 mflags = get_map_flags(m, &m, ax, ay, &ax, &ay); 2033 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2034
1896 if (mflags & P_OUT_OF_MAP) 2035 if (mflags & P_OUT_OF_MAP)
1897 continue; 2036 continue;
1898 if (mflags & P_NEED_UPDATE) 2037
1899 update_position(m, ax, ay);
1900 /* If a map is visible to the player, we don't want to swap it out 2038 /* If a map is visible to the player, we don't want to swap it out
1901 * just to reload it. This should really call something like 2039 * just to reload it. This should really call something like
1902 * swap_map, but this is much more efficient and 'good enough' 2040 * swap_map, but this is much more efficient and 'good enough'
1903 */ 2041 */
1904 if (mflags & P_NEW_MAP) 2042 if (mflags & P_NEW_MAP)
1905 m->timeout = 50; 2043 m->timeout = 50;
1906 }
1907 } 2044 }
2045
1908 /* do LOS after calls to update_position */ 2046 /* do LOS after calls to update_position */
1909 if(pl->contr->do_los) { 2047 if (pl->contr->do_los)
2048 {
1910 update_los(pl); 2049 update_los (pl);
1911 pl->contr->do_los = 0; 2050 pl->contr->do_los = 0;
1912 } 2051 }
1913 2052
1914 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd) {
1915 /* Big maps need a different drawing mechanism to work */ 2053 /* Big maps need a different drawing mechanism to work */
1916 draw_client_map1(pl); 2054 draw_client_map1 (pl);
1917 return;
1918 }
1919
1920 if(pl->invisible & (pl->invisible < 50 ? 4 : 1)) {
1921 esrv_map_setbelow(&pl->contr->socket,pl->contr->socket.mapx/2,
1922 pl->contr->socket.mapy/2,pl->face->number,&newmap);
1923 }
1924
1925 /* j and i are the y and x coordinates of the real map (which is
1926 * basically some number of spaces around the player)
1927 * ax and ay are values from within the viewport (ie, 0, 0 is upper
1928 * left corner) and are thus disconnected from the map values.
1929 * Subtract 1 from the max values so that we properly handle cases where
1930 * player has specified an even map. Otherwise, we try to send them too
1931 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
1932 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
1933 * odd, this still works fine.
1934 */
1935 ay=0;
1936 for(j=pl->y-pl->contr->socket.mapy/2; j<=pl->y+(pl->contr->socket.mapy-1)/2;j++, ay++) {
1937 ax=0;
1938 for(i=pl->x-pl->contr->socket.mapx/2;i<=pl->x+(pl->contr->socket.mapx-1)/2;i++, ax++) {
1939
1940 d = pl->contr->blocked_los[ax][ay];
1941 /* note the out_of_map and d>3 checks are both within the same
1942 * negation check.
1943 */
1944 nx = i;
1945 ny = j;
1946 m = get_map_from_coord(pm, &nx, &ny);
1947 if (m && d<4) {
1948 face = GET_MAP_FACE(m, nx, ny,0);
1949 floor2 = GET_MAP_FACE(m, nx, ny,1);
1950 floor = GET_MAP_FACE(m, nx, ny,2);
1951
1952 /* If all is blank, send a blank face. */
1953 if ((!face || face == blank_face) &&
1954 (!floor2 || floor2 == blank_face) &&
1955 (!floor || floor == blank_face)) {
1956 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1957 blank_face->number,&newmap);
1958 } else { /* actually have something interesting */
1959 /* send the darkness mask, if any. */
1960 if (d && pl->contr->socket.darkness)
1961 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1962 dark_faces[d-1]->number,&newmap);
1963
1964 if (face && face != blank_face)
1965 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1966 face->number,&newmap);
1967 if (floor2 && floor2 != blank_face)
1968 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1969 floor2->number,&newmap);
1970 if (floor && floor != blank_face)
1971 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1972 floor->number,&newmap);
1973 }
1974 } /* Is a valid space */
1975 }
1976 }
1977 esrv_map_doneredraw(&pl->contr->socket, &newmap);
1978
1979 check_map_change (pl->contr);
1980} 2055}
1981 2056
1982
1983void esrv_map_scroll(NewSocket *ns,int dx,int dy)
1984{
1985 struct Map newmap;
1986 int x,y, mx, my;
1987 char buf[MAXSOCKBUF];
1988
1989 sprintf(buf,"map_scroll %d %d", dx, dy);
1990 Write_String_To_Socket(ns, buf, strlen(buf));
1991
1992 /* If we are using the Map1aCmd, we may in fact send
1993 * head information that is outside the viewable map.
1994 * So set the mx,my to the max value we want to
1995 * look for. Removed code to do so - it caused extra
1996 * complexities for the client, and probably doesn't make
1997 * that much difference in bandwidth.
1998 */
1999 mx = ns->mapx;
2000 my = ns->mapy;
2001
2002 if (ns->mapmode == Map1aCmd) {
2003 mx += MAX_HEAD_OFFSET;
2004 my += MAX_HEAD_OFFSET;
2005 }
2006
2007 /* the x and y here are coordinates for the new map, i.e. if we moved
2008 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
2009 * if the destination x or y coordinate is outside the viewable
2010 * area, we clear the values - otherwise, the old values
2011 * are preserved, and the check_head thinks it needs to clear them.
2012 */
2013 for(x=0; x<mx; x++) {
2014 for(y=0; y<my; y++) {
2015 if(x >= ns->mapx || y >= ns->mapy) {
2016 /* clear cells outside the viewable area */
2017 memset(&newmap.cells[x][y], 0, sizeof(struct MapCell));
2018 }
2019 else if ((x+dx) < 0 || (x+dx) >= ns->mapx || (y+dy) < 0 || (y + dy) >= ns->mapy) {
2020 /* clear newly visible tiles within the viewable area */
2021 memset(&(newmap.cells[x][y]), 0, sizeof(struct MapCell));
2022 }
2023 else {
2024 memcpy(&(newmap.cells[x][y]),
2025 &(ns->lastmap.cells[x+dx][y+dy]),sizeof(struct MapCell));
2026 }
2027 }
2028 }
2029
2030 memcpy(&(ns->lastmap), &newmap,sizeof(struct Map));
2031
2032 /* Make sure that the next "map1" command will be sent (even if it is
2033 * empty).
2034 */
2035 ns->sent_scroll = 1;
2036}
2037 2057
2038/*****************************************************************************/ 2058/*****************************************************************************/
2059
2039/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 2060/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2061
2040/* a player. Of course, the client need to know the command to be able to */ 2062/* a player. Of course, the client need to know the command to be able to */
2063
2041/* manage it ! */ 2064/* manage it ! */
2065
2042/*****************************************************************************/ 2066/*****************************************************************************/
2067void
2043void send_plugin_custom_message(object *pl, char *buf) 2068send_plugin_custom_message (object *pl, char *buf)
2044{ 2069{
2045 cs_write_string(&pl->contr->socket,buf,strlen(buf)); 2070 pl->contr->ns->send_packet (buf);
2046} 2071}
2047 2072
2048/** 2073/**
2049 * This sends the skill number to name mapping. We ignore 2074 * This sends the skill number to name mapping. We ignore
2050 * the params - we always send the same info no matter what. 2075 * the params - we always send the same info no matter what.
2051 */ 2076 */
2077void
2052void send_skill_info(NewSocket *ns, char *params) 2078send_skill_info (client *ns, char *params)
2053{ 2079{
2054 SockList sl; 2080 packet sl;
2055 int i; 2081 sl << "replyinfo skill_info\n";
2056 2082
2057 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2058 strcpy((char*)sl.buf,"replyinfo skill_info\n");
2059 for (i=1; i< NUM_SKILLS; i++) { 2083 for (int i = 1; i < NUM_SKILLS; i++)
2060 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, 2084 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2061 skill_names[i]); 2085
2062 }
2063 sl.len = strlen((char*)sl.buf);
2064 if (sl.len >= MAXSOCKBUF) { 2086 if (sl.length () >= MAXSOCKBUF)
2087 {
2065 LOG(llevError,"Buffer overflow in send_skill_info!\n"); 2088 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2066 fatal(0); 2089 fatal (0);
2067 } 2090 }
2068 Send_With_Handling(ns, &sl); 2091
2069 free(sl.buf); 2092 ns->send_packet (sl);
2070} 2093}
2071 2094
2072/** 2095/**
2073 * This sends the spell path to name mapping. We ignore 2096 * This sends the spell path to name mapping. We ignore
2074 * the params - we always send the same info no matter what. 2097 * the params - we always send the same info no matter what.
2075 */ 2098 */
2099void
2076void send_spell_paths (NewSocket *ns, char *params) { 2100send_spell_paths (client * ns, char *params)
2077 SockList sl; 2101{
2078 int i; 2102 packet sl;
2079 2103
2080 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2104 sl << "replyinfo spell_paths\n";
2081 strcpy((char*)sl.buf,"replyinfo spell_paths\n"); 2105
2082 for(i=0; i<NRSPELLPATHS; i++) 2106 for (int i = 0; i < NRSPELLPATHS; i++)
2083 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", 1<<i, spellpathnames[i]); 2107 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2084 sl.len = strlen((char*)sl.buf); 2108
2085 if (sl.len >= MAXSOCKBUF) { 2109 if (sl.length () >= MAXSOCKBUF)
2110 {
2086 LOG(llevError,"Buffer overflow in send_spell_paths!\n"); 2111 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2087 fatal(0); 2112 fatal (0);
2088 } 2113 }
2089 Send_With_Handling(ns, &sl); 2114
2090 free(sl.buf); 2115 ns->send_packet (sl);
2091} 2116}
2092 2117
2093/** 2118/**
2094 * This looks for any spells the player may have that have changed their stats. 2119 * This looks for any spells the player may have that have changed their stats.
2095 * it then sends an updspell packet for each spell that has changed in this way 2120 * it then sends an updspell packet for each spell that has changed in this way
2096 */ 2121 */
2122void
2097void esrv_update_spells(player *pl) { 2123esrv_update_spells (player *pl)
2098 SockList sl; 2124{
2099 int flags=0; 2125 if (!pl->ns->monitor_spells)
2100 object *spell; 2126 return;
2101 if (!pl->socket.monitor_spells) return; 2127
2102 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2128 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2129 {
2103 if (spell->type == SPELL) { 2130 if (spell->type == SPELL)
2131 {
2132 int flags = 0;
2133
2104 /* check if we need to update it*/ 2134 /* check if we need to update it */
2105 if (spell->last_sp != SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA)) { 2135 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2136 {
2106 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 2137 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2107 flags |= UPD_SP_MANA; 2138 flags |= UPD_SP_MANA;
2108 } 2139 }
2140
2109 if (spell->last_grace != SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE)) { 2141 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2142 {
2110 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 2143 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2111 flags |= UPD_SP_GRACE; 2144 flags |= UPD_SP_GRACE;
2112 } 2145 }
2146
2113 if (spell->last_eat != spell->stats.dam+SP_level_dam_adjust(pl->ob, spell)) { 2147 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2148 {
2114 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 2149 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2115 flags |= UPD_SP_DAMAGE; 2150 flags |= UPD_SP_DAMAGE;
2151 }
2152
2153 if (flags)
2154 {
2155 packet sl;
2156
2157 sl << "updspell "
2158 << uint8 (flags)
2159 << uint32 (spell->count);
2160
2161 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2162 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2163 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2164
2165 pl->ns->send_packet (sl);
2166 }
2167 }
2116 } 2168 }
2117 if (flags !=0) {
2118 sl.buf =(unsigned char*) malloc(MAXSOCKBUF);
2119 strcpy((char*)sl.buf,"updspell ");
2120 sl.len=strlen((char*)sl.buf);
2121 SockList_AddChar(&sl, flags);
2122 SockList_AddInt(&sl, spell->count);
2123 if (flags & UPD_SP_MANA) SockList_AddShort(&sl, spell->last_sp);
2124 if (flags & UPD_SP_GRACE) SockList_AddShort(&sl, spell->last_grace);
2125 if (flags & UPD_SP_DAMAGE) SockList_AddShort(&sl, spell->last_eat);
2126 flags = 0;
2127 Send_With_Handling(&pl->socket, &sl);
2128 free(sl.buf);
2129 }
2130 }
2131 }
2132} 2169}
2133 2170
2171void
2134void esrv_remove_spell(player *pl, object *spell) { 2172esrv_remove_spell (player *pl, object *spell)
2135 SockList sl; 2173{
2174 if (!pl->ns->monitor_spells)
2175 return;
2136 2176
2137 if (!pl->socket.monitor_spells) return;
2138 if (!pl || !spell || spell->env != pl->ob) { 2177 if (!pl || !spell || spell->env != pl->ob)
2178 {
2139 LOG(llevError, "Invalid call to esrv_remove_spell"); 2179 LOG (llevError, "Invalid call to esrv_remove_spell");
2140 return; 2180 return;
2141 } 2181 }
2142 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2182
2143 strcpy((char*)sl.buf,"delspell "); 2183 packet sl ("delspell");
2144 sl.len=strlen((char*)sl.buf); 2184
2145 SockList_AddInt(&sl, spell->count); 2185 sl << uint32 (spell->count);
2146 Send_With_Handling(&pl->socket, &sl); 2186
2147 free(sl.buf); 2187 pl->ns->send_packet (sl);
2148} 2188}
2149 2189
2150/* appends the spell *spell to the Socklist we will send the data to. */ 2190/* appends the spell *spell to the Socklist we will send the data to. */
2191static void
2151static void append_spell (player *pl, SockList *sl, object *spell) { 2192append_spell (player *pl, packet &sl, object *spell)
2193{
2152 int len, i, skill=0; 2194 int len, i, skill = 0;
2153 2195
2154 if (!(spell->name)) { 2196 if (!(spell->name))
2197 {
2155 LOG(llevError, "item number %d is a spell with no name.\n", spell->count); 2198 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2156 return; 2199 return;
2157 } 2200 }
2158 SockList_AddInt(sl, spell->count); 2201
2159 SockList_AddShort(sl, spell->level);
2160 SockList_AddShort(sl, spell->casting_time);
2161 /* store costs and damage in the object struct, to compare to later */ 2202 /* store costs and damage in the object struct, to compare to later */
2162 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 2203 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2163 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 2204 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2164 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 2205 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2165 /* send the current values */
2166 SockList_AddShort(sl, spell->last_sp);
2167 SockList_AddShort(sl, spell->last_grace);
2168 SockList_AddShort(sl, spell->last_eat);
2169 2206
2170 /* figure out which skill it uses, if it uses one */ 2207 /* figure out which skill it uses, if it uses one */
2171 if (spell->skill) { 2208 if (spell->skill)
2209 {
2172 for (i=1; i< NUM_SKILLS; i++) 2210 for (i = 1; i < NUM_SKILLS; i++)
2173 if (!strcmp(spell->skill, skill_names[i])) { 2211 if (!strcmp (spell->skill, skill_names[i]))
2212 {
2174 skill = i+CS_STAT_SKILLINFO; 2213 skill = i + CS_STAT_SKILLINFO;
2175 break; 2214 break;
2215 }
2176 } 2216 }
2177 }
2178 SockList_AddChar(sl, skill);
2179 2217
2180 SockList_AddInt(sl, spell->path_attuned); 2218 /* send the current values */
2181 SockList_AddInt(sl, (spell->face)?spell->face->number:0); 2219 sl << uint32 (spell->count)
2182 2220 << uint16 (spell->level)
2183 len = strlen(spell->name); 2221 << uint16 (spell->casting_time)
2184 SockList_AddChar(sl, (char)len); 2222 << uint16 (spell->last_sp)
2185 memcpy(sl->buf+sl->len, spell->name, len); 2223 << uint16 (spell->last_grace)
2186 sl->len+=len; 2224 << uint16 (spell->last_eat)
2187 2225 << uint8 (skill)
2188 if (!spell->msg) { 2226 << uint32 (spell->path_attuned)
2189 SockList_AddShort(sl, 0); 2227 << uint32 (spell->face ? spell->face->number : 0)
2190 } 2228 << data8 (spell->name)
2191 else { 2229 << data16 (spell->msg);
2192 len = strlen(spell->msg);
2193 SockList_AddShort(sl, len);
2194 memcpy(sl->buf+sl->len, spell->msg, len);
2195 sl->len+=len;
2196 }
2197} 2230}
2198 2231
2199/** 2232/**
2200 * This tells the client to add the spell *ob, if *ob is NULL, then add 2233 * This tells the client to add the spell *ob, if *ob is NULL, then add
2201 * all spells in the player's inventory. 2234 * all spells in the player's inventory.
2202 */ 2235 */
2236void
2203void esrv_add_spells(player *pl, object *spell) { 2237esrv_add_spells (player *pl, object *spell)
2204 SockList sl; 2238{
2205 if (!pl) { 2239 if (!pl)
2240 {
2206 LOG(llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2241 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2207 return; 2242 return;
2208 } 2243 }
2209 if (!pl->socket.monitor_spells) return; 2244
2210 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2245 if (!pl->ns->monitor_spells)
2211 strcpy((char*)sl.buf,"addspell "); 2246 return;
2212 sl.len=strlen((char*)sl.buf); 2247
2248 packet sl ("addspell");
2249
2213 if (!spell) { 2250 if (!spell)
2251 {
2214 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2252 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2253 {
2215 /* were we to simply keep appending data here, we could exceed 2254 /* were we to simply keep appending data here, we could exceed
2216 * MAXSOCKBUF if the player has enough spells to add, we know that 2255 * MAXSOCKBUF if the player has enough spells to add, we know that
2217 * append_spells will always append 19 data bytes, plus 4 length 2256 * append_spells will always append 19 data bytes, plus 4 length
2218 * bytes and 3 strings (because that is the spec) so we need to 2257 * bytes and 3 strings (because that is the spec) so we need to
2219 * check that the length of those 3 strings, plus the 23 bytes, 2258 * check that the length of those 3 strings, plus the 23 bytes,
2220 * won't take us over the length limit for the socket, if it does, 2259 * won't take us over the length limit for the socket, if it does,
2221 * we need to send what we already have, and restart packet formation 2260 * we need to send what we already have, and restart packet formation
2222 */ 2261 */
2223 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 2262 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2224 * to show add_spell is 26 bytes + 2 strings. However, the overun 2263 * to show add_spell is 26 bytes + 2 strings. However, the overun
2225 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2264 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2226 * like it will fix this 2265 * like it will fix this
2227 */ 2266 */
2228 if (spell->type != SPELL) continue; 2267 if (spell->type != SPELL)
2229 if (sl.len >= (MAXSOCKBUF - (26 + strlen(spell->name) + 2268 continue;
2230 (spell->msg?strlen(spell->msg):0)))) { 2269
2231 Send_With_Handling(&pl->socket, &sl); 2270 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2232 strcpy((char*)sl.buf,"addspell "); 2271 {
2233 sl.len=strlen((char*)sl.buf); 2272 pl->ns->send_packet (sl);
2273
2274 sl.reset ();
2275 sl << "addspell ";
2276 }
2277
2278 append_spell (pl, sl, spell);
2279 }
2234 } 2280 }
2281 else if (spell->type != SPELL)
2282 {
2283 LOG (llevError, "Asked to send a non-spell object as a spell");
2284 return;
2285 }
2286 else
2235 append_spell(pl, &sl, spell); 2287 append_spell (pl, sl, spell);
2236 } 2288
2237 }
2238 else if (spell->type != SPELL) {
2239 LOG(llevError, "Asked to send a non-spell object as a spell");
2240 return;
2241 }
2242 else append_spell(pl, &sl, spell);
2243 if (sl.len >= MAXSOCKBUF) { 2289 if (sl.length () >= MAXSOCKBUF)
2290 {
2244 LOG(llevError,"Buffer overflow in esrv_add_spells!\n"); 2291 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2245 fatal(0); 2292 fatal (0);
2246 } 2293 }
2294
2247 /* finally, we can send the packet */ 2295 /* finally, we can send the packet */
2248 Send_With_Handling(&pl->socket, &sl); 2296 pl->ns->send_packet (sl);
2249 free(sl.buf);
2250} 2297}
2251 2298

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