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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.66 by root, Thu Feb 15 04:04:23 2007 UTC vs.
Revision 1.112 by root, Sun Jul 1 05:00:20 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client handling. 26 * Client handling.
36 * have the prototype of (char *data, int datalen, int client_num). This 35 * have the prototype of (char *data, int datalen, int client_num). This
37 * way, we can use one dispatch table. 36 * way, we can use one dispatch table.
38 * 37 *
39 * esrv_map_new starts updating the map 38 * esrv_map_new starts updating the map
40 * 39 *
41 * esrv_map_setbelow allows filling in all of the faces for the map.
42 * if a face has not already been sent to the client, it is sent now.
43 *
44 */ 40 */
45 41
46#include <global.h> 42#include <global.h>
47#include <sproto.h> 43#include <sproto.h>
48 44
101 * that much difference in bandwidth. 97 * that much difference in bandwidth.
102 */ 98 */
103 mx = ns->mapx; 99 mx = ns->mapx;
104 my = ns->mapy; 100 my = ns->mapy;
105 101
106 if (ns->mapmode == Map1aCmd)
107 {
108 mx += MAX_HEAD_OFFSET;
109 my += MAX_HEAD_OFFSET;
110 }
111
112 /* the x and y here are coordinates for the new map, i.e. if we moved 102 /* the x and y here are coordinates for the new map, i.e. if we moved
113 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
114 * if the destination x or y coordinate is outside the viewable 104 * if the destination x or y coordinate is outside the viewable
115 * area, we clear the values - otherwise, the old values 105 * area, we clear the values - otherwise, the old values
116 * are preserved, and the check_head thinks it needs to clear them. 106 * are preserved, and the check_head thinks it needs to clear them.
141static void 131static void
142clear_map (player *pl) 132clear_map (player *pl)
143{ 133{
144 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 134 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
145 135
136 pl->ns->force_newmap = false;
137
146 if (pl->ns->newmapcmd == 1) 138 if (pl->ns->newmapcmd == 1)
147 pl->ns->send_packet ("newmap"); 139 pl->ns->send_packet ("newmap");
148 140
149 pl->ns->floorbox_reset (); 141 pl->ns->floorbox_reset ();
150} 142}
152/** check for map/region change and send new map data */ 144/** check for map/region change and send new map data */
153static void 145static void
154check_map_change (player *pl) 146check_map_change (player *pl)
155{ 147{
156 client &socket = *pl->ns; 148 client &socket = *pl->ns;
157 object *ob = pl->ob; 149 object *ob = pl->observe;
158 char buf[MAX_BUF]; /* eauugggh */
159 150
160 if (socket.current_map != ob->map) 151 if (socket.current_map != ob->map || socket.force_newmap)
161 { 152 {
153 clear_map (pl);
162 socket.current_map = ob->map; 154 socket.current_map = ob->map;
163
164 clear_map (pl);
165 155
166 if (socket.mapinfocmd) 156 if (socket.mapinfocmd)
167 { 157 {
168 if (ob->map && ob->map->path[0]) 158 if (ob->map && ob->map->path[0])
169 { 159 {
170 int flags = 0; 160 int flags = 0;
171 161
172 if (ob->map->tile_path[0]) 162 if (ob->map->tile_path[0]) flags |= 1;
173 flags |= 1;
174 if (ob->map->tile_path[1]) 163 if (ob->map->tile_path[1]) flags |= 2;
175 flags |= 2;
176 if (ob->map->tile_path[2]) 164 if (ob->map->tile_path[2]) flags |= 4;
177 flags |= 4;
178 if (ob->map->tile_path[3]) 165 if (ob->map->tile_path[3]) flags |= 8;
179 flags |= 8;
180 166
181 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 167 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
182 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 168 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
169 ob->map->width, ob->map->height, &ob->map->path);
183 } 170 }
184 else 171 else
185 snprintf (buf, MAX_BUF, "mapinfo current");
186
187 socket.send_packet (buf); 172 socket.send_packet ("mapinfo current");
188 } 173 }
189 } 174 }
190 else if (socket.current_x != ob->x || socket.current_y != ob->y) 175 else if (socket.current_x != ob->x || socket.current_y != ob->y)
191 { 176 {
192 int dx = ob->x - socket.current_x; 177 int dx = ob->x - socket.current_x;
333 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 318 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
334 else if (map && map->path[0]) 319 else if (map && map->path[0])
335 { 320 {
336 int flags = 0; 321 int flags = 0;
337 322
338 if (map->tile_path[0]) 323 if (map->tile_path[0]) flags |= 1;
339 flags |= 1;
340 if (map->tile_path[1]) 324 if (map->tile_path[1]) flags |= 2;
341 flags |= 2;
342 if (map->tile_path[2]) 325 if (map->tile_path[2]) flags |= 4;
343 flags |= 4;
344 if (map->tile_path[3]) 326 if (map->tile_path[3]) flags |= 8;
345 flags |= 8;
346 327
347 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 328 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
348 } 329 }
349 else 330 else
350 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 331 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
353 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 334 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
354 335
355 pl->ns->send_packet (bigbuf); 336 pl->ns->send_packet (bigbuf);
356} 337}
357 338
358/** This is the Setup cmd - easy first implementation */ 339/** This is the Setup cmd */
359void 340void
360SetUp (char *buf, int len, client * ns) 341SetUp (char *buf, int len, client * ns)
361{ 342{
362 int s, slen; 343 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
363 char *cmd, *param, cmdback[HUGE_BUF];
364
365 /* run through the cmds of setup
366 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
367 *
368 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
369 * The client then must sort this out
370 */
371
372 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
373
374 strcpy (cmdback, "setup");
375 for (s = 0; s < len; )
376 {
377 cmd = &buf[s];
378
379 /* find the next space, and put a null there */
380 for (; buf[s] && buf[s] != ' '; s++)
381 ;
382
383 buf[s++] = 0;
384
385 while (buf[s] == ' ')
386 s++;
387
388 if (s >= len)
389 break;
390
391 param = &buf[s];
392
393 for (; buf[s] && buf[s] != ' '; s++)
394 ;
395
396 buf[s++] = 0;
397
398 while (buf[s] == ' ')
399 s++;
400
401 slen = strlen (cmdback);
402 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
403 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
404 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
405
406 if (!strcmp (cmd, "sound"))
407 {
408 ns->sound = atoi (param);
409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
410 }
411 else if (!strcmp (cmd, "exp64"))
412 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 else if (!strcmp (cmd, "spellmon"))
414 {
415 ns->monitor_spells = atoi (param);
416 safe_strcat (cmdback, param, &slen, HUGE_BUF);
417 }
418 else if (!strcmp (cmd, "darkness"))
419 {
420 ns->darkness = atoi (param);
421 safe_strcat (cmdback, param, &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "map1cmd"))
424 {
425 if (atoi (param))
426 ns->mapmode = Map1Cmd;
427 /* if beyond this size, need to use map1cmd no matter what */
428 if (ns->mapx > 11 || ns->mapy > 11)
429 ns->mapmode = Map1Cmd;
430 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
431 }
432 else if (!strcmp (cmd, "map1acmd"))
433 {
434 if (atoi (param))
435 ns->mapmode = Map1aCmd;
436 /* if beyond this size, need to use map1acmd no matter what */
437 if (ns->mapx > 11 || ns->mapy > 11)
438 ns->mapmode = Map1aCmd;
439 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
440 }
441 else if (!strcmp (cmd, "newmapcmd"))
442 {
443 ns->newmapcmd = atoi (param);
444 safe_strcat (cmdback, param, &slen, HUGE_BUF);
445// } else if (!strcmp(cmd,"plugincmd")) {
446// ns->plugincmd = atoi(param);
447// safe_strcat(cmdback, param, &slen, HUGE_BUF);
448 }
449 else if (!strcmp (cmd, "mapinfocmd"))
450 {
451 ns->mapinfocmd = atoi (param);
452 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
453 }
454 else if (!strcmp (cmd, "extcmd"))
455 {
456 ns->extcmd = atoi (param);
457 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
458 }
459 else if (!strcmp (cmd, "extmap"))
460 {
461 ns->extmap = atoi (param);
462 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
463 }
464 else if (!strcmp (cmd, "facecache"))
465 {
466 ns->facecache = atoi (param);
467 safe_strcat (cmdback, param, &slen, HUGE_BUF);
468 }
469 else if (!strcmp (cmd, "faceset"))
470 {
471 char tmpbuf[20];
472 int q = atoi (param);
473
474 if (is_valid_faceset (q))
475 ns->faceset = q;
476 sprintf (tmpbuf, "%d", ns->faceset);
477 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
478 /* if the client is using faceset, it knows about image2 command */
479 ns->image2 = 1;
480 }
481 else if (!strcmp (cmd, "itemcmd"))
482 {
483 /* Version of the item protocol command to use. Currently,
484 * only supported versions are 1 and 2. Using a numeric
485 * value will make it very easy to extend this in the future.
486 */
487 char tmpbuf[20];
488 int q = atoi (param);
489
490 if (q < 1 || q > 2)
491 {
492 strcpy (tmpbuf, "FALSE");
493 }
494 else
495 {
496 ns->itemcmd = q;
497 sprintf (tmpbuf, "%d", ns->itemcmd);
498 }
499 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
500 }
501 else if (!strcmp (cmd, "mapsize"))
502 {
503 int x, y = 0;
504 char tmpbuf[MAX_BUF], *cp;
505
506 x = atoi (param);
507 for (cp = param; *cp != 0; cp++)
508 if (*cp == 'x' || *cp == 'X')
509 {
510 y = atoi (cp + 1);
511 break;
512 }
513 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
514 {
515 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
516 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
517 }
518 else
519 {
520 ns->mapx = x;
521 ns->mapy = y;
522 /* better to send back what we are really using and not the
523 * param as given to us in case it gets parsed differently.
524 */
525 sprintf (tmpbuf, "%dx%d", x, y);
526 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
527 /* If beyond this size and still using orig map command, need to
528 * go to map1cmd.
529 */
530 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
531 ns->mapmode = Map1Cmd;
532 }
533 }
534 else if (!strcmp (cmd, "extendedMapInfos"))
535 {
536 /* Added by tchize
537 * prepare to use the mapextended command
538 */
539 char tmpbuf[20];
540
541 ns->ext_mapinfos = (atoi (param));
542 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
543 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
544 }
545 else if (!strcmp (cmd, "extendedTextInfos"))
546 {
547 /* Added by tchize
548 * prepare to use the extended text commands
549 * Client toggle this to non zero to get exttext
550 */
551 char tmpbuf[20];
552
553 ns->has_readable_type = (atoi (param));
554 sprintf (tmpbuf, "%d", ns->has_readable_type);
555 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
556 }
557 else
558 {
559 /* Didn't get a setup command we understood -
560 * report a failure to the client.
561 */
562 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
563 }
564 } /* for processing all the setup commands */
565
566 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
567 ns->send_packet (cmdback);
568} 344}
569 345
570/** 346/**
571 * The client has requested to be added to the game. 347 * The client has requested to be added to the game.
572 * This is what takes care of it. We tell the client how things worked out. 348 * This is what takes care of it. We tell the client how things worked out.
573 * I am not sure if this file is the best place for this function. however, 349 * I am not sure if this file is the best place for this function. however,
574 * it either has to be here or init_sockets needs to be exported. 350 * it either has to be here or init_sockets needs to be exported.
575 */ 351 */
576void 352void
577AddMeCmd (char *buf, int len, client * ns) 353AddMeCmd (char *buf, int len, client *ns)
578{ 354{
579 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 355 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
580} 356}
581 357
582/** Reply to ExtendedInfos command */ 358/** Reply to ExtendedInfos command */
694 470
695 ns->send_packet (cmdback); 471 ns->send_packet (cmdback);
696} 472}
697 473
698/** 474/**
699 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
700 * Basically, it makes no sense to wait for the client to request a
701 * a piece of data from us that we know the client wants. So
702 * if we know the client wants it, might as well push it to the
703 * client.
704 */
705static void
706SendSmooth (client *ns, uint16 face)
707{
708 uint16 smoothface;
709
710 /* If we can't find a face, return and set it so we won't try to send this
711 * again.
712 */
713 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
714 {
715
716 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
717 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
718 return;
719 }
720
721 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
722 esrv_send_face (ns, smoothface, 0);
723
724 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
725
726 packet sl ("smooth");
727
728 sl << uint16 (face)
729 << uint16 (smoothface);
730
731 ns->send_packet (sl);
732}
733
734 /**
735 * Tells client the picture it has to use
736 * to smooth a picture number given as argument.
737 */
738void
739AskSmooth (char *buf, int len, client *ns)
740{
741 SendSmooth (ns, atoi (buf));
742}
743
744/**
745 * This handles the general commands from the client (ie, north, fire, cast, 475 * This handles the general commands from the client (ie, north, fire, cast,
746 * etc.) 476 * etc.)
747 */ 477 */
748void 478void
749PlayerCmd (char *buf, int len, player *pl) 479PlayerCmd (char *buf, int len, player *pl)
769 * for the command that issued the count should be done before any other 499 * for the command that issued the count should be done before any other
770 * commands. 500 * commands.
771 */ 501 */
772 pl->count = 0; 502 pl->count = 0;
773} 503}
774
775 504
776/** 505/**
777 * This handles the general commands from the client (ie, north, fire, cast, 506 * This handles the general commands from the client (ie, north, fire, cast,
778 * etc.). It is a lot like PlayerCmd above, but is called with the 507 * etc.). It is a lot like PlayerCmd above, but is called with the
779 * 'ncom' method which gives more information back to the client so it 508 * 'ncom' method which gives more information back to the client so it
849 { 578 {
850 case ST_PLAYING: 579 case ST_PLAYING:
851 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 580 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
852 break; 581 break;
853 582
854 case ST_CHANGE_CLASS:
855 key_change_class (pl->ob, buf[0]);
856 break;
857
858 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 583 case ST_GET_PARTY_PASSWORD: /* Get password for party */
859 receive_party_password (pl->ob, 13); 584 receive_party_password (pl->ob, 13);
860 break; 585 break;
861 586
862 default: 587 default:
883 ns->cs_version = atoi (buf); 608 ns->cs_version = atoi (buf);
884 ns->sc_version = ns->cs_version; 609 ns->sc_version = ns->cs_version;
885 610
886 LOG (llevDebug, "connection from client <%s>\n", buf); 611 LOG (llevDebug, "connection from client <%s>\n", buf);
887 612
888
889 //TODO: should log here just for statistics 613 //TODO: should log here just for statistics
890 614
891 //if (VERSION_CS != ns->cs_version) 615 //if (VERSION_CS != ns->cs_version)
892 // unchecked; 616 // unchecked;
893 617
902 626
903 cp = strchr (cp + 1, ' '); 627 cp = strchr (cp + 1, ' ');
904 628
905 if (cp) 629 if (cp)
906 { 630 {
907 assign (ns->version, cp + 1); 631 ns->version = cp + 1;
908 632
909 if (ns->sc_version < 1026) 633 if (ns->sc_version < 1026)
910 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 634 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
911 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 635 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
912 } 636 }
972/** 696/**
973 * Asks the client to query the user. This way, the client knows 697 * Asks the client to query the user. This way, the client knows
974 * it needs to send something back (vs just printing out a message) 698 * it needs to send something back (vs just printing out a message)
975 */ 699 */
976void 700void
977send_query (client *ns, uint8 flags, char *text) 701send_query (client *ns, uint8 flags, const char *text)
978{ 702{
979 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 703 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
704}
705
706/**
707 * Get player's current range attack in obuf.
708 */
709static void
710rangetostring (player *pl, char *obuf)
711{
712 dynbuf_text buf;
713
714 if (pl->ranged_ob)
715 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
716
717 if (pl->combat_ob)
718 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
719
720#if 0
721 //TODO: remove this when slot system is working, this is only for debugging
722 if (pl->ob->chosen_skill)
723 buf << " Skill*: " << pl->ob->chosen_skill->name;
724#endif
725
726 //TODO: maybe golem should become the current_weapon, quite simply?
727 if (pl->golem)
728 buf << " Golem*: " << pl->golem->name;
729
730 buf << '\0';
731 buf.linearise (obuf);
980} 732}
981 733
982#define AddIfInt64(Old,New,Type) if (Old != New) {\ 734#define AddIfInt64(Old,New,Type) if (Old != New) {\
983 Old = New; \ 735 Old = New; \
984 sl << uint8 (Type) << uint64 (New); \ 736 sl << uint8 (Type) << uint64 (New); \
992#define AddIfShort(Old,New,Type) if (Old != New) {\ 744#define AddIfShort(Old,New,Type) if (Old != New) {\
993 Old = New; \ 745 Old = New; \
994 sl << uint8 (Type) << uint16 (New); \ 746 sl << uint8 (Type) << uint16 (New); \
995 } 747 }
996 748
997#define AddIfFloat(Old,New,Type) if (Old != New) {\ 749#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
998 Old = New; \ 750 Old = New; \
999 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 751 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
1000 } 752 }
1001 753
1002#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 754#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1003 free(Old); Old = strdup (New);\ 755 free(Old); Old = strdup (New);\
1004 sl << uint8 (Type) << data8 (New); \ 756 sl << uint8 (Type) << data8 (New); \
1018 770
1019 client *ns = pl->ns; 771 client *ns = pl->ns;
1020 if (!ns) 772 if (!ns)
1021 return; 773 return;
1022 774
1023 object *ob = pl->ob; 775 object *ob = pl->observe;
1024 if (!ob) 776 if (!ob)
1025 return; 777 return;
778
779 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
1026 780
1027 packet sl ("stats"); 781 packet sl ("stats");
1028 782
1029 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 783 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1030 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 784 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1039 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 793 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1040 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 794 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1041 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 795 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1042 796
1043 for (int s = 0; s < NUM_SKILLS; s++) 797 for (int s = 0; s < NUM_SKILLS; s++)
1044 if (object *skill = pl->last_skill_ob[s]) 798 if (object *skill = opl->last_skill_ob[s])
1045 if (skill->stats.exp != ns->last_skill_exp [s]) 799 if (skill->stats.exp != ns->last_skill_exp [s])
1046 { 800 {
1047 ns->last_skill_exp [s] = skill->stats.exp; 801 ns->last_skill_exp [s] = skill->stats.exp;
1048 802
1049 /* Always send along the level if exp changes. This is only 803 /* Always send along the level if exp changes. This is only
1057 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 811 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1058 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 812 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1059 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 813 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1060 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 814 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1061 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 815 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1062 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 816 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
1063 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 817 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1064 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 818 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
1065 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 819 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1066 820
1067 flags = 0; 821 flags = 0;
1068 822
1069 if (pl->fire_on) 823 if (opl->fire_on)
1070 flags |= SF_FIREON; 824 flags |= SF_FIREON;
1071 825
1072 if (pl->run_on) 826 if (opl->run_on)
1073 flags |= SF_RUNON; 827 flags |= SF_RUNON;
1074 828
1075 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 829 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1076 830
1077 if (ns->sc_version < 1025) 831 if (ns->sc_version < 1025)
1091 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 845 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1092 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 846 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1093 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 847 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1094 } 848 }
1095 849
1096 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 850 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1097 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 851 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1098 set_title (ob, buf); 852 set_title (ob, buf);
1099 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 853 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1100 854
1101 /* Only send it away if we have some actual data */ 855 /* Only send it away if we have some actual data */
1111{ 865{
1112 packet sl ("player"); 866 packet sl ("player");
1113 867
1114 sl << uint32 (pl->ob->count) 868 sl << uint32 (pl->ob->count)
1115 << uint32 (weight) 869 << uint32 (weight)
1116 << uint32 (pl->ob->face->number) 870 << uint32 (pl->ob->face)
1117 << data8 (pl->ob->name); 871 << data8 (pl->ob->name);
1118 872
1119 pl->ns->last_weight = weight; 873 pl->ns->last_weight = weight;
1120 pl->ns->send_packet (sl); 874 pl->ns->send_packet (sl);
1121 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 875 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1122} 876}
1123
1124/**
1125 * Need to send an animation sequence to the client.
1126 * We will send appropriate face commands to the client if we haven't
1127 * sent them the face yet (this can become quite costly in terms of
1128 * how much we are sending - on the other hand, this should only happen
1129 * when the player logs in and picks stuff up.
1130 */
1131void
1132esrv_send_animation (client * ns, short anim_num)
1133{
1134 /* Do some checking on the anim_num we got. Note that the animations
1135 * are added in contigous order, so if the number is in the valid
1136 * range, it must be a valid animation.
1137 */
1138 if (anim_num < 0 || anim_num > num_animations)
1139 {
1140 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1141 return;
1142 }
1143
1144 packet sl ("anim");
1145
1146 sl << uint16 (anim_num)
1147 << uint16 (0); /* flags - not used right now */
1148
1149 /* Build up the list of faces. Also, send any information (ie, the
1150 * the face itself) down to the client.
1151 */
1152 for (int i = 0; i < animations[anim_num].num_animations; i++)
1153 {
1154 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1155 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1156
1157 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1158 }
1159
1160 ns->send_packet (sl);
1161
1162 ns->anims_sent[anim_num] = 1;
1163}
1164
1165 877
1166/****************************************************************************** 878/******************************************************************************
1167 * 879 *
1168 * Start of map related commands. 880 * Start of map related commands.
1169 * 881 *
1170 ******************************************************************************/ 882 ******************************************************************************/
1171 883
1172/**
1173 * This adds face_num to a map cell at x,y. If the client doesn't have
1174 * the face yet, we will also send it.
1175 */
1176static void
1177esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1178{
1179 if (newmap->cells[x][y].count >= MAP_LAYERS)
1180 {
1181 //TODO: one or the other, can't both have abort and return, verify and act
1182 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1183 return;
1184 abort ();
1185 }
1186
1187 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1188 newmap->cells[x][y].count++;
1189
1190 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1191 esrv_send_face (ns, face_num, 0);
1192}
1193
1194/** Clears a map cell */ 884/** Clears a map cell */
1195static void 885static void
1196map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 886map_clearcell (struct MapCell *cell, int count)
1197{ 887{
1198 cell->faces[0] = face0; 888 cell->faces[0] = 0;
1199 cell->faces[1] = face1; 889 cell->faces[1] = 0;
1200 cell->faces[2] = face2; 890 cell->faces[2] = 0;
891 cell->smooth[0] = 0;
892 cell->smooth[1] = 0;
893 cell->smooth[2] = 0;
1201 cell->count = count; 894 cell->count = count;
1202 cell->stat_hp = 0; 895 cell->stat_hp = 0;
1203 cell->flags = 0; 896 cell->flags = 0;
1204 cell->player = 0; 897 cell->player = 0;
1205} 898}
1206 899
1207#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1208#define MAX_LAYERS 3 900#define MAX_LAYERS 3
1209
1210/* Using a global really isn't a good approach, but saves the over head of
1211 * allocating and deallocating such a block of data each time run through,
1212 * and saves the space of allocating this in the socket object when we only
1213 * need it for this cycle. If the server is ever threaded, this needs to be
1214 * re-examined.
1215 */
1216static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1217
1218/**
1219 * Returns true if any of the heads for this
1220 * space is set. Returns false if all are blank - this is used
1221 * for empty space checking.
1222 */
1223static inline int
1224have_head (int ax, int ay)
1225{
1226 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1227 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1228 return 1;
1229
1230 return 0;
1231}
1232
1233/**
1234 * check_head is a bit simplistic version of update_space below.
1235 * basically, it only checks the that the head on space ax,ay at layer
1236 * needs to get sent - if so, it adds the data, sending the head
1237 * if needed, and returning 1. If this no data needs to get
1238 * sent, it returns zero.
1239 */
1240static int
1241check_head (packet &sl, client &ns, int ax, int ay, int layer)
1242{
1243 short face_num;
1244
1245 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1246 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1247 else
1248 face_num = 0;
1249
1250 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1251 {
1252 sl << uint16 (face_num);
1253 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1254 esrv_send_face (&ns, face_num, 0);
1255
1256 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1257 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1258 return 1;
1259 }
1260
1261 return 0; /* No change */
1262}
1263 901
1264/** 902/**
1265 * Removes the need to replicate the same code for each layer. 903 * Removes the need to replicate the same code for each layer.
1266 * this returns true if this space is now in fact different than 904 * this returns true if this space is now in fact different than
1267 * it was. 905 * it was.
1268 * sl is the socklist this data is going into. 906 * sl is the socklist this data is going into.
1269 * ns is the socket we are working on - all the info we care 907 * ns is the socket we are working on - all the info we care
1270 * about is in this socket structure, so now need not pass the 908 * about is in this socket structure, so now need not pass the
1271 * entire player object. 909 * entire player object.
1272 * mx and my are map coordinate offsets for map mp
1273 * sx and sy are the offsets into the socket structure that
1274 * holds the old values.
1275 * layer is the layer to update, with 2 being the floor and 0 the 910 * layer is the layer to update, with 2 being the floor and 0 the
1276 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 911 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1277 * take. Interesting to note that before this function, the map1 function 912 * take. Interesting to note that before this function, the map1 function
1278 * numbers the spaces differently - I think this was a leftover from 913 * numbers the spaces differently - I think this was a leftover from
1279 * the map command, where the faces stack up. Sinces that is no longer 914 * the map command, where the faces stack up. Sinces that is no longer
1280 * the case, it seems to make more sense to have these layer values 915 * the case, it seems to make more sense to have these layer values
1281 * actually match. 916 * actually match.
1282 */ 917 */
1283static int 918static int
1284update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 919update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1285{ 920{
1286 object *ob, *head; 921 object *ob = ms.faces_obj [layer];
1287 uint16 face_num;
1288 int bx, by, i;
1289
1290 /* If there is a multipart object stored away, treat that as more important.
1291 * If not, then do the normal processing.
1292 */
1293 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1294
1295 /* Check to see if this head is part of the set of objects
1296 * we would normally send for this space. If so, then
1297 * don't use the head value. We need to do the check
1298 * here and not when setting up the heads[] value for two reasons -
1299 * 1) the heads[] values will get used even if the space is not visible.
1300 * 2) its possible the head is not on the same map as a part, and I'd
1301 * rather not need to do the map translation overhead.
1302 * 3) We need to do some extra checking to make sure that we will
1303 * otherwise send the image as this layer, eg, either it matches
1304 * the head value, or is not multipart.
1305 */
1306 if (head && !head->more)
1307 {
1308 for (i = 0; i < MAP_LAYERS; i++)
1309 {
1310 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1311 if (!ob)
1312 continue;
1313
1314 if (ob->head)
1315 ob = ob->head;
1316
1317 if (ob == head)
1318 {
1319 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1320 head = NULL;
1321 break;
1322 }
1323 }
1324 }
1325
1326 ob = head;
1327 if (!ob)
1328 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1329 922
1330 /* If there is no object for this space, or if the face for the object 923 /* If there is no object for this space, or if the face for the object
1331 * is the blank face, set the face number to zero. 924 * is the blank face, set the face number to zero.
1332 * else if we have the stored head object for this space, that takes 925 * else if we have the stored head object for this space, that takes
1333 * precedence over the other object for this space. 926 * precedence over the other object for this space.
1334 * otherwise, we do special head processing 927 * otherwise, we do special head processing
1335 */ 928 */
1336 if (!ob || ob->face == blank_face) 929 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1337 face_num = 0;
1338 else if (head)
1339 {
1340 /* if this is a head that had previously been stored */
1341 face_num = ob->face->number;
1342 }
1343 else
1344 {
1345 /* if the faces for the different parts of a multipart object
1346 * are the same, we only want to send the bottom right most
1347 * portion of the object. That info is in the tail_.. values
1348 * of the head. Note that for the head itself, ob->head will
1349 * be null, so we only do this block if we are working on
1350 * a tail piece.
1351 */
1352
1353 /* tail_x and tail_y will only be set in the head object. If
1354 * this is the head object and these are set, we proceed
1355 * with logic to only send bottom right. Similarly, if
1356 * this is one of the more parts but the head has those values
1357 * set, we want to do the processing. There can be cases where
1358 * the head is not visible but one of its parts is, so we just
1359 * can always expect that ob->arch->tail_x will be true for all
1360 * object we may want to display.
1361 */
1362 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1363 {
1364
1365 if (ob->head)
1366 head = ob->head;
1367 else
1368 head = ob;
1369
1370 /* Basically figure out where the offset is from where we are right
1371 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1372 * piece is from the head, and the tail is where the tail is from the
1373 * head. Note that bx and by will equal sx and sy if we are already working
1374 * on the bottom right corner. If ob is the head, the clone values
1375 * will be zero, so the right thing will still happen.
1376 */
1377 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1378 by = sy + head->arch->tail_y - ob->arch->clone.y;
1379
1380 /* I don't think this can ever happen, but better to check for it just
1381 * in case.
1382 */
1383 if (bx < sx || by < sy)
1384 {
1385 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1386 face_num = 0;
1387 }
1388 /* single part object, multipart object with non merged faces,
1389 * of multipart object already at lower right.
1390 */
1391 else if (bx == sx && by == sy)
1392 {
1393 face_num = ob->face->number;
1394
1395 /* if this face matches one stored away, clear that one away.
1396 * this code relies on the fact that the map1 commands
1397 * goes from 2 down to 0.
1398 */
1399 for (i = 0; i < MAP_LAYERS; i++)
1400 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1401 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1402 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1403 }
1404 else
1405 {
1406 /* If this head is stored away, clear it - otherwise,
1407 * there can be cases where a object is on multiple layers -
1408 * we only want to send it once.
1409 */
1410 face_num = head->face->number;
1411 for (i = 0; i < MAP_LAYERS; i++)
1412 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1413 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1414 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1415
1416 /* First, try to put the new head on the same layer. If that is used up,
1417 * then find another layer.
1418 */
1419 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1420 {
1421 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1422 }
1423 else
1424 for (i = 0; i < MAX_LAYERS; i++)
1425 {
1426 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1427 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1428 {
1429 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1430 }
1431 }
1432 face_num = 0; /* Don't send this object - we'll send the head later */
1433 }
1434 }
1435 else
1436 {
1437 /* In this case, we are already at the lower right or single part object,
1438 * so nothing special
1439 */
1440 face_num = ob->face->number;
1441
1442 /* clear out any head entries that have the same face as this one */
1443 for (bx = 0; bx < layer; bx++)
1444 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1445 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1446 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1447 }
1448 } /* else not already head object or blank face */
1449
1450 /* This is a real hack. Basically, if we have nothing to send for this layer,
1451 * but there is a head on the next layer, send that instead.
1452 * Without this, what happens is you can get the case where the player stands
1453 * on the same space as the head. However, if you have overlapping big objects
1454 * of the same type, what happens then is it doesn't think it needs to send
1455 * This tends to make stacking also work/look better.
1456 */
1457 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1458 {
1459 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1460 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1461 }
1462
1463 /* Another hack - because of heads and whatnot, this face may match one
1464 * we already sent for a lower layer. In that case, don't send
1465 * this one.
1466 */
1467 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1468 face_num = 0;
1469 930
1470 /* We've gotten what face we want to use for the object. Now see if 931 /* We've gotten what face we want to use for the object. Now see if
1471 * if it has changed since we last sent it to the client. 932 * if it has changed since we last sent it to the client.
1472 */ 933 */
1473 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 934 if (lastcell.faces[layer] != face_num)
1474 { 935 {
1475 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 936 lastcell.faces[layer] = face_num;
937
1476 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 938 if (!ns.faces_sent[face_num])
939 if (ob)
940 ns.send_faces (ob);
941 else
1477 esrv_send_face (&ns, face_num, 0); 942 ns.send_face (face_num);
1478 943
1479 sl << uint16 (face_num); 944 sl << uint16 (face_num);
1480 return 1;
1481 }
1482
1483 /* Nothing changed */
1484 return 0;
1485}
1486
1487/**
1488 * This function is mainly a copy of update_space,
1489 * except it handles update of the smoothing updates,
1490 * not the face updates.
1491 * Removes the need to replicate the same code for each layer.
1492 * this returns true if this smooth is now in fact different
1493 * than it was.
1494 * sl is the socklist this data is going into.
1495 * ns is the socket we are working on - all the info we care
1496 * about is in this socket structure, so know need to pass the
1497 * entire player object.
1498 * mx and my are map coordinate offsets for map mp
1499 * sx and sy are the offsets into the socket structure that
1500 * holds the old values.
1501 * layer is the layer to update, with 2 being the floor and 0 the
1502 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1503 * take.
1504 */
1505
1506static inline int
1507update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1508{
1509 object *ob;
1510 int smoothlevel; /* old face_num; */
1511
1512 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1513
1514 /* If there is no object for this space, or if the face for the object
1515 * is the blank face, set the smoothlevel to zero.
1516 */
1517 if (!ob || ob->face == blank_face)
1518 smoothlevel = 0;
1519 else
1520 {
1521 smoothlevel = ob->smoothlevel;
1522 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1523 SendSmooth (&ns, ob->face->number);
1524 } /* else not already head object or blank face */
1525
1526 /* We've gotten what face we want to use for the object. Now see if
1527 * if it has changed since we last sent it to the client.
1528 */
1529 if (smoothlevel > 255)
1530 smoothlevel = 255;
1531 else if (smoothlevel < 0)
1532 smoothlevel = 0;
1533
1534 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1535 {
1536 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1537 sl << uint8 (smoothlevel);
1538 return 1; 945 return 1;
1539 } 946 }
1540 947
1541 /* Nothing changed */ 948 /* Nothing changed */
1542 return 0; 949 return 0;
1582{ 989{
1583 prefetch_surrounding_maps (op->map, 3); 990 prefetch_surrounding_maps (op->map, 3);
1584} 991}
1585 992
1586/** 993/**
1587 * This function uses the new map1 protocol command to send the map 994 * Draws client map.
1588 * to the client. It is necessary because the old map command supports
1589 * a maximum map size of 15x15.
1590 * This function is much simpler than the old one. This is because
1591 * the old function optimized to send as few face identifiers as possible,
1592 * at the expense of sending more coordinate location (coordinates were
1593 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1594 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1595 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1596 * and use the other 4 bits for other informatiion. For full documentation
1597 * of what we send, see the doc/Protocol file.
1598 * I will describe internally what we do:
1599 * the ns->lastmap shows how the map last looked when sent to the client.
1600 * in the lastmap structure, there is a cells array, which is set to the
1601 * maximum viewable size (As set in config.h).
1602 * in the cells, there are faces and a count value.
1603 * we use the count value to hold the darkness value. If -1, then this space
1604 * is not viewable.
1605 * we use faces[0] faces[1] faces[2] to hold what the three layers
1606 * look like.
1607 */ 995 */
1608void 996void
1609draw_client_map1 (object *pl) 997draw_client_map (player *pl)
1610{ 998{
999 object *ob = pl->observe;
1000 if (!ob->active)
1001 return;
1002
1003 maptile *plmap = ob->map;
1004
1005 /* If player is just joining the game, he isn't here yet, so the map
1006 * can get swapped out. If so, don't try to send them a map. All will
1007 * be OK once they really log in.
1008 */
1009 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1010 return;
1011
1611 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1012 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1612 sint16 nx, ny;
1613 int estartlen, eoldlen; 1013 int estartlen, eoldlen;
1614 uint16 mask, emask;
1615 uint8 eentrysize; 1014 uint8 eentrysize;
1616 uint16 ewhatstart, ewhatflag; 1015 uint16 ewhatstart, ewhatflag;
1617 uint8 extendedinfos; 1016 uint8 extendedinfos;
1618 maptile *m;
1619 1017
1620 client &socket = *pl->contr->ns;
1621
1622 if (!pl->active)
1623 return;
1624
1625 check_map_change (pl->contr); 1018 check_map_change (pl);
1626 prefetch_surrounding_maps (pl); 1019 prefetch_surrounding_maps (pl->ob);
1020
1021 /* do LOS after calls to update_position */
1022 if (ob != pl->ob)
1023 clear_los (pl);
1024 else if (pl->do_los)
1025 {
1026 update_los (ob);
1027 pl->do_los = 0;
1028 }
1029
1030 /**
1031 * This function uses the new map1 protocol command to send the map
1032 * to the client. It is necessary because the old map command supports
1033 * a maximum map size of 15x15.
1034 * This function is much simpler than the old one. This is because
1035 * the old function optimized to send as few face identifiers as possible,
1036 * at the expense of sending more coordinate location (coordinates were
1037 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1038 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1039 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1040 * and use the other 4 bits for other informatiion. For full documentation
1041 * of what we send, see the doc/Protocol file.
1042 * I will describe internally what we do:
1043 * the ns->lastmap shows how the map last looked when sent to the client.
1044 * in the lastmap structure, there is a cells array, which is set to the
1045 * maximum viewable size (As set in config.h).
1046 * in the cells, there are faces and a count value.
1047 * we use the count value to hold the darkness value. If -1, then this space
1048 * is not viewable.
1049 * we use faces[0] faces[1] faces[2] to hold what the three layers
1050 * look like.
1051 */
1052
1053 client &socket = *pl->ns;
1627 1054
1628 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1055 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1629 packet esl; 1056 packet esl;
1630 1057
1631 startlen = sl.length (); 1058 startlen = sl.length ();
1646 << uint8 (extendedinfos) 1073 << uint8 (extendedinfos)
1647 << uint8 (eentrysize); 1074 << uint8 (eentrysize);
1648 1075
1649 estartlen = esl.length (); 1076 estartlen = esl.length ();
1650 } 1077 }
1651 else
1652 {
1653 /* suppress compiler warnings */
1654 ewhatstart = 0;
1655 ewhatflag = 0;
1656 estartlen = 0;
1657 }
1658
1659 /* Init data to zero */
1660 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1661 1078
1662 /* x,y are the real map locations. ax, ay are viewport relative 1079 /* x,y are the real map locations. ax, ay are viewport relative
1663 * locations. 1080 * locations.
1664 */ 1081 */
1665 ay = 0; 1082 ay = 0;
1666 1083
1667 /* We could do this logic as conditionals in the if statement, 1084 /* We could do this logic as conditionals in the if statement,
1668 * but that started to get a bit messy to look at. 1085 * but that started to get a bit messy to look at.
1669 */ 1086 */
1670 max_x = pl->x + (socket.mapx + 1) / 2; 1087 max_x = ob->x + (socket.mapx + 1) / 2;
1671 max_y = pl->y + (socket.mapy + 1) / 2; 1088 max_y = ob->y + (socket.mapy + 1) / 2;
1672 1089
1673 if (socket.mapmode == Map1aCmd)
1674 {
1675 max_x += MAX_HEAD_OFFSET;
1676 max_y += MAX_HEAD_OFFSET;
1677 }
1678
1679 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1090 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1680 { 1091 {
1092 sint16 nx, ny;
1093 maptile *m = 0;
1094
1681 ax = 0; 1095 ax = 0;
1682 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1096 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1683 { 1097 {
1098 // check to see if we can simply go one right quickly
1099 ++nx;
1100 if (m && nx >= m->width)
1101 m = 0;
1102
1103 if (!m)
1104 {
1105 nx = x; ny = y; m = plmap;
1106
1107 if (!xy_normalise (m, nx, ny))
1108 m = 0;
1109 }
1110
1111 int emask, mask;
1684 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1112 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1685 1113
1686 /* If this space is out of the normal viewable area, we only check
1687 * the heads value ax or ay will only be greater than what
1688 * the client wants if using the map1a command - this is because
1689 * if the map1a command is not used, max_x and max_y will be
1690 * set to lower values.
1691 */
1692 if (ax >= socket.mapx || ay >= socket.mapy)
1693 {
1694 int i, got_one;
1695
1696 oldlen = sl.length ();
1697
1698 sl << uint16 (mask);
1699
1700 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1701 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1702 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1703
1704 /* If all we are doing is sending 0 (blank) faces, we don't
1705 * actually need to send that - just the coordinates
1706 * with no faces tells the client to blank out the
1707 * space.
1708 */
1709 got_one = 0;
1710 for (i = oldlen + 2; i < sl.length (); i++)
1711 if (sl[i])
1712 got_one = 1;
1713
1714 if (got_one && (mask & 0xf))
1715 sl[oldlen + 1] = mask & 0xff;
1716 else
1717 { /*either all faces blank, either no face at all */
1718 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1719 sl.reset (oldlen + 2);
1720 else
1721 sl.reset (oldlen);
1722 }
1723
1724 /*What concerns extendinfos, nothing to be done for now
1725 * (perhaps effects layer later)
1726 */
1727 continue; /* don't do processing below */
1728 }
1729
1730 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1114 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1731
1732 d = pl->contr->blocked_los[ax][ay];
1733 1115
1734 /* If the coordinates are not valid, or it is too dark to see, 1116 /* If the coordinates are not valid, or it is too dark to see,
1735 * we tell the client as such 1117 * we tell the client as such
1736 */ 1118 */
1737 nx = x;
1738 ny = y;
1739 m = get_map_from_coord (pl->map, &nx, &ny);
1740
1741 if (!m) 1119 if (!m)
1742 { 1120 {
1743 /* space is out of map. Update space and clear values 1121 /* space is out of map. Update space and clear values
1744 * if this hasn't already been done. If the space is out 1122 * if this hasn't already been done. If the space is out
1745 * of the map, it shouldn't have a head 1123 * of the map, it shouldn't have a head
1746 */ 1124 */
1747 if (lastcell.count != -1) 1125 if (lastcell.count != -1)
1748 { 1126 {
1749 sl << uint16 (mask); 1127 sl << uint16 (mask);
1750 map_clearcell (&lastcell, 0, 0, 0, -1); 1128 map_clearcell (&lastcell, -1);
1751 } 1129 }
1130
1131 continue;
1752 } 1132 }
1133
1134 m->touch ();
1135
1136 int d = pl->blocked_los[ax][ay];
1137
1753 else if (d > 3) 1138 if (d > 3)
1754 { 1139 {
1755 m->touch ();
1756 1140
1757 int need_send = 0, count; 1141 int need_send = 0, count;
1758 1142
1759 /* This block deals with spaces that are not visible for whatever 1143 /* This block deals with spaces that are not visible for whatever
1760 * reason. Still may need to send the head for this space. 1144 * reason. Still may need to send the head for this space.
1761 */ 1145 */
1762 1146
1763 oldlen = sl.length (); 1147 oldlen = sl.length ();
1764 1148
1765 sl << uint16 (mask); 1149 sl << uint16 (mask);
1767 if (lastcell.count != -1) 1151 if (lastcell.count != -1)
1768 need_send = 1; 1152 need_send = 1;
1769 1153
1770 count = -1; 1154 count = -1;
1771 1155
1772 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1773 {
1774 /* Now check to see if any heads need to be sent */
1775
1776 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1777 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1778 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1779
1780 lastcell.count = count;
1781 }
1782 else
1783 {
1784 /* properly clear a previously sent big face */ 1156 /* properly clear a previously sent big face */
1785 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1157 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1786 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1158 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1787 need_send = 1; 1159 need_send = 1;
1788 1160
1789 map_clearcell (&lastcell, 0, 0, 0, count); 1161 map_clearcell (&lastcell, count);
1790 }
1791 1162
1792 if ((mask & 0xf) || need_send) 1163 if ((mask & 0xf) || need_send)
1793 sl[oldlen + 1] = mask & 0xff; 1164 sl[oldlen + 1] = mask & 0xff;
1794 else 1165 else
1795 sl.reset (oldlen); 1166 sl.reset (oldlen);
1796 } 1167 }
1797 else 1168 else
1798 { 1169 {
1799 m->touch ();
1800
1801 /* In this block, the space is visible or there are head objects 1170 /* In this block, the space is visible.
1802 * we need to send.
1803 */ 1171 */
1804 1172
1805 /* Rather than try to figure out what everything that we might 1173 /* Rather than try to figure out what everything that we might
1806 * need to send is, then form the packet after that, 1174 * need to send is, then form the packet after that,
1807 * we presume that we will in fact form a packet, and update 1175 * we presume that we will in fact form a packet, and update
1810 * is done. 1178 * is done.
1811 * I think this is simpler than doing a bunch of checks to see 1179 * I think this is simpler than doing a bunch of checks to see
1812 * what if anything we need to send, setting the bits, then 1180 * what if anything we need to send, setting the bits, then
1813 * doing those checks again to add the real data. 1181 * doing those checks again to add the real data.
1814 */ 1182 */
1815 oldlen = sl.length (); 1183 oldlen = sl.length ();
1816 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1817 eoldlen = esl.length (); 1184 eoldlen = esl.length ();
1818 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1185
1819 sl << uint16 (mask); 1186 sl << uint16 (mask);
1820
1821 if (socket.ext_mapinfos)
1822 esl << uint16 (emask);
1823 1187
1824 unsigned char dummy; 1188 unsigned char dummy;
1825 unsigned char *last_ext = &dummy; 1189 unsigned char *last_ext = &dummy;
1826 1190
1827 /* Darkness changed */ 1191 /* Darkness changed */
1839 sl << uint8 (255 - 64 * d); 1203 sl << uint8 (255 - 64 * d);
1840 } 1204 }
1841 1205
1842 lastcell.count = d; 1206 lastcell.count = d;
1843 1207
1208 mapspace &ms = m->at (nx, ny);
1209 ms.update ();
1210
1844 if (socket.extmap) 1211 if (socket.extmap)
1845 { 1212 {
1846 uint8 stat_hp = 0; 1213 uint8 stat_hp = 0;
1847 uint8 stat_width = 0; 1214 uint8 stat_width = 0;
1848 uint8 flags = 0; 1215 uint8 flags = 0;
1849 UUID player = 0; 1216 tag_t player = 0;
1850 1217
1851 // send hp information, if applicable 1218 // send hp information, if applicable
1852 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1219 if (object *op = ms.faces_obj [0])
1853 { 1220 {
1854 if (op->head || op->invisible) 1221 if (op->head || op->invisible)
1855 ; // do not show 1222 ; // do not show
1856 else if (op->type == PLAYER 1223 else if (op->type == PLAYER
1857 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1224 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1858 { 1225 {
1859 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1226 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1860 { 1227 {
1861 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1228 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1862 stat_width = op->arch->tail_x; 1229 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1863 } 1230 }
1864 } 1231 }
1865 1232
1866 if (op->msg && op->msg[0] == '@') 1233 if (op->msg && op->msg[0] == '@')
1867 flags |= 1; 1234 flags |= 1;
1868 1235
1869 if (op->type == PLAYER && op != pl) 1236 if (op->type == PLAYER && op != ob)
1870 player = op->count; 1237 player = op->count;
1871 } 1238 }
1872 1239
1873 if (lastcell.stat_hp != stat_hp) 1240 if (lastcell.stat_hp != stat_hp)
1874 { 1241 {
1895 1262
1896 mask |= 0x8; 1263 mask |= 0x8;
1897 *last_ext |= 0x80; 1264 *last_ext |= 0x80;
1898 last_ext = &sl[sl.length ()]; 1265 last_ext = &sl[sl.length ()];
1899 1266
1900 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1267 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1901 } 1268 }
1902 1269
1903 if (lastcell.flags != flags) 1270 if (lastcell.flags != flags)
1904 { 1271 {
1905 lastcell.flags = flags; 1272 lastcell.flags = flags;
1911 sl << uint8 (8) << uint8 (flags); 1278 sl << uint8 (8) << uint8 (flags);
1912 } 1279 }
1913 } 1280 }
1914 1281
1915 /* Floor face */ 1282 /* Floor face */
1916 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1283 if (update_space (sl, socket, ms, lastcell, 2))
1917 mask |= 0x4; 1284 mask |= 0x4;
1918 1285
1919 if (socket.EMI_smooth)
1920 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1921 emask |= 0x4;
1922
1923 /* Middle face */ 1286 /* Middle face */
1924 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1287 if (update_space (sl, socket, ms, lastcell, 1))
1925 mask |= 0x2; 1288 mask |= 0x2;
1926 1289
1927 if (socket.EMI_smooth) 1290 if (ms.player () == ob
1928 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1291 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1929 emask |= 0x2;
1930
1931 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1932 { 1292 {
1293 // force player to be visible to himself if invisible
1933 if (lastcell.faces[0] != pl->face->number) 1294 if (lastcell.faces[0] != ob->face)
1934 { 1295 {
1935 lastcell.faces[0] = pl->face->number; 1296 lastcell.faces[0] = ob->face;
1297
1936 mask |= 0x1; 1298 mask |= 0x1;
1937
1938 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1939 esrv_send_face (&socket, pl->face->number, 0);
1940
1941 sl << uint16 (pl->face->number); 1299 sl << uint16 (ob->face);
1300
1301 socket.send_faces (ob);
1942 } 1302 }
1943 } 1303 }
1944 else
1945 {
1946 /* Top face */ 1304 /* Top face */
1947 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1305 else if (update_space (sl, socket, ms, lastcell, 0))
1948 mask |= 0x1; 1306 mask |= 0x1;
1949
1950 if (socket.EMI_smooth)
1951 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1952 emask |= 0x1;
1953 }
1954 1307
1955 /* Check to see if we are in fact sending anything for this 1308 /* Check to see if we are in fact sending anything for this
1956 * space by checking the mask. If so, update the mask. 1309 * space by checking the mask. If so, update the mask.
1957 * if not, reset the len to that from before adding the mask 1310 * if not, reset the len to that from before adding the mask
1958 * value, so we don't send those bits. 1311 * value, so we don't send those bits.
1960 if (mask & 0xf) 1313 if (mask & 0xf)
1961 sl[oldlen + 1] = mask & 0xff; 1314 sl[oldlen + 1] = mask & 0xff;
1962 else 1315 else
1963 sl.reset (oldlen); 1316 sl.reset (oldlen);
1964 1317
1318 if (socket.ext_mapinfos)
1319 esl << uint16 (emask);
1320
1321 if (socket.EMI_smooth)
1322 {
1323 for (int layer = 2+1; layer--; )
1324 {
1325 object *ob = ms.faces_obj [layer];
1326
1327 // If there is no object for this space, or if the face for the object
1328 // is the blank face, set the smoothlevel to zero.
1329 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1330
1331 // We've gotten what face we want to use for the object. Now see if
1332 // if it has changed since we last sent it to the client.
1333 if (lastcell.smooth[layer] != smoothlevel)
1334 {
1335 lastcell.smooth[layer] = smoothlevel;
1336 esl << uint8 (smoothlevel);
1337 emask |= 1 << layer;
1338 }
1339 }
1340
1965 if (emask & 0xf) 1341 if (emask & 0xf)
1966 esl[eoldlen + 1] = emask & 0xff; 1342 esl[eoldlen + 1] = emask & 0xff;
1967 else 1343 else
1968 esl.reset (eoldlen); 1344 esl.reset (eoldlen);
1345 }
1969 } /* else this is a viewable space */ 1346 } /* else this is a viewable space */
1970 } /* for x loop */ 1347 } /* for x loop */
1971 } /* for y loop */ 1348 } /* for y loop */
1349
1350 socket.flush_fx ();
1972 1351
1973 /* Verify that we in fact do need to send this */ 1352 /* Verify that we in fact do need to send this */
1974 if (socket.ext_mapinfos) 1353 if (socket.ext_mapinfos)
1975 { 1354 {
1976 if (!(sl.length () > startlen || socket.sent_scroll)) 1355 if (!(sl.length () > startlen || socket.sent_scroll))
1977 { 1356 {
1978 /* No map data will follow, so don't say the client 1357 /* No map data will follow, so don't say the client
1979 * it doesn't need draw! 1358 * it doesn't need draw!
1980 */ 1359 */
1981 ewhatflag &= (~EMI_NOREDRAW); 1360 ewhatflag &= ~EMI_NOREDRAW;
1982 esl[ewhatstart + 1] = ewhatflag & 0xff; 1361 esl[ewhatstart + 1] = ewhatflag & 0xff;
1983 } 1362 }
1984 1363
1985 if (esl.length () > estartlen) 1364 if (esl.length () > estartlen)
1986 socket.send_packet (esl); 1365 socket.send_packet (esl);
1991 socket.send_packet (sl); 1370 socket.send_packet (sl);
1992 socket.sent_scroll = 0; 1371 socket.sent_scroll = 0;
1993 } 1372 }
1994} 1373}
1995 1374
1996/**
1997 * Draws client map.
1998 */
1999void
2000draw_client_map (object *pl)
2001{
2002 int i, j;
2003 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2004 facetile *face, *floor;
2005 facetile *floor2;
2006 int d, mflags;
2007 struct Map newmap;
2008 maptile *m, *pm;
2009
2010 if (pl->type != PLAYER)
2011 {
2012 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2013 return;
2014 }
2015
2016 pm = pl->map;
2017
2018 /* If player is just joining the game, he isn't here yet, so the map
2019 * can get swapped out. If so, don't try to send them a map. All will
2020 * be OK once they really log in.
2021 */
2022 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2023 return;
2024
2025 memset (&newmap, 0, sizeof (struct Map));
2026
2027 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2028 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2029 {
2030 ax = i;
2031 ay = j;
2032 m = pm;
2033 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2034
2035 if (mflags & P_OUT_OF_MAP)
2036 continue;
2037
2038 /* If a map is visible to the player, we don't want to swap it out
2039 * just to reload it. This should really call something like
2040 * swap_map, but this is much more efficient and 'good enough'
2041 */
2042 if (mflags & P_NEW_MAP)
2043 m->timeout = 50;
2044 }
2045
2046 /* do LOS after calls to update_position */
2047 if (pl->contr->do_los)
2048 {
2049 update_los (pl);
2050 pl->contr->do_los = 0;
2051 }
2052
2053 /* Big maps need a different drawing mechanism to work */
2054 draw_client_map1 (pl);
2055}
2056
2057
2058/*****************************************************************************/ 1375/*****************************************************************************/
2059
2060/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1376/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2061
2062/* a player. Of course, the client need to know the command to be able to */ 1377/* a player. Of course, the client need to know the command to be able to */
2063
2064/* manage it ! */ 1378/* manage it ! */
2065
2066/*****************************************************************************/ 1379/*****************************************************************************/
2067void 1380void
2068send_plugin_custom_message (object *pl, char *buf) 1381send_plugin_custom_message (object *pl, char *buf)
2069{ 1382{
2070 pl->contr->ns->send_packet (buf); 1383 pl->contr->ns->send_packet (buf);
2192 1505
2193/* appends the spell *spell to the Socklist we will send the data to. */ 1506/* appends the spell *spell to the Socklist we will send the data to. */
2194static void 1507static void
2195append_spell (player *pl, packet &sl, object *spell) 1508append_spell (player *pl, packet &sl, object *spell)
2196{ 1509{
2197 int len, i, skill = 0; 1510 int i, skill = 0;
2198 1511
2199 if (!(spell->name)) 1512 if (!(spell->name))
2200 { 1513 {
2201 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2202 return; 1515 return;
2214 if (!strcmp (spell->skill, skill_names[i])) 1527 if (!strcmp (spell->skill, skill_names[i]))
2215 { 1528 {
2216 skill = i + CS_STAT_SKILLINFO; 1529 skill = i + CS_STAT_SKILLINFO;
2217 break; 1530 break;
2218 } 1531 }
1532 }
1533
1534 // spells better have a face
1535 if (!spell->face)
1536 {
1537 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1538 spell->face = face_find ("burnout.x11", blank_face);
2219 } 1539 }
2220 1540
2221 /* send the current values */ 1541 /* send the current values */
2222 sl << uint32 (spell->count) 1542 sl << uint32 (spell->count)
2223 << uint16 (spell->level) 1543 << uint16 (spell->level)
2225 << uint16 (spell->last_sp) 1545 << uint16 (spell->last_sp)
2226 << uint16 (spell->last_grace) 1546 << uint16 (spell->last_grace)
2227 << uint16 (spell->last_eat) 1547 << uint16 (spell->last_eat)
2228 << uint8 (skill) 1548 << uint8 (skill)
2229 << uint32 (spell->path_attuned) 1549 << uint32 (spell->path_attuned)
2230 << uint32 (spell->face ? spell->face->number : 0) 1550 << uint32 (spell->face)
2231 << data8 (spell->name) 1551 << data8 (spell->name)
2232 << data16 (spell->msg); 1552 << data16 (spell->msg);
2233} 1553}
2234 1554
2235/** 1555/**
2250 1570
2251 packet sl ("addspell"); 1571 packet sl ("addspell");
2252 1572
2253 if (!spell) 1573 if (!spell)
2254 { 1574 {
2255 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1575 for (spell = pl->ob->inv; spell; spell = spell->below)
2256 { 1576 {
2257 /* were we to simply keep appending data here, we could exceed 1577 /* were we to simply keep appending data here, we could exceed
2258 * MAXSOCKBUF if the player has enough spells to add, we know that 1578 * MAXSOCKBUF if the player has enough spells to add, we know that
2259 * append_spells will always append 19 data bytes, plus 4 length 1579 * append_spells will always append 19 data bytes, plus 4 length
2260 * bytes and 3 strings (because that is the spec) so we need to 1580 * bytes and 3 strings (because that is the spec) so we need to

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