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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.100 by root, Mon May 28 21:22:26 2007 UTC vs.
Revision 1.113 by root, Mon Jul 2 02:29:34 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/** 24/**
145/** check for map/region change and send new map data */ 144/** check for map/region change and send new map data */
146static void 145static void
147check_map_change (player *pl) 146check_map_change (player *pl)
148{ 147{
149 client &socket = *pl->ns; 148 client &socket = *pl->ns;
150 object *ob = pl->ob; 149 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 150
153 if (socket.current_map != ob->map || socket.force_newmap) 151 if (socket.current_map != ob->map || socket.force_newmap)
154 { 152 {
155 clear_map (pl); 153 clear_map (pl);
156 socket.current_map = ob->map; 154 socket.current_map = ob->map;
164 if (ob->map->tile_path[0]) flags |= 1; 162 if (ob->map->tile_path[0]) flags |= 1;
165 if (ob->map->tile_path[1]) flags |= 2; 163 if (ob->map->tile_path[1]) flags |= 2;
166 if (ob->map->tile_path[2]) flags |= 4; 164 if (ob->map->tile_path[2]) flags |= 4;
167 if (ob->map->tile_path[3]) flags |= 8; 165 if (ob->map->tile_path[3]) flags |= 8;
168 166
169 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 167 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 168 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
169 ob->map->width, ob->map->height, &ob->map->path);
171 } 170 }
172 else 171 else
173 snprintf (buf, MAX_BUF, "mapinfo current");
174
175 socket.send_packet (buf); 172 socket.send_packet ("mapinfo current");
176 } 173 }
177 } 174 }
178 else if (socket.current_x != ob->x || socket.current_y != ob->y) 175 else if (socket.current_x != ob->x || socket.current_y != ob->y)
179 { 176 {
180 int dx = ob->x - socket.current_x; 177 int dx = ob->x - socket.current_x;
473 470
474 ns->send_packet (cmdback); 471 ns->send_packet (cmdback);
475} 472}
476 473
477/** 474/**
478 * client requested an image. send it rate-limited
479 * before flushing.
480 */
481void
482AskFaceCmd (char *buf, int len, client *ns)
483{
484 ns->askface.push_back (atoi (buf));
485}
486
487/**
488 * Tells client the picture it has to use
489 * to smooth a picture number given as argument.
490 */
491void
492AskSmooth (char *buf, int len, client *ns)
493{
494 ns->send_face (atoi (buf));
495 ns->flush_fx ();
496}
497
498/**
499 * This handles the general commands from the client (ie, north, fire, cast, 475 * This handles the general commands from the client (ie, north, fire, cast,
500 * etc.) 476 * etc.)
501 */ 477 */
502void 478void
503PlayerCmd (char *buf, int len, player *pl) 479PlayerCmd (char *buf, int len, player *pl)
524 * commands. 500 * commands.
525 */ 501 */
526 pl->count = 0; 502 pl->count = 0;
527} 503}
528 504
529
530/** 505/**
531 * This handles the general commands from the client (ie, north, fire, cast, 506 * This handles the general commands from the client (ie, north, fire, cast,
532 * etc.). It is a lot like PlayerCmd above, but is called with the 507 * etc.). It is a lot like PlayerCmd above, but is called with the
533 * 'ncom' method which gives more information back to the client so it 508 * 'ncom' method which gives more information back to the client so it
534 * can throttle. 509 * can throttle.
536void 511void
537NewPlayerCmd (char *buf, int len, player *pl) 512NewPlayerCmd (char *buf, int len, player *pl)
538{ 513{
539 if (len <= 6) 514 if (len <= 6)
540 { 515 {
541 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 516 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
542 return; 517 return;
543 } 518 }
544 519
545 uint16 cmdid = net_uint16 ((uint8 *)buf); 520 uint16 cmdid = net_uint16 ((uint8 *)buf);
546 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 521 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
740 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 715 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
741 716
742 if (pl->combat_ob) 717 if (pl->combat_ob)
743 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; 718 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
744 719
720#if 0
745 //TODO: remove this when slot system is working, this is only for debugging 721 //TODO: remove this when slot system is working, this is only for debugging
746 if (pl->ob->chosen_skill) 722 if (pl->ob->chosen_skill)
747 buf << " Skill*: " << pl->ob->chosen_skill->name; 723 buf << " Skill*: " << pl->ob->chosen_skill->name;
724#endif
748 725
749 //TODO: maybe golem should become the current_weapon, quite simply? 726 //TODO: maybe golem should become the current_weapon, quite simply?
750 if (pl->golem) 727 if (pl->golem)
751 buf << " Golem*: " << pl->golem->name; 728 buf << " Golem*: " << pl->golem->name;
752 729
730 buf << '\0';
753 buf.linearise (obuf); 731 buf.linearise (obuf);
754 obuf [buf.size ()] = 0;
755} 732}
756 733
757#define AddIfInt64(Old,New,Type) if (Old != New) {\ 734#define AddIfInt64(Old,New,Type) if (Old != New) {\
758 Old = New; \ 735 Old = New; \
759 sl << uint8 (Type) << uint64 (New); \ 736 sl << uint8 (Type) << uint64 (New); \
793 770
794 client *ns = pl->ns; 771 client *ns = pl->ns;
795 if (!ns) 772 if (!ns)
796 return; 773 return;
797 774
798 object *ob = pl->ob; 775 object *ob = pl->observe;
799 if (!ob) 776 if (!ob)
800 return; 777 return;
778
779 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
801 780
802 packet sl ("stats"); 781 packet sl ("stats");
803 782
804 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 783 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
805 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 784 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
814 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 793 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
815 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 794 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
816 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 795 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
817 796
818 for (int s = 0; s < NUM_SKILLS; s++) 797 for (int s = 0; s < NUM_SKILLS; s++)
819 if (object *skill = pl->last_skill_ob[s]) 798 if (object *skill = opl->last_skill_ob[s])
820 if (skill->stats.exp != ns->last_skill_exp [s]) 799 if (skill->stats.exp != ns->last_skill_exp [s])
821 { 800 {
822 ns->last_skill_exp [s] = skill->stats.exp; 801 ns->last_skill_exp [s] = skill->stats.exp;
823 802
824 /* Always send along the level if exp changes. This is only 803 /* Always send along the level if exp changes. This is only
839 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 818 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
840 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 819 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
841 820
842 flags = 0; 821 flags = 0;
843 822
844 if (pl->fire_on) 823 if (opl->fire_on)
845 flags |= SF_FIREON; 824 flags |= SF_FIREON;
846 825
847 if (pl->run_on) 826 if (opl->run_on)
848 flags |= SF_RUNON; 827 flags |= SF_RUNON;
849 828
850 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 829 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
851 830
852 if (ns->sc_version < 1025) 831 if (ns->sc_version < 1025)
866 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 845 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
867 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 846 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
868 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 847 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
869 } 848 }
870 849
871 rangetostring (pl, buf); /* we want use the new fire & run system in new client */ 850 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
872 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 851 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
873 set_title (ob, buf); 852 set_title (ob, buf);
874 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 853 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
875 854
876 /* Only send it away if we have some actual data */ 855 /* Only send it away if we have some actual data */
1010{ 989{
1011 prefetch_surrounding_maps (op->map, 3); 990 prefetch_surrounding_maps (op->map, 3);
1012} 991}
1013 992
1014/** 993/**
1015 * This function uses the new map1 protocol command to send the map 994 * Draws client map.
1016 * to the client. It is necessary because the old map command supports
1017 * a maximum map size of 15x15.
1018 * This function is much simpler than the old one. This is because
1019 * the old function optimized to send as few face identifiers as possible,
1020 * at the expense of sending more coordinate location (coordinates were
1021 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1022 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1023 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1024 * and use the other 4 bits for other informatiion. For full documentation
1025 * of what we send, see the doc/Protocol file.
1026 * I will describe internally what we do:
1027 * the ns->lastmap shows how the map last looked when sent to the client.
1028 * in the lastmap structure, there is a cells array, which is set to the
1029 * maximum viewable size (As set in config.h).
1030 * in the cells, there are faces and a count value.
1031 * we use the count value to hold the darkness value. If -1, then this space
1032 * is not viewable.
1033 * we use faces[0] faces[1] faces[2] to hold what the three layers
1034 * look like.
1035 */ 995 */
1036void 996void
1037draw_client_map1 (object *pl) 997draw_client_map (player *pl)
1038{ 998{
999 object *ob = pl->observe;
1000 if (!ob->active)
1001 return;
1002
1003 maptile *plmap = ob->map;
1004
1005 /* If player is just joining the game, he isn't here yet, so the map
1006 * can get swapped out. If so, don't try to send them a map. All will
1007 * be OK once they really log in.
1008 */
1009 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1010 return;
1011
1039 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1012 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1040 sint16 nx, ny;
1041 int estartlen, eoldlen; 1013 int estartlen, eoldlen;
1042 uint8 eentrysize; 1014 uint8 eentrysize;
1043 uint16 ewhatstart, ewhatflag; 1015 uint16 ewhatstart, ewhatflag;
1044 uint8 extendedinfos; 1016 uint8 extendedinfos;
1045 maptile *m;
1046 1017
1047 client &socket = *pl->contr->ns;
1048
1049 if (!pl->active)
1050 return;
1051
1052 check_map_change (pl->contr); 1018 check_map_change (pl);
1053 prefetch_surrounding_maps (pl); 1019 prefetch_surrounding_maps (pl->ob);
1020
1021 /* do LOS after calls to update_position */
1022 if (ob != pl->ob)
1023 clear_los (pl);
1024 else if (pl->do_los)
1025 {
1026 update_los (ob);
1027 pl->do_los = 0;
1028 }
1029
1030 /**
1031 * This function uses the new map1 protocol command to send the map
1032 * to the client. It is necessary because the old map command supports
1033 * a maximum map size of 15x15.
1034 * This function is much simpler than the old one. This is because
1035 * the old function optimized to send as few face identifiers as possible,
1036 * at the expense of sending more coordinate location (coordinates were
1037 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1038 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1039 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1040 * and use the other 4 bits for other informatiion. For full documentation
1041 * of what we send, see the doc/Protocol file.
1042 * I will describe internally what we do:
1043 * the ns->lastmap shows how the map last looked when sent to the client.
1044 * in the lastmap structure, there is a cells array, which is set to the
1045 * maximum viewable size (As set in config.h).
1046 * in the cells, there are faces and a count value.
1047 * we use the count value to hold the darkness value. If -1, then this space
1048 * is not viewable.
1049 * we use faces[0] faces[1] faces[2] to hold what the three layers
1050 * look like.
1051 */
1052
1053 client &socket = *pl->ns;
1054 1054
1055 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1055 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1056 packet esl; 1056 packet esl;
1057 1057
1058 startlen = sl.length (); 1058 startlen = sl.length ();
1082 ay = 0; 1082 ay = 0;
1083 1083
1084 /* We could do this logic as conditionals in the if statement, 1084 /* We could do this logic as conditionals in the if statement,
1085 * but that started to get a bit messy to look at. 1085 * but that started to get a bit messy to look at.
1086 */ 1086 */
1087 max_x = pl->x + (socket.mapx + 1) / 2; 1087 max_x = ob->x + (socket.mapx + 1) / 2;
1088 max_y = pl->y + (socket.mapy + 1) / 2; 1088 max_y = ob->y + (socket.mapy + 1) / 2;
1089 1089
1090 maptile *plmap = pl->map;
1091
1092 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1090 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1093 { 1091 {
1092 sint16 nx, ny;
1093 maptile *m = 0;
1094
1094 ax = 0; 1095 ax = 0;
1095 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1096 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1096 { 1097 {
1098 // check to see if we can simply go one right quickly
1099 ++nx;
1100 if (m && nx >= m->width)
1101 m = 0;
1102
1103 if (!m)
1104 {
1105 nx = x; ny = y; m = plmap;
1106
1107 if (!xy_normalise (m, nx, ny))
1108 m = 0;
1109 }
1110
1097 int emask, mask; 1111 int emask, mask;
1098 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1112 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1099 1113
1100 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1114 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1101 1115
1102 /* If the coordinates are not valid, or it is too dark to see, 1116 /* If the coordinates are not valid, or it is too dark to see,
1103 * we tell the client as such 1117 * we tell the client as such
1104 */ 1118 */
1105 nx = x;
1106 ny = y;
1107 m = get_map_from_coord (plmap, &nx, &ny);
1108
1109 if (!m) 1119 if (!m)
1110 { 1120 {
1111 /* space is out of map. Update space and clear values 1121 /* space is out of map. Update space and clear values
1112 * if this hasn't already been done. If the space is out 1122 * if this hasn't already been done. If the space is out
1113 * of the map, it shouldn't have a head 1123 * of the map, it shouldn't have a head
1121 continue; 1131 continue;
1122 } 1132 }
1123 1133
1124 m->touch (); 1134 m->touch ();
1125 1135
1126 int d = pl->contr->blocked_los[ax][ay]; 1136 int d = pl->blocked_los[ax][ay];
1127 1137
1128 if (d > 3) 1138 if (d > 3)
1129 { 1139 {
1130 1140
1131 int need_send = 0, count; 1141 int need_send = 0, count;
1194 } 1204 }
1195 1205
1196 lastcell.count = d; 1206 lastcell.count = d;
1197 1207
1198 mapspace &ms = m->at (nx, ny); 1208 mapspace &ms = m->at (nx, ny);
1209 ms.update ();
1199 1210
1200 if (socket.extmap) 1211 if (socket.extmap)
1201 { 1212 {
1202 uint8 stat_hp = 0; 1213 uint8 stat_hp = 0;
1203 uint8 stat_width = 0; 1214 uint8 stat_width = 0;
1213 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1224 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1214 { 1225 {
1215 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1226 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1216 { 1227 {
1217 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1228 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1218 stat_width = op->arch->tail_x; 1229 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1219 } 1230 }
1220 } 1231 }
1221 1232
1222 if (op->msg && op->msg[0] == '@') 1233 if (op->msg && op->msg[0] == '@')
1223 flags |= 1; 1234 flags |= 1;
1224 1235
1225 if (op->type == PLAYER && op != pl) 1236 if (op->type == PLAYER && op != ob)
1226 player = op->count; 1237 player = op->count;
1227 } 1238 }
1228 1239
1229 if (lastcell.stat_hp != stat_hp) 1240 if (lastcell.stat_hp != stat_hp)
1230 { 1241 {
1274 1285
1275 /* Middle face */ 1286 /* Middle face */
1276 if (update_space (sl, socket, ms, lastcell, 1)) 1287 if (update_space (sl, socket, ms, lastcell, 1))
1277 mask |= 0x2; 1288 mask |= 0x2;
1278 1289
1279 if (ms.player () == pl 1290 if (ms.player () == ob
1280 && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) 1291 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1281 { 1292 {
1282 // force player to be visible to himself if invisible 1293 // force player to be visible to himself if invisible
1283 if (lastcell.faces[0] != pl->face) 1294 if (lastcell.faces[0] != ob->face)
1284 { 1295 {
1285 lastcell.faces[0] = pl->face; 1296 lastcell.faces[0] = ob->face;
1286 1297
1287 mask |= 0x1; 1298 mask |= 0x1;
1288 sl << uint16 (pl->face); 1299 sl << uint16 (ob->face);
1289 1300
1290 socket.send_faces (pl); 1301 socket.send_faces (ob);
1291 } 1302 }
1292 } 1303 }
1293 /* Top face */ 1304 /* Top face */
1294 else if (update_space (sl, socket, ms, lastcell, 0)) 1305 else if (update_space (sl, socket, ms, lastcell, 0))
1295 mask |= 0x1; 1306 mask |= 0x1;
1296
1297 1307
1298 /* Check to see if we are in fact sending anything for this 1308 /* Check to see if we are in fact sending anything for this
1299 * space by checking the mask. If so, update the mask. 1309 * space by checking the mask. If so, update the mask.
1300 * if not, reset the len to that from before adding the mask 1310 * if not, reset the len to that from before adding the mask
1301 * value, so we don't send those bits. 1311 * value, so we don't send those bits.
1360 socket.send_packet (sl); 1370 socket.send_packet (sl);
1361 socket.sent_scroll = 0; 1371 socket.sent_scroll = 0;
1362 } 1372 }
1363} 1373}
1364 1374
1365/**
1366 * Draws client map.
1367 */
1368void
1369draw_client_map (object *pl)
1370{
1371 int i, j;
1372 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1373 int mflags;
1374 struct Map newmap;
1375 maptile *m, *pm;
1376
1377 if (pl->type != PLAYER)
1378 {
1379 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1380 return;
1381 }
1382
1383 pm = pl->map;
1384
1385 /* If player is just joining the game, he isn't here yet, so the map
1386 * can get swapped out. If so, don't try to send them a map. All will
1387 * be OK once they really log in.
1388 */
1389 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1390 return;
1391
1392 memset (&newmap, 0, sizeof (struct Map));
1393
1394 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1395 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1396 {
1397 ax = i;
1398 ay = j;
1399 m = pm;
1400 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1401
1402 if (mflags & P_OUT_OF_MAP)
1403 continue;
1404
1405 /* If a map is visible to the player, we don't want to swap it out
1406 * just to reload it. This should really call something like
1407 * swap_map, but this is much more efficient and 'good enough'
1408 */
1409 if (mflags & P_NEW_MAP)
1410 m->timeout = 50;
1411 }
1412
1413 /* do LOS after calls to update_position */
1414 if (pl->contr->do_los)
1415 {
1416 update_los (pl);
1417 pl->contr->do_los = 0;
1418 }
1419
1420 /* Big maps need a different drawing mechanism to work */
1421 draw_client_map1 (pl);
1422}
1423
1424
1425/*****************************************************************************/ 1375/*****************************************************************************/
1426
1427/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1376/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1428
1429/* a player. Of course, the client need to know the command to be able to */ 1377/* a player. Of course, the client need to know the command to be able to */
1430
1431/* manage it ! */ 1378/* manage it ! */
1432
1433/*****************************************************************************/ 1379/*****************************************************************************/
1434void 1380void
1435send_plugin_custom_message (object *pl, char *buf) 1381send_plugin_custom_message (object *pl, char *buf)
1436{ 1382{
1437 pl->contr->ns->send_packet (buf); 1383 pl->contr->ns->send_packet (buf);

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