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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.100 by root, Mon May 28 21:22:26 2007 UTC vs.
Revision 1.115 by root, Wed Jul 11 15:57:31 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/** 24/**
145/** check for map/region change and send new map data */ 144/** check for map/region change and send new map data */
146static void 145static void
147check_map_change (player *pl) 146check_map_change (player *pl)
148{ 147{
149 client &socket = *pl->ns; 148 client &socket = *pl->ns;
150 object *ob = pl->ob; 149 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 150
153 if (socket.current_map != ob->map || socket.force_newmap) 151 if (socket.current_map != ob->map || socket.force_newmap)
154 { 152 {
155 clear_map (pl); 153 clear_map (pl);
156 socket.current_map = ob->map; 154 socket.current_map = ob->map;
164 if (ob->map->tile_path[0]) flags |= 1; 162 if (ob->map->tile_path[0]) flags |= 1;
165 if (ob->map->tile_path[1]) flags |= 2; 163 if (ob->map->tile_path[1]) flags |= 2;
166 if (ob->map->tile_path[2]) flags |= 4; 164 if (ob->map->tile_path[2]) flags |= 4;
167 if (ob->map->tile_path[3]) flags |= 8; 165 if (ob->map->tile_path[3]) flags |= 8;
168 166
169 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 167 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 168 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
169 ob->map->width, ob->map->height, &ob->map->path);
171 } 170 }
172 else 171 else
173 snprintf (buf, MAX_BUF, "mapinfo current");
174
175 socket.send_packet (buf); 172 socket.send_packet ("mapinfo current");
176 } 173 }
177 } 174 }
178 else if (socket.current_x != ob->x || socket.current_y != ob->y) 175 else if (socket.current_x != ob->x || socket.current_y != ob->y)
179 { 176 {
180 int dx = ob->x - socket.current_x; 177 int dx = ob->x - socket.current_x;
193 socket.current_y = ob->y; 190 socket.current_y = ob->y;
194 191
195 region *reg = ob->region (); 192 region *reg = ob->region ();
196 if (socket.current_region != reg) 193 if (socket.current_region != reg)
197 { 194 {
195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
198 socket.current_region = reg; 196 socket.current_region = reg;
199 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
200 } 197 }
201} 198}
202 199
203/** 200/**
204 * RequestInfo is sort of a meta command. There is some specific 201 * RequestInfo is sort of a meta command. There is some specific
205 * request of information, but we call other functions to provide 202 * request of information, but we call other functions to provide
206 * that information. 203 * that information.
207 */ 204 */
208void 205void
209RequestInfo (char *buf, int len, client * ns) 206RequestInfo (char *buf, int len, client *ns)
210{ 207{
211 char *params = NULL, *cp; 208 char *params;
212
213 /* No match */
214 char bigbuf[MAX_BUF];
215 int slen;
216
217 /* Set up replyinfo before we modify any of the buffers - this is used
218 * if we don't find a match.
219 */
220 strcpy (bigbuf, "replyinfo ");
221 slen = strlen (bigbuf);
222 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
223 209
224 /* find the first space, make it null, and update the 210 /* find the first space, make it null, and update the
225 * params pointer. 211 * params pointer.
226 */ 212 */
227 for (cp = buf; *cp != '\0'; cp++) 213 for (params = buf; *params; params++)
228 if (*cp == ' ') 214 if (*params == ' ')
229 { 215 {
230 *cp = '\0';
231 params = cp + 1; 216 *params++ = 0;
232 break; 217 break;
233 } 218 }
234 219
235 if (!strcmp (buf, "image_info")) 220 if (!strcmp (buf, "image_info"))
236 send_image_info (ns, params); 221 send_image_info (ns, params);
239 else if (!strcmp (buf, "skill_info")) 224 else if (!strcmp (buf, "skill_info"))
240 send_skill_info (ns, params); 225 send_skill_info (ns, params);
241 else if (!strcmp (buf, "spell_paths")) 226 else if (!strcmp (buf, "spell_paths"))
242 send_spell_paths (ns, params); 227 send_spell_paths (ns, params);
243 else 228 else
244 ns->send_packet (bigbuf, len); 229 {
230 // undo tokenisation above and send replyinfo with the request unchanged
231 if (*params)
232 *--params = ' ';
233
234 ns->send_packet_printf ("replyinfo %s", buf);
235 }
245} 236}
246 237
247void 238void
248ExtCmd (char *buf, int len, player *pl) 239ExtCmd (char *buf, int len, player *pl)
249{ 240{
473 464
474 ns->send_packet (cmdback); 465 ns->send_packet (cmdback);
475} 466}
476 467
477/** 468/**
478 * client requested an image. send it rate-limited
479 * before flushing.
480 */
481void
482AskFaceCmd (char *buf, int len, client *ns)
483{
484 ns->askface.push_back (atoi (buf));
485}
486
487/**
488 * Tells client the picture it has to use
489 * to smooth a picture number given as argument.
490 */
491void
492AskSmooth (char *buf, int len, client *ns)
493{
494 ns->send_face (atoi (buf));
495 ns->flush_fx ();
496}
497
498/**
499 * This handles the general commands from the client (ie, north, fire, cast, 469 * This handles the general commands from the client (ie, north, fire, cast,
500 * etc.) 470 * etc.)
501 */ 471 */
502void 472void
503PlayerCmd (char *buf, int len, player *pl) 473PlayerCmd (char *buf, int len, player *pl)
524 * commands. 494 * commands.
525 */ 495 */
526 pl->count = 0; 496 pl->count = 0;
527} 497}
528 498
529
530/** 499/**
531 * This handles the general commands from the client (ie, north, fire, cast, 500 * This handles the general commands from the client (ie, north, fire, cast,
532 * etc.). It is a lot like PlayerCmd above, but is called with the 501 * etc.). It is a lot like PlayerCmd above, but is called with the
533 * 'ncom' method which gives more information back to the client so it 502 * 'ncom' method which gives more information back to the client so it
534 * can throttle. 503 * can throttle.
536void 505void
537NewPlayerCmd (char *buf, int len, player *pl) 506NewPlayerCmd (char *buf, int len, player *pl)
538{ 507{
539 if (len <= 6) 508 if (len <= 6)
540 { 509 {
541 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 510 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
542 return; 511 return;
543 } 512 }
544 513
545 uint16 cmdid = net_uint16 ((uint8 *)buf); 514 uint16 cmdid = net_uint16 ((uint8 *)buf);
546 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 515 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
740 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 709 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
741 710
742 if (pl->combat_ob) 711 if (pl->combat_ob)
743 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; 712 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
744 713
714#if 0
745 //TODO: remove this when slot system is working, this is only for debugging 715 //TODO: remove this when slot system is working, this is only for debugging
746 if (pl->ob->chosen_skill) 716 if (pl->ob->chosen_skill)
747 buf << " Skill*: " << pl->ob->chosen_skill->name; 717 buf << " Skill*: " << pl->ob->chosen_skill->name;
718#endif
748 719
749 //TODO: maybe golem should become the current_weapon, quite simply? 720 //TODO: maybe golem should become the current_weapon, quite simply?
750 if (pl->golem) 721 if (pl->golem)
751 buf << " Golem*: " << pl->golem->name; 722 buf << " Golem*: " << pl->golem->name;
752 723
724 buf << '\0';
753 buf.linearise (obuf); 725 buf.linearise (obuf);
754 obuf [buf.size ()] = 0;
755} 726}
756 727
757#define AddIfInt64(Old,New,Type) if (Old != New) {\ 728#define AddIfInt64(Old,New,Type) if (Old != New) {\
758 Old = New; \ 729 Old = New; \
759 sl << uint8 (Type) << uint64 (New); \ 730 sl << uint8 (Type) << uint64 (New); \
793 764
794 client *ns = pl->ns; 765 client *ns = pl->ns;
795 if (!ns) 766 if (!ns)
796 return; 767 return;
797 768
798 object *ob = pl->ob; 769 object *ob = pl->observe;
799 if (!ob) 770 if (!ob)
800 return; 771 return;
772
773 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
801 774
802 packet sl ("stats"); 775 packet sl ("stats");
803 776
804 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 777 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
805 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 778 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
814 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 787 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
815 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 788 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
816 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 789 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
817 790
818 for (int s = 0; s < NUM_SKILLS; s++) 791 for (int s = 0; s < NUM_SKILLS; s++)
819 if (object *skill = pl->last_skill_ob[s]) 792 if (object *skill = opl->last_skill_ob[s])
820 if (skill->stats.exp != ns->last_skill_exp [s]) 793 if (skill->stats.exp != ns->last_skill_exp [s])
821 { 794 {
822 ns->last_skill_exp [s] = skill->stats.exp; 795 ns->last_skill_exp [s] = skill->stats.exp;
823 796
824 /* Always send along the level if exp changes. This is only 797 /* Always send along the level if exp changes. This is only
839 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 812 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
840 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 813 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
841 814
842 flags = 0; 815 flags = 0;
843 816
844 if (pl->fire_on) 817 if (opl->fire_on)
845 flags |= SF_FIREON; 818 flags |= SF_FIREON;
846 819
847 if (pl->run_on) 820 if (opl->run_on)
848 flags |= SF_RUNON; 821 flags |= SF_RUNON;
849 822
850 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 823 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
851 824
852 if (ns->sc_version < 1025) 825 if (ns->sc_version < 1025)
866 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 839 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
867 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 840 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
868 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 841 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
869 } 842 }
870 843
871 rangetostring (pl, buf); /* we want use the new fire & run system in new client */ 844 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
872 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 845 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
873 set_title (ob, buf); 846 set_title (ob, buf);
874 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 847 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
875 848
876 /* Only send it away if we have some actual data */ 849 /* Only send it away if we have some actual data */
1010{ 983{
1011 prefetch_surrounding_maps (op->map, 3); 984 prefetch_surrounding_maps (op->map, 3);
1012} 985}
1013 986
1014/** 987/**
1015 * This function uses the new map1 protocol command to send the map 988 * Draws client map.
1016 * to the client. It is necessary because the old map command supports
1017 * a maximum map size of 15x15.
1018 * This function is much simpler than the old one. This is because
1019 * the old function optimized to send as few face identifiers as possible,
1020 * at the expense of sending more coordinate location (coordinates were
1021 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1022 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1023 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1024 * and use the other 4 bits for other informatiion. For full documentation
1025 * of what we send, see the doc/Protocol file.
1026 * I will describe internally what we do:
1027 * the ns->lastmap shows how the map last looked when sent to the client.
1028 * in the lastmap structure, there is a cells array, which is set to the
1029 * maximum viewable size (As set in config.h).
1030 * in the cells, there are faces and a count value.
1031 * we use the count value to hold the darkness value. If -1, then this space
1032 * is not viewable.
1033 * we use faces[0] faces[1] faces[2] to hold what the three layers
1034 * look like.
1035 */ 989 */
1036void 990void
1037draw_client_map1 (object *pl) 991draw_client_map (player *pl)
1038{ 992{
993 object *ob = pl->observe;
994 if (!ob->active)
995 return;
996
997 maptile *plmap = ob->map;
998
999 /* If player is just joining the game, he isn't here yet, so the map
1000 * can get swapped out. If so, don't try to send them a map. All will
1001 * be OK once they really log in.
1002 */
1003 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1004 return;
1005
1039 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1006 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1040 sint16 nx, ny;
1041 int estartlen, eoldlen; 1007 int estartlen, eoldlen;
1042 uint8 eentrysize; 1008 uint8 eentrysize;
1043 uint16 ewhatstart, ewhatflag; 1009 uint16 ewhatstart, ewhatflag;
1044 uint8 extendedinfos; 1010 uint8 extendedinfos;
1045 maptile *m;
1046 1011
1047 client &socket = *pl->contr->ns;
1048
1049 if (!pl->active)
1050 return;
1051
1052 check_map_change (pl->contr); 1012 check_map_change (pl);
1053 prefetch_surrounding_maps (pl); 1013 prefetch_surrounding_maps (pl->ob);
1014
1015 /* do LOS after calls to update_position */
1016 if (ob != pl->ob)
1017 clear_los (pl);
1018 else if (pl->do_los)
1019 {
1020 update_los (ob);
1021 pl->do_los = 0;
1022 }
1023
1024 /**
1025 * This function uses the new map1 protocol command to send the map
1026 * to the client. It is necessary because the old map command supports
1027 * a maximum map size of 15x15.
1028 * This function is much simpler than the old one. This is because
1029 * the old function optimized to send as few face identifiers as possible,
1030 * at the expense of sending more coordinate location (coordinates were
1031 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1032 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1033 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1034 * and use the other 4 bits for other informatiion. For full documentation
1035 * of what we send, see the doc/Protocol file.
1036 * I will describe internally what we do:
1037 * the ns->lastmap shows how the map last looked when sent to the client.
1038 * in the lastmap structure, there is a cells array, which is set to the
1039 * maximum viewable size (As set in config.h).
1040 * in the cells, there are faces and a count value.
1041 * we use the count value to hold the darkness value. If -1, then this space
1042 * is not viewable.
1043 * we use faces[0] faces[1] faces[2] to hold what the three layers
1044 * look like.
1045 */
1046
1047 client &socket = *pl->ns;
1054 1048
1055 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1049 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1056 packet esl; 1050 packet esl;
1057 1051
1058 startlen = sl.length (); 1052 startlen = sl.length ();
1082 ay = 0; 1076 ay = 0;
1083 1077
1084 /* We could do this logic as conditionals in the if statement, 1078 /* We could do this logic as conditionals in the if statement,
1085 * but that started to get a bit messy to look at. 1079 * but that started to get a bit messy to look at.
1086 */ 1080 */
1087 max_x = pl->x + (socket.mapx + 1) / 2; 1081 max_x = ob->x + (socket.mapx + 1) / 2;
1088 max_y = pl->y + (socket.mapy + 1) / 2; 1082 max_y = ob->y + (socket.mapy + 1) / 2;
1089 1083
1090 maptile *plmap = pl->map;
1091
1092 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1084 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1093 { 1085 {
1086 sint16 nx, ny;
1087 maptile *m = 0;
1088
1094 ax = 0; 1089 ax = 0;
1095 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1090 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1096 { 1091 {
1092 // check to see if we can simply go one right quickly
1093 ++nx;
1094 if (m && nx >= m->width)
1095 m = 0;
1096
1097 if (!m)
1098 {
1099 nx = x; ny = y; m = plmap;
1100
1101 if (!xy_normalise (m, nx, ny))
1102 m = 0;
1103 }
1104
1097 int emask, mask; 1105 int emask, mask;
1098 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1106 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1099 1107
1100 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1108 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1101 1109
1102 /* If the coordinates are not valid, or it is too dark to see, 1110 /* If the coordinates are not valid, or it is too dark to see,
1103 * we tell the client as such 1111 * we tell the client as such
1104 */ 1112 */
1105 nx = x;
1106 ny = y;
1107 m = get_map_from_coord (plmap, &nx, &ny);
1108
1109 if (!m) 1113 if (!m)
1110 { 1114 {
1111 /* space is out of map. Update space and clear values 1115 /* space is out of map. Update space and clear values
1112 * if this hasn't already been done. If the space is out 1116 * if this hasn't already been done. If the space is out
1113 * of the map, it shouldn't have a head 1117 * of the map, it shouldn't have a head
1121 continue; 1125 continue;
1122 } 1126 }
1123 1127
1124 m->touch (); 1128 m->touch ();
1125 1129
1126 int d = pl->contr->blocked_los[ax][ay]; 1130 int d = pl->blocked_los[ax][ay];
1127 1131
1128 if (d > 3) 1132 if (d > 3)
1129 { 1133 {
1130 1134
1131 int need_send = 0, count; 1135 int need_send = 0, count;
1194 } 1198 }
1195 1199
1196 lastcell.count = d; 1200 lastcell.count = d;
1197 1201
1198 mapspace &ms = m->at (nx, ny); 1202 mapspace &ms = m->at (nx, ny);
1203 ms.update ();
1199 1204
1200 if (socket.extmap) 1205 if (socket.extmap)
1201 { 1206 {
1202 uint8 stat_hp = 0; 1207 uint8 stat_hp = 0;
1203 uint8 stat_width = 0; 1208 uint8 stat_width = 0;
1213 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1218 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1214 { 1219 {
1215 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1220 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1216 { 1221 {
1217 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1222 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1218 stat_width = op->arch->tail_x; 1223 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1219 } 1224 }
1220 } 1225 }
1221 1226
1222 if (op->msg && op->msg[0] == '@') 1227 if (op->msg && op->msg[0] == '@')
1223 flags |= 1; 1228 flags |= 1;
1224 1229
1225 if (op->type == PLAYER && op != pl) 1230 if (op->type == PLAYER && op != ob)
1226 player = op->count; 1231 player = op->count;
1227 } 1232 }
1228 1233
1229 if (lastcell.stat_hp != stat_hp) 1234 if (lastcell.stat_hp != stat_hp)
1230 { 1235 {
1274 1279
1275 /* Middle face */ 1280 /* Middle face */
1276 if (update_space (sl, socket, ms, lastcell, 1)) 1281 if (update_space (sl, socket, ms, lastcell, 1))
1277 mask |= 0x2; 1282 mask |= 0x2;
1278 1283
1279 if (ms.player () == pl 1284 if (ms.player () == ob
1280 && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) 1285 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1281 { 1286 {
1282 // force player to be visible to himself if invisible 1287 // force player to be visible to himself if invisible
1283 if (lastcell.faces[0] != pl->face) 1288 if (lastcell.faces[0] != ob->face)
1284 { 1289 {
1285 lastcell.faces[0] = pl->face; 1290 lastcell.faces[0] = ob->face;
1286 1291
1287 mask |= 0x1; 1292 mask |= 0x1;
1288 sl << uint16 (pl->face); 1293 sl << uint16 (ob->face);
1289 1294
1290 socket.send_faces (pl); 1295 socket.send_faces (ob);
1291 } 1296 }
1292 } 1297 }
1293 /* Top face */ 1298 /* Top face */
1294 else if (update_space (sl, socket, ms, lastcell, 0)) 1299 else if (update_space (sl, socket, ms, lastcell, 0))
1295 mask |= 0x1; 1300 mask |= 0x1;
1296
1297 1301
1298 /* Check to see if we are in fact sending anything for this 1302 /* Check to see if we are in fact sending anything for this
1299 * space by checking the mask. If so, update the mask. 1303 * space by checking the mask. If so, update the mask.
1300 * if not, reset the len to that from before adding the mask 1304 * if not, reset the len to that from before adding the mask
1301 * value, so we don't send those bits. 1305 * value, so we don't send those bits.
1360 socket.send_packet (sl); 1364 socket.send_packet (sl);
1361 socket.sent_scroll = 0; 1365 socket.sent_scroll = 0;
1362 } 1366 }
1363} 1367}
1364 1368
1365/**
1366 * Draws client map.
1367 */
1368void
1369draw_client_map (object *pl)
1370{
1371 int i, j;
1372 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1373 int mflags;
1374 struct Map newmap;
1375 maptile *m, *pm;
1376
1377 if (pl->type != PLAYER)
1378 {
1379 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1380 return;
1381 }
1382
1383 pm = pl->map;
1384
1385 /* If player is just joining the game, he isn't here yet, so the map
1386 * can get swapped out. If so, don't try to send them a map. All will
1387 * be OK once they really log in.
1388 */
1389 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1390 return;
1391
1392 memset (&newmap, 0, sizeof (struct Map));
1393
1394 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1395 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1396 {
1397 ax = i;
1398 ay = j;
1399 m = pm;
1400 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1401
1402 if (mflags & P_OUT_OF_MAP)
1403 continue;
1404
1405 /* If a map is visible to the player, we don't want to swap it out
1406 * just to reload it. This should really call something like
1407 * swap_map, but this is much more efficient and 'good enough'
1408 */
1409 if (mflags & P_NEW_MAP)
1410 m->timeout = 50;
1411 }
1412
1413 /* do LOS after calls to update_position */
1414 if (pl->contr->do_los)
1415 {
1416 update_los (pl);
1417 pl->contr->do_los = 0;
1418 }
1419
1420 /* Big maps need a different drawing mechanism to work */
1421 draw_client_map1 (pl);
1422}
1423
1424
1425/*****************************************************************************/ 1369/*****************************************************************************/
1426
1427/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1370/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1428
1429/* a player. Of course, the client need to know the command to be able to */ 1371/* a player. Of course, the client need to know the command to be able to */
1430
1431/* manage it ! */ 1372/* manage it ! */
1432
1433/*****************************************************************************/ 1373/*****************************************************************************/
1434void 1374void
1435send_plugin_custom_message (object *pl, char *buf) 1375send_plugin_custom_message (object *pl, char *buf)
1436{ 1376{
1437 pl->contr->ns->send_packet (buf); 1377 pl->contr->ns->send_packet (buf);

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