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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.18 by root, Thu Sep 14 19:08:41 2006 UTC vs.
Revision 1.38 by root, Thu Dec 14 22:45:41 2006 UTC

1
2/*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.18 2006/09/14 19:08:41 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel 4 Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client handling. 26 * Client handling.
47 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
48 * 42 *
49 * mapcellchanged, compactlayer, compactstack, perform the map compressing 43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
50 * operations 44 * operations
51 * 45 *
52 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates.
54 *
55 */ 46 */
56 47
57#include <global.h> 48#include <global.h>
58#include <sproto.h> 49#include <sproto.h>
59 50
63#include <commands.h> 54#include <commands.h>
64 55
65/* This block is basically taken from socket.c - I assume if it works there, 56/* This block is basically taken from socket.c - I assume if it works there,
66 * it should work here. 57 * it should work here.
67 */ 58 */
68#ifndef WIN32 /* ---win32 exclude unix headers */
69# include <sys/types.h> 59#include <sys/types.h>
70# include <sys/time.h> 60#include <sys/time.h>
71# include <sys/socket.h> 61#include <sys/socket.h>
72# include <netinet/in.h> 62#include <netinet/in.h>
73# include <netdb.h> 63#include <netdb.h>
74#endif /* win32 */
75 64
76#ifdef HAVE_UNISTD_H
77# include <unistd.h> 65#include <unistd.h>
78#endif
79
80#ifdef HAVE_SYS_TIME_H
81# include <sys/time.h> 66#include <sys/time.h>
82#endif
83 67
84#include "sounds.h" 68#include "sounds.h"
85 69
86/** 70/**
87 * This table translates the attack numbers as used within the 71 * This table translates the attack numbers as used within the
104 -1, /* life stealing */ 88 -1, /* life stealing */
105 -1 /* Disease - not fully done yet */ 89 -1 /* Disease - not fully done yet */
106}; 90};
107 91
108static void 92static void
109socket_map_scroll (NewSocket * ns, int dx, int dy) 93socket_map_scroll (client_socket * ns, int dx, int dy)
110{ 94{
111 struct Map newmap; 95 struct Map newmap;
112 int x, y, mx, my; 96 int x, y, mx, my;
113 97
114 { 98 {
115 char buf[MAXSOCKBUF]; 99 packet sl;
116 100
117 sprintf (buf, "map_scroll %d %d", dx, dy); 101 sl.printf ("map_scroll %d %d", dx, dy);
118 Write_String_To_Socket (ns, buf, strlen (buf)); 102 ns->send_packet (sl);
119 } 103 }
120 104
121 /* If we are using the Map1aCmd, we may in fact send 105 /* If we are using the Map1aCmd, we may in fact send
122 * head information that is outside the viewable map. 106 * head information that is outside the viewable map.
123 * So set the mx,my to the max value we want to 107 * So set the mx,my to the max value we want to
143 for (x = 0; x < mx; x++) 127 for (x = 0; x < mx; x++)
144 { 128 {
145 for (y = 0; y < my; y++) 129 for (y = 0; y < my; y++)
146 { 130 {
147 if (x >= ns->mapx || y >= ns->mapy) 131 if (x >= ns->mapx || y >= ns->mapy)
148 {
149 /* clear cells outside the viewable area */ 132 /* clear cells outside the viewable area */
150 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 133 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
151 }
152 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 134 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
153 {
154 /* clear newly visible tiles within the viewable area */ 135 /* clear newly visible tiles within the viewable area */
155 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 136 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
156 }
157 else 137 else
158 {
159 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 138 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
160 }
161 } 139 }
162 } 140 }
163 141
164 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 142 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
165 143
170} 148}
171 149
172static void 150static void
173clear_map (player *pl) 151clear_map (player *pl)
174{ 152{
175 NewSocket & socket = pl->socket; 153 client_socket &socket = *pl->socket;
176 154
177 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 155 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
178 156
179 if (socket.newmapcmd == 1) 157 if (socket.newmapcmd == 1)
180 Write_String_To_Socket (&socket, "newmap", 6); 158 socket.send_packet ("newmap");
181 159
182 socket.update_look = 1; 160 socket.update_look = 1;
183 socket.look_position = 0; 161 socket.look_position = 0;
184} 162}
185 163
186/** check for map change and send new map data */ 164/** check for map change and send new map data */
187static void 165static void
188check_map_change (player *pl) 166check_map_change (player *pl)
189{ 167{
190 NewSocket & socket = pl->socket; 168 client_socket &socket = *pl->socket;
191 object *ob = pl->ob; 169 object *ob = pl->ob;
192 char buf[MAX_BUF]; /* eauugggh */ 170 char buf[MAX_BUF]; /* eauugggh */
193 171
194 if (socket.current_map != ob->map) 172 if (socket.current_map != ob->map)
195 { 173 {
216 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 194 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
217 } 195 }
218 else 196 else
219 snprintf (buf, MAX_BUF, "mapinfo current"); 197 snprintf (buf, MAX_BUF, "mapinfo current");
220 198
221 Write_String_To_Socket (&socket, buf, strlen (buf)); 199 socket.send_packet (buf);
222 } 200 }
223 } 201 }
224 else if (socket.current_x != ob->x || socket.current_y != ob->y) 202 else if (socket.current_x != ob->x || socket.current_y != ob->y)
225 { 203 {
226 int dx = ob->x - socket.current_x; 204 int dx = ob->x - socket.current_x;
264 if (!strncmp (buf, "spatial ", 8)) 242 if (!strncmp (buf, "spatial ", 8))
265 { 243 {
266 buf += 8; 244 buf += 8;
267 245
268 // initial map and its origin 246 // initial map and its origin
269 mapstruct *map = pl->ob->map; 247 maptile *map = pl->ob->map;
270 sint16 dx, dy; 248 sint16 dx, dy;
271 int mapx = pl->socket.mapx / 2 - pl->ob->x; 249 int mapx = pl->socket->mapx / 2 - pl->ob->x;
272 int mapy = pl->socket.mapy / 2 - pl->ob->y; 250 int mapy = pl->socket->mapy / 2 - pl->ob->y;
273 int max_distance = 8; // limit maximum path length to something generous 251 int max_distance = 8; // limit maximum path length to something generous
274 252
275 while (*buf && map && max_distance) 253 while (*buf && map && max_distance)
276 { 254 {
277 int dir = *buf++; 255 int dir = *buf++;
328 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 306 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
329 } 307 }
330 else 308 else
331 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 309 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
332 310
333 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 311 pl->socket->send_packet (bigbuf);
334} 312}
335 313
336/** This is the Setup cmd - easy first implementation */ 314/** This is the Setup cmd - easy first implementation */
337void 315void
338SetUp (char *buf, int len, NewSocket * ns) 316SetUp (char *buf, int len, client_socket * ns)
339{ 317{
340 int s, slen; 318 int s, slen;
341 char *cmd, *param, cmdback[HUGE_BUF]; 319 char *cmd, *param, cmdback[HUGE_BUF];
342 320
343 /* run through the cmds of setup 321 /* run through the cmds of setup
345 * 323 *
346 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 324 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
347 * The client then must sort this out 325 * The client then must sort this out
348 */ 326 */
349 327
350 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 328 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
329
351 strcpy (cmdback, "setup"); 330 strcpy (cmdback, "setup");
352 for (s = 0; s < len;) 331 for (s = 0; s < len; )
353 { 332 {
354
355 cmd = &buf[s]; 333 cmd = &buf[s];
356 334
357 /* find the next space, and put a null there */ 335 /* find the next space, and put a null there */
358 for (; buf[s] && buf[s] != ' '; s++); 336 for (; buf[s] && buf[s] != ' '; s++)
337 ;
338
359 buf[s++] = 0; 339 buf[s++] = 0;
340
360 while (buf[s] == ' ') 341 while (buf[s] == ' ')
361 s++; 342 s++;
362 343
363 if (s >= len) 344 if (s >= len)
364 break; 345 break;
365 346
366 param = &buf[s]; 347 param = &buf[s];
367 348
368 for (; buf[s] && buf[s] != ' '; s++); 349 for (; buf[s] && buf[s] != ' '; s++)
350 ;
351
369 buf[s++] = 0; 352 buf[s++] = 0;
353
370 while (buf[s] == ' ') 354 while (buf[s] == ' ')
371 s++; 355 s++;
372 356
373 slen = strlen (cmdback); 357 slen = strlen (cmdback);
374 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 358 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
535 * report a failure to the client. 519 * report a failure to the client.
536 */ 520 */
537 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 521 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
538 } 522 }
539 } /* for processing all the setup commands */ 523 } /* for processing all the setup commands */
524
540 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 525 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
541 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 526 ns->send_packet (cmdback);
542} 527}
543 528
544/** 529/**
545 * The client has requested to be added to the game. 530 * The client has requested to be added to the game.
546 * This is what takes care of it. We tell the client how things worked out. 531 * This is what takes care of it. We tell the client how things worked out.
547 * I am not sure if this file is the best place for this function. however, 532 * I am not sure if this file is the best place for this function. however,
548 * it either has to be here or init_sockets needs to be exported. 533 * it either has to be here or init_sockets needs to be exported.
549 */ 534 */
550void 535void
551AddMeCmd (char *buf, int len, NewSocket * ns) 536AddMeCmd (char *buf, int len, client_socket * ns)
552{ 537{
553 Settings oldsettings; 538 Settings oldsettings;
554 539
555 oldsettings = settings; 540 oldsettings = settings;
556 if (ns->status != Ns_Add || add_player (ns)) 541 if (ns->status != Ns_Add || add_player (ns))
557 { 542 ns->send_packet ("addme_failed");
558 Write_String_To_Socket (ns, "addme_failed", 12);
559 }
560 else 543 else
561 { 544 ns->send_packet ("addme_success");
562 /* Basically, the add_player copies the socket structure into 545
563 * the player structure, so this one (which is from init_sockets)
564 * is not needed anymore. The write below should still work, as the
565 * stuff in ns is still relevant.
566 */
567 Write_String_To_Socket (ns, "addme_success", 13);
568 socket_info.nconns--;
569 ns->status = Ns_Avail;
570 }
571 settings = oldsettings; 546 settings = oldsettings;
572} 547}
573 548
574/** Reply to ExtendedInfos command */ 549/** Reply to ExtendedInfos command */
575void 550void
576ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 551ToggleExtendedInfos (char *buf, int len, client_socket * ns)
577{ 552{
578 char cmdback[MAX_BUF]; 553 char cmdback[MAX_BUF];
579 char command[50]; 554 char command[50];
580 int info, nextinfo; 555 int info, nextinfo;
581 556
619 { 594 {
620 strcat (cmdback, " "); 595 strcat (cmdback, " ");
621 strcat (cmdback, "smoothing"); 596 strcat (cmdback, "smoothing");
622 } 597 }
623 598
624 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 599 ns->send_packet (cmdback);
625} 600}
626 601
627/* 602/*
628#define MSG_TYPE_BOOK 1 603#define MSG_TYPE_BOOK 1
629#define MSG_TYPE_CARD 2 604#define MSG_TYPE_CARD 2
632#define MSG_TYPE_MONUMENT 5 607#define MSG_TYPE_MONUMENT 5
633#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 608#define MSG_TYPE_SCRIPTED_DIALOG 6*/
634 609
635/** Reply to ExtendedInfos command */ 610/** Reply to ExtendedInfos command */
636void 611void
637ToggleExtendedText (char *buf, int len, NewSocket * ns) 612ToggleExtendedText (char *buf, int len, client_socket * ns)
638{ 613{
639 char cmdback[MAX_BUF]; 614 char cmdback[MAX_BUF];
640 char temp[10]; 615 char temp[10];
641 char command[50]; 616 char command[50];
642 int info, nextinfo, i, flag; 617 int info, nextinfo, i, flag;
682 strcat (cmdback, " "); 657 strcat (cmdback, " ");
683 snprintf (temp, sizeof (temp), "%d", i); 658 snprintf (temp, sizeof (temp), "%d", i);
684 strcat (cmdback, temp); 659 strcat (cmdback, temp);
685 } 660 }
686 661
687 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 662 ns->send_packet (cmdback);
688} 663}
689 664
690/** 665/**
691 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 666 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
692 * Basically, it makes no sense to wait for the client to request a 667 * Basically, it makes no sense to wait for the client to request a
693 * a piece of data from us that we know the client wants. So 668 * a piece of data from us that we know the client wants. So
694 * if we know the client wants it, might as well push it to the 669 * if we know the client wants it, might as well push it to the
695 * client. 670 * client.
696 */ 671 */
697static void 672static void
698SendSmooth (NewSocket * ns, uint16 face) 673SendSmooth (client_socket * ns, uint16 face)
699{ 674{
700 uint16 smoothface; 675 uint16 smoothface;
701 unsigned char reply[MAX_BUF];
702 SockList sl;
703 676
704 /* If we can't find a face, return and set it so we won't try to send this 677 /* If we can't find a face, return and set it so we won't try to send this
705 * again. 678 * again.
706 */ 679 */
707 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 680 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
715 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 688 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
716 esrv_send_face (ns, smoothface, 0); 689 esrv_send_face (ns, smoothface, 0);
717 690
718 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 691 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
719 692
720 sl.buf = reply; 693 packet sl;
721 strcpy ((char *) sl.buf, "smooth "); 694
722 sl.len = strlen ((char *) sl.buf); 695 sl << "smooth "
723 SockList_AddShort (&sl, face); 696 << uint16 (face)
724 SockList_AddShort (&sl, smoothface); 697 << uint16 (smoothface);
725 Send_With_Handling (ns, &sl); 698
699 ns->send_packet (sl);
726} 700}
727 701
728 /** 702 /**
729 * Tells client the picture it has to use 703 * Tells client the picture it has to use
730 * to smooth a picture number given as argument. 704 * to smooth a picture number given as argument.
731 */ 705 */
732void 706void
733AskSmooth (char *buf, int len, NewSocket * ns) 707AskSmooth (char *buf, int len, client_socket * ns)
734{ 708{
735 uint16 facenbr; 709 uint16 facenbr;
736 710
737 facenbr = atoi (buf); 711 facenbr = atoi (buf);
738 SendSmooth (ns, facenbr); 712 SendSmooth (ns, facenbr);
739} 713}
740
741
742
743
744 714
745/** 715/**
746 * This handles the general commands from the client (ie, north, fire, cast, 716 * This handles the general commands from the client (ie, north, fire, cast,
747 * etc.) 717 * etc.)
748 */ 718 */
802 */ 772 */
803void 773void
804NewPlayerCmd (uint8 * buf, int len, player *pl) 774NewPlayerCmd (uint8 * buf, int len, player *pl)
805{ 775{
806 int time, repeat; 776 int time, repeat;
807 short packet;
808 unsigned char command[MAX_BUF]; 777 char command[MAX_BUF];
809 SockList sl; 778 int pktlen;
810 779
811 if (len < 7) 780 if (len < 7)
812 { 781 {
813 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 782 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
814 return; 783 return;
815 } 784 }
816 785
817 packet = GetShort_String (buf); 786 pktlen = net_uint16 (buf);
818 repeat = GetInt_String (buf + 2); 787 repeat = net_uint32 (buf + 2);
788
819 /* -1 is special - no repeat, but don't update */ 789 /* -1 is special - no repeat, but don't update */
820 if (repeat != -1) 790 if (repeat != -1)
821 {
822 pl->count = repeat; 791 pl->count = repeat;
823 } 792
824 if ((len - 4) >= MAX_BUF) 793 if ((len - 4) >= MAX_BUF)
825 len = MAX_BUF - 5; 794 len = MAX_BUF - 5;
826 795
827 strncpy ((char *) command, (char *) buf + 6, len - 4); 796 strncpy ((char *) command, (char *) buf + 6, len - 4);
828 command[len - 4] = '\0'; 797 command[len - 4] = '\0';
838 return; 807 return;
839 } 808 }
840 809
841 /* This should not happen anymore. */ 810 /* This should not happen anymore. */
842 if (pl->ob->speed_left < -1.0) 811 if (pl->ob->speed_left < -1.0)
843 {
844 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 812 LOG (llevError, "Player has negative time - shouldn't do command.\n");
845 } 813
846 /* In c_new.c */ 814 /* In c_new.c */
847 execute_newserver_command (pl->ob, (char *) command); 815 execute_newserver_command (pl->ob, (char *) command);
848 /* Perhaps something better should be done with a left over count. 816 /* Perhaps something better should be done with a left over count.
849 * Cleaning up the input should probably be done first - all actions 817 * Cleaning up the input should probably be done first - all actions
850 * for the command that issued the count should be done before any other 818 * for the command that issued the count should be done before any other
851 * commands. 819 * commands.
852 */ 820 */
853 pl->count = 0; 821 pl->count = 0;
854 822
855 /* Send confirmation of command execution now */
856 sl.buf = command;
857 strcpy ((char *) sl.buf, "comc ");
858 sl.len = 5;
859 SockList_AddShort (&sl, packet);
860 if (FABS (pl->ob->speed) < 0.001) 823 if (FABS (pl->ob->speed) < 0.001)
861 time = MAX_TIME * 100; 824 time = MAX_TIME * 100;
862 else 825 else
863 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 826 time = (int) (MAX_TIME / FABS (pl->ob->speed));
864 SockList_AddInt (&sl, time); 827
865 Send_With_Handling (&pl->socket, &sl); 828 /* Send confirmation of command execution now */
829
830 packet sl;
831 sl << "comc " << uint16 (pktlen) << uint32 (time);
832 pl->socket->send_packet (sl);
866} 833}
867 834
868 835
869/** This is a reply to a previous query. */ 836/** This is a reply to a previous query. */
870void 837void
937 * something older than the server. If we assume the client will be 904 * something older than the server. If we assume the client will be
938 * backwards compatible, having it be a later version should not be a 905 * backwards compatible, having it be a later version should not be a
939 * problem. 906 * problem.
940 */ 907 */
941void 908void
942VersionCmd (char *buf, int len, NewSocket * ns) 909VersionCmd (char *buf, int len, client_socket * ns)
943{ 910{
944 char *cp; 911 char *cp;
945 char version_warning[256]; 912 char version_warning[256];
946 913
947 if (!buf) 914 if (!buf)
982 /* these are old dxclients */ 949 /* these are old dxclients */
983 /* Version 1024 added support for singular + plural name values - 950 /* Version 1024 added support for singular + plural name values -
984 * requiing this minimal value reduces complexity of that code, and it 951 * requiing this minimal value reduces complexity of that code, and it
985 * has been around for a long time. 952 * has been around for a long time.
986 */ 953 */
987 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024) 954 if (ns->sc_version < 1026)
988 { 955 {
989 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 956 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
990 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 957 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
991 Write_String_To_Socket (ns, version_warning, strlen (version_warning)); 958 ns->send_packet (version_warning);
992 } 959 }
993 960
994 } 961 }
995} 962}
996 963
997/** sound related functions. */ 964/** sound related functions. */
998 965
999void 966void
1000SetSound (char *buf, int len, NewSocket * ns) 967SetSound (char *buf, int len, client_socket * ns)
1001{ 968{
1002 ns->sound = atoi (buf); 969 ns->sound = atoi (buf);
1003} 970}
1004 971
1005/** client wants the map resent */ 972/** client wants the map resent */
1015 */ 982 */
1016#if 0 983#if 0
1017 /* Okay, this is MAJOR UGLY. but the only way I know how to 984 /* Okay, this is MAJOR UGLY. but the only way I know how to
1018 * clear the "cache" 985 * clear the "cache"
1019 */ 986 */
1020 memset (&pl->socket.lastmap, 0, sizeof (struct Map)); 987 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1021 draw_client_map (pl->ob); 988 draw_client_map (pl->ob);
1022#endif 989#endif
1023} 990}
1024 991
1025/** 992/**
1063/** 1030/**
1064 * Asks the client to query the user. This way, the client knows 1031 * Asks the client to query the user. This way, the client knows
1065 * it needs to send something back (vs just printing out a message) 1032 * it needs to send something back (vs just printing out a message)
1066 */ 1033 */
1067void 1034void
1068send_query (NewSocket * ns, uint8 flags, char *text) 1035send_query (client_socket * ns, uint8 flags, char *text)
1069{ 1036{
1070 char buf[MAX_BUF]; 1037 char buf[MAX_BUF];
1071 1038
1072 sprintf (buf, "query %d %s", flags, text ? text : ""); 1039 sprintf (buf, "query %d %s", flags, text ? text : "");
1073 Write_String_To_Socket (ns, buf, strlen (buf)); 1040 ns->send_packet (buf);
1074} 1041}
1075 1042
1076#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1043#define AddIfInt64(Old,New,Type) if (Old != New) {\
1077 Old = New; \ 1044 Old = New; \
1078 SockList_AddChar(&sl, Type); \ 1045 sl << uint8 (Type) << uint64 (New); \
1079 SockList_AddInt64(&sl, New); \
1080 } 1046 }
1081 1047
1082#define AddIfInt(Old,New,Type) if (Old != New) {\ 1048#define AddIfInt(Old,New,Type) if (Old != New) {\
1083 Old = New; \ 1049 Old = New; \
1084 SockList_AddChar(&sl, Type); \ 1050 sl << uint8 (Type) << uint32 (New); \
1085 SockList_AddInt(&sl, New); \
1086 } 1051 }
1087 1052
1088#define AddIfShort(Old,New,Type) if (Old != New) {\ 1053#define AddIfShort(Old,New,Type) if (Old != New) {\
1089 Old = New; \ 1054 Old = New; \
1090 SockList_AddChar(&sl, Type); \ 1055 sl << uint8 (Type) << uint16 (New); \
1091 SockList_AddShort(&sl, New); \
1092 } 1056 }
1093 1057
1094#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1058#define AddIfFloat(Old,New,Type) if (Old != New) {\
1095 Old = New; \ 1059 Old = New; \
1096 SockList_AddChar(&sl, Type); \ 1060 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1097 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1098 } 1061 }
1099 1062
1100#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1063#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1101 if (Old) free(Old);\
1102 Old = strdup_local(New);\ 1064 free(Old); Old = strdup (New);\
1103 SockList_AddChar(&sl, Type); \ 1065 sl << uint8 (Type) << data8 (New); \
1104 SockList_AddChar(&sl, ( char )strlen(New)); \
1105 strcpy((char*)sl.buf + sl.len, New); \
1106 sl.len += strlen(New); \
1107 } 1066 }
1108 1067
1109/** 1068/**
1110 * Sends a statistics update. We look at the old values, 1069 * Sends a statistics update. We look at the old values,
1111 * and only send what has changed. Stat mapping values are in newclient.h 1070 * and only send what has changed. Stat mapping values are in newclient.h
1113 * commands for now. 1072 * commands for now.
1114 */ 1073 */
1115void 1074void
1116esrv_update_stats (player *pl) 1075esrv_update_stats (player *pl)
1117{ 1076{
1118 SockList sl;
1119 char buf[MAX_BUF]; 1077 char buf[MAX_BUF];
1120 uint16 flags; 1078 uint16 flags;
1121 1079
1122 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1080 packet sl;
1123 strcpy ((char *) sl.buf, "stats "); 1081 sl << "stats ";
1124 sl.len = strlen ((char *) sl.buf);
1125 1082
1126 if (pl->ob != NULL) 1083 if (pl->ob != NULL)
1127 { 1084 {
1128 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1085 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1129 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1086 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1137 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1094 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1138 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1095 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1139 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1096 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1140 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1097 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1141 } 1098 }
1099
1142 if (pl->socket.exp64) 1100 if (pl->socket->exp64)
1143 { 1101 {
1144 uint8 s; 1102 uint8 s;
1145 1103
1146 for (s = 0; s < NUM_SKILLS; s++) 1104 for (s = 0; s < NUM_SKILLS; s++)
1147 { 1105 {
1148 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1106 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1149 { 1107 {
1150
1151 /* Always send along the level if exp changes. This is only 1108 /* Always send along the level if exp changes. This is only
1152 * 1 extra byte, but keeps processing simpler. 1109 * 1 extra byte, but keeps processing simpler.
1153 */ 1110 */
1154 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1111 sl << uint8 (s + CS_STAT_SKILLINFO)
1155 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1112 << uint8 (pl->last_skill_ob[s]->level)
1156 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1113 << uint64 (pl->last_skill_ob[s]->stats.exp);
1114
1157 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1115 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1158 } 1116 }
1159 } 1117 }
1160 } 1118 }
1119
1161 if (pl->socket.exp64) 1120 if (pl->socket->exp64)
1162 {
1163 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1121 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1164 }
1165 else 1122 else
1166 {
1167 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP); 1123 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1168 } 1124
1169 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1125 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1170 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1126 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1171 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1127 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1172 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1128 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1173 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1129 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1174 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1130 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1175 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1131 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1176 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1132 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1177 flags = 0; 1133 flags = 0;
1134
1178 if (pl->fire_on) 1135 if (pl->fire_on)
1179 flags |= SF_FIREON; 1136 flags |= SF_FIREON;
1137
1180 if (pl->run_on) 1138 if (pl->run_on)
1181 flags |= SF_RUNON; 1139 flags |= SF_RUNON;
1182 1140
1183 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1141 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1142
1184 if (pl->socket.sc_version < 1025) 1143 if (pl->socket->sc_version < 1025)
1185 {
1186 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1144 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1187 }
1188 else 1145 else
1189 { 1146 {
1190 int i; 1147 int i;
1191 1148
1192 for (i = 0; i < NROFATTACKS; i++) 1149 for (i = 0; i < NROFATTACKS; i++)
1193 { 1150 {
1194 /* Skip ones we won't send */ 1151 /* Skip ones we won't send */
1195 if (atnr_cs_stat[i] == -1) 1152 if (atnr_cs_stat[i] == -1)
1196 continue; 1153 continue;
1154
1197 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1155 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1198 } 1156 }
1199 } 1157 }
1158
1200 if (pl->socket.monitor_spells) 1159 if (pl->socket->monitor_spells)
1201 { 1160 {
1202 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1161 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1203 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1162 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1204 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1163 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1205 } 1164 }
1165
1206 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1166 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1207 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1167 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1208 set_title (pl->ob, buf); 1168 set_title (pl->ob, buf);
1209 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1169 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1210 1170
1211 /* Only send it away if we have some actual data */ 1171 /* Only send it away if we have some actual data */
1212 if (sl.len > 6) 1172 if (sl.length () > 6)
1213 { 1173 pl->socket->send_packet (sl);
1214#ifdef ESRV_DEBUG
1215 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1216#endif
1217 Send_With_Handling (&pl->socket, &sl);
1218 }
1219 free (sl.buf);
1220} 1174}
1221
1222 1175
1223/** 1176/**
1224 * Tells the client that here is a player it should start using. 1177 * Tells the client that here is a player it should start using.
1225 */ 1178 */
1226void 1179void
1227esrv_new_player (player *pl, uint32 weight) 1180esrv_new_player (player *pl, uint32 weight)
1228{ 1181{
1229 SockList sl;
1230
1231 pl->last_weight = weight; 1182 pl->last_weight = weight;
1232 1183
1233 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1184 packet sl;
1185 sl << "player ";
1234 1186
1235 strcpy ((char *) sl.buf, "player "); 1187 sl << uint32 (pl->ob->count)
1236 sl.len = strlen ((char *) sl.buf); 1188 << uint32 (weight)
1237 SockList_AddInt (&sl, pl->ob->count); 1189 << uint32 (pl->ob->face->number)
1238 SockList_AddInt (&sl, weight); 1190 << data8 (pl->ob->name);
1239 SockList_AddInt (&sl, pl->ob->face->number);
1240 1191
1241 SockList_AddChar (&sl, (char) strlen (pl->ob->name)); 1192 pl->socket->send_packet (sl);
1242 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1243 sl.len += strlen (pl->ob->name);
1244
1245 Send_With_Handling (&pl->socket, &sl);
1246 free (sl.buf);
1247 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1193 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1248} 1194}
1249
1250 1195
1251/** 1196/**
1252 * Need to send an animation sequence to the client. 1197 * Need to send an animation sequence to the client.
1253 * We will send appropriate face commands to the client if we haven't 1198 * We will send appropriate face commands to the client if we haven't
1254 * sent them the face yet (this can become quite costly in terms of 1199 * sent them the face yet (this can become quite costly in terms of
1255 * how much we are sending - on the other hand, this should only happen 1200 * how much we are sending - on the other hand, this should only happen
1256 * when the player logs in and picks stuff up. 1201 * when the player logs in and picks stuff up.
1257 */ 1202 */
1258void 1203void
1259esrv_send_animation (NewSocket * ns, short anim_num) 1204esrv_send_animation (client_socket * ns, short anim_num)
1260{ 1205{
1261 SockList sl;
1262 int i; 1206 int i;
1263 1207
1264 /* Do some checking on the anim_num we got. Note that the animations 1208 /* Do some checking on the anim_num we got. Note that the animations
1265 * are added in contigous order, so if the number is in the valid 1209 * are added in contigous order, so if the number is in the valid
1266 * range, it must be a valid animation. 1210 * range, it must be a valid animation.
1269 { 1213 {
1270 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1214 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1271 return; 1215 return;
1272 } 1216 }
1273 1217
1274 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1218 packet sl;
1275 strcpy ((char *) sl.buf, "anim "); 1219
1276 sl.len = 5; 1220 sl << "anim "
1277 SockList_AddShort (&sl, anim_num); 1221 << uint16 (anim_num)
1278 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1222 << uint16 (0); /* flags - not used right now */
1223
1279 /* Build up the list of faces. Also, send any information (ie, the 1224 /* Build up the list of faces. Also, send any information (ie, the
1280 * the face itself) down to the client. 1225 * the face itself) down to the client.
1281 */ 1226 */
1282 for (i = 0; i < animations[anim_num].num_animations; i++) 1227 for (i = 0; i < animations[anim_num].num_animations; i++)
1283 { 1228 {
1284 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1229 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1285 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1230 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1286 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1231 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1287 } 1232 }
1288 Send_With_Handling (ns, &sl); 1233
1289 free (sl.buf); 1234 ns->send_packet (sl);
1235
1290 ns->anims_sent[anim_num] = 1; 1236 ns->anims_sent[anim_num] = 1;
1291} 1237}
1292 1238
1293 1239
1294/****************************************************************************** 1240/******************************************************************************
1300/** 1246/**
1301 * This adds face_num to a map cell at x,y. If the client doesn't have 1247 * This adds face_num to a map cell at x,y. If the client doesn't have
1302 * the face yet, we will also send it. 1248 * the face yet, we will also send it.
1303 */ 1249 */
1304static void 1250static void
1305esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1251esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap)
1306{ 1252{
1307 if (newmap->cells[x][y].count >= MAP_LAYERS) 1253 if (newmap->cells[x][y].count >= MAP_LAYERS)
1308 { 1254 {
1309 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1255 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1310 return; 1256 return;
1311 abort (); 1257 abort ();
1312 } 1258 }
1259
1313 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1260 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1314 newmap->cells[x][y].count++; 1261 newmap->cells[x][y].count++;
1262
1315 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1263 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1316 esrv_send_face (ns, face_num, 0); 1264 esrv_send_face (ns, face_num, 0);
1317} 1265}
1318 1266
1319struct LayerCell 1267struct LayerCell
1328 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y]; 1276 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1329}; 1277};
1330 1278
1331/** Checkes if map cells have changed */ 1279/** Checkes if map cells have changed */
1332static int 1280static int
1333mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap) 1281mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1334{ 1282{
1335 int k; 1283 int k;
1336 1284
1337 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) 1285 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1338 return 1; 1286 return 1;
1351 * cnum is the client number, cur is the the buffer we put all of 1299 * cnum is the client number, cur is the the buffer we put all of
1352 * this data into. we return the end of the data. layers is 1300 * this data into. we return the end of the data. layers is
1353 * how many layers of data we should back. 1301 * how many layers of data we should back.
1354 */ 1302 */
1355static uint8 * 1303static uint8 *
1356compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap) 1304compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1357{ 1305{
1358 int x, y, k; 1306 int x, y, k;
1359 int face; 1307 int face;
1360 unsigned char *fcur; 1308 unsigned char *fcur;
1361 struct MapLayer layers[MAP_LAYERS]; 1309 struct MapLayer layers[MAP_LAYERS];
1421 *fcur = *fcur | 128; /* mark for end of faces at this layer */ 1369 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1422 } 1370 }
1423 return cur; 1371 return cur;
1424} 1372}
1425 1373
1426static void
1427esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1428{
1429 static long frames, bytes, tbytes, tframes;
1430 char *cur;
1431 SockList sl;
1432
1433
1434 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1435 strcpy ((char *) sl.buf, "map ");
1436 sl.len = strlen ((char *) sl.buf);
1437
1438 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1439 sl.len = cur - (char *) sl.buf;
1440
1441/* LOG(llevDebug, "Sending map command.\n");*/
1442
1443 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1444 {
1445 /* All of this is just accounting stuff */
1446 if (tframes > 100)
1447 tframes = tbytes = 0;
1448
1449 tframes++;
1450 frames++;
1451 tbytes += sl.len;
1452 bytes += sl.len;
1453 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1454 Send_With_Handling (ns, &sl);
1455 ns->sent_scroll = 0;
1456 }
1457
1458 free (sl.buf);
1459}
1460
1461
1462/** Clears a map cell */ 1374/** Clears a map cell */
1463static void 1375static void
1464map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1376map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1465{ 1377{
1466 cell->faces[0] = face0; 1378 cell->faces[0] = face0;
1467 cell->faces[1] = face1; 1379 cell->faces[1] = face1;
1468 cell->faces[2] = face2; 1380 cell->faces[2] = face2;
1469 cell->count = count; 1381 cell->count = count;
1470 cell->stat_hp = 0; 1382 cell->stat_hp = 0;
1383 cell->flags = 0;
1471 cell->player = 0; 1384 cell->player = 0;
1472} 1385}
1473 1386
1474#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1387#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1475#define MAX_LAYERS 3 1388#define MAX_LAYERS 3
1476 1389
1504 * needs to get sent - if so, it adds the data, sending the head 1417 * needs to get sent - if so, it adds the data, sending the head
1505 * if needed, and returning 1. If this no data needs to get 1418 * if needed, and returning 1. If this no data needs to get
1506 * sent, it returns zero. 1419 * sent, it returns zero.
1507 */ 1420 */
1508static int 1421static int
1509check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1422check_head (packet &sl, client_socket &ns, int ax, int ay, int layer)
1510{ 1423{
1511 short face_num; 1424 short face_num;
1512 1425
1513 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1426 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1514 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1427 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1515 else 1428 else
1516 face_num = 0; 1429 face_num = 0;
1517 1430
1518 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1431 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1519 { 1432 {
1520 SockList_AddShort (&sl, face_num); 1433 sl << uint16 (face_num);
1521 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1434 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1522 esrv_send_face (&ns, face_num, 0); 1435 esrv_send_face (&ns, face_num, 0);
1436
1523 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1437 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1524 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1438 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1525 return 1; 1439 return 1;
1526 } 1440 }
1527 1441
1547 * the case, it seems to make more sense to have these layer values 1461 * the case, it seems to make more sense to have these layer values
1548 * actually match. 1462 * actually match.
1549 */ 1463 */
1550 1464
1551static int 1465static int
1552update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1466update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1553{ 1467{
1554 object *ob, *head; 1468 object *ob, *head;
1555 uint16 face_num; 1469 uint16 face_num;
1556 int bx, by, i; 1470 int bx, by, i;
1557 1471
1558 /* If there is a multipart object stored away, treat that as more important. 1472 /* If there is a multipart object stored away, treat that as more important.
1559 * If not, then do the normal processing. 1473 * If not, then do the normal processing.
1560 */ 1474 */
1561
1562 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1475 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1563 1476
1564 /* Check to see if this head is part of the set of objects 1477 /* Check to see if this head is part of the set of objects
1565 * we would normally send for this space. If so, then 1478 * we would normally send for this space. If so, then
1566 * don't use the head value. We need to do the check 1479 * don't use the head value. We need to do the check
1731 1644
1732 /* Another hack - because of heads and whatnot, this face may match one 1645 /* Another hack - because of heads and whatnot, this face may match one
1733 * we already sent for a lower layer. In that case, don't send 1646 * we already sent for a lower layer. In that case, don't send
1734 * this one. 1647 * this one.
1735 */ 1648 */
1736 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1649 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1737 {
1738 face_num = 0; 1650 face_num = 0;
1739 }
1740 1651
1741 /* We've gotten what face we want to use for the object. Now see if 1652 /* We've gotten what face we want to use for the object. Now see if
1742 * if it has changed since we last sent it to the client. 1653 * if it has changed since we last sent it to the client.
1743 */ 1654 */
1744 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1655 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1745 { 1656 {
1746 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1657 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1747 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1658 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1748 esrv_send_face (ns, face_num, 0); 1659 esrv_send_face (&ns, face_num, 0);
1749 SockList_AddShort (sl, face_num); 1660
1661 sl << uint16 (face_num);
1750 return 1; 1662 return 1;
1751 } 1663 }
1664
1752 /* Nothing changed */ 1665 /* Nothing changed */
1753 return 0; 1666 return 0;
1754} 1667}
1755 1668
1756/** 1669/**
1771 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1684 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1772 * take. 1685 * take.
1773 */ 1686 */
1774 1687
1775static inline int 1688static inline int
1776update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1689update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1777{ 1690{
1778 object *ob; 1691 object *ob;
1779 int smoothlevel; /* old face_num; */ 1692 int smoothlevel; /* old face_num; */
1780 1693
1781 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1694 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1786 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1699 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1787 smoothlevel = 0; 1700 smoothlevel = 0;
1788 else 1701 else
1789 { 1702 {
1790 smoothlevel = ob->smoothlevel; 1703 smoothlevel = ob->smoothlevel;
1791 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1704 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1792 SendSmooth (ns, ob->face->number); 1705 SendSmooth (&ns, ob->face->number);
1793 } /* else not already head object or blank face */ 1706 } /* else not already head object or blank face */
1794 1707
1795 /* We've gotten what face we want to use for the object. Now see if 1708 /* We've gotten what face we want to use for the object. Now see if
1796 * if it has changed since we last sent it to the client. 1709 * if it has changed since we last sent it to the client.
1797 */ 1710 */
1798 if (smoothlevel > 255) 1711 if (smoothlevel > 255)
1799 smoothlevel = 255; 1712 smoothlevel = 255;
1800 else if (smoothlevel < 0) 1713 else if (smoothlevel < 0)
1801 smoothlevel = 0; 1714 smoothlevel = 0;
1715
1802 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1716 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1803 { 1717 {
1804 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1718 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1805 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1719 sl << uint8 (smoothlevel);
1806 return 1; 1720 return 1;
1807 } 1721 }
1722
1808 /* Nothing changed */ 1723 /* Nothing changed */
1809 return 0; 1724 return 0;
1810} 1725}
1811 1726
1812/** 1727/**
1813 * Returns the size of a data for a map square as returned by 1728 * Returns the size of a data for a map square as returned by
1814 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1729 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1815 * available. 1730 * available.
1816 */ 1731 */
1817int 1732int
1818getExtendedMapInfoSize (NewSocket * ns) 1733getExtendedMapInfoSize (client_socket * ns)
1819{ 1734{
1820 int result = 0; 1735 int result = 0;
1821 1736
1822 if (ns->ext_mapinfos) 1737 if (ns->ext_mapinfos)
1823 { 1738 {
1853draw_client_map1 (object *pl) 1768draw_client_map1 (object *pl)
1854{ 1769{
1855 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1770 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1856 sint16 nx, ny; 1771 sint16 nx, ny;
1857 int estartlen, eoldlen; 1772 int estartlen, eoldlen;
1858 SockList sl;
1859 SockList esl; /*For extended Map info */
1860 uint16 mask, emask; 1773 uint16 mask, emask;
1861 uint8 eentrysize; 1774 uint8 eentrysize;
1862 uint16 ewhatstart, ewhatflag; 1775 uint16 ewhatstart, ewhatflag;
1863 uint8 extendedinfos; 1776 uint8 extendedinfos;
1864 mapstruct *m; 1777 maptile *m;
1865 1778
1866 NewSocket & socket = pl->contr->socket; 1779 client_socket &socket = *pl->contr->socket;
1867 1780
1868 check_map_change (pl->contr); 1781 check_map_change (pl->contr);
1869 1782
1870 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1783 packet sl;
1871 if (socket.mapmode == Map1Cmd) 1784 packet esl;
1872 strcpy ((char *) sl.buf, "map1 "); 1785
1873 else 1786 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1874 strcpy ((char *) sl.buf, "map1a ");
1875 sl.len = strlen ((char *) sl.buf);
1876 startlen = sl.len; 1787 startlen = sl.length ();
1788
1877 /*Extendedmapinfo structure initialisation */ 1789 /*Extendedmapinfo structure initialisation */
1878 if (socket.ext_mapinfos) 1790 if (socket.ext_mapinfos)
1879 { 1791 {
1880 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1881 strcpy ((char *) esl.buf, "mapextended ");
1882 esl.len = strlen ((char *) esl.buf);
1883 extendedinfos = EMI_NOREDRAW; 1792 extendedinfos = EMI_NOREDRAW;
1793
1884 if (socket.EMI_smooth) 1794 if (socket.EMI_smooth)
1885 extendedinfos |= EMI_SMOOTH; 1795 extendedinfos |= EMI_SMOOTH;
1796
1886 ewhatstart = esl.len; 1797 ewhatstart = esl.length ();
1887 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1798 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1888 could need to be taken away */ 1799 could need to be taken away */
1889 SockList_AddChar (&esl, extendedinfos);
1890 eentrysize = getExtendedMapInfoSize (&socket); 1800 eentrysize = getExtendedMapInfoSize (&socket);
1891 SockList_AddChar (&esl, eentrysize); 1801 esl << "mapextended "
1802 << uint8 (extendedinfos)
1803 << uint8 (eentrysize);
1804
1892 estartlen = esl.len; 1805 estartlen = esl.length ();
1893 } 1806 }
1894 else 1807 else
1895 { 1808 {
1896 /* suppress compiler warnings */ 1809 /* suppress compiler warnings */
1897 ewhatstart = 0; 1810 ewhatstart = 0;
1898 ewhatflag = 0; 1811 ewhatflag = 0;
1899 estartlen = 0; 1812 estartlen = 0;
1900 } 1813 }
1814
1901 /* Init data to zero */ 1815 /* Init data to zero */
1902 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1816 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1903 1817
1904 /* x,y are the real map locations. ax, ay are viewport relative 1818 /* x,y are the real map locations. ax, ay are viewport relative
1905 * locations. 1819 * locations.
1909 /* We could do this logic as conditionals in the if statement, 1823 /* We could do this logic as conditionals in the if statement,
1910 * but that started to get a bit messy to look at. 1824 * but that started to get a bit messy to look at.
1911 */ 1825 */
1912 max_x = pl->x + (socket.mapx + 1) / 2; 1826 max_x = pl->x + (socket.mapx + 1) / 2;
1913 max_y = pl->y + (socket.mapy + 1) / 2; 1827 max_y = pl->y + (socket.mapy + 1) / 2;
1828
1914 if (socket.mapmode == Map1aCmd) 1829 if (socket.mapmode == Map1aCmd)
1915 { 1830 {
1916 max_x += MAX_HEAD_OFFSET; 1831 max_x += MAX_HEAD_OFFSET;
1917 max_y += MAX_HEAD_OFFSET; 1832 max_y += MAX_HEAD_OFFSET;
1918 } 1833 }
1933 */ 1848 */
1934 if (ax >= socket.mapx || ay >= socket.mapy) 1849 if (ax >= socket.mapx || ay >= socket.mapy)
1935 { 1850 {
1936 int i, got_one; 1851 int i, got_one;
1937 1852
1938 oldlen = sl.len; 1853 oldlen = sl.length ();
1939 1854
1940 SockList_AddShort (&sl, mask); 1855 sl << uint16 (mask);
1941 1856
1942 if (check_head (sl, socket, ax, ay, 2)) 1857 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1943 mask |= 0x4;
1944 if (check_head (sl, socket, ax, ay, 1)) 1858 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1945 mask |= 0x2;
1946 if (check_head (sl, socket, ax, ay, 0)) 1859 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1947 mask |= 0x1;
1948 1860
1949 /* If all we are doing is sending 0 (blank) faces, we don't 1861 /* If all we are doing is sending 0 (blank) faces, we don't
1950 * actually need to send that - just the coordinates 1862 * actually need to send that - just the coordinates
1951 * with no faces tells the client to blank out the 1863 * with no faces tells the client to blank out the
1952 * space. 1864 * space.
1953 */ 1865 */
1954 got_one = 0; 1866 got_one = 0;
1955 for (i = oldlen + 2; i < sl.len; i++) 1867 for (i = oldlen + 2; i < sl.length (); i++)
1956 {
1957 if (sl.buf[i]) 1868 if (sl[i])
1958 got_one = 1; 1869 got_one = 1;
1959 }
1960 1870
1961 if (got_one && (mask & 0xf)) 1871 if (got_one && (mask & 0xf))
1962 {
1963 sl.buf[oldlen + 1] = mask & 0xff; 1872 sl[oldlen + 1] = mask & 0xff;
1964 }
1965 else 1873 else
1966 { /*either all faces blank, either no face at all */ 1874 { /*either all faces blank, either no face at all */
1967 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1875 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1968 sl.len = oldlen + 2; 1876 sl.reset (oldlen + 2);
1969 else 1877 else
1970 sl.len = oldlen; 1878 sl.reset (oldlen);
1971 } 1879 }
1880
1972 /*What concerns extendinfos, nothing to be done for now 1881 /*What concerns extendinfos, nothing to be done for now
1973 * (perhaps effects layer later) 1882 * (perhaps effects layer later)
1974 */ 1883 */
1975 continue; /* don't do processing below */ 1884 continue; /* don't do processing below */
1976 } 1885 }
1977 1886
1978 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1887 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1979 1888
1980 d = pl->contr->blocked_los[ax][ay]; 1889 d = pl->contr->blocked_los[ax][ay];
1981 1890
1982 /* If the coordinates are not valid, or it is too dark to see, 1891 /* If the coordinates are not valid, or it is too dark to see,
1983 * we tell the client as such 1892 * we tell the client as such
1984 */ 1893 */
1985 nx = x; 1894 nx = x;
1986 ny = y; 1895 ny = y;
1987 m = get_map_from_coord (pl->map, &nx, &ny); 1896 m = get_map_from_coord (pl->map, &nx, &ny);
1897
1988 if (!m) 1898 if (!m)
1989 { 1899 {
1990 /* space is out of map. Update space and clear values 1900 /* space is out of map. Update space and clear values
1991 * if this hasn't already been done. If the space is out 1901 * if this hasn't already been done. If the space is out
1992 * of the map, it shouldn't have a head 1902 * of the map, it shouldn't have a head
1993 */ 1903 */
1994 if (lastcell.count != -1) 1904 if (lastcell.count != -1)
1995 { 1905 {
1996 SockList_AddShort (&sl, mask); 1906 sl << uint16 (mask);
1997 map_clearcell (&lastcell, 0, 0, 0, -1); 1907 map_clearcell (&lastcell, 0, 0, 0, -1);
1998 } 1908 }
1999 } 1909 }
2000 else if (d > 3) 1910 else if (d > 3)
2001 { 1911 {
2003 1913
2004 /* This block deals with spaces that are not visible for whatever 1914 /* This block deals with spaces that are not visible for whatever
2005 * reason. Still may need to send the head for this space. 1915 * reason. Still may need to send the head for this space.
2006 */ 1916 */
2007 1917
2008 oldlen = sl.len; 1918 oldlen = sl.length ();
2009 1919
2010 SockList_AddShort (&sl, mask); 1920 sl << uint16 (mask);
1921
2011 if (lastcell.count != -1) 1922 if (lastcell.count != -1)
2012 need_send = 1; 1923 need_send = 1;
1924
2013 count = -1; 1925 count = -1;
2014 1926
2015 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1927 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2016 { 1928 {
2017 /* Now check to see if any heads need to be sent */ 1929 /* Now check to see if any heads need to be sent */
2018 1930
2019 if (check_head (sl, socket, ax, ay, 2)) 1931 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2020 mask |= 0x4;
2021 if (check_head (sl, socket, ax, ay, 1)) 1932 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2022 mask |= 0x2;
2023 if (check_head (sl, socket, ax, ay, 0)) 1933 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2024 mask |= 0x1;
2025 1934
2026 lastcell.count = count; 1935 lastcell.count = count;
2027
2028 } 1936 }
2029 else 1937 else
2030 { 1938 {
2031 struct MapCell *cell = &lastcell;
2032
2033 /* properly clear a previously sent big face */ 1939 /* properly clear a previously sent big face */
2034 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1940 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1941 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2035 need_send = 1; 1942 need_send = 1;
1943
2036 map_clearcell (&lastcell, 0, 0, 0, count); 1944 map_clearcell (&lastcell, 0, 0, 0, count);
2037 } 1945 }
2038 1946
2039 if ((mask & 0xf) || need_send) 1947 if ((mask & 0xf) || need_send)
2040 {
2041 sl.buf[oldlen + 1] = mask & 0xff; 1948 sl[oldlen + 1] = mask & 0xff;
2042 }
2043 else 1949 else
2044 {
2045 sl.len = oldlen; 1950 sl.reset (oldlen);
2046 }
2047 } 1951 }
2048 else 1952 else
2049 { 1953 {
2050 /* In this block, the space is visible or there are head objects 1954 /* In this block, the space is visible or there are head objects
2051 * we need to send. 1955 * we need to send.
2053 1957
2054 /* Rather than try to figure out what everything that we might 1958 /* Rather than try to figure out what everything that we might
2055 * need to send is, then form the packet after that, 1959 * need to send is, then form the packet after that,
2056 * we presume that we will in fact form a packet, and update 1960 * we presume that we will in fact form a packet, and update
2057 * the bits by what we do actually send. If we send nothing, 1961 * the bits by what we do actually send. If we send nothing,
2058 * we just back out sl.len to the old value, and no harm 1962 * we just back out sl.length () to the old value, and no harm
2059 * is done. 1963 * is done.
2060 * I think this is simpler than doing a bunch of checks to see 1964 * I think this is simpler than doing a bunch of checks to see
2061 * what if anything we need to send, setting the bits, then 1965 * what if anything we need to send, setting the bits, then
2062 * doing those checks again to add the real data. 1966 * doing those checks again to add the real data.
2063 */ 1967 */
2064 oldlen = sl.len; 1968 oldlen = sl.length ();
2065 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1969 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2066 eoldlen = esl.len; 1970 eoldlen = esl.length ();
2067 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1971 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068 SockList_AddShort (&sl, mask); 1972 sl << uint16 (mask);
2069 1973
2070 if (socket.ext_mapinfos) 1974 if (socket.ext_mapinfos)
2071 SockList_AddShort (&esl, emask); 1975 esl << uint16 (emask);
2072 1976
2073 unsigned char dummy; 1977 unsigned char dummy;
2074 unsigned char *last_ext = &dummy; 1978 unsigned char *last_ext = &dummy;
2075 1979
2076 /* Darkness changed */ 1980 /* Darkness changed */
2079 mask |= 0x8; 1983 mask |= 0x8;
2080 1984
2081 if (socket.extmap) 1985 if (socket.extmap)
2082 { 1986 {
2083 *last_ext |= 0x80; 1987 *last_ext |= 0x80;
2084 last_ext = sl.buf + sl.len; 1988 last_ext = &sl[sl.length ()];
2085 SockList_AddChar (&sl, d); 1989 sl << uint8 (d);
2086 } 1990 }
2087 else 1991 else
2088 SockList_AddChar (&sl, 255 - 64 * d); 1992 sl << uint8 (255 - 64 * d);
2089 } 1993 }
2090 1994
2091 lastcell.count = d; 1995 lastcell.count = d;
2092 1996
2093 if (socket.extmap) 1997 if (socket.extmap)
2094 { 1998 {
2095 uint8 stat_hp = 0; 1999 uint8 stat_hp = 0;
2096 uint8 stat_width = 0; 2000 uint8 stat_width = 0;
2001 uint8 flags = 0;
2097 tag_t player = 0; 2002 UUID player = 0;
2098 2003
2099 // send hp information, if applicable 2004 // send hp information, if applicable
2100 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 2005 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2101 { 2006 {
2102 if (op->head || op->invisible) 2007 if (op->head || op->invisible)
2109 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 2014 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2110 stat_width = op->arch->tail_x; 2015 stat_width = op->arch->tail_x;
2111 } 2016 }
2112 } 2017 }
2113 2018
2019 if (op->msg && op->msg[0] == '@')
2020 flags |= 1;
2021
2114 if (op->type == PLAYER && op != pl) 2022 if (op->type == PLAYER && op != pl)
2115 player = op->count; 2023 player = op->count;
2116 } 2024 }
2117 2025
2118 if (lastcell.stat_hp != stat_hp) 2026 if (lastcell.stat_hp != stat_hp)
2119 { 2027 {
2120 lastcell.stat_hp = stat_hp; 2028 lastcell.stat_hp = stat_hp;
2121 2029
2122 mask |= 0x8; 2030 mask |= 0x8;
2123 *last_ext |= 0x80; 2031 *last_ext |= 0x80;
2124 last_ext = sl.buf + sl.len; 2032 last_ext = &sl[sl.length ()];
2125 SockList_AddChar (&sl, 5); 2033
2126 SockList_AddChar (&sl, stat_hp); 2034 sl << uint8 (5) << uint8 (stat_hp);
2127 2035
2128 if (stat_width > 1) 2036 if (stat_width > 1)
2129 { 2037 {
2130 *last_ext |= 0x80; 2038 *last_ext |= 0x80;
2131 last_ext = sl.buf + sl.len; 2039 last_ext = &sl[sl.length ()];
2132 SockList_AddChar (&sl, 6); 2040
2133 SockList_AddChar (&sl, stat_width); 2041 sl << uint8 (6) << uint8 (stat_width);
2134 } 2042 }
2135 } 2043 }
2136 2044
2137 if (lastcell.player !=player) 2045 if (lastcell.player != player)
2138 { 2046 {
2139 lastcell.player = player; 2047 lastcell.player = player;
2140 2048
2141 mask |= 0x8; 2049 mask |= 0x8;
2142 *last_ext |= 0x80; 2050 *last_ext |= 0x80;
2143 last_ext = sl.buf + sl.len; 2051 last_ext = &sl[sl.length ()];
2144 SockList_AddChar (&sl, 0x47); 2052
2145 SockList_AddChar (&sl, 4); 2053 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2146 SockList_AddInt (&sl, player); 2054 }
2055
2056 if (lastcell.flags != flags)
2057 {
2058 lastcell.flags = flags;
2059
2060 mask |= 0x8;
2061 *last_ext |= 0x80;
2062 last_ext = &sl[sl.length ()];
2063
2064 sl << uint8 (8) << uint8 (flags);
2147 } 2065 }
2148 } 2066 }
2149 2067
2150 /* Floor face */ 2068 /* Floor face */
2151 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 2069 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2152 mask |= 0x4; 2070 mask |= 0x4;
2153 2071
2154 if (socket.EMI_smooth) 2072 if (socket.EMI_smooth)
2155 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 2073 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2156 emask |= 0x4; 2074 emask |= 0x4;
2157 2075
2158 /* Middle face */ 2076 /* Middle face */
2159 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 2077 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2160 mask |= 0x2; 2078 mask |= 0x2;
2161 2079
2162 if (socket.EMI_smooth) 2080 if (socket.EMI_smooth)
2163 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 2081 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2164 emask |= 0x2; 2082 emask |= 0x2;
2165 2083
2166 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 2084 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2167 { 2085 {
2168 if (lastcell.faces[0] != pl->face->number) 2086 if (lastcell.faces[0] != pl->face->number)
2169 { 2087 {
2170 lastcell.faces[0] = pl->face->number; 2088 lastcell.faces[0] = pl->face->number;
2171 mask |= 0x1; 2089 mask |= 0x1;
2090
2172 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 2091 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2173 esrv_send_face (&socket, pl->face->number, 0); 2092 esrv_send_face (&socket, pl->face->number, 0);
2174 SockList_AddShort (&sl, pl->face->number); 2093
2094 sl << uint16 (pl->face->number);
2175 } 2095 }
2176 } 2096 }
2177 /* Top face */
2178 else 2097 else
2179 { 2098 {
2099 /* Top face */
2180 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 2100 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2181 mask |= 0x1; 2101 mask |= 0x1;
2102
2182 if (socket.EMI_smooth) 2103 if (socket.EMI_smooth)
2183 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 2104 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2184 {
2185 emask |= 0x1; 2105 emask |= 0x1;
2186 }
2187 } 2106 }
2107
2188 /* Check to see if we are in fact sending anything for this 2108 /* Check to see if we are in fact sending anything for this
2189 * space by checking the mask. If so, update the mask. 2109 * space by checking the mask. If so, update the mask.
2190 * if not, reset the len to that from before adding the mask 2110 * if not, reset the len to that from before adding the mask
2191 * value, so we don't send those bits. 2111 * value, so we don't send those bits.
2192 */ 2112 */
2193 if (mask & 0xf) 2113 if (mask & 0xf)
2194 {
2195 sl.buf[oldlen + 1] = mask & 0xff; 2114 sl[oldlen + 1] = mask & 0xff;
2196 }
2197 else 2115 else
2198 {
2199 sl.len = oldlen; 2116 sl.reset (oldlen);
2200 } 2117
2201 if (emask & 0xf) 2118 if (emask & 0xf)
2202 {
2203 esl.buf[eoldlen + 1] = emask & 0xff; 2119 esl[eoldlen + 1] = emask & 0xff;
2204 }
2205 else 2120 else
2206 {
2207 esl.len = eoldlen; 2121 esl.reset (eoldlen);
2208 }
2209 } /* else this is a viewable space */ 2122 } /* else this is a viewable space */
2210 } /* for x loop */ 2123 } /* for x loop */
2211 } /* for y loop */ 2124 } /* for y loop */
2212 2125
2213 /* Verify that we in fact do need to send this */ 2126 /* Verify that we in fact do need to send this */
2214 if (socket.ext_mapinfos) 2127 if (socket.ext_mapinfos)
2215 { 2128 {
2216 if (!(sl.len > startlen || socket.sent_scroll)) 2129 if (!(sl.length () > startlen || socket.sent_scroll))
2217 { 2130 {
2218 /* No map data will follow, so don't say the client 2131 /* No map data will follow, so don't say the client
2219 * it doesn't need draw! 2132 * it doesn't need draw!
2220 */ 2133 */
2221 ewhatflag &= (~EMI_NOREDRAW); 2134 ewhatflag &= (~EMI_NOREDRAW);
2222 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2135 esl[ewhatstart + 1] = ewhatflag & 0xff;
2223 } 2136 }
2224 2137
2225 if (esl.len > estartlen) 2138 if (esl.length () > estartlen)
2226 Send_With_Handling (&socket, &esl); 2139 socket.send_packet (esl);
2227
2228 free (esl.buf);
2229 } 2140 }
2230 2141
2231 if (sl.len > startlen || socket.sent_scroll) 2142 if (sl.length () > startlen || socket.sent_scroll)
2232 { 2143 {
2233 Send_With_Handling (&socket, &sl); 2144 socket.send_packet (sl);
2234 socket.sent_scroll = 0; 2145 socket.sent_scroll = 0;
2235 } 2146 }
2236
2237 free (sl.buf);
2238} 2147}
2239 2148
2240/** 2149/**
2241 * Draws client map. 2150 * Draws client map.
2242 */ 2151 */
2247 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 2156 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2248 New_Face *face, *floor; 2157 New_Face *face, *floor;
2249 New_Face *floor2; 2158 New_Face *floor2;
2250 int d, mflags; 2159 int d, mflags;
2251 struct Map newmap; 2160 struct Map newmap;
2252 mapstruct *m, *pm; 2161 maptile *m, *pm;
2253 2162
2254 if (pl->type != PLAYER) 2163 if (pl->type != PLAYER)
2255 { 2164 {
2256 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 2165 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257 return; 2166 return;
2266 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2175 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2267 return; 2176 return;
2268 2177
2269 memset (&newmap, 0, sizeof (struct Map)); 2178 memset (&newmap, 0, sizeof (struct Map));
2270 2179
2271 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2180 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2272 { 2181 {
2273 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2182 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2274 { 2183 {
2275 ax = i; 2184 ax = i;
2276 ay = j; 2185 ay = j;
2277 m = pm; 2186 m = pm;
2278 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2187 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2293 { 2202 {
2294 update_los (pl); 2203 update_los (pl);
2295 pl->contr->do_los = 0; 2204 pl->contr->do_los = 0;
2296 } 2205 }
2297 2206
2298 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2299 {
2300 /* Big maps need a different drawing mechanism to work */ 2207 /* Big maps need a different drawing mechanism to work */
2301 draw_client_map1 (pl); 2208 draw_client_map1 (pl);
2302 return;
2303 }
2304
2305 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2306 {
2307 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2308 }
2309
2310 /* j and i are the y and x coordinates of the real map (which is
2311 * basically some number of spaces around the player)
2312 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2313 * left corner) and are thus disconnected from the map values.
2314 * Subtract 1 from the max values so that we properly handle cases where
2315 * player has specified an even map. Otherwise, we try to send them too
2316 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2317 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2318 * odd, this still works fine.
2319 */
2320 ay = 0;
2321 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2322 {
2323 ax = 0;
2324 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2325 {
2326
2327 d = pl->contr->blocked_los[ax][ay];
2328 /* note the out_of_map and d>3 checks are both within the same
2329 * negation check.
2330 */
2331 nx = i;
2332 ny = j;
2333 m = get_map_from_coord (pm, &nx, &ny);
2334 if (m && d < 4)
2335 {
2336 face = GET_MAP_FACE (m, nx, ny, 0);
2337 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2338 floor = GET_MAP_FACE (m, nx, ny, 2);
2339
2340 /* If all is blank, send a blank face. */
2341 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2342 {
2343 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2344 }
2345 else
2346 { /* actually have something interesting */
2347 /* send the darkness mask, if any. */
2348 if (d && pl->contr->socket.darkness)
2349 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2350
2351 if (face && face != blank_face)
2352 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2353 if (floor2 && floor2 != blank_face)
2354 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2355 if (floor && floor != blank_face)
2356 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357 }
2358 } /* Is a valid space */
2359 }
2360 }
2361 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362
2363 check_map_change (pl->contr);
2364} 2209}
2365 2210
2366 2211
2367/*****************************************************************************/ 2212/*****************************************************************************/
2368 2213
2374 2219
2375/*****************************************************************************/ 2220/*****************************************************************************/
2376void 2221void
2377send_plugin_custom_message (object *pl, char *buf) 2222send_plugin_custom_message (object *pl, char *buf)
2378{ 2223{
2379 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2224 pl->contr->socket->send_packet (buf);
2380} 2225}
2381 2226
2382/** 2227/**
2383 * This sends the skill number to name mapping. We ignore 2228 * This sends the skill number to name mapping. We ignore
2384 * the params - we always send the same info no matter what. 2229 * the params - we always send the same info no matter what.
2385 */ 2230 */
2386void 2231void
2387send_skill_info (NewSocket * ns, char *params) 2232send_skill_info (client_socket *ns, char *params)
2388{ 2233{
2389 SockList sl; 2234 packet sl;
2390 int i; 2235 sl << "replyinfo skill_info\n";
2391 2236
2392 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394 for (i = 1; i < NUM_SKILLS; i++) 2237 for (int i = 1; i < NUM_SKILLS; i++)
2395 { 2238 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2396 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2239
2397 }
2398 sl.len = strlen ((char *) sl.buf);
2399 if (sl.len >= MAXSOCKBUF) 2240 if (sl.length () >= MAXSOCKBUF)
2400 { 2241 {
2401 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2242 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402 fatal (0); 2243 fatal (0);
2403 } 2244 }
2404 Send_With_Handling (ns, &sl); 2245
2405 free (sl.buf); 2246 ns->send_packet (sl);
2406} 2247}
2407 2248
2408/** 2249/**
2409 * This sends the spell path to name mapping. We ignore 2250 * This sends the spell path to name mapping. We ignore
2410 * the params - we always send the same info no matter what. 2251 * the params - we always send the same info no matter what.
2411 */ 2252 */
2412void 2253void
2413send_spell_paths (NewSocket * ns, char *params) 2254send_spell_paths (client_socket * ns, char *params)
2414{ 2255{
2415 SockList sl; 2256 packet sl;
2416 int i;
2417 2257
2418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2258 sl << "replyinfo spell_paths\n";
2419 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2259
2420 for (i = 0; i < NRSPELLPATHS; i++) 2260 for (int i = 0; i < NRSPELLPATHS; i++)
2421 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2261 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2422 sl.len = strlen ((char *) sl.buf); 2262
2423 if (sl.len >= MAXSOCKBUF) 2263 if (sl.length () >= MAXSOCKBUF)
2424 { 2264 {
2425 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2265 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426 fatal (0); 2266 fatal (0);
2427 } 2267 }
2428 Send_With_Handling (ns, &sl); 2268
2429 free (sl.buf); 2269 ns->send_packet (sl);
2430} 2270}
2431 2271
2432/** 2272/**
2433 * This looks for any spells the player may have that have changed their stats. 2273 * This looks for any spells the player may have that have changed their stats.
2434 * it then sends an updspell packet for each spell that has changed in this way 2274 * it then sends an updspell packet for each spell that has changed in this way
2435 */ 2275 */
2436void 2276void
2437esrv_update_spells (player *pl) 2277esrv_update_spells (player *pl)
2438{ 2278{
2439 SockList sl;
2440 int flags = 0;
2441 object *spell;
2442
2443 if (!pl->socket.monitor_spells) 2279 if (!pl->socket->monitor_spells)
2444 return; 2280 return;
2281
2445 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2282 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2446 { 2283 {
2447 if (spell->type == SPELL) 2284 if (spell->type == SPELL)
2448 { 2285 {
2286 int flags = 0;
2287
2449 /* check if we need to update it */ 2288 /* check if we need to update it */
2450 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2289 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451 { 2290 {
2452 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2291 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453 flags |= UPD_SP_MANA; 2292 flags |= UPD_SP_MANA;
2454 } 2293 }
2294
2455 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2295 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456 { 2296 {
2457 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2297 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458 flags |= UPD_SP_GRACE; 2298 flags |= UPD_SP_GRACE;
2459 } 2299 }
2300
2460 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2301 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461 { 2302 {
2462 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2303 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463 flags |= UPD_SP_DAMAGE; 2304 flags |= UPD_SP_DAMAGE;
2464 } 2305 }
2306
2465 if (flags != 0) 2307 if (flags)
2466 { 2308 {
2467 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2309 packet sl;
2468 strcpy ((char *) sl.buf, "updspell "); 2310
2469 sl.len = strlen ((char *) sl.buf); 2311 sl << "updspell "
2470 SockList_AddChar (&sl, flags); 2312 << uint8 (flags)
2471 SockList_AddInt (&sl, spell->count); 2313 << uint32 (spell->count);
2472 if (flags & UPD_SP_MANA) 2314
2473 SockList_AddShort (&sl, spell->last_sp); 2315 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2474 if (flags & UPD_SP_GRACE) 2316 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2475 SockList_AddShort (&sl, spell->last_grace); 2317 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2476 if (flags & UPD_SP_DAMAGE) 2318
2477 SockList_AddShort (&sl, spell->last_eat); 2319 pl->socket->send_packet (sl);
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf);
2481 } 2320 }
2482 } 2321 }
2483 } 2322 }
2484} 2323}
2485 2324
2486void 2325void
2487esrv_remove_spell (player *pl, object *spell) 2326esrv_remove_spell (player *pl, object *spell)
2488{ 2327{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 2328 if (!pl->socket->monitor_spells)
2492 return; 2329 return;
2330
2493 if (!pl || !spell || spell->env != pl->ob) 2331 if (!pl || !spell || spell->env != pl->ob)
2494 { 2332 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 2333 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 2334 return;
2497 } 2335 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2336
2499 strcpy ((char *) sl.buf, "delspell "); 2337 packet sl;
2500 sl.len = strlen ((char *) sl.buf); 2338
2501 SockList_AddInt (&sl, spell->count); 2339 sl << "delspell "
2502 Send_With_Handling (&pl->socket, &sl); 2340 << uint32 (spell->count);
2503 free (sl.buf); 2341
2342 pl->socket->send_packet (sl);
2504} 2343}
2505 2344
2506/* appends the spell *spell to the Socklist we will send the data to. */ 2345/* appends the spell *spell to the Socklist we will send the data to. */
2507static void 2346static void
2508append_spell (player *pl, SockList * sl, object *spell) 2347append_spell (player *pl, packet &sl, object *spell)
2509{ 2348{
2510 int len, i, skill = 0; 2349 int len, i, skill = 0;
2511 2350
2512 if (!(spell->name)) 2351 if (!(spell->name))
2513 { 2352 {
2514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2353 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515 return; 2354 return;
2516 } 2355 }
2517 SockList_AddInt (sl, spell->count); 2356
2518 SockList_AddShort (sl, spell->level);
2519 SockList_AddShort (sl, spell->casting_time);
2520 /* store costs and damage in the object struct, to compare to later */ 2357 /* store costs and damage in the object struct, to compare to later */
2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2358 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2359 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2360 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524 /* send the current values */
2525 SockList_AddShort (sl, spell->last_sp);
2526 SockList_AddShort (sl, spell->last_grace);
2527 SockList_AddShort (sl, spell->last_eat);
2528 2361
2529 /* figure out which skill it uses, if it uses one */ 2362 /* figure out which skill it uses, if it uses one */
2530 if (spell->skill) 2363 if (spell->skill)
2531 { 2364 {
2532 for (i = 1; i < NUM_SKILLS; i++) 2365 for (i = 1; i < NUM_SKILLS; i++)
2534 { 2367 {
2535 skill = i + CS_STAT_SKILLINFO; 2368 skill = i + CS_STAT_SKILLINFO;
2536 break; 2369 break;
2537 } 2370 }
2538 } 2371 }
2539 SockList_AddChar (sl, skill);
2540 2372
2541 SockList_AddInt (sl, spell->path_attuned); 2373 /* send the current values */
2374 sl << uint32 (spell->count)
2375 << uint16 (spell->level)
2376 << uint16 (spell->casting_time)
2377 << uint16 (spell->last_sp)
2378 << uint16 (spell->last_grace)
2379 << uint16 (spell->last_eat)
2380 << uint8 (skill)
2381 << uint32 (spell->path_attuned)
2542 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2382 << uint32 (spell->face ? spell->face->number : 0)
2543 2383 << data8 (spell->name)
2544 len = strlen (spell->name); 2384 << data16 (spell->msg);
2545 SockList_AddChar (sl, (char) len);
2546 memcpy (sl->buf + sl->len, spell->name, len);
2547 sl->len += len;
2548
2549 if (!spell->msg)
2550 {
2551 SockList_AddShort (sl, 0);
2552 }
2553 else
2554 {
2555 len = strlen (spell->msg);
2556 SockList_AddShort (sl, len);
2557 memcpy (sl->buf + sl->len, spell->msg, len);
2558 sl->len += len;
2559 }
2560} 2385}
2561 2386
2562/** 2387/**
2563 * This tells the client to add the spell *ob, if *ob is NULL, then add 2388 * This tells the client to add the spell *ob, if *ob is NULL, then add
2564 * all spells in the player's inventory. 2389 * all spells in the player's inventory.
2565 */ 2390 */
2566void 2391void
2567esrv_add_spells (player *pl, object *spell) 2392esrv_add_spells (player *pl, object *spell)
2568{ 2393{
2569 SockList sl;
2570
2571 if (!pl) 2394 if (!pl)
2572 { 2395 {
2573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2396 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574 return; 2397 return;
2575 } 2398 }
2399
2576 if (!pl->socket.monitor_spells) 2400 if (!pl->socket->monitor_spells)
2577 return; 2401 return;
2578 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2402
2579 strcpy ((char *) sl.buf, "addspell "); 2403 packet sl;
2580 sl.len = strlen ((char *) sl.buf); 2404
2405 sl << "addspell ";
2406
2581 if (!spell) 2407 if (!spell)
2582 { 2408 {
2583 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2409 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2584 { 2410 {
2585 /* were we to simply keep appending data here, we could exceed 2411 /* were we to simply keep appending data here, we could exceed
2595 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2421 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596 * like it will fix this 2422 * like it will fix this
2597 */ 2423 */
2598 if (spell->type != SPELL) 2424 if (spell->type != SPELL)
2599 continue; 2425 continue;
2426
2600 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2427 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601 { 2428 {
2602 Send_With_Handling (&pl->socket, &sl); 2429 pl->socket->send_packet (sl);
2603 strcpy ((char *) sl.buf, "addspell "); 2430
2604 sl.len = strlen ((char *) sl.buf); 2431 sl.reset ();
2432 sl << "addspell ";
2605 } 2433 }
2434
2606 append_spell (pl, &sl, spell); 2435 append_spell (pl, sl, spell);
2607 } 2436 }
2608 } 2437 }
2609 else if (spell->type != SPELL) 2438 else if (spell->type != SPELL)
2610 { 2439 {
2611 LOG (llevError, "Asked to send a non-spell object as a spell"); 2440 LOG (llevError, "Asked to send a non-spell object as a spell");
2612 return; 2441 return;
2613 } 2442 }
2614 else 2443 else
2615 append_spell (pl, &sl, spell); 2444 append_spell (pl, sl, spell);
2445
2616 if (sl.len >= MAXSOCKBUF) 2446 if (sl.length () >= MAXSOCKBUF)
2617 { 2447 {
2618 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2448 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619 fatal (0); 2449 fatal (0);
2620 } 2450 }
2451
2621 /* finally, we can send the packet */ 2452 /* finally, we can send the packet */
2622 Send_With_Handling (&pl->socket, &sl); 2453 pl->socket->send_packet (sl);
2623 free (sl.buf);
2624} 2454}
2455

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