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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.18 by root, Thu Sep 14 19:08:41 2006 UTC vs.
Revision 1.79 by root, Thu Mar 15 16:25:45 2007 UTC

1
2/* 1/*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.18 2006/09/14 19:08:41 root Exp $";
5 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
9 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21 *
27 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 23 */
29 24
30/** 25/**
31 * \file 26 * \file
32 * Client handling. 27 * Client handling.
33 * 28 *
41 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
42 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
43 * 38 *
44 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
45 * 40 *
46 * esrv_map_setbelow allows filling in all of the faces for the map.
47 * if a face has not already been sent to the client, it is sent now.
48 *
49 * mapcellchanged, compactlayer, compactstack, perform the map compressing
50 * operations
51 *
52 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates.
54 *
55 */ 41 */
56 42
57#include <global.h> 43#include <global.h>
58#include <sproto.h> 44#include <sproto.h>
59 45
60#include <newclient.h>
61#include <newserver.h>
62#include <living.h> 46#include <living.h>
63#include <commands.h> 47#include <commands.h>
64 48
65/* This block is basically taken from socket.c - I assume if it works there, 49/* This block is basically taken from socket.c - I assume if it works there,
66 * it should work here. 50 * it should work here.
67 */ 51 */
68#ifndef WIN32 /* ---win32 exclude unix headers */
69# include <sys/types.h> 52#include <sys/types.h>
70# include <sys/time.h> 53#include <sys/time.h>
71# include <sys/socket.h> 54#include <sys/socket.h>
72# include <netinet/in.h> 55#include <netinet/in.h>
73# include <netdb.h> 56#include <netdb.h>
74#endif /* win32 */
75 57
76#ifdef HAVE_UNISTD_H
77# include <unistd.h> 58#include <unistd.h>
78#endif
79
80#ifdef HAVE_SYS_TIME_H
81# include <sys/time.h> 59#include <sys/time.h>
82#endif
83 60
84#include "sounds.h" 61#include "sounds.h"
85 62
86/** 63/**
87 * This table translates the attack numbers as used within the 64 * This table translates the attack numbers as used within the
104 -1, /* life stealing */ 81 -1, /* life stealing */
105 -1 /* Disease - not fully done yet */ 82 -1 /* Disease - not fully done yet */
106}; 83};
107 84
108static void 85static void
109socket_map_scroll (NewSocket * ns, int dx, int dy) 86socket_map_scroll (client *ns, int dx, int dy)
110{ 87{
111 struct Map newmap; 88 struct Map newmap;
112 int x, y, mx, my; 89 int x, y, mx, my;
113 90
114 {
115 char buf[MAXSOCKBUF];
116
117 sprintf (buf, "map_scroll %d %d", dx, dy); 91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
118 Write_String_To_Socket (ns, buf, strlen (buf));
119 }
120 92
121 /* If we are using the Map1aCmd, we may in fact send 93 /* If we are using the Map1aCmd, we may in fact send
122 * head information that is outside the viewable map. 94 * head information that is outside the viewable map.
123 * So set the mx,my to the max value we want to 95 * So set the mx,my to the max value we want to
124 * look for. Removed code to do so - it caused extra 96 * look for. Removed code to do so - it caused extra
126 * that much difference in bandwidth. 98 * that much difference in bandwidth.
127 */ 99 */
128 mx = ns->mapx; 100 mx = ns->mapx;
129 my = ns->mapy; 101 my = ns->mapy;
130 102
131 if (ns->mapmode == Map1aCmd)
132 {
133 mx += MAX_HEAD_OFFSET;
134 my += MAX_HEAD_OFFSET;
135 }
136
137 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
138 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
139 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
140 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
141 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
143 for (x = 0; x < mx; x++) 109 for (x = 0; x < mx; x++)
144 { 110 {
145 for (y = 0; y < my; y++) 111 for (y = 0; y < my; y++)
146 { 112 {
147 if (x >= ns->mapx || y >= ns->mapy) 113 if (x >= ns->mapx || y >= ns->mapy)
148 {
149 /* clear cells outside the viewable area */ 114 /* clear cells outside the viewable area */
150 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
151 }
152 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
153 {
154 /* clear newly visible tiles within the viewable area */ 117 /* clear newly visible tiles within the viewable area */
155 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
156 }
157 else 119 else
158 {
159 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
160 }
161 } 121 }
162 } 122 }
163 123
164 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
165 125
170} 130}
171 131
172static void 132static void
173clear_map (player *pl) 133clear_map (player *pl)
174{ 134{
175 NewSocket & socket = pl->socket;
176
177 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
178 136
137 pl->ns->force_newmap = false;
138
179 if (socket.newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
180 Write_String_To_Socket (&socket, "newmap", 6); 140 pl->ns->send_packet ("newmap");
181 141
182 socket.update_look = 1; 142 pl->ns->floorbox_reset ();
183 socket.look_position = 0;
184} 143}
185 144
186/** check for map change and send new map data */ 145/** check for map/region change and send new map data */
187static void 146static void
188check_map_change (player *pl) 147check_map_change (player *pl)
189{ 148{
190 NewSocket & socket = pl->socket; 149 client &socket = *pl->ns;
191 object *ob = pl->ob; 150 object *ob = pl->ob;
192 char buf[MAX_BUF]; /* eauugggh */ 151 char buf[MAX_BUF]; /* eauugggh */
193 152
194 if (socket.current_map != ob->map) 153 if (socket.force_newmap && 0)
195 { 154 {
155 // force newmap is used for clients that do not redraw their map
156 // after image uploads.
196 socket.current_map = ob->map; 157 socket.current_map = ob->map;
197 158 clear_map (pl);
159 }
160 else if (socket.current_map != ob->map)
161 {
198 clear_map (pl); 162 clear_map (pl);
199 163
200 if (socket.mapinfocmd) 164 if (socket.mapinfocmd)
201 { 165 {
202 if (ob->map && ob->map->path[0]) 166 if (ob->map && ob->map->path[0])
211 flags |= 4; 175 flags |= 4;
212 if (ob->map->tile_path[3]) 176 if (ob->map->tile_path[3])
213 flags |= 8; 177 flags |= 8;
214 178
215 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 179 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
216 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 180 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
217 } 181 }
218 else 182 else
219 snprintf (buf, MAX_BUF, "mapinfo current"); 183 snprintf (buf, MAX_BUF, "mapinfo current");
220 184
221 Write_String_To_Socket (&socket, buf, strlen (buf)); 185 socket.send_packet (buf);
222 } 186 }
223 } 187 }
224 else if (socket.current_x != ob->x || socket.current_y != ob->y) 188 else if (socket.current_x != ob->x || socket.current_y != ob->y)
225 { 189 {
226 int dx = ob->x - socket.current_x; 190 int dx = ob->x - socket.current_x;
229 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 193 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
230 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 194 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
231 else 195 else
232 { 196 {
233 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 197 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
234 socket.update_look = 1; 198 socket.floorbox_reset ();
235 socket.look_position = 0;
236 } 199 }
237 } 200 }
238 201
239 socket.current_x = ob->x; 202 socket.current_x = ob->x;
240 socket.current_y = ob->y; 203 socket.current_y = ob->y;
204
205 region *reg = ob->region ();
206 if (socket.current_region != reg)
207 {
208 socket.current_region = reg;
209 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
210 }
211}
212
213/**
214 * RequestInfo is sort of a meta command. There is some specific
215 * request of information, but we call other functions to provide
216 * that information.
217 */
218void
219RequestInfo (char *buf, int len, client * ns)
220{
221 char *params = NULL, *cp;
222
223 /* No match */
224 char bigbuf[MAX_BUF];
225 int slen;
226
227 /* Set up replyinfo before we modify any of the buffers - this is used
228 * if we don't find a match.
229 */
230 strcpy (bigbuf, "replyinfo ");
231 slen = strlen (bigbuf);
232 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
233
234 /* find the first space, make it null, and update the
235 * params pointer.
236 */
237 for (cp = buf; *cp != '\0'; cp++)
238 if (*cp == ' ')
239 {
240 *cp = '\0';
241 params = cp + 1;
242 break;
243 }
244
245 if (!strcmp (buf, "image_info"))
246 send_image_info (ns, params);
247 else if (!strcmp (buf, "image_sums"))
248 send_image_sums (ns, params);
249 else if (!strcmp (buf, "skill_info"))
250 send_skill_info (ns, params);
251 else if (!strcmp (buf, "spell_paths"))
252 send_spell_paths (ns, params);
253 else
254 ns->send_packet (bigbuf, len);
241} 255}
242 256
243void 257void
244ExtCmd (char *buf, int len, player *pl) 258ExtCmd (char *buf, int len, player *pl)
245{ 259{
246 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 260 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
261}
262
263void
264ExtiCmd (char *buf, int len, client *ns)
265{
266 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
247} 267}
248 268
249void 269void
250MapInfoCmd (char *buf, int len, player *pl) 270MapInfoCmd (char *buf, int len, player *pl)
251{ 271{
264 if (!strncmp (buf, "spatial ", 8)) 284 if (!strncmp (buf, "spatial ", 8))
265 { 285 {
266 buf += 8; 286 buf += 8;
267 287
268 // initial map and its origin 288 // initial map and its origin
269 mapstruct *map = pl->ob->map; 289 maptile *map = pl->ob->map;
270 sint16 dx, dy; 290 sint16 dx, dy;
271 int mapx = pl->socket.mapx / 2 - pl->ob->x; 291 int mapx = pl->ns->mapx / 2 - pl->ob->x;
272 int mapy = pl->socket.mapy / 2 - pl->ob->y; 292 int mapy = pl->ns->mapy / 2 - pl->ob->y;
273 int max_distance = 8; // limit maximum path length to something generous 293 int max_distance = 8; // limit maximum path length to something generous
274 294
275 while (*buf && map && max_distance) 295 while (*buf && map && max_distance)
276 { 296 {
277 int dir = *buf++; 297 int dir = *buf++;
278 298
279 switch (dir) 299 switch (dir)
280 { 300 {
281 case '1': 301 case '1':
282 dx = 0; 302 dx = 0;
283 dy = -1; 303 dy = -1;
284 map = get_map_from_coord (map, &dx, &dy); 304 map = map->xy_find (dx, dy);
285 map && (mapy -= map->height); 305 map && (mapy -= map->height);
286 break; 306 break;
287 case '2': 307 case '2':
288 mapx += map->width; 308 mapx += map->width;
289 dx = map->width; 309 dx = map->width;
290 dy = 0; 310 dy = 0;
291 map = get_map_from_coord (map, &dx, &dy); 311 map = map->xy_find (dx, dy);
292 break; 312 break;
293 case '3': 313 case '3':
294 mapy += map->height; 314 mapy += map->height;
295 dx = 0; 315 dx = 0;
296 dy = map->height; 316 dy = map->height;
297 map = get_map_from_coord (map, &dx, &dy); 317 map = map->xy_find (dx, dy);
298 break; 318 break;
299 case '4': 319 case '4':
300 dx = -1; 320 dx = -1;
301 dy = 0; 321 dy = 0;
302 map = get_map_from_coord (map, &dx, &dy); 322 map = map->xy_find (dx, dy);
303 map && (mapx -= map->width); 323 map && (mapx -= map->width);
304 break; 324 break;
305 } 325 }
306 326
307 --max_distance; 327 --max_distance;
308 } 328 }
309 329
320 if (map->tile_path[2]) 340 if (map->tile_path[2])
321 flags |= 4; 341 flags |= 4;
322 if (map->tile_path[3]) 342 if (map->tile_path[3])
323 flags |= 8; 343 flags |= 8;
324 344
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 345 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
326 } 346 }
327 else 347 else
328 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 348 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
329 } 349 }
330 else 350 else
331 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 351 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
332 352
333 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 353 pl->ns->send_packet (bigbuf);
334} 354}
335 355
336/** This is the Setup cmd - easy first implementation */ 356/** This is the Setup cmd - easy first implementation */
337void 357void
338SetUp (char *buf, int len, NewSocket * ns) 358SetUp (char *buf, int len, client * ns)
339{ 359{
340 int s, slen; 360 int s, slen;
341 char *cmd, *param, cmdback[HUGE_BUF]; 361 char *cmd, *param, cmdback[HUGE_BUF];
342 362
343 /* run through the cmds of setup 363 /* run through the cmds of setup
345 * 365 *
346 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 366 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
347 * The client then must sort this out 367 * The client then must sort this out
348 */ 368 */
349 369
350 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 370 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
371
351 strcpy (cmdback, "setup"); 372 strcpy (cmdback, "setup");
352 for (s = 0; s < len;) 373 for (s = 0; s < len; )
353 { 374 {
354
355 cmd = &buf[s]; 375 cmd = &buf[s];
356 376
357 /* find the next space, and put a null there */ 377 /* find the next space, and put a null there */
358 for (; buf[s] && buf[s] != ' '; s++); 378 for (; buf[s] && buf[s] != ' '; s++)
379 ;
380
359 buf[s++] = 0; 381 buf[s++] = 0;
382
360 while (buf[s] == ' ') 383 while (buf[s] == ' ')
361 s++; 384 s++;
362 385
363 if (s >= len) 386 if (s >= len)
364 break; 387 break;
365 388
366 param = &buf[s]; 389 param = &buf[s];
367 390
368 for (; buf[s] && buf[s] != ' '; s++); 391 for (; buf[s] && buf[s] != ' '; s++)
392 ;
393
369 buf[s++] = 0; 394 buf[s++] = 0;
395
370 while (buf[s] == ' ') 396 while (buf[s] == ' ')
371 s++; 397 s++;
372 398
373 slen = strlen (cmdback); 399 slen = strlen (cmdback);
374 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 400 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
379 { 405 {
380 ns->sound = atoi (param); 406 ns->sound = atoi (param);
381 safe_strcat (cmdback, param, &slen, HUGE_BUF); 407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
382 } 408 }
383 else if (!strcmp (cmd, "exp64")) 409 else if (!strcmp (cmd, "exp64"))
384 {
385 ns->exp64 = atoi (param);
386 safe_strcat (cmdback, param, &slen, HUGE_BUF); 410 safe_strcat (cmdback, param, &slen, HUGE_BUF);
387 }
388 else if (!strcmp (cmd, "spellmon")) 411 else if (!strcmp (cmd, "spellmon"))
389 { 412 {
390 ns->monitor_spells = atoi (param); 413 ns->monitor_spells = atoi (param);
391 safe_strcat (cmdback, param, &slen, HUGE_BUF); 414 safe_strcat (cmdback, param, &slen, HUGE_BUF);
392 } 415 }
415 } 438 }
416 else if (!strcmp (cmd, "newmapcmd")) 439 else if (!strcmp (cmd, "newmapcmd"))
417 { 440 {
418 ns->newmapcmd = atoi (param); 441 ns->newmapcmd = atoi (param);
419 safe_strcat (cmdback, param, &slen, HUGE_BUF); 442 safe_strcat (cmdback, param, &slen, HUGE_BUF);
420// } else if (!strcmp(cmd,"plugincmd")) {
421// ns->plugincmd = atoi(param);
422// safe_strcat(cmdback, param, &slen, HUGE_BUF);
423 } 443 }
424 else if (!strcmp (cmd, "mapinfocmd")) 444 else if (!strcmp (cmd, "mapinfocmd"))
425 { 445 {
426 ns->mapinfocmd = atoi (param); 446 ns->mapinfocmd = atoi (param);
427 safe_strcat (cmdback, "1", &slen, HUGE_BUF); 447 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446 char tmpbuf[20]; 466 char tmpbuf[20];
447 int q = atoi (param); 467 int q = atoi (param);
448 468
449 if (is_valid_faceset (q)) 469 if (is_valid_faceset (q))
450 ns->faceset = q; 470 ns->faceset = q;
471
451 sprintf (tmpbuf, "%d", ns->faceset); 472 sprintf (tmpbuf, "%d", ns->faceset);
452 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 473 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
453 /* if the client is using faceset, it knows about image2 command */ 474 /* if the client is using faceset, it knows about image2 command */
454 ns->image2 = 1; 475 ns->image2 = 1;
455 } 476 }
483 if (*cp == 'x' || *cp == 'X') 504 if (*cp == 'x' || *cp == 'X')
484 { 505 {
485 y = atoi (cp + 1); 506 y = atoi (cp + 1);
486 break; 507 break;
487 } 508 }
509
488 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y) 510 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
489 { 511 {
490 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 512 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
491 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 513 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
492 } 514 }
535 * report a failure to the client. 557 * report a failure to the client.
536 */ 558 */
537 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 559 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
538 } 560 }
539 } /* for processing all the setup commands */ 561 } /* for processing all the setup commands */
562
540 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 563 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
541 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 564 ns->send_packet (cmdback);
542} 565}
543 566
544/** 567/**
545 * The client has requested to be added to the game. 568 * The client has requested to be added to the game.
546 * This is what takes care of it. We tell the client how things worked out. 569 * This is what takes care of it. We tell the client how things worked out.
547 * I am not sure if this file is the best place for this function. however, 570 * I am not sure if this file is the best place for this function. however,
548 * it either has to be here or init_sockets needs to be exported. 571 * it either has to be here or init_sockets needs to be exported.
549 */ 572 */
550void 573void
551AddMeCmd (char *buf, int len, NewSocket * ns) 574AddMeCmd (char *buf, int len, client *ns)
552{ 575{
553 Settings oldsettings; 576 // face caching is mandatory
554 577 if (!ns->facecache)
555 oldsettings = settings;
556 if (ns->status != Ns_Add || add_player (ns))
557 {
558 Write_String_To_Socket (ns, "addme_failed", 12);
559 } 578 {
579 ns->send_drawinfo (
580 "\n"
581 "\n"
582 "***\n"
583 "*** WARNING:\n"
584 "*** Your client does not support face/image caching,\n"
585 "*** or it has been disabled. Face caching is mandatory\n"
586 "*** so please enable it or use a newer client.\n"
587 "***\n"
588 "*** Look at your client preferences:\n"
589 "***\n"
590 "*** CFPlus: all known versions automatically enable the facecache.\n"
591 "*** cfclient: use the -cache commandline option.\n"
592 "*** cfclient: map will not redraw automatically (bug).\n"
593 "*** gcfclient: use -cache commandline option, or enable\n"
594 "*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.\n"
595 "*** jcrossclient: your client is broken, use CFPlus or gcfclient.\n"
596 "***\n"
597 "***\n",
598 NDI_RED
599 );
600
601 if (strstr (ns->version, "jcrossclient"))
602 /* let them, for now*/;
560 else 603 else
604 {
605 ns->flush ();
606 //ns->destroy ();
607 }
608 //ns->facecache = true;
561 { 609 }
562 /* Basically, the add_player copies the socket structure into 610
563 * the player structure, so this one (which is from init_sockets) 611 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
564 * is not needed anymore. The write below should still work, as the
565 * stuff in ns is still relevant.
566 */
567 Write_String_To_Socket (ns, "addme_success", 13);
568 socket_info.nconns--;
569 ns->status = Ns_Avail;
570 }
571 settings = oldsettings;
572} 612}
573 613
574/** Reply to ExtendedInfos command */ 614/** Reply to ExtendedInfos command */
575void 615void
576ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 616ToggleExtendedInfos (char *buf, int len, client * ns)
577{ 617{
578 char cmdback[MAX_BUF]; 618 char cmdback[MAX_BUF];
579 char command[50]; 619 char command[50];
580 int info, nextinfo; 620 int info, nextinfo;
581 621
619 { 659 {
620 strcat (cmdback, " "); 660 strcat (cmdback, " ");
621 strcat (cmdback, "smoothing"); 661 strcat (cmdback, "smoothing");
622 } 662 }
623 663
624 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 664 ns->send_packet (cmdback);
625} 665}
626 666
627/* 667/*
628#define MSG_TYPE_BOOK 1 668#define MSG_TYPE_BOOK 1
629#define MSG_TYPE_CARD 2 669#define MSG_TYPE_CARD 2
632#define MSG_TYPE_MONUMENT 5 672#define MSG_TYPE_MONUMENT 5
633#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 673#define MSG_TYPE_SCRIPTED_DIALOG 6*/
634 674
635/** Reply to ExtendedInfos command */ 675/** Reply to ExtendedInfos command */
636void 676void
637ToggleExtendedText (char *buf, int len, NewSocket * ns) 677ToggleExtendedText (char *buf, int len, client * ns)
638{ 678{
639 char cmdback[MAX_BUF]; 679 char cmdback[MAX_BUF];
640 char temp[10]; 680 char temp[10];
641 char command[50]; 681 char command[50];
642 int info, nextinfo, i, flag; 682 int info, nextinfo, i, flag;
682 strcat (cmdback, " "); 722 strcat (cmdback, " ");
683 snprintf (temp, sizeof (temp), "%d", i); 723 snprintf (temp, sizeof (temp), "%d", i);
684 strcat (cmdback, temp); 724 strcat (cmdback, temp);
685 } 725 }
686 726
687 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 727 ns->send_packet (cmdback);
688} 728}
689 729
690/**
691 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
692 * Basically, it makes no sense to wait for the client to request a
693 * a piece of data from us that we know the client wants. So
694 * if we know the client wants it, might as well push it to the
695 * client.
696 */
697static void
698SendSmooth (NewSocket * ns, uint16 face)
699{
700 uint16 smoothface;
701 unsigned char reply[MAX_BUF];
702 SockList sl;
703
704 /* If we can't find a face, return and set it so we won't try to send this
705 * again.
706 */
707 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
708 {
709
710 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
711 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
712 return;
713 }
714
715 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
716 esrv_send_face (ns, smoothface, 0);
717
718 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
719
720 sl.buf = reply;
721 strcpy ((char *) sl.buf, "smooth ");
722 sl.len = strlen ((char *) sl.buf);
723 SockList_AddShort (&sl, face);
724 SockList_AddShort (&sl, smoothface);
725 Send_With_Handling (ns, &sl);
726}
727
728 /** 730/**
731 * client requested an image. send it rate-limited
732 * before flushing.
733 */
734void
735AskFaceCmd (char *buf, int len, client *ns)
736{
737 ns->askface.push_back (atoi (buf));
738}
739
740/**
729 * Tells client the picture it has to use 741 * Tells client the picture it has to use
730 * to smooth a picture number given as argument. 742 * to smooth a picture number given as argument.
731 */ 743 */
732void 744void
733AskSmooth (char *buf, int len, NewSocket * ns) 745AskSmooth (char *buf, int len, client *ns)
734{ 746{
735 uint16 facenbr; 747 ns->send_face (atoi (buf));
736
737 facenbr = atoi (buf);
738 SendSmooth (ns, facenbr);
739} 748}
740
741
742
743
744 749
745/** 750/**
746 * This handles the general commands from the client (ie, north, fire, cast, 751 * This handles the general commands from the client (ie, north, fire, cast,
747 * etc.) 752 * etc.)
748 */ 753 */
749void 754void
750PlayerCmd (char *buf, int len, player *pl) 755PlayerCmd (char *buf, int len, player *pl)
751{ 756{
752
753 /* The following should never happen with a proper or honest client.
754 * Therefore, the error message doesn't have to be too clear - if
755 * someone is playing with a hacked/non working client, this gives them
756 * an idea of the problem, but they deserve what they get
757 */
758 if (pl->state != ST_PLAYING)
759 {
760 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
761 return;
762 }
763 /* Check if there is a count. In theory, a zero count could also be 757 /* Check if there is a count. In theory, a zero count could also be
764 * sent, so check for that also. 758 * sent, so check for that also.
765 */ 759 */
766 if (atoi (buf) || buf[0] == '0') 760 if (atoi (buf) || buf[0] == '0')
767 { 761 {
768 pl->count = atoi ((char *) buf); 762 pl->count = atoi ((char *) buf);
763
769 buf = strchr (buf, ' '); /* advance beyond the numbers */ 764 buf = strchr (buf, ' '); /* advance beyond the numbers */
770 if (!buf) 765 if (!buf)
771 {
772#ifdef ESRV_DEBUG
773 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
774#endif
775 return; 766 return;
776 } 767
777 buf++; 768 buf++;
778 } 769 }
779 /* This should not happen anymore. */ 770
780 if (pl->ob->speed_left < -1.0)
781 {
782 LOG (llevError, "Player has negative time - shouldn't do command.\n");
783 }
784 /* In c_new.c */
785 execute_newserver_command (pl->ob, (char *) buf); 771 execute_newserver_command (pl->ob, (char *) buf);
786 /* Perhaps something better should be done with a left over count.
787 * Cleaning up the input should probably be done first - all actions
788 * for the command that issued the count should be done before any other
789 * commands.
790 */
791 772
792 pl->count = 0;
793
794}
795
796
797/**
798 * This handles the general commands from the client (ie, north, fire, cast,
799 * etc.). It is a lot like PlayerCmd above, but is called with the
800 * 'ncom' method which gives more information back to the client so it
801 * can throttle.
802 */
803void
804NewPlayerCmd (uint8 * buf, int len, player *pl)
805{
806 int time, repeat;
807 short packet;
808 unsigned char command[MAX_BUF];
809 SockList sl;
810
811 if (len < 7)
812 {
813 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
814 return;
815 }
816
817 packet = GetShort_String (buf);
818 repeat = GetInt_String (buf + 2);
819 /* -1 is special - no repeat, but don't update */
820 if (repeat != -1)
821 {
822 pl->count = repeat;
823 }
824 if ((len - 4) >= MAX_BUF)
825 len = MAX_BUF - 5;
826
827 strncpy ((char *) command, (char *) buf + 6, len - 4);
828 command[len - 4] = '\0';
829
830 /* The following should never happen with a proper or honest client.
831 * Therefore, the error message doesn't have to be too clear - if
832 * someone is playing with a hacked/non working client, this gives them
833 * an idea of the problem, but they deserve what they get
834 */
835 if (pl->state != ST_PLAYING)
836 {
837 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
838 return;
839 }
840
841 /* This should not happen anymore. */
842 if (pl->ob->speed_left < -1.0)
843 {
844 LOG (llevError, "Player has negative time - shouldn't do command.\n");
845 }
846 /* In c_new.c */
847 execute_newserver_command (pl->ob, (char *) command);
848 /* Perhaps something better should be done with a left over count. 773 /* Perhaps something better should be done with a left over count.
849 * Cleaning up the input should probably be done first - all actions 774 * Cleaning up the input should probably be done first - all actions
850 * for the command that issued the count should be done before any other 775 * for the command that issued the count should be done before any other
851 * commands. 776 * commands.
852 */ 777 */
853 pl->count = 0; 778 pl->count = 0;
779}
780
781
782/**
783 * This handles the general commands from the client (ie, north, fire, cast,
784 * etc.). It is a lot like PlayerCmd above, but is called with the
785 * 'ncom' method which gives more information back to the client so it
786 * can throttle.
787 */
788void
789NewPlayerCmd (char *buf, int len, player *pl)
790{
791 if (len <= 6)
792 {
793 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
794 return;
795 }
796
797 uint16 cmdid = net_uint16 ((uint8 *)buf);
798 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
799
800 /* -1 is special - no repeat, but don't update */
801 if (repeat != -1)
802 pl->count = repeat;
803
804 buf += 6; //len -= 6;
805
806 execute_newserver_command (pl->ob, buf);
807
808 /* Perhaps something better should be done with a left over count.
809 * Cleaning up the input should probably be done first - all actions
810 * for the command that issued the count should be done before any other
811 * commands.
812 */
813 pl->count = 0;
814
815 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
816 int time = fabs (pl->ob->speed) < 0.001
817 ? time = MAX_TIME * 100
818 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
854 819
855 /* Send confirmation of command execution now */ 820 /* Send confirmation of command execution now */
856 sl.buf = command; 821 packet sl ("comc");
857 strcpy ((char *) sl.buf, "comc "); 822 sl << uint16 (cmdid) << uint32 (time);
858 sl.len = 5; 823 pl->ns->send_packet (sl);
859 SockList_AddShort (&sl, packet);
860 if (FABS (pl->ob->speed) < 0.001)
861 time = MAX_TIME * 100;
862 else
863 time = (int) (MAX_TIME / FABS (pl->ob->speed));
864 SockList_AddInt (&sl, time);
865 Send_With_Handling (&pl->socket, &sl);
866} 824}
867
868 825
869/** This is a reply to a previous query. */ 826/** This is a reply to a previous query. */
870void 827void
871ReplyCmd (char *buf, int len, player *pl) 828ReplyCmd (char *buf, int len, client *ns)
872{ 829{
830 if (ns->state == ST_CUSTOM)
831 {
832 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
833 return;
834 }
835
836 if (!ns->pl)
837 return; //TODO: depends on the exact reply we are after
838 //TODO: but right now, we always have a ns->pl
839
840 player *pl = ns->pl;
841
873 /* This is to synthesize how the data would be stored if it 842 /* This is to synthesize how the data would be stored if it
874 * was normally entered. A bit of a hack, and should be cleaned up 843 * was normally entered. A bit of a hack, and should be cleaned up
875 * once all the X11 code is removed from the server. 844 * once all the X11 code is removed from the server.
876 * 845 *
877 * We pass 13 to many of the functions because this way they 846 * We pass 13 to many of the functions because this way they
878 * think it was the carriage return that was entered, and the 847 * think it was the carriage return that was entered, and the
879 * function then does not try to do additional input. 848 * function then does not try to do additional input.
880 */ 849 */
881 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 850 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
882 851
883 /* this avoids any hacking here */ 852 /* this avoids any hacking here */
884 853
885 switch (pl->state) 854 switch (ns->state)
886 { 855 {
887 case ST_PLAYING: 856 case ST_PLAYING:
888 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 857 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
889 break; 858 break;
890 859
891 case ST_PLAY_AGAIN:
892 /* We can check this for return value (2==quit). Maybe we
893 * should, and do something appropriate?
894 */
895 receive_play_again (pl->ob, buf[0]);
896 break;
897
898 case ST_ROLL_STAT:
899 key_roll_stat (pl->ob, buf[0]);
900 break;
901
902 case ST_CHANGE_CLASS: 860 case ST_CHANGE_CLASS:
903
904 key_change_class (pl->ob, buf[0]); 861 key_change_class (pl->ob, buf[0]);
905 break; 862 break;
906 863
907 case ST_CONFIRM_QUIT:
908 key_confirm_quit (pl->ob, buf[0]);
909 break;
910
911 case ST_CONFIGURE:
912 LOG (llevError, "In client input handling, but into configure state\n");
913 pl->state = ST_PLAYING;
914 break;
915
916 case ST_GET_NAME:
917 receive_player_name (pl->ob, 13);
918 break;
919
920 case ST_GET_PASSWORD:
921 case ST_CONFIRM_PASSWORD:
922 receive_player_password (pl->ob, 13);
923 break;
924
925 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 864 case ST_GET_PARTY_PASSWORD: /* Get password for party */
926 receive_party_password (pl->ob, 13); 865 receive_party_password (pl->ob, 13);
927 break; 866 break;
928 867
929 default: 868 default:
930 LOG (llevError, "Unknown input state: %d\n", pl->state); 869 LOG (llevError, "Unknown input state: %d\n", ns->state);
931 } 870 }
932} 871}
933 872
934/** 873/**
935 * Client tells its version. If there is a mismatch, we close the 874 * Client tells its version. If there is a mismatch, we close the
937 * something older than the server. If we assume the client will be 876 * something older than the server. If we assume the client will be
938 * backwards compatible, having it be a later version should not be a 877 * backwards compatible, having it be a later version should not be a
939 * problem. 878 * problem.
940 */ 879 */
941void 880void
942VersionCmd (char *buf, int len, NewSocket * ns) 881VersionCmd (char *buf, int len, client * ns)
943{ 882{
944 char *cp;
945 char version_warning[256];
946
947 if (!buf) 883 if (!buf)
948 { 884 {
949 LOG (llevError, "CS: received corrupted version command\n"); 885 LOG (llevError, "CS: received corrupted version command\n");
950 return; 886 return;
951 } 887 }
952 888
953 ns->cs_version = atoi (buf); 889 ns->cs_version = atoi (buf);
954 ns->sc_version = ns->cs_version; 890 ns->sc_version = ns->cs_version;
891
892 LOG (llevDebug, "connection from client <%s>\n", buf);
893
894 //TODO: should log here just for statistics
895
955 if (VERSION_CS != ns->cs_version) 896 //if (VERSION_CS != ns->cs_version)
956 { 897 // unchecked;
957#ifdef ESRV_DEBUG 898
958 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
959#endif
960 }
961 cp = strchr (buf + 1, ' '); 899 char *cp = strchr (buf + 1, ' ');
962 if (!cp) 900 if (!cp)
963 return; 901 return;
902
964 ns->sc_version = atoi (cp); 903 ns->sc_version = atoi (cp);
904
965 if (VERSION_SC != ns->sc_version) 905 //if (VERSION_SC != ns->sc_version)
966 { 906 // unchecked;
967#ifdef ESRV_DEBUG 907
968 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
969#endif
970 }
971 cp = strchr (cp + 1, ' '); 908 cp = strchr (cp + 1, ' ');
909
972 if (cp) 910 if (cp)
973 { 911 {
974 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 912 assign (ns->version, cp + 1);
975 913
976 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 914 if (ns->sc_version < 1026)
977 915 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
978 /* This is first implementation - i skip all beta DX clients with it
979 * Add later stuff here for other clients
980 */
981
982 /* these are old dxclients */
983 /* Version 1024 added support for singular + plural name values -
984 * requiing this minimal value reduces complexity of that code, and it
985 * has been around for a long time.
986 */
987 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
988 {
989 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
990 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 916 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
991 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
992 }
993
994 } 917 }
995} 918}
996 919
997/** sound related functions. */ 920/** sound related functions. */
998
999void 921void
1000SetSound (char *buf, int len, NewSocket * ns) 922SetSound (char *buf, int len, client * ns)
1001{ 923{
1002 ns->sound = atoi (buf); 924 ns->sound = atoi (buf);
1003} 925}
1004 926
1005/** client wants the map resent */ 927/** client wants the map resent */
1006
1007void 928void
1008MapRedrawCmd (char *buf, int len, player *pl) 929MapRedrawCmd (char *buf, int len, player *pl)
1009{ 930{
1010
1011/* This function is currently disabled; just clearing the map state results in 931/* This function is currently disabled; just clearing the map state results in
1012 * display errors. It should clear the cache and send a newmap command. 932 * display errors. It should clear the cache and send a newmap command.
1013 * Unfortunately this solution does not work because some client versions send 933 * Unfortunately this solution does not work because some client versions send
1014 * a mapredraw command after receiving a newmap command. 934 * a mapredraw command after receiving a newmap command.
1015 */ 935 */
1016#if 0
1017 /* Okay, this is MAJOR UGLY. but the only way I know how to
1018 * clear the "cache"
1019 */
1020 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1021 draw_client_map (pl->ob);
1022#endif
1023} 936}
1024 937
1025/** 938/**
1026 * Moves an object (typically, container to inventory). 939 * Moves an object (typically, container to inventory).
1027 * syntax is: move (to) (tag) (nrof) 940 * syntax is: move (to) (tag) (nrof)
1030MoveCmd (char *buf, int len, player *pl) 943MoveCmd (char *buf, int len, player *pl)
1031{ 944{
1032 int vals[3], i; 945 int vals[3], i;
1033 946
1034 /* A little funky here. We only cycle for 2 records, because 947 /* A little funky here. We only cycle for 2 records, because
1035 * we obviously am not going to find a space after the third 948 * we obviously are not going to find a space after the third
1036 * record. Perhaps we should just replace this with a 949 * record. Perhaps we should just replace this with a
1037 * sscanf? 950 * sscanf?
1038 */ 951 */
1039 for (i = 0; i < 2; i++) 952 for (i = 0; i < 2; i++)
1040 { 953 {
1041 vals[i] = atoi (buf); 954 vals[i] = atoi (buf);
955
1042 if (!(buf = strchr (buf, ' '))) 956 if (!(buf = strchr (buf, ' ')))
1043 { 957 {
1044 LOG (llevError, "Incomplete move command: %s\n", buf); 958 LOG (llevError, "Incomplete move command: %s\n", buf);
1045 return; 959 return;
1046 } 960 }
961
1047 buf++; 962 buf++;
1048 } 963 }
964
1049 vals[2] = atoi (buf); 965 vals[2] = atoi (buf);
1050 966
1051/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 967/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1052 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 968 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1053} 969}
1054
1055
1056 970
1057/****************************************************************************** 971/******************************************************************************
1058 * 972 *
1059 * Start of commands the server sends to the client. 973 * Start of commands the server sends to the client.
1060 * 974 *
1063/** 977/**
1064 * Asks the client to query the user. This way, the client knows 978 * Asks the client to query the user. This way, the client knows
1065 * it needs to send something back (vs just printing out a message) 979 * it needs to send something back (vs just printing out a message)
1066 */ 980 */
1067void 981void
1068send_query (NewSocket * ns, uint8 flags, char *text) 982send_query (client *ns, uint8 flags, char *text)
1069{ 983{
1070 char buf[MAX_BUF];
1071
1072 sprintf (buf, "query %d %s", flags, text ? text : ""); 984 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1073 Write_String_To_Socket (ns, buf, strlen (buf));
1074} 985}
1075 986
1076#define AddIfInt64(Old,New,Type) if (Old != New) {\ 987#define AddIfInt64(Old,New,Type) if (Old != New) {\
1077 Old = New; \ 988 Old = New; \
1078 SockList_AddChar(&sl, Type); \ 989 sl << uint8 (Type) << uint64 (New); \
1079 SockList_AddInt64(&sl, New); \
1080 } 990 }
1081 991
1082#define AddIfInt(Old,New,Type) if (Old != New) {\ 992#define AddIfInt(Old,New,Type) if (Old != New) {\
1083 Old = New; \ 993 Old = New; \
1084 SockList_AddChar(&sl, Type); \ 994 sl << uint8 (Type) << uint32 (New); \
1085 SockList_AddInt(&sl, New); \
1086 } 995 }
1087 996
1088#define AddIfShort(Old,New,Type) if (Old != New) {\ 997#define AddIfShort(Old,New,Type) if (Old != New) {\
1089 Old = New; \ 998 Old = New; \
1090 SockList_AddChar(&sl, Type); \ 999 sl << uint8 (Type) << uint16 (New); \
1091 SockList_AddShort(&sl, New); \
1092 } 1000 }
1093 1001
1094#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1002#define AddIfFloat(Old,New,Type) if (Old != New) {\
1095 Old = New; \ 1003 Old = New; \
1096 SockList_AddChar(&sl, Type); \ 1004 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1097 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1098 } 1005 }
1099 1006
1100#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1007#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1101 if (Old) free(Old);\
1102 Old = strdup_local(New);\ 1008 free(Old); Old = strdup (New);\
1103 SockList_AddChar(&sl, Type); \ 1009 sl << uint8 (Type) << data8 (New); \
1104 SockList_AddChar(&sl, ( char )strlen(New)); \
1105 strcpy((char*)sl.buf + sl.len, New); \
1106 sl.len += strlen(New); \
1107 } 1010 }
1108 1011
1109/** 1012/**
1110 * Sends a statistics update. We look at the old values, 1013 * Sends a statistics update. We look at the old values,
1111 * and only send what has changed. Stat mapping values are in newclient.h 1014 * and only send what has changed. Stat mapping values are in newclient.h
1113 * commands for now. 1016 * commands for now.
1114 */ 1017 */
1115void 1018void
1116esrv_update_stats (player *pl) 1019esrv_update_stats (player *pl)
1117{ 1020{
1118 SockList sl;
1119 char buf[MAX_BUF]; 1021 char buf[MAX_BUF];
1120 uint16 flags; 1022 uint16 flags;
1121 1023
1122 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1024 client *ns = pl->ns;
1123 strcpy ((char *) sl.buf, "stats "); 1025 if (!ns)
1124 sl.len = strlen ((char *) sl.buf); 1026 return;
1125 1027
1126 if (pl->ob != NULL) 1028 object *ob = pl->ob;
1127 { 1029 if (!ob)
1030 return;
1031
1032 packet sl ("stats");
1033
1128 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1034 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1129 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1035 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1130 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1036 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1131 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1037 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1132 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1038 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1133 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1039 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1134 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1040 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1135 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1136 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1137 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1138 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1041 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1139 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1042 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1043 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1044 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1045 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1140 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1046 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1141 }
1142 if (pl->socket.exp64)
1143 {
1144 uint8 s;
1145 1047
1146 for (s = 0; s < NUM_SKILLS; s++) 1048 for (int s = 0; s < NUM_SKILLS; s++)
1147 { 1049 if (object *skill = pl->last_skill_ob[s])
1148 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1050 if (skill->stats.exp != ns->last_skill_exp [s])
1149 { 1051 {
1052 ns->last_skill_exp [s] = skill->stats.exp;
1150 1053
1151 /* Always send along the level if exp changes. This is only 1054 /* Always send along the level if exp changes. This is only
1152 * 1 extra byte, but keeps processing simpler. 1055 * 1 extra byte, but keeps processing simpler.
1153 */ 1056 */
1154 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1057 sl << uint8 (s + CS_STAT_SKILLINFO)
1155 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1058 << uint8 (skill->level)
1156 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1059 << uint64 (skill->stats.exp);
1157 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1158 } 1060 }
1159 } 1061
1160 }
1161 if (pl->socket.exp64)
1162 {
1163 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1062 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1164 }
1165 else
1166 {
1167 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP);
1168 }
1169 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1063 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1170 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1064 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1171 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1065 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1172 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1066 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1173 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1067 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1174 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1068 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1175 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1069 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1176 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1070 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1071
1177 flags = 0; 1072 flags = 0;
1073
1178 if (pl->fire_on) 1074 if (pl->fire_on)
1179 flags |= SF_FIREON; 1075 flags |= SF_FIREON;
1076
1180 if (pl->run_on) 1077 if (pl->run_on)
1181 flags |= SF_RUNON; 1078 flags |= SF_RUNON;
1182 1079
1183 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1080 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1081
1184 if (pl->socket.sc_version < 1025) 1082 if (ns->sc_version < 1025)
1185 {
1186 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1083 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1187 }
1188 else 1084 else
1189 {
1190 int i;
1191
1192 for (i = 0; i < NROFATTACKS; i++) 1085 for (int i = 0; i < NROFATTACKS; i++)
1193 { 1086 {
1194 /* Skip ones we won't send */ 1087 /* Skip ones we won't send */
1195 if (atnr_cs_stat[i] == -1) 1088 if (atnr_cs_stat[i] == -1)
1196 continue; 1089 continue;
1090
1197 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1091 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1198 } 1092 }
1199 } 1093
1200 if (pl->socket.monitor_spells) 1094 if (pl->ns->monitor_spells)
1201 { 1095 {
1202 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1096 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1203 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1097 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1204 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1098 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1205 } 1099 }
1100
1206 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1101 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1207 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1102 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1208 set_title (pl->ob, buf); 1103 set_title (ob, buf);
1209 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1104 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1210 1105
1211 /* Only send it away if we have some actual data */ 1106 /* Only send it away if we have some actual data */
1212 if (sl.len > 6) 1107 if (sl.length () > 6)
1213 { 1108 ns->send_packet (sl);
1214#ifdef ESRV_DEBUG
1215 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1216#endif
1217 Send_With_Handling (&pl->socket, &sl);
1218 }
1219 free (sl.buf);
1220} 1109}
1221
1222 1110
1223/** 1111/**
1224 * Tells the client that here is a player it should start using. 1112 * Tells the client that here is a player it should start using.
1225 */ 1113 */
1226void 1114void
1227esrv_new_player (player *pl, uint32 weight) 1115esrv_new_player (player *pl, uint32 weight)
1228{ 1116{
1229 SockList sl; 1117 packet sl ("player");
1230 1118
1119 sl << uint32 (pl->ob->count)
1120 << uint32 (weight)
1121 << uint32 (pl->ob->face)
1122 << data8 (pl->ob->name);
1123
1231 pl->last_weight = weight; 1124 pl->ns->last_weight = weight;
1232 1125 pl->ns->send_packet (sl);
1233 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1234
1235 strcpy ((char *) sl.buf, "player ");
1236 sl.len = strlen ((char *) sl.buf);
1237 SockList_AddInt (&sl, pl->ob->count);
1238 SockList_AddInt (&sl, weight);
1239 SockList_AddInt (&sl, pl->ob->face->number);
1240
1241 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1242 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1243 sl.len += strlen (pl->ob->name);
1244
1245 Send_With_Handling (&pl->socket, &sl);
1246 free (sl.buf);
1247 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1126 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1248} 1127}
1249
1250
1251/**
1252 * Need to send an animation sequence to the client.
1253 * We will send appropriate face commands to the client if we haven't
1254 * sent them the face yet (this can become quite costly in terms of
1255 * how much we are sending - on the other hand, this should only happen
1256 * when the player logs in and picks stuff up.
1257 */
1258void
1259esrv_send_animation (NewSocket * ns, short anim_num)
1260{
1261 SockList sl;
1262 int i;
1263
1264 /* Do some checking on the anim_num we got. Note that the animations
1265 * are added in contigous order, so if the number is in the valid
1266 * range, it must be a valid animation.
1267 */
1268 if (anim_num < 0 || anim_num > num_animations)
1269 {
1270 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1271 return;
1272 }
1273
1274 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1275 strcpy ((char *) sl.buf, "anim ");
1276 sl.len = 5;
1277 SockList_AddShort (&sl, anim_num);
1278 SockList_AddShort (&sl, 0); /* flags - not used right now */
1279 /* Build up the list of faces. Also, send any information (ie, the
1280 * the face itself) down to the client.
1281 */
1282 for (i = 0; i < animations[anim_num].num_animations; i++)
1283 {
1284 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1285 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1286 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1287 }
1288 Send_With_Handling (ns, &sl);
1289 free (sl.buf);
1290 ns->anims_sent[anim_num] = 1;
1291}
1292
1293 1128
1294/****************************************************************************** 1129/******************************************************************************
1295 * 1130 *
1296 * Start of map related commands. 1131 * Start of map related commands.
1297 * 1132 *
1298 ******************************************************************************/ 1133 ******************************************************************************/
1299 1134
1300/**
1301 * This adds face_num to a map cell at x,y. If the client doesn't have
1302 * the face yet, we will also send it.
1303 */
1304static void
1305esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1306{
1307 if (newmap->cells[x][y].count >= MAP_LAYERS)
1308 {
1309 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1310 return;
1311 abort ();
1312 }
1313 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1314 newmap->cells[x][y].count++;
1315 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1316 esrv_send_face (ns, face_num, 0);
1317}
1318
1319struct LayerCell
1320{
1321 uint16 xy;
1322 short face;
1323};
1324
1325struct MapLayer
1326{
1327 int count;
1328 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1329};
1330
1331/** Checkes if map cells have changed */
1332static int
1333mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1334{
1335 int k;
1336
1337 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1338 return 1;
1339 for (k = 0; k < newmap->cells[i][j].count; k++)
1340 {
1341 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1342 {
1343 return 1;
1344 }
1345 }
1346 return 0;
1347}
1348
1349/**
1350 * Basically, what this does is pack the data into layers.
1351 * cnum is the client number, cur is the the buffer we put all of
1352 * this data into. we return the end of the data. layers is
1353 * how many layers of data we should back.
1354 */
1355static uint8 *
1356compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1357{
1358 int x, y, k;
1359 int face;
1360 unsigned char *fcur;
1361 struct MapLayer layers[MAP_LAYERS];
1362
1363 for (k = 0; k < MAP_LAYERS; k++)
1364 layers[k].count = 0;
1365 fcur = cur;
1366 for (x = 0; x < ns->mapx; x++)
1367 {
1368 for (y = 0; y < ns->mapy; y++)
1369 {
1370 if (!mapcellchanged (ns, x, y, newmap))
1371 continue;
1372 if (newmap->cells[x][y].count == 0)
1373 {
1374 *cur = x * ns->mapy + y; /* mark empty space */
1375 cur++;
1376 continue;
1377 }
1378 for (k = 0; k < newmap->cells[x][y].count; k++)
1379 {
1380 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1381 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1382 layers[k].count++;
1383 }
1384 }
1385 }
1386 /* If no data, return now. */
1387 if (fcur == cur && layers[0].count == 0)
1388 return cur;
1389 *cur = 255; /* mark end of explicitly cleared cells */
1390 cur++;
1391 /* First pack by layers. */
1392 for (k = 0; k < numlayers; k++)
1393 {
1394 if (layers[k].count == 0)
1395 break; /* once a layer is entirely empty, no layer below it can
1396 have anything in it either */
1397 /* Pack by entries in thie layer */
1398 for (x = 0; x < layers[k].count;)
1399 {
1400 fcur = cur;
1401 *cur = layers[k].lcells[x].face >> 8;
1402 cur++;
1403 *cur = layers[k].lcells[x].face & 0xFF;
1404 cur++;
1405 face = layers[k].lcells[x].face;
1406 /* Now, we back the redundant data into 1 byte xy pairings */
1407 for (y = x; y < layers[k].count; y++)
1408 {
1409 if (layers[k].lcells[y].face == face)
1410 {
1411 *cur = (uint8) layers[k].lcells[y].xy;
1412 cur++;
1413 layers[k].lcells[y].face = -1;
1414 }
1415 }
1416 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1417 /* forward over the now redundant data */
1418 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1419 x++;
1420 }
1421 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1422 }
1423 return cur;
1424}
1425
1426static void
1427esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1428{
1429 static long frames, bytes, tbytes, tframes;
1430 char *cur;
1431 SockList sl;
1432
1433
1434 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1435 strcpy ((char *) sl.buf, "map ");
1436 sl.len = strlen ((char *) sl.buf);
1437
1438 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1439 sl.len = cur - (char *) sl.buf;
1440
1441/* LOG(llevDebug, "Sending map command.\n");*/
1442
1443 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1444 {
1445 /* All of this is just accounting stuff */
1446 if (tframes > 100)
1447 tframes = tbytes = 0;
1448
1449 tframes++;
1450 frames++;
1451 tbytes += sl.len;
1452 bytes += sl.len;
1453 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1454 Send_With_Handling (ns, &sl);
1455 ns->sent_scroll = 0;
1456 }
1457
1458 free (sl.buf);
1459}
1460
1461
1462/** Clears a map cell */ 1135/** Clears a map cell */
1463static void 1136static void
1464map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1137map_clearcell (struct MapCell *cell, int count)
1465{ 1138{
1466 cell->faces[0] = face0; 1139 cell->faces[0] = 0;
1467 cell->faces[1] = face1; 1140 cell->faces[1] = 0;
1468 cell->faces[2] = face2; 1141 cell->faces[2] = 0;
1142 cell->smooth[0] = 0;
1143 cell->smooth[1] = 0;
1144 cell->smooth[2] = 0;
1469 cell->count = count; 1145 cell->count = count;
1470 cell->stat_hp = 0; 1146 cell->stat_hp = 0;
1147 cell->flags = 0;
1471 cell->player = 0; 1148 cell->player = 0;
1472} 1149}
1473 1150
1474#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1475#define MAX_LAYERS 3 1151#define MAX_LAYERS 3
1476
1477/* Using a global really isn't a good approach, but saves the over head of
1478 * allocating and deallocating such a block of data each time run through,
1479 * and saves the space of allocating this in the socket object when we only
1480 * need it for this cycle. If the serve is ever threaded, this needs to be
1481 * re-examined.
1482 */
1483
1484static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1485
1486/**
1487 * Returns true if any of the heads for this
1488 * space is set. Returns false if all are blank - this is used
1489 * for empty space checking.
1490 */
1491static inline int
1492have_head (int ax, int ay)
1493{
1494
1495 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1496 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1497 return 1;
1498 return 0;
1499}
1500
1501/**
1502 * check_head is a bit simplistic version of update_space below.
1503 * basically, it only checks the that the head on space ax,ay at layer
1504 * needs to get sent - if so, it adds the data, sending the head
1505 * if needed, and returning 1. If this no data needs to get
1506 * sent, it returns zero.
1507 */
1508static int
1509check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer)
1510{
1511 short face_num;
1512
1513 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1514 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1515 else
1516 face_num = 0;
1517
1518 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1519 {
1520 SockList_AddShort (&sl, face_num);
1521 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1522 esrv_send_face (&ns, face_num, 0);
1523 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1524 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1525 return 1;
1526 }
1527
1528 return 0; /* No change */
1529}
1530 1152
1531/** 1153/**
1532 * Removes the need to replicate the same code for each layer. 1154 * Removes the need to replicate the same code for each layer.
1533 * this returns true if this space is now in fact different than 1155 * this returns true if this space is now in fact different than
1534 * it was. 1156 * it was.
1535 * sl is the socklist this data is going into. 1157 * sl is the socklist this data is going into.
1536 * ns is the socket we are working on - all the info we care 1158 * ns is the socket we are working on - all the info we care
1537 * about is in this socket structure, so now need not pass the 1159 * about is in this socket structure, so now need not pass the
1538 * entire player object. 1160 * entire player object.
1539 * mx and my are map coordinate offsets for map mp
1540 * sx and sy are the offsets into the socket structure that
1541 * holds the old values.
1542 * layer is the layer to update, with 2 being the floor and 0 the 1161 * layer is the layer to update, with 2 being the floor and 0 the
1543 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 1162 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1544 * take. Interesting to note that before this function, the map1 function 1163 * take. Interesting to note that before this function, the map1 function
1545 * numbers the spaces differently - I think this was a leftover from 1164 * numbers the spaces differently - I think this was a leftover from
1546 * the map command, where the faces stack up. Sinces that is no longer 1165 * the map command, where the faces stack up. Sinces that is no longer
1547 * the case, it seems to make more sense to have these layer values 1166 * the case, it seems to make more sense to have these layer values
1548 * actually match. 1167 * actually match.
1549 */ 1168 */
1550
1551static int 1169static int
1552update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1170update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1553{ 1171{
1554 object *ob, *head; 1172 object *ob = ms.faces_obj [layer];
1555 uint16 face_num;
1556 int bx, by, i;
1557
1558 /* If there is a multipart object stored away, treat that as more important.
1559 * If not, then do the normal processing.
1560 */
1561
1562 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1563
1564 /* Check to see if this head is part of the set of objects
1565 * we would normally send for this space. If so, then
1566 * don't use the head value. We need to do the check
1567 * here and not when setting up the heads[] value for two reasons -
1568 * 1) the heads[] values will get used even if the space is not visible.
1569 * 2) its possible the head is not on the same map as a part, and I'd
1570 * rather not need to do the map translation overhead.
1571 * 3) We need to do some extra checking to make sure that we will
1572 * otherwise send the image as this layer, eg, either it matches
1573 * the head value, or is not multipart.
1574 */
1575 if (head && !head->more)
1576 {
1577 for (i = 0; i < MAP_LAYERS; i++)
1578 {
1579 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1580 if (!ob)
1581 continue;
1582
1583 if (ob->head)
1584 ob = ob->head;
1585
1586 if (ob == head)
1587 {
1588 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1589 head = NULL;
1590 break;
1591 }
1592 }
1593 }
1594
1595 ob = head;
1596 if (!ob)
1597 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1598 1173
1599 /* If there is no object for this space, or if the face for the object 1174 /* If there is no object for this space, or if the face for the object
1600 * is the blank face, set the face number to zero. 1175 * is the blank face, set the face number to zero.
1601 * else if we have the stored head object for this space, that takes 1176 * else if we have the stored head object for this space, that takes
1602 * precedence over the other object for this space. 1177 * precedence over the other object for this space.
1603 * otherwise, we do special head processing 1178 * otherwise, we do special head processing
1604 */ 1179 */
1605 if (!ob || ob->face == blank_face) 1180 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1606 face_num = 0;
1607 else if (head)
1608 {
1609 /* if this is a head that had previously been stored */
1610 face_num = ob->face->number;
1611 }
1612 else
1613 {
1614 /* if the faces for the different parts of a multipart object
1615 * are the same, we only want to send the bottom right most
1616 * portion of the object. That info is in the tail_.. values
1617 * of the head. Note that for the head itself, ob->head will
1618 * be null, so we only do this block if we are working on
1619 * a tail piece.
1620 */
1621
1622 /* tail_x and tail_y will only be set in the head object. If
1623 * this is the head object and these are set, we proceed
1624 * with logic to only send bottom right. Similarly, if
1625 * this is one of the more parts but the head has those values
1626 * set, we want to do the processing. There can be cases where
1627 * the head is not visible but one of its parts is, so we just
1628 * can always expect that ob->arch->tail_x will be true for all
1629 * object we may want to display.
1630 */
1631 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1632 {
1633
1634 if (ob->head)
1635 head = ob->head;
1636 else
1637 head = ob;
1638
1639 /* Basically figure out where the offset is from where we are right
1640 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1641 * piece is from the head, and the tail is where the tail is from the
1642 * head. Note that bx and by will equal sx and sy if we are already working
1643 * on the bottom right corner. If ob is the head, the clone values
1644 * will be zero, so the right thing will still happen.
1645 */
1646 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1647 by = sy + head->arch->tail_y - ob->arch->clone.y;
1648
1649 /* I don't think this can ever happen, but better to check for it just
1650 * in case.
1651 */
1652 if (bx < sx || by < sy)
1653 {
1654 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1655 face_num = 0;
1656 }
1657 /* single part object, multipart object with non merged faces,
1658 * of multipart object already at lower right.
1659 */
1660 else if (bx == sx && by == sy)
1661 {
1662 face_num = ob->face->number;
1663
1664 /* if this face matches one stored away, clear that one away.
1665 * this code relies on the fact that the map1 commands
1666 * goes from 2 down to 0.
1667 */
1668 for (i = 0; i < MAP_LAYERS; i++)
1669 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1670 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1671 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1672 }
1673 else
1674 {
1675 /* If this head is stored away, clear it - otherwise,
1676 * there can be cases where a object is on multiple layers -
1677 * we only want to send it once.
1678 */
1679 face_num = head->face->number;
1680 for (i = 0; i < MAP_LAYERS; i++)
1681 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1682 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1683 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1684
1685 /* First, try to put the new head on the same layer. If that is used up,
1686 * then find another layer.
1687 */
1688 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1689 {
1690 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1691 }
1692 else
1693 for (i = 0; i < MAX_LAYERS; i++)
1694 {
1695 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1696 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1697 {
1698 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1699 }
1700 }
1701 face_num = 0; /* Don't send this object - we'll send the head later */
1702 }
1703 }
1704 else
1705 {
1706 /* In this case, we are already at the lower right or single part object,
1707 * so nothing special
1708 */
1709 face_num = ob->face->number;
1710
1711 /* clear out any head entries that have the same face as this one */
1712 for (bx = 0; bx < layer; bx++)
1713 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1714 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1715 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1716 }
1717 } /* else not already head object or blank face */
1718
1719 /* This is a real hack. Basically, if we have nothing to send for this layer,
1720 * but there is a head on the next layer, send that instead.
1721 * Without this, what happens is you can get the case where the player stands
1722 * on the same space as the head. However, if you have overlapping big objects
1723 * of the same type, what happens then is it doesn't think it needs to send
1724 * This tends to make stacking also work/look better.
1725 */
1726 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1727 {
1728 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1729 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1730 }
1731
1732 /* Another hack - because of heads and whatnot, this face may match one
1733 * we already sent for a lower layer. In that case, don't send
1734 * this one.
1735 */
1736 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1737 {
1738 face_num = 0;
1739 }
1740 1181
1741 /* We've gotten what face we want to use for the object. Now see if 1182 /* We've gotten what face we want to use for the object. Now see if
1742 * if it has changed since we last sent it to the client. 1183 * if it has changed since we last sent it to the client.
1743 */ 1184 */
1744 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1185 if (lastcell.faces[layer] != face_num)
1745 { 1186 {
1746 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1187 lastcell.faces[layer] = face_num;
1747 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1188
1189 if (!ns.faces_sent[face_num])
1190 if (ob)
1191 ns.send_faces (ob);
1192 else
1748 esrv_send_face (ns, face_num, 0); 1193 ns.send_face (face_num);
1749 SockList_AddShort (sl, face_num); 1194
1195 sl << uint16 (face_num);
1750 return 1; 1196 return 1;
1751 } 1197 }
1752 /* Nothing changed */
1753 return 0;
1754}
1755 1198
1756/**
1757 * This function is mainly a copy of update_space,
1758 * except it handles update of the smoothing updates,
1759 * not the face updates.
1760 * Removes the need to replicate the same code for each layer.
1761 * this returns true if this smooth is now in fact different
1762 * than it was.
1763 * sl is the socklist this data is going into.
1764 * ns is the socket we are working on - all the info we care
1765 * about is in this socket structure, so know need to pass the
1766 * entire player object.
1767 * mx and my are map coordinate offsets for map mp
1768 * sx and sy are the offsets into the socket structure that
1769 * holds the old values.
1770 * layer is the layer to update, with 2 being the floor and 0 the
1771 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1772 * take.
1773 */
1774
1775static inline int
1776update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer)
1777{
1778 object *ob;
1779 int smoothlevel; /* old face_num; */
1780
1781 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1782
1783 /* If there is no object for this space, or if the face for the object
1784 * is the blank face, set the smoothlevel to zero.
1785 */
1786 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1787 smoothlevel = 0;
1788 else
1789 {
1790 smoothlevel = ob->smoothlevel;
1791 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1792 SendSmooth (ns, ob->face->number);
1793 } /* else not already head object or blank face */
1794
1795 /* We've gotten what face we want to use for the object. Now see if
1796 * if it has changed since we last sent it to the client.
1797 */
1798 if (smoothlevel > 255)
1799 smoothlevel = 255;
1800 else if (smoothlevel < 0)
1801 smoothlevel = 0;
1802 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1803 {
1804 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1805 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF));
1806 return 1;
1807 }
1808 /* Nothing changed */ 1199 /* Nothing changed */
1809 return 0; 1200 return 0;
1810} 1201}
1811 1202
1812/** 1203/**
1813 * Returns the size of a data for a map square as returned by 1204 * Returns the size of a data for a map square as returned by
1814 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1205 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1815 * available. 1206 * available.
1816 */ 1207 */
1817int 1208int
1818getExtendedMapInfoSize (NewSocket * ns) 1209getExtendedMapInfoSize (client * ns)
1819{ 1210{
1820 int result = 0; 1211 int result = 0;
1821 1212
1822 if (ns->ext_mapinfos) 1213 if (ns->ext_mapinfos)
1823 { 1214 {
1824 if (ns->EMI_smooth) 1215 if (ns->EMI_smooth)
1825 result += 1; /*One byte for smoothlevel */ 1216 result += 1; /*One byte for smoothlevel */
1826 } 1217 }
1218
1827 return result; 1219 return result;
1220}
1221
1222// prefetch (and touch) all maps within a specific distancd
1223static void
1224prefetch_surrounding_maps (maptile *map, int distance)
1225{
1226 map->last_access = runtime;
1227
1228 if (--distance)
1229 for (int dir = 4; --dir; )
1230 if (const shstr &path = map->tile_path [dir])
1231 if (maptile *&neigh = map->tile_map [dir])
1232 prefetch_surrounding_maps (neigh, distance);
1233 else
1234 neigh = maptile::find_async (path, map);
1235}
1236
1237// prefetch a generous area around the player
1238static void
1239prefetch_surrounding_maps (object *op)
1240{
1241 prefetch_surrounding_maps (op->map, 3);
1828} 1242}
1829 1243
1830/** 1244/**
1831 * This function uses the new map1 protocol command to send the map 1245 * This function uses the new map1 protocol command to send the map
1832 * to the client. It is necessary because the old map command supports 1246 * to the client. It is necessary because the old map command supports
1838 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1252 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1839 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1253 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1840 * and use the other 4 bits for other informatiion. For full documentation 1254 * and use the other 4 bits for other informatiion. For full documentation
1841 * of what we send, see the doc/Protocol file. 1255 * of what we send, see the doc/Protocol file.
1842 * I will describe internally what we do: 1256 * I will describe internally what we do:
1843 * the socket->lastmap shows how the map last looked when sent to the client. 1257 * the ns->lastmap shows how the map last looked when sent to the client.
1844 * in the lastmap structure, there is a cells array, which is set to the 1258 * in the lastmap structure, there is a cells array, which is set to the
1845 * maximum viewable size (As set in config.h). 1259 * maximum viewable size (As set in config.h).
1846 * in the cells, there are faces and a count value. 1260 * in the cells, there are faces and a count value.
1847 * we use the count value to hold the darkness value. If -1, then this space 1261 * we use the count value to hold the darkness value. If -1, then this space
1848 * is not viewable. 1262 * is not viewable.
1850 * look like. 1264 * look like.
1851 */ 1265 */
1852void 1266void
1853draw_client_map1 (object *pl) 1267draw_client_map1 (object *pl)
1854{ 1268{
1855 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1269 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1856 sint16 nx, ny; 1270 sint16 nx, ny;
1857 int estartlen, eoldlen; 1271 int estartlen, eoldlen;
1858 SockList sl;
1859 SockList esl; /*For extended Map info */
1860 uint16 mask, emask;
1861 uint8 eentrysize; 1272 uint8 eentrysize;
1862 uint16 ewhatstart, ewhatflag; 1273 uint16 ewhatstart, ewhatflag;
1863 uint8 extendedinfos; 1274 uint8 extendedinfos;
1864 mapstruct *m; 1275 maptile *m;
1865 1276
1866 NewSocket & socket = pl->contr->socket; 1277 client &socket = *pl->contr->ns;
1278
1279 if (!pl->active)
1280 return;
1867 1281
1868 check_map_change (pl->contr); 1282 check_map_change (pl->contr);
1283 prefetch_surrounding_maps (pl);
1869 1284
1870 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1285 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1871 if (socket.mapmode == Map1Cmd) 1286 packet esl;
1872 strcpy ((char *) sl.buf, "map1 "); 1287
1873 else
1874 strcpy ((char *) sl.buf, "map1a ");
1875 sl.len = strlen ((char *) sl.buf);
1876 startlen = sl.len; 1288 startlen = sl.length ();
1289
1877 /*Extendedmapinfo structure initialisation */ 1290 /*Extendedmapinfo structure initialisation */
1878 if (socket.ext_mapinfos) 1291 if (socket.ext_mapinfos)
1879 { 1292 {
1880 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1881 strcpy ((char *) esl.buf, "mapextended ");
1882 esl.len = strlen ((char *) esl.buf);
1883 extendedinfos = EMI_NOREDRAW; 1293 extendedinfos = EMI_NOREDRAW;
1294
1884 if (socket.EMI_smooth) 1295 if (socket.EMI_smooth)
1885 extendedinfos |= EMI_SMOOTH; 1296 extendedinfos |= EMI_SMOOTH;
1297
1886 ewhatstart = esl.len; 1298 ewhatstart = esl.length ();
1887 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1299 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1888 could need to be taken away */ 1300 could need to be taken away */
1889 SockList_AddChar (&esl, extendedinfos);
1890 eentrysize = getExtendedMapInfoSize (&socket); 1301 eentrysize = getExtendedMapInfoSize (&socket);
1891 SockList_AddChar (&esl, eentrysize); 1302 esl << "mapextended "
1303 << uint8 (extendedinfos)
1304 << uint8 (eentrysize);
1305
1892 estartlen = esl.len; 1306 estartlen = esl.length ();
1893 }
1894 else
1895 { 1307 }
1896 /* suppress compiler warnings */
1897 ewhatstart = 0;
1898 ewhatflag = 0;
1899 estartlen = 0;
1900 }
1901 /* Init data to zero */
1902 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1903 1308
1904 /* x,y are the real map locations. ax, ay are viewport relative 1309 /* x,y are the real map locations. ax, ay are viewport relative
1905 * locations. 1310 * locations.
1906 */ 1311 */
1907 ay = 0; 1312 ay = 0;
1909 /* We could do this logic as conditionals in the if statement, 1314 /* We could do this logic as conditionals in the if statement,
1910 * but that started to get a bit messy to look at. 1315 * but that started to get a bit messy to look at.
1911 */ 1316 */
1912 max_x = pl->x + (socket.mapx + 1) / 2; 1317 max_x = pl->x + (socket.mapx + 1) / 2;
1913 max_y = pl->y + (socket.mapy + 1) / 2; 1318 max_y = pl->y + (socket.mapy + 1) / 2;
1914 if (socket.mapmode == Map1aCmd) 1319
1915 { 1320 maptile *plmap = pl->map;
1916 max_x += MAX_HEAD_OFFSET;
1917 max_y += MAX_HEAD_OFFSET;
1918 }
1919 1321
1920 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1322 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1921 { 1323 {
1922 ax = 0; 1324 ax = 0;
1923 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1325 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1924 { 1326 {
1925 1327 int emask, mask;
1926 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1328 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1927 1329
1928 /* If this space is out of the normal viewable area, we only check
1929 * the heads value ax or ay will only be greater than what
1930 * the client wants if using the map1a command - this is because
1931 * if the map1a command is not used, max_x and max_y will be
1932 * set to lower values.
1933 */
1934 if (ax >= socket.mapx || ay >= socket.mapy)
1935 {
1936 int i, got_one;
1937
1938 oldlen = sl.len;
1939
1940 SockList_AddShort (&sl, mask);
1941
1942 if (check_head (sl, socket, ax, ay, 2))
1943 mask |= 0x4;
1944 if (check_head (sl, socket, ax, ay, 1))
1945 mask |= 0x2;
1946 if (check_head (sl, socket, ax, ay, 0))
1947 mask |= 0x1;
1948
1949 /* If all we are doing is sending 0 (blank) faces, we don't
1950 * actually need to send that - just the coordinates
1951 * with no faces tells the client to blank out the
1952 * space.
1953 */
1954 got_one = 0;
1955 for (i = oldlen + 2; i < sl.len; i++)
1956 {
1957 if (sl.buf[i])
1958 got_one = 1;
1959 }
1960
1961 if (got_one && (mask & 0xf))
1962 {
1963 sl.buf[oldlen + 1] = mask & 0xff;
1964 }
1965 else
1966 { /*either all faces blank, either no face at all */
1967 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1968 sl.len = oldlen + 2;
1969 else
1970 sl.len = oldlen;
1971 }
1972 /*What concerns extendinfos, nothing to be done for now
1973 * (perhaps effects layer later)
1974 */
1975 continue; /* don't do processing below */
1976 }
1977
1978 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1330 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1979
1980 d = pl->contr->blocked_los[ax][ay];
1981 1331
1982 /* If the coordinates are not valid, or it is too dark to see, 1332 /* If the coordinates are not valid, or it is too dark to see,
1983 * we tell the client as such 1333 * we tell the client as such
1984 */ 1334 */
1985 nx = x; 1335 nx = x;
1986 ny = y; 1336 ny = y;
1987 m = get_map_from_coord (pl->map, &nx, &ny); 1337 m = get_map_from_coord (plmap, &nx, &ny);
1338
1988 if (!m) 1339 if (!m)
1989 { 1340 {
1990 /* space is out of map. Update space and clear values 1341 /* space is out of map. Update space and clear values
1991 * if this hasn't already been done. If the space is out 1342 * if this hasn't already been done. If the space is out
1992 * of the map, it shouldn't have a head 1343 * of the map, it shouldn't have a head
1993 */ 1344 */
1994 if (lastcell.count != -1) 1345 if (lastcell.count != -1)
1995 { 1346 {
1996 SockList_AddShort (&sl, mask); 1347 sl << uint16 (mask);
1997 map_clearcell (&lastcell, 0, 0, 0, -1); 1348 map_clearcell (&lastcell, -1);
1998 } 1349 }
1350
1351 continue;
1999 } 1352 }
1353
1354 m->touch ();
1355
1356 int d = pl->contr->blocked_los[ax][ay];
1357
2000 else if (d > 3) 1358 if (d > 3)
2001 { 1359 {
1360
2002 int need_send = 0, count; 1361 int need_send = 0, count;
2003 1362
2004 /* This block deals with spaces that are not visible for whatever 1363 /* This block deals with spaces that are not visible for whatever
2005 * reason. Still may need to send the head for this space. 1364 * reason. Still may need to send the head for this space.
2006 */ 1365 */
2007 1366
2008 oldlen = sl.len; 1367 oldlen = sl.length ();
2009 1368
2010 SockList_AddShort (&sl, mask); 1369 sl << uint16 (mask);
1370
2011 if (lastcell.count != -1) 1371 if (lastcell.count != -1)
2012 need_send = 1; 1372 need_send = 1;
1373
2013 count = -1; 1374 count = -1;
2014 1375
2015 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1376 /* properly clear a previously sent big face */
2016 { 1377 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
2017 /* Now check to see if any heads need to be sent */ 1378 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1379 need_send = 1;
2018 1380
2019 if (check_head (sl, socket, ax, ay, 2)) 1381 map_clearcell (&lastcell, count);
2020 mask |= 0x4;
2021 if (check_head (sl, socket, ax, ay, 1))
2022 mask |= 0x2;
2023 if (check_head (sl, socket, ax, ay, 0))
2024 mask |= 0x1;
2025 1382
2026 lastcell.count = count; 1383 if ((mask & 0xf) || need_send)
2027 1384 sl[oldlen + 1] = mask & 0xff;
2028 }
2029 else 1385 else
2030 {
2031 struct MapCell *cell = &lastcell;
2032
2033 /* properly clear a previously sent big face */
2034 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0)
2035 need_send = 1;
2036 map_clearcell (&lastcell, 0, 0, 0, count);
2037 }
2038
2039 if ((mask & 0xf) || need_send)
2040 {
2041 sl.buf[oldlen + 1] = mask & 0xff;
2042 }
2043 else
2044 {
2045 sl.len = oldlen; 1386 sl.reset (oldlen);
2046 }
2047 } 1387 }
2048 else 1388 else
2049 { 1389 {
2050 /* In this block, the space is visible or there are head objects 1390 /* In this block, the space is visible.
2051 * we need to send.
2052 */ 1391 */
2053 1392
2054 /* Rather than try to figure out what everything that we might 1393 /* Rather than try to figure out what everything that we might
2055 * need to send is, then form the packet after that, 1394 * need to send is, then form the packet after that,
2056 * we presume that we will in fact form a packet, and update 1395 * we presume that we will in fact form a packet, and update
2057 * the bits by what we do actually send. If we send nothing, 1396 * the bits by what we do actually send. If we send nothing,
2058 * we just back out sl.len to the old value, and no harm 1397 * we just back out sl.length () to the old value, and no harm
2059 * is done. 1398 * is done.
2060 * I think this is simpler than doing a bunch of checks to see 1399 * I think this is simpler than doing a bunch of checks to see
2061 * what if anything we need to send, setting the bits, then 1400 * what if anything we need to send, setting the bits, then
2062 * doing those checks again to add the real data. 1401 * doing those checks again to add the real data.
2063 */ 1402 */
2064 oldlen = sl.len; 1403 oldlen = sl.length ();
2065 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2066 eoldlen = esl.len; 1404 eoldlen = esl.length ();
2067 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068 SockList_AddShort (&sl, mask);
2069 1405
2070 if (socket.ext_mapinfos) 1406 sl << uint16 (mask);
2071 SockList_AddShort (&esl, emask);
2072 1407
2073 unsigned char dummy; 1408 unsigned char dummy;
2074 unsigned char *last_ext = &dummy; 1409 unsigned char *last_ext = &dummy;
2075 1410
2076 /* Darkness changed */ 1411 /* Darkness changed */
2079 mask |= 0x8; 1414 mask |= 0x8;
2080 1415
2081 if (socket.extmap) 1416 if (socket.extmap)
2082 { 1417 {
2083 *last_ext |= 0x80; 1418 *last_ext |= 0x80;
2084 last_ext = sl.buf + sl.len; 1419 last_ext = &sl[sl.length ()];
2085 SockList_AddChar (&sl, d); 1420 sl << uint8 (d);
2086 } 1421 }
2087 else 1422 else
2088 SockList_AddChar (&sl, 255 - 64 * d); 1423 sl << uint8 (255 - 64 * d);
2089 } 1424 }
2090 1425
2091 lastcell.count = d; 1426 lastcell.count = d;
1427
1428 mapspace &ms = m->at (nx, ny);
2092 1429
2093 if (socket.extmap) 1430 if (socket.extmap)
2094 { 1431 {
2095 uint8 stat_hp = 0; 1432 uint8 stat_hp = 0;
2096 uint8 stat_width = 0; 1433 uint8 stat_width = 0;
1434 uint8 flags = 0;
2097 tag_t player = 0; 1435 UUID player = 0;
2098 1436
2099 // send hp information, if applicable 1437 // send hp information, if applicable
2100 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1438 if (object *op = ms.faces_obj [0])
2101 { 1439 {
2102 if (op->head || op->invisible) 1440 if (op->head || op->invisible)
2103 ; // do not show 1441 ; // do not show
2104 else if (op->type == PLAYER 1442 else if (op->type == PLAYER
2105 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1443 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2109 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1447 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2110 stat_width = op->arch->tail_x; 1448 stat_width = op->arch->tail_x;
2111 } 1449 }
2112 } 1450 }
2113 1451
1452 if (op->msg && op->msg[0] == '@')
1453 flags |= 1;
1454
2114 if (op->type == PLAYER && op != pl) 1455 if (op->type == PLAYER && op != pl)
2115 player = op->count; 1456 player = op->count;
2116 } 1457 }
2117 1458
2118 if (lastcell.stat_hp != stat_hp) 1459 if (lastcell.stat_hp != stat_hp)
2119 { 1460 {
2120 lastcell.stat_hp = stat_hp; 1461 lastcell.stat_hp = stat_hp;
2121 1462
2122 mask |= 0x8; 1463 mask |= 0x8;
2123 *last_ext |= 0x80; 1464 *last_ext |= 0x80;
2124 last_ext = sl.buf + sl.len; 1465 last_ext = &sl[sl.length ()];
2125 SockList_AddChar (&sl, 5); 1466
2126 SockList_AddChar (&sl, stat_hp); 1467 sl << uint8 (5) << uint8 (stat_hp);
2127 1468
2128 if (stat_width > 1) 1469 if (stat_width > 1)
2129 { 1470 {
2130 *last_ext |= 0x80; 1471 *last_ext |= 0x80;
2131 last_ext = sl.buf + sl.len; 1472 last_ext = &sl[sl.length ()];
2132 SockList_AddChar (&sl, 6); 1473
2133 SockList_AddChar (&sl, stat_width); 1474 sl << uint8 (6) << uint8 (stat_width);
2134 } 1475 }
2135 } 1476 }
2136 1477
2137 if (lastcell.player !=player) 1478 if (lastcell.player != player)
2138 { 1479 {
2139 lastcell.player = player; 1480 lastcell.player = player;
2140 1481
2141 mask |= 0x8; 1482 mask |= 0x8;
2142 *last_ext |= 0x80; 1483 *last_ext |= 0x80;
2143 last_ext = sl.buf + sl.len; 1484 last_ext = &sl[sl.length ()];
2144 SockList_AddChar (&sl, 0x47); 1485
2145 SockList_AddChar (&sl, 4); 1486 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2146 SockList_AddInt (&sl, player); 1487 }
1488
1489 if (lastcell.flags != flags)
1490 {
1491 lastcell.flags = flags;
1492
1493 mask |= 0x8;
1494 *last_ext |= 0x80;
1495 last_ext = &sl[sl.length ()];
1496
1497 sl << uint8 (8) << uint8 (flags);
2147 } 1498 }
2148 } 1499 }
2149 1500
2150 /* Floor face */ 1501 /* Floor face */
2151 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 1502 if (update_space (sl, socket, ms, lastcell, 2))
2152 mask |= 0x4; 1503 mask |= 0x4;
2153 1504
2154 if (socket.EMI_smooth)
2155 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2))
2156 emask |= 0x4;
2157
2158 /* Middle face */ 1505 /* Middle face */
2159 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 1506 if (update_space (sl, socket, ms, lastcell, 1))
2160 mask |= 0x2; 1507 mask |= 0x2;
2161 1508
2162 if (socket.EMI_smooth) 1509 if (ms.player () == pl
2163 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 1510 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
2164 emask |= 0x2;
2165
2166 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2167 { 1511 {
1512 // force player to be visible to himself if invisible
2168 if (lastcell.faces[0] != pl->face->number) 1513 if (lastcell.faces[0] != pl->face)
2169 { 1514 {
2170 lastcell.faces[0] = pl->face->number; 1515 lastcell.faces[0] = pl->face;
1516
2171 mask |= 0x1; 1517 mask |= 0x1;
2172 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1518 sl << uint16 (pl->face);
2173 esrv_send_face (&socket, pl->face->number, 0); 1519
2174 SockList_AddShort (&sl, pl->face->number); 1520 socket.send_faces (pl);
2175 } 1521 }
2176 } 1522 }
2177 /* Top face */ 1523 /* Top face */
2178 else
2179 {
2180 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 1524 else if (update_space (sl, socket, ms, lastcell, 0))
2181 mask |= 0x1; 1525 mask |= 0x1;
2182 if (socket.EMI_smooth)
2183 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0))
2184 {
2185 emask |= 0x1;
2186 }
2187 } 1526
1527
2188 /* Check to see if we are in fact sending anything for this 1528 /* Check to see if we are in fact sending anything for this
2189 * space by checking the mask. If so, update the mask. 1529 * space by checking the mask. If so, update the mask.
2190 * if not, reset the len to that from before adding the mask 1530 * if not, reset the len to that from before adding the mask
2191 * value, so we don't send those bits. 1531 * value, so we don't send those bits.
2192 */ 1532 */
2193 if (mask & 0xf) 1533 if (mask & 0xf)
1534 sl[oldlen + 1] = mask & 0xff;
1535 else
1536 sl.reset (oldlen);
1537
1538 if (socket.ext_mapinfos)
1539 esl << uint16 (emask);
1540
1541 if (socket.EMI_smooth)
2194 { 1542 {
2195 sl.buf[oldlen + 1] = mask & 0xff; 1543 for (int layer = 2+1; layer--; )
2196 }
2197 else
2198 { 1544 {
2199 sl.len = oldlen; 1545 object *ob = ms.faces_obj [layer];
1546
1547 // If there is no object for this space, or if the face for the object
1548 // is the blank face, set the smoothlevel to zero.
1549 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1550
1551 // We've gotten what face we want to use for the object. Now see if
1552 // if it has changed since we last sent it to the client.
1553 if (lastcell.smooth[layer] != smoothlevel)
1554 {
1555 lastcell.smooth[layer] = smoothlevel;
1556 esl << uint8 (smoothlevel);
1557 emask |= 1 << layer;
1558 }
2200 } 1559 }
1560
2201 if (emask & 0xf) 1561 if (emask & 0xf)
2202 {
2203 esl.buf[eoldlen + 1] = emask & 0xff; 1562 esl[eoldlen + 1] = emask & 0xff;
2204 }
2205 else 1563 else
2206 {
2207 esl.len = eoldlen; 1564 esl.reset (eoldlen);
2208 } 1565 }
2209 } /* else this is a viewable space */ 1566 } /* else this is a viewable space */
2210 } /* for x loop */ 1567 } /* for x loop */
2211 } /* for y loop */ 1568 } /* for y loop */
2212 1569
2213 /* Verify that we in fact do need to send this */ 1570 /* Verify that we in fact do need to send this */
2214 if (socket.ext_mapinfos) 1571 if (socket.ext_mapinfos)
2215 { 1572 {
2216 if (!(sl.len > startlen || socket.sent_scroll)) 1573 if (!(sl.length () > startlen || socket.sent_scroll))
2217 { 1574 {
2218 /* No map data will follow, so don't say the client 1575 /* No map data will follow, so don't say the client
2219 * it doesn't need draw! 1576 * it doesn't need draw!
2220 */ 1577 */
2221 ewhatflag &= (~EMI_NOREDRAW); 1578 ewhatflag &= ~EMI_NOREDRAW;
2222 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 1579 esl[ewhatstart + 1] = ewhatflag & 0xff;
2223 } 1580 }
2224 1581
2225 if (esl.len > estartlen) 1582 if (esl.length () > estartlen)
2226 Send_With_Handling (&socket, &esl); 1583 socket.send_packet (esl);
2227
2228 free (esl.buf);
2229 } 1584 }
2230 1585
2231 if (sl.len > startlen || socket.sent_scroll) 1586 if (sl.length () > startlen || socket.sent_scroll)
2232 { 1587 {
2233 Send_With_Handling (&socket, &sl); 1588 socket.send_packet (sl);
2234 socket.sent_scroll = 0; 1589 socket.sent_scroll = 0;
2235 } 1590 }
2236
2237 free (sl.buf);
2238} 1591}
2239 1592
2240/** 1593/**
2241 * Draws client map. 1594 * Draws client map.
2242 */ 1595 */
2243void 1596void
2244draw_client_map (object *pl) 1597draw_client_map (object *pl)
2245{ 1598{
2246 int i, j; 1599 int i, j;
2247 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1600 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
2248 New_Face *face, *floor;
2249 New_Face *floor2;
2250 int d, mflags; 1601 int mflags;
2251 struct Map newmap; 1602 struct Map newmap;
2252 mapstruct *m, *pm; 1603 maptile *m, *pm;
2253 1604
2254 if (pl->type != PLAYER) 1605 if (pl->type != PLAYER)
2255 { 1606 {
2256 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 1607 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257 return; 1608 return;
2266 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1617 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2267 return; 1618 return;
2268 1619
2269 memset (&newmap, 0, sizeof (struct Map)); 1620 memset (&newmap, 0, sizeof (struct Map));
2270 1621
2271 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 1622 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2272 {
2273 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 1623 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2274 { 1624 {
2275 ax = i; 1625 ax = i;
2276 ay = j; 1626 ay = j;
2277 m = pm; 1627 m = pm;
2278 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 1628 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1629
2279 if (mflags & P_OUT_OF_MAP) 1630 if (mflags & P_OUT_OF_MAP)
2280 continue; 1631 continue;
2281 if (mflags & P_NEED_UPDATE) 1632
2282 update_position (m, ax, ay);
2283 /* If a map is visible to the player, we don't want to swap it out 1633 /* If a map is visible to the player, we don't want to swap it out
2284 * just to reload it. This should really call something like 1634 * just to reload it. This should really call something like
2285 * swap_map, but this is much more efficient and 'good enough' 1635 * swap_map, but this is much more efficient and 'good enough'
2286 */ 1636 */
2287 if (mflags & P_NEW_MAP) 1637 if (mflags & P_NEW_MAP)
2288 m->timeout = 50; 1638 m->timeout = 50;
2289 } 1639 }
2290 } 1640
2291 /* do LOS after calls to update_position */ 1641 /* do LOS after calls to update_position */
2292 if (pl->contr->do_los) 1642 if (pl->contr->do_los)
2293 { 1643 {
2294 update_los (pl); 1644 update_los (pl);
2295 pl->contr->do_los = 0; 1645 pl->contr->do_los = 0;
2296 } 1646 }
2297 1647
2298 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2299 {
2300 /* Big maps need a different drawing mechanism to work */ 1648 /* Big maps need a different drawing mechanism to work */
2301 draw_client_map1 (pl); 1649 draw_client_map1 (pl);
2302 return;
2303 }
2304
2305 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2306 {
2307 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2308 }
2309
2310 /* j and i are the y and x coordinates of the real map (which is
2311 * basically some number of spaces around the player)
2312 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2313 * left corner) and are thus disconnected from the map values.
2314 * Subtract 1 from the max values so that we properly handle cases where
2315 * player has specified an even map. Otherwise, we try to send them too
2316 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2317 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2318 * odd, this still works fine.
2319 */
2320 ay = 0;
2321 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2322 {
2323 ax = 0;
2324 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2325 {
2326
2327 d = pl->contr->blocked_los[ax][ay];
2328 /* note the out_of_map and d>3 checks are both within the same
2329 * negation check.
2330 */
2331 nx = i;
2332 ny = j;
2333 m = get_map_from_coord (pm, &nx, &ny);
2334 if (m && d < 4)
2335 {
2336 face = GET_MAP_FACE (m, nx, ny, 0);
2337 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2338 floor = GET_MAP_FACE (m, nx, ny, 2);
2339
2340 /* If all is blank, send a blank face. */
2341 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2342 {
2343 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2344 }
2345 else
2346 { /* actually have something interesting */
2347 /* send the darkness mask, if any. */
2348 if (d && pl->contr->socket.darkness)
2349 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2350
2351 if (face && face != blank_face)
2352 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2353 if (floor2 && floor2 != blank_face)
2354 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2355 if (floor && floor != blank_face)
2356 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357 }
2358 } /* Is a valid space */
2359 }
2360 }
2361 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362
2363 check_map_change (pl->contr);
2364} 1650}
2365 1651
2366 1652
2367/*****************************************************************************/ 1653/*****************************************************************************/
2368 1654
2374 1660
2375/*****************************************************************************/ 1661/*****************************************************************************/
2376void 1662void
2377send_plugin_custom_message (object *pl, char *buf) 1663send_plugin_custom_message (object *pl, char *buf)
2378{ 1664{
2379 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 1665 pl->contr->ns->send_packet (buf);
2380} 1666}
2381 1667
2382/** 1668/**
2383 * This sends the skill number to name mapping. We ignore 1669 * This sends the skill number to name mapping. We ignore
2384 * the params - we always send the same info no matter what. 1670 * the params - we always send the same info no matter what.
2385 */ 1671 */
2386void 1672void
2387send_skill_info (NewSocket * ns, char *params) 1673send_skill_info (client *ns, char *params)
2388{ 1674{
2389 SockList sl; 1675 packet sl;
2390 int i; 1676 sl << "replyinfo skill_info\n";
2391 1677
2392 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394 for (i = 1; i < NUM_SKILLS; i++) 1678 for (int i = 1; i < NUM_SKILLS; i++)
2395 { 1679 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2396 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1680
2397 }
2398 sl.len = strlen ((char *) sl.buf);
2399 if (sl.len >= MAXSOCKBUF) 1681 if (sl.length () >= MAXSOCKBUF)
2400 { 1682 {
2401 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1683 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402 fatal (0); 1684 fatal (0);
2403 } 1685 }
2404 Send_With_Handling (ns, &sl); 1686
2405 free (sl.buf); 1687 ns->send_packet (sl);
2406} 1688}
2407 1689
2408/** 1690/**
2409 * This sends the spell path to name mapping. We ignore 1691 * This sends the spell path to name mapping. We ignore
2410 * the params - we always send the same info no matter what. 1692 * the params - we always send the same info no matter what.
2411 */ 1693 */
2412void 1694void
2413send_spell_paths (NewSocket * ns, char *params) 1695send_spell_paths (client * ns, char *params)
2414{ 1696{
2415 SockList sl; 1697 packet sl;
2416 int i;
2417 1698
2418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1699 sl << "replyinfo spell_paths\n";
2419 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 1700
2420 for (i = 0; i < NRSPELLPATHS; i++) 1701 for (int i = 0; i < NRSPELLPATHS; i++)
2421 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 1702 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2422 sl.len = strlen ((char *) sl.buf); 1703
2423 if (sl.len >= MAXSOCKBUF) 1704 if (sl.length () >= MAXSOCKBUF)
2424 { 1705 {
2425 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1706 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426 fatal (0); 1707 fatal (0);
2427 } 1708 }
2428 Send_With_Handling (ns, &sl); 1709
2429 free (sl.buf); 1710 ns->send_packet (sl);
2430} 1711}
2431 1712
2432/** 1713/**
2433 * This looks for any spells the player may have that have changed their stats. 1714 * This looks for any spells the player may have that have changed their stats.
2434 * it then sends an updspell packet for each spell that has changed in this way 1715 * it then sends an updspell packet for each spell that has changed in this way
2435 */ 1716 */
2436void 1717void
2437esrv_update_spells (player *pl) 1718esrv_update_spells (player *pl)
2438{ 1719{
2439 SockList sl; 1720 if (!pl->ns)
2440 int flags = 0;
2441 object *spell;
2442
2443 if (!pl->socket.monitor_spells)
2444 return; 1721 return;
1722
1723 if (!pl->ns->monitor_spells)
1724 return;
1725
2445 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1726 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2446 { 1727 {
2447 if (spell->type == SPELL) 1728 if (spell->type == SPELL)
2448 { 1729 {
1730 int flags = 0;
1731
2449 /* check if we need to update it */ 1732 /* check if we need to update it */
2450 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1733 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451 { 1734 {
2452 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1735 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453 flags |= UPD_SP_MANA; 1736 flags |= UPD_SP_MANA;
2454 } 1737 }
1738
2455 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1739 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456 { 1740 {
2457 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1741 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458 flags |= UPD_SP_GRACE; 1742 flags |= UPD_SP_GRACE;
2459 } 1743 }
1744
2460 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1745 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461 { 1746 {
2462 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1747 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463 flags |= UPD_SP_DAMAGE; 1748 flags |= UPD_SP_DAMAGE;
2464 } 1749 }
1750
2465 if (flags != 0) 1751 if (flags)
2466 { 1752 {
2467 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1753 packet sl;
2468 strcpy ((char *) sl.buf, "updspell "); 1754
2469 sl.len = strlen ((char *) sl.buf); 1755 sl << "updspell "
2470 SockList_AddChar (&sl, flags); 1756 << uint8 (flags)
2471 SockList_AddInt (&sl, spell->count); 1757 << uint32 (spell->count);
2472 if (flags & UPD_SP_MANA) 1758
2473 SockList_AddShort (&sl, spell->last_sp); 1759 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2474 if (flags & UPD_SP_GRACE) 1760 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2475 SockList_AddShort (&sl, spell->last_grace); 1761 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2476 if (flags & UPD_SP_DAMAGE) 1762
2477 SockList_AddShort (&sl, spell->last_eat); 1763 pl->ns->send_packet (sl);
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf);
2481 } 1764 }
2482 } 1765 }
2483 } 1766 }
2484} 1767}
2485 1768
2486void 1769void
2487esrv_remove_spell (player *pl, object *spell) 1770esrv_remove_spell (player *pl, object *spell)
2488{ 1771{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 1772 if (!pl->ns->monitor_spells)
2492 return; 1773 return;
1774
2493 if (!pl || !spell || spell->env != pl->ob) 1775 if (!pl || !spell || spell->env != pl->ob)
2494 { 1776 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 1777 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 1778 return;
2497 } 1779 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1780
2499 strcpy ((char *) sl.buf, "delspell "); 1781 packet sl ("delspell");
2500 sl.len = strlen ((char *) sl.buf); 1782
2501 SockList_AddInt (&sl, spell->count); 1783 sl << uint32 (spell->count);
2502 Send_With_Handling (&pl->socket, &sl); 1784
2503 free (sl.buf); 1785 pl->ns->send_packet (sl);
2504} 1786}
2505 1787
2506/* appends the spell *spell to the Socklist we will send the data to. */ 1788/* appends the spell *spell to the Socklist we will send the data to. */
2507static void 1789static void
2508append_spell (player *pl, SockList * sl, object *spell) 1790append_spell (player *pl, packet &sl, object *spell)
2509{ 1791{
2510 int len, i, skill = 0; 1792 int i, skill = 0;
2511 1793
2512 if (!(spell->name)) 1794 if (!(spell->name))
2513 { 1795 {
2514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1796 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515 return; 1797 return;
2516 } 1798 }
2517 SockList_AddInt (sl, spell->count); 1799
2518 SockList_AddShort (sl, spell->level);
2519 SockList_AddShort (sl, spell->casting_time);
2520 /* store costs and damage in the object struct, to compare to later */ 1800 /* store costs and damage in the object struct, to compare to later */
2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1801 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1802 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1803 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524 /* send the current values */
2525 SockList_AddShort (sl, spell->last_sp);
2526 SockList_AddShort (sl, spell->last_grace);
2527 SockList_AddShort (sl, spell->last_eat);
2528 1804
2529 /* figure out which skill it uses, if it uses one */ 1805 /* figure out which skill it uses, if it uses one */
2530 if (spell->skill) 1806 if (spell->skill)
2531 { 1807 {
2532 for (i = 1; i < NUM_SKILLS; i++) 1808 for (i = 1; i < NUM_SKILLS; i++)
2534 { 1810 {
2535 skill = i + CS_STAT_SKILLINFO; 1811 skill = i + CS_STAT_SKILLINFO;
2536 break; 1812 break;
2537 } 1813 }
2538 } 1814 }
2539 SockList_AddChar (sl, skill);
2540 1815
2541 SockList_AddInt (sl, spell->path_attuned); 1816 // spells better have a face
2542 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0);
2543
2544 len = strlen (spell->name);
2545 SockList_AddChar (sl, (char) len);
2546 memcpy (sl->buf + sl->len, spell->name, len);
2547 sl->len += len;
2548
2549 if (!spell->msg) 1817 if (!spell->face)
2550 {
2551 SockList_AddShort (sl, 0);
2552 } 1818 {
2553 else 1819 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1820 spell->face = face_find ("burnout.x11", blank_face);
2554 { 1821 }
2555 len = strlen (spell->msg); 1822
2556 SockList_AddShort (sl, len); 1823 /* send the current values */
2557 memcpy (sl->buf + sl->len, spell->msg, len); 1824 sl << uint32 (spell->count)
2558 sl->len += len; 1825 << uint16 (spell->level)
2559 } 1826 << uint16 (spell->casting_time)
1827 << uint16 (spell->last_sp)
1828 << uint16 (spell->last_grace)
1829 << uint16 (spell->last_eat)
1830 << uint8 (skill)
1831 << uint32 (spell->path_attuned)
1832 << uint32 (spell->face)
1833 << data8 (spell->name)
1834 << data16 (spell->msg);
2560} 1835}
2561 1836
2562/** 1837/**
2563 * This tells the client to add the spell *ob, if *ob is NULL, then add 1838 * This tells the client to add the spell *ob, if *ob is NULL, then add
2564 * all spells in the player's inventory. 1839 * all spells in the player's inventory.
2565 */ 1840 */
2566void 1841void
2567esrv_add_spells (player *pl, object *spell) 1842esrv_add_spells (player *pl, object *spell)
2568{ 1843{
2569 SockList sl;
2570
2571 if (!pl) 1844 if (!pl)
2572 { 1845 {
2573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1846 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574 return; 1847 return;
2575 } 1848 }
1849
2576 if (!pl->socket.monitor_spells) 1850 if (!pl->ns->monitor_spells)
2577 return; 1851 return;
2578 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1852
2579 strcpy ((char *) sl.buf, "addspell "); 1853 packet sl ("addspell");
2580 sl.len = strlen ((char *) sl.buf); 1854
2581 if (!spell) 1855 if (!spell)
2582 { 1856 {
2583 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1857 for (spell = pl->ob->inv; spell; spell = spell->below)
2584 { 1858 {
2585 /* were we to simply keep appending data here, we could exceed 1859 /* were we to simply keep appending data here, we could exceed
2586 * MAXSOCKBUF if the player has enough spells to add, we know that 1860 * MAXSOCKBUF if the player has enough spells to add, we know that
2587 * append_spells will always append 19 data bytes, plus 4 length 1861 * append_spells will always append 19 data bytes, plus 4 length
2588 * bytes and 3 strings (because that is the spec) so we need to 1862 * bytes and 3 strings (because that is the spec) so we need to
2595 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1869 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596 * like it will fix this 1870 * like it will fix this
2597 */ 1871 */
2598 if (spell->type != SPELL) 1872 if (spell->type != SPELL)
2599 continue; 1873 continue;
1874
2600 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1875 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601 { 1876 {
2602 Send_With_Handling (&pl->socket, &sl); 1877 pl->ns->send_packet (sl);
2603 strcpy ((char *) sl.buf, "addspell "); 1878
2604 sl.len = strlen ((char *) sl.buf); 1879 sl.reset ();
1880 sl << "addspell ";
2605 } 1881 }
1882
2606 append_spell (pl, &sl, spell); 1883 append_spell (pl, sl, spell);
2607 } 1884 }
2608 } 1885 }
2609 else if (spell->type != SPELL) 1886 else if (spell->type != SPELL)
2610 { 1887 {
2611 LOG (llevError, "Asked to send a non-spell object as a spell"); 1888 LOG (llevError, "Asked to send a non-spell object as a spell");
2612 return; 1889 return;
2613 } 1890 }
2614 else 1891 else
2615 append_spell (pl, &sl, spell); 1892 append_spell (pl, sl, spell);
1893
2616 if (sl.len >= MAXSOCKBUF) 1894 if (sl.length () >= MAXSOCKBUF)
2617 { 1895 {
2618 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1896 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619 fatal (0); 1897 fatal (0);
2620 } 1898 }
1899
2621 /* finally, we can send the packet */ 1900 /* finally, we can send the packet */
2622 Send_With_Handling (&pl->socket, &sl); 1901 pl->ns->send_packet (sl);
2623 free (sl.buf);
2624} 1902}
1903

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