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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.32 by root, Thu Dec 14 01:12:35 2006 UTC vs.
Revision 1.49 by root, Thu Dec 21 06:12:37 2006 UTC

38 * esrv_map_new starts updating the map 38 * esrv_map_new starts updating the map
39 * 39 *
40 * esrv_map_setbelow allows filling in all of the faces for the map. 40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
42 * 42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 * esrv_map_doneredraw finishes the map update, and ships across the
47 * map updates.
48 *
49 */ 43 */
50 44
51#include <global.h> 45#include <global.h>
52#include <sproto.h> 46#include <sproto.h>
53 47
54#include <newclient.h>
55#include <newserver.h>
56#include <living.h> 48#include <living.h>
57#include <commands.h> 49#include <commands.h>
58 50
59/* This block is basically taken from socket.c - I assume if it works there, 51/* This block is basically taken from socket.c - I assume if it works there,
60 * it should work here. 52 * it should work here.
63#include <sys/time.h> 55#include <sys/time.h>
64#include <sys/socket.h> 56#include <sys/socket.h>
65#include <netinet/in.h> 57#include <netinet/in.h>
66#include <netdb.h> 58#include <netdb.h>
67 59
68#ifdef HAVE_UNISTD_H
69# include <unistd.h> 60#include <unistd.h>
70#endif
71
72#ifdef HAVE_SYS_TIME_H
73# include <sys/time.h> 61#include <sys/time.h>
74#endif
75 62
76#include "sounds.h" 63#include "sounds.h"
77 64
78/** 65/**
79 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
96 -1, /* life stealing */ 83 -1, /* life stealing */
97 -1 /* Disease - not fully done yet */ 84 -1 /* Disease - not fully done yet */
98}; 85};
99 86
100static void 87static void
101socket_map_scroll (NewSocket * ns, int dx, int dy) 88socket_map_scroll (client *ns, int dx, int dy)
102{ 89{
103 struct Map newmap; 90 struct Map newmap;
104 int x, y, mx, my; 91 int x, y, mx, my;
105 92
106 {
107 SockList sl (MAXSOCKBUF);
108
109 sl.printf ("map_scroll %d %d", dx, dy); 93 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
110 ns->send_packet (sl);
111 sl.free ();
112 }
113 94
114 /* If we are using the Map1aCmd, we may in fact send 95 /* If we are using the Map1aCmd, we may in fact send
115 * head information that is outside the viewable map. 96 * head information that is outside the viewable map.
116 * So set the mx,my to the max value we want to 97 * So set the mx,my to the max value we want to
117 * look for. Removed code to do so - it caused extra 98 * look for. Removed code to do so - it caused extra
157} 138}
158 139
159static void 140static void
160clear_map (player *pl) 141clear_map (player *pl)
161{ 142{
162 NewSocket & socket = pl->socket;
163
164 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 143 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap));
165 144
166 if (socket.newmapcmd == 1) 145 if (pl->socket->newmapcmd == 1)
167 socket.send_packet ("newmap"); 146 pl->socket->send_packet ("newmap");
168 147
169 socket.update_look = 1; 148 pl->socket->floorbox_reset ();
170 socket.look_position = 0;
171} 149}
172 150
173/** check for map change and send new map data */ 151/** check for map change and send new map data */
174static void 152static void
175check_map_change (player *pl) 153check_map_change (player *pl)
176{ 154{
177 NewSocket & socket = pl->socket; 155 client &socket = *pl->socket;
178 object *ob = pl->ob; 156 object *ob = pl->ob;
179 char buf[MAX_BUF]; /* eauugggh */ 157 char buf[MAX_BUF]; /* eauugggh */
180 158
181 if (socket.current_map != ob->map) 159 if (socket.current_map != ob->map)
182 { 160 {
216 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 194 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
217 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 195 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
218 else 196 else
219 { 197 {
220 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 198 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
221 socket.update_look = 1; 199 socket.floorbox_reset ();
222 socket.look_position = 0;
223 } 200 }
224 } 201 }
225 202
226 socket.current_x = ob->x; 203 socket.current_x = ob->x;
227 socket.current_y = ob->y; 204 socket.current_y = ob->y;
228} 205}
229 206
207/**
208 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide
210 * that information.
211 */
212void
213RequestInfo (char *buf, int len, client * ns)
214{
215 char *params = NULL, *cp;
216
217 /* No match */
218 char bigbuf[MAX_BUF];
219 int slen;
220
221 /* Set up replyinfo before we modify any of the buffers - this is used
222 * if we don't find a match.
223 */
224 strcpy (bigbuf, "replyinfo ");
225 slen = strlen (bigbuf);
226 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227
228 /* find the first space, make it null, and update the
229 * params pointer.
230 */
231 for (cp = buf; *cp != '\0'; cp++)
232 if (*cp == ' ')
233 {
234 *cp = '\0';
235 params = cp + 1;
236 break;
237 }
238
239 if (!strcmp (buf, "image_info"))
240 send_image_info (ns, params);
241 else if (!strcmp (buf, "image_sums"))
242 send_image_sums (ns, params);
243 else if (!strcmp (buf, "skill_info"))
244 send_skill_info (ns, params);
245 else if (!strcmp (buf, "spell_paths"))
246 send_spell_paths (ns, params);
247 else
248 ns->send_packet (bigbuf, len);
249}
250
230void 251void
231ExtCmd (char *buf, int len, player *pl) 252ExtCmd (char *buf, int len, player *pl)
232{ 253{
233 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 254 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
255}
256
257void
258ExtiCmd (char *buf, int len, client *ns)
259{
260 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
234} 261}
235 262
236void 263void
237MapInfoCmd (char *buf, int len, player *pl) 264MapInfoCmd (char *buf, int len, player *pl)
238{ 265{
253 buf += 8; 280 buf += 8;
254 281
255 // initial map and its origin 282 // initial map and its origin
256 maptile *map = pl->ob->map; 283 maptile *map = pl->ob->map;
257 sint16 dx, dy; 284 sint16 dx, dy;
258 int mapx = pl->socket.mapx / 2 - pl->ob->x; 285 int mapx = pl->socket->mapx / 2 - pl->ob->x;
259 int mapy = pl->socket.mapy / 2 - pl->ob->y; 286 int mapy = pl->socket->mapy / 2 - pl->ob->y;
260 int max_distance = 8; // limit maximum path length to something generous 287 int max_distance = 8; // limit maximum path length to something generous
261 288
262 while (*buf && map && max_distance) 289 while (*buf && map && max_distance)
263 { 290 {
264 int dir = *buf++; 291 int dir = *buf++;
315 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
316 } 343 }
317 else 344 else
318 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
319 346
320 pl->socket.send_packet (bigbuf); 347 pl->socket->send_packet (bigbuf);
321} 348}
322 349
323/** This is the Setup cmd - easy first implementation */ 350/** This is the Setup cmd - easy first implementation */
324void 351void
325SetUp (char *buf, int len, NewSocket * ns) 352SetUp (char *buf, int len, client * ns)
326{ 353{
327 int s, slen; 354 int s, slen;
328 char *cmd, *param, cmdback[HUGE_BUF]; 355 char *cmd, *param, cmdback[HUGE_BUF];
329 356
330 /* run through the cmds of setup 357 /* run through the cmds of setup
540 * This is what takes care of it. We tell the client how things worked out. 567 * This is what takes care of it. We tell the client how things worked out.
541 * I am not sure if this file is the best place for this function. however, 568 * I am not sure if this file is the best place for this function. however,
542 * it either has to be here or init_sockets needs to be exported. 569 * it either has to be here or init_sockets needs to be exported.
543 */ 570 */
544void 571void
545AddMeCmd (char *buf, int len, NewSocket * ns) 572AddMeCmd (char *buf, int len, client * ns)
546{ 573{
547 Settings oldsettings; 574 if (INVOKE_CLIENT (ADDME, ns))
575 return;
548 576
549 oldsettings = settings;
550 if (ns->status != Ns_Add || add_player (ns)) 577 if (ns->pl || add_player (ns))
551 ns->send_packet ("addme_failed"); 578 ns->send_packet ("addme_failed");
552 else 579 else
553 {
554 /* Basically, the add_player copies the socket structure into
555 * the player structure, so this one (which is from init_sockets)
556 * is not needed anymore. The write below should still work, as the
557 * stuff in ns is still relevant.
558 */
559 ns->send_packet ("addme_success"); 580 ns->send_packet ("addme_success");
560 socket_info.nconns--;
561 ns->status = Ns_Avail;
562 }
563
564 settings = oldsettings;
565} 581}
566 582
567/** Reply to ExtendedInfos command */ 583/** Reply to ExtendedInfos command */
568void 584void
569ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 585ToggleExtendedInfos (char *buf, int len, client * ns)
570{ 586{
571 char cmdback[MAX_BUF]; 587 char cmdback[MAX_BUF];
572 char command[50]; 588 char command[50];
573 int info, nextinfo; 589 int info, nextinfo;
574 590
625#define MSG_TYPE_MONUMENT 5 641#define MSG_TYPE_MONUMENT 5
626#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 642#define MSG_TYPE_SCRIPTED_DIALOG 6*/
627 643
628/** Reply to ExtendedInfos command */ 644/** Reply to ExtendedInfos command */
629void 645void
630ToggleExtendedText (char *buf, int len, NewSocket * ns) 646ToggleExtendedText (char *buf, int len, client * ns)
631{ 647{
632 char cmdback[MAX_BUF]; 648 char cmdback[MAX_BUF];
633 char temp[10]; 649 char temp[10];
634 char command[50]; 650 char command[50];
635 int info, nextinfo, i, flag; 651 int info, nextinfo, i, flag;
686 * a piece of data from us that we know the client wants. So 702 * a piece of data from us that we know the client wants. So
687 * if we know the client wants it, might as well push it to the 703 * if we know the client wants it, might as well push it to the
688 * client. 704 * client.
689 */ 705 */
690static void 706static void
691SendSmooth (NewSocket * ns, uint16 face) 707SendSmooth (client *ns, uint16 face)
692{ 708{
693 uint16 smoothface; 709 uint16 smoothface;
694 710
695 /* If we can't find a face, return and set it so we won't try to send this 711 /* If we can't find a face, return and set it so we won't try to send this
696 * again. 712 * again.
706 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 722 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
707 esrv_send_face (ns, smoothface, 0); 723 esrv_send_face (ns, smoothface, 0);
708 724
709 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 725 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
710 726
711 SockList sl (MAXSOCKBUF); 727 packet sl ("smooth");
712 728
713 sl << "smooth "
714 << uint16 (face) 729 sl << uint16 (face)
715 << uint16 (smoothface); 730 << uint16 (smoothface);
716 731
717 Send_With_Handling (ns, &sl); 732 ns->send_packet (sl);
718 sl.free ();
719} 733}
720 734
721 /** 735 /**
722 * Tells client the picture it has to use 736 * Tells client the picture it has to use
723 * to smooth a picture number given as argument. 737 * to smooth a picture number given as argument.
724 */ 738 */
725void 739void
726AskSmooth (char *buf, int len, NewSocket * ns) 740AskSmooth (char *buf, int len, client *ns)
727{ 741{
728 uint16 facenbr; 742 SendSmooth (ns, atoi (buf));
729
730 facenbr = atoi (buf);
731 SendSmooth (ns, facenbr);
732} 743}
733 744
734/** 745/**
735 * This handles the general commands from the client (ie, north, fire, cast, 746 * This handles the general commands from the client (ie, north, fire, cast,
736 * etc.) 747 * etc.)
737 */ 748 */
738void 749void
739PlayerCmd (char *buf, int len, player *pl) 750PlayerCmd (char *buf, int len, player *pl)
740{ 751{
741
742 /* The following should never happen with a proper or honest client.
743 * Therefore, the error message doesn't have to be too clear - if
744 * someone is playing with a hacked/non working client, this gives them
745 * an idea of the problem, but they deserve what they get
746 */
747 if (pl->state != ST_PLAYING)
748 {
749 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
750 return;
751 }
752 /* Check if there is a count. In theory, a zero count could also be 752 /* Check if there is a count. In theory, a zero count could also be
753 * sent, so check for that also. 753 * sent, so check for that also.
754 */ 754 */
755 if (atoi (buf) || buf[0] == '0') 755 if (atoi (buf) || buf[0] == '0')
756 { 756 {
757 pl->count = atoi ((char *) buf); 757 pl->count = atoi ((char *) buf);
758
758 buf = strchr (buf, ' '); /* advance beyond the numbers */ 759 buf = strchr (buf, ' '); /* advance beyond the numbers */
759 if (!buf) 760 if (!buf)
760 {
761#ifdef ESRV_DEBUG
762 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
763#endif
764 return; 761 return;
765 } 762
766 buf++; 763 buf++;
767 } 764 }
768 /* This should not happen anymore. */ 765
769 if (pl->ob->speed_left < -1.0)
770 {
771 LOG (llevError, "Player has negative time - shouldn't do command.\n");
772 }
773 /* In c_new.c */
774 execute_newserver_command (pl->ob, (char *) buf); 766 execute_newserver_command (pl->ob, (char *) buf);
767
775 /* Perhaps something better should be done with a left over count. 768 /* Perhaps something better should be done with a left over count.
776 * Cleaning up the input should probably be done first - all actions 769 * Cleaning up the input should probably be done first - all actions
777 * for the command that issued the count should be done before any other 770 * for the command that issued the count should be done before any other
778 * commands. 771 * commands.
779 */ 772 */
780
781 pl->count = 0; 773 pl->count = 0;
782
783} 774}
784 775
785 776
786/** 777/**
787 * This handles the general commands from the client (ie, north, fire, cast, 778 * This handles the general commands from the client (ie, north, fire, cast,
788 * etc.). It is a lot like PlayerCmd above, but is called with the 779 * etc.). It is a lot like PlayerCmd above, but is called with the
789 * 'ncom' method which gives more information back to the client so it 780 * 'ncom' method which gives more information back to the client so it
790 * can throttle. 781 * can throttle.
791 */ 782 */
792void 783void
793NewPlayerCmd (uint8 * buf, int len, player *pl) 784NewPlayerCmd (char *buf, int len, player *pl)
794{ 785{
795 int time, repeat;
796 char command[MAX_BUF];
797 short packet;
798
799 if (len < 7) 786 if (len <= 6)
800 { 787 {
801 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 788 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
802 return; 789 return;
803 } 790 }
804 791
805 packet = net_uint16 (buf); 792 uint16 cmdid = net_uint16 ((uint8 *)buf);
806 repeat = net_uint32 (buf + 2); 793 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
807 794
808 /* -1 is special - no repeat, but don't update */ 795 /* -1 is special - no repeat, but don't update */
809 if (repeat != -1) 796 if (repeat != -1)
810 pl->count = repeat; 797 pl->count = repeat;
811 798
812 if ((len - 4) >= MAX_BUF) 799 buf += 6; //len -= 6;
813 len = MAX_BUF - 5;
814 800
815 strncpy ((char *) command, (char *) buf + 6, len - 4);
816 command[len - 4] = '\0';
817
818 /* The following should never happen with a proper or honest client.
819 * Therefore, the error message doesn't have to be too clear - if
820 * someone is playing with a hacked/non working client, this gives them
821 * an idea of the problem, but they deserve what they get
822 */
823 if (pl->state != ST_PLAYING)
824 {
825 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
826 return;
827 }
828
829 /* This should not happen anymore. */
830 if (pl->ob->speed_left < -1.0)
831 LOG (llevError, "Player has negative time - shouldn't do command.\n");
832
833 /* In c_new.c */
834 execute_newserver_command (pl->ob, (char *) command); 801 execute_newserver_command (pl->ob, buf);
802
835 /* Perhaps something better should be done with a left over count. 803 /* Perhaps something better should be done with a left over count.
836 * Cleaning up the input should probably be done first - all actions 804 * Cleaning up the input should probably be done first - all actions
837 * for the command that issued the count should be done before any other 805 * for the command that issued the count should be done before any other
838 * commands. 806 * commands.
839 */ 807 */
840 pl->count = 0; 808 pl->count = 0;
841 809
810 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
842 if (FABS (pl->ob->speed) < 0.001) 811 int time = FABS (pl->ob->speed) < 0.001
843 time = MAX_TIME * 100; 812 ? time = MAX_TIME * 100
844 else
845 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 813 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
846 814
847 /* Send confirmation of command execution now */ 815 /* Send confirmation of command execution now */
848 816 packet sl ("comc");
849 SockList sl (MAXSOCKBUF);
850 sl << "comc " << uint16 (packet) << uint32 (time); 817 sl << uint16 (cmdid) << uint32 (time);
851 Send_With_Handling (&pl->socket, &sl); 818 pl->socket->send_packet (sl);
852 sl.free ();
853} 819}
854
855 820
856/** This is a reply to a previous query. */ 821/** This is a reply to a previous query. */
857void 822void
858ReplyCmd (char *buf, int len, player *pl) 823ReplyCmd (char *buf, int len, client *ns)
859{ 824{
825 if (!ns->pl)
826 return; //TODO: depends on the exact reply we are after
827 //TODO: but right now, we always have a ns->pl
828
829 player *pl = ns->pl;
830
860 /* This is to synthesize how the data would be stored if it 831 /* This is to synthesize how the data would be stored if it
861 * was normally entered. A bit of a hack, and should be cleaned up 832 * was normally entered. A bit of a hack, and should be cleaned up
862 * once all the X11 code is removed from the server. 833 * once all the X11 code is removed from the server.
863 * 834 *
864 * We pass 13 to many of the functions because this way they 835 * We pass 13 to many of the functions because this way they
865 * think it was the carriage return that was entered, and the 836 * think it was the carriage return that was entered, and the
866 * function then does not try to do additional input. 837 * function then does not try to do additional input.
869 840
870 /* this avoids any hacking here */ 841 /* this avoids any hacking here */
871 842
872 switch (pl->state) 843 switch (pl->state)
873 { 844 {
874 case ST_PLAYING: 845 case ST_PLAYING:
875 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 846 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
876 break; 847 break;
877 848
878 case ST_PLAY_AGAIN: 849 case ST_PLAY_AGAIN:
879 /* We can check this for return value (2==quit). Maybe we 850 /* We can check this for return value (2==quit). Maybe we
880 * should, and do something appropriate? 851 * should, and do something appropriate?
881 */ 852 */
882 receive_play_again (pl->ob, buf[0]); 853 receive_play_again (pl->ob, buf[0]);
883 break; 854 break;
884 855
885 case ST_ROLL_STAT: 856 case ST_ROLL_STAT:
886 key_roll_stat (pl->ob, buf[0]); 857 key_roll_stat (pl->ob, buf[0]);
887 break; 858 break;
888 859
889 case ST_CHANGE_CLASS: 860 case ST_CHANGE_CLASS:
890
891 key_change_class (pl->ob, buf[0]); 861 key_change_class (pl->ob, buf[0]);
892 break; 862 break;
893 863
894 case ST_CONFIRM_QUIT: 864 case ST_CONFIRM_QUIT:
895 key_confirm_quit (pl->ob, buf[0]); 865 key_confirm_quit (pl->ob, buf[0]);
896 break; 866 break;
897 867
898 case ST_CONFIGURE: 868 case ST_CONFIGURE:
899 LOG (llevError, "In client input handling, but into configure state\n"); 869 LOG (llevError, "In client input handling, but into configure state\n");
900 pl->state = ST_PLAYING; 870 pl->state = ST_PLAYING;
901 break; 871 break;
902 872
903 case ST_GET_NAME: 873 case ST_GET_NAME:
904 receive_player_name (pl->ob, 13); 874 receive_player_name (pl->ob, 13);
905 break; 875 break;
906 876
907 case ST_GET_PASSWORD: 877 case ST_GET_PASSWORD:
908 case ST_CONFIRM_PASSWORD: 878 case ST_CONFIRM_PASSWORD:
909 receive_player_password (pl->ob, 13); 879 receive_player_password (pl->ob, 13);
910 break; 880 break;
911 881
912 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 882 case ST_GET_PARTY_PASSWORD: /* Get password for party */
913 receive_party_password (pl->ob, 13); 883 receive_party_password (pl->ob, 13);
914 break; 884 break;
915 885
916 default: 886 default:
917 LOG (llevError, "Unknown input state: %d\n", pl->state); 887 LOG (llevError, "Unknown input state: %d\n", pl->state);
918 } 888 }
919} 889}
920 890
921/** 891/**
922 * Client tells its version. If there is a mismatch, we close the 892 * Client tells its version. If there is a mismatch, we close the
924 * something older than the server. If we assume the client will be 894 * something older than the server. If we assume the client will be
925 * backwards compatible, having it be a later version should not be a 895 * backwards compatible, having it be a later version should not be a
926 * problem. 896 * problem.
927 */ 897 */
928void 898void
929VersionCmd (char *buf, int len, NewSocket * ns) 899VersionCmd (char *buf, int len, client * ns)
930{ 900{
931 char *cp;
932 char version_warning[256];
933
934 if (!buf) 901 if (!buf)
935 { 902 {
936 LOG (llevError, "CS: received corrupted version command\n"); 903 LOG (llevError, "CS: received corrupted version command\n");
937 return; 904 return;
938 } 905 }
939 906
940 ns->cs_version = atoi (buf); 907 ns->cs_version = atoi (buf);
941 ns->sc_version = ns->cs_version; 908 ns->sc_version = ns->cs_version;
909
910 LOG (llevDebug, "connection from client <%s>\n", buf);
911
912
913 //TODO: should log here just for statistics
914
942 if (VERSION_CS != ns->cs_version) 915 //if (VERSION_CS != ns->cs_version)
943 { 916 // unchecked;
944#ifdef ESRV_DEBUG 917
945 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
946#endif
947 }
948 cp = strchr (buf + 1, ' '); 918 char *cp = strchr (buf + 1, ' ');
949 if (!cp) 919 if (!cp)
950 return; 920 return;
921
951 ns->sc_version = atoi (cp); 922 ns->sc_version = atoi (cp);
923
952 if (VERSION_SC != ns->sc_version) 924 //if (VERSION_SC != ns->sc_version)
953 { 925 // unchecked;
954#ifdef ESRV_DEBUG 926
955 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
956#endif
957 }
958 cp = strchr (cp + 1, ' '); 927 cp = strchr (cp + 1, ' ');
928
959 if (cp) 929 if (cp)
960 { 930 {
961 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 931 assign (ns->version, cp + 1);
962 932
963 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
964
965 /* This is first implementation - i skip all beta DX clients with it
966 * Add later stuff here for other clients
967 */
968
969 /* these are old dxclients */
970 /* Version 1024 added support for singular + plural name values -
971 * requiing this minimal value reduces complexity of that code, and it
972 * has been around for a long time.
973 */
974 if (ns->sc_version < 1026) 933 if (ns->sc_version < 1026)
975 { 934 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
976 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
977 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 935 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
978 ns->send_packet (version_warning);
979 }
980
981 } 936 }
982} 937}
983 938
984/** sound related functions. */ 939/** sound related functions. */
985
986void 940void
987SetSound (char *buf, int len, NewSocket * ns) 941SetSound (char *buf, int len, client * ns)
988{ 942{
989 ns->sound = atoi (buf); 943 ns->sound = atoi (buf);
990} 944}
991 945
992/** client wants the map resent */ 946/** client wants the map resent */
993 947
994void 948void
995MapRedrawCmd (char *buf, int len, player *pl) 949MapRedrawCmd (char *buf, int len, player *pl)
996{ 950{
997
998/* This function is currently disabled; just clearing the map state results in 951/* This function is currently disabled; just clearing the map state results in
999 * display errors. It should clear the cache and send a newmap command. 952 * display errors. It should clear the cache and send a newmap command.
1000 * Unfortunately this solution does not work because some client versions send 953 * Unfortunately this solution does not work because some client versions send
1001 * a mapredraw command after receiving a newmap command. 954 * a mapredraw command after receiving a newmap command.
1002 */ 955 */
1003#if 0
1004 /* Okay, this is MAJOR UGLY. but the only way I know how to
1005 * clear the "cache"
1006 */
1007 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1008 draw_client_map (pl->ob);
1009#endif
1010} 956}
1011 957
1012/** 958/**
1013 * Moves an object (typically, container to inventory). 959 * Moves an object (typically, container to inventory).
1014 * syntax is: move (to) (tag) (nrof) 960 * syntax is: move (to) (tag) (nrof)
1017MoveCmd (char *buf, int len, player *pl) 963MoveCmd (char *buf, int len, player *pl)
1018{ 964{
1019 int vals[3], i; 965 int vals[3], i;
1020 966
1021 /* A little funky here. We only cycle for 2 records, because 967 /* A little funky here. We only cycle for 2 records, because
1022 * we obviously am not going to find a space after the third 968 * we obviously are not going to find a space after the third
1023 * record. Perhaps we should just replace this with a 969 * record. Perhaps we should just replace this with a
1024 * sscanf? 970 * sscanf?
1025 */ 971 */
1026 for (i = 0; i < 2; i++) 972 for (i = 0; i < 2; i++)
1027 { 973 {
1028 vals[i] = atoi (buf); 974 vals[i] = atoi (buf);
975
1029 if (!(buf = strchr (buf, ' '))) 976 if (!(buf = strchr (buf, ' ')))
1030 { 977 {
1031 LOG (llevError, "Incomplete move command: %s\n", buf); 978 LOG (llevError, "Incomplete move command: %s\n", buf);
1032 return; 979 return;
1033 } 980 }
981
1034 buf++; 982 buf++;
1035 } 983 }
984
1036 vals[2] = atoi (buf); 985 vals[2] = atoi (buf);
1037 986
1038/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 987/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1039 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 988 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1040} 989}
1041
1042
1043 990
1044/****************************************************************************** 991/******************************************************************************
1045 * 992 *
1046 * Start of commands the server sends to the client. 993 * Start of commands the server sends to the client.
1047 * 994 *
1050/** 997/**
1051 * Asks the client to query the user. This way, the client knows 998 * Asks the client to query the user. This way, the client knows
1052 * it needs to send something back (vs just printing out a message) 999 * it needs to send something back (vs just printing out a message)
1053 */ 1000 */
1054void 1001void
1055send_query (NewSocket * ns, uint8 flags, char *text) 1002send_query (client *ns, uint8 flags, char *text)
1056{ 1003{
1057 char buf[MAX_BUF];
1058
1059 sprintf (buf, "query %d %s", flags, text ? text : ""); 1004 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1060 ns->send_packet (buf);
1061} 1005}
1062 1006
1063#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1007#define AddIfInt64(Old,New,Type) if (Old != New) {\
1064 Old = New; \ 1008 Old = New; \
1065 sl << uint8 (Type) << uint64 (New); \ 1009 sl << uint8 (Type) << uint64 (New); \
1095esrv_update_stats (player *pl) 1039esrv_update_stats (player *pl)
1096{ 1040{
1097 char buf[MAX_BUF]; 1041 char buf[MAX_BUF];
1098 uint16 flags; 1042 uint16 flags;
1099 1043
1100 SockList sl (MAXSOCKBUF); 1044 packet sl ("stats");
1101 sl << "stats ";
1102 1045
1103 if (pl->ob != NULL) 1046 if (pl->ob)
1104 { 1047 {
1105 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1048 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1106 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1049 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1107 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1050 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1108 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1051 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1115 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1058 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1116 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1059 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1117 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1060 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1118 } 1061 }
1119 1062
1120 if (pl->socket.exp64) 1063 if (pl->socket->exp64)
1121 {
1122 uint8 s;
1123
1124 for (s = 0; s < NUM_SKILLS; s++) 1064 for (int s = 0; s < NUM_SKILLS; s++)
1125 {
1126 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1065 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1127 { 1066 {
1128 /* Always send along the level if exp changes. This is only 1067 /* Always send along the level if exp changes. This is only
1129 * 1 extra byte, but keeps processing simpler. 1068 * 1 extra byte, but keeps processing simpler.
1130 */ 1069 */
1131 sl << uint8 (s + CS_STAT_SKILLINFO) 1070 sl << uint8 (s + CS_STAT_SKILLINFO)
1132 << uint8 (pl->last_skill_ob[s]->level) 1071 << uint8 (pl->last_skill_ob[s]->level)
1133 << uint64 (pl->last_skill_ob[s]->stats.exp); 1072 << uint64 (pl->last_skill_ob[s]->stats.exp);
1134 1073
1135 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1074 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1136 } 1075 }
1137 }
1138 }
1139 1076
1140 if (pl->socket.exp64) 1077 if (pl->socket->exp64)
1141 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1078 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1142 else 1079 else
1143 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } 1080 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1144 1081
1145 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1082 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1158 if (pl->run_on) 1095 if (pl->run_on)
1159 flags |= SF_RUNON; 1096 flags |= SF_RUNON;
1160 1097
1161 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1098 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1162 1099
1163 if (pl->socket.sc_version < 1025) 1100 if (pl->socket->sc_version < 1025)
1164 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1101 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1165 else 1102 else
1166 {
1167 int i;
1168
1169 for (i = 0; i < NROFATTACKS; i++) 1103 for (int i = 0; i < NROFATTACKS; i++)
1170 { 1104 {
1171 /* Skip ones we won't send */ 1105 /* Skip ones we won't send */
1172 if (atnr_cs_stat[i] == -1) 1106 if (atnr_cs_stat[i] == -1)
1173 continue; 1107 continue;
1174 1108
1175 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1109 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1176 } 1110 }
1177 }
1178 1111
1179 if (pl->socket.monitor_spells) 1112 if (pl->socket->monitor_spells)
1180 { 1113 {
1181 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1114 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1182 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1115 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1183 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1116 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1184 } 1117 }
1185 1118
1186 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1119 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1187 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1120 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1188 set_title (pl->ob, buf); 1121 set_title (pl->ob, buf);
1189 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1122 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1190 1123
1191 /* Only send it away if we have some actual data */ 1124 /* Only send it away if we have some actual data */
1192 if (sl.len > 6) 1125 if (sl.length () > 6)
1193 { 1126 pl->socket->send_packet (sl);
1194#ifdef ESRV_DEBUG
1195 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1196#endif
1197 Send_With_Handling (&pl->socket, &sl);
1198 }
1199
1200 sl.free ();
1201} 1127}
1202 1128
1203/** 1129/**
1204 * Tells the client that here is a player it should start using. 1130 * Tells the client that here is a player it should start using.
1205 */ 1131 */
1206void 1132void
1207esrv_new_player (player *pl, uint32 weight) 1133esrv_new_player (player *pl, uint32 weight)
1208{ 1134{
1209 pl->last_weight = weight; 1135 pl->last_weight = weight;
1210 1136
1211 SockList sl (MAXSOCKBUF); 1137 packet sl ("player");
1212 sl << "player ";
1213 1138
1214 sl << uint32 (pl->ob->count) 1139 sl << uint32 (pl->ob->count)
1215 << uint32 (weight) 1140 << uint32 (weight)
1216 << uint32 (pl->ob->face->number) 1141 << uint32 (pl->ob->face->number)
1217 << data8 (pl->ob->name); 1142 << data8 (pl->ob->name);
1218 1143
1219 Send_With_Handling (&pl->socket, &sl); 1144 pl->socket->send_packet (sl);
1220 sl.free ();
1221 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1145 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1222} 1146}
1223 1147
1224/** 1148/**
1225 * Need to send an animation sequence to the client. 1149 * Need to send an animation sequence to the client.
1227 * sent them the face yet (this can become quite costly in terms of 1151 * sent them the face yet (this can become quite costly in terms of
1228 * how much we are sending - on the other hand, this should only happen 1152 * how much we are sending - on the other hand, this should only happen
1229 * when the player logs in and picks stuff up. 1153 * when the player logs in and picks stuff up.
1230 */ 1154 */
1231void 1155void
1232esrv_send_animation (NewSocket * ns, short anim_num) 1156esrv_send_animation (client * ns, short anim_num)
1233{ 1157{
1234 int i;
1235
1236 /* Do some checking on the anim_num we got. Note that the animations 1158 /* Do some checking on the anim_num we got. Note that the animations
1237 * are added in contigous order, so if the number is in the valid 1159 * are added in contigous order, so if the number is in the valid
1238 * range, it must be a valid animation. 1160 * range, it must be a valid animation.
1239 */ 1161 */
1240 if (anim_num < 0 || anim_num > num_animations) 1162 if (anim_num < 0 || anim_num > num_animations)
1241 { 1163 {
1242 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1164 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1243 return; 1165 return;
1244 } 1166 }
1245 1167
1246 SockList sl (MAXSOCKBUF); 1168 packet sl ("anim");
1247 1169
1248 sl << "anim "
1249 << uint16 (anim_num) 1170 sl << uint16 (anim_num)
1250 << uint16 (0); /* flags - not used right now */ 1171 << uint16 (0); /* flags - not used right now */
1251 1172
1252 /* Build up the list of faces. Also, send any information (ie, the 1173 /* Build up the list of faces. Also, send any information (ie, the
1253 * the face itself) down to the client. 1174 * the face itself) down to the client.
1254 */ 1175 */
1255 for (i = 0; i < animations[anim_num].num_animations; i++) 1176 for (int i = 0; i < animations[anim_num].num_animations; i++)
1256 { 1177 {
1257 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1178 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1258 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1179 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1180
1259 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1181 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1260 } 1182 }
1261 1183
1262 Send_With_Handling (ns, &sl); 1184 ns->send_packet (sl);
1263 sl.free ();
1264 1185
1265 ns->anims_sent[anim_num] = 1; 1186 ns->anims_sent[anim_num] = 1;
1266} 1187}
1267 1188
1268 1189
1275/** 1196/**
1276 * This adds face_num to a map cell at x,y. If the client doesn't have 1197 * This adds face_num to a map cell at x,y. If the client doesn't have
1277 * the face yet, we will also send it. 1198 * the face yet, we will also send it.
1278 */ 1199 */
1279static void 1200static void
1280esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1201esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1281{ 1202{
1282 if (newmap->cells[x][y].count >= MAP_LAYERS) 1203 if (newmap->cells[x][y].count >= MAP_LAYERS)
1283 { 1204 {
1205 //TODO: one or the other, can't both have abort and return, verify and act
1284 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1206 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1285 return; 1207 return;
1286 abort (); 1208 abort ();
1287 } 1209 }
1288 1210
1290 newmap->cells[x][y].count++; 1212 newmap->cells[x][y].count++;
1291 1213
1292 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1214 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1293 esrv_send_face (ns, face_num, 0); 1215 esrv_send_face (ns, face_num, 0);
1294} 1216}
1295
1296struct LayerCell
1297{
1298 uint16 xy;
1299 short face;
1300};
1301
1302struct MapLayer
1303{
1304 int count;
1305 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1306};
1307
1308/** Checkes if map cells have changed */
1309static int
1310mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1311{
1312 int k;
1313
1314 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1315 return 1;
1316 for (k = 0; k < newmap->cells[i][j].count; k++)
1317 {
1318 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1319 {
1320 return 1;
1321 }
1322 }
1323 return 0;
1324}
1325
1326/**
1327 * Basically, what this does is pack the data into layers.
1328 * cnum is the client number, cur is the the buffer we put all of
1329 * this data into. we return the end of the data. layers is
1330 * how many layers of data we should back.
1331 */
1332static uint8 *
1333compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1334{
1335 int x, y, k;
1336 int face;
1337 unsigned char *fcur;
1338 struct MapLayer layers[MAP_LAYERS];
1339
1340 for (k = 0; k < MAP_LAYERS; k++)
1341 layers[k].count = 0;
1342 fcur = cur;
1343 for (x = 0; x < ns->mapx; x++)
1344 {
1345 for (y = 0; y < ns->mapy; y++)
1346 {
1347 if (!mapcellchanged (ns, x, y, newmap))
1348 continue;
1349 if (newmap->cells[x][y].count == 0)
1350 {
1351 *cur = x * ns->mapy + y; /* mark empty space */
1352 cur++;
1353 continue;
1354 }
1355 for (k = 0; k < newmap->cells[x][y].count; k++)
1356 {
1357 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1358 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1359 layers[k].count++;
1360 }
1361 }
1362 }
1363 /* If no data, return now. */
1364 if (fcur == cur && layers[0].count == 0)
1365 return cur;
1366 *cur = 255; /* mark end of explicitly cleared cells */
1367 cur++;
1368 /* First pack by layers. */
1369 for (k = 0; k < numlayers; k++)
1370 {
1371 if (layers[k].count == 0)
1372 break; /* once a layer is entirely empty, no layer below it can
1373 have anything in it either */
1374 /* Pack by entries in thie layer */
1375 for (x = 0; x < layers[k].count;)
1376 {
1377 fcur = cur;
1378 *cur = layers[k].lcells[x].face >> 8;
1379 cur++;
1380 *cur = layers[k].lcells[x].face & 0xFF;
1381 cur++;
1382 face = layers[k].lcells[x].face;
1383 /* Now, we back the redundant data into 1 byte xy pairings */
1384 for (y = x; y < layers[k].count; y++)
1385 {
1386 if (layers[k].lcells[y].face == face)
1387 {
1388 *cur = (uint8) layers[k].lcells[y].xy;
1389 cur++;
1390 layers[k].lcells[y].face = -1;
1391 }
1392 }
1393 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1394 /* forward over the now redundant data */
1395 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1396 x++;
1397 }
1398 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1399 }
1400 return cur;
1401}
1402
1403static void
1404esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1405{
1406 static long frames, bytes, tbytes, tframes;
1407 char *cur;
1408
1409 SockList sl (MAXSOCKBUF);
1410 sl << "map ";
1411
1412 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1413 sl.len = cur - (char *) sl.buf;
1414
1415/* LOG(llevDebug, "Sending map command.\n");*/
1416
1417 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1418 {
1419 /* All of this is just accounting stuff */
1420 if (tframes > 100)
1421 tframes = tbytes = 0;
1422
1423 tframes++;
1424 frames++;
1425 tbytes += sl.len;
1426 bytes += sl.len;
1427 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1428 Send_With_Handling (ns, &sl);
1429 ns->sent_scroll = 0;
1430 }
1431
1432 sl.free ();
1433}
1434
1435 1217
1436/** Clears a map cell */ 1218/** Clears a map cell */
1437static void 1219static void
1438map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1220map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1439{ 1221{
1450#define MAX_LAYERS 3 1232#define MAX_LAYERS 3
1451 1233
1452/* Using a global really isn't a good approach, but saves the over head of 1234/* Using a global really isn't a good approach, but saves the over head of
1453 * allocating and deallocating such a block of data each time run through, 1235 * allocating and deallocating such a block of data each time run through,
1454 * and saves the space of allocating this in the socket object when we only 1236 * and saves the space of allocating this in the socket object when we only
1455 * need it for this cycle. If the serve is ever threaded, this needs to be 1237 * need it for this cycle. If the server is ever threaded, this needs to be
1456 * re-examined. 1238 * re-examined.
1457 */ 1239 */
1458
1459static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1240static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1460 1241
1461/** 1242/**
1462 * Returns true if any of the heads for this 1243 * Returns true if any of the heads for this
1463 * space is set. Returns false if all are blank - this is used 1244 * space is set. Returns false if all are blank - this is used
1464 * for empty space checking. 1245 * for empty space checking.
1465 */ 1246 */
1466static inline int 1247static inline int
1467have_head (int ax, int ay) 1248have_head (int ax, int ay)
1468{ 1249{
1469
1470 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1250 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1471 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1251 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1472 return 1; 1252 return 1;
1253
1473 return 0; 1254 return 0;
1474} 1255}
1475 1256
1476/** 1257/**
1477 * check_head is a bit simplistic version of update_space below. 1258 * check_head is a bit simplistic version of update_space below.
1478 * basically, it only checks the that the head on space ax,ay at layer 1259 * basically, it only checks the that the head on space ax,ay at layer
1479 * needs to get sent - if so, it adds the data, sending the head 1260 * needs to get sent - if so, it adds the data, sending the head
1480 * if needed, and returning 1. If this no data needs to get 1261 * if needed, and returning 1. If this no data needs to get
1481 * sent, it returns zero. 1262 * sent, it returns zero.
1482 */ 1263 */
1483static int 1264static int
1484check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer) 1265check_head (packet &sl, client &ns, int ax, int ay, int layer)
1485{ 1266{
1486 short face_num; 1267 short face_num;
1487 1268
1488 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1269 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1489 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1270 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1521 * numbers the spaces differently - I think this was a leftover from 1302 * numbers the spaces differently - I think this was a leftover from
1522 * the map command, where the faces stack up. Sinces that is no longer 1303 * the map command, where the faces stack up. Sinces that is no longer
1523 * the case, it seems to make more sense to have these layer values 1304 * the case, it seems to make more sense to have these layer values
1524 * actually match. 1305 * actually match.
1525 */ 1306 */
1526
1527static int 1307static int
1528update_space (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1308update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1529{ 1309{
1530 object *ob, *head; 1310 object *ob, *head;
1531 uint16 face_num; 1311 uint16 face_num;
1532 int bx, by, i; 1312 int bx, by, i;
1533 1313
1746 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1526 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1747 * take. 1527 * take.
1748 */ 1528 */
1749 1529
1750static inline int 1530static inline int
1751update_smooth (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1531update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1752{ 1532{
1753 object *ob; 1533 object *ob;
1754 int smoothlevel; /* old face_num; */ 1534 int smoothlevel; /* old face_num; */
1755 1535
1756 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1536 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1790 * Returns the size of a data for a map square as returned by 1570 * Returns the size of a data for a map square as returned by
1791 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1571 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1792 * available. 1572 * available.
1793 */ 1573 */
1794int 1574int
1795getExtendedMapInfoSize (NewSocket * ns) 1575getExtendedMapInfoSize (client * ns)
1796{ 1576{
1797 int result = 0; 1577 int result = 0;
1798 1578
1799 if (ns->ext_mapinfos) 1579 if (ns->ext_mapinfos)
1800 { 1580 {
1801 if (ns->EMI_smooth) 1581 if (ns->EMI_smooth)
1802 result += 1; /*One byte for smoothlevel */ 1582 result += 1; /*One byte for smoothlevel */
1803 } 1583 }
1584
1804 return result; 1585 return result;
1805} 1586}
1806 1587
1807/** 1588/**
1808 * This function uses the new map1 protocol command to send the map 1589 * This function uses the new map1 protocol command to send the map
1836 uint8 eentrysize; 1617 uint8 eentrysize;
1837 uint16 ewhatstart, ewhatflag; 1618 uint16 ewhatstart, ewhatflag;
1838 uint8 extendedinfos; 1619 uint8 extendedinfos;
1839 maptile *m; 1620 maptile *m;
1840 1621
1841 NewSocket &socket = pl->contr->socket; 1622 client &socket = *pl->contr->socket;
1842 1623
1843 check_map_change (pl->contr); 1624 check_map_change (pl->contr);
1844 1625
1845 SockList sl (MAXSOCKBUF);
1846 SockList esl (MAXSOCKBUF);
1847
1848 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a "); 1626 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1627 packet esl;
1628
1849 startlen = sl.len; 1629 startlen = sl.length ();
1850 1630
1851 /*Extendedmapinfo structure initialisation */ 1631 /*Extendedmapinfo structure initialisation */
1852 if (socket.ext_mapinfos) 1632 if (socket.ext_mapinfos)
1853 { 1633 {
1854 extendedinfos = EMI_NOREDRAW; 1634 extendedinfos = EMI_NOREDRAW;
1855 1635
1856 if (socket.EMI_smooth) 1636 if (socket.EMI_smooth)
1857 extendedinfos |= EMI_SMOOTH; 1637 extendedinfos |= EMI_SMOOTH;
1858 1638
1859 ewhatstart = esl.len; 1639 ewhatstart = esl.length ();
1860 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1640 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1861 could need to be taken away */ 1641 could need to be taken away */
1862 eentrysize = getExtendedMapInfoSize (&socket); 1642 eentrysize = getExtendedMapInfoSize (&socket);
1863 esl << "mapextended " 1643 esl << "mapextended "
1864 << uint8 (extendedinfos) 1644 << uint8 (extendedinfos)
1865 << uint8 (eentrysize); 1645 << uint8 (eentrysize);
1646
1866 estartlen = esl.len; 1647 estartlen = esl.length ();
1867 } 1648 }
1868 else 1649 else
1869 { 1650 {
1870 /* suppress compiler warnings */ 1651 /* suppress compiler warnings */
1871 ewhatstart = 0; 1652 ewhatstart = 0;
1896 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1677 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1897 { 1678 {
1898 ax = 0; 1679 ax = 0;
1899 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1680 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1900 { 1681 {
1901
1902 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1682 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1903 1683
1904 /* If this space is out of the normal viewable area, we only check 1684 /* If this space is out of the normal viewable area, we only check
1905 * the heads value ax or ay will only be greater than what 1685 * the heads value ax or ay will only be greater than what
1906 * the client wants if using the map1a command - this is because 1686 * the client wants if using the map1a command - this is because
1909 */ 1689 */
1910 if (ax >= socket.mapx || ay >= socket.mapy) 1690 if (ax >= socket.mapx || ay >= socket.mapy)
1911 { 1691 {
1912 int i, got_one; 1692 int i, got_one;
1913 1693
1914 oldlen = sl.len; 1694 oldlen = sl.length ();
1915 1695
1916 sl << uint16 (mask); 1696 sl << uint16 (mask);
1917 1697
1918 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4; 1698 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1919 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2; 1699 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1923 * actually need to send that - just the coordinates 1703 * actually need to send that - just the coordinates
1924 * with no faces tells the client to blank out the 1704 * with no faces tells the client to blank out the
1925 * space. 1705 * space.
1926 */ 1706 */
1927 got_one = 0; 1707 got_one = 0;
1928 for (i = oldlen + 2; i < sl.len; i++) 1708 for (i = oldlen + 2; i < sl.length (); i++)
1929 if (sl.buf[i]) 1709 if (sl[i])
1930 got_one = 1; 1710 got_one = 1;
1931 1711
1932 if (got_one && (mask & 0xf)) 1712 if (got_one && (mask & 0xf))
1933 sl.buf[oldlen + 1] = mask & 0xff; 1713 sl[oldlen + 1] = mask & 0xff;
1934 else 1714 else
1935 { /*either all faces blank, either no face at all */ 1715 { /*either all faces blank, either no face at all */
1936 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1716 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1937 sl.len = oldlen + 2; 1717 sl.reset (oldlen + 2);
1938 else 1718 else
1939 sl.len = oldlen; 1719 sl.reset (oldlen);
1940 } 1720 }
1941 1721
1942 /*What concerns extendinfos, nothing to be done for now 1722 /*What concerns extendinfos, nothing to be done for now
1943 * (perhaps effects layer later) 1723 * (perhaps effects layer later)
1944 */ 1724 */
1974 1754
1975 /* This block deals with spaces that are not visible for whatever 1755 /* This block deals with spaces that are not visible for whatever
1976 * reason. Still may need to send the head for this space. 1756 * reason. Still may need to send the head for this space.
1977 */ 1757 */
1978 1758
1979 oldlen = sl.len; 1759 oldlen = sl.length ();
1980 1760
1981 sl << uint16 (mask); 1761 sl << uint16 (mask);
1982 1762
1983 if (lastcell.count != -1) 1763 if (lastcell.count != -1)
1984 need_send = 1; 1764 need_send = 1;
2004 1784
2005 map_clearcell (&lastcell, 0, 0, 0, count); 1785 map_clearcell (&lastcell, 0, 0, 0, count);
2006 } 1786 }
2007 1787
2008 if ((mask & 0xf) || need_send) 1788 if ((mask & 0xf) || need_send)
2009 sl.buf[oldlen + 1] = mask & 0xff; 1789 sl[oldlen + 1] = mask & 0xff;
2010 else 1790 else
2011 sl.len = oldlen; 1791 sl.reset (oldlen);
2012 } 1792 }
2013 else 1793 else
2014 { 1794 {
2015 /* In this block, the space is visible or there are head objects 1795 /* In this block, the space is visible or there are head objects
2016 * we need to send. 1796 * we need to send.
2018 1798
2019 /* Rather than try to figure out what everything that we might 1799 /* Rather than try to figure out what everything that we might
2020 * need to send is, then form the packet after that, 1800 * need to send is, then form the packet after that,
2021 * we presume that we will in fact form a packet, and update 1801 * we presume that we will in fact form a packet, and update
2022 * the bits by what we do actually send. If we send nothing, 1802 * the bits by what we do actually send. If we send nothing,
2023 * we just back out sl.len to the old value, and no harm 1803 * we just back out sl.length () to the old value, and no harm
2024 * is done. 1804 * is done.
2025 * I think this is simpler than doing a bunch of checks to see 1805 * I think this is simpler than doing a bunch of checks to see
2026 * what if anything we need to send, setting the bits, then 1806 * what if anything we need to send, setting the bits, then
2027 * doing those checks again to add the real data. 1807 * doing those checks again to add the real data.
2028 */ 1808 */
2029 oldlen = sl.len; 1809 oldlen = sl.length ();
2030 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1810 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2031 eoldlen = esl.len; 1811 eoldlen = esl.length ();
2032 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1812 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2033 sl << uint16 (mask); 1813 sl << uint16 (mask);
2034 1814
2035 if (socket.ext_mapinfos) 1815 if (socket.ext_mapinfos)
2036 esl << uint16 (emask); 1816 esl << uint16 (emask);
2044 mask |= 0x8; 1824 mask |= 0x8;
2045 1825
2046 if (socket.extmap) 1826 if (socket.extmap)
2047 { 1827 {
2048 *last_ext |= 0x80; 1828 *last_ext |= 0x80;
2049 last_ext = sl.buf + sl.len; 1829 last_ext = &sl[sl.length ()];
2050 sl << uint8 (d); 1830 sl << uint8 (d);
2051 } 1831 }
2052 else 1832 else
2053 sl << uint8 (255 - 64 * d); 1833 sl << uint8 (255 - 64 * d);
2054 } 1834 }
2088 { 1868 {
2089 lastcell.stat_hp = stat_hp; 1869 lastcell.stat_hp = stat_hp;
2090 1870
2091 mask |= 0x8; 1871 mask |= 0x8;
2092 *last_ext |= 0x80; 1872 *last_ext |= 0x80;
2093 last_ext = sl.buf + sl.len; 1873 last_ext = &sl[sl.length ()];
2094 1874
2095 sl << uint8 (5) << uint8 (stat_hp); 1875 sl << uint8 (5) << uint8 (stat_hp);
2096 1876
2097 if (stat_width > 1) 1877 if (stat_width > 1)
2098 { 1878 {
2099 *last_ext |= 0x80; 1879 *last_ext |= 0x80;
2100 last_ext = sl.buf + sl.len; 1880 last_ext = &sl[sl.length ()];
2101 1881
2102 sl << uint8 (6) << uint8 (stat_width); 1882 sl << uint8 (6) << uint8 (stat_width);
2103 } 1883 }
2104 } 1884 }
2105 1885
2107 { 1887 {
2108 lastcell.player = player; 1888 lastcell.player = player;
2109 1889
2110 mask |= 0x8; 1890 mask |= 0x8;
2111 *last_ext |= 0x80; 1891 *last_ext |= 0x80;
2112 last_ext = sl.buf + sl.len; 1892 last_ext = &sl[sl.length ()];
2113 1893
2114 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1894 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2115 } 1895 }
2116 1896
2117 if (lastcell.flags != flags) 1897 if (lastcell.flags != flags)
2118 { 1898 {
2119 lastcell.flags = flags; 1899 lastcell.flags = flags;
2120 1900
2121 mask |= 0x8; 1901 mask |= 0x8;
2122 *last_ext |= 0x80; 1902 *last_ext |= 0x80;
2123 last_ext = sl.buf + sl.len; 1903 last_ext = &sl[sl.length ()];
2124 1904
2125 sl << uint8 (8) << uint8 (flags); 1905 sl << uint8 (8) << uint8 (flags);
2126 } 1906 }
2127 } 1907 }
2128 1908
2170 * space by checking the mask. If so, update the mask. 1950 * space by checking the mask. If so, update the mask.
2171 * if not, reset the len to that from before adding the mask 1951 * if not, reset the len to that from before adding the mask
2172 * value, so we don't send those bits. 1952 * value, so we don't send those bits.
2173 */ 1953 */
2174 if (mask & 0xf) 1954 if (mask & 0xf)
2175 sl.buf[oldlen + 1] = mask & 0xff; 1955 sl[oldlen + 1] = mask & 0xff;
2176 else 1956 else
2177 sl.len = oldlen; 1957 sl.reset (oldlen);
2178 1958
2179 if (emask & 0xf) 1959 if (emask & 0xf)
2180 esl.buf[eoldlen + 1] = emask & 0xff; 1960 esl[eoldlen + 1] = emask & 0xff;
2181 else 1961 else
2182 esl.len = eoldlen; 1962 esl.reset (eoldlen);
2183 } /* else this is a viewable space */ 1963 } /* else this is a viewable space */
2184 } /* for x loop */ 1964 } /* for x loop */
2185 } /* for y loop */ 1965 } /* for y loop */
2186 1966
2187 /* Verify that we in fact do need to send this */ 1967 /* Verify that we in fact do need to send this */
2188 if (socket.ext_mapinfos) 1968 if (socket.ext_mapinfos)
2189 { 1969 {
2190 if (!(sl.len > startlen || socket.sent_scroll)) 1970 if (!(sl.length () > startlen || socket.sent_scroll))
2191 { 1971 {
2192 /* No map data will follow, so don't say the client 1972 /* No map data will follow, so don't say the client
2193 * it doesn't need draw! 1973 * it doesn't need draw!
2194 */ 1974 */
2195 ewhatflag &= (~EMI_NOREDRAW); 1975 ewhatflag &= (~EMI_NOREDRAW);
2196 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 1976 esl[ewhatstart + 1] = ewhatflag & 0xff;
2197 } 1977 }
2198 1978
2199 if (esl.len > estartlen) 1979 if (esl.length () > estartlen)
2200 Send_With_Handling (&socket, &esl); 1980 socket.send_packet (esl);
2201 } 1981 }
2202 1982
2203 if (sl.len > startlen || socket.sent_scroll) 1983 if (sl.length () > startlen || socket.sent_scroll)
2204 { 1984 {
2205 Send_With_Handling (&socket, &sl); 1985 socket.send_packet (sl);
2206 socket.sent_scroll = 0; 1986 socket.sent_scroll = 0;
2207 } 1987 }
2208
2209 sl.free ();
2210 esl.free ();
2211} 1988}
2212 1989
2213/** 1990/**
2214 * Draws client map. 1991 * Draws client map.
2215 */ 1992 */
2239 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2016 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2240 return; 2017 return;
2241 2018
2242 memset (&newmap, 0, sizeof (struct Map)); 2019 memset (&newmap, 0, sizeof (struct Map));
2243 2020
2244 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2021 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2245 {
2246 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2022 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2247 { 2023 {
2248 ax = i; 2024 ax = i;
2249 ay = j; 2025 ay = j;
2250 m = pm; 2026 m = pm;
2251 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2027 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2028
2252 if (mflags & P_OUT_OF_MAP) 2029 if (mflags & P_OUT_OF_MAP)
2253 continue; 2030 continue;
2254 if (mflags & P_NEED_UPDATE) 2031
2255 update_position (m, ax, ay);
2256 /* If a map is visible to the player, we don't want to swap it out 2032 /* If a map is visible to the player, we don't want to swap it out
2257 * just to reload it. This should really call something like 2033 * just to reload it. This should really call something like
2258 * swap_map, but this is much more efficient and 'good enough' 2034 * swap_map, but this is much more efficient and 'good enough'
2259 */ 2035 */
2260 if (mflags & P_NEW_MAP) 2036 if (mflags & P_NEW_MAP)
2261 m->timeout = 50; 2037 m->timeout = 50;
2262 } 2038 }
2263 } 2039
2264 /* do LOS after calls to update_position */ 2040 /* do LOS after calls to update_position */
2265 if (pl->contr->do_los) 2041 if (pl->contr->do_los)
2266 { 2042 {
2267 update_los (pl); 2043 update_los (pl);
2268 pl->contr->do_los = 0; 2044 pl->contr->do_los = 0;
2269 } 2045 }
2270 2046
2271 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2272 {
2273 /* Big maps need a different drawing mechanism to work */ 2047 /* Big maps need a different drawing mechanism to work */
2274 draw_client_map1 (pl); 2048 draw_client_map1 (pl);
2275 return;
2276 }
2277
2278 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2279 {
2280 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2281 }
2282
2283 /* j and i are the y and x coordinates of the real map (which is
2284 * basically some number of spaces around the player)
2285 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2286 * left corner) and are thus disconnected from the map values.
2287 * Subtract 1 from the max values so that we properly handle cases where
2288 * player has specified an even map. Otherwise, we try to send them too
2289 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2290 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2291 * odd, this still works fine.
2292 */
2293 ay = 0;
2294 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2295 {
2296 ax = 0;
2297 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2298 {
2299
2300 d = pl->contr->blocked_los[ax][ay];
2301 /* note the out_of_map and d>3 checks are both within the same
2302 * negation check.
2303 */
2304 nx = i;
2305 ny = j;
2306 m = get_map_from_coord (pm, &nx, &ny);
2307 if (m && d < 4)
2308 {
2309 face = GET_MAP_FACE (m, nx, ny, 0);
2310 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2311 floor = GET_MAP_FACE (m, nx, ny, 2);
2312
2313 /* If all is blank, send a blank face. */
2314 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2315 {
2316 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2317 }
2318 else
2319 { /* actually have something interesting */
2320 /* send the darkness mask, if any. */
2321 if (d && pl->contr->socket.darkness)
2322 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2323
2324 if (face && face != blank_face)
2325 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2326 if (floor2 && floor2 != blank_face)
2327 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2328 if (floor && floor != blank_face)
2329 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2330 }
2331 } /* Is a valid space */
2332 }
2333 }
2334
2335 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2336
2337 check_map_change (pl->contr);
2338} 2049}
2339 2050
2340 2051
2341/*****************************************************************************/ 2052/*****************************************************************************/
2342 2053
2348 2059
2349/*****************************************************************************/ 2060/*****************************************************************************/
2350void 2061void
2351send_plugin_custom_message (object *pl, char *buf) 2062send_plugin_custom_message (object *pl, char *buf)
2352{ 2063{
2353 pl->contr->socket.send_packet (buf); 2064 pl->contr->socket->send_packet (buf);
2354} 2065}
2355 2066
2356/** 2067/**
2357 * This sends the skill number to name mapping. We ignore 2068 * This sends the skill number to name mapping. We ignore
2358 * the params - we always send the same info no matter what. 2069 * the params - we always send the same info no matter what.
2359 */ 2070 */
2360void 2071void
2361send_skill_info (NewSocket *ns, char *params) 2072send_skill_info (client *ns, char *params)
2362{ 2073{
2363 SockList sl (MAXSOCKBUF); 2074 packet sl;
2364 sl << "replyinfo skill_info\n"; 2075 sl << "replyinfo skill_info\n";
2365 2076
2366 for (int i = 1; i < NUM_SKILLS; i++) 2077 for (int i = 1; i < NUM_SKILLS; i++)
2367 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2078 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2368 2079
2369 if (sl.len >= MAXSOCKBUF) 2080 if (sl.length () >= MAXSOCKBUF)
2370 { 2081 {
2371 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2082 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2372 fatal (0); 2083 fatal (0);
2373 } 2084 }
2374 2085
2375 Send_With_Handling (ns, &sl); 2086 ns->send_packet (sl);
2376 sl.free ();
2377} 2087}
2378 2088
2379/** 2089/**
2380 * This sends the spell path to name mapping. We ignore 2090 * This sends the spell path to name mapping. We ignore
2381 * the params - we always send the same info no matter what. 2091 * the params - we always send the same info no matter what.
2382 */ 2092 */
2383void 2093void
2384send_spell_paths (NewSocket * ns, char *params) 2094send_spell_paths (client * ns, char *params)
2385{ 2095{
2386 SockList sl (MAXSOCKBUF); 2096 packet sl;
2387 2097
2388 sl << "replyinfo spell_paths\n"; 2098 sl << "replyinfo spell_paths\n";
2389 2099
2390 for (int i = 0; i < NRSPELLPATHS; i++) 2100 for (int i = 0; i < NRSPELLPATHS; i++)
2391 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 2101 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2392 2102
2393 if (sl.len >= MAXSOCKBUF) 2103 if (sl.length () >= MAXSOCKBUF)
2394 { 2104 {
2395 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2105 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2396 fatal (0); 2106 fatal (0);
2397 } 2107 }
2398 2108
2399 Send_With_Handling (ns, &sl); 2109 ns->send_packet (sl);
2400 sl.free ();
2401} 2110}
2402 2111
2403/** 2112/**
2404 * This looks for any spells the player may have that have changed their stats. 2113 * This looks for any spells the player may have that have changed their stats.
2405 * it then sends an updspell packet for each spell that has changed in this way 2114 * it then sends an updspell packet for each spell that has changed in this way
2406 */ 2115 */
2407void 2116void
2408esrv_update_spells (player *pl) 2117esrv_update_spells (player *pl)
2409{ 2118{
2410 if (!pl->socket.monitor_spells) 2119 if (!pl->socket->monitor_spells)
2411 return; 2120 return;
2412 2121
2413 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2122 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2414 { 2123 {
2415 if (spell->type == SPELL) 2124 if (spell->type == SPELL)
2435 flags |= UPD_SP_DAMAGE; 2144 flags |= UPD_SP_DAMAGE;
2436 } 2145 }
2437 2146
2438 if (flags) 2147 if (flags)
2439 { 2148 {
2440 SockList sl (MAXSOCKBUF); 2149 packet sl;
2441 2150
2442 sl << "updspell " 2151 sl << "updspell "
2443 << uint8 (flags) 2152 << uint8 (flags)
2444 << uint32 (spell->count); 2153 << uint32 (spell->count);
2445 2154
2446 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2155 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2447 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2156 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2448 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2157 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2449 2158
2450 Send_With_Handling (&pl->socket, &sl); 2159 pl->socket->send_packet (sl);
2451 sl.free ();
2452 } 2160 }
2453 } 2161 }
2454 } 2162 }
2455} 2163}
2456 2164
2457void 2165void
2458esrv_remove_spell (player *pl, object *spell) 2166esrv_remove_spell (player *pl, object *spell)
2459{ 2167{
2460 if (!pl->socket.monitor_spells) 2168 if (!pl->socket->monitor_spells)
2461 return; 2169 return;
2462 2170
2463 if (!pl || !spell || spell->env != pl->ob) 2171 if (!pl || !spell || spell->env != pl->ob)
2464 { 2172 {
2465 LOG (llevError, "Invalid call to esrv_remove_spell"); 2173 LOG (llevError, "Invalid call to esrv_remove_spell");
2466 return; 2174 return;
2467 } 2175 }
2468 2176
2469 SockList sl (MAXSOCKBUF); 2177 packet sl ("delspell");
2470 2178
2471 sl << "delspell "
2472 << uint32 (spell->count); 2179 sl << uint32 (spell->count);
2473 2180
2474 Send_With_Handling (&pl->socket, &sl); 2181 pl->socket->send_packet (sl);
2475 sl.free ();
2476} 2182}
2477 2183
2478/* appends the spell *spell to the Socklist we will send the data to. */ 2184/* appends the spell *spell to the Socklist we will send the data to. */
2479static void 2185static void
2480append_spell (player *pl, SockList &sl, object *spell) 2186append_spell (player *pl, packet &sl, object *spell)
2481{ 2187{
2482 int len, i, skill = 0; 2188 int len, i, skill = 0;
2483 2189
2484 if (!(spell->name)) 2190 if (!(spell->name))
2485 { 2191 {
2528 { 2234 {
2529 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2235 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2530 return; 2236 return;
2531 } 2237 }
2532 2238
2533 if (!pl->socket.monitor_spells) 2239 if (!pl->socket->monitor_spells)
2534 return; 2240 return;
2535 2241
2536 SockList sl (MAXSOCKBUF); 2242 packet sl ("addspell");
2537
2538 sl << "addspell ";
2539 2243
2540 if (!spell) 2244 if (!spell)
2541 { 2245 {
2542 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2246 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2543 { 2247 {
2555 * like it will fix this 2259 * like it will fix this
2556 */ 2260 */
2557 if (spell->type != SPELL) 2261 if (spell->type != SPELL)
2558 continue; 2262 continue;
2559 2263
2560 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2264 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2561 { 2265 {
2562 Send_With_Handling (&pl->socket, &sl); 2266 pl->socket->send_packet (sl);
2563 strcpy ((char *) sl.buf, "addspell "); 2267
2564 sl.len = strlen ((char *) sl.buf); 2268 sl.reset ();
2269 sl << "addspell ";
2565 } 2270 }
2566 2271
2567 append_spell (pl, sl, spell); 2272 append_spell (pl, sl, spell);
2568 } 2273 }
2569 } 2274 }
2580 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2285 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2581 fatal (0); 2286 fatal (0);
2582 } 2287 }
2583 2288
2584 /* finally, we can send the packet */ 2289 /* finally, we can send the packet */
2585 Send_With_Handling (&pl->socket, &sl); 2290 pl->socket->send_packet (sl);
2586
2587 sl.free ();
2588} 2291}
2589 2292

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