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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.32 by root, Thu Dec 14 01:12:35 2006 UTC vs.
Revision 1.81 by root, Fri Mar 16 02:51:17 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 * esrv_map_doneredraw finishes the map update, and ships across the
47 * map updates.
48 *
49 */ 41 */
50 42
51#include <global.h> 43#include <global.h>
52#include <sproto.h> 44#include <sproto.h>
53 45
54#include <newclient.h>
55#include <newserver.h>
56#include <living.h> 46#include <living.h>
57#include <commands.h> 47#include <commands.h>
58 48
59/* This block is basically taken from socket.c - I assume if it works there, 49/* This block is basically taken from socket.c - I assume if it works there,
60 * it should work here. 50 * it should work here.
63#include <sys/time.h> 53#include <sys/time.h>
64#include <sys/socket.h> 54#include <sys/socket.h>
65#include <netinet/in.h> 55#include <netinet/in.h>
66#include <netdb.h> 56#include <netdb.h>
67 57
68#ifdef HAVE_UNISTD_H
69# include <unistd.h> 58#include <unistd.h>
70#endif
71
72#ifdef HAVE_SYS_TIME_H
73# include <sys/time.h> 59#include <sys/time.h>
74#endif
75 60
76#include "sounds.h" 61#include "sounds.h"
77 62
78/** 63/**
79 * This table translates the attack numbers as used within the 64 * This table translates the attack numbers as used within the
96 -1, /* life stealing */ 81 -1, /* life stealing */
97 -1 /* Disease - not fully done yet */ 82 -1 /* Disease - not fully done yet */
98}; 83};
99 84
100static void 85static void
101socket_map_scroll (NewSocket * ns, int dx, int dy) 86socket_map_scroll (client *ns, int dx, int dy)
102{ 87{
103 struct Map newmap; 88 struct Map newmap;
104 int x, y, mx, my; 89 int x, y, mx, my;
105 90
106 {
107 SockList sl (MAXSOCKBUF);
108
109 sl.printf ("map_scroll %d %d", dx, dy); 91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
110 ns->send_packet (sl);
111 sl.free ();
112 }
113 92
114 /* If we are using the Map1aCmd, we may in fact send 93 /* If we are using the Map1aCmd, we may in fact send
115 * head information that is outside the viewable map. 94 * head information that is outside the viewable map.
116 * So set the mx,my to the max value we want to 95 * So set the mx,my to the max value we want to
117 * look for. Removed code to do so - it caused extra 96 * look for. Removed code to do so - it caused extra
119 * that much difference in bandwidth. 98 * that much difference in bandwidth.
120 */ 99 */
121 mx = ns->mapx; 100 mx = ns->mapx;
122 my = ns->mapy; 101 my = ns->mapy;
123 102
124 if (ns->mapmode == Map1aCmd)
125 {
126 mx += MAX_HEAD_OFFSET;
127 my += MAX_HEAD_OFFSET;
128 }
129
130 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
131 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
132 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
133 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
134 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
157} 130}
158 131
159static void 132static void
160clear_map (player *pl) 133clear_map (player *pl)
161{ 134{
162 NewSocket & socket = pl->socket;
163
164 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
165 136
137 pl->ns->force_newmap = false;
138
166 if (socket.newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
167 socket.send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
168 141
169 socket.update_look = 1; 142 pl->ns->floorbox_reset ();
170 socket.look_position = 0;
171} 143}
172 144
173/** check for map change and send new map data */ 145/** check for map/region change and send new map data */
174static void 146static void
175check_map_change (player *pl) 147check_map_change (player *pl)
176{ 148{
177 NewSocket & socket = pl->socket; 149 client &socket = *pl->ns;
178 object *ob = pl->ob; 150 object *ob = pl->ob;
179 char buf[MAX_BUF]; /* eauugggh */ 151 char buf[MAX_BUF]; /* eauugggh */
180 152
181 if (socket.current_map != ob->map) 153 if (socket.force_newmap)
182 { 154 {
155 // force newmap is used for clients that do not redraw their map
156 // after image uploads.
183 socket.current_map = ob->map; 157 socket.current_map = ob->map;
184
185 clear_map (pl); 158 clear_map (pl);
159 }
160 else if (socket.current_map != ob->map)
161 {
162 clear_map (pl);
163 socket.current_map = ob->map;
186 164
187 if (socket.mapinfocmd) 165 if (socket.mapinfocmd)
188 { 166 {
189 if (ob->map && ob->map->path[0]) 167 if (ob->map && ob->map->path[0])
190 { 168 {
198 flags |= 4; 176 flags |= 4;
199 if (ob->map->tile_path[3]) 177 if (ob->map->tile_path[3])
200 flags |= 8; 178 flags |= 8;
201 179
202 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
203 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
204 } 182 }
205 else 183 else
206 snprintf (buf, MAX_BUF, "mapinfo current"); 184 snprintf (buf, MAX_BUF, "mapinfo current");
207 185
208 socket.send_packet (buf); 186 socket.send_packet (buf);
216 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 194 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
217 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 195 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
218 else 196 else
219 { 197 {
220 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 198 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
221 socket.update_look = 1; 199 socket.floorbox_reset ();
222 socket.look_position = 0;
223 } 200 }
224 } 201 }
225 202
226 socket.current_x = ob->x; 203 socket.current_x = ob->x;
227 socket.current_y = ob->y; 204 socket.current_y = ob->y;
205
206 region *reg = ob->region ();
207 if (socket.current_region != reg)
208 {
209 socket.current_region = reg;
210 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
211 }
212}
213
214/**
215 * RequestInfo is sort of a meta command. There is some specific
216 * request of information, but we call other functions to provide
217 * that information.
218 */
219void
220RequestInfo (char *buf, int len, client * ns)
221{
222 char *params = NULL, *cp;
223
224 /* No match */
225 char bigbuf[MAX_BUF];
226 int slen;
227
228 /* Set up replyinfo before we modify any of the buffers - this is used
229 * if we don't find a match.
230 */
231 strcpy (bigbuf, "replyinfo ");
232 slen = strlen (bigbuf);
233 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
234
235 /* find the first space, make it null, and update the
236 * params pointer.
237 */
238 for (cp = buf; *cp != '\0'; cp++)
239 if (*cp == ' ')
240 {
241 *cp = '\0';
242 params = cp + 1;
243 break;
244 }
245
246 if (!strcmp (buf, "image_info"))
247 send_image_info (ns, params);
248 else if (!strcmp (buf, "image_sums"))
249 send_image_sums (ns, params);
250 else if (!strcmp (buf, "skill_info"))
251 send_skill_info (ns, params);
252 else if (!strcmp (buf, "spell_paths"))
253 send_spell_paths (ns, params);
254 else
255 ns->send_packet (bigbuf, len);
228} 256}
229 257
230void 258void
231ExtCmd (char *buf, int len, player *pl) 259ExtCmd (char *buf, int len, player *pl)
232{ 260{
233 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 261 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
262}
263
264void
265ExtiCmd (char *buf, int len, client *ns)
266{
267 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
234} 268}
235 269
236void 270void
237MapInfoCmd (char *buf, int len, player *pl) 271MapInfoCmd (char *buf, int len, player *pl)
238{ 272{
253 buf += 8; 287 buf += 8;
254 288
255 // initial map and its origin 289 // initial map and its origin
256 maptile *map = pl->ob->map; 290 maptile *map = pl->ob->map;
257 sint16 dx, dy; 291 sint16 dx, dy;
258 int mapx = pl->socket.mapx / 2 - pl->ob->x; 292 int mapx = pl->ns->mapx / 2 - pl->ob->x;
259 int mapy = pl->socket.mapy / 2 - pl->ob->y; 293 int mapy = pl->ns->mapy / 2 - pl->ob->y;
260 int max_distance = 8; // limit maximum path length to something generous 294 int max_distance = 8; // limit maximum path length to something generous
261 295
262 while (*buf && map && max_distance) 296 while (*buf && map && max_distance)
263 { 297 {
264 int dir = *buf++; 298 int dir = *buf++;
265 299
266 switch (dir) 300 switch (dir)
267 { 301 {
268 case '1': 302 case '1':
269 dx = 0; 303 dx = 0;
270 dy = -1; 304 dy = -1;
271 map = get_map_from_coord (map, &dx, &dy); 305 map = map->xy_find (dx, dy);
272 map && (mapy -= map->height); 306 map && (mapy -= map->height);
273 break; 307 break;
274 case '2': 308 case '2':
275 mapx += map->width; 309 mapx += map->width;
276 dx = map->width; 310 dx = map->width;
277 dy = 0; 311 dy = 0;
278 map = get_map_from_coord (map, &dx, &dy); 312 map = map->xy_find (dx, dy);
279 break; 313 break;
280 case '3': 314 case '3':
281 mapy += map->height; 315 mapy += map->height;
282 dx = 0; 316 dx = 0;
283 dy = map->height; 317 dy = map->height;
284 map = get_map_from_coord (map, &dx, &dy); 318 map = map->xy_find (dx, dy);
285 break; 319 break;
286 case '4': 320 case '4':
287 dx = -1; 321 dx = -1;
288 dy = 0; 322 dy = 0;
289 map = get_map_from_coord (map, &dx, &dy); 323 map = map->xy_find (dx, dy);
290 map && (mapx -= map->width); 324 map && (mapx -= map->width);
291 break; 325 break;
292 } 326 }
293 327
294 --max_distance; 328 --max_distance;
295 } 329 }
296 330
307 if (map->tile_path[2]) 341 if (map->tile_path[2])
308 flags |= 4; 342 flags |= 4;
309 if (map->tile_path[3]) 343 if (map->tile_path[3])
310 flags |= 8; 344 flags |= 8;
311 345
312 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 346 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
313 } 347 }
314 else 348 else
315 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 349 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
316 } 350 }
317 else 351 else
318 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 352 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
319 353
320 pl->socket.send_packet (bigbuf); 354 pl->ns->send_packet (bigbuf);
321} 355}
322 356
323/** This is the Setup cmd - easy first implementation */ 357/** This is the Setup cmd - easy first implementation */
324void 358void
325SetUp (char *buf, int len, NewSocket * ns) 359SetUp (char *buf, int len, client * ns)
326{ 360{
327 int s, slen; 361 int s, slen;
328 char *cmd, *param, cmdback[HUGE_BUF]; 362 char *cmd, *param, cmdback[HUGE_BUF];
329 363
330 /* run through the cmds of setup 364 /* run through the cmds of setup
372 { 406 {
373 ns->sound = atoi (param); 407 ns->sound = atoi (param);
374 safe_strcat (cmdback, param, &slen, HUGE_BUF); 408 safe_strcat (cmdback, param, &slen, HUGE_BUF);
375 } 409 }
376 else if (!strcmp (cmd, "exp64")) 410 else if (!strcmp (cmd, "exp64"))
377 {
378 ns->exp64 = atoi (param);
379 safe_strcat (cmdback, param, &slen, HUGE_BUF); 411 safe_strcat (cmdback, param, &slen, HUGE_BUF);
380 }
381 else if (!strcmp (cmd, "spellmon")) 412 else if (!strcmp (cmd, "spellmon"))
382 { 413 {
383 ns->monitor_spells = atoi (param); 414 ns->monitor_spells = atoi (param);
384 safe_strcat (cmdback, param, &slen, HUGE_BUF); 415 safe_strcat (cmdback, param, &slen, HUGE_BUF);
385 } 416 }
408 } 439 }
409 else if (!strcmp (cmd, "newmapcmd")) 440 else if (!strcmp (cmd, "newmapcmd"))
410 { 441 {
411 ns->newmapcmd = atoi (param); 442 ns->newmapcmd = atoi (param);
412 safe_strcat (cmdback, param, &slen, HUGE_BUF); 443 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413// } else if (!strcmp(cmd,"plugincmd")) {
414// ns->plugincmd = atoi(param);
415// safe_strcat(cmdback, param, &slen, HUGE_BUF);
416 } 444 }
417 else if (!strcmp (cmd, "mapinfocmd")) 445 else if (!strcmp (cmd, "mapinfocmd"))
418 { 446 {
419 ns->mapinfocmd = atoi (param); 447 ns->mapinfocmd = atoi (param);
420 safe_strcat (cmdback, "1", &slen, HUGE_BUF); 448 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
439 char tmpbuf[20]; 467 char tmpbuf[20];
440 int q = atoi (param); 468 int q = atoi (param);
441 469
442 if (is_valid_faceset (q)) 470 if (is_valid_faceset (q))
443 ns->faceset = q; 471 ns->faceset = q;
472
444 sprintf (tmpbuf, "%d", ns->faceset); 473 sprintf (tmpbuf, "%d", ns->faceset);
445 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 474 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
446 /* if the client is using faceset, it knows about image2 command */ 475 /* if the client is using faceset, it knows about image2 command */
447 ns->image2 = 1; 476 ns->image2 = 1;
448 } 477 }
476 if (*cp == 'x' || *cp == 'X') 505 if (*cp == 'x' || *cp == 'X')
477 { 506 {
478 y = atoi (cp + 1); 507 y = atoi (cp + 1);
479 break; 508 break;
480 } 509 }
510
481 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y) 511 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
482 { 512 {
483 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 513 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
484 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 514 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
485 } 515 }
540 * This is what takes care of it. We tell the client how things worked out. 570 * This is what takes care of it. We tell the client how things worked out.
541 * I am not sure if this file is the best place for this function. however, 571 * I am not sure if this file is the best place for this function. however,
542 * it either has to be here or init_sockets needs to be exported. 572 * it either has to be here or init_sockets needs to be exported.
543 */ 573 */
544void 574void
545AddMeCmd (char *buf, int len, NewSocket * ns) 575AddMeCmd (char *buf, int len, client *ns)
546{ 576{
547 Settings oldsettings; 577 // face caching is mandatory
548 578 if (!ns->facecache)
549 oldsettings = settings;
550 if (ns->status != Ns_Add || add_player (ns))
551 ns->send_packet ("addme_failed");
552 else
553 {
554 /* Basically, the add_player copies the socket structure into
555 * the player structure, so this one (which is from init_sockets)
556 * is not needed anymore. The write below should still work, as the
557 * stuff in ns is still relevant.
558 */
559 ns->send_packet ("addme_success");
560 socket_info.nconns--;
561 ns->status = Ns_Avail;
562 } 579 {
580 ns->send_drawinfo (
581 "\n"
582 "\n"
583 "***\n"
584 "*** WARNING:\n"
585 "*** Your client does not support face/image caching,\n"
586 "*** or it has been disabled. Face caching is mandatory\n"
587 "*** so please enable it or use a newer client.\n"
588 "***\n"
589 "*** Look at your client preferences:\n"
590 "***\n"
591 "*** CFPlus: all known versions automatically enable the facecache.\n"
592 "*** cfclient: use the -cache commandline option.\n"
593 "*** cfclient: map will not redraw automatically (bug).\n"
594 "*** gcfclient: use -cache commandline option, or enable\n"
595 "*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.\n"
596 "*** jcrossclient: your client is broken, use CFPlus or gcfclient.\n"
597 "***\n"
598 "***\n",
599 NDI_RED
600 );
563 601
564 settings = oldsettings; 602 if (strstr (ns->version, "jcrossclient"))
603 /* let them, for now*/;
604 else
605 {
606 ns->flush ();
607 //ns->destroy ();
608 }
609 //ns->facecache = true;
610 }
611
612 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
565} 613}
566 614
567/** Reply to ExtendedInfos command */ 615/** Reply to ExtendedInfos command */
568void 616void
569ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 617ToggleExtendedInfos (char *buf, int len, client * ns)
570{ 618{
571 char cmdback[MAX_BUF]; 619 char cmdback[MAX_BUF];
572 char command[50]; 620 char command[50];
573 int info, nextinfo; 621 int info, nextinfo;
574 622
625#define MSG_TYPE_MONUMENT 5 673#define MSG_TYPE_MONUMENT 5
626#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 674#define MSG_TYPE_SCRIPTED_DIALOG 6*/
627 675
628/** Reply to ExtendedInfos command */ 676/** Reply to ExtendedInfos command */
629void 677void
630ToggleExtendedText (char *buf, int len, NewSocket * ns) 678ToggleExtendedText (char *buf, int len, client * ns)
631{ 679{
632 char cmdback[MAX_BUF]; 680 char cmdback[MAX_BUF];
633 char temp[10]; 681 char temp[10];
634 char command[50]; 682 char command[50];
635 int info, nextinfo, i, flag; 683 int info, nextinfo, i, flag;
679 727
680 ns->send_packet (cmdback); 728 ns->send_packet (cmdback);
681} 729}
682 730
683/** 731/**
684 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 732 * client requested an image. send it rate-limited
685 * Basically, it makes no sense to wait for the client to request a 733 * before flushing.
686 * a piece of data from us that we know the client wants. So
687 * if we know the client wants it, might as well push it to the
688 * client.
689 */
690static void
691SendSmooth (NewSocket * ns, uint16 face)
692{
693 uint16 smoothface;
694
695 /* If we can't find a face, return and set it so we won't try to send this
696 * again.
697 */ 734 */
698 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 735void
699 { 736AskFaceCmd (char *buf, int len, client *ns)
700 737{
701 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 738 ns->askface.push_back (atoi (buf));
702 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
703 return;
704 }
705
706 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
707 esrv_send_face (ns, smoothface, 0);
708
709 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
710
711 SockList sl (MAXSOCKBUF);
712
713 sl << "smooth "
714 << uint16 (face)
715 << uint16 (smoothface);
716
717 Send_With_Handling (ns, &sl);
718 sl.free ();
719} 739}
720 740
721 /** 741/**
722 * Tells client the picture it has to use 742 * Tells client the picture it has to use
723 * to smooth a picture number given as argument. 743 * to smooth a picture number given as argument.
724 */ 744 */
725void 745void
726AskSmooth (char *buf, int len, NewSocket * ns) 746AskSmooth (char *buf, int len, client *ns)
727{ 747{
728 uint16 facenbr; 748 ns->send_face (atoi (buf));
729
730 facenbr = atoi (buf);
731 SendSmooth (ns, facenbr);
732} 749}
733 750
734/** 751/**
735 * This handles the general commands from the client (ie, north, fire, cast, 752 * This handles the general commands from the client (ie, north, fire, cast,
736 * etc.) 753 * etc.)
737 */ 754 */
738void 755void
739PlayerCmd (char *buf, int len, player *pl) 756PlayerCmd (char *buf, int len, player *pl)
740{ 757{
741
742 /* The following should never happen with a proper or honest client.
743 * Therefore, the error message doesn't have to be too clear - if
744 * someone is playing with a hacked/non working client, this gives them
745 * an idea of the problem, but they deserve what they get
746 */
747 if (pl->state != ST_PLAYING)
748 {
749 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
750 return;
751 }
752 /* Check if there is a count. In theory, a zero count could also be 758 /* Check if there is a count. In theory, a zero count could also be
753 * sent, so check for that also. 759 * sent, so check for that also.
754 */ 760 */
755 if (atoi (buf) || buf[0] == '0') 761 if (atoi (buf) || buf[0] == '0')
756 { 762 {
757 pl->count = atoi ((char *) buf); 763 pl->count = atoi ((char *) buf);
764
758 buf = strchr (buf, ' '); /* advance beyond the numbers */ 765 buf = strchr (buf, ' '); /* advance beyond the numbers */
759 if (!buf) 766 if (!buf)
760 {
761#ifdef ESRV_DEBUG
762 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
763#endif
764 return; 767 return;
765 } 768
766 buf++; 769 buf++;
767 } 770 }
768 /* This should not happen anymore. */ 771
769 if (pl->ob->speed_left < -1.0)
770 {
771 LOG (llevError, "Player has negative time - shouldn't do command.\n");
772 }
773 /* In c_new.c */
774 execute_newserver_command (pl->ob, (char *) buf); 772 execute_newserver_command (pl->ob, (char *) buf);
775 /* Perhaps something better should be done with a left over count.
776 * Cleaning up the input should probably be done first - all actions
777 * for the command that issued the count should be done before any other
778 * commands.
779 */
780 773
781 pl->count = 0;
782
783}
784
785
786/**
787 * This handles the general commands from the client (ie, north, fire, cast,
788 * etc.). It is a lot like PlayerCmd above, but is called with the
789 * 'ncom' method which gives more information back to the client so it
790 * can throttle.
791 */
792void
793NewPlayerCmd (uint8 * buf, int len, player *pl)
794{
795 int time, repeat;
796 char command[MAX_BUF];
797 short packet;
798
799 if (len < 7)
800 {
801 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
802 return;
803 }
804
805 packet = net_uint16 (buf);
806 repeat = net_uint32 (buf + 2);
807
808 /* -1 is special - no repeat, but don't update */
809 if (repeat != -1)
810 pl->count = repeat;
811
812 if ((len - 4) >= MAX_BUF)
813 len = MAX_BUF - 5;
814
815 strncpy ((char *) command, (char *) buf + 6, len - 4);
816 command[len - 4] = '\0';
817
818 /* The following should never happen with a proper or honest client.
819 * Therefore, the error message doesn't have to be too clear - if
820 * someone is playing with a hacked/non working client, this gives them
821 * an idea of the problem, but they deserve what they get
822 */
823 if (pl->state != ST_PLAYING)
824 {
825 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
826 return;
827 }
828
829 /* This should not happen anymore. */
830 if (pl->ob->speed_left < -1.0)
831 LOG (llevError, "Player has negative time - shouldn't do command.\n");
832
833 /* In c_new.c */
834 execute_newserver_command (pl->ob, (char *) command);
835 /* Perhaps something better should be done with a left over count. 774 /* Perhaps something better should be done with a left over count.
836 * Cleaning up the input should probably be done first - all actions 775 * Cleaning up the input should probably be done first - all actions
837 * for the command that issued the count should be done before any other 776 * for the command that issued the count should be done before any other
838 * commands. 777 * commands.
839 */ 778 */
840 pl->count = 0; 779 pl->count = 0;
780}
841 781
842 if (FABS (pl->ob->speed) < 0.001) 782
783/**
784 * This handles the general commands from the client (ie, north, fire, cast,
785 * etc.). It is a lot like PlayerCmd above, but is called with the
786 * 'ncom' method which gives more information back to the client so it
787 * can throttle.
788 */
789void
790NewPlayerCmd (char *buf, int len, player *pl)
791{
792 if (len <= 6)
793 {
794 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
795 return;
796 }
797
798 uint16 cmdid = net_uint16 ((uint8 *)buf);
799 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
800
801 /* -1 is special - no repeat, but don't update */
802 if (repeat != -1)
803 pl->count = repeat;
804
805 buf += 6; //len -= 6;
806
807 execute_newserver_command (pl->ob, buf);
808
809 /* Perhaps something better should be done with a left over count.
810 * Cleaning up the input should probably be done first - all actions
811 * for the command that issued the count should be done before any other
812 * commands.
813 */
814 pl->count = 0;
815
816 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
817 int time = fabs (pl->ob->speed) < 0.001
843 time = MAX_TIME * 100; 818 ? time = MAX_TIME * 100
844 else
845 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 819 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
846 820
847 /* Send confirmation of command execution now */ 821 /* Send confirmation of command execution now */
848 822 packet sl ("comc");
849 SockList sl (MAXSOCKBUF);
850 sl << "comc " << uint16 (packet) << uint32 (time); 823 sl << uint16 (cmdid) << uint32 (time);
851 Send_With_Handling (&pl->socket, &sl); 824 pl->ns->send_packet (sl);
852 sl.free ();
853} 825}
854
855 826
856/** This is a reply to a previous query. */ 827/** This is a reply to a previous query. */
857void 828void
858ReplyCmd (char *buf, int len, player *pl) 829ReplyCmd (char *buf, int len, client *ns)
859{ 830{
831 if (ns->state == ST_CUSTOM)
832 {
833 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
834 return;
835 }
836
837 if (!ns->pl)
838 return; //TODO: depends on the exact reply we are after
839 //TODO: but right now, we always have a ns->pl
840
841 player *pl = ns->pl;
842
860 /* This is to synthesize how the data would be stored if it 843 /* This is to synthesize how the data would be stored if it
861 * was normally entered. A bit of a hack, and should be cleaned up 844 * was normally entered. A bit of a hack, and should be cleaned up
862 * once all the X11 code is removed from the server. 845 * once all the X11 code is removed from the server.
863 * 846 *
864 * We pass 13 to many of the functions because this way they 847 * We pass 13 to many of the functions because this way they
865 * think it was the carriage return that was entered, and the 848 * think it was the carriage return that was entered, and the
866 * function then does not try to do additional input. 849 * function then does not try to do additional input.
867 */ 850 */
868 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 851 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
869 852
870 /* this avoids any hacking here */ 853 /* this avoids any hacking here */
871 854
872 switch (pl->state) 855 switch (ns->state)
873 { 856 {
874 case ST_PLAYING: 857 case ST_PLAYING:
875 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 858 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
876 break; 859 break;
877 860
878 case ST_PLAY_AGAIN:
879 /* We can check this for return value (2==quit). Maybe we
880 * should, and do something appropriate?
881 */
882 receive_play_again (pl->ob, buf[0]);
883 break;
884
885 case ST_ROLL_STAT:
886 key_roll_stat (pl->ob, buf[0]);
887 break;
888
889 case ST_CHANGE_CLASS: 861 case ST_CHANGE_CLASS:
890
891 key_change_class (pl->ob, buf[0]); 862 key_change_class (pl->ob, buf[0]);
892 break; 863 break;
893 864
894 case ST_CONFIRM_QUIT:
895 key_confirm_quit (pl->ob, buf[0]);
896 break;
897
898 case ST_CONFIGURE:
899 LOG (llevError, "In client input handling, but into configure state\n");
900 pl->state = ST_PLAYING;
901 break;
902
903 case ST_GET_NAME:
904 receive_player_name (pl->ob, 13);
905 break;
906
907 case ST_GET_PASSWORD:
908 case ST_CONFIRM_PASSWORD:
909 receive_player_password (pl->ob, 13);
910 break;
911
912 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 865 case ST_GET_PARTY_PASSWORD: /* Get password for party */
913 receive_party_password (pl->ob, 13); 866 receive_party_password (pl->ob, 13);
914 break; 867 break;
915 868
916 default: 869 default:
917 LOG (llevError, "Unknown input state: %d\n", pl->state); 870 LOG (llevError, "Unknown input state: %d\n", ns->state);
918 } 871 }
919} 872}
920 873
921/** 874/**
922 * Client tells its version. If there is a mismatch, we close the 875 * Client tells its version. If there is a mismatch, we close the
924 * something older than the server. If we assume the client will be 877 * something older than the server. If we assume the client will be
925 * backwards compatible, having it be a later version should not be a 878 * backwards compatible, having it be a later version should not be a
926 * problem. 879 * problem.
927 */ 880 */
928void 881void
929VersionCmd (char *buf, int len, NewSocket * ns) 882VersionCmd (char *buf, int len, client * ns)
930{ 883{
931 char *cp;
932 char version_warning[256];
933
934 if (!buf) 884 if (!buf)
935 { 885 {
936 LOG (llevError, "CS: received corrupted version command\n"); 886 LOG (llevError, "CS: received corrupted version command\n");
937 return; 887 return;
938 } 888 }
939 889
940 ns->cs_version = atoi (buf); 890 ns->cs_version = atoi (buf);
941 ns->sc_version = ns->cs_version; 891 ns->sc_version = ns->cs_version;
892
893 LOG (llevDebug, "connection from client <%s>\n", buf);
894
895 //TODO: should log here just for statistics
896
942 if (VERSION_CS != ns->cs_version) 897 //if (VERSION_CS != ns->cs_version)
943 { 898 // unchecked;
944#ifdef ESRV_DEBUG 899
945 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
946#endif
947 }
948 cp = strchr (buf + 1, ' '); 900 char *cp = strchr (buf + 1, ' ');
949 if (!cp) 901 if (!cp)
950 return; 902 return;
903
951 ns->sc_version = atoi (cp); 904 ns->sc_version = atoi (cp);
905
952 if (VERSION_SC != ns->sc_version) 906 //if (VERSION_SC != ns->sc_version)
953 { 907 // unchecked;
954#ifdef ESRV_DEBUG 908
955 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
956#endif
957 }
958 cp = strchr (cp + 1, ' '); 909 cp = strchr (cp + 1, ' ');
910
959 if (cp) 911 if (cp)
960 { 912 {
961 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 913 assign (ns->version, cp + 1);
962 914
963 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
964
965 /* This is first implementation - i skip all beta DX clients with it
966 * Add later stuff here for other clients
967 */
968
969 /* these are old dxclients */
970 /* Version 1024 added support for singular + plural name values -
971 * requiing this minimal value reduces complexity of that code, and it
972 * has been around for a long time.
973 */
974 if (ns->sc_version < 1026) 915 if (ns->sc_version < 1026)
975 { 916 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
976 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
977 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 917 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
978 ns->send_packet (version_warning);
979 }
980
981 } 918 }
982} 919}
983 920
984/** sound related functions. */ 921/** sound related functions. */
985
986void 922void
987SetSound (char *buf, int len, NewSocket * ns) 923SetSound (char *buf, int len, client * ns)
988{ 924{
989 ns->sound = atoi (buf); 925 ns->sound = atoi (buf);
990} 926}
991 927
992/** client wants the map resent */ 928/** client wants the map resent */
993
994void 929void
995MapRedrawCmd (char *buf, int len, player *pl) 930MapRedrawCmd (char *buf, int len, player *pl)
996{ 931{
997
998/* This function is currently disabled; just clearing the map state results in 932/* This function is currently disabled; just clearing the map state results in
999 * display errors. It should clear the cache and send a newmap command. 933 * display errors. It should clear the cache and send a newmap command.
1000 * Unfortunately this solution does not work because some client versions send 934 * Unfortunately this solution does not work because some client versions send
1001 * a mapredraw command after receiving a newmap command. 935 * a mapredraw command after receiving a newmap command.
1002 */ 936 */
1003#if 0
1004 /* Okay, this is MAJOR UGLY. but the only way I know how to
1005 * clear the "cache"
1006 */
1007 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1008 draw_client_map (pl->ob);
1009#endif
1010} 937}
1011 938
1012/** 939/**
1013 * Moves an object (typically, container to inventory). 940 * Moves an object (typically, container to inventory).
1014 * syntax is: move (to) (tag) (nrof) 941 * syntax is: move (to) (tag) (nrof)
1017MoveCmd (char *buf, int len, player *pl) 944MoveCmd (char *buf, int len, player *pl)
1018{ 945{
1019 int vals[3], i; 946 int vals[3], i;
1020 947
1021 /* A little funky here. We only cycle for 2 records, because 948 /* A little funky here. We only cycle for 2 records, because
1022 * we obviously am not going to find a space after the third 949 * we obviously are not going to find a space after the third
1023 * record. Perhaps we should just replace this with a 950 * record. Perhaps we should just replace this with a
1024 * sscanf? 951 * sscanf?
1025 */ 952 */
1026 for (i = 0; i < 2; i++) 953 for (i = 0; i < 2; i++)
1027 { 954 {
1028 vals[i] = atoi (buf); 955 vals[i] = atoi (buf);
956
1029 if (!(buf = strchr (buf, ' '))) 957 if (!(buf = strchr (buf, ' ')))
1030 { 958 {
1031 LOG (llevError, "Incomplete move command: %s\n", buf); 959 LOG (llevError, "Incomplete move command: %s\n", buf);
1032 return; 960 return;
1033 } 961 }
962
1034 buf++; 963 buf++;
1035 } 964 }
965
1036 vals[2] = atoi (buf); 966 vals[2] = atoi (buf);
1037 967
1038/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 968/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1039 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 969 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1040} 970}
1041
1042
1043 971
1044/****************************************************************************** 972/******************************************************************************
1045 * 973 *
1046 * Start of commands the server sends to the client. 974 * Start of commands the server sends to the client.
1047 * 975 *
1050/** 978/**
1051 * Asks the client to query the user. This way, the client knows 979 * Asks the client to query the user. This way, the client knows
1052 * it needs to send something back (vs just printing out a message) 980 * it needs to send something back (vs just printing out a message)
1053 */ 981 */
1054void 982void
1055send_query (NewSocket * ns, uint8 flags, char *text) 983send_query (client *ns, uint8 flags, char *text)
1056{ 984{
1057 char buf[MAX_BUF];
1058
1059 sprintf (buf, "query %d %s", flags, text ? text : ""); 985 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1060 ns->send_packet (buf);
1061} 986}
1062 987
1063#define AddIfInt64(Old,New,Type) if (Old != New) {\ 988#define AddIfInt64(Old,New,Type) if (Old != New) {\
1064 Old = New; \ 989 Old = New; \
1065 sl << uint8 (Type) << uint64 (New); \ 990 sl << uint8 (Type) << uint64 (New); \
1095esrv_update_stats (player *pl) 1020esrv_update_stats (player *pl)
1096{ 1021{
1097 char buf[MAX_BUF]; 1022 char buf[MAX_BUF];
1098 uint16 flags; 1023 uint16 flags;
1099 1024
1100 SockList sl (MAXSOCKBUF); 1025 client *ns = pl->ns;
1101 sl << "stats "; 1026 if (!ns)
1027 return;
1102 1028
1103 if (pl->ob != NULL) 1029 object *ob = pl->ob;
1104 { 1030 if (!ob)
1031 return;
1032
1033 packet sl ("stats");
1034
1105 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1035 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1106 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1036 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1107 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1037 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1108 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1038 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1109 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1039 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1110 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1040 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1111 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1041 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1112 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1113 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1114 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1115 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1042 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1116 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1043 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1044 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1045 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1046 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1117 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1047 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1118 }
1119 1048
1120 if (pl->socket.exp64)
1121 {
1122 uint8 s;
1123
1124 for (s = 0; s < NUM_SKILLS; s++) 1049 for (int s = 0; s < NUM_SKILLS; s++)
1125 { 1050 if (object *skill = pl->last_skill_ob[s])
1126 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1051 if (skill->stats.exp != ns->last_skill_exp [s])
1127 { 1052 {
1053 ns->last_skill_exp [s] = skill->stats.exp;
1054
1128 /* Always send along the level if exp changes. This is only 1055 /* Always send along the level if exp changes. This is only
1129 * 1 extra byte, but keeps processing simpler. 1056 * 1 extra byte, but keeps processing simpler.
1130 */ 1057 */
1131 sl << uint8 (s + CS_STAT_SKILLINFO) 1058 sl << uint8 (s + CS_STAT_SKILLINFO)
1132 << uint8 (pl->last_skill_ob[s]->level) 1059 << uint8 (skill->level)
1133 << uint64 (pl->last_skill_ob[s]->stats.exp); 1060 << uint64 (skill->stats.exp);
1134
1135 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1136 } 1061 }
1137 }
1138 }
1139 1062
1140 if (pl->socket.exp64)
1141 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1063 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1142 else
1143 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1144
1145 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1064 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1146 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1065 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1147 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1066 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1148 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1067 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1149 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1068 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1150 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1069 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1151 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1070 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1152 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1071 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1072
1153 flags = 0; 1073 flags = 0;
1154 1074
1155 if (pl->fire_on) 1075 if (pl->fire_on)
1156 flags |= SF_FIREON; 1076 flags |= SF_FIREON;
1157 1077
1158 if (pl->run_on) 1078 if (pl->run_on)
1159 flags |= SF_RUNON; 1079 flags |= SF_RUNON;
1160 1080
1161 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1081 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1162 1082
1163 if (pl->socket.sc_version < 1025) 1083 if (ns->sc_version < 1025)
1164 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1084 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1165 else 1085 else
1166 {
1167 int i;
1168
1169 for (i = 0; i < NROFATTACKS; i++) 1086 for (int i = 0; i < NROFATTACKS; i++)
1170 { 1087 {
1171 /* Skip ones we won't send */ 1088 /* Skip ones we won't send */
1172 if (atnr_cs_stat[i] == -1) 1089 if (atnr_cs_stat[i] == -1)
1173 continue; 1090 continue;
1174 1091
1175 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1092 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1176 } 1093 }
1177 }
1178 1094
1179 if (pl->socket.monitor_spells) 1095 if (pl->ns->monitor_spells)
1180 { 1096 {
1181 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1097 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1182 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1098 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1183 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1099 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1184 } 1100 }
1185 1101
1186 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1102 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1187 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1103 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1188 set_title (pl->ob, buf); 1104 set_title (ob, buf);
1189 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1105 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1190 1106
1191 /* Only send it away if we have some actual data */ 1107 /* Only send it away if we have some actual data */
1192 if (sl.len > 6) 1108 if (sl.length () > 6)
1193 { 1109 ns->send_packet (sl);
1194#ifdef ESRV_DEBUG
1195 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1196#endif
1197 Send_With_Handling (&pl->socket, &sl);
1198 }
1199
1200 sl.free ();
1201} 1110}
1202 1111
1203/** 1112/**
1204 * Tells the client that here is a player it should start using. 1113 * Tells the client that here is a player it should start using.
1205 */ 1114 */
1206void 1115void
1207esrv_new_player (player *pl, uint32 weight) 1116esrv_new_player (player *pl, uint32 weight)
1208{ 1117{
1209 pl->last_weight = weight; 1118 packet sl ("player");
1210
1211 SockList sl (MAXSOCKBUF);
1212 sl << "player ";
1213 1119
1214 sl << uint32 (pl->ob->count) 1120 sl << uint32 (pl->ob->count)
1215 << uint32 (weight) 1121 << uint32 (weight)
1216 << uint32 (pl->ob->face->number) 1122 << uint32 (pl->ob->face)
1217 << data8 (pl->ob->name); 1123 << data8 (pl->ob->name);
1218 1124
1219 Send_With_Handling (&pl->socket, &sl); 1125 pl->ns->last_weight = weight;
1220 sl.free (); 1126 pl->ns->send_packet (sl);
1221 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1127 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1222} 1128}
1223
1224/**
1225 * Need to send an animation sequence to the client.
1226 * We will send appropriate face commands to the client if we haven't
1227 * sent them the face yet (this can become quite costly in terms of
1228 * how much we are sending - on the other hand, this should only happen
1229 * when the player logs in and picks stuff up.
1230 */
1231void
1232esrv_send_animation (NewSocket * ns, short anim_num)
1233{
1234 int i;
1235
1236 /* Do some checking on the anim_num we got. Note that the animations
1237 * are added in contigous order, so if the number is in the valid
1238 * range, it must be a valid animation.
1239 */
1240 if (anim_num < 0 || anim_num > num_animations)
1241 {
1242 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1243 return;
1244 }
1245
1246 SockList sl (MAXSOCKBUF);
1247
1248 sl << "anim "
1249 << uint16 (anim_num)
1250 << uint16 (0); /* flags - not used right now */
1251
1252 /* Build up the list of faces. Also, send any information (ie, the
1253 * the face itself) down to the client.
1254 */
1255 for (i = 0; i < animations[anim_num].num_animations; i++)
1256 {
1257 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1258 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1259 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1260 }
1261
1262 Send_With_Handling (ns, &sl);
1263 sl.free ();
1264
1265 ns->anims_sent[anim_num] = 1;
1266}
1267
1268 1129
1269/****************************************************************************** 1130/******************************************************************************
1270 * 1131 *
1271 * Start of map related commands. 1132 * Start of map related commands.
1272 * 1133 *
1273 ******************************************************************************/ 1134 ******************************************************************************/
1274 1135
1275/**
1276 * This adds face_num to a map cell at x,y. If the client doesn't have
1277 * the face yet, we will also send it.
1278 */
1279static void
1280esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1281{
1282 if (newmap->cells[x][y].count >= MAP_LAYERS)
1283 {
1284 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1285 return;
1286 abort ();
1287 }
1288
1289 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1290 newmap->cells[x][y].count++;
1291
1292 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1293 esrv_send_face (ns, face_num, 0);
1294}
1295
1296struct LayerCell
1297{
1298 uint16 xy;
1299 short face;
1300};
1301
1302struct MapLayer
1303{
1304 int count;
1305 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1306};
1307
1308/** Checkes if map cells have changed */
1309static int
1310mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1311{
1312 int k;
1313
1314 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1315 return 1;
1316 for (k = 0; k < newmap->cells[i][j].count; k++)
1317 {
1318 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1319 {
1320 return 1;
1321 }
1322 }
1323 return 0;
1324}
1325
1326/**
1327 * Basically, what this does is pack the data into layers.
1328 * cnum is the client number, cur is the the buffer we put all of
1329 * this data into. we return the end of the data. layers is
1330 * how many layers of data we should back.
1331 */
1332static uint8 *
1333compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1334{
1335 int x, y, k;
1336 int face;
1337 unsigned char *fcur;
1338 struct MapLayer layers[MAP_LAYERS];
1339
1340 for (k = 0; k < MAP_LAYERS; k++)
1341 layers[k].count = 0;
1342 fcur = cur;
1343 for (x = 0; x < ns->mapx; x++)
1344 {
1345 for (y = 0; y < ns->mapy; y++)
1346 {
1347 if (!mapcellchanged (ns, x, y, newmap))
1348 continue;
1349 if (newmap->cells[x][y].count == 0)
1350 {
1351 *cur = x * ns->mapy + y; /* mark empty space */
1352 cur++;
1353 continue;
1354 }
1355 for (k = 0; k < newmap->cells[x][y].count; k++)
1356 {
1357 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1358 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1359 layers[k].count++;
1360 }
1361 }
1362 }
1363 /* If no data, return now. */
1364 if (fcur == cur && layers[0].count == 0)
1365 return cur;
1366 *cur = 255; /* mark end of explicitly cleared cells */
1367 cur++;
1368 /* First pack by layers. */
1369 for (k = 0; k < numlayers; k++)
1370 {
1371 if (layers[k].count == 0)
1372 break; /* once a layer is entirely empty, no layer below it can
1373 have anything in it either */
1374 /* Pack by entries in thie layer */
1375 for (x = 0; x < layers[k].count;)
1376 {
1377 fcur = cur;
1378 *cur = layers[k].lcells[x].face >> 8;
1379 cur++;
1380 *cur = layers[k].lcells[x].face & 0xFF;
1381 cur++;
1382 face = layers[k].lcells[x].face;
1383 /* Now, we back the redundant data into 1 byte xy pairings */
1384 for (y = x; y < layers[k].count; y++)
1385 {
1386 if (layers[k].lcells[y].face == face)
1387 {
1388 *cur = (uint8) layers[k].lcells[y].xy;
1389 cur++;
1390 layers[k].lcells[y].face = -1;
1391 }
1392 }
1393 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1394 /* forward over the now redundant data */
1395 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1396 x++;
1397 }
1398 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1399 }
1400 return cur;
1401}
1402
1403static void
1404esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1405{
1406 static long frames, bytes, tbytes, tframes;
1407 char *cur;
1408
1409 SockList sl (MAXSOCKBUF);
1410 sl << "map ";
1411
1412 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1413 sl.len = cur - (char *) sl.buf;
1414
1415/* LOG(llevDebug, "Sending map command.\n");*/
1416
1417 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1418 {
1419 /* All of this is just accounting stuff */
1420 if (tframes > 100)
1421 tframes = tbytes = 0;
1422
1423 tframes++;
1424 frames++;
1425 tbytes += sl.len;
1426 bytes += sl.len;
1427 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1428 Send_With_Handling (ns, &sl);
1429 ns->sent_scroll = 0;
1430 }
1431
1432 sl.free ();
1433}
1434
1435
1436/** Clears a map cell */ 1136/** Clears a map cell */
1437static void 1137static void
1438map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1138map_clearcell (struct MapCell *cell, int count)
1439{ 1139{
1440 cell->faces[0] = face0; 1140 cell->faces[0] = 0;
1441 cell->faces[1] = face1; 1141 cell->faces[1] = 0;
1442 cell->faces[2] = face2; 1142 cell->faces[2] = 0;
1143 cell->smooth[0] = 0;
1144 cell->smooth[1] = 0;
1145 cell->smooth[2] = 0;
1443 cell->count = count; 1146 cell->count = count;
1444 cell->stat_hp = 0; 1147 cell->stat_hp = 0;
1445 cell->flags = 0; 1148 cell->flags = 0;
1446 cell->player = 0; 1149 cell->player = 0;
1447} 1150}
1448 1151
1449#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1450#define MAX_LAYERS 3 1152#define MAX_LAYERS 3
1451
1452/* Using a global really isn't a good approach, but saves the over head of
1453 * allocating and deallocating such a block of data each time run through,
1454 * and saves the space of allocating this in the socket object when we only
1455 * need it for this cycle. If the serve is ever threaded, this needs to be
1456 * re-examined.
1457 */
1458
1459static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1460
1461/**
1462 * Returns true if any of the heads for this
1463 * space is set. Returns false if all are blank - this is used
1464 * for empty space checking.
1465 */
1466static inline int
1467have_head (int ax, int ay)
1468{
1469
1470 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1471 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1472 return 1;
1473 return 0;
1474}
1475
1476/**
1477 * check_head is a bit simplistic version of update_space below.
1478 * basically, it only checks the that the head on space ax,ay at layer
1479 * needs to get sent - if so, it adds the data, sending the head
1480 * if needed, and returning 1. If this no data needs to get
1481 * sent, it returns zero.
1482 */
1483static int
1484check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer)
1485{
1486 short face_num;
1487
1488 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1489 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1490 else
1491 face_num = 0;
1492
1493 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1494 {
1495 sl << uint16 (face_num);
1496 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1497 esrv_send_face (&ns, face_num, 0);
1498
1499 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1500 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1501 return 1;
1502 }
1503
1504 return 0; /* No change */
1505}
1506 1153
1507/** 1154/**
1508 * Removes the need to replicate the same code for each layer. 1155 * Removes the need to replicate the same code for each layer.
1509 * this returns true if this space is now in fact different than 1156 * this returns true if this space is now in fact different than
1510 * it was. 1157 * it was.
1511 * sl is the socklist this data is going into. 1158 * sl is the socklist this data is going into.
1512 * ns is the socket we are working on - all the info we care 1159 * ns is the socket we are working on - all the info we care
1513 * about is in this socket structure, so now need not pass the 1160 * about is in this socket structure, so now need not pass the
1514 * entire player object. 1161 * entire player object.
1515 * mx and my are map coordinate offsets for map mp
1516 * sx and sy are the offsets into the socket structure that
1517 * holds the old values.
1518 * layer is the layer to update, with 2 being the floor and 0 the 1162 * layer is the layer to update, with 2 being the floor and 0 the
1519 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 1163 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1520 * take. Interesting to note that before this function, the map1 function 1164 * take. Interesting to note that before this function, the map1 function
1521 * numbers the spaces differently - I think this was a leftover from 1165 * numbers the spaces differently - I think this was a leftover from
1522 * the map command, where the faces stack up. Sinces that is no longer 1166 * the map command, where the faces stack up. Sinces that is no longer
1523 * the case, it seems to make more sense to have these layer values 1167 * the case, it seems to make more sense to have these layer values
1524 * actually match. 1168 * actually match.
1525 */ 1169 */
1526
1527static int 1170static int
1528update_space (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1171update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1529{ 1172{
1530 object *ob, *head; 1173 object *ob = ms.faces_obj [layer];
1531 uint16 face_num;
1532 int bx, by, i;
1533
1534 /* If there is a multipart object stored away, treat that as more important.
1535 * If not, then do the normal processing.
1536 */
1537 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1538
1539 /* Check to see if this head is part of the set of objects
1540 * we would normally send for this space. If so, then
1541 * don't use the head value. We need to do the check
1542 * here and not when setting up the heads[] value for two reasons -
1543 * 1) the heads[] values will get used even if the space is not visible.
1544 * 2) its possible the head is not on the same map as a part, and I'd
1545 * rather not need to do the map translation overhead.
1546 * 3) We need to do some extra checking to make sure that we will
1547 * otherwise send the image as this layer, eg, either it matches
1548 * the head value, or is not multipart.
1549 */
1550 if (head && !head->more)
1551 {
1552 for (i = 0; i < MAP_LAYERS; i++)
1553 {
1554 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1555 if (!ob)
1556 continue;
1557
1558 if (ob->head)
1559 ob = ob->head;
1560
1561 if (ob == head)
1562 {
1563 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1564 head = NULL;
1565 break;
1566 }
1567 }
1568 }
1569
1570 ob = head;
1571 if (!ob)
1572 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1573 1174
1574 /* If there is no object for this space, or if the face for the object 1175 /* If there is no object for this space, or if the face for the object
1575 * is the blank face, set the face number to zero. 1176 * is the blank face, set the face number to zero.
1576 * else if we have the stored head object for this space, that takes 1177 * else if we have the stored head object for this space, that takes
1577 * precedence over the other object for this space. 1178 * precedence over the other object for this space.
1578 * otherwise, we do special head processing 1179 * otherwise, we do special head processing
1579 */ 1180 */
1580 if (!ob || ob->face == blank_face) 1181 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1581 face_num = 0;
1582 else if (head)
1583 {
1584 /* if this is a head that had previously been stored */
1585 face_num = ob->face->number;
1586 }
1587 else
1588 {
1589 /* if the faces for the different parts of a multipart object
1590 * are the same, we only want to send the bottom right most
1591 * portion of the object. That info is in the tail_.. values
1592 * of the head. Note that for the head itself, ob->head will
1593 * be null, so we only do this block if we are working on
1594 * a tail piece.
1595 */
1596
1597 /* tail_x and tail_y will only be set in the head object. If
1598 * this is the head object and these are set, we proceed
1599 * with logic to only send bottom right. Similarly, if
1600 * this is one of the more parts but the head has those values
1601 * set, we want to do the processing. There can be cases where
1602 * the head is not visible but one of its parts is, so we just
1603 * can always expect that ob->arch->tail_x will be true for all
1604 * object we may want to display.
1605 */
1606 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1607 {
1608
1609 if (ob->head)
1610 head = ob->head;
1611 else
1612 head = ob;
1613
1614 /* Basically figure out where the offset is from where we are right
1615 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1616 * piece is from the head, and the tail is where the tail is from the
1617 * head. Note that bx and by will equal sx and sy if we are already working
1618 * on the bottom right corner. If ob is the head, the clone values
1619 * will be zero, so the right thing will still happen.
1620 */
1621 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1622 by = sy + head->arch->tail_y - ob->arch->clone.y;
1623
1624 /* I don't think this can ever happen, but better to check for it just
1625 * in case.
1626 */
1627 if (bx < sx || by < sy)
1628 {
1629 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1630 face_num = 0;
1631 }
1632 /* single part object, multipart object with non merged faces,
1633 * of multipart object already at lower right.
1634 */
1635 else if (bx == sx && by == sy)
1636 {
1637 face_num = ob->face->number;
1638
1639 /* if this face matches one stored away, clear that one away.
1640 * this code relies on the fact that the map1 commands
1641 * goes from 2 down to 0.
1642 */
1643 for (i = 0; i < MAP_LAYERS; i++)
1644 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1645 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1646 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1647 }
1648 else
1649 {
1650 /* If this head is stored away, clear it - otherwise,
1651 * there can be cases where a object is on multiple layers -
1652 * we only want to send it once.
1653 */
1654 face_num = head->face->number;
1655 for (i = 0; i < MAP_LAYERS; i++)
1656 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1657 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1658 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1659
1660 /* First, try to put the new head on the same layer. If that is used up,
1661 * then find another layer.
1662 */
1663 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1664 {
1665 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1666 }
1667 else
1668 for (i = 0; i < MAX_LAYERS; i++)
1669 {
1670 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1671 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1672 {
1673 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1674 }
1675 }
1676 face_num = 0; /* Don't send this object - we'll send the head later */
1677 }
1678 }
1679 else
1680 {
1681 /* In this case, we are already at the lower right or single part object,
1682 * so nothing special
1683 */
1684 face_num = ob->face->number;
1685
1686 /* clear out any head entries that have the same face as this one */
1687 for (bx = 0; bx < layer; bx++)
1688 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1689 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1690 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1691 }
1692 } /* else not already head object or blank face */
1693
1694 /* This is a real hack. Basically, if we have nothing to send for this layer,
1695 * but there is a head on the next layer, send that instead.
1696 * Without this, what happens is you can get the case where the player stands
1697 * on the same space as the head. However, if you have overlapping big objects
1698 * of the same type, what happens then is it doesn't think it needs to send
1699 * This tends to make stacking also work/look better.
1700 */
1701 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1702 {
1703 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1704 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1705 }
1706
1707 /* Another hack - because of heads and whatnot, this face may match one
1708 * we already sent for a lower layer. In that case, don't send
1709 * this one.
1710 */
1711 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1712 face_num = 0;
1713 1182
1714 /* We've gotten what face we want to use for the object. Now see if 1183 /* We've gotten what face we want to use for the object. Now see if
1715 * if it has changed since we last sent it to the client. 1184 * if it has changed since we last sent it to the client.
1716 */ 1185 */
1717 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1186 if (lastcell.faces[layer] != face_num)
1718 { 1187 {
1719 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 1188 lastcell.faces[layer] = face_num;
1189
1720 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1190 if (!ns.faces_sent[face_num])
1191 if (ob)
1192 ns.send_faces (ob);
1193 else
1721 esrv_send_face (&ns, face_num, 0); 1194 ns.send_face (face_num);
1722 1195
1723 sl << uint16 (face_num); 1196 sl << uint16 (face_num);
1724 return 1;
1725 }
1726
1727 /* Nothing changed */
1728 return 0;
1729}
1730
1731/**
1732 * This function is mainly a copy of update_space,
1733 * except it handles update of the smoothing updates,
1734 * not the face updates.
1735 * Removes the need to replicate the same code for each layer.
1736 * this returns true if this smooth is now in fact different
1737 * than it was.
1738 * sl is the socklist this data is going into.
1739 * ns is the socket we are working on - all the info we care
1740 * about is in this socket structure, so know need to pass the
1741 * entire player object.
1742 * mx and my are map coordinate offsets for map mp
1743 * sx and sy are the offsets into the socket structure that
1744 * holds the old values.
1745 * layer is the layer to update, with 2 being the floor and 0 the
1746 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1747 * take.
1748 */
1749
1750static inline int
1751update_smooth (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1752{
1753 object *ob;
1754 int smoothlevel; /* old face_num; */
1755
1756 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1757
1758 /* If there is no object for this space, or if the face for the object
1759 * is the blank face, set the smoothlevel to zero.
1760 */
1761 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1762 smoothlevel = 0;
1763 else
1764 {
1765 smoothlevel = ob->smoothlevel;
1766 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1767 SendSmooth (&ns, ob->face->number);
1768 } /* else not already head object or blank face */
1769
1770 /* We've gotten what face we want to use for the object. Now see if
1771 * if it has changed since we last sent it to the client.
1772 */
1773 if (smoothlevel > 255)
1774 smoothlevel = 255;
1775 else if (smoothlevel < 0)
1776 smoothlevel = 0;
1777
1778 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1779 {
1780 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1781 sl << uint8 (smoothlevel);
1782 return 1; 1197 return 1;
1783 } 1198 }
1784 1199
1785 /* Nothing changed */ 1200 /* Nothing changed */
1786 return 0; 1201 return 0;
1790 * Returns the size of a data for a map square as returned by 1205 * Returns the size of a data for a map square as returned by
1791 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1206 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1792 * available. 1207 * available.
1793 */ 1208 */
1794int 1209int
1795getExtendedMapInfoSize (NewSocket * ns) 1210getExtendedMapInfoSize (client * ns)
1796{ 1211{
1797 int result = 0; 1212 int result = 0;
1798 1213
1799 if (ns->ext_mapinfos) 1214 if (ns->ext_mapinfos)
1800 { 1215 {
1801 if (ns->EMI_smooth) 1216 if (ns->EMI_smooth)
1802 result += 1; /*One byte for smoothlevel */ 1217 result += 1; /*One byte for smoothlevel */
1803 } 1218 }
1219
1804 return result; 1220 return result;
1221}
1222
1223// prefetch (and touch) all maps within a specific distancd
1224static void
1225prefetch_surrounding_maps (maptile *map, int distance)
1226{
1227 map->last_access = runtime;
1228
1229 if (--distance)
1230 for (int dir = 4; --dir; )
1231 if (const shstr &path = map->tile_path [dir])
1232 if (maptile *&neigh = map->tile_map [dir])
1233 prefetch_surrounding_maps (neigh, distance);
1234 else
1235 neigh = maptile::find_async (path, map);
1236}
1237
1238// prefetch a generous area around the player
1239static void
1240prefetch_surrounding_maps (object *op)
1241{
1242 prefetch_surrounding_maps (op->map, 3);
1805} 1243}
1806 1244
1807/** 1245/**
1808 * This function uses the new map1 protocol command to send the map 1246 * This function uses the new map1 protocol command to send the map
1809 * to the client. It is necessary because the old map command supports 1247 * to the client. It is necessary because the old map command supports
1815 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1253 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1816 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1254 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1817 * and use the other 4 bits for other informatiion. For full documentation 1255 * and use the other 4 bits for other informatiion. For full documentation
1818 * of what we send, see the doc/Protocol file. 1256 * of what we send, see the doc/Protocol file.
1819 * I will describe internally what we do: 1257 * I will describe internally what we do:
1820 * the socket->lastmap shows how the map last looked when sent to the client. 1258 * the ns->lastmap shows how the map last looked when sent to the client.
1821 * in the lastmap structure, there is a cells array, which is set to the 1259 * in the lastmap structure, there is a cells array, which is set to the
1822 * maximum viewable size (As set in config.h). 1260 * maximum viewable size (As set in config.h).
1823 * in the cells, there are faces and a count value. 1261 * in the cells, there are faces and a count value.
1824 * we use the count value to hold the darkness value. If -1, then this space 1262 * we use the count value to hold the darkness value. If -1, then this space
1825 * is not viewable. 1263 * is not viewable.
1827 * look like. 1265 * look like.
1828 */ 1266 */
1829void 1267void
1830draw_client_map1 (object *pl) 1268draw_client_map1 (object *pl)
1831{ 1269{
1832 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1270 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1833 sint16 nx, ny; 1271 sint16 nx, ny;
1834 int estartlen, eoldlen; 1272 int estartlen, eoldlen;
1835 uint16 mask, emask;
1836 uint8 eentrysize; 1273 uint8 eentrysize;
1837 uint16 ewhatstart, ewhatflag; 1274 uint16 ewhatstart, ewhatflag;
1838 uint8 extendedinfos; 1275 uint8 extendedinfos;
1839 maptile *m; 1276 maptile *m;
1840 1277
1841 NewSocket &socket = pl->contr->socket; 1278 client &socket = *pl->contr->ns;
1279
1280 if (!pl->active)
1281 return;
1842 1282
1843 check_map_change (pl->contr); 1283 check_map_change (pl->contr);
1284 prefetch_surrounding_maps (pl);
1844 1285
1845 SockList sl (MAXSOCKBUF);
1846 SockList esl (MAXSOCKBUF);
1847
1848 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a "); 1286 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1287 packet esl;
1288
1849 startlen = sl.len; 1289 startlen = sl.length ();
1850 1290
1851 /*Extendedmapinfo structure initialisation */ 1291 /*Extendedmapinfo structure initialisation */
1852 if (socket.ext_mapinfos) 1292 if (socket.ext_mapinfos)
1853 { 1293 {
1854 extendedinfos = EMI_NOREDRAW; 1294 extendedinfos = EMI_NOREDRAW;
1855 1295
1856 if (socket.EMI_smooth) 1296 if (socket.EMI_smooth)
1857 extendedinfos |= EMI_SMOOTH; 1297 extendedinfos |= EMI_SMOOTH;
1858 1298
1859 ewhatstart = esl.len; 1299 ewhatstart = esl.length ();
1860 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1300 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1861 could need to be taken away */ 1301 could need to be taken away */
1862 eentrysize = getExtendedMapInfoSize (&socket); 1302 eentrysize = getExtendedMapInfoSize (&socket);
1863 esl << "mapextended " 1303 esl << "mapextended "
1864 << uint8 (extendedinfos) 1304 << uint8 (extendedinfos)
1865 << uint8 (eentrysize); 1305 << uint8 (eentrysize);
1306
1866 estartlen = esl.len; 1307 estartlen = esl.length ();
1867 }
1868 else
1869 { 1308 }
1870 /* suppress compiler warnings */
1871 ewhatstart = 0;
1872 ewhatflag = 0;
1873 estartlen = 0;
1874 }
1875
1876 /* Init data to zero */
1877 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1878 1309
1879 /* x,y are the real map locations. ax, ay are viewport relative 1310 /* x,y are the real map locations. ax, ay are viewport relative
1880 * locations. 1311 * locations.
1881 */ 1312 */
1882 ay = 0; 1313 ay = 0;
1885 * but that started to get a bit messy to look at. 1316 * but that started to get a bit messy to look at.
1886 */ 1317 */
1887 max_x = pl->x + (socket.mapx + 1) / 2; 1318 max_x = pl->x + (socket.mapx + 1) / 2;
1888 max_y = pl->y + (socket.mapy + 1) / 2; 1319 max_y = pl->y + (socket.mapy + 1) / 2;
1889 1320
1890 if (socket.mapmode == Map1aCmd) 1321 maptile *plmap = pl->map;
1891 {
1892 max_x += MAX_HEAD_OFFSET;
1893 max_y += MAX_HEAD_OFFSET;
1894 }
1895 1322
1896 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1323 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1897 { 1324 {
1898 ax = 0; 1325 ax = 0;
1899 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1326 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1900 { 1327 {
1901 1328 int emask, mask;
1902 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1329 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1903 1330
1904 /* If this space is out of the normal viewable area, we only check
1905 * the heads value ax or ay will only be greater than what
1906 * the client wants if using the map1a command - this is because
1907 * if the map1a command is not used, max_x and max_y will be
1908 * set to lower values.
1909 */
1910 if (ax >= socket.mapx || ay >= socket.mapy)
1911 {
1912 int i, got_one;
1913
1914 oldlen = sl.len;
1915
1916 sl << uint16 (mask);
1917
1918 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1919 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1920 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1921
1922 /* If all we are doing is sending 0 (blank) faces, we don't
1923 * actually need to send that - just the coordinates
1924 * with no faces tells the client to blank out the
1925 * space.
1926 */
1927 got_one = 0;
1928 for (i = oldlen + 2; i < sl.len; i++)
1929 if (sl.buf[i])
1930 got_one = 1;
1931
1932 if (got_one && (mask & 0xf))
1933 sl.buf[oldlen + 1] = mask & 0xff;
1934 else
1935 { /*either all faces blank, either no face at all */
1936 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1937 sl.len = oldlen + 2;
1938 else
1939 sl.len = oldlen;
1940 }
1941
1942 /*What concerns extendinfos, nothing to be done for now
1943 * (perhaps effects layer later)
1944 */
1945 continue; /* don't do processing below */
1946 }
1947
1948 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1331 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1949
1950 d = pl->contr->blocked_los[ax][ay];
1951 1332
1952 /* If the coordinates are not valid, or it is too dark to see, 1333 /* If the coordinates are not valid, or it is too dark to see,
1953 * we tell the client as such 1334 * we tell the client as such
1954 */ 1335 */
1955 nx = x; 1336 nx = x;
1956 ny = y; 1337 ny = y;
1957 m = get_map_from_coord (pl->map, &nx, &ny); 1338 m = get_map_from_coord (plmap, &nx, &ny);
1958 1339
1959 if (!m) 1340 if (!m)
1960 { 1341 {
1961 /* space is out of map. Update space and clear values 1342 /* space is out of map. Update space and clear values
1962 * if this hasn't already been done. If the space is out 1343 * if this hasn't already been done. If the space is out
1963 * of the map, it shouldn't have a head 1344 * of the map, it shouldn't have a head
1964 */ 1345 */
1965 if (lastcell.count != -1) 1346 if (lastcell.count != -1)
1966 { 1347 {
1967 sl << uint16 (mask); 1348 sl << uint16 (mask);
1968 map_clearcell (&lastcell, 0, 0, 0, -1); 1349 map_clearcell (&lastcell, -1);
1969 } 1350 }
1351
1352 continue;
1970 } 1353 }
1354
1355 m->touch ();
1356
1357 int d = pl->contr->blocked_los[ax][ay];
1358
1971 else if (d > 3) 1359 if (d > 3)
1972 { 1360 {
1361
1973 int need_send = 0, count; 1362 int need_send = 0, count;
1974 1363
1975 /* This block deals with spaces that are not visible for whatever 1364 /* This block deals with spaces that are not visible for whatever
1976 * reason. Still may need to send the head for this space. 1365 * reason. Still may need to send the head for this space.
1977 */ 1366 */
1978 1367
1979 oldlen = sl.len; 1368 oldlen = sl.length ();
1980 1369
1981 sl << uint16 (mask); 1370 sl << uint16 (mask);
1982 1371
1983 if (lastcell.count != -1) 1372 if (lastcell.count != -1)
1984 need_send = 1; 1373 need_send = 1;
1985 1374
1986 count = -1; 1375 count = -1;
1987 1376
1988 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1377 /* properly clear a previously sent big face */
1989 { 1378 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1990 /* Now check to see if any heads need to be sent */ 1379 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1380 need_send = 1;
1991 1381
1992 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4; 1382 map_clearcell (&lastcell, count);
1993 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1994 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1995 1383
1996 lastcell.count = count; 1384 if ((mask & 0xf) || need_send)
1997 } 1385 sl[oldlen + 1] = mask & 0xff;
1998 else 1386 else
1999 {
2000 /* properly clear a previously sent big face */
2001 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
2002 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2003 need_send = 1;
2004
2005 map_clearcell (&lastcell, 0, 0, 0, count);
2006 }
2007
2008 if ((mask & 0xf) || need_send)
2009 sl.buf[oldlen + 1] = mask & 0xff;
2010 else
2011 sl.len = oldlen; 1387 sl.reset (oldlen);
2012 } 1388 }
2013 else 1389 else
2014 { 1390 {
2015 /* In this block, the space is visible or there are head objects 1391 /* In this block, the space is visible.
2016 * we need to send.
2017 */ 1392 */
2018 1393
2019 /* Rather than try to figure out what everything that we might 1394 /* Rather than try to figure out what everything that we might
2020 * need to send is, then form the packet after that, 1395 * need to send is, then form the packet after that,
2021 * we presume that we will in fact form a packet, and update 1396 * we presume that we will in fact form a packet, and update
2022 * the bits by what we do actually send. If we send nothing, 1397 * the bits by what we do actually send. If we send nothing,
2023 * we just back out sl.len to the old value, and no harm 1398 * we just back out sl.length () to the old value, and no harm
2024 * is done. 1399 * is done.
2025 * I think this is simpler than doing a bunch of checks to see 1400 * I think this is simpler than doing a bunch of checks to see
2026 * what if anything we need to send, setting the bits, then 1401 * what if anything we need to send, setting the bits, then
2027 * doing those checks again to add the real data. 1402 * doing those checks again to add the real data.
2028 */ 1403 */
2029 oldlen = sl.len; 1404 oldlen = sl.length ();
2030 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2031 eoldlen = esl.len; 1405 eoldlen = esl.length ();
2032 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1406
2033 sl << uint16 (mask); 1407 sl << uint16 (mask);
2034
2035 if (socket.ext_mapinfos)
2036 esl << uint16 (emask);
2037 1408
2038 unsigned char dummy; 1409 unsigned char dummy;
2039 unsigned char *last_ext = &dummy; 1410 unsigned char *last_ext = &dummy;
2040 1411
2041 /* Darkness changed */ 1412 /* Darkness changed */
2044 mask |= 0x8; 1415 mask |= 0x8;
2045 1416
2046 if (socket.extmap) 1417 if (socket.extmap)
2047 { 1418 {
2048 *last_ext |= 0x80; 1419 *last_ext |= 0x80;
2049 last_ext = sl.buf + sl.len; 1420 last_ext = &sl[sl.length ()];
2050 sl << uint8 (d); 1421 sl << uint8 (d);
2051 } 1422 }
2052 else 1423 else
2053 sl << uint8 (255 - 64 * d); 1424 sl << uint8 (255 - 64 * d);
2054 } 1425 }
2055 1426
2056 lastcell.count = d; 1427 lastcell.count = d;
1428
1429 mapspace &ms = m->at (nx, ny);
2057 1430
2058 if (socket.extmap) 1431 if (socket.extmap)
2059 { 1432 {
2060 uint8 stat_hp = 0; 1433 uint8 stat_hp = 0;
2061 uint8 stat_width = 0; 1434 uint8 stat_width = 0;
2062 uint8 flags = 0; 1435 uint8 flags = 0;
2063 UUID player = 0; 1436 UUID player = 0;
2064 1437
2065 // send hp information, if applicable 1438 // send hp information, if applicable
2066 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1439 if (object *op = ms.faces_obj [0])
2067 { 1440 {
2068 if (op->head || op->invisible) 1441 if (op->head || op->invisible)
2069 ; // do not show 1442 ; // do not show
2070 else if (op->type == PLAYER 1443 else if (op->type == PLAYER
2071 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1444 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2088 { 1461 {
2089 lastcell.stat_hp = stat_hp; 1462 lastcell.stat_hp = stat_hp;
2090 1463
2091 mask |= 0x8; 1464 mask |= 0x8;
2092 *last_ext |= 0x80; 1465 *last_ext |= 0x80;
2093 last_ext = sl.buf + sl.len; 1466 last_ext = &sl[sl.length ()];
2094 1467
2095 sl << uint8 (5) << uint8 (stat_hp); 1468 sl << uint8 (5) << uint8 (stat_hp);
2096 1469
2097 if (stat_width > 1) 1470 if (stat_width > 1)
2098 { 1471 {
2099 *last_ext |= 0x80; 1472 *last_ext |= 0x80;
2100 last_ext = sl.buf + sl.len; 1473 last_ext = &sl[sl.length ()];
2101 1474
2102 sl << uint8 (6) << uint8 (stat_width); 1475 sl << uint8 (6) << uint8 (stat_width);
2103 } 1476 }
2104 } 1477 }
2105 1478
2107 { 1480 {
2108 lastcell.player = player; 1481 lastcell.player = player;
2109 1482
2110 mask |= 0x8; 1483 mask |= 0x8;
2111 *last_ext |= 0x80; 1484 *last_ext |= 0x80;
2112 last_ext = sl.buf + sl.len; 1485 last_ext = &sl[sl.length ()];
2113 1486
2114 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1487 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2115 } 1488 }
2116 1489
2117 if (lastcell.flags != flags) 1490 if (lastcell.flags != flags)
2118 { 1491 {
2119 lastcell.flags = flags; 1492 lastcell.flags = flags;
2120 1493
2121 mask |= 0x8; 1494 mask |= 0x8;
2122 *last_ext |= 0x80; 1495 *last_ext |= 0x80;
2123 last_ext = sl.buf + sl.len; 1496 last_ext = &sl[sl.length ()];
2124 1497
2125 sl << uint8 (8) << uint8 (flags); 1498 sl << uint8 (8) << uint8 (flags);
2126 } 1499 }
2127 } 1500 }
2128 1501
2129 /* Floor face */ 1502 /* Floor face */
2130 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1503 if (update_space (sl, socket, ms, lastcell, 2))
2131 mask |= 0x4; 1504 mask |= 0x4;
2132 1505
2133 if (socket.EMI_smooth)
2134 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2135 emask |= 0x4;
2136
2137 /* Middle face */ 1506 /* Middle face */
2138 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1507 if (update_space (sl, socket, ms, lastcell, 1))
2139 mask |= 0x2; 1508 mask |= 0x2;
2140 1509
2141 if (socket.EMI_smooth) 1510 if (ms.player () == pl
2142 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1511 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
2143 emask |= 0x2;
2144
2145 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2146 { 1512 {
1513 // force player to be visible to himself if invisible
2147 if (lastcell.faces[0] != pl->face->number) 1514 if (lastcell.faces[0] != pl->face)
2148 { 1515 {
2149 lastcell.faces[0] = pl->face->number; 1516 lastcell.faces[0] = pl->face;
1517
2150 mask |= 0x1; 1518 mask |= 0x1;
2151
2152 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2153 esrv_send_face (&socket, pl->face->number, 0);
2154
2155 sl << uint16 (pl->face->number); 1519 sl << uint16 (pl->face);
1520
1521 socket.send_faces (pl);
2156 } 1522 }
2157 } 1523 }
2158 else
2159 {
2160 /* Top face */ 1524 /* Top face */
2161 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1525 else if (update_space (sl, socket, ms, lastcell, 0))
2162 mask |= 0x1; 1526 mask |= 0x1;
2163
2164 if (socket.EMI_smooth)
2165 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2166 emask |= 0x1;
2167 } 1527
2168 1528
2169 /* Check to see if we are in fact sending anything for this 1529 /* Check to see if we are in fact sending anything for this
2170 * space by checking the mask. If so, update the mask. 1530 * space by checking the mask. If so, update the mask.
2171 * if not, reset the len to that from before adding the mask 1531 * if not, reset the len to that from before adding the mask
2172 * value, so we don't send those bits. 1532 * value, so we don't send those bits.
2173 */ 1533 */
2174 if (mask & 0xf) 1534 if (mask & 0xf)
2175 sl.buf[oldlen + 1] = mask & 0xff; 1535 sl[oldlen + 1] = mask & 0xff;
2176 else 1536 else
2177 sl.len = oldlen; 1537 sl.reset (oldlen);
2178 1538
1539 if (socket.ext_mapinfos)
1540 esl << uint16 (emask);
1541
1542 if (socket.EMI_smooth)
1543 {
1544 for (int layer = 2+1; layer--; )
1545 {
1546 object *ob = ms.faces_obj [layer];
1547
1548 // If there is no object for this space, or if the face for the object
1549 // is the blank face, set the smoothlevel to zero.
1550 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1551
1552 // We've gotten what face we want to use for the object. Now see if
1553 // if it has changed since we last sent it to the client.
1554 if (lastcell.smooth[layer] != smoothlevel)
1555 {
1556 lastcell.smooth[layer] = smoothlevel;
1557 esl << uint8 (smoothlevel);
1558 emask |= 1 << layer;
1559 }
1560 }
1561
2179 if (emask & 0xf) 1562 if (emask & 0xf)
2180 esl.buf[eoldlen + 1] = emask & 0xff; 1563 esl[eoldlen + 1] = emask & 0xff;
2181 else 1564 else
2182 esl.len = eoldlen; 1565 esl.reset (eoldlen);
1566 }
2183 } /* else this is a viewable space */ 1567 } /* else this is a viewable space */
2184 } /* for x loop */ 1568 } /* for x loop */
2185 } /* for y loop */ 1569 } /* for y loop */
2186 1570
2187 /* Verify that we in fact do need to send this */ 1571 /* Verify that we in fact do need to send this */
2188 if (socket.ext_mapinfos) 1572 if (socket.ext_mapinfos)
2189 { 1573 {
2190 if (!(sl.len > startlen || socket.sent_scroll)) 1574 if (!(sl.length () > startlen || socket.sent_scroll))
2191 { 1575 {
2192 /* No map data will follow, so don't say the client 1576 /* No map data will follow, so don't say the client
2193 * it doesn't need draw! 1577 * it doesn't need draw!
2194 */ 1578 */
2195 ewhatflag &= (~EMI_NOREDRAW); 1579 ewhatflag &= ~EMI_NOREDRAW;
2196 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 1580 esl[ewhatstart + 1] = ewhatflag & 0xff;
2197 } 1581 }
2198 1582
2199 if (esl.len > estartlen) 1583 if (esl.length () > estartlen)
2200 Send_With_Handling (&socket, &esl); 1584 socket.send_packet (esl);
2201 } 1585 }
2202 1586
2203 if (sl.len > startlen || socket.sent_scroll) 1587 if (sl.length () > startlen || socket.sent_scroll)
2204 { 1588 {
2205 Send_With_Handling (&socket, &sl); 1589 socket.send_packet (sl);
2206 socket.sent_scroll = 0; 1590 socket.sent_scroll = 0;
2207 } 1591 }
2208
2209 sl.free ();
2210 esl.free ();
2211} 1592}
2212 1593
2213/** 1594/**
2214 * Draws client map. 1595 * Draws client map.
2215 */ 1596 */
2216void 1597void
2217draw_client_map (object *pl) 1598draw_client_map (object *pl)
2218{ 1599{
2219 int i, j; 1600 int i, j;
2220 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1601 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
2221 New_Face *face, *floor;
2222 New_Face *floor2;
2223 int d, mflags; 1602 int mflags;
2224 struct Map newmap; 1603 struct Map newmap;
2225 maptile *m, *pm; 1604 maptile *m, *pm;
2226 1605
2227 if (pl->type != PLAYER) 1606 if (pl->type != PLAYER)
2228 { 1607 {
2239 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1618 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2240 return; 1619 return;
2241 1620
2242 memset (&newmap, 0, sizeof (struct Map)); 1621 memset (&newmap, 0, sizeof (struct Map));
2243 1622
2244 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 1623 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2245 {
2246 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 1624 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2247 { 1625 {
2248 ax = i; 1626 ax = i;
2249 ay = j; 1627 ay = j;
2250 m = pm; 1628 m = pm;
2251 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 1629 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1630
2252 if (mflags & P_OUT_OF_MAP) 1631 if (mflags & P_OUT_OF_MAP)
2253 continue; 1632 continue;
2254 if (mflags & P_NEED_UPDATE) 1633
2255 update_position (m, ax, ay);
2256 /* If a map is visible to the player, we don't want to swap it out 1634 /* If a map is visible to the player, we don't want to swap it out
2257 * just to reload it. This should really call something like 1635 * just to reload it. This should really call something like
2258 * swap_map, but this is much more efficient and 'good enough' 1636 * swap_map, but this is much more efficient and 'good enough'
2259 */ 1637 */
2260 if (mflags & P_NEW_MAP) 1638 if (mflags & P_NEW_MAP)
2261 m->timeout = 50; 1639 m->timeout = 50;
2262 } 1640 }
2263 } 1641
2264 /* do LOS after calls to update_position */ 1642 /* do LOS after calls to update_position */
2265 if (pl->contr->do_los) 1643 if (pl->contr->do_los)
2266 { 1644 {
2267 update_los (pl); 1645 update_los (pl);
2268 pl->contr->do_los = 0; 1646 pl->contr->do_los = 0;
2269 } 1647 }
2270 1648
2271 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2272 {
2273 /* Big maps need a different drawing mechanism to work */ 1649 /* Big maps need a different drawing mechanism to work */
2274 draw_client_map1 (pl); 1650 draw_client_map1 (pl);
2275 return;
2276 }
2277
2278 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2279 {
2280 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2281 }
2282
2283 /* j and i are the y and x coordinates of the real map (which is
2284 * basically some number of spaces around the player)
2285 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2286 * left corner) and are thus disconnected from the map values.
2287 * Subtract 1 from the max values so that we properly handle cases where
2288 * player has specified an even map. Otherwise, we try to send them too
2289 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2290 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2291 * odd, this still works fine.
2292 */
2293 ay = 0;
2294 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2295 {
2296 ax = 0;
2297 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2298 {
2299
2300 d = pl->contr->blocked_los[ax][ay];
2301 /* note the out_of_map and d>3 checks are both within the same
2302 * negation check.
2303 */
2304 nx = i;
2305 ny = j;
2306 m = get_map_from_coord (pm, &nx, &ny);
2307 if (m && d < 4)
2308 {
2309 face = GET_MAP_FACE (m, nx, ny, 0);
2310 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2311 floor = GET_MAP_FACE (m, nx, ny, 2);
2312
2313 /* If all is blank, send a blank face. */
2314 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2315 {
2316 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2317 }
2318 else
2319 { /* actually have something interesting */
2320 /* send the darkness mask, if any. */
2321 if (d && pl->contr->socket.darkness)
2322 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2323
2324 if (face && face != blank_face)
2325 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2326 if (floor2 && floor2 != blank_face)
2327 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2328 if (floor && floor != blank_face)
2329 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2330 }
2331 } /* Is a valid space */
2332 }
2333 }
2334
2335 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2336
2337 check_map_change (pl->contr);
2338} 1651}
2339 1652
2340 1653
2341/*****************************************************************************/ 1654/*****************************************************************************/
2342 1655
2348 1661
2349/*****************************************************************************/ 1662/*****************************************************************************/
2350void 1663void
2351send_plugin_custom_message (object *pl, char *buf) 1664send_plugin_custom_message (object *pl, char *buf)
2352{ 1665{
2353 pl->contr->socket.send_packet (buf); 1666 pl->contr->ns->send_packet (buf);
2354} 1667}
2355 1668
2356/** 1669/**
2357 * This sends the skill number to name mapping. We ignore 1670 * This sends the skill number to name mapping. We ignore
2358 * the params - we always send the same info no matter what. 1671 * the params - we always send the same info no matter what.
2359 */ 1672 */
2360void 1673void
2361send_skill_info (NewSocket *ns, char *params) 1674send_skill_info (client *ns, char *params)
2362{ 1675{
2363 SockList sl (MAXSOCKBUF); 1676 packet sl;
2364 sl << "replyinfo skill_info\n"; 1677 sl << "replyinfo skill_info\n";
2365 1678
2366 for (int i = 1; i < NUM_SKILLS; i++) 1679 for (int i = 1; i < NUM_SKILLS; i++)
2367 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1680 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2368 1681
2369 if (sl.len >= MAXSOCKBUF) 1682 if (sl.length () >= MAXSOCKBUF)
2370 { 1683 {
2371 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1684 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2372 fatal (0); 1685 fatal (0);
2373 } 1686 }
2374 1687
2375 Send_With_Handling (ns, &sl); 1688 ns->send_packet (sl);
2376 sl.free ();
2377} 1689}
2378 1690
2379/** 1691/**
2380 * This sends the spell path to name mapping. We ignore 1692 * This sends the spell path to name mapping. We ignore
2381 * the params - we always send the same info no matter what. 1693 * the params - we always send the same info no matter what.
2382 */ 1694 */
2383void 1695void
2384send_spell_paths (NewSocket * ns, char *params) 1696send_spell_paths (client * ns, char *params)
2385{ 1697{
2386 SockList sl (MAXSOCKBUF); 1698 packet sl;
2387 1699
2388 sl << "replyinfo spell_paths\n"; 1700 sl << "replyinfo spell_paths\n";
2389 1701
2390 for (int i = 0; i < NRSPELLPATHS; i++) 1702 for (int i = 0; i < NRSPELLPATHS; i++)
2391 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1703 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2392 1704
2393 if (sl.len >= MAXSOCKBUF) 1705 if (sl.length () >= MAXSOCKBUF)
2394 { 1706 {
2395 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1707 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2396 fatal (0); 1708 fatal (0);
2397 } 1709 }
2398 1710
2399 Send_With_Handling (ns, &sl); 1711 ns->send_packet (sl);
2400 sl.free ();
2401} 1712}
2402 1713
2403/** 1714/**
2404 * This looks for any spells the player may have that have changed their stats. 1715 * This looks for any spells the player may have that have changed their stats.
2405 * it then sends an updspell packet for each spell that has changed in this way 1716 * it then sends an updspell packet for each spell that has changed in this way
2406 */ 1717 */
2407void 1718void
2408esrv_update_spells (player *pl) 1719esrv_update_spells (player *pl)
2409{ 1720{
1721 if (!pl->ns)
1722 return;
1723
2410 if (!pl->socket.monitor_spells) 1724 if (!pl->ns->monitor_spells)
2411 return; 1725 return;
2412 1726
2413 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1727 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2414 { 1728 {
2415 if (spell->type == SPELL) 1729 if (spell->type == SPELL)
2435 flags |= UPD_SP_DAMAGE; 1749 flags |= UPD_SP_DAMAGE;
2436 } 1750 }
2437 1751
2438 if (flags) 1752 if (flags)
2439 { 1753 {
2440 SockList sl (MAXSOCKBUF); 1754 packet sl;
2441 1755
2442 sl << "updspell " 1756 sl << "updspell "
2443 << uint8 (flags) 1757 << uint8 (flags)
2444 << uint32 (spell->count); 1758 << uint32 (spell->count);
2445 1759
2446 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1760 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2447 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1761 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2448 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1762 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2449 1763
2450 Send_With_Handling (&pl->socket, &sl); 1764 pl->ns->send_packet (sl);
2451 sl.free ();
2452 } 1765 }
2453 } 1766 }
2454 } 1767 }
2455} 1768}
2456 1769
2457void 1770void
2458esrv_remove_spell (player *pl, object *spell) 1771esrv_remove_spell (player *pl, object *spell)
2459{ 1772{
2460 if (!pl->socket.monitor_spells) 1773 if (!pl->ns->monitor_spells)
2461 return; 1774 return;
2462 1775
2463 if (!pl || !spell || spell->env != pl->ob) 1776 if (!pl || !spell || spell->env != pl->ob)
2464 { 1777 {
2465 LOG (llevError, "Invalid call to esrv_remove_spell"); 1778 LOG (llevError, "Invalid call to esrv_remove_spell");
2466 return; 1779 return;
2467 } 1780 }
2468 1781
2469 SockList sl (MAXSOCKBUF); 1782 packet sl ("delspell");
2470 1783
2471 sl << "delspell "
2472 << uint32 (spell->count); 1784 sl << uint32 (spell->count);
2473 1785
2474 Send_With_Handling (&pl->socket, &sl); 1786 pl->ns->send_packet (sl);
2475 sl.free ();
2476} 1787}
2477 1788
2478/* appends the spell *spell to the Socklist we will send the data to. */ 1789/* appends the spell *spell to the Socklist we will send the data to. */
2479static void 1790static void
2480append_spell (player *pl, SockList &sl, object *spell) 1791append_spell (player *pl, packet &sl, object *spell)
2481{ 1792{
2482 int len, i, skill = 0; 1793 int i, skill = 0;
2483 1794
2484 if (!(spell->name)) 1795 if (!(spell->name))
2485 { 1796 {
2486 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1797 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2487 return; 1798 return;
2499 if (!strcmp (spell->skill, skill_names[i])) 1810 if (!strcmp (spell->skill, skill_names[i]))
2500 { 1811 {
2501 skill = i + CS_STAT_SKILLINFO; 1812 skill = i + CS_STAT_SKILLINFO;
2502 break; 1813 break;
2503 } 1814 }
1815 }
1816
1817 // spells better have a face
1818 if (!spell->face)
1819 {
1820 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1821 spell->face = face_find ("burnout.x11", blank_face);
2504 } 1822 }
2505 1823
2506 /* send the current values */ 1824 /* send the current values */
2507 sl << uint32 (spell->count) 1825 sl << uint32 (spell->count)
2508 << uint16 (spell->level) 1826 << uint16 (spell->level)
2510 << uint16 (spell->last_sp) 1828 << uint16 (spell->last_sp)
2511 << uint16 (spell->last_grace) 1829 << uint16 (spell->last_grace)
2512 << uint16 (spell->last_eat) 1830 << uint16 (spell->last_eat)
2513 << uint8 (skill) 1831 << uint8 (skill)
2514 << uint32 (spell->path_attuned) 1832 << uint32 (spell->path_attuned)
2515 << uint32 (spell->face ? spell->face->number : 0) 1833 << uint32 (spell->face)
2516 << data8 (spell->name) 1834 << data8 (spell->name)
2517 << data16 (spell->msg); 1835 << data16 (spell->msg);
2518} 1836}
2519 1837
2520/** 1838/**
2528 { 1846 {
2529 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1847 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2530 return; 1848 return;
2531 } 1849 }
2532 1850
2533 if (!pl->socket.monitor_spells) 1851 if (!pl->ns->monitor_spells)
2534 return; 1852 return;
2535 1853
2536 SockList sl (MAXSOCKBUF); 1854 packet sl ("addspell");
2537
2538 sl << "addspell ";
2539 1855
2540 if (!spell) 1856 if (!spell)
2541 { 1857 {
2542 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1858 for (spell = pl->ob->inv; spell; spell = spell->below)
2543 { 1859 {
2544 /* were we to simply keep appending data here, we could exceed 1860 /* were we to simply keep appending data here, we could exceed
2545 * MAXSOCKBUF if the player has enough spells to add, we know that 1861 * MAXSOCKBUF if the player has enough spells to add, we know that
2546 * append_spells will always append 19 data bytes, plus 4 length 1862 * append_spells will always append 19 data bytes, plus 4 length
2547 * bytes and 3 strings (because that is the spec) so we need to 1863 * bytes and 3 strings (because that is the spec) so we need to
2555 * like it will fix this 1871 * like it will fix this
2556 */ 1872 */
2557 if (spell->type != SPELL) 1873 if (spell->type != SPELL)
2558 continue; 1874 continue;
2559 1875
2560 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1876 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2561 { 1877 {
2562 Send_With_Handling (&pl->socket, &sl); 1878 pl->ns->send_packet (sl);
2563 strcpy ((char *) sl.buf, "addspell "); 1879
2564 sl.len = strlen ((char *) sl.buf); 1880 sl.reset ();
1881 sl << "addspell ";
2565 } 1882 }
2566 1883
2567 append_spell (pl, sl, spell); 1884 append_spell (pl, sl, spell);
2568 } 1885 }
2569 } 1886 }
2580 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1897 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2581 fatal (0); 1898 fatal (0);
2582 } 1899 }
2583 1900
2584 /* finally, we can send the packet */ 1901 /* finally, we can send the packet */
2585 Send_With_Handling (&pl->socket, &sl); 1902 pl->ns->send_packet (sl);
2586
2587 sl.free ();
2588} 1903}
2589 1904

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