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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.34 by root, Thu Dec 14 01:59:10 2006 UTC vs.
Revision 1.41 by root, Fri Dec 15 19:59:20 2006 UTC

46 */ 46 */
47 47
48#include <global.h> 48#include <global.h>
49#include <sproto.h> 49#include <sproto.h>
50 50
51#include <newclient.h>
52#include <newserver.h>
53#include <living.h> 51#include <living.h>
54#include <commands.h> 52#include <commands.h>
55 53
56/* This block is basically taken from socket.c - I assume if it works there, 54/* This block is basically taken from socket.c - I assume if it works there,
57 * it should work here. 55 * it should work here.
60#include <sys/time.h> 58#include <sys/time.h>
61#include <sys/socket.h> 59#include <sys/socket.h>
62#include <netinet/in.h> 60#include <netinet/in.h>
63#include <netdb.h> 61#include <netdb.h>
64 62
65#ifdef HAVE_UNISTD_H
66# include <unistd.h> 63#include <unistd.h>
67#endif
68
69#ifdef HAVE_SYS_TIME_H
70# include <sys/time.h> 64#include <sys/time.h>
71#endif
72 65
73#include "sounds.h" 66#include "sounds.h"
74 67
75/** 68/**
76 * This table translates the attack numbers as used within the 69 * This table translates the attack numbers as used within the
93 -1, /* life stealing */ 86 -1, /* life stealing */
94 -1 /* Disease - not fully done yet */ 87 -1 /* Disease - not fully done yet */
95}; 88};
96 89
97static void 90static void
98socket_map_scroll (NewSocket * ns, int dx, int dy) 91socket_map_scroll (client * ns, int dx, int dy)
99{ 92{
100 struct Map newmap; 93 struct Map newmap;
101 int x, y, mx, my; 94 int x, y, mx, my;
102 95
103 { 96 {
153} 146}
154 147
155static void 148static void
156clear_map (player *pl) 149clear_map (player *pl)
157{ 150{
158 NewSocket & socket = pl->socket; 151 client &socket = *pl->socket;
159 152
160 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 153 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
161 154
162 if (socket.newmapcmd == 1) 155 if (socket.newmapcmd == 1)
163 socket.send_packet ("newmap"); 156 socket.send_packet ("newmap");
168 161
169/** check for map change and send new map data */ 162/** check for map change and send new map data */
170static void 163static void
171check_map_change (player *pl) 164check_map_change (player *pl)
172{ 165{
173 NewSocket & socket = pl->socket; 166 client &socket = *pl->socket;
174 object *ob = pl->ob; 167 object *ob = pl->ob;
175 char buf[MAX_BUF]; /* eauugggh */ 168 char buf[MAX_BUF]; /* eauugggh */
176 169
177 if (socket.current_map != ob->map) 170 if (socket.current_map != ob->map)
178 { 171 {
221 214
222 socket.current_x = ob->x; 215 socket.current_x = ob->x;
223 socket.current_y = ob->y; 216 socket.current_y = ob->y;
224} 217}
225 218
219/**
220 * RequestInfo is sort of a meta command. There is some specific
221 * request of information, but we call other functions to provide
222 * that information.
223 */
224void
225RequestInfo (char *buf, int len, client * ns)
226{
227 char *params = NULL, *cp;
228
229 /* No match */
230 char bigbuf[MAX_BUF];
231 int slen;
232
233 /* Set up replyinfo before we modify any of the buffers - this is used
234 * if we don't find a match.
235 */
236 strcpy (bigbuf, "replyinfo ");
237 slen = strlen (bigbuf);
238 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
239
240 /* find the first space, make it null, and update the
241 * params pointer.
242 */
243 for (cp = buf; *cp != '\0'; cp++)
244 if (*cp == ' ')
245 {
246 *cp = '\0';
247 params = cp + 1;
248 break;
249 }
250
251 if (!strcmp (buf, "image_info"))
252 send_image_info (ns, params);
253 else if (!strcmp (buf, "image_sums"))
254 send_image_sums (ns, params);
255 else if (!strcmp (buf, "skill_info"))
256 send_skill_info (ns, params);
257 else if (!strcmp (buf, "spell_paths"))
258 send_spell_paths (ns, params);
259 else
260 ns->send_packet (bigbuf, len);
261}
262
226void 263void
227ExtCmd (char *buf, int len, player *pl) 264ExtCmd (char *buf, int len, player *pl)
228{ 265{
229 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 266 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
230} 267}
249 buf += 8; 286 buf += 8;
250 287
251 // initial map and its origin 288 // initial map and its origin
252 maptile *map = pl->ob->map; 289 maptile *map = pl->ob->map;
253 sint16 dx, dy; 290 sint16 dx, dy;
254 int mapx = pl->socket.mapx / 2 - pl->ob->x; 291 int mapx = pl->socket->mapx / 2 - pl->ob->x;
255 int mapy = pl->socket.mapy / 2 - pl->ob->y; 292 int mapy = pl->socket->mapy / 2 - pl->ob->y;
256 int max_distance = 8; // limit maximum path length to something generous 293 int max_distance = 8; // limit maximum path length to something generous
257 294
258 while (*buf && map && max_distance) 295 while (*buf && map && max_distance)
259 { 296 {
260 int dir = *buf++; 297 int dir = *buf++;
311 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 348 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
312 } 349 }
313 else 350 else
314 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 351 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
315 352
316 pl->socket.send_packet (bigbuf); 353 pl->socket->send_packet (bigbuf);
317} 354}
318 355
319/** This is the Setup cmd - easy first implementation */ 356/** This is the Setup cmd - easy first implementation */
320void 357void
321SetUp (char *buf, int len, NewSocket * ns) 358SetUp (char *buf, int len, client * ns)
322{ 359{
323 int s, slen; 360 int s, slen;
324 char *cmd, *param, cmdback[HUGE_BUF]; 361 char *cmd, *param, cmdback[HUGE_BUF];
325 362
326 /* run through the cmds of setup 363 /* run through the cmds of setup
536 * This is what takes care of it. We tell the client how things worked out. 573 * This is what takes care of it. We tell the client how things worked out.
537 * I am not sure if this file is the best place for this function. however, 574 * I am not sure if this file is the best place for this function. however,
538 * it either has to be here or init_sockets needs to be exported. 575 * it either has to be here or init_sockets needs to be exported.
539 */ 576 */
540void 577void
541AddMeCmd (char *buf, int len, NewSocket * ns) 578AddMeCmd (char *buf, int len, client * ns)
542{ 579{
543 Settings oldsettings; 580 Settings oldsettings;
544 581
545 oldsettings = settings; 582 oldsettings = settings;
546 if (ns->status != Ns_Add || add_player (ns)) 583 if (ns->status != Ns_Add || add_player (ns))
547 ns->send_packet ("addme_failed"); 584 ns->send_packet ("addme_failed");
548 else 585 else
549 {
550 /* Basically, the add_player copies the socket structure into
551 * the player structure, so this one (which is from init_sockets)
552 * is not needed anymore. The write below should still work, as the
553 * stuff in ns is still relevant.
554 */
555 ns->send_packet ("addme_success"); 586 ns->send_packet ("addme_success");
556 socket_info.nconns--;
557 ns->status = Ns_Avail;
558 }
559 587
560 settings = oldsettings; 588 settings = oldsettings;
561} 589}
562 590
563/** Reply to ExtendedInfos command */ 591/** Reply to ExtendedInfos command */
564void 592void
565ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 593ToggleExtendedInfos (char *buf, int len, client * ns)
566{ 594{
567 char cmdback[MAX_BUF]; 595 char cmdback[MAX_BUF];
568 char command[50]; 596 char command[50];
569 int info, nextinfo; 597 int info, nextinfo;
570 598
621#define MSG_TYPE_MONUMENT 5 649#define MSG_TYPE_MONUMENT 5
622#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 650#define MSG_TYPE_SCRIPTED_DIALOG 6*/
623 651
624/** Reply to ExtendedInfos command */ 652/** Reply to ExtendedInfos command */
625void 653void
626ToggleExtendedText (char *buf, int len, NewSocket * ns) 654ToggleExtendedText (char *buf, int len, client * ns)
627{ 655{
628 char cmdback[MAX_BUF]; 656 char cmdback[MAX_BUF];
629 char temp[10]; 657 char temp[10];
630 char command[50]; 658 char command[50];
631 int info, nextinfo, i, flag; 659 int info, nextinfo, i, flag;
682 * a piece of data from us that we know the client wants. So 710 * a piece of data from us that we know the client wants. So
683 * if we know the client wants it, might as well push it to the 711 * if we know the client wants it, might as well push it to the
684 * client. 712 * client.
685 */ 713 */
686static void 714static void
687SendSmooth (NewSocket * ns, uint16 face) 715SendSmooth (client * ns, uint16 face)
688{ 716{
689 uint16 smoothface; 717 uint16 smoothface;
690 718
691 /* If we can't find a face, return and set it so we won't try to send this 719 /* If we can't find a face, return and set it so we won't try to send this
692 * again. 720 * again.
708 736
709 sl << "smooth " 737 sl << "smooth "
710 << uint16 (face) 738 << uint16 (face)
711 << uint16 (smoothface); 739 << uint16 (smoothface);
712 740
713 Send_With_Handling (ns, &sl); 741 ns->send_packet (sl);
714} 742}
715 743
716 /** 744 /**
717 * Tells client the picture it has to use 745 * Tells client the picture it has to use
718 * to smooth a picture number given as argument. 746 * to smooth a picture number given as argument.
719 */ 747 */
720void 748void
721AskSmooth (char *buf, int len, NewSocket * ns) 749AskSmooth (char *buf, int len, client * ns)
722{ 750{
723 uint16 facenbr; 751 uint16 facenbr;
724 752
725 facenbr = atoi (buf); 753 facenbr = atoi (buf);
726 SendSmooth (ns, facenbr); 754 SendSmooth (ns, facenbr);
783 * etc.). It is a lot like PlayerCmd above, but is called with the 811 * etc.). It is a lot like PlayerCmd above, but is called with the
784 * 'ncom' method which gives more information back to the client so it 812 * 'ncom' method which gives more information back to the client so it
785 * can throttle. 813 * can throttle.
786 */ 814 */
787void 815void
788NewPlayerCmd (uint8 * buf, int len, player *pl) 816NewPlayerCmd (char *buf, int len, player *pl)
789{ 817{
790 int time, repeat; 818 int time, repeat;
791 char command[MAX_BUF]; 819 char command[MAX_BUF];
792 int pktlen; 820 int pktlen;
793 821
795 { 823 {
796 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 824 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
797 return; 825 return;
798 } 826 }
799 827
800 pktlen = net_uint16 (buf); 828 pktlen = net_uint16 ((uint8 *)buf);
801 repeat = net_uint32 (buf + 2); 829 repeat = net_uint32 ((uint8 *)buf + 2);
802 830
803 /* -1 is special - no repeat, but don't update */ 831 /* -1 is special - no repeat, but don't update */
804 if (repeat != -1) 832 if (repeat != -1)
805 pl->count = repeat; 833 pl->count = repeat;
806 834
807 if ((len - 4) >= MAX_BUF) 835 if ((len - 4) >= MAX_BUF)
808 len = MAX_BUF - 5; 836 len = MAX_BUF - 5;
809 837
810 strncpy ((char *) command, (char *) buf + 6, len - 4); 838 strncpy ((char *) command, (char *) buf + 6, len - 4);
811 command[len - 4] = '\0'; 839 command[len - 4] = 0;
812
813 /* The following should never happen with a proper or honest client.
814 * Therefore, the error message doesn't have to be too clear - if
815 * someone is playing with a hacked/non working client, this gives them
816 * an idea of the problem, but they deserve what they get
817 */
818 if (pl->state != ST_PLAYING)
819 {
820 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
821 return;
822 }
823 840
824 /* This should not happen anymore. */ 841 /* This should not happen anymore. */
825 if (pl->ob->speed_left < -1.0) 842 if (pl->ob->speed_left < -1.0)
826 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 843 LOG (llevError, "Player has negative time - shouldn't do command.\n");
827 844
841 858
842 /* Send confirmation of command execution now */ 859 /* Send confirmation of command execution now */
843 860
844 packet sl; 861 packet sl;
845 sl << "comc " << uint16 (pktlen) << uint32 (time); 862 sl << "comc " << uint16 (pktlen) << uint32 (time);
846 Send_With_Handling (&pl->socket, &sl); 863 pl->socket->send_packet (sl);
847} 864}
848 865
849 866
850/** This is a reply to a previous query. */ 867/** This is a reply to a previous query. */
851void 868void
918 * something older than the server. If we assume the client will be 935 * something older than the server. If we assume the client will be
919 * backwards compatible, having it be a later version should not be a 936 * backwards compatible, having it be a later version should not be a
920 * problem. 937 * problem.
921 */ 938 */
922void 939void
923VersionCmd (char *buf, int len, NewSocket * ns) 940VersionCmd (char *buf, int len, client * ns)
924{ 941{
925 char *cp; 942 char *cp;
926 char version_warning[256]; 943 char version_warning[256];
927 944
928 if (!buf) 945 if (!buf)
952 cp = strchr (cp + 1, ' '); 969 cp = strchr (cp + 1, ' ');
953 if (cp) 970 if (cp)
954 { 971 {
955 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 972 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
956 973
957 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 974 assign (ns->version, cp + 1);
958 975
959 /* This is first implementation - i skip all beta DX clients with it
960 * Add later stuff here for other clients
961 */
962
963 /* these are old dxclients */
964 /* Version 1024 added support for singular + plural name values -
965 * requiing this minimal value reduces complexity of that code, and it
966 * has been around for a long time.
967 */
968 if (ns->sc_version < 1026) 976 if (ns->sc_version < 1026)
969 { 977 {
970 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 978 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
971 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 979 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
972 ns->send_packet (version_warning); 980 ns->send_packet (version_warning);
974 982
975 } 983 }
976} 984}
977 985
978/** sound related functions. */ 986/** sound related functions. */
979
980void 987void
981SetSound (char *buf, int len, NewSocket * ns) 988SetSound (char *buf, int len, client * ns)
982{ 989{
983 ns->sound = atoi (buf); 990 ns->sound = atoi (buf);
984} 991}
985 992
986/** client wants the map resent */ 993/** client wants the map resent */
996 */ 1003 */
997#if 0 1004#if 0
998 /* Okay, this is MAJOR UGLY. but the only way I know how to 1005 /* Okay, this is MAJOR UGLY. but the only way I know how to
999 * clear the "cache" 1006 * clear the "cache"
1000 */ 1007 */
1001 memset (&pl->socket.lastmap, 0, sizeof (struct Map)); 1008 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1002 draw_client_map (pl->ob); 1009 draw_client_map (pl->ob);
1003#endif 1010#endif
1004} 1011}
1005 1012
1006/** 1013/**
1044/** 1051/**
1045 * Asks the client to query the user. This way, the client knows 1052 * Asks the client to query the user. This way, the client knows
1046 * it needs to send something back (vs just printing out a message) 1053 * it needs to send something back (vs just printing out a message)
1047 */ 1054 */
1048void 1055void
1049send_query (NewSocket * ns, uint8 flags, char *text) 1056send_query (client * ns, uint8 flags, char *text)
1050{ 1057{
1051 char buf[MAX_BUF]; 1058 char buf[MAX_BUF];
1052 1059
1053 sprintf (buf, "query %d %s", flags, text ? text : ""); 1060 sprintf (buf, "query %d %s", flags, text ? text : "");
1054 ns->send_packet (buf); 1061 ns->send_packet (buf);
1109 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1116 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1110 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1117 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1111 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1118 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1112 } 1119 }
1113 1120
1114 if (pl->socket.exp64) 1121 if (pl->socket->exp64)
1115 { 1122 {
1116 uint8 s; 1123 uint8 s;
1117 1124
1118 for (s = 0; s < NUM_SKILLS; s++) 1125 for (s = 0; s < NUM_SKILLS; s++)
1119 { 1126 {
1129 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1136 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1130 } 1137 }
1131 } 1138 }
1132 } 1139 }
1133 1140
1134 if (pl->socket.exp64) 1141 if (pl->socket->exp64)
1135 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1142 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1136 else 1143 else
1137 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } 1144 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1138 1145
1139 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1146 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1152 if (pl->run_on) 1159 if (pl->run_on)
1153 flags |= SF_RUNON; 1160 flags |= SF_RUNON;
1154 1161
1155 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1162 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1156 1163
1157 if (pl->socket.sc_version < 1025) 1164 if (pl->socket->sc_version < 1025)
1158 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1165 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1159 else 1166 else
1160 { 1167 {
1161 int i; 1168 int i;
1162 1169
1168 1175
1169 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1176 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1170 } 1177 }
1171 } 1178 }
1172 1179
1173 if (pl->socket.monitor_spells) 1180 if (pl->socket->monitor_spells)
1174 { 1181 {
1175 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1182 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1176 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1183 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1177 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1184 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1178 } 1185 }
1179 1186
1180 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1187 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1181 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1188 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1182 set_title (pl->ob, buf); 1189 set_title (pl->ob, buf);
1183 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1190 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1184 1191
1185 /* Only send it away if we have some actual data */ 1192 /* Only send it away if we have some actual data */
1186 if (sl.length () > 6) 1193 if (sl.length () > 6)
1187 Send_With_Handling (&pl->socket, &sl); 1194 pl->socket->send_packet (sl);
1188} 1195}
1189 1196
1190/** 1197/**
1191 * Tells the client that here is a player it should start using. 1198 * Tells the client that here is a player it should start using.
1192 */ 1199 */
1201 sl << uint32 (pl->ob->count) 1208 sl << uint32 (pl->ob->count)
1202 << uint32 (weight) 1209 << uint32 (weight)
1203 << uint32 (pl->ob->face->number) 1210 << uint32 (pl->ob->face->number)
1204 << data8 (pl->ob->name); 1211 << data8 (pl->ob->name);
1205 1212
1206 Send_With_Handling (&pl->socket, &sl); 1213 pl->socket->send_packet (sl);
1207 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1214 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1208} 1215}
1209 1216
1210/** 1217/**
1211 * Need to send an animation sequence to the client. 1218 * Need to send an animation sequence to the client.
1213 * sent them the face yet (this can become quite costly in terms of 1220 * sent them the face yet (this can become quite costly in terms of
1214 * how much we are sending - on the other hand, this should only happen 1221 * how much we are sending - on the other hand, this should only happen
1215 * when the player logs in and picks stuff up. 1222 * when the player logs in and picks stuff up.
1216 */ 1223 */
1217void 1224void
1218esrv_send_animation (NewSocket * ns, short anim_num) 1225esrv_send_animation (client * ns, short anim_num)
1219{ 1226{
1220 int i; 1227 int i;
1221 1228
1222 /* Do some checking on the anim_num we got. Note that the animations 1229 /* Do some checking on the anim_num we got. Note that the animations
1223 * are added in contigous order, so if the number is in the valid 1230 * are added in contigous order, so if the number is in the valid
1243 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1250 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1244 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1251 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1245 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1252 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1246 } 1253 }
1247 1254
1248 Send_With_Handling (ns, &sl); 1255 ns->send_packet (sl);
1249 1256
1250 ns->anims_sent[anim_num] = 1; 1257 ns->anims_sent[anim_num] = 1;
1251} 1258}
1252 1259
1253 1260
1260/** 1267/**
1261 * This adds face_num to a map cell at x,y. If the client doesn't have 1268 * This adds face_num to a map cell at x,y. If the client doesn't have
1262 * the face yet, we will also send it. 1269 * the face yet, we will also send it.
1263 */ 1270 */
1264static void 1271static void
1265esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1272esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1266{ 1273{
1267 if (newmap->cells[x][y].count >= MAP_LAYERS) 1274 if (newmap->cells[x][y].count >= MAP_LAYERS)
1268 { 1275 {
1269 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1276 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1270 return; 1277 return;
1290 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y]; 1297 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1291}; 1298};
1292 1299
1293/** Checkes if map cells have changed */ 1300/** Checkes if map cells have changed */
1294static int 1301static int
1295mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap) 1302mapcellchanged (client * ns, int i, int j, struct Map *newmap)
1296{ 1303{
1297 int k; 1304 int k;
1298 1305
1299 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) 1306 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1300 return 1; 1307 return 1;
1313 * cnum is the client number, cur is the the buffer we put all of 1320 * cnum is the client number, cur is the the buffer we put all of
1314 * this data into. we return the end of the data. layers is 1321 * this data into. we return the end of the data. layers is
1315 * how many layers of data we should back. 1322 * how many layers of data we should back.
1316 */ 1323 */
1317static uint8 * 1324static uint8 *
1318compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap) 1325compactlayer (client * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1319{ 1326{
1320 int x, y, k; 1327 int x, y, k;
1321 int face; 1328 int face;
1322 unsigned char *fcur; 1329 unsigned char *fcur;
1323 struct MapLayer layers[MAP_LAYERS]; 1330 struct MapLayer layers[MAP_LAYERS];
1431 * needs to get sent - if so, it adds the data, sending the head 1438 * needs to get sent - if so, it adds the data, sending the head
1432 * if needed, and returning 1. If this no data needs to get 1439 * if needed, and returning 1. If this no data needs to get
1433 * sent, it returns zero. 1440 * sent, it returns zero.
1434 */ 1441 */
1435static int 1442static int
1436check_head (packet &sl, NewSocket &ns, int ax, int ay, int layer) 1443check_head (packet &sl, client &ns, int ax, int ay, int layer)
1437{ 1444{
1438 short face_num; 1445 short face_num;
1439 1446
1440 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1447 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1441 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1448 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1475 * the case, it seems to make more sense to have these layer values 1482 * the case, it seems to make more sense to have these layer values
1476 * actually match. 1483 * actually match.
1477 */ 1484 */
1478 1485
1479static int 1486static int
1480update_space (packet &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1487update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1481{ 1488{
1482 object *ob, *head; 1489 object *ob, *head;
1483 uint16 face_num; 1490 uint16 face_num;
1484 int bx, by, i; 1491 int bx, by, i;
1485 1492
1698 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1705 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1699 * take. 1706 * take.
1700 */ 1707 */
1701 1708
1702static inline int 1709static inline int
1703update_smooth (packet &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1710update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1704{ 1711{
1705 object *ob; 1712 object *ob;
1706 int smoothlevel; /* old face_num; */ 1713 int smoothlevel; /* old face_num; */
1707 1714
1708 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1715 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1742 * Returns the size of a data for a map square as returned by 1749 * Returns the size of a data for a map square as returned by
1743 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1750 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1744 * available. 1751 * available.
1745 */ 1752 */
1746int 1753int
1747getExtendedMapInfoSize (NewSocket * ns) 1754getExtendedMapInfoSize (client * ns)
1748{ 1755{
1749 int result = 0; 1756 int result = 0;
1750 1757
1751 if (ns->ext_mapinfos) 1758 if (ns->ext_mapinfos)
1752 { 1759 {
1788 uint8 eentrysize; 1795 uint8 eentrysize;
1789 uint16 ewhatstart, ewhatflag; 1796 uint16 ewhatstart, ewhatflag;
1790 uint8 extendedinfos; 1797 uint8 extendedinfos;
1791 maptile *m; 1798 maptile *m;
1792 1799
1793 NewSocket &socket = pl->contr->socket; 1800 client &socket = *pl->contr->socket;
1794 1801
1795 check_map_change (pl->contr); 1802 check_map_change (pl->contr);
1796 1803
1797 packet sl; 1804 packet sl;
1798 packet esl; 1805 packet esl;
1877 * with no faces tells the client to blank out the 1884 * with no faces tells the client to blank out the
1878 * space. 1885 * space.
1879 */ 1886 */
1880 got_one = 0; 1887 got_one = 0;
1881 for (i = oldlen + 2; i < sl.length (); i++) 1888 for (i = oldlen + 2; i < sl.length (); i++)
1882 if (sl.buf[i]) 1889 if (sl[i])
1883 got_one = 1; 1890 got_one = 1;
1884 1891
1885 if (got_one && (mask & 0xf)) 1892 if (got_one && (mask & 0xf))
1886 sl.buf[oldlen + 1] = mask & 0xff; 1893 sl[oldlen + 1] = mask & 0xff;
1887 else 1894 else
1888 { /*either all faces blank, either no face at all */ 1895 { /*either all faces blank, either no face at all */
1889 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1896 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1890 sl.reset (oldlen + 2); 1897 sl.reset (oldlen + 2);
1891 else 1898 else
1957 1964
1958 map_clearcell (&lastcell, 0, 0, 0, count); 1965 map_clearcell (&lastcell, 0, 0, 0, count);
1959 } 1966 }
1960 1967
1961 if ((mask & 0xf) || need_send) 1968 if ((mask & 0xf) || need_send)
1962 sl.buf[oldlen + 1] = mask & 0xff; 1969 sl[oldlen + 1] = mask & 0xff;
1963 else 1970 else
1964 sl.reset (oldlen); 1971 sl.reset (oldlen);
1965 } 1972 }
1966 else 1973 else
1967 { 1974 {
1997 mask |= 0x8; 2004 mask |= 0x8;
1998 2005
1999 if (socket.extmap) 2006 if (socket.extmap)
2000 { 2007 {
2001 *last_ext |= 0x80; 2008 *last_ext |= 0x80;
2002 last_ext = sl.buf + sl.length (); 2009 last_ext = &sl[sl.length ()];
2003 sl << uint8 (d); 2010 sl << uint8 (d);
2004 } 2011 }
2005 else 2012 else
2006 sl << uint8 (255 - 64 * d); 2013 sl << uint8 (255 - 64 * d);
2007 } 2014 }
2041 { 2048 {
2042 lastcell.stat_hp = stat_hp; 2049 lastcell.stat_hp = stat_hp;
2043 2050
2044 mask |= 0x8; 2051 mask |= 0x8;
2045 *last_ext |= 0x80; 2052 *last_ext |= 0x80;
2046 last_ext = sl.buf + sl.length (); 2053 last_ext = &sl[sl.length ()];
2047 2054
2048 sl << uint8 (5) << uint8 (stat_hp); 2055 sl << uint8 (5) << uint8 (stat_hp);
2049 2056
2050 if (stat_width > 1) 2057 if (stat_width > 1)
2051 { 2058 {
2052 *last_ext |= 0x80; 2059 *last_ext |= 0x80;
2053 last_ext = sl.buf + sl.length (); 2060 last_ext = &sl[sl.length ()];
2054 2061
2055 sl << uint8 (6) << uint8 (stat_width); 2062 sl << uint8 (6) << uint8 (stat_width);
2056 } 2063 }
2057 } 2064 }
2058 2065
2060 { 2067 {
2061 lastcell.player = player; 2068 lastcell.player = player;
2062 2069
2063 mask |= 0x8; 2070 mask |= 0x8;
2064 *last_ext |= 0x80; 2071 *last_ext |= 0x80;
2065 last_ext = sl.buf + sl.length (); 2072 last_ext = &sl[sl.length ()];
2066 2073
2067 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 2074 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2068 } 2075 }
2069 2076
2070 if (lastcell.flags != flags) 2077 if (lastcell.flags != flags)
2071 { 2078 {
2072 lastcell.flags = flags; 2079 lastcell.flags = flags;
2073 2080
2074 mask |= 0x8; 2081 mask |= 0x8;
2075 *last_ext |= 0x80; 2082 *last_ext |= 0x80;
2076 last_ext = sl.buf + sl.length (); 2083 last_ext = &sl[sl.length ()];
2077 2084
2078 sl << uint8 (8) << uint8 (flags); 2085 sl << uint8 (8) << uint8 (flags);
2079 } 2086 }
2080 } 2087 }
2081 2088
2123 * space by checking the mask. If so, update the mask. 2130 * space by checking the mask. If so, update the mask.
2124 * if not, reset the len to that from before adding the mask 2131 * if not, reset the len to that from before adding the mask
2125 * value, so we don't send those bits. 2132 * value, so we don't send those bits.
2126 */ 2133 */
2127 if (mask & 0xf) 2134 if (mask & 0xf)
2128 sl.buf[oldlen + 1] = mask & 0xff; 2135 sl[oldlen + 1] = mask & 0xff;
2129 else 2136 else
2130 sl.reset (oldlen); 2137 sl.reset (oldlen);
2131 2138
2132 if (emask & 0xf) 2139 if (emask & 0xf)
2133 esl.buf[eoldlen + 1] = emask & 0xff; 2140 esl[eoldlen + 1] = emask & 0xff;
2134 else 2141 else
2135 esl.reset (eoldlen); 2142 esl.reset (eoldlen);
2136 } /* else this is a viewable space */ 2143 } /* else this is a viewable space */
2137 } /* for x loop */ 2144 } /* for x loop */
2138 } /* for y loop */ 2145 } /* for y loop */
2144 { 2151 {
2145 /* No map data will follow, so don't say the client 2152 /* No map data will follow, so don't say the client
2146 * it doesn't need draw! 2153 * it doesn't need draw!
2147 */ 2154 */
2148 ewhatflag &= (~EMI_NOREDRAW); 2155 ewhatflag &= (~EMI_NOREDRAW);
2149 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2156 esl[ewhatstart + 1] = ewhatflag & 0xff;
2150 } 2157 }
2151 2158
2152 if (esl.length () > estartlen) 2159 if (esl.length () > estartlen)
2153 Send_With_Handling (&socket, &esl); 2160 socket.send_packet (esl);
2154 } 2161 }
2155 2162
2156 if (sl.length () > startlen || socket.sent_scroll) 2163 if (sl.length () > startlen || socket.sent_scroll)
2157 { 2164 {
2158 Send_With_Handling (&socket, &sl); 2165 socket.send_packet (sl);
2159 socket.sent_scroll = 0; 2166 socket.sent_scroll = 0;
2160 } 2167 }
2161} 2168}
2162 2169
2163/** 2170/**
2189 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2196 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2190 return; 2197 return;
2191 2198
2192 memset (&newmap, 0, sizeof (struct Map)); 2199 memset (&newmap, 0, sizeof (struct Map));
2193 2200
2194 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2201 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2195 { 2202 {
2196 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2203 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2197 { 2204 {
2198 ax = i; 2205 ax = i;
2199 ay = j; 2206 ay = j;
2200 m = pm; 2207 m = pm;
2201 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2208 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2233 2240
2234/*****************************************************************************/ 2241/*****************************************************************************/
2235void 2242void
2236send_plugin_custom_message (object *pl, char *buf) 2243send_plugin_custom_message (object *pl, char *buf)
2237{ 2244{
2238 pl->contr->socket.send_packet (buf); 2245 pl->contr->socket->send_packet (buf);
2239} 2246}
2240 2247
2241/** 2248/**
2242 * This sends the skill number to name mapping. We ignore 2249 * This sends the skill number to name mapping. We ignore
2243 * the params - we always send the same info no matter what. 2250 * the params - we always send the same info no matter what.
2244 */ 2251 */
2245void 2252void
2246send_skill_info (NewSocket *ns, char *params) 2253send_skill_info (client *ns, char *params)
2247{ 2254{
2248 packet sl; 2255 packet sl;
2249 sl << "replyinfo skill_info\n"; 2256 sl << "replyinfo skill_info\n";
2250 2257
2251 for (int i = 1; i < NUM_SKILLS; i++) 2258 for (int i = 1; i < NUM_SKILLS; i++)
2255 { 2262 {
2256 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2263 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2257 fatal (0); 2264 fatal (0);
2258 } 2265 }
2259 2266
2260 Send_With_Handling (ns, &sl); 2267 ns->send_packet (sl);
2261} 2268}
2262 2269
2263/** 2270/**
2264 * This sends the spell path to name mapping. We ignore 2271 * This sends the spell path to name mapping. We ignore
2265 * the params - we always send the same info no matter what. 2272 * the params - we always send the same info no matter what.
2266 */ 2273 */
2267void 2274void
2268send_spell_paths (NewSocket * ns, char *params) 2275send_spell_paths (client * ns, char *params)
2269{ 2276{
2270 packet sl; 2277 packet sl;
2271 2278
2272 sl << "replyinfo spell_paths\n"; 2279 sl << "replyinfo spell_paths\n";
2273 2280
2278 { 2285 {
2279 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2286 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2280 fatal (0); 2287 fatal (0);
2281 } 2288 }
2282 2289
2283 Send_With_Handling (ns, &sl); 2290 ns->send_packet (sl);
2284} 2291}
2285 2292
2286/** 2293/**
2287 * This looks for any spells the player may have that have changed their stats. 2294 * This looks for any spells the player may have that have changed their stats.
2288 * it then sends an updspell packet for each spell that has changed in this way 2295 * it then sends an updspell packet for each spell that has changed in this way
2289 */ 2296 */
2290void 2297void
2291esrv_update_spells (player *pl) 2298esrv_update_spells (player *pl)
2292{ 2299{
2293 if (!pl->socket.monitor_spells) 2300 if (!pl->socket->monitor_spells)
2294 return; 2301 return;
2295 2302
2296 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2303 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2297 { 2304 {
2298 if (spell->type == SPELL) 2305 if (spell->type == SPELL)
2328 2335
2329 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2336 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2330 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2337 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2331 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2338 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2332 2339
2333 Send_With_Handling (&pl->socket, &sl); 2340 pl->socket->send_packet (sl);
2334 } 2341 }
2335 } 2342 }
2336 } 2343 }
2337} 2344}
2338 2345
2339void 2346void
2340esrv_remove_spell (player *pl, object *spell) 2347esrv_remove_spell (player *pl, object *spell)
2341{ 2348{
2342 if (!pl->socket.monitor_spells) 2349 if (!pl->socket->monitor_spells)
2343 return; 2350 return;
2344 2351
2345 if (!pl || !spell || spell->env != pl->ob) 2352 if (!pl || !spell || spell->env != pl->ob)
2346 { 2353 {
2347 LOG (llevError, "Invalid call to esrv_remove_spell"); 2354 LOG (llevError, "Invalid call to esrv_remove_spell");
2351 packet sl; 2358 packet sl;
2352 2359
2353 sl << "delspell " 2360 sl << "delspell "
2354 << uint32 (spell->count); 2361 << uint32 (spell->count);
2355 2362
2356 Send_With_Handling (&pl->socket, &sl); 2363 pl->socket->send_packet (sl);
2357} 2364}
2358 2365
2359/* appends the spell *spell to the Socklist we will send the data to. */ 2366/* appends the spell *spell to the Socklist we will send the data to. */
2360static void 2367static void
2361append_spell (player *pl, packet &sl, object *spell) 2368append_spell (player *pl, packet &sl, object *spell)
2409 { 2416 {
2410 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2417 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2411 return; 2418 return;
2412 } 2419 }
2413 2420
2414 if (!pl->socket.monitor_spells) 2421 if (!pl->socket->monitor_spells)
2415 return; 2422 return;
2416 2423
2417 packet sl; 2424 packet sl;
2418 2425
2419 sl << "addspell "; 2426 sl << "addspell ";
2438 if (spell->type != SPELL) 2445 if (spell->type != SPELL)
2439 continue; 2446 continue;
2440 2447
2441 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2448 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2442 { 2449 {
2443 Send_With_Handling (&pl->socket, &sl); 2450 pl->socket->send_packet (sl);
2444 2451
2445 sl.reset (); 2452 sl.reset ();
2446 sl << "addspell "; 2453 sl << "addspell ";
2447 } 2454 }
2448 2455
2462 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2469 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2463 fatal (0); 2470 fatal (0);
2464 } 2471 }
2465 2472
2466 /* finally, we can send the packet */ 2473 /* finally, we can send the packet */
2467 Send_With_Handling (&pl->socket, &sl); 2474 pl->socket->send_packet (sl);
2468
2469} 2475}
2470 2476

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