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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.34 by root, Thu Dec 14 01:59:10 2006 UTC vs.
Revision 1.64 by pippijn, Sat Jan 20 13:47:17 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map. 41 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now. 42 * if a face has not already been sent to the client, it is sent now.
42 * 43 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 */ 44 */
47 45
48#include <global.h> 46#include <global.h>
49#include <sproto.h> 47#include <sproto.h>
50 48
51#include <newclient.h>
52#include <newserver.h>
53#include <living.h> 49#include <living.h>
54#include <commands.h> 50#include <commands.h>
55 51
56/* This block is basically taken from socket.c - I assume if it works there, 52/* This block is basically taken from socket.c - I assume if it works there,
57 * it should work here. 53 * it should work here.
60#include <sys/time.h> 56#include <sys/time.h>
61#include <sys/socket.h> 57#include <sys/socket.h>
62#include <netinet/in.h> 58#include <netinet/in.h>
63#include <netdb.h> 59#include <netdb.h>
64 60
65#ifdef HAVE_UNISTD_H
66# include <unistd.h> 61#include <unistd.h>
67#endif
68
69#ifdef HAVE_SYS_TIME_H
70# include <sys/time.h> 62#include <sys/time.h>
71#endif
72 63
73#include "sounds.h" 64#include "sounds.h"
74 65
75/** 66/**
76 * This table translates the attack numbers as used within the 67 * This table translates the attack numbers as used within the
93 -1, /* life stealing */ 84 -1, /* life stealing */
94 -1 /* Disease - not fully done yet */ 85 -1 /* Disease - not fully done yet */
95}; 86};
96 87
97static void 88static void
98socket_map_scroll (NewSocket * ns, int dx, int dy) 89socket_map_scroll (client *ns, int dx, int dy)
99{ 90{
100 struct Map newmap; 91 struct Map newmap;
101 int x, y, mx, my; 92 int x, y, mx, my;
102 93
103 {
104 packet sl;
105
106 sl.printf ("map_scroll %d %d", dx, dy); 94 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
107 ns->send_packet (sl);
108 }
109 95
110 /* If we are using the Map1aCmd, we may in fact send 96 /* If we are using the Map1aCmd, we may in fact send
111 * head information that is outside the viewable map. 97 * head information that is outside the viewable map.
112 * So set the mx,my to the max value we want to 98 * So set the mx,my to the max value we want to
113 * look for. Removed code to do so - it caused extra 99 * look for. Removed code to do so - it caused extra
153} 139}
154 140
155static void 141static void
156clear_map (player *pl) 142clear_map (player *pl)
157{ 143{
158 NewSocket & socket = pl->socket;
159
160 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 144 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
161 145
162 if (socket.newmapcmd == 1) 146 if (pl->ns->newmapcmd == 1)
163 socket.send_packet ("newmap"); 147 pl->ns->send_packet ("newmap");
164 148
165 socket.update_look = 1; 149 pl->ns->floorbox_reset ();
166 socket.look_position = 0;
167} 150}
168 151
169/** check for map change and send new map data */ 152/** check for map change and send new map data */
170static void 153static void
171check_map_change (player *pl) 154check_map_change (player *pl)
172{ 155{
173 NewSocket & socket = pl->socket; 156 client &socket = *pl->ns;
174 object *ob = pl->ob; 157 object *ob = pl->ob;
175 char buf[MAX_BUF]; /* eauugggh */ 158 char buf[MAX_BUF]; /* eauugggh */
176 159
177 if (socket.current_map != ob->map) 160 if (socket.current_map != ob->map)
178 { 161 {
194 flags |= 4; 177 flags |= 4;
195 if (ob->map->tile_path[3]) 178 if (ob->map->tile_path[3])
196 flags |= 8; 179 flags |= 8;
197 180
198 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 181 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
199 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 182 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
200 } 183 }
201 else 184 else
202 snprintf (buf, MAX_BUF, "mapinfo current"); 185 snprintf (buf, MAX_BUF, "mapinfo current");
203 186
204 socket.send_packet (buf); 187 socket.send_packet (buf);
212 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 195 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
213 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 196 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
214 else 197 else
215 { 198 {
216 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 199 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
217 socket.update_look = 1; 200 socket.floorbox_reset ();
218 socket.look_position = 0;
219 } 201 }
220 } 202 }
221 203
222 socket.current_x = ob->x; 204 socket.current_x = ob->x;
223 socket.current_y = ob->y; 205 socket.current_y = ob->y;
224} 206}
225 207
208/**
209 * RequestInfo is sort of a meta command. There is some specific
210 * request of information, but we call other functions to provide
211 * that information.
212 */
213void
214RequestInfo (char *buf, int len, client * ns)
215{
216 char *params = NULL, *cp;
217
218 /* No match */
219 char bigbuf[MAX_BUF];
220 int slen;
221
222 /* Set up replyinfo before we modify any of the buffers - this is used
223 * if we don't find a match.
224 */
225 strcpy (bigbuf, "replyinfo ");
226 slen = strlen (bigbuf);
227 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
228
229 /* find the first space, make it null, and update the
230 * params pointer.
231 */
232 for (cp = buf; *cp != '\0'; cp++)
233 if (*cp == ' ')
234 {
235 *cp = '\0';
236 params = cp + 1;
237 break;
238 }
239
240 if (!strcmp (buf, "image_info"))
241 send_image_info (ns, params);
242 else if (!strcmp (buf, "image_sums"))
243 send_image_sums (ns, params);
244 else if (!strcmp (buf, "skill_info"))
245 send_skill_info (ns, params);
246 else if (!strcmp (buf, "spell_paths"))
247 send_spell_paths (ns, params);
248 else
249 ns->send_packet (bigbuf, len);
250}
251
226void 252void
227ExtCmd (char *buf, int len, player *pl) 253ExtCmd (char *buf, int len, player *pl)
228{ 254{
229 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 255 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
256}
257
258void
259ExtiCmd (char *buf, int len, client *ns)
260{
261 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
230} 262}
231 263
232void 264void
233MapInfoCmd (char *buf, int len, player *pl) 265MapInfoCmd (char *buf, int len, player *pl)
234{ 266{
249 buf += 8; 281 buf += 8;
250 282
251 // initial map and its origin 283 // initial map and its origin
252 maptile *map = pl->ob->map; 284 maptile *map = pl->ob->map;
253 sint16 dx, dy; 285 sint16 dx, dy;
254 int mapx = pl->socket.mapx / 2 - pl->ob->x; 286 int mapx = pl->ns->mapx / 2 - pl->ob->x;
255 int mapy = pl->socket.mapy / 2 - pl->ob->y; 287 int mapy = pl->ns->mapy / 2 - pl->ob->y;
256 int max_distance = 8; // limit maximum path length to something generous 288 int max_distance = 8; // limit maximum path length to something generous
257 289
258 while (*buf && map && max_distance) 290 while (*buf && map && max_distance)
259 { 291 {
260 int dir = *buf++; 292 int dir = *buf++;
261 293
262 switch (dir) 294 switch (dir)
263 { 295 {
264 case '1': 296 case '1':
265 dx = 0; 297 dx = 0;
266 dy = -1; 298 dy = -1;
267 map = get_map_from_coord (map, &dx, &dy); 299 map = map->xy_find (dx, dy);
268 map && (mapy -= map->height); 300 map && (mapy -= map->height);
269 break; 301 break;
270 case '2': 302 case '2':
271 mapx += map->width; 303 mapx += map->width;
272 dx = map->width; 304 dx = map->width;
273 dy = 0; 305 dy = 0;
274 map = get_map_from_coord (map, &dx, &dy); 306 map = map->xy_find (dx, dy);
275 break; 307 break;
276 case '3': 308 case '3':
277 mapy += map->height; 309 mapy += map->height;
278 dx = 0; 310 dx = 0;
279 dy = map->height; 311 dy = map->height;
280 map = get_map_from_coord (map, &dx, &dy); 312 map = map->xy_find (dx, dy);
281 break; 313 break;
282 case '4': 314 case '4':
283 dx = -1; 315 dx = -1;
284 dy = 0; 316 dy = 0;
285 map = get_map_from_coord (map, &dx, &dy); 317 map = map->xy_find (dx, dy);
286 map && (mapx -= map->width); 318 map && (mapx -= map->width);
287 break; 319 break;
288 } 320 }
289 321
290 --max_distance; 322 --max_distance;
291 } 323 }
292 324
303 if (map->tile_path[2]) 335 if (map->tile_path[2])
304 flags |= 4; 336 flags |= 4;
305 if (map->tile_path[3]) 337 if (map->tile_path[3])
306 flags |= 8; 338 flags |= 8;
307 339
308 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 340 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
309 } 341 }
310 else 342 else
311 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 343 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
312 } 344 }
313 else 345 else
314 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 346 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
315 347
316 pl->socket.send_packet (bigbuf); 348 pl->ns->send_packet (bigbuf);
317} 349}
318 350
319/** This is the Setup cmd - easy first implementation */ 351/** This is the Setup cmd - easy first implementation */
320void 352void
321SetUp (char *buf, int len, NewSocket * ns) 353SetUp (char *buf, int len, client * ns)
322{ 354{
323 int s, slen; 355 int s, slen;
324 char *cmd, *param, cmdback[HUGE_BUF]; 356 char *cmd, *param, cmdback[HUGE_BUF];
325 357
326 /* run through the cmds of setup 358 /* run through the cmds of setup
368 { 400 {
369 ns->sound = atoi (param); 401 ns->sound = atoi (param);
370 safe_strcat (cmdback, param, &slen, HUGE_BUF); 402 safe_strcat (cmdback, param, &slen, HUGE_BUF);
371 } 403 }
372 else if (!strcmp (cmd, "exp64")) 404 else if (!strcmp (cmd, "exp64"))
373 {
374 ns->exp64 = atoi (param);
375 safe_strcat (cmdback, param, &slen, HUGE_BUF); 405 safe_strcat (cmdback, param, &slen, HUGE_BUF);
376 }
377 else if (!strcmp (cmd, "spellmon")) 406 else if (!strcmp (cmd, "spellmon"))
378 { 407 {
379 ns->monitor_spells = atoi (param); 408 ns->monitor_spells = atoi (param);
380 safe_strcat (cmdback, param, &slen, HUGE_BUF); 409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
381 } 410 }
536 * This is what takes care of it. We tell the client how things worked out. 565 * This is what takes care of it. We tell the client how things worked out.
537 * I am not sure if this file is the best place for this function. however, 566 * I am not sure if this file is the best place for this function. however,
538 * it either has to be here or init_sockets needs to be exported. 567 * it either has to be here or init_sockets needs to be exported.
539 */ 568 */
540void 569void
541AddMeCmd (char *buf, int len, NewSocket * ns) 570AddMeCmd (char *buf, int len, client * ns)
542{ 571{
543 Settings oldsettings; 572 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
544
545 oldsettings = settings;
546 if (ns->status != Ns_Add || add_player (ns))
547 ns->send_packet ("addme_failed");
548 else
549 {
550 /* Basically, the add_player copies the socket structure into
551 * the player structure, so this one (which is from init_sockets)
552 * is not needed anymore. The write below should still work, as the
553 * stuff in ns is still relevant.
554 */
555 ns->send_packet ("addme_success");
556 socket_info.nconns--;
557 ns->status = Ns_Avail;
558 }
559
560 settings = oldsettings;
561} 573}
562 574
563/** Reply to ExtendedInfos command */ 575/** Reply to ExtendedInfos command */
564void 576void
565ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 577ToggleExtendedInfos (char *buf, int len, client * ns)
566{ 578{
567 char cmdback[MAX_BUF]; 579 char cmdback[MAX_BUF];
568 char command[50]; 580 char command[50];
569 int info, nextinfo; 581 int info, nextinfo;
570 582
621#define MSG_TYPE_MONUMENT 5 633#define MSG_TYPE_MONUMENT 5
622#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 634#define MSG_TYPE_SCRIPTED_DIALOG 6*/
623 635
624/** Reply to ExtendedInfos command */ 636/** Reply to ExtendedInfos command */
625void 637void
626ToggleExtendedText (char *buf, int len, NewSocket * ns) 638ToggleExtendedText (char *buf, int len, client * ns)
627{ 639{
628 char cmdback[MAX_BUF]; 640 char cmdback[MAX_BUF];
629 char temp[10]; 641 char temp[10];
630 char command[50]; 642 char command[50];
631 int info, nextinfo, i, flag; 643 int info, nextinfo, i, flag;
682 * a piece of data from us that we know the client wants. So 694 * a piece of data from us that we know the client wants. So
683 * if we know the client wants it, might as well push it to the 695 * if we know the client wants it, might as well push it to the
684 * client. 696 * client.
685 */ 697 */
686static void 698static void
687SendSmooth (NewSocket * ns, uint16 face) 699SendSmooth (client *ns, uint16 face)
688{ 700{
689 uint16 smoothface; 701 uint16 smoothface;
690 702
691 /* If we can't find a face, return and set it so we won't try to send this 703 /* If we can't find a face, return and set it so we won't try to send this
692 * again. 704 * again.
702 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 714 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
703 esrv_send_face (ns, smoothface, 0); 715 esrv_send_face (ns, smoothface, 0);
704 716
705 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 717 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
706 718
707 packet sl; 719 packet sl ("smooth");
708 720
709 sl << "smooth "
710 << uint16 (face) 721 sl << uint16 (face)
711 << uint16 (smoothface); 722 << uint16 (smoothface);
712 723
713 Send_With_Handling (ns, &sl); 724 ns->send_packet (sl);
714} 725}
715 726
716 /** 727 /**
717 * Tells client the picture it has to use 728 * Tells client the picture it has to use
718 * to smooth a picture number given as argument. 729 * to smooth a picture number given as argument.
719 */ 730 */
720void 731void
721AskSmooth (char *buf, int len, NewSocket * ns) 732AskSmooth (char *buf, int len, client *ns)
722{ 733{
723 uint16 facenbr; 734 SendSmooth (ns, atoi (buf));
724
725 facenbr = atoi (buf);
726 SendSmooth (ns, facenbr);
727} 735}
728 736
729/** 737/**
730 * This handles the general commands from the client (ie, north, fire, cast, 738 * This handles the general commands from the client (ie, north, fire, cast,
731 * etc.) 739 * etc.)
732 */ 740 */
733void 741void
734PlayerCmd (char *buf, int len, player *pl) 742PlayerCmd (char *buf, int len, player *pl)
735{ 743{
736
737 /* The following should never happen with a proper or honest client.
738 * Therefore, the error message doesn't have to be too clear - if
739 * someone is playing with a hacked/non working client, this gives them
740 * an idea of the problem, but they deserve what they get
741 */
742 if (pl->state != ST_PLAYING)
743 {
744 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
745 return;
746 }
747 /* Check if there is a count. In theory, a zero count could also be 744 /* Check if there is a count. In theory, a zero count could also be
748 * sent, so check for that also. 745 * sent, so check for that also.
749 */ 746 */
750 if (atoi (buf) || buf[0] == '0') 747 if (atoi (buf) || buf[0] == '0')
751 { 748 {
752 pl->count = atoi ((char *) buf); 749 pl->count = atoi ((char *) buf);
750
753 buf = strchr (buf, ' '); /* advance beyond the numbers */ 751 buf = strchr (buf, ' '); /* advance beyond the numbers */
754 if (!buf) 752 if (!buf)
755 {
756#ifdef ESRV_DEBUG
757 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
758#endif
759 return; 753 return;
760 } 754
761 buf++; 755 buf++;
762 } 756 }
763 /* This should not happen anymore. */ 757
764 if (pl->ob->speed_left < -1.0)
765 {
766 LOG (llevError, "Player has negative time - shouldn't do command.\n");
767 }
768 /* In c_new.c */
769 execute_newserver_command (pl->ob, (char *) buf); 758 execute_newserver_command (pl->ob, (char *) buf);
759
770 /* Perhaps something better should be done with a left over count. 760 /* Perhaps something better should be done with a left over count.
771 * Cleaning up the input should probably be done first - all actions 761 * Cleaning up the input should probably be done first - all actions
772 * for the command that issued the count should be done before any other 762 * for the command that issued the count should be done before any other
773 * commands. 763 * commands.
774 */ 764 */
775
776 pl->count = 0; 765 pl->count = 0;
777
778} 766}
779 767
780 768
781/** 769/**
782 * This handles the general commands from the client (ie, north, fire, cast, 770 * This handles the general commands from the client (ie, north, fire, cast,
783 * etc.). It is a lot like PlayerCmd above, but is called with the 771 * etc.). It is a lot like PlayerCmd above, but is called with the
784 * 'ncom' method which gives more information back to the client so it 772 * 'ncom' method which gives more information back to the client so it
785 * can throttle. 773 * can throttle.
786 */ 774 */
787void 775void
788NewPlayerCmd (uint8 * buf, int len, player *pl) 776NewPlayerCmd (char *buf, int len, player *pl)
789{ 777{
790 int time, repeat;
791 char command[MAX_BUF];
792 int pktlen;
793
794 if (len < 7) 778 if (len <= 6)
795 { 779 {
796 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 780 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
797 return; 781 return;
798 } 782 }
799 783
800 pktlen = net_uint16 (buf); 784 uint16 cmdid = net_uint16 ((uint8 *)buf);
801 repeat = net_uint32 (buf + 2); 785 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
802 786
803 /* -1 is special - no repeat, but don't update */ 787 /* -1 is special - no repeat, but don't update */
804 if (repeat != -1) 788 if (repeat != -1)
805 pl->count = repeat; 789 pl->count = repeat;
806 790
807 if ((len - 4) >= MAX_BUF) 791 buf += 6; //len -= 6;
808 len = MAX_BUF - 5;
809 792
810 strncpy ((char *) command, (char *) buf + 6, len - 4);
811 command[len - 4] = '\0';
812
813 /* The following should never happen with a proper or honest client.
814 * Therefore, the error message doesn't have to be too clear - if
815 * someone is playing with a hacked/non working client, this gives them
816 * an idea of the problem, but they deserve what they get
817 */
818 if (pl->state != ST_PLAYING)
819 {
820 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
821 return;
822 }
823
824 /* This should not happen anymore. */
825 if (pl->ob->speed_left < -1.0)
826 LOG (llevError, "Player has negative time - shouldn't do command.\n");
827
828 /* In c_new.c */
829 execute_newserver_command (pl->ob, (char *) command); 793 execute_newserver_command (pl->ob, buf);
794
830 /* Perhaps something better should be done with a left over count. 795 /* Perhaps something better should be done with a left over count.
831 * Cleaning up the input should probably be done first - all actions 796 * Cleaning up the input should probably be done first - all actions
832 * for the command that issued the count should be done before any other 797 * for the command that issued the count should be done before any other
833 * commands. 798 * commands.
834 */ 799 */
835 pl->count = 0; 800 pl->count = 0;
836 801
802 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
837 if (FABS (pl->ob->speed) < 0.001) 803 int time = FABS (pl->ob->speed) < 0.001
838 time = MAX_TIME * 100; 804 ? time = MAX_TIME * 100
839 else
840 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 805 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
841 806
842 /* Send confirmation of command execution now */ 807 /* Send confirmation of command execution now */
843 808 packet sl ("comc");
844 packet sl;
845 sl << "comc " << uint16 (pktlen) << uint32 (time); 809 sl << uint16 (cmdid) << uint32 (time);
846 Send_With_Handling (&pl->socket, &sl); 810 pl->ns->send_packet (sl);
847} 811}
848
849 812
850/** This is a reply to a previous query. */ 813/** This is a reply to a previous query. */
851void 814void
852ReplyCmd (char *buf, int len, player *pl) 815ReplyCmd (char *buf, int len, client *ns)
853{ 816{
817 if (ns->state == ST_CUSTOM)
818 {
819 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
820 return;
821 }
822
823 if (!ns->pl)
824 return; //TODO: depends on the exact reply we are after
825 //TODO: but right now, we always have a ns->pl
826
827 player *pl = ns->pl;
828
854 /* This is to synthesize how the data would be stored if it 829 /* This is to synthesize how the data would be stored if it
855 * was normally entered. A bit of a hack, and should be cleaned up 830 * was normally entered. A bit of a hack, and should be cleaned up
856 * once all the X11 code is removed from the server. 831 * once all the X11 code is removed from the server.
857 * 832 *
858 * We pass 13 to many of the functions because this way they 833 * We pass 13 to many of the functions because this way they
859 * think it was the carriage return that was entered, and the 834 * think it was the carriage return that was entered, and the
860 * function then does not try to do additional input. 835 * function then does not try to do additional input.
861 */ 836 */
862 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 837 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
863 838
864 /* this avoids any hacking here */ 839 /* this avoids any hacking here */
865 840
866 switch (pl->state) 841 switch (ns->state)
867 { 842 {
868 case ST_PLAYING: 843 case ST_PLAYING:
869 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 844 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
870 break; 845 break;
871 846
872 case ST_PLAY_AGAIN:
873 /* We can check this for return value (2==quit). Maybe we
874 * should, and do something appropriate?
875 */
876 receive_play_again (pl->ob, buf[0]);
877 break;
878
879 case ST_ROLL_STAT:
880 key_roll_stat (pl->ob, buf[0]);
881 break;
882
883 case ST_CHANGE_CLASS: 847 case ST_CHANGE_CLASS:
884
885 key_change_class (pl->ob, buf[0]); 848 key_change_class (pl->ob, buf[0]);
886 break; 849 break;
887 850
888 case ST_CONFIRM_QUIT:
889 key_confirm_quit (pl->ob, buf[0]);
890 break;
891
892 case ST_CONFIGURE:
893 LOG (llevError, "In client input handling, but into configure state\n");
894 pl->state = ST_PLAYING;
895 break;
896
897 case ST_GET_NAME:
898 receive_player_name (pl->ob, 13);
899 break;
900
901 case ST_GET_PASSWORD:
902 case ST_CONFIRM_PASSWORD:
903 receive_player_password (pl->ob, 13);
904 break;
905
906 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 851 case ST_GET_PARTY_PASSWORD: /* Get password for party */
907 receive_party_password (pl->ob, 13); 852 receive_party_password (pl->ob, 13);
908 break; 853 break;
909 854
910 default: 855 default:
911 LOG (llevError, "Unknown input state: %d\n", pl->state); 856 LOG (llevError, "Unknown input state: %d\n", ns->state);
912 } 857 }
913} 858}
914 859
915/** 860/**
916 * Client tells its version. If there is a mismatch, we close the 861 * Client tells its version. If there is a mismatch, we close the
918 * something older than the server. If we assume the client will be 863 * something older than the server. If we assume the client will be
919 * backwards compatible, having it be a later version should not be a 864 * backwards compatible, having it be a later version should not be a
920 * problem. 865 * problem.
921 */ 866 */
922void 867void
923VersionCmd (char *buf, int len, NewSocket * ns) 868VersionCmd (char *buf, int len, client * ns)
924{ 869{
925 char *cp;
926 char version_warning[256];
927
928 if (!buf) 870 if (!buf)
929 { 871 {
930 LOG (llevError, "CS: received corrupted version command\n"); 872 LOG (llevError, "CS: received corrupted version command\n");
931 return; 873 return;
932 } 874 }
933 875
934 ns->cs_version = atoi (buf); 876 ns->cs_version = atoi (buf);
935 ns->sc_version = ns->cs_version; 877 ns->sc_version = ns->cs_version;
878
879 LOG (llevDebug, "connection from client <%s>\n", buf);
880
881
882 //TODO: should log here just for statistics
883
936 if (VERSION_CS != ns->cs_version) 884 //if (VERSION_CS != ns->cs_version)
937 { 885 // unchecked;
938#ifdef ESRV_DEBUG 886
939 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
940#endif
941 }
942 cp = strchr (buf + 1, ' '); 887 char *cp = strchr (buf + 1, ' ');
943 if (!cp) 888 if (!cp)
944 return; 889 return;
890
945 ns->sc_version = atoi (cp); 891 ns->sc_version = atoi (cp);
892
946 if (VERSION_SC != ns->sc_version) 893 //if (VERSION_SC != ns->sc_version)
947 { 894 // unchecked;
948#ifdef ESRV_DEBUG 895
949 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
950#endif
951 }
952 cp = strchr (cp + 1, ' '); 896 cp = strchr (cp + 1, ' ');
897
953 if (cp) 898 if (cp)
954 { 899 {
955 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 900 assign (ns->version, cp + 1);
956 901
957 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
958
959 /* This is first implementation - i skip all beta DX clients with it
960 * Add later stuff here for other clients
961 */
962
963 /* these are old dxclients */
964 /* Version 1024 added support for singular + plural name values -
965 * requiing this minimal value reduces complexity of that code, and it
966 * has been around for a long time.
967 */
968 if (ns->sc_version < 1026) 902 if (ns->sc_version < 1026)
969 { 903 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
970 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
971 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 904 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
972 ns->send_packet (version_warning);
973 }
974
975 } 905 }
976} 906}
977 907
978/** sound related functions. */ 908/** sound related functions. */
979
980void 909void
981SetSound (char *buf, int len, NewSocket * ns) 910SetSound (char *buf, int len, client * ns)
982{ 911{
983 ns->sound = atoi (buf); 912 ns->sound = atoi (buf);
984} 913}
985 914
986/** client wants the map resent */ 915/** client wants the map resent */
987
988void 916void
989MapRedrawCmd (char *buf, int len, player *pl) 917MapRedrawCmd (char *buf, int len, player *pl)
990{ 918{
991
992/* This function is currently disabled; just clearing the map state results in 919/* This function is currently disabled; just clearing the map state results in
993 * display errors. It should clear the cache and send a newmap command. 920 * display errors. It should clear the cache and send a newmap command.
994 * Unfortunately this solution does not work because some client versions send 921 * Unfortunately this solution does not work because some client versions send
995 * a mapredraw command after receiving a newmap command. 922 * a mapredraw command after receiving a newmap command.
996 */ 923 */
997#if 0
998 /* Okay, this is MAJOR UGLY. but the only way I know how to
999 * clear the "cache"
1000 */
1001 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1002 draw_client_map (pl->ob);
1003#endif
1004} 924}
1005 925
1006/** 926/**
1007 * Moves an object (typically, container to inventory). 927 * Moves an object (typically, container to inventory).
1008 * syntax is: move (to) (tag) (nrof) 928 * syntax is: move (to) (tag) (nrof)
1011MoveCmd (char *buf, int len, player *pl) 931MoveCmd (char *buf, int len, player *pl)
1012{ 932{
1013 int vals[3], i; 933 int vals[3], i;
1014 934
1015 /* A little funky here. We only cycle for 2 records, because 935 /* A little funky here. We only cycle for 2 records, because
1016 * we obviously am not going to find a space after the third 936 * we obviously are not going to find a space after the third
1017 * record. Perhaps we should just replace this with a 937 * record. Perhaps we should just replace this with a
1018 * sscanf? 938 * sscanf?
1019 */ 939 */
1020 for (i = 0; i < 2; i++) 940 for (i = 0; i < 2; i++)
1021 { 941 {
1022 vals[i] = atoi (buf); 942 vals[i] = atoi (buf);
943
1023 if (!(buf = strchr (buf, ' '))) 944 if (!(buf = strchr (buf, ' ')))
1024 { 945 {
1025 LOG (llevError, "Incomplete move command: %s\n", buf); 946 LOG (llevError, "Incomplete move command: %s\n", buf);
1026 return; 947 return;
1027 } 948 }
949
1028 buf++; 950 buf++;
1029 } 951 }
952
1030 vals[2] = atoi (buf); 953 vals[2] = atoi (buf);
1031 954
1032/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 955/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1033 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 956 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1034} 957}
1035
1036
1037 958
1038/****************************************************************************** 959/******************************************************************************
1039 * 960 *
1040 * Start of commands the server sends to the client. 961 * Start of commands the server sends to the client.
1041 * 962 *
1044/** 965/**
1045 * Asks the client to query the user. This way, the client knows 966 * Asks the client to query the user. This way, the client knows
1046 * it needs to send something back (vs just printing out a message) 967 * it needs to send something back (vs just printing out a message)
1047 */ 968 */
1048void 969void
1049send_query (NewSocket * ns, uint8 flags, char *text) 970send_query (client *ns, uint8 flags, char *text)
1050{ 971{
1051 char buf[MAX_BUF];
1052
1053 sprintf (buf, "query %d %s", flags, text ? text : ""); 972 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1054 ns->send_packet (buf);
1055} 973}
1056 974
1057#define AddIfInt64(Old,New,Type) if (Old != New) {\ 975#define AddIfInt64(Old,New,Type) if (Old != New) {\
1058 Old = New; \ 976 Old = New; \
1059 sl << uint8 (Type) << uint64 (New); \ 977 sl << uint8 (Type) << uint64 (New); \
1089esrv_update_stats (player *pl) 1007esrv_update_stats (player *pl)
1090{ 1008{
1091 char buf[MAX_BUF]; 1009 char buf[MAX_BUF];
1092 uint16 flags; 1010 uint16 flags;
1093 1011
1094 packet sl; 1012 client *ns = pl->ns;
1095 sl << "stats "; 1013 if (!ns)
1014 return;
1096 1015
1097 if (pl->ob != NULL) 1016 object *ob = pl->ob;
1098 { 1017 if (!ob)
1018 return;
1019
1020 packet sl ("stats");
1021
1099 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1022 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1100 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1023 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1101 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1024 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1102 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1025 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1103 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1026 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1104 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1027 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1105 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1028 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1106 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1107 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1108 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1109 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1029 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1110 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1030 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1031 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1032 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1033 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1111 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1034 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1112 }
1113 1035
1114 if (pl->socket.exp64)
1115 {
1116 uint8 s;
1117
1118 for (s = 0; s < NUM_SKILLS; s++) 1036 for (int s = 0; s < NUM_SKILLS; s++)
1119 { 1037 if (object *skill = pl->last_skill_ob[s])
1120 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1038 if (skill->stats.exp != ns->last_skill_exp [s])
1121 { 1039 {
1040 ns->last_skill_exp [s] = skill->stats.exp;
1041
1122 /* Always send along the level if exp changes. This is only 1042 /* Always send along the level if exp changes. This is only
1123 * 1 extra byte, but keeps processing simpler. 1043 * 1 extra byte, but keeps processing simpler.
1124 */ 1044 */
1125 sl << uint8 (s + CS_STAT_SKILLINFO) 1045 sl << uint8 (s + CS_STAT_SKILLINFO)
1126 << uint8 (pl->last_skill_ob[s]->level) 1046 << uint8 (skill->level)
1127 << uint64 (pl->last_skill_ob[s]->stats.exp); 1047 << uint64 (skill->stats.exp);
1128
1129 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1130 } 1048 }
1131 }
1132 }
1133 1049
1134 if (pl->socket.exp64)
1135 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1050 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1136 else
1137 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1138
1139 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1051 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1140 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1052 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1141 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1053 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1142 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1054 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1143 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1055 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1144 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1056 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1145 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1057 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1146 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1058 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1059
1147 flags = 0; 1060 flags = 0;
1148 1061
1149 if (pl->fire_on) 1062 if (pl->fire_on)
1150 flags |= SF_FIREON; 1063 flags |= SF_FIREON;
1151 1064
1152 if (pl->run_on) 1065 if (pl->run_on)
1153 flags |= SF_RUNON; 1066 flags |= SF_RUNON;
1154 1067
1155 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1068 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1156 1069
1157 if (pl->socket.sc_version < 1025) 1070 if (ns->sc_version < 1025)
1158 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1071 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1159 else 1072 else
1160 {
1161 int i;
1162
1163 for (i = 0; i < NROFATTACKS; i++) 1073 for (int i = 0; i < NROFATTACKS; i++)
1164 { 1074 {
1165 /* Skip ones we won't send */ 1075 /* Skip ones we won't send */
1166 if (atnr_cs_stat[i] == -1) 1076 if (atnr_cs_stat[i] == -1)
1167 continue; 1077 continue;
1168 1078
1169 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1079 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1170 } 1080 }
1171 }
1172 1081
1173 if (pl->socket.monitor_spells) 1082 if (pl->ns->monitor_spells)
1174 { 1083 {
1175 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1084 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1176 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1085 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1177 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1086 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1178 } 1087 }
1179 1088
1180 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1089 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1181 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1090 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1182 set_title (pl->ob, buf); 1091 set_title (ob, buf);
1183 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1092 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1184 1093
1185 /* Only send it away if we have some actual data */ 1094 /* Only send it away if we have some actual data */
1186 if (sl.length () > 6) 1095 if (sl.length () > 6)
1187 Send_With_Handling (&pl->socket, &sl); 1096 ns->send_packet (sl);
1188} 1097}
1189 1098
1190/** 1099/**
1191 * Tells the client that here is a player it should start using. 1100 * Tells the client that here is a player it should start using.
1192 */ 1101 */
1193void 1102void
1194esrv_new_player (player *pl, uint32 weight) 1103esrv_new_player (player *pl, uint32 weight)
1195{ 1104{
1196 pl->last_weight = weight; 1105 packet sl ("player");
1197
1198 packet sl;
1199 sl << "player ";
1200 1106
1201 sl << uint32 (pl->ob->count) 1107 sl << uint32 (pl->ob->count)
1202 << uint32 (weight) 1108 << uint32 (weight)
1203 << uint32 (pl->ob->face->number) 1109 << uint32 (pl->ob->face->number)
1204 << data8 (pl->ob->name); 1110 << data8 (pl->ob->name);
1205 1111
1206 Send_With_Handling (&pl->socket, &sl); 1112 pl->ns->last_weight = weight;
1113 pl->ns->send_packet (sl);
1207 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1114 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1208} 1115}
1209 1116
1210/** 1117/**
1211 * Need to send an animation sequence to the client. 1118 * Need to send an animation sequence to the client.
1213 * sent them the face yet (this can become quite costly in terms of 1120 * sent them the face yet (this can become quite costly in terms of
1214 * how much we are sending - on the other hand, this should only happen 1121 * how much we are sending - on the other hand, this should only happen
1215 * when the player logs in and picks stuff up. 1122 * when the player logs in and picks stuff up.
1216 */ 1123 */
1217void 1124void
1218esrv_send_animation (NewSocket * ns, short anim_num) 1125esrv_send_animation (client * ns, short anim_num)
1219{ 1126{
1220 int i;
1221
1222 /* Do some checking on the anim_num we got. Note that the animations 1127 /* Do some checking on the anim_num we got. Note that the animations
1223 * are added in contigous order, so if the number is in the valid 1128 * are added in contigous order, so if the number is in the valid
1224 * range, it must be a valid animation. 1129 * range, it must be a valid animation.
1225 */ 1130 */
1226 if (anim_num < 0 || anim_num > num_animations) 1131 if (anim_num < 0 || anim_num > num_animations)
1227 { 1132 {
1228 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1133 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1229 return; 1134 return;
1230 } 1135 }
1231 1136
1232 packet sl; 1137 packet sl ("anim");
1233 1138
1234 sl << "anim "
1235 << uint16 (anim_num) 1139 sl << uint16 (anim_num)
1236 << uint16 (0); /* flags - not used right now */ 1140 << uint16 (0); /* flags - not used right now */
1237 1141
1238 /* Build up the list of faces. Also, send any information (ie, the 1142 /* Build up the list of faces. Also, send any information (ie, the
1239 * the face itself) down to the client. 1143 * the face itself) down to the client.
1240 */ 1144 */
1241 for (i = 0; i < animations[anim_num].num_animations; i++) 1145 for (int i = 0; i < animations[anim_num].num_animations; i++)
1242 { 1146 {
1243 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1147 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1244 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1148 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1149
1245 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1150 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1246 } 1151 }
1247 1152
1248 Send_With_Handling (ns, &sl); 1153 ns->send_packet (sl);
1249 1154
1250 ns->anims_sent[anim_num] = 1; 1155 ns->anims_sent[anim_num] = 1;
1251} 1156}
1252 1157
1253 1158
1260/** 1165/**
1261 * This adds face_num to a map cell at x,y. If the client doesn't have 1166 * This adds face_num to a map cell at x,y. If the client doesn't have
1262 * the face yet, we will also send it. 1167 * the face yet, we will also send it.
1263 */ 1168 */
1264static void 1169static void
1265esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1170esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1266{ 1171{
1267 if (newmap->cells[x][y].count >= MAP_LAYERS) 1172 if (newmap->cells[x][y].count >= MAP_LAYERS)
1268 { 1173 {
1174 //TODO: one or the other, can't both have abort and return, verify and act
1269 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1175 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1270 return; 1176 return;
1271 abort (); 1177 abort ();
1272 } 1178 }
1273 1179
1274 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1180 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1275 newmap->cells[x][y].count++; 1181 newmap->cells[x][y].count++;
1276 1182
1277 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1183 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1278 esrv_send_face (ns, face_num, 0); 1184 esrv_send_face (ns, face_num, 0);
1279}
1280
1281struct LayerCell
1282{
1283 uint16 xy;
1284 short face;
1285};
1286
1287struct MapLayer
1288{
1289 int count;
1290 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1291};
1292
1293/** Checkes if map cells have changed */
1294static int
1295mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1296{
1297 int k;
1298
1299 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1300 return 1;
1301 for (k = 0; k < newmap->cells[i][j].count; k++)
1302 {
1303 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1304 {
1305 return 1;
1306 }
1307 }
1308 return 0;
1309}
1310
1311/**
1312 * Basically, what this does is pack the data into layers.
1313 * cnum is the client number, cur is the the buffer we put all of
1314 * this data into. we return the end of the data. layers is
1315 * how many layers of data we should back.
1316 */
1317static uint8 *
1318compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1319{
1320 int x, y, k;
1321 int face;
1322 unsigned char *fcur;
1323 struct MapLayer layers[MAP_LAYERS];
1324
1325 for (k = 0; k < MAP_LAYERS; k++)
1326 layers[k].count = 0;
1327 fcur = cur;
1328 for (x = 0; x < ns->mapx; x++)
1329 {
1330 for (y = 0; y < ns->mapy; y++)
1331 {
1332 if (!mapcellchanged (ns, x, y, newmap))
1333 continue;
1334 if (newmap->cells[x][y].count == 0)
1335 {
1336 *cur = x * ns->mapy + y; /* mark empty space */
1337 cur++;
1338 continue;
1339 }
1340 for (k = 0; k < newmap->cells[x][y].count; k++)
1341 {
1342 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1343 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1344 layers[k].count++;
1345 }
1346 }
1347 }
1348 /* If no data, return now. */
1349 if (fcur == cur && layers[0].count == 0)
1350 return cur;
1351 *cur = 255; /* mark end of explicitly cleared cells */
1352 cur++;
1353 /* First pack by layers. */
1354 for (k = 0; k < numlayers; k++)
1355 {
1356 if (layers[k].count == 0)
1357 break; /* once a layer is entirely empty, no layer below it can
1358 have anything in it either */
1359 /* Pack by entries in thie layer */
1360 for (x = 0; x < layers[k].count;)
1361 {
1362 fcur = cur;
1363 *cur = layers[k].lcells[x].face >> 8;
1364 cur++;
1365 *cur = layers[k].lcells[x].face & 0xFF;
1366 cur++;
1367 face = layers[k].lcells[x].face;
1368 /* Now, we back the redundant data into 1 byte xy pairings */
1369 for (y = x; y < layers[k].count; y++)
1370 {
1371 if (layers[k].lcells[y].face == face)
1372 {
1373 *cur = (uint8) layers[k].lcells[y].xy;
1374 cur++;
1375 layers[k].lcells[y].face = -1;
1376 }
1377 }
1378 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1379 /* forward over the now redundant data */
1380 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1381 x++;
1382 }
1383 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1384 }
1385 return cur;
1386} 1185}
1387 1186
1388/** Clears a map cell */ 1187/** Clears a map cell */
1389static void 1188static void
1390map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1189map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1402#define MAX_LAYERS 3 1201#define MAX_LAYERS 3
1403 1202
1404/* Using a global really isn't a good approach, but saves the over head of 1203/* Using a global really isn't a good approach, but saves the over head of
1405 * allocating and deallocating such a block of data each time run through, 1204 * allocating and deallocating such a block of data each time run through,
1406 * and saves the space of allocating this in the socket object when we only 1205 * and saves the space of allocating this in the socket object when we only
1407 * need it for this cycle. If the serve is ever threaded, this needs to be 1206 * need it for this cycle. If the server is ever threaded, this needs to be
1408 * re-examined. 1207 * re-examined.
1409 */ 1208 */
1410
1411static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1209static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1412 1210
1413/** 1211/**
1414 * Returns true if any of the heads for this 1212 * Returns true if any of the heads for this
1415 * space is set. Returns false if all are blank - this is used 1213 * space is set. Returns false if all are blank - this is used
1416 * for empty space checking. 1214 * for empty space checking.
1417 */ 1215 */
1418static inline int 1216static inline int
1419have_head (int ax, int ay) 1217have_head (int ax, int ay)
1420{ 1218{
1421
1422 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1219 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1423 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1220 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1424 return 1; 1221 return 1;
1222
1425 return 0; 1223 return 0;
1426} 1224}
1427 1225
1428/** 1226/**
1429 * check_head is a bit simplistic version of update_space below. 1227 * check_head is a bit simplistic version of update_space below.
1430 * basically, it only checks the that the head on space ax,ay at layer 1228 * basically, it only checks the that the head on space ax,ay at layer
1431 * needs to get sent - if so, it adds the data, sending the head 1229 * needs to get sent - if so, it adds the data, sending the head
1432 * if needed, and returning 1. If this no data needs to get 1230 * if needed, and returning 1. If this no data needs to get
1433 * sent, it returns zero. 1231 * sent, it returns zero.
1434 */ 1232 */
1435static int 1233static int
1436check_head (packet &sl, NewSocket &ns, int ax, int ay, int layer) 1234check_head (packet &sl, client &ns, int ax, int ay, int layer)
1437{ 1235{
1438 short face_num; 1236 short face_num;
1439 1237
1440 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1238 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1441 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1239 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1473 * numbers the spaces differently - I think this was a leftover from 1271 * numbers the spaces differently - I think this was a leftover from
1474 * the map command, where the faces stack up. Sinces that is no longer 1272 * the map command, where the faces stack up. Sinces that is no longer
1475 * the case, it seems to make more sense to have these layer values 1273 * the case, it seems to make more sense to have these layer values
1476 * actually match. 1274 * actually match.
1477 */ 1275 */
1478
1479static int 1276static int
1480update_space (packet &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1277update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1481{ 1278{
1482 object *ob, *head; 1279 object *ob, *head;
1483 uint16 face_num; 1280 uint16 face_num;
1484 int bx, by, i; 1281 int bx, by, i;
1485 1282
1698 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1495 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1699 * take. 1496 * take.
1700 */ 1497 */
1701 1498
1702static inline int 1499static inline int
1703update_smooth (packet &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1500update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1704{ 1501{
1705 object *ob; 1502 object *ob;
1706 int smoothlevel; /* old face_num; */ 1503 int smoothlevel; /* old face_num; */
1707 1504
1708 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1505 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1709 1506
1710 /* If there is no object for this space, or if the face for the object 1507 /* If there is no object for this space, or if the face for the object
1711 * is the blank face, set the smoothlevel to zero. 1508 * is the blank face, set the smoothlevel to zero.
1712 */ 1509 */
1713 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1510 if (!ob || ob->face == blank_face)
1714 smoothlevel = 0; 1511 smoothlevel = 0;
1715 else 1512 else
1716 { 1513 {
1717 smoothlevel = ob->smoothlevel; 1514 smoothlevel = ob->smoothlevel;
1718 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1515 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1742 * Returns the size of a data for a map square as returned by 1539 * Returns the size of a data for a map square as returned by
1743 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1540 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1744 * available. 1541 * available.
1745 */ 1542 */
1746int 1543int
1747getExtendedMapInfoSize (NewSocket * ns) 1544getExtendedMapInfoSize (client * ns)
1748{ 1545{
1749 int result = 0; 1546 int result = 0;
1750 1547
1751 if (ns->ext_mapinfos) 1548 if (ns->ext_mapinfos)
1752 { 1549 {
1753 if (ns->EMI_smooth) 1550 if (ns->EMI_smooth)
1754 result += 1; /*One byte for smoothlevel */ 1551 result += 1; /*One byte for smoothlevel */
1755 } 1552 }
1553
1756 return result; 1554 return result;
1555}
1556
1557// prefetch (and touch) all maps within a specific distancd
1558static void
1559prefetch_surrounding_maps (maptile *map, int distance)
1560{
1561 map->last_access = runtime;
1562
1563 if (--distance)
1564 for (int dir = 4; --dir; )
1565 if (const shstr &path = map->tile_path [dir])
1566 if (maptile *&neigh = map->tile_map [dir])
1567 prefetch_surrounding_maps (neigh, distance);
1568 else
1569 neigh = maptile::find_async (path, map);
1570}
1571
1572// prefetch a generous area around the player
1573static void
1574prefetch_surrounding_maps (object *op)
1575{
1576 prefetch_surrounding_maps (op->map, 3);
1757} 1577}
1758 1578
1759/** 1579/**
1760 * This function uses the new map1 protocol command to send the map 1580 * This function uses the new map1 protocol command to send the map
1761 * to the client. It is necessary because the old map command supports 1581 * to the client. It is necessary because the old map command supports
1767 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1587 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1768 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1588 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1769 * and use the other 4 bits for other informatiion. For full documentation 1589 * and use the other 4 bits for other informatiion. For full documentation
1770 * of what we send, see the doc/Protocol file. 1590 * of what we send, see the doc/Protocol file.
1771 * I will describe internally what we do: 1591 * I will describe internally what we do:
1772 * the socket->lastmap shows how the map last looked when sent to the client. 1592 * the ns->lastmap shows how the map last looked when sent to the client.
1773 * in the lastmap structure, there is a cells array, which is set to the 1593 * in the lastmap structure, there is a cells array, which is set to the
1774 * maximum viewable size (As set in config.h). 1594 * maximum viewable size (As set in config.h).
1775 * in the cells, there are faces and a count value. 1595 * in the cells, there are faces and a count value.
1776 * we use the count value to hold the darkness value. If -1, then this space 1596 * we use the count value to hold the darkness value. If -1, then this space
1777 * is not viewable. 1597 * is not viewable.
1788 uint8 eentrysize; 1608 uint8 eentrysize;
1789 uint16 ewhatstart, ewhatflag; 1609 uint16 ewhatstart, ewhatflag;
1790 uint8 extendedinfos; 1610 uint8 extendedinfos;
1791 maptile *m; 1611 maptile *m;
1792 1612
1793 NewSocket &socket = pl->contr->socket; 1613 client &socket = *pl->contr->ns;
1614
1615 if (!pl->active)
1616 return;
1794 1617
1795 check_map_change (pl->contr); 1618 check_map_change (pl->contr);
1619 prefetch_surrounding_maps (pl);
1796 1620
1797 packet sl; 1621 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1798 packet esl; 1622 packet esl;
1799 1623
1800 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1801 startlen = sl.length (); 1624 startlen = sl.length ();
1802 1625
1803 /*Extendedmapinfo structure initialisation */ 1626 /*Extendedmapinfo structure initialisation */
1804 if (socket.ext_mapinfos) 1627 if (socket.ext_mapinfos)
1805 { 1628 {
1849 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1672 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1850 { 1673 {
1851 ax = 0; 1674 ax = 0;
1852 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1675 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1853 { 1676 {
1854
1855 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1677 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1856 1678
1857 /* If this space is out of the normal viewable area, we only check 1679 /* If this space is out of the normal viewable area, we only check
1858 * the heads value ax or ay will only be greater than what 1680 * the heads value ax or ay will only be greater than what
1859 * the client wants if using the map1a command - this is because 1681 * the client wants if using the map1a command - this is because
1877 * with no faces tells the client to blank out the 1699 * with no faces tells the client to blank out the
1878 * space. 1700 * space.
1879 */ 1701 */
1880 got_one = 0; 1702 got_one = 0;
1881 for (i = oldlen + 2; i < sl.length (); i++) 1703 for (i = oldlen + 2; i < sl.length (); i++)
1882 if (sl.buf[i]) 1704 if (sl[i])
1883 got_one = 1; 1705 got_one = 1;
1884 1706
1885 if (got_one && (mask & 0xf)) 1707 if (got_one && (mask & 0xf))
1886 sl.buf[oldlen + 1] = mask & 0xff; 1708 sl[oldlen + 1] = mask & 0xff;
1887 else 1709 else
1888 { /*either all faces blank, either no face at all */ 1710 { /*either all faces blank, either no face at all */
1889 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1711 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1890 sl.reset (oldlen + 2); 1712 sl.reset (oldlen + 2);
1891 else 1713 else
1921 map_clearcell (&lastcell, 0, 0, 0, -1); 1743 map_clearcell (&lastcell, 0, 0, 0, -1);
1922 } 1744 }
1923 } 1745 }
1924 else if (d > 3) 1746 else if (d > 3)
1925 { 1747 {
1748 m->touch ();
1749
1926 int need_send = 0, count; 1750 int need_send = 0, count;
1927 1751
1928 /* This block deals with spaces that are not visible for whatever 1752 /* This block deals with spaces that are not visible for whatever
1929 * reason. Still may need to send the head for this space. 1753 * reason. Still may need to send the head for this space.
1930 */ 1754 */
1957 1781
1958 map_clearcell (&lastcell, 0, 0, 0, count); 1782 map_clearcell (&lastcell, 0, 0, 0, count);
1959 } 1783 }
1960 1784
1961 if ((mask & 0xf) || need_send) 1785 if ((mask & 0xf) || need_send)
1962 sl.buf[oldlen + 1] = mask & 0xff; 1786 sl[oldlen + 1] = mask & 0xff;
1963 else 1787 else
1964 sl.reset (oldlen); 1788 sl.reset (oldlen);
1965 } 1789 }
1966 else 1790 else
1967 { 1791 {
1792 m->touch ();
1793
1968 /* In this block, the space is visible or there are head objects 1794 /* In this block, the space is visible or there are head objects
1969 * we need to send. 1795 * we need to send.
1970 */ 1796 */
1971 1797
1972 /* Rather than try to figure out what everything that we might 1798 /* Rather than try to figure out what everything that we might
1997 mask |= 0x8; 1823 mask |= 0x8;
1998 1824
1999 if (socket.extmap) 1825 if (socket.extmap)
2000 { 1826 {
2001 *last_ext |= 0x80; 1827 *last_ext |= 0x80;
2002 last_ext = sl.buf + sl.length (); 1828 last_ext = &sl[sl.length ()];
2003 sl << uint8 (d); 1829 sl << uint8 (d);
2004 } 1830 }
2005 else 1831 else
2006 sl << uint8 (255 - 64 * d); 1832 sl << uint8 (255 - 64 * d);
2007 } 1833 }
2041 { 1867 {
2042 lastcell.stat_hp = stat_hp; 1868 lastcell.stat_hp = stat_hp;
2043 1869
2044 mask |= 0x8; 1870 mask |= 0x8;
2045 *last_ext |= 0x80; 1871 *last_ext |= 0x80;
2046 last_ext = sl.buf + sl.length (); 1872 last_ext = &sl[sl.length ()];
2047 1873
2048 sl << uint8 (5) << uint8 (stat_hp); 1874 sl << uint8 (5) << uint8 (stat_hp);
2049 1875
2050 if (stat_width > 1) 1876 if (stat_width > 1)
2051 { 1877 {
2052 *last_ext |= 0x80; 1878 *last_ext |= 0x80;
2053 last_ext = sl.buf + sl.length (); 1879 last_ext = &sl[sl.length ()];
2054 1880
2055 sl << uint8 (6) << uint8 (stat_width); 1881 sl << uint8 (6) << uint8 (stat_width);
2056 } 1882 }
2057 } 1883 }
2058 1884
2060 { 1886 {
2061 lastcell.player = player; 1887 lastcell.player = player;
2062 1888
2063 mask |= 0x8; 1889 mask |= 0x8;
2064 *last_ext |= 0x80; 1890 *last_ext |= 0x80;
2065 last_ext = sl.buf + sl.length (); 1891 last_ext = &sl[sl.length ()];
2066 1892
2067 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1893 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2068 } 1894 }
2069 1895
2070 if (lastcell.flags != flags) 1896 if (lastcell.flags != flags)
2071 { 1897 {
2072 lastcell.flags = flags; 1898 lastcell.flags = flags;
2073 1899
2074 mask |= 0x8; 1900 mask |= 0x8;
2075 *last_ext |= 0x80; 1901 *last_ext |= 0x80;
2076 last_ext = sl.buf + sl.length (); 1902 last_ext = &sl[sl.length ()];
2077 1903
2078 sl << uint8 (8) << uint8 (flags); 1904 sl << uint8 (8) << uint8 (flags);
2079 } 1905 }
2080 } 1906 }
2081 1907
2123 * space by checking the mask. If so, update the mask. 1949 * space by checking the mask. If so, update the mask.
2124 * if not, reset the len to that from before adding the mask 1950 * if not, reset the len to that from before adding the mask
2125 * value, so we don't send those bits. 1951 * value, so we don't send those bits.
2126 */ 1952 */
2127 if (mask & 0xf) 1953 if (mask & 0xf)
2128 sl.buf[oldlen + 1] = mask & 0xff; 1954 sl[oldlen + 1] = mask & 0xff;
2129 else 1955 else
2130 sl.reset (oldlen); 1956 sl.reset (oldlen);
2131 1957
2132 if (emask & 0xf) 1958 if (emask & 0xf)
2133 esl.buf[eoldlen + 1] = emask & 0xff; 1959 esl[eoldlen + 1] = emask & 0xff;
2134 else 1960 else
2135 esl.reset (eoldlen); 1961 esl.reset (eoldlen);
2136 } /* else this is a viewable space */ 1962 } /* else this is a viewable space */
2137 } /* for x loop */ 1963 } /* for x loop */
2138 } /* for y loop */ 1964 } /* for y loop */
2144 { 1970 {
2145 /* No map data will follow, so don't say the client 1971 /* No map data will follow, so don't say the client
2146 * it doesn't need draw! 1972 * it doesn't need draw!
2147 */ 1973 */
2148 ewhatflag &= (~EMI_NOREDRAW); 1974 ewhatflag &= (~EMI_NOREDRAW);
2149 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 1975 esl[ewhatstart + 1] = ewhatflag & 0xff;
2150 } 1976 }
2151 1977
2152 if (esl.length () > estartlen) 1978 if (esl.length () > estartlen)
2153 Send_With_Handling (&socket, &esl); 1979 socket.send_packet (esl);
2154 } 1980 }
2155 1981
2156 if (sl.length () > startlen || socket.sent_scroll) 1982 if (sl.length () > startlen || socket.sent_scroll)
2157 { 1983 {
2158 Send_With_Handling (&socket, &sl); 1984 socket.send_packet (sl);
2159 socket.sent_scroll = 0; 1985 socket.sent_scroll = 0;
2160 } 1986 }
2161} 1987}
2162 1988
2163/** 1989/**
2166void 1992void
2167draw_client_map (object *pl) 1993draw_client_map (object *pl)
2168{ 1994{
2169 int i, j; 1995 int i, j;
2170 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1996 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2171 New_Face *face, *floor; 1997 facetile *face, *floor;
2172 New_Face *floor2; 1998 facetile *floor2;
2173 int d, mflags; 1999 int d, mflags;
2174 struct Map newmap; 2000 struct Map newmap;
2175 maptile *m, *pm; 2001 maptile *m, *pm;
2176 2002
2177 if (pl->type != PLAYER) 2003 if (pl->type != PLAYER)
2189 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2015 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2190 return; 2016 return;
2191 2017
2192 memset (&newmap, 0, sizeof (struct Map)); 2018 memset (&newmap, 0, sizeof (struct Map));
2193 2019
2194 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2020 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2195 {
2196 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2021 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2197 { 2022 {
2198 ax = i; 2023 ax = i;
2199 ay = j; 2024 ay = j;
2200 m = pm; 2025 m = pm;
2201 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2026 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2027
2202 if (mflags & P_OUT_OF_MAP) 2028 if (mflags & P_OUT_OF_MAP)
2203 continue; 2029 continue;
2204 if (mflags & P_NEED_UPDATE) 2030
2205 update_position (m, ax, ay);
2206 /* If a map is visible to the player, we don't want to swap it out 2031 /* If a map is visible to the player, we don't want to swap it out
2207 * just to reload it. This should really call something like 2032 * just to reload it. This should really call something like
2208 * swap_map, but this is much more efficient and 'good enough' 2033 * swap_map, but this is much more efficient and 'good enough'
2209 */ 2034 */
2210 if (mflags & P_NEW_MAP) 2035 if (mflags & P_NEW_MAP)
2211 m->timeout = 50; 2036 m->timeout = 50;
2212 } 2037 }
2213 } 2038
2214 /* do LOS after calls to update_position */ 2039 /* do LOS after calls to update_position */
2215 if (pl->contr->do_los) 2040 if (pl->contr->do_los)
2216 { 2041 {
2217 update_los (pl); 2042 update_los (pl);
2218 pl->contr->do_los = 0; 2043 pl->contr->do_los = 0;
2233 2058
2234/*****************************************************************************/ 2059/*****************************************************************************/
2235void 2060void
2236send_plugin_custom_message (object *pl, char *buf) 2061send_plugin_custom_message (object *pl, char *buf)
2237{ 2062{
2238 pl->contr->socket.send_packet (buf); 2063 pl->contr->ns->send_packet (buf);
2239} 2064}
2240 2065
2241/** 2066/**
2242 * This sends the skill number to name mapping. We ignore 2067 * This sends the skill number to name mapping. We ignore
2243 * the params - we always send the same info no matter what. 2068 * the params - we always send the same info no matter what.
2244 */ 2069 */
2245void 2070void
2246send_skill_info (NewSocket *ns, char *params) 2071send_skill_info (client *ns, char *params)
2247{ 2072{
2248 packet sl; 2073 packet sl;
2249 sl << "replyinfo skill_info\n"; 2074 sl << "replyinfo skill_info\n";
2250 2075
2251 for (int i = 1; i < NUM_SKILLS; i++) 2076 for (int i = 1; i < NUM_SKILLS; i++)
2255 { 2080 {
2256 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2081 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2257 fatal (0); 2082 fatal (0);
2258 } 2083 }
2259 2084
2260 Send_With_Handling (ns, &sl); 2085 ns->send_packet (sl);
2261} 2086}
2262 2087
2263/** 2088/**
2264 * This sends the spell path to name mapping. We ignore 2089 * This sends the spell path to name mapping. We ignore
2265 * the params - we always send the same info no matter what. 2090 * the params - we always send the same info no matter what.
2266 */ 2091 */
2267void 2092void
2268send_spell_paths (NewSocket * ns, char *params) 2093send_spell_paths (client * ns, char *params)
2269{ 2094{
2270 packet sl; 2095 packet sl;
2271 2096
2272 sl << "replyinfo spell_paths\n"; 2097 sl << "replyinfo spell_paths\n";
2273 2098
2278 { 2103 {
2279 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2104 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2280 fatal (0); 2105 fatal (0);
2281 } 2106 }
2282 2107
2283 Send_With_Handling (ns, &sl); 2108 ns->send_packet (sl);
2284} 2109}
2285 2110
2286/** 2111/**
2287 * This looks for any spells the player may have that have changed their stats. 2112 * This looks for any spells the player may have that have changed their stats.
2288 * it then sends an updspell packet for each spell that has changed in this way 2113 * it then sends an updspell packet for each spell that has changed in this way
2289 */ 2114 */
2290void 2115void
2291esrv_update_spells (player *pl) 2116esrv_update_spells (player *pl)
2292{ 2117{
2118 if (!pl->ns)
2119 return;
2120
2293 if (!pl->socket.monitor_spells) 2121 if (!pl->ns->monitor_spells)
2294 return; 2122 return;
2295 2123
2296 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2124 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2297 { 2125 {
2298 if (spell->type == SPELL) 2126 if (spell->type == SPELL)
2328 2156
2329 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2157 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2330 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2158 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2331 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2159 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2332 2160
2333 Send_With_Handling (&pl->socket, &sl); 2161 pl->ns->send_packet (sl);
2334 } 2162 }
2335 } 2163 }
2336 } 2164 }
2337} 2165}
2338 2166
2339void 2167void
2340esrv_remove_spell (player *pl, object *spell) 2168esrv_remove_spell (player *pl, object *spell)
2341{ 2169{
2342 if (!pl->socket.monitor_spells) 2170 if (!pl->ns->monitor_spells)
2343 return; 2171 return;
2344 2172
2345 if (!pl || !spell || spell->env != pl->ob) 2173 if (!pl || !spell || spell->env != pl->ob)
2346 { 2174 {
2347 LOG (llevError, "Invalid call to esrv_remove_spell"); 2175 LOG (llevError, "Invalid call to esrv_remove_spell");
2348 return; 2176 return;
2349 } 2177 }
2350 2178
2351 packet sl; 2179 packet sl ("delspell");
2352 2180
2353 sl << "delspell "
2354 << uint32 (spell->count); 2181 sl << uint32 (spell->count);
2355 2182
2356 Send_With_Handling (&pl->socket, &sl); 2183 pl->ns->send_packet (sl);
2357} 2184}
2358 2185
2359/* appends the spell *spell to the Socklist we will send the data to. */ 2186/* appends the spell *spell to the Socklist we will send the data to. */
2360static void 2187static void
2361append_spell (player *pl, packet &sl, object *spell) 2188append_spell (player *pl, packet &sl, object *spell)
2409 { 2236 {
2410 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2237 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2411 return; 2238 return;
2412 } 2239 }
2413 2240
2414 if (!pl->socket.monitor_spells) 2241 if (!pl->ns->monitor_spells)
2415 return; 2242 return;
2416 2243
2417 packet sl; 2244 packet sl ("addspell");
2418
2419 sl << "addspell ";
2420 2245
2421 if (!spell) 2246 if (!spell)
2422 { 2247 {
2423 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2248 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2424 { 2249 {
2438 if (spell->type != SPELL) 2263 if (spell->type != SPELL)
2439 continue; 2264 continue;
2440 2265
2441 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2266 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2442 { 2267 {
2443 Send_With_Handling (&pl->socket, &sl); 2268 pl->ns->send_packet (sl);
2444 2269
2445 sl.reset (); 2270 sl.reset ();
2446 sl << "addspell "; 2271 sl << "addspell ";
2447 } 2272 }
2448 2273
2462 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2287 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2463 fatal (0); 2288 fatal (0);
2464 } 2289 }
2465 2290
2466 /* finally, we can send the packet */ 2291 /* finally, we can send the packet */
2467 Send_With_Handling (&pl->socket, &sl); 2292 pl->ns->send_packet (sl);
2468
2469} 2293}
2470 2294

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