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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.18 by root, Thu Sep 14 19:08:41 2006 UTC vs.
Revision 1.36 by root, Thu Dec 14 04:30:33 2006 UTC

1
2/*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.18 2006/09/14 19:08:41 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel 4 Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client handling. 26 * Client handling.
47 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
48 * 42 *
49 * mapcellchanged, compactlayer, compactstack, perform the map compressing 43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
50 * operations 44 * operations
51 * 45 *
52 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates.
54 *
55 */ 46 */
56 47
57#include <global.h> 48#include <global.h>
58#include <sproto.h> 49#include <sproto.h>
59 50
63#include <commands.h> 54#include <commands.h>
64 55
65/* This block is basically taken from socket.c - I assume if it works there, 56/* This block is basically taken from socket.c - I assume if it works there,
66 * it should work here. 57 * it should work here.
67 */ 58 */
68#ifndef WIN32 /* ---win32 exclude unix headers */
69# include <sys/types.h> 59#include <sys/types.h>
70# include <sys/time.h> 60#include <sys/time.h>
71# include <sys/socket.h> 61#include <sys/socket.h>
72# include <netinet/in.h> 62#include <netinet/in.h>
73# include <netdb.h> 63#include <netdb.h>
74#endif /* win32 */
75 64
76#ifdef HAVE_UNISTD_H 65#ifdef HAVE_UNISTD_H
77# include <unistd.h> 66# include <unistd.h>
78#endif 67#endif
79 68
104 -1, /* life stealing */ 93 -1, /* life stealing */
105 -1 /* Disease - not fully done yet */ 94 -1 /* Disease - not fully done yet */
106}; 95};
107 96
108static void 97static void
109socket_map_scroll (NewSocket * ns, int dx, int dy) 98socket_map_scroll (client_socket * ns, int dx, int dy)
110{ 99{
111 struct Map newmap; 100 struct Map newmap;
112 int x, y, mx, my; 101 int x, y, mx, my;
113 102
114 { 103 {
115 char buf[MAXSOCKBUF]; 104 packet sl;
116 105
117 sprintf (buf, "map_scroll %d %d", dx, dy); 106 sl.printf ("map_scroll %d %d", dx, dy);
118 Write_String_To_Socket (ns, buf, strlen (buf)); 107 ns->send_packet (sl);
119 } 108 }
120 109
121 /* If we are using the Map1aCmd, we may in fact send 110 /* If we are using the Map1aCmd, we may in fact send
122 * head information that is outside the viewable map. 111 * head information that is outside the viewable map.
123 * So set the mx,my to the max value we want to 112 * So set the mx,my to the max value we want to
143 for (x = 0; x < mx; x++) 132 for (x = 0; x < mx; x++)
144 { 133 {
145 for (y = 0; y < my; y++) 134 for (y = 0; y < my; y++)
146 { 135 {
147 if (x >= ns->mapx || y >= ns->mapy) 136 if (x >= ns->mapx || y >= ns->mapy)
148 {
149 /* clear cells outside the viewable area */ 137 /* clear cells outside the viewable area */
150 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 138 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
151 }
152 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 139 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
153 {
154 /* clear newly visible tiles within the viewable area */ 140 /* clear newly visible tiles within the viewable area */
155 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 141 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
156 }
157 else 142 else
158 {
159 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 143 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
160 }
161 } 144 }
162 } 145 }
163 146
164 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 147 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
165 148
170} 153}
171 154
172static void 155static void
173clear_map (player *pl) 156clear_map (player *pl)
174{ 157{
175 NewSocket & socket = pl->socket; 158 client_socket &socket = *pl->socket;
176 159
177 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 160 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
178 161
179 if (socket.newmapcmd == 1) 162 if (socket.newmapcmd == 1)
180 Write_String_To_Socket (&socket, "newmap", 6); 163 socket.send_packet ("newmap");
181 164
182 socket.update_look = 1; 165 socket.update_look = 1;
183 socket.look_position = 0; 166 socket.look_position = 0;
184} 167}
185 168
186/** check for map change and send new map data */ 169/** check for map change and send new map data */
187static void 170static void
188check_map_change (player *pl) 171check_map_change (player *pl)
189{ 172{
190 NewSocket & socket = pl->socket; 173 client_socket &socket = *pl->socket;
191 object *ob = pl->ob; 174 object *ob = pl->ob;
192 char buf[MAX_BUF]; /* eauugggh */ 175 char buf[MAX_BUF]; /* eauugggh */
193 176
194 if (socket.current_map != ob->map) 177 if (socket.current_map != ob->map)
195 { 178 {
216 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 199 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
217 } 200 }
218 else 201 else
219 snprintf (buf, MAX_BUF, "mapinfo current"); 202 snprintf (buf, MAX_BUF, "mapinfo current");
220 203
221 Write_String_To_Socket (&socket, buf, strlen (buf)); 204 socket.send_packet (buf);
222 } 205 }
223 } 206 }
224 else if (socket.current_x != ob->x || socket.current_y != ob->y) 207 else if (socket.current_x != ob->x || socket.current_y != ob->y)
225 { 208 {
226 int dx = ob->x - socket.current_x; 209 int dx = ob->x - socket.current_x;
264 if (!strncmp (buf, "spatial ", 8)) 247 if (!strncmp (buf, "spatial ", 8))
265 { 248 {
266 buf += 8; 249 buf += 8;
267 250
268 // initial map and its origin 251 // initial map and its origin
269 mapstruct *map = pl->ob->map; 252 maptile *map = pl->ob->map;
270 sint16 dx, dy; 253 sint16 dx, dy;
271 int mapx = pl->socket.mapx / 2 - pl->ob->x; 254 int mapx = pl->socket->mapx / 2 - pl->ob->x;
272 int mapy = pl->socket.mapy / 2 - pl->ob->y; 255 int mapy = pl->socket->mapy / 2 - pl->ob->y;
273 int max_distance = 8; // limit maximum path length to something generous 256 int max_distance = 8; // limit maximum path length to something generous
274 257
275 while (*buf && map && max_distance) 258 while (*buf && map && max_distance)
276 { 259 {
277 int dir = *buf++; 260 int dir = *buf++;
328 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 311 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
329 } 312 }
330 else 313 else
331 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 314 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
332 315
333 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 316 pl->socket->send_packet (bigbuf);
334} 317}
335 318
336/** This is the Setup cmd - easy first implementation */ 319/** This is the Setup cmd - easy first implementation */
337void 320void
338SetUp (char *buf, int len, NewSocket * ns) 321SetUp (char *buf, int len, client_socket * ns)
339{ 322{
340 int s, slen; 323 int s, slen;
341 char *cmd, *param, cmdback[HUGE_BUF]; 324 char *cmd, *param, cmdback[HUGE_BUF];
342 325
343 /* run through the cmds of setup 326 /* run through the cmds of setup
345 * 328 *
346 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 329 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
347 * The client then must sort this out 330 * The client then must sort this out
348 */ 331 */
349 332
350 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 333 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
334
351 strcpy (cmdback, "setup"); 335 strcpy (cmdback, "setup");
352 for (s = 0; s < len;) 336 for (s = 0; s < len; )
353 { 337 {
354
355 cmd = &buf[s]; 338 cmd = &buf[s];
356 339
357 /* find the next space, and put a null there */ 340 /* find the next space, and put a null there */
358 for (; buf[s] && buf[s] != ' '; s++); 341 for (; buf[s] && buf[s] != ' '; s++)
342 ;
343
359 buf[s++] = 0; 344 buf[s++] = 0;
345
360 while (buf[s] == ' ') 346 while (buf[s] == ' ')
361 s++; 347 s++;
362 348
363 if (s >= len) 349 if (s >= len)
364 break; 350 break;
365 351
366 param = &buf[s]; 352 param = &buf[s];
367 353
368 for (; buf[s] && buf[s] != ' '; s++); 354 for (; buf[s] && buf[s] != ' '; s++)
355 ;
356
369 buf[s++] = 0; 357 buf[s++] = 0;
358
370 while (buf[s] == ' ') 359 while (buf[s] == ' ')
371 s++; 360 s++;
372 361
373 slen = strlen (cmdback); 362 slen = strlen (cmdback);
374 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 363 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
535 * report a failure to the client. 524 * report a failure to the client.
536 */ 525 */
537 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 526 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
538 } 527 }
539 } /* for processing all the setup commands */ 528 } /* for processing all the setup commands */
529
540 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 530 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
541 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 531 ns->send_packet (cmdback);
542} 532}
543 533
544/** 534/**
545 * The client has requested to be added to the game. 535 * The client has requested to be added to the game.
546 * This is what takes care of it. We tell the client how things worked out. 536 * This is what takes care of it. We tell the client how things worked out.
547 * I am not sure if this file is the best place for this function. however, 537 * I am not sure if this file is the best place for this function. however,
548 * it either has to be here or init_sockets needs to be exported. 538 * it either has to be here or init_sockets needs to be exported.
549 */ 539 */
550void 540void
551AddMeCmd (char *buf, int len, NewSocket * ns) 541AddMeCmd (char *buf, int len, client_socket * ns)
552{ 542{
553 Settings oldsettings; 543 Settings oldsettings;
554 544
555 oldsettings = settings; 545 oldsettings = settings;
556 if (ns->status != Ns_Add || add_player (ns)) 546 if (ns->status != Ns_Add || add_player (ns))
557 { 547 ns->send_packet ("addme_failed");
558 Write_String_To_Socket (ns, "addme_failed", 12);
559 }
560 else 548 else
561 { 549 ns->send_packet ("addme_success");
562 /* Basically, the add_player copies the socket structure into 550
563 * the player structure, so this one (which is from init_sockets)
564 * is not needed anymore. The write below should still work, as the
565 * stuff in ns is still relevant.
566 */
567 Write_String_To_Socket (ns, "addme_success", 13);
568 socket_info.nconns--;
569 ns->status = Ns_Avail;
570 }
571 settings = oldsettings; 551 settings = oldsettings;
572} 552}
573 553
574/** Reply to ExtendedInfos command */ 554/** Reply to ExtendedInfos command */
575void 555void
576ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 556ToggleExtendedInfos (char *buf, int len, client_socket * ns)
577{ 557{
578 char cmdback[MAX_BUF]; 558 char cmdback[MAX_BUF];
579 char command[50]; 559 char command[50];
580 int info, nextinfo; 560 int info, nextinfo;
581 561
619 { 599 {
620 strcat (cmdback, " "); 600 strcat (cmdback, " ");
621 strcat (cmdback, "smoothing"); 601 strcat (cmdback, "smoothing");
622 } 602 }
623 603
624 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 604 ns->send_packet (cmdback);
625} 605}
626 606
627/* 607/*
628#define MSG_TYPE_BOOK 1 608#define MSG_TYPE_BOOK 1
629#define MSG_TYPE_CARD 2 609#define MSG_TYPE_CARD 2
632#define MSG_TYPE_MONUMENT 5 612#define MSG_TYPE_MONUMENT 5
633#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 613#define MSG_TYPE_SCRIPTED_DIALOG 6*/
634 614
635/** Reply to ExtendedInfos command */ 615/** Reply to ExtendedInfos command */
636void 616void
637ToggleExtendedText (char *buf, int len, NewSocket * ns) 617ToggleExtendedText (char *buf, int len, client_socket * ns)
638{ 618{
639 char cmdback[MAX_BUF]; 619 char cmdback[MAX_BUF];
640 char temp[10]; 620 char temp[10];
641 char command[50]; 621 char command[50];
642 int info, nextinfo, i, flag; 622 int info, nextinfo, i, flag;
682 strcat (cmdback, " "); 662 strcat (cmdback, " ");
683 snprintf (temp, sizeof (temp), "%d", i); 663 snprintf (temp, sizeof (temp), "%d", i);
684 strcat (cmdback, temp); 664 strcat (cmdback, temp);
685 } 665 }
686 666
687 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 667 ns->send_packet (cmdback);
688} 668}
689 669
690/** 670/**
691 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 671 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
692 * Basically, it makes no sense to wait for the client to request a 672 * Basically, it makes no sense to wait for the client to request a
693 * a piece of data from us that we know the client wants. So 673 * a piece of data from us that we know the client wants. So
694 * if we know the client wants it, might as well push it to the 674 * if we know the client wants it, might as well push it to the
695 * client. 675 * client.
696 */ 676 */
697static void 677static void
698SendSmooth (NewSocket * ns, uint16 face) 678SendSmooth (client_socket * ns, uint16 face)
699{ 679{
700 uint16 smoothface; 680 uint16 smoothface;
701 unsigned char reply[MAX_BUF];
702 SockList sl;
703 681
704 /* If we can't find a face, return and set it so we won't try to send this 682 /* If we can't find a face, return and set it so we won't try to send this
705 * again. 683 * again.
706 */ 684 */
707 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 685 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
715 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 693 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
716 esrv_send_face (ns, smoothface, 0); 694 esrv_send_face (ns, smoothface, 0);
717 695
718 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 696 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
719 697
720 sl.buf = reply; 698 packet sl;
721 strcpy ((char *) sl.buf, "smooth "); 699
722 sl.len = strlen ((char *) sl.buf); 700 sl << "smooth "
723 SockList_AddShort (&sl, face); 701 << uint16 (face)
724 SockList_AddShort (&sl, smoothface); 702 << uint16 (smoothface);
703
725 Send_With_Handling (ns, &sl); 704 Send_With_Handling (ns, &sl);
726} 705}
727 706
728 /** 707 /**
729 * Tells client the picture it has to use 708 * Tells client the picture it has to use
730 * to smooth a picture number given as argument. 709 * to smooth a picture number given as argument.
731 */ 710 */
732void 711void
733AskSmooth (char *buf, int len, NewSocket * ns) 712AskSmooth (char *buf, int len, client_socket * ns)
734{ 713{
735 uint16 facenbr; 714 uint16 facenbr;
736 715
737 facenbr = atoi (buf); 716 facenbr = atoi (buf);
738 SendSmooth (ns, facenbr); 717 SendSmooth (ns, facenbr);
739} 718}
740
741
742
743
744 719
745/** 720/**
746 * This handles the general commands from the client (ie, north, fire, cast, 721 * This handles the general commands from the client (ie, north, fire, cast,
747 * etc.) 722 * etc.)
748 */ 723 */
802 */ 777 */
803void 778void
804NewPlayerCmd (uint8 * buf, int len, player *pl) 779NewPlayerCmd (uint8 * buf, int len, player *pl)
805{ 780{
806 int time, repeat; 781 int time, repeat;
807 short packet;
808 unsigned char command[MAX_BUF]; 782 char command[MAX_BUF];
809 SockList sl; 783 int pktlen;
810 784
811 if (len < 7) 785 if (len < 7)
812 { 786 {
813 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 787 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
814 return; 788 return;
815 } 789 }
816 790
817 packet = GetShort_String (buf); 791 pktlen = net_uint16 (buf);
818 repeat = GetInt_String (buf + 2); 792 repeat = net_uint32 (buf + 2);
793
819 /* -1 is special - no repeat, but don't update */ 794 /* -1 is special - no repeat, but don't update */
820 if (repeat != -1) 795 if (repeat != -1)
821 {
822 pl->count = repeat; 796 pl->count = repeat;
823 } 797
824 if ((len - 4) >= MAX_BUF) 798 if ((len - 4) >= MAX_BUF)
825 len = MAX_BUF - 5; 799 len = MAX_BUF - 5;
826 800
827 strncpy ((char *) command, (char *) buf + 6, len - 4); 801 strncpy ((char *) command, (char *) buf + 6, len - 4);
828 command[len - 4] = '\0'; 802 command[len - 4] = '\0';
838 return; 812 return;
839 } 813 }
840 814
841 /* This should not happen anymore. */ 815 /* This should not happen anymore. */
842 if (pl->ob->speed_left < -1.0) 816 if (pl->ob->speed_left < -1.0)
843 {
844 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 817 LOG (llevError, "Player has negative time - shouldn't do command.\n");
845 } 818
846 /* In c_new.c */ 819 /* In c_new.c */
847 execute_newserver_command (pl->ob, (char *) command); 820 execute_newserver_command (pl->ob, (char *) command);
848 /* Perhaps something better should be done with a left over count. 821 /* Perhaps something better should be done with a left over count.
849 * Cleaning up the input should probably be done first - all actions 822 * Cleaning up the input should probably be done first - all actions
850 * for the command that issued the count should be done before any other 823 * for the command that issued the count should be done before any other
851 * commands. 824 * commands.
852 */ 825 */
853 pl->count = 0; 826 pl->count = 0;
854 827
855 /* Send confirmation of command execution now */
856 sl.buf = command;
857 strcpy ((char *) sl.buf, "comc ");
858 sl.len = 5;
859 SockList_AddShort (&sl, packet);
860 if (FABS (pl->ob->speed) < 0.001) 828 if (FABS (pl->ob->speed) < 0.001)
861 time = MAX_TIME * 100; 829 time = MAX_TIME * 100;
862 else 830 else
863 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 831 time = (int) (MAX_TIME / FABS (pl->ob->speed));
864 SockList_AddInt (&sl, time); 832
833 /* Send confirmation of command execution now */
834
835 packet sl;
836 sl << "comc " << uint16 (pktlen) << uint32 (time);
865 Send_With_Handling (&pl->socket, &sl); 837 Send_With_Handling (pl->socket, &sl);
866} 838}
867 839
868 840
869/** This is a reply to a previous query. */ 841/** This is a reply to a previous query. */
870void 842void
937 * something older than the server. If we assume the client will be 909 * something older than the server. If we assume the client will be
938 * backwards compatible, having it be a later version should not be a 910 * backwards compatible, having it be a later version should not be a
939 * problem. 911 * problem.
940 */ 912 */
941void 913void
942VersionCmd (char *buf, int len, NewSocket * ns) 914VersionCmd (char *buf, int len, client_socket * ns)
943{ 915{
944 char *cp; 916 char *cp;
945 char version_warning[256]; 917 char version_warning[256];
946 918
947 if (!buf) 919 if (!buf)
982 /* these are old dxclients */ 954 /* these are old dxclients */
983 /* Version 1024 added support for singular + plural name values - 955 /* Version 1024 added support for singular + plural name values -
984 * requiing this minimal value reduces complexity of that code, and it 956 * requiing this minimal value reduces complexity of that code, and it
985 * has been around for a long time. 957 * has been around for a long time.
986 */ 958 */
987 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024) 959 if (ns->sc_version < 1026)
988 { 960 {
989 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 961 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
990 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 962 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
991 Write_String_To_Socket (ns, version_warning, strlen (version_warning)); 963 ns->send_packet (version_warning);
992 } 964 }
993 965
994 } 966 }
995} 967}
996 968
997/** sound related functions. */ 969/** sound related functions. */
998 970
999void 971void
1000SetSound (char *buf, int len, NewSocket * ns) 972SetSound (char *buf, int len, client_socket * ns)
1001{ 973{
1002 ns->sound = atoi (buf); 974 ns->sound = atoi (buf);
1003} 975}
1004 976
1005/** client wants the map resent */ 977/** client wants the map resent */
1015 */ 987 */
1016#if 0 988#if 0
1017 /* Okay, this is MAJOR UGLY. but the only way I know how to 989 /* Okay, this is MAJOR UGLY. but the only way I know how to
1018 * clear the "cache" 990 * clear the "cache"
1019 */ 991 */
1020 memset (&pl->socket.lastmap, 0, sizeof (struct Map)); 992 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1021 draw_client_map (pl->ob); 993 draw_client_map (pl->ob);
1022#endif 994#endif
1023} 995}
1024 996
1025/** 997/**
1063/** 1035/**
1064 * Asks the client to query the user. This way, the client knows 1036 * Asks the client to query the user. This way, the client knows
1065 * it needs to send something back (vs just printing out a message) 1037 * it needs to send something back (vs just printing out a message)
1066 */ 1038 */
1067void 1039void
1068send_query (NewSocket * ns, uint8 flags, char *text) 1040send_query (client_socket * ns, uint8 flags, char *text)
1069{ 1041{
1070 char buf[MAX_BUF]; 1042 char buf[MAX_BUF];
1071 1043
1072 sprintf (buf, "query %d %s", flags, text ? text : ""); 1044 sprintf (buf, "query %d %s", flags, text ? text : "");
1073 Write_String_To_Socket (ns, buf, strlen (buf)); 1045 ns->send_packet (buf);
1074} 1046}
1075 1047
1076#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1048#define AddIfInt64(Old,New,Type) if (Old != New) {\
1077 Old = New; \ 1049 Old = New; \
1078 SockList_AddChar(&sl, Type); \ 1050 sl << uint8 (Type) << uint64 (New); \
1079 SockList_AddInt64(&sl, New); \
1080 } 1051 }
1081 1052
1082#define AddIfInt(Old,New,Type) if (Old != New) {\ 1053#define AddIfInt(Old,New,Type) if (Old != New) {\
1083 Old = New; \ 1054 Old = New; \
1084 SockList_AddChar(&sl, Type); \ 1055 sl << uint8 (Type) << uint32 (New); \
1085 SockList_AddInt(&sl, New); \
1086 } 1056 }
1087 1057
1088#define AddIfShort(Old,New,Type) if (Old != New) {\ 1058#define AddIfShort(Old,New,Type) if (Old != New) {\
1089 Old = New; \ 1059 Old = New; \
1090 SockList_AddChar(&sl, Type); \ 1060 sl << uint8 (Type) << uint16 (New); \
1091 SockList_AddShort(&sl, New); \
1092 } 1061 }
1093 1062
1094#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1063#define AddIfFloat(Old,New,Type) if (Old != New) {\
1095 Old = New; \ 1064 Old = New; \
1096 SockList_AddChar(&sl, Type); \ 1065 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1097 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1098 } 1066 }
1099 1067
1100#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1068#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1101 if (Old) free(Old);\
1102 Old = strdup_local(New);\ 1069 free(Old); Old = strdup (New);\
1103 SockList_AddChar(&sl, Type); \ 1070 sl << uint8 (Type) << data8 (New); \
1104 SockList_AddChar(&sl, ( char )strlen(New)); \
1105 strcpy((char*)sl.buf + sl.len, New); \
1106 sl.len += strlen(New); \
1107 } 1071 }
1108 1072
1109/** 1073/**
1110 * Sends a statistics update. We look at the old values, 1074 * Sends a statistics update. We look at the old values,
1111 * and only send what has changed. Stat mapping values are in newclient.h 1075 * and only send what has changed. Stat mapping values are in newclient.h
1113 * commands for now. 1077 * commands for now.
1114 */ 1078 */
1115void 1079void
1116esrv_update_stats (player *pl) 1080esrv_update_stats (player *pl)
1117{ 1081{
1118 SockList sl;
1119 char buf[MAX_BUF]; 1082 char buf[MAX_BUF];
1120 uint16 flags; 1083 uint16 flags;
1121 1084
1122 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1085 packet sl;
1123 strcpy ((char *) sl.buf, "stats "); 1086 sl << "stats ";
1124 sl.len = strlen ((char *) sl.buf);
1125 1087
1126 if (pl->ob != NULL) 1088 if (pl->ob != NULL)
1127 { 1089 {
1128 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1090 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1129 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1091 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1137 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1099 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1138 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1100 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1139 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1101 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1140 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1102 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1141 } 1103 }
1104
1142 if (pl->socket.exp64) 1105 if (pl->socket->exp64)
1143 { 1106 {
1144 uint8 s; 1107 uint8 s;
1145 1108
1146 for (s = 0; s < NUM_SKILLS; s++) 1109 for (s = 0; s < NUM_SKILLS; s++)
1147 { 1110 {
1148 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1111 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1149 { 1112 {
1150
1151 /* Always send along the level if exp changes. This is only 1113 /* Always send along the level if exp changes. This is only
1152 * 1 extra byte, but keeps processing simpler. 1114 * 1 extra byte, but keeps processing simpler.
1153 */ 1115 */
1154 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1116 sl << uint8 (s + CS_STAT_SKILLINFO)
1155 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1117 << uint8 (pl->last_skill_ob[s]->level)
1156 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1118 << uint64 (pl->last_skill_ob[s]->stats.exp);
1119
1157 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1120 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1158 } 1121 }
1159 } 1122 }
1160 } 1123 }
1124
1161 if (pl->socket.exp64) 1125 if (pl->socket->exp64)
1162 {
1163 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1126 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1164 }
1165 else 1127 else
1166 {
1167 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP); 1128 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1168 } 1129
1169 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1130 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1170 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1131 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1171 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1132 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1172 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1133 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1173 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1134 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1174 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1135 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1175 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1136 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1176 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1137 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1177 flags = 0; 1138 flags = 0;
1139
1178 if (pl->fire_on) 1140 if (pl->fire_on)
1179 flags |= SF_FIREON; 1141 flags |= SF_FIREON;
1142
1180 if (pl->run_on) 1143 if (pl->run_on)
1181 flags |= SF_RUNON; 1144 flags |= SF_RUNON;
1182 1145
1183 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1146 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1147
1184 if (pl->socket.sc_version < 1025) 1148 if (pl->socket->sc_version < 1025)
1185 {
1186 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1149 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1187 }
1188 else 1150 else
1189 { 1151 {
1190 int i; 1152 int i;
1191 1153
1192 for (i = 0; i < NROFATTACKS; i++) 1154 for (i = 0; i < NROFATTACKS; i++)
1193 { 1155 {
1194 /* Skip ones we won't send */ 1156 /* Skip ones we won't send */
1195 if (atnr_cs_stat[i] == -1) 1157 if (atnr_cs_stat[i] == -1)
1196 continue; 1158 continue;
1159
1197 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1160 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1198 } 1161 }
1199 } 1162 }
1163
1200 if (pl->socket.monitor_spells) 1164 if (pl->socket->monitor_spells)
1201 { 1165 {
1202 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1166 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1203 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1167 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1204 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1168 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1205 } 1169 }
1170
1206 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1171 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1207 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1172 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1208 set_title (pl->ob, buf); 1173 set_title (pl->ob, buf);
1209 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1174 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1210 1175
1211 /* Only send it away if we have some actual data */ 1176 /* Only send it away if we have some actual data */
1212 if (sl.len > 6) 1177 if (sl.length () > 6)
1213 {
1214#ifdef ESRV_DEBUG
1215 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1216#endif
1217 Send_With_Handling (&pl->socket, &sl); 1178 Send_With_Handling (pl->socket, &sl);
1218 }
1219 free (sl.buf);
1220} 1179}
1221
1222 1180
1223/** 1181/**
1224 * Tells the client that here is a player it should start using. 1182 * Tells the client that here is a player it should start using.
1225 */ 1183 */
1226void 1184void
1227esrv_new_player (player *pl, uint32 weight) 1185esrv_new_player (player *pl, uint32 weight)
1228{ 1186{
1229 SockList sl;
1230
1231 pl->last_weight = weight; 1187 pl->last_weight = weight;
1232 1188
1233 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1189 packet sl;
1190 sl << "player ";
1234 1191
1235 strcpy ((char *) sl.buf, "player "); 1192 sl << uint32 (pl->ob->count)
1236 sl.len = strlen ((char *) sl.buf); 1193 << uint32 (weight)
1237 SockList_AddInt (&sl, pl->ob->count); 1194 << uint32 (pl->ob->face->number)
1238 SockList_AddInt (&sl, weight); 1195 << data8 (pl->ob->name);
1239 SockList_AddInt (&sl, pl->ob->face->number);
1240 1196
1241 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1242 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1243 sl.len += strlen (pl->ob->name);
1244
1245 Send_With_Handling (&pl->socket, &sl); 1197 Send_With_Handling (pl->socket, &sl);
1246 free (sl.buf);
1247 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1198 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1248} 1199}
1249
1250 1200
1251/** 1201/**
1252 * Need to send an animation sequence to the client. 1202 * Need to send an animation sequence to the client.
1253 * We will send appropriate face commands to the client if we haven't 1203 * We will send appropriate face commands to the client if we haven't
1254 * sent them the face yet (this can become quite costly in terms of 1204 * sent them the face yet (this can become quite costly in terms of
1255 * how much we are sending - on the other hand, this should only happen 1205 * how much we are sending - on the other hand, this should only happen
1256 * when the player logs in and picks stuff up. 1206 * when the player logs in and picks stuff up.
1257 */ 1207 */
1258void 1208void
1259esrv_send_animation (NewSocket * ns, short anim_num) 1209esrv_send_animation (client_socket * ns, short anim_num)
1260{ 1210{
1261 SockList sl;
1262 int i; 1211 int i;
1263 1212
1264 /* Do some checking on the anim_num we got. Note that the animations 1213 /* Do some checking on the anim_num we got. Note that the animations
1265 * are added in contigous order, so if the number is in the valid 1214 * are added in contigous order, so if the number is in the valid
1266 * range, it must be a valid animation. 1215 * range, it must be a valid animation.
1269 { 1218 {
1270 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1219 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1271 return; 1220 return;
1272 } 1221 }
1273 1222
1274 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1223 packet sl;
1275 strcpy ((char *) sl.buf, "anim "); 1224
1276 sl.len = 5; 1225 sl << "anim "
1277 SockList_AddShort (&sl, anim_num); 1226 << uint16 (anim_num)
1278 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1227 << uint16 (0); /* flags - not used right now */
1228
1279 /* Build up the list of faces. Also, send any information (ie, the 1229 /* Build up the list of faces. Also, send any information (ie, the
1280 * the face itself) down to the client. 1230 * the face itself) down to the client.
1281 */ 1231 */
1282 for (i = 0; i < animations[anim_num].num_animations; i++) 1232 for (i = 0; i < animations[anim_num].num_animations; i++)
1283 { 1233 {
1284 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1234 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1285 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1235 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1286 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1236 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1287 } 1237 }
1238
1288 Send_With_Handling (ns, &sl); 1239 Send_With_Handling (ns, &sl);
1289 free (sl.buf); 1240
1290 ns->anims_sent[anim_num] = 1; 1241 ns->anims_sent[anim_num] = 1;
1291} 1242}
1292 1243
1293 1244
1294/****************************************************************************** 1245/******************************************************************************
1300/** 1251/**
1301 * This adds face_num to a map cell at x,y. If the client doesn't have 1252 * This adds face_num to a map cell at x,y. If the client doesn't have
1302 * the face yet, we will also send it. 1253 * the face yet, we will also send it.
1303 */ 1254 */
1304static void 1255static void
1305esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1256esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap)
1306{ 1257{
1307 if (newmap->cells[x][y].count >= MAP_LAYERS) 1258 if (newmap->cells[x][y].count >= MAP_LAYERS)
1308 { 1259 {
1309 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1260 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1310 return; 1261 return;
1311 abort (); 1262 abort ();
1312 } 1263 }
1264
1313 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1265 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1314 newmap->cells[x][y].count++; 1266 newmap->cells[x][y].count++;
1267
1315 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1268 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1316 esrv_send_face (ns, face_num, 0); 1269 esrv_send_face (ns, face_num, 0);
1317} 1270}
1318 1271
1319struct LayerCell 1272struct LayerCell
1328 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y]; 1281 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1329}; 1282};
1330 1283
1331/** Checkes if map cells have changed */ 1284/** Checkes if map cells have changed */
1332static int 1285static int
1333mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap) 1286mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1334{ 1287{
1335 int k; 1288 int k;
1336 1289
1337 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) 1290 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1338 return 1; 1291 return 1;
1351 * cnum is the client number, cur is the the buffer we put all of 1304 * cnum is the client number, cur is the the buffer we put all of
1352 * this data into. we return the end of the data. layers is 1305 * this data into. we return the end of the data. layers is
1353 * how many layers of data we should back. 1306 * how many layers of data we should back.
1354 */ 1307 */
1355static uint8 * 1308static uint8 *
1356compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap) 1309compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1357{ 1310{
1358 int x, y, k; 1311 int x, y, k;
1359 int face; 1312 int face;
1360 unsigned char *fcur; 1313 unsigned char *fcur;
1361 struct MapLayer layers[MAP_LAYERS]; 1314 struct MapLayer layers[MAP_LAYERS];
1421 *fcur = *fcur | 128; /* mark for end of faces at this layer */ 1374 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1422 } 1375 }
1423 return cur; 1376 return cur;
1424} 1377}
1425 1378
1426static void
1427esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1428{
1429 static long frames, bytes, tbytes, tframes;
1430 char *cur;
1431 SockList sl;
1432
1433
1434 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1435 strcpy ((char *) sl.buf, "map ");
1436 sl.len = strlen ((char *) sl.buf);
1437
1438 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1439 sl.len = cur - (char *) sl.buf;
1440
1441/* LOG(llevDebug, "Sending map command.\n");*/
1442
1443 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1444 {
1445 /* All of this is just accounting stuff */
1446 if (tframes > 100)
1447 tframes = tbytes = 0;
1448
1449 tframes++;
1450 frames++;
1451 tbytes += sl.len;
1452 bytes += sl.len;
1453 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1454 Send_With_Handling (ns, &sl);
1455 ns->sent_scroll = 0;
1456 }
1457
1458 free (sl.buf);
1459}
1460
1461
1462/** Clears a map cell */ 1379/** Clears a map cell */
1463static void 1380static void
1464map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1381map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1465{ 1382{
1466 cell->faces[0] = face0; 1383 cell->faces[0] = face0;
1467 cell->faces[1] = face1; 1384 cell->faces[1] = face1;
1468 cell->faces[2] = face2; 1385 cell->faces[2] = face2;
1469 cell->count = count; 1386 cell->count = count;
1470 cell->stat_hp = 0; 1387 cell->stat_hp = 0;
1388 cell->flags = 0;
1471 cell->player = 0; 1389 cell->player = 0;
1472} 1390}
1473 1391
1474#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1392#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1475#define MAX_LAYERS 3 1393#define MAX_LAYERS 3
1476 1394
1504 * needs to get sent - if so, it adds the data, sending the head 1422 * needs to get sent - if so, it adds the data, sending the head
1505 * if needed, and returning 1. If this no data needs to get 1423 * if needed, and returning 1. If this no data needs to get
1506 * sent, it returns zero. 1424 * sent, it returns zero.
1507 */ 1425 */
1508static int 1426static int
1509check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1427check_head (packet &sl, client_socket &ns, int ax, int ay, int layer)
1510{ 1428{
1511 short face_num; 1429 short face_num;
1512 1430
1513 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1431 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1514 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1432 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1515 else 1433 else
1516 face_num = 0; 1434 face_num = 0;
1517 1435
1518 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1436 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1519 { 1437 {
1520 SockList_AddShort (&sl, face_num); 1438 sl << uint16 (face_num);
1521 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1439 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1522 esrv_send_face (&ns, face_num, 0); 1440 esrv_send_face (&ns, face_num, 0);
1441
1523 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1442 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1524 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1443 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1525 return 1; 1444 return 1;
1526 } 1445 }
1527 1446
1547 * the case, it seems to make more sense to have these layer values 1466 * the case, it seems to make more sense to have these layer values
1548 * actually match. 1467 * actually match.
1549 */ 1468 */
1550 1469
1551static int 1470static int
1552update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1471update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1553{ 1472{
1554 object *ob, *head; 1473 object *ob, *head;
1555 uint16 face_num; 1474 uint16 face_num;
1556 int bx, by, i; 1475 int bx, by, i;
1557 1476
1558 /* If there is a multipart object stored away, treat that as more important. 1477 /* If there is a multipart object stored away, treat that as more important.
1559 * If not, then do the normal processing. 1478 * If not, then do the normal processing.
1560 */ 1479 */
1561
1562 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1480 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1563 1481
1564 /* Check to see if this head is part of the set of objects 1482 /* Check to see if this head is part of the set of objects
1565 * we would normally send for this space. If so, then 1483 * we would normally send for this space. If so, then
1566 * don't use the head value. We need to do the check 1484 * don't use the head value. We need to do the check
1731 1649
1732 /* Another hack - because of heads and whatnot, this face may match one 1650 /* Another hack - because of heads and whatnot, this face may match one
1733 * we already sent for a lower layer. In that case, don't send 1651 * we already sent for a lower layer. In that case, don't send
1734 * this one. 1652 * this one.
1735 */ 1653 */
1736 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1654 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1737 {
1738 face_num = 0; 1655 face_num = 0;
1739 }
1740 1656
1741 /* We've gotten what face we want to use for the object. Now see if 1657 /* We've gotten what face we want to use for the object. Now see if
1742 * if it has changed since we last sent it to the client. 1658 * if it has changed since we last sent it to the client.
1743 */ 1659 */
1744 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1660 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1745 { 1661 {
1746 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1662 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1747 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1663 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1748 esrv_send_face (ns, face_num, 0); 1664 esrv_send_face (&ns, face_num, 0);
1749 SockList_AddShort (sl, face_num); 1665
1666 sl << uint16 (face_num);
1750 return 1; 1667 return 1;
1751 } 1668 }
1669
1752 /* Nothing changed */ 1670 /* Nothing changed */
1753 return 0; 1671 return 0;
1754} 1672}
1755 1673
1756/** 1674/**
1771 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1689 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1772 * take. 1690 * take.
1773 */ 1691 */
1774 1692
1775static inline int 1693static inline int
1776update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1694update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1777{ 1695{
1778 object *ob; 1696 object *ob;
1779 int smoothlevel; /* old face_num; */ 1697 int smoothlevel; /* old face_num; */
1780 1698
1781 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1699 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1786 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1704 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1787 smoothlevel = 0; 1705 smoothlevel = 0;
1788 else 1706 else
1789 { 1707 {
1790 smoothlevel = ob->smoothlevel; 1708 smoothlevel = ob->smoothlevel;
1791 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1709 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1792 SendSmooth (ns, ob->face->number); 1710 SendSmooth (&ns, ob->face->number);
1793 } /* else not already head object or blank face */ 1711 } /* else not already head object or blank face */
1794 1712
1795 /* We've gotten what face we want to use for the object. Now see if 1713 /* We've gotten what face we want to use for the object. Now see if
1796 * if it has changed since we last sent it to the client. 1714 * if it has changed since we last sent it to the client.
1797 */ 1715 */
1798 if (smoothlevel > 255) 1716 if (smoothlevel > 255)
1799 smoothlevel = 255; 1717 smoothlevel = 255;
1800 else if (smoothlevel < 0) 1718 else if (smoothlevel < 0)
1801 smoothlevel = 0; 1719 smoothlevel = 0;
1720
1802 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1721 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1803 { 1722 {
1804 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1723 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1805 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1724 sl << uint8 (smoothlevel);
1806 return 1; 1725 return 1;
1807 } 1726 }
1727
1808 /* Nothing changed */ 1728 /* Nothing changed */
1809 return 0; 1729 return 0;
1810} 1730}
1811 1731
1812/** 1732/**
1813 * Returns the size of a data for a map square as returned by 1733 * Returns the size of a data for a map square as returned by
1814 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1734 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1815 * available. 1735 * available.
1816 */ 1736 */
1817int 1737int
1818getExtendedMapInfoSize (NewSocket * ns) 1738getExtendedMapInfoSize (client_socket * ns)
1819{ 1739{
1820 int result = 0; 1740 int result = 0;
1821 1741
1822 if (ns->ext_mapinfos) 1742 if (ns->ext_mapinfos)
1823 { 1743 {
1853draw_client_map1 (object *pl) 1773draw_client_map1 (object *pl)
1854{ 1774{
1855 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1775 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1856 sint16 nx, ny; 1776 sint16 nx, ny;
1857 int estartlen, eoldlen; 1777 int estartlen, eoldlen;
1858 SockList sl;
1859 SockList esl; /*For extended Map info */
1860 uint16 mask, emask; 1778 uint16 mask, emask;
1861 uint8 eentrysize; 1779 uint8 eentrysize;
1862 uint16 ewhatstart, ewhatflag; 1780 uint16 ewhatstart, ewhatflag;
1863 uint8 extendedinfos; 1781 uint8 extendedinfos;
1864 mapstruct *m; 1782 maptile *m;
1865 1783
1866 NewSocket & socket = pl->contr->socket; 1784 client_socket &socket = *pl->contr->socket;
1867 1785
1868 check_map_change (pl->contr); 1786 check_map_change (pl->contr);
1869 1787
1870 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1788 packet sl;
1871 if (socket.mapmode == Map1Cmd) 1789 packet esl;
1872 strcpy ((char *) sl.buf, "map1 "); 1790
1873 else 1791 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1874 strcpy ((char *) sl.buf, "map1a ");
1875 sl.len = strlen ((char *) sl.buf);
1876 startlen = sl.len; 1792 startlen = sl.length ();
1793
1877 /*Extendedmapinfo structure initialisation */ 1794 /*Extendedmapinfo structure initialisation */
1878 if (socket.ext_mapinfos) 1795 if (socket.ext_mapinfos)
1879 { 1796 {
1880 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1881 strcpy ((char *) esl.buf, "mapextended ");
1882 esl.len = strlen ((char *) esl.buf);
1883 extendedinfos = EMI_NOREDRAW; 1797 extendedinfos = EMI_NOREDRAW;
1798
1884 if (socket.EMI_smooth) 1799 if (socket.EMI_smooth)
1885 extendedinfos |= EMI_SMOOTH; 1800 extendedinfos |= EMI_SMOOTH;
1801
1886 ewhatstart = esl.len; 1802 ewhatstart = esl.length ();
1887 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1803 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1888 could need to be taken away */ 1804 could need to be taken away */
1889 SockList_AddChar (&esl, extendedinfos);
1890 eentrysize = getExtendedMapInfoSize (&socket); 1805 eentrysize = getExtendedMapInfoSize (&socket);
1891 SockList_AddChar (&esl, eentrysize); 1806 esl << "mapextended "
1807 << uint8 (extendedinfos)
1808 << uint8 (eentrysize);
1809
1892 estartlen = esl.len; 1810 estartlen = esl.length ();
1893 } 1811 }
1894 else 1812 else
1895 { 1813 {
1896 /* suppress compiler warnings */ 1814 /* suppress compiler warnings */
1897 ewhatstart = 0; 1815 ewhatstart = 0;
1898 ewhatflag = 0; 1816 ewhatflag = 0;
1899 estartlen = 0; 1817 estartlen = 0;
1900 } 1818 }
1819
1901 /* Init data to zero */ 1820 /* Init data to zero */
1902 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1821 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1903 1822
1904 /* x,y are the real map locations. ax, ay are viewport relative 1823 /* x,y are the real map locations. ax, ay are viewport relative
1905 * locations. 1824 * locations.
1909 /* We could do this logic as conditionals in the if statement, 1828 /* We could do this logic as conditionals in the if statement,
1910 * but that started to get a bit messy to look at. 1829 * but that started to get a bit messy to look at.
1911 */ 1830 */
1912 max_x = pl->x + (socket.mapx + 1) / 2; 1831 max_x = pl->x + (socket.mapx + 1) / 2;
1913 max_y = pl->y + (socket.mapy + 1) / 2; 1832 max_y = pl->y + (socket.mapy + 1) / 2;
1833
1914 if (socket.mapmode == Map1aCmd) 1834 if (socket.mapmode == Map1aCmd)
1915 { 1835 {
1916 max_x += MAX_HEAD_OFFSET; 1836 max_x += MAX_HEAD_OFFSET;
1917 max_y += MAX_HEAD_OFFSET; 1837 max_y += MAX_HEAD_OFFSET;
1918 } 1838 }
1933 */ 1853 */
1934 if (ax >= socket.mapx || ay >= socket.mapy) 1854 if (ax >= socket.mapx || ay >= socket.mapy)
1935 { 1855 {
1936 int i, got_one; 1856 int i, got_one;
1937 1857
1938 oldlen = sl.len; 1858 oldlen = sl.length ();
1939 1859
1940 SockList_AddShort (&sl, mask); 1860 sl << uint16 (mask);
1941 1861
1942 if (check_head (sl, socket, ax, ay, 2)) 1862 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1943 mask |= 0x4;
1944 if (check_head (sl, socket, ax, ay, 1)) 1863 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1945 mask |= 0x2;
1946 if (check_head (sl, socket, ax, ay, 0)) 1864 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1947 mask |= 0x1;
1948 1865
1949 /* If all we are doing is sending 0 (blank) faces, we don't 1866 /* If all we are doing is sending 0 (blank) faces, we don't
1950 * actually need to send that - just the coordinates 1867 * actually need to send that - just the coordinates
1951 * with no faces tells the client to blank out the 1868 * with no faces tells the client to blank out the
1952 * space. 1869 * space.
1953 */ 1870 */
1954 got_one = 0; 1871 got_one = 0;
1955 for (i = oldlen + 2; i < sl.len; i++) 1872 for (i = oldlen + 2; i < sl.length (); i++)
1956 {
1957 if (sl.buf[i]) 1873 if (sl.buf[i])
1958 got_one = 1; 1874 got_one = 1;
1959 }
1960 1875
1961 if (got_one && (mask & 0xf)) 1876 if (got_one && (mask & 0xf))
1962 {
1963 sl.buf[oldlen + 1] = mask & 0xff; 1877 sl.buf[oldlen + 1] = mask & 0xff;
1964 }
1965 else 1878 else
1966 { /*either all faces blank, either no face at all */ 1879 { /*either all faces blank, either no face at all */
1967 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1880 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1968 sl.len = oldlen + 2; 1881 sl.reset (oldlen + 2);
1969 else 1882 else
1970 sl.len = oldlen; 1883 sl.reset (oldlen);
1971 } 1884 }
1885
1972 /*What concerns extendinfos, nothing to be done for now 1886 /*What concerns extendinfos, nothing to be done for now
1973 * (perhaps effects layer later) 1887 * (perhaps effects layer later)
1974 */ 1888 */
1975 continue; /* don't do processing below */ 1889 continue; /* don't do processing below */
1976 } 1890 }
1977 1891
1978 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1892 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1979 1893
1980 d = pl->contr->blocked_los[ax][ay]; 1894 d = pl->contr->blocked_los[ax][ay];
1981 1895
1982 /* If the coordinates are not valid, or it is too dark to see, 1896 /* If the coordinates are not valid, or it is too dark to see,
1983 * we tell the client as such 1897 * we tell the client as such
1984 */ 1898 */
1985 nx = x; 1899 nx = x;
1986 ny = y; 1900 ny = y;
1987 m = get_map_from_coord (pl->map, &nx, &ny); 1901 m = get_map_from_coord (pl->map, &nx, &ny);
1902
1988 if (!m) 1903 if (!m)
1989 { 1904 {
1990 /* space is out of map. Update space and clear values 1905 /* space is out of map. Update space and clear values
1991 * if this hasn't already been done. If the space is out 1906 * if this hasn't already been done. If the space is out
1992 * of the map, it shouldn't have a head 1907 * of the map, it shouldn't have a head
1993 */ 1908 */
1994 if (lastcell.count != -1) 1909 if (lastcell.count != -1)
1995 { 1910 {
1996 SockList_AddShort (&sl, mask); 1911 sl << uint16 (mask);
1997 map_clearcell (&lastcell, 0, 0, 0, -1); 1912 map_clearcell (&lastcell, 0, 0, 0, -1);
1998 } 1913 }
1999 } 1914 }
2000 else if (d > 3) 1915 else if (d > 3)
2001 { 1916 {
2003 1918
2004 /* This block deals with spaces that are not visible for whatever 1919 /* This block deals with spaces that are not visible for whatever
2005 * reason. Still may need to send the head for this space. 1920 * reason. Still may need to send the head for this space.
2006 */ 1921 */
2007 1922
2008 oldlen = sl.len; 1923 oldlen = sl.length ();
2009 1924
2010 SockList_AddShort (&sl, mask); 1925 sl << uint16 (mask);
1926
2011 if (lastcell.count != -1) 1927 if (lastcell.count != -1)
2012 need_send = 1; 1928 need_send = 1;
1929
2013 count = -1; 1930 count = -1;
2014 1931
2015 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1932 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2016 { 1933 {
2017 /* Now check to see if any heads need to be sent */ 1934 /* Now check to see if any heads need to be sent */
2018 1935
2019 if (check_head (sl, socket, ax, ay, 2)) 1936 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2020 mask |= 0x4;
2021 if (check_head (sl, socket, ax, ay, 1)) 1937 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2022 mask |= 0x2;
2023 if (check_head (sl, socket, ax, ay, 0)) 1938 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2024 mask |= 0x1;
2025 1939
2026 lastcell.count = count; 1940 lastcell.count = count;
2027
2028 } 1941 }
2029 else 1942 else
2030 { 1943 {
2031 struct MapCell *cell = &lastcell;
2032
2033 /* properly clear a previously sent big face */ 1944 /* properly clear a previously sent big face */
2034 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1945 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1946 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2035 need_send = 1; 1947 need_send = 1;
1948
2036 map_clearcell (&lastcell, 0, 0, 0, count); 1949 map_clearcell (&lastcell, 0, 0, 0, count);
2037 } 1950 }
2038 1951
2039 if ((mask & 0xf) || need_send) 1952 if ((mask & 0xf) || need_send)
2040 {
2041 sl.buf[oldlen + 1] = mask & 0xff; 1953 sl.buf[oldlen + 1] = mask & 0xff;
2042 }
2043 else 1954 else
2044 {
2045 sl.len = oldlen; 1955 sl.reset (oldlen);
2046 }
2047 } 1956 }
2048 else 1957 else
2049 { 1958 {
2050 /* In this block, the space is visible or there are head objects 1959 /* In this block, the space is visible or there are head objects
2051 * we need to send. 1960 * we need to send.
2053 1962
2054 /* Rather than try to figure out what everything that we might 1963 /* Rather than try to figure out what everything that we might
2055 * need to send is, then form the packet after that, 1964 * need to send is, then form the packet after that,
2056 * we presume that we will in fact form a packet, and update 1965 * we presume that we will in fact form a packet, and update
2057 * the bits by what we do actually send. If we send nothing, 1966 * the bits by what we do actually send. If we send nothing,
2058 * we just back out sl.len to the old value, and no harm 1967 * we just back out sl.length () to the old value, and no harm
2059 * is done. 1968 * is done.
2060 * I think this is simpler than doing a bunch of checks to see 1969 * I think this is simpler than doing a bunch of checks to see
2061 * what if anything we need to send, setting the bits, then 1970 * what if anything we need to send, setting the bits, then
2062 * doing those checks again to add the real data. 1971 * doing those checks again to add the real data.
2063 */ 1972 */
2064 oldlen = sl.len; 1973 oldlen = sl.length ();
2065 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1974 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2066 eoldlen = esl.len; 1975 eoldlen = esl.length ();
2067 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1976 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068 SockList_AddShort (&sl, mask); 1977 sl << uint16 (mask);
2069 1978
2070 if (socket.ext_mapinfos) 1979 if (socket.ext_mapinfos)
2071 SockList_AddShort (&esl, emask); 1980 esl << uint16 (emask);
2072 1981
2073 unsigned char dummy; 1982 unsigned char dummy;
2074 unsigned char *last_ext = &dummy; 1983 unsigned char *last_ext = &dummy;
2075 1984
2076 /* Darkness changed */ 1985 /* Darkness changed */
2079 mask |= 0x8; 1988 mask |= 0x8;
2080 1989
2081 if (socket.extmap) 1990 if (socket.extmap)
2082 { 1991 {
2083 *last_ext |= 0x80; 1992 *last_ext |= 0x80;
2084 last_ext = sl.buf + sl.len; 1993 last_ext = sl.buf + sl.length ();
2085 SockList_AddChar (&sl, d); 1994 sl << uint8 (d);
2086 } 1995 }
2087 else 1996 else
2088 SockList_AddChar (&sl, 255 - 64 * d); 1997 sl << uint8 (255 - 64 * d);
2089 } 1998 }
2090 1999
2091 lastcell.count = d; 2000 lastcell.count = d;
2092 2001
2093 if (socket.extmap) 2002 if (socket.extmap)
2094 { 2003 {
2095 uint8 stat_hp = 0; 2004 uint8 stat_hp = 0;
2096 uint8 stat_width = 0; 2005 uint8 stat_width = 0;
2006 uint8 flags = 0;
2097 tag_t player = 0; 2007 UUID player = 0;
2098 2008
2099 // send hp information, if applicable 2009 // send hp information, if applicable
2100 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 2010 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2101 { 2011 {
2102 if (op->head || op->invisible) 2012 if (op->head || op->invisible)
2109 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 2019 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2110 stat_width = op->arch->tail_x; 2020 stat_width = op->arch->tail_x;
2111 } 2021 }
2112 } 2022 }
2113 2023
2024 if (op->msg && op->msg[0] == '@')
2025 flags |= 1;
2026
2114 if (op->type == PLAYER && op != pl) 2027 if (op->type == PLAYER && op != pl)
2115 player = op->count; 2028 player = op->count;
2116 } 2029 }
2117 2030
2118 if (lastcell.stat_hp != stat_hp) 2031 if (lastcell.stat_hp != stat_hp)
2119 { 2032 {
2120 lastcell.stat_hp = stat_hp; 2033 lastcell.stat_hp = stat_hp;
2121 2034
2122 mask |= 0x8; 2035 mask |= 0x8;
2123 *last_ext |= 0x80; 2036 *last_ext |= 0x80;
2124 last_ext = sl.buf + sl.len; 2037 last_ext = sl.buf + sl.length ();
2125 SockList_AddChar (&sl, 5); 2038
2126 SockList_AddChar (&sl, stat_hp); 2039 sl << uint8 (5) << uint8 (stat_hp);
2127 2040
2128 if (stat_width > 1) 2041 if (stat_width > 1)
2129 { 2042 {
2130 *last_ext |= 0x80; 2043 *last_ext |= 0x80;
2131 last_ext = sl.buf + sl.len; 2044 last_ext = sl.buf + sl.length ();
2132 SockList_AddChar (&sl, 6); 2045
2133 SockList_AddChar (&sl, stat_width); 2046 sl << uint8 (6) << uint8 (stat_width);
2134 } 2047 }
2135 } 2048 }
2136 2049
2137 if (lastcell.player !=player) 2050 if (lastcell.player != player)
2138 { 2051 {
2139 lastcell.player = player; 2052 lastcell.player = player;
2140 2053
2141 mask |= 0x8; 2054 mask |= 0x8;
2142 *last_ext |= 0x80; 2055 *last_ext |= 0x80;
2143 last_ext = sl.buf + sl.len; 2056 last_ext = sl.buf + sl.length ();
2144 SockList_AddChar (&sl, 0x47); 2057
2145 SockList_AddChar (&sl, 4); 2058 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2146 SockList_AddInt (&sl, player); 2059 }
2060
2061 if (lastcell.flags != flags)
2062 {
2063 lastcell.flags = flags;
2064
2065 mask |= 0x8;
2066 *last_ext |= 0x80;
2067 last_ext = sl.buf + sl.length ();
2068
2069 sl << uint8 (8) << uint8 (flags);
2147 } 2070 }
2148 } 2071 }
2149 2072
2150 /* Floor face */ 2073 /* Floor face */
2151 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 2074 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2152 mask |= 0x4; 2075 mask |= 0x4;
2153 2076
2154 if (socket.EMI_smooth) 2077 if (socket.EMI_smooth)
2155 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 2078 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2156 emask |= 0x4; 2079 emask |= 0x4;
2157 2080
2158 /* Middle face */ 2081 /* Middle face */
2159 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 2082 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2160 mask |= 0x2; 2083 mask |= 0x2;
2161 2084
2162 if (socket.EMI_smooth) 2085 if (socket.EMI_smooth)
2163 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 2086 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2164 emask |= 0x2; 2087 emask |= 0x2;
2165 2088
2166 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 2089 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2167 { 2090 {
2168 if (lastcell.faces[0] != pl->face->number) 2091 if (lastcell.faces[0] != pl->face->number)
2169 { 2092 {
2170 lastcell.faces[0] = pl->face->number; 2093 lastcell.faces[0] = pl->face->number;
2171 mask |= 0x1; 2094 mask |= 0x1;
2095
2172 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 2096 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2173 esrv_send_face (&socket, pl->face->number, 0); 2097 esrv_send_face (&socket, pl->face->number, 0);
2174 SockList_AddShort (&sl, pl->face->number); 2098
2099 sl << uint16 (pl->face->number);
2175 } 2100 }
2176 } 2101 }
2177 /* Top face */
2178 else 2102 else
2179 { 2103 {
2104 /* Top face */
2180 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 2105 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2181 mask |= 0x1; 2106 mask |= 0x1;
2107
2182 if (socket.EMI_smooth) 2108 if (socket.EMI_smooth)
2183 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 2109 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2184 {
2185 emask |= 0x1; 2110 emask |= 0x1;
2186 }
2187 } 2111 }
2112
2188 /* Check to see if we are in fact sending anything for this 2113 /* Check to see if we are in fact sending anything for this
2189 * space by checking the mask. If so, update the mask. 2114 * space by checking the mask. If so, update the mask.
2190 * if not, reset the len to that from before adding the mask 2115 * if not, reset the len to that from before adding the mask
2191 * value, so we don't send those bits. 2116 * value, so we don't send those bits.
2192 */ 2117 */
2193 if (mask & 0xf) 2118 if (mask & 0xf)
2194 {
2195 sl.buf[oldlen + 1] = mask & 0xff; 2119 sl.buf[oldlen + 1] = mask & 0xff;
2196 }
2197 else 2120 else
2198 {
2199 sl.len = oldlen; 2121 sl.reset (oldlen);
2200 } 2122
2201 if (emask & 0xf) 2123 if (emask & 0xf)
2202 {
2203 esl.buf[eoldlen + 1] = emask & 0xff; 2124 esl.buf[eoldlen + 1] = emask & 0xff;
2204 }
2205 else 2125 else
2206 {
2207 esl.len = eoldlen; 2126 esl.reset (eoldlen);
2208 }
2209 } /* else this is a viewable space */ 2127 } /* else this is a viewable space */
2210 } /* for x loop */ 2128 } /* for x loop */
2211 } /* for y loop */ 2129 } /* for y loop */
2212 2130
2213 /* Verify that we in fact do need to send this */ 2131 /* Verify that we in fact do need to send this */
2214 if (socket.ext_mapinfos) 2132 if (socket.ext_mapinfos)
2215 { 2133 {
2216 if (!(sl.len > startlen || socket.sent_scroll)) 2134 if (!(sl.length () > startlen || socket.sent_scroll))
2217 { 2135 {
2218 /* No map data will follow, so don't say the client 2136 /* No map data will follow, so don't say the client
2219 * it doesn't need draw! 2137 * it doesn't need draw!
2220 */ 2138 */
2221 ewhatflag &= (~EMI_NOREDRAW); 2139 ewhatflag &= (~EMI_NOREDRAW);
2222 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2140 esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2223 } 2141 }
2224 2142
2225 if (esl.len > estartlen) 2143 if (esl.length () > estartlen)
2226 Send_With_Handling (&socket, &esl); 2144 Send_With_Handling (&socket, &esl);
2227
2228 free (esl.buf);
2229 } 2145 }
2230 2146
2231 if (sl.len > startlen || socket.sent_scroll) 2147 if (sl.length () > startlen || socket.sent_scroll)
2232 { 2148 {
2233 Send_With_Handling (&socket, &sl); 2149 Send_With_Handling (&socket, &sl);
2234 socket.sent_scroll = 0; 2150 socket.sent_scroll = 0;
2235 } 2151 }
2236
2237 free (sl.buf);
2238} 2152}
2239 2153
2240/** 2154/**
2241 * Draws client map. 2155 * Draws client map.
2242 */ 2156 */
2247 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 2161 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2248 New_Face *face, *floor; 2162 New_Face *face, *floor;
2249 New_Face *floor2; 2163 New_Face *floor2;
2250 int d, mflags; 2164 int d, mflags;
2251 struct Map newmap; 2165 struct Map newmap;
2252 mapstruct *m, *pm; 2166 maptile *m, *pm;
2253 2167
2254 if (pl->type != PLAYER) 2168 if (pl->type != PLAYER)
2255 { 2169 {
2256 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 2170 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257 return; 2171 return;
2266 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2180 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2267 return; 2181 return;
2268 2182
2269 memset (&newmap, 0, sizeof (struct Map)); 2183 memset (&newmap, 0, sizeof (struct Map));
2270 2184
2271 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2185 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2272 { 2186 {
2273 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2187 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2274 { 2188 {
2275 ax = i; 2189 ax = i;
2276 ay = j; 2190 ay = j;
2277 m = pm; 2191 m = pm;
2278 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2192 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2293 { 2207 {
2294 update_los (pl); 2208 update_los (pl);
2295 pl->contr->do_los = 0; 2209 pl->contr->do_los = 0;
2296 } 2210 }
2297 2211
2298 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2299 {
2300 /* Big maps need a different drawing mechanism to work */ 2212 /* Big maps need a different drawing mechanism to work */
2301 draw_client_map1 (pl); 2213 draw_client_map1 (pl);
2302 return;
2303 }
2304
2305 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2306 {
2307 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2308 }
2309
2310 /* j and i are the y and x coordinates of the real map (which is
2311 * basically some number of spaces around the player)
2312 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2313 * left corner) and are thus disconnected from the map values.
2314 * Subtract 1 from the max values so that we properly handle cases where
2315 * player has specified an even map. Otherwise, we try to send them too
2316 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2317 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2318 * odd, this still works fine.
2319 */
2320 ay = 0;
2321 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2322 {
2323 ax = 0;
2324 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2325 {
2326
2327 d = pl->contr->blocked_los[ax][ay];
2328 /* note the out_of_map and d>3 checks are both within the same
2329 * negation check.
2330 */
2331 nx = i;
2332 ny = j;
2333 m = get_map_from_coord (pm, &nx, &ny);
2334 if (m && d < 4)
2335 {
2336 face = GET_MAP_FACE (m, nx, ny, 0);
2337 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2338 floor = GET_MAP_FACE (m, nx, ny, 2);
2339
2340 /* If all is blank, send a blank face. */
2341 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2342 {
2343 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2344 }
2345 else
2346 { /* actually have something interesting */
2347 /* send the darkness mask, if any. */
2348 if (d && pl->contr->socket.darkness)
2349 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2350
2351 if (face && face != blank_face)
2352 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2353 if (floor2 && floor2 != blank_face)
2354 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2355 if (floor && floor != blank_face)
2356 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357 }
2358 } /* Is a valid space */
2359 }
2360 }
2361 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362
2363 check_map_change (pl->contr);
2364} 2214}
2365 2215
2366 2216
2367/*****************************************************************************/ 2217/*****************************************************************************/
2368 2218
2374 2224
2375/*****************************************************************************/ 2225/*****************************************************************************/
2376void 2226void
2377send_plugin_custom_message (object *pl, char *buf) 2227send_plugin_custom_message (object *pl, char *buf)
2378{ 2228{
2379 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2229 pl->contr->socket->send_packet (buf);
2380} 2230}
2381 2231
2382/** 2232/**
2383 * This sends the skill number to name mapping. We ignore 2233 * This sends the skill number to name mapping. We ignore
2384 * the params - we always send the same info no matter what. 2234 * the params - we always send the same info no matter what.
2385 */ 2235 */
2386void 2236void
2387send_skill_info (NewSocket * ns, char *params) 2237send_skill_info (client_socket *ns, char *params)
2388{ 2238{
2389 SockList sl; 2239 packet sl;
2390 int i; 2240 sl << "replyinfo skill_info\n";
2391 2241
2392 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394 for (i = 1; i < NUM_SKILLS; i++) 2242 for (int i = 1; i < NUM_SKILLS; i++)
2395 { 2243 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2396 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2244
2397 }
2398 sl.len = strlen ((char *) sl.buf);
2399 if (sl.len >= MAXSOCKBUF) 2245 if (sl.length () >= MAXSOCKBUF)
2400 { 2246 {
2401 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2247 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402 fatal (0); 2248 fatal (0);
2403 } 2249 }
2250
2404 Send_With_Handling (ns, &sl); 2251 Send_With_Handling (ns, &sl);
2405 free (sl.buf);
2406} 2252}
2407 2253
2408/** 2254/**
2409 * This sends the spell path to name mapping. We ignore 2255 * This sends the spell path to name mapping. We ignore
2410 * the params - we always send the same info no matter what. 2256 * the params - we always send the same info no matter what.
2411 */ 2257 */
2412void 2258void
2413send_spell_paths (NewSocket * ns, char *params) 2259send_spell_paths (client_socket * ns, char *params)
2414{ 2260{
2415 SockList sl; 2261 packet sl;
2416 int i;
2417 2262
2418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2263 sl << "replyinfo spell_paths\n";
2419 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2264
2420 for (i = 0; i < NRSPELLPATHS; i++) 2265 for (int i = 0; i < NRSPELLPATHS; i++)
2421 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2266 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2422 sl.len = strlen ((char *) sl.buf); 2267
2423 if (sl.len >= MAXSOCKBUF) 2268 if (sl.length () >= MAXSOCKBUF)
2424 { 2269 {
2425 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2270 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426 fatal (0); 2271 fatal (0);
2427 } 2272 }
2273
2428 Send_With_Handling (ns, &sl); 2274 Send_With_Handling (ns, &sl);
2429 free (sl.buf);
2430} 2275}
2431 2276
2432/** 2277/**
2433 * This looks for any spells the player may have that have changed their stats. 2278 * This looks for any spells the player may have that have changed their stats.
2434 * it then sends an updspell packet for each spell that has changed in this way 2279 * it then sends an updspell packet for each spell that has changed in this way
2435 */ 2280 */
2436void 2281void
2437esrv_update_spells (player *pl) 2282esrv_update_spells (player *pl)
2438{ 2283{
2439 SockList sl;
2440 int flags = 0;
2441 object *spell;
2442
2443 if (!pl->socket.monitor_spells) 2284 if (!pl->socket->monitor_spells)
2444 return; 2285 return;
2286
2445 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2287 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2446 { 2288 {
2447 if (spell->type == SPELL) 2289 if (spell->type == SPELL)
2448 { 2290 {
2291 int flags = 0;
2292
2449 /* check if we need to update it */ 2293 /* check if we need to update it */
2450 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2294 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451 { 2295 {
2452 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2296 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453 flags |= UPD_SP_MANA; 2297 flags |= UPD_SP_MANA;
2454 } 2298 }
2299
2455 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2300 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456 { 2301 {
2457 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2302 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458 flags |= UPD_SP_GRACE; 2303 flags |= UPD_SP_GRACE;
2459 } 2304 }
2305
2460 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2306 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461 { 2307 {
2462 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2308 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463 flags |= UPD_SP_DAMAGE; 2309 flags |= UPD_SP_DAMAGE;
2464 } 2310 }
2311
2465 if (flags != 0) 2312 if (flags)
2466 { 2313 {
2467 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2314 packet sl;
2468 strcpy ((char *) sl.buf, "updspell "); 2315
2469 sl.len = strlen ((char *) sl.buf); 2316 sl << "updspell "
2470 SockList_AddChar (&sl, flags); 2317 << uint8 (flags)
2471 SockList_AddInt (&sl, spell->count); 2318 << uint32 (spell->count);
2472 if (flags & UPD_SP_MANA) 2319
2473 SockList_AddShort (&sl, spell->last_sp); 2320 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2474 if (flags & UPD_SP_GRACE) 2321 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2475 SockList_AddShort (&sl, spell->last_grace); 2322 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2476 if (flags & UPD_SP_DAMAGE) 2323
2477 SockList_AddShort (&sl, spell->last_eat);
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl); 2324 Send_With_Handling (pl->socket, &sl);
2480 free (sl.buf);
2481 } 2325 }
2482 } 2326 }
2483 } 2327 }
2484} 2328}
2485 2329
2486void 2330void
2487esrv_remove_spell (player *pl, object *spell) 2331esrv_remove_spell (player *pl, object *spell)
2488{ 2332{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 2333 if (!pl->socket->monitor_spells)
2492 return; 2334 return;
2335
2493 if (!pl || !spell || spell->env != pl->ob) 2336 if (!pl || !spell || spell->env != pl->ob)
2494 { 2337 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 2338 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 2339 return;
2497 } 2340 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2341
2499 strcpy ((char *) sl.buf, "delspell "); 2342 packet sl;
2500 sl.len = strlen ((char *) sl.buf); 2343
2501 SockList_AddInt (&sl, spell->count); 2344 sl << "delspell "
2345 << uint32 (spell->count);
2346
2502 Send_With_Handling (&pl->socket, &sl); 2347 Send_With_Handling (pl->socket, &sl);
2503 free (sl.buf);
2504} 2348}
2505 2349
2506/* appends the spell *spell to the Socklist we will send the data to. */ 2350/* appends the spell *spell to the Socklist we will send the data to. */
2507static void 2351static void
2508append_spell (player *pl, SockList * sl, object *spell) 2352append_spell (player *pl, packet &sl, object *spell)
2509{ 2353{
2510 int len, i, skill = 0; 2354 int len, i, skill = 0;
2511 2355
2512 if (!(spell->name)) 2356 if (!(spell->name))
2513 { 2357 {
2514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2358 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515 return; 2359 return;
2516 } 2360 }
2517 SockList_AddInt (sl, spell->count); 2361
2518 SockList_AddShort (sl, spell->level);
2519 SockList_AddShort (sl, spell->casting_time);
2520 /* store costs and damage in the object struct, to compare to later */ 2362 /* store costs and damage in the object struct, to compare to later */
2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2363 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2364 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2365 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524 /* send the current values */
2525 SockList_AddShort (sl, spell->last_sp);
2526 SockList_AddShort (sl, spell->last_grace);
2527 SockList_AddShort (sl, spell->last_eat);
2528 2366
2529 /* figure out which skill it uses, if it uses one */ 2367 /* figure out which skill it uses, if it uses one */
2530 if (spell->skill) 2368 if (spell->skill)
2531 { 2369 {
2532 for (i = 1; i < NUM_SKILLS; i++) 2370 for (i = 1; i < NUM_SKILLS; i++)
2534 { 2372 {
2535 skill = i + CS_STAT_SKILLINFO; 2373 skill = i + CS_STAT_SKILLINFO;
2536 break; 2374 break;
2537 } 2375 }
2538 } 2376 }
2539 SockList_AddChar (sl, skill);
2540 2377
2541 SockList_AddInt (sl, spell->path_attuned); 2378 /* send the current values */
2379 sl << uint32 (spell->count)
2380 << uint16 (spell->level)
2381 << uint16 (spell->casting_time)
2382 << uint16 (spell->last_sp)
2383 << uint16 (spell->last_grace)
2384 << uint16 (spell->last_eat)
2385 << uint8 (skill)
2386 << uint32 (spell->path_attuned)
2542 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2387 << uint32 (spell->face ? spell->face->number : 0)
2543 2388 << data8 (spell->name)
2544 len = strlen (spell->name); 2389 << data16 (spell->msg);
2545 SockList_AddChar (sl, (char) len);
2546 memcpy (sl->buf + sl->len, spell->name, len);
2547 sl->len += len;
2548
2549 if (!spell->msg)
2550 {
2551 SockList_AddShort (sl, 0);
2552 }
2553 else
2554 {
2555 len = strlen (spell->msg);
2556 SockList_AddShort (sl, len);
2557 memcpy (sl->buf + sl->len, spell->msg, len);
2558 sl->len += len;
2559 }
2560} 2390}
2561 2391
2562/** 2392/**
2563 * This tells the client to add the spell *ob, if *ob is NULL, then add 2393 * This tells the client to add the spell *ob, if *ob is NULL, then add
2564 * all spells in the player's inventory. 2394 * all spells in the player's inventory.
2565 */ 2395 */
2566void 2396void
2567esrv_add_spells (player *pl, object *spell) 2397esrv_add_spells (player *pl, object *spell)
2568{ 2398{
2569 SockList sl;
2570
2571 if (!pl) 2399 if (!pl)
2572 { 2400 {
2573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2401 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574 return; 2402 return;
2575 } 2403 }
2404
2576 if (!pl->socket.monitor_spells) 2405 if (!pl->socket->monitor_spells)
2577 return; 2406 return;
2578 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2407
2579 strcpy ((char *) sl.buf, "addspell "); 2408 packet sl;
2580 sl.len = strlen ((char *) sl.buf); 2409
2410 sl << "addspell ";
2411
2581 if (!spell) 2412 if (!spell)
2582 { 2413 {
2583 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2414 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2584 { 2415 {
2585 /* were we to simply keep appending data here, we could exceed 2416 /* were we to simply keep appending data here, we could exceed
2595 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2426 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596 * like it will fix this 2427 * like it will fix this
2597 */ 2428 */
2598 if (spell->type != SPELL) 2429 if (spell->type != SPELL)
2599 continue; 2430 continue;
2431
2600 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2432 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601 { 2433 {
2602 Send_With_Handling (&pl->socket, &sl); 2434 Send_With_Handling (pl->socket, &sl);
2603 strcpy ((char *) sl.buf, "addspell "); 2435
2604 sl.len = strlen ((char *) sl.buf); 2436 sl.reset ();
2437 sl << "addspell ";
2605 } 2438 }
2439
2606 append_spell (pl, &sl, spell); 2440 append_spell (pl, sl, spell);
2607 } 2441 }
2608 } 2442 }
2609 else if (spell->type != SPELL) 2443 else if (spell->type != SPELL)
2610 { 2444 {
2611 LOG (llevError, "Asked to send a non-spell object as a spell"); 2445 LOG (llevError, "Asked to send a non-spell object as a spell");
2612 return; 2446 return;
2613 } 2447 }
2614 else 2448 else
2615 append_spell (pl, &sl, spell); 2449 append_spell (pl, sl, spell);
2450
2616 if (sl.len >= MAXSOCKBUF) 2451 if (sl.length () >= MAXSOCKBUF)
2617 { 2452 {
2618 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2453 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619 fatal (0); 2454 fatal (0);
2620 } 2455 }
2456
2621 /* finally, we can send the packet */ 2457 /* finally, we can send the packet */
2622 Send_With_Handling (&pl->socket, &sl); 2458 Send_With_Handling (pl->socket, &sl);
2623 free (sl.buf);
2624} 2459}
2460

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