ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:06 2006 UTC vs.
Revision 1.38 by root, Thu Dec 14 22:45:41 2006 UTC

1/*
2 * static char *rcsid_init_c =
3 * "$Id: request.C,v 1.1 2006/08/13 17:16:06 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001 Mark Wedel 4 Copyright (C) 2001 Mark Wedel
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
27*/ 22*/
28 23
29/** 24/**
30 * \file 25 * \file
31 * Client handling. 26 * Client handling.
46 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
47 * 42 *
48 * mapcellchanged, compactlayer, compactstack, perform the map compressing 43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
49 * operations 44 * operations
50 * 45 *
51 * esrv_map_doneredraw finishes the map update, and ships across the
52 * map updates.
53 *
54 * esrv_map_scroll tells the client to scroll the map, and does similarily
55 * for the locally cached copy.
56 */ 46 */
57 47
58#include <global.h> 48#include <global.h>
59#include <sproto.h> 49#include <sproto.h>
60 50
64#include <commands.h> 54#include <commands.h>
65 55
66/* This block is basically taken from socket.c - I assume if it works there, 56/* This block is basically taken from socket.c - I assume if it works there,
67 * it should work here. 57 * it should work here.
68 */ 58 */
69#ifndef WIN32 /* ---win32 exclude unix headers */
70#include <sys/types.h> 59#include <sys/types.h>
71#include <sys/time.h> 60#include <sys/time.h>
72#include <sys/socket.h> 61#include <sys/socket.h>
73#include <netinet/in.h> 62#include <netinet/in.h>
74#include <netdb.h> 63#include <netdb.h>
75#endif /* win32 */
76 64
77#ifdef HAVE_UNISTD_H
78#include <unistd.h> 65#include <unistd.h>
79#endif
80
81#ifdef HAVE_SYS_TIME_H
82#include <sys/time.h> 66#include <sys/time.h>
83#endif
84 67
85#include "sounds.h" 68#include "sounds.h"
86 69
87/** 70/**
88 * This table translates the attack numbers as used within the 71 * This table translates the attack numbers as used within the
89 * program to the value we use when sending STATS command to the 72 * program to the value we use when sending STATS command to the
90 * client. If a value is -1, then we don't send that to the 73 * client. If a value is -1, then we don't send that to the
91 * client. 74 * client.
92 */ 75 */
93short atnr_cs_stat[NROFATTACKS] = {CS_STAT_RES_PHYS, 76short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
94 CS_STAT_RES_MAG,CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 77 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
95 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 78 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
96 CS_STAT_RES_DRAIN, -1 /* weaponmagic */, 79 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
97 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 80 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
98 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 81 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
99 CS_STAT_RES_FEAR, -1 /* Cancellation */, 82 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
100 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 83 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
101 -1 /* Chaos */, -1 /* Counterspell */, 84 -1 /* Chaos */ , -1 /* Counterspell */ ,
102 -1 /* Godpower */, CS_STAT_RES_HOLYWORD, 85 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
103 CS_STAT_RES_BLIND, 86 CS_STAT_RES_BLIND,
104 -1, /* Internal */ 87 -1, /* Internal */
105 -1, /* life stealing */ 88 -1, /* life stealing */
106 -1 /* Disease - not fully done yet */ 89 -1 /* Disease - not fully done yet */
107}; 90};
91
92static void
93socket_map_scroll (client_socket * ns, int dx, int dy)
94{
95 struct Map newmap;
96 int x, y, mx, my;
97
98 {
99 packet sl;
100
101 sl.printf ("map_scroll %d %d", dx, dy);
102 ns->send_packet (sl);
103 }
104
105 /* If we are using the Map1aCmd, we may in fact send
106 * head information that is outside the viewable map.
107 * So set the mx,my to the max value we want to
108 * look for. Removed code to do so - it caused extra
109 * complexities for the client, and probably doesn't make
110 * that much difference in bandwidth.
111 */
112 mx = ns->mapx;
113 my = ns->mapy;
114
115 if (ns->mapmode == Map1aCmd)
116 {
117 mx += MAX_HEAD_OFFSET;
118 my += MAX_HEAD_OFFSET;
119 }
120
121 /* the x and y here are coordinates for the new map, i.e. if we moved
122 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
123 * if the destination x or y coordinate is outside the viewable
124 * area, we clear the values - otherwise, the old values
125 * are preserved, and the check_head thinks it needs to clear them.
126 */
127 for (x = 0; x < mx; x++)
128 {
129 for (y = 0; y < my; y++)
130 {
131 if (x >= ns->mapx || y >= ns->mapy)
132 /* clear cells outside the viewable area */
133 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
134 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
135 /* clear newly visible tiles within the viewable area */
136 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
137 else
138 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
139 }
140 }
141
142 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
143
144 /* Make sure that the next "map1" command will be sent (even if it is
145 * empty).
146 */
147 ns->sent_scroll = 1;
148}
149
150static void
151clear_map (player *pl)
152{
153 client_socket &socket = *pl->socket;
154
155 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
156
157 if (socket.newmapcmd == 1)
158 socket.send_packet ("newmap");
159
160 socket.update_look = 1;
161 socket.look_position = 0;
162}
108 163
109/** check for map change and send new map data */ 164/** check for map change and send new map data */
110static void 165static void
111check_map_change (player *pl) 166check_map_change (player *pl)
112{ 167{
113 char buf[MAX_BUF]; /* eauugggh */ 168 client_socket &socket = *pl->socket;
114
115 object *ob = pl->ob; 169 object *ob = pl->ob;
170 char buf[MAX_BUF]; /* eauugggh */
116 171
117 if (!pl->socket.mapinfocmd)
118 return;
119
120 if (pl->socket.current_map != ob->map) 172 if (socket.current_map != ob->map)
121 { 173 {
122 pl->socket.current_map = ob->map; 174 socket.current_map = ob->map;
123 175
176 clear_map (pl);
177
178 if (socket.mapinfocmd)
179 {
124 if (ob->map && ob->map->path [0]) 180 if (ob->map && ob->map->path[0])
125 { 181 {
126 int flags = 0; 182 int flags = 0;
127 183
128 if (ob->map->tile_path [0]) flags |= 1; 184 if (ob->map->tile_path[0])
185 flags |= 1;
129 if (ob->map->tile_path [1]) flags |= 2; 186 if (ob->map->tile_path[1])
187 flags |= 2;
130 if (ob->map->tile_path [2]) flags |= 4; 188 if (ob->map->tile_path[2])
189 flags |= 4;
131 if (ob->map->tile_path [3]) flags |= 8; 190 if (ob->map->tile_path[3])
191 flags |= 8;
132 192
133 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 193 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
134 flags, pl->socket.mapx / 2 - ob->x, pl->socket.mapy / 2 - ob->y, 194 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
135 ob->map->width, ob->map->height, ob->map->path);
136 } 195 }
196 else
197 snprintf (buf, MAX_BUF, "mapinfo current");
198
199 socket.send_packet (buf);
200 }
201 }
202 else if (socket.current_x != ob->x || socket.current_y != ob->y)
203 {
204 int dx = ob->x - socket.current_x;
205 int dy = ob->y - socket.current_y;
206
207 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
208 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
137 else 209 else
138 snprintf (buf, MAX_BUF, "mapinfo current"); 210 {
139 211 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
140 Write_String_To_Socket (&pl->socket, buf, strlen (buf)); 212 socket.update_look = 1;
213 socket.look_position = 0;
214 }
141 } 215 }
142}
143 216
217 socket.current_x = ob->x;
218 socket.current_y = ob->y;
219}
220
221void
144void ExtCmd (char *buf, int len, player *pl) 222ExtCmd (char *buf, int len, player *pl)
145{ 223{
146 execute_global_event (EVENT_EXTCMD, pl, buf, len); 224 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
147} 225}
148 226
227void
149void MapInfoCmd (char *buf, int len, player *pl) 228MapInfoCmd (char *buf, int len, player *pl)
150{ 229{
151 // <mapinfo tag spatial tile-path 230 // <mapinfo tag spatial tile-path
152 // >mapinfo tag spatial flags x y w h hash 231 // >mapinfo tag spatial flags x y w h hash
153 232
154 char bigbuf[MAX_BUF], *cp, *token; 233 char bigbuf[MAX_BUF], *token;
155 234
156 token = buf; 235 token = buf;
157 // copy token 236 // copy token
158 if (!(buf = strchr (buf, ' '))) 237 if (!(buf = strchr (buf, ' ')))
159 return; 238 return;
163 if (!strncmp (buf, "spatial ", 8)) 242 if (!strncmp (buf, "spatial ", 8))
164 { 243 {
165 buf += 8; 244 buf += 8;
166 245
167 // initial map and its origin 246 // initial map and its origin
168 mapstruct *map = pl->ob->map; 247 maptile *map = pl->ob->map;
169 sint16 dx, dy; 248 sint16 dx, dy;
170 int mapx = pl->socket.mapx / 2 - pl->ob->x; 249 int mapx = pl->socket->mapx / 2 - pl->ob->x;
171 int mapy = pl->socket.mapy / 2 - pl->ob->y; 250 int mapy = pl->socket->mapy / 2 - pl->ob->y;
172 int max_distance = 8; // limit maximum path length to something generous 251 int max_distance = 8; // limit maximum path length to something generous
173 252
174 while (*buf && map && max_distance) 253 while (*buf && map && max_distance)
175 { 254 {
176 int dir = *buf++; 255 int dir = *buf++;
177 256
178 switch (dir) 257 switch (dir)
179 { 258 {
180 case '1': 259 case '1':
260 dx = 0;
261 dy = -1;
181 dx = 0; dy = -1; map = get_map_from_coord (map, &dx, &dy); 262 map = get_map_from_coord (map, &dx, &dy);
182 map && (mapy -= map->height); 263 map && (mapy -= map->height);
183 break; 264 break;
184 case '2': 265 case '2':
185 mapx += map->width; 266 mapx += map->width;
267 dx = map->width;
268 dy = 0;
186 dx = map->width; dy = 0; map = get_map_from_coord (map, &dx, &dy); 269 map = get_map_from_coord (map, &dx, &dy);
187 break; 270 break;
188 case '3': 271 case '3':
189 mapy += map->height; 272 mapy += map->height;
273 dx = 0;
274 dy = map->height;
190 dx = 0; dy = map->height; map = get_map_from_coord (map, &dx, &dy); 275 map = get_map_from_coord (map, &dx, &dy);
191 break; 276 break;
192 case '4': 277 case '4':
278 dx = -1;
279 dy = 0;
193 dx = -1; dy = 0; map = get_map_from_coord (map, &dx, &dy); 280 map = get_map_from_coord (map, &dx, &dy);
194 map && (mapx -= map->width); 281 map && (mapx -= map->width);
195 break; 282 break;
196 } 283 }
197 284
198 --max_distance; 285 --max_distance;
199 } 286 }
200 287
201 if (!max_distance) 288 if (!max_distance)
202 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 289 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
203 else if (map && map->path [0]) 290 else if (map && map->path[0])
204 { 291 {
205 int flags = 0; 292 int flags = 0;
206 293
207 if (map->tile_path [0]) flags |= 1; 294 if (map->tile_path[0])
295 flags |= 1;
208 if (map->tile_path [1]) flags |= 2; 296 if (map->tile_path[1])
297 flags |= 2;
209 if (map->tile_path [2]) flags |= 4; 298 if (map->tile_path[2])
299 flags |= 4;
210 if (map->tile_path [3]) flags |= 8; 300 if (map->tile_path[3])
301 flags |= 8;
211 302
212 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", 303 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
213 token, flags, mapx, mapy,
214 map->width, map->height, map->path);
215 } 304 }
216 else 305 else
217 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 306 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
218 } 307 }
219 else 308 else
220 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 309 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
221 310
222 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 311 pl->socket->send_packet (bigbuf);
223} 312}
224 313
225/** This is the Setup cmd - easy first implementation */ 314/** This is the Setup cmd - easy first implementation */
315void
226void SetUp(char *buf, int len, NewSocket *ns) 316SetUp (char *buf, int len, client_socket * ns)
227{ 317{
228 int s, slen; 318 int s, slen;
229 char *cmd, *param, cmdback[HUGE_BUF]; 319 char *cmd, *param, cmdback[HUGE_BUF];
230 320
231 /* run through the cmds of setup 321 /* run through the cmds of setup
232 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... 322 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
233 * 323 *
234 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 324 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
235 * The client then must sort this out 325 * The client then must sort this out
236 */ 326 */
237 327
238 LOG(llevInfo,"Get SetupCmd:: %s\n", buf); 328 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
329
239 strcpy(cmdback,"setup"); 330 strcpy (cmdback, "setup");
240 for(s=0;s<len; ) { 331 for (s = 0; s < len; )
241 332 {
242 cmd = &buf[s]; 333 cmd = &buf[s];
243 334
244 /* find the next space, and put a null there */ 335 /* find the next space, and put a null there */
245 for(;buf[s] && buf[s] != ' ';s++) ; 336 for (; buf[s] && buf[s] != ' '; s++)
246 buf[s++]=0; 337 ;
338
339 buf[s++] = 0;
340
247 while (buf[s] == ' ') s++; 341 while (buf[s] == ' ')
342 s++;
248 343
249 if(s>=len) 344 if (s >= len)
250 break; 345 break;
251 346
252 param = &buf[s]; 347 param = &buf[s];
253 348
254 for(;buf[s] && buf[s] != ' ';s++) ; 349 for (; buf[s] && buf[s] != ' '; s++)
255 buf[s++]=0; 350 ;
351
352 buf[s++] = 0;
353
256 while (buf[s] == ' ') s++; 354 while (buf[s] == ' ')
257 355 s++;
356
258 slen = strlen(cmdback); 357 slen = strlen (cmdback);
259 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 358 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
260 safe_strcat(cmdback, cmd, &slen, HUGE_BUF); 359 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
261 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 360 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
262 361
263 if (!strcmp(cmd,"sound")) { 362 if (!strcmp (cmd, "sound"))
363 {
264 ns->sound = atoi(param); 364 ns->sound = atoi (param);
265 safe_strcat(cmdback, param, &slen, HUGE_BUF); 365 safe_strcat (cmdback, param, &slen, HUGE_BUF);
266 } 366 }
267 else if (!strcmp(cmd,"exp64")) { 367 else if (!strcmp (cmd, "exp64"))
368 {
268 ns->exp64 = atoi(param); 369 ns->exp64 = atoi (param);
269 safe_strcat(cmdback, param, &slen, HUGE_BUF); 370 safe_strcat (cmdback, param, &slen, HUGE_BUF);
371 }
270 } else if (!strcmp(cmd, "spellmon")) { 372 else if (!strcmp (cmd, "spellmon"))
373 {
271 ns->monitor_spells = atoi(param); 374 ns->monitor_spells = atoi (param);
272 safe_strcat(cmdback, param, &slen, HUGE_BUF); 375 safe_strcat (cmdback, param, &slen, HUGE_BUF);
376 }
273 } else if (!strcmp(cmd,"darkness")) { 377 else if (!strcmp (cmd, "darkness"))
378 {
274 ns->darkness = atoi(param); 379 ns->darkness = atoi (param);
275 safe_strcat(cmdback, param, &slen, HUGE_BUF); 380 safe_strcat (cmdback, param, &slen, HUGE_BUF);
381 }
276 } else if (!strcmp(cmd,"map1cmd")) { 382 else if (!strcmp (cmd, "map1cmd"))
277 if (atoi(param)) ns->mapmode = Map1Cmd; 383 {
384 if (atoi (param))
385 ns->mapmode = Map1Cmd;
278 /* if beyond this size, need to use map1cmd no matter what */ 386 /* if beyond this size, need to use map1cmd no matter what */
279 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1Cmd; 387 if (ns->mapx > 11 || ns->mapy > 11)
388 ns->mapmode = Map1Cmd;
280 safe_strcat(cmdback, ns->mapmode == Map1Cmd?"1":"0", &slen, HUGE_BUF); 389 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
390 }
281 } else if (!strcmp(cmd,"map1acmd")) { 391 else if (!strcmp (cmd, "map1acmd"))
282 if (atoi(param)) ns->mapmode = Map1aCmd; 392 {
393 if (atoi (param))
394 ns->mapmode = Map1aCmd;
283 /* if beyond this size, need to use map1acmd no matter what */ 395 /* if beyond this size, need to use map1acmd no matter what */
284 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1aCmd; 396 if (ns->mapx > 11 || ns->mapy > 11)
397 ns->mapmode = Map1aCmd;
285 safe_strcat(cmdback, ns->mapmode == Map1aCmd?"1":"0", &slen, HUGE_BUF); 398 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
399 }
286 } else if (!strcmp(cmd,"newmapcmd")) { 400 else if (!strcmp (cmd, "newmapcmd"))
401 {
287 ns->newmapcmd= atoi(param); 402 ns->newmapcmd = atoi (param);
288 safe_strcat(cmdback, param, &slen, HUGE_BUF); 403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
289// } else if (!strcmp(cmd,"plugincmd")) { 404// } else if (!strcmp(cmd,"plugincmd")) {
290// ns->plugincmd = atoi(param); 405// ns->plugincmd = atoi(param);
291// safe_strcat(cmdback, param, &slen, HUGE_BUF); 406// safe_strcat(cmdback, param, &slen, HUGE_BUF);
407 }
292 } else if (!strcmp(cmd,"mapinfocmd")) { 408 else if (!strcmp (cmd, "mapinfocmd"))
409 {
293 ns->mapinfocmd = atoi(param); 410 ns->mapinfocmd = atoi (param);
294 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 411 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
412 }
295 } else if (!strcmp(cmd,"extcmd")) { 413 else if (!strcmp (cmd, "extcmd"))
414 {
296 ns->extcmd = atoi(param); 415 ns->extcmd = atoi (param);
297 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 416 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
417 }
418 else if (!strcmp (cmd, "extmap"))
419 {
420 ns->extmap = atoi (param);
421 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
422 }
298 } else if (!strcmp(cmd,"facecache")) { 423 else if (!strcmp (cmd, "facecache"))
424 {
299 ns->facecache = atoi(param); 425 ns->facecache = atoi (param);
300 safe_strcat(cmdback, param, &slen, HUGE_BUF); 426 safe_strcat (cmdback, param, &slen, HUGE_BUF);
427 }
301 } else if (!strcmp(cmd,"faceset")) { 428 else if (!strcmp (cmd, "faceset"))
429 {
302 char tmpbuf[20]; 430 char tmpbuf[20];
303 int q = atoi(param); 431 int q = atoi (param);
304 432
305 if (is_valid_faceset(q)) 433 if (is_valid_faceset (q))
306 ns->faceset=q; 434 ns->faceset = q;
307 sprintf(tmpbuf,"%d", ns->faceset); 435 sprintf (tmpbuf, "%d", ns->faceset);
308 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 436 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
309 /* if the client is using faceset, it knows about image2 command */ 437 /* if the client is using faceset, it knows about image2 command */
310 ns->image2=1; 438 ns->image2 = 1;
439 }
311 } else if (!strcmp(cmd,"itemcmd")) { 440 else if (!strcmp (cmd, "itemcmd"))
441 {
312 /* Version of the item protocol command to use. Currently, 442 /* Version of the item protocol command to use. Currently,
313 * only supported versions are 1 and 2. Using a numeric 443 * only supported versions are 1 and 2. Using a numeric
314 * value will make it very easy to extend this in the future. 444 * value will make it very easy to extend this in the future.
315 */ 445 */
316 char tmpbuf[20]; 446 char tmpbuf[20];
317 int q = atoi(param); 447 int q = atoi (param);
318 if (q<1 || q>2) { 448
319 strcpy(tmpbuf,"FALSE"); 449 if (q < 1 || q > 2)
320 } else { 450 {
321 ns->itemcmd = q; 451 strcpy (tmpbuf, "FALSE");
452 }
453 else
454 {
455 ns->itemcmd = q;
322 sprintf(tmpbuf,"%d", ns->itemcmd); 456 sprintf (tmpbuf, "%d", ns->itemcmd);
323 } 457 }
324 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 458 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
459 }
325 } else if (!strcmp(cmd,"mapsize")) { 460 else if (!strcmp (cmd, "mapsize"))
461 {
326 int x, y=0; 462 int x, y = 0;
327 char tmpbuf[MAX_BUF], *cp; 463 char tmpbuf[MAX_BUF], *cp;
328 464
329 x = atoi(param); 465 x = atoi (param);
330 for (cp = param; *cp!=0; cp++) 466 for (cp = param; *cp != 0; cp++)
331 if (*cp == 'x' || *cp == 'X') { 467 if (*cp == 'x' || *cp == 'X')
332 y = atoi(cp+1); 468 {
333 break; 469 y = atoi (cp + 1);
334 } 470 break;
471 }
335 if (x < 9 || y < 9 || x>MAP_CLIENT_X || y > MAP_CLIENT_Y) { 472 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
473 {
336 sprintf(tmpbuf," %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 474 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
337 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 475 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
338 } else { 476 }
339 ns->mapx = x; 477 else
340 ns->mapy = y; 478 {
479 ns->mapx = x;
480 ns->mapy = y;
341 /* better to send back what we are really using and not the 481 /* better to send back what we are really using and not the
342 * param as given to us in case it gets parsed differently. 482 * param as given to us in case it gets parsed differently.
343 */ 483 */
344 sprintf(tmpbuf,"%dx%d", x,y); 484 sprintf (tmpbuf, "%dx%d", x, y);
345 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 485 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
346 /* If beyond this size and still using orig map command, need to 486 /* If beyond this size and still using orig map command, need to
347 * go to map1cmd. 487 * go to map1cmd.
348 */ 488 */
349 if ((x>11 || y>11) && ns->mapmode == Map0Cmd) ns->mapmode = Map1Cmd; 489 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
350 } 490 ns->mapmode = Map1Cmd;
491 }
492 }
351 } else if (!strcmp(cmd,"extendedMapInfos")) { 493 else if (!strcmp (cmd, "extendedMapInfos"))
494 {
352 /* Added by tchize 495 /* Added by tchize
353 * prepare to use the mapextended command 496 * prepare to use the mapextended command
354 */ 497 */
355 char tmpbuf[20]; 498 char tmpbuf[20];
499
356 ns->ext_mapinfos = (atoi(param)); 500 ns->ext_mapinfos = (atoi (param));
357 sprintf(tmpbuf,"%d", ns->ext_mapinfos); 501 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
358 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 502 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
503 }
359 } else if (!strcmp(cmd,"extendedTextInfos")) { 504 else if (!strcmp (cmd, "extendedTextInfos"))
505 {
360 /* Added by tchize 506 /* Added by tchize
361 * prepare to use the extended text commands 507 * prepare to use the extended text commands
362 * Client toggle this to non zero to get exttext 508 * Client toggle this to non zero to get exttext
363 */ 509 */
364 char tmpbuf[20]; 510 char tmpbuf[20];
365 511
366 ns->has_readable_type = (atoi(param)); 512 ns->has_readable_type = (atoi (param));
367 sprintf(tmpbuf,"%d", ns->has_readable_type); 513 sprintf (tmpbuf, "%d", ns->has_readable_type);
368 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 514 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
369 } else { 515 }
516 else
517 {
370 /* Didn't get a setup command we understood - 518 /* Didn't get a setup command we understood -
371 * report a failure to the client. 519 * report a failure to the client.
372 */ 520 */
373 safe_strcat(cmdback, "FALSE", &slen, HUGE_BUF); 521 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
374 } 522 }
375 } /* for processing all the setup commands */ 523 } /* for processing all the setup commands */
524
376 LOG(llevInfo,"SendBack SetupCmd:: %s\n", cmdback); 525 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
377 Write_String_To_Socket(ns, cmdback, strlen(cmdback)); 526 ns->send_packet (cmdback);
378} 527}
379 528
380/** 529/**
381 * The client has requested to be added to the game. 530 * The client has requested to be added to the game.
382 * This is what takes care of it. We tell the client how things worked out. 531 * This is what takes care of it. We tell the client how things worked out.
383 * I am not sure if this file is the best place for this function. however, 532 * I am not sure if this file is the best place for this function. however,
384 * it either has to be here or init_sockets needs to be exported. 533 * it either has to be here or init_sockets needs to be exported.
385 */ 534 */
535void
386void AddMeCmd(char *buf, int len, NewSocket *ns) 536AddMeCmd (char *buf, int len, client_socket * ns)
387{ 537{
388 Settings oldsettings; 538 Settings oldsettings;
539
389 oldsettings=settings; 540 oldsettings = settings;
390 if (ns->status != Ns_Add || add_player(ns)) { 541 if (ns->status != Ns_Add || add_player (ns))
391 Write_String_To_Socket(ns, "addme_failed",12); 542 ns->send_packet ("addme_failed");
392 } else { 543 else
393 /* Basically, the add_player copies the socket structure into 544 ns->send_packet ("addme_success");
394 * the player structure, so this one (which is from init_sockets) 545
395 * is not needed anymore. The write below should still work, as the
396 * stuff in ns is still relevant.
397 */
398 Write_String_To_Socket(ns, "addme_success",13);
399 socket_info.nconns--;
400 ns->status = Ns_Avail;
401 }
402 settings=oldsettings; 546 settings = oldsettings;
403} 547}
404 548
405/** Reply to ExtendedInfos command */ 549/** Reply to ExtendedInfos command */
550void
406void ToggleExtendedInfos (char *buf, int len, NewSocket *ns){ 551ToggleExtendedInfos (char *buf, int len, client_socket * ns)
552{
407 char cmdback[MAX_BUF]; 553 char cmdback[MAX_BUF];
408 char command[50]; 554 char command[50];
409 int info,nextinfo; 555 int info, nextinfo;
556
410 cmdback[0]='\0'; 557 cmdback[0] = '\0';
411 nextinfo=0; 558 nextinfo = 0;
559
412 while (1){ 560 while (1)
561 {
413 /* 1. Extract an info*/ 562 /* 1. Extract an info */
414 info=nextinfo; 563 info = nextinfo;
564
415 while ( (info<len) && (buf[info]==' ') ) info++; 565 while ((info < len) && (buf[info] == ' '))
566 info++;
567
416 if (info>=len) 568 if (info >= len)
417 break; 569 break;
570
418 nextinfo=info+1; 571 nextinfo = info + 1;
572
419 while ( (nextinfo<len) && (buf[nextinfo]!=' ') ) 573 while ((nextinfo < len) && (buf[nextinfo] != ' '))
420 nextinfo++; 574 nextinfo++;
575
421 if (nextinfo-info>=49) /*Erroneous info asked*/ 576 if (nextinfo - info >= 49) /*Erroneous info asked */
422 continue; 577 continue;
578
423 strncpy (command,&(buf[info]),nextinfo-info); 579 strncpy (command, &(buf[info]), nextinfo - info);
424 command[nextinfo-info]='\0'; 580
425 /* 2. Interpret info*/ 581 /* 2. Interpret info */
426 if (!strcmp("smooth",command)){ 582 if (!strcmp ("smooth", command))
427 /* Toggle smoothing*/ 583 /* Toggle smoothing */
428 ns->EMI_smooth=!ns->EMI_smooth; 584 ns->EMI_smooth = !ns->EMI_smooth;
429 }else{ 585 else
430 /*bad value*/ 586 /*bad value */;
431 } 587
432 /*3. Next info*/ 588 /*3. Next info */
433 } 589 }
590
434 strcpy (cmdback,"ExtendedInfoSet"); 591 strcpy (cmdback, "ExtendedInfoSet");
592
435 if (ns->EMI_smooth){ 593 if (ns->EMI_smooth)
594 {
436 strcat (cmdback," "); 595 strcat (cmdback, " ");
437 strcat (cmdback,"smoothing"); 596 strcat (cmdback, "smoothing");
438 } 597 }
439 Write_String_To_Socket(ns, cmdback,strlen(cmdback)); 598
599 ns->send_packet (cmdback);
440} 600}
601
441/* 602/*
442#define MSG_TYPE_BOOK 1 603#define MSG_TYPE_BOOK 1
443#define MSG_TYPE_CARD 2 604#define MSG_TYPE_CARD 2
444#define MSG_TYPE_PAPER 3 605#define MSG_TYPE_PAPER 3
445#define MSG_TYPE_SIGN 4 606#define MSG_TYPE_SIGN 4
446#define MSG_TYPE_MONUMENT 5 607#define MSG_TYPE_MONUMENT 5
447#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 608#define MSG_TYPE_SCRIPTED_DIALOG 6*/
609
448/** Reply to ExtendedInfos command */ 610/** Reply to ExtendedInfos command */
611void
449void ToggleExtendedText (char *buf, int len, NewSocket *ns){ 612ToggleExtendedText (char *buf, int len, client_socket * ns)
613{
450 char cmdback[MAX_BUF]; 614 char cmdback[MAX_BUF];
451 char temp[10]; 615 char temp[10];
452 char command[50]; 616 char command[50];
453 int info,nextinfo,i,flag; 617 int info, nextinfo, i, flag;
618
454 cmdback[0]='\0'; 619 cmdback[0] = '\0';
620
455 nextinfo=0; 621 nextinfo = 0;
456 while (1){ 622 while (1)
623 {
457 /* 1. Extract an info*/ 624 /* 1. Extract an info */
458 info=nextinfo; 625 info = nextinfo;
626
459 while ( (info<len) && (buf[info]==' ') ) info++; 627 while ((info < len) && (buf[info] == ' '))
628 info++;
629
460 if (info>=len) 630 if (info >= len)
461 break; 631 break;
632
462 nextinfo=info+1; 633 nextinfo = info + 1;
634
463 while ( (nextinfo<len) && (buf[nextinfo]!=' ') ) 635 while ((nextinfo < len) && (buf[nextinfo] != ' '))
464 nextinfo++; 636 nextinfo++;
637
465 if (nextinfo-info>=49) /*Erroneous info asked*/ 638 if (nextinfo - info >= 49) /*Erroneous info asked */
466 continue; 639 continue;
640
467 strncpy (command,&(buf[info]),nextinfo-info); 641 strncpy (command, &(buf[info]), nextinfo - info);
468 command[nextinfo-info]='\0'; 642 command[nextinfo - info] = '\0';
469 /* 2. Interpret info*/ 643 /* 2. Interpret info */
470 i = sscanf(command,"%d",&flag); 644 i = sscanf (command, "%d", &flag);
645
471 if ( (i==1) && (flag>0) && (flag<=MSG_TYPE_LAST)) 646 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
472 ns->supported_readables|=(1<<flag); 647 ns->supported_readables |= (1 << flag);
473 /*3. Next info*/ 648 /*3. Next info */
474 } 649 }
650
475 /* Send resulting state */ 651 /* Send resulting state */
476 strcpy (cmdback,"ExtendedTextSet"); 652 strcpy (cmdback, "ExtendedTextSet");
653
477 for (i=0;i<=MSG_TYPE_LAST;i++) 654 for (i = 0; i <= MSG_TYPE_LAST; i++)
478 if (ns->supported_readables &(1<<i)){ 655 if (ns->supported_readables & (1 << i))
656 {
479 strcat (cmdback," "); 657 strcat (cmdback, " ");
480 snprintf(temp,sizeof(temp),"%d",i); 658 snprintf (temp, sizeof (temp), "%d", i);
481 strcat (cmdback,temp); 659 strcat (cmdback, temp);
482 } 660 }
483 Write_String_To_Socket(ns, cmdback,strlen(cmdback)); 661
662 ns->send_packet (cmdback);
484} 663}
485 664
486/** 665/**
487 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 666 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
488 * Basically, it makes no sense to wait for the client to request a 667 * Basically, it makes no sense to wait for the client to request a
489 * a piece of data from us that we know the client wants. So 668 * a piece of data from us that we know the client wants. So
490 * if we know the client wants it, might as well push it to the 669 * if we know the client wants it, might as well push it to the
491 * client. 670 * client.
492 */ 671 */
493static void SendSmooth(NewSocket *ns, uint16 face) { 672static void
673SendSmooth (client_socket * ns, uint16 face)
674{
494 uint16 smoothface; 675 uint16 smoothface;
495 unsigned char reply[MAX_BUF];
496 SockList sl;
497 676
498 /* If we can't find a face, return and set it so we won't try to send this 677 /* If we can't find a face, return and set it so we won't try to send this
499 * again. 678 * again.
500 */ 679 */
501 if ((!FindSmooth (face, &smoothface)) && 680 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
502 (!FindSmooth ( smooth_face->number, &smoothface))) { 681 {
503 682
504 LOG(llevError,"could not findsmooth for %d. Neither default (%s)\n",face,smooth_face->name); 683 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
505 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 684 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
506 return; 685 return;
507 } 686 }
508 687
509 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 688 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
510 esrv_send_face(ns, smoothface, 0); 689 esrv_send_face (ns, smoothface, 0);
511 690
512 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 691 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
513 692
514 sl.buf=reply; 693 packet sl;
515 strcpy((char*)sl.buf,"smooth "); 694
516 sl.len=strlen((char*)sl.buf); 695 sl << "smooth "
517 SockList_AddShort(&sl, face); 696 << uint16 (face)
518 SockList_AddShort(&sl, smoothface); 697 << uint16 (smoothface);
519 Send_With_Handling(ns, &sl); 698
699 ns->send_packet (sl);
520} 700}
521 701
522 /** 702 /**
523 * Tells client the picture it has to use 703 * Tells client the picture it has to use
524 * to smooth a picture number given as argument. 704 * to smooth a picture number given as argument.
525 */ 705 */
706void
526void AskSmooth (char *buf, int len, NewSocket *ns){ 707AskSmooth (char *buf, int len, client_socket * ns)
708{
527 uint16 facenbr; 709 uint16 facenbr;
528 710
529 facenbr=atoi (buf); 711 facenbr = atoi (buf);
530 SendSmooth(ns, facenbr); 712 SendSmooth (ns, facenbr);
531} 713}
532
533
534
535
536 714
537/** 715/**
538 * This handles the general commands from the client (ie, north, fire, cast, 716 * This handles the general commands from the client (ie, north, fire, cast,
539 * etc.) 717 * etc.)
540 */ 718 */
719void
541void PlayerCmd(char *buf, int len, player *pl) 720PlayerCmd (char *buf, int len, player *pl)
542{ 721{
543 722
544 /* The following should never happen with a proper or honest client. 723 /* The following should never happen with a proper or honest client.
545 * Therefore, the error message doesn't have to be too clear - if 724 * Therefore, the error message doesn't have to be too clear - if
546 * someone is playing with a hacked/non working client, this gives them 725 * someone is playing with a hacked/non working client, this gives them
547 * an idea of the problem, but they deserve what they get 726 * an idea of the problem, but they deserve what they get
548 */ 727 */
549 if (pl->state!=ST_PLAYING) { 728 if (pl->state != ST_PLAYING)
550 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
551 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
552 return;
553 } 729 {
730 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
731 return;
732 }
554 /* Check if there is a count. In theory, a zero count could also be 733 /* Check if there is a count. In theory, a zero count could also be
555 * sent, so check for that also. 734 * sent, so check for that also.
556 */ 735 */
557 if (atoi(buf) || buf[0]=='0') { 736 if (atoi (buf) || buf[0] == '0')
737 {
558 pl->count=atoi((char*)buf); 738 pl->count = atoi ((char *) buf);
559 buf=strchr(buf,' '); /* advance beyond the numbers */ 739 buf = strchr (buf, ' '); /* advance beyond the numbers */
560 if (!buf) { 740 if (!buf)
741 {
561#ifdef ESRV_DEBUG 742#ifdef ESRV_DEBUG
562 LOG(llevDebug,"PlayerCmd: Got count but no command.\n"); 743 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
563#endif 744#endif
564 return; 745 return;
565 } 746 }
566 buf++; 747 buf++;
567 } 748 }
568 /* This should not happen anymore. */ 749 /* This should not happen anymore. */
569 if (pl->ob->speed_left<-1.0) { 750 if (pl->ob->speed_left < -1.0)
751 {
570 LOG(llevError,"Player has negative time - shouldn't do command.\n"); 752 LOG (llevError, "Player has negative time - shouldn't do command.\n");
571 } 753 }
572 /* In c_new.c */ 754 /* In c_new.c */
573 execute_newserver_command(pl->ob, (char*)buf); 755 execute_newserver_command (pl->ob, (char *) buf);
574 /* Perhaps something better should be done with a left over count. 756 /* Perhaps something better should be done with a left over count.
575 * Cleaning up the input should probably be done first - all actions 757 * Cleaning up the input should probably be done first - all actions
576 * for the command that issued the count should be done before any other 758 * for the command that issued the count should be done before any other
577 * commands. 759 * commands.
578 */ 760 */
579 761
580 pl->count=0; 762 pl->count = 0;
581 763
582} 764}
583 765
584 766
585/** 767/**
586 * This handles the general commands from the client (ie, north, fire, cast, 768 * This handles the general commands from the client (ie, north, fire, cast,
587 * etc.). It is a lot like PlayerCmd above, but is called with the 769 * etc.). It is a lot like PlayerCmd above, but is called with the
588 * 'ncom' method which gives more information back to the client so it 770 * 'ncom' method which gives more information back to the client so it
589 * can throttle. 771 * can throttle.
590 */ 772 */
773void
591void NewPlayerCmd(uint8 *buf, int len, player *pl) 774NewPlayerCmd (uint8 * buf, int len, player *pl)
592{ 775{
593 int time,repeat; 776 int time, repeat;
594 short packet;
595 unsigned char command[MAX_BUF]; 777 char command[MAX_BUF];
596 SockList sl; 778 int pktlen;
597 779
598 if (len < 7) { 780 if (len < 7)
781 {
599 LOG(llevDebug,"Corrupt ncom command <%s> not long enough - discarding\n", buf); 782 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
600 return; 783 return;
601 } 784 }
602 785
603 packet = GetShort_String(buf); 786 pktlen = net_uint16 (buf);
604 repeat = GetInt_String(buf+2); 787 repeat = net_uint32 (buf + 2);
788
605 /* -1 is special - no repeat, but don't update */ 789 /* -1 is special - no repeat, but don't update */
606 if (repeat!=-1) { 790 if (repeat != -1)
607 pl->count=repeat; 791 pl->count = repeat;
608 }
609 if ((len-4) >= MAX_BUF) len=MAX_BUF-5;
610 792
793 if ((len - 4) >= MAX_BUF)
794 len = MAX_BUF - 5;
795
611 strncpy((char*)command, (char*)buf+6, len-4); 796 strncpy ((char *) command, (char *) buf + 6, len - 4);
612 command[len-4]='\0'; 797 command[len - 4] = '\0';
613 798
614 /* The following should never happen with a proper or honest client. 799 /* The following should never happen with a proper or honest client.
615 * Therefore, the error message doesn't have to be too clear - if 800 * Therefore, the error message doesn't have to be too clear - if
616 * someone is playing with a hacked/non working client, this gives them 801 * someone is playing with a hacked/non working client, this gives them
617 * an idea of the problem, but they deserve what they get 802 * an idea of the problem, but they deserve what they get
618 */ 803 */
619 if (pl->state!=ST_PLAYING) { 804 if (pl->state != ST_PLAYING)
620 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
621 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
622 return;
623 } 805 {
806 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
807 return;
808 }
624 809
625 /* This should not happen anymore. */ 810 /* This should not happen anymore. */
626 if (pl->ob->speed_left<-1.0) { 811 if (pl->ob->speed_left < -1.0)
627 LOG(llevError,"Player has negative time - shouldn't do command.\n"); 812 LOG (llevError, "Player has negative time - shouldn't do command.\n");
628 } 813
629 /* In c_new.c */ 814 /* In c_new.c */
630 execute_newserver_command(pl->ob, (char*)command); 815 execute_newserver_command (pl->ob, (char *) command);
631 /* Perhaps something better should be done with a left over count. 816 /* Perhaps something better should be done with a left over count.
632 * Cleaning up the input should probably be done first - all actions 817 * Cleaning up the input should probably be done first - all actions
633 * for the command that issued the count should be done before any other 818 * for the command that issued the count should be done before any other
634 * commands. 819 * commands.
635 */ 820 */
636 pl->count=0; 821 pl->count = 0;
637 822
823 if (FABS (pl->ob->speed) < 0.001)
824 time = MAX_TIME * 100;
825 else
826 time = (int) (MAX_TIME / FABS (pl->ob->speed));
827
638 /* Send confirmation of command execution now */ 828 /* Send confirmation of command execution now */
639 sl.buf = command; 829
640 strcpy((char*)sl.buf,"comc "); 830 packet sl;
641 sl.len=5; 831 sl << "comc " << uint16 (pktlen) << uint32 (time);
642 SockList_AddShort(&sl,packet); 832 pl->socket->send_packet (sl);
643 if (FABS(pl->ob->speed) < 0.001) time=MAX_TIME * 100;
644 else
645 time = ( int )( MAX_TIME/ FABS(pl->ob->speed) );
646 SockList_AddInt(&sl,time);
647 Send_With_Handling(&pl->socket, &sl);
648} 833}
649 834
650 835
651/** This is a reply to a previous query. */ 836/** This is a reply to a previous query. */
837void
652void ReplyCmd(char *buf, int len, player *pl) 838ReplyCmd (char *buf, int len, player *pl)
653{ 839{
654 /* This is to synthesize how the data would be stored if it 840 /* This is to synthesize how the data would be stored if it
655 * was normally entered. A bit of a hack, and should be cleaned up 841 * was normally entered. A bit of a hack, and should be cleaned up
656 * once all the X11 code is removed from the server. 842 * once all the X11 code is removed from the server.
657 * 843 *
658 * We pass 13 to many of the functions because this way they 844 * We pass 13 to many of the functions because this way they
659 * think it was the carriage return that was entered, and the 845 * think it was the carriage return that was entered, and the
660 * function then does not try to do additional input. 846 * function then does not try to do additional input.
661 */ 847 */
662 snprintf(pl->write_buf, sizeof(pl->write_buf), ":%s", buf); 848 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
663 849
664 /* this avoids any hacking here */ 850 /* this avoids any hacking here */
665 851
666 switch (pl->state) { 852 switch (pl->state)
853 {
667 case ST_PLAYING: 854 case ST_PLAYING:
668 LOG(llevError,"Got reply message with ST_PLAYING input state\n"); 855 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
669 break; 856 break;
670 857
671 case ST_PLAY_AGAIN: 858 case ST_PLAY_AGAIN:
672 /* We can check this for return value (2==quit). Maybe we 859 /* We can check this for return value (2==quit). Maybe we
673 * should, and do something appropriate? 860 * should, and do something appropriate?
674 */ 861 */
675 receive_play_again(pl->ob, buf[0]); 862 receive_play_again (pl->ob, buf[0]);
676 break; 863 break;
677 864
678 case ST_ROLL_STAT: 865 case ST_ROLL_STAT:
679 key_roll_stat(pl->ob,buf[0]); 866 key_roll_stat (pl->ob, buf[0]);
680 break; 867 break;
681 868
682 case ST_CHANGE_CLASS: 869 case ST_CHANGE_CLASS:
683 870
684 key_change_class(pl->ob, buf[0]); 871 key_change_class (pl->ob, buf[0]);
685 break; 872 break;
686 873
687 case ST_CONFIRM_QUIT: 874 case ST_CONFIRM_QUIT:
688 key_confirm_quit(pl->ob, buf[0]); 875 key_confirm_quit (pl->ob, buf[0]);
689 break; 876 break;
690 877
691 case ST_CONFIGURE: 878 case ST_CONFIGURE:
692 LOG(llevError,"In client input handling, but into configure state\n"); 879 LOG (llevError, "In client input handling, but into configure state\n");
693 pl->state = ST_PLAYING; 880 pl->state = ST_PLAYING;
694 break; 881 break;
695 882
696 case ST_GET_NAME: 883 case ST_GET_NAME:
697 receive_player_name(pl->ob,13); 884 receive_player_name (pl->ob, 13);
698 break; 885 break;
699 886
700 case ST_GET_PASSWORD: 887 case ST_GET_PASSWORD:
701 case ST_CONFIRM_PASSWORD: 888 case ST_CONFIRM_PASSWORD:
702 receive_player_password(pl->ob,13); 889 receive_player_password (pl->ob, 13);
703 break; 890 break;
704 891
705 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 892 case ST_GET_PARTY_PASSWORD: /* Get password for party */
706 receive_party_password(pl->ob,13); 893 receive_party_password (pl->ob, 13);
707 break; 894 break;
708 895
709 default: 896 default:
710 LOG(llevError,"Unknown input state: %d\n", pl->state); 897 LOG (llevError, "Unknown input state: %d\n", pl->state);
711 } 898 }
712} 899}
713 900
714/** 901/**
715 * Client tells its version. If there is a mismatch, we close the 902 * Client tells its version. If there is a mismatch, we close the
716 * socket. In real life, all we should care about is the client having 903 * socket. In real life, all we should care about is the client having
717 * something older than the server. If we assume the client will be 904 * something older than the server. If we assume the client will be
718 * backwards compatible, having it be a later version should not be a 905 * backwards compatible, having it be a later version should not be a
719 * problem. 906 * problem.
720 */ 907 */
908void
721void VersionCmd(char *buf, int len,NewSocket *ns) 909VersionCmd (char *buf, int len, client_socket * ns)
722{ 910{
723 char *cp; 911 char *cp;
724 char version_warning[256]; 912 char version_warning[256];
725 913
726 if (!buf) { 914 if (!buf)
915 {
727 LOG(llevError, "CS: received corrupted version command\n"); 916 LOG (llevError, "CS: received corrupted version command\n");
728 return; 917 return;
729 } 918 }
730 919
731 ns->cs_version = atoi(buf); 920 ns->cs_version = atoi (buf);
732 ns->sc_version = ns->cs_version; 921 ns->sc_version = ns->cs_version;
733 if (VERSION_CS != ns->cs_version) { 922 if (VERSION_CS != ns->cs_version)
923 {
734#ifdef ESRV_DEBUG 924#ifdef ESRV_DEBUG
735 LOG(llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS,ns->cs_version); 925 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
736#endif 926#endif
737 } 927 }
738 cp = strchr(buf+1,' '); 928 cp = strchr (buf + 1, ' ');
739 if (!cp) return; 929 if (!cp)
930 return;
740 ns->sc_version = atoi(cp); 931 ns->sc_version = atoi (cp);
741 if (VERSION_SC != ns->sc_version) { 932 if (VERSION_SC != ns->sc_version)
933 {
742#ifdef ESRV_DEBUG 934#ifdef ESRV_DEBUG
743 LOG(llevDebug, "CS: scversion mismatch (%d,%d)\n",VERSION_SC,ns->sc_version); 935 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
744#endif 936#endif
745 } 937 }
746 cp = strchr(cp+1, ' '); 938 cp = strchr (cp + 1, ' ');
747 if (cp) { 939 if (cp)
940 {
748 LOG(llevDebug,"CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 941 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
749 942
943 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
944
750 /* This is first implementation - i skip all beta DX clients with it 945 /* This is first implementation - i skip all beta DX clients with it
751 * Add later stuff here for other clients 946 * Add later stuff here for other clients
752 */ 947 */
753 948
754 /* these are old dxclients */ 949 /* these are old dxclients */
755 /* Version 1024 added support for singular + plural name values - 950 /* Version 1024 added support for singular + plural name values -
756 * requiing this minimal value reduces complexity of that code, and it 951 * requiing this minimal value reduces complexity of that code, and it
757 * has been around for a long time. 952 * has been around for a long time.
758 */ 953 */
759 if(!strcmp(" CF DX CLIENT", cp) || ns->sc_version < 1024 ) 954 if (ns->sc_version < 1026)
760 { 955 {
761 sprintf(version_warning,"drawinfo %d %s", NDI_RED, "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 956 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
762 Write_String_To_Socket(ns, version_warning, strlen(version_warning)); 957 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
763 } 958 ns->send_packet (version_warning);
959 }
764 960
765 } 961 }
766} 962}
767 963
768/** sound related functions. */ 964/** sound related functions. */
769 965
966void
770void SetSound(char *buf, int len, NewSocket *ns) 967SetSound (char *buf, int len, client_socket * ns)
771{ 968{
772 ns->sound = atoi(buf); 969 ns->sound = atoi (buf);
773} 970}
774 971
775/** client wants the map resent */ 972/** client wants the map resent */
776 973
974void
777void MapRedrawCmd(char *buf, int len, player *pl) 975MapRedrawCmd (char *buf, int len, player *pl)
778{ 976{
977
779/* This function is currently disabled; just clearing the map state results in 978/* This function is currently disabled; just clearing the map state results in
780 * display errors. It should clear the cache and send a newmap command. 979 * display errors. It should clear the cache and send a newmap command.
781 * Unfortunately this solution does not work because some client versions send 980 * Unfortunately this solution does not work because some client versions send
782 * a mapredraw command after receiving a newmap command. 981 * a mapredraw command after receiving a newmap command.
783 */ 982 */
784#if 0 983#if 0
785 /* Okay, this is MAJOR UGLY. but the only way I know how to 984 /* Okay, this is MAJOR UGLY. but the only way I know how to
786 * clear the "cache" 985 * clear the "cache"
787 */ 986 */
788 memset(&pl->socket.lastmap, 0, sizeof(struct Map)); 987 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
789 draw_client_map(pl->ob); 988 draw_client_map (pl->ob);
790#endif 989#endif
791} 990}
792
793/** Newmap command */
794void MapNewmapCmd( player *pl)
795{
796 if( pl->socket.newmapcmd == 1) {
797 memset(&pl->socket.lastmap, 0, sizeof(pl->socket.lastmap));
798 Write_String_To_Socket( &pl->socket, "newmap", 6);
799 }
800 pl->socket.current_map = 0;
801}
802
803
804 991
805/** 992/**
806 * Moves an object (typically, container to inventory). 993 * Moves an object (typically, container to inventory).
807 * syntax is: move (to) (tag) (nrof) 994 * syntax is: move (to) (tag) (nrof)
808 */ 995 */
996void
809void MoveCmd(char *buf, int len,player *pl) 997MoveCmd (char *buf, int len, player *pl)
810{ 998{
811 int vals[3], i; 999 int vals[3], i;
812 1000
813 /* A little funky here. We only cycle for 2 records, because 1001 /* A little funky here. We only cycle for 2 records, because
814 * we obviously am not going to find a space after the third 1002 * we obviously am not going to find a space after the third
815 * record. Perhaps we should just replace this with a 1003 * record. Perhaps we should just replace this with a
816 * sscanf? 1004 * sscanf?
817 */ 1005 */
818 for (i=0; i<2; i++) { 1006 for (i = 0; i < 2; i++)
1007 {
819 vals[i]=atoi(buf); 1008 vals[i] = atoi (buf);
820 if (!(buf = strchr(buf, ' '))) { 1009 if (!(buf = strchr (buf, ' ')))
1010 {
821 LOG(llevError,"Incomplete move command: %s\n", buf); 1011 LOG (llevError, "Incomplete move command: %s\n", buf);
822 return; 1012 return;
823 } 1013 }
824 buf++; 1014 buf++;
825 } 1015 }
826 vals[2]=atoi(buf); 1016 vals[2] = atoi (buf);
827 1017
828/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 1018/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
829 esrv_move_object(pl->ob,vals[0], vals[1], vals[2]); 1019 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
830} 1020}
831 1021
832 1022
833 1023
834/****************************************************************************** 1024/******************************************************************************
839 1029
840/** 1030/**
841 * Asks the client to query the user. This way, the client knows 1031 * Asks the client to query the user. This way, the client knows
842 * it needs to send something back (vs just printing out a message) 1032 * it needs to send something back (vs just printing out a message)
843 */ 1033 */
1034void
844void send_query(NewSocket *ns, uint8 flags, char *text) 1035send_query (client_socket * ns, uint8 flags, char *text)
845{ 1036{
846 char buf[MAX_BUF]; 1037 char buf[MAX_BUF];
847 1038
848 sprintf(buf,"query %d %s", flags, text?text:""); 1039 sprintf (buf, "query %d %s", flags, text ? text : "");
849 Write_String_To_Socket(ns, buf, strlen(buf)); 1040 ns->send_packet (buf);
850} 1041}
851 1042
852#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1043#define AddIfInt64(Old,New,Type) if (Old != New) {\
853 Old = New; \ 1044 Old = New; \
854 SockList_AddChar(&sl, Type); \ 1045 sl << uint8 (Type) << uint64 (New); \
855 SockList_AddInt64(&sl, New); \ 1046 }
856 }
857 1047
858#define AddIfInt(Old,New,Type) if (Old != New) {\ 1048#define AddIfInt(Old,New,Type) if (Old != New) {\
859 Old = New; \ 1049 Old = New; \
860 SockList_AddChar(&sl, Type); \ 1050 sl << uint8 (Type) << uint32 (New); \
861 SockList_AddInt(&sl, New); \ 1051 }
862 }
863 1052
864#define AddIfShort(Old,New,Type) if (Old != New) {\ 1053#define AddIfShort(Old,New,Type) if (Old != New) {\
865 Old = New; \ 1054 Old = New; \
866 SockList_AddChar(&sl, Type); \ 1055 sl << uint8 (Type) << uint16 (New); \
867 SockList_AddShort(&sl, New); \ 1056 }
868 }
869 1057
870#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1058#define AddIfFloat(Old,New,Type) if (Old != New) {\
871 Old = New; \ 1059 Old = New; \
872 SockList_AddChar(&sl, Type); \ 1060 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
873 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\ 1061 }
874 }
875 1062
876#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1063#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
877 if (Old) free(Old);\ 1064 free(Old); Old = strdup (New);\
878 Old = strdup_local(New);\ 1065 sl << uint8 (Type) << data8 (New); \
879 SockList_AddChar(&sl, Type); \ 1066 }
880 SockList_AddChar(&sl, ( char )strlen(New)); \
881 strcpy((char*)sl.buf + sl.len, New); \
882 sl.len += strlen(New); \
883 }
884 1067
885/** 1068/**
886 * Sends a statistics update. We look at the old values, 1069 * Sends a statistics update. We look at the old values,
887 * and only send what has changed. Stat mapping values are in newclient.h 1070 * and only send what has changed. Stat mapping values are in newclient.h
888 * Since this gets sent a lot, this is actually one of the few binary 1071 * Since this gets sent a lot, this is actually one of the few binary
889 * commands for now. 1072 * commands for now.
890 */ 1073 */
1074void
891void esrv_update_stats(player *pl) 1075esrv_update_stats (player *pl)
892{ 1076{
893 SockList sl;
894 char buf[MAX_BUF]; 1077 char buf[MAX_BUF];
895 uint16 flags; 1078 uint16 flags;
896 1079
897 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1080 packet sl;
898 strcpy((char*)sl.buf,"stats "); 1081 sl << "stats ";
899 sl.len=strlen((char*)sl.buf); 1082
900
901 if(pl->ob != NULL) 1083 if (pl->ob != NULL)
902 { 1084 {
903 AddIfShort(pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1085 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
904 AddIfShort(pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1086 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
905 AddIfShort(pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1087 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
906 AddIfShort(pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1088 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
907 AddIfShort(pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1089 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
908 AddIfShort(pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1090 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
909 AddIfShort(pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1091 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
910 AddIfShort(pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT); 1092 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
911 AddIfShort(pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW); 1093 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
912 AddIfShort(pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1094 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
913 AddIfShort(pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1095 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
914 AddIfShort(pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1096 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
915 AddIfShort(pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1097 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
916 }
917 if(pl->socket.exp64) {
918 uint8 s;
919 for(s=0;s<NUM_SKILLS;s++) {
920 if (pl->last_skill_ob[s] &&
921 pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) {
922
923 /* Always send along the level if exp changes. This is only
924 * 1 extra byte, but keeps processing simpler.
925 */
926 SockList_AddChar(&sl, ( char )( s + CS_STAT_SKILLINFO ));
927 SockList_AddChar(&sl, ( char )pl->last_skill_ob[s]->level);
928 SockList_AddInt64(&sl, pl->last_skill_ob[s]->stats.exp);
929 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
930 } 1098 }
931 } 1099
932 }
933 if (pl->socket.exp64) { 1100 if (pl->socket->exp64)
1101 {
1102 uint8 s;
1103
1104 for (s = 0; s < NUM_SKILLS; s++)
1105 {
1106 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1107 {
1108 /* Always send along the level if exp changes. This is only
1109 * 1 extra byte, but keeps processing simpler.
1110 */
1111 sl << uint8 (s + CS_STAT_SKILLINFO)
1112 << uint8 (pl->last_skill_ob[s]->level)
1113 << uint64 (pl->last_skill_ob[s]->stats.exp);
1114
1115 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1116 }
1117 }
1118 }
1119
1120 if (pl->socket->exp64)
934 AddIfInt64(pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1121 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
935 } else { 1122 else
936 AddIfInt(pl->last_stats.exp, ( int )pl->ob->stats.exp, CS_STAT_EXP); 1123 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
937 } 1124
938 AddIfShort(pl->last_level, ( char )pl->ob->level, CS_STAT_LEVEL); 1125 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
939 AddIfShort(pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1126 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
940 AddIfShort(pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1127 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
941 AddIfShort(pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1128 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
942 AddIfFloat(pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1129 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
943 AddIfShort(pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1130 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
944 AddIfFloat(pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1131 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
945 AddIfInt(pl->last_weight_limit, (sint32)weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1132 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
946 flags=0; 1133 flags = 0;
947 if (pl->fire_on) flags |=SF_FIREON;
948 if (pl->run_on) flags |= SF_RUNON;
949 1134
1135 if (pl->fire_on)
1136 flags |= SF_FIREON;
1137
1138 if (pl->run_on)
1139 flags |= SF_RUNON;
1140
950 AddIfShort(pl->last_flags, flags, CS_STAT_FLAGS); 1141 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1142
951 if (pl->socket.sc_version<1025) { 1143 if (pl->socket->sc_version < 1025)
952 AddIfShort(pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1144 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
953 } else { 1145 else
954 int i; 1146 {
1147 int i;
955 1148
956 for (i=0; i<NROFATTACKS; i++) { 1149 for (i = 0; i < NROFATTACKS; i++)
1150 {
957 /* Skip ones we won't send */ 1151 /* Skip ones we won't send */
958 if (atnr_cs_stat[i]==-1) continue; 1152 if (atnr_cs_stat[i] == -1)
1153 continue;
1154
959 AddIfShort(pl->last_resist[i], pl->ob->resist[i], ( char )atnr_cs_stat[i]); 1155 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
960 } 1156 }
961 } 1157 }
1158
962 if (pl->socket.monitor_spells) { 1159 if (pl->socket->monitor_spells)
1160 {
963 AddIfInt(pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1161 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
964 AddIfInt(pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1162 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
965 AddIfInt(pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1163 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
966 } 1164 }
1165
967 rangetostring(pl->ob, buf); /* we want use the new fire & run system in new client */ 1166 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
968 AddIfString(pl->socket.stats.range, buf, CS_STAT_RANGE); 1167 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
969 set_title(pl->ob, buf); 1168 set_title (pl->ob, buf);
970 AddIfString(pl->socket.stats.title, buf, CS_STAT_TITLE); 1169 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
971 1170
972 /* Only send it away if we have some actual data */ 1171 /* Only send it away if we have some actual data */
973 if (sl.len>6) { 1172 if (sl.length () > 6)
974#ifdef ESRV_DEBUG 1173 pl->socket->send_packet (sl);
975 LOG(llevDebug,"Sending stats command, %d bytes long.\n", sl.len);
976#endif
977 Send_With_Handling(&pl->socket, &sl);
978 }
979 free(sl.buf);
980} 1174}
981
982 1175
983/** 1176/**
984 * Tells the client that here is a player it should start using. 1177 * Tells the client that here is a player it should start using.
985 */ 1178 */
1179void
986void esrv_new_player(player *pl, uint32 weight) 1180esrv_new_player (player *pl, uint32 weight)
987{ 1181{
988 SockList sl;
989
990 pl->last_weight = weight; 1182 pl->last_weight = weight;
991 1183
992 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1184 packet sl;
1185 sl << "player ";
993 1186
994 strcpy((char*)sl.buf,"player "); 1187 sl << uint32 (pl->ob->count)
995 sl.len=strlen((char*)sl.buf); 1188 << uint32 (weight)
996 SockList_AddInt(&sl, pl->ob->count); 1189 << uint32 (pl->ob->face->number)
997 SockList_AddInt(&sl, weight); 1190 << data8 (pl->ob->name);
998 SockList_AddInt(&sl, pl->ob->face->number);
999 1191
1000 SockList_AddChar(&sl, ( char )strlen(pl->ob->name)); 1192 pl->socket->send_packet (sl);
1001 strcpy((char*)sl.buf+sl.len, pl->ob->name);
1002 sl.len += strlen(pl->ob->name);
1003
1004 Send_With_Handling(&pl->socket, &sl);
1005 free(sl.buf);
1006 SET_FLAG(pl->ob, FLAG_CLIENT_SENT); 1193 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1007} 1194}
1008
1009 1195
1010/** 1196/**
1011 * Need to send an animation sequence to the client. 1197 * Need to send an animation sequence to the client.
1012 * We will send appropriate face commands to the client if we haven't 1198 * We will send appropriate face commands to the client if we haven't
1013 * sent them the face yet (this can become quite costly in terms of 1199 * sent them the face yet (this can become quite costly in terms of
1014 * how much we are sending - on the other hand, this should only happen 1200 * how much we are sending - on the other hand, this should only happen
1015 * when the player logs in and picks stuff up. 1201 * when the player logs in and picks stuff up.
1016 */ 1202 */
1203void
1017void esrv_send_animation(NewSocket *ns, short anim_num) 1204esrv_send_animation (client_socket * ns, short anim_num)
1018{ 1205{
1019 SockList sl;
1020 int i; 1206 int i;
1021 1207
1022 /* Do some checking on the anim_num we got. Note that the animations 1208 /* Do some checking on the anim_num we got. Note that the animations
1023 * are added in contigous order, so if the number is in the valid 1209 * are added in contigous order, so if the number is in the valid
1024 * range, it must be a valid animation. 1210 * range, it must be a valid animation.
1025 */ 1211 */
1026 if (anim_num < 0 || anim_num > num_animations) { 1212 if (anim_num < 0 || anim_num > num_animations)
1213 {
1027 LOG(llevError,"esrv_send_anim (%d) out of bounds??\n",anim_num); 1214 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1028 return; 1215 return;
1029 } 1216 }
1030 1217
1031 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 1218 packet sl;
1032 strcpy((char*)sl.buf, "anim "); 1219
1033 sl.len=5; 1220 sl << "anim "
1034 SockList_AddShort(&sl, anim_num); 1221 << uint16 (anim_num)
1035 SockList_AddShort(&sl, 0); /* flags - not used right now */ 1222 << uint16 (0); /* flags - not used right now */
1223
1036 /* Build up the list of faces. Also, send any information (ie, the 1224 /* Build up the list of faces. Also, send any information (ie, the
1037 * the face itself) down to the client. 1225 * the face itself) down to the client.
1038 */ 1226 */
1039 for (i=0; i<animations[anim_num].num_animations; i++) { 1227 for (i = 0; i < animations[anim_num].num_animations; i++)
1228 {
1040 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1229 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1041 esrv_send_face(ns,animations[anim_num].faces[i],0); 1230 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1042 SockList_AddShort(&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1231 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1043 } 1232 }
1044 Send_With_Handling(ns, &sl); 1233
1045 free(sl.buf); 1234 ns->send_packet (sl);
1235
1046 ns->anims_sent[anim_num] = 1; 1236 ns->anims_sent[anim_num] = 1;
1047} 1237}
1048 1238
1049 1239
1050/****************************************************************************** 1240/******************************************************************************
1051 * 1241 *
1055 1245
1056/** 1246/**
1057 * This adds face_num to a map cell at x,y. If the client doesn't have 1247 * This adds face_num to a map cell at x,y. If the client doesn't have
1058 * the face yet, we will also send it. 1248 * the face yet, we will also send it.
1059 */ 1249 */
1060static void esrv_map_setbelow(NewSocket *ns, int x,int y, 1250static void
1061 short face_num, struct Map *newmap) 1251esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap)
1062{ 1252{
1063 if(newmap->cells[x][y].count >= MAP_LAYERS) { 1253 if (newmap->cells[x][y].count >= MAP_LAYERS)
1254 {
1064 LOG(llevError,"Too many faces in map cell %d %d\n",x,y); 1255 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1065 return; 1256 return;
1066 abort(); 1257 abort ();
1067 } 1258 }
1259
1068 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1260 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1069 newmap->cells[x][y].count ++; 1261 newmap->cells[x][y].count++;
1262
1070 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1263 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1071 esrv_send_face(ns,face_num,0); 1264 esrv_send_face (ns, face_num, 0);
1072} 1265}
1073 1266
1074struct LayerCell { 1267struct LayerCell
1268{
1075 uint16 xy; 1269 uint16 xy;
1076 short face; 1270 short face;
1077}; 1271};
1078 1272
1079struct MapLayer { 1273struct MapLayer
1274{
1080 int count; 1275 int count;
1081 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y]; 1276 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1082}; 1277};
1083 1278
1084/** Checkes if map cells have changed */ 1279/** Checkes if map cells have changed */
1280static int
1085static int mapcellchanged(NewSocket *ns,int i,int j, struct Map *newmap) 1281mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1086{ 1282{
1087 int k; 1283 int k;
1088 1284
1089 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) 1285 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1090 return 1; 1286 return 1;
1091 for(k=0;k<newmap->cells[i][j].count;k++) { 1287 for (k = 0; k < newmap->cells[i][j].count; k++)
1092 if (ns->lastmap.cells[i][j].faces[k] != 1288 {
1093 newmap->cells[i][j].faces[k]) { 1289 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1290 {
1094 return 1; 1291 return 1;
1095 } 1292 }
1096 } 1293 }
1097 return 0; 1294 return 0;
1098} 1295}
1099 1296
1100/** 1297/**
1101 * Basically, what this does is pack the data into layers. 1298 * Basically, what this does is pack the data into layers.
1102 * cnum is the client number, cur is the the buffer we put all of 1299 * cnum is the client number, cur is the the buffer we put all of
1103 * this data into. we return the end of the data. layers is 1300 * this data into. we return the end of the data. layers is
1104 * how many layers of data we should back. 1301 * how many layers of data we should back.
1105 */ 1302 */
1106static uint8 *compactlayer(NewSocket *ns, unsigned char *cur, int numlayers, 1303static uint8 *
1107 struct Map *newmap) 1304compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1108{ 1305{
1109 int x,y,k; 1306 int x, y, k;
1110 int face; 1307 int face;
1111 unsigned char *fcur; 1308 unsigned char *fcur;
1112 struct MapLayer layers[MAP_LAYERS]; 1309 struct MapLayer layers[MAP_LAYERS];
1113 1310
1114 for(k = 0;k<MAP_LAYERS;k++) 1311 for (k = 0; k < MAP_LAYERS; k++)
1115 layers[k].count = 0; 1312 layers[k].count = 0;
1116 fcur = cur; 1313 fcur = cur;
1117 for(x=0;x<ns->mapx;x++) { 1314 for (x = 0; x < ns->mapx; x++)
1118 for(y=0;y<ns->mapy;y++) { 1315 {
1316 for (y = 0; y < ns->mapy; y++)
1317 {
1119 if (!mapcellchanged(ns,x,y,newmap)) 1318 if (!mapcellchanged (ns, x, y, newmap))
1120 continue; 1319 continue;
1121 if (newmap->cells[x][y].count == 0) { 1320 if (newmap->cells[x][y].count == 0)
1321 {
1122 *cur = x*ns->mapy+y; /* mark empty space */ 1322 *cur = x * ns->mapy + y; /* mark empty space */
1123 cur++; 1323 cur++;
1124 continue; 1324 continue;
1325 }
1326 for (k = 0; k < newmap->cells[x][y].count; k++)
1327 {
1328 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1329 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1330 layers[k].count++;
1331 }
1332 }
1125 } 1333 }
1126 for(k=0;k<newmap->cells[x][y].count;k++) {
1127 layers[k].lcells[layers[k].count].xy = x*ns->mapy+y;
1128 layers[k].lcells[layers[k].count].face =
1129 newmap->cells[x][y].faces[k];
1130 layers[k].count++;
1131 }
1132 }
1133 }
1134 /* If no data, return now. */ 1334 /* If no data, return now. */
1135 if (fcur == cur && layers[0].count == 0) 1335 if (fcur == cur && layers[0].count == 0)
1136 return cur;
1137 *cur = 255; /* mark end of explicitly cleared cells */
1138 cur++;
1139 /* First pack by layers. */
1140 for(k=0;k<numlayers;k++) {
1141 if (layers[k].count == 0)
1142 break; /* once a layer is entirely empty, no layer below it can
1143 have anything in it either */
1144 /* Pack by entries in thie layer */
1145 for(x=0;x<layers[k].count;) {
1146 fcur = cur;
1147 *cur = layers[k].lcells[x].face >> 8;
1148 cur++;
1149 *cur = layers[k].lcells[x].face & 0xFF;
1150 cur++;
1151 face = layers[k].lcells[x].face;
1152 /* Now, we back the redundant data into 1 byte xy pairings */
1153 for(y=x;y<layers[k].count;y++) {
1154 if (layers[k].lcells[y].face == face) {
1155 *cur = ( uint8 )layers[k].lcells[y].xy;
1156 cur++;
1157 layers[k].lcells[y].face = -1;
1158 }
1159 }
1160 *(cur-1) = *(cur-1) | 128; /* mark for end of xy's; 11*11 < 128 */
1161 /* forward over the now redundant data */
1162 while(x < layers[k].count &&
1163 layers[k].lcells[x].face == -1)
1164 x++;
1165 }
1166 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1167 }
1168 return cur; 1336 return cur;
1169} 1337 *cur = 255; /* mark end of explicitly cleared cells */
1170 1338 cur++;
1171static void esrv_map_doneredraw(NewSocket *ns, struct Map *newmap) 1339 /* First pack by layers. */
1172{ 1340 for (k = 0; k < numlayers; k++)
1173 static long frames,bytes,tbytes,tframes;
1174 char *cur;
1175 SockList sl;
1176
1177
1178 sl.buf=(unsigned char*)malloc(MAXSOCKBUF);
1179 strcpy((char*)sl.buf,"map ");
1180 sl.len=strlen((char*)sl.buf);
1181
1182 cur = (char *) compactlayer(ns,(unsigned char*) sl.buf+sl.len,MAP_LAYERS,newmap);
1183 sl.len=cur-(char*)sl.buf;
1184
1185/* LOG(llevDebug, "Sending map command.\n");*/
1186
1187 if (sl.len>( int )strlen("map ") || ns->sent_scroll) {
1188 /* All of this is just accounting stuff */
1189 if (tframes>100) {
1190 tframes = tbytes = 0;
1191 }
1192 tframes++;
1193 frames++;
1194 tbytes += sl.len;
1195 bytes += sl.len;
1196 memcpy(&ns->lastmap,newmap,sizeof(struct Map));
1197 Send_With_Handling(ns, &sl);
1198 ns->sent_scroll = 0;
1199 } 1341 {
1200 free(sl.buf); 1342 if (layers[k].count == 0)
1343 break; /* once a layer is entirely empty, no layer below it can
1344 have anything in it either */
1345 /* Pack by entries in thie layer */
1346 for (x = 0; x < layers[k].count;)
1347 {
1348 fcur = cur;
1349 *cur = layers[k].lcells[x].face >> 8;
1350 cur++;
1351 *cur = layers[k].lcells[x].face & 0xFF;
1352 cur++;
1353 face = layers[k].lcells[x].face;
1354 /* Now, we back the redundant data into 1 byte xy pairings */
1355 for (y = x; y < layers[k].count; y++)
1356 {
1357 if (layers[k].lcells[y].face == face)
1358 {
1359 *cur = (uint8) layers[k].lcells[y].xy;
1360 cur++;
1361 layers[k].lcells[y].face = -1;
1362 }
1363 }
1364 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1365 /* forward over the now redundant data */
1366 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1367 x++;
1368 }
1369 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1370 }
1371 return cur;
1201} 1372}
1202
1203 1373
1204/** Clears a map cell */ 1374/** Clears a map cell */
1375static void
1205static void map_clearcell(struct MapCell *cell, int face0, int face1, int face2, int count) 1376map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1206{ 1377{
1207 cell->count=count;
1208 cell->faces[0] = face0; 1378 cell->faces[0] = face0;
1209 cell->faces[1] = face1; 1379 cell->faces[1] = face1;
1210 cell->faces[2] = face2; 1380 cell->faces[2] = face2;
1381 cell->count = count;
1382 cell->stat_hp = 0;
1383 cell->flags = 0;
1384 cell->player = 0;
1211} 1385}
1212 1386
1213#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1387#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1214#define MAX_LAYERS 3 1388#define MAX_LAYERS 3
1215 1389
1218 * and saves the space of allocating this in the socket object when we only 1392 * and saves the space of allocating this in the socket object when we only
1219 * need it for this cycle. If the serve is ever threaded, this needs to be 1393 * need it for this cycle. If the serve is ever threaded, this needs to be
1220 * re-examined. 1394 * re-examined.
1221 */ 1395 */
1222 1396
1223static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1397static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1224 1398
1225/** 1399/**
1226 * Returns true if any of the heads for this 1400 * Returns true if any of the heads for this
1227 * space is set. Returns false if all are blank - this is used 1401 * space is set. Returns false if all are blank - this is used
1228 * for empty space checking. 1402 * for empty space checking.
1229 */ 1403 */
1230static inline int have_head(int ax, int ay) { 1404static inline int
1405have_head (int ax, int ay)
1406{
1231 1407
1232 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1408 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1233 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || 1409 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1234 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) return 1;
1235 return 0; 1410 return 1;
1411 return 0;
1236} 1412}
1237 1413
1238/** 1414/**
1239 * check_head is a bit simplistic version of update_space below. 1415 * check_head is a bit simplistic version of update_space below.
1240 * basically, it only checks the that the head on space ax,ay at layer 1416 * basically, it only checks the that the head on space ax,ay at layer
1241 * needs to get sent - if so, it adds the data, sending the head 1417 * needs to get sent - if so, it adds the data, sending the head
1242 * if needed, and returning 1. If this no data needs to get 1418 * if needed, and returning 1. If this no data needs to get
1243 * sent, it returns zero. 1419 * sent, it returns zero.
1244 */ 1420 */
1245static inline int check_head(SockList *sl, NewSocket *ns, int ax, int ay, int layer) 1421static int
1422check_head (packet &sl, client_socket &ns, int ax, int ay, int layer)
1246{ 1423{
1247 short face_num; 1424 short face_num;
1248 1425
1249 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1426 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1250 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1427 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1251 else 1428 else
1252 face_num = 0; 1429 face_num = 0;
1253 1430
1254 if (face_num != ns->lastmap.cells[ax][ay].faces[layer]) { 1431 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1255 SockList_AddShort(sl, face_num); 1432 {
1433 sl << uint16 (face_num);
1256 if (face_num && !(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1434 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1257 esrv_send_face(ns, face_num, 0); 1435 esrv_send_face (&ns, face_num, 0);
1436
1258 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1437 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1259 ns->lastmap.cells[ax][ay].faces[layer] = face_num; 1438 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1260 return 1; 1439 return 1;
1261 } 1440 }
1262 1441
1263 return 0; /* No change */ 1442 return 0; /* No change */
1264} 1443}
1265 1444
1266/** 1445/**
1267 * Removes the need to replicate the same code for each layer. 1446 * Removes the need to replicate the same code for each layer.
1268 * this returns true if this space is now in fact different than 1447 * this returns true if this space is now in fact different than
1281 * the map command, where the faces stack up. Sinces that is no longer 1460 * the map command, where the faces stack up. Sinces that is no longer
1282 * the case, it seems to make more sense to have these layer values 1461 * the case, it seems to make more sense to have these layer values
1283 * actually match. 1462 * actually match.
1284 */ 1463 */
1285 1464
1465static int
1286static inline int update_space(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1466update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1287{ 1467{
1288 object *ob, *head; 1468 object *ob, *head;
1289 uint16 face_num; 1469 uint16 face_num;
1290 int bx, by,i; 1470 int bx, by, i;
1291 1471
1292 /* If there is a multipart object stored away, treat that as more important. 1472 /* If there is a multipart object stored away, treat that as more important.
1293 * If not, then do the normal processing. 1473 * If not, then do the normal processing.
1294 */ 1474 */
1295
1296 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1475 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1297 1476
1298 /* Check to see if this head is part of the set of objects 1477 /* Check to see if this head is part of the set of objects
1299 * we would normally send for this space. If so, then 1478 * we would normally send for this space. If so, then
1300 * don't use the head value. We need to do the check 1479 * don't use the head value. We need to do the check
1301 * here and not when setting up the heads[] value for two reasons - 1480 * here and not when setting up the heads[] value for two reasons -
1302 * 1) the heads[] values will get used even if the space is not visible. 1481 * 1) the heads[] values will get used even if the space is not visible.
1303 * 2) its possible the head is not on the same map as a part, and I'd 1482 * 2) its possible the head is not on the same map as a part, and I'd
1304 * rather not need to do the map translation overhead. 1483 * rather not need to do the map translation overhead.
1305 * 3) We need to do some extra checking to make sure that we will 1484 * 3) We need to do some extra checking to make sure that we will
1306 * otherwise send the image as this layer, eg, either it matches 1485 * otherwise send the image as this layer, eg, either it matches
1307 * the head value, or is not multipart. 1486 * the head value, or is not multipart.
1308 */ 1487 */
1309 if (head && !head->more) { 1488 if (head && !head->more)
1489 {
1310 for (i=0; i<MAP_LAYERS; i++) { 1490 for (i = 0; i < MAP_LAYERS; i++)
1491 {
1311 ob = GET_MAP_FACE_OBJ(mp, mx, my, i); 1492 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1312 if (!ob) continue; 1493 if (!ob)
1494 continue;
1313 1495
1314 if (ob->head) ob=ob->head; 1496 if (ob->head)
1497 ob = ob->head;
1315 1498
1316 if (ob == head) { 1499 if (ob == head)
1500 {
1317 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL; 1501 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1318 head = NULL; 1502 head = NULL;
1319 break; 1503 break;
1504 }
1505 }
1320 } 1506 }
1321 }
1322 }
1323 1507
1324 ob = head; 1508 ob = head;
1509 if (!ob)
1325 if (!ob) ob = GET_MAP_FACE_OBJ(mp, mx, my, layer); 1510 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1326 1511
1327 /* If there is no object for this space, or if the face for the object 1512 /* If there is no object for this space, or if the face for the object
1328 * is the blank face, set the face number to zero. 1513 * is the blank face, set the face number to zero.
1329 * else if we have the stored head object for this space, that takes 1514 * else if we have the stored head object for this space, that takes
1330 * precedence over the other object for this space. 1515 * precedence over the other object for this space.
1331 * otherwise, we do special head processing 1516 * otherwise, we do special head processing
1332 */ 1517 */
1333 if (!ob || ob->face == blank_face) face_num=0; 1518 if (!ob || ob->face == blank_face)
1519 face_num = 0;
1334 else if (head){ 1520 else if (head)
1521 {
1335 /* if this is a head that had previously been stored */ 1522 /* if this is a head that had previously been stored */
1336 face_num = ob->face->number; 1523 face_num = ob->face->number;
1337 } else { 1524 }
1525 else
1526 {
1338 /* if the faces for the different parts of a multipart object 1527 /* if the faces for the different parts of a multipart object
1339 * are the same, we only want to send the bottom right most 1528 * are the same, we only want to send the bottom right most
1340 * portion of the object. That info is in the tail_.. values 1529 * portion of the object. That info is in the tail_.. values
1341 * of the head. Note that for the head itself, ob->head will 1530 * of the head. Note that for the head itself, ob->head will
1342 * be null, so we only do this block if we are working on 1531 * be null, so we only do this block if we are working on
1343 * a tail piece. 1532 * a tail piece.
1344 */ 1533 */
1345 1534
1346 /* tail_x and tail_y will only be set in the head object. If 1535 /* tail_x and tail_y will only be set in the head object. If
1347 * this is the head object and these are set, we proceed 1536 * this is the head object and these are set, we proceed
1348 * with logic to only send bottom right. Similarly, if 1537 * with logic to only send bottom right. Similarly, if
1349 * this is one of the more parts but the head has those values 1538 * this is one of the more parts but the head has those values
1350 * set, we want to do the processing. There can be cases where 1539 * set, we want to do the processing. There can be cases where
1351 * the head is not visible but one of its parts is, so we just 1540 * the head is not visible but one of its parts is, so we just
1352 * can always expect that ob->arch->tail_x will be true for all 1541 * can always expect that ob->arch->tail_x will be true for all
1353 * object we may want to display. 1542 * object we may want to display.
1354 */ 1543 */
1355 if ((ob->arch->tail_x || ob->arch->tail_y) || 1544 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1356 (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) { 1545 {
1357 1546
1358 if (ob->head) head = ob->head; 1547 if (ob->head)
1359 else head = ob; 1548 head = ob->head;
1549 else
1550 head = ob;
1360 1551
1361 /* Basically figure out where the offset is from where we are right 1552 /* Basically figure out where the offset is from where we are right
1362 * now. the ob->arch->clone.{x,y} values hold the offset that this current 1553 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1363 * piece is from the head, and the tail is where the tail is from the 1554 * piece is from the head, and the tail is where the tail is from the
1364 * head. Note that bx and by will equal sx and sy if we are already working 1555 * head. Note that bx and by will equal sx and sy if we are already working
1365 * on the bottom right corner. If ob is the head, the clone values 1556 * on the bottom right corner. If ob is the head, the clone values
1366 * will be zero, so the right thing will still happen. 1557 * will be zero, so the right thing will still happen.
1367 */ 1558 */
1368 bx = sx + head->arch->tail_x - ob->arch->clone.x; 1559 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1369 by = sy + head->arch->tail_y - ob->arch->clone.y; 1560 by = sy + head->arch->tail_y - ob->arch->clone.y;
1370 1561
1371 /* I don't think this can ever happen, but better to check for it just 1562 /* I don't think this can ever happen, but better to check for it just
1372 * in case. 1563 * in case.
1373 */ 1564 */
1374 if (bx < sx || by < sy) { 1565 if (bx < sx || by < sy)
1566 {
1375 LOG(llevError,"update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", 1567 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1376 bx, by, sx, sy); 1568 face_num = 0;
1377 face_num = 0; 1569 }
1378 }
1379 /* single part object, multipart object with non merged faces, 1570 /* single part object, multipart object with non merged faces,
1380 * of multipart object already at lower right. 1571 * of multipart object already at lower right.
1381 */ 1572 */
1382 else if (bx == sx && by == sy) { 1573 else if (bx == sx && by == sy)
1574 {
1383 face_num = ob->face->number; 1575 face_num = ob->face->number;
1384 1576
1385 /* if this face matches one stored away, clear that one away. 1577 /* if this face matches one stored away, clear that one away.
1386 * this code relies on the fact that the map1 commands 1578 * this code relies on the fact that the map1 commands
1387 * goes from 2 down to 0. 1579 * goes from 2 down to 0.
1388 */ 1580 */
1389 for (i=0; i<MAP_LAYERS; i++) 1581 for (i = 0; i < MAP_LAYERS; i++)
1390 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] && 1582 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1391 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num) 1583 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1392 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL; 1584 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1393 } 1585 }
1394 else { 1586 else
1587 {
1395 /* If this head is stored away, clear it - otherwise, 1588 /* If this head is stored away, clear it - otherwise,
1396 * there can be cases where a object is on multiple layers - 1589 * there can be cases where a object is on multiple layers -
1397 * we only want to send it once. 1590 * we only want to send it once.
1398 */ 1591 */
1399 face_num = head->face->number; 1592 face_num = head->face->number;
1400 for (i=0; i<MAP_LAYERS; i++) 1593 for (i = 0; i < MAP_LAYERS; i++)
1401 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] && 1594 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1402 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num) 1595 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1403 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL; 1596 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1404 1597
1405 /* First, try to put the new head on the same layer. If that is used up, 1598 /* First, try to put the new head on the same layer. If that is used up,
1406 * then find another layer. 1599 * then find another layer.
1407 */ 1600 */
1408 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) { 1601 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1602 {
1409 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head; 1603 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1410 } else for (i=0; i<MAX_LAYERS; i++) { 1604 }
1605 else
1606 for (i = 0; i < MAX_LAYERS; i++)
1607 {
1411 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL || 1608 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1412 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) { 1609 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1610 {
1413 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head; 1611 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1414 } 1612 }
1415 } 1613 }
1416 face_num = 0; /* Don't send this object - we'll send the head later */ 1614 face_num = 0; /* Don't send this object - we'll send the head later */
1417 } 1615 }
1418 } else { 1616 }
1617 else
1618 {
1419 /* In this case, we are already at the lower right or single part object, 1619 /* In this case, we are already at the lower right or single part object,
1420 * so nothing special 1620 * so nothing special
1421 */ 1621 */
1422 face_num = ob->face->number; 1622 face_num = ob->face->number;
1423 1623
1424 /* clear out any head entries that have the same face as this one */ 1624 /* clear out any head entries that have the same face as this one */
1425 for (bx=0; bx<layer; bx++) 1625 for (bx = 0; bx < layer; bx++)
1426 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] && 1626 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1427 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num) 1627 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1428 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL; 1628 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1429 } 1629 }
1430 } /* else not already head object or blank face */ 1630 } /* else not already head object or blank face */
1431 1631
1432 /* This is a real hack. Basically, if we have nothing to send for this layer, 1632 /* This is a real hack. Basically, if we have nothing to send for this layer,
1433 * but there is a head on the next layer, send that instead. 1633 * but there is a head on the next layer, send that instead.
1434 * Without this, what happens is you can get the case where the player stands 1634 * Without this, what happens is you can get the case where the player stands
1435 * on the same space as the head. However, if you have overlapping big objects 1635 * on the same space as the head. However, if you have overlapping big objects
1436 * of the same type, what happens then is it doesn't think it needs to send 1636 * of the same type, what happens then is it doesn't think it needs to send
1437 * This tends to make stacking also work/look better. 1637 * This tends to make stacking also work/look better.
1438 */ 1638 */
1439 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]) { 1639 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1640 {
1440 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]->face->number; 1641 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1441 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1] = NULL; 1642 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1442 } 1643 }
1443 1644
1444 /* Another hack - because of heads and whatnot, this face may match one 1645 /* Another hack - because of heads and whatnot, this face may match one
1445 * we already sent for a lower layer. In that case, don't send 1646 * we already sent for a lower layer. In that case, don't send
1446 * this one. 1647 * this one.
1447 */ 1648 */
1448 if (face_num && layer+1<MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer+1] == face_num) { 1649 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1449 face_num = 0; 1650 face_num = 0;
1450 }
1451 1651
1452 /* We've gotten what face we want to use for the object. Now see if 1652 /* We've gotten what face we want to use for the object. Now see if
1453 * if it has changed since we last sent it to the client. 1653 * if it has changed since we last sent it to the client.
1454 */ 1654 */
1455 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) { 1655 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1656 {
1456 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1657 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1457 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1658 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1458 esrv_send_face(ns, face_num, 0); 1659 esrv_send_face (&ns, face_num, 0);
1459 SockList_AddShort(sl, face_num); 1660
1460 return 1; 1661 sl << uint16 (face_num);
1662 return 1;
1461 } 1663 }
1664
1462 /* Nothing changed */ 1665 /* Nothing changed */
1463 return 0; 1666 return 0;
1464} 1667}
1465 1668
1466/** 1669/**
1467 * This function is mainly a copy of update_space, 1670 * This function is mainly a copy of update_space,
1468 * except it handles update of the smoothing updates, 1671 * except it handles update of the smoothing updates,
1480 * layer is the layer to update, with 2 being the floor and 0 the 1683 * layer is the layer to update, with 2 being the floor and 0 the
1481 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1684 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1482 * take. 1685 * take.
1483 */ 1686 */
1484 1687
1688static inline int
1485static inline int update_smooth(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1689update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1486{ 1690{
1487 object *ob; 1691 object *ob;
1488 int smoothlevel; /* old face_num;*/ 1692 int smoothlevel; /* old face_num; */
1489 1693
1490 ob = GET_MAP_FACE_OBJ(mp, mx, my, layer); 1694 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1491 1695
1492 /* If there is no object for this space, or if the face for the object 1696 /* If there is no object for this space, or if the face for the object
1493 * is the blank face, set the smoothlevel to zero. 1697 * is the blank face, set the smoothlevel to zero.
1494 */ 1698 */
1495 if (!ob || ob->face == blank_face || MAP_NOSMOOTH(mp)) smoothlevel=0; 1699 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1700 smoothlevel = 0;
1496 else { 1701 else
1702 {
1497 smoothlevel = ob->smoothlevel; 1703 smoothlevel = ob->smoothlevel;
1498 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1704 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1499 SendSmooth(ns, ob->face->number); 1705 SendSmooth (&ns, ob->face->number);
1500 } /* else not already head object or blank face */ 1706 } /* else not already head object or blank face */
1501 1707
1502 /* We've gotten what face we want to use for the object. Now see if 1708 /* We've gotten what face we want to use for the object. Now see if
1503 * if it has changed since we last sent it to the client. 1709 * if it has changed since we last sent it to the client.
1504 */ 1710 */
1505 if (smoothlevel>255) 1711 if (smoothlevel > 255)
1506 smoothlevel=255; 1712 smoothlevel = 255;
1507 else if (smoothlevel<0) 1713 else if (smoothlevel < 0)
1508 smoothlevel=0; 1714 smoothlevel = 0;
1715
1509 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) { 1716 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1717 {
1510 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1718 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1511 SockList_AddChar(sl, (uint8) (smoothlevel&0xFF)); 1719 sl << uint8 (smoothlevel);
1512 return 1; 1720 return 1;
1513 } 1721 }
1722
1514 /* Nothing changed */ 1723 /* Nothing changed */
1515 return 0; 1724 return 0;
1516} 1725}
1517 1726
1518/** 1727/**
1519 * Returns the size of a data for a map square as returned by 1728 * Returns the size of a data for a map square as returned by
1520 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1729 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1521 * available. 1730 * available.
1522 */ 1731 */
1732int
1523int getExtendedMapInfoSize(NewSocket* ns){ 1733getExtendedMapInfoSize (client_socket * ns)
1734{
1524 int result=0; 1735 int result = 0;
1736
1525 if (ns->ext_mapinfos){ 1737 if (ns->ext_mapinfos)
1738 {
1526 if (ns->EMI_smooth) 1739 if (ns->EMI_smooth)
1527 result+=1; /*One byte for smoothlevel*/ 1740 result += 1; /*One byte for smoothlevel */
1528 } 1741 }
1529 return result; 1742 return result;
1530} 1743}
1744
1531/** 1745/**
1532 * This function uses the new map1 protocol command to send the map 1746 * This function uses the new map1 protocol command to send the map
1533 * to the client. It is necessary because the old map command supports 1747 * to the client. It is necessary because the old map command supports
1534 * a maximum map size of 15x15. 1748 * a maximum map size of 15x15.
1535 * This function is much simpler than the old one. This is because 1749 * This function is much simpler than the old one. This is because
1548 * we use the count value to hold the darkness value. If -1, then this space 1762 * we use the count value to hold the darkness value. If -1, then this space
1549 * is not viewable. 1763 * is not viewable.
1550 * we use faces[0] faces[1] faces[2] to hold what the three layers 1764 * we use faces[0] faces[1] faces[2] to hold what the three layers
1551 * look like. 1765 * look like.
1552 */ 1766 */
1767void
1553void draw_client_map1(object *pl) 1768draw_client_map1 (object *pl)
1554{ 1769{
1555 int x,y,ax, ay, d, startlen, max_x, max_y, oldlen; 1770 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1556 sint16 nx, ny; 1771 sint16 nx, ny;
1557 int estartlen, eoldlen; 1772 int estartlen, eoldlen;
1558 SockList sl;
1559 SockList esl; /*For extended Map info*/
1560 uint16 mask,emask; 1773 uint16 mask, emask;
1561 uint8 eentrysize; 1774 uint8 eentrysize;
1562 uint16 ewhatstart,ewhatflag; 1775 uint16 ewhatstart, ewhatflag;
1563 uint8 extendedinfos; 1776 uint8 extendedinfos;
1564 mapstruct *m; 1777 maptile *m;
1565 1778
1566 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1779 client_socket &socket = *pl->contr->socket;
1567 if (pl->contr->socket.mapmode == Map1Cmd) 1780
1568 strcpy((char*)sl.buf,"map1 "); 1781 check_map_change (pl->contr);
1569 else 1782
1570 strcpy((char*)sl.buf,"map1a "); 1783 packet sl;
1571 sl.len=strlen((char*)sl.buf); 1784 packet esl;
1785
1786 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1572 startlen = sl.len; 1787 startlen = sl.length ();
1788
1573 /*Extendedmapinfo structure initialisation*/ 1789 /*Extendedmapinfo structure initialisation */
1574 if (pl->contr->socket.ext_mapinfos){ 1790 if (socket.ext_mapinfos)
1575 esl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1791 {
1576 strcpy((char*)esl.buf,"mapextended ");
1577 esl.len=strlen((char*)esl.buf);
1578 extendedinfos=EMI_NOREDRAW; 1792 extendedinfos = EMI_NOREDRAW;
1793
1579 if (pl->contr->socket.EMI_smooth) 1794 if (socket.EMI_smooth)
1580 extendedinfos|=EMI_SMOOTH; 1795 extendedinfos |= EMI_SMOOTH;
1796
1581 ewhatstart=esl.len; 1797 ewhatstart = esl.length ();
1582 ewhatflag=extendedinfos; /*The EMI_NOREDRAW bit 1798 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1583 could need to be taken away*/ 1799 could need to be taken away */
1584 SockList_AddChar(&esl, extendedinfos);
1585 eentrysize=getExtendedMapInfoSize(&(pl->contr->socket)); 1800 eentrysize = getExtendedMapInfoSize (&socket);
1586 SockList_AddChar(&esl, eentrysize); 1801 esl << "mapextended "
1802 << uint8 (extendedinfos)
1803 << uint8 (eentrysize);
1804
1587 estartlen = esl.len; 1805 estartlen = esl.length ();
1588 } else { 1806 }
1807 else
1808 {
1589 /* suppress compiler warnings */ 1809 /* suppress compiler warnings */
1590 ewhatstart = 0; 1810 ewhatstart = 0;
1591 ewhatflag = 0; 1811 ewhatflag = 0;
1592 estartlen = 0; 1812 estartlen = 0;
1593 } 1813 }
1814
1594 /* Init data to zero */ 1815 /* Init data to zero */
1595 memset(heads, 0, sizeof(object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1816 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1596 1817
1597 /* x,y are the real map locations. ax, ay are viewport relative 1818 /* x,y are the real map locations. ax, ay are viewport relative
1598 * locations. 1819 * locations.
1599 */ 1820 */
1600 ay=0; 1821 ay = 0;
1601 1822
1602 /* We could do this logic as conditionals in the if statement, 1823 /* We could do this logic as conditionals in the if statement,
1603 * but that started to get a bit messy to look at. 1824 * but that started to get a bit messy to look at.
1604 */ 1825 */
1605 max_x = pl->x+(pl->contr->socket.mapx+1)/2; 1826 max_x = pl->x + (socket.mapx + 1) / 2;
1606 max_y = pl->y+(pl->contr->socket.mapy+1)/2; 1827 max_y = pl->y + (socket.mapy + 1) / 2;
1828
1607 if (pl->contr->socket.mapmode == Map1aCmd) { 1829 if (socket.mapmode == Map1aCmd)
1830 {
1608 max_x += MAX_HEAD_OFFSET; 1831 max_x += MAX_HEAD_OFFSET;
1609 max_y += MAX_HEAD_OFFSET; 1832 max_y += MAX_HEAD_OFFSET;
1833 }
1834
1835 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1610 } 1836 {
1837 ax = 0;
1838 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1839 {
1611 1840
1612 for(y=pl->y-pl->contr->socket.mapy/2; y<max_y; y++,ay++) {
1613 ax=0;
1614 for(x=pl->x-pl->contr->socket.mapx/2;x<max_x;x++,ax++) {
1615
1616 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1841 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1617 1842
1618 /* If this space is out of the normal viewable area, we only check 1843 /* If this space is out of the normal viewable area, we only check
1619 * the heads value ax or ay will only be greater than what 1844 * the heads value ax or ay will only be greater than what
1620 * the client wants if using the map1a command - this is because 1845 * the client wants if using the map1a command - this is because
1621 * if the map1a command is not used, max_x and max_y will be 1846 * if the map1a command is not used, max_x and max_y will be
1622 * set to lower values. 1847 * set to lower values.
1623 */ 1848 */
1624 if (ax >= pl->contr->socket.mapx || ay >= pl->contr->socket.mapy) { 1849 if (ax >= socket.mapx || ay >= socket.mapy)
1625 int i, got_one; 1850 {
1851 int i, got_one;
1626 1852
1627 oldlen = sl.len; 1853 oldlen = sl.length ();
1628 1854
1855 sl << uint16 (mask);
1629 1856
1630 SockList_AddShort(&sl, mask); 1857 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1858 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1859 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1631 1860
1632 if (check_head(&sl, &pl->contr->socket, ax, ay, 2))
1633 mask |= 0x4;
1634 if (check_head(&sl, &pl->contr->socket, ax, ay, 1))
1635 mask |= 0x2;
1636 if (check_head(&sl, &pl->contr->socket, ax, ay, 0))
1637 mask |= 0x1;
1638
1639 /* If all we are doing is sending 0 (blank) faces, we don't 1861 /* If all we are doing is sending 0 (blank) faces, we don't
1640 * actually need to send that - just the coordinates 1862 * actually need to send that - just the coordinates
1641 * with no faces tells the client to blank out the 1863 * with no faces tells the client to blank out the
1642 * space. 1864 * space.
1643 */ 1865 */
1644 got_one=0; 1866 got_one = 0;
1645 for (i=oldlen+2; i<sl.len; i++) { 1867 for (i = oldlen + 2; i < sl.length (); i++)
1646 if (sl.buf[i]) got_one=1; 1868 if (sl[i])
1647 } 1869 got_one = 1;
1648 1870
1649 if (got_one && (mask & 0xf)) { 1871 if (got_one && (mask & 0xf))
1650 sl.buf[oldlen+1] = mask & 0xff; 1872 sl[oldlen + 1] = mask & 0xff;
1651 } else { /*either all faces blank, either no face at all*/
1652 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates*/
1653 sl.len = oldlen + 2;
1654 else 1873 else
1874 { /*either all faces blank, either no face at all */
1875 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1876 sl.reset (oldlen + 2);
1877 else
1655 sl.len = oldlen; 1878 sl.reset (oldlen);
1656 } 1879 }
1880
1657 /*What concerns extendinfos, nothing to be done for now 1881 /*What concerns extendinfos, nothing to be done for now
1658 * (perhaps effects layer later) 1882 * (perhaps effects layer later)
1659 */ 1883 */
1660 continue; /* don't do processing below */ 1884 continue; /* don't do processing below */
1661 } 1885 }
1662 1886
1887 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1888
1663 d = pl->contr->blocked_los[ax][ay]; 1889 d = pl->contr->blocked_los[ax][ay];
1664 1890
1665 /* If the coordinates are not valid, or it is too dark to see, 1891 /* If the coordinates are not valid, or it is too dark to see,
1666 * we tell the client as such 1892 * we tell the client as such
1667 */ 1893 */
1668 nx=x; 1894 nx = x;
1669 ny=y; 1895 ny = y;
1670 m = get_map_from_coord(pl->map, &nx, &ny); 1896 m = get_map_from_coord (pl->map, &nx, &ny);
1671 if (!m) { 1897
1898 if (!m)
1899 {
1672 /* space is out of map. Update space and clear values 1900 /* space is out of map. Update space and clear values
1673 * if this hasn't already been done. If the space is out 1901 * if this hasn't already been done. If the space is out
1674 * of the map, it shouldn't have a head 1902 * of the map, it shouldn't have a head
1675 */ 1903 */
1676 if (pl->contr->socket.lastmap.cells[ax][ay].count != -1) { 1904 if (lastcell.count != -1)
1677 SockList_AddShort(&sl, mask); 1905 {
1678 map_clearcell(&pl->contr->socket.lastmap.cells[ax][ay],0,0,0,-1); 1906 sl << uint16 (mask);
1679 } 1907 map_clearcell (&lastcell, 0, 0, 0, -1);
1680 } else if (d>3) { 1908 }
1681 int need_send=0, count; 1909 }
1910 else if (d > 3)
1911 {
1912 int need_send = 0, count;
1913
1682 /* This block deals with spaces that are not visible for whatever 1914 /* This block deals with spaces that are not visible for whatever
1683 * reason. Still may need to send the head for this space. 1915 * reason. Still may need to send the head for this space.
1684 */ 1916 */
1685 1917
1686 oldlen = sl.len; 1918 oldlen = sl.length ();
1687#if 0
1688 /* First thing we do is blank out this space (clear it)
1689 * if not already done. If the client is using darkness, and
1690 * this space is at the edge, we also include the darkness.
1691 */
1692 if (d==4) {
1693 if (pl->contr->socket.darkness && pl->contr->socket.lastmap.cells[ax][ay].count != d) {
1694 mask |= 8;
1695 SockList_AddShort(&sl, mask);
1696 SockList_AddChar(&sl, 0);
1697 }
1698 count = d;
1699 } else
1700#endif
1701 {
1702 SockList_AddShort(&sl, mask);
1703 if (pl->contr->socket.lastmap.cells[ax][ay].count != -1) need_send=1;
1704 count = -1;
1705 }
1706 1919
1920 sl << uint16 (mask);
1921
1922 if (lastcell.count != -1)
1923 need_send = 1;
1924
1925 count = -1;
1926
1707 if (pl->contr->socket.mapmode == Map1aCmd && have_head(ax, ay)) { 1927 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1928 {
1708 /* Now check to see if any heads need to be sent */ 1929 /* Now check to see if any heads need to be sent */
1709 1930
1710 if (check_head(&sl, &pl->contr->socket, ax, ay, 2)) 1931 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1711 mask |= 0x4; 1932 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1712 if (check_head(&sl, &pl->contr->socket, ax, ay, 1)) 1933 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1713 mask |= 0x2;
1714 if (check_head(&sl, &pl->contr->socket, ax, ay, 0))
1715 mask |= 0x1;
1716 pl->contr->socket.lastmap.cells[ax][ay].count = count;
1717 1934
1718 } else { 1935 lastcell.count = count;
1719 struct MapCell *cell = &pl->contr->socket.lastmap.cells[ax][ay]; 1936 }
1937 else
1938 {
1720 /* properly clear a previously sent big face */ 1939 /* properly clear a previously sent big face */
1721 if(cell->faces[0] != 0 1940 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1722 || cell->faces[1] != 0 1941 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1723 || cell->faces[2] != 0) 1942 need_send = 1;
1724 need_send = 1;
1725 map_clearcell(&pl->contr->socket.lastmap.cells[ax][ay], 0, 0, 0, count);
1726 }
1727 1943
1944 map_clearcell (&lastcell, 0, 0, 0, count);
1945 }
1946
1728 if ((mask & 0xf) || need_send) { 1947 if ((mask & 0xf) || need_send)
1729 sl.buf[oldlen+1] = mask & 0xff; 1948 sl[oldlen + 1] = mask & 0xff;
1730 } else { 1949 else
1731 sl.len = oldlen; 1950 sl.reset (oldlen);
1732 } 1951 }
1733 } else { 1952 else
1953 {
1734 /* In this block, the space is visible or there are head objects 1954 /* In this block, the space is visible or there are head objects
1735 * we need to send. 1955 * we need to send.
1736 */ 1956 */
1737 1957
1738 /* Rather than try to figure out what everything that we might 1958 /* Rather than try to figure out what everything that we might
1739 * need to send is, then form the packet after that, 1959 * need to send is, then form the packet after that,
1740 * we presume that we will in fact form a packet, and update 1960 * we presume that we will in fact form a packet, and update
1741 * the bits by what we do actually send. If we send nothing, 1961 * the bits by what we do actually send. If we send nothing,
1742 * we just back out sl.len to the old value, and no harm 1962 * we just back out sl.length () to the old value, and no harm
1743 * is done. 1963 * is done.
1744 * I think this is simpler than doing a bunch of checks to see 1964 * I think this is simpler than doing a bunch of checks to see
1745 * what if anything we need to send, setting the bits, then 1965 * what if anything we need to send, setting the bits, then
1746 * doing those checks again to add the real data. 1966 * doing those checks again to add the real data.
1747 */ 1967 */
1748 oldlen = sl.len; 1968 oldlen = sl.length ();
1749 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1969 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1750 eoldlen = esl.len; 1970 eoldlen = esl.length ();
1751 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1971 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1752 SockList_AddShort(&sl, mask); 1972 sl << uint16 (mask);
1753 1973
1754 if (pl->contr->socket.ext_mapinfos) 1974 if (socket.ext_mapinfos)
1755 SockList_AddShort(&esl, emask); 1975 esl << uint16 (emask);
1756 1976
1757 /* Darkness changed */ 1977 unsigned char dummy;
1758 if (pl->contr->socket.lastmap.cells[ax][ay].count != d && pl->contr->socket.darkness) { 1978 unsigned char *last_ext = &dummy;
1759 pl->contr->socket.lastmap.cells[ax][ay].count = d;
1760 mask |= 0x8; /* darkness bit */
1761 1979
1762 /* Protocol defines 255 full bright, 0 full dark. 1980 /* Darkness changed */
1763 * We currently don't have that many darkness ranges, 1981 if (lastcell.count != d && socket.darkness)
1764 * so we current what limited values we do have. 1982 {
1765 */ 1983 mask |= 0x8;
1766 if (d==0) SockList_AddChar(&sl, 255);
1767 else if (d==1) SockList_AddChar(&sl, 191);
1768 else if (d==2) SockList_AddChar(&sl, 127);
1769 else if (d==3) SockList_AddChar(&sl, 63);
1770 }
1771 else {
1772 /* need to reset from -1 so that if it does become blocked again,
1773 * the code that deals with that can detect that it needs to tell
1774 * the client that this space is now blocked.
1775 */
1776 pl->contr->socket.lastmap.cells[ax][ay].count = d;
1777 }
1778 1984
1779 /* Floor face */ 1985 if (socket.extmap)
1986 {
1987 *last_ext |= 0x80;
1988 last_ext = &sl[sl.length ()];
1989 sl << uint8 (d);
1990 }
1991 else
1992 sl << uint8 (255 - 64 * d);
1993 }
1994
1995 lastcell.count = d;
1996
1997 if (socket.extmap)
1998 {
1999 uint8 stat_hp = 0;
2000 uint8 stat_width = 0;
2001 uint8 flags = 0;
2002 UUID player = 0;
2003
2004 // send hp information, if applicable
2005 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2006 {
2007 if (op->head || op->invisible)
2008 ; // do not show
2009 else if (op->type == PLAYER
2010 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2011 {
2012 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2013 {
2014 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2015 stat_width = op->arch->tail_x;
2016 }
2017 }
2018
2019 if (op->msg && op->msg[0] == '@')
2020 flags |= 1;
2021
2022 if (op->type == PLAYER && op != pl)
2023 player = op->count;
2024 }
2025
2026 if (lastcell.stat_hp != stat_hp)
2027 {
2028 lastcell.stat_hp = stat_hp;
2029
2030 mask |= 0x8;
2031 *last_ext |= 0x80;
2032 last_ext = &sl[sl.length ()];
2033
2034 sl << uint8 (5) << uint8 (stat_hp);
2035
2036 if (stat_width > 1)
2037 {
2038 *last_ext |= 0x80;
2039 last_ext = &sl[sl.length ()];
2040
2041 sl << uint8 (6) << uint8 (stat_width);
2042 }
2043 }
2044
2045 if (lastcell.player != player)
2046 {
2047 lastcell.player = player;
2048
2049 mask |= 0x8;
2050 *last_ext |= 0x80;
2051 last_ext = &sl[sl.length ()];
2052
2053 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2054 }
2055
2056 if (lastcell.flags != flags)
2057 {
2058 lastcell.flags = flags;
2059
2060 mask |= 0x8;
2061 *last_ext |= 0x80;
2062 last_ext = &sl[sl.length ()];
2063
2064 sl << uint8 (8) << uint8 (flags);
2065 }
2066 }
2067
2068 /* Floor face */
1780 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 2)) 2069 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1781 mask |= 0x4; 2070 mask |= 0x4;
1782 2071
1783 if (pl->contr->socket.EMI_smooth) 2072 if (socket.EMI_smooth)
1784 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 2)){ 2073 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1785 emask |= 0x4; 2074 emask |= 0x4;
1786 }
1787 2075
1788 /* Middle face */ 2076 /* Middle face */
1789 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 1)) 2077 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1790 mask |= 0x2; 2078 mask |= 0x2;
1791 2079
1792 if (pl->contr->socket.EMI_smooth) 2080 if (socket.EMI_smooth)
1793 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 1)){ 2081 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1794 emask |= 0x2; 2082 emask |= 0x2;
1795 }
1796 2083
1797
1798 if(nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) { 2084 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1799 if (pl->contr->socket.lastmap.cells[ax][ay].faces[0] != pl->face->number) { 2085 {
1800 pl->contr->socket.lastmap.cells[ax][ay].faces[0] = pl->face->number; 2086 if (lastcell.faces[0] != pl->face->number)
1801 mask |= 0x1; 2087 {
2088 lastcell.faces[0] = pl->face->number;
2089 mask |= 0x1;
2090
1802 if (!(pl->contr->socket.faces_sent[pl->face->number] &NS_FACESENT_FACE)) 2091 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1803 esrv_send_face(&pl->contr->socket, pl->face->number, 0); 2092 esrv_send_face (&socket, pl->face->number, 0);
1804 SockList_AddShort(&sl, pl->face->number); 2093
1805 } 2094 sl << uint16 (pl->face->number);
1806 } 2095 }
1807 /* Top face */ 2096 }
1808 else { 2097 else
2098 {
2099 /* Top face */
1809 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 0)) 2100 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1810 mask |= 0x1; 2101 mask |= 0x1;
1811 if (pl->contr->socket.EMI_smooth) 2102
1812 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 0)){ 2103 if (socket.EMI_smooth)
1813 emask |= 0x1; 2104 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1814 } 2105 emask |= 0x1;
1815 } 2106 }
2107
1816 /* Check to see if we are in fact sending anything for this 2108 /* Check to see if we are in fact sending anything for this
1817 * space by checking the mask. If so, update the mask. 2109 * space by checking the mask. If so, update the mask.
1818 * if not, reset the len to that from before adding the mask 2110 * if not, reset the len to that from before adding the mask
1819 * value, so we don't send those bits. 2111 * value, so we don't send those bits.
1820 */ 2112 */
1821 if (mask & 0xf) { 2113 if (mask & 0xf)
1822 sl.buf[oldlen+1] = mask & 0xff; 2114 sl[oldlen + 1] = mask & 0xff;
1823 } else { 2115 else
1824 sl.len = oldlen; 2116 sl.reset (oldlen);
1825 } 2117
1826 if (emask & 0xf) { 2118 if (emask & 0xf)
1827 esl.buf[eoldlen+1] = emask & 0xff; 2119 esl[eoldlen + 1] = emask & 0xff;
1828 } else { 2120 else
1829 esl.len = eoldlen; 2121 esl.reset (eoldlen);
1830 }
1831 } /* else this is a viewable space */ 2122 } /* else this is a viewable space */
1832 } /* for x loop */ 2123 } /* for x loop */
1833 } /* for y loop */ 2124 } /* for y loop */
1834 2125
1835 /* Verify that we in fact do need to send this */ 2126 /* Verify that we in fact do need to send this */
1836 if (pl->contr->socket.ext_mapinfos){ 2127 if (socket.ext_mapinfos)
2128 {
1837 if (!(sl.len>startlen || pl->contr->socket.sent_scroll)){ 2129 if (!(sl.length () > startlen || socket.sent_scroll))
2130 {
1838 /* No map data will follow, so don't say the client 2131 /* No map data will follow, so don't say the client
1839 * it doesn't need draw! 2132 * it doesn't need draw!
1840 */ 2133 */
1841 ewhatflag&=(~EMI_NOREDRAW); 2134 ewhatflag &= (~EMI_NOREDRAW);
1842 esl.buf[ewhatstart+1] = ewhatflag & 0xff; 2135 esl[ewhatstart + 1] = ewhatflag & 0xff;
1843 } 2136 }
2137
1844 if (esl.len>estartlen) { 2138 if (esl.length () > estartlen)
1845 Send_With_Handling(&pl->contr->socket, &esl); 2139 socket.send_packet (esl);
1846 } 2140 }
1847 free(esl.buf); 2141
2142 if (sl.length () > startlen || socket.sent_scroll)
1848 } 2143 {
1849 if (sl.len>startlen || pl->contr->socket.sent_scroll) { 2144 socket.send_packet (sl);
1850 Send_With_Handling(&pl->contr->socket, &sl); 2145 socket.sent_scroll = 0;
1851 pl->contr->socket.sent_scroll = 0;
1852 } 2146 }
1853 free(sl.buf);
1854
1855 check_map_change (pl->contr);
1856} 2147}
1857 2148
1858/** 2149/**
1859 * Draws client map. 2150 * Draws client map.
1860 */ 2151 */
2152void
1861void draw_client_map(object *pl) 2153draw_client_map (object *pl)
1862{ 2154{
1863 int i,j; 2155 int i, j;
1864 sint16 ax, ay, nx, ny;/* ax and ay goes from 0 to max-size of arrays */ 2156 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
1865 New_Face *face,*floor; 2157 New_Face *face, *floor;
1866 New_Face *floor2; 2158 New_Face *floor2;
1867 int d, mflags; 2159 int d, mflags;
1868 struct Map newmap; 2160 struct Map newmap;
1869 mapstruct *m, *pm; 2161 maptile *m, *pm;
1870 2162
1871 if (pl->type != PLAYER) { 2163 if (pl->type != PLAYER)
2164 {
1872 LOG(llevError,"draw_client_map called with non player/non eric-server\n"); 2165 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1873 return; 2166 return;
1874 } 2167 }
1875 2168
1876 if (pl->contr->transport) {
1877 pm = pl->contr->transport->map;
1878 }
1879 else
1880 pm = pl->map; 2169 pm = pl->map;
1881 2170
1882 /* If player is just joining the game, he isn't here yet, so the map 2171 /* If player is just joining the game, he isn't here yet, so the map
1883 * can get swapped out. If so, don't try to send them a map. All will 2172 * can get swapped out. If so, don't try to send them a map. All will
1884 * be OK once they really log in. 2173 * be OK once they really log in.
1885 */ 2174 */
1886 if (pm==NULL || pm->in_memory!=MAP_IN_MEMORY) return; 2175 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2176 return;
1887 2177
1888 memset(&newmap, 0, sizeof(struct Map)); 2178 memset (&newmap, 0, sizeof (struct Map));
1889 2179
1890 for(j = (pl->y - pl->contr->socket.mapy/2) ; j < (pl->y + (pl->contr->socket.mapy+1)/2); j++) { 2180 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2181 {
1891 for(i = (pl->x - pl->contr->socket.mapx/2) ; i < (pl->x + (pl->contr->socket.mapx+1)/2); i++) { 2182 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
1892 ax=i; 2183 {
1893 ay=j; 2184 ax = i;
2185 ay = j;
1894 m = pm; 2186 m = pm;
1895 mflags = get_map_flags(m, &m, ax, ay, &ax, &ay); 2187 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1896 if (mflags & P_OUT_OF_MAP) 2188 if (mflags & P_OUT_OF_MAP)
1897 continue; 2189 continue;
1898 if (mflags & P_NEED_UPDATE) 2190 if (mflags & P_NEED_UPDATE)
1899 update_position(m, ax, ay); 2191 update_position (m, ax, ay);
1900 /* If a map is visible to the player, we don't want to swap it out 2192 /* If a map is visible to the player, we don't want to swap it out
1901 * just to reload it. This should really call something like 2193 * just to reload it. This should really call something like
1902 * swap_map, but this is much more efficient and 'good enough' 2194 * swap_map, but this is much more efficient and 'good enough'
1903 */ 2195 */
1904 if (mflags & P_NEW_MAP) 2196 if (mflags & P_NEW_MAP)
1905 m->timeout = 50; 2197 m->timeout = 50;
1906 } 2198 }
1907 } 2199 }
1908 /* do LOS after calls to update_position */ 2200 /* do LOS after calls to update_position */
1909 if(pl->contr->do_los) { 2201 if (pl->contr->do_los)
2202 {
1910 update_los(pl); 2203 update_los (pl);
1911 pl->contr->do_los = 0; 2204 pl->contr->do_los = 0;
1912 } 2205 }
1913 2206
1914 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd) {
1915 /* Big maps need a different drawing mechanism to work */ 2207 /* Big maps need a different drawing mechanism to work */
1916 draw_client_map1(pl); 2208 draw_client_map1 (pl);
1917 return;
1918 }
1919
1920 if(pl->invisible & (pl->invisible < 50 ? 4 : 1)) {
1921 esrv_map_setbelow(&pl->contr->socket,pl->contr->socket.mapx/2,
1922 pl->contr->socket.mapy/2,pl->face->number,&newmap);
1923 }
1924
1925 /* j and i are the y and x coordinates of the real map (which is
1926 * basically some number of spaces around the player)
1927 * ax and ay are values from within the viewport (ie, 0, 0 is upper
1928 * left corner) and are thus disconnected from the map values.
1929 * Subtract 1 from the max values so that we properly handle cases where
1930 * player has specified an even map. Otherwise, we try to send them too
1931 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
1932 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
1933 * odd, this still works fine.
1934 */
1935 ay=0;
1936 for(j=pl->y-pl->contr->socket.mapy/2; j<=pl->y+(pl->contr->socket.mapy-1)/2;j++, ay++) {
1937 ax=0;
1938 for(i=pl->x-pl->contr->socket.mapx/2;i<=pl->x+(pl->contr->socket.mapx-1)/2;i++, ax++) {
1939
1940 d = pl->contr->blocked_los[ax][ay];
1941 /* note the out_of_map and d>3 checks are both within the same
1942 * negation check.
1943 */
1944 nx = i;
1945 ny = j;
1946 m = get_map_from_coord(pm, &nx, &ny);
1947 if (m && d<4) {
1948 face = GET_MAP_FACE(m, nx, ny,0);
1949 floor2 = GET_MAP_FACE(m, nx, ny,1);
1950 floor = GET_MAP_FACE(m, nx, ny,2);
1951
1952 /* If all is blank, send a blank face. */
1953 if ((!face || face == blank_face) &&
1954 (!floor2 || floor2 == blank_face) &&
1955 (!floor || floor == blank_face)) {
1956 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1957 blank_face->number,&newmap);
1958 } else { /* actually have something interesting */
1959 /* send the darkness mask, if any. */
1960 if (d && pl->contr->socket.darkness)
1961 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1962 dark_faces[d-1]->number,&newmap);
1963
1964 if (face && face != blank_face)
1965 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1966 face->number,&newmap);
1967 if (floor2 && floor2 != blank_face)
1968 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1969 floor2->number,&newmap);
1970 if (floor && floor != blank_face)
1971 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1972 floor->number,&newmap);
1973 }
1974 } /* Is a valid space */
1975 }
1976 }
1977 esrv_map_doneredraw(&pl->contr->socket, &newmap);
1978
1979 check_map_change (pl->contr);
1980} 2209}
1981 2210
1982
1983void esrv_map_scroll(NewSocket *ns,int dx,int dy)
1984{
1985 struct Map newmap;
1986 int x,y, mx, my;
1987 char buf[MAXSOCKBUF];
1988
1989 sprintf(buf,"map_scroll %d %d", dx, dy);
1990 Write_String_To_Socket(ns, buf, strlen(buf));
1991
1992 /* If we are using the Map1aCmd, we may in fact send
1993 * head information that is outside the viewable map.
1994 * So set the mx,my to the max value we want to
1995 * look for. Removed code to do so - it caused extra
1996 * complexities for the client, and probably doesn't make
1997 * that much difference in bandwidth.
1998 */
1999 mx = ns->mapx;
2000 my = ns->mapy;
2001
2002 if (ns->mapmode == Map1aCmd) {
2003 mx += MAX_HEAD_OFFSET;
2004 my += MAX_HEAD_OFFSET;
2005 }
2006
2007 /* the x and y here are coordinates for the new map, i.e. if we moved
2008 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
2009 * if the destination x or y coordinate is outside the viewable
2010 * area, we clear the values - otherwise, the old values
2011 * are preserved, and the check_head thinks it needs to clear them.
2012 */
2013 for(x=0; x<mx; x++) {
2014 for(y=0; y<my; y++) {
2015 if(x >= ns->mapx || y >= ns->mapy) {
2016 /* clear cells outside the viewable area */
2017 memset(&newmap.cells[x][y], 0, sizeof(struct MapCell));
2018 }
2019 else if ((x+dx) < 0 || (x+dx) >= ns->mapx || (y+dy) < 0 || (y + dy) >= ns->mapy) {
2020 /* clear newly visible tiles within the viewable area */
2021 memset(&(newmap.cells[x][y]), 0, sizeof(struct MapCell));
2022 }
2023 else {
2024 memcpy(&(newmap.cells[x][y]),
2025 &(ns->lastmap.cells[x+dx][y+dy]),sizeof(struct MapCell));
2026 }
2027 }
2028 }
2029
2030 memcpy(&(ns->lastmap), &newmap,sizeof(struct Map));
2031
2032 /* Make sure that the next "map1" command will be sent (even if it is
2033 * empty).
2034 */
2035 ns->sent_scroll = 1;
2036}
2037 2211
2038/*****************************************************************************/ 2212/*****************************************************************************/
2213
2039/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 2214/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2215
2040/* a player. Of course, the client need to know the command to be able to */ 2216/* a player. Of course, the client need to know the command to be able to */
2217
2041/* manage it ! */ 2218/* manage it ! */
2219
2042/*****************************************************************************/ 2220/*****************************************************************************/
2221void
2043void send_plugin_custom_message(object *pl, char *buf) 2222send_plugin_custom_message (object *pl, char *buf)
2044{ 2223{
2045 cs_write_string(&pl->contr->socket,buf,strlen(buf)); 2224 pl->contr->socket->send_packet (buf);
2046} 2225}
2047 2226
2048/** 2227/**
2049 * This sends the skill number to name mapping. We ignore 2228 * This sends the skill number to name mapping. We ignore
2050 * the params - we always send the same info no matter what. 2229 * the params - we always send the same info no matter what.
2051 */ 2230 */
2231void
2052void send_skill_info(NewSocket *ns, char *params) 2232send_skill_info (client_socket *ns, char *params)
2053{ 2233{
2054 SockList sl; 2234 packet sl;
2055 int i; 2235 sl << "replyinfo skill_info\n";
2056 2236
2057 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2058 strcpy((char*)sl.buf,"replyinfo skill_info\n");
2059 for (i=1; i< NUM_SKILLS; i++) { 2237 for (int i = 1; i < NUM_SKILLS; i++)
2060 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, 2238 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2061 skill_names[i]); 2239
2062 }
2063 sl.len = strlen((char*)sl.buf);
2064 if (sl.len >= MAXSOCKBUF) { 2240 if (sl.length () >= MAXSOCKBUF)
2241 {
2065 LOG(llevError,"Buffer overflow in send_skill_info!\n"); 2242 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2066 fatal(0); 2243 fatal (0);
2067 } 2244 }
2068 Send_With_Handling(ns, &sl); 2245
2069 free(sl.buf); 2246 ns->send_packet (sl);
2070} 2247}
2071 2248
2072/** 2249/**
2073 * This sends the spell path to name mapping. We ignore 2250 * This sends the spell path to name mapping. We ignore
2074 * the params - we always send the same info no matter what. 2251 * the params - we always send the same info no matter what.
2075 */ 2252 */
2253void
2076void send_spell_paths (NewSocket *ns, char *params) { 2254send_spell_paths (client_socket * ns, char *params)
2077 SockList sl; 2255{
2078 int i; 2256 packet sl;
2079 2257
2080 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2258 sl << "replyinfo spell_paths\n";
2081 strcpy((char*)sl.buf,"replyinfo spell_paths\n"); 2259
2082 for(i=0; i<NRSPELLPATHS; i++) 2260 for (int i = 0; i < NRSPELLPATHS; i++)
2083 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", 1<<i, spellpathnames[i]); 2261 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2084 sl.len = strlen((char*)sl.buf); 2262
2085 if (sl.len >= MAXSOCKBUF) { 2263 if (sl.length () >= MAXSOCKBUF)
2264 {
2086 LOG(llevError,"Buffer overflow in send_spell_paths!\n"); 2265 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2087 fatal(0); 2266 fatal (0);
2088 } 2267 }
2089 Send_With_Handling(ns, &sl); 2268
2090 free(sl.buf); 2269 ns->send_packet (sl);
2091} 2270}
2092 2271
2093/** 2272/**
2094 * This looks for any spells the player may have that have changed their stats. 2273 * This looks for any spells the player may have that have changed their stats.
2095 * it then sends an updspell packet for each spell that has changed in this way 2274 * it then sends an updspell packet for each spell that has changed in this way
2096 */ 2275 */
2276void
2097void esrv_update_spells(player *pl) { 2277esrv_update_spells (player *pl)
2098 SockList sl; 2278{
2099 int flags=0;
2100 object *spell;
2101 if (!pl->socket.monitor_spells) return; 2279 if (!pl->socket->monitor_spells)
2280 return;
2281
2102 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2282 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2283 {
2103 if (spell->type == SPELL) { 2284 if (spell->type == SPELL)
2285 {
2286 int flags = 0;
2287
2104 /* check if we need to update it*/ 2288 /* check if we need to update it */
2105 if (spell->last_sp != SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA)) { 2289 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2290 {
2106 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 2291 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2107 flags |= UPD_SP_MANA; 2292 flags |= UPD_SP_MANA;
2108 } 2293 }
2294
2109 if (spell->last_grace != SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE)) { 2295 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2296 {
2110 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 2297 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2111 flags |= UPD_SP_GRACE; 2298 flags |= UPD_SP_GRACE;
2112 } 2299 }
2300
2113 if (spell->last_eat != spell->stats.dam+SP_level_dam_adjust(pl->ob, spell)) { 2301 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2302 {
2114 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 2303 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2115 flags |= UPD_SP_DAMAGE; 2304 flags |= UPD_SP_DAMAGE;
2305 }
2306
2307 if (flags)
2308 {
2309 packet sl;
2310
2311 sl << "updspell "
2312 << uint8 (flags)
2313 << uint32 (spell->count);
2314
2315 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2316 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2317 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2318
2319 pl->socket->send_packet (sl);
2320 }
2321 }
2116 } 2322 }
2117 if (flags !=0) {
2118 sl.buf =(unsigned char*) malloc(MAXSOCKBUF);
2119 strcpy((char*)sl.buf,"updspell ");
2120 sl.len=strlen((char*)sl.buf);
2121 SockList_AddChar(&sl, flags);
2122 SockList_AddInt(&sl, spell->count);
2123 if (flags & UPD_SP_MANA) SockList_AddShort(&sl, spell->last_sp);
2124 if (flags & UPD_SP_GRACE) SockList_AddShort(&sl, spell->last_grace);
2125 if (flags & UPD_SP_DAMAGE) SockList_AddShort(&sl, spell->last_eat);
2126 flags = 0;
2127 Send_With_Handling(&pl->socket, &sl);
2128 free(sl.buf);
2129 }
2130 }
2131 }
2132} 2323}
2133 2324
2325void
2134void esrv_remove_spell(player *pl, object *spell) { 2326esrv_remove_spell (player *pl, object *spell)
2135 SockList sl; 2327{
2136
2137 if (!pl->socket.monitor_spells) return; 2328 if (!pl->socket->monitor_spells)
2329 return;
2330
2138 if (!pl || !spell || spell->env != pl->ob) { 2331 if (!pl || !spell || spell->env != pl->ob)
2332 {
2139 LOG(llevError, "Invalid call to esrv_remove_spell"); 2333 LOG (llevError, "Invalid call to esrv_remove_spell");
2140 return; 2334 return;
2141 } 2335 }
2142 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2336
2143 strcpy((char*)sl.buf,"delspell "); 2337 packet sl;
2144 sl.len=strlen((char*)sl.buf); 2338
2145 SockList_AddInt(&sl, spell->count); 2339 sl << "delspell "
2146 Send_With_Handling(&pl->socket, &sl); 2340 << uint32 (spell->count);
2147 free(sl.buf); 2341
2342 pl->socket->send_packet (sl);
2148} 2343}
2149 2344
2150/* appends the spell *spell to the Socklist we will send the data to. */ 2345/* appends the spell *spell to the Socklist we will send the data to. */
2346static void
2151static void append_spell (player *pl, SockList *sl, object *spell) { 2347append_spell (player *pl, packet &sl, object *spell)
2348{
2152 int len, i, skill=0; 2349 int len, i, skill = 0;
2153 2350
2154 if (!(spell->name)) { 2351 if (!(spell->name))
2352 {
2155 LOG(llevError, "item number %d is a spell with no name.\n", spell->count); 2353 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2156 return; 2354 return;
2157 } 2355 }
2158 SockList_AddInt(sl, spell->count); 2356
2159 SockList_AddShort(sl, spell->level);
2160 SockList_AddShort(sl, spell->casting_time);
2161 /* store costs and damage in the object struct, to compare to later */ 2357 /* store costs and damage in the object struct, to compare to later */
2162 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 2358 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2163 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 2359 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2164 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 2360 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2165 /* send the current values */
2166 SockList_AddShort(sl, spell->last_sp);
2167 SockList_AddShort(sl, spell->last_grace);
2168 SockList_AddShort(sl, spell->last_eat);
2169 2361
2170 /* figure out which skill it uses, if it uses one */ 2362 /* figure out which skill it uses, if it uses one */
2171 if (spell->skill) { 2363 if (spell->skill)
2364 {
2172 for (i=1; i< NUM_SKILLS; i++) 2365 for (i = 1; i < NUM_SKILLS; i++)
2173 if (!strcmp(spell->skill, skill_names[i])) { 2366 if (!strcmp (spell->skill, skill_names[i]))
2367 {
2174 skill = i+CS_STAT_SKILLINFO; 2368 skill = i + CS_STAT_SKILLINFO;
2175 break; 2369 break;
2370 }
2176 } 2371 }
2177 }
2178 SockList_AddChar(sl, skill);
2179 2372
2180 SockList_AddInt(sl, spell->path_attuned); 2373 /* send the current values */
2181 SockList_AddInt(sl, (spell->face)?spell->face->number:0); 2374 sl << uint32 (spell->count)
2182 2375 << uint16 (spell->level)
2183 len = strlen(spell->name); 2376 << uint16 (spell->casting_time)
2184 SockList_AddChar(sl, (char)len); 2377 << uint16 (spell->last_sp)
2185 memcpy(sl->buf+sl->len, spell->name, len); 2378 << uint16 (spell->last_grace)
2186 sl->len+=len; 2379 << uint16 (spell->last_eat)
2187 2380 << uint8 (skill)
2188 if (!spell->msg) { 2381 << uint32 (spell->path_attuned)
2189 SockList_AddShort(sl, 0); 2382 << uint32 (spell->face ? spell->face->number : 0)
2190 } 2383 << data8 (spell->name)
2191 else { 2384 << data16 (spell->msg);
2192 len = strlen(spell->msg);
2193 SockList_AddShort(sl, len);
2194 memcpy(sl->buf+sl->len, spell->msg, len);
2195 sl->len+=len;
2196 }
2197} 2385}
2198 2386
2199/** 2387/**
2200 * This tells the client to add the spell *ob, if *ob is NULL, then add 2388 * This tells the client to add the spell *ob, if *ob is NULL, then add
2201 * all spells in the player's inventory. 2389 * all spells in the player's inventory.
2202 */ 2390 */
2391void
2203void esrv_add_spells(player *pl, object *spell) { 2392esrv_add_spells (player *pl, object *spell)
2204 SockList sl; 2393{
2205 if (!pl) { 2394 if (!pl)
2395 {
2206 LOG(llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2396 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2207 return; 2397 return;
2208 } 2398 }
2399
2209 if (!pl->socket.monitor_spells) return; 2400 if (!pl->socket->monitor_spells)
2210 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2401 return;
2211 strcpy((char*)sl.buf,"addspell "); 2402
2212 sl.len=strlen((char*)sl.buf); 2403 packet sl;
2404
2405 sl << "addspell ";
2406
2213 if (!spell) { 2407 if (!spell)
2408 {
2214 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2409 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2410 {
2215 /* were we to simply keep appending data here, we could exceed 2411 /* were we to simply keep appending data here, we could exceed
2216 * MAXSOCKBUF if the player has enough spells to add, we know that 2412 * MAXSOCKBUF if the player has enough spells to add, we know that
2217 * append_spells will always append 19 data bytes, plus 4 length 2413 * append_spells will always append 19 data bytes, plus 4 length
2218 * bytes and 3 strings (because that is the spec) so we need to 2414 * bytes and 3 strings (because that is the spec) so we need to
2219 * check that the length of those 3 strings, plus the 23 bytes, 2415 * check that the length of those 3 strings, plus the 23 bytes,
2220 * won't take us over the length limit for the socket, if it does, 2416 * won't take us over the length limit for the socket, if it does,
2221 * we need to send what we already have, and restart packet formation 2417 * we need to send what we already have, and restart packet formation
2222 */ 2418 */
2223 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 2419 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2224 * to show add_spell is 26 bytes + 2 strings. However, the overun 2420 * to show add_spell is 26 bytes + 2 strings. However, the overun
2225 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2421 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2226 * like it will fix this 2422 * like it will fix this
2227 */ 2423 */
2228 if (spell->type != SPELL) continue; 2424 if (spell->type != SPELL)
2229 if (sl.len >= (MAXSOCKBUF - (26 + strlen(spell->name) + 2425 continue;
2230 (spell->msg?strlen(spell->msg):0)))) { 2426
2231 Send_With_Handling(&pl->socket, &sl); 2427 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2232 strcpy((char*)sl.buf,"addspell "); 2428 {
2233 sl.len=strlen((char*)sl.buf); 2429 pl->socket->send_packet (sl);
2430
2431 sl.reset ();
2432 sl << "addspell ";
2433 }
2434
2435 append_spell (pl, sl, spell);
2436 }
2234 } 2437 }
2438 else if (spell->type != SPELL)
2439 {
2440 LOG (llevError, "Asked to send a non-spell object as a spell");
2441 return;
2442 }
2443 else
2235 append_spell(pl, &sl, spell); 2444 append_spell (pl, sl, spell);
2236 } 2445
2237 }
2238 else if (spell->type != SPELL) {
2239 LOG(llevError, "Asked to send a non-spell object as a spell");
2240 return;
2241 }
2242 else append_spell(pl, &sl, spell);
2243 if (sl.len >= MAXSOCKBUF) { 2446 if (sl.length () >= MAXSOCKBUF)
2447 {
2244 LOG(llevError,"Buffer overflow in esrv_add_spells!\n"); 2448 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2245 fatal(0); 2449 fatal (0);
2246 } 2450 }
2451
2247 /* finally, we can send the packet */ 2452 /* finally, we can send the packet */
2248 Send_With_Handling(&pl->socket, &sl); 2453 pl->socket->send_packet (sl);
2249 free(sl.buf);
2250} 2454}
2251 2455

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines