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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.38 by root, Thu Dec 14 22:45:41 2006 UTC vs.
Revision 1.111 by root, Sun Jul 1 04:08:14 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
9 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
10 (at your option) any later version. 11 * any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 GNU General Public License for more details. 16 * for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
18 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 */ 41 */
47 42
48#include <global.h> 43#include <global.h>
49#include <sproto.h> 44#include <sproto.h>
50 45
51#include <newclient.h>
52#include <newserver.h>
53#include <living.h> 46#include <living.h>
54#include <commands.h> 47#include <commands.h>
55 48
56/* This block is basically taken from socket.c - I assume if it works there, 49/* This block is basically taken from socket.c - I assume if it works there,
57 * it should work here. 50 * it should work here.
88 -1, /* life stealing */ 81 -1, /* life stealing */
89 -1 /* Disease - not fully done yet */ 82 -1 /* Disease - not fully done yet */
90}; 83};
91 84
92static void 85static void
93socket_map_scroll (client_socket * ns, int dx, int dy) 86socket_map_scroll (client *ns, int dx, int dy)
94{ 87{
95 struct Map newmap; 88 struct Map newmap;
96 int x, y, mx, my; 89 int x, y, mx, my;
97 90
98 {
99 packet sl;
100
101 sl.printf ("map_scroll %d %d", dx, dy); 91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
102 ns->send_packet (sl);
103 }
104 92
105 /* If we are using the Map1aCmd, we may in fact send 93 /* If we are using the Map1aCmd, we may in fact send
106 * head information that is outside the viewable map. 94 * head information that is outside the viewable map.
107 * So set the mx,my to the max value we want to 95 * So set the mx,my to the max value we want to
108 * look for. Removed code to do so - it caused extra 96 * look for. Removed code to do so - it caused extra
109 * complexities for the client, and probably doesn't make 97 * complexities for the client, and probably doesn't make
110 * that much difference in bandwidth. 98 * that much difference in bandwidth.
111 */ 99 */
112 mx = ns->mapx; 100 mx = ns->mapx;
113 my = ns->mapy; 101 my = ns->mapy;
114
115 if (ns->mapmode == Map1aCmd)
116 {
117 mx += MAX_HEAD_OFFSET;
118 my += MAX_HEAD_OFFSET;
119 }
120 102
121 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
122 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
123 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
124 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
148} 130}
149 131
150static void 132static void
151clear_map (player *pl) 133clear_map (player *pl)
152{ 134{
153 client_socket &socket = *pl->socket;
154
155 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
156 136
137 pl->ns->force_newmap = false;
138
157 if (socket.newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
158 socket.send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
159 141
160 socket.update_look = 1; 142 pl->ns->floorbox_reset ();
161 socket.look_position = 0;
162} 143}
163 144
164/** check for map change and send new map data */ 145/** check for map/region change and send new map data */
165static void 146static void
166check_map_change (player *pl) 147check_map_change (player *pl)
167{ 148{
168 client_socket &socket = *pl->socket; 149 client &socket = *pl->ns;
169 object *ob = pl->ob; 150 object *ob = pl->observe;
170 char buf[MAX_BUF]; /* eauugggh */
171 151
172 if (socket.current_map != ob->map) 152 if (socket.current_map != ob->map || socket.force_newmap)
173 { 153 {
154 clear_map (pl);
174 socket.current_map = ob->map; 155 socket.current_map = ob->map;
175
176 clear_map (pl);
177 156
178 if (socket.mapinfocmd) 157 if (socket.mapinfocmd)
179 { 158 {
180 if (ob->map && ob->map->path[0]) 159 if (ob->map && ob->map->path[0])
181 { 160 {
182 int flags = 0; 161 int flags = 0;
183 162
184 if (ob->map->tile_path[0]) 163 if (ob->map->tile_path[0]) flags |= 1;
185 flags |= 1;
186 if (ob->map->tile_path[1]) 164 if (ob->map->tile_path[1]) flags |= 2;
187 flags |= 2;
188 if (ob->map->tile_path[2]) 165 if (ob->map->tile_path[2]) flags |= 4;
189 flags |= 4;
190 if (ob->map->tile_path[3]) 166 if (ob->map->tile_path[3]) flags |= 8;
191 flags |= 8;
192 167
193 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
194 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
195 } 171 }
196 else 172 else
197 snprintf (buf, MAX_BUF, "mapinfo current");
198
199 socket.send_packet (buf); 173 socket.send_packet ("mapinfo current");
200 } 174 }
201 } 175 }
202 else if (socket.current_x != ob->x || socket.current_y != ob->y) 176 else if (socket.current_x != ob->x || socket.current_y != ob->y)
203 { 177 {
204 int dx = ob->x - socket.current_x; 178 int dx = ob->x - socket.current_x;
207 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 181 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
208 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 182 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
209 else 183 else
210 { 184 {
211 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 185 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
212 socket.update_look = 1; 186 socket.floorbox_reset ();
213 socket.look_position = 0;
214 } 187 }
215 } 188 }
216 189
217 socket.current_x = ob->x; 190 socket.current_x = ob->x;
218 socket.current_y = ob->y; 191 socket.current_y = ob->y;
192
193 region *reg = ob->region ();
194 if (socket.current_region != reg)
195 {
196 socket.current_region = reg;
197 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
198 }
199}
200
201/**
202 * RequestInfo is sort of a meta command. There is some specific
203 * request of information, but we call other functions to provide
204 * that information.
205 */
206void
207RequestInfo (char *buf, int len, client * ns)
208{
209 char *params = NULL, *cp;
210
211 /* No match */
212 char bigbuf[MAX_BUF];
213 int slen;
214
215 /* Set up replyinfo before we modify any of the buffers - this is used
216 * if we don't find a match.
217 */
218 strcpy (bigbuf, "replyinfo ");
219 slen = strlen (bigbuf);
220 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
221
222 /* find the first space, make it null, and update the
223 * params pointer.
224 */
225 for (cp = buf; *cp != '\0'; cp++)
226 if (*cp == ' ')
227 {
228 *cp = '\0';
229 params = cp + 1;
230 break;
231 }
232
233 if (!strcmp (buf, "image_info"))
234 send_image_info (ns, params);
235 else if (!strcmp (buf, "image_sums"))
236 send_image_sums (ns, params);
237 else if (!strcmp (buf, "skill_info"))
238 send_skill_info (ns, params);
239 else if (!strcmp (buf, "spell_paths"))
240 send_spell_paths (ns, params);
241 else
242 ns->send_packet (bigbuf, len);
219} 243}
220 244
221void 245void
222ExtCmd (char *buf, int len, player *pl) 246ExtCmd (char *buf, int len, player *pl)
223{ 247{
224 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 248 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
249}
250
251void
252ExtiCmd (char *buf, int len, client *ns)
253{
254 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
225} 255}
226 256
227void 257void
228MapInfoCmd (char *buf, int len, player *pl) 258MapInfoCmd (char *buf, int len, player *pl)
229{ 259{
244 buf += 8; 274 buf += 8;
245 275
246 // initial map and its origin 276 // initial map and its origin
247 maptile *map = pl->ob->map; 277 maptile *map = pl->ob->map;
248 sint16 dx, dy; 278 sint16 dx, dy;
249 int mapx = pl->socket->mapx / 2 - pl->ob->x; 279 int mapx = pl->ns->mapx / 2 - pl->ob->x;
250 int mapy = pl->socket->mapy / 2 - pl->ob->y; 280 int mapy = pl->ns->mapy / 2 - pl->ob->y;
251 int max_distance = 8; // limit maximum path length to something generous 281 int max_distance = 8; // limit maximum path length to something generous
252 282
253 while (*buf && map && max_distance) 283 while (*buf && map && max_distance)
254 { 284 {
255 int dir = *buf++; 285 int dir = *buf++;
256 286
257 switch (dir) 287 switch (dir)
258 { 288 {
259 case '1': 289 case '1':
260 dx = 0; 290 dx = 0;
261 dy = -1; 291 dy = -1;
262 map = get_map_from_coord (map, &dx, &dy); 292 map = map->xy_find (dx, dy);
263 map && (mapy -= map->height); 293 map && (mapy -= map->height);
264 break; 294 break;
265 case '2': 295 case '2':
266 mapx += map->width; 296 mapx += map->width;
267 dx = map->width; 297 dx = map->width;
268 dy = 0; 298 dy = 0;
269 map = get_map_from_coord (map, &dx, &dy); 299 map = map->xy_find (dx, dy);
270 break; 300 break;
271 case '3': 301 case '3':
272 mapy += map->height; 302 mapy += map->height;
273 dx = 0; 303 dx = 0;
274 dy = map->height; 304 dy = map->height;
275 map = get_map_from_coord (map, &dx, &dy); 305 map = map->xy_find (dx, dy);
276 break; 306 break;
277 case '4': 307 case '4':
278 dx = -1; 308 dx = -1;
279 dy = 0; 309 dy = 0;
280 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
281 map && (mapx -= map->width); 311 map && (mapx -= map->width);
282 break; 312 break;
283 } 313 }
284 314
285 --max_distance; 315 --max_distance;
286 } 316 }
287 317
289 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
290 else if (map && map->path[0]) 320 else if (map && map->path[0])
291 { 321 {
292 int flags = 0; 322 int flags = 0;
293 323
294 if (map->tile_path[0]) 324 if (map->tile_path[0]) flags |= 1;
295 flags |= 1;
296 if (map->tile_path[1]) 325 if (map->tile_path[1]) flags |= 2;
297 flags |= 2;
298 if (map->tile_path[2]) 326 if (map->tile_path[2]) flags |= 4;
299 flags |= 4;
300 if (map->tile_path[3]) 327 if (map->tile_path[3]) flags |= 8;
301 flags |= 8;
302 328
303 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
304 } 330 }
305 else 331 else
306 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
307 } 333 }
308 else 334 else
309 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 335 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
310 336
311 pl->socket->send_packet (bigbuf); 337 pl->ns->send_packet (bigbuf);
312} 338}
313 339
314/** This is the Setup cmd - easy first implementation */ 340/** This is the Setup cmd */
315void 341void
316SetUp (char *buf, int len, client_socket * ns) 342SetUp (char *buf, int len, client * ns)
317{ 343{
318 int s, slen; 344 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
319 char *cmd, *param, cmdback[HUGE_BUF];
320
321 /* run through the cmds of setup
322 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
323 *
324 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
325 * The client then must sort this out
326 */
327
328 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
329
330 strcpy (cmdback, "setup");
331 for (s = 0; s < len; )
332 {
333 cmd = &buf[s];
334
335 /* find the next space, and put a null there */
336 for (; buf[s] && buf[s] != ' '; s++)
337 ;
338
339 buf[s++] = 0;
340
341 while (buf[s] == ' ')
342 s++;
343
344 if (s >= len)
345 break;
346
347 param = &buf[s];
348
349 for (; buf[s] && buf[s] != ' '; s++)
350 ;
351
352 buf[s++] = 0;
353
354 while (buf[s] == ' ')
355 s++;
356
357 slen = strlen (cmdback);
358 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
359 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
360 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
361
362 if (!strcmp (cmd, "sound"))
363 {
364 ns->sound = atoi (param);
365 safe_strcat (cmdback, param, &slen, HUGE_BUF);
366 }
367 else if (!strcmp (cmd, "exp64"))
368 {
369 ns->exp64 = atoi (param);
370 safe_strcat (cmdback, param, &slen, HUGE_BUF);
371 }
372 else if (!strcmp (cmd, "spellmon"))
373 {
374 ns->monitor_spells = atoi (param);
375 safe_strcat (cmdback, param, &slen, HUGE_BUF);
376 }
377 else if (!strcmp (cmd, "darkness"))
378 {
379 ns->darkness = atoi (param);
380 safe_strcat (cmdback, param, &slen, HUGE_BUF);
381 }
382 else if (!strcmp (cmd, "map1cmd"))
383 {
384 if (atoi (param))
385 ns->mapmode = Map1Cmd;
386 /* if beyond this size, need to use map1cmd no matter what */
387 if (ns->mapx > 11 || ns->mapy > 11)
388 ns->mapmode = Map1Cmd;
389 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
390 }
391 else if (!strcmp (cmd, "map1acmd"))
392 {
393 if (atoi (param))
394 ns->mapmode = Map1aCmd;
395 /* if beyond this size, need to use map1acmd no matter what */
396 if (ns->mapx > 11 || ns->mapy > 11)
397 ns->mapmode = Map1aCmd;
398 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
399 }
400 else if (!strcmp (cmd, "newmapcmd"))
401 {
402 ns->newmapcmd = atoi (param);
403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404// } else if (!strcmp(cmd,"plugincmd")) {
405// ns->plugincmd = atoi(param);
406// safe_strcat(cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "mapinfocmd"))
409 {
410 ns->mapinfocmd = atoi (param);
411 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
412 }
413 else if (!strcmp (cmd, "extcmd"))
414 {
415 ns->extcmd = atoi (param);
416 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
417 }
418 else if (!strcmp (cmd, "extmap"))
419 {
420 ns->extmap = atoi (param);
421 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "facecache"))
424 {
425 ns->facecache = atoi (param);
426 safe_strcat (cmdback, param, &slen, HUGE_BUF);
427 }
428 else if (!strcmp (cmd, "faceset"))
429 {
430 char tmpbuf[20];
431 int q = atoi (param);
432
433 if (is_valid_faceset (q))
434 ns->faceset = q;
435 sprintf (tmpbuf, "%d", ns->faceset);
436 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
437 /* if the client is using faceset, it knows about image2 command */
438 ns->image2 = 1;
439 }
440 else if (!strcmp (cmd, "itemcmd"))
441 {
442 /* Version of the item protocol command to use. Currently,
443 * only supported versions are 1 and 2. Using a numeric
444 * value will make it very easy to extend this in the future.
445 */
446 char tmpbuf[20];
447 int q = atoi (param);
448
449 if (q < 1 || q > 2)
450 {
451 strcpy (tmpbuf, "FALSE");
452 }
453 else
454 {
455 ns->itemcmd = q;
456 sprintf (tmpbuf, "%d", ns->itemcmd);
457 }
458 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
459 }
460 else if (!strcmp (cmd, "mapsize"))
461 {
462 int x, y = 0;
463 char tmpbuf[MAX_BUF], *cp;
464
465 x = atoi (param);
466 for (cp = param; *cp != 0; cp++)
467 if (*cp == 'x' || *cp == 'X')
468 {
469 y = atoi (cp + 1);
470 break;
471 }
472 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
473 {
474 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
475 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
476 }
477 else
478 {
479 ns->mapx = x;
480 ns->mapy = y;
481 /* better to send back what we are really using and not the
482 * param as given to us in case it gets parsed differently.
483 */
484 sprintf (tmpbuf, "%dx%d", x, y);
485 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
486 /* If beyond this size and still using orig map command, need to
487 * go to map1cmd.
488 */
489 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
490 ns->mapmode = Map1Cmd;
491 }
492 }
493 else if (!strcmp (cmd, "extendedMapInfos"))
494 {
495 /* Added by tchize
496 * prepare to use the mapextended command
497 */
498 char tmpbuf[20];
499
500 ns->ext_mapinfos = (atoi (param));
501 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
502 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
503 }
504 else if (!strcmp (cmd, "extendedTextInfos"))
505 {
506 /* Added by tchize
507 * prepare to use the extended text commands
508 * Client toggle this to non zero to get exttext
509 */
510 char tmpbuf[20];
511
512 ns->has_readable_type = (atoi (param));
513 sprintf (tmpbuf, "%d", ns->has_readable_type);
514 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
515 }
516 else
517 {
518 /* Didn't get a setup command we understood -
519 * report a failure to the client.
520 */
521 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
522 }
523 } /* for processing all the setup commands */
524
525 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
526 ns->send_packet (cmdback);
527} 345}
528 346
529/** 347/**
530 * The client has requested to be added to the game. 348 * The client has requested to be added to the game.
531 * This is what takes care of it. We tell the client how things worked out. 349 * This is what takes care of it. We tell the client how things worked out.
532 * I am not sure if this file is the best place for this function. however, 350 * I am not sure if this file is the best place for this function. however,
533 * it either has to be here or init_sockets needs to be exported. 351 * it either has to be here or init_sockets needs to be exported.
534 */ 352 */
535void 353void
536AddMeCmd (char *buf, int len, client_socket * ns) 354AddMeCmd (char *buf, int len, client *ns)
537{ 355{
538 Settings oldsettings; 356 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
539
540 oldsettings = settings;
541 if (ns->status != Ns_Add || add_player (ns))
542 ns->send_packet ("addme_failed");
543 else
544 ns->send_packet ("addme_success");
545
546 settings = oldsettings;
547} 357}
548 358
549/** Reply to ExtendedInfos command */ 359/** Reply to ExtendedInfos command */
550void 360void
551ToggleExtendedInfos (char *buf, int len, client_socket * ns) 361ToggleExtendedInfos (char *buf, int len, client * ns)
552{ 362{
553 char cmdback[MAX_BUF]; 363 char cmdback[MAX_BUF];
554 char command[50]; 364 char command[50];
555 int info, nextinfo; 365 int info, nextinfo;
556 366
607#define MSG_TYPE_MONUMENT 5 417#define MSG_TYPE_MONUMENT 5
608#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 418#define MSG_TYPE_SCRIPTED_DIALOG 6*/
609 419
610/** Reply to ExtendedInfos command */ 420/** Reply to ExtendedInfos command */
611void 421void
612ToggleExtendedText (char *buf, int len, client_socket * ns) 422ToggleExtendedText (char *buf, int len, client * ns)
613{ 423{
614 char cmdback[MAX_BUF]; 424 char cmdback[MAX_BUF];
615 char temp[10]; 425 char temp[10];
616 char command[50]; 426 char command[50];
617 int info, nextinfo, i, flag; 427 int info, nextinfo, i, flag;
661 471
662 ns->send_packet (cmdback); 472 ns->send_packet (cmdback);
663} 473}
664 474
665/** 475/**
666 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
667 * Basically, it makes no sense to wait for the client to request a
668 * a piece of data from us that we know the client wants. So
669 * if we know the client wants it, might as well push it to the
670 * client.
671 */
672static void
673SendSmooth (client_socket * ns, uint16 face)
674{
675 uint16 smoothface;
676
677 /* If we can't find a face, return and set it so we won't try to send this
678 * again.
679 */
680 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
681 {
682
683 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
684 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
685 return;
686 }
687
688 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
689 esrv_send_face (ns, smoothface, 0);
690
691 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
692
693 packet sl;
694
695 sl << "smooth "
696 << uint16 (face)
697 << uint16 (smoothface);
698
699 ns->send_packet (sl);
700}
701
702 /**
703 * Tells client the picture it has to use
704 * to smooth a picture number given as argument.
705 */
706void
707AskSmooth (char *buf, int len, client_socket * ns)
708{
709 uint16 facenbr;
710
711 facenbr = atoi (buf);
712 SendSmooth (ns, facenbr);
713}
714
715/**
716 * This handles the general commands from the client (ie, north, fire, cast, 476 * This handles the general commands from the client (ie, north, fire, cast,
717 * etc.) 477 * etc.)
718 */ 478 */
719void 479void
720PlayerCmd (char *buf, int len, player *pl) 480PlayerCmd (char *buf, int len, player *pl)
721{ 481{
722
723 /* The following should never happen with a proper or honest client.
724 * Therefore, the error message doesn't have to be too clear - if
725 * someone is playing with a hacked/non working client, this gives them
726 * an idea of the problem, but they deserve what they get
727 */
728 if (pl->state != ST_PLAYING)
729 {
730 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
731 return;
732 }
733 /* Check if there is a count. In theory, a zero count could also be 482 /* Check if there is a count. In theory, a zero count could also be
734 * sent, so check for that also. 483 * sent, so check for that also.
735 */ 484 */
736 if (atoi (buf) || buf[0] == '0') 485 if (atoi (buf) || buf[0] == '0')
737 { 486 {
738 pl->count = atoi ((char *) buf); 487 pl->count = atoi ((char *) buf);
488
739 buf = strchr (buf, ' '); /* advance beyond the numbers */ 489 buf = strchr (buf, ' '); /* advance beyond the numbers */
740 if (!buf) 490 if (!buf)
741 {
742#ifdef ESRV_DEBUG
743 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
744#endif
745 return; 491 return;
746 } 492
747 buf++; 493 buf++;
748 } 494 }
749 /* This should not happen anymore. */ 495
750 if (pl->ob->speed_left < -1.0)
751 {
752 LOG (llevError, "Player has negative time - shouldn't do command.\n");
753 }
754 /* In c_new.c */
755 execute_newserver_command (pl->ob, (char *) buf); 496 execute_newserver_command (pl->ob, (char *) buf);
756 /* Perhaps something better should be done with a left over count.
757 * Cleaning up the input should probably be done first - all actions
758 * for the command that issued the count should be done before any other
759 * commands.
760 */
761 497
762 pl->count = 0;
763
764}
765
766
767/**
768 * This handles the general commands from the client (ie, north, fire, cast,
769 * etc.). It is a lot like PlayerCmd above, but is called with the
770 * 'ncom' method which gives more information back to the client so it
771 * can throttle.
772 */
773void
774NewPlayerCmd (uint8 * buf, int len, player *pl)
775{
776 int time, repeat;
777 char command[MAX_BUF];
778 int pktlen;
779
780 if (len < 7)
781 {
782 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
783 return;
784 }
785
786 pktlen = net_uint16 (buf);
787 repeat = net_uint32 (buf + 2);
788
789 /* -1 is special - no repeat, but don't update */
790 if (repeat != -1)
791 pl->count = repeat;
792
793 if ((len - 4) >= MAX_BUF)
794 len = MAX_BUF - 5;
795
796 strncpy ((char *) command, (char *) buf + 6, len - 4);
797 command[len - 4] = '\0';
798
799 /* The following should never happen with a proper or honest client.
800 * Therefore, the error message doesn't have to be too clear - if
801 * someone is playing with a hacked/non working client, this gives them
802 * an idea of the problem, but they deserve what they get
803 */
804 if (pl->state != ST_PLAYING)
805 {
806 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
807 return;
808 }
809
810 /* This should not happen anymore. */
811 if (pl->ob->speed_left < -1.0)
812 LOG (llevError, "Player has negative time - shouldn't do command.\n");
813
814 /* In c_new.c */
815 execute_newserver_command (pl->ob, (char *) command);
816 /* Perhaps something better should be done with a left over count. 498 /* Perhaps something better should be done with a left over count.
817 * Cleaning up the input should probably be done first - all actions 499 * Cleaning up the input should probably be done first - all actions
818 * for the command that issued the count should be done before any other 500 * for the command that issued the count should be done before any other
819 * commands. 501 * commands.
820 */ 502 */
821 pl->count = 0; 503 pl->count = 0;
504}
822 505
823 if (FABS (pl->ob->speed) < 0.001) 506/**
507 * This handles the general commands from the client (ie, north, fire, cast,
508 * etc.). It is a lot like PlayerCmd above, but is called with the
509 * 'ncom' method which gives more information back to the client so it
510 * can throttle.
511 */
512void
513NewPlayerCmd (char *buf, int len, player *pl)
514{
515 if (len <= 6)
516 {
517 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
518 return;
519 }
520
521 uint16 cmdid = net_uint16 ((uint8 *)buf);
522 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
523
524 /* -1 is special - no repeat, but don't update */
525 if (repeat != -1)
526 pl->count = repeat;
527
528 buf += 6; //len -= 6;
529
530 execute_newserver_command (pl->ob, buf);
531
532 /* Perhaps something better should be done with a left over count.
533 * Cleaning up the input should probably be done first - all actions
534 * for the command that issued the count should be done before any other
535 * commands.
536 */
537 pl->count = 0;
538
539 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
540 int time = fabs (pl->ob->speed) < 0.001
824 time = MAX_TIME * 100; 541 ? time = MAX_TIME * 100
825 else
826 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 542 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
827 543
828 /* Send confirmation of command execution now */ 544 /* Send confirmation of command execution now */
829 545 packet sl ("comc");
830 packet sl;
831 sl << "comc " << uint16 (pktlen) << uint32 (time); 546 sl << uint16 (cmdid) << uint32 (time);
832 pl->socket->send_packet (sl); 547 pl->ns->send_packet (sl);
833} 548}
834
835 549
836/** This is a reply to a previous query. */ 550/** This is a reply to a previous query. */
837void 551void
838ReplyCmd (char *buf, int len, player *pl) 552ReplyCmd (char *buf, int len, client *ns)
839{ 553{
554 if (ns->state == ST_CUSTOM)
555 {
556 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
557 return;
558 }
559
560 if (!ns->pl)
561 return; //TODO: depends on the exact reply we are after
562 //TODO: but right now, we always have a ns->pl
563
564 player *pl = ns->pl;
565
840 /* This is to synthesize how the data would be stored if it 566 /* This is to synthesize how the data would be stored if it
841 * was normally entered. A bit of a hack, and should be cleaned up 567 * was normally entered. A bit of a hack, and should be cleaned up
842 * once all the X11 code is removed from the server. 568 * once all the X11 code is removed from the server.
843 * 569 *
844 * We pass 13 to many of the functions because this way they 570 * We pass 13 to many of the functions because this way they
845 * think it was the carriage return that was entered, and the 571 * think it was the carriage return that was entered, and the
846 * function then does not try to do additional input. 572 * function then does not try to do additional input.
847 */ 573 */
848 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 574 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
849 575
850 /* this avoids any hacking here */ 576 /* this avoids any hacking here */
851 577
852 switch (pl->state) 578 switch (ns->state)
853 { 579 {
854 case ST_PLAYING: 580 case ST_PLAYING:
855 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 581 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
856 break; 582 break;
857 583
858 case ST_PLAY_AGAIN:
859 /* We can check this for return value (2==quit). Maybe we
860 * should, and do something appropriate?
861 */
862 receive_play_again (pl->ob, buf[0]);
863 break;
864
865 case ST_ROLL_STAT:
866 key_roll_stat (pl->ob, buf[0]);
867 break;
868
869 case ST_CHANGE_CLASS:
870
871 key_change_class (pl->ob, buf[0]);
872 break;
873
874 case ST_CONFIRM_QUIT:
875 key_confirm_quit (pl->ob, buf[0]);
876 break;
877
878 case ST_CONFIGURE:
879 LOG (llevError, "In client input handling, but into configure state\n");
880 pl->state = ST_PLAYING;
881 break;
882
883 case ST_GET_NAME:
884 receive_player_name (pl->ob, 13);
885 break;
886
887 case ST_GET_PASSWORD:
888 case ST_CONFIRM_PASSWORD:
889 receive_player_password (pl->ob, 13);
890 break;
891
892 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 584 case ST_GET_PARTY_PASSWORD: /* Get password for party */
893 receive_party_password (pl->ob, 13); 585 receive_party_password (pl->ob, 13);
894 break; 586 break;
895 587
896 default: 588 default:
897 LOG (llevError, "Unknown input state: %d\n", pl->state); 589 LOG (llevError, "Unknown input state: %d\n", ns->state);
898 } 590 }
899} 591}
900 592
901/** 593/**
902 * Client tells its version. If there is a mismatch, we close the 594 * Client tells its version. If there is a mismatch, we close the
904 * something older than the server. If we assume the client will be 596 * something older than the server. If we assume the client will be
905 * backwards compatible, having it be a later version should not be a 597 * backwards compatible, having it be a later version should not be a
906 * problem. 598 * problem.
907 */ 599 */
908void 600void
909VersionCmd (char *buf, int len, client_socket * ns) 601VersionCmd (char *buf, int len, client * ns)
910{ 602{
911 char *cp;
912 char version_warning[256];
913
914 if (!buf) 603 if (!buf)
915 { 604 {
916 LOG (llevError, "CS: received corrupted version command\n"); 605 LOG (llevError, "CS: received corrupted version command\n");
917 return; 606 return;
918 } 607 }
919 608
920 ns->cs_version = atoi (buf); 609 ns->cs_version = atoi (buf);
921 ns->sc_version = ns->cs_version; 610 ns->sc_version = ns->cs_version;
611
612 LOG (llevDebug, "connection from client <%s>\n", buf);
613
614 //TODO: should log here just for statistics
615
922 if (VERSION_CS != ns->cs_version) 616 //if (VERSION_CS != ns->cs_version)
923 { 617 // unchecked;
924#ifdef ESRV_DEBUG 618
925 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
926#endif
927 }
928 cp = strchr (buf + 1, ' '); 619 char *cp = strchr (buf + 1, ' ');
929 if (!cp) 620 if (!cp)
930 return; 621 return;
622
931 ns->sc_version = atoi (cp); 623 ns->sc_version = atoi (cp);
624
932 if (VERSION_SC != ns->sc_version) 625 //if (VERSION_SC != ns->sc_version)
933 { 626 // unchecked;
934#ifdef ESRV_DEBUG 627
935 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
936#endif
937 }
938 cp = strchr (cp + 1, ' '); 628 cp = strchr (cp + 1, ' ');
629
939 if (cp) 630 if (cp)
940 { 631 {
941 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 632 ns->version = cp + 1;
942 633
943 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
944
945 /* This is first implementation - i skip all beta DX clients with it
946 * Add later stuff here for other clients
947 */
948
949 /* these are old dxclients */
950 /* Version 1024 added support for singular + plural name values -
951 * requiing this minimal value reduces complexity of that code, and it
952 * has been around for a long time.
953 */
954 if (ns->sc_version < 1026) 634 if (ns->sc_version < 1026)
955 { 635 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
956 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
957 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 636 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
958 ns->send_packet (version_warning);
959 }
960
961 } 637 }
962} 638}
963 639
964/** sound related functions. */ 640/** sound related functions. */
965
966void 641void
967SetSound (char *buf, int len, client_socket * ns) 642SetSound (char *buf, int len, client * ns)
968{ 643{
969 ns->sound = atoi (buf); 644 ns->sound = atoi (buf);
970} 645}
971 646
972/** client wants the map resent */ 647/** client wants the map resent */
973
974void 648void
975MapRedrawCmd (char *buf, int len, player *pl) 649MapRedrawCmd (char *buf, int len, player *pl)
976{ 650{
977
978/* This function is currently disabled; just clearing the map state results in 651/* This function is currently disabled; just clearing the map state results in
979 * display errors. It should clear the cache and send a newmap command. 652 * display errors. It should clear the cache and send a newmap command.
980 * Unfortunately this solution does not work because some client versions send 653 * Unfortunately this solution does not work because some client versions send
981 * a mapredraw command after receiving a newmap command. 654 * a mapredraw command after receiving a newmap command.
982 */ 655 */
983#if 0
984 /* Okay, this is MAJOR UGLY. but the only way I know how to
985 * clear the "cache"
986 */
987 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
988 draw_client_map (pl->ob);
989#endif
990} 656}
991 657
992/** 658/**
993 * Moves an object (typically, container to inventory). 659 * Moves an object (typically, container to inventory).
994 * syntax is: move (to) (tag) (nrof) 660 * syntax is: move (to) (tag) (nrof)
997MoveCmd (char *buf, int len, player *pl) 663MoveCmd (char *buf, int len, player *pl)
998{ 664{
999 int vals[3], i; 665 int vals[3], i;
1000 666
1001 /* A little funky here. We only cycle for 2 records, because 667 /* A little funky here. We only cycle for 2 records, because
1002 * we obviously am not going to find a space after the third 668 * we obviously are not going to find a space after the third
1003 * record. Perhaps we should just replace this with a 669 * record. Perhaps we should just replace this with a
1004 * sscanf? 670 * sscanf?
1005 */ 671 */
1006 for (i = 0; i < 2; i++) 672 for (i = 0; i < 2; i++)
1007 { 673 {
1008 vals[i] = atoi (buf); 674 vals[i] = atoi (buf);
675
1009 if (!(buf = strchr (buf, ' '))) 676 if (!(buf = strchr (buf, ' ')))
1010 { 677 {
1011 LOG (llevError, "Incomplete move command: %s\n", buf); 678 LOG (llevError, "Incomplete move command: %s\n", buf);
1012 return; 679 return;
1013 } 680 }
681
1014 buf++; 682 buf++;
1015 } 683 }
684
1016 vals[2] = atoi (buf); 685 vals[2] = atoi (buf);
1017 686
1018/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 687/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1019 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 688 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1020} 689}
1021
1022
1023 690
1024/****************************************************************************** 691/******************************************************************************
1025 * 692 *
1026 * Start of commands the server sends to the client. 693 * Start of commands the server sends to the client.
1027 * 694 *
1030/** 697/**
1031 * Asks the client to query the user. This way, the client knows 698 * Asks the client to query the user. This way, the client knows
1032 * it needs to send something back (vs just printing out a message) 699 * it needs to send something back (vs just printing out a message)
1033 */ 700 */
1034void 701void
1035send_query (client_socket * ns, uint8 flags, char *text) 702send_query (client *ns, uint8 flags, const char *text)
1036{ 703{
1037 char buf[MAX_BUF];
1038
1039 sprintf (buf, "query %d %s", flags, text ? text : ""); 704 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1040 ns->send_packet (buf); 705}
706
707/**
708 * Get player's current range attack in obuf.
709 */
710static void
711rangetostring (player *pl, char *obuf)
712{
713 dynbuf_text buf;
714
715 if (pl->ranged_ob)
716 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
717
718 if (pl->combat_ob)
719 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
720
721#if 0
722 //TODO: remove this when slot system is working, this is only for debugging
723 if (pl->ob->chosen_skill)
724 buf << " Skill*: " << pl->ob->chosen_skill->name;
725#endif
726
727 //TODO: maybe golem should become the current_weapon, quite simply?
728 if (pl->golem)
729 buf << " Golem*: " << pl->golem->name;
730
731 buf << '\0';
732 buf.linearise (obuf);
1041} 733}
1042 734
1043#define AddIfInt64(Old,New,Type) if (Old != New) {\ 735#define AddIfInt64(Old,New,Type) if (Old != New) {\
1044 Old = New; \ 736 Old = New; \
1045 sl << uint8 (Type) << uint64 (New); \ 737 sl << uint8 (Type) << uint64 (New); \
1053#define AddIfShort(Old,New,Type) if (Old != New) {\ 745#define AddIfShort(Old,New,Type) if (Old != New) {\
1054 Old = New; \ 746 Old = New; \
1055 sl << uint8 (Type) << uint16 (New); \ 747 sl << uint8 (Type) << uint16 (New); \
1056 } 748 }
1057 749
1058#define AddIfFloat(Old,New,Type) if (Old != New) {\ 750#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
1059 Old = New; \ 751 Old = New; \
1060 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 752 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
1061 } 753 }
1062 754
1063#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 755#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1064 free(Old); Old = strdup (New);\ 756 free(Old); Old = strdup (New);\
1065 sl << uint8 (Type) << data8 (New); \ 757 sl << uint8 (Type) << data8 (New); \
1075esrv_update_stats (player *pl) 767esrv_update_stats (player *pl)
1076{ 768{
1077 char buf[MAX_BUF]; 769 char buf[MAX_BUF];
1078 uint16 flags; 770 uint16 flags;
1079 771
1080 packet sl; 772 client *ns = pl->ns;
1081 sl << "stats "; 773 if (!ns)
774 return;
1082 775
1083 if (pl->ob != NULL) 776 object *ob = pl->observe;
1084 { 777 if (!ob)
778 return;
779
780 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
781
782 packet sl ("stats");
783
1085 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 784 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1086 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 785 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1087 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 786 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1088 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 787 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1089 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 788 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1090 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 789 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1091 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 790 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1092 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1093 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1094 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1095 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 791 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1096 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 792 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
793 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
794 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
795 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1097 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 796 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1098 }
1099 797
1100 if (pl->socket->exp64)
1101 {
1102 uint8 s;
1103
1104 for (s = 0; s < NUM_SKILLS; s++) 798 for (int s = 0; s < NUM_SKILLS; s++)
799 if (object *skill = opl->last_skill_ob[s])
800 if (skill->stats.exp != ns->last_skill_exp [s])
1105 { 801 {
1106 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 802 ns->last_skill_exp [s] = skill->stats.exp;
1107 { 803
1108 /* Always send along the level if exp changes. This is only 804 /* Always send along the level if exp changes. This is only
1109 * 1 extra byte, but keeps processing simpler. 805 * 1 extra byte, but keeps processing simpler.
1110 */ 806 */
1111 sl << uint8 (s + CS_STAT_SKILLINFO) 807 sl << uint8 (s + CS_STAT_SKILLINFO)
1112 << uint8 (pl->last_skill_ob[s]->level) 808 << uint8 (skill->level)
1113 << uint64 (pl->last_skill_ob[s]->stats.exp); 809 << uint64 (skill->stats.exp);
1114
1115 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1116 }
1117 } 810 }
1118 }
1119 811
1120 if (pl->socket->exp64)
1121 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 812 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
813 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
814 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
815 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
816 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
817 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
818 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
819 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
820 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
821
822 flags = 0;
823
824 if (opl->fire_on)
825 flags |= SF_FIREON;
826
827 if (opl->run_on)
828 flags |= SF_RUNON;
829
830 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
831
832 if (ns->sc_version < 1025)
833 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1122 else 834 else
1123 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1124
1125 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1126 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1127 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1128 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1129 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1130 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1131 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1132 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1133 flags = 0;
1134
1135 if (pl->fire_on)
1136 flags |= SF_FIREON;
1137
1138 if (pl->run_on)
1139 flags |= SF_RUNON;
1140
1141 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1142
1143 if (pl->socket->sc_version < 1025)
1144 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1145 else
1146 {
1147 int i;
1148
1149 for (i = 0; i < NROFATTACKS; i++) 835 for (int i = 0; i < NROFATTACKS; i++)
1150 { 836 {
1151 /* Skip ones we won't send */ 837 /* Skip ones we won't send */
1152 if (atnr_cs_stat[i] == -1) 838 if (atnr_cs_stat[i] == -1)
1153 continue; 839 continue;
1154 840
1155 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 841 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1156 } 842 }
1157 }
1158 843
1159 if (pl->socket->monitor_spells) 844 if (pl->ns->monitor_spells)
1160 { 845 {
1161 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 846 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1162 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 847 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1163 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 848 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1164 } 849 }
1165 850
1166 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 851 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1167 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 852 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1168 set_title (pl->ob, buf); 853 set_title (ob, buf);
1169 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 854 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1170 855
1171 /* Only send it away if we have some actual data */ 856 /* Only send it away if we have some actual data */
1172 if (sl.length () > 6) 857 if (sl.length () > 6)
1173 pl->socket->send_packet (sl); 858 ns->send_packet (sl);
1174} 859}
1175 860
1176/** 861/**
1177 * Tells the client that here is a player it should start using. 862 * Tells the client that here is a player it should start using.
1178 */ 863 */
1179void 864void
1180esrv_new_player (player *pl, uint32 weight) 865esrv_new_player (player *pl, uint32 weight)
1181{ 866{
1182 pl->last_weight = weight; 867 packet sl ("player");
1183
1184 packet sl;
1185 sl << "player ";
1186 868
1187 sl << uint32 (pl->ob->count) 869 sl << uint32 (pl->ob->count)
1188 << uint32 (weight) 870 << uint32 (weight)
1189 << uint32 (pl->ob->face->number) 871 << uint32 (pl->ob->face)
1190 << data8 (pl->ob->name); 872 << data8 (pl->ob->name);
1191 873
874 pl->ns->last_weight = weight;
1192 pl->socket->send_packet (sl); 875 pl->ns->send_packet (sl);
1193 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 876 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1194} 877}
1195
1196/**
1197 * Need to send an animation sequence to the client.
1198 * We will send appropriate face commands to the client if we haven't
1199 * sent them the face yet (this can become quite costly in terms of
1200 * how much we are sending - on the other hand, this should only happen
1201 * when the player logs in and picks stuff up.
1202 */
1203void
1204esrv_send_animation (client_socket * ns, short anim_num)
1205{
1206 int i;
1207
1208 /* Do some checking on the anim_num we got. Note that the animations
1209 * are added in contigous order, so if the number is in the valid
1210 * range, it must be a valid animation.
1211 */
1212 if (anim_num < 0 || anim_num > num_animations)
1213 {
1214 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1215 return;
1216 }
1217
1218 packet sl;
1219
1220 sl << "anim "
1221 << uint16 (anim_num)
1222 << uint16 (0); /* flags - not used right now */
1223
1224 /* Build up the list of faces. Also, send any information (ie, the
1225 * the face itself) down to the client.
1226 */
1227 for (i = 0; i < animations[anim_num].num_animations; i++)
1228 {
1229 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1230 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1231 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1232 }
1233
1234 ns->send_packet (sl);
1235
1236 ns->anims_sent[anim_num] = 1;
1237}
1238
1239 878
1240/****************************************************************************** 879/******************************************************************************
1241 * 880 *
1242 * Start of map related commands. 881 * Start of map related commands.
1243 * 882 *
1244 ******************************************************************************/ 883 ******************************************************************************/
1245 884
1246/**
1247 * This adds face_num to a map cell at x,y. If the client doesn't have
1248 * the face yet, we will also send it.
1249 */
1250static void
1251esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap)
1252{
1253 if (newmap->cells[x][y].count >= MAP_LAYERS)
1254 {
1255 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1256 return;
1257 abort ();
1258 }
1259
1260 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1261 newmap->cells[x][y].count++;
1262
1263 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1264 esrv_send_face (ns, face_num, 0);
1265}
1266
1267struct LayerCell
1268{
1269 uint16 xy;
1270 short face;
1271};
1272
1273struct MapLayer
1274{
1275 int count;
1276 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1277};
1278
1279/** Checkes if map cells have changed */
1280static int
1281mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1282{
1283 int k;
1284
1285 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1286 return 1;
1287 for (k = 0; k < newmap->cells[i][j].count; k++)
1288 {
1289 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1290 {
1291 return 1;
1292 }
1293 }
1294 return 0;
1295}
1296
1297/**
1298 * Basically, what this does is pack the data into layers.
1299 * cnum is the client number, cur is the the buffer we put all of
1300 * this data into. we return the end of the data. layers is
1301 * how many layers of data we should back.
1302 */
1303static uint8 *
1304compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1305{
1306 int x, y, k;
1307 int face;
1308 unsigned char *fcur;
1309 struct MapLayer layers[MAP_LAYERS];
1310
1311 for (k = 0; k < MAP_LAYERS; k++)
1312 layers[k].count = 0;
1313 fcur = cur;
1314 for (x = 0; x < ns->mapx; x++)
1315 {
1316 for (y = 0; y < ns->mapy; y++)
1317 {
1318 if (!mapcellchanged (ns, x, y, newmap))
1319 continue;
1320 if (newmap->cells[x][y].count == 0)
1321 {
1322 *cur = x * ns->mapy + y; /* mark empty space */
1323 cur++;
1324 continue;
1325 }
1326 for (k = 0; k < newmap->cells[x][y].count; k++)
1327 {
1328 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1329 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1330 layers[k].count++;
1331 }
1332 }
1333 }
1334 /* If no data, return now. */
1335 if (fcur == cur && layers[0].count == 0)
1336 return cur;
1337 *cur = 255; /* mark end of explicitly cleared cells */
1338 cur++;
1339 /* First pack by layers. */
1340 for (k = 0; k < numlayers; k++)
1341 {
1342 if (layers[k].count == 0)
1343 break; /* once a layer is entirely empty, no layer below it can
1344 have anything in it either */
1345 /* Pack by entries in thie layer */
1346 for (x = 0; x < layers[k].count;)
1347 {
1348 fcur = cur;
1349 *cur = layers[k].lcells[x].face >> 8;
1350 cur++;
1351 *cur = layers[k].lcells[x].face & 0xFF;
1352 cur++;
1353 face = layers[k].lcells[x].face;
1354 /* Now, we back the redundant data into 1 byte xy pairings */
1355 for (y = x; y < layers[k].count; y++)
1356 {
1357 if (layers[k].lcells[y].face == face)
1358 {
1359 *cur = (uint8) layers[k].lcells[y].xy;
1360 cur++;
1361 layers[k].lcells[y].face = -1;
1362 }
1363 }
1364 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1365 /* forward over the now redundant data */
1366 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1367 x++;
1368 }
1369 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1370 }
1371 return cur;
1372}
1373
1374/** Clears a map cell */ 885/** Clears a map cell */
1375static void 886static void
1376map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 887map_clearcell (struct MapCell *cell, int count)
1377{ 888{
1378 cell->faces[0] = face0; 889 cell->faces[0] = 0;
1379 cell->faces[1] = face1; 890 cell->faces[1] = 0;
1380 cell->faces[2] = face2; 891 cell->faces[2] = 0;
892 cell->smooth[0] = 0;
893 cell->smooth[1] = 0;
894 cell->smooth[2] = 0;
1381 cell->count = count; 895 cell->count = count;
1382 cell->stat_hp = 0; 896 cell->stat_hp = 0;
1383 cell->flags = 0; 897 cell->flags = 0;
1384 cell->player = 0; 898 cell->player = 0;
1385} 899}
1386 900
1387#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1388#define MAX_LAYERS 3 901#define MAX_LAYERS 3
1389
1390/* Using a global really isn't a good approach, but saves the over head of
1391 * allocating and deallocating such a block of data each time run through,
1392 * and saves the space of allocating this in the socket object when we only
1393 * need it for this cycle. If the serve is ever threaded, this needs to be
1394 * re-examined.
1395 */
1396
1397static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1398
1399/**
1400 * Returns true if any of the heads for this
1401 * space is set. Returns false if all are blank - this is used
1402 * for empty space checking.
1403 */
1404static inline int
1405have_head (int ax, int ay)
1406{
1407
1408 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1409 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1410 return 1;
1411 return 0;
1412}
1413
1414/**
1415 * check_head is a bit simplistic version of update_space below.
1416 * basically, it only checks the that the head on space ax,ay at layer
1417 * needs to get sent - if so, it adds the data, sending the head
1418 * if needed, and returning 1. If this no data needs to get
1419 * sent, it returns zero.
1420 */
1421static int
1422check_head (packet &sl, client_socket &ns, int ax, int ay, int layer)
1423{
1424 short face_num;
1425
1426 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1427 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1428 else
1429 face_num = 0;
1430
1431 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1432 {
1433 sl << uint16 (face_num);
1434 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1435 esrv_send_face (&ns, face_num, 0);
1436
1437 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1438 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1439 return 1;
1440 }
1441
1442 return 0; /* No change */
1443}
1444 902
1445/** 903/**
1446 * Removes the need to replicate the same code for each layer. 904 * Removes the need to replicate the same code for each layer.
1447 * this returns true if this space is now in fact different than 905 * this returns true if this space is now in fact different than
1448 * it was. 906 * it was.
1449 * sl is the socklist this data is going into. 907 * sl is the socklist this data is going into.
1450 * ns is the socket we are working on - all the info we care 908 * ns is the socket we are working on - all the info we care
1451 * about is in this socket structure, so now need not pass the 909 * about is in this socket structure, so now need not pass the
1452 * entire player object. 910 * entire player object.
1453 * mx and my are map coordinate offsets for map mp
1454 * sx and sy are the offsets into the socket structure that
1455 * holds the old values.
1456 * layer is the layer to update, with 2 being the floor and 0 the 911 * layer is the layer to update, with 2 being the floor and 0 the
1457 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 912 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1458 * take. Interesting to note that before this function, the map1 function 913 * take. Interesting to note that before this function, the map1 function
1459 * numbers the spaces differently - I think this was a leftover from 914 * numbers the spaces differently - I think this was a leftover from
1460 * the map command, where the faces stack up. Sinces that is no longer 915 * the map command, where the faces stack up. Sinces that is no longer
1461 * the case, it seems to make more sense to have these layer values 916 * the case, it seems to make more sense to have these layer values
1462 * actually match. 917 * actually match.
1463 */ 918 */
1464
1465static int 919static int
1466update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 920update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1467{ 921{
1468 object *ob, *head; 922 object *ob = ms.faces_obj [layer];
1469 uint16 face_num;
1470 int bx, by, i;
1471
1472 /* If there is a multipart object stored away, treat that as more important.
1473 * If not, then do the normal processing.
1474 */
1475 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1476
1477 /* Check to see if this head is part of the set of objects
1478 * we would normally send for this space. If so, then
1479 * don't use the head value. We need to do the check
1480 * here and not when setting up the heads[] value for two reasons -
1481 * 1) the heads[] values will get used even if the space is not visible.
1482 * 2) its possible the head is not on the same map as a part, and I'd
1483 * rather not need to do the map translation overhead.
1484 * 3) We need to do some extra checking to make sure that we will
1485 * otherwise send the image as this layer, eg, either it matches
1486 * the head value, or is not multipart.
1487 */
1488 if (head && !head->more)
1489 {
1490 for (i = 0; i < MAP_LAYERS; i++)
1491 {
1492 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1493 if (!ob)
1494 continue;
1495
1496 if (ob->head)
1497 ob = ob->head;
1498
1499 if (ob == head)
1500 {
1501 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1502 head = NULL;
1503 break;
1504 }
1505 }
1506 }
1507
1508 ob = head;
1509 if (!ob)
1510 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1511 923
1512 /* If there is no object for this space, or if the face for the object 924 /* If there is no object for this space, or if the face for the object
1513 * is the blank face, set the face number to zero. 925 * is the blank face, set the face number to zero.
1514 * else if we have the stored head object for this space, that takes 926 * else if we have the stored head object for this space, that takes
1515 * precedence over the other object for this space. 927 * precedence over the other object for this space.
1516 * otherwise, we do special head processing 928 * otherwise, we do special head processing
1517 */ 929 */
1518 if (!ob || ob->face == blank_face) 930 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1519 face_num = 0;
1520 else if (head)
1521 {
1522 /* if this is a head that had previously been stored */
1523 face_num = ob->face->number;
1524 }
1525 else
1526 {
1527 /* if the faces for the different parts of a multipart object
1528 * are the same, we only want to send the bottom right most
1529 * portion of the object. That info is in the tail_.. values
1530 * of the head. Note that for the head itself, ob->head will
1531 * be null, so we only do this block if we are working on
1532 * a tail piece.
1533 */
1534
1535 /* tail_x and tail_y will only be set in the head object. If
1536 * this is the head object and these are set, we proceed
1537 * with logic to only send bottom right. Similarly, if
1538 * this is one of the more parts but the head has those values
1539 * set, we want to do the processing. There can be cases where
1540 * the head is not visible but one of its parts is, so we just
1541 * can always expect that ob->arch->tail_x will be true for all
1542 * object we may want to display.
1543 */
1544 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1545 {
1546
1547 if (ob->head)
1548 head = ob->head;
1549 else
1550 head = ob;
1551
1552 /* Basically figure out where the offset is from where we are right
1553 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1554 * piece is from the head, and the tail is where the tail is from the
1555 * head. Note that bx and by will equal sx and sy if we are already working
1556 * on the bottom right corner. If ob is the head, the clone values
1557 * will be zero, so the right thing will still happen.
1558 */
1559 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1560 by = sy + head->arch->tail_y - ob->arch->clone.y;
1561
1562 /* I don't think this can ever happen, but better to check for it just
1563 * in case.
1564 */
1565 if (bx < sx || by < sy)
1566 {
1567 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1568 face_num = 0;
1569 }
1570 /* single part object, multipart object with non merged faces,
1571 * of multipart object already at lower right.
1572 */
1573 else if (bx == sx && by == sy)
1574 {
1575 face_num = ob->face->number;
1576
1577 /* if this face matches one stored away, clear that one away.
1578 * this code relies on the fact that the map1 commands
1579 * goes from 2 down to 0.
1580 */
1581 for (i = 0; i < MAP_LAYERS; i++)
1582 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1583 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1584 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1585 }
1586 else
1587 {
1588 /* If this head is stored away, clear it - otherwise,
1589 * there can be cases where a object is on multiple layers -
1590 * we only want to send it once.
1591 */
1592 face_num = head->face->number;
1593 for (i = 0; i < MAP_LAYERS; i++)
1594 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1595 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1596 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1597
1598 /* First, try to put the new head on the same layer. If that is used up,
1599 * then find another layer.
1600 */
1601 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1602 {
1603 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1604 }
1605 else
1606 for (i = 0; i < MAX_LAYERS; i++)
1607 {
1608 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1609 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1610 {
1611 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1612 }
1613 }
1614 face_num = 0; /* Don't send this object - we'll send the head later */
1615 }
1616 }
1617 else
1618 {
1619 /* In this case, we are already at the lower right or single part object,
1620 * so nothing special
1621 */
1622 face_num = ob->face->number;
1623
1624 /* clear out any head entries that have the same face as this one */
1625 for (bx = 0; bx < layer; bx++)
1626 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1627 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1628 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1629 }
1630 } /* else not already head object or blank face */
1631
1632 /* This is a real hack. Basically, if we have nothing to send for this layer,
1633 * but there is a head on the next layer, send that instead.
1634 * Without this, what happens is you can get the case where the player stands
1635 * on the same space as the head. However, if you have overlapping big objects
1636 * of the same type, what happens then is it doesn't think it needs to send
1637 * This tends to make stacking also work/look better.
1638 */
1639 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1640 {
1641 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1642 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1643 }
1644
1645 /* Another hack - because of heads and whatnot, this face may match one
1646 * we already sent for a lower layer. In that case, don't send
1647 * this one.
1648 */
1649 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1650 face_num = 0;
1651 931
1652 /* We've gotten what face we want to use for the object. Now see if 932 /* We've gotten what face we want to use for the object. Now see if
1653 * if it has changed since we last sent it to the client. 933 * if it has changed since we last sent it to the client.
1654 */ 934 */
1655 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 935 if (lastcell.faces[layer] != face_num)
1656 { 936 {
1657 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 937 lastcell.faces[layer] = face_num;
938
1658 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 939 if (!ns.faces_sent[face_num])
940 if (ob)
941 ns.send_faces (ob);
942 else
1659 esrv_send_face (&ns, face_num, 0); 943 ns.send_face (face_num);
1660 944
1661 sl << uint16 (face_num); 945 sl << uint16 (face_num);
1662 return 1;
1663 }
1664
1665 /* Nothing changed */
1666 return 0;
1667}
1668
1669/**
1670 * This function is mainly a copy of update_space,
1671 * except it handles update of the smoothing updates,
1672 * not the face updates.
1673 * Removes the need to replicate the same code for each layer.
1674 * this returns true if this smooth is now in fact different
1675 * than it was.
1676 * sl is the socklist this data is going into.
1677 * ns is the socket we are working on - all the info we care
1678 * about is in this socket structure, so know need to pass the
1679 * entire player object.
1680 * mx and my are map coordinate offsets for map mp
1681 * sx and sy are the offsets into the socket structure that
1682 * holds the old values.
1683 * layer is the layer to update, with 2 being the floor and 0 the
1684 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1685 * take.
1686 */
1687
1688static inline int
1689update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1690{
1691 object *ob;
1692 int smoothlevel; /* old face_num; */
1693
1694 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1695
1696 /* If there is no object for this space, or if the face for the object
1697 * is the blank face, set the smoothlevel to zero.
1698 */
1699 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1700 smoothlevel = 0;
1701 else
1702 {
1703 smoothlevel = ob->smoothlevel;
1704 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1705 SendSmooth (&ns, ob->face->number);
1706 } /* else not already head object or blank face */
1707
1708 /* We've gotten what face we want to use for the object. Now see if
1709 * if it has changed since we last sent it to the client.
1710 */
1711 if (smoothlevel > 255)
1712 smoothlevel = 255;
1713 else if (smoothlevel < 0)
1714 smoothlevel = 0;
1715
1716 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1717 {
1718 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1719 sl << uint8 (smoothlevel);
1720 return 1; 946 return 1;
1721 } 947 }
1722 948
1723 /* Nothing changed */ 949 /* Nothing changed */
1724 return 0; 950 return 0;
1728 * Returns the size of a data for a map square as returned by 954 * Returns the size of a data for a map square as returned by
1729 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 955 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1730 * available. 956 * available.
1731 */ 957 */
1732int 958int
1733getExtendedMapInfoSize (client_socket * ns) 959getExtendedMapInfoSize (client * ns)
1734{ 960{
1735 int result = 0; 961 int result = 0;
1736 962
1737 if (ns->ext_mapinfos) 963 if (ns->ext_mapinfos)
1738 { 964 {
1739 if (ns->EMI_smooth) 965 if (ns->EMI_smooth)
1740 result += 1; /*One byte for smoothlevel */ 966 result += 1; /*One byte for smoothlevel */
1741 } 967 }
968
1742 return result; 969 return result;
1743} 970}
1744 971
972// prefetch (and touch) all maps within a specific distancd
973static void
974prefetch_surrounding_maps (maptile *map, int distance)
975{
976 map->last_access = runtime;
977
978 if (--distance)
979 for (int dir = 4; --dir; )
980 if (const shstr &path = map->tile_path [dir])
981 if (maptile *&neigh = map->tile_map [dir])
982 prefetch_surrounding_maps (neigh, distance);
983 else
984 neigh = maptile::find_async (path, map);
985}
986
987// prefetch a generous area around the player
988static void
989prefetch_surrounding_maps (object *op)
990{
991 prefetch_surrounding_maps (op->map, 3);
992}
993
1745/** 994/**
1746 * This function uses the new map1 protocol command to send the map 995 * Draws client map.
1747 * to the client. It is necessary because the old map command supports
1748 * a maximum map size of 15x15.
1749 * This function is much simpler than the old one. This is because
1750 * the old function optimized to send as few face identifiers as possible,
1751 * at the expense of sending more coordinate location (coordinates were
1752 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1753 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1754 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1755 * and use the other 4 bits for other informatiion. For full documentation
1756 * of what we send, see the doc/Protocol file.
1757 * I will describe internally what we do:
1758 * the socket->lastmap shows how the map last looked when sent to the client.
1759 * in the lastmap structure, there is a cells array, which is set to the
1760 * maximum viewable size (As set in config.h).
1761 * in the cells, there are faces and a count value.
1762 * we use the count value to hold the darkness value. If -1, then this space
1763 * is not viewable.
1764 * we use faces[0] faces[1] faces[2] to hold what the three layers
1765 * look like.
1766 */ 996 */
1767void 997void
1768draw_client_map1 (object *pl) 998draw_client_map (player *pl)
1769{ 999{
1000 object *ob = pl->observe;
1001 if (!ob->active)
1002 return;
1003
1004 maptile *plmap = ob->map;
1005
1006 /* If player is just joining the game, he isn't here yet, so the map
1007 * can get swapped out. If so, don't try to send them a map. All will
1008 * be OK once they really log in.
1009 */
1010 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1011 return;
1012
1770 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1013 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1771 sint16 nx, ny;
1772 int estartlen, eoldlen; 1014 int estartlen, eoldlen;
1773 uint16 mask, emask;
1774 uint8 eentrysize; 1015 uint8 eentrysize;
1775 uint16 ewhatstart, ewhatflag; 1016 uint16 ewhatstart, ewhatflag;
1776 uint8 extendedinfos; 1017 uint8 extendedinfos;
1777 maptile *m;
1778 1018
1779 client_socket &socket = *pl->contr->socket;
1780
1781 check_map_change (pl->contr); 1019 check_map_change (pl);
1020 prefetch_surrounding_maps (pl->ob);
1782 1021
1783 packet sl; 1022 /* do LOS after calls to update_position */
1023 if (ob != pl->ob)
1024 clear_los (pl);
1025 else if (pl->do_los)
1026 {
1027 update_los (ob);
1028 pl->do_los = 0;
1029 }
1030
1031 /**
1032 * This function uses the new map1 protocol command to send the map
1033 * to the client. It is necessary because the old map command supports
1034 * a maximum map size of 15x15.
1035 * This function is much simpler than the old one. This is because
1036 * the old function optimized to send as few face identifiers as possible,
1037 * at the expense of sending more coordinate location (coordinates were
1038 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1039 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1040 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1041 * and use the other 4 bits for other informatiion. For full documentation
1042 * of what we send, see the doc/Protocol file.
1043 * I will describe internally what we do:
1044 * the ns->lastmap shows how the map last looked when sent to the client.
1045 * in the lastmap structure, there is a cells array, which is set to the
1046 * maximum viewable size (As set in config.h).
1047 * in the cells, there are faces and a count value.
1048 * we use the count value to hold the darkness value. If -1, then this space
1049 * is not viewable.
1050 * we use faces[0] faces[1] faces[2] to hold what the three layers
1051 * look like.
1052 */
1053
1054 client &socket = *pl->ns;
1055
1056 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1784 packet esl; 1057 packet esl;
1785 1058
1786 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1787 startlen = sl.length (); 1059 startlen = sl.length ();
1788 1060
1789 /*Extendedmapinfo structure initialisation */ 1061 /*Extendedmapinfo structure initialisation */
1790 if (socket.ext_mapinfos) 1062 if (socket.ext_mapinfos)
1791 { 1063 {
1802 << uint8 (extendedinfos) 1074 << uint8 (extendedinfos)
1803 << uint8 (eentrysize); 1075 << uint8 (eentrysize);
1804 1076
1805 estartlen = esl.length (); 1077 estartlen = esl.length ();
1806 } 1078 }
1807 else
1808 {
1809 /* suppress compiler warnings */
1810 ewhatstart = 0;
1811 ewhatflag = 0;
1812 estartlen = 0;
1813 }
1814
1815 /* Init data to zero */
1816 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1817 1079
1818 /* x,y are the real map locations. ax, ay are viewport relative 1080 /* x,y are the real map locations. ax, ay are viewport relative
1819 * locations. 1081 * locations.
1820 */ 1082 */
1821 ay = 0; 1083 ay = 0;
1822 1084
1823 /* We could do this logic as conditionals in the if statement, 1085 /* We could do this logic as conditionals in the if statement,
1824 * but that started to get a bit messy to look at. 1086 * but that started to get a bit messy to look at.
1825 */ 1087 */
1826 max_x = pl->x + (socket.mapx + 1) / 2; 1088 max_x = ob->x + (socket.mapx + 1) / 2;
1827 max_y = pl->y + (socket.mapy + 1) / 2; 1089 max_y = ob->y + (socket.mapy + 1) / 2;
1828 1090
1829 if (socket.mapmode == Map1aCmd)
1830 {
1831 max_x += MAX_HEAD_OFFSET;
1832 max_y += MAX_HEAD_OFFSET;
1833 }
1834
1835 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1091 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1836 { 1092 {
1093 sint16 nx, ny;
1094 maptile *m = 0;
1095
1837 ax = 0; 1096 ax = 0;
1838 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1097 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1839 { 1098 {
1099 // check to see if we can simply go one right quickly
1100 ++nx;
1101 if (m && nx >= m->width)
1102 m = 0;
1840 1103
1104 if (!m)
1105 {
1106 nx = x; ny = y; m = plmap;
1107
1108 if (!xy_normalise (m, nx, ny))
1109 m = 0;
1110 }
1111
1112 int emask, mask;
1841 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1113 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1842 1114
1843 /* If this space is out of the normal viewable area, we only check
1844 * the heads value ax or ay will only be greater than what
1845 * the client wants if using the map1a command - this is because
1846 * if the map1a command is not used, max_x and max_y will be
1847 * set to lower values.
1848 */
1849 if (ax >= socket.mapx || ay >= socket.mapy)
1850 {
1851 int i, got_one;
1852
1853 oldlen = sl.length ();
1854
1855 sl << uint16 (mask);
1856
1857 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1858 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1859 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1860
1861 /* If all we are doing is sending 0 (blank) faces, we don't
1862 * actually need to send that - just the coordinates
1863 * with no faces tells the client to blank out the
1864 * space.
1865 */
1866 got_one = 0;
1867 for (i = oldlen + 2; i < sl.length (); i++)
1868 if (sl[i])
1869 got_one = 1;
1870
1871 if (got_one && (mask & 0xf))
1872 sl[oldlen + 1] = mask & 0xff;
1873 else
1874 { /*either all faces blank, either no face at all */
1875 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1876 sl.reset (oldlen + 2);
1877 else
1878 sl.reset (oldlen);
1879 }
1880
1881 /*What concerns extendinfos, nothing to be done for now
1882 * (perhaps effects layer later)
1883 */
1884 continue; /* don't do processing below */
1885 }
1886
1887 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1115 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1888
1889 d = pl->contr->blocked_los[ax][ay];
1890 1116
1891 /* If the coordinates are not valid, or it is too dark to see, 1117 /* If the coordinates are not valid, or it is too dark to see,
1892 * we tell the client as such 1118 * we tell the client as such
1893 */ 1119 */
1894 nx = x;
1895 ny = y;
1896 m = get_map_from_coord (pl->map, &nx, &ny);
1897
1898 if (!m) 1120 if (!m)
1899 { 1121 {
1900 /* space is out of map. Update space and clear values 1122 /* space is out of map. Update space and clear values
1901 * if this hasn't already been done. If the space is out 1123 * if this hasn't already been done. If the space is out
1902 * of the map, it shouldn't have a head 1124 * of the map, it shouldn't have a head
1903 */ 1125 */
1904 if (lastcell.count != -1) 1126 if (lastcell.count != -1)
1905 { 1127 {
1906 sl << uint16 (mask); 1128 sl << uint16 (mask);
1907 map_clearcell (&lastcell, 0, 0, 0, -1); 1129 map_clearcell (&lastcell, -1);
1908 } 1130 }
1131
1132 continue;
1909 } 1133 }
1134
1135 m->touch ();
1136
1137 int d = pl->blocked_los[ax][ay];
1138
1910 else if (d > 3) 1139 if (d > 3)
1911 { 1140 {
1141
1912 int need_send = 0, count; 1142 int need_send = 0, count;
1913 1143
1914 /* This block deals with spaces that are not visible for whatever 1144 /* This block deals with spaces that are not visible for whatever
1915 * reason. Still may need to send the head for this space. 1145 * reason. Still may need to send the head for this space.
1916 */ 1146 */
1917 1147
1918 oldlen = sl.length (); 1148 oldlen = sl.length ();
1919 1149
1920 sl << uint16 (mask); 1150 sl << uint16 (mask);
1922 if (lastcell.count != -1) 1152 if (lastcell.count != -1)
1923 need_send = 1; 1153 need_send = 1;
1924 1154
1925 count = -1; 1155 count = -1;
1926 1156
1927 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1928 {
1929 /* Now check to see if any heads need to be sent */
1930
1931 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1932 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1933 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1934
1935 lastcell.count = count;
1936 }
1937 else
1938 {
1939 /* properly clear a previously sent big face */ 1157 /* properly clear a previously sent big face */
1940 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1158 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1941 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1159 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1942 need_send = 1; 1160 need_send = 1;
1943 1161
1944 map_clearcell (&lastcell, 0, 0, 0, count); 1162 map_clearcell (&lastcell, count);
1945 }
1946 1163
1947 if ((mask & 0xf) || need_send) 1164 if ((mask & 0xf) || need_send)
1948 sl[oldlen + 1] = mask & 0xff; 1165 sl[oldlen + 1] = mask & 0xff;
1949 else 1166 else
1950 sl.reset (oldlen); 1167 sl.reset (oldlen);
1951 } 1168 }
1952 else 1169 else
1953 { 1170 {
1954 /* In this block, the space is visible or there are head objects 1171 /* In this block, the space is visible.
1955 * we need to send.
1956 */ 1172 */
1957 1173
1958 /* Rather than try to figure out what everything that we might 1174 /* Rather than try to figure out what everything that we might
1959 * need to send is, then form the packet after that, 1175 * need to send is, then form the packet after that,
1960 * we presume that we will in fact form a packet, and update 1176 * we presume that we will in fact form a packet, and update
1963 * is done. 1179 * is done.
1964 * I think this is simpler than doing a bunch of checks to see 1180 * I think this is simpler than doing a bunch of checks to see
1965 * what if anything we need to send, setting the bits, then 1181 * what if anything we need to send, setting the bits, then
1966 * doing those checks again to add the real data. 1182 * doing those checks again to add the real data.
1967 */ 1183 */
1968 oldlen = sl.length (); 1184 oldlen = sl.length ();
1969 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1970 eoldlen = esl.length (); 1185 eoldlen = esl.length ();
1971 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1186
1972 sl << uint16 (mask); 1187 sl << uint16 (mask);
1973
1974 if (socket.ext_mapinfos)
1975 esl << uint16 (emask);
1976 1188
1977 unsigned char dummy; 1189 unsigned char dummy;
1978 unsigned char *last_ext = &dummy; 1190 unsigned char *last_ext = &dummy;
1979 1191
1980 /* Darkness changed */ 1192 /* Darkness changed */
1992 sl << uint8 (255 - 64 * d); 1204 sl << uint8 (255 - 64 * d);
1993 } 1205 }
1994 1206
1995 lastcell.count = d; 1207 lastcell.count = d;
1996 1208
1209 mapspace &ms = m->at (nx, ny);
1210 ms.update ();
1211
1997 if (socket.extmap) 1212 if (socket.extmap)
1998 { 1213 {
1999 uint8 stat_hp = 0; 1214 uint8 stat_hp = 0;
2000 uint8 stat_width = 0; 1215 uint8 stat_width = 0;
2001 uint8 flags = 0; 1216 uint8 flags = 0;
2002 UUID player = 0; 1217 tag_t player = 0;
2003 1218
2004 // send hp information, if applicable 1219 // send hp information, if applicable
2005 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1220 if (object *op = ms.faces_obj [0])
2006 { 1221 {
2007 if (op->head || op->invisible) 1222 if (op->head || op->invisible)
2008 ; // do not show 1223 ; // do not show
2009 else if (op->type == PLAYER 1224 else if (op->type == PLAYER
2010 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1225 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2011 { 1226 {
2012 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1227 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2013 { 1228 {
2014 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1229 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2015 stat_width = op->arch->tail_x; 1230 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
2016 } 1231 }
2017 } 1232 }
2018 1233
2019 if (op->msg && op->msg[0] == '@') 1234 if (op->msg && op->msg[0] == '@')
2020 flags |= 1; 1235 flags |= 1;
2021 1236
2022 if (op->type == PLAYER && op != pl) 1237 if (op->type == PLAYER && op != ob)
2023 player = op->count; 1238 player = op->count;
2024 } 1239 }
2025 1240
2026 if (lastcell.stat_hp != stat_hp) 1241 if (lastcell.stat_hp != stat_hp)
2027 { 1242 {
2048 1263
2049 mask |= 0x8; 1264 mask |= 0x8;
2050 *last_ext |= 0x80; 1265 *last_ext |= 0x80;
2051 last_ext = &sl[sl.length ()]; 1266 last_ext = &sl[sl.length ()];
2052 1267
2053 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1268 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
2054 } 1269 }
2055 1270
2056 if (lastcell.flags != flags) 1271 if (lastcell.flags != flags)
2057 { 1272 {
2058 lastcell.flags = flags; 1273 lastcell.flags = flags;
2064 sl << uint8 (8) << uint8 (flags); 1279 sl << uint8 (8) << uint8 (flags);
2065 } 1280 }
2066 } 1281 }
2067 1282
2068 /* Floor face */ 1283 /* Floor face */
2069 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1284 if (update_space (sl, socket, ms, lastcell, 2))
2070 mask |= 0x4; 1285 mask |= 0x4;
2071 1286
2072 if (socket.EMI_smooth)
2073 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2074 emask |= 0x4;
2075
2076 /* Middle face */ 1287 /* Middle face */
2077 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1288 if (update_space (sl, socket, ms, lastcell, 1))
2078 mask |= 0x2; 1289 mask |= 0x2;
2079 1290
2080 if (socket.EMI_smooth) 1291 if (ms.player () == ob
2081 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1292 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
2082 emask |= 0x2;
2083
2084 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2085 { 1293 {
1294 // force player to be visible to himself if invisible
2086 if (lastcell.faces[0] != pl->face->number) 1295 if (lastcell.faces[0] != ob->face)
2087 { 1296 {
2088 lastcell.faces[0] = pl->face->number; 1297 lastcell.faces[0] = ob->face;
1298
2089 mask |= 0x1; 1299 mask |= 0x1;
2090
2091 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2092 esrv_send_face (&socket, pl->face->number, 0);
2093
2094 sl << uint16 (pl->face->number); 1300 sl << uint16 (ob->face);
1301
1302 socket.send_faces (ob);
2095 } 1303 }
2096 } 1304 }
2097 else
2098 {
2099 /* Top face */ 1305 /* Top face */
2100 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1306 else if (update_space (sl, socket, ms, lastcell, 0))
2101 mask |= 0x1; 1307 mask |= 0x1;
2102
2103 if (socket.EMI_smooth)
2104 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2105 emask |= 0x1;
2106 }
2107 1308
2108 /* Check to see if we are in fact sending anything for this 1309 /* Check to see if we are in fact sending anything for this
2109 * space by checking the mask. If so, update the mask. 1310 * space by checking the mask. If so, update the mask.
2110 * if not, reset the len to that from before adding the mask 1311 * if not, reset the len to that from before adding the mask
2111 * value, so we don't send those bits. 1312 * value, so we don't send those bits.
2113 if (mask & 0xf) 1314 if (mask & 0xf)
2114 sl[oldlen + 1] = mask & 0xff; 1315 sl[oldlen + 1] = mask & 0xff;
2115 else 1316 else
2116 sl.reset (oldlen); 1317 sl.reset (oldlen);
2117 1318
1319 if (socket.ext_mapinfos)
1320 esl << uint16 (emask);
1321
1322 if (socket.EMI_smooth)
1323 {
1324 for (int layer = 2+1; layer--; )
1325 {
1326 object *ob = ms.faces_obj [layer];
1327
1328 // If there is no object for this space, or if the face for the object
1329 // is the blank face, set the smoothlevel to zero.
1330 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1331
1332 // We've gotten what face we want to use for the object. Now see if
1333 // if it has changed since we last sent it to the client.
1334 if (lastcell.smooth[layer] != smoothlevel)
1335 {
1336 lastcell.smooth[layer] = smoothlevel;
1337 esl << uint8 (smoothlevel);
1338 emask |= 1 << layer;
1339 }
1340 }
1341
2118 if (emask & 0xf) 1342 if (emask & 0xf)
2119 esl[eoldlen + 1] = emask & 0xff; 1343 esl[eoldlen + 1] = emask & 0xff;
2120 else 1344 else
2121 esl.reset (eoldlen); 1345 esl.reset (eoldlen);
1346 }
2122 } /* else this is a viewable space */ 1347 } /* else this is a viewable space */
2123 } /* for x loop */ 1348 } /* for x loop */
2124 } /* for y loop */ 1349 } /* for y loop */
1350
1351 socket.flush_fx ();
2125 1352
2126 /* Verify that we in fact do need to send this */ 1353 /* Verify that we in fact do need to send this */
2127 if (socket.ext_mapinfos) 1354 if (socket.ext_mapinfos)
2128 { 1355 {
2129 if (!(sl.length () > startlen || socket.sent_scroll)) 1356 if (!(sl.length () > startlen || socket.sent_scroll))
2130 { 1357 {
2131 /* No map data will follow, so don't say the client 1358 /* No map data will follow, so don't say the client
2132 * it doesn't need draw! 1359 * it doesn't need draw!
2133 */ 1360 */
2134 ewhatflag &= (~EMI_NOREDRAW); 1361 ewhatflag &= ~EMI_NOREDRAW;
2135 esl[ewhatstart + 1] = ewhatflag & 0xff; 1362 esl[ewhatstart + 1] = ewhatflag & 0xff;
2136 } 1363 }
2137 1364
2138 if (esl.length () > estartlen) 1365 if (esl.length () > estartlen)
2139 socket.send_packet (esl); 1366 socket.send_packet (esl);
2144 socket.send_packet (sl); 1371 socket.send_packet (sl);
2145 socket.sent_scroll = 0; 1372 socket.sent_scroll = 0;
2146 } 1373 }
2147} 1374}
2148 1375
2149/**
2150 * Draws client map.
2151 */
2152void
2153draw_client_map (object *pl)
2154{
2155 int i, j;
2156 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2157 New_Face *face, *floor;
2158 New_Face *floor2;
2159 int d, mflags;
2160 struct Map newmap;
2161 maptile *m, *pm;
2162
2163 if (pl->type != PLAYER)
2164 {
2165 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2166 return;
2167 }
2168
2169 pm = pl->map;
2170
2171 /* If player is just joining the game, he isn't here yet, so the map
2172 * can get swapped out. If so, don't try to send them a map. All will
2173 * be OK once they really log in.
2174 */
2175 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2176 return;
2177
2178 memset (&newmap, 0, sizeof (struct Map));
2179
2180 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2181 {
2182 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2183 {
2184 ax = i;
2185 ay = j;
2186 m = pm;
2187 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2188 if (mflags & P_OUT_OF_MAP)
2189 continue;
2190 if (mflags & P_NEED_UPDATE)
2191 update_position (m, ax, ay);
2192 /* If a map is visible to the player, we don't want to swap it out
2193 * just to reload it. This should really call something like
2194 * swap_map, but this is much more efficient and 'good enough'
2195 */
2196 if (mflags & P_NEW_MAP)
2197 m->timeout = 50;
2198 }
2199 }
2200 /* do LOS after calls to update_position */
2201 if (pl->contr->do_los)
2202 {
2203 update_los (pl);
2204 pl->contr->do_los = 0;
2205 }
2206
2207 /* Big maps need a different drawing mechanism to work */
2208 draw_client_map1 (pl);
2209}
2210
2211
2212/*****************************************************************************/ 1376/*****************************************************************************/
2213
2214/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1377/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2215
2216/* a player. Of course, the client need to know the command to be able to */ 1378/* a player. Of course, the client need to know the command to be able to */
2217
2218/* manage it ! */ 1379/* manage it ! */
2219
2220/*****************************************************************************/ 1380/*****************************************************************************/
2221void 1381void
2222send_plugin_custom_message (object *pl, char *buf) 1382send_plugin_custom_message (object *pl, char *buf)
2223{ 1383{
2224 pl->contr->socket->send_packet (buf); 1384 pl->contr->ns->send_packet (buf);
2225} 1385}
2226 1386
2227/** 1387/**
2228 * This sends the skill number to name mapping. We ignore 1388 * This sends the skill number to name mapping. We ignore
2229 * the params - we always send the same info no matter what. 1389 * the params - we always send the same info no matter what.
2230 */ 1390 */
2231void 1391void
2232send_skill_info (client_socket *ns, char *params) 1392send_skill_info (client *ns, char *params)
2233{ 1393{
2234 packet sl; 1394 packet sl;
2235 sl << "replyinfo skill_info\n"; 1395 sl << "replyinfo skill_info\n";
2236 1396
2237 for (int i = 1; i < NUM_SKILLS; i++) 1397 for (int i = 1; i < NUM_SKILLS; i++)
2249/** 1409/**
2250 * This sends the spell path to name mapping. We ignore 1410 * This sends the spell path to name mapping. We ignore
2251 * the params - we always send the same info no matter what. 1411 * the params - we always send the same info no matter what.
2252 */ 1412 */
2253void 1413void
2254send_spell_paths (client_socket * ns, char *params) 1414send_spell_paths (client * ns, char *params)
2255{ 1415{
2256 packet sl; 1416 packet sl;
2257 1417
2258 sl << "replyinfo spell_paths\n"; 1418 sl << "replyinfo spell_paths\n";
2259 1419
2274 * it then sends an updspell packet for each spell that has changed in this way 1434 * it then sends an updspell packet for each spell that has changed in this way
2275 */ 1435 */
2276void 1436void
2277esrv_update_spells (player *pl) 1437esrv_update_spells (player *pl)
2278{ 1438{
1439 if (!pl->ns)
1440 return;
1441
2279 if (!pl->socket->monitor_spells) 1442 if (!pl->ns->monitor_spells)
2280 return; 1443 return;
2281 1444
2282 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1445 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2283 { 1446 {
2284 if (spell->type == SPELL) 1447 if (spell->type == SPELL)
2314 1477
2315 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1478 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2316 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1479 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2317 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1480 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2318 1481
2319 pl->socket->send_packet (sl); 1482 pl->ns->send_packet (sl);
2320 } 1483 }
2321 } 1484 }
2322 } 1485 }
2323} 1486}
2324 1487
2325void 1488void
2326esrv_remove_spell (player *pl, object *spell) 1489esrv_remove_spell (player *pl, object *spell)
2327{ 1490{
2328 if (!pl->socket->monitor_spells) 1491 if (!pl->ns->monitor_spells)
2329 return; 1492 return;
2330 1493
2331 if (!pl || !spell || spell->env != pl->ob) 1494 if (!pl || !spell || spell->env != pl->ob)
2332 { 1495 {
2333 LOG (llevError, "Invalid call to esrv_remove_spell"); 1496 LOG (llevError, "Invalid call to esrv_remove_spell");
2334 return; 1497 return;
2335 } 1498 }
2336 1499
2337 packet sl; 1500 packet sl ("delspell");
2338 1501
2339 sl << "delspell "
2340 << uint32 (spell->count); 1502 sl << uint32 (spell->count);
2341 1503
2342 pl->socket->send_packet (sl); 1504 pl->ns->send_packet (sl);
2343} 1505}
2344 1506
2345/* appends the spell *spell to the Socklist we will send the data to. */ 1507/* appends the spell *spell to the Socklist we will send the data to. */
2346static void 1508static void
2347append_spell (player *pl, packet &sl, object *spell) 1509append_spell (player *pl, packet &sl, object *spell)
2348{ 1510{
2349 int len, i, skill = 0; 1511 int i, skill = 0;
2350 1512
2351 if (!(spell->name)) 1513 if (!(spell->name))
2352 { 1514 {
2353 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1515 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2354 return; 1516 return;
2366 if (!strcmp (spell->skill, skill_names[i])) 1528 if (!strcmp (spell->skill, skill_names[i]))
2367 { 1529 {
2368 skill = i + CS_STAT_SKILLINFO; 1530 skill = i + CS_STAT_SKILLINFO;
2369 break; 1531 break;
2370 } 1532 }
1533 }
1534
1535 // spells better have a face
1536 if (!spell->face)
1537 {
1538 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1539 spell->face = face_find ("burnout.x11", blank_face);
2371 } 1540 }
2372 1541
2373 /* send the current values */ 1542 /* send the current values */
2374 sl << uint32 (spell->count) 1543 sl << uint32 (spell->count)
2375 << uint16 (spell->level) 1544 << uint16 (spell->level)
2377 << uint16 (spell->last_sp) 1546 << uint16 (spell->last_sp)
2378 << uint16 (spell->last_grace) 1547 << uint16 (spell->last_grace)
2379 << uint16 (spell->last_eat) 1548 << uint16 (spell->last_eat)
2380 << uint8 (skill) 1549 << uint8 (skill)
2381 << uint32 (spell->path_attuned) 1550 << uint32 (spell->path_attuned)
2382 << uint32 (spell->face ? spell->face->number : 0) 1551 << uint32 (spell->face)
2383 << data8 (spell->name) 1552 << data8 (spell->name)
2384 << data16 (spell->msg); 1553 << data16 (spell->msg);
2385} 1554}
2386 1555
2387/** 1556/**
2395 { 1564 {
2396 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1565 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2397 return; 1566 return;
2398 } 1567 }
2399 1568
2400 if (!pl->socket->monitor_spells) 1569 if (!pl->ns->monitor_spells)
2401 return; 1570 return;
2402 1571
2403 packet sl; 1572 packet sl ("addspell");
2404
2405 sl << "addspell ";
2406 1573
2407 if (!spell) 1574 if (!spell)
2408 { 1575 {
2409 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1576 for (spell = pl->ob->inv; spell; spell = spell->below)
2410 { 1577 {
2411 /* were we to simply keep appending data here, we could exceed 1578 /* were we to simply keep appending data here, we could exceed
2412 * MAXSOCKBUF if the player has enough spells to add, we know that 1579 * MAXSOCKBUF if the player has enough spells to add, we know that
2413 * append_spells will always append 19 data bytes, plus 4 length 1580 * append_spells will always append 19 data bytes, plus 4 length
2414 * bytes and 3 strings (because that is the spec) so we need to 1581 * bytes and 3 strings (because that is the spec) so we need to
2424 if (spell->type != SPELL) 1591 if (spell->type != SPELL)
2425 continue; 1592 continue;
2426 1593
2427 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1594 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2428 { 1595 {
2429 pl->socket->send_packet (sl); 1596 pl->ns->send_packet (sl);
2430 1597
2431 sl.reset (); 1598 sl.reset ();
2432 sl << "addspell "; 1599 sl << "addspell ";
2433 } 1600 }
2434 1601
2448 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1615 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2449 fatal (0); 1616 fatal (0);
2450 } 1617 }
2451 1618
2452 /* finally, we can send the packet */ 1619 /* finally, we can send the packet */
2453 pl->socket->send_packet (sl); 1620 pl->ns->send_packet (sl);
2454} 1621}
2455 1622

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