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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.17 by root, Tue Sep 12 19:20:09 2006 UTC vs.
Revision 1.39 by root, Fri Dec 15 03:53:44 2006 UTC

1
2/*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.17 2006/09/12 19:20:09 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel 4 Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client handling. 26 * Client handling.
47 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
48 * 42 *
49 * mapcellchanged, compactlayer, compactstack, perform the map compressing 43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
50 * operations 44 * operations
51 * 45 *
52 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates.
54 *
55 * esrv_map_scroll tells the client to scroll the map, and does similarily
56 * for the locally cached copy.
57 */ 46 */
58 47
59#include <global.h> 48#include <global.h>
60#include <sproto.h> 49#include <sproto.h>
61 50
65#include <commands.h> 54#include <commands.h>
66 55
67/* This block is basically taken from socket.c - I assume if it works there, 56/* This block is basically taken from socket.c - I assume if it works there,
68 * it should work here. 57 * it should work here.
69 */ 58 */
70#ifndef WIN32 /* ---win32 exclude unix headers */
71# include <sys/types.h> 59#include <sys/types.h>
72# include <sys/time.h> 60#include <sys/time.h>
73# include <sys/socket.h> 61#include <sys/socket.h>
74# include <netinet/in.h> 62#include <netinet/in.h>
75# include <netdb.h> 63#include <netdb.h>
76#endif /* win32 */
77 64
78#ifdef HAVE_UNISTD_H
79# include <unistd.h> 65#include <unistd.h>
80#endif
81
82#ifdef HAVE_SYS_TIME_H
83# include <sys/time.h> 66#include <sys/time.h>
84#endif
85 67
86#include "sounds.h" 68#include "sounds.h"
87 69
88/** 70/**
89 * This table translates the attack numbers as used within the 71 * This table translates the attack numbers as used within the
106 -1, /* life stealing */ 88 -1, /* life stealing */
107 -1 /* Disease - not fully done yet */ 89 -1 /* Disease - not fully done yet */
108}; 90};
109 91
110static void 92static void
111socket_map_scroll (NewSocket * ns, int dx, int dy) 93socket_map_scroll (client_socket * ns, int dx, int dy)
112{ 94{
113 struct Map newmap; 95 struct Map newmap;
114 int x, y, mx, my; 96 int x, y, mx, my;
115 97
116 { 98 {
117 char buf[MAXSOCKBUF]; 99 packet sl;
118 100
119 sprintf (buf, "map_scroll %d %d", dx, dy); 101 sl.printf ("map_scroll %d %d", dx, dy);
120 Write_String_To_Socket (ns, buf, strlen (buf)); 102 ns->send_packet (sl);
121 } 103 }
122 104
123 /* If we are using the Map1aCmd, we may in fact send 105 /* If we are using the Map1aCmd, we may in fact send
124 * head information that is outside the viewable map. 106 * head information that is outside the viewable map.
125 * So set the mx,my to the max value we want to 107 * So set the mx,my to the max value we want to
145 for (x = 0; x < mx; x++) 127 for (x = 0; x < mx; x++)
146 { 128 {
147 for (y = 0; y < my; y++) 129 for (y = 0; y < my; y++)
148 { 130 {
149 if (x >= ns->mapx || y >= ns->mapy) 131 if (x >= ns->mapx || y >= ns->mapy)
150 {
151 /* clear cells outside the viewable area */ 132 /* clear cells outside the viewable area */
152 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 133 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
153 }
154 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 134 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
155 {
156 /* clear newly visible tiles within the viewable area */ 135 /* clear newly visible tiles within the viewable area */
157 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 136 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
158 }
159 else 137 else
160 {
161 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 138 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
162 }
163 } 139 }
164 } 140 }
165 141
166 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 142 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
167 143
172} 148}
173 149
174static void 150static void
175clear_map (player *pl) 151clear_map (player *pl)
176{ 152{
177 NewSocket & socket = pl->socket; 153 client_socket &socket = *pl->socket;
178 154
179 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 155 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
180 156
181 if (socket.newmapcmd == 1) 157 if (socket.newmapcmd == 1)
182 Write_String_To_Socket (&socket, "newmap", 6); 158 socket.send_packet ("newmap");
183 159
184 socket.update_look = 1; 160 socket.update_look = 1;
185 socket.look_position = 0; 161 socket.look_position = 0;
186} 162}
187 163
188/** check for map change and send new map data */ 164/** check for map change and send new map data */
189static void 165static void
190check_map_change (player *pl) 166check_map_change (player *pl)
191{ 167{
192 NewSocket & socket = pl->socket; 168 client_socket &socket = *pl->socket;
193 object *ob = pl->ob; 169 object *ob = pl->ob;
194 char buf[MAX_BUF]; /* eauugggh */ 170 char buf[MAX_BUF]; /* eauugggh */
195 171
196 if (socket.current_map != ob->map) 172 if (socket.current_map != ob->map)
197 { 173 {
218 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 194 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
219 } 195 }
220 else 196 else
221 snprintf (buf, MAX_BUF, "mapinfo current"); 197 snprintf (buf, MAX_BUF, "mapinfo current");
222 198
223 Write_String_To_Socket (&socket, buf, strlen (buf)); 199 socket.send_packet (buf);
224 } 200 }
225 } 201 }
226 else if (socket.current_x != ob->x || socket.current_y != ob->y) 202 else if (socket.current_x != ob->x || socket.current_y != ob->y)
227 { 203 {
228 int dx = ob->x - socket.current_x; 204 int dx = ob->x - socket.current_x;
266 if (!strncmp (buf, "spatial ", 8)) 242 if (!strncmp (buf, "spatial ", 8))
267 { 243 {
268 buf += 8; 244 buf += 8;
269 245
270 // initial map and its origin 246 // initial map and its origin
271 mapstruct *map = pl->ob->map; 247 maptile *map = pl->ob->map;
272 sint16 dx, dy; 248 sint16 dx, dy;
273 int mapx = pl->socket.mapx / 2 - pl->ob->x; 249 int mapx = pl->socket->mapx / 2 - pl->ob->x;
274 int mapy = pl->socket.mapy / 2 - pl->ob->y; 250 int mapy = pl->socket->mapy / 2 - pl->ob->y;
275 int max_distance = 8; // limit maximum path length to something generous 251 int max_distance = 8; // limit maximum path length to something generous
276 252
277 while (*buf && map && max_distance) 253 while (*buf && map && max_distance)
278 { 254 {
279 int dir = *buf++; 255 int dir = *buf++;
330 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 306 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
331 } 307 }
332 else 308 else
333 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 309 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
334 310
335 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 311 pl->socket->send_packet (bigbuf);
336} 312}
337 313
338/** This is the Setup cmd - easy first implementation */ 314/** This is the Setup cmd - easy first implementation */
339void 315void
340SetUp (char *buf, int len, NewSocket * ns) 316SetUp (char *buf, int len, client_socket * ns)
341{ 317{
342 int s, slen; 318 int s, slen;
343 char *cmd, *param, cmdback[HUGE_BUF]; 319 char *cmd, *param, cmdback[HUGE_BUF];
344 320
345 /* run through the cmds of setup 321 /* run through the cmds of setup
347 * 323 *
348 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 324 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
349 * The client then must sort this out 325 * The client then must sort this out
350 */ 326 */
351 327
352 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 328 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
329
353 strcpy (cmdback, "setup"); 330 strcpy (cmdback, "setup");
354 for (s = 0; s < len;) 331 for (s = 0; s < len; )
355 { 332 {
356
357 cmd = &buf[s]; 333 cmd = &buf[s];
358 334
359 /* find the next space, and put a null there */ 335 /* find the next space, and put a null there */
360 for (; buf[s] && buf[s] != ' '; s++); 336 for (; buf[s] && buf[s] != ' '; s++)
337 ;
338
361 buf[s++] = 0; 339 buf[s++] = 0;
340
362 while (buf[s] == ' ') 341 while (buf[s] == ' ')
363 s++; 342 s++;
364 343
365 if (s >= len) 344 if (s >= len)
366 break; 345 break;
367 346
368 param = &buf[s]; 347 param = &buf[s];
369 348
370 for (; buf[s] && buf[s] != ' '; s++); 349 for (; buf[s] && buf[s] != ' '; s++)
350 ;
351
371 buf[s++] = 0; 352 buf[s++] = 0;
353
372 while (buf[s] == ' ') 354 while (buf[s] == ' ')
373 s++; 355 s++;
374 356
375 slen = strlen (cmdback); 357 slen = strlen (cmdback);
376 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 358 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
537 * report a failure to the client. 519 * report a failure to the client.
538 */ 520 */
539 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 521 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
540 } 522 }
541 } /* for processing all the setup commands */ 523 } /* for processing all the setup commands */
524
542 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 525 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
543 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 526 ns->send_packet (cmdback);
544} 527}
545 528
546/** 529/**
547 * The client has requested to be added to the game. 530 * The client has requested to be added to the game.
548 * This is what takes care of it. We tell the client how things worked out. 531 * This is what takes care of it. We tell the client how things worked out.
549 * I am not sure if this file is the best place for this function. however, 532 * I am not sure if this file is the best place for this function. however,
550 * it either has to be here or init_sockets needs to be exported. 533 * it either has to be here or init_sockets needs to be exported.
551 */ 534 */
552void 535void
553AddMeCmd (char *buf, int len, NewSocket * ns) 536AddMeCmd (char *buf, int len, client_socket * ns)
554{ 537{
555 Settings oldsettings; 538 Settings oldsettings;
556 539
557 oldsettings = settings; 540 oldsettings = settings;
558 if (ns->status != Ns_Add || add_player (ns)) 541 if (ns->status != Ns_Add || add_player (ns))
559 { 542 ns->send_packet ("addme_failed");
560 Write_String_To_Socket (ns, "addme_failed", 12);
561 }
562 else 543 else
563 { 544 ns->send_packet ("addme_success");
564 /* Basically, the add_player copies the socket structure into 545
565 * the player structure, so this one (which is from init_sockets)
566 * is not needed anymore. The write below should still work, as the
567 * stuff in ns is still relevant.
568 */
569 Write_String_To_Socket (ns, "addme_success", 13);
570 socket_info.nconns--;
571 ns->status = Ns_Avail;
572 }
573 settings = oldsettings; 546 settings = oldsettings;
574} 547}
575 548
576/** Reply to ExtendedInfos command */ 549/** Reply to ExtendedInfos command */
577void 550void
578ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 551ToggleExtendedInfos (char *buf, int len, client_socket * ns)
579{ 552{
580 char cmdback[MAX_BUF]; 553 char cmdback[MAX_BUF];
581 char command[50]; 554 char command[50];
582 int info, nextinfo; 555 int info, nextinfo;
583 556
621 { 594 {
622 strcat (cmdback, " "); 595 strcat (cmdback, " ");
623 strcat (cmdback, "smoothing"); 596 strcat (cmdback, "smoothing");
624 } 597 }
625 598
626 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 599 ns->send_packet (cmdback);
627} 600}
628 601
629/* 602/*
630#define MSG_TYPE_BOOK 1 603#define MSG_TYPE_BOOK 1
631#define MSG_TYPE_CARD 2 604#define MSG_TYPE_CARD 2
634#define MSG_TYPE_MONUMENT 5 607#define MSG_TYPE_MONUMENT 5
635#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 608#define MSG_TYPE_SCRIPTED_DIALOG 6*/
636 609
637/** Reply to ExtendedInfos command */ 610/** Reply to ExtendedInfos command */
638void 611void
639ToggleExtendedText (char *buf, int len, NewSocket * ns) 612ToggleExtendedText (char *buf, int len, client_socket * ns)
640{ 613{
641 char cmdback[MAX_BUF]; 614 char cmdback[MAX_BUF];
642 char temp[10]; 615 char temp[10];
643 char command[50]; 616 char command[50];
644 int info, nextinfo, i, flag; 617 int info, nextinfo, i, flag;
684 strcat (cmdback, " "); 657 strcat (cmdback, " ");
685 snprintf (temp, sizeof (temp), "%d", i); 658 snprintf (temp, sizeof (temp), "%d", i);
686 strcat (cmdback, temp); 659 strcat (cmdback, temp);
687 } 660 }
688 661
689 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 662 ns->send_packet (cmdback);
690} 663}
691 664
692/** 665/**
693 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 666 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
694 * Basically, it makes no sense to wait for the client to request a 667 * Basically, it makes no sense to wait for the client to request a
695 * a piece of data from us that we know the client wants. So 668 * a piece of data from us that we know the client wants. So
696 * if we know the client wants it, might as well push it to the 669 * if we know the client wants it, might as well push it to the
697 * client. 670 * client.
698 */ 671 */
699static void 672static void
700SendSmooth (NewSocket * ns, uint16 face) 673SendSmooth (client_socket * ns, uint16 face)
701{ 674{
702 uint16 smoothface; 675 uint16 smoothface;
703 unsigned char reply[MAX_BUF];
704 SockList sl;
705 676
706 /* If we can't find a face, return and set it so we won't try to send this 677 /* If we can't find a face, return and set it so we won't try to send this
707 * again. 678 * again.
708 */ 679 */
709 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 680 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
717 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 688 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
718 esrv_send_face (ns, smoothface, 0); 689 esrv_send_face (ns, smoothface, 0);
719 690
720 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 691 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
721 692
722 sl.buf = reply; 693 packet sl;
723 strcpy ((char *) sl.buf, "smooth "); 694
724 sl.len = strlen ((char *) sl.buf); 695 sl << "smooth "
725 SockList_AddShort (&sl, face); 696 << uint16 (face)
726 SockList_AddShort (&sl, smoothface); 697 << uint16 (smoothface);
727 Send_With_Handling (ns, &sl); 698
699 ns->send_packet (sl);
728} 700}
729 701
730 /** 702 /**
731 * Tells client the picture it has to use 703 * Tells client the picture it has to use
732 * to smooth a picture number given as argument. 704 * to smooth a picture number given as argument.
733 */ 705 */
734void 706void
735AskSmooth (char *buf, int len, NewSocket * ns) 707AskSmooth (char *buf, int len, client_socket * ns)
736{ 708{
737 uint16 facenbr; 709 uint16 facenbr;
738 710
739 facenbr = atoi (buf); 711 facenbr = atoi (buf);
740 SendSmooth (ns, facenbr); 712 SendSmooth (ns, facenbr);
741} 713}
742
743
744
745
746 714
747/** 715/**
748 * This handles the general commands from the client (ie, north, fire, cast, 716 * This handles the general commands from the client (ie, north, fire, cast,
749 * etc.) 717 * etc.)
750 */ 718 */
801 * etc.). It is a lot like PlayerCmd above, but is called with the 769 * etc.). It is a lot like PlayerCmd above, but is called with the
802 * 'ncom' method which gives more information back to the client so it 770 * 'ncom' method which gives more information back to the client so it
803 * can throttle. 771 * can throttle.
804 */ 772 */
805void 773void
806NewPlayerCmd (uint8 * buf, int len, player *pl) 774NewPlayerCmd (char *buf, int len, player *pl)
807{ 775{
808 int time, repeat; 776 int time, repeat;
809 short packet;
810 unsigned char command[MAX_BUF]; 777 char command[MAX_BUF];
811 SockList sl; 778 int pktlen;
812 779
813 if (len < 7) 780 if (len < 7)
814 { 781 {
815 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 782 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
816 return; 783 return;
817 } 784 }
818 785
819 packet = GetShort_String (buf); 786 pktlen = net_uint16 ((uint8 *)buf);
820 repeat = GetInt_String (buf + 2); 787 repeat = net_uint32 ((uint8 *)buf + 2);
788
821 /* -1 is special - no repeat, but don't update */ 789 /* -1 is special - no repeat, but don't update */
822 if (repeat != -1) 790 if (repeat != -1)
823 {
824 pl->count = repeat; 791 pl->count = repeat;
825 } 792
826 if ((len - 4) >= MAX_BUF) 793 if ((len - 4) >= MAX_BUF)
827 len = MAX_BUF - 5; 794 len = MAX_BUF - 5;
828 795
829 strncpy ((char *) command, (char *) buf + 6, len - 4); 796 strncpy ((char *) command, (char *) buf + 6, len - 4);
830 command[len - 4] = '\0'; 797 command[len - 4] = 0;
831
832 /* The following should never happen with a proper or honest client.
833 * Therefore, the error message doesn't have to be too clear - if
834 * someone is playing with a hacked/non working client, this gives them
835 * an idea of the problem, but they deserve what they get
836 */
837 if (pl->state != ST_PLAYING)
838 {
839 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
840 return;
841 }
842 798
843 /* This should not happen anymore. */ 799 /* This should not happen anymore. */
844 if (pl->ob->speed_left < -1.0) 800 if (pl->ob->speed_left < -1.0)
845 {
846 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 801 LOG (llevError, "Player has negative time - shouldn't do command.\n");
847 } 802
848 /* In c_new.c */ 803 /* In c_new.c */
849 execute_newserver_command (pl->ob, (char *) command); 804 execute_newserver_command (pl->ob, (char *) command);
850 /* Perhaps something better should be done with a left over count. 805 /* Perhaps something better should be done with a left over count.
851 * Cleaning up the input should probably be done first - all actions 806 * Cleaning up the input should probably be done first - all actions
852 * for the command that issued the count should be done before any other 807 * for the command that issued the count should be done before any other
853 * commands. 808 * commands.
854 */ 809 */
855 pl->count = 0; 810 pl->count = 0;
856 811
857 /* Send confirmation of command execution now */
858 sl.buf = command;
859 strcpy ((char *) sl.buf, "comc ");
860 sl.len = 5;
861 SockList_AddShort (&sl, packet);
862 if (FABS (pl->ob->speed) < 0.001) 812 if (FABS (pl->ob->speed) < 0.001)
863 time = MAX_TIME * 100; 813 time = MAX_TIME * 100;
864 else 814 else
865 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 815 time = (int) (MAX_TIME / FABS (pl->ob->speed));
866 SockList_AddInt (&sl, time); 816
867 Send_With_Handling (&pl->socket, &sl); 817 /* Send confirmation of command execution now */
818
819 packet sl;
820 sl << "comc " << uint16 (pktlen) << uint32 (time);
821 pl->socket->send_packet (sl);
868} 822}
869 823
870 824
871/** This is a reply to a previous query. */ 825/** This is a reply to a previous query. */
872void 826void
939 * something older than the server. If we assume the client will be 893 * something older than the server. If we assume the client will be
940 * backwards compatible, having it be a later version should not be a 894 * backwards compatible, having it be a later version should not be a
941 * problem. 895 * problem.
942 */ 896 */
943void 897void
944VersionCmd (char *buf, int len, NewSocket * ns) 898VersionCmd (char *buf, int len, client_socket * ns)
945{ 899{
946 char *cp; 900 char *cp;
947 char version_warning[256]; 901 char version_warning[256];
948 902
949 if (!buf) 903 if (!buf)
984 /* these are old dxclients */ 938 /* these are old dxclients */
985 /* Version 1024 added support for singular + plural name values - 939 /* Version 1024 added support for singular + plural name values -
986 * requiing this minimal value reduces complexity of that code, and it 940 * requiing this minimal value reduces complexity of that code, and it
987 * has been around for a long time. 941 * has been around for a long time.
988 */ 942 */
989 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024) 943 if (ns->sc_version < 1026)
990 { 944 {
991 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 945 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
992 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 946 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
993 Write_String_To_Socket (ns, version_warning, strlen (version_warning)); 947 ns->send_packet (version_warning);
994 } 948 }
995 949
996 } 950 }
997} 951}
998 952
999/** sound related functions. */ 953/** sound related functions. */
1000 954
1001void 955void
1002SetSound (char *buf, int len, NewSocket * ns) 956SetSound (char *buf, int len, client_socket * ns)
1003{ 957{
1004 ns->sound = atoi (buf); 958 ns->sound = atoi (buf);
1005} 959}
1006 960
1007/** client wants the map resent */ 961/** client wants the map resent */
1017 */ 971 */
1018#if 0 972#if 0
1019 /* Okay, this is MAJOR UGLY. but the only way I know how to 973 /* Okay, this is MAJOR UGLY. but the only way I know how to
1020 * clear the "cache" 974 * clear the "cache"
1021 */ 975 */
1022 memset (&pl->socket.lastmap, 0, sizeof (struct Map)); 976 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1023 draw_client_map (pl->ob); 977 draw_client_map (pl->ob);
1024#endif 978#endif
1025} 979}
1026 980
1027/** 981/**
1065/** 1019/**
1066 * Asks the client to query the user. This way, the client knows 1020 * Asks the client to query the user. This way, the client knows
1067 * it needs to send something back (vs just printing out a message) 1021 * it needs to send something back (vs just printing out a message)
1068 */ 1022 */
1069void 1023void
1070send_query (NewSocket * ns, uint8 flags, char *text) 1024send_query (client_socket * ns, uint8 flags, char *text)
1071{ 1025{
1072 char buf[MAX_BUF]; 1026 char buf[MAX_BUF];
1073 1027
1074 sprintf (buf, "query %d %s", flags, text ? text : ""); 1028 sprintf (buf, "query %d %s", flags, text ? text : "");
1075 Write_String_To_Socket (ns, buf, strlen (buf)); 1029 ns->send_packet (buf);
1076} 1030}
1077 1031
1078#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1032#define AddIfInt64(Old,New,Type) if (Old != New) {\
1079 Old = New; \ 1033 Old = New; \
1080 SockList_AddChar(&sl, Type); \ 1034 sl << uint8 (Type) << uint64 (New); \
1081 SockList_AddInt64(&sl, New); \
1082 } 1035 }
1083 1036
1084#define AddIfInt(Old,New,Type) if (Old != New) {\ 1037#define AddIfInt(Old,New,Type) if (Old != New) {\
1085 Old = New; \ 1038 Old = New; \
1086 SockList_AddChar(&sl, Type); \ 1039 sl << uint8 (Type) << uint32 (New); \
1087 SockList_AddInt(&sl, New); \
1088 } 1040 }
1089 1041
1090#define AddIfShort(Old,New,Type) if (Old != New) {\ 1042#define AddIfShort(Old,New,Type) if (Old != New) {\
1091 Old = New; \ 1043 Old = New; \
1092 SockList_AddChar(&sl, Type); \ 1044 sl << uint8 (Type) << uint16 (New); \
1093 SockList_AddShort(&sl, New); \
1094 } 1045 }
1095 1046
1096#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1047#define AddIfFloat(Old,New,Type) if (Old != New) {\
1097 Old = New; \ 1048 Old = New; \
1098 SockList_AddChar(&sl, Type); \ 1049 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1099 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1100 } 1050 }
1101 1051
1102#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1052#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1103 if (Old) free(Old);\
1104 Old = strdup_local(New);\ 1053 free(Old); Old = strdup (New);\
1105 SockList_AddChar(&sl, Type); \ 1054 sl << uint8 (Type) << data8 (New); \
1106 SockList_AddChar(&sl, ( char )strlen(New)); \
1107 strcpy((char*)sl.buf + sl.len, New); \
1108 sl.len += strlen(New); \
1109 } 1055 }
1110 1056
1111/** 1057/**
1112 * Sends a statistics update. We look at the old values, 1058 * Sends a statistics update. We look at the old values,
1113 * and only send what has changed. Stat mapping values are in newclient.h 1059 * and only send what has changed. Stat mapping values are in newclient.h
1115 * commands for now. 1061 * commands for now.
1116 */ 1062 */
1117void 1063void
1118esrv_update_stats (player *pl) 1064esrv_update_stats (player *pl)
1119{ 1065{
1120 SockList sl;
1121 char buf[MAX_BUF]; 1066 char buf[MAX_BUF];
1122 uint16 flags; 1067 uint16 flags;
1123 1068
1124 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1069 packet sl;
1125 strcpy ((char *) sl.buf, "stats "); 1070 sl << "stats ";
1126 sl.len = strlen ((char *) sl.buf);
1127 1071
1128 if (pl->ob != NULL) 1072 if (pl->ob != NULL)
1129 { 1073 {
1130 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1074 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1131 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1075 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1139 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1083 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1140 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1084 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1141 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1085 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1142 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1086 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1143 } 1087 }
1088
1144 if (pl->socket.exp64) 1089 if (pl->socket->exp64)
1145 { 1090 {
1146 uint8 s; 1091 uint8 s;
1147 1092
1148 for (s = 0; s < NUM_SKILLS; s++) 1093 for (s = 0; s < NUM_SKILLS; s++)
1149 { 1094 {
1150 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1095 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1151 { 1096 {
1152
1153 /* Always send along the level if exp changes. This is only 1097 /* Always send along the level if exp changes. This is only
1154 * 1 extra byte, but keeps processing simpler. 1098 * 1 extra byte, but keeps processing simpler.
1155 */ 1099 */
1156 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1100 sl << uint8 (s + CS_STAT_SKILLINFO)
1157 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1101 << uint8 (pl->last_skill_ob[s]->level)
1158 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1102 << uint64 (pl->last_skill_ob[s]->stats.exp);
1103
1159 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1104 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1160 } 1105 }
1161 } 1106 }
1162 } 1107 }
1108
1163 if (pl->socket.exp64) 1109 if (pl->socket->exp64)
1164 {
1165 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1110 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1166 }
1167 else 1111 else
1168 {
1169 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP); 1112 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1170 } 1113
1171 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1114 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1172 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1115 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1173 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1116 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1174 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1117 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1175 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1118 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1176 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1119 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1177 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1120 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1178 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1121 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1179 flags = 0; 1122 flags = 0;
1123
1180 if (pl->fire_on) 1124 if (pl->fire_on)
1181 flags |= SF_FIREON; 1125 flags |= SF_FIREON;
1126
1182 if (pl->run_on) 1127 if (pl->run_on)
1183 flags |= SF_RUNON; 1128 flags |= SF_RUNON;
1184 1129
1185 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1130 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1131
1186 if (pl->socket.sc_version < 1025) 1132 if (pl->socket->sc_version < 1025)
1187 {
1188 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1133 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1189 }
1190 else 1134 else
1191 { 1135 {
1192 int i; 1136 int i;
1193 1137
1194 for (i = 0; i < NROFATTACKS; i++) 1138 for (i = 0; i < NROFATTACKS; i++)
1195 { 1139 {
1196 /* Skip ones we won't send */ 1140 /* Skip ones we won't send */
1197 if (atnr_cs_stat[i] == -1) 1141 if (atnr_cs_stat[i] == -1)
1198 continue; 1142 continue;
1143
1199 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1144 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1200 } 1145 }
1201 } 1146 }
1147
1202 if (pl->socket.monitor_spells) 1148 if (pl->socket->monitor_spells)
1203 { 1149 {
1204 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1150 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1205 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1151 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1206 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1152 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1207 } 1153 }
1154
1208 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1155 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1209 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1156 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1210 set_title (pl->ob, buf); 1157 set_title (pl->ob, buf);
1211 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1158 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1212 1159
1213 /* Only send it away if we have some actual data */ 1160 /* Only send it away if we have some actual data */
1214 if (sl.len > 6) 1161 if (sl.length () > 6)
1215 { 1162 pl->socket->send_packet (sl);
1216#ifdef ESRV_DEBUG
1217 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1218#endif
1219 Send_With_Handling (&pl->socket, &sl);
1220 }
1221 free (sl.buf);
1222} 1163}
1223
1224 1164
1225/** 1165/**
1226 * Tells the client that here is a player it should start using. 1166 * Tells the client that here is a player it should start using.
1227 */ 1167 */
1228void 1168void
1229esrv_new_player (player *pl, uint32 weight) 1169esrv_new_player (player *pl, uint32 weight)
1230{ 1170{
1231 SockList sl;
1232
1233 pl->last_weight = weight; 1171 pl->last_weight = weight;
1234 1172
1235 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1173 packet sl;
1174 sl << "player ";
1236 1175
1237 strcpy ((char *) sl.buf, "player "); 1176 sl << uint32 (pl->ob->count)
1238 sl.len = strlen ((char *) sl.buf); 1177 << uint32 (weight)
1239 SockList_AddInt (&sl, pl->ob->count); 1178 << uint32 (pl->ob->face->number)
1240 SockList_AddInt (&sl, weight); 1179 << data8 (pl->ob->name);
1241 SockList_AddInt (&sl, pl->ob->face->number);
1242 1180
1243 SockList_AddChar (&sl, (char) strlen (pl->ob->name)); 1181 pl->socket->send_packet (sl);
1244 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1245 sl.len += strlen (pl->ob->name);
1246
1247 Send_With_Handling (&pl->socket, &sl);
1248 free (sl.buf);
1249 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1182 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1250} 1183}
1251
1252 1184
1253/** 1185/**
1254 * Need to send an animation sequence to the client. 1186 * Need to send an animation sequence to the client.
1255 * We will send appropriate face commands to the client if we haven't 1187 * We will send appropriate face commands to the client if we haven't
1256 * sent them the face yet (this can become quite costly in terms of 1188 * sent them the face yet (this can become quite costly in terms of
1257 * how much we are sending - on the other hand, this should only happen 1189 * how much we are sending - on the other hand, this should only happen
1258 * when the player logs in and picks stuff up. 1190 * when the player logs in and picks stuff up.
1259 */ 1191 */
1260void 1192void
1261esrv_send_animation (NewSocket * ns, short anim_num) 1193esrv_send_animation (client_socket * ns, short anim_num)
1262{ 1194{
1263 SockList sl;
1264 int i; 1195 int i;
1265 1196
1266 /* Do some checking on the anim_num we got. Note that the animations 1197 /* Do some checking on the anim_num we got. Note that the animations
1267 * are added in contigous order, so if the number is in the valid 1198 * are added in contigous order, so if the number is in the valid
1268 * range, it must be a valid animation. 1199 * range, it must be a valid animation.
1271 { 1202 {
1272 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1203 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1273 return; 1204 return;
1274 } 1205 }
1275 1206
1276 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1207 packet sl;
1277 strcpy ((char *) sl.buf, "anim "); 1208
1278 sl.len = 5; 1209 sl << "anim "
1279 SockList_AddShort (&sl, anim_num); 1210 << uint16 (anim_num)
1280 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1211 << uint16 (0); /* flags - not used right now */
1212
1281 /* Build up the list of faces. Also, send any information (ie, the 1213 /* Build up the list of faces. Also, send any information (ie, the
1282 * the face itself) down to the client. 1214 * the face itself) down to the client.
1283 */ 1215 */
1284 for (i = 0; i < animations[anim_num].num_animations; i++) 1216 for (i = 0; i < animations[anim_num].num_animations; i++)
1285 { 1217 {
1286 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1218 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1287 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1219 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1288 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1220 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1289 } 1221 }
1290 Send_With_Handling (ns, &sl); 1222
1291 free (sl.buf); 1223 ns->send_packet (sl);
1224
1292 ns->anims_sent[anim_num] = 1; 1225 ns->anims_sent[anim_num] = 1;
1293} 1226}
1294 1227
1295 1228
1296/****************************************************************************** 1229/******************************************************************************
1302/** 1235/**
1303 * This adds face_num to a map cell at x,y. If the client doesn't have 1236 * This adds face_num to a map cell at x,y. If the client doesn't have
1304 * the face yet, we will also send it. 1237 * the face yet, we will also send it.
1305 */ 1238 */
1306static void 1239static void
1307esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1240esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap)
1308{ 1241{
1309 if (newmap->cells[x][y].count >= MAP_LAYERS) 1242 if (newmap->cells[x][y].count >= MAP_LAYERS)
1310 { 1243 {
1311 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1244 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1312 return; 1245 return;
1313 abort (); 1246 abort ();
1314 } 1247 }
1248
1315 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1249 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1316 newmap->cells[x][y].count++; 1250 newmap->cells[x][y].count++;
1251
1317 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1252 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1318 esrv_send_face (ns, face_num, 0); 1253 esrv_send_face (ns, face_num, 0);
1319} 1254}
1320 1255
1321struct LayerCell 1256struct LayerCell
1330 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y]; 1265 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1331}; 1266};
1332 1267
1333/** Checkes if map cells have changed */ 1268/** Checkes if map cells have changed */
1334static int 1269static int
1335mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap) 1270mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1336{ 1271{
1337 int k; 1272 int k;
1338 1273
1339 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) 1274 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1340 return 1; 1275 return 1;
1353 * cnum is the client number, cur is the the buffer we put all of 1288 * cnum is the client number, cur is the the buffer we put all of
1354 * this data into. we return the end of the data. layers is 1289 * this data into. we return the end of the data. layers is
1355 * how many layers of data we should back. 1290 * how many layers of data we should back.
1356 */ 1291 */
1357static uint8 * 1292static uint8 *
1358compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap) 1293compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1359{ 1294{
1360 int x, y, k; 1295 int x, y, k;
1361 int face; 1296 int face;
1362 unsigned char *fcur; 1297 unsigned char *fcur;
1363 struct MapLayer layers[MAP_LAYERS]; 1298 struct MapLayer layers[MAP_LAYERS];
1423 *fcur = *fcur | 128; /* mark for end of faces at this layer */ 1358 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1424 } 1359 }
1425 return cur; 1360 return cur;
1426} 1361}
1427 1362
1428static void
1429esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1430{
1431 static long frames, bytes, tbytes, tframes;
1432 char *cur;
1433 SockList sl;
1434
1435
1436 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1437 strcpy ((char *) sl.buf, "map ");
1438 sl.len = strlen ((char *) sl.buf);
1439
1440 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1441 sl.len = cur - (char *) sl.buf;
1442
1443/* LOG(llevDebug, "Sending map command.\n");*/
1444
1445 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1446 {
1447 /* All of this is just accounting stuff */
1448 if (tframes > 100)
1449 {
1450 tframes = tbytes = 0;
1451 }
1452 tframes++;
1453 frames++;
1454 tbytes += sl.len;
1455 bytes += sl.len;
1456 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1457 Send_With_Handling (ns, &sl);
1458 ns->sent_scroll = 0;
1459 }
1460 free (sl.buf);
1461}
1462
1463
1464/** Clears a map cell */ 1363/** Clears a map cell */
1465static void 1364static void
1466map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1365map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1467{ 1366{
1468 cell->faces[0] = face0; 1367 cell->faces[0] = face0;
1469 cell->faces[1] = face1; 1368 cell->faces[1] = face1;
1470 cell->faces[2] = face2; 1369 cell->faces[2] = face2;
1471 cell->count = count; 1370 cell->count = count;
1472 cell->stat_hp = 0; 1371 cell->stat_hp = 0;
1372 cell->flags = 0;
1473 cell->player = 0; 1373 cell->player = 0;
1474} 1374}
1475 1375
1476#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1376#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1477#define MAX_LAYERS 3 1377#define MAX_LAYERS 3
1478 1378
1506 * needs to get sent - if so, it adds the data, sending the head 1406 * needs to get sent - if so, it adds the data, sending the head
1507 * if needed, and returning 1. If this no data needs to get 1407 * if needed, and returning 1. If this no data needs to get
1508 * sent, it returns zero. 1408 * sent, it returns zero.
1509 */ 1409 */
1510static int 1410static int
1511check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1411check_head (packet &sl, client_socket &ns, int ax, int ay, int layer)
1512{ 1412{
1513 short face_num; 1413 short face_num;
1514 1414
1515 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1415 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1516 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1416 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1517 else 1417 else
1518 face_num = 0; 1418 face_num = 0;
1519 1419
1520 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1420 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1521 { 1421 {
1522 SockList_AddShort (&sl, face_num); 1422 sl << uint16 (face_num);
1523 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1423 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1524 esrv_send_face (&ns, face_num, 0); 1424 esrv_send_face (&ns, face_num, 0);
1425
1525 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1426 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1526 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1427 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1527 return 1; 1428 return 1;
1528 } 1429 }
1529 1430
1549 * the case, it seems to make more sense to have these layer values 1450 * the case, it seems to make more sense to have these layer values
1550 * actually match. 1451 * actually match.
1551 */ 1452 */
1552 1453
1553static int 1454static int
1554update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1455update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1555{ 1456{
1556 object *ob, *head; 1457 object *ob, *head;
1557 uint16 face_num; 1458 uint16 face_num;
1558 int bx, by, i; 1459 int bx, by, i;
1559 1460
1560 /* If there is a multipart object stored away, treat that as more important. 1461 /* If there is a multipart object stored away, treat that as more important.
1561 * If not, then do the normal processing. 1462 * If not, then do the normal processing.
1562 */ 1463 */
1563
1564 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1464 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1565 1465
1566 /* Check to see if this head is part of the set of objects 1466 /* Check to see if this head is part of the set of objects
1567 * we would normally send for this space. If so, then 1467 * we would normally send for this space. If so, then
1568 * don't use the head value. We need to do the check 1468 * don't use the head value. We need to do the check
1733 1633
1734 /* Another hack - because of heads and whatnot, this face may match one 1634 /* Another hack - because of heads and whatnot, this face may match one
1735 * we already sent for a lower layer. In that case, don't send 1635 * we already sent for a lower layer. In that case, don't send
1736 * this one. 1636 * this one.
1737 */ 1637 */
1738 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1638 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1739 {
1740 face_num = 0; 1639 face_num = 0;
1741 }
1742 1640
1743 /* We've gotten what face we want to use for the object. Now see if 1641 /* We've gotten what face we want to use for the object. Now see if
1744 * if it has changed since we last sent it to the client. 1642 * if it has changed since we last sent it to the client.
1745 */ 1643 */
1746 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1644 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1747 { 1645 {
1748 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1646 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1749 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1647 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1750 esrv_send_face (ns, face_num, 0); 1648 esrv_send_face (&ns, face_num, 0);
1751 SockList_AddShort (sl, face_num); 1649
1650 sl << uint16 (face_num);
1752 return 1; 1651 return 1;
1753 } 1652 }
1653
1754 /* Nothing changed */ 1654 /* Nothing changed */
1755 return 0; 1655 return 0;
1756} 1656}
1757 1657
1758/** 1658/**
1773 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1673 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1774 * take. 1674 * take.
1775 */ 1675 */
1776 1676
1777static inline int 1677static inline int
1778update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1678update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1779{ 1679{
1780 object *ob; 1680 object *ob;
1781 int smoothlevel; /* old face_num; */ 1681 int smoothlevel; /* old face_num; */
1782 1682
1783 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1683 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1788 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1688 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1789 smoothlevel = 0; 1689 smoothlevel = 0;
1790 else 1690 else
1791 { 1691 {
1792 smoothlevel = ob->smoothlevel; 1692 smoothlevel = ob->smoothlevel;
1793 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1693 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1794 SendSmooth (ns, ob->face->number); 1694 SendSmooth (&ns, ob->face->number);
1795 } /* else not already head object or blank face */ 1695 } /* else not already head object or blank face */
1796 1696
1797 /* We've gotten what face we want to use for the object. Now see if 1697 /* We've gotten what face we want to use for the object. Now see if
1798 * if it has changed since we last sent it to the client. 1698 * if it has changed since we last sent it to the client.
1799 */ 1699 */
1800 if (smoothlevel > 255) 1700 if (smoothlevel > 255)
1801 smoothlevel = 255; 1701 smoothlevel = 255;
1802 else if (smoothlevel < 0) 1702 else if (smoothlevel < 0)
1803 smoothlevel = 0; 1703 smoothlevel = 0;
1704
1804 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1705 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1805 { 1706 {
1806 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1707 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1807 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1708 sl << uint8 (smoothlevel);
1808 return 1; 1709 return 1;
1809 } 1710 }
1711
1810 /* Nothing changed */ 1712 /* Nothing changed */
1811 return 0; 1713 return 0;
1812} 1714}
1813 1715
1814/** 1716/**
1815 * Returns the size of a data for a map square as returned by 1717 * Returns the size of a data for a map square as returned by
1816 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1718 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1817 * available. 1719 * available.
1818 */ 1720 */
1819int 1721int
1820getExtendedMapInfoSize (NewSocket * ns) 1722getExtendedMapInfoSize (client_socket * ns)
1821{ 1723{
1822 int result = 0; 1724 int result = 0;
1823 1725
1824 if (ns->ext_mapinfos) 1726 if (ns->ext_mapinfos)
1825 { 1727 {
1855draw_client_map1 (object *pl) 1757draw_client_map1 (object *pl)
1856{ 1758{
1857 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1759 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1858 sint16 nx, ny; 1760 sint16 nx, ny;
1859 int estartlen, eoldlen; 1761 int estartlen, eoldlen;
1860 SockList sl;
1861 SockList esl; /*For extended Map info */
1862 uint16 mask, emask; 1762 uint16 mask, emask;
1863 uint8 eentrysize; 1763 uint8 eentrysize;
1864 uint16 ewhatstart, ewhatflag; 1764 uint16 ewhatstart, ewhatflag;
1865 uint8 extendedinfos; 1765 uint8 extendedinfos;
1866 mapstruct *m; 1766 maptile *m;
1867 1767
1868 NewSocket & socket = pl->contr->socket; 1768 client_socket &socket = *pl->contr->socket;
1869 1769
1870 check_map_change (pl->contr); 1770 check_map_change (pl->contr);
1871 1771
1872 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1772 packet sl;
1873 if (socket.mapmode == Map1Cmd) 1773 packet esl;
1874 strcpy ((char *) sl.buf, "map1 "); 1774
1875 else 1775 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1876 strcpy ((char *) sl.buf, "map1a ");
1877 sl.len = strlen ((char *) sl.buf);
1878 startlen = sl.len; 1776 startlen = sl.length ();
1777
1879 /*Extendedmapinfo structure initialisation */ 1778 /*Extendedmapinfo structure initialisation */
1880 if (socket.ext_mapinfos) 1779 if (socket.ext_mapinfos)
1881 { 1780 {
1882 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1883 strcpy ((char *) esl.buf, "mapextended ");
1884 esl.len = strlen ((char *) esl.buf);
1885 extendedinfos = EMI_NOREDRAW; 1781 extendedinfos = EMI_NOREDRAW;
1782
1886 if (socket.EMI_smooth) 1783 if (socket.EMI_smooth)
1887 extendedinfos |= EMI_SMOOTH; 1784 extendedinfos |= EMI_SMOOTH;
1785
1888 ewhatstart = esl.len; 1786 ewhatstart = esl.length ();
1889 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1787 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1890 could need to be taken away */ 1788 could need to be taken away */
1891 SockList_AddChar (&esl, extendedinfos);
1892 eentrysize = getExtendedMapInfoSize (&socket); 1789 eentrysize = getExtendedMapInfoSize (&socket);
1893 SockList_AddChar (&esl, eentrysize); 1790 esl << "mapextended "
1791 << uint8 (extendedinfos)
1792 << uint8 (eentrysize);
1793
1894 estartlen = esl.len; 1794 estartlen = esl.length ();
1895 } 1795 }
1896 else 1796 else
1897 { 1797 {
1898 /* suppress compiler warnings */ 1798 /* suppress compiler warnings */
1899 ewhatstart = 0; 1799 ewhatstart = 0;
1900 ewhatflag = 0; 1800 ewhatflag = 0;
1901 estartlen = 0; 1801 estartlen = 0;
1902 } 1802 }
1803
1903 /* Init data to zero */ 1804 /* Init data to zero */
1904 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1805 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1905 1806
1906 /* x,y are the real map locations. ax, ay are viewport relative 1807 /* x,y are the real map locations. ax, ay are viewport relative
1907 * locations. 1808 * locations.
1911 /* We could do this logic as conditionals in the if statement, 1812 /* We could do this logic as conditionals in the if statement,
1912 * but that started to get a bit messy to look at. 1813 * but that started to get a bit messy to look at.
1913 */ 1814 */
1914 max_x = pl->x + (socket.mapx + 1) / 2; 1815 max_x = pl->x + (socket.mapx + 1) / 2;
1915 max_y = pl->y + (socket.mapy + 1) / 2; 1816 max_y = pl->y + (socket.mapy + 1) / 2;
1817
1916 if (socket.mapmode == Map1aCmd) 1818 if (socket.mapmode == Map1aCmd)
1917 { 1819 {
1918 max_x += MAX_HEAD_OFFSET; 1820 max_x += MAX_HEAD_OFFSET;
1919 max_y += MAX_HEAD_OFFSET; 1821 max_y += MAX_HEAD_OFFSET;
1920 } 1822 }
1935 */ 1837 */
1936 if (ax >= socket.mapx || ay >= socket.mapy) 1838 if (ax >= socket.mapx || ay >= socket.mapy)
1937 { 1839 {
1938 int i, got_one; 1840 int i, got_one;
1939 1841
1940 oldlen = sl.len; 1842 oldlen = sl.length ();
1941 1843
1942 SockList_AddShort (&sl, mask); 1844 sl << uint16 (mask);
1943 1845
1944 if (check_head (sl, socket, ax, ay, 2)) 1846 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1945 mask |= 0x4;
1946 if (check_head (sl, socket, ax, ay, 1)) 1847 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1947 mask |= 0x2;
1948 if (check_head (sl, socket, ax, ay, 0)) 1848 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1949 mask |= 0x1;
1950 1849
1951 /* If all we are doing is sending 0 (blank) faces, we don't 1850 /* If all we are doing is sending 0 (blank) faces, we don't
1952 * actually need to send that - just the coordinates 1851 * actually need to send that - just the coordinates
1953 * with no faces tells the client to blank out the 1852 * with no faces tells the client to blank out the
1954 * space. 1853 * space.
1955 */ 1854 */
1956 got_one = 0; 1855 got_one = 0;
1957 for (i = oldlen + 2; i < sl.len; i++) 1856 for (i = oldlen + 2; i < sl.length (); i++)
1958 {
1959 if (sl.buf[i]) 1857 if (sl[i])
1960 got_one = 1; 1858 got_one = 1;
1961 }
1962 1859
1963 if (got_one && (mask & 0xf)) 1860 if (got_one && (mask & 0xf))
1964 {
1965 sl.buf[oldlen + 1] = mask & 0xff; 1861 sl[oldlen + 1] = mask & 0xff;
1966 }
1967 else 1862 else
1968 { /*either all faces blank, either no face at all */ 1863 { /*either all faces blank, either no face at all */
1969 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1864 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1970 sl.len = oldlen + 2; 1865 sl.reset (oldlen + 2);
1971 else 1866 else
1972 sl.len = oldlen; 1867 sl.reset (oldlen);
1973 } 1868 }
1869
1974 /*What concerns extendinfos, nothing to be done for now 1870 /*What concerns extendinfos, nothing to be done for now
1975 * (perhaps effects layer later) 1871 * (perhaps effects layer later)
1976 */ 1872 */
1977 continue; /* don't do processing below */ 1873 continue; /* don't do processing below */
1978 } 1874 }
1979 1875
1980 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1876 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1981 1877
1982 d = pl->contr->blocked_los[ax][ay]; 1878 d = pl->contr->blocked_los[ax][ay];
1983 1879
1984 /* If the coordinates are not valid, or it is too dark to see, 1880 /* If the coordinates are not valid, or it is too dark to see,
1985 * we tell the client as such 1881 * we tell the client as such
1986 */ 1882 */
1987 nx = x; 1883 nx = x;
1988 ny = y; 1884 ny = y;
1989 m = get_map_from_coord (pl->map, &nx, &ny); 1885 m = get_map_from_coord (pl->map, &nx, &ny);
1886
1990 if (!m) 1887 if (!m)
1991 { 1888 {
1992 /* space is out of map. Update space and clear values 1889 /* space is out of map. Update space and clear values
1993 * if this hasn't already been done. If the space is out 1890 * if this hasn't already been done. If the space is out
1994 * of the map, it shouldn't have a head 1891 * of the map, it shouldn't have a head
1995 */ 1892 */
1996 if (lastcell.count != -1) 1893 if (lastcell.count != -1)
1997 { 1894 {
1998 SockList_AddShort (&sl, mask); 1895 sl << uint16 (mask);
1999 map_clearcell (&lastcell, 0, 0, 0, -1); 1896 map_clearcell (&lastcell, 0, 0, 0, -1);
2000 } 1897 }
2001 } 1898 }
2002 else if (d > 3) 1899 else if (d > 3)
2003 { 1900 {
2005 1902
2006 /* This block deals with spaces that are not visible for whatever 1903 /* This block deals with spaces that are not visible for whatever
2007 * reason. Still may need to send the head for this space. 1904 * reason. Still may need to send the head for this space.
2008 */ 1905 */
2009 1906
2010 oldlen = sl.len; 1907 oldlen = sl.length ();
2011 1908
2012 SockList_AddShort (&sl, mask); 1909 sl << uint16 (mask);
1910
2013 if (lastcell.count != -1) 1911 if (lastcell.count != -1)
2014 need_send = 1; 1912 need_send = 1;
1913
2015 count = -1; 1914 count = -1;
2016 1915
2017 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1916 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2018 { 1917 {
2019 /* Now check to see if any heads need to be sent */ 1918 /* Now check to see if any heads need to be sent */
2020 1919
2021 if (check_head (sl, socket, ax, ay, 2)) 1920 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2022 mask |= 0x4;
2023 if (check_head (sl, socket, ax, ay, 1)) 1921 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2024 mask |= 0x2;
2025 if (check_head (sl, socket, ax, ay, 0)) 1922 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2026 mask |= 0x1;
2027 1923
2028 lastcell.count = count; 1924 lastcell.count = count;
2029
2030 } 1925 }
2031 else 1926 else
2032 { 1927 {
2033 struct MapCell *cell = &lastcell;
2034
2035 /* properly clear a previously sent big face */ 1928 /* properly clear a previously sent big face */
2036 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1929 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1930 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2037 need_send = 1; 1931 need_send = 1;
1932
2038 map_clearcell (&lastcell, 0, 0, 0, count); 1933 map_clearcell (&lastcell, 0, 0, 0, count);
2039 } 1934 }
2040 1935
2041 if ((mask & 0xf) || need_send) 1936 if ((mask & 0xf) || need_send)
2042 {
2043 sl.buf[oldlen + 1] = mask & 0xff; 1937 sl[oldlen + 1] = mask & 0xff;
2044 }
2045 else 1938 else
2046 {
2047 sl.len = oldlen; 1939 sl.reset (oldlen);
2048 }
2049 } 1940 }
2050 else 1941 else
2051 { 1942 {
2052 /* In this block, the space is visible or there are head objects 1943 /* In this block, the space is visible or there are head objects
2053 * we need to send. 1944 * we need to send.
2055 1946
2056 /* Rather than try to figure out what everything that we might 1947 /* Rather than try to figure out what everything that we might
2057 * need to send is, then form the packet after that, 1948 * need to send is, then form the packet after that,
2058 * we presume that we will in fact form a packet, and update 1949 * we presume that we will in fact form a packet, and update
2059 * the bits by what we do actually send. If we send nothing, 1950 * the bits by what we do actually send. If we send nothing,
2060 * we just back out sl.len to the old value, and no harm 1951 * we just back out sl.length () to the old value, and no harm
2061 * is done. 1952 * is done.
2062 * I think this is simpler than doing a bunch of checks to see 1953 * I think this is simpler than doing a bunch of checks to see
2063 * what if anything we need to send, setting the bits, then 1954 * what if anything we need to send, setting the bits, then
2064 * doing those checks again to add the real data. 1955 * doing those checks again to add the real data.
2065 */ 1956 */
2066 oldlen = sl.len; 1957 oldlen = sl.length ();
2067 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1958 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068 eoldlen = esl.len; 1959 eoldlen = esl.length ();
2069 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1960 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2070 SockList_AddShort (&sl, mask); 1961 sl << uint16 (mask);
2071 1962
2072 if (socket.ext_mapinfos) 1963 if (socket.ext_mapinfos)
2073 SockList_AddShort (&esl, emask); 1964 esl << uint16 (emask);
2074 1965
2075 unsigned char dummy; 1966 unsigned char dummy;
2076 unsigned char *last_ext = &dummy; 1967 unsigned char *last_ext = &dummy;
2077 1968
2078 /* Darkness changed */ 1969 /* Darkness changed */
2081 mask |= 0x8; 1972 mask |= 0x8;
2082 1973
2083 if (socket.extmap) 1974 if (socket.extmap)
2084 { 1975 {
2085 *last_ext |= 0x80; 1976 *last_ext |= 0x80;
2086 last_ext = sl.buf + sl.len; 1977 last_ext = &sl[sl.length ()];
2087 SockList_AddChar (&sl, d); 1978 sl << uint8 (d);
2088 } 1979 }
2089 else 1980 else
2090 SockList_AddChar (&sl, 255 - 64 * d); 1981 sl << uint8 (255 - 64 * d);
2091 } 1982 }
2092 1983
2093 lastcell.count = d; 1984 lastcell.count = d;
2094 1985
2095 if (socket.extmap) 1986 if (socket.extmap)
2096 { 1987 {
2097 uint8 stat_hp = 0; 1988 uint8 stat_hp = 0;
2098 uint8 stat_width = 0; 1989 uint8 stat_width = 0;
1990 uint8 flags = 0;
2099 tag_t player = 0; 1991 UUID player = 0;
2100 1992
2101 // send hp information, if applicable 1993 // send hp information, if applicable
2102 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1994 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2103 { 1995 {
2104 if (op->head || op->invisible) 1996 if (op->head || op->invisible)
2111 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 2003 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2112 stat_width = op->arch->tail_x; 2004 stat_width = op->arch->tail_x;
2113 } 2005 }
2114 } 2006 }
2115 2007
2008 if (op->msg && op->msg[0] == '@')
2009 flags |= 1;
2010
2116 if (op->type == PLAYER && op != pl) 2011 if (op->type == PLAYER && op != pl)
2117 player = op->count; 2012 player = op->count;
2118 } 2013 }
2119 2014
2120 if (lastcell.stat_hp != stat_hp) 2015 if (lastcell.stat_hp != stat_hp)
2121 { 2016 {
2122 lastcell.stat_hp = stat_hp; 2017 lastcell.stat_hp = stat_hp;
2123 2018
2124 mask |= 0x8; 2019 mask |= 0x8;
2125 *last_ext |= 0x80; 2020 *last_ext |= 0x80;
2126 last_ext = sl.buf + sl.len; 2021 last_ext = &sl[sl.length ()];
2127 SockList_AddChar (&sl, 5); 2022
2128 SockList_AddChar (&sl, stat_hp); 2023 sl << uint8 (5) << uint8 (stat_hp);
2129 2024
2130 if (stat_width > 1) 2025 if (stat_width > 1)
2131 { 2026 {
2132 *last_ext |= 0x80; 2027 *last_ext |= 0x80;
2133 last_ext = sl.buf + sl.len; 2028 last_ext = &sl[sl.length ()];
2134 SockList_AddChar (&sl, 6); 2029
2135 SockList_AddChar (&sl, stat_width); 2030 sl << uint8 (6) << uint8 (stat_width);
2136 } 2031 }
2137 } 2032 }
2138 2033
2139 if (lastcell.player !=player) 2034 if (lastcell.player != player)
2140 { 2035 {
2141 lastcell.player = player; 2036 lastcell.player = player;
2142 2037
2143 mask |= 0x8; 2038 mask |= 0x8;
2144 *last_ext |= 0x80; 2039 *last_ext |= 0x80;
2145 last_ext = sl.buf + sl.len; 2040 last_ext = &sl[sl.length ()];
2146 SockList_AddChar (&sl, 0x47); 2041
2147 SockList_AddChar (&sl, 4); 2042 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2148 SockList_AddInt (&sl, player); 2043 }
2044
2045 if (lastcell.flags != flags)
2046 {
2047 lastcell.flags = flags;
2048
2049 mask |= 0x8;
2050 *last_ext |= 0x80;
2051 last_ext = &sl[sl.length ()];
2052
2053 sl << uint8 (8) << uint8 (flags);
2149 } 2054 }
2150 } 2055 }
2151 2056
2152 /* Floor face */ 2057 /* Floor face */
2153 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 2058 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2154 mask |= 0x4; 2059 mask |= 0x4;
2155 2060
2156 if (socket.EMI_smooth) 2061 if (socket.EMI_smooth)
2157 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 2062 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2158 emask |= 0x4; 2063 emask |= 0x4;
2159 2064
2160 /* Middle face */ 2065 /* Middle face */
2161 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 2066 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2162 mask |= 0x2; 2067 mask |= 0x2;
2163 2068
2164 if (socket.EMI_smooth) 2069 if (socket.EMI_smooth)
2165 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 2070 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2166 emask |= 0x2; 2071 emask |= 0x2;
2167 2072
2168 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 2073 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2169 { 2074 {
2170 if (lastcell.faces[0] != pl->face->number) 2075 if (lastcell.faces[0] != pl->face->number)
2171 { 2076 {
2172 lastcell.faces[0] = pl->face->number; 2077 lastcell.faces[0] = pl->face->number;
2173 mask |= 0x1; 2078 mask |= 0x1;
2079
2174 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 2080 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2175 esrv_send_face (&socket, pl->face->number, 0); 2081 esrv_send_face (&socket, pl->face->number, 0);
2176 SockList_AddShort (&sl, pl->face->number); 2082
2083 sl << uint16 (pl->face->number);
2177 } 2084 }
2178 } 2085 }
2179 /* Top face */
2180 else 2086 else
2181 { 2087 {
2088 /* Top face */
2182 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 2089 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2183 mask |= 0x1; 2090 mask |= 0x1;
2091
2184 if (socket.EMI_smooth) 2092 if (socket.EMI_smooth)
2185 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 2093 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2186 {
2187 emask |= 0x1; 2094 emask |= 0x1;
2188 }
2189 } 2095 }
2096
2190 /* Check to see if we are in fact sending anything for this 2097 /* Check to see if we are in fact sending anything for this
2191 * space by checking the mask. If so, update the mask. 2098 * space by checking the mask. If so, update the mask.
2192 * if not, reset the len to that from before adding the mask 2099 * if not, reset the len to that from before adding the mask
2193 * value, so we don't send those bits. 2100 * value, so we don't send those bits.
2194 */ 2101 */
2195 if (mask & 0xf) 2102 if (mask & 0xf)
2196 {
2197 sl.buf[oldlen + 1] = mask & 0xff; 2103 sl[oldlen + 1] = mask & 0xff;
2198 }
2199 else 2104 else
2200 {
2201 sl.len = oldlen; 2105 sl.reset (oldlen);
2202 } 2106
2203 if (emask & 0xf) 2107 if (emask & 0xf)
2204 {
2205 esl.buf[eoldlen + 1] = emask & 0xff; 2108 esl[eoldlen + 1] = emask & 0xff;
2206 }
2207 else 2109 else
2208 {
2209 esl.len = eoldlen; 2110 esl.reset (eoldlen);
2210 }
2211 } /* else this is a viewable space */ 2111 } /* else this is a viewable space */
2212 } /* for x loop */ 2112 } /* for x loop */
2213 } /* for y loop */ 2113 } /* for y loop */
2214 2114
2215 /* Verify that we in fact do need to send this */ 2115 /* Verify that we in fact do need to send this */
2216 if (socket.ext_mapinfos) 2116 if (socket.ext_mapinfos)
2217 { 2117 {
2218 if (!(sl.len > startlen || socket.sent_scroll)) 2118 if (!(sl.length () > startlen || socket.sent_scroll))
2219 { 2119 {
2220 /* No map data will follow, so don't say the client 2120 /* No map data will follow, so don't say the client
2221 * it doesn't need draw! 2121 * it doesn't need draw!
2222 */ 2122 */
2223 ewhatflag &= (~EMI_NOREDRAW); 2123 ewhatflag &= (~EMI_NOREDRAW);
2224 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2124 esl[ewhatstart + 1] = ewhatflag & 0xff;
2225 } 2125 }
2126
2226 if (esl.len > estartlen) 2127 if (esl.length () > estartlen)
2227 { 2128 socket.send_packet (esl);
2228 Send_With_Handling (&socket, &esl);
2229 }
2230 free (esl.buf);
2231 } 2129 }
2130
2232 if (sl.len > startlen || socket.sent_scroll) 2131 if (sl.length () > startlen || socket.sent_scroll)
2233 { 2132 {
2234 Send_With_Handling (&socket, &sl); 2133 socket.send_packet (sl);
2235 socket.sent_scroll = 0; 2134 socket.sent_scroll = 0;
2236 } 2135 }
2237 free (sl.buf);
2238} 2136}
2239 2137
2240/** 2138/**
2241 * Draws client map. 2139 * Draws client map.
2242 */ 2140 */
2247 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 2145 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2248 New_Face *face, *floor; 2146 New_Face *face, *floor;
2249 New_Face *floor2; 2147 New_Face *floor2;
2250 int d, mflags; 2148 int d, mflags;
2251 struct Map newmap; 2149 struct Map newmap;
2252 mapstruct *m, *pm; 2150 maptile *m, *pm;
2253 2151
2254 if (pl->type != PLAYER) 2152 if (pl->type != PLAYER)
2255 { 2153 {
2256 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 2154 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257 return; 2155 return;
2266 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2164 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2267 return; 2165 return;
2268 2166
2269 memset (&newmap, 0, sizeof (struct Map)); 2167 memset (&newmap, 0, sizeof (struct Map));
2270 2168
2271 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2169 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2272 { 2170 {
2273 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2171 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2274 { 2172 {
2275 ax = i; 2173 ax = i;
2276 ay = j; 2174 ay = j;
2277 m = pm; 2175 m = pm;
2278 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2176 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2293 { 2191 {
2294 update_los (pl); 2192 update_los (pl);
2295 pl->contr->do_los = 0; 2193 pl->contr->do_los = 0;
2296 } 2194 }
2297 2195
2298 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2299 {
2300 /* Big maps need a different drawing mechanism to work */ 2196 /* Big maps need a different drawing mechanism to work */
2301 draw_client_map1 (pl); 2197 draw_client_map1 (pl);
2302 return;
2303 }
2304
2305 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2306 {
2307 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2308 }
2309
2310 /* j and i are the y and x coordinates of the real map (which is
2311 * basically some number of spaces around the player)
2312 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2313 * left corner) and are thus disconnected from the map values.
2314 * Subtract 1 from the max values so that we properly handle cases where
2315 * player has specified an even map. Otherwise, we try to send them too
2316 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2317 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2318 * odd, this still works fine.
2319 */
2320 ay = 0;
2321 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2322 {
2323 ax = 0;
2324 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2325 {
2326
2327 d = pl->contr->blocked_los[ax][ay];
2328 /* note the out_of_map and d>3 checks are both within the same
2329 * negation check.
2330 */
2331 nx = i;
2332 ny = j;
2333 m = get_map_from_coord (pm, &nx, &ny);
2334 if (m && d < 4)
2335 {
2336 face = GET_MAP_FACE (m, nx, ny, 0);
2337 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2338 floor = GET_MAP_FACE (m, nx, ny, 2);
2339
2340 /* If all is blank, send a blank face. */
2341 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2342 {
2343 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2344 }
2345 else
2346 { /* actually have something interesting */
2347 /* send the darkness mask, if any. */
2348 if (d && pl->contr->socket.darkness)
2349 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2350
2351 if (face && face != blank_face)
2352 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2353 if (floor2 && floor2 != blank_face)
2354 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2355 if (floor && floor != blank_face)
2356 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357 }
2358 } /* Is a valid space */
2359 }
2360 }
2361 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362
2363 check_map_change (pl->contr);
2364} 2198}
2365 2199
2366 2200
2367/*****************************************************************************/ 2201/*****************************************************************************/
2368 2202
2374 2208
2375/*****************************************************************************/ 2209/*****************************************************************************/
2376void 2210void
2377send_plugin_custom_message (object *pl, char *buf) 2211send_plugin_custom_message (object *pl, char *buf)
2378{ 2212{
2379 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2213 pl->contr->socket->send_packet (buf);
2380} 2214}
2381 2215
2382/** 2216/**
2383 * This sends the skill number to name mapping. We ignore 2217 * This sends the skill number to name mapping. We ignore
2384 * the params - we always send the same info no matter what. 2218 * the params - we always send the same info no matter what.
2385 */ 2219 */
2386void 2220void
2387send_skill_info (NewSocket * ns, char *params) 2221send_skill_info (client_socket *ns, char *params)
2388{ 2222{
2389 SockList sl; 2223 packet sl;
2390 int i; 2224 sl << "replyinfo skill_info\n";
2391 2225
2392 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394 for (i = 1; i < NUM_SKILLS; i++) 2226 for (int i = 1; i < NUM_SKILLS; i++)
2395 { 2227 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2396 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2228
2397 }
2398 sl.len = strlen ((char *) sl.buf);
2399 if (sl.len >= MAXSOCKBUF) 2229 if (sl.length () >= MAXSOCKBUF)
2400 { 2230 {
2401 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2231 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402 fatal (0); 2232 fatal (0);
2403 } 2233 }
2404 Send_With_Handling (ns, &sl); 2234
2405 free (sl.buf); 2235 ns->send_packet (sl);
2406} 2236}
2407 2237
2408/** 2238/**
2409 * This sends the spell path to name mapping. We ignore 2239 * This sends the spell path to name mapping. We ignore
2410 * the params - we always send the same info no matter what. 2240 * the params - we always send the same info no matter what.
2411 */ 2241 */
2412void 2242void
2413send_spell_paths (NewSocket * ns, char *params) 2243send_spell_paths (client_socket * ns, char *params)
2414{ 2244{
2415 SockList sl; 2245 packet sl;
2416 int i;
2417 2246
2418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2247 sl << "replyinfo spell_paths\n";
2419 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2248
2420 for (i = 0; i < NRSPELLPATHS; i++) 2249 for (int i = 0; i < NRSPELLPATHS; i++)
2421 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2250 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2422 sl.len = strlen ((char *) sl.buf); 2251
2423 if (sl.len >= MAXSOCKBUF) 2252 if (sl.length () >= MAXSOCKBUF)
2424 { 2253 {
2425 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2254 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426 fatal (0); 2255 fatal (0);
2427 } 2256 }
2428 Send_With_Handling (ns, &sl); 2257
2429 free (sl.buf); 2258 ns->send_packet (sl);
2430} 2259}
2431 2260
2432/** 2261/**
2433 * This looks for any spells the player may have that have changed their stats. 2262 * This looks for any spells the player may have that have changed their stats.
2434 * it then sends an updspell packet for each spell that has changed in this way 2263 * it then sends an updspell packet for each spell that has changed in this way
2435 */ 2264 */
2436void 2265void
2437esrv_update_spells (player *pl) 2266esrv_update_spells (player *pl)
2438{ 2267{
2439 SockList sl;
2440 int flags = 0;
2441 object *spell;
2442
2443 if (!pl->socket.monitor_spells) 2268 if (!pl->socket->monitor_spells)
2444 return; 2269 return;
2270
2445 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2271 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2446 { 2272 {
2447 if (spell->type == SPELL) 2273 if (spell->type == SPELL)
2448 { 2274 {
2275 int flags = 0;
2276
2449 /* check if we need to update it */ 2277 /* check if we need to update it */
2450 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2278 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451 { 2279 {
2452 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2280 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453 flags |= UPD_SP_MANA; 2281 flags |= UPD_SP_MANA;
2454 } 2282 }
2283
2455 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2284 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456 { 2285 {
2457 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2286 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458 flags |= UPD_SP_GRACE; 2287 flags |= UPD_SP_GRACE;
2459 } 2288 }
2289
2460 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2290 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461 { 2291 {
2462 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2292 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463 flags |= UPD_SP_DAMAGE; 2293 flags |= UPD_SP_DAMAGE;
2464 } 2294 }
2295
2465 if (flags != 0) 2296 if (flags)
2466 { 2297 {
2467 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2298 packet sl;
2468 strcpy ((char *) sl.buf, "updspell "); 2299
2469 sl.len = strlen ((char *) sl.buf); 2300 sl << "updspell "
2470 SockList_AddChar (&sl, flags); 2301 << uint8 (flags)
2471 SockList_AddInt (&sl, spell->count); 2302 << uint32 (spell->count);
2472 if (flags & UPD_SP_MANA) 2303
2473 SockList_AddShort (&sl, spell->last_sp); 2304 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2474 if (flags & UPD_SP_GRACE) 2305 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2475 SockList_AddShort (&sl, spell->last_grace); 2306 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2476 if (flags & UPD_SP_DAMAGE) 2307
2477 SockList_AddShort (&sl, spell->last_eat); 2308 pl->socket->send_packet (sl);
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf);
2481 } 2309 }
2482 } 2310 }
2483 } 2311 }
2484} 2312}
2485 2313
2486void 2314void
2487esrv_remove_spell (player *pl, object *spell) 2315esrv_remove_spell (player *pl, object *spell)
2488{ 2316{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 2317 if (!pl->socket->monitor_spells)
2492 return; 2318 return;
2319
2493 if (!pl || !spell || spell->env != pl->ob) 2320 if (!pl || !spell || spell->env != pl->ob)
2494 { 2321 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 2322 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 2323 return;
2497 } 2324 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2325
2499 strcpy ((char *) sl.buf, "delspell "); 2326 packet sl;
2500 sl.len = strlen ((char *) sl.buf); 2327
2501 SockList_AddInt (&sl, spell->count); 2328 sl << "delspell "
2502 Send_With_Handling (&pl->socket, &sl); 2329 << uint32 (spell->count);
2503 free (sl.buf); 2330
2331 pl->socket->send_packet (sl);
2504} 2332}
2505 2333
2506/* appends the spell *spell to the Socklist we will send the data to. */ 2334/* appends the spell *spell to the Socklist we will send the data to. */
2507static void 2335static void
2508append_spell (player *pl, SockList * sl, object *spell) 2336append_spell (player *pl, packet &sl, object *spell)
2509{ 2337{
2510 int len, i, skill = 0; 2338 int len, i, skill = 0;
2511 2339
2512 if (!(spell->name)) 2340 if (!(spell->name))
2513 { 2341 {
2514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2342 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515 return; 2343 return;
2516 } 2344 }
2517 SockList_AddInt (sl, spell->count); 2345
2518 SockList_AddShort (sl, spell->level);
2519 SockList_AddShort (sl, spell->casting_time);
2520 /* store costs and damage in the object struct, to compare to later */ 2346 /* store costs and damage in the object struct, to compare to later */
2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2347 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2348 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2349 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524 /* send the current values */
2525 SockList_AddShort (sl, spell->last_sp);
2526 SockList_AddShort (sl, spell->last_grace);
2527 SockList_AddShort (sl, spell->last_eat);
2528 2350
2529 /* figure out which skill it uses, if it uses one */ 2351 /* figure out which skill it uses, if it uses one */
2530 if (spell->skill) 2352 if (spell->skill)
2531 { 2353 {
2532 for (i = 1; i < NUM_SKILLS; i++) 2354 for (i = 1; i < NUM_SKILLS; i++)
2534 { 2356 {
2535 skill = i + CS_STAT_SKILLINFO; 2357 skill = i + CS_STAT_SKILLINFO;
2536 break; 2358 break;
2537 } 2359 }
2538 } 2360 }
2539 SockList_AddChar (sl, skill);
2540 2361
2541 SockList_AddInt (sl, spell->path_attuned); 2362 /* send the current values */
2363 sl << uint32 (spell->count)
2364 << uint16 (spell->level)
2365 << uint16 (spell->casting_time)
2366 << uint16 (spell->last_sp)
2367 << uint16 (spell->last_grace)
2368 << uint16 (spell->last_eat)
2369 << uint8 (skill)
2370 << uint32 (spell->path_attuned)
2542 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2371 << uint32 (spell->face ? spell->face->number : 0)
2543 2372 << data8 (spell->name)
2544 len = strlen (spell->name); 2373 << data16 (spell->msg);
2545 SockList_AddChar (sl, (char) len);
2546 memcpy (sl->buf + sl->len, spell->name, len);
2547 sl->len += len;
2548
2549 if (!spell->msg)
2550 {
2551 SockList_AddShort (sl, 0);
2552 }
2553 else
2554 {
2555 len = strlen (spell->msg);
2556 SockList_AddShort (sl, len);
2557 memcpy (sl->buf + sl->len, spell->msg, len);
2558 sl->len += len;
2559 }
2560} 2374}
2561 2375
2562/** 2376/**
2563 * This tells the client to add the spell *ob, if *ob is NULL, then add 2377 * This tells the client to add the spell *ob, if *ob is NULL, then add
2564 * all spells in the player's inventory. 2378 * all spells in the player's inventory.
2565 */ 2379 */
2566void 2380void
2567esrv_add_spells (player *pl, object *spell) 2381esrv_add_spells (player *pl, object *spell)
2568{ 2382{
2569 SockList sl;
2570
2571 if (!pl) 2383 if (!pl)
2572 { 2384 {
2573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2385 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574 return; 2386 return;
2575 } 2387 }
2388
2576 if (!pl->socket.monitor_spells) 2389 if (!pl->socket->monitor_spells)
2577 return; 2390 return;
2578 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2391
2579 strcpy ((char *) sl.buf, "addspell "); 2392 packet sl;
2580 sl.len = strlen ((char *) sl.buf); 2393
2394 sl << "addspell ";
2395
2581 if (!spell) 2396 if (!spell)
2582 { 2397 {
2583 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2398 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2584 { 2399 {
2585 /* were we to simply keep appending data here, we could exceed 2400 /* were we to simply keep appending data here, we could exceed
2595 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2410 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596 * like it will fix this 2411 * like it will fix this
2597 */ 2412 */
2598 if (spell->type != SPELL) 2413 if (spell->type != SPELL)
2599 continue; 2414 continue;
2415
2600 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2416 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601 { 2417 {
2602 Send_With_Handling (&pl->socket, &sl); 2418 pl->socket->send_packet (sl);
2603 strcpy ((char *) sl.buf, "addspell "); 2419
2604 sl.len = strlen ((char *) sl.buf); 2420 sl.reset ();
2421 sl << "addspell ";
2605 } 2422 }
2423
2606 append_spell (pl, &sl, spell); 2424 append_spell (pl, sl, spell);
2607 } 2425 }
2608 } 2426 }
2609 else if (spell->type != SPELL) 2427 else if (spell->type != SPELL)
2610 { 2428 {
2611 LOG (llevError, "Asked to send a non-spell object as a spell"); 2429 LOG (llevError, "Asked to send a non-spell object as a spell");
2612 return; 2430 return;
2613 } 2431 }
2614 else 2432 else
2615 append_spell (pl, &sl, spell); 2433 append_spell (pl, sl, spell);
2434
2616 if (sl.len >= MAXSOCKBUF) 2435 if (sl.length () >= MAXSOCKBUF)
2617 { 2436 {
2618 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2437 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619 fatal (0); 2438 fatal (0);
2620 } 2439 }
2440
2621 /* finally, we can send the packet */ 2441 /* finally, we can send the packet */
2622 Send_With_Handling (&pl->socket, &sl); 2442 pl->socket->send_packet (sl);
2623 free (sl.buf);
2624} 2443}
2444

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