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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.35 by root, Thu Dec 14 02:37:37 2006 UTC vs.
Revision 1.39 by root, Fri Dec 15 03:53:44 2006 UTC

60#include <sys/time.h> 60#include <sys/time.h>
61#include <sys/socket.h> 61#include <sys/socket.h>
62#include <netinet/in.h> 62#include <netinet/in.h>
63#include <netdb.h> 63#include <netdb.h>
64 64
65#ifdef HAVE_UNISTD_H
66# include <unistd.h> 65#include <unistd.h>
67#endif
68
69#ifdef HAVE_SYS_TIME_H
70# include <sys/time.h> 66#include <sys/time.h>
71#endif
72 67
73#include "sounds.h" 68#include "sounds.h"
74 69
75/** 70/**
76 * This table translates the attack numbers as used within the 71 * This table translates the attack numbers as used within the
153} 148}
154 149
155static void 150static void
156clear_map (player *pl) 151clear_map (player *pl)
157{ 152{
158 client_socket & socket = pl->socket; 153 client_socket &socket = *pl->socket;
159 154
160 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 155 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
161 156
162 if (socket.newmapcmd == 1) 157 if (socket.newmapcmd == 1)
163 socket.send_packet ("newmap"); 158 socket.send_packet ("newmap");
168 163
169/** check for map change and send new map data */ 164/** check for map change and send new map data */
170static void 165static void
171check_map_change (player *pl) 166check_map_change (player *pl)
172{ 167{
173 client_socket & socket = pl->socket; 168 client_socket &socket = *pl->socket;
174 object *ob = pl->ob; 169 object *ob = pl->ob;
175 char buf[MAX_BUF]; /* eauugggh */ 170 char buf[MAX_BUF]; /* eauugggh */
176 171
177 if (socket.current_map != ob->map) 172 if (socket.current_map != ob->map)
178 { 173 {
249 buf += 8; 244 buf += 8;
250 245
251 // initial map and its origin 246 // initial map and its origin
252 maptile *map = pl->ob->map; 247 maptile *map = pl->ob->map;
253 sint16 dx, dy; 248 sint16 dx, dy;
254 int mapx = pl->socket.mapx / 2 - pl->ob->x; 249 int mapx = pl->socket->mapx / 2 - pl->ob->x;
255 int mapy = pl->socket.mapy / 2 - pl->ob->y; 250 int mapy = pl->socket->mapy / 2 - pl->ob->y;
256 int max_distance = 8; // limit maximum path length to something generous 251 int max_distance = 8; // limit maximum path length to something generous
257 252
258 while (*buf && map && max_distance) 253 while (*buf && map && max_distance)
259 { 254 {
260 int dir = *buf++; 255 int dir = *buf++;
311 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 306 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
312 } 307 }
313 else 308 else
314 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 309 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
315 310
316 pl->socket.send_packet (bigbuf); 311 pl->socket->send_packet (bigbuf);
317} 312}
318 313
319/** This is the Setup cmd - easy first implementation */ 314/** This is the Setup cmd - easy first implementation */
320void 315void
321SetUp (char *buf, int len, client_socket * ns) 316SetUp (char *buf, int len, client_socket * ns)
544 539
545 oldsettings = settings; 540 oldsettings = settings;
546 if (ns->status != Ns_Add || add_player (ns)) 541 if (ns->status != Ns_Add || add_player (ns))
547 ns->send_packet ("addme_failed"); 542 ns->send_packet ("addme_failed");
548 else 543 else
549 {
550 /* Basically, the add_player copies the socket structure into
551 * the player structure, so this one (which is from init_sockets)
552 * is not needed anymore. The write below should still work, as the
553 * stuff in ns is still relevant.
554 */
555 ns->send_packet ("addme_success"); 544 ns->send_packet ("addme_success");
556 socket_info.nconns--;
557 ns->status = Ns_Avail;
558 }
559 545
560 settings = oldsettings; 546 settings = oldsettings;
561} 547}
562 548
563/** Reply to ExtendedInfos command */ 549/** Reply to ExtendedInfos command */
708 694
709 sl << "smooth " 695 sl << "smooth "
710 << uint16 (face) 696 << uint16 (face)
711 << uint16 (smoothface); 697 << uint16 (smoothface);
712 698
713 Send_With_Handling (ns, &sl); 699 ns->send_packet (sl);
714} 700}
715 701
716 /** 702 /**
717 * Tells client the picture it has to use 703 * Tells client the picture it has to use
718 * to smooth a picture number given as argument. 704 * to smooth a picture number given as argument.
783 * etc.). It is a lot like PlayerCmd above, but is called with the 769 * etc.). It is a lot like PlayerCmd above, but is called with the
784 * 'ncom' method which gives more information back to the client so it 770 * 'ncom' method which gives more information back to the client so it
785 * can throttle. 771 * can throttle.
786 */ 772 */
787void 773void
788NewPlayerCmd (uint8 * buf, int len, player *pl) 774NewPlayerCmd (char *buf, int len, player *pl)
789{ 775{
790 int time, repeat; 776 int time, repeat;
791 char command[MAX_BUF]; 777 char command[MAX_BUF];
792 int pktlen; 778 int pktlen;
793 779
795 { 781 {
796 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 782 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
797 return; 783 return;
798 } 784 }
799 785
800 pktlen = net_uint16 (buf); 786 pktlen = net_uint16 ((uint8 *)buf);
801 repeat = net_uint32 (buf + 2); 787 repeat = net_uint32 ((uint8 *)buf + 2);
802 788
803 /* -1 is special - no repeat, but don't update */ 789 /* -1 is special - no repeat, but don't update */
804 if (repeat != -1) 790 if (repeat != -1)
805 pl->count = repeat; 791 pl->count = repeat;
806 792
807 if ((len - 4) >= MAX_BUF) 793 if ((len - 4) >= MAX_BUF)
808 len = MAX_BUF - 5; 794 len = MAX_BUF - 5;
809 795
810 strncpy ((char *) command, (char *) buf + 6, len - 4); 796 strncpy ((char *) command, (char *) buf + 6, len - 4);
811 command[len - 4] = '\0'; 797 command[len - 4] = 0;
812
813 /* The following should never happen with a proper or honest client.
814 * Therefore, the error message doesn't have to be too clear - if
815 * someone is playing with a hacked/non working client, this gives them
816 * an idea of the problem, but they deserve what they get
817 */
818 if (pl->state != ST_PLAYING)
819 {
820 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
821 return;
822 }
823 798
824 /* This should not happen anymore. */ 799 /* This should not happen anymore. */
825 if (pl->ob->speed_left < -1.0) 800 if (pl->ob->speed_left < -1.0)
826 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 801 LOG (llevError, "Player has negative time - shouldn't do command.\n");
827 802
841 816
842 /* Send confirmation of command execution now */ 817 /* Send confirmation of command execution now */
843 818
844 packet sl; 819 packet sl;
845 sl << "comc " << uint16 (pktlen) << uint32 (time); 820 sl << "comc " << uint16 (pktlen) << uint32 (time);
846 Send_With_Handling (&pl->socket, &sl); 821 pl->socket->send_packet (sl);
847} 822}
848 823
849 824
850/** This is a reply to a previous query. */ 825/** This is a reply to a previous query. */
851void 826void
996 */ 971 */
997#if 0 972#if 0
998 /* Okay, this is MAJOR UGLY. but the only way I know how to 973 /* Okay, this is MAJOR UGLY. but the only way I know how to
999 * clear the "cache" 974 * clear the "cache"
1000 */ 975 */
1001 memset (&pl->socket.lastmap, 0, sizeof (struct Map)); 976 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1002 draw_client_map (pl->ob); 977 draw_client_map (pl->ob);
1003#endif 978#endif
1004} 979}
1005 980
1006/** 981/**
1109 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1084 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1110 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1085 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1111 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1086 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1112 } 1087 }
1113 1088
1114 if (pl->socket.exp64) 1089 if (pl->socket->exp64)
1115 { 1090 {
1116 uint8 s; 1091 uint8 s;
1117 1092
1118 for (s = 0; s < NUM_SKILLS; s++) 1093 for (s = 0; s < NUM_SKILLS; s++)
1119 { 1094 {
1129 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1104 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1130 } 1105 }
1131 } 1106 }
1132 } 1107 }
1133 1108
1134 if (pl->socket.exp64) 1109 if (pl->socket->exp64)
1135 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1110 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1136 else 1111 else
1137 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } 1112 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1138 1113
1139 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1114 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1152 if (pl->run_on) 1127 if (pl->run_on)
1153 flags |= SF_RUNON; 1128 flags |= SF_RUNON;
1154 1129
1155 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1130 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1156 1131
1157 if (pl->socket.sc_version < 1025) 1132 if (pl->socket->sc_version < 1025)
1158 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1133 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1159 else 1134 else
1160 { 1135 {
1161 int i; 1136 int i;
1162 1137
1168 1143
1169 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1144 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1170 } 1145 }
1171 } 1146 }
1172 1147
1173 if (pl->socket.monitor_spells) 1148 if (pl->socket->monitor_spells)
1174 { 1149 {
1175 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1150 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1176 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1151 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1177 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1152 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1178 } 1153 }
1179 1154
1180 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1155 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1181 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1156 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1182 set_title (pl->ob, buf); 1157 set_title (pl->ob, buf);
1183 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1158 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1184 1159
1185 /* Only send it away if we have some actual data */ 1160 /* Only send it away if we have some actual data */
1186 if (sl.length () > 6) 1161 if (sl.length () > 6)
1187 Send_With_Handling (&pl->socket, &sl); 1162 pl->socket->send_packet (sl);
1188} 1163}
1189 1164
1190/** 1165/**
1191 * Tells the client that here is a player it should start using. 1166 * Tells the client that here is a player it should start using.
1192 */ 1167 */
1201 sl << uint32 (pl->ob->count) 1176 sl << uint32 (pl->ob->count)
1202 << uint32 (weight) 1177 << uint32 (weight)
1203 << uint32 (pl->ob->face->number) 1178 << uint32 (pl->ob->face->number)
1204 << data8 (pl->ob->name); 1179 << data8 (pl->ob->name);
1205 1180
1206 Send_With_Handling (&pl->socket, &sl); 1181 pl->socket->send_packet (sl);
1207 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1182 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1208} 1183}
1209 1184
1210/** 1185/**
1211 * Need to send an animation sequence to the client. 1186 * Need to send an animation sequence to the client.
1243 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1218 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1244 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1219 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1245 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1220 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1246 } 1221 }
1247 1222
1248 Send_With_Handling (ns, &sl); 1223 ns->send_packet (sl);
1249 1224
1250 ns->anims_sent[anim_num] = 1; 1225 ns->anims_sent[anim_num] = 1;
1251} 1226}
1252 1227
1253 1228
1788 uint8 eentrysize; 1763 uint8 eentrysize;
1789 uint16 ewhatstart, ewhatflag; 1764 uint16 ewhatstart, ewhatflag;
1790 uint8 extendedinfos; 1765 uint8 extendedinfos;
1791 maptile *m; 1766 maptile *m;
1792 1767
1793 client_socket &socket = pl->contr->socket; 1768 client_socket &socket = *pl->contr->socket;
1794 1769
1795 check_map_change (pl->contr); 1770 check_map_change (pl->contr);
1796 1771
1797 packet sl; 1772 packet sl;
1798 packet esl; 1773 packet esl;
1877 * with no faces tells the client to blank out the 1852 * with no faces tells the client to blank out the
1878 * space. 1853 * space.
1879 */ 1854 */
1880 got_one = 0; 1855 got_one = 0;
1881 for (i = oldlen + 2; i < sl.length (); i++) 1856 for (i = oldlen + 2; i < sl.length (); i++)
1882 if (sl.buf[i]) 1857 if (sl[i])
1883 got_one = 1; 1858 got_one = 1;
1884 1859
1885 if (got_one && (mask & 0xf)) 1860 if (got_one && (mask & 0xf))
1886 sl.buf[oldlen + 1] = mask & 0xff; 1861 sl[oldlen + 1] = mask & 0xff;
1887 else 1862 else
1888 { /*either all faces blank, either no face at all */ 1863 { /*either all faces blank, either no face at all */
1889 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1864 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1890 sl.reset (oldlen + 2); 1865 sl.reset (oldlen + 2);
1891 else 1866 else
1957 1932
1958 map_clearcell (&lastcell, 0, 0, 0, count); 1933 map_clearcell (&lastcell, 0, 0, 0, count);
1959 } 1934 }
1960 1935
1961 if ((mask & 0xf) || need_send) 1936 if ((mask & 0xf) || need_send)
1962 sl.buf[oldlen + 1] = mask & 0xff; 1937 sl[oldlen + 1] = mask & 0xff;
1963 else 1938 else
1964 sl.reset (oldlen); 1939 sl.reset (oldlen);
1965 } 1940 }
1966 else 1941 else
1967 { 1942 {
1997 mask |= 0x8; 1972 mask |= 0x8;
1998 1973
1999 if (socket.extmap) 1974 if (socket.extmap)
2000 { 1975 {
2001 *last_ext |= 0x80; 1976 *last_ext |= 0x80;
2002 last_ext = sl.buf + sl.length (); 1977 last_ext = &sl[sl.length ()];
2003 sl << uint8 (d); 1978 sl << uint8 (d);
2004 } 1979 }
2005 else 1980 else
2006 sl << uint8 (255 - 64 * d); 1981 sl << uint8 (255 - 64 * d);
2007 } 1982 }
2041 { 2016 {
2042 lastcell.stat_hp = stat_hp; 2017 lastcell.stat_hp = stat_hp;
2043 2018
2044 mask |= 0x8; 2019 mask |= 0x8;
2045 *last_ext |= 0x80; 2020 *last_ext |= 0x80;
2046 last_ext = sl.buf + sl.length (); 2021 last_ext = &sl[sl.length ()];
2047 2022
2048 sl << uint8 (5) << uint8 (stat_hp); 2023 sl << uint8 (5) << uint8 (stat_hp);
2049 2024
2050 if (stat_width > 1) 2025 if (stat_width > 1)
2051 { 2026 {
2052 *last_ext |= 0x80; 2027 *last_ext |= 0x80;
2053 last_ext = sl.buf + sl.length (); 2028 last_ext = &sl[sl.length ()];
2054 2029
2055 sl << uint8 (6) << uint8 (stat_width); 2030 sl << uint8 (6) << uint8 (stat_width);
2056 } 2031 }
2057 } 2032 }
2058 2033
2060 { 2035 {
2061 lastcell.player = player; 2036 lastcell.player = player;
2062 2037
2063 mask |= 0x8; 2038 mask |= 0x8;
2064 *last_ext |= 0x80; 2039 *last_ext |= 0x80;
2065 last_ext = sl.buf + sl.length (); 2040 last_ext = &sl[sl.length ()];
2066 2041
2067 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 2042 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2068 } 2043 }
2069 2044
2070 if (lastcell.flags != flags) 2045 if (lastcell.flags != flags)
2071 { 2046 {
2072 lastcell.flags = flags; 2047 lastcell.flags = flags;
2073 2048
2074 mask |= 0x8; 2049 mask |= 0x8;
2075 *last_ext |= 0x80; 2050 *last_ext |= 0x80;
2076 last_ext = sl.buf + sl.length (); 2051 last_ext = &sl[sl.length ()];
2077 2052
2078 sl << uint8 (8) << uint8 (flags); 2053 sl << uint8 (8) << uint8 (flags);
2079 } 2054 }
2080 } 2055 }
2081 2056
2123 * space by checking the mask. If so, update the mask. 2098 * space by checking the mask. If so, update the mask.
2124 * if not, reset the len to that from before adding the mask 2099 * if not, reset the len to that from before adding the mask
2125 * value, so we don't send those bits. 2100 * value, so we don't send those bits.
2126 */ 2101 */
2127 if (mask & 0xf) 2102 if (mask & 0xf)
2128 sl.buf[oldlen + 1] = mask & 0xff; 2103 sl[oldlen + 1] = mask & 0xff;
2129 else 2104 else
2130 sl.reset (oldlen); 2105 sl.reset (oldlen);
2131 2106
2132 if (emask & 0xf) 2107 if (emask & 0xf)
2133 esl.buf[eoldlen + 1] = emask & 0xff; 2108 esl[eoldlen + 1] = emask & 0xff;
2134 else 2109 else
2135 esl.reset (eoldlen); 2110 esl.reset (eoldlen);
2136 } /* else this is a viewable space */ 2111 } /* else this is a viewable space */
2137 } /* for x loop */ 2112 } /* for x loop */
2138 } /* for y loop */ 2113 } /* for y loop */
2144 { 2119 {
2145 /* No map data will follow, so don't say the client 2120 /* No map data will follow, so don't say the client
2146 * it doesn't need draw! 2121 * it doesn't need draw!
2147 */ 2122 */
2148 ewhatflag &= (~EMI_NOREDRAW); 2123 ewhatflag &= (~EMI_NOREDRAW);
2149 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2124 esl[ewhatstart + 1] = ewhatflag & 0xff;
2150 } 2125 }
2151 2126
2152 if (esl.length () > estartlen) 2127 if (esl.length () > estartlen)
2153 Send_With_Handling (&socket, &esl); 2128 socket.send_packet (esl);
2154 } 2129 }
2155 2130
2156 if (sl.length () > startlen || socket.sent_scroll) 2131 if (sl.length () > startlen || socket.sent_scroll)
2157 { 2132 {
2158 Send_With_Handling (&socket, &sl); 2133 socket.send_packet (sl);
2159 socket.sent_scroll = 0; 2134 socket.sent_scroll = 0;
2160 } 2135 }
2161} 2136}
2162 2137
2163/** 2138/**
2189 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2164 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2190 return; 2165 return;
2191 2166
2192 memset (&newmap, 0, sizeof (struct Map)); 2167 memset (&newmap, 0, sizeof (struct Map));
2193 2168
2194 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2169 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2195 { 2170 {
2196 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2171 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2197 { 2172 {
2198 ax = i; 2173 ax = i;
2199 ay = j; 2174 ay = j;
2200 m = pm; 2175 m = pm;
2201 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2176 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2233 2208
2234/*****************************************************************************/ 2209/*****************************************************************************/
2235void 2210void
2236send_plugin_custom_message (object *pl, char *buf) 2211send_plugin_custom_message (object *pl, char *buf)
2237{ 2212{
2238 pl->contr->socket.send_packet (buf); 2213 pl->contr->socket->send_packet (buf);
2239} 2214}
2240 2215
2241/** 2216/**
2242 * This sends the skill number to name mapping. We ignore 2217 * This sends the skill number to name mapping. We ignore
2243 * the params - we always send the same info no matter what. 2218 * the params - we always send the same info no matter what.
2255 { 2230 {
2256 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2231 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2257 fatal (0); 2232 fatal (0);
2258 } 2233 }
2259 2234
2260 Send_With_Handling (ns, &sl); 2235 ns->send_packet (sl);
2261} 2236}
2262 2237
2263/** 2238/**
2264 * This sends the spell path to name mapping. We ignore 2239 * This sends the spell path to name mapping. We ignore
2265 * the params - we always send the same info no matter what. 2240 * the params - we always send the same info no matter what.
2278 { 2253 {
2279 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2254 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2280 fatal (0); 2255 fatal (0);
2281 } 2256 }
2282 2257
2283 Send_With_Handling (ns, &sl); 2258 ns->send_packet (sl);
2284} 2259}
2285 2260
2286/** 2261/**
2287 * This looks for any spells the player may have that have changed their stats. 2262 * This looks for any spells the player may have that have changed their stats.
2288 * it then sends an updspell packet for each spell that has changed in this way 2263 * it then sends an updspell packet for each spell that has changed in this way
2289 */ 2264 */
2290void 2265void
2291esrv_update_spells (player *pl) 2266esrv_update_spells (player *pl)
2292{ 2267{
2293 if (!pl->socket.monitor_spells) 2268 if (!pl->socket->monitor_spells)
2294 return; 2269 return;
2295 2270
2296 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2271 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2297 { 2272 {
2298 if (spell->type == SPELL) 2273 if (spell->type == SPELL)
2328 2303
2329 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2304 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2330 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2305 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2331 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2306 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2332 2307
2333 Send_With_Handling (&pl->socket, &sl); 2308 pl->socket->send_packet (sl);
2334 } 2309 }
2335 } 2310 }
2336 } 2311 }
2337} 2312}
2338 2313
2339void 2314void
2340esrv_remove_spell (player *pl, object *spell) 2315esrv_remove_spell (player *pl, object *spell)
2341{ 2316{
2342 if (!pl->socket.monitor_spells) 2317 if (!pl->socket->monitor_spells)
2343 return; 2318 return;
2344 2319
2345 if (!pl || !spell || spell->env != pl->ob) 2320 if (!pl || !spell || spell->env != pl->ob)
2346 { 2321 {
2347 LOG (llevError, "Invalid call to esrv_remove_spell"); 2322 LOG (llevError, "Invalid call to esrv_remove_spell");
2351 packet sl; 2326 packet sl;
2352 2327
2353 sl << "delspell " 2328 sl << "delspell "
2354 << uint32 (spell->count); 2329 << uint32 (spell->count);
2355 2330
2356 Send_With_Handling (&pl->socket, &sl); 2331 pl->socket->send_packet (sl);
2357} 2332}
2358 2333
2359/* appends the spell *spell to the Socklist we will send the data to. */ 2334/* appends the spell *spell to the Socklist we will send the data to. */
2360static void 2335static void
2361append_spell (player *pl, packet &sl, object *spell) 2336append_spell (player *pl, packet &sl, object *spell)
2409 { 2384 {
2410 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2385 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2411 return; 2386 return;
2412 } 2387 }
2413 2388
2414 if (!pl->socket.monitor_spells) 2389 if (!pl->socket->monitor_spells)
2415 return; 2390 return;
2416 2391
2417 packet sl; 2392 packet sl;
2418 2393
2419 sl << "addspell "; 2394 sl << "addspell ";
2438 if (spell->type != SPELL) 2413 if (spell->type != SPELL)
2439 continue; 2414 continue;
2440 2415
2441 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2416 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2442 { 2417 {
2443 Send_With_Handling (&pl->socket, &sl); 2418 pl->socket->send_packet (sl);
2444 2419
2445 sl.reset (); 2420 sl.reset ();
2446 sl << "addspell "; 2421 sl << "addspell ";
2447 } 2422 }
2448 2423
2462 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2437 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2463 fatal (0); 2438 fatal (0);
2464 } 2439 }
2465 2440
2466 /* finally, we can send the packet */ 2441 /* finally, we can send the packet */
2467 Send_With_Handling (&pl->socket, &sl); 2442 pl->socket->send_packet (sl);
2468
2469} 2443}
2470 2444

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