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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.39 by root, Fri Dec 15 03:53:44 2006 UTC vs.
Revision 1.46 by root, Tue Dec 19 05:12:52 2006 UTC

38 * esrv_map_new starts updating the map 38 * esrv_map_new starts updating the map
39 * 39 *
40 * esrv_map_setbelow allows filling in all of the faces for the map. 40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
42 * 42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 */ 43 */
47 44
48#include <global.h> 45#include <global.h>
49#include <sproto.h> 46#include <sproto.h>
50 47
51#include <newclient.h>
52#include <newserver.h>
53#include <living.h> 48#include <living.h>
54#include <commands.h> 49#include <commands.h>
55 50
56/* This block is basically taken from socket.c - I assume if it works there, 51/* This block is basically taken from socket.c - I assume if it works there,
57 * it should work here. 52 * it should work here.
88 -1, /* life stealing */ 83 -1, /* life stealing */
89 -1 /* Disease - not fully done yet */ 84 -1 /* Disease - not fully done yet */
90}; 85};
91 86
92static void 87static void
93socket_map_scroll (client_socket * ns, int dx, int dy) 88socket_map_scroll (client *ns, int dx, int dy)
94{ 89{
95 struct Map newmap; 90 struct Map newmap;
96 int x, y, mx, my; 91 int x, y, mx, my;
97 92
98 {
99 packet sl;
100
101 sl.printf ("map_scroll %d %d", dx, dy); 93 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
102 ns->send_packet (sl);
103 }
104 94
105 /* If we are using the Map1aCmd, we may in fact send 95 /* If we are using the Map1aCmd, we may in fact send
106 * head information that is outside the viewable map. 96 * head information that is outside the viewable map.
107 * So set the mx,my to the max value we want to 97 * So set the mx,my to the max value we want to
108 * look for. Removed code to do so - it caused extra 98 * look for. Removed code to do so - it caused extra
148} 138}
149 139
150static void 140static void
151clear_map (player *pl) 141clear_map (player *pl)
152{ 142{
153 client_socket &socket = *pl->socket;
154
155 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 143 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap));
156 144
157 if (socket.newmapcmd == 1) 145 if (pl->socket->newmapcmd == 1)
158 socket.send_packet ("newmap"); 146 pl->socket->send_packet ("newmap");
159 147
160 socket.update_look = 1; 148 pl->socket->floorbox_reset ();
161 socket.look_position = 0;
162} 149}
163 150
164/** check for map change and send new map data */ 151/** check for map change and send new map data */
165static void 152static void
166check_map_change (player *pl) 153check_map_change (player *pl)
167{ 154{
168 client_socket &socket = *pl->socket; 155 client &socket = *pl->socket;
169 object *ob = pl->ob; 156 object *ob = pl->ob;
170 char buf[MAX_BUF]; /* eauugggh */ 157 char buf[MAX_BUF]; /* eauugggh */
171 158
172 if (socket.current_map != ob->map) 159 if (socket.current_map != ob->map)
173 { 160 {
207 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 194 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
208 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 195 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
209 else 196 else
210 { 197 {
211 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 198 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
212 socket.update_look = 1; 199 socket.floorbox_reset ();
213 socket.look_position = 0;
214 } 200 }
215 } 201 }
216 202
217 socket.current_x = ob->x; 203 socket.current_x = ob->x;
218 socket.current_y = ob->y; 204 socket.current_y = ob->y;
219} 205}
220 206
207/**
208 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide
210 * that information.
211 */
212void
213RequestInfo (char *buf, int len, client * ns)
214{
215 char *params = NULL, *cp;
216
217 /* No match */
218 char bigbuf[MAX_BUF];
219 int slen;
220
221 /* Set up replyinfo before we modify any of the buffers - this is used
222 * if we don't find a match.
223 */
224 strcpy (bigbuf, "replyinfo ");
225 slen = strlen (bigbuf);
226 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227
228 /* find the first space, make it null, and update the
229 * params pointer.
230 */
231 for (cp = buf; *cp != '\0'; cp++)
232 if (*cp == ' ')
233 {
234 *cp = '\0';
235 params = cp + 1;
236 break;
237 }
238
239 if (!strcmp (buf, "image_info"))
240 send_image_info (ns, params);
241 else if (!strcmp (buf, "image_sums"))
242 send_image_sums (ns, params);
243 else if (!strcmp (buf, "skill_info"))
244 send_skill_info (ns, params);
245 else if (!strcmp (buf, "spell_paths"))
246 send_spell_paths (ns, params);
247 else
248 ns->send_packet (bigbuf, len);
249}
250
221void 251void
222ExtCmd (char *buf, int len, player *pl) 252ExtCmd (char *buf, int len, player *pl)
223{ 253{
224 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 254 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
255}
256
257void
258ExtiCmd (char *buf, int len, client *ns)
259{
260 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
225} 261}
226 262
227void 263void
228MapInfoCmd (char *buf, int len, player *pl) 264MapInfoCmd (char *buf, int len, player *pl)
229{ 265{
311 pl->socket->send_packet (bigbuf); 347 pl->socket->send_packet (bigbuf);
312} 348}
313 349
314/** This is the Setup cmd - easy first implementation */ 350/** This is the Setup cmd - easy first implementation */
315void 351void
316SetUp (char *buf, int len, client_socket * ns) 352SetUp (char *buf, int len, client * ns)
317{ 353{
318 int s, slen; 354 int s, slen;
319 char *cmd, *param, cmdback[HUGE_BUF]; 355 char *cmd, *param, cmdback[HUGE_BUF];
320 356
321 /* run through the cmds of setup 357 /* run through the cmds of setup
531 * This is what takes care of it. We tell the client how things worked out. 567 * This is what takes care of it. We tell the client how things worked out.
532 * I am not sure if this file is the best place for this function. however, 568 * I am not sure if this file is the best place for this function. however,
533 * it either has to be here or init_sockets needs to be exported. 569 * it either has to be here or init_sockets needs to be exported.
534 */ 570 */
535void 571void
536AddMeCmd (char *buf, int len, client_socket * ns) 572AddMeCmd (char *buf, int len, client * ns)
537{ 573{
538 Settings oldsettings;
539
540 oldsettings = settings;
541 if (ns->status != Ns_Add || add_player (ns)) 574 if (ns->status != Ns_Add || add_player (ns))
542 ns->send_packet ("addme_failed"); 575 ns->send_packet ("addme_failed");
543 else 576 else
544 ns->send_packet ("addme_success"); 577 ns->send_packet ("addme_success");
545
546 settings = oldsettings;
547} 578}
548 579
549/** Reply to ExtendedInfos command */ 580/** Reply to ExtendedInfos command */
550void 581void
551ToggleExtendedInfos (char *buf, int len, client_socket * ns) 582ToggleExtendedInfos (char *buf, int len, client * ns)
552{ 583{
553 char cmdback[MAX_BUF]; 584 char cmdback[MAX_BUF];
554 char command[50]; 585 char command[50];
555 int info, nextinfo; 586 int info, nextinfo;
556 587
607#define MSG_TYPE_MONUMENT 5 638#define MSG_TYPE_MONUMENT 5
608#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 639#define MSG_TYPE_SCRIPTED_DIALOG 6*/
609 640
610/** Reply to ExtendedInfos command */ 641/** Reply to ExtendedInfos command */
611void 642void
612ToggleExtendedText (char *buf, int len, client_socket * ns) 643ToggleExtendedText (char *buf, int len, client * ns)
613{ 644{
614 char cmdback[MAX_BUF]; 645 char cmdback[MAX_BUF];
615 char temp[10]; 646 char temp[10];
616 char command[50]; 647 char command[50];
617 int info, nextinfo, i, flag; 648 int info, nextinfo, i, flag;
668 * a piece of data from us that we know the client wants. So 699 * a piece of data from us that we know the client wants. So
669 * if we know the client wants it, might as well push it to the 700 * if we know the client wants it, might as well push it to the
670 * client. 701 * client.
671 */ 702 */
672static void 703static void
673SendSmooth (client_socket * ns, uint16 face) 704SendSmooth (client *ns, uint16 face)
674{ 705{
675 uint16 smoothface; 706 uint16 smoothface;
676 707
677 /* If we can't find a face, return and set it so we won't try to send this 708 /* If we can't find a face, return and set it so we won't try to send this
678 * again. 709 * again.
702 /** 733 /**
703 * Tells client the picture it has to use 734 * Tells client the picture it has to use
704 * to smooth a picture number given as argument. 735 * to smooth a picture number given as argument.
705 */ 736 */
706void 737void
707AskSmooth (char *buf, int len, client_socket * ns) 738AskSmooth (char *buf, int len, client *ns)
708{ 739{
709 uint16 facenbr; 740 SendSmooth (ns, atoi (buf));
710
711 facenbr = atoi (buf);
712 SendSmooth (ns, facenbr);
713} 741}
714 742
715/** 743/**
716 * This handles the general commands from the client (ie, north, fire, cast, 744 * This handles the general commands from the client (ie, north, fire, cast,
717 * etc.) 745 * etc.)
718 */ 746 */
719void 747void
720PlayerCmd (char *buf, int len, player *pl) 748PlayerCmd (char *buf, int len, player *pl)
721{ 749{
722
723 /* The following should never happen with a proper or honest client.
724 * Therefore, the error message doesn't have to be too clear - if
725 * someone is playing with a hacked/non working client, this gives them
726 * an idea of the problem, but they deserve what they get
727 */
728 if (pl->state != ST_PLAYING)
729 {
730 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
731 return;
732 }
733 /* Check if there is a count. In theory, a zero count could also be 750 /* Check if there is a count. In theory, a zero count could also be
734 * sent, so check for that also. 751 * sent, so check for that also.
735 */ 752 */
736 if (atoi (buf) || buf[0] == '0') 753 if (atoi (buf) || buf[0] == '0')
737 { 754 {
738 pl->count = atoi ((char *) buf); 755 pl->count = atoi ((char *) buf);
756
739 buf = strchr (buf, ' '); /* advance beyond the numbers */ 757 buf = strchr (buf, ' '); /* advance beyond the numbers */
740 if (!buf) 758 if (!buf)
741 {
742#ifdef ESRV_DEBUG
743 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
744#endif
745 return; 759 return;
746 } 760
747 buf++; 761 buf++;
748 } 762 }
749 /* This should not happen anymore. */ 763
750 if (pl->ob->speed_left < -1.0)
751 {
752 LOG (llevError, "Player has negative time - shouldn't do command.\n");
753 }
754 /* In c_new.c */
755 execute_newserver_command (pl->ob, (char *) buf); 764 execute_newserver_command (pl->ob, (char *) buf);
765
756 /* Perhaps something better should be done with a left over count. 766 /* Perhaps something better should be done with a left over count.
757 * Cleaning up the input should probably be done first - all actions 767 * Cleaning up the input should probably be done first - all actions
758 * for the command that issued the count should be done before any other 768 * for the command that issued the count should be done before any other
759 * commands. 769 * commands.
760 */ 770 */
761
762 pl->count = 0; 771 pl->count = 0;
763
764} 772}
765 773
766 774
767/** 775/**
768 * This handles the general commands from the client (ie, north, fire, cast, 776 * This handles the general commands from the client (ie, north, fire, cast,
771 * can throttle. 779 * can throttle.
772 */ 780 */
773void 781void
774NewPlayerCmd (char *buf, int len, player *pl) 782NewPlayerCmd (char *buf, int len, player *pl)
775{ 783{
776 int time, repeat;
777 char command[MAX_BUF];
778 int pktlen;
779
780 if (len < 7) 784 if (len <= 6)
781 { 785 {
782 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 786 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
783 return; 787 return;
784 } 788 }
785 789
786 pktlen = net_uint16 ((uint8 *)buf); 790 uint16 cmdid = net_uint16 ((uint8 *)buf);
787 repeat = net_uint32 ((uint8 *)buf + 2); 791 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
788 792
789 /* -1 is special - no repeat, but don't update */ 793 /* -1 is special - no repeat, but don't update */
790 if (repeat != -1) 794 if (repeat != -1)
791 pl->count = repeat; 795 pl->count = repeat;
792 796
793 if ((len - 4) >= MAX_BUF) 797 buf += 6; //len -= 6;
794 len = MAX_BUF - 5;
795 798
796 strncpy ((char *) command, (char *) buf + 6, len - 4);
797 command[len - 4] = 0;
798
799 /* This should not happen anymore. */
800 if (pl->ob->speed_left < -1.0)
801 LOG (llevError, "Player has negative time - shouldn't do command.\n");
802
803 /* In c_new.c */
804 execute_newserver_command (pl->ob, (char *) command); 799 execute_newserver_command (pl->ob, buf);
800
805 /* Perhaps something better should be done with a left over count. 801 /* Perhaps something better should be done with a left over count.
806 * Cleaning up the input should probably be done first - all actions 802 * Cleaning up the input should probably be done first - all actions
807 * for the command that issued the count should be done before any other 803 * for the command that issued the count should be done before any other
808 * commands. 804 * commands.
809 */ 805 */
810 pl->count = 0; 806 pl->count = 0;
811 807
808 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
812 if (FABS (pl->ob->speed) < 0.001) 809 int time = FABS (pl->ob->speed) < 0.001
813 time = MAX_TIME * 100; 810 ? time = MAX_TIME * 100
814 else
815 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 811 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
816 812
817 /* Send confirmation of command execution now */ 813 /* Send confirmation of command execution now */
818
819 packet sl; 814 packet sl;
820 sl << "comc " << uint16 (pktlen) << uint32 (time); 815 sl << "comc " << uint16 (cmdid) << uint32 (time);
821 pl->socket->send_packet (sl); 816 pl->socket->send_packet (sl);
822} 817}
823 818
824 819
825/** This is a reply to a previous query. */ 820/** This is a reply to a previous query. */
826void 821void
827ReplyCmd (char *buf, int len, player *pl) 822ReplyCmd (char *buf, int len, player *pl)
828{ 823{
829 /* This is to synthesize how the data would be stored if it 824 /* This is to synthesize how the data would be stored if it
830 * was normally entered. A bit of a hack, and should be cleaned up 825 * was normally entered. A bit of a hack, and should be cleaned up
831 * once all the X11 code is removed from the server. 826 * once all the X11 code is removed from the server.
832 * 827 *
833 * We pass 13 to many of the functions because this way they 828 * We pass 13 to many of the functions because this way they
834 * think it was the carriage return that was entered, and the 829 * think it was the carriage return that was entered, and the
835 * function then does not try to do additional input. 830 * function then does not try to do additional input.
838 833
839 /* this avoids any hacking here */ 834 /* this avoids any hacking here */
840 835
841 switch (pl->state) 836 switch (pl->state)
842 { 837 {
843 case ST_PLAYING: 838 case ST_PLAYING:
844 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 839 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
845 break; 840 break;
846 841
847 case ST_PLAY_AGAIN: 842 case ST_PLAY_AGAIN:
848 /* We can check this for return value (2==quit). Maybe we 843 /* We can check this for return value (2==quit). Maybe we
849 * should, and do something appropriate? 844 * should, and do something appropriate?
850 */ 845 */
851 receive_play_again (pl->ob, buf[0]); 846 receive_play_again (pl->ob, buf[0]);
852 break; 847 break;
853 848
854 case ST_ROLL_STAT: 849 case ST_ROLL_STAT:
855 key_roll_stat (pl->ob, buf[0]); 850 key_roll_stat (pl->ob, buf[0]);
856 break; 851 break;
857 852
858 case ST_CHANGE_CLASS: 853 case ST_CHANGE_CLASS:
859 854
860 key_change_class (pl->ob, buf[0]); 855 key_change_class (pl->ob, buf[0]);
861 break; 856 break;
862 857
863 case ST_CONFIRM_QUIT: 858 case ST_CONFIRM_QUIT:
864 key_confirm_quit (pl->ob, buf[0]); 859 key_confirm_quit (pl->ob, buf[0]);
865 break; 860 break;
866 861
867 case ST_CONFIGURE: 862 case ST_CONFIGURE:
868 LOG (llevError, "In client input handling, but into configure state\n"); 863 LOG (llevError, "In client input handling, but into configure state\n");
869 pl->state = ST_PLAYING; 864 pl->state = ST_PLAYING;
870 break; 865 break;
871 866
872 case ST_GET_NAME: 867 case ST_GET_NAME:
873 receive_player_name (pl->ob, 13); 868 receive_player_name (pl->ob, 13);
874 break; 869 break;
875 870
876 case ST_GET_PASSWORD: 871 case ST_GET_PASSWORD:
877 case ST_CONFIRM_PASSWORD: 872 case ST_CONFIRM_PASSWORD:
878 receive_player_password (pl->ob, 13); 873 receive_player_password (pl->ob, 13);
879 break; 874 break;
880 875
881 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 876 case ST_GET_PARTY_PASSWORD: /* Get password for party */
882 receive_party_password (pl->ob, 13); 877 receive_party_password (pl->ob, 13);
883 break; 878 break;
884 879
885 default: 880 default:
886 LOG (llevError, "Unknown input state: %d\n", pl->state); 881 LOG (llevError, "Unknown input state: %d\n", pl->state);
887 } 882 }
888} 883}
889 884
890/** 885/**
891 * Client tells its version. If there is a mismatch, we close the 886 * Client tells its version. If there is a mismatch, we close the
893 * something older than the server. If we assume the client will be 888 * something older than the server. If we assume the client will be
894 * backwards compatible, having it be a later version should not be a 889 * backwards compatible, having it be a later version should not be a
895 * problem. 890 * problem.
896 */ 891 */
897void 892void
898VersionCmd (char *buf, int len, client_socket * ns) 893VersionCmd (char *buf, int len, client * ns)
899{ 894{
900 char *cp;
901 char version_warning[256];
902
903 if (!buf) 895 if (!buf)
904 { 896 {
905 LOG (llevError, "CS: received corrupted version command\n"); 897 LOG (llevError, "CS: received corrupted version command\n");
906 return; 898 return;
907 } 899 }
908 900
909 ns->cs_version = atoi (buf); 901 ns->cs_version = atoi (buf);
910 ns->sc_version = ns->cs_version; 902 ns->sc_version = ns->cs_version;
903
904 LOG (llevDebug, "connection from client <%s>\n", buf);
905
906
907 //TODO: should log here just for statistics
908
911 if (VERSION_CS != ns->cs_version) 909 //if (VERSION_CS != ns->cs_version)
912 { 910 // unchecked;
913#ifdef ESRV_DEBUG 911
914 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
915#endif
916 }
917 cp = strchr (buf + 1, ' '); 912 char *cp = strchr (buf + 1, ' ');
918 if (!cp) 913 if (!cp)
919 return; 914 return;
915
920 ns->sc_version = atoi (cp); 916 ns->sc_version = atoi (cp);
917
921 if (VERSION_SC != ns->sc_version) 918 //if (VERSION_SC != ns->sc_version)
922 { 919 // unchecked;
923#ifdef ESRV_DEBUG 920
924 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
925#endif
926 }
927 cp = strchr (cp + 1, ' '); 921 cp = strchr (cp + 1, ' ');
922
928 if (cp) 923 if (cp)
929 { 924 {
930 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 925 assign (ns->version, cp + 1);
931 926
932 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
933
934 /* This is first implementation - i skip all beta DX clients with it
935 * Add later stuff here for other clients
936 */
937
938 /* these are old dxclients */
939 /* Version 1024 added support for singular + plural name values -
940 * requiing this minimal value reduces complexity of that code, and it
941 * has been around for a long time.
942 */
943 if (ns->sc_version < 1026) 927 if (ns->sc_version < 1026)
944 { 928 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
945 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
946 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 929 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
947 ns->send_packet (version_warning);
948 }
949
950 } 930 }
951} 931}
952 932
953/** sound related functions. */ 933/** sound related functions. */
954
955void 934void
956SetSound (char *buf, int len, client_socket * ns) 935SetSound (char *buf, int len, client * ns)
957{ 936{
958 ns->sound = atoi (buf); 937 ns->sound = atoi (buf);
959} 938}
960 939
961/** client wants the map resent */ 940/** client wants the map resent */
962 941
963void 942void
964MapRedrawCmd (char *buf, int len, player *pl) 943MapRedrawCmd (char *buf, int len, player *pl)
965{ 944{
966
967/* This function is currently disabled; just clearing the map state results in 945/* This function is currently disabled; just clearing the map state results in
968 * display errors. It should clear the cache and send a newmap command. 946 * display errors. It should clear the cache and send a newmap command.
969 * Unfortunately this solution does not work because some client versions send 947 * Unfortunately this solution does not work because some client versions send
970 * a mapredraw command after receiving a newmap command. 948 * a mapredraw command after receiving a newmap command.
971 */ 949 */
972#if 0
973 /* Okay, this is MAJOR UGLY. but the only way I know how to
974 * clear the "cache"
975 */
976 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
977 draw_client_map (pl->ob);
978#endif
979} 950}
980 951
981/** 952/**
982 * Moves an object (typically, container to inventory). 953 * Moves an object (typically, container to inventory).
983 * syntax is: move (to) (tag) (nrof) 954 * syntax is: move (to) (tag) (nrof)
986MoveCmd (char *buf, int len, player *pl) 957MoveCmd (char *buf, int len, player *pl)
987{ 958{
988 int vals[3], i; 959 int vals[3], i;
989 960
990 /* A little funky here. We only cycle for 2 records, because 961 /* A little funky here. We only cycle for 2 records, because
991 * we obviously am not going to find a space after the third 962 * we obviously are not going to find a space after the third
992 * record. Perhaps we should just replace this with a 963 * record. Perhaps we should just replace this with a
993 * sscanf? 964 * sscanf?
994 */ 965 */
995 for (i = 0; i < 2; i++) 966 for (i = 0; i < 2; i++)
996 { 967 {
997 vals[i] = atoi (buf); 968 vals[i] = atoi (buf);
969
998 if (!(buf = strchr (buf, ' '))) 970 if (!(buf = strchr (buf, ' ')))
999 { 971 {
1000 LOG (llevError, "Incomplete move command: %s\n", buf); 972 LOG (llevError, "Incomplete move command: %s\n", buf);
1001 return; 973 return;
1002 } 974 }
975
1003 buf++; 976 buf++;
1004 } 977 }
978
1005 vals[2] = atoi (buf); 979 vals[2] = atoi (buf);
1006 980
1007/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 981/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1008 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 982 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1009} 983}
1010
1011
1012 984
1013/****************************************************************************** 985/******************************************************************************
1014 * 986 *
1015 * Start of commands the server sends to the client. 987 * Start of commands the server sends to the client.
1016 * 988 *
1019/** 991/**
1020 * Asks the client to query the user. This way, the client knows 992 * Asks the client to query the user. This way, the client knows
1021 * it needs to send something back (vs just printing out a message) 993 * it needs to send something back (vs just printing out a message)
1022 */ 994 */
1023void 995void
1024send_query (client_socket * ns, uint8 flags, char *text) 996send_query (client *ns, uint8 flags, char *text)
1025{ 997{
1026 char buf[MAX_BUF];
1027
1028 sprintf (buf, "query %d %s", flags, text ? text : ""); 998 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1029 ns->send_packet (buf);
1030} 999}
1031 1000
1032#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1001#define AddIfInt64(Old,New,Type) if (Old != New) {\
1033 Old = New; \ 1002 Old = New; \
1034 sl << uint8 (Type) << uint64 (New); \ 1003 sl << uint8 (Type) << uint64 (New); \
1067 uint16 flags; 1036 uint16 flags;
1068 1037
1069 packet sl; 1038 packet sl;
1070 sl << "stats "; 1039 sl << "stats ";
1071 1040
1072 if (pl->ob != NULL) 1041 if (pl->ob)
1073 { 1042 {
1074 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1043 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1075 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1044 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1076 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1045 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1077 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1046 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1085 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1054 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1086 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1055 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1087 } 1056 }
1088 1057
1089 if (pl->socket->exp64) 1058 if (pl->socket->exp64)
1090 {
1091 uint8 s;
1092
1093 for (s = 0; s < NUM_SKILLS; s++) 1059 for (int s = 0; s < NUM_SKILLS; s++)
1094 {
1095 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1060 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1096 { 1061 {
1097 /* Always send along the level if exp changes. This is only 1062 /* Always send along the level if exp changes. This is only
1098 * 1 extra byte, but keeps processing simpler. 1063 * 1 extra byte, but keeps processing simpler.
1099 */ 1064 */
1100 sl << uint8 (s + CS_STAT_SKILLINFO) 1065 sl << uint8 (s + CS_STAT_SKILLINFO)
1101 << uint8 (pl->last_skill_ob[s]->level) 1066 << uint8 (pl->last_skill_ob[s]->level)
1102 << uint64 (pl->last_skill_ob[s]->stats.exp); 1067 << uint64 (pl->last_skill_ob[s]->stats.exp);
1103 1068
1104 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1069 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1105 } 1070 }
1106 }
1107 }
1108 1071
1109 if (pl->socket->exp64) 1072 if (pl->socket->exp64)
1110 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1073 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1111 else 1074 else
1112 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } 1075 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1130 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1093 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1131 1094
1132 if (pl->socket->sc_version < 1025) 1095 if (pl->socket->sc_version < 1025)
1133 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1096 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1134 else 1097 else
1135 {
1136 int i;
1137
1138 for (i = 0; i < NROFATTACKS; i++) 1098 for (int i = 0; i < NROFATTACKS; i++)
1139 { 1099 {
1140 /* Skip ones we won't send */ 1100 /* Skip ones we won't send */
1141 if (atnr_cs_stat[i] == -1) 1101 if (atnr_cs_stat[i] == -1)
1142 continue; 1102 continue;
1143 1103
1144 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1104 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1145 } 1105 }
1146 }
1147 1106
1148 if (pl->socket->monitor_spells) 1107 if (pl->socket->monitor_spells)
1149 { 1108 {
1150 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1109 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1151 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1110 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1188 * sent them the face yet (this can become quite costly in terms of 1147 * sent them the face yet (this can become quite costly in terms of
1189 * how much we are sending - on the other hand, this should only happen 1148 * how much we are sending - on the other hand, this should only happen
1190 * when the player logs in and picks stuff up. 1149 * when the player logs in and picks stuff up.
1191 */ 1150 */
1192void 1151void
1193esrv_send_animation (client_socket * ns, short anim_num) 1152esrv_send_animation (client * ns, short anim_num)
1194{ 1153{
1195 int i;
1196
1197 /* Do some checking on the anim_num we got. Note that the animations 1154 /* Do some checking on the anim_num we got. Note that the animations
1198 * are added in contigous order, so if the number is in the valid 1155 * are added in contigous order, so if the number is in the valid
1199 * range, it must be a valid animation. 1156 * range, it must be a valid animation.
1200 */ 1157 */
1201 if (anim_num < 0 || anim_num > num_animations) 1158 if (anim_num < 0 || anim_num > num_animations)
1211 << uint16 (0); /* flags - not used right now */ 1168 << uint16 (0); /* flags - not used right now */
1212 1169
1213 /* Build up the list of faces. Also, send any information (ie, the 1170 /* Build up the list of faces. Also, send any information (ie, the
1214 * the face itself) down to the client. 1171 * the face itself) down to the client.
1215 */ 1172 */
1216 for (i = 0; i < animations[anim_num].num_animations; i++) 1173 for (int i = 0; i < animations[anim_num].num_animations; i++)
1217 { 1174 {
1218 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1175 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1219 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1176 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1177
1220 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1178 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1221 } 1179 }
1222 1180
1223 ns->send_packet (sl); 1181 ns->send_packet (sl);
1224 1182
1235/** 1193/**
1236 * This adds face_num to a map cell at x,y. If the client doesn't have 1194 * This adds face_num to a map cell at x,y. If the client doesn't have
1237 * the face yet, we will also send it. 1195 * the face yet, we will also send it.
1238 */ 1196 */
1239static void 1197static void
1240esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap) 1198esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1241{ 1199{
1242 if (newmap->cells[x][y].count >= MAP_LAYERS) 1200 if (newmap->cells[x][y].count >= MAP_LAYERS)
1243 { 1201 {
1202 //TODO: one or the other, can't both have abort and return, verify and act
1244 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1203 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1245 return; 1204 return;
1246 abort (); 1205 abort ();
1247 } 1206 }
1248 1207
1249 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1208 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1250 newmap->cells[x][y].count++; 1209 newmap->cells[x][y].count++;
1251 1210
1252 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1211 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1253 esrv_send_face (ns, face_num, 0); 1212 esrv_send_face (ns, face_num, 0);
1254}
1255
1256struct LayerCell
1257{
1258 uint16 xy;
1259 short face;
1260};
1261
1262struct MapLayer
1263{
1264 int count;
1265 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1266};
1267
1268/** Checkes if map cells have changed */
1269static int
1270mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1271{
1272 int k;
1273
1274 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1275 return 1;
1276 for (k = 0; k < newmap->cells[i][j].count; k++)
1277 {
1278 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1279 {
1280 return 1;
1281 }
1282 }
1283 return 0;
1284}
1285
1286/**
1287 * Basically, what this does is pack the data into layers.
1288 * cnum is the client number, cur is the the buffer we put all of
1289 * this data into. we return the end of the data. layers is
1290 * how many layers of data we should back.
1291 */
1292static uint8 *
1293compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1294{
1295 int x, y, k;
1296 int face;
1297 unsigned char *fcur;
1298 struct MapLayer layers[MAP_LAYERS];
1299
1300 for (k = 0; k < MAP_LAYERS; k++)
1301 layers[k].count = 0;
1302 fcur = cur;
1303 for (x = 0; x < ns->mapx; x++)
1304 {
1305 for (y = 0; y < ns->mapy; y++)
1306 {
1307 if (!mapcellchanged (ns, x, y, newmap))
1308 continue;
1309 if (newmap->cells[x][y].count == 0)
1310 {
1311 *cur = x * ns->mapy + y; /* mark empty space */
1312 cur++;
1313 continue;
1314 }
1315 for (k = 0; k < newmap->cells[x][y].count; k++)
1316 {
1317 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1318 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1319 layers[k].count++;
1320 }
1321 }
1322 }
1323 /* If no data, return now. */
1324 if (fcur == cur && layers[0].count == 0)
1325 return cur;
1326 *cur = 255; /* mark end of explicitly cleared cells */
1327 cur++;
1328 /* First pack by layers. */
1329 for (k = 0; k < numlayers; k++)
1330 {
1331 if (layers[k].count == 0)
1332 break; /* once a layer is entirely empty, no layer below it can
1333 have anything in it either */
1334 /* Pack by entries in thie layer */
1335 for (x = 0; x < layers[k].count;)
1336 {
1337 fcur = cur;
1338 *cur = layers[k].lcells[x].face >> 8;
1339 cur++;
1340 *cur = layers[k].lcells[x].face & 0xFF;
1341 cur++;
1342 face = layers[k].lcells[x].face;
1343 /* Now, we back the redundant data into 1 byte xy pairings */
1344 for (y = x; y < layers[k].count; y++)
1345 {
1346 if (layers[k].lcells[y].face == face)
1347 {
1348 *cur = (uint8) layers[k].lcells[y].xy;
1349 cur++;
1350 layers[k].lcells[y].face = -1;
1351 }
1352 }
1353 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1354 /* forward over the now redundant data */
1355 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1356 x++;
1357 }
1358 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1359 }
1360 return cur;
1361} 1213}
1362 1214
1363/** Clears a map cell */ 1215/** Clears a map cell */
1364static void 1216static void
1365map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1217map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1377#define MAX_LAYERS 3 1229#define MAX_LAYERS 3
1378 1230
1379/* Using a global really isn't a good approach, but saves the over head of 1231/* Using a global really isn't a good approach, but saves the over head of
1380 * allocating and deallocating such a block of data each time run through, 1232 * allocating and deallocating such a block of data each time run through,
1381 * and saves the space of allocating this in the socket object when we only 1233 * and saves the space of allocating this in the socket object when we only
1382 * need it for this cycle. If the serve is ever threaded, this needs to be 1234 * need it for this cycle. If the server is ever threaded, this needs to be
1383 * re-examined. 1235 * re-examined.
1384 */ 1236 */
1385
1386static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1237static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1387 1238
1388/** 1239/**
1389 * Returns true if any of the heads for this 1240 * Returns true if any of the heads for this
1390 * space is set. Returns false if all are blank - this is used 1241 * space is set. Returns false if all are blank - this is used
1391 * for empty space checking. 1242 * for empty space checking.
1392 */ 1243 */
1393static inline int 1244static inline int
1394have_head (int ax, int ay) 1245have_head (int ax, int ay)
1395{ 1246{
1396
1397 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1247 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1398 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1248 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1399 return 1; 1249 return 1;
1250
1400 return 0; 1251 return 0;
1401} 1252}
1402 1253
1403/** 1254/**
1404 * check_head is a bit simplistic version of update_space below. 1255 * check_head is a bit simplistic version of update_space below.
1405 * basically, it only checks the that the head on space ax,ay at layer 1256 * basically, it only checks the that the head on space ax,ay at layer
1406 * needs to get sent - if so, it adds the data, sending the head 1257 * needs to get sent - if so, it adds the data, sending the head
1407 * if needed, and returning 1. If this no data needs to get 1258 * if needed, and returning 1. If this no data needs to get
1408 * sent, it returns zero. 1259 * sent, it returns zero.
1409 */ 1260 */
1410static int 1261static int
1411check_head (packet &sl, client_socket &ns, int ax, int ay, int layer) 1262check_head (packet &sl, client &ns, int ax, int ay, int layer)
1412{ 1263{
1413 short face_num; 1264 short face_num;
1414 1265
1415 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1266 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1416 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1267 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1448 * numbers the spaces differently - I think this was a leftover from 1299 * numbers the spaces differently - I think this was a leftover from
1449 * the map command, where the faces stack up. Sinces that is no longer 1300 * the map command, where the faces stack up. Sinces that is no longer
1450 * the case, it seems to make more sense to have these layer values 1301 * the case, it seems to make more sense to have these layer values
1451 * actually match. 1302 * actually match.
1452 */ 1303 */
1453
1454static int 1304static int
1455update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1305update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1456{ 1306{
1457 object *ob, *head; 1307 object *ob, *head;
1458 uint16 face_num; 1308 uint16 face_num;
1459 int bx, by, i; 1309 int bx, by, i;
1460 1310
1673 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1523 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1674 * take. 1524 * take.
1675 */ 1525 */
1676 1526
1677static inline int 1527static inline int
1678update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1528update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1679{ 1529{
1680 object *ob; 1530 object *ob;
1681 int smoothlevel; /* old face_num; */ 1531 int smoothlevel; /* old face_num; */
1682 1532
1683 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1533 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1717 * Returns the size of a data for a map square as returned by 1567 * Returns the size of a data for a map square as returned by
1718 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1568 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1719 * available. 1569 * available.
1720 */ 1570 */
1721int 1571int
1722getExtendedMapInfoSize (client_socket * ns) 1572getExtendedMapInfoSize (client * ns)
1723{ 1573{
1724 int result = 0; 1574 int result = 0;
1725 1575
1726 if (ns->ext_mapinfos) 1576 if (ns->ext_mapinfos)
1727 { 1577 {
1728 if (ns->EMI_smooth) 1578 if (ns->EMI_smooth)
1729 result += 1; /*One byte for smoothlevel */ 1579 result += 1; /*One byte for smoothlevel */
1730 } 1580 }
1581
1731 return result; 1582 return result;
1732} 1583}
1733 1584
1734/** 1585/**
1735 * This function uses the new map1 protocol command to send the map 1586 * This function uses the new map1 protocol command to send the map
1763 uint8 eentrysize; 1614 uint8 eentrysize;
1764 uint16 ewhatstart, ewhatflag; 1615 uint16 ewhatstart, ewhatflag;
1765 uint8 extendedinfos; 1616 uint8 extendedinfos;
1766 maptile *m; 1617 maptile *m;
1767 1618
1768 client_socket &socket = *pl->contr->socket; 1619 client &socket = *pl->contr->socket;
1769 1620
1770 check_map_change (pl->contr); 1621 check_map_change (pl->contr);
1771 1622
1772 packet sl; 1623 packet sl;
1773 packet esl; 1624 packet esl;
2172 { 2023 {
2173 ax = i; 2024 ax = i;
2174 ay = j; 2025 ay = j;
2175 m = pm; 2026 m = pm;
2176 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2027 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2028
2177 if (mflags & P_OUT_OF_MAP) 2029 if (mflags & P_OUT_OF_MAP)
2178 continue; 2030 continue;
2031
2179 if (mflags & P_NEED_UPDATE) 2032 if (mflags & P_NEED_UPDATE)
2180 update_position (m, ax, ay); 2033 update_position (m, ax, ay);
2034
2181 /* If a map is visible to the player, we don't want to swap it out 2035 /* If a map is visible to the player, we don't want to swap it out
2182 * just to reload it. This should really call something like 2036 * just to reload it. This should really call something like
2183 * swap_map, but this is much more efficient and 'good enough' 2037 * swap_map, but this is much more efficient and 'good enough'
2184 */ 2038 */
2185 if (mflags & P_NEW_MAP) 2039 if (mflags & P_NEW_MAP)
2216/** 2070/**
2217 * This sends the skill number to name mapping. We ignore 2071 * This sends the skill number to name mapping. We ignore
2218 * the params - we always send the same info no matter what. 2072 * the params - we always send the same info no matter what.
2219 */ 2073 */
2220void 2074void
2221send_skill_info (client_socket *ns, char *params) 2075send_skill_info (client *ns, char *params)
2222{ 2076{
2223 packet sl; 2077 packet sl;
2224 sl << "replyinfo skill_info\n"; 2078 sl << "replyinfo skill_info\n";
2225 2079
2226 for (int i = 1; i < NUM_SKILLS; i++) 2080 for (int i = 1; i < NUM_SKILLS; i++)
2238/** 2092/**
2239 * This sends the spell path to name mapping. We ignore 2093 * This sends the spell path to name mapping. We ignore
2240 * the params - we always send the same info no matter what. 2094 * the params - we always send the same info no matter what.
2241 */ 2095 */
2242void 2096void
2243send_spell_paths (client_socket * ns, char *params) 2097send_spell_paths (client * ns, char *params)
2244{ 2098{
2245 packet sl; 2099 packet sl;
2246 2100
2247 sl << "replyinfo spell_paths\n"; 2101 sl << "replyinfo spell_paths\n";
2248 2102
2388 2242
2389 if (!pl->socket->monitor_spells) 2243 if (!pl->socket->monitor_spells)
2390 return; 2244 return;
2391 2245
2392 packet sl; 2246 packet sl;
2393
2394 sl << "addspell "; 2247 sl << "addspell ";
2395 2248
2396 if (!spell) 2249 if (!spell)
2397 { 2250 {
2398 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2251 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)

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