ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.40 by root, Fri Dec 15 04:21:29 2006 UTC vs.
Revision 1.69 by root, Sun Mar 11 02:12:45 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 */ 41 */
47 42
48#include <global.h> 43#include <global.h>
49#include <sproto.h> 44#include <sproto.h>
50 45
51#include <newclient.h>
52#include <newserver.h>
53#include <living.h> 46#include <living.h>
54#include <commands.h> 47#include <commands.h>
55 48
56/* This block is basically taken from socket.c - I assume if it works there, 49/* This block is basically taken from socket.c - I assume if it works there,
57 * it should work here. 50 * it should work here.
88 -1, /* life stealing */ 81 -1, /* life stealing */
89 -1 /* Disease - not fully done yet */ 82 -1 /* Disease - not fully done yet */
90}; 83};
91 84
92static void 85static void
93socket_map_scroll (client_socket * ns, int dx, int dy) 86socket_map_scroll (client *ns, int dx, int dy)
94{ 87{
95 struct Map newmap; 88 struct Map newmap;
96 int x, y, mx, my; 89 int x, y, mx, my;
97 90
98 {
99 packet sl;
100
101 sl.printf ("map_scroll %d %d", dx, dy); 91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
102 ns->send_packet (sl);
103 }
104 92
105 /* If we are using the Map1aCmd, we may in fact send 93 /* If we are using the Map1aCmd, we may in fact send
106 * head information that is outside the viewable map. 94 * head information that is outside the viewable map.
107 * So set the mx,my to the max value we want to 95 * So set the mx,my to the max value we want to
108 * look for. Removed code to do so - it caused extra 96 * look for. Removed code to do so - it caused extra
148} 136}
149 137
150static void 138static void
151clear_map (player *pl) 139clear_map (player *pl)
152{ 140{
153 client_socket &socket = *pl->socket;
154
155 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 141 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
156 142
157 if (socket.newmapcmd == 1) 143 if (pl->ns->newmapcmd == 1)
158 socket.send_packet ("newmap"); 144 pl->ns->send_packet ("newmap");
159 145
160 socket.update_look = 1; 146 pl->ns->floorbox_reset ();
161 socket.look_position = 0;
162} 147}
163 148
164/** check for map change and send new map data */ 149/** check for map/region change and send new map data */
165static void 150static void
166check_map_change (player *pl) 151check_map_change (player *pl)
167{ 152{
168 client_socket &socket = *pl->socket; 153 client &socket = *pl->ns;
169 object *ob = pl->ob; 154 object *ob = pl->ob;
170 char buf[MAX_BUF]; /* eauugggh */ 155 char buf[MAX_BUF]; /* eauugggh */
171 156
172 if (socket.current_map != ob->map) 157 if (socket.current_map != ob->map)
173 { 158 {
189 flags |= 4; 174 flags |= 4;
190 if (ob->map->tile_path[3]) 175 if (ob->map->tile_path[3])
191 flags |= 8; 176 flags |= 8;
192 177
193 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 178 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
194 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 179 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
195 } 180 }
196 else 181 else
197 snprintf (buf, MAX_BUF, "mapinfo current"); 182 snprintf (buf, MAX_BUF, "mapinfo current");
198 183
199 socket.send_packet (buf); 184 socket.send_packet (buf);
207 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 192 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
208 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 193 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
209 else 194 else
210 { 195 {
211 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 196 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
212 socket.update_look = 1; 197 socket.floorbox_reset ();
213 socket.look_position = 0;
214 } 198 }
215 } 199 }
216 200
217 socket.current_x = ob->x; 201 socket.current_x = ob->x;
218 socket.current_y = ob->y; 202 socket.current_y = ob->y;
203
204 region *reg = ob->region ();
205 if (socket.current_region != reg)
206 {
207 socket.current_region = reg;
208 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
209 }
219} 210}
220 211
221/** 212/**
222 * RequestInfo is sort of a meta command. There is some specific 213 * RequestInfo is sort of a meta command. There is some specific
223 * request of information, but we call other functions to provide 214 * request of information, but we call other functions to provide
224 * that information. 215 * that information.
225 */ 216 */
226void 217void
227RequestInfo (char *buf, int len, client_socket * ns) 218RequestInfo (char *buf, int len, client * ns)
228{ 219{
229 char *params = NULL, *cp; 220 char *params = NULL, *cp;
230 221
231 /* No match */ 222 /* No match */
232 char bigbuf[MAX_BUF]; 223 char bigbuf[MAX_BUF];
267{ 258{
268 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 259 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
269} 260}
270 261
271void 262void
263ExtiCmd (char *buf, int len, client *ns)
264{
265 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
266}
267
268void
272MapInfoCmd (char *buf, int len, player *pl) 269MapInfoCmd (char *buf, int len, player *pl)
273{ 270{
274 // <mapinfo tag spatial tile-path 271 // <mapinfo tag spatial tile-path
275 // >mapinfo tag spatial flags x y w h hash 272 // >mapinfo tag spatial flags x y w h hash
276 273
288 buf += 8; 285 buf += 8;
289 286
290 // initial map and its origin 287 // initial map and its origin
291 maptile *map = pl->ob->map; 288 maptile *map = pl->ob->map;
292 sint16 dx, dy; 289 sint16 dx, dy;
293 int mapx = pl->socket->mapx / 2 - pl->ob->x; 290 int mapx = pl->ns->mapx / 2 - pl->ob->x;
294 int mapy = pl->socket->mapy / 2 - pl->ob->y; 291 int mapy = pl->ns->mapy / 2 - pl->ob->y;
295 int max_distance = 8; // limit maximum path length to something generous 292 int max_distance = 8; // limit maximum path length to something generous
296 293
297 while (*buf && map && max_distance) 294 while (*buf && map && max_distance)
298 { 295 {
299 int dir = *buf++; 296 int dir = *buf++;
300 297
301 switch (dir) 298 switch (dir)
302 { 299 {
303 case '1': 300 case '1':
304 dx = 0; 301 dx = 0;
305 dy = -1; 302 dy = -1;
306 map = get_map_from_coord (map, &dx, &dy); 303 map = map->xy_find (dx, dy);
307 map && (mapy -= map->height); 304 map && (mapy -= map->height);
308 break; 305 break;
309 case '2': 306 case '2':
310 mapx += map->width; 307 mapx += map->width;
311 dx = map->width; 308 dx = map->width;
312 dy = 0; 309 dy = 0;
313 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
314 break; 311 break;
315 case '3': 312 case '3':
316 mapy += map->height; 313 mapy += map->height;
317 dx = 0; 314 dx = 0;
318 dy = map->height; 315 dy = map->height;
319 map = get_map_from_coord (map, &dx, &dy); 316 map = map->xy_find (dx, dy);
320 break; 317 break;
321 case '4': 318 case '4':
322 dx = -1; 319 dx = -1;
323 dy = 0; 320 dy = 0;
324 map = get_map_from_coord (map, &dx, &dy); 321 map = map->xy_find (dx, dy);
325 map && (mapx -= map->width); 322 map && (mapx -= map->width);
326 break; 323 break;
327 } 324 }
328 325
329 --max_distance; 326 --max_distance;
330 } 327 }
331 328
342 if (map->tile_path[2]) 339 if (map->tile_path[2])
343 flags |= 4; 340 flags |= 4;
344 if (map->tile_path[3]) 341 if (map->tile_path[3])
345 flags |= 8; 342 flags |= 8;
346 343
347 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 344 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
348 } 345 }
349 else 346 else
350 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 347 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
351 } 348 }
352 else 349 else
353 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 350 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
354 351
355 pl->socket->send_packet (bigbuf); 352 pl->ns->send_packet (bigbuf);
356} 353}
357 354
358/** This is the Setup cmd - easy first implementation */ 355/** This is the Setup cmd - easy first implementation */
359void 356void
360SetUp (char *buf, int len, client_socket * ns) 357SetUp (char *buf, int len, client * ns)
361{ 358{
362 int s, slen; 359 int s, slen;
363 char *cmd, *param, cmdback[HUGE_BUF]; 360 char *cmd, *param, cmdback[HUGE_BUF];
364 361
365 /* run through the cmds of setup 362 /* run through the cmds of setup
407 { 404 {
408 ns->sound = atoi (param); 405 ns->sound = atoi (param);
409 safe_strcat (cmdback, param, &slen, HUGE_BUF); 406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
410 } 407 }
411 else if (!strcmp (cmd, "exp64")) 408 else if (!strcmp (cmd, "exp64"))
412 {
413 ns->exp64 = atoi (param);
414 safe_strcat (cmdback, param, &slen, HUGE_BUF); 409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
415 }
416 else if (!strcmp (cmd, "spellmon")) 410 else if (!strcmp (cmd, "spellmon"))
417 { 411 {
418 ns->monitor_spells = atoi (param); 412 ns->monitor_spells = atoi (param);
419 safe_strcat (cmdback, param, &slen, HUGE_BUF); 413 safe_strcat (cmdback, param, &slen, HUGE_BUF);
420 } 414 }
575 * This is what takes care of it. We tell the client how things worked out. 569 * This is what takes care of it. We tell the client how things worked out.
576 * I am not sure if this file is the best place for this function. however, 570 * I am not sure if this file is the best place for this function. however,
577 * it either has to be here or init_sockets needs to be exported. 571 * it either has to be here or init_sockets needs to be exported.
578 */ 572 */
579void 573void
580AddMeCmd (char *buf, int len, client_socket * ns) 574AddMeCmd (char *buf, int len, client * ns)
581{ 575{
582 Settings oldsettings; 576 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
583
584 oldsettings = settings;
585 if (ns->status != Ns_Add || add_player (ns))
586 ns->send_packet ("addme_failed");
587 else
588 ns->send_packet ("addme_success");
589
590 settings = oldsettings;
591} 577}
592 578
593/** Reply to ExtendedInfos command */ 579/** Reply to ExtendedInfos command */
594void 580void
595ToggleExtendedInfos (char *buf, int len, client_socket * ns) 581ToggleExtendedInfos (char *buf, int len, client * ns)
596{ 582{
597 char cmdback[MAX_BUF]; 583 char cmdback[MAX_BUF];
598 char command[50]; 584 char command[50];
599 int info, nextinfo; 585 int info, nextinfo;
600 586
651#define MSG_TYPE_MONUMENT 5 637#define MSG_TYPE_MONUMENT 5
652#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 638#define MSG_TYPE_SCRIPTED_DIALOG 6*/
653 639
654/** Reply to ExtendedInfos command */ 640/** Reply to ExtendedInfos command */
655void 641void
656ToggleExtendedText (char *buf, int len, client_socket * ns) 642ToggleExtendedText (char *buf, int len, client * ns)
657{ 643{
658 char cmdback[MAX_BUF]; 644 char cmdback[MAX_BUF];
659 char temp[10]; 645 char temp[10];
660 char command[50]; 646 char command[50];
661 int info, nextinfo, i, flag; 647 int info, nextinfo, i, flag;
712 * a piece of data from us that we know the client wants. So 698 * a piece of data from us that we know the client wants. So
713 * if we know the client wants it, might as well push it to the 699 * if we know the client wants it, might as well push it to the
714 * client. 700 * client.
715 */ 701 */
716static void 702static void
717SendSmooth (client_socket * ns, uint16 face) 703SendSmooth (client *ns, uint16 face)
718{ 704{
719 uint16 smoothface; 705 uint16 smoothface;
720 706
721 /* If we can't find a face, return and set it so we won't try to send this 707 /* If we can't find a face, return and set it so we won't try to send this
722 * again. 708 * again.
723 */ 709 */
724 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 710 if (!FindSmooth (face, &smoothface))
725 { 711 {
726 712
727 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 713 LOG (llevError, "could not findsmooth for %d.\n", face);
728 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 714 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
729 return; 715 return;
730 } 716 }
731 717
732 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 718 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
733 esrv_send_face (ns, smoothface, 0); 719 esrv_send_face (ns, smoothface, 0);
734 720
735 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 721 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
736 722
737 packet sl; 723 packet sl ("smooth");
738 724
739 sl << "smooth "
740 << uint16 (face) 725 sl << uint16 (face)
741 << uint16 (smoothface); 726 << uint16 (smoothface);
742 727
743 ns->send_packet (sl); 728 ns->send_packet (sl);
744} 729}
745 730
746 /** 731/**
747 * Tells client the picture it has to use 732 * Tells client the picture it has to use
748 * to smooth a picture number given as argument. 733 * to smooth a picture number given as argument.
749 */ 734 */
750void 735void
751AskSmooth (char *buf, int len, client_socket * ns) 736AskSmooth (char *buf, int len, client *ns)
752{ 737{
753 uint16 facenbr; 738 SendSmooth (ns, atoi (buf));
754
755 facenbr = atoi (buf);
756 SendSmooth (ns, facenbr);
757} 739}
758 740
759/** 741/**
760 * This handles the general commands from the client (ie, north, fire, cast, 742 * This handles the general commands from the client (ie, north, fire, cast,
761 * etc.) 743 * etc.)
762 */ 744 */
763void 745void
764PlayerCmd (char *buf, int len, player *pl) 746PlayerCmd (char *buf, int len, player *pl)
765{ 747{
766
767 /* The following should never happen with a proper or honest client.
768 * Therefore, the error message doesn't have to be too clear - if
769 * someone is playing with a hacked/non working client, this gives them
770 * an idea of the problem, but they deserve what they get
771 */
772 if (pl->state != ST_PLAYING)
773 {
774 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
775 return;
776 }
777 /* Check if there is a count. In theory, a zero count could also be 748 /* Check if there is a count. In theory, a zero count could also be
778 * sent, so check for that also. 749 * sent, so check for that also.
779 */ 750 */
780 if (atoi (buf) || buf[0] == '0') 751 if (atoi (buf) || buf[0] == '0')
781 { 752 {
782 pl->count = atoi ((char *) buf); 753 pl->count = atoi ((char *) buf);
754
783 buf = strchr (buf, ' '); /* advance beyond the numbers */ 755 buf = strchr (buf, ' '); /* advance beyond the numbers */
784 if (!buf) 756 if (!buf)
785 {
786#ifdef ESRV_DEBUG
787 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
788#endif
789 return; 757 return;
790 } 758
791 buf++; 759 buf++;
792 } 760 }
793 /* This should not happen anymore. */ 761
794 if (pl->ob->speed_left < -1.0)
795 {
796 LOG (llevError, "Player has negative time - shouldn't do command.\n");
797 }
798 /* In c_new.c */
799 execute_newserver_command (pl->ob, (char *) buf); 762 execute_newserver_command (pl->ob, (char *) buf);
763
800 /* Perhaps something better should be done with a left over count. 764 /* Perhaps something better should be done with a left over count.
801 * Cleaning up the input should probably be done first - all actions 765 * Cleaning up the input should probably be done first - all actions
802 * for the command that issued the count should be done before any other 766 * for the command that issued the count should be done before any other
803 * commands. 767 * commands.
804 */ 768 */
805
806 pl->count = 0; 769 pl->count = 0;
807
808} 770}
809 771
810 772
811/** 773/**
812 * This handles the general commands from the client (ie, north, fire, cast, 774 * This handles the general commands from the client (ie, north, fire, cast,
815 * can throttle. 777 * can throttle.
816 */ 778 */
817void 779void
818NewPlayerCmd (char *buf, int len, player *pl) 780NewPlayerCmd (char *buf, int len, player *pl)
819{ 781{
820 int time, repeat;
821 char command[MAX_BUF];
822 int pktlen;
823
824 if (len < 7) 782 if (len <= 6)
825 { 783 {
826 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 784 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
827 return; 785 return;
828 } 786 }
829 787
830 pktlen = net_uint16 ((uint8 *)buf); 788 uint16 cmdid = net_uint16 ((uint8 *)buf);
831 repeat = net_uint32 ((uint8 *)buf + 2); 789 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
832 790
833 /* -1 is special - no repeat, but don't update */ 791 /* -1 is special - no repeat, but don't update */
834 if (repeat != -1) 792 if (repeat != -1)
835 pl->count = repeat; 793 pl->count = repeat;
836 794
837 if ((len - 4) >= MAX_BUF) 795 buf += 6; //len -= 6;
838 len = MAX_BUF - 5;
839 796
840 strncpy ((char *) command, (char *) buf + 6, len - 4);
841 command[len - 4] = 0;
842
843 /* This should not happen anymore. */
844 if (pl->ob->speed_left < -1.0)
845 LOG (llevError, "Player has negative time - shouldn't do command.\n");
846
847 /* In c_new.c */
848 execute_newserver_command (pl->ob, (char *) command); 797 execute_newserver_command (pl->ob, buf);
798
849 /* Perhaps something better should be done with a left over count. 799 /* Perhaps something better should be done with a left over count.
850 * Cleaning up the input should probably be done first - all actions 800 * Cleaning up the input should probably be done first - all actions
851 * for the command that issued the count should be done before any other 801 * for the command that issued the count should be done before any other
852 * commands. 802 * commands.
853 */ 803 */
854 pl->count = 0; 804 pl->count = 0;
855 805
856 if (FABS (pl->ob->speed) < 0.001) 806 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
807 int time = fabs (pl->ob->speed) < 0.001
857 time = MAX_TIME * 100; 808 ? time = MAX_TIME * 100
858 else
859 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 809 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
860 810
861 /* Send confirmation of command execution now */ 811 /* Send confirmation of command execution now */
862 812 packet sl ("comc");
863 packet sl;
864 sl << "comc " << uint16 (pktlen) << uint32 (time); 813 sl << uint16 (cmdid) << uint32 (time);
865 pl->socket->send_packet (sl); 814 pl->ns->send_packet (sl);
866} 815}
867
868 816
869/** This is a reply to a previous query. */ 817/** This is a reply to a previous query. */
870void 818void
871ReplyCmd (char *buf, int len, player *pl) 819ReplyCmd (char *buf, int len, client *ns)
872{ 820{
821 if (ns->state == ST_CUSTOM)
822 {
823 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
824 return;
825 }
826
827 if (!ns->pl)
828 return; //TODO: depends on the exact reply we are after
829 //TODO: but right now, we always have a ns->pl
830
831 player *pl = ns->pl;
832
873 /* This is to synthesize how the data would be stored if it 833 /* This is to synthesize how the data would be stored if it
874 * was normally entered. A bit of a hack, and should be cleaned up 834 * was normally entered. A bit of a hack, and should be cleaned up
875 * once all the X11 code is removed from the server. 835 * once all the X11 code is removed from the server.
876 * 836 *
877 * We pass 13 to many of the functions because this way they 837 * We pass 13 to many of the functions because this way they
878 * think it was the carriage return that was entered, and the 838 * think it was the carriage return that was entered, and the
879 * function then does not try to do additional input. 839 * function then does not try to do additional input.
880 */ 840 */
881 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 841 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
882 842
883 /* this avoids any hacking here */ 843 /* this avoids any hacking here */
884 844
885 switch (pl->state) 845 switch (ns->state)
886 { 846 {
887 case ST_PLAYING: 847 case ST_PLAYING:
888 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 848 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
889 break; 849 break;
890 850
891 case ST_PLAY_AGAIN:
892 /* We can check this for return value (2==quit). Maybe we
893 * should, and do something appropriate?
894 */
895 receive_play_again (pl->ob, buf[0]);
896 break;
897
898 case ST_ROLL_STAT:
899 key_roll_stat (pl->ob, buf[0]);
900 break;
901
902 case ST_CHANGE_CLASS: 851 case ST_CHANGE_CLASS:
903
904 key_change_class (pl->ob, buf[0]); 852 key_change_class (pl->ob, buf[0]);
905 break; 853 break;
906 854
907 case ST_CONFIRM_QUIT:
908 key_confirm_quit (pl->ob, buf[0]);
909 break;
910
911 case ST_CONFIGURE:
912 LOG (llevError, "In client input handling, but into configure state\n");
913 pl->state = ST_PLAYING;
914 break;
915
916 case ST_GET_NAME:
917 receive_player_name (pl->ob, 13);
918 break;
919
920 case ST_GET_PASSWORD:
921 case ST_CONFIRM_PASSWORD:
922 receive_player_password (pl->ob, 13);
923 break;
924
925 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 855 case ST_GET_PARTY_PASSWORD: /* Get password for party */
926 receive_party_password (pl->ob, 13); 856 receive_party_password (pl->ob, 13);
927 break; 857 break;
928 858
929 default: 859 default:
930 LOG (llevError, "Unknown input state: %d\n", pl->state); 860 LOG (llevError, "Unknown input state: %d\n", ns->state);
931 } 861 }
932} 862}
933 863
934/** 864/**
935 * Client tells its version. If there is a mismatch, we close the 865 * Client tells its version. If there is a mismatch, we close the
937 * something older than the server. If we assume the client will be 867 * something older than the server. If we assume the client will be
938 * backwards compatible, having it be a later version should not be a 868 * backwards compatible, having it be a later version should not be a
939 * problem. 869 * problem.
940 */ 870 */
941void 871void
942VersionCmd (char *buf, int len, client_socket * ns) 872VersionCmd (char *buf, int len, client * ns)
943{ 873{
944 char *cp;
945 char version_warning[256];
946
947 if (!buf) 874 if (!buf)
948 { 875 {
949 LOG (llevError, "CS: received corrupted version command\n"); 876 LOG (llevError, "CS: received corrupted version command\n");
950 return; 877 return;
951 } 878 }
952 879
953 ns->cs_version = atoi (buf); 880 ns->cs_version = atoi (buf);
954 ns->sc_version = ns->cs_version; 881 ns->sc_version = ns->cs_version;
882
883 LOG (llevDebug, "connection from client <%s>\n", buf);
884
885
886 //TODO: should log here just for statistics
887
955 if (VERSION_CS != ns->cs_version) 888 //if (VERSION_CS != ns->cs_version)
956 { 889 // unchecked;
957#ifdef ESRV_DEBUG 890
958 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
959#endif
960 }
961 cp = strchr (buf + 1, ' '); 891 char *cp = strchr (buf + 1, ' ');
962 if (!cp) 892 if (!cp)
963 return; 893 return;
894
964 ns->sc_version = atoi (cp); 895 ns->sc_version = atoi (cp);
896
965 if (VERSION_SC != ns->sc_version) 897 //if (VERSION_SC != ns->sc_version)
966 { 898 // unchecked;
967#ifdef ESRV_DEBUG 899
968 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
969#endif
970 }
971 cp = strchr (cp + 1, ' '); 900 cp = strchr (cp + 1, ' ');
901
972 if (cp) 902 if (cp)
973 { 903 {
974 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 904 assign (ns->version, cp + 1);
975 905
976 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
977
978 /* This is first implementation - i skip all beta DX clients with it
979 * Add later stuff here for other clients
980 */
981
982 /* these are old dxclients */
983 /* Version 1024 added support for singular + plural name values -
984 * requiing this minimal value reduces complexity of that code, and it
985 * has been around for a long time.
986 */
987 if (ns->sc_version < 1026) 906 if (ns->sc_version < 1026)
988 { 907 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
989 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
990 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 908 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
991 ns->send_packet (version_warning);
992 }
993
994 } 909 }
995} 910}
996 911
997/** sound related functions. */ 912/** sound related functions. */
998
999void 913void
1000SetSound (char *buf, int len, client_socket * ns) 914SetSound (char *buf, int len, client * ns)
1001{ 915{
1002 ns->sound = atoi (buf); 916 ns->sound = atoi (buf);
1003} 917}
1004 918
1005/** client wants the map resent */ 919/** client wants the map resent */
1006
1007void 920void
1008MapRedrawCmd (char *buf, int len, player *pl) 921MapRedrawCmd (char *buf, int len, player *pl)
1009{ 922{
1010
1011/* This function is currently disabled; just clearing the map state results in 923/* This function is currently disabled; just clearing the map state results in
1012 * display errors. It should clear the cache and send a newmap command. 924 * display errors. It should clear the cache and send a newmap command.
1013 * Unfortunately this solution does not work because some client versions send 925 * Unfortunately this solution does not work because some client versions send
1014 * a mapredraw command after receiving a newmap command. 926 * a mapredraw command after receiving a newmap command.
1015 */ 927 */
1016#if 0
1017 /* Okay, this is MAJOR UGLY. but the only way I know how to
1018 * clear the "cache"
1019 */
1020 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1021 draw_client_map (pl->ob);
1022#endif
1023} 928}
1024 929
1025/** 930/**
1026 * Moves an object (typically, container to inventory). 931 * Moves an object (typically, container to inventory).
1027 * syntax is: move (to) (tag) (nrof) 932 * syntax is: move (to) (tag) (nrof)
1030MoveCmd (char *buf, int len, player *pl) 935MoveCmd (char *buf, int len, player *pl)
1031{ 936{
1032 int vals[3], i; 937 int vals[3], i;
1033 938
1034 /* A little funky here. We only cycle for 2 records, because 939 /* A little funky here. We only cycle for 2 records, because
1035 * we obviously am not going to find a space after the third 940 * we obviously are not going to find a space after the third
1036 * record. Perhaps we should just replace this with a 941 * record. Perhaps we should just replace this with a
1037 * sscanf? 942 * sscanf?
1038 */ 943 */
1039 for (i = 0; i < 2; i++) 944 for (i = 0; i < 2; i++)
1040 { 945 {
1041 vals[i] = atoi (buf); 946 vals[i] = atoi (buf);
947
1042 if (!(buf = strchr (buf, ' '))) 948 if (!(buf = strchr (buf, ' ')))
1043 { 949 {
1044 LOG (llevError, "Incomplete move command: %s\n", buf); 950 LOG (llevError, "Incomplete move command: %s\n", buf);
1045 return; 951 return;
1046 } 952 }
953
1047 buf++; 954 buf++;
1048 } 955 }
956
1049 vals[2] = atoi (buf); 957 vals[2] = atoi (buf);
1050 958
1051/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 959/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1052 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 960 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1053} 961}
1054
1055
1056 962
1057/****************************************************************************** 963/******************************************************************************
1058 * 964 *
1059 * Start of commands the server sends to the client. 965 * Start of commands the server sends to the client.
1060 * 966 *
1063/** 969/**
1064 * Asks the client to query the user. This way, the client knows 970 * Asks the client to query the user. This way, the client knows
1065 * it needs to send something back (vs just printing out a message) 971 * it needs to send something back (vs just printing out a message)
1066 */ 972 */
1067void 973void
1068send_query (client_socket * ns, uint8 flags, char *text) 974send_query (client *ns, uint8 flags, char *text)
1069{ 975{
1070 char buf[MAX_BUF];
1071
1072 sprintf (buf, "query %d %s", flags, text ? text : ""); 976 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1073 ns->send_packet (buf);
1074} 977}
1075 978
1076#define AddIfInt64(Old,New,Type) if (Old != New) {\ 979#define AddIfInt64(Old,New,Type) if (Old != New) {\
1077 Old = New; \ 980 Old = New; \
1078 sl << uint8 (Type) << uint64 (New); \ 981 sl << uint8 (Type) << uint64 (New); \
1108esrv_update_stats (player *pl) 1011esrv_update_stats (player *pl)
1109{ 1012{
1110 char buf[MAX_BUF]; 1013 char buf[MAX_BUF];
1111 uint16 flags; 1014 uint16 flags;
1112 1015
1113 packet sl; 1016 client *ns = pl->ns;
1114 sl << "stats "; 1017 if (!ns)
1018 return;
1115 1019
1116 if (pl->ob != NULL) 1020 object *ob = pl->ob;
1117 { 1021 if (!ob)
1022 return;
1023
1024 packet sl ("stats");
1025
1118 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1026 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1119 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1027 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1120 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1028 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1121 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1029 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1122 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1030 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1123 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1031 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1124 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1032 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1125 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1126 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1127 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1128 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1033 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1129 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1034 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1035 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1036 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1037 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1130 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1038 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1131 }
1132 1039
1133 if (pl->socket->exp64)
1134 {
1135 uint8 s;
1136
1137 for (s = 0; s < NUM_SKILLS; s++) 1040 for (int s = 0; s < NUM_SKILLS; s++)
1138 { 1041 if (object *skill = pl->last_skill_ob[s])
1139 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1042 if (skill->stats.exp != ns->last_skill_exp [s])
1140 { 1043 {
1044 ns->last_skill_exp [s] = skill->stats.exp;
1045
1141 /* Always send along the level if exp changes. This is only 1046 /* Always send along the level if exp changes. This is only
1142 * 1 extra byte, but keeps processing simpler. 1047 * 1 extra byte, but keeps processing simpler.
1143 */ 1048 */
1144 sl << uint8 (s + CS_STAT_SKILLINFO) 1049 sl << uint8 (s + CS_STAT_SKILLINFO)
1145 << uint8 (pl->last_skill_ob[s]->level) 1050 << uint8 (skill->level)
1146 << uint64 (pl->last_skill_ob[s]->stats.exp); 1051 << uint64 (skill->stats.exp);
1147
1148 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1149 } 1052 }
1150 }
1151 }
1152 1053
1153 if (pl->socket->exp64)
1154 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1054 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1155 else
1156 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1157
1158 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1055 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1159 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1056 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1160 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1057 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1161 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1058 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1162 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1059 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1163 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1060 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1164 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1061 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1165 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1062 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1063
1166 flags = 0; 1064 flags = 0;
1167 1065
1168 if (pl->fire_on) 1066 if (pl->fire_on)
1169 flags |= SF_FIREON; 1067 flags |= SF_FIREON;
1170 1068
1171 if (pl->run_on) 1069 if (pl->run_on)
1172 flags |= SF_RUNON; 1070 flags |= SF_RUNON;
1173 1071
1174 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1072 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1175 1073
1176 if (pl->socket->sc_version < 1025) 1074 if (ns->sc_version < 1025)
1177 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1075 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1178 else 1076 else
1179 {
1180 int i;
1181
1182 for (i = 0; i < NROFATTACKS; i++) 1077 for (int i = 0; i < NROFATTACKS; i++)
1183 { 1078 {
1184 /* Skip ones we won't send */ 1079 /* Skip ones we won't send */
1185 if (atnr_cs_stat[i] == -1) 1080 if (atnr_cs_stat[i] == -1)
1186 continue; 1081 continue;
1187 1082
1188 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1083 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1189 } 1084 }
1190 }
1191 1085
1192 if (pl->socket->monitor_spells) 1086 if (pl->ns->monitor_spells)
1193 { 1087 {
1194 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1088 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1195 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1089 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1196 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1090 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1197 } 1091 }
1198 1092
1199 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1093 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1200 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1094 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1201 set_title (pl->ob, buf); 1095 set_title (ob, buf);
1202 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1096 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1203 1097
1204 /* Only send it away if we have some actual data */ 1098 /* Only send it away if we have some actual data */
1205 if (sl.length () > 6) 1099 if (sl.length () > 6)
1206 pl->socket->send_packet (sl); 1100 ns->send_packet (sl);
1207} 1101}
1208 1102
1209/** 1103/**
1210 * Tells the client that here is a player it should start using. 1104 * Tells the client that here is a player it should start using.
1211 */ 1105 */
1212void 1106void
1213esrv_new_player (player *pl, uint32 weight) 1107esrv_new_player (player *pl, uint32 weight)
1214{ 1108{
1215 pl->last_weight = weight; 1109 packet sl ("player");
1216
1217 packet sl;
1218 sl << "player ";
1219 1110
1220 sl << uint32 (pl->ob->count) 1111 sl << uint32 (pl->ob->count)
1221 << uint32 (weight) 1112 << uint32 (weight)
1222 << uint32 (pl->ob->face->number) 1113 << uint32 (pl->ob->face)
1223 << data8 (pl->ob->name); 1114 << data8 (pl->ob->name);
1224 1115
1116 pl->ns->last_weight = weight;
1225 pl->socket->send_packet (sl); 1117 pl->ns->send_packet (sl);
1226 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1118 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1227} 1119}
1228 1120
1229/** 1121/**
1230 * Need to send an animation sequence to the client. 1122 * Need to send an animation sequence to the client.
1232 * sent them the face yet (this can become quite costly in terms of 1124 * sent them the face yet (this can become quite costly in terms of
1233 * how much we are sending - on the other hand, this should only happen 1125 * how much we are sending - on the other hand, this should only happen
1234 * when the player logs in and picks stuff up. 1126 * when the player logs in and picks stuff up.
1235 */ 1127 */
1236void 1128void
1237esrv_send_animation (client_socket * ns, short anim_num) 1129esrv_send_animation (client * ns, short anim_num)
1238{ 1130{
1239 int i;
1240
1241 /* Do some checking on the anim_num we got. Note that the animations 1131 /* Do some checking on the anim_num we got. Note that the animations
1242 * are added in contigous order, so if the number is in the valid 1132 * are added in contigous order, so if the number is in the valid
1243 * range, it must be a valid animation. 1133 * range, it must be a valid animation.
1244 */ 1134 */
1245 if (anim_num < 0 || anim_num > num_animations) 1135 if (anim_num < 0 || anim_num > num_animations)
1246 { 1136 {
1247 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1137 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1248 return; 1138 return;
1249 } 1139 }
1250 1140
1251 packet sl; 1141 packet sl ("anim");
1252 1142
1253 sl << "anim "
1254 << uint16 (anim_num) 1143 sl << uint16 (anim_num)
1255 << uint16 (0); /* flags - not used right now */ 1144 << uint16 (0); /* flags - not used right now */
1256 1145
1257 /* Build up the list of faces. Also, send any information (ie, the 1146 /* Build up the list of faces. Also, send any information (ie, the
1258 * the face itself) down to the client. 1147 * the face itself) down to the client.
1259 */ 1148 */
1260 for (i = 0; i < animations[anim_num].num_animations; i++) 1149 for (int i = 0; i < animations[anim_num].num_animations; i++)
1261 { 1150 {
1262 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1151 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1263 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1152 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1153
1264 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1154 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1265 } 1155 }
1266 1156
1267 ns->send_packet (sl); 1157 ns->send_packet (sl);
1268 1158
1273/****************************************************************************** 1163/******************************************************************************
1274 * 1164 *
1275 * Start of map related commands. 1165 * Start of map related commands.
1276 * 1166 *
1277 ******************************************************************************/ 1167 ******************************************************************************/
1278
1279/**
1280 * This adds face_num to a map cell at x,y. If the client doesn't have
1281 * the face yet, we will also send it.
1282 */
1283static void
1284esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap)
1285{
1286 if (newmap->cells[x][y].count >= MAP_LAYERS)
1287 {
1288 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1289 return;
1290 abort ();
1291 }
1292
1293 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1294 newmap->cells[x][y].count++;
1295
1296 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1297 esrv_send_face (ns, face_num, 0);
1298}
1299
1300struct LayerCell
1301{
1302 uint16 xy;
1303 short face;
1304};
1305
1306struct MapLayer
1307{
1308 int count;
1309 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1310};
1311
1312/** Checkes if map cells have changed */
1313static int
1314mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1315{
1316 int k;
1317
1318 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1319 return 1;
1320 for (k = 0; k < newmap->cells[i][j].count; k++)
1321 {
1322 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1323 {
1324 return 1;
1325 }
1326 }
1327 return 0;
1328}
1329
1330/**
1331 * Basically, what this does is pack the data into layers.
1332 * cnum is the client number, cur is the the buffer we put all of
1333 * this data into. we return the end of the data. layers is
1334 * how many layers of data we should back.
1335 */
1336static uint8 *
1337compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1338{
1339 int x, y, k;
1340 int face;
1341 unsigned char *fcur;
1342 struct MapLayer layers[MAP_LAYERS];
1343
1344 for (k = 0; k < MAP_LAYERS; k++)
1345 layers[k].count = 0;
1346 fcur = cur;
1347 for (x = 0; x < ns->mapx; x++)
1348 {
1349 for (y = 0; y < ns->mapy; y++)
1350 {
1351 if (!mapcellchanged (ns, x, y, newmap))
1352 continue;
1353 if (newmap->cells[x][y].count == 0)
1354 {
1355 *cur = x * ns->mapy + y; /* mark empty space */
1356 cur++;
1357 continue;
1358 }
1359 for (k = 0; k < newmap->cells[x][y].count; k++)
1360 {
1361 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1362 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1363 layers[k].count++;
1364 }
1365 }
1366 }
1367 /* If no data, return now. */
1368 if (fcur == cur && layers[0].count == 0)
1369 return cur;
1370 *cur = 255; /* mark end of explicitly cleared cells */
1371 cur++;
1372 /* First pack by layers. */
1373 for (k = 0; k < numlayers; k++)
1374 {
1375 if (layers[k].count == 0)
1376 break; /* once a layer is entirely empty, no layer below it can
1377 have anything in it either */
1378 /* Pack by entries in thie layer */
1379 for (x = 0; x < layers[k].count;)
1380 {
1381 fcur = cur;
1382 *cur = layers[k].lcells[x].face >> 8;
1383 cur++;
1384 *cur = layers[k].lcells[x].face & 0xFF;
1385 cur++;
1386 face = layers[k].lcells[x].face;
1387 /* Now, we back the redundant data into 1 byte xy pairings */
1388 for (y = x; y < layers[k].count; y++)
1389 {
1390 if (layers[k].lcells[y].face == face)
1391 {
1392 *cur = (uint8) layers[k].lcells[y].xy;
1393 cur++;
1394 layers[k].lcells[y].face = -1;
1395 }
1396 }
1397 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1398 /* forward over the now redundant data */
1399 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1400 x++;
1401 }
1402 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1403 }
1404 return cur;
1405}
1406 1168
1407/** Clears a map cell */ 1169/** Clears a map cell */
1408static void 1170static void
1409map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1171map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1410{ 1172{
1421#define MAX_LAYERS 3 1183#define MAX_LAYERS 3
1422 1184
1423/* Using a global really isn't a good approach, but saves the over head of 1185/* Using a global really isn't a good approach, but saves the over head of
1424 * allocating and deallocating such a block of data each time run through, 1186 * allocating and deallocating such a block of data each time run through,
1425 * and saves the space of allocating this in the socket object when we only 1187 * and saves the space of allocating this in the socket object when we only
1426 * need it for this cycle. If the serve is ever threaded, this needs to be 1188 * need it for this cycle. If the server is ever threaded, this needs to be
1427 * re-examined. 1189 * re-examined.
1428 */ 1190 */
1429
1430static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1191static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1431 1192
1432/** 1193/**
1433 * Returns true if any of the heads for this 1194 * Returns true if any of the heads for this
1434 * space is set. Returns false if all are blank - this is used 1195 * space is set. Returns false if all are blank - this is used
1435 * for empty space checking. 1196 * for empty space checking.
1436 */ 1197 */
1437static inline int 1198static inline int
1438have_head (int ax, int ay) 1199have_head (int ax, int ay)
1439{ 1200{
1440
1441 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1201 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1442 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1202 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1443 return 1; 1203 return 1;
1204
1444 return 0; 1205 return 0;
1445} 1206}
1446 1207
1447/** 1208/**
1448 * check_head is a bit simplistic version of update_space below. 1209 * check_head is a bit simplistic version of update_space below.
1449 * basically, it only checks the that the head on space ax,ay at layer 1210 * basically, it only checks the that the head on space ax,ay at layer
1450 * needs to get sent - if so, it adds the data, sending the head 1211 * needs to get sent - if so, it adds the data, sending the head
1451 * if needed, and returning 1. If this no data needs to get 1212 * if needed, and returning 1. If this no data needs to get
1452 * sent, it returns zero. 1213 * sent, it returns zero.
1453 */ 1214 */
1454static int 1215static int
1455check_head (packet &sl, client_socket &ns, int ax, int ay, int layer) 1216check_head (packet &sl, client &ns, int ax, int ay, int layer)
1456{ 1217{
1457 short face_num; 1218 short face_num;
1458 1219
1459 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1220 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1460 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1221 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face;
1461 else 1222 else
1462 face_num = 0; 1223 face_num = 0;
1463 1224
1464 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1225 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1465 { 1226 {
1492 * numbers the spaces differently - I think this was a leftover from 1253 * numbers the spaces differently - I think this was a leftover from
1493 * the map command, where the faces stack up. Sinces that is no longer 1254 * the map command, where the faces stack up. Sinces that is no longer
1494 * the case, it seems to make more sense to have these layer values 1255 * the case, it seems to make more sense to have these layer values
1495 * actually match. 1256 * actually match.
1496 */ 1257 */
1497
1498static int 1258static int
1499update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1259update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1500{ 1260{
1501 object *ob, *head; 1261 object *ob, *head;
1502 uint16 face_num; 1262 uint16 face_num;
1503 int bx, by, i; 1263 int bx, by, i;
1504 1264
1551 if (!ob || ob->face == blank_face) 1311 if (!ob || ob->face == blank_face)
1552 face_num = 0; 1312 face_num = 0;
1553 else if (head) 1313 else if (head)
1554 { 1314 {
1555 /* if this is a head that had previously been stored */ 1315 /* if this is a head that had previously been stored */
1556 face_num = ob->face->number; 1316 face_num = ob->face;
1557 } 1317 }
1558 else 1318 else
1559 { 1319 {
1560 /* if the faces for the different parts of a multipart object 1320 /* if the faces for the different parts of a multipart object
1561 * are the same, we only want to send the bottom right most 1321 * are the same, we only want to send the bottom right most
1603 /* single part object, multipart object with non merged faces, 1363 /* single part object, multipart object with non merged faces,
1604 * of multipart object already at lower right. 1364 * of multipart object already at lower right.
1605 */ 1365 */
1606 else if (bx == sx && by == sy) 1366 else if (bx == sx && by == sy)
1607 { 1367 {
1608 face_num = ob->face->number; 1368 face_num = ob->face;
1609 1369
1610 /* if this face matches one stored away, clear that one away. 1370 /* if this face matches one stored away, clear that one away.
1611 * this code relies on the fact that the map1 commands 1371 * this code relies on the fact that the map1 commands
1612 * goes from 2 down to 0. 1372 * goes from 2 down to 0.
1613 */ 1373 */
1614 for (i = 0; i < MAP_LAYERS; i++) 1374 for (i = 0; i < MAP_LAYERS; i++)
1615 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] && 1375 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1616 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num) 1376 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face == face_num)
1617 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL; 1377 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1618 } 1378 }
1619 else 1379 else
1620 { 1380 {
1621 /* If this head is stored away, clear it - otherwise, 1381 /* If this head is stored away, clear it - otherwise,
1622 * there can be cases where a object is on multiple layers - 1382 * there can be cases where a object is on multiple layers -
1623 * we only want to send it once. 1383 * we only want to send it once.
1624 */ 1384 */
1625 face_num = head->face->number; 1385 face_num = head->face;
1626 for (i = 0; i < MAP_LAYERS; i++) 1386 for (i = 0; i < MAP_LAYERS; i++)
1627 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] && 1387 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1628 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num) 1388 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face == face_num)
1629 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL; 1389 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1630 1390
1631 /* First, try to put the new head on the same layer. If that is used up, 1391 /* First, try to put the new head on the same layer. If that is used up,
1632 * then find another layer. 1392 * then find another layer.
1633 */ 1393 */
1650 else 1410 else
1651 { 1411 {
1652 /* In this case, we are already at the lower right or single part object, 1412 /* In this case, we are already at the lower right or single part object,
1653 * so nothing special 1413 * so nothing special
1654 */ 1414 */
1655 face_num = ob->face->number; 1415 face_num = ob->face;
1656 1416
1657 /* clear out any head entries that have the same face as this one */ 1417 /* clear out any head entries that have the same face as this one */
1658 for (bx = 0; bx < layer; bx++) 1418 for (bx = 0; bx < layer; bx++)
1659 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] && 1419 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1660 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num) 1420 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face == face_num)
1661 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL; 1421 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1662 } 1422 }
1663 } /* else not already head object or blank face */ 1423 } /* else not already head object or blank face */
1664 1424
1665 /* This is a real hack. Basically, if we have nothing to send for this layer, 1425 /* This is a real hack. Basically, if we have nothing to send for this layer,
1669 * of the same type, what happens then is it doesn't think it needs to send 1429 * of the same type, what happens then is it doesn't think it needs to send
1670 * This tends to make stacking also work/look better. 1430 * This tends to make stacking also work/look better.
1671 */ 1431 */
1672 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]) 1432 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1673 { 1433 {
1674 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number; 1434 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face;
1675 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL; 1435 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1676 } 1436 }
1677 1437
1678 /* Another hack - because of heads and whatnot, this face may match one 1438 /* Another hack - because of heads and whatnot, this face may match one
1679 * we already sent for a lower layer. In that case, don't send 1439 * we already sent for a lower layer. In that case, don't send
1717 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1477 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1718 * take. 1478 * take.
1719 */ 1479 */
1720 1480
1721static inline int 1481static inline int
1722update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1482update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1723{ 1483{
1724 object *ob; 1484 object *ob;
1725 int smoothlevel; /* old face_num; */ 1485 int smoothlevel; /* old face_num; */
1726 1486
1727 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1487 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1728 1488
1729 /* If there is no object for this space, or if the face for the object 1489 /* If there is no object for this space, or if the face for the object
1730 * is the blank face, set the smoothlevel to zero. 1490 * is the blank face, set the smoothlevel to zero.
1731 */ 1491 */
1732 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1492 if (!ob || ob->face == blank_face)
1733 smoothlevel = 0; 1493 smoothlevel = 0;
1734 else 1494 else
1735 { 1495 {
1736 smoothlevel = ob->smoothlevel; 1496 smoothlevel = ob->smoothlevel;
1737 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1497 if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH))
1738 SendSmooth (&ns, ob->face->number); 1498 SendSmooth (&ns, ob->face);
1739 } /* else not already head object or blank face */ 1499 } /* else not already head object or blank face */
1740 1500
1741 /* We've gotten what face we want to use for the object. Now see if 1501 /* We've gotten what face we want to use for the object. Now see if
1742 * if it has changed since we last sent it to the client. 1502 * if it has changed since we last sent it to the client.
1743 */ 1503 */
1761 * Returns the size of a data for a map square as returned by 1521 * Returns the size of a data for a map square as returned by
1762 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1522 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1763 * available. 1523 * available.
1764 */ 1524 */
1765int 1525int
1766getExtendedMapInfoSize (client_socket * ns) 1526getExtendedMapInfoSize (client * ns)
1767{ 1527{
1768 int result = 0; 1528 int result = 0;
1769 1529
1770 if (ns->ext_mapinfos) 1530 if (ns->ext_mapinfos)
1771 { 1531 {
1772 if (ns->EMI_smooth) 1532 if (ns->EMI_smooth)
1773 result += 1; /*One byte for smoothlevel */ 1533 result += 1; /*One byte for smoothlevel */
1774 } 1534 }
1535
1775 return result; 1536 return result;
1537}
1538
1539// prefetch (and touch) all maps within a specific distancd
1540static void
1541prefetch_surrounding_maps (maptile *map, int distance)
1542{
1543 map->last_access = runtime;
1544
1545 if (--distance)
1546 for (int dir = 4; --dir; )
1547 if (const shstr &path = map->tile_path [dir])
1548 if (maptile *&neigh = map->tile_map [dir])
1549 prefetch_surrounding_maps (neigh, distance);
1550 else
1551 neigh = maptile::find_async (path, map);
1552}
1553
1554// prefetch a generous area around the player
1555static void
1556prefetch_surrounding_maps (object *op)
1557{
1558 prefetch_surrounding_maps (op->map, 3);
1776} 1559}
1777 1560
1778/** 1561/**
1779 * This function uses the new map1 protocol command to send the map 1562 * This function uses the new map1 protocol command to send the map
1780 * to the client. It is necessary because the old map command supports 1563 * to the client. It is necessary because the old map command supports
1786 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1569 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1787 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1570 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1788 * and use the other 4 bits for other informatiion. For full documentation 1571 * and use the other 4 bits for other informatiion. For full documentation
1789 * of what we send, see the doc/Protocol file. 1572 * of what we send, see the doc/Protocol file.
1790 * I will describe internally what we do: 1573 * I will describe internally what we do:
1791 * the socket->lastmap shows how the map last looked when sent to the client. 1574 * the ns->lastmap shows how the map last looked when sent to the client.
1792 * in the lastmap structure, there is a cells array, which is set to the 1575 * in the lastmap structure, there is a cells array, which is set to the
1793 * maximum viewable size (As set in config.h). 1576 * maximum viewable size (As set in config.h).
1794 * in the cells, there are faces and a count value. 1577 * in the cells, there are faces and a count value.
1795 * we use the count value to hold the darkness value. If -1, then this space 1578 * we use the count value to hold the darkness value. If -1, then this space
1796 * is not viewable. 1579 * is not viewable.
1807 uint8 eentrysize; 1590 uint8 eentrysize;
1808 uint16 ewhatstart, ewhatflag; 1591 uint16 ewhatstart, ewhatflag;
1809 uint8 extendedinfos; 1592 uint8 extendedinfos;
1810 maptile *m; 1593 maptile *m;
1811 1594
1812 client_socket &socket = *pl->contr->socket; 1595 client &socket = *pl->contr->ns;
1596
1597 if (!pl->active)
1598 return;
1813 1599
1814 check_map_change (pl->contr); 1600 check_map_change (pl->contr);
1601 prefetch_surrounding_maps (pl);
1815 1602
1816 packet sl; 1603 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1817 packet esl; 1604 packet esl;
1818 1605
1819 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1820 startlen = sl.length (); 1606 startlen = sl.length ();
1821 1607
1822 /*Extendedmapinfo structure initialisation */ 1608 /*Extendedmapinfo structure initialisation */
1823 if (socket.ext_mapinfos) 1609 if (socket.ext_mapinfos)
1824 { 1610 {
1868 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1654 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1869 { 1655 {
1870 ax = 0; 1656 ax = 0;
1871 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1657 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1872 { 1658 {
1873
1874 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1659 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1875 1660
1876 /* If this space is out of the normal viewable area, we only check 1661 /* If this space is out of the normal viewable area, we only check
1877 * the heads value ax or ay will only be greater than what 1662 * the heads value ax or ay will only be greater than what
1878 * the client wants if using the map1a command - this is because 1663 * the client wants if using the map1a command - this is because
1940 map_clearcell (&lastcell, 0, 0, 0, -1); 1725 map_clearcell (&lastcell, 0, 0, 0, -1);
1941 } 1726 }
1942 } 1727 }
1943 else if (d > 3) 1728 else if (d > 3)
1944 { 1729 {
1730 m->touch ();
1731
1945 int need_send = 0, count; 1732 int need_send = 0, count;
1946 1733
1947 /* This block deals with spaces that are not visible for whatever 1734 /* This block deals with spaces that are not visible for whatever
1948 * reason. Still may need to send the head for this space. 1735 * reason. Still may need to send the head for this space.
1949 */ 1736 */
1982 else 1769 else
1983 sl.reset (oldlen); 1770 sl.reset (oldlen);
1984 } 1771 }
1985 else 1772 else
1986 { 1773 {
1774 m->touch ();
1775
1987 /* In this block, the space is visible or there are head objects 1776 /* In this block, the space is visible or there are head objects
1988 * we need to send. 1777 * we need to send.
1989 */ 1778 */
1990 1779
1991 /* Rather than try to figure out what everything that we might 1780 /* Rather than try to figure out what everything that we might
2114 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1903 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2115 emask |= 0x2; 1904 emask |= 0x2;
2116 1905
2117 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 1906 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2118 { 1907 {
2119 if (lastcell.faces[0] != pl->face->number) 1908 if (lastcell.faces[0] != pl->face)
2120 { 1909 {
2121 lastcell.faces[0] = pl->face->number; 1910 lastcell.faces[0] = pl->face;
2122 mask |= 0x1; 1911 mask |= 0x1;
2123 1912
2124 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1913 if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE))
2125 esrv_send_face (&socket, pl->face->number, 0); 1914 esrv_send_face (&socket, pl->face, 0);
2126 1915
2127 sl << uint16 (pl->face->number); 1916 sl << uint16 (pl->face);
2128 } 1917 }
2129 } 1918 }
2130 else 1919 else
2131 { 1920 {
2132 /* Top face */ 1921 /* Top face */
2184 */ 1973 */
2185void 1974void
2186draw_client_map (object *pl) 1975draw_client_map (object *pl)
2187{ 1976{
2188 int i, j; 1977 int i, j;
2189 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1978 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
2190 New_Face *face, *floor;
2191 New_Face *floor2;
2192 int d, mflags; 1979 int mflags;
2193 struct Map newmap; 1980 struct Map newmap;
2194 maptile *m, *pm; 1981 maptile *m, *pm;
2195 1982
2196 if (pl->type != PLAYER) 1983 if (pl->type != PLAYER)
2197 { 1984 {
2208 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1995 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2209 return; 1996 return;
2210 1997
2211 memset (&newmap, 0, sizeof (struct Map)); 1998 memset (&newmap, 0, sizeof (struct Map));
2212 1999
2213 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 2000 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2214 {
2215 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 2001 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2216 { 2002 {
2217 ax = i; 2003 ax = i;
2218 ay = j; 2004 ay = j;
2219 m = pm; 2005 m = pm;
2220 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2006 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2007
2221 if (mflags & P_OUT_OF_MAP) 2008 if (mflags & P_OUT_OF_MAP)
2222 continue; 2009 continue;
2223 if (mflags & P_NEED_UPDATE) 2010
2224 update_position (m, ax, ay);
2225 /* If a map is visible to the player, we don't want to swap it out 2011 /* If a map is visible to the player, we don't want to swap it out
2226 * just to reload it. This should really call something like 2012 * just to reload it. This should really call something like
2227 * swap_map, but this is much more efficient and 'good enough' 2013 * swap_map, but this is much more efficient and 'good enough'
2228 */ 2014 */
2229 if (mflags & P_NEW_MAP) 2015 if (mflags & P_NEW_MAP)
2230 m->timeout = 50; 2016 m->timeout = 50;
2231 } 2017 }
2232 } 2018
2233 /* do LOS after calls to update_position */ 2019 /* do LOS after calls to update_position */
2234 if (pl->contr->do_los) 2020 if (pl->contr->do_los)
2235 { 2021 {
2236 update_los (pl); 2022 update_los (pl);
2237 pl->contr->do_los = 0; 2023 pl->contr->do_los = 0;
2252 2038
2253/*****************************************************************************/ 2039/*****************************************************************************/
2254void 2040void
2255send_plugin_custom_message (object *pl, char *buf) 2041send_plugin_custom_message (object *pl, char *buf)
2256{ 2042{
2257 pl->contr->socket->send_packet (buf); 2043 pl->contr->ns->send_packet (buf);
2258} 2044}
2259 2045
2260/** 2046/**
2261 * This sends the skill number to name mapping. We ignore 2047 * This sends the skill number to name mapping. We ignore
2262 * the params - we always send the same info no matter what. 2048 * the params - we always send the same info no matter what.
2263 */ 2049 */
2264void 2050void
2265send_skill_info (client_socket *ns, char *params) 2051send_skill_info (client *ns, char *params)
2266{ 2052{
2267 packet sl; 2053 packet sl;
2268 sl << "replyinfo skill_info\n"; 2054 sl << "replyinfo skill_info\n";
2269 2055
2270 for (int i = 1; i < NUM_SKILLS; i++) 2056 for (int i = 1; i < NUM_SKILLS; i++)
2282/** 2068/**
2283 * This sends the spell path to name mapping. We ignore 2069 * This sends the spell path to name mapping. We ignore
2284 * the params - we always send the same info no matter what. 2070 * the params - we always send the same info no matter what.
2285 */ 2071 */
2286void 2072void
2287send_spell_paths (client_socket * ns, char *params) 2073send_spell_paths (client * ns, char *params)
2288{ 2074{
2289 packet sl; 2075 packet sl;
2290 2076
2291 sl << "replyinfo spell_paths\n"; 2077 sl << "replyinfo spell_paths\n";
2292 2078
2307 * it then sends an updspell packet for each spell that has changed in this way 2093 * it then sends an updspell packet for each spell that has changed in this way
2308 */ 2094 */
2309void 2095void
2310esrv_update_spells (player *pl) 2096esrv_update_spells (player *pl)
2311{ 2097{
2098 if (!pl->ns)
2099 return;
2100
2312 if (!pl->socket->monitor_spells) 2101 if (!pl->ns->monitor_spells)
2313 return; 2102 return;
2314 2103
2315 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2104 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2316 { 2105 {
2317 if (spell->type == SPELL) 2106 if (spell->type == SPELL)
2347 2136
2348 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2137 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2349 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2138 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2350 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2139 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2351 2140
2352 pl->socket->send_packet (sl); 2141 pl->ns->send_packet (sl);
2353 } 2142 }
2354 } 2143 }
2355 } 2144 }
2356} 2145}
2357 2146
2358void 2147void
2359esrv_remove_spell (player *pl, object *spell) 2148esrv_remove_spell (player *pl, object *spell)
2360{ 2149{
2361 if (!pl->socket->monitor_spells) 2150 if (!pl->ns->monitor_spells)
2362 return; 2151 return;
2363 2152
2364 if (!pl || !spell || spell->env != pl->ob) 2153 if (!pl || !spell || spell->env != pl->ob)
2365 { 2154 {
2366 LOG (llevError, "Invalid call to esrv_remove_spell"); 2155 LOG (llevError, "Invalid call to esrv_remove_spell");
2367 return; 2156 return;
2368 } 2157 }
2369 2158
2370 packet sl; 2159 packet sl ("delspell");
2371 2160
2372 sl << "delspell "
2373 << uint32 (spell->count); 2161 sl << uint32 (spell->count);
2374 2162
2375 pl->socket->send_packet (sl); 2163 pl->ns->send_packet (sl);
2376} 2164}
2377 2165
2378/* appends the spell *spell to the Socklist we will send the data to. */ 2166/* appends the spell *spell to the Socklist we will send the data to. */
2379static void 2167static void
2380append_spell (player *pl, packet &sl, object *spell) 2168append_spell (player *pl, packet &sl, object *spell)
2381{ 2169{
2382 int len, i, skill = 0; 2170 int i, skill = 0;
2383 2171
2384 if (!(spell->name)) 2172 if (!(spell->name))
2385 { 2173 {
2386 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2174 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2387 return; 2175 return;
2399 if (!strcmp (spell->skill, skill_names[i])) 2187 if (!strcmp (spell->skill, skill_names[i]))
2400 { 2188 {
2401 skill = i + CS_STAT_SKILLINFO; 2189 skill = i + CS_STAT_SKILLINFO;
2402 break; 2190 break;
2403 } 2191 }
2192 }
2193
2194 // spells better have a face
2195 if (!spell->face)
2196 {
2197 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
2198 spell->face = face_find ("burnout.x11", blank_face);
2404 } 2199 }
2405 2200
2406 /* send the current values */ 2201 /* send the current values */
2407 sl << uint32 (spell->count) 2202 sl << uint32 (spell->count)
2408 << uint16 (spell->level) 2203 << uint16 (spell->level)
2410 << uint16 (spell->last_sp) 2205 << uint16 (spell->last_sp)
2411 << uint16 (spell->last_grace) 2206 << uint16 (spell->last_grace)
2412 << uint16 (spell->last_eat) 2207 << uint16 (spell->last_eat)
2413 << uint8 (skill) 2208 << uint8 (skill)
2414 << uint32 (spell->path_attuned) 2209 << uint32 (spell->path_attuned)
2415 << uint32 (spell->face ? spell->face->number : 0) 2210 << uint32 (spell->face)
2416 << data8 (spell->name) 2211 << data8 (spell->name)
2417 << data16 (spell->msg); 2212 << data16 (spell->msg);
2418} 2213}
2419 2214
2420/** 2215/**
2428 { 2223 {
2429 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2224 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2430 return; 2225 return;
2431 } 2226 }
2432 2227
2433 if (!pl->socket->monitor_spells) 2228 if (!pl->ns->monitor_spells)
2434 return; 2229 return;
2435 2230
2436 packet sl; 2231 packet sl ("addspell");
2437
2438 sl << "addspell ";
2439 2232
2440 if (!spell) 2233 if (!spell)
2441 { 2234 {
2442 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2235 for (spell = pl->ob->inv; spell; spell = spell->below)
2443 { 2236 {
2444 /* were we to simply keep appending data here, we could exceed 2237 /* were we to simply keep appending data here, we could exceed
2445 * MAXSOCKBUF if the player has enough spells to add, we know that 2238 * MAXSOCKBUF if the player has enough spells to add, we know that
2446 * append_spells will always append 19 data bytes, plus 4 length 2239 * append_spells will always append 19 data bytes, plus 4 length
2447 * bytes and 3 strings (because that is the spec) so we need to 2240 * bytes and 3 strings (because that is the spec) so we need to
2457 if (spell->type != SPELL) 2250 if (spell->type != SPELL)
2458 continue; 2251 continue;
2459 2252
2460 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2253 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2461 { 2254 {
2462 pl->socket->send_packet (sl); 2255 pl->ns->send_packet (sl);
2463 2256
2464 sl.reset (); 2257 sl.reset ();
2465 sl << "addspell "; 2258 sl << "addspell ";
2466 } 2259 }
2467 2260
2481 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2274 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2482 fatal (0); 2275 fatal (0);
2483 } 2276 }
2484 2277
2485 /* finally, we can send the packet */ 2278 /* finally, we can send the packet */
2486 pl->socket->send_packet (sl); 2279 pl->ns->send_packet (sl);
2487} 2280}
2488 2281

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines