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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.19 by root, Thu Sep 14 22:34:06 2006 UTC vs.
Revision 1.42 by root, Sat Dec 16 03:08:26 2006 UTC

41 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
42 * 42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing 43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations 44 * operations
45 * 45 *
46 * esrv_map_doneredraw finishes the map update, and ships across the
47 * map updates.
48 *
49 */ 46 */
50 47
51#include <global.h> 48#include <global.h>
52#include <sproto.h> 49#include <sproto.h>
53 50
54#include <newclient.h>
55#include <newserver.h>
56#include <living.h> 51#include <living.h>
57#include <commands.h> 52#include <commands.h>
58 53
59/* This block is basically taken from socket.c - I assume if it works there, 54/* This block is basically taken from socket.c - I assume if it works there,
60 * it should work here. 55 * it should work here.
61 */ 56 */
62#ifndef WIN32 /* ---win32 exclude unix headers */
63# include <sys/types.h> 57#include <sys/types.h>
64# include <sys/time.h> 58#include <sys/time.h>
65# include <sys/socket.h> 59#include <sys/socket.h>
66# include <netinet/in.h> 60#include <netinet/in.h>
67# include <netdb.h> 61#include <netdb.h>
68#endif /* win32 */
69 62
70#ifdef HAVE_UNISTD_H
71# include <unistd.h> 63#include <unistd.h>
72#endif
73
74#ifdef HAVE_SYS_TIME_H
75# include <sys/time.h> 64#include <sys/time.h>
76#endif
77 65
78#include "sounds.h" 66#include "sounds.h"
79 67
80/** 68/**
81 * This table translates the attack numbers as used within the 69 * This table translates the attack numbers as used within the
98 -1, /* life stealing */ 86 -1, /* life stealing */
99 -1 /* Disease - not fully done yet */ 87 -1 /* Disease - not fully done yet */
100}; 88};
101 89
102static void 90static void
103socket_map_scroll (NewSocket * ns, int dx, int dy) 91socket_map_scroll (client * ns, int dx, int dy)
104{ 92{
105 struct Map newmap; 93 struct Map newmap;
106 int x, y, mx, my; 94 int x, y, mx, my;
107 95
108 {
109 char buf[MAXSOCKBUF];
110
111 sprintf (buf, "map_scroll %d %d", dx, dy); 96 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
112 Write_String_To_Socket (ns, buf, strlen (buf));
113 }
114 97
115 /* If we are using the Map1aCmd, we may in fact send 98 /* If we are using the Map1aCmd, we may in fact send
116 * head information that is outside the viewable map. 99 * head information that is outside the viewable map.
117 * So set the mx,my to the max value we want to 100 * So set the mx,my to the max value we want to
118 * look for. Removed code to do so - it caused extra 101 * look for. Removed code to do so - it caused extra
137 for (x = 0; x < mx; x++) 120 for (x = 0; x < mx; x++)
138 { 121 {
139 for (y = 0; y < my; y++) 122 for (y = 0; y < my; y++)
140 { 123 {
141 if (x >= ns->mapx || y >= ns->mapy) 124 if (x >= ns->mapx || y >= ns->mapy)
142 {
143 /* clear cells outside the viewable area */ 125 /* clear cells outside the viewable area */
144 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 126 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
145 }
146 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 127 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
147 {
148 /* clear newly visible tiles within the viewable area */ 128 /* clear newly visible tiles within the viewable area */
149 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 129 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
150 }
151 else 130 else
152 {
153 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 131 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
154 }
155 } 132 }
156 } 133 }
157 134
158 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 135 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
159 136
164} 141}
165 142
166static void 143static void
167clear_map (player *pl) 144clear_map (player *pl)
168{ 145{
169 NewSocket & socket = pl->socket; 146 client &socket = *pl->socket;
170 147
171 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 148 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
172 149
173 if (socket.newmapcmd == 1) 150 if (socket.newmapcmd == 1)
174 Write_String_To_Socket (&socket, "newmap", 6); 151 socket.send_packet ("newmap");
175 152
176 socket.update_look = 1; 153 socket.update_look = 1;
177 socket.look_position = 0; 154 socket.look_position = 0;
178} 155}
179 156
180/** check for map change and send new map data */ 157/** check for map change and send new map data */
181static void 158static void
182check_map_change (player *pl) 159check_map_change (player *pl)
183{ 160{
184 NewSocket & socket = pl->socket; 161 client &socket = *pl->socket;
185 object *ob = pl->ob; 162 object *ob = pl->ob;
186 char buf[MAX_BUF]; /* eauugggh */ 163 char buf[MAX_BUF]; /* eauugggh */
187 164
188 if (socket.current_map != ob->map) 165 if (socket.current_map != ob->map)
189 { 166 {
210 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 187 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
211 } 188 }
212 else 189 else
213 snprintf (buf, MAX_BUF, "mapinfo current"); 190 snprintf (buf, MAX_BUF, "mapinfo current");
214 191
215 Write_String_To_Socket (&socket, buf, strlen (buf)); 192 socket.send_packet (buf);
216 } 193 }
217 } 194 }
218 else if (socket.current_x != ob->x || socket.current_y != ob->y) 195 else if (socket.current_x != ob->x || socket.current_y != ob->y)
219 { 196 {
220 int dx = ob->x - socket.current_x; 197 int dx = ob->x - socket.current_x;
230 } 207 }
231 } 208 }
232 209
233 socket.current_x = ob->x; 210 socket.current_x = ob->x;
234 socket.current_y = ob->y; 211 socket.current_y = ob->y;
212}
213
214/**
215 * RequestInfo is sort of a meta command. There is some specific
216 * request of information, but we call other functions to provide
217 * that information.
218 */
219void
220RequestInfo (char *buf, int len, client * ns)
221{
222 char *params = NULL, *cp;
223
224 /* No match */
225 char bigbuf[MAX_BUF];
226 int slen;
227
228 /* Set up replyinfo before we modify any of the buffers - this is used
229 * if we don't find a match.
230 */
231 strcpy (bigbuf, "replyinfo ");
232 slen = strlen (bigbuf);
233 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
234
235 /* find the first space, make it null, and update the
236 * params pointer.
237 */
238 for (cp = buf; *cp != '\0'; cp++)
239 if (*cp == ' ')
240 {
241 *cp = '\0';
242 params = cp + 1;
243 break;
244 }
245
246 if (!strcmp (buf, "image_info"))
247 send_image_info (ns, params);
248 else if (!strcmp (buf, "image_sums"))
249 send_image_sums (ns, params);
250 else if (!strcmp (buf, "skill_info"))
251 send_skill_info (ns, params);
252 else if (!strcmp (buf, "spell_paths"))
253 send_spell_paths (ns, params);
254 else
255 ns->send_packet (bigbuf, len);
235} 256}
236 257
237void 258void
238ExtCmd (char *buf, int len, player *pl) 259ExtCmd (char *buf, int len, player *pl)
239{ 260{
258 if (!strncmp (buf, "spatial ", 8)) 279 if (!strncmp (buf, "spatial ", 8))
259 { 280 {
260 buf += 8; 281 buf += 8;
261 282
262 // initial map and its origin 283 // initial map and its origin
263 mapstruct *map = pl->ob->map; 284 maptile *map = pl->ob->map;
264 sint16 dx, dy; 285 sint16 dx, dy;
265 int mapx = pl->socket.mapx / 2 - pl->ob->x; 286 int mapx = pl->socket->mapx / 2 - pl->ob->x;
266 int mapy = pl->socket.mapy / 2 - pl->ob->y; 287 int mapy = pl->socket->mapy / 2 - pl->ob->y;
267 int max_distance = 8; // limit maximum path length to something generous 288 int max_distance = 8; // limit maximum path length to something generous
268 289
269 while (*buf && map && max_distance) 290 while (*buf && map && max_distance)
270 { 291 {
271 int dir = *buf++; 292 int dir = *buf++;
322 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 343 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
323 } 344 }
324 else 345 else
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 346 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
326 347
327 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 348 pl->socket->send_packet (bigbuf);
328} 349}
329 350
330/** This is the Setup cmd - easy first implementation */ 351/** This is the Setup cmd - easy first implementation */
331void 352void
332SetUp (char *buf, int len, NewSocket * ns) 353SetUp (char *buf, int len, client * ns)
333{ 354{
334 int s, slen; 355 int s, slen;
335 char *cmd, *param, cmdback[HUGE_BUF]; 356 char *cmd, *param, cmdback[HUGE_BUF];
336 357
337 /* run through the cmds of setup 358 /* run through the cmds of setup
339 * 360 *
340 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 361 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
341 * The client then must sort this out 362 * The client then must sort this out
342 */ 363 */
343 364
344 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 365 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
366
345 strcpy (cmdback, "setup"); 367 strcpy (cmdback, "setup");
346 for (s = 0; s < len;) 368 for (s = 0; s < len; )
347 { 369 {
348
349 cmd = &buf[s]; 370 cmd = &buf[s];
350 371
351 /* find the next space, and put a null there */ 372 /* find the next space, and put a null there */
352 for (; buf[s] && buf[s] != ' '; s++); 373 for (; buf[s] && buf[s] != ' '; s++)
374 ;
375
353 buf[s++] = 0; 376 buf[s++] = 0;
377
354 while (buf[s] == ' ') 378 while (buf[s] == ' ')
355 s++; 379 s++;
356 380
357 if (s >= len) 381 if (s >= len)
358 break; 382 break;
359 383
360 param = &buf[s]; 384 param = &buf[s];
361 385
362 for (; buf[s] && buf[s] != ' '; s++); 386 for (; buf[s] && buf[s] != ' '; s++)
387 ;
388
363 buf[s++] = 0; 389 buf[s++] = 0;
390
364 while (buf[s] == ' ') 391 while (buf[s] == ' ')
365 s++; 392 s++;
366 393
367 slen = strlen (cmdback); 394 slen = strlen (cmdback);
368 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
529 * report a failure to the client. 556 * report a failure to the client.
530 */ 557 */
531 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 558 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
532 } 559 }
533 } /* for processing all the setup commands */ 560 } /* for processing all the setup commands */
561
534 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 562 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
535 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 563 ns->send_packet (cmdback);
536} 564}
537 565
538/** 566/**
539 * The client has requested to be added to the game. 567 * The client has requested to be added to the game.
540 * This is what takes care of it. We tell the client how things worked out. 568 * This is what takes care of it. We tell the client how things worked out.
541 * I am not sure if this file is the best place for this function. however, 569 * I am not sure if this file is the best place for this function. however,
542 * it either has to be here or init_sockets needs to be exported. 570 * it either has to be here or init_sockets needs to be exported.
543 */ 571 */
544void 572void
545AddMeCmd (char *buf, int len, NewSocket * ns) 573AddMeCmd (char *buf, int len, client * ns)
546{ 574{
547 Settings oldsettings; 575 Settings oldsettings;
548 576
549 oldsettings = settings; 577 oldsettings = settings;
550 if (ns->status != Ns_Add || add_player (ns)) 578 if (ns->status != Ns_Add || add_player (ns))
551 { 579 ns->send_packet ("addme_failed");
552 Write_String_To_Socket (ns, "addme_failed", 12);
553 }
554 else 580 else
555 { 581 ns->send_packet ("addme_success");
556 /* Basically, the add_player copies the socket structure into 582
557 * the player structure, so this one (which is from init_sockets)
558 * is not needed anymore. The write below should still work, as the
559 * stuff in ns is still relevant.
560 */
561 Write_String_To_Socket (ns, "addme_success", 13);
562 socket_info.nconns--;
563 ns->status = Ns_Avail;
564 }
565 settings = oldsettings; 583 settings = oldsettings;
566} 584}
567 585
568/** Reply to ExtendedInfos command */ 586/** Reply to ExtendedInfos command */
569void 587void
570ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 588ToggleExtendedInfos (char *buf, int len, client * ns)
571{ 589{
572 char cmdback[MAX_BUF]; 590 char cmdback[MAX_BUF];
573 char command[50]; 591 char command[50];
574 int info, nextinfo; 592 int info, nextinfo;
575 593
613 { 631 {
614 strcat (cmdback, " "); 632 strcat (cmdback, " ");
615 strcat (cmdback, "smoothing"); 633 strcat (cmdback, "smoothing");
616 } 634 }
617 635
618 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 636 ns->send_packet (cmdback);
619} 637}
620 638
621/* 639/*
622#define MSG_TYPE_BOOK 1 640#define MSG_TYPE_BOOK 1
623#define MSG_TYPE_CARD 2 641#define MSG_TYPE_CARD 2
626#define MSG_TYPE_MONUMENT 5 644#define MSG_TYPE_MONUMENT 5
627#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 645#define MSG_TYPE_SCRIPTED_DIALOG 6*/
628 646
629/** Reply to ExtendedInfos command */ 647/** Reply to ExtendedInfos command */
630void 648void
631ToggleExtendedText (char *buf, int len, NewSocket * ns) 649ToggleExtendedText (char *buf, int len, client * ns)
632{ 650{
633 char cmdback[MAX_BUF]; 651 char cmdback[MAX_BUF];
634 char temp[10]; 652 char temp[10];
635 char command[50]; 653 char command[50];
636 int info, nextinfo, i, flag; 654 int info, nextinfo, i, flag;
676 strcat (cmdback, " "); 694 strcat (cmdback, " ");
677 snprintf (temp, sizeof (temp), "%d", i); 695 snprintf (temp, sizeof (temp), "%d", i);
678 strcat (cmdback, temp); 696 strcat (cmdback, temp);
679 } 697 }
680 698
681 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 699 ns->send_packet (cmdback);
682} 700}
683 701
684/** 702/**
685 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 703 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
686 * Basically, it makes no sense to wait for the client to request a 704 * Basically, it makes no sense to wait for the client to request a
687 * a piece of data from us that we know the client wants. So 705 * a piece of data from us that we know the client wants. So
688 * if we know the client wants it, might as well push it to the 706 * if we know the client wants it, might as well push it to the
689 * client. 707 * client.
690 */ 708 */
691static void 709static void
692SendSmooth (NewSocket * ns, uint16 face) 710SendSmooth (client * ns, uint16 face)
693{ 711{
694 uint16 smoothface; 712 uint16 smoothface;
695 unsigned char reply[MAX_BUF];
696 SockList sl;
697 713
698 /* If we can't find a face, return and set it so we won't try to send this 714 /* If we can't find a face, return and set it so we won't try to send this
699 * again. 715 * again.
700 */ 716 */
701 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 717 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
709 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 725 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
710 esrv_send_face (ns, smoothface, 0); 726 esrv_send_face (ns, smoothface, 0);
711 727
712 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 728 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
713 729
714 sl.buf = reply; 730 packet sl;
715 strcpy ((char *) sl.buf, "smooth "); 731
716 sl.len = strlen ((char *) sl.buf); 732 sl << "smooth "
717 SockList_AddShort (&sl, face); 733 << uint16 (face)
718 SockList_AddShort (&sl, smoothface); 734 << uint16 (smoothface);
719 Send_With_Handling (ns, &sl); 735
736 ns->send_packet (sl);
720} 737}
721 738
722 /** 739 /**
723 * Tells client the picture it has to use 740 * Tells client the picture it has to use
724 * to smooth a picture number given as argument. 741 * to smooth a picture number given as argument.
725 */ 742 */
726void 743void
727AskSmooth (char *buf, int len, NewSocket * ns) 744AskSmooth (char *buf, int len, client * ns)
728{ 745{
729 uint16 facenbr; 746 uint16 facenbr;
730 747
731 facenbr = atoi (buf); 748 facenbr = atoi (buf);
732 SendSmooth (ns, facenbr); 749 SendSmooth (ns, facenbr);
733} 750}
734
735
736
737
738 751
739/** 752/**
740 * This handles the general commands from the client (ie, north, fire, cast, 753 * This handles the general commands from the client (ie, north, fire, cast,
741 * etc.) 754 * etc.)
742 */ 755 */
793 * etc.). It is a lot like PlayerCmd above, but is called with the 806 * etc.). It is a lot like PlayerCmd above, but is called with the
794 * 'ncom' method which gives more information back to the client so it 807 * 'ncom' method which gives more information back to the client so it
795 * can throttle. 808 * can throttle.
796 */ 809 */
797void 810void
798NewPlayerCmd (uint8 * buf, int len, player *pl) 811NewPlayerCmd (char *buf, int len, player *pl)
799{ 812{
800 int time, repeat; 813 int time, repeat;
801 short packet;
802 unsigned char command[MAX_BUF]; 814 char command[MAX_BUF];
803 SockList sl; 815 int pktlen;
804 816
805 if (len < 7) 817 if (len < 7)
806 { 818 {
807 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 819 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
808 return; 820 return;
809 } 821 }
810 822
811 packet = GetShort_String (buf); 823 pktlen = net_uint16 ((uint8 *)buf);
812 repeat = GetInt_String (buf + 2); 824 repeat = net_uint32 ((uint8 *)buf + 2);
825
813 /* -1 is special - no repeat, but don't update */ 826 /* -1 is special - no repeat, but don't update */
814 if (repeat != -1) 827 if (repeat != -1)
815 {
816 pl->count = repeat; 828 pl->count = repeat;
817 } 829
818 if ((len - 4) >= MAX_BUF) 830 if ((len - 4) >= MAX_BUF)
819 len = MAX_BUF - 5; 831 len = MAX_BUF - 5;
820 832
821 strncpy ((char *) command, (char *) buf + 6, len - 4); 833 strncpy ((char *) command, (char *) buf + 6, len - 4);
822 command[len - 4] = '\0'; 834 command[len - 4] = 0;
823
824 /* The following should never happen with a proper or honest client.
825 * Therefore, the error message doesn't have to be too clear - if
826 * someone is playing with a hacked/non working client, this gives them
827 * an idea of the problem, but they deserve what they get
828 */
829 if (pl->state != ST_PLAYING)
830 {
831 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
832 return;
833 }
834 835
835 /* This should not happen anymore. */ 836 /* This should not happen anymore. */
836 if (pl->ob->speed_left < -1.0) 837 if (pl->ob->speed_left < -1.0)
837 {
838 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 838 LOG (llevError, "Player has negative time - shouldn't do command.\n");
839 } 839
840 /* In c_new.c */ 840 /* In c_new.c */
841 execute_newserver_command (pl->ob, (char *) command); 841 execute_newserver_command (pl->ob, (char *) command);
842 /* Perhaps something better should be done with a left over count. 842 /* Perhaps something better should be done with a left over count.
843 * Cleaning up the input should probably be done first - all actions 843 * Cleaning up the input should probably be done first - all actions
844 * for the command that issued the count should be done before any other 844 * for the command that issued the count should be done before any other
845 * commands. 845 * commands.
846 */ 846 */
847 pl->count = 0; 847 pl->count = 0;
848 848
849 /* Send confirmation of command execution now */
850 sl.buf = command;
851 strcpy ((char *) sl.buf, "comc ");
852 sl.len = 5;
853 SockList_AddShort (&sl, packet);
854 if (FABS (pl->ob->speed) < 0.001) 849 if (FABS (pl->ob->speed) < 0.001)
855 time = MAX_TIME * 100; 850 time = MAX_TIME * 100;
856 else 851 else
857 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 852 time = (int) (MAX_TIME / FABS (pl->ob->speed));
858 SockList_AddInt (&sl, time); 853
859 Send_With_Handling (&pl->socket, &sl); 854 /* Send confirmation of command execution now */
855
856 packet sl;
857 sl << "comc " << uint16 (pktlen) << uint32 (time);
858 pl->socket->send_packet (sl);
860} 859}
861 860
862 861
863/** This is a reply to a previous query. */ 862/** This is a reply to a previous query. */
864void 863void
931 * something older than the server. If we assume the client will be 930 * something older than the server. If we assume the client will be
932 * backwards compatible, having it be a later version should not be a 931 * backwards compatible, having it be a later version should not be a
933 * problem. 932 * problem.
934 */ 933 */
935void 934void
936VersionCmd (char *buf, int len, NewSocket * ns) 935VersionCmd (char *buf, int len, client * ns)
937{ 936{
938 char *cp; 937 char *cp;
939 char version_warning[256]; 938 char version_warning[256];
940 939
941 if (!buf) 940 if (!buf)
965 cp = strchr (cp + 1, ' '); 964 cp = strchr (cp + 1, ' ');
966 if (cp) 965 if (cp)
967 { 966 {
968 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 967 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
969 968
970 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 969 assign (ns->version, cp + 1);
971 970
972 /* This is first implementation - i skip all beta DX clients with it 971 if (ns->sc_version < 1026)
973 * Add later stuff here for other clients
974 */
975
976 /* these are old dxclients */
977 /* Version 1024 added support for singular + plural name values -
978 * requiing this minimal value reduces complexity of that code, and it
979 * has been around for a long time.
980 */
981 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
982 { 972 {
983 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 973 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
984 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 974 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
985 Write_String_To_Socket (ns, version_warning, strlen (version_warning)); 975 ns->send_packet (version_warning);
986 } 976 }
987 977
988 } 978 }
989} 979}
990 980
991/** sound related functions. */ 981/** sound related functions. */
992
993void 982void
994SetSound (char *buf, int len, NewSocket * ns) 983SetSound (char *buf, int len, client * ns)
995{ 984{
996 ns->sound = atoi (buf); 985 ns->sound = atoi (buf);
997} 986}
998 987
999/** client wants the map resent */ 988/** client wants the map resent */
1009 */ 998 */
1010#if 0 999#if 0
1011 /* Okay, this is MAJOR UGLY. but the only way I know how to 1000 /* Okay, this is MAJOR UGLY. but the only way I know how to
1012 * clear the "cache" 1001 * clear the "cache"
1013 */ 1002 */
1014 memset (&pl->socket.lastmap, 0, sizeof (struct Map)); 1003 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1015 draw_client_map (pl->ob); 1004 draw_client_map (pl->ob);
1016#endif 1005#endif
1017} 1006}
1018 1007
1019/** 1008/**
1057/** 1046/**
1058 * Asks the client to query the user. This way, the client knows 1047 * Asks the client to query the user. This way, the client knows
1059 * it needs to send something back (vs just printing out a message) 1048 * it needs to send something back (vs just printing out a message)
1060 */ 1049 */
1061void 1050void
1062send_query (NewSocket * ns, uint8 flags, char *text) 1051send_query (client * ns, uint8 flags, char *text)
1063{ 1052{
1064 char buf[MAX_BUF]; 1053 char buf[MAX_BUF];
1065 1054
1066 sprintf (buf, "query %d %s", flags, text ? text : ""); 1055 sprintf (buf, "query %d %s", flags, text ? text : "");
1067 Write_String_To_Socket (ns, buf, strlen (buf)); 1056 ns->send_packet (buf);
1068} 1057}
1069 1058
1070#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1059#define AddIfInt64(Old,New,Type) if (Old != New) {\
1071 Old = New; \ 1060 Old = New; \
1072 SockList_AddChar(&sl, Type); \ 1061 sl << uint8 (Type) << uint64 (New); \
1073 SockList_AddInt64(&sl, New); \
1074 } 1062 }
1075 1063
1076#define AddIfInt(Old,New,Type) if (Old != New) {\ 1064#define AddIfInt(Old,New,Type) if (Old != New) {\
1077 Old = New; \ 1065 Old = New; \
1078 SockList_AddChar(&sl, Type); \ 1066 sl << uint8 (Type) << uint32 (New); \
1079 SockList_AddInt(&sl, New); \
1080 } 1067 }
1081 1068
1082#define AddIfShort(Old,New,Type) if (Old != New) {\ 1069#define AddIfShort(Old,New,Type) if (Old != New) {\
1083 Old = New; \ 1070 Old = New; \
1084 SockList_AddChar(&sl, Type); \ 1071 sl << uint8 (Type) << uint16 (New); \
1085 SockList_AddShort(&sl, New); \
1086 } 1072 }
1087 1073
1088#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1074#define AddIfFloat(Old,New,Type) if (Old != New) {\
1089 Old = New; \ 1075 Old = New; \
1090 SockList_AddChar(&sl, Type); \ 1076 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1091 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1092 } 1077 }
1093 1078
1094#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1079#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1095 if (Old) free(Old);\
1096 Old = strdup_local(New);\ 1080 free(Old); Old = strdup (New);\
1097 SockList_AddChar(&sl, Type); \ 1081 sl << uint8 (Type) << data8 (New); \
1098 SockList_AddChar(&sl, ( char )strlen(New)); \
1099 strcpy((char*)sl.buf + sl.len, New); \
1100 sl.len += strlen(New); \
1101 } 1082 }
1102 1083
1103/** 1084/**
1104 * Sends a statistics update. We look at the old values, 1085 * Sends a statistics update. We look at the old values,
1105 * and only send what has changed. Stat mapping values are in newclient.h 1086 * and only send what has changed. Stat mapping values are in newclient.h
1107 * commands for now. 1088 * commands for now.
1108 */ 1089 */
1109void 1090void
1110esrv_update_stats (player *pl) 1091esrv_update_stats (player *pl)
1111{ 1092{
1112 SockList sl;
1113 char buf[MAX_BUF]; 1093 char buf[MAX_BUF];
1114 uint16 flags; 1094 uint16 flags;
1115 1095
1116 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1096 packet sl;
1117 strcpy ((char *) sl.buf, "stats "); 1097 sl << "stats ";
1118 sl.len = strlen ((char *) sl.buf);
1119 1098
1120 if (pl->ob != NULL) 1099 if (pl->ob != NULL)
1121 { 1100 {
1122 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1101 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1123 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1102 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1131 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1110 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1132 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1111 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1133 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1112 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1134 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1113 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1135 } 1114 }
1115
1136 if (pl->socket.exp64) 1116 if (pl->socket->exp64)
1137 { 1117 {
1138 uint8 s; 1118 uint8 s;
1139 1119
1140 for (s = 0; s < NUM_SKILLS; s++) 1120 for (s = 0; s < NUM_SKILLS; s++)
1141 { 1121 {
1142 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1122 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1143 { 1123 {
1144
1145 /* Always send along the level if exp changes. This is only 1124 /* Always send along the level if exp changes. This is only
1146 * 1 extra byte, but keeps processing simpler. 1125 * 1 extra byte, but keeps processing simpler.
1147 */ 1126 */
1148 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1127 sl << uint8 (s + CS_STAT_SKILLINFO)
1149 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1128 << uint8 (pl->last_skill_ob[s]->level)
1150 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1129 << uint64 (pl->last_skill_ob[s]->stats.exp);
1130
1151 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1131 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1152 } 1132 }
1153 } 1133 }
1154 } 1134 }
1135
1155 if (pl->socket.exp64) 1136 if (pl->socket->exp64)
1156 {
1157 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1137 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1158 }
1159 else 1138 else
1160 {
1161 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP); 1139 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1162 } 1140
1163 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1141 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1164 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1142 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1165 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1143 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1166 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1144 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1167 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1145 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1168 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1146 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1169 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1147 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1170 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1148 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1171 flags = 0; 1149 flags = 0;
1150
1172 if (pl->fire_on) 1151 if (pl->fire_on)
1173 flags |= SF_FIREON; 1152 flags |= SF_FIREON;
1153
1174 if (pl->run_on) 1154 if (pl->run_on)
1175 flags |= SF_RUNON; 1155 flags |= SF_RUNON;
1176 1156
1177 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1157 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1158
1178 if (pl->socket.sc_version < 1025) 1159 if (pl->socket->sc_version < 1025)
1179 {
1180 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1160 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1181 }
1182 else 1161 else
1183 { 1162 {
1184 int i; 1163 int i;
1185 1164
1186 for (i = 0; i < NROFATTACKS; i++) 1165 for (i = 0; i < NROFATTACKS; i++)
1187 { 1166 {
1188 /* Skip ones we won't send */ 1167 /* Skip ones we won't send */
1189 if (atnr_cs_stat[i] == -1) 1168 if (atnr_cs_stat[i] == -1)
1190 continue; 1169 continue;
1170
1191 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1171 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1192 } 1172 }
1193 } 1173 }
1174
1194 if (pl->socket.monitor_spells) 1175 if (pl->socket->monitor_spells)
1195 { 1176 {
1196 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1177 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1197 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1178 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1198 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1179 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1199 } 1180 }
1181
1200 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1182 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1201 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1183 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1202 set_title (pl->ob, buf); 1184 set_title (pl->ob, buf);
1203 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1185 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1204 1186
1205 /* Only send it away if we have some actual data */ 1187 /* Only send it away if we have some actual data */
1206 if (sl.len > 6) 1188 if (sl.length () > 6)
1207 { 1189 pl->socket->send_packet (sl);
1208#ifdef ESRV_DEBUG
1209 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1210#endif
1211 Send_With_Handling (&pl->socket, &sl);
1212 }
1213 free (sl.buf);
1214} 1190}
1215
1216 1191
1217/** 1192/**
1218 * Tells the client that here is a player it should start using. 1193 * Tells the client that here is a player it should start using.
1219 */ 1194 */
1220void 1195void
1221esrv_new_player (player *pl, uint32 weight) 1196esrv_new_player (player *pl, uint32 weight)
1222{ 1197{
1223 SockList sl;
1224
1225 pl->last_weight = weight; 1198 pl->last_weight = weight;
1226 1199
1227 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1200 packet sl;
1201 sl << "player ";
1228 1202
1229 strcpy ((char *) sl.buf, "player "); 1203 sl << uint32 (pl->ob->count)
1230 sl.len = strlen ((char *) sl.buf); 1204 << uint32 (weight)
1231 SockList_AddInt (&sl, pl->ob->count); 1205 << uint32 (pl->ob->face->number)
1232 SockList_AddInt (&sl, weight); 1206 << data8 (pl->ob->name);
1233 SockList_AddInt (&sl, pl->ob->face->number);
1234 1207
1235 SockList_AddChar (&sl, (char) strlen (pl->ob->name)); 1208 pl->socket->send_packet (sl);
1236 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1237 sl.len += strlen (pl->ob->name);
1238
1239 Send_With_Handling (&pl->socket, &sl);
1240 free (sl.buf);
1241 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1209 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1242} 1210}
1243
1244 1211
1245/** 1212/**
1246 * Need to send an animation sequence to the client. 1213 * Need to send an animation sequence to the client.
1247 * We will send appropriate face commands to the client if we haven't 1214 * We will send appropriate face commands to the client if we haven't
1248 * sent them the face yet (this can become quite costly in terms of 1215 * sent them the face yet (this can become quite costly in terms of
1249 * how much we are sending - on the other hand, this should only happen 1216 * how much we are sending - on the other hand, this should only happen
1250 * when the player logs in and picks stuff up. 1217 * when the player logs in and picks stuff up.
1251 */ 1218 */
1252void 1219void
1253esrv_send_animation (NewSocket * ns, short anim_num) 1220esrv_send_animation (client * ns, short anim_num)
1254{ 1221{
1255 SockList sl;
1256 int i; 1222 int i;
1257 1223
1258 /* Do some checking on the anim_num we got. Note that the animations 1224 /* Do some checking on the anim_num we got. Note that the animations
1259 * are added in contigous order, so if the number is in the valid 1225 * are added in contigous order, so if the number is in the valid
1260 * range, it must be a valid animation. 1226 * range, it must be a valid animation.
1263 { 1229 {
1264 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1230 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1265 return; 1231 return;
1266 } 1232 }
1267 1233
1268 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1234 packet sl;
1269 strcpy ((char *) sl.buf, "anim "); 1235
1270 sl.len = 5; 1236 sl << "anim "
1271 SockList_AddShort (&sl, anim_num); 1237 << uint16 (anim_num)
1272 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1238 << uint16 (0); /* flags - not used right now */
1239
1273 /* Build up the list of faces. Also, send any information (ie, the 1240 /* Build up the list of faces. Also, send any information (ie, the
1274 * the face itself) down to the client. 1241 * the face itself) down to the client.
1275 */ 1242 */
1276 for (i = 0; i < animations[anim_num].num_animations; i++) 1243 for (i = 0; i < animations[anim_num].num_animations; i++)
1277 { 1244 {
1278 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1245 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1279 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1246 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1280 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1247 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1281 } 1248 }
1282 Send_With_Handling (ns, &sl); 1249
1283 free (sl.buf); 1250 ns->send_packet (sl);
1251
1284 ns->anims_sent[anim_num] = 1; 1252 ns->anims_sent[anim_num] = 1;
1285} 1253}
1286 1254
1287 1255
1288/****************************************************************************** 1256/******************************************************************************
1294/** 1262/**
1295 * This adds face_num to a map cell at x,y. If the client doesn't have 1263 * This adds face_num to a map cell at x,y. If the client doesn't have
1296 * the face yet, we will also send it. 1264 * the face yet, we will also send it.
1297 */ 1265 */
1298static void 1266static void
1299esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1267esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1300{ 1268{
1301 if (newmap->cells[x][y].count >= MAP_LAYERS) 1269 if (newmap->cells[x][y].count >= MAP_LAYERS)
1302 { 1270 {
1303 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1271 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1304 return; 1272 return;
1305 abort (); 1273 abort ();
1306 } 1274 }
1275
1307 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1276 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1308 newmap->cells[x][y].count++; 1277 newmap->cells[x][y].count++;
1278
1309 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1279 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1310 esrv_send_face (ns, face_num, 0); 1280 esrv_send_face (ns, face_num, 0);
1311} 1281}
1312 1282
1313struct LayerCell 1283struct LayerCell
1322 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y]; 1292 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1323}; 1293};
1324 1294
1325/** Checkes if map cells have changed */ 1295/** Checkes if map cells have changed */
1326static int 1296static int
1327mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap) 1297mapcellchanged (client * ns, int i, int j, struct Map *newmap)
1328{ 1298{
1329 int k; 1299 int k;
1330 1300
1331 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) 1301 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1332 return 1; 1302 return 1;
1345 * cnum is the client number, cur is the the buffer we put all of 1315 * cnum is the client number, cur is the the buffer we put all of
1346 * this data into. we return the end of the data. layers is 1316 * this data into. we return the end of the data. layers is
1347 * how many layers of data we should back. 1317 * how many layers of data we should back.
1348 */ 1318 */
1349static uint8 * 1319static uint8 *
1350compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap) 1320compactlayer (client * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1351{ 1321{
1352 int x, y, k; 1322 int x, y, k;
1353 int face; 1323 int face;
1354 unsigned char *fcur; 1324 unsigned char *fcur;
1355 struct MapLayer layers[MAP_LAYERS]; 1325 struct MapLayer layers[MAP_LAYERS];
1415 *fcur = *fcur | 128; /* mark for end of faces at this layer */ 1385 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1416 } 1386 }
1417 return cur; 1387 return cur;
1418} 1388}
1419 1389
1420static void
1421esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1422{
1423 static long frames, bytes, tbytes, tframes;
1424 char *cur;
1425 SockList sl;
1426
1427
1428 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1429 strcpy ((char *) sl.buf, "map ");
1430 sl.len = strlen ((char *) sl.buf);
1431
1432 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1433 sl.len = cur - (char *) sl.buf;
1434
1435/* LOG(llevDebug, "Sending map command.\n");*/
1436
1437 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1438 {
1439 /* All of this is just accounting stuff */
1440 if (tframes > 100)
1441 tframes = tbytes = 0;
1442
1443 tframes++;
1444 frames++;
1445 tbytes += sl.len;
1446 bytes += sl.len;
1447 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1448 Send_With_Handling (ns, &sl);
1449 ns->sent_scroll = 0;
1450 }
1451
1452 free (sl.buf);
1453}
1454
1455
1456/** Clears a map cell */ 1390/** Clears a map cell */
1457static void 1391static void
1458map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1392map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1459{ 1393{
1460 cell->faces[0] = face0; 1394 cell->faces[0] = face0;
1461 cell->faces[1] = face1; 1395 cell->faces[1] = face1;
1462 cell->faces[2] = face2; 1396 cell->faces[2] = face2;
1463 cell->count = count; 1397 cell->count = count;
1464 cell->stat_hp = 0; 1398 cell->stat_hp = 0;
1399 cell->flags = 0;
1465 cell->player = 0; 1400 cell->player = 0;
1466} 1401}
1467 1402
1468#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1403#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1469#define MAX_LAYERS 3 1404#define MAX_LAYERS 3
1470 1405
1498 * needs to get sent - if so, it adds the data, sending the head 1433 * needs to get sent - if so, it adds the data, sending the head
1499 * if needed, and returning 1. If this no data needs to get 1434 * if needed, and returning 1. If this no data needs to get
1500 * sent, it returns zero. 1435 * sent, it returns zero.
1501 */ 1436 */
1502static int 1437static int
1503check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1438check_head (packet &sl, client &ns, int ax, int ay, int layer)
1504{ 1439{
1505 short face_num; 1440 short face_num;
1506 1441
1507 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1442 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1508 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1443 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1509 else 1444 else
1510 face_num = 0; 1445 face_num = 0;
1511 1446
1512 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1447 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1513 { 1448 {
1514 SockList_AddShort (&sl, face_num); 1449 sl << uint16 (face_num);
1515 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1450 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1516 esrv_send_face (&ns, face_num, 0); 1451 esrv_send_face (&ns, face_num, 0);
1452
1517 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1453 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1518 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1454 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1519 return 1; 1455 return 1;
1520 } 1456 }
1521 1457
1541 * the case, it seems to make more sense to have these layer values 1477 * the case, it seems to make more sense to have these layer values
1542 * actually match. 1478 * actually match.
1543 */ 1479 */
1544 1480
1545static int 1481static int
1546update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1482update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1547{ 1483{
1548 object *ob, *head; 1484 object *ob, *head;
1549 uint16 face_num; 1485 uint16 face_num;
1550 int bx, by, i; 1486 int bx, by, i;
1551 1487
1552 /* If there is a multipart object stored away, treat that as more important. 1488 /* If there is a multipart object stored away, treat that as more important.
1553 * If not, then do the normal processing. 1489 * If not, then do the normal processing.
1554 */ 1490 */
1555
1556 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1491 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1557 1492
1558 /* Check to see if this head is part of the set of objects 1493 /* Check to see if this head is part of the set of objects
1559 * we would normally send for this space. If so, then 1494 * we would normally send for this space. If so, then
1560 * don't use the head value. We need to do the check 1495 * don't use the head value. We need to do the check
1725 1660
1726 /* Another hack - because of heads and whatnot, this face may match one 1661 /* Another hack - because of heads and whatnot, this face may match one
1727 * we already sent for a lower layer. In that case, don't send 1662 * we already sent for a lower layer. In that case, don't send
1728 * this one. 1663 * this one.
1729 */ 1664 */
1730 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1665 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1731 {
1732 face_num = 0; 1666 face_num = 0;
1733 }
1734 1667
1735 /* We've gotten what face we want to use for the object. Now see if 1668 /* We've gotten what face we want to use for the object. Now see if
1736 * if it has changed since we last sent it to the client. 1669 * if it has changed since we last sent it to the client.
1737 */ 1670 */
1738 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1671 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1739 { 1672 {
1740 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1673 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1741 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1674 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1742 esrv_send_face (ns, face_num, 0); 1675 esrv_send_face (&ns, face_num, 0);
1743 SockList_AddShort (sl, face_num); 1676
1677 sl << uint16 (face_num);
1744 return 1; 1678 return 1;
1745 } 1679 }
1680
1746 /* Nothing changed */ 1681 /* Nothing changed */
1747 return 0; 1682 return 0;
1748} 1683}
1749 1684
1750/** 1685/**
1765 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1700 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1766 * take. 1701 * take.
1767 */ 1702 */
1768 1703
1769static inline int 1704static inline int
1770update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1705update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1771{ 1706{
1772 object *ob; 1707 object *ob;
1773 int smoothlevel; /* old face_num; */ 1708 int smoothlevel; /* old face_num; */
1774 1709
1775 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1710 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1780 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1715 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1781 smoothlevel = 0; 1716 smoothlevel = 0;
1782 else 1717 else
1783 { 1718 {
1784 smoothlevel = ob->smoothlevel; 1719 smoothlevel = ob->smoothlevel;
1785 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1720 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1786 SendSmooth (ns, ob->face->number); 1721 SendSmooth (&ns, ob->face->number);
1787 } /* else not already head object or blank face */ 1722 } /* else not already head object or blank face */
1788 1723
1789 /* We've gotten what face we want to use for the object. Now see if 1724 /* We've gotten what face we want to use for the object. Now see if
1790 * if it has changed since we last sent it to the client. 1725 * if it has changed since we last sent it to the client.
1791 */ 1726 */
1792 if (smoothlevel > 255) 1727 if (smoothlevel > 255)
1793 smoothlevel = 255; 1728 smoothlevel = 255;
1794 else if (smoothlevel < 0) 1729 else if (smoothlevel < 0)
1795 smoothlevel = 0; 1730 smoothlevel = 0;
1731
1796 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1732 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1797 { 1733 {
1798 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1734 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1799 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1735 sl << uint8 (smoothlevel);
1800 return 1; 1736 return 1;
1801 } 1737 }
1738
1802 /* Nothing changed */ 1739 /* Nothing changed */
1803 return 0; 1740 return 0;
1804} 1741}
1805 1742
1806/** 1743/**
1807 * Returns the size of a data for a map square as returned by 1744 * Returns the size of a data for a map square as returned by
1808 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1745 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1809 * available. 1746 * available.
1810 */ 1747 */
1811int 1748int
1812getExtendedMapInfoSize (NewSocket * ns) 1749getExtendedMapInfoSize (client * ns)
1813{ 1750{
1814 int result = 0; 1751 int result = 0;
1815 1752
1816 if (ns->ext_mapinfos) 1753 if (ns->ext_mapinfos)
1817 { 1754 {
1847draw_client_map1 (object *pl) 1784draw_client_map1 (object *pl)
1848{ 1785{
1849 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1786 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1850 sint16 nx, ny; 1787 sint16 nx, ny;
1851 int estartlen, eoldlen; 1788 int estartlen, eoldlen;
1852 SockList sl;
1853 SockList esl; /*For extended Map info */
1854 uint16 mask, emask; 1789 uint16 mask, emask;
1855 uint8 eentrysize; 1790 uint8 eentrysize;
1856 uint16 ewhatstart, ewhatflag; 1791 uint16 ewhatstart, ewhatflag;
1857 uint8 extendedinfos; 1792 uint8 extendedinfos;
1858 mapstruct *m; 1793 maptile *m;
1859 1794
1860 NewSocket & socket = pl->contr->socket; 1795 client &socket = *pl->contr->socket;
1861 1796
1862 check_map_change (pl->contr); 1797 check_map_change (pl->contr);
1863 1798
1864 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1799 packet sl;
1865 if (socket.mapmode == Map1Cmd) 1800 packet esl;
1866 strcpy ((char *) sl.buf, "map1 "); 1801
1867 else 1802 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1868 strcpy ((char *) sl.buf, "map1a ");
1869 sl.len = strlen ((char *) sl.buf);
1870 startlen = sl.len; 1803 startlen = sl.length ();
1804
1871 /*Extendedmapinfo structure initialisation */ 1805 /*Extendedmapinfo structure initialisation */
1872 if (socket.ext_mapinfos) 1806 if (socket.ext_mapinfos)
1873 { 1807 {
1874 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1875 strcpy ((char *) esl.buf, "mapextended ");
1876 esl.len = strlen ((char *) esl.buf);
1877 extendedinfos = EMI_NOREDRAW; 1808 extendedinfos = EMI_NOREDRAW;
1809
1878 if (socket.EMI_smooth) 1810 if (socket.EMI_smooth)
1879 extendedinfos |= EMI_SMOOTH; 1811 extendedinfos |= EMI_SMOOTH;
1812
1880 ewhatstart = esl.len; 1813 ewhatstart = esl.length ();
1881 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1814 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1882 could need to be taken away */ 1815 could need to be taken away */
1883 SockList_AddChar (&esl, extendedinfos);
1884 eentrysize = getExtendedMapInfoSize (&socket); 1816 eentrysize = getExtendedMapInfoSize (&socket);
1885 SockList_AddChar (&esl, eentrysize); 1817 esl << "mapextended "
1818 << uint8 (extendedinfos)
1819 << uint8 (eentrysize);
1820
1886 estartlen = esl.len; 1821 estartlen = esl.length ();
1887 } 1822 }
1888 else 1823 else
1889 { 1824 {
1890 /* suppress compiler warnings */ 1825 /* suppress compiler warnings */
1891 ewhatstart = 0; 1826 ewhatstart = 0;
1892 ewhatflag = 0; 1827 ewhatflag = 0;
1893 estartlen = 0; 1828 estartlen = 0;
1894 } 1829 }
1830
1895 /* Init data to zero */ 1831 /* Init data to zero */
1896 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1832 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1897 1833
1898 /* x,y are the real map locations. ax, ay are viewport relative 1834 /* x,y are the real map locations. ax, ay are viewport relative
1899 * locations. 1835 * locations.
1903 /* We could do this logic as conditionals in the if statement, 1839 /* We could do this logic as conditionals in the if statement,
1904 * but that started to get a bit messy to look at. 1840 * but that started to get a bit messy to look at.
1905 */ 1841 */
1906 max_x = pl->x + (socket.mapx + 1) / 2; 1842 max_x = pl->x + (socket.mapx + 1) / 2;
1907 max_y = pl->y + (socket.mapy + 1) / 2; 1843 max_y = pl->y + (socket.mapy + 1) / 2;
1844
1908 if (socket.mapmode == Map1aCmd) 1845 if (socket.mapmode == Map1aCmd)
1909 { 1846 {
1910 max_x += MAX_HEAD_OFFSET; 1847 max_x += MAX_HEAD_OFFSET;
1911 max_y += MAX_HEAD_OFFSET; 1848 max_y += MAX_HEAD_OFFSET;
1912 } 1849 }
1927 */ 1864 */
1928 if (ax >= socket.mapx || ay >= socket.mapy) 1865 if (ax >= socket.mapx || ay >= socket.mapy)
1929 { 1866 {
1930 int i, got_one; 1867 int i, got_one;
1931 1868
1932 oldlen = sl.len; 1869 oldlen = sl.length ();
1933 1870
1934 SockList_AddShort (&sl, mask); 1871 sl << uint16 (mask);
1935 1872
1936 if (check_head (sl, socket, ax, ay, 2)) 1873 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1937 mask |= 0x4;
1938 if (check_head (sl, socket, ax, ay, 1)) 1874 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1939 mask |= 0x2;
1940 if (check_head (sl, socket, ax, ay, 0)) 1875 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1941 mask |= 0x1;
1942 1876
1943 /* If all we are doing is sending 0 (blank) faces, we don't 1877 /* If all we are doing is sending 0 (blank) faces, we don't
1944 * actually need to send that - just the coordinates 1878 * actually need to send that - just the coordinates
1945 * with no faces tells the client to blank out the 1879 * with no faces tells the client to blank out the
1946 * space. 1880 * space.
1947 */ 1881 */
1948 got_one = 0; 1882 got_one = 0;
1949 for (i = oldlen + 2; i < sl.len; i++) 1883 for (i = oldlen + 2; i < sl.length (); i++)
1950 {
1951 if (sl.buf[i]) 1884 if (sl[i])
1952 got_one = 1; 1885 got_one = 1;
1953 }
1954 1886
1955 if (got_one && (mask & 0xf)) 1887 if (got_one && (mask & 0xf))
1956 {
1957 sl.buf[oldlen + 1] = mask & 0xff; 1888 sl[oldlen + 1] = mask & 0xff;
1958 }
1959 else 1889 else
1960 { /*either all faces blank, either no face at all */ 1890 { /*either all faces blank, either no face at all */
1961 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1891 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1962 sl.len = oldlen + 2; 1892 sl.reset (oldlen + 2);
1963 else 1893 else
1964 sl.len = oldlen; 1894 sl.reset (oldlen);
1965 } 1895 }
1896
1966 /*What concerns extendinfos, nothing to be done for now 1897 /*What concerns extendinfos, nothing to be done for now
1967 * (perhaps effects layer later) 1898 * (perhaps effects layer later)
1968 */ 1899 */
1969 continue; /* don't do processing below */ 1900 continue; /* don't do processing below */
1970 } 1901 }
1971 1902
1972 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1903 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1973 1904
1974 d = pl->contr->blocked_los[ax][ay]; 1905 d = pl->contr->blocked_los[ax][ay];
1975 1906
1976 /* If the coordinates are not valid, or it is too dark to see, 1907 /* If the coordinates are not valid, or it is too dark to see,
1977 * we tell the client as such 1908 * we tell the client as such
1978 */ 1909 */
1979 nx = x; 1910 nx = x;
1980 ny = y; 1911 ny = y;
1981 m = get_map_from_coord (pl->map, &nx, &ny); 1912 m = get_map_from_coord (pl->map, &nx, &ny);
1913
1982 if (!m) 1914 if (!m)
1983 { 1915 {
1984 /* space is out of map. Update space and clear values 1916 /* space is out of map. Update space and clear values
1985 * if this hasn't already been done. If the space is out 1917 * if this hasn't already been done. If the space is out
1986 * of the map, it shouldn't have a head 1918 * of the map, it shouldn't have a head
1987 */ 1919 */
1988 if (lastcell.count != -1) 1920 if (lastcell.count != -1)
1989 { 1921 {
1990 SockList_AddShort (&sl, mask); 1922 sl << uint16 (mask);
1991 map_clearcell (&lastcell, 0, 0, 0, -1); 1923 map_clearcell (&lastcell, 0, 0, 0, -1);
1992 } 1924 }
1993 } 1925 }
1994 else if (d > 3) 1926 else if (d > 3)
1995 { 1927 {
1997 1929
1998 /* This block deals with spaces that are not visible for whatever 1930 /* This block deals with spaces that are not visible for whatever
1999 * reason. Still may need to send the head for this space. 1931 * reason. Still may need to send the head for this space.
2000 */ 1932 */
2001 1933
2002 oldlen = sl.len; 1934 oldlen = sl.length ();
2003 1935
2004 SockList_AddShort (&sl, mask); 1936 sl << uint16 (mask);
1937
2005 if (lastcell.count != -1) 1938 if (lastcell.count != -1)
2006 need_send = 1; 1939 need_send = 1;
1940
2007 count = -1; 1941 count = -1;
2008 1942
2009 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1943 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2010 { 1944 {
2011 /* Now check to see if any heads need to be sent */ 1945 /* Now check to see if any heads need to be sent */
2012 1946
2013 if (check_head (sl, socket, ax, ay, 2)) 1947 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2014 mask |= 0x4;
2015 if (check_head (sl, socket, ax, ay, 1)) 1948 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2016 mask |= 0x2;
2017 if (check_head (sl, socket, ax, ay, 0)) 1949 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2018 mask |= 0x1;
2019 1950
2020 lastcell.count = count; 1951 lastcell.count = count;
2021
2022 } 1952 }
2023 else 1953 else
2024 { 1954 {
2025 struct MapCell *cell = &lastcell;
2026
2027 /* properly clear a previously sent big face */ 1955 /* properly clear a previously sent big face */
2028 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1956 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1957 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2029 need_send = 1; 1958 need_send = 1;
1959
2030 map_clearcell (&lastcell, 0, 0, 0, count); 1960 map_clearcell (&lastcell, 0, 0, 0, count);
2031 } 1961 }
2032 1962
2033 if ((mask & 0xf) || need_send) 1963 if ((mask & 0xf) || need_send)
2034 {
2035 sl.buf[oldlen + 1] = mask & 0xff; 1964 sl[oldlen + 1] = mask & 0xff;
2036 }
2037 else 1965 else
2038 {
2039 sl.len = oldlen; 1966 sl.reset (oldlen);
2040 }
2041 } 1967 }
2042 else 1968 else
2043 { 1969 {
2044 /* In this block, the space is visible or there are head objects 1970 /* In this block, the space is visible or there are head objects
2045 * we need to send. 1971 * we need to send.
2047 1973
2048 /* Rather than try to figure out what everything that we might 1974 /* Rather than try to figure out what everything that we might
2049 * need to send is, then form the packet after that, 1975 * need to send is, then form the packet after that,
2050 * we presume that we will in fact form a packet, and update 1976 * we presume that we will in fact form a packet, and update
2051 * the bits by what we do actually send. If we send nothing, 1977 * the bits by what we do actually send. If we send nothing,
2052 * we just back out sl.len to the old value, and no harm 1978 * we just back out sl.length () to the old value, and no harm
2053 * is done. 1979 * is done.
2054 * I think this is simpler than doing a bunch of checks to see 1980 * I think this is simpler than doing a bunch of checks to see
2055 * what if anything we need to send, setting the bits, then 1981 * what if anything we need to send, setting the bits, then
2056 * doing those checks again to add the real data. 1982 * doing those checks again to add the real data.
2057 */ 1983 */
2058 oldlen = sl.len; 1984 oldlen = sl.length ();
2059 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1985 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2060 eoldlen = esl.len; 1986 eoldlen = esl.length ();
2061 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1987 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2062 SockList_AddShort (&sl, mask); 1988 sl << uint16 (mask);
2063 1989
2064 if (socket.ext_mapinfos) 1990 if (socket.ext_mapinfos)
2065 SockList_AddShort (&esl, emask); 1991 esl << uint16 (emask);
2066 1992
2067 unsigned char dummy; 1993 unsigned char dummy;
2068 unsigned char *last_ext = &dummy; 1994 unsigned char *last_ext = &dummy;
2069 1995
2070 /* Darkness changed */ 1996 /* Darkness changed */
2073 mask |= 0x8; 1999 mask |= 0x8;
2074 2000
2075 if (socket.extmap) 2001 if (socket.extmap)
2076 { 2002 {
2077 *last_ext |= 0x80; 2003 *last_ext |= 0x80;
2078 last_ext = sl.buf + sl.len; 2004 last_ext = &sl[sl.length ()];
2079 SockList_AddChar (&sl, d); 2005 sl << uint8 (d);
2080 } 2006 }
2081 else 2007 else
2082 SockList_AddChar (&sl, 255 - 64 * d); 2008 sl << uint8 (255 - 64 * d);
2083 } 2009 }
2084 2010
2085 lastcell.count = d; 2011 lastcell.count = d;
2086 2012
2087 if (socket.extmap) 2013 if (socket.extmap)
2088 { 2014 {
2089 uint8 stat_hp = 0; 2015 uint8 stat_hp = 0;
2090 uint8 stat_width = 0; 2016 uint8 stat_width = 0;
2017 uint8 flags = 0;
2091 tag_t player = 0; 2018 UUID player = 0;
2092 2019
2093 // send hp information, if applicable 2020 // send hp information, if applicable
2094 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 2021 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2095 { 2022 {
2096 if (op->head || op->invisible) 2023 if (op->head || op->invisible)
2103 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 2030 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2104 stat_width = op->arch->tail_x; 2031 stat_width = op->arch->tail_x;
2105 } 2032 }
2106 } 2033 }
2107 2034
2035 if (op->msg && op->msg[0] == '@')
2036 flags |= 1;
2037
2108 if (op->type == PLAYER && op != pl) 2038 if (op->type == PLAYER && op != pl)
2109 player = op->count; 2039 player = op->count;
2110 } 2040 }
2111 2041
2112 if (lastcell.stat_hp != stat_hp) 2042 if (lastcell.stat_hp != stat_hp)
2113 { 2043 {
2114 lastcell.stat_hp = stat_hp; 2044 lastcell.stat_hp = stat_hp;
2115 2045
2116 mask |= 0x8; 2046 mask |= 0x8;
2117 *last_ext |= 0x80; 2047 *last_ext |= 0x80;
2118 last_ext = sl.buf + sl.len; 2048 last_ext = &sl[sl.length ()];
2119 SockList_AddChar (&sl, 5); 2049
2120 SockList_AddChar (&sl, stat_hp); 2050 sl << uint8 (5) << uint8 (stat_hp);
2121 2051
2122 if (stat_width > 1) 2052 if (stat_width > 1)
2123 { 2053 {
2124 *last_ext |= 0x80; 2054 *last_ext |= 0x80;
2125 last_ext = sl.buf + sl.len; 2055 last_ext = &sl[sl.length ()];
2126 SockList_AddChar (&sl, 6); 2056
2127 SockList_AddChar (&sl, stat_width); 2057 sl << uint8 (6) << uint8 (stat_width);
2128 } 2058 }
2129 } 2059 }
2130 2060
2131 if (lastcell.player !=player) 2061 if (lastcell.player != player)
2132 { 2062 {
2133 lastcell.player = player; 2063 lastcell.player = player;
2134 2064
2135 mask |= 0x8; 2065 mask |= 0x8;
2136 *last_ext |= 0x80; 2066 *last_ext |= 0x80;
2137 last_ext = sl.buf + sl.len; 2067 last_ext = &sl[sl.length ()];
2138 SockList_AddChar (&sl, 0x47); 2068
2139 SockList_AddChar (&sl, 4); 2069 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2140 SockList_AddInt (&sl, player); 2070 }
2071
2072 if (lastcell.flags != flags)
2073 {
2074 lastcell.flags = flags;
2075
2076 mask |= 0x8;
2077 *last_ext |= 0x80;
2078 last_ext = &sl[sl.length ()];
2079
2080 sl << uint8 (8) << uint8 (flags);
2141 } 2081 }
2142 } 2082 }
2143 2083
2144 /* Floor face */ 2084 /* Floor face */
2145 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 2085 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2146 mask |= 0x4; 2086 mask |= 0x4;
2147 2087
2148 if (socket.EMI_smooth) 2088 if (socket.EMI_smooth)
2149 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 2089 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2150 emask |= 0x4; 2090 emask |= 0x4;
2151 2091
2152 /* Middle face */ 2092 /* Middle face */
2153 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 2093 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2154 mask |= 0x2; 2094 mask |= 0x2;
2155 2095
2156 if (socket.EMI_smooth) 2096 if (socket.EMI_smooth)
2157 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 2097 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2158 emask |= 0x2; 2098 emask |= 0x2;
2159 2099
2160 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 2100 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2161 { 2101 {
2162 if (lastcell.faces[0] != pl->face->number) 2102 if (lastcell.faces[0] != pl->face->number)
2163 { 2103 {
2164 lastcell.faces[0] = pl->face->number; 2104 lastcell.faces[0] = pl->face->number;
2165 mask |= 0x1; 2105 mask |= 0x1;
2106
2166 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 2107 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2167 esrv_send_face (&socket, pl->face->number, 0); 2108 esrv_send_face (&socket, pl->face->number, 0);
2168 SockList_AddShort (&sl, pl->face->number); 2109
2110 sl << uint16 (pl->face->number);
2169 } 2111 }
2170 } 2112 }
2171 /* Top face */
2172 else 2113 else
2173 { 2114 {
2115 /* Top face */
2174 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 2116 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2175 mask |= 0x1; 2117 mask |= 0x1;
2118
2176 if (socket.EMI_smooth) 2119 if (socket.EMI_smooth)
2177 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 2120 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2178 {
2179 emask |= 0x1; 2121 emask |= 0x1;
2180 }
2181 } 2122 }
2123
2182 /* Check to see if we are in fact sending anything for this 2124 /* Check to see if we are in fact sending anything for this
2183 * space by checking the mask. If so, update the mask. 2125 * space by checking the mask. If so, update the mask.
2184 * if not, reset the len to that from before adding the mask 2126 * if not, reset the len to that from before adding the mask
2185 * value, so we don't send those bits. 2127 * value, so we don't send those bits.
2186 */ 2128 */
2187 if (mask & 0xf) 2129 if (mask & 0xf)
2188 {
2189 sl.buf[oldlen + 1] = mask & 0xff; 2130 sl[oldlen + 1] = mask & 0xff;
2190 }
2191 else 2131 else
2192 {
2193 sl.len = oldlen; 2132 sl.reset (oldlen);
2194 } 2133
2195 if (emask & 0xf) 2134 if (emask & 0xf)
2196 {
2197 esl.buf[eoldlen + 1] = emask & 0xff; 2135 esl[eoldlen + 1] = emask & 0xff;
2198 }
2199 else 2136 else
2200 {
2201 esl.len = eoldlen; 2137 esl.reset (eoldlen);
2202 }
2203 } /* else this is a viewable space */ 2138 } /* else this is a viewable space */
2204 } /* for x loop */ 2139 } /* for x loop */
2205 } /* for y loop */ 2140 } /* for y loop */
2206 2141
2207 /* Verify that we in fact do need to send this */ 2142 /* Verify that we in fact do need to send this */
2208 if (socket.ext_mapinfos) 2143 if (socket.ext_mapinfos)
2209 { 2144 {
2210 if (!(sl.len > startlen || socket.sent_scroll)) 2145 if (!(sl.length () > startlen || socket.sent_scroll))
2211 { 2146 {
2212 /* No map data will follow, so don't say the client 2147 /* No map data will follow, so don't say the client
2213 * it doesn't need draw! 2148 * it doesn't need draw!
2214 */ 2149 */
2215 ewhatflag &= (~EMI_NOREDRAW); 2150 ewhatflag &= (~EMI_NOREDRAW);
2216 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2151 esl[ewhatstart + 1] = ewhatflag & 0xff;
2217 } 2152 }
2218 2153
2219 if (esl.len > estartlen) 2154 if (esl.length () > estartlen)
2220 Send_With_Handling (&socket, &esl); 2155 socket.send_packet (esl);
2221
2222 free (esl.buf);
2223 } 2156 }
2224 2157
2225 if (sl.len > startlen || socket.sent_scroll) 2158 if (sl.length () > startlen || socket.sent_scroll)
2226 { 2159 {
2227 Send_With_Handling (&socket, &sl); 2160 socket.send_packet (sl);
2228 socket.sent_scroll = 0; 2161 socket.sent_scroll = 0;
2229 } 2162 }
2230
2231 free (sl.buf);
2232} 2163}
2233 2164
2234/** 2165/**
2235 * Draws client map. 2166 * Draws client map.
2236 */ 2167 */
2241 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 2172 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2242 New_Face *face, *floor; 2173 New_Face *face, *floor;
2243 New_Face *floor2; 2174 New_Face *floor2;
2244 int d, mflags; 2175 int d, mflags;
2245 struct Map newmap; 2176 struct Map newmap;
2246 mapstruct *m, *pm; 2177 maptile *m, *pm;
2247 2178
2248 if (pl->type != PLAYER) 2179 if (pl->type != PLAYER)
2249 { 2180 {
2250 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 2181 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2251 return; 2182 return;
2260 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2191 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2261 return; 2192 return;
2262 2193
2263 memset (&newmap, 0, sizeof (struct Map)); 2194 memset (&newmap, 0, sizeof (struct Map));
2264 2195
2265 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2196 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2266 { 2197 {
2267 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2198 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2268 { 2199 {
2269 ax = i; 2200 ax = i;
2270 ay = j; 2201 ay = j;
2271 m = pm; 2202 m = pm;
2272 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2203 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2287 { 2218 {
2288 update_los (pl); 2219 update_los (pl);
2289 pl->contr->do_los = 0; 2220 pl->contr->do_los = 0;
2290 } 2221 }
2291 2222
2292 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2293 {
2294 /* Big maps need a different drawing mechanism to work */ 2223 /* Big maps need a different drawing mechanism to work */
2295 draw_client_map1 (pl); 2224 draw_client_map1 (pl);
2296 return;
2297 }
2298
2299 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2300 {
2301 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2302 }
2303
2304 /* j and i are the y and x coordinates of the real map (which is
2305 * basically some number of spaces around the player)
2306 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2307 * left corner) and are thus disconnected from the map values.
2308 * Subtract 1 from the max values so that we properly handle cases where
2309 * player has specified an even map. Otherwise, we try to send them too
2310 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2311 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2312 * odd, this still works fine.
2313 */
2314 ay = 0;
2315 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2316 {
2317 ax = 0;
2318 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2319 {
2320
2321 d = pl->contr->blocked_los[ax][ay];
2322 /* note the out_of_map and d>3 checks are both within the same
2323 * negation check.
2324 */
2325 nx = i;
2326 ny = j;
2327 m = get_map_from_coord (pm, &nx, &ny);
2328 if (m && d < 4)
2329 {
2330 face = GET_MAP_FACE (m, nx, ny, 0);
2331 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2332 floor = GET_MAP_FACE (m, nx, ny, 2);
2333
2334 /* If all is blank, send a blank face. */
2335 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2336 {
2337 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2338 }
2339 else
2340 { /* actually have something interesting */
2341 /* send the darkness mask, if any. */
2342 if (d && pl->contr->socket.darkness)
2343 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2344
2345 if (face && face != blank_face)
2346 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2347 if (floor2 && floor2 != blank_face)
2348 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2349 if (floor && floor != blank_face)
2350 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2351 }
2352 } /* Is a valid space */
2353 }
2354 }
2355 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2356
2357 check_map_change (pl->contr);
2358} 2225}
2359 2226
2360 2227
2361/*****************************************************************************/ 2228/*****************************************************************************/
2362 2229
2368 2235
2369/*****************************************************************************/ 2236/*****************************************************************************/
2370void 2237void
2371send_plugin_custom_message (object *pl, char *buf) 2238send_plugin_custom_message (object *pl, char *buf)
2372{ 2239{
2373 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2240 pl->contr->socket->send_packet (buf);
2374} 2241}
2375 2242
2376/** 2243/**
2377 * This sends the skill number to name mapping. We ignore 2244 * This sends the skill number to name mapping. We ignore
2378 * the params - we always send the same info no matter what. 2245 * the params - we always send the same info no matter what.
2379 */ 2246 */
2380void 2247void
2381send_skill_info (NewSocket * ns, char *params) 2248send_skill_info (client *ns, char *params)
2382{ 2249{
2383 SockList sl; 2250 packet sl;
2384 int i; 2251 sl << "replyinfo skill_info\n";
2385 2252
2386 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2387 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2388 for (i = 1; i < NUM_SKILLS; i++) 2253 for (int i = 1; i < NUM_SKILLS; i++)
2389 { 2254 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2390 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2255
2391 }
2392 sl.len = strlen ((char *) sl.buf);
2393 if (sl.len >= MAXSOCKBUF) 2256 if (sl.length () >= MAXSOCKBUF)
2394 { 2257 {
2395 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2258 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2396 fatal (0); 2259 fatal (0);
2397 } 2260 }
2398 Send_With_Handling (ns, &sl); 2261
2399 free (sl.buf); 2262 ns->send_packet (sl);
2400} 2263}
2401 2264
2402/** 2265/**
2403 * This sends the spell path to name mapping. We ignore 2266 * This sends the spell path to name mapping. We ignore
2404 * the params - we always send the same info no matter what. 2267 * the params - we always send the same info no matter what.
2405 */ 2268 */
2406void 2269void
2407send_spell_paths (NewSocket * ns, char *params) 2270send_spell_paths (client * ns, char *params)
2408{ 2271{
2409 SockList sl; 2272 packet sl;
2410 int i;
2411 2273
2412 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2274 sl << "replyinfo spell_paths\n";
2413 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2275
2414 for (i = 0; i < NRSPELLPATHS; i++) 2276 for (int i = 0; i < NRSPELLPATHS; i++)
2415 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2277 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2416 sl.len = strlen ((char *) sl.buf); 2278
2417 if (sl.len >= MAXSOCKBUF) 2279 if (sl.length () >= MAXSOCKBUF)
2418 { 2280 {
2419 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2281 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2420 fatal (0); 2282 fatal (0);
2421 } 2283 }
2422 Send_With_Handling (ns, &sl); 2284
2423 free (sl.buf); 2285 ns->send_packet (sl);
2424} 2286}
2425 2287
2426/** 2288/**
2427 * This looks for any spells the player may have that have changed their stats. 2289 * This looks for any spells the player may have that have changed their stats.
2428 * it then sends an updspell packet for each spell that has changed in this way 2290 * it then sends an updspell packet for each spell that has changed in this way
2429 */ 2291 */
2430void 2292void
2431esrv_update_spells (player *pl) 2293esrv_update_spells (player *pl)
2432{ 2294{
2433 SockList sl;
2434 int flags = 0;
2435 object *spell;
2436
2437 if (!pl->socket.monitor_spells) 2295 if (!pl->socket->monitor_spells)
2438 return; 2296 return;
2297
2439 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2298 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2440 { 2299 {
2441 if (spell->type == SPELL) 2300 if (spell->type == SPELL)
2442 { 2301 {
2302 int flags = 0;
2303
2443 /* check if we need to update it */ 2304 /* check if we need to update it */
2444 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2305 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2445 { 2306 {
2446 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2307 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2447 flags |= UPD_SP_MANA; 2308 flags |= UPD_SP_MANA;
2448 } 2309 }
2310
2449 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2311 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2450 { 2312 {
2451 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2313 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2452 flags |= UPD_SP_GRACE; 2314 flags |= UPD_SP_GRACE;
2453 } 2315 }
2316
2454 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2317 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2455 { 2318 {
2456 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2319 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2457 flags |= UPD_SP_DAMAGE; 2320 flags |= UPD_SP_DAMAGE;
2458 } 2321 }
2322
2459 if (flags != 0) 2323 if (flags)
2460 { 2324 {
2461 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2325 packet sl;
2462 strcpy ((char *) sl.buf, "updspell "); 2326
2463 sl.len = strlen ((char *) sl.buf); 2327 sl << "updspell "
2464 SockList_AddChar (&sl, flags); 2328 << uint8 (flags)
2465 SockList_AddInt (&sl, spell->count); 2329 << uint32 (spell->count);
2466 if (flags & UPD_SP_MANA) 2330
2467 SockList_AddShort (&sl, spell->last_sp); 2331 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2468 if (flags & UPD_SP_GRACE) 2332 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2469 SockList_AddShort (&sl, spell->last_grace); 2333 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2470 if (flags & UPD_SP_DAMAGE) 2334
2471 SockList_AddShort (&sl, spell->last_eat); 2335 pl->socket->send_packet (sl);
2472 flags = 0;
2473 Send_With_Handling (&pl->socket, &sl);
2474 free (sl.buf);
2475 } 2336 }
2476 } 2337 }
2477 } 2338 }
2478} 2339}
2479 2340
2480void 2341void
2481esrv_remove_spell (player *pl, object *spell) 2342esrv_remove_spell (player *pl, object *spell)
2482{ 2343{
2483 SockList sl;
2484
2485 if (!pl->socket.monitor_spells) 2344 if (!pl->socket->monitor_spells)
2486 return; 2345 return;
2346
2487 if (!pl || !spell || spell->env != pl->ob) 2347 if (!pl || !spell || spell->env != pl->ob)
2488 { 2348 {
2489 LOG (llevError, "Invalid call to esrv_remove_spell"); 2349 LOG (llevError, "Invalid call to esrv_remove_spell");
2490 return; 2350 return;
2491 } 2351 }
2492 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2352
2493 strcpy ((char *) sl.buf, "delspell "); 2353 packet sl;
2494 sl.len = strlen ((char *) sl.buf); 2354
2495 SockList_AddInt (&sl, spell->count); 2355 sl << "delspell "
2496 Send_With_Handling (&pl->socket, &sl); 2356 << uint32 (spell->count);
2497 free (sl.buf); 2357
2358 pl->socket->send_packet (sl);
2498} 2359}
2499 2360
2500/* appends the spell *spell to the Socklist we will send the data to. */ 2361/* appends the spell *spell to the Socklist we will send the data to. */
2501static void 2362static void
2502append_spell (player *pl, SockList * sl, object *spell) 2363append_spell (player *pl, packet &sl, object *spell)
2503{ 2364{
2504 int len, i, skill = 0; 2365 int len, i, skill = 0;
2505 2366
2506 if (!(spell->name)) 2367 if (!(spell->name))
2507 { 2368 {
2508 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2369 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2509 return; 2370 return;
2510 } 2371 }
2511 SockList_AddInt (sl, spell->count); 2372
2512 SockList_AddShort (sl, spell->level);
2513 SockList_AddShort (sl, spell->casting_time);
2514 /* store costs and damage in the object struct, to compare to later */ 2373 /* store costs and damage in the object struct, to compare to later */
2515 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2374 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2516 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2375 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2517 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2376 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2518 /* send the current values */
2519 SockList_AddShort (sl, spell->last_sp);
2520 SockList_AddShort (sl, spell->last_grace);
2521 SockList_AddShort (sl, spell->last_eat);
2522 2377
2523 /* figure out which skill it uses, if it uses one */ 2378 /* figure out which skill it uses, if it uses one */
2524 if (spell->skill) 2379 if (spell->skill)
2525 { 2380 {
2526 for (i = 1; i < NUM_SKILLS; i++) 2381 for (i = 1; i < NUM_SKILLS; i++)
2528 { 2383 {
2529 skill = i + CS_STAT_SKILLINFO; 2384 skill = i + CS_STAT_SKILLINFO;
2530 break; 2385 break;
2531 } 2386 }
2532 } 2387 }
2533 SockList_AddChar (sl, skill);
2534 2388
2535 SockList_AddInt (sl, spell->path_attuned); 2389 /* send the current values */
2390 sl << uint32 (spell->count)
2391 << uint16 (spell->level)
2392 << uint16 (spell->casting_time)
2393 << uint16 (spell->last_sp)
2394 << uint16 (spell->last_grace)
2395 << uint16 (spell->last_eat)
2396 << uint8 (skill)
2397 << uint32 (spell->path_attuned)
2536 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2398 << uint32 (spell->face ? spell->face->number : 0)
2537 2399 << data8 (spell->name)
2538 len = strlen (spell->name); 2400 << data16 (spell->msg);
2539 SockList_AddChar (sl, (char) len);
2540 memcpy (sl->buf + sl->len, spell->name, len);
2541 sl->len += len;
2542
2543 if (!spell->msg)
2544 {
2545 SockList_AddShort (sl, 0);
2546 }
2547 else
2548 {
2549 len = strlen (spell->msg);
2550 SockList_AddShort (sl, len);
2551 memcpy (sl->buf + sl->len, spell->msg, len);
2552 sl->len += len;
2553 }
2554} 2401}
2555 2402
2556/** 2403/**
2557 * This tells the client to add the spell *ob, if *ob is NULL, then add 2404 * This tells the client to add the spell *ob, if *ob is NULL, then add
2558 * all spells in the player's inventory. 2405 * all spells in the player's inventory.
2559 */ 2406 */
2560void 2407void
2561esrv_add_spells (player *pl, object *spell) 2408esrv_add_spells (player *pl, object *spell)
2562{ 2409{
2563 SockList sl;
2564
2565 if (!pl) 2410 if (!pl)
2566 { 2411 {
2567 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2412 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2568 return; 2413 return;
2569 } 2414 }
2415
2570 if (!pl->socket.monitor_spells) 2416 if (!pl->socket->monitor_spells)
2571 return; 2417 return;
2572 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2418
2573 strcpy ((char *) sl.buf, "addspell "); 2419 packet sl;
2574 sl.len = strlen ((char *) sl.buf); 2420
2421 sl << "addspell ";
2422
2575 if (!spell) 2423 if (!spell)
2576 { 2424 {
2577 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2425 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2578 { 2426 {
2579 /* were we to simply keep appending data here, we could exceed 2427 /* were we to simply keep appending data here, we could exceed
2589 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2437 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2590 * like it will fix this 2438 * like it will fix this
2591 */ 2439 */
2592 if (spell->type != SPELL) 2440 if (spell->type != SPELL)
2593 continue; 2441 continue;
2442
2594 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2443 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2595 { 2444 {
2596 Send_With_Handling (&pl->socket, &sl); 2445 pl->socket->send_packet (sl);
2597 strcpy ((char *) sl.buf, "addspell "); 2446
2598 sl.len = strlen ((char *) sl.buf); 2447 sl.reset ();
2448 sl << "addspell ";
2599 } 2449 }
2450
2600 append_spell (pl, &sl, spell); 2451 append_spell (pl, sl, spell);
2601 } 2452 }
2602 } 2453 }
2603 else if (spell->type != SPELL) 2454 else if (spell->type != SPELL)
2604 { 2455 {
2605 LOG (llevError, "Asked to send a non-spell object as a spell"); 2456 LOG (llevError, "Asked to send a non-spell object as a spell");
2606 return; 2457 return;
2607 } 2458 }
2608 else 2459 else
2609 append_spell (pl, &sl, spell); 2460 append_spell (pl, sl, spell);
2461
2610 if (sl.len >= MAXSOCKBUF) 2462 if (sl.length () >= MAXSOCKBUF)
2611 { 2463 {
2612 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2464 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2613 fatal (0); 2465 fatal (0);
2614 } 2466 }
2467
2615 /* finally, we can send the packet */ 2468 /* finally, we can send the packet */
2616 Send_With_Handling (&pl->socket, &sl); 2469 pl->socket->send_packet (sl);
2617 free (sl.buf);
2618} 2470}
2471

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