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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.18 by root, Thu Sep 14 19:08:41 2006 UTC vs.
Revision 1.44 by root, Sat Dec 16 21:40:26 2006 UTC

1
2/*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.18 2006/09/14 19:08:41 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel 4 Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client handling. 26 * Client handling.
44 * esrv_map_new starts updating the map 38 * esrv_map_new starts updating the map
45 * 39 *
46 * esrv_map_setbelow allows filling in all of the faces for the map. 40 * esrv_map_setbelow allows filling in all of the faces for the map.
47 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
48 * 42 *
49 * mapcellchanged, compactlayer, compactstack, perform the map compressing
50 * operations
51 *
52 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates.
54 *
55 */ 43 */
56 44
57#include <global.h> 45#include <global.h>
58#include <sproto.h> 46#include <sproto.h>
59 47
60#include <newclient.h>
61#include <newserver.h>
62#include <living.h> 48#include <living.h>
63#include <commands.h> 49#include <commands.h>
64 50
65/* This block is basically taken from socket.c - I assume if it works there, 51/* This block is basically taken from socket.c - I assume if it works there,
66 * it should work here. 52 * it should work here.
67 */ 53 */
68#ifndef WIN32 /* ---win32 exclude unix headers */
69# include <sys/types.h> 54#include <sys/types.h>
70# include <sys/time.h> 55#include <sys/time.h>
71# include <sys/socket.h> 56#include <sys/socket.h>
72# include <netinet/in.h> 57#include <netinet/in.h>
73# include <netdb.h> 58#include <netdb.h>
74#endif /* win32 */
75 59
76#ifdef HAVE_UNISTD_H
77# include <unistd.h> 60#include <unistd.h>
78#endif
79
80#ifdef HAVE_SYS_TIME_H
81# include <sys/time.h> 61#include <sys/time.h>
82#endif
83 62
84#include "sounds.h" 63#include "sounds.h"
85 64
86/** 65/**
87 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
104 -1, /* life stealing */ 83 -1, /* life stealing */
105 -1 /* Disease - not fully done yet */ 84 -1 /* Disease - not fully done yet */
106}; 85};
107 86
108static void 87static void
109socket_map_scroll (NewSocket * ns, int dx, int dy) 88socket_map_scroll (client *ns, int dx, int dy)
110{ 89{
111 struct Map newmap; 90 struct Map newmap;
112 int x, y, mx, my; 91 int x, y, mx, my;
113 92
114 {
115 char buf[MAXSOCKBUF];
116
117 sprintf (buf, "map_scroll %d %d", dx, dy); 93 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
118 Write_String_To_Socket (ns, buf, strlen (buf));
119 }
120 94
121 /* If we are using the Map1aCmd, we may in fact send 95 /* If we are using the Map1aCmd, we may in fact send
122 * head information that is outside the viewable map. 96 * head information that is outside the viewable map.
123 * So set the mx,my to the max value we want to 97 * So set the mx,my to the max value we want to
124 * look for. Removed code to do so - it caused extra 98 * look for. Removed code to do so - it caused extra
143 for (x = 0; x < mx; x++) 117 for (x = 0; x < mx; x++)
144 { 118 {
145 for (y = 0; y < my; y++) 119 for (y = 0; y < my; y++)
146 { 120 {
147 if (x >= ns->mapx || y >= ns->mapy) 121 if (x >= ns->mapx || y >= ns->mapy)
148 {
149 /* clear cells outside the viewable area */ 122 /* clear cells outside the viewable area */
150 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 123 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
151 }
152 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 124 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
153 {
154 /* clear newly visible tiles within the viewable area */ 125 /* clear newly visible tiles within the viewable area */
155 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 126 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
156 }
157 else 127 else
158 {
159 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 128 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
160 }
161 } 129 }
162 } 130 }
163 131
164 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 132 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
165 133
170} 138}
171 139
172static void 140static void
173clear_map (player *pl) 141clear_map (player *pl)
174{ 142{
175 NewSocket & socket = pl->socket; 143 client &socket = *pl->socket;
176 144
177 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 145 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
178 146
179 if (socket.newmapcmd == 1) 147 if (socket.newmapcmd == 1)
180 Write_String_To_Socket (&socket, "newmap", 6); 148 socket.send_packet ("newmap");
181 149
182 socket.update_look = 1; 150 socket.update_look = 1;
183 socket.look_position = 0; 151 socket.look_position = 0;
184} 152}
185 153
186/** check for map change and send new map data */ 154/** check for map change and send new map data */
187static void 155static void
188check_map_change (player *pl) 156check_map_change (player *pl)
189{ 157{
190 NewSocket & socket = pl->socket; 158 client &socket = *pl->socket;
191 object *ob = pl->ob; 159 object *ob = pl->ob;
192 char buf[MAX_BUF]; /* eauugggh */ 160 char buf[MAX_BUF]; /* eauugggh */
193 161
194 if (socket.current_map != ob->map) 162 if (socket.current_map != ob->map)
195 { 163 {
216 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 184 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
217 } 185 }
218 else 186 else
219 snprintf (buf, MAX_BUF, "mapinfo current"); 187 snprintf (buf, MAX_BUF, "mapinfo current");
220 188
221 Write_String_To_Socket (&socket, buf, strlen (buf)); 189 socket.send_packet (buf);
222 } 190 }
223 } 191 }
224 else if (socket.current_x != ob->x || socket.current_y != ob->y) 192 else if (socket.current_x != ob->x || socket.current_y != ob->y)
225 { 193 {
226 int dx = ob->x - socket.current_x; 194 int dx = ob->x - socket.current_x;
236 } 204 }
237 } 205 }
238 206
239 socket.current_x = ob->x; 207 socket.current_x = ob->x;
240 socket.current_y = ob->y; 208 socket.current_y = ob->y;
209}
210
211/**
212 * RequestInfo is sort of a meta command. There is some specific
213 * request of information, but we call other functions to provide
214 * that information.
215 */
216void
217RequestInfo (char *buf, int len, client * ns)
218{
219 char *params = NULL, *cp;
220
221 /* No match */
222 char bigbuf[MAX_BUF];
223 int slen;
224
225 /* Set up replyinfo before we modify any of the buffers - this is used
226 * if we don't find a match.
227 */
228 strcpy (bigbuf, "replyinfo ");
229 slen = strlen (bigbuf);
230 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
231
232 /* find the first space, make it null, and update the
233 * params pointer.
234 */
235 for (cp = buf; *cp != '\0'; cp++)
236 if (*cp == ' ')
237 {
238 *cp = '\0';
239 params = cp + 1;
240 break;
241 }
242
243 if (!strcmp (buf, "image_info"))
244 send_image_info (ns, params);
245 else if (!strcmp (buf, "image_sums"))
246 send_image_sums (ns, params);
247 else if (!strcmp (buf, "skill_info"))
248 send_skill_info (ns, params);
249 else if (!strcmp (buf, "spell_paths"))
250 send_spell_paths (ns, params);
251 else
252 ns->send_packet (bigbuf, len);
241} 253}
242 254
243void 255void
244ExtCmd (char *buf, int len, player *pl) 256ExtCmd (char *buf, int len, player *pl)
245{ 257{
264 if (!strncmp (buf, "spatial ", 8)) 276 if (!strncmp (buf, "spatial ", 8))
265 { 277 {
266 buf += 8; 278 buf += 8;
267 279
268 // initial map and its origin 280 // initial map and its origin
269 mapstruct *map = pl->ob->map; 281 maptile *map = pl->ob->map;
270 sint16 dx, dy; 282 sint16 dx, dy;
271 int mapx = pl->socket.mapx / 2 - pl->ob->x; 283 int mapx = pl->socket->mapx / 2 - pl->ob->x;
272 int mapy = pl->socket.mapy / 2 - pl->ob->y; 284 int mapy = pl->socket->mapy / 2 - pl->ob->y;
273 int max_distance = 8; // limit maximum path length to something generous 285 int max_distance = 8; // limit maximum path length to something generous
274 286
275 while (*buf && map && max_distance) 287 while (*buf && map && max_distance)
276 { 288 {
277 int dir = *buf++; 289 int dir = *buf++;
328 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 340 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
329 } 341 }
330 else 342 else
331 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 343 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
332 344
333 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 345 pl->socket->send_packet (bigbuf);
334} 346}
335 347
336/** This is the Setup cmd - easy first implementation */ 348/** This is the Setup cmd - easy first implementation */
337void 349void
338SetUp (char *buf, int len, NewSocket * ns) 350SetUp (char *buf, int len, client * ns)
339{ 351{
340 int s, slen; 352 int s, slen;
341 char *cmd, *param, cmdback[HUGE_BUF]; 353 char *cmd, *param, cmdback[HUGE_BUF];
342 354
343 /* run through the cmds of setup 355 /* run through the cmds of setup
345 * 357 *
346 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 358 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
347 * The client then must sort this out 359 * The client then must sort this out
348 */ 360 */
349 361
350 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 362 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
363
351 strcpy (cmdback, "setup"); 364 strcpy (cmdback, "setup");
352 for (s = 0; s < len;) 365 for (s = 0; s < len; )
353 { 366 {
354
355 cmd = &buf[s]; 367 cmd = &buf[s];
356 368
357 /* find the next space, and put a null there */ 369 /* find the next space, and put a null there */
358 for (; buf[s] && buf[s] != ' '; s++); 370 for (; buf[s] && buf[s] != ' '; s++)
371 ;
372
359 buf[s++] = 0; 373 buf[s++] = 0;
374
360 while (buf[s] == ' ') 375 while (buf[s] == ' ')
361 s++; 376 s++;
362 377
363 if (s >= len) 378 if (s >= len)
364 break; 379 break;
365 380
366 param = &buf[s]; 381 param = &buf[s];
367 382
368 for (; buf[s] && buf[s] != ' '; s++); 383 for (; buf[s] && buf[s] != ' '; s++)
384 ;
385
369 buf[s++] = 0; 386 buf[s++] = 0;
387
370 while (buf[s] == ' ') 388 while (buf[s] == ' ')
371 s++; 389 s++;
372 390
373 slen = strlen (cmdback); 391 slen = strlen (cmdback);
374 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 392 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
535 * report a failure to the client. 553 * report a failure to the client.
536 */ 554 */
537 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 555 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
538 } 556 }
539 } /* for processing all the setup commands */ 557 } /* for processing all the setup commands */
558
540 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 559 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
541 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 560 ns->send_packet (cmdback);
542} 561}
543 562
544/** 563/**
545 * The client has requested to be added to the game. 564 * The client has requested to be added to the game.
546 * This is what takes care of it. We tell the client how things worked out. 565 * This is what takes care of it. We tell the client how things worked out.
547 * I am not sure if this file is the best place for this function. however, 566 * I am not sure if this file is the best place for this function. however,
548 * it either has to be here or init_sockets needs to be exported. 567 * it either has to be here or init_sockets needs to be exported.
549 */ 568 */
550void 569void
551AddMeCmd (char *buf, int len, NewSocket * ns) 570AddMeCmd (char *buf, int len, client * ns)
552{ 571{
553 Settings oldsettings;
554
555 oldsettings = settings;
556 if (ns->status != Ns_Add || add_player (ns)) 572 if (ns->status != Ns_Add || add_player (ns))
557 { 573 ns->send_packet ("addme_failed");
558 Write_String_To_Socket (ns, "addme_failed", 12);
559 }
560 else 574 else
561 { 575 ns->send_packet ("addme_success");
562 /* Basically, the add_player copies the socket structure into
563 * the player structure, so this one (which is from init_sockets)
564 * is not needed anymore. The write below should still work, as the
565 * stuff in ns is still relevant.
566 */
567 Write_String_To_Socket (ns, "addme_success", 13);
568 socket_info.nconns--;
569 ns->status = Ns_Avail;
570 }
571 settings = oldsettings;
572} 576}
573 577
574/** Reply to ExtendedInfos command */ 578/** Reply to ExtendedInfos command */
575void 579void
576ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 580ToggleExtendedInfos (char *buf, int len, client * ns)
577{ 581{
578 char cmdback[MAX_BUF]; 582 char cmdback[MAX_BUF];
579 char command[50]; 583 char command[50];
580 int info, nextinfo; 584 int info, nextinfo;
581 585
619 { 623 {
620 strcat (cmdback, " "); 624 strcat (cmdback, " ");
621 strcat (cmdback, "smoothing"); 625 strcat (cmdback, "smoothing");
622 } 626 }
623 627
624 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 628 ns->send_packet (cmdback);
625} 629}
626 630
627/* 631/*
628#define MSG_TYPE_BOOK 1 632#define MSG_TYPE_BOOK 1
629#define MSG_TYPE_CARD 2 633#define MSG_TYPE_CARD 2
632#define MSG_TYPE_MONUMENT 5 636#define MSG_TYPE_MONUMENT 5
633#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 637#define MSG_TYPE_SCRIPTED_DIALOG 6*/
634 638
635/** Reply to ExtendedInfos command */ 639/** Reply to ExtendedInfos command */
636void 640void
637ToggleExtendedText (char *buf, int len, NewSocket * ns) 641ToggleExtendedText (char *buf, int len, client * ns)
638{ 642{
639 char cmdback[MAX_BUF]; 643 char cmdback[MAX_BUF];
640 char temp[10]; 644 char temp[10];
641 char command[50]; 645 char command[50];
642 int info, nextinfo, i, flag; 646 int info, nextinfo, i, flag;
682 strcat (cmdback, " "); 686 strcat (cmdback, " ");
683 snprintf (temp, sizeof (temp), "%d", i); 687 snprintf (temp, sizeof (temp), "%d", i);
684 strcat (cmdback, temp); 688 strcat (cmdback, temp);
685 } 689 }
686 690
687 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 691 ns->send_packet (cmdback);
688} 692}
689 693
690/** 694/**
691 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 695 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
692 * Basically, it makes no sense to wait for the client to request a 696 * Basically, it makes no sense to wait for the client to request a
693 * a piece of data from us that we know the client wants. So 697 * a piece of data from us that we know the client wants. So
694 * if we know the client wants it, might as well push it to the 698 * if we know the client wants it, might as well push it to the
695 * client. 699 * client.
696 */ 700 */
697static void 701static void
698SendSmooth (NewSocket * ns, uint16 face) 702SendSmooth (client *ns, uint16 face)
699{ 703{
700 uint16 smoothface; 704 uint16 smoothface;
701 unsigned char reply[MAX_BUF];
702 SockList sl;
703 705
704 /* If we can't find a face, return and set it so we won't try to send this 706 /* If we can't find a face, return and set it so we won't try to send this
705 * again. 707 * again.
706 */ 708 */
707 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 709 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
715 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 717 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
716 esrv_send_face (ns, smoothface, 0); 718 esrv_send_face (ns, smoothface, 0);
717 719
718 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 720 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
719 721
720 sl.buf = reply; 722 packet sl;
721 strcpy ((char *) sl.buf, "smooth "); 723
722 sl.len = strlen ((char *) sl.buf); 724 sl << "smooth "
723 SockList_AddShort (&sl, face); 725 << uint16 (face)
724 SockList_AddShort (&sl, smoothface); 726 << uint16 (smoothface);
725 Send_With_Handling (ns, &sl); 727
728 ns->send_packet (sl);
726} 729}
727 730
728 /** 731 /**
729 * Tells client the picture it has to use 732 * Tells client the picture it has to use
730 * to smooth a picture number given as argument. 733 * to smooth a picture number given as argument.
731 */ 734 */
732void 735void
733AskSmooth (char *buf, int len, NewSocket * ns) 736AskSmooth (char *buf, int len, client *ns)
734{ 737{
735 uint16 facenbr; 738 SendSmooth (ns, atoi (buf));
736
737 facenbr = atoi (buf);
738 SendSmooth (ns, facenbr);
739} 739}
740
741
742
743
744 740
745/** 741/**
746 * This handles the general commands from the client (ie, north, fire, cast, 742 * This handles the general commands from the client (ie, north, fire, cast,
747 * etc.) 743 * etc.)
748 */ 744 */
749void 745void
750PlayerCmd (char *buf, int len, player *pl) 746PlayerCmd (char *buf, int len, player *pl)
751{ 747{
752
753 /* The following should never happen with a proper or honest client.
754 * Therefore, the error message doesn't have to be too clear - if
755 * someone is playing with a hacked/non working client, this gives them
756 * an idea of the problem, but they deserve what they get
757 */
758 if (pl->state != ST_PLAYING)
759 {
760 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
761 return;
762 }
763 /* Check if there is a count. In theory, a zero count could also be 748 /* Check if there is a count. In theory, a zero count could also be
764 * sent, so check for that also. 749 * sent, so check for that also.
765 */ 750 */
766 if (atoi (buf) || buf[0] == '0') 751 if (atoi (buf) || buf[0] == '0')
767 { 752 {
768 pl->count = atoi ((char *) buf); 753 pl->count = atoi ((char *) buf);
754
769 buf = strchr (buf, ' '); /* advance beyond the numbers */ 755 buf = strchr (buf, ' '); /* advance beyond the numbers */
770 if (!buf) 756 if (!buf)
771 {
772#ifdef ESRV_DEBUG
773 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
774#endif
775 return; 757 return;
776 } 758
777 buf++; 759 buf++;
778 } 760 }
779 /* This should not happen anymore. */ 761
780 if (pl->ob->speed_left < -1.0)
781 {
782 LOG (llevError, "Player has negative time - shouldn't do command.\n");
783 }
784 /* In c_new.c */
785 execute_newserver_command (pl->ob, (char *) buf); 762 execute_newserver_command (pl->ob, (char *) buf);
763
786 /* Perhaps something better should be done with a left over count. 764 /* Perhaps something better should be done with a left over count.
787 * Cleaning up the input should probably be done first - all actions 765 * Cleaning up the input should probably be done first - all actions
788 * for the command that issued the count should be done before any other 766 * for the command that issued the count should be done before any other
789 * commands. 767 * commands.
790 */ 768 */
791
792 pl->count = 0; 769 pl->count = 0;
793
794} 770}
795 771
796 772
797/** 773/**
798 * This handles the general commands from the client (ie, north, fire, cast, 774 * This handles the general commands from the client (ie, north, fire, cast,
799 * etc.). It is a lot like PlayerCmd above, but is called with the 775 * etc.). It is a lot like PlayerCmd above, but is called with the
800 * 'ncom' method which gives more information back to the client so it 776 * 'ncom' method which gives more information back to the client so it
801 * can throttle. 777 * can throttle.
802 */ 778 */
803void 779void
804NewPlayerCmd (uint8 * buf, int len, player *pl) 780NewPlayerCmd (char *buf, int len, player *pl)
805{ 781{
806 int time, repeat;
807 short packet;
808 unsigned char command[MAX_BUF];
809 SockList sl;
810
811 if (len < 7) 782 if (len <= 6)
812 { 783 {
813 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 784 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
814 return; 785 return;
815 } 786 }
816 787
817 packet = GetShort_String (buf); 788 uint16 cmdid = net_uint16 ((uint8 *)buf);
818 repeat = GetInt_String (buf + 2); 789 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
790
819 /* -1 is special - no repeat, but don't update */ 791 /* -1 is special - no repeat, but don't update */
820 if (repeat != -1) 792 if (repeat != -1)
821 {
822 pl->count = repeat; 793 pl->count = repeat;
823 }
824 if ((len - 4) >= MAX_BUF)
825 len = MAX_BUF - 5;
826 794
827 strncpy ((char *) command, (char *) buf + 6, len - 4); 795 buf += 6; //len -= 6;
828 command[len - 4] = '\0';
829 796
830 /* The following should never happen with a proper or honest client.
831 * Therefore, the error message doesn't have to be too clear - if
832 * someone is playing with a hacked/non working client, this gives them
833 * an idea of the problem, but they deserve what they get
834 */
835 if (pl->state != ST_PLAYING)
836 {
837 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
838 return;
839 }
840
841 /* This should not happen anymore. */
842 if (pl->ob->speed_left < -1.0)
843 {
844 LOG (llevError, "Player has negative time - shouldn't do command.\n");
845 }
846 /* In c_new.c */
847 execute_newserver_command (pl->ob, (char *) command); 797 execute_newserver_command (pl->ob, buf);
798
848 /* Perhaps something better should be done with a left over count. 799 /* Perhaps something better should be done with a left over count.
849 * Cleaning up the input should probably be done first - all actions 800 * Cleaning up the input should probably be done first - all actions
850 * for the command that issued the count should be done before any other 801 * for the command that issued the count should be done before any other
851 * commands. 802 * commands.
852 */ 803 */
853 pl->count = 0; 804 pl->count = 0;
854 805
806 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
807 int time = FABS (pl->ob->speed) < 0.001
808 ? time = MAX_TIME * 100
809 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
810
855 /* Send confirmation of command execution now */ 811 /* Send confirmation of command execution now */
856 sl.buf = command; 812 packet sl;
857 strcpy ((char *) sl.buf, "comc "); 813 sl << "comc " << uint16 (cmdid) << uint32 (time);
858 sl.len = 5; 814 pl->socket->send_packet (sl);
859 SockList_AddShort (&sl, packet);
860 if (FABS (pl->ob->speed) < 0.001)
861 time = MAX_TIME * 100;
862 else
863 time = (int) (MAX_TIME / FABS (pl->ob->speed));
864 SockList_AddInt (&sl, time);
865 Send_With_Handling (&pl->socket, &sl);
866} 815}
867 816
868 817
869/** This is a reply to a previous query. */ 818/** This is a reply to a previous query. */
870void 819void
871ReplyCmd (char *buf, int len, player *pl) 820ReplyCmd (char *buf, int len, player *pl)
872{ 821{
873 /* This is to synthesize how the data would be stored if it 822 /* This is to synthesize how the data would be stored if it
874 * was normally entered. A bit of a hack, and should be cleaned up 823 * was normally entered. A bit of a hack, and should be cleaned up
875 * once all the X11 code is removed from the server. 824 * once all the X11 code is removed from the server.
876 * 825 *
877 * We pass 13 to many of the functions because this way they 826 * We pass 13 to many of the functions because this way they
878 * think it was the carriage return that was entered, and the 827 * think it was the carriage return that was entered, and the
879 * function then does not try to do additional input. 828 * function then does not try to do additional input.
882 831
883 /* this avoids any hacking here */ 832 /* this avoids any hacking here */
884 833
885 switch (pl->state) 834 switch (pl->state)
886 { 835 {
887 case ST_PLAYING: 836 case ST_PLAYING:
888 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 837 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
889 break; 838 break;
890 839
891 case ST_PLAY_AGAIN: 840 case ST_PLAY_AGAIN:
892 /* We can check this for return value (2==quit). Maybe we 841 /* We can check this for return value (2==quit). Maybe we
893 * should, and do something appropriate? 842 * should, and do something appropriate?
894 */ 843 */
895 receive_play_again (pl->ob, buf[0]); 844 receive_play_again (pl->ob, buf[0]);
896 break; 845 break;
897 846
898 case ST_ROLL_STAT: 847 case ST_ROLL_STAT:
899 key_roll_stat (pl->ob, buf[0]); 848 key_roll_stat (pl->ob, buf[0]);
900 break; 849 break;
901 850
902 case ST_CHANGE_CLASS: 851 case ST_CHANGE_CLASS:
903 852
904 key_change_class (pl->ob, buf[0]); 853 key_change_class (pl->ob, buf[0]);
905 break; 854 break;
906 855
907 case ST_CONFIRM_QUIT: 856 case ST_CONFIRM_QUIT:
908 key_confirm_quit (pl->ob, buf[0]); 857 key_confirm_quit (pl->ob, buf[0]);
909 break; 858 break;
910 859
911 case ST_CONFIGURE: 860 case ST_CONFIGURE:
912 LOG (llevError, "In client input handling, but into configure state\n"); 861 LOG (llevError, "In client input handling, but into configure state\n");
913 pl->state = ST_PLAYING; 862 pl->state = ST_PLAYING;
914 break; 863 break;
915 864
916 case ST_GET_NAME: 865 case ST_GET_NAME:
917 receive_player_name (pl->ob, 13); 866 receive_player_name (pl->ob, 13);
918 break; 867 break;
919 868
920 case ST_GET_PASSWORD: 869 case ST_GET_PASSWORD:
921 case ST_CONFIRM_PASSWORD: 870 case ST_CONFIRM_PASSWORD:
922 receive_player_password (pl->ob, 13); 871 receive_player_password (pl->ob, 13);
923 break; 872 break;
924 873
925 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 874 case ST_GET_PARTY_PASSWORD: /* Get password for party */
926 receive_party_password (pl->ob, 13); 875 receive_party_password (pl->ob, 13);
927 break; 876 break;
928 877
929 default: 878 default:
930 LOG (llevError, "Unknown input state: %d\n", pl->state); 879 LOG (llevError, "Unknown input state: %d\n", pl->state);
931 } 880 }
932} 881}
933 882
934/** 883/**
935 * Client tells its version. If there is a mismatch, we close the 884 * Client tells its version. If there is a mismatch, we close the
937 * something older than the server. If we assume the client will be 886 * something older than the server. If we assume the client will be
938 * backwards compatible, having it be a later version should not be a 887 * backwards compatible, having it be a later version should not be a
939 * problem. 888 * problem.
940 */ 889 */
941void 890void
942VersionCmd (char *buf, int len, NewSocket * ns) 891VersionCmd (char *buf, int len, client * ns)
943{ 892{
944 char *cp;
945 char version_warning[256];
946
947 if (!buf) 893 if (!buf)
948 { 894 {
949 LOG (llevError, "CS: received corrupted version command\n"); 895 LOG (llevError, "CS: received corrupted version command\n");
950 return; 896 return;
951 } 897 }
952 898
953 ns->cs_version = atoi (buf); 899 ns->cs_version = atoi (buf);
954 ns->sc_version = ns->cs_version; 900 ns->sc_version = ns->cs_version;
901
902 LOG (llevDebug, "connection from client <%s>\n", buf);
903
904
905 //TODO: should log here just for statistics
906
955 if (VERSION_CS != ns->cs_version) 907 //if (VERSION_CS != ns->cs_version)
956 { 908 // unchecked;
957#ifdef ESRV_DEBUG 909
958 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
959#endif
960 }
961 cp = strchr (buf + 1, ' '); 910 char *cp = strchr (buf + 1, ' ');
962 if (!cp) 911 if (!cp)
963 return; 912 return;
913
964 ns->sc_version = atoi (cp); 914 ns->sc_version = atoi (cp);
915
965 if (VERSION_SC != ns->sc_version) 916 //if (VERSION_SC != ns->sc_version)
966 { 917 // unchecked;
967#ifdef ESRV_DEBUG 918
968 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
969#endif
970 }
971 cp = strchr (cp + 1, ' '); 919 cp = strchr (cp + 1, ' ');
920
972 if (cp) 921 if (cp)
973 { 922 {
974 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 923 assign (ns->version, cp + 1);
975 924
976 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 925 if (ns->sc_version < 1026)
977 926 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
978 /* This is first implementation - i skip all beta DX clients with it
979 * Add later stuff here for other clients
980 */
981
982 /* these are old dxclients */
983 /* Version 1024 added support for singular + plural name values -
984 * requiing this minimal value reduces complexity of that code, and it
985 * has been around for a long time.
986 */
987 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
988 {
989 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
990 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 927 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
991 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
992 }
993
994 } 928 }
995} 929}
996 930
997/** sound related functions. */ 931/** sound related functions. */
998
999void 932void
1000SetSound (char *buf, int len, NewSocket * ns) 933SetSound (char *buf, int len, client * ns)
1001{ 934{
1002 ns->sound = atoi (buf); 935 ns->sound = atoi (buf);
1003} 936}
1004 937
1005/** client wants the map resent */ 938/** client wants the map resent */
1006 939
1007void 940void
1008MapRedrawCmd (char *buf, int len, player *pl) 941MapRedrawCmd (char *buf, int len, player *pl)
1009{ 942{
1010
1011/* This function is currently disabled; just clearing the map state results in 943/* This function is currently disabled; just clearing the map state results in
1012 * display errors. It should clear the cache and send a newmap command. 944 * display errors. It should clear the cache and send a newmap command.
1013 * Unfortunately this solution does not work because some client versions send 945 * Unfortunately this solution does not work because some client versions send
1014 * a mapredraw command after receiving a newmap command. 946 * a mapredraw command after receiving a newmap command.
1015 */ 947 */
1016#if 0
1017 /* Okay, this is MAJOR UGLY. but the only way I know how to
1018 * clear the "cache"
1019 */
1020 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1021 draw_client_map (pl->ob);
1022#endif
1023} 948}
1024 949
1025/** 950/**
1026 * Moves an object (typically, container to inventory). 951 * Moves an object (typically, container to inventory).
1027 * syntax is: move (to) (tag) (nrof) 952 * syntax is: move (to) (tag) (nrof)
1030MoveCmd (char *buf, int len, player *pl) 955MoveCmd (char *buf, int len, player *pl)
1031{ 956{
1032 int vals[3], i; 957 int vals[3], i;
1033 958
1034 /* A little funky here. We only cycle for 2 records, because 959 /* A little funky here. We only cycle for 2 records, because
1035 * we obviously am not going to find a space after the third 960 * we obviously are not going to find a space after the third
1036 * record. Perhaps we should just replace this with a 961 * record. Perhaps we should just replace this with a
1037 * sscanf? 962 * sscanf?
1038 */ 963 */
1039 for (i = 0; i < 2; i++) 964 for (i = 0; i < 2; i++)
1040 { 965 {
1041 vals[i] = atoi (buf); 966 vals[i] = atoi (buf);
967
1042 if (!(buf = strchr (buf, ' '))) 968 if (!(buf = strchr (buf, ' ')))
1043 { 969 {
1044 LOG (llevError, "Incomplete move command: %s\n", buf); 970 LOG (llevError, "Incomplete move command: %s\n", buf);
1045 return; 971 return;
1046 } 972 }
973
1047 buf++; 974 buf++;
1048 } 975 }
976
1049 vals[2] = atoi (buf); 977 vals[2] = atoi (buf);
1050 978
1051/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 979/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1052 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 980 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1053} 981}
1054
1055
1056 982
1057/****************************************************************************** 983/******************************************************************************
1058 * 984 *
1059 * Start of commands the server sends to the client. 985 * Start of commands the server sends to the client.
1060 * 986 *
1063/** 989/**
1064 * Asks the client to query the user. This way, the client knows 990 * Asks the client to query the user. This way, the client knows
1065 * it needs to send something back (vs just printing out a message) 991 * it needs to send something back (vs just printing out a message)
1066 */ 992 */
1067void 993void
1068send_query (NewSocket * ns, uint8 flags, char *text) 994send_query (client *ns, uint8 flags, char *text)
1069{ 995{
1070 char buf[MAX_BUF];
1071
1072 sprintf (buf, "query %d %s", flags, text ? text : ""); 996 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1073 Write_String_To_Socket (ns, buf, strlen (buf));
1074} 997}
1075 998
1076#define AddIfInt64(Old,New,Type) if (Old != New) {\ 999#define AddIfInt64(Old,New,Type) if (Old != New) {\
1077 Old = New; \ 1000 Old = New; \
1078 SockList_AddChar(&sl, Type); \ 1001 sl << uint8 (Type) << uint64 (New); \
1079 SockList_AddInt64(&sl, New); \
1080 } 1002 }
1081 1003
1082#define AddIfInt(Old,New,Type) if (Old != New) {\ 1004#define AddIfInt(Old,New,Type) if (Old != New) {\
1083 Old = New; \ 1005 Old = New; \
1084 SockList_AddChar(&sl, Type); \ 1006 sl << uint8 (Type) << uint32 (New); \
1085 SockList_AddInt(&sl, New); \
1086 } 1007 }
1087 1008
1088#define AddIfShort(Old,New,Type) if (Old != New) {\ 1009#define AddIfShort(Old,New,Type) if (Old != New) {\
1089 Old = New; \ 1010 Old = New; \
1090 SockList_AddChar(&sl, Type); \ 1011 sl << uint8 (Type) << uint16 (New); \
1091 SockList_AddShort(&sl, New); \
1092 } 1012 }
1093 1013
1094#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1014#define AddIfFloat(Old,New,Type) if (Old != New) {\
1095 Old = New; \ 1015 Old = New; \
1096 SockList_AddChar(&sl, Type); \ 1016 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1097 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1098 } 1017 }
1099 1018
1100#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1019#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1101 if (Old) free(Old);\
1102 Old = strdup_local(New);\ 1020 free(Old); Old = strdup (New);\
1103 SockList_AddChar(&sl, Type); \ 1021 sl << uint8 (Type) << data8 (New); \
1104 SockList_AddChar(&sl, ( char )strlen(New)); \
1105 strcpy((char*)sl.buf + sl.len, New); \
1106 sl.len += strlen(New); \
1107 } 1022 }
1108 1023
1109/** 1024/**
1110 * Sends a statistics update. We look at the old values, 1025 * Sends a statistics update. We look at the old values,
1111 * and only send what has changed. Stat mapping values are in newclient.h 1026 * and only send what has changed. Stat mapping values are in newclient.h
1113 * commands for now. 1028 * commands for now.
1114 */ 1029 */
1115void 1030void
1116esrv_update_stats (player *pl) 1031esrv_update_stats (player *pl)
1117{ 1032{
1118 SockList sl;
1119 char buf[MAX_BUF]; 1033 char buf[MAX_BUF];
1120 uint16 flags; 1034 uint16 flags;
1121 1035
1122 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1036 packet sl;
1123 strcpy ((char *) sl.buf, "stats "); 1037 sl << "stats ";
1124 sl.len = strlen ((char *) sl.buf);
1125 1038
1126 if (pl->ob != NULL) 1039 if (pl->ob)
1127 { 1040 {
1128 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1041 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1129 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1042 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1130 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1043 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1131 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1044 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1137 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1050 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1138 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1051 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1139 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1052 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1140 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1053 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1141 } 1054 }
1055
1142 if (pl->socket.exp64) 1056 if (pl->socket->exp64)
1143 {
1144 uint8 s;
1145
1146 for (s = 0; s < NUM_SKILLS; s++) 1057 for (int s = 0; s < NUM_SKILLS; s++)
1147 {
1148 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1058 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1149 { 1059 {
1150
1151 /* Always send along the level if exp changes. This is only 1060 /* Always send along the level if exp changes. This is only
1152 * 1 extra byte, but keeps processing simpler. 1061 * 1 extra byte, but keeps processing simpler.
1153 */ 1062 */
1154 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1063 sl << uint8 (s + CS_STAT_SKILLINFO)
1155 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1064 << uint8 (pl->last_skill_ob[s]->level)
1156 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1065 << uint64 (pl->last_skill_ob[s]->stats.exp);
1066
1157 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1067 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1158 } 1068 }
1159 } 1069
1160 }
1161 if (pl->socket.exp64) 1070 if (pl->socket->exp64)
1162 {
1163 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1071 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1164 }
1165 else 1072 else
1166 {
1167 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP); 1073 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1168 } 1074
1169 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1075 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1170 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1076 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1171 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1077 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1172 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1078 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1173 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1079 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1174 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1080 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1175 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1081 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1176 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1082 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1177 flags = 0; 1083 flags = 0;
1084
1178 if (pl->fire_on) 1085 if (pl->fire_on)
1179 flags |= SF_FIREON; 1086 flags |= SF_FIREON;
1087
1180 if (pl->run_on) 1088 if (pl->run_on)
1181 flags |= SF_RUNON; 1089 flags |= SF_RUNON;
1182 1090
1183 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1091 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1092
1184 if (pl->socket.sc_version < 1025) 1093 if (pl->socket->sc_version < 1025)
1185 {
1186 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1094 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1187 }
1188 else 1095 else
1189 {
1190 int i;
1191
1192 for (i = 0; i < NROFATTACKS; i++) 1096 for (int i = 0; i < NROFATTACKS; i++)
1193 { 1097 {
1194 /* Skip ones we won't send */ 1098 /* Skip ones we won't send */
1195 if (atnr_cs_stat[i] == -1) 1099 if (atnr_cs_stat[i] == -1)
1196 continue; 1100 continue;
1101
1197 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1102 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1198 } 1103 }
1199 } 1104
1200 if (pl->socket.monitor_spells) 1105 if (pl->socket->monitor_spells)
1201 { 1106 {
1202 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1107 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1203 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1108 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1204 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1109 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1205 } 1110 }
1111
1206 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1112 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1207 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1113 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1208 set_title (pl->ob, buf); 1114 set_title (pl->ob, buf);
1209 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1115 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1210 1116
1211 /* Only send it away if we have some actual data */ 1117 /* Only send it away if we have some actual data */
1212 if (sl.len > 6) 1118 if (sl.length () > 6)
1213 { 1119 pl->socket->send_packet (sl);
1214#ifdef ESRV_DEBUG
1215 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1216#endif
1217 Send_With_Handling (&pl->socket, &sl);
1218 }
1219 free (sl.buf);
1220} 1120}
1221
1222 1121
1223/** 1122/**
1224 * Tells the client that here is a player it should start using. 1123 * Tells the client that here is a player it should start using.
1225 */ 1124 */
1226void 1125void
1227esrv_new_player (player *pl, uint32 weight) 1126esrv_new_player (player *pl, uint32 weight)
1228{ 1127{
1229 SockList sl;
1230
1231 pl->last_weight = weight; 1128 pl->last_weight = weight;
1232 1129
1233 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1130 packet sl;
1131 sl << "player ";
1234 1132
1235 strcpy ((char *) sl.buf, "player "); 1133 sl << uint32 (pl->ob->count)
1236 sl.len = strlen ((char *) sl.buf); 1134 << uint32 (weight)
1237 SockList_AddInt (&sl, pl->ob->count); 1135 << uint32 (pl->ob->face->number)
1238 SockList_AddInt (&sl, weight); 1136 << data8 (pl->ob->name);
1239 SockList_AddInt (&sl, pl->ob->face->number);
1240 1137
1241 SockList_AddChar (&sl, (char) strlen (pl->ob->name)); 1138 pl->socket->send_packet (sl);
1242 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1243 sl.len += strlen (pl->ob->name);
1244
1245 Send_With_Handling (&pl->socket, &sl);
1246 free (sl.buf);
1247 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1139 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1248} 1140}
1249
1250 1141
1251/** 1142/**
1252 * Need to send an animation sequence to the client. 1143 * Need to send an animation sequence to the client.
1253 * We will send appropriate face commands to the client if we haven't 1144 * We will send appropriate face commands to the client if we haven't
1254 * sent them the face yet (this can become quite costly in terms of 1145 * sent them the face yet (this can become quite costly in terms of
1255 * how much we are sending - on the other hand, this should only happen 1146 * how much we are sending - on the other hand, this should only happen
1256 * when the player logs in and picks stuff up. 1147 * when the player logs in and picks stuff up.
1257 */ 1148 */
1258void 1149void
1259esrv_send_animation (NewSocket * ns, short anim_num) 1150esrv_send_animation (client * ns, short anim_num)
1260{ 1151{
1261 SockList sl;
1262 int i;
1263
1264 /* Do some checking on the anim_num we got. Note that the animations 1152 /* Do some checking on the anim_num we got. Note that the animations
1265 * are added in contigous order, so if the number is in the valid 1153 * are added in contigous order, so if the number is in the valid
1266 * range, it must be a valid animation. 1154 * range, it must be a valid animation.
1267 */ 1155 */
1268 if (anim_num < 0 || anim_num > num_animations) 1156 if (anim_num < 0 || anim_num > num_animations)
1269 { 1157 {
1270 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1158 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1271 return; 1159 return;
1272 } 1160 }
1273 1161
1274 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1162 packet sl;
1275 strcpy ((char *) sl.buf, "anim "); 1163
1276 sl.len = 5; 1164 sl << "anim "
1277 SockList_AddShort (&sl, anim_num); 1165 << uint16 (anim_num)
1278 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1166 << uint16 (0); /* flags - not used right now */
1167
1279 /* Build up the list of faces. Also, send any information (ie, the 1168 /* Build up the list of faces. Also, send any information (ie, the
1280 * the face itself) down to the client. 1169 * the face itself) down to the client.
1281 */ 1170 */
1282 for (i = 0; i < animations[anim_num].num_animations; i++) 1171 for (int i = 0; i < animations[anim_num].num_animations; i++)
1283 { 1172 {
1284 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1173 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1285 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1174 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1175
1286 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1176 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1287 } 1177 }
1288 Send_With_Handling (ns, &sl); 1178
1289 free (sl.buf); 1179 ns->send_packet (sl);
1180
1290 ns->anims_sent[anim_num] = 1; 1181 ns->anims_sent[anim_num] = 1;
1291} 1182}
1292 1183
1293 1184
1294/****************************************************************************** 1185/******************************************************************************
1300/** 1191/**
1301 * This adds face_num to a map cell at x,y. If the client doesn't have 1192 * This adds face_num to a map cell at x,y. If the client doesn't have
1302 * the face yet, we will also send it. 1193 * the face yet, we will also send it.
1303 */ 1194 */
1304static void 1195static void
1305esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1196esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1306{ 1197{
1307 if (newmap->cells[x][y].count >= MAP_LAYERS) 1198 if (newmap->cells[x][y].count >= MAP_LAYERS)
1308 { 1199 {
1200 //TODO: one or the other, can't both have abort and return, verify and act
1309 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1201 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1310 return; 1202 return;
1311 abort (); 1203 abort ();
1312 } 1204 }
1205
1313 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1206 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1314 newmap->cells[x][y].count++; 1207 newmap->cells[x][y].count++;
1208
1315 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1209 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1316 esrv_send_face (ns, face_num, 0); 1210 esrv_send_face (ns, face_num, 0);
1317} 1211}
1318
1319struct LayerCell
1320{
1321 uint16 xy;
1322 short face;
1323};
1324
1325struct MapLayer
1326{
1327 int count;
1328 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1329};
1330
1331/** Checkes if map cells have changed */
1332static int
1333mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1334{
1335 int k;
1336
1337 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1338 return 1;
1339 for (k = 0; k < newmap->cells[i][j].count; k++)
1340 {
1341 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1342 {
1343 return 1;
1344 }
1345 }
1346 return 0;
1347}
1348
1349/**
1350 * Basically, what this does is pack the data into layers.
1351 * cnum is the client number, cur is the the buffer we put all of
1352 * this data into. we return the end of the data. layers is
1353 * how many layers of data we should back.
1354 */
1355static uint8 *
1356compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1357{
1358 int x, y, k;
1359 int face;
1360 unsigned char *fcur;
1361 struct MapLayer layers[MAP_LAYERS];
1362
1363 for (k = 0; k < MAP_LAYERS; k++)
1364 layers[k].count = 0;
1365 fcur = cur;
1366 for (x = 0; x < ns->mapx; x++)
1367 {
1368 for (y = 0; y < ns->mapy; y++)
1369 {
1370 if (!mapcellchanged (ns, x, y, newmap))
1371 continue;
1372 if (newmap->cells[x][y].count == 0)
1373 {
1374 *cur = x * ns->mapy + y; /* mark empty space */
1375 cur++;
1376 continue;
1377 }
1378 for (k = 0; k < newmap->cells[x][y].count; k++)
1379 {
1380 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1381 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1382 layers[k].count++;
1383 }
1384 }
1385 }
1386 /* If no data, return now. */
1387 if (fcur == cur && layers[0].count == 0)
1388 return cur;
1389 *cur = 255; /* mark end of explicitly cleared cells */
1390 cur++;
1391 /* First pack by layers. */
1392 for (k = 0; k < numlayers; k++)
1393 {
1394 if (layers[k].count == 0)
1395 break; /* once a layer is entirely empty, no layer below it can
1396 have anything in it either */
1397 /* Pack by entries in thie layer */
1398 for (x = 0; x < layers[k].count;)
1399 {
1400 fcur = cur;
1401 *cur = layers[k].lcells[x].face >> 8;
1402 cur++;
1403 *cur = layers[k].lcells[x].face & 0xFF;
1404 cur++;
1405 face = layers[k].lcells[x].face;
1406 /* Now, we back the redundant data into 1 byte xy pairings */
1407 for (y = x; y < layers[k].count; y++)
1408 {
1409 if (layers[k].lcells[y].face == face)
1410 {
1411 *cur = (uint8) layers[k].lcells[y].xy;
1412 cur++;
1413 layers[k].lcells[y].face = -1;
1414 }
1415 }
1416 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1417 /* forward over the now redundant data */
1418 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1419 x++;
1420 }
1421 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1422 }
1423 return cur;
1424}
1425
1426static void
1427esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1428{
1429 static long frames, bytes, tbytes, tframes;
1430 char *cur;
1431 SockList sl;
1432
1433
1434 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1435 strcpy ((char *) sl.buf, "map ");
1436 sl.len = strlen ((char *) sl.buf);
1437
1438 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1439 sl.len = cur - (char *) sl.buf;
1440
1441/* LOG(llevDebug, "Sending map command.\n");*/
1442
1443 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1444 {
1445 /* All of this is just accounting stuff */
1446 if (tframes > 100)
1447 tframes = tbytes = 0;
1448
1449 tframes++;
1450 frames++;
1451 tbytes += sl.len;
1452 bytes += sl.len;
1453 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1454 Send_With_Handling (ns, &sl);
1455 ns->sent_scroll = 0;
1456 }
1457
1458 free (sl.buf);
1459}
1460
1461 1212
1462/** Clears a map cell */ 1213/** Clears a map cell */
1463static void 1214static void
1464map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1215map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1465{ 1216{
1466 cell->faces[0] = face0; 1217 cell->faces[0] = face0;
1467 cell->faces[1] = face1; 1218 cell->faces[1] = face1;
1468 cell->faces[2] = face2; 1219 cell->faces[2] = face2;
1469 cell->count = count; 1220 cell->count = count;
1470 cell->stat_hp = 0; 1221 cell->stat_hp = 0;
1222 cell->flags = 0;
1471 cell->player = 0; 1223 cell->player = 0;
1472} 1224}
1473 1225
1474#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1226#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1475#define MAX_LAYERS 3 1227#define MAX_LAYERS 3
1476 1228
1477/* Using a global really isn't a good approach, but saves the over head of 1229/* Using a global really isn't a good approach, but saves the over head of
1478 * allocating and deallocating such a block of data each time run through, 1230 * allocating and deallocating such a block of data each time run through,
1479 * and saves the space of allocating this in the socket object when we only 1231 * and saves the space of allocating this in the socket object when we only
1480 * need it for this cycle. If the serve is ever threaded, this needs to be 1232 * need it for this cycle. If the server is ever threaded, this needs to be
1481 * re-examined. 1233 * re-examined.
1482 */ 1234 */
1483
1484static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1235static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1485 1236
1486/** 1237/**
1487 * Returns true if any of the heads for this 1238 * Returns true if any of the heads for this
1488 * space is set. Returns false if all are blank - this is used 1239 * space is set. Returns false if all are blank - this is used
1489 * for empty space checking. 1240 * for empty space checking.
1490 */ 1241 */
1491static inline int 1242static inline int
1492have_head (int ax, int ay) 1243have_head (int ax, int ay)
1493{ 1244{
1494
1495 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1245 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1496 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1246 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1497 return 1; 1247 return 1;
1248
1498 return 0; 1249 return 0;
1499} 1250}
1500 1251
1501/** 1252/**
1502 * check_head is a bit simplistic version of update_space below. 1253 * check_head is a bit simplistic version of update_space below.
1503 * basically, it only checks the that the head on space ax,ay at layer 1254 * basically, it only checks the that the head on space ax,ay at layer
1504 * needs to get sent - if so, it adds the data, sending the head 1255 * needs to get sent - if so, it adds the data, sending the head
1505 * if needed, and returning 1. If this no data needs to get 1256 * if needed, and returning 1. If this no data needs to get
1506 * sent, it returns zero. 1257 * sent, it returns zero.
1507 */ 1258 */
1508static int 1259static int
1509check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1260check_head (packet &sl, client &ns, int ax, int ay, int layer)
1510{ 1261{
1511 short face_num; 1262 short face_num;
1512 1263
1513 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1264 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1514 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1265 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1515 else 1266 else
1516 face_num = 0; 1267 face_num = 0;
1517 1268
1518 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1269 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1519 { 1270 {
1520 SockList_AddShort (&sl, face_num); 1271 sl << uint16 (face_num);
1521 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1272 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1522 esrv_send_face (&ns, face_num, 0); 1273 esrv_send_face (&ns, face_num, 0);
1274
1523 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1275 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1524 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1276 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1525 return 1; 1277 return 1;
1526 } 1278 }
1527 1279
1545 * numbers the spaces differently - I think this was a leftover from 1297 * numbers the spaces differently - I think this was a leftover from
1546 * the map command, where the faces stack up. Sinces that is no longer 1298 * the map command, where the faces stack up. Sinces that is no longer
1547 * the case, it seems to make more sense to have these layer values 1299 * the case, it seems to make more sense to have these layer values
1548 * actually match. 1300 * actually match.
1549 */ 1301 */
1550
1551static int 1302static int
1552update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1303update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1553{ 1304{
1554 object *ob, *head; 1305 object *ob, *head;
1555 uint16 face_num; 1306 uint16 face_num;
1556 int bx, by, i; 1307 int bx, by, i;
1557 1308
1558 /* If there is a multipart object stored away, treat that as more important. 1309 /* If there is a multipart object stored away, treat that as more important.
1559 * If not, then do the normal processing. 1310 * If not, then do the normal processing.
1560 */ 1311 */
1561
1562 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1312 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1563 1313
1564 /* Check to see if this head is part of the set of objects 1314 /* Check to see if this head is part of the set of objects
1565 * we would normally send for this space. If so, then 1315 * we would normally send for this space. If so, then
1566 * don't use the head value. We need to do the check 1316 * don't use the head value. We need to do the check
1731 1481
1732 /* Another hack - because of heads and whatnot, this face may match one 1482 /* Another hack - because of heads and whatnot, this face may match one
1733 * we already sent for a lower layer. In that case, don't send 1483 * we already sent for a lower layer. In that case, don't send
1734 * this one. 1484 * this one.
1735 */ 1485 */
1736 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1486 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1737 {
1738 face_num = 0; 1487 face_num = 0;
1739 }
1740 1488
1741 /* We've gotten what face we want to use for the object. Now see if 1489 /* We've gotten what face we want to use for the object. Now see if
1742 * if it has changed since we last sent it to the client. 1490 * if it has changed since we last sent it to the client.
1743 */ 1491 */
1744 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1492 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1745 { 1493 {
1746 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1494 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1747 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1495 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1748 esrv_send_face (ns, face_num, 0); 1496 esrv_send_face (&ns, face_num, 0);
1749 SockList_AddShort (sl, face_num); 1497
1498 sl << uint16 (face_num);
1750 return 1; 1499 return 1;
1751 } 1500 }
1501
1752 /* Nothing changed */ 1502 /* Nothing changed */
1753 return 0; 1503 return 0;
1754} 1504}
1755 1505
1756/** 1506/**
1771 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1521 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1772 * take. 1522 * take.
1773 */ 1523 */
1774 1524
1775static inline int 1525static inline int
1776update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1526update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1777{ 1527{
1778 object *ob; 1528 object *ob;
1779 int smoothlevel; /* old face_num; */ 1529 int smoothlevel; /* old face_num; */
1780 1530
1781 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1531 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1786 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1536 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1787 smoothlevel = 0; 1537 smoothlevel = 0;
1788 else 1538 else
1789 { 1539 {
1790 smoothlevel = ob->smoothlevel; 1540 smoothlevel = ob->smoothlevel;
1791 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1541 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1792 SendSmooth (ns, ob->face->number); 1542 SendSmooth (&ns, ob->face->number);
1793 } /* else not already head object or blank face */ 1543 } /* else not already head object or blank face */
1794 1544
1795 /* We've gotten what face we want to use for the object. Now see if 1545 /* We've gotten what face we want to use for the object. Now see if
1796 * if it has changed since we last sent it to the client. 1546 * if it has changed since we last sent it to the client.
1797 */ 1547 */
1798 if (smoothlevel > 255) 1548 if (smoothlevel > 255)
1799 smoothlevel = 255; 1549 smoothlevel = 255;
1800 else if (smoothlevel < 0) 1550 else if (smoothlevel < 0)
1801 smoothlevel = 0; 1551 smoothlevel = 0;
1552
1802 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1553 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1803 { 1554 {
1804 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1555 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1805 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1556 sl << uint8 (smoothlevel);
1806 return 1; 1557 return 1;
1807 } 1558 }
1559
1808 /* Nothing changed */ 1560 /* Nothing changed */
1809 return 0; 1561 return 0;
1810} 1562}
1811 1563
1812/** 1564/**
1813 * Returns the size of a data for a map square as returned by 1565 * Returns the size of a data for a map square as returned by
1814 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1566 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1815 * available. 1567 * available.
1816 */ 1568 */
1817int 1569int
1818getExtendedMapInfoSize (NewSocket * ns) 1570getExtendedMapInfoSize (client * ns)
1819{ 1571{
1820 int result = 0; 1572 int result = 0;
1821 1573
1822 if (ns->ext_mapinfos) 1574 if (ns->ext_mapinfos)
1823 { 1575 {
1824 if (ns->EMI_smooth) 1576 if (ns->EMI_smooth)
1825 result += 1; /*One byte for smoothlevel */ 1577 result += 1; /*One byte for smoothlevel */
1826 } 1578 }
1579
1827 return result; 1580 return result;
1828} 1581}
1829 1582
1830/** 1583/**
1831 * This function uses the new map1 protocol command to send the map 1584 * This function uses the new map1 protocol command to send the map
1853draw_client_map1 (object *pl) 1606draw_client_map1 (object *pl)
1854{ 1607{
1855 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1608 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1856 sint16 nx, ny; 1609 sint16 nx, ny;
1857 int estartlen, eoldlen; 1610 int estartlen, eoldlen;
1858 SockList sl;
1859 SockList esl; /*For extended Map info */
1860 uint16 mask, emask; 1611 uint16 mask, emask;
1861 uint8 eentrysize; 1612 uint8 eentrysize;
1862 uint16 ewhatstart, ewhatflag; 1613 uint16 ewhatstart, ewhatflag;
1863 uint8 extendedinfos; 1614 uint8 extendedinfos;
1864 mapstruct *m; 1615 maptile *m;
1865 1616
1866 NewSocket & socket = pl->contr->socket; 1617 client &socket = *pl->contr->socket;
1867 1618
1868 check_map_change (pl->contr); 1619 check_map_change (pl->contr);
1869 1620
1870 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1621 packet sl;
1871 if (socket.mapmode == Map1Cmd) 1622 packet esl;
1872 strcpy ((char *) sl.buf, "map1 "); 1623
1873 else 1624 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1874 strcpy ((char *) sl.buf, "map1a ");
1875 sl.len = strlen ((char *) sl.buf);
1876 startlen = sl.len; 1625 startlen = sl.length ();
1626
1877 /*Extendedmapinfo structure initialisation */ 1627 /*Extendedmapinfo structure initialisation */
1878 if (socket.ext_mapinfos) 1628 if (socket.ext_mapinfos)
1879 { 1629 {
1880 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1881 strcpy ((char *) esl.buf, "mapextended ");
1882 esl.len = strlen ((char *) esl.buf);
1883 extendedinfos = EMI_NOREDRAW; 1630 extendedinfos = EMI_NOREDRAW;
1631
1884 if (socket.EMI_smooth) 1632 if (socket.EMI_smooth)
1885 extendedinfos |= EMI_SMOOTH; 1633 extendedinfos |= EMI_SMOOTH;
1634
1886 ewhatstart = esl.len; 1635 ewhatstart = esl.length ();
1887 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1636 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1888 could need to be taken away */ 1637 could need to be taken away */
1889 SockList_AddChar (&esl, extendedinfos);
1890 eentrysize = getExtendedMapInfoSize (&socket); 1638 eentrysize = getExtendedMapInfoSize (&socket);
1891 SockList_AddChar (&esl, eentrysize); 1639 esl << "mapextended "
1640 << uint8 (extendedinfos)
1641 << uint8 (eentrysize);
1642
1892 estartlen = esl.len; 1643 estartlen = esl.length ();
1893 } 1644 }
1894 else 1645 else
1895 { 1646 {
1896 /* suppress compiler warnings */ 1647 /* suppress compiler warnings */
1897 ewhatstart = 0; 1648 ewhatstart = 0;
1898 ewhatflag = 0; 1649 ewhatflag = 0;
1899 estartlen = 0; 1650 estartlen = 0;
1900 } 1651 }
1652
1901 /* Init data to zero */ 1653 /* Init data to zero */
1902 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1654 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1903 1655
1904 /* x,y are the real map locations. ax, ay are viewport relative 1656 /* x,y are the real map locations. ax, ay are viewport relative
1905 * locations. 1657 * locations.
1909 /* We could do this logic as conditionals in the if statement, 1661 /* We could do this logic as conditionals in the if statement,
1910 * but that started to get a bit messy to look at. 1662 * but that started to get a bit messy to look at.
1911 */ 1663 */
1912 max_x = pl->x + (socket.mapx + 1) / 2; 1664 max_x = pl->x + (socket.mapx + 1) / 2;
1913 max_y = pl->y + (socket.mapy + 1) / 2; 1665 max_y = pl->y + (socket.mapy + 1) / 2;
1666
1914 if (socket.mapmode == Map1aCmd) 1667 if (socket.mapmode == Map1aCmd)
1915 { 1668 {
1916 max_x += MAX_HEAD_OFFSET; 1669 max_x += MAX_HEAD_OFFSET;
1917 max_y += MAX_HEAD_OFFSET; 1670 max_y += MAX_HEAD_OFFSET;
1918 } 1671 }
1933 */ 1686 */
1934 if (ax >= socket.mapx || ay >= socket.mapy) 1687 if (ax >= socket.mapx || ay >= socket.mapy)
1935 { 1688 {
1936 int i, got_one; 1689 int i, got_one;
1937 1690
1938 oldlen = sl.len; 1691 oldlen = sl.length ();
1939 1692
1940 SockList_AddShort (&sl, mask); 1693 sl << uint16 (mask);
1941 1694
1942 if (check_head (sl, socket, ax, ay, 2)) 1695 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1943 mask |= 0x4;
1944 if (check_head (sl, socket, ax, ay, 1)) 1696 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1945 mask |= 0x2;
1946 if (check_head (sl, socket, ax, ay, 0)) 1697 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1947 mask |= 0x1;
1948 1698
1949 /* If all we are doing is sending 0 (blank) faces, we don't 1699 /* If all we are doing is sending 0 (blank) faces, we don't
1950 * actually need to send that - just the coordinates 1700 * actually need to send that - just the coordinates
1951 * with no faces tells the client to blank out the 1701 * with no faces tells the client to blank out the
1952 * space. 1702 * space.
1953 */ 1703 */
1954 got_one = 0; 1704 got_one = 0;
1955 for (i = oldlen + 2; i < sl.len; i++) 1705 for (i = oldlen + 2; i < sl.length (); i++)
1956 {
1957 if (sl.buf[i]) 1706 if (sl[i])
1958 got_one = 1; 1707 got_one = 1;
1959 }
1960 1708
1961 if (got_one && (mask & 0xf)) 1709 if (got_one && (mask & 0xf))
1962 {
1963 sl.buf[oldlen + 1] = mask & 0xff; 1710 sl[oldlen + 1] = mask & 0xff;
1964 }
1965 else 1711 else
1966 { /*either all faces blank, either no face at all */ 1712 { /*either all faces blank, either no face at all */
1967 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1713 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1968 sl.len = oldlen + 2; 1714 sl.reset (oldlen + 2);
1969 else 1715 else
1970 sl.len = oldlen; 1716 sl.reset (oldlen);
1971 } 1717 }
1718
1972 /*What concerns extendinfos, nothing to be done for now 1719 /*What concerns extendinfos, nothing to be done for now
1973 * (perhaps effects layer later) 1720 * (perhaps effects layer later)
1974 */ 1721 */
1975 continue; /* don't do processing below */ 1722 continue; /* don't do processing below */
1976 } 1723 }
1977 1724
1978 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1725 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1979 1726
1980 d = pl->contr->blocked_los[ax][ay]; 1727 d = pl->contr->blocked_los[ax][ay];
1981 1728
1982 /* If the coordinates are not valid, or it is too dark to see, 1729 /* If the coordinates are not valid, or it is too dark to see,
1983 * we tell the client as such 1730 * we tell the client as such
1984 */ 1731 */
1985 nx = x; 1732 nx = x;
1986 ny = y; 1733 ny = y;
1987 m = get_map_from_coord (pl->map, &nx, &ny); 1734 m = get_map_from_coord (pl->map, &nx, &ny);
1735
1988 if (!m) 1736 if (!m)
1989 { 1737 {
1990 /* space is out of map. Update space and clear values 1738 /* space is out of map. Update space and clear values
1991 * if this hasn't already been done. If the space is out 1739 * if this hasn't already been done. If the space is out
1992 * of the map, it shouldn't have a head 1740 * of the map, it shouldn't have a head
1993 */ 1741 */
1994 if (lastcell.count != -1) 1742 if (lastcell.count != -1)
1995 { 1743 {
1996 SockList_AddShort (&sl, mask); 1744 sl << uint16 (mask);
1997 map_clearcell (&lastcell, 0, 0, 0, -1); 1745 map_clearcell (&lastcell, 0, 0, 0, -1);
1998 } 1746 }
1999 } 1747 }
2000 else if (d > 3) 1748 else if (d > 3)
2001 { 1749 {
2003 1751
2004 /* This block deals with spaces that are not visible for whatever 1752 /* This block deals with spaces that are not visible for whatever
2005 * reason. Still may need to send the head for this space. 1753 * reason. Still may need to send the head for this space.
2006 */ 1754 */
2007 1755
2008 oldlen = sl.len; 1756 oldlen = sl.length ();
2009 1757
2010 SockList_AddShort (&sl, mask); 1758 sl << uint16 (mask);
1759
2011 if (lastcell.count != -1) 1760 if (lastcell.count != -1)
2012 need_send = 1; 1761 need_send = 1;
1762
2013 count = -1; 1763 count = -1;
2014 1764
2015 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1765 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2016 { 1766 {
2017 /* Now check to see if any heads need to be sent */ 1767 /* Now check to see if any heads need to be sent */
2018 1768
2019 if (check_head (sl, socket, ax, ay, 2)) 1769 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2020 mask |= 0x4;
2021 if (check_head (sl, socket, ax, ay, 1)) 1770 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2022 mask |= 0x2;
2023 if (check_head (sl, socket, ax, ay, 0)) 1771 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2024 mask |= 0x1;
2025 1772
2026 lastcell.count = count; 1773 lastcell.count = count;
2027
2028 } 1774 }
2029 else 1775 else
2030 { 1776 {
2031 struct MapCell *cell = &lastcell;
2032
2033 /* properly clear a previously sent big face */ 1777 /* properly clear a previously sent big face */
2034 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1778 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1779 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2035 need_send = 1; 1780 need_send = 1;
1781
2036 map_clearcell (&lastcell, 0, 0, 0, count); 1782 map_clearcell (&lastcell, 0, 0, 0, count);
2037 } 1783 }
2038 1784
2039 if ((mask & 0xf) || need_send) 1785 if ((mask & 0xf) || need_send)
2040 {
2041 sl.buf[oldlen + 1] = mask & 0xff; 1786 sl[oldlen + 1] = mask & 0xff;
2042 }
2043 else 1787 else
2044 {
2045 sl.len = oldlen; 1788 sl.reset (oldlen);
2046 }
2047 } 1789 }
2048 else 1790 else
2049 { 1791 {
2050 /* In this block, the space is visible or there are head objects 1792 /* In this block, the space is visible or there are head objects
2051 * we need to send. 1793 * we need to send.
2053 1795
2054 /* Rather than try to figure out what everything that we might 1796 /* Rather than try to figure out what everything that we might
2055 * need to send is, then form the packet after that, 1797 * need to send is, then form the packet after that,
2056 * we presume that we will in fact form a packet, and update 1798 * we presume that we will in fact form a packet, and update
2057 * the bits by what we do actually send. If we send nothing, 1799 * the bits by what we do actually send. If we send nothing,
2058 * we just back out sl.len to the old value, and no harm 1800 * we just back out sl.length () to the old value, and no harm
2059 * is done. 1801 * is done.
2060 * I think this is simpler than doing a bunch of checks to see 1802 * I think this is simpler than doing a bunch of checks to see
2061 * what if anything we need to send, setting the bits, then 1803 * what if anything we need to send, setting the bits, then
2062 * doing those checks again to add the real data. 1804 * doing those checks again to add the real data.
2063 */ 1805 */
2064 oldlen = sl.len; 1806 oldlen = sl.length ();
2065 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1807 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2066 eoldlen = esl.len; 1808 eoldlen = esl.length ();
2067 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1809 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068 SockList_AddShort (&sl, mask); 1810 sl << uint16 (mask);
2069 1811
2070 if (socket.ext_mapinfos) 1812 if (socket.ext_mapinfos)
2071 SockList_AddShort (&esl, emask); 1813 esl << uint16 (emask);
2072 1814
2073 unsigned char dummy; 1815 unsigned char dummy;
2074 unsigned char *last_ext = &dummy; 1816 unsigned char *last_ext = &dummy;
2075 1817
2076 /* Darkness changed */ 1818 /* Darkness changed */
2079 mask |= 0x8; 1821 mask |= 0x8;
2080 1822
2081 if (socket.extmap) 1823 if (socket.extmap)
2082 { 1824 {
2083 *last_ext |= 0x80; 1825 *last_ext |= 0x80;
2084 last_ext = sl.buf + sl.len; 1826 last_ext = &sl[sl.length ()];
2085 SockList_AddChar (&sl, d); 1827 sl << uint8 (d);
2086 } 1828 }
2087 else 1829 else
2088 SockList_AddChar (&sl, 255 - 64 * d); 1830 sl << uint8 (255 - 64 * d);
2089 } 1831 }
2090 1832
2091 lastcell.count = d; 1833 lastcell.count = d;
2092 1834
2093 if (socket.extmap) 1835 if (socket.extmap)
2094 { 1836 {
2095 uint8 stat_hp = 0; 1837 uint8 stat_hp = 0;
2096 uint8 stat_width = 0; 1838 uint8 stat_width = 0;
1839 uint8 flags = 0;
2097 tag_t player = 0; 1840 UUID player = 0;
2098 1841
2099 // send hp information, if applicable 1842 // send hp information, if applicable
2100 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1843 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2101 { 1844 {
2102 if (op->head || op->invisible) 1845 if (op->head || op->invisible)
2109 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1852 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2110 stat_width = op->arch->tail_x; 1853 stat_width = op->arch->tail_x;
2111 } 1854 }
2112 } 1855 }
2113 1856
1857 if (op->msg && op->msg[0] == '@')
1858 flags |= 1;
1859
2114 if (op->type == PLAYER && op != pl) 1860 if (op->type == PLAYER && op != pl)
2115 player = op->count; 1861 player = op->count;
2116 } 1862 }
2117 1863
2118 if (lastcell.stat_hp != stat_hp) 1864 if (lastcell.stat_hp != stat_hp)
2119 { 1865 {
2120 lastcell.stat_hp = stat_hp; 1866 lastcell.stat_hp = stat_hp;
2121 1867
2122 mask |= 0x8; 1868 mask |= 0x8;
2123 *last_ext |= 0x80; 1869 *last_ext |= 0x80;
2124 last_ext = sl.buf + sl.len; 1870 last_ext = &sl[sl.length ()];
2125 SockList_AddChar (&sl, 5); 1871
2126 SockList_AddChar (&sl, stat_hp); 1872 sl << uint8 (5) << uint8 (stat_hp);
2127 1873
2128 if (stat_width > 1) 1874 if (stat_width > 1)
2129 { 1875 {
2130 *last_ext |= 0x80; 1876 *last_ext |= 0x80;
2131 last_ext = sl.buf + sl.len; 1877 last_ext = &sl[sl.length ()];
2132 SockList_AddChar (&sl, 6); 1878
2133 SockList_AddChar (&sl, stat_width); 1879 sl << uint8 (6) << uint8 (stat_width);
2134 } 1880 }
2135 } 1881 }
2136 1882
2137 if (lastcell.player !=player) 1883 if (lastcell.player != player)
2138 { 1884 {
2139 lastcell.player = player; 1885 lastcell.player = player;
2140 1886
2141 mask |= 0x8; 1887 mask |= 0x8;
2142 *last_ext |= 0x80; 1888 *last_ext |= 0x80;
2143 last_ext = sl.buf + sl.len; 1889 last_ext = &sl[sl.length ()];
2144 SockList_AddChar (&sl, 0x47); 1890
2145 SockList_AddChar (&sl, 4); 1891 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2146 SockList_AddInt (&sl, player); 1892 }
1893
1894 if (lastcell.flags != flags)
1895 {
1896 lastcell.flags = flags;
1897
1898 mask |= 0x8;
1899 *last_ext |= 0x80;
1900 last_ext = &sl[sl.length ()];
1901
1902 sl << uint8 (8) << uint8 (flags);
2147 } 1903 }
2148 } 1904 }
2149 1905
2150 /* Floor face */ 1906 /* Floor face */
2151 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 1907 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2152 mask |= 0x4; 1908 mask |= 0x4;
2153 1909
2154 if (socket.EMI_smooth) 1910 if (socket.EMI_smooth)
2155 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 1911 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2156 emask |= 0x4; 1912 emask |= 0x4;
2157 1913
2158 /* Middle face */ 1914 /* Middle face */
2159 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 1915 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2160 mask |= 0x2; 1916 mask |= 0x2;
2161 1917
2162 if (socket.EMI_smooth) 1918 if (socket.EMI_smooth)
2163 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 1919 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2164 emask |= 0x2; 1920 emask |= 0x2;
2165 1921
2166 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 1922 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2167 { 1923 {
2168 if (lastcell.faces[0] != pl->face->number) 1924 if (lastcell.faces[0] != pl->face->number)
2169 { 1925 {
2170 lastcell.faces[0] = pl->face->number; 1926 lastcell.faces[0] = pl->face->number;
2171 mask |= 0x1; 1927 mask |= 0x1;
1928
2172 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1929 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2173 esrv_send_face (&socket, pl->face->number, 0); 1930 esrv_send_face (&socket, pl->face->number, 0);
2174 SockList_AddShort (&sl, pl->face->number); 1931
1932 sl << uint16 (pl->face->number);
2175 } 1933 }
2176 } 1934 }
2177 /* Top face */
2178 else 1935 else
2179 { 1936 {
1937 /* Top face */
2180 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 1938 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2181 mask |= 0x1; 1939 mask |= 0x1;
1940
2182 if (socket.EMI_smooth) 1941 if (socket.EMI_smooth)
2183 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 1942 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2184 {
2185 emask |= 0x1; 1943 emask |= 0x1;
2186 }
2187 } 1944 }
1945
2188 /* Check to see if we are in fact sending anything for this 1946 /* Check to see if we are in fact sending anything for this
2189 * space by checking the mask. If so, update the mask. 1947 * space by checking the mask. If so, update the mask.
2190 * if not, reset the len to that from before adding the mask 1948 * if not, reset the len to that from before adding the mask
2191 * value, so we don't send those bits. 1949 * value, so we don't send those bits.
2192 */ 1950 */
2193 if (mask & 0xf) 1951 if (mask & 0xf)
2194 {
2195 sl.buf[oldlen + 1] = mask & 0xff; 1952 sl[oldlen + 1] = mask & 0xff;
2196 }
2197 else 1953 else
2198 {
2199 sl.len = oldlen; 1954 sl.reset (oldlen);
2200 } 1955
2201 if (emask & 0xf) 1956 if (emask & 0xf)
2202 {
2203 esl.buf[eoldlen + 1] = emask & 0xff; 1957 esl[eoldlen + 1] = emask & 0xff;
2204 }
2205 else 1958 else
2206 {
2207 esl.len = eoldlen; 1959 esl.reset (eoldlen);
2208 }
2209 } /* else this is a viewable space */ 1960 } /* else this is a viewable space */
2210 } /* for x loop */ 1961 } /* for x loop */
2211 } /* for y loop */ 1962 } /* for y loop */
2212 1963
2213 /* Verify that we in fact do need to send this */ 1964 /* Verify that we in fact do need to send this */
2214 if (socket.ext_mapinfos) 1965 if (socket.ext_mapinfos)
2215 { 1966 {
2216 if (!(sl.len > startlen || socket.sent_scroll)) 1967 if (!(sl.length () > startlen || socket.sent_scroll))
2217 { 1968 {
2218 /* No map data will follow, so don't say the client 1969 /* No map data will follow, so don't say the client
2219 * it doesn't need draw! 1970 * it doesn't need draw!
2220 */ 1971 */
2221 ewhatflag &= (~EMI_NOREDRAW); 1972 ewhatflag &= (~EMI_NOREDRAW);
2222 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 1973 esl[ewhatstart + 1] = ewhatflag & 0xff;
2223 } 1974 }
2224 1975
2225 if (esl.len > estartlen) 1976 if (esl.length () > estartlen)
2226 Send_With_Handling (&socket, &esl); 1977 socket.send_packet (esl);
2227
2228 free (esl.buf);
2229 } 1978 }
2230 1979
2231 if (sl.len > startlen || socket.sent_scroll) 1980 if (sl.length () > startlen || socket.sent_scroll)
2232 { 1981 {
2233 Send_With_Handling (&socket, &sl); 1982 socket.send_packet (sl);
2234 socket.sent_scroll = 0; 1983 socket.sent_scroll = 0;
2235 } 1984 }
2236
2237 free (sl.buf);
2238} 1985}
2239 1986
2240/** 1987/**
2241 * Draws client map. 1988 * Draws client map.
2242 */ 1989 */
2247 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1994 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2248 New_Face *face, *floor; 1995 New_Face *face, *floor;
2249 New_Face *floor2; 1996 New_Face *floor2;
2250 int d, mflags; 1997 int d, mflags;
2251 struct Map newmap; 1998 struct Map newmap;
2252 mapstruct *m, *pm; 1999 maptile *m, *pm;
2253 2000
2254 if (pl->type != PLAYER) 2001 if (pl->type != PLAYER)
2255 { 2002 {
2256 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 2003 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257 return; 2004 return;
2266 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2013 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2267 return; 2014 return;
2268 2015
2269 memset (&newmap, 0, sizeof (struct Map)); 2016 memset (&newmap, 0, sizeof (struct Map));
2270 2017
2271 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2018 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2272 { 2019 {
2273 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2020 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2274 { 2021 {
2275 ax = i; 2022 ax = i;
2276 ay = j; 2023 ay = j;
2277 m = pm; 2024 m = pm;
2278 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2025 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2026
2279 if (mflags & P_OUT_OF_MAP) 2027 if (mflags & P_OUT_OF_MAP)
2280 continue; 2028 continue;
2029
2281 if (mflags & P_NEED_UPDATE) 2030 if (mflags & P_NEED_UPDATE)
2282 update_position (m, ax, ay); 2031 update_position (m, ax, ay);
2032
2283 /* If a map is visible to the player, we don't want to swap it out 2033 /* If a map is visible to the player, we don't want to swap it out
2284 * just to reload it. This should really call something like 2034 * just to reload it. This should really call something like
2285 * swap_map, but this is much more efficient and 'good enough' 2035 * swap_map, but this is much more efficient and 'good enough'
2286 */ 2036 */
2287 if (mflags & P_NEW_MAP) 2037 if (mflags & P_NEW_MAP)
2293 { 2043 {
2294 update_los (pl); 2044 update_los (pl);
2295 pl->contr->do_los = 0; 2045 pl->contr->do_los = 0;
2296 } 2046 }
2297 2047
2298 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2299 {
2300 /* Big maps need a different drawing mechanism to work */ 2048 /* Big maps need a different drawing mechanism to work */
2301 draw_client_map1 (pl); 2049 draw_client_map1 (pl);
2302 return;
2303 }
2304
2305 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2306 {
2307 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2308 }
2309
2310 /* j and i are the y and x coordinates of the real map (which is
2311 * basically some number of spaces around the player)
2312 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2313 * left corner) and are thus disconnected from the map values.
2314 * Subtract 1 from the max values so that we properly handle cases where
2315 * player has specified an even map. Otherwise, we try to send them too
2316 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2317 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2318 * odd, this still works fine.
2319 */
2320 ay = 0;
2321 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2322 {
2323 ax = 0;
2324 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2325 {
2326
2327 d = pl->contr->blocked_los[ax][ay];
2328 /* note the out_of_map and d>3 checks are both within the same
2329 * negation check.
2330 */
2331 nx = i;
2332 ny = j;
2333 m = get_map_from_coord (pm, &nx, &ny);
2334 if (m && d < 4)
2335 {
2336 face = GET_MAP_FACE (m, nx, ny, 0);
2337 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2338 floor = GET_MAP_FACE (m, nx, ny, 2);
2339
2340 /* If all is blank, send a blank face. */
2341 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2342 {
2343 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2344 }
2345 else
2346 { /* actually have something interesting */
2347 /* send the darkness mask, if any. */
2348 if (d && pl->contr->socket.darkness)
2349 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2350
2351 if (face && face != blank_face)
2352 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2353 if (floor2 && floor2 != blank_face)
2354 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2355 if (floor && floor != blank_face)
2356 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357 }
2358 } /* Is a valid space */
2359 }
2360 }
2361 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362
2363 check_map_change (pl->contr);
2364} 2050}
2365 2051
2366 2052
2367/*****************************************************************************/ 2053/*****************************************************************************/
2368 2054
2374 2060
2375/*****************************************************************************/ 2061/*****************************************************************************/
2376void 2062void
2377send_plugin_custom_message (object *pl, char *buf) 2063send_plugin_custom_message (object *pl, char *buf)
2378{ 2064{
2379 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2065 pl->contr->socket->send_packet (buf);
2380} 2066}
2381 2067
2382/** 2068/**
2383 * This sends the skill number to name mapping. We ignore 2069 * This sends the skill number to name mapping. We ignore
2384 * the params - we always send the same info no matter what. 2070 * the params - we always send the same info no matter what.
2385 */ 2071 */
2386void 2072void
2387send_skill_info (NewSocket * ns, char *params) 2073send_skill_info (client *ns, char *params)
2388{ 2074{
2389 SockList sl; 2075 packet sl;
2390 int i; 2076 sl << "replyinfo skill_info\n";
2391 2077
2392 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394 for (i = 1; i < NUM_SKILLS; i++) 2078 for (int i = 1; i < NUM_SKILLS; i++)
2395 { 2079 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2396 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2080
2397 }
2398 sl.len = strlen ((char *) sl.buf);
2399 if (sl.len >= MAXSOCKBUF) 2081 if (sl.length () >= MAXSOCKBUF)
2400 { 2082 {
2401 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2083 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402 fatal (0); 2084 fatal (0);
2403 } 2085 }
2404 Send_With_Handling (ns, &sl); 2086
2405 free (sl.buf); 2087 ns->send_packet (sl);
2406} 2088}
2407 2089
2408/** 2090/**
2409 * This sends the spell path to name mapping. We ignore 2091 * This sends the spell path to name mapping. We ignore
2410 * the params - we always send the same info no matter what. 2092 * the params - we always send the same info no matter what.
2411 */ 2093 */
2412void 2094void
2413send_spell_paths (NewSocket * ns, char *params) 2095send_spell_paths (client * ns, char *params)
2414{ 2096{
2415 SockList sl; 2097 packet sl;
2416 int i;
2417 2098
2418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2099 sl << "replyinfo spell_paths\n";
2419 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2100
2420 for (i = 0; i < NRSPELLPATHS; i++) 2101 for (int i = 0; i < NRSPELLPATHS; i++)
2421 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2102 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2422 sl.len = strlen ((char *) sl.buf); 2103
2423 if (sl.len >= MAXSOCKBUF) 2104 if (sl.length () >= MAXSOCKBUF)
2424 { 2105 {
2425 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2106 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426 fatal (0); 2107 fatal (0);
2427 } 2108 }
2428 Send_With_Handling (ns, &sl); 2109
2429 free (sl.buf); 2110 ns->send_packet (sl);
2430} 2111}
2431 2112
2432/** 2113/**
2433 * This looks for any spells the player may have that have changed their stats. 2114 * This looks for any spells the player may have that have changed their stats.
2434 * it then sends an updspell packet for each spell that has changed in this way 2115 * it then sends an updspell packet for each spell that has changed in this way
2435 */ 2116 */
2436void 2117void
2437esrv_update_spells (player *pl) 2118esrv_update_spells (player *pl)
2438{ 2119{
2439 SockList sl;
2440 int flags = 0;
2441 object *spell;
2442
2443 if (!pl->socket.monitor_spells) 2120 if (!pl->socket->monitor_spells)
2444 return; 2121 return;
2122
2445 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2123 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2446 { 2124 {
2447 if (spell->type == SPELL) 2125 if (spell->type == SPELL)
2448 { 2126 {
2127 int flags = 0;
2128
2449 /* check if we need to update it */ 2129 /* check if we need to update it */
2450 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2130 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451 { 2131 {
2452 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2132 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453 flags |= UPD_SP_MANA; 2133 flags |= UPD_SP_MANA;
2454 } 2134 }
2135
2455 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2136 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456 { 2137 {
2457 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2138 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458 flags |= UPD_SP_GRACE; 2139 flags |= UPD_SP_GRACE;
2459 } 2140 }
2141
2460 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2142 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461 { 2143 {
2462 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2144 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463 flags |= UPD_SP_DAMAGE; 2145 flags |= UPD_SP_DAMAGE;
2464 } 2146 }
2147
2465 if (flags != 0) 2148 if (flags)
2466 { 2149 {
2467 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2150 packet sl;
2468 strcpy ((char *) sl.buf, "updspell "); 2151
2469 sl.len = strlen ((char *) sl.buf); 2152 sl << "updspell "
2470 SockList_AddChar (&sl, flags); 2153 << uint8 (flags)
2471 SockList_AddInt (&sl, spell->count); 2154 << uint32 (spell->count);
2472 if (flags & UPD_SP_MANA) 2155
2473 SockList_AddShort (&sl, spell->last_sp); 2156 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2474 if (flags & UPD_SP_GRACE) 2157 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2475 SockList_AddShort (&sl, spell->last_grace); 2158 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2476 if (flags & UPD_SP_DAMAGE) 2159
2477 SockList_AddShort (&sl, spell->last_eat); 2160 pl->socket->send_packet (sl);
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf);
2481 } 2161 }
2482 } 2162 }
2483 } 2163 }
2484} 2164}
2485 2165
2486void 2166void
2487esrv_remove_spell (player *pl, object *spell) 2167esrv_remove_spell (player *pl, object *spell)
2488{ 2168{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 2169 if (!pl->socket->monitor_spells)
2492 return; 2170 return;
2171
2493 if (!pl || !spell || spell->env != pl->ob) 2172 if (!pl || !spell || spell->env != pl->ob)
2494 { 2173 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 2174 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 2175 return;
2497 } 2176 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2177
2499 strcpy ((char *) sl.buf, "delspell "); 2178 packet sl;
2500 sl.len = strlen ((char *) sl.buf); 2179
2501 SockList_AddInt (&sl, spell->count); 2180 sl << "delspell "
2502 Send_With_Handling (&pl->socket, &sl); 2181 << uint32 (spell->count);
2503 free (sl.buf); 2182
2183 pl->socket->send_packet (sl);
2504} 2184}
2505 2185
2506/* appends the spell *spell to the Socklist we will send the data to. */ 2186/* appends the spell *spell to the Socklist we will send the data to. */
2507static void 2187static void
2508append_spell (player *pl, SockList * sl, object *spell) 2188append_spell (player *pl, packet &sl, object *spell)
2509{ 2189{
2510 int len, i, skill = 0; 2190 int len, i, skill = 0;
2511 2191
2512 if (!(spell->name)) 2192 if (!(spell->name))
2513 { 2193 {
2514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2194 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515 return; 2195 return;
2516 } 2196 }
2517 SockList_AddInt (sl, spell->count); 2197
2518 SockList_AddShort (sl, spell->level);
2519 SockList_AddShort (sl, spell->casting_time);
2520 /* store costs and damage in the object struct, to compare to later */ 2198 /* store costs and damage in the object struct, to compare to later */
2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2199 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2200 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2201 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524 /* send the current values */
2525 SockList_AddShort (sl, spell->last_sp);
2526 SockList_AddShort (sl, spell->last_grace);
2527 SockList_AddShort (sl, spell->last_eat);
2528 2202
2529 /* figure out which skill it uses, if it uses one */ 2203 /* figure out which skill it uses, if it uses one */
2530 if (spell->skill) 2204 if (spell->skill)
2531 { 2205 {
2532 for (i = 1; i < NUM_SKILLS; i++) 2206 for (i = 1; i < NUM_SKILLS; i++)
2534 { 2208 {
2535 skill = i + CS_STAT_SKILLINFO; 2209 skill = i + CS_STAT_SKILLINFO;
2536 break; 2210 break;
2537 } 2211 }
2538 } 2212 }
2539 SockList_AddChar (sl, skill);
2540 2213
2541 SockList_AddInt (sl, spell->path_attuned); 2214 /* send the current values */
2215 sl << uint32 (spell->count)
2216 << uint16 (spell->level)
2217 << uint16 (spell->casting_time)
2218 << uint16 (spell->last_sp)
2219 << uint16 (spell->last_grace)
2220 << uint16 (spell->last_eat)
2221 << uint8 (skill)
2222 << uint32 (spell->path_attuned)
2542 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2223 << uint32 (spell->face ? spell->face->number : 0)
2543 2224 << data8 (spell->name)
2544 len = strlen (spell->name); 2225 << data16 (spell->msg);
2545 SockList_AddChar (sl, (char) len);
2546 memcpy (sl->buf + sl->len, spell->name, len);
2547 sl->len += len;
2548
2549 if (!spell->msg)
2550 {
2551 SockList_AddShort (sl, 0);
2552 }
2553 else
2554 {
2555 len = strlen (spell->msg);
2556 SockList_AddShort (sl, len);
2557 memcpy (sl->buf + sl->len, spell->msg, len);
2558 sl->len += len;
2559 }
2560} 2226}
2561 2227
2562/** 2228/**
2563 * This tells the client to add the spell *ob, if *ob is NULL, then add 2229 * This tells the client to add the spell *ob, if *ob is NULL, then add
2564 * all spells in the player's inventory. 2230 * all spells in the player's inventory.
2565 */ 2231 */
2566void 2232void
2567esrv_add_spells (player *pl, object *spell) 2233esrv_add_spells (player *pl, object *spell)
2568{ 2234{
2569 SockList sl;
2570
2571 if (!pl) 2235 if (!pl)
2572 { 2236 {
2573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2237 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574 return; 2238 return;
2575 } 2239 }
2240
2576 if (!pl->socket.monitor_spells) 2241 if (!pl->socket->monitor_spells)
2577 return; 2242 return;
2578 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2243
2579 strcpy ((char *) sl.buf, "addspell "); 2244 packet sl;
2580 sl.len = strlen ((char *) sl.buf); 2245 sl << "addspell ";
2246
2581 if (!spell) 2247 if (!spell)
2582 { 2248 {
2583 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2249 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2584 { 2250 {
2585 /* were we to simply keep appending data here, we could exceed 2251 /* were we to simply keep appending data here, we could exceed
2595 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2261 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596 * like it will fix this 2262 * like it will fix this
2597 */ 2263 */
2598 if (spell->type != SPELL) 2264 if (spell->type != SPELL)
2599 continue; 2265 continue;
2266
2600 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2267 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601 { 2268 {
2602 Send_With_Handling (&pl->socket, &sl); 2269 pl->socket->send_packet (sl);
2603 strcpy ((char *) sl.buf, "addspell "); 2270
2604 sl.len = strlen ((char *) sl.buf); 2271 sl.reset ();
2272 sl << "addspell ";
2605 } 2273 }
2274
2606 append_spell (pl, &sl, spell); 2275 append_spell (pl, sl, spell);
2607 } 2276 }
2608 } 2277 }
2609 else if (spell->type != SPELL) 2278 else if (spell->type != SPELL)
2610 { 2279 {
2611 LOG (llevError, "Asked to send a non-spell object as a spell"); 2280 LOG (llevError, "Asked to send a non-spell object as a spell");
2612 return; 2281 return;
2613 } 2282 }
2614 else 2283 else
2615 append_spell (pl, &sl, spell); 2284 append_spell (pl, sl, spell);
2285
2616 if (sl.len >= MAXSOCKBUF) 2286 if (sl.length () >= MAXSOCKBUF)
2617 { 2287 {
2618 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2288 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619 fatal (0); 2289 fatal (0);
2620 } 2290 }
2291
2621 /* finally, we can send the packet */ 2292 /* finally, we can send the packet */
2622 Send_With_Handling (&pl->socket, &sl); 2293 pl->socket->send_packet (sl);
2623 free (sl.buf);
2624} 2294}
2295

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