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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.45 by root, Tue Dec 19 04:58:05 2006 UTC vs.
Revision 1.77 by root, Wed Mar 14 15:44:47 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
100 * that much difference in bandwidth. 98 * that much difference in bandwidth.
101 */ 99 */
102 mx = ns->mapx; 100 mx = ns->mapx;
103 my = ns->mapy; 101 my = ns->mapy;
104 102
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
138} 130}
139 131
140static void 132static void
141clear_map (player *pl) 133clear_map (player *pl)
142{ 134{
143 client &socket = *pl->socket;
144
145 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
146 136
147 if (socket.newmapcmd == 1) 137 if (pl->ns->newmapcmd == 1)
148 socket.send_packet ("newmap"); 138 pl->ns->send_packet ("newmap");
149 139
150 socket.update_look = 1; 140 pl->ns->floorbox_reset ();
151 socket.look_position = 0;
152} 141}
153 142
154/** check for map change and send new map data */ 143/** check for map/region change and send new map data */
155static void 144static void
156check_map_change (player *pl) 145check_map_change (player *pl)
157{ 146{
158 client &socket = *pl->socket; 147 client &socket = *pl->ns;
159 object *ob = pl->ob; 148 object *ob = pl->ob;
160 char buf[MAX_BUF]; /* eauugggh */ 149 char buf[MAX_BUF]; /* eauugggh */
161 150
162 if (socket.current_map != ob->map) 151 if (socket.current_map != ob->map)
163 { 152 {
179 flags |= 4; 168 flags |= 4;
180 if (ob->map->tile_path[3]) 169 if (ob->map->tile_path[3])
181 flags |= 8; 170 flags |= 8;
182 171
183 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
184 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
185 } 174 }
186 else 175 else
187 snprintf (buf, MAX_BUF, "mapinfo current"); 176 snprintf (buf, MAX_BUF, "mapinfo current");
188 177
189 socket.send_packet (buf); 178 socket.send_packet (buf);
197 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 186 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
198 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 187 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
199 else 188 else
200 { 189 {
201 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 190 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
202 socket.update_look = 1; 191 socket.floorbox_reset ();
203 socket.look_position = 0;
204 } 192 }
205 } 193 }
206 194
207 socket.current_x = ob->x; 195 socket.current_x = ob->x;
208 socket.current_y = ob->y; 196 socket.current_y = ob->y;
197
198 region *reg = ob->region ();
199 if (socket.current_region != reg)
200 {
201 socket.current_region = reg;
202 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203 }
209} 204}
210 205
211/** 206/**
212 * RequestInfo is sort of a meta command. There is some specific 207 * RequestInfo is sort of a meta command. There is some specific
213 * request of information, but we call other functions to provide 208 * request of information, but we call other functions to provide
284 buf += 8; 279 buf += 8;
285 280
286 // initial map and its origin 281 // initial map and its origin
287 maptile *map = pl->ob->map; 282 maptile *map = pl->ob->map;
288 sint16 dx, dy; 283 sint16 dx, dy;
289 int mapx = pl->socket->mapx / 2 - pl->ob->x; 284 int mapx = pl->ns->mapx / 2 - pl->ob->x;
290 int mapy = pl->socket->mapy / 2 - pl->ob->y; 285 int mapy = pl->ns->mapy / 2 - pl->ob->y;
291 int max_distance = 8; // limit maximum path length to something generous 286 int max_distance = 8; // limit maximum path length to something generous
292 287
293 while (*buf && map && max_distance) 288 while (*buf && map && max_distance)
294 { 289 {
295 int dir = *buf++; 290 int dir = *buf++;
296 291
297 switch (dir) 292 switch (dir)
298 { 293 {
299 case '1': 294 case '1':
300 dx = 0; 295 dx = 0;
301 dy = -1; 296 dy = -1;
302 map = get_map_from_coord (map, &dx, &dy); 297 map = map->xy_find (dx, dy);
303 map && (mapy -= map->height); 298 map && (mapy -= map->height);
304 break; 299 break;
305 case '2': 300 case '2':
306 mapx += map->width; 301 mapx += map->width;
307 dx = map->width; 302 dx = map->width;
308 dy = 0; 303 dy = 0;
309 map = get_map_from_coord (map, &dx, &dy); 304 map = map->xy_find (dx, dy);
310 break; 305 break;
311 case '3': 306 case '3':
312 mapy += map->height; 307 mapy += map->height;
313 dx = 0; 308 dx = 0;
314 dy = map->height; 309 dy = map->height;
315 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
316 break; 311 break;
317 case '4': 312 case '4':
318 dx = -1; 313 dx = -1;
319 dy = 0; 314 dy = 0;
320 map = get_map_from_coord (map, &dx, &dy); 315 map = map->xy_find (dx, dy);
321 map && (mapx -= map->width); 316 map && (mapx -= map->width);
322 break; 317 break;
323 } 318 }
324 319
325 --max_distance; 320 --max_distance;
326 } 321 }
327 322
338 if (map->tile_path[2]) 333 if (map->tile_path[2])
339 flags |= 4; 334 flags |= 4;
340 if (map->tile_path[3]) 335 if (map->tile_path[3])
341 flags |= 8; 336 flags |= 8;
342 337
343 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
344 } 339 }
345 else 340 else
346 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
347 } 342 }
348 else 343 else
349 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
350 345
351 pl->socket->send_packet (bigbuf); 346 pl->ns->send_packet (bigbuf);
352} 347}
353 348
354/** This is the Setup cmd - easy first implementation */ 349/** This is the Setup cmd - easy first implementation */
355void 350void
356SetUp (char *buf, int len, client * ns) 351SetUp (char *buf, int len, client * ns)
403 { 398 {
404 ns->sound = atoi (param); 399 ns->sound = atoi (param);
405 safe_strcat (cmdback, param, &slen, HUGE_BUF); 400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
406 } 401 }
407 else if (!strcmp (cmd, "exp64")) 402 else if (!strcmp (cmd, "exp64"))
408 {
409 ns->exp64 = atoi (param);
410 safe_strcat (cmdback, param, &slen, HUGE_BUF); 403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
411 }
412 else if (!strcmp (cmd, "spellmon")) 404 else if (!strcmp (cmd, "spellmon"))
413 { 405 {
414 ns->monitor_spells = atoi (param); 406 ns->monitor_spells = atoi (param);
415 safe_strcat (cmdback, param, &slen, HUGE_BUF); 407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
416 } 408 }
439 } 431 }
440 else if (!strcmp (cmd, "newmapcmd")) 432 else if (!strcmp (cmd, "newmapcmd"))
441 { 433 {
442 ns->newmapcmd = atoi (param); 434 ns->newmapcmd = atoi (param);
443 safe_strcat (cmdback, param, &slen, HUGE_BUF); 435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
444// } else if (!strcmp(cmd,"plugincmd")) {
445// ns->plugincmd = atoi(param);
446// safe_strcat(cmdback, param, &slen, HUGE_BUF);
447 } 436 }
448 else if (!strcmp (cmd, "mapinfocmd")) 437 else if (!strcmp (cmd, "mapinfocmd"))
449 { 438 {
450 ns->mapinfocmd = atoi (param); 439 ns->mapinfocmd = atoi (param);
451 safe_strcat (cmdback, "1", &slen, HUGE_BUF); 440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
470 char tmpbuf[20]; 459 char tmpbuf[20];
471 int q = atoi (param); 460 int q = atoi (param);
472 461
473 if (is_valid_faceset (q)) 462 if (is_valid_faceset (q))
474 ns->faceset = q; 463 ns->faceset = q;
464
475 sprintf (tmpbuf, "%d", ns->faceset); 465 sprintf (tmpbuf, "%d", ns->faceset);
476 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 466 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
477 /* if the client is using faceset, it knows about image2 command */ 467 /* if the client is using faceset, it knows about image2 command */
478 ns->image2 = 1; 468 ns->image2 = 1;
479 } 469 }
507 if (*cp == 'x' || *cp == 'X') 497 if (*cp == 'x' || *cp == 'X')
508 { 498 {
509 y = atoi (cp + 1); 499 y = atoi (cp + 1);
510 break; 500 break;
511 } 501 }
502
512 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y) 503 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
513 { 504 {
514 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 505 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
515 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 506 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
516 } 507 }
571 * This is what takes care of it. We tell the client how things worked out. 562 * This is what takes care of it. We tell the client how things worked out.
572 * I am not sure if this file is the best place for this function. however, 563 * I am not sure if this file is the best place for this function. however,
573 * it either has to be here or init_sockets needs to be exported. 564 * it either has to be here or init_sockets needs to be exported.
574 */ 565 */
575void 566void
576AddMeCmd (char *buf, int len, client * ns) 567AddMeCmd (char *buf, int len, client *ns)
577{ 568{
578 if (ns->status != Ns_Add || add_player (ns)) 569 // face caching is mandatory
579 ns->send_packet ("addme_failed"); 570 if (!ns->facecache)
580 else 571 {
581 ns->send_packet ("addme_success"); 572 ns->send_drawinfo (
573 "\n"
574 "\n"
575 "***\n"
576 "*** WARNING:\n"
577 "*** Your client does not support face/image caching,\n"
578 "*** or it has been disabled. Face caching is mandatory\n"
579 "*** so please enable it or use a newer client.\n"
580 "***\n"
581 "*** I will proceed as if face caching were enabled.\n"
582 "\n"
583 "***\n",
584 NDI_RED
585 );
586 //ns->facecache = true;
587 }
588
589 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
582} 590}
583 591
584/** Reply to ExtendedInfos command */ 592/** Reply to ExtendedInfos command */
585void 593void
586ToggleExtendedInfos (char *buf, int len, client * ns) 594ToggleExtendedInfos (char *buf, int len, client * ns)
696 704
697 ns->send_packet (cmdback); 705 ns->send_packet (cmdback);
698} 706}
699 707
700/** 708/**
701 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 709 * client requested an image. send it rate-limited
702 * Basically, it makes no sense to wait for the client to request a 710 * before flushing.
703 * a piece of data from us that we know the client wants. So
704 * if we know the client wants it, might as well push it to the
705 * client.
706 */
707static void
708SendSmooth (client *ns, uint16 face)
709{
710 uint16 smoothface;
711
712 /* If we can't find a face, return and set it so we won't try to send this
713 * again.
714 */ 711 */
715 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 712void
716 { 713AskFaceCmd (char *buf, int len, client *ns)
717 714{
718 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 715 ns->askface.push_back (atoi (buf));
719 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
720 return;
721 }
722
723 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
724 esrv_send_face (ns, smoothface, 0);
725
726 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
727
728 packet sl;
729
730 sl << "smooth "
731 << uint16 (face)
732 << uint16 (smoothface);
733
734 ns->send_packet (sl);
735} 716}
736 717
737 /** 718/**
738 * Tells client the picture it has to use 719 * Tells client the picture it has to use
739 * to smooth a picture number given as argument. 720 * to smooth a picture number given as argument.
740 */ 721 */
741void 722void
742AskSmooth (char *buf, int len, client *ns) 723AskSmooth (char *buf, int len, client *ns)
743{ 724{
744 SendSmooth (ns, atoi (buf)); 725 ns->send_face (atoi (buf));
745} 726}
746 727
747/** 728/**
748 * This handles the general commands from the client (ie, north, fire, cast, 729 * This handles the general commands from the client (ie, north, fire, cast,
749 * etc.) 730 * etc.)
808 * commands. 789 * commands.
809 */ 790 */
810 pl->count = 0; 791 pl->count = 0;
811 792
812 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 793 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
813 int time = FABS (pl->ob->speed) < 0.001 794 int time = fabs (pl->ob->speed) < 0.001
814 ? time = MAX_TIME * 100 795 ? time = MAX_TIME * 100
815 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 796 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
816 797
817 /* Send confirmation of command execution now */ 798 /* Send confirmation of command execution now */
818 packet sl; 799 packet sl ("comc");
819 sl << "comc " << uint16 (cmdid) << uint32 (time); 800 sl << uint16 (cmdid) << uint32 (time);
820 pl->socket->send_packet (sl); 801 pl->ns->send_packet (sl);
821} 802}
822
823 803
824/** This is a reply to a previous query. */ 804/** This is a reply to a previous query. */
825void 805void
826ReplyCmd (char *buf, int len, player *pl) 806ReplyCmd (char *buf, int len, client *ns)
827{ 807{
808 if (ns->state == ST_CUSTOM)
809 {
810 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
811 return;
812 }
813
814 if (!ns->pl)
815 return; //TODO: depends on the exact reply we are after
816 //TODO: but right now, we always have a ns->pl
817
818 player *pl = ns->pl;
819
828 /* This is to synthesize how the data would be stored if it 820 /* This is to synthesize how the data would be stored if it
829 * was normally entered. A bit of a hack, and should be cleaned up 821 * was normally entered. A bit of a hack, and should be cleaned up
830 * once all the X11 code is removed from the server. 822 * once all the X11 code is removed from the server.
831 * 823 *
832 * We pass 13 to many of the functions because this way they 824 * We pass 13 to many of the functions because this way they
835 */ 827 */
836 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 828 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
837 829
838 /* this avoids any hacking here */ 830 /* this avoids any hacking here */
839 831
840 switch (pl->state) 832 switch (ns->state)
841 { 833 {
842 case ST_PLAYING: 834 case ST_PLAYING:
843 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 835 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
844 break; 836 break;
845 837
846 case ST_PLAY_AGAIN:
847 /* We can check this for return value (2==quit). Maybe we
848 * should, and do something appropriate?
849 */
850 receive_play_again (pl->ob, buf[0]);
851 break;
852
853 case ST_ROLL_STAT:
854 key_roll_stat (pl->ob, buf[0]);
855 break;
856
857 case ST_CHANGE_CLASS: 838 case ST_CHANGE_CLASS:
858
859 key_change_class (pl->ob, buf[0]); 839 key_change_class (pl->ob, buf[0]);
860 break;
861
862 case ST_CONFIRM_QUIT:
863 key_confirm_quit (pl->ob, buf[0]);
864 break;
865
866 case ST_CONFIGURE:
867 LOG (llevError, "In client input handling, but into configure state\n");
868 pl->state = ST_PLAYING;
869 break;
870
871 case ST_GET_NAME:
872 receive_player_name (pl->ob, 13);
873 break;
874
875 case ST_GET_PASSWORD:
876 case ST_CONFIRM_PASSWORD:
877 receive_player_password (pl->ob, 13);
878 break; 840 break;
879 841
880 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 842 case ST_GET_PARTY_PASSWORD: /* Get password for party */
881 receive_party_password (pl->ob, 13); 843 receive_party_password (pl->ob, 13);
882 break; 844 break;
883 845
884 default: 846 default:
885 LOG (llevError, "Unknown input state: %d\n", pl->state); 847 LOG (llevError, "Unknown input state: %d\n", ns->state);
886 } 848 }
887} 849}
888 850
889/** 851/**
890 * Client tells its version. If there is a mismatch, we close the 852 * Client tells its version. If there is a mismatch, we close the
905 ns->cs_version = atoi (buf); 867 ns->cs_version = atoi (buf);
906 ns->sc_version = ns->cs_version; 868 ns->sc_version = ns->cs_version;
907 869
908 LOG (llevDebug, "connection from client <%s>\n", buf); 870 LOG (llevDebug, "connection from client <%s>\n", buf);
909 871
910
911 //TODO: should log here just for statistics 872 //TODO: should log here just for statistics
912 873
913 //if (VERSION_CS != ns->cs_version) 874 //if (VERSION_CS != ns->cs_version)
914 // unchecked; 875 // unchecked;
915 876
940{ 901{
941 ns->sound = atoi (buf); 902 ns->sound = atoi (buf);
942} 903}
943 904
944/** client wants the map resent */ 905/** client wants the map resent */
945
946void 906void
947MapRedrawCmd (char *buf, int len, player *pl) 907MapRedrawCmd (char *buf, int len, player *pl)
948{ 908{
949/* This function is currently disabled; just clearing the map state results in 909/* This function is currently disabled; just clearing the map state results in
950 * display errors. It should clear the cache and send a newmap command. 910 * display errors. It should clear the cache and send a newmap command.
1037esrv_update_stats (player *pl) 997esrv_update_stats (player *pl)
1038{ 998{
1039 char buf[MAX_BUF]; 999 char buf[MAX_BUF];
1040 uint16 flags; 1000 uint16 flags;
1041 1001
1042 packet sl; 1002 client *ns = pl->ns;
1043 sl << "stats "; 1003 if (!ns)
1004 return;
1044 1005
1006 object *ob = pl->ob;
1045 if (pl->ob) 1007 if (!ob)
1046 { 1008 return;
1009
1010 packet sl ("stats");
1011
1047 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1012 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1048 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1013 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1049 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1014 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1050 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1015 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1051 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1016 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1052 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1017 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1053 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1018 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1054 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1055 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1056 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1057 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1019 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1058 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1020 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1021 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1022 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1023 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1059 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1024 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1060 }
1061 1025
1062 if (pl->socket->exp64)
1063 for (int s = 0; s < NUM_SKILLS; s++) 1026 for (int s = 0; s < NUM_SKILLS; s++)
1064 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1027 if (object *skill = pl->last_skill_ob[s])
1028 if (skill->stats.exp != ns->last_skill_exp [s])
1065 { 1029 {
1030 ns->last_skill_exp [s] = skill->stats.exp;
1031
1066 /* Always send along the level if exp changes. This is only 1032 /* Always send along the level if exp changes. This is only
1067 * 1 extra byte, but keeps processing simpler. 1033 * 1 extra byte, but keeps processing simpler.
1068 */ 1034 */
1069 sl << uint8 (s + CS_STAT_SKILLINFO) 1035 sl << uint8 (s + CS_STAT_SKILLINFO)
1070 << uint8 (pl->last_skill_ob[s]->level) 1036 << uint8 (skill->level)
1071 << uint64 (pl->last_skill_ob[s]->stats.exp); 1037 << uint64 (skill->stats.exp);
1072
1073 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1074 } 1038 }
1075 1039
1076 if (pl->socket->exp64)
1077 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1040 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1078 else
1079 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1080
1081 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1041 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1082 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1042 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1083 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1043 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1084 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1044 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1085 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1045 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1086 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1046 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1087 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1047 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1088 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1048 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1049
1089 flags = 0; 1050 flags = 0;
1090 1051
1091 if (pl->fire_on) 1052 if (pl->fire_on)
1092 flags |= SF_FIREON; 1053 flags |= SF_FIREON;
1093 1054
1094 if (pl->run_on) 1055 if (pl->run_on)
1095 flags |= SF_RUNON; 1056 flags |= SF_RUNON;
1096 1057
1097 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1058 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1098 1059
1099 if (pl->socket->sc_version < 1025) 1060 if (ns->sc_version < 1025)
1100 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1061 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1101 else 1062 else
1102 for (int i = 0; i < NROFATTACKS; i++) 1063 for (int i = 0; i < NROFATTACKS; i++)
1103 { 1064 {
1104 /* Skip ones we won't send */ 1065 /* Skip ones we won't send */
1105 if (atnr_cs_stat[i] == -1) 1066 if (atnr_cs_stat[i] == -1)
1106 continue; 1067 continue;
1107 1068
1108 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1069 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1109 } 1070 }
1110 1071
1111 if (pl->socket->monitor_spells) 1072 if (pl->ns->monitor_spells)
1112 { 1073 {
1113 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1074 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1114 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1075 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1115 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1076 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1116 } 1077 }
1117 1078
1118 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1079 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1119 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1080 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1120 set_title (pl->ob, buf); 1081 set_title (ob, buf);
1121 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1082 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1122 1083
1123 /* Only send it away if we have some actual data */ 1084 /* Only send it away if we have some actual data */
1124 if (sl.length () > 6) 1085 if (sl.length () > 6)
1125 pl->socket->send_packet (sl); 1086 ns->send_packet (sl);
1126} 1087}
1127 1088
1128/** 1089/**
1129 * Tells the client that here is a player it should start using. 1090 * Tells the client that here is a player it should start using.
1130 */ 1091 */
1131void 1092void
1132esrv_new_player (player *pl, uint32 weight) 1093esrv_new_player (player *pl, uint32 weight)
1133{ 1094{
1134 pl->last_weight = weight; 1095 packet sl ("player");
1135
1136 packet sl;
1137 sl << "player ";
1138 1096
1139 sl << uint32 (pl->ob->count) 1097 sl << uint32 (pl->ob->count)
1140 << uint32 (weight) 1098 << uint32 (weight)
1141 << uint32 (pl->ob->face->number) 1099 << uint32 (pl->ob->face)
1142 << data8 (pl->ob->name); 1100 << data8 (pl->ob->name);
1143 1101
1102 pl->ns->last_weight = weight;
1144 pl->socket->send_packet (sl); 1103 pl->ns->send_packet (sl);
1145 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1104 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1146} 1105}
1147
1148/**
1149 * Need to send an animation sequence to the client.
1150 * We will send appropriate face commands to the client if we haven't
1151 * sent them the face yet (this can become quite costly in terms of
1152 * how much we are sending - on the other hand, this should only happen
1153 * when the player logs in and picks stuff up.
1154 */
1155void
1156esrv_send_animation (client * ns, short anim_num)
1157{
1158 /* Do some checking on the anim_num we got. Note that the animations
1159 * are added in contigous order, so if the number is in the valid
1160 * range, it must be a valid animation.
1161 */
1162 if (anim_num < 0 || anim_num > num_animations)
1163 {
1164 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1165 return;
1166 }
1167
1168 packet sl;
1169
1170 sl << "anim "
1171 << uint16 (anim_num)
1172 << uint16 (0); /* flags - not used right now */
1173
1174 /* Build up the list of faces. Also, send any information (ie, the
1175 * the face itself) down to the client.
1176 */
1177 for (int i = 0; i < animations[anim_num].num_animations; i++)
1178 {
1179 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1180 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1181
1182 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1183 }
1184
1185 ns->send_packet (sl);
1186
1187 ns->anims_sent[anim_num] = 1;
1188}
1189
1190 1106
1191/****************************************************************************** 1107/******************************************************************************
1192 * 1108 *
1193 * Start of map related commands. 1109 * Start of map related commands.
1194 * 1110 *
1195 ******************************************************************************/ 1111 ******************************************************************************/
1196 1112
1197/**
1198 * This adds face_num to a map cell at x,y. If the client doesn't have
1199 * the face yet, we will also send it.
1200 */
1201static void
1202esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1203{
1204 if (newmap->cells[x][y].count >= MAP_LAYERS)
1205 {
1206 //TODO: one or the other, can't both have abort and return, verify and act
1207 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1208 return;
1209 abort ();
1210 }
1211
1212 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1213 newmap->cells[x][y].count++;
1214
1215 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1216 esrv_send_face (ns, face_num, 0);
1217}
1218
1219/** Clears a map cell */ 1113/** Clears a map cell */
1220static void 1114static void
1221map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1115map_clearcell (struct MapCell *cell, int count)
1222{ 1116{
1223 cell->faces[0] = face0; 1117 cell->faces[0] = 0;
1224 cell->faces[1] = face1; 1118 cell->faces[1] = 0;
1225 cell->faces[2] = face2; 1119 cell->faces[2] = 0;
1120 cell->smooth[0] = 0;
1121 cell->smooth[1] = 0;
1122 cell->smooth[2] = 0;
1226 cell->count = count; 1123 cell->count = count;
1227 cell->stat_hp = 0; 1124 cell->stat_hp = 0;
1228 cell->flags = 0; 1125 cell->flags = 0;
1229 cell->player = 0; 1126 cell->player = 0;
1230} 1127}
1231 1128
1232#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1233#define MAX_LAYERS 3 1129#define MAX_LAYERS 3
1234
1235/* Using a global really isn't a good approach, but saves the over head of
1236 * allocating and deallocating such a block of data each time run through,
1237 * and saves the space of allocating this in the socket object when we only
1238 * need it for this cycle. If the server is ever threaded, this needs to be
1239 * re-examined.
1240 */
1241static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1242
1243/**
1244 * Returns true if any of the heads for this
1245 * space is set. Returns false if all are blank - this is used
1246 * for empty space checking.
1247 */
1248static inline int
1249have_head (int ax, int ay)
1250{
1251 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1252 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1253 return 1;
1254
1255 return 0;
1256}
1257
1258/**
1259 * check_head is a bit simplistic version of update_space below.
1260 * basically, it only checks the that the head on space ax,ay at layer
1261 * needs to get sent - if so, it adds the data, sending the head
1262 * if needed, and returning 1. If this no data needs to get
1263 * sent, it returns zero.
1264 */
1265static int
1266check_head (packet &sl, client &ns, int ax, int ay, int layer)
1267{
1268 short face_num;
1269
1270 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1271 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1272 else
1273 face_num = 0;
1274
1275 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1276 {
1277 sl << uint16 (face_num);
1278 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1279 esrv_send_face (&ns, face_num, 0);
1280
1281 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1282 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1283 return 1;
1284 }
1285
1286 return 0; /* No change */
1287}
1288 1130
1289/** 1131/**
1290 * Removes the need to replicate the same code for each layer. 1132 * Removes the need to replicate the same code for each layer.
1291 * this returns true if this space is now in fact different than 1133 * this returns true if this space is now in fact different than
1292 * it was. 1134 * it was.
1293 * sl is the socklist this data is going into. 1135 * sl is the socklist this data is going into.
1294 * ns is the socket we are working on - all the info we care 1136 * ns is the socket we are working on - all the info we care
1295 * about is in this socket structure, so now need not pass the 1137 * about is in this socket structure, so now need not pass the
1296 * entire player object. 1138 * entire player object.
1297 * mx and my are map coordinate offsets for map mp
1298 * sx and sy are the offsets into the socket structure that
1299 * holds the old values.
1300 * layer is the layer to update, with 2 being the floor and 0 the 1139 * layer is the layer to update, with 2 being the floor and 0 the
1301 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 1140 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1302 * take. Interesting to note that before this function, the map1 function 1141 * take. Interesting to note that before this function, the map1 function
1303 * numbers the spaces differently - I think this was a leftover from 1142 * numbers the spaces differently - I think this was a leftover from
1304 * the map command, where the faces stack up. Sinces that is no longer 1143 * the map command, where the faces stack up. Sinces that is no longer
1305 * the case, it seems to make more sense to have these layer values 1144 * the case, it seems to make more sense to have these layer values
1306 * actually match. 1145 * actually match.
1307 */ 1146 */
1308static int 1147static int
1309update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1148update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1310{ 1149{
1311 object *ob, *head; 1150 object *ob = ms.faces_obj [layer];
1312 uint16 face_num;
1313 int bx, by, i;
1314
1315 /* If there is a multipart object stored away, treat that as more important.
1316 * If not, then do the normal processing.
1317 */
1318 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1319
1320 /* Check to see if this head is part of the set of objects
1321 * we would normally send for this space. If so, then
1322 * don't use the head value. We need to do the check
1323 * here and not when setting up the heads[] value for two reasons -
1324 * 1) the heads[] values will get used even if the space is not visible.
1325 * 2) its possible the head is not on the same map as a part, and I'd
1326 * rather not need to do the map translation overhead.
1327 * 3) We need to do some extra checking to make sure that we will
1328 * otherwise send the image as this layer, eg, either it matches
1329 * the head value, or is not multipart.
1330 */
1331 if (head && !head->more)
1332 {
1333 for (i = 0; i < MAP_LAYERS; i++)
1334 {
1335 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1336 if (!ob)
1337 continue;
1338
1339 if (ob->head)
1340 ob = ob->head;
1341
1342 if (ob == head)
1343 {
1344 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1345 head = NULL;
1346 break;
1347 }
1348 }
1349 }
1350
1351 ob = head;
1352 if (!ob)
1353 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1354 1151
1355 /* If there is no object for this space, or if the face for the object 1152 /* If there is no object for this space, or if the face for the object
1356 * is the blank face, set the face number to zero. 1153 * is the blank face, set the face number to zero.
1357 * else if we have the stored head object for this space, that takes 1154 * else if we have the stored head object for this space, that takes
1358 * precedence over the other object for this space. 1155 * precedence over the other object for this space.
1359 * otherwise, we do special head processing 1156 * otherwise, we do special head processing
1360 */ 1157 */
1361 if (!ob || ob->face == blank_face) 1158 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1362 face_num = 0;
1363 else if (head)
1364 {
1365 /* if this is a head that had previously been stored */
1366 face_num = ob->face->number;
1367 }
1368 else
1369 {
1370 /* if the faces for the different parts of a multipart object
1371 * are the same, we only want to send the bottom right most
1372 * portion of the object. That info is in the tail_.. values
1373 * of the head. Note that for the head itself, ob->head will
1374 * be null, so we only do this block if we are working on
1375 * a tail piece.
1376 */
1377
1378 /* tail_x and tail_y will only be set in the head object. If
1379 * this is the head object and these are set, we proceed
1380 * with logic to only send bottom right. Similarly, if
1381 * this is one of the more parts but the head has those values
1382 * set, we want to do the processing. There can be cases where
1383 * the head is not visible but one of its parts is, so we just
1384 * can always expect that ob->arch->tail_x will be true for all
1385 * object we may want to display.
1386 */
1387 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1388 {
1389
1390 if (ob->head)
1391 head = ob->head;
1392 else
1393 head = ob;
1394
1395 /* Basically figure out where the offset is from where we are right
1396 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1397 * piece is from the head, and the tail is where the tail is from the
1398 * head. Note that bx and by will equal sx and sy if we are already working
1399 * on the bottom right corner. If ob is the head, the clone values
1400 * will be zero, so the right thing will still happen.
1401 */
1402 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1403 by = sy + head->arch->tail_y - ob->arch->clone.y;
1404
1405 /* I don't think this can ever happen, but better to check for it just
1406 * in case.
1407 */
1408 if (bx < sx || by < sy)
1409 {
1410 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1411 face_num = 0;
1412 }
1413 /* single part object, multipart object with non merged faces,
1414 * of multipart object already at lower right.
1415 */
1416 else if (bx == sx && by == sy)
1417 {
1418 face_num = ob->face->number;
1419
1420 /* if this face matches one stored away, clear that one away.
1421 * this code relies on the fact that the map1 commands
1422 * goes from 2 down to 0.
1423 */
1424 for (i = 0; i < MAP_LAYERS; i++)
1425 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1426 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1427 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1428 }
1429 else
1430 {
1431 /* If this head is stored away, clear it - otherwise,
1432 * there can be cases where a object is on multiple layers -
1433 * we only want to send it once.
1434 */
1435 face_num = head->face->number;
1436 for (i = 0; i < MAP_LAYERS; i++)
1437 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1438 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1439 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1440
1441 /* First, try to put the new head on the same layer. If that is used up,
1442 * then find another layer.
1443 */
1444 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1445 {
1446 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1447 }
1448 else
1449 for (i = 0; i < MAX_LAYERS; i++)
1450 {
1451 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1452 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1453 {
1454 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1455 }
1456 }
1457 face_num = 0; /* Don't send this object - we'll send the head later */
1458 }
1459 }
1460 else
1461 {
1462 /* In this case, we are already at the lower right or single part object,
1463 * so nothing special
1464 */
1465 face_num = ob->face->number;
1466
1467 /* clear out any head entries that have the same face as this one */
1468 for (bx = 0; bx < layer; bx++)
1469 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1470 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1471 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1472 }
1473 } /* else not already head object or blank face */
1474
1475 /* This is a real hack. Basically, if we have nothing to send for this layer,
1476 * but there is a head on the next layer, send that instead.
1477 * Without this, what happens is you can get the case where the player stands
1478 * on the same space as the head. However, if you have overlapping big objects
1479 * of the same type, what happens then is it doesn't think it needs to send
1480 * This tends to make stacking also work/look better.
1481 */
1482 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1483 {
1484 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1485 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1486 }
1487
1488 /* Another hack - because of heads and whatnot, this face may match one
1489 * we already sent for a lower layer. In that case, don't send
1490 * this one.
1491 */
1492 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1493 face_num = 0;
1494 1159
1495 /* We've gotten what face we want to use for the object. Now see if 1160 /* We've gotten what face we want to use for the object. Now see if
1496 * if it has changed since we last sent it to the client. 1161 * if it has changed since we last sent it to the client.
1497 */ 1162 */
1498 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1163 if (lastcell.faces[layer] != face_num)
1499 { 1164 {
1500 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 1165 lastcell.faces[layer] = face_num;
1166
1501 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1167 if (!ns.faces_sent[face_num])
1168 if (ob)
1169 ns.send_faces (ob);
1170 else
1502 esrv_send_face (&ns, face_num, 0); 1171 ns.send_face (face_num);
1503 1172
1504 sl << uint16 (face_num); 1173 sl << uint16 (face_num);
1505 return 1;
1506 }
1507
1508 /* Nothing changed */
1509 return 0;
1510}
1511
1512/**
1513 * This function is mainly a copy of update_space,
1514 * except it handles update of the smoothing updates,
1515 * not the face updates.
1516 * Removes the need to replicate the same code for each layer.
1517 * this returns true if this smooth is now in fact different
1518 * than it was.
1519 * sl is the socklist this data is going into.
1520 * ns is the socket we are working on - all the info we care
1521 * about is in this socket structure, so know need to pass the
1522 * entire player object.
1523 * mx and my are map coordinate offsets for map mp
1524 * sx and sy are the offsets into the socket structure that
1525 * holds the old values.
1526 * layer is the layer to update, with 2 being the floor and 0 the
1527 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1528 * take.
1529 */
1530
1531static inline int
1532update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1533{
1534 object *ob;
1535 int smoothlevel; /* old face_num; */
1536
1537 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1538
1539 /* If there is no object for this space, or if the face for the object
1540 * is the blank face, set the smoothlevel to zero.
1541 */
1542 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1543 smoothlevel = 0;
1544 else
1545 {
1546 smoothlevel = ob->smoothlevel;
1547 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1548 SendSmooth (&ns, ob->face->number);
1549 } /* else not already head object or blank face */
1550
1551 /* We've gotten what face we want to use for the object. Now see if
1552 * if it has changed since we last sent it to the client.
1553 */
1554 if (smoothlevel > 255)
1555 smoothlevel = 255;
1556 else if (smoothlevel < 0)
1557 smoothlevel = 0;
1558
1559 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1560 {
1561 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1562 sl << uint8 (smoothlevel);
1563 return 1; 1174 return 1;
1564 } 1175 }
1565 1176
1566 /* Nothing changed */ 1177 /* Nothing changed */
1567 return 0; 1178 return 0;
1582 if (ns->EMI_smooth) 1193 if (ns->EMI_smooth)
1583 result += 1; /*One byte for smoothlevel */ 1194 result += 1; /*One byte for smoothlevel */
1584 } 1195 }
1585 1196
1586 return result; 1197 return result;
1198}
1199
1200// prefetch (and touch) all maps within a specific distancd
1201static void
1202prefetch_surrounding_maps (maptile *map, int distance)
1203{
1204 map->last_access = runtime;
1205
1206 if (--distance)
1207 for (int dir = 4; --dir; )
1208 if (const shstr &path = map->tile_path [dir])
1209 if (maptile *&neigh = map->tile_map [dir])
1210 prefetch_surrounding_maps (neigh, distance);
1211 else
1212 neigh = maptile::find_async (path, map);
1213}
1214
1215// prefetch a generous area around the player
1216static void
1217prefetch_surrounding_maps (object *op)
1218{
1219 prefetch_surrounding_maps (op->map, 3);
1587} 1220}
1588 1221
1589/** 1222/**
1590 * This function uses the new map1 protocol command to send the map 1223 * This function uses the new map1 protocol command to send the map
1591 * to the client. It is necessary because the old map command supports 1224 * to the client. It is necessary because the old map command supports
1597 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1230 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1598 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1231 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1599 * and use the other 4 bits for other informatiion. For full documentation 1232 * and use the other 4 bits for other informatiion. For full documentation
1600 * of what we send, see the doc/Protocol file. 1233 * of what we send, see the doc/Protocol file.
1601 * I will describe internally what we do: 1234 * I will describe internally what we do:
1602 * the socket->lastmap shows how the map last looked when sent to the client. 1235 * the ns->lastmap shows how the map last looked when sent to the client.
1603 * in the lastmap structure, there is a cells array, which is set to the 1236 * in the lastmap structure, there is a cells array, which is set to the
1604 * maximum viewable size (As set in config.h). 1237 * maximum viewable size (As set in config.h).
1605 * in the cells, there are faces and a count value. 1238 * in the cells, there are faces and a count value.
1606 * we use the count value to hold the darkness value. If -1, then this space 1239 * we use the count value to hold the darkness value. If -1, then this space
1607 * is not viewable. 1240 * is not viewable.
1609 * look like. 1242 * look like.
1610 */ 1243 */
1611void 1244void
1612draw_client_map1 (object *pl) 1245draw_client_map1 (object *pl)
1613{ 1246{
1614 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1247 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1615 sint16 nx, ny; 1248 sint16 nx, ny;
1616 int estartlen, eoldlen; 1249 int estartlen, eoldlen;
1617 uint16 mask, emask;
1618 uint8 eentrysize; 1250 uint8 eentrysize;
1619 uint16 ewhatstart, ewhatflag; 1251 uint16 ewhatstart, ewhatflag;
1620 uint8 extendedinfos; 1252 uint8 extendedinfos;
1621 maptile *m; 1253 maptile *m;
1622 1254
1623 client &socket = *pl->contr->socket; 1255 client &socket = *pl->contr->ns;
1256
1257 if (!pl->active)
1258 return;
1624 1259
1625 check_map_change (pl->contr); 1260 check_map_change (pl->contr);
1261 prefetch_surrounding_maps (pl);
1626 1262
1627 packet sl; 1263 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1628 packet esl; 1264 packet esl;
1629 1265
1630 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1631 startlen = sl.length (); 1266 startlen = sl.length ();
1632 1267
1633 /*Extendedmapinfo structure initialisation */ 1268 /*Extendedmapinfo structure initialisation */
1634 if (socket.ext_mapinfos) 1269 if (socket.ext_mapinfos)
1635 { 1270 {
1646 << uint8 (extendedinfos) 1281 << uint8 (extendedinfos)
1647 << uint8 (eentrysize); 1282 << uint8 (eentrysize);
1648 1283
1649 estartlen = esl.length (); 1284 estartlen = esl.length ();
1650 } 1285 }
1651 else
1652 {
1653 /* suppress compiler warnings */
1654 ewhatstart = 0;
1655 ewhatflag = 0;
1656 estartlen = 0;
1657 }
1658
1659 /* Init data to zero */
1660 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1661 1286
1662 /* x,y are the real map locations. ax, ay are viewport relative 1287 /* x,y are the real map locations. ax, ay are viewport relative
1663 * locations. 1288 * locations.
1664 */ 1289 */
1665 ay = 0; 1290 ay = 0;
1668 * but that started to get a bit messy to look at. 1293 * but that started to get a bit messy to look at.
1669 */ 1294 */
1670 max_x = pl->x + (socket.mapx + 1) / 2; 1295 max_x = pl->x + (socket.mapx + 1) / 2;
1671 max_y = pl->y + (socket.mapy + 1) / 2; 1296 max_y = pl->y + (socket.mapy + 1) / 2;
1672 1297
1673 if (socket.mapmode == Map1aCmd) 1298 maptile *plmap = pl->map;
1674 {
1675 max_x += MAX_HEAD_OFFSET;
1676 max_y += MAX_HEAD_OFFSET;
1677 }
1678 1299
1679 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1300 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1680 { 1301 {
1681 ax = 0; 1302 ax = 0;
1682 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1303 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1683 { 1304 {
1684 1305 int emask, mask;
1685 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1306 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1686 1307
1687 /* If this space is out of the normal viewable area, we only check
1688 * the heads value ax or ay will only be greater than what
1689 * the client wants if using the map1a command - this is because
1690 * if the map1a command is not used, max_x and max_y will be
1691 * set to lower values.
1692 */
1693 if (ax >= socket.mapx || ay >= socket.mapy)
1694 {
1695 int i, got_one;
1696
1697 oldlen = sl.length ();
1698
1699 sl << uint16 (mask);
1700
1701 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1702 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1703 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1704
1705 /* If all we are doing is sending 0 (blank) faces, we don't
1706 * actually need to send that - just the coordinates
1707 * with no faces tells the client to blank out the
1708 * space.
1709 */
1710 got_one = 0;
1711 for (i = oldlen + 2; i < sl.length (); i++)
1712 if (sl[i])
1713 got_one = 1;
1714
1715 if (got_one && (mask & 0xf))
1716 sl[oldlen + 1] = mask & 0xff;
1717 else
1718 { /*either all faces blank, either no face at all */
1719 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1720 sl.reset (oldlen + 2);
1721 else
1722 sl.reset (oldlen);
1723 }
1724
1725 /*What concerns extendinfos, nothing to be done for now
1726 * (perhaps effects layer later)
1727 */
1728 continue; /* don't do processing below */
1729 }
1730
1731 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1308 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1732
1733 d = pl->contr->blocked_los[ax][ay];
1734 1309
1735 /* If the coordinates are not valid, or it is too dark to see, 1310 /* If the coordinates are not valid, or it is too dark to see,
1736 * we tell the client as such 1311 * we tell the client as such
1737 */ 1312 */
1738 nx = x; 1313 nx = x;
1739 ny = y; 1314 ny = y;
1740 m = get_map_from_coord (pl->map, &nx, &ny); 1315 m = get_map_from_coord (plmap, &nx, &ny);
1741 1316
1742 if (!m) 1317 if (!m)
1743 { 1318 {
1744 /* space is out of map. Update space and clear values 1319 /* space is out of map. Update space and clear values
1745 * if this hasn't already been done. If the space is out 1320 * if this hasn't already been done. If the space is out
1746 * of the map, it shouldn't have a head 1321 * of the map, it shouldn't have a head
1747 */ 1322 */
1748 if (lastcell.count != -1) 1323 if (lastcell.count != -1)
1749 { 1324 {
1750 sl << uint16 (mask); 1325 sl << uint16 (mask);
1751 map_clearcell (&lastcell, 0, 0, 0, -1); 1326 map_clearcell (&lastcell, -1);
1752 } 1327 }
1328
1329 continue;
1753 } 1330 }
1331
1332 m->touch ();
1333
1334 int d = pl->contr->blocked_los[ax][ay];
1335
1754 else if (d > 3) 1336 if (d > 3)
1755 { 1337 {
1338
1756 int need_send = 0, count; 1339 int need_send = 0, count;
1757 1340
1758 /* This block deals with spaces that are not visible for whatever 1341 /* This block deals with spaces that are not visible for whatever
1759 * reason. Still may need to send the head for this space. 1342 * reason. Still may need to send the head for this space.
1760 */ 1343 */
1761 1344
1762 oldlen = sl.length (); 1345 oldlen = sl.length ();
1763 1346
1764 sl << uint16 (mask); 1347 sl << uint16 (mask);
1766 if (lastcell.count != -1) 1349 if (lastcell.count != -1)
1767 need_send = 1; 1350 need_send = 1;
1768 1351
1769 count = -1; 1352 count = -1;
1770 1353
1771 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1772 {
1773 /* Now check to see if any heads need to be sent */
1774
1775 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1776 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1777 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1778
1779 lastcell.count = count;
1780 }
1781 else
1782 {
1783 /* properly clear a previously sent big face */ 1354 /* properly clear a previously sent big face */
1784 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1355 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1785 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1356 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1786 need_send = 1; 1357 need_send = 1;
1787 1358
1788 map_clearcell (&lastcell, 0, 0, 0, count); 1359 map_clearcell (&lastcell, count);
1789 }
1790 1360
1791 if ((mask & 0xf) || need_send) 1361 if ((mask & 0xf) || need_send)
1792 sl[oldlen + 1] = mask & 0xff; 1362 sl[oldlen + 1] = mask & 0xff;
1793 else 1363 else
1794 sl.reset (oldlen); 1364 sl.reset (oldlen);
1795 } 1365 }
1796 else 1366 else
1797 { 1367 {
1798 /* In this block, the space is visible or there are head objects 1368 /* In this block, the space is visible.
1799 * we need to send.
1800 */ 1369 */
1801 1370
1802 /* Rather than try to figure out what everything that we might 1371 /* Rather than try to figure out what everything that we might
1803 * need to send is, then form the packet after that, 1372 * need to send is, then form the packet after that,
1804 * we presume that we will in fact form a packet, and update 1373 * we presume that we will in fact form a packet, and update
1807 * is done. 1376 * is done.
1808 * I think this is simpler than doing a bunch of checks to see 1377 * I think this is simpler than doing a bunch of checks to see
1809 * what if anything we need to send, setting the bits, then 1378 * what if anything we need to send, setting the bits, then
1810 * doing those checks again to add the real data. 1379 * doing those checks again to add the real data.
1811 */ 1380 */
1812 oldlen = sl.length (); 1381 oldlen = sl.length ();
1813 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1814 eoldlen = esl.length (); 1382 eoldlen = esl.length ();
1815 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1383
1816 sl << uint16 (mask); 1384 sl << uint16 (mask);
1817
1818 if (socket.ext_mapinfos)
1819 esl << uint16 (emask);
1820 1385
1821 unsigned char dummy; 1386 unsigned char dummy;
1822 unsigned char *last_ext = &dummy; 1387 unsigned char *last_ext = &dummy;
1823 1388
1824 /* Darkness changed */ 1389 /* Darkness changed */
1836 sl << uint8 (255 - 64 * d); 1401 sl << uint8 (255 - 64 * d);
1837 } 1402 }
1838 1403
1839 lastcell.count = d; 1404 lastcell.count = d;
1840 1405
1406 mapspace &ms = m->at (nx, ny);
1407
1841 if (socket.extmap) 1408 if (socket.extmap)
1842 { 1409 {
1843 uint8 stat_hp = 0; 1410 uint8 stat_hp = 0;
1844 uint8 stat_width = 0; 1411 uint8 stat_width = 0;
1845 uint8 flags = 0; 1412 uint8 flags = 0;
1846 UUID player = 0; 1413 UUID player = 0;
1847 1414
1848 // send hp information, if applicable 1415 // send hp information, if applicable
1849 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1416 if (object *op = ms.faces_obj [0])
1850 { 1417 {
1851 if (op->head || op->invisible) 1418 if (op->head || op->invisible)
1852 ; // do not show 1419 ; // do not show
1853 else if (op->type == PLAYER 1420 else if (op->type == PLAYER
1854 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1421 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1908 sl << uint8 (8) << uint8 (flags); 1475 sl << uint8 (8) << uint8 (flags);
1909 } 1476 }
1910 } 1477 }
1911 1478
1912 /* Floor face */ 1479 /* Floor face */
1913 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1480 if (update_space (sl, socket, ms, lastcell, 2))
1914 mask |= 0x4; 1481 mask |= 0x4;
1915 1482
1916 if (socket.EMI_smooth)
1917 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1918 emask |= 0x4;
1919
1920 /* Middle face */ 1483 /* Middle face */
1921 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1484 if (update_space (sl, socket, ms, lastcell, 1))
1922 mask |= 0x2; 1485 mask |= 0x2;
1923 1486
1924 if (socket.EMI_smooth) 1487 if (ms.player () == pl
1925 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1488 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1926 emask |= 0x2;
1927
1928 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1929 { 1489 {
1490 // force player to be visible to himself if invisible
1930 if (lastcell.faces[0] != pl->face->number) 1491 if (lastcell.faces[0] != pl->face)
1931 { 1492 {
1932 lastcell.faces[0] = pl->face->number; 1493 lastcell.faces[0] = pl->face;
1494
1933 mask |= 0x1; 1495 mask |= 0x1;
1934
1935 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1936 esrv_send_face (&socket, pl->face->number, 0);
1937
1938 sl << uint16 (pl->face->number); 1496 sl << uint16 (pl->face);
1497
1498 socket.send_faces (pl);
1939 } 1499 }
1940 } 1500 }
1941 else
1942 {
1943 /* Top face */ 1501 /* Top face */
1944 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1502 else if (update_space (sl, socket, ms, lastcell, 0))
1945 mask |= 0x1; 1503 mask |= 0x1;
1946
1947 if (socket.EMI_smooth)
1948 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1949 emask |= 0x1;
1950 } 1504
1951 1505
1952 /* Check to see if we are in fact sending anything for this 1506 /* Check to see if we are in fact sending anything for this
1953 * space by checking the mask. If so, update the mask. 1507 * space by checking the mask. If so, update the mask.
1954 * if not, reset the len to that from before adding the mask 1508 * if not, reset the len to that from before adding the mask
1955 * value, so we don't send those bits. 1509 * value, so we don't send those bits.
1957 if (mask & 0xf) 1511 if (mask & 0xf)
1958 sl[oldlen + 1] = mask & 0xff; 1512 sl[oldlen + 1] = mask & 0xff;
1959 else 1513 else
1960 sl.reset (oldlen); 1514 sl.reset (oldlen);
1961 1515
1516 if (socket.ext_mapinfos)
1517 esl << uint16 (emask);
1518
1519 if (socket.EMI_smooth)
1520 {
1521 for (int layer = 2+1; layer--; )
1522 {
1523 object *ob = ms.faces_obj [layer];
1524
1525 // If there is no object for this space, or if the face for the object
1526 // is the blank face, set the smoothlevel to zero.
1527 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1528
1529 // We've gotten what face we want to use for the object. Now see if
1530 // if it has changed since we last sent it to the client.
1531 if (lastcell.smooth[layer] != smoothlevel)
1532 {
1533 lastcell.smooth[layer] = smoothlevel;
1534 esl << uint8 (smoothlevel);
1535 emask |= 1 << layer;
1536 }
1537 }
1538
1962 if (emask & 0xf) 1539 if (emask & 0xf)
1963 esl[eoldlen + 1] = emask & 0xff; 1540 esl[eoldlen + 1] = emask & 0xff;
1964 else 1541 else
1965 esl.reset (eoldlen); 1542 esl.reset (eoldlen);
1543 }
1966 } /* else this is a viewable space */ 1544 } /* else this is a viewable space */
1967 } /* for x loop */ 1545 } /* for x loop */
1968 } /* for y loop */ 1546 } /* for y loop */
1969 1547
1970 /* Verify that we in fact do need to send this */ 1548 /* Verify that we in fact do need to send this */
1973 if (!(sl.length () > startlen || socket.sent_scroll)) 1551 if (!(sl.length () > startlen || socket.sent_scroll))
1974 { 1552 {
1975 /* No map data will follow, so don't say the client 1553 /* No map data will follow, so don't say the client
1976 * it doesn't need draw! 1554 * it doesn't need draw!
1977 */ 1555 */
1978 ewhatflag &= (~EMI_NOREDRAW); 1556 ewhatflag &= ~EMI_NOREDRAW;
1979 esl[ewhatstart + 1] = ewhatflag & 0xff; 1557 esl[ewhatstart + 1] = ewhatflag & 0xff;
1980 } 1558 }
1981 1559
1982 if (esl.length () > estartlen) 1560 if (esl.length () > estartlen)
1983 socket.send_packet (esl); 1561 socket.send_packet (esl);
1995 */ 1573 */
1996void 1574void
1997draw_client_map (object *pl) 1575draw_client_map (object *pl)
1998{ 1576{
1999 int i, j; 1577 int i, j;
2000 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1578 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
2001 New_Face *face, *floor;
2002 New_Face *floor2;
2003 int d, mflags; 1579 int mflags;
2004 struct Map newmap; 1580 struct Map newmap;
2005 maptile *m, *pm; 1581 maptile *m, *pm;
2006 1582
2007 if (pl->type != PLAYER) 1583 if (pl->type != PLAYER)
2008 { 1584 {
2019 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1595 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2020 return; 1596 return;
2021 1597
2022 memset (&newmap, 0, sizeof (struct Map)); 1598 memset (&newmap, 0, sizeof (struct Map));
2023 1599
2024 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1600 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2025 {
2026 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 1601 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2027 { 1602 {
2028 ax = i; 1603 ax = i;
2029 ay = j; 1604 ay = j;
2030 m = pm; 1605 m = pm;
2031 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 1606 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2032 1607
2033 if (mflags & P_OUT_OF_MAP) 1608 if (mflags & P_OUT_OF_MAP)
2034 continue; 1609 continue;
2035 1610
2036 if (mflags & P_NEED_UPDATE)
2037 update_position (m, ax, ay);
2038
2039 /* If a map is visible to the player, we don't want to swap it out 1611 /* If a map is visible to the player, we don't want to swap it out
2040 * just to reload it. This should really call something like 1612 * just to reload it. This should really call something like
2041 * swap_map, but this is much more efficient and 'good enough' 1613 * swap_map, but this is much more efficient and 'good enough'
2042 */ 1614 */
2043 if (mflags & P_NEW_MAP) 1615 if (mflags & P_NEW_MAP)
2044 m->timeout = 50; 1616 m->timeout = 50;
2045 } 1617 }
2046 } 1618
2047 /* do LOS after calls to update_position */ 1619 /* do LOS after calls to update_position */
2048 if (pl->contr->do_los) 1620 if (pl->contr->do_los)
2049 { 1621 {
2050 update_los (pl); 1622 update_los (pl);
2051 pl->contr->do_los = 0; 1623 pl->contr->do_los = 0;
2066 1638
2067/*****************************************************************************/ 1639/*****************************************************************************/
2068void 1640void
2069send_plugin_custom_message (object *pl, char *buf) 1641send_plugin_custom_message (object *pl, char *buf)
2070{ 1642{
2071 pl->contr->socket->send_packet (buf); 1643 pl->contr->ns->send_packet (buf);
2072} 1644}
2073 1645
2074/** 1646/**
2075 * This sends the skill number to name mapping. We ignore 1647 * This sends the skill number to name mapping. We ignore
2076 * the params - we always send the same info no matter what. 1648 * the params - we always send the same info no matter what.
2121 * it then sends an updspell packet for each spell that has changed in this way 1693 * it then sends an updspell packet for each spell that has changed in this way
2122 */ 1694 */
2123void 1695void
2124esrv_update_spells (player *pl) 1696esrv_update_spells (player *pl)
2125{ 1697{
1698 if (!pl->ns)
1699 return;
1700
2126 if (!pl->socket->monitor_spells) 1701 if (!pl->ns->monitor_spells)
2127 return; 1702 return;
2128 1703
2129 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1704 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2130 { 1705 {
2131 if (spell->type == SPELL) 1706 if (spell->type == SPELL)
2161 1736
2162 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1737 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2163 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1738 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2164 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1739 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2165 1740
2166 pl->socket->send_packet (sl); 1741 pl->ns->send_packet (sl);
2167 } 1742 }
2168 } 1743 }
2169 } 1744 }
2170} 1745}
2171 1746
2172void 1747void
2173esrv_remove_spell (player *pl, object *spell) 1748esrv_remove_spell (player *pl, object *spell)
2174{ 1749{
2175 if (!pl->socket->monitor_spells) 1750 if (!pl->ns->monitor_spells)
2176 return; 1751 return;
2177 1752
2178 if (!pl || !spell || spell->env != pl->ob) 1753 if (!pl || !spell || spell->env != pl->ob)
2179 { 1754 {
2180 LOG (llevError, "Invalid call to esrv_remove_spell"); 1755 LOG (llevError, "Invalid call to esrv_remove_spell");
2181 return; 1756 return;
2182 } 1757 }
2183 1758
2184 packet sl; 1759 packet sl ("delspell");
2185 1760
2186 sl << "delspell "
2187 << uint32 (spell->count); 1761 sl << uint32 (spell->count);
2188 1762
2189 pl->socket->send_packet (sl); 1763 pl->ns->send_packet (sl);
2190} 1764}
2191 1765
2192/* appends the spell *spell to the Socklist we will send the data to. */ 1766/* appends the spell *spell to the Socklist we will send the data to. */
2193static void 1767static void
2194append_spell (player *pl, packet &sl, object *spell) 1768append_spell (player *pl, packet &sl, object *spell)
2195{ 1769{
2196 int len, i, skill = 0; 1770 int i, skill = 0;
2197 1771
2198 if (!(spell->name)) 1772 if (!(spell->name))
2199 { 1773 {
2200 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1774 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2201 return; 1775 return;
2213 if (!strcmp (spell->skill, skill_names[i])) 1787 if (!strcmp (spell->skill, skill_names[i]))
2214 { 1788 {
2215 skill = i + CS_STAT_SKILLINFO; 1789 skill = i + CS_STAT_SKILLINFO;
2216 break; 1790 break;
2217 } 1791 }
1792 }
1793
1794 // spells better have a face
1795 if (!spell->face)
1796 {
1797 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1798 spell->face = face_find ("burnout.x11", blank_face);
2218 } 1799 }
2219 1800
2220 /* send the current values */ 1801 /* send the current values */
2221 sl << uint32 (spell->count) 1802 sl << uint32 (spell->count)
2222 << uint16 (spell->level) 1803 << uint16 (spell->level)
2224 << uint16 (spell->last_sp) 1805 << uint16 (spell->last_sp)
2225 << uint16 (spell->last_grace) 1806 << uint16 (spell->last_grace)
2226 << uint16 (spell->last_eat) 1807 << uint16 (spell->last_eat)
2227 << uint8 (skill) 1808 << uint8 (skill)
2228 << uint32 (spell->path_attuned) 1809 << uint32 (spell->path_attuned)
2229 << uint32 (spell->face ? spell->face->number : 0) 1810 << uint32 (spell->face)
2230 << data8 (spell->name) 1811 << data8 (spell->name)
2231 << data16 (spell->msg); 1812 << data16 (spell->msg);
2232} 1813}
2233 1814
2234/** 1815/**
2242 { 1823 {
2243 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1824 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2244 return; 1825 return;
2245 } 1826 }
2246 1827
2247 if (!pl->socket->monitor_spells) 1828 if (!pl->ns->monitor_spells)
2248 return; 1829 return;
2249 1830
2250 packet sl; 1831 packet sl ("addspell");
2251 sl << "addspell ";
2252 1832
2253 if (!spell) 1833 if (!spell)
2254 { 1834 {
2255 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1835 for (spell = pl->ob->inv; spell; spell = spell->below)
2256 { 1836 {
2257 /* were we to simply keep appending data here, we could exceed 1837 /* were we to simply keep appending data here, we could exceed
2258 * MAXSOCKBUF if the player has enough spells to add, we know that 1838 * MAXSOCKBUF if the player has enough spells to add, we know that
2259 * append_spells will always append 19 data bytes, plus 4 length 1839 * append_spells will always append 19 data bytes, plus 4 length
2260 * bytes and 3 strings (because that is the spec) so we need to 1840 * bytes and 3 strings (because that is the spec) so we need to
2270 if (spell->type != SPELL) 1850 if (spell->type != SPELL)
2271 continue; 1851 continue;
2272 1852
2273 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1853 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2274 { 1854 {
2275 pl->socket->send_packet (sl); 1855 pl->ns->send_packet (sl);
2276 1856
2277 sl.reset (); 1857 sl.reset ();
2278 sl << "addspell "; 1858 sl << "addspell ";
2279 } 1859 }
2280 1860
2294 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1874 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2295 fatal (0); 1875 fatal (0);
2296 } 1876 }
2297 1877
2298 /* finally, we can send the packet */ 1878 /* finally, we can send the packet */
2299 pl->socket->send_packet (sl); 1879 pl->ns->send_packet (sl);
2300} 1880}
2301 1881

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