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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.46 by root, Tue Dec 19 05:12:52 2006 UTC vs.
Revision 1.51 by root, Fri Dec 22 16:34:00 2006 UTC

138} 138}
139 139
140static void 140static void
141clear_map (player *pl) 141clear_map (player *pl)
142{ 142{
143 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap)); 143 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144 144
145 if (pl->socket->newmapcmd == 1) 145 if (pl->ns->newmapcmd == 1)
146 pl->socket->send_packet ("newmap"); 146 pl->ns->send_packet ("newmap");
147 147
148 pl->socket->floorbox_reset (); 148 pl->ns->floorbox_reset ();
149} 149}
150 150
151/** check for map change and send new map data */ 151/** check for map change and send new map data */
152static void 152static void
153check_map_change (player *pl) 153check_map_change (player *pl)
154{ 154{
155 client &socket = *pl->socket; 155 client &socket = *pl->ns;
156 object *ob = pl->ob; 156 object *ob = pl->ob;
157 char buf[MAX_BUF]; /* eauugggh */ 157 char buf[MAX_BUF]; /* eauugggh */
158 158
159 if (socket.current_map != ob->map) 159 if (socket.current_map != ob->map)
160 { 160 {
280 buf += 8; 280 buf += 8;
281 281
282 // initial map and its origin 282 // initial map and its origin
283 maptile *map = pl->ob->map; 283 maptile *map = pl->ob->map;
284 sint16 dx, dy; 284 sint16 dx, dy;
285 int mapx = pl->socket->mapx / 2 - pl->ob->x; 285 int mapx = pl->ns->mapx / 2 - pl->ob->x;
286 int mapy = pl->socket->mapy / 2 - pl->ob->y; 286 int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 int max_distance = 8; // limit maximum path length to something generous 287 int max_distance = 8; // limit maximum path length to something generous
288 288
289 while (*buf && map && max_distance) 289 while (*buf && map && max_distance)
290 { 290 {
291 int dir = *buf++; 291 int dir = *buf++;
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343 } 343 }
344 else 344 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 346
347 pl->socket->send_packet (bigbuf); 347 pl->ns->send_packet (bigbuf);
348} 348}
349 349
350/** This is the Setup cmd - easy first implementation */ 350/** This is the Setup cmd - easy first implementation */
351void 351void
352SetUp (char *buf, int len, client * ns) 352SetUp (char *buf, int len, client * ns)
569 * it either has to be here or init_sockets needs to be exported. 569 * it either has to be here or init_sockets needs to be exported.
570 */ 570 */
571void 571void
572AddMeCmd (char *buf, int len, client * ns) 572AddMeCmd (char *buf, int len, client * ns)
573{ 573{
574 if (ns->status != Ns_Add || add_player (ns)) 574 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
575 ns->send_packet ("addme_failed");
576 else
577 ns->send_packet ("addme_success");
578} 575}
579 576
580/** Reply to ExtendedInfos command */ 577/** Reply to ExtendedInfos command */
581void 578void
582ToggleExtendedInfos (char *buf, int len, client * ns) 579ToggleExtendedInfos (char *buf, int len, client * ns)
719 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 716 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
720 esrv_send_face (ns, smoothface, 0); 717 esrv_send_face (ns, smoothface, 0);
721 718
722 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 719 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
723 720
724 packet sl; 721 packet sl ("smooth");
725 722
726 sl << "smooth "
727 << uint16 (face) 723 sl << uint16 (face)
728 << uint16 (smoothface); 724 << uint16 (smoothface);
729 725
730 ns->send_packet (sl); 726 ns->send_packet (sl);
731} 727}
732 728
809 int time = FABS (pl->ob->speed) < 0.001 805 int time = FABS (pl->ob->speed) < 0.001
810 ? time = MAX_TIME * 100 806 ? time = MAX_TIME * 100
811 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 807 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
812 808
813 /* Send confirmation of command execution now */ 809 /* Send confirmation of command execution now */
814 packet sl; 810 packet sl ("comc");
815 sl << "comc " << uint16 (cmdid) << uint32 (time); 811 sl << uint16 (cmdid) << uint32 (time);
816 pl->socket->send_packet (sl); 812 pl->ns->send_packet (sl);
817} 813}
818
819 814
820/** This is a reply to a previous query. */ 815/** This is a reply to a previous query. */
821void 816void
822ReplyCmd (char *buf, int len, player *pl) 817ReplyCmd (char *buf, int len, client *ns)
823{ 818{
819 if (ns->state == ST_CUSTOM)
820 {
821 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
822 return;
823 }
824
825 if (!ns->pl)
826 return; //TODO: depends on the exact reply we are after
827 //TODO: but right now, we always have a ns->pl
828
829 player *pl = ns->pl;
830
824 /* This is to synthesize how the data would be stored if it 831 /* This is to synthesize how the data would be stored if it
825 * was normally entered. A bit of a hack, and should be cleaned up 832 * was normally entered. A bit of a hack, and should be cleaned up
826 * once all the X11 code is removed from the server. 833 * once all the X11 code is removed from the server.
827 * 834 *
828 * We pass 13 to many of the functions because this way they 835 * We pass 13 to many of the functions because this way they
831 */ 838 */
832 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 839 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
833 840
834 /* this avoids any hacking here */ 841 /* this avoids any hacking here */
835 842
836 switch (pl->state) 843 switch (ns->state)
837 { 844 {
838 case ST_PLAYING: 845 case ST_PLAYING:
839 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 846 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
840 break; 847 break;
841 848
842 case ST_PLAY_AGAIN:
843 /* We can check this for return value (2==quit). Maybe we
844 * should, and do something appropriate?
845 */
846 receive_play_again (pl->ob, buf[0]);
847 break;
848
849 case ST_ROLL_STAT:
850 key_roll_stat (pl->ob, buf[0]);
851 break;
852
853 case ST_CHANGE_CLASS: 849 case ST_CHANGE_CLASS:
854
855 key_change_class (pl->ob, buf[0]); 850 key_change_class (pl->ob, buf[0]);
856 break; 851 break;
857 852
858 case ST_CONFIRM_QUIT: 853 case ST_CONFIRM_QUIT:
859 key_confirm_quit (pl->ob, buf[0]); 854 key_confirm_quit (pl->ob, buf[0]);
860 break; 855 break;
861 856
862 case ST_CONFIGURE:
863 LOG (llevError, "In client input handling, but into configure state\n");
864 pl->state = ST_PLAYING;
865 break;
866
867 case ST_GET_NAME:
868 receive_player_name (pl->ob, 13);
869 break;
870
871 case ST_GET_PASSWORD:
872 case ST_CONFIRM_PASSWORD:
873 receive_player_password (pl->ob, 13);
874 break;
875
876 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 857 case ST_GET_PARTY_PASSWORD: /* Get password for party */
877 receive_party_password (pl->ob, 13); 858 receive_party_password (pl->ob, 13);
878 break; 859 break;
879 860
880 default: 861 default:
881 LOG (llevError, "Unknown input state: %d\n", pl->state); 862 LOG (llevError, "Unknown input state: %d\n", ns->state);
882 } 863 }
883} 864}
884 865
885/** 866/**
886 * Client tells its version. If there is a mismatch, we close the 867 * Client tells its version. If there is a mismatch, we close the
1033esrv_update_stats (player *pl) 1014esrv_update_stats (player *pl)
1034{ 1015{
1035 char buf[MAX_BUF]; 1016 char buf[MAX_BUF];
1036 uint16 flags; 1017 uint16 flags;
1037 1018
1038 packet sl; 1019 packet sl ("stats");
1039 sl << "stats ";
1040 1020
1041 if (pl->ob) 1021 if (pl->ob)
1042 { 1022 {
1043 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1023 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1044 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1024 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1045 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1025 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1046 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1026 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1047 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1027 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1048 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1028 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1049 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1029 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1050 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1051 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1052 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1053 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1030 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1054 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1031 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1032 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1033 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1034 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1055 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1035 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1056 } 1036 }
1057 1037
1058 if (pl->socket->exp64) 1038 if (pl->ns->exp64)
1059 for (int s = 0; s < NUM_SKILLS; s++) 1039 for (int s = 0; s < NUM_SKILLS; s++)
1060 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1040 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1061 { 1041 {
1062 /* Always send along the level if exp changes. This is only 1042 /* Always send along the level if exp changes. This is only
1063 * 1 extra byte, but keeps processing simpler. 1043 * 1 extra byte, but keeps processing simpler.
1067 << uint64 (pl->last_skill_ob[s]->stats.exp); 1047 << uint64 (pl->last_skill_ob[s]->stats.exp);
1068 1048
1069 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1049 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1070 } 1050 }
1071 1051
1072 if (pl->socket->exp64) 1052 if (pl->ns->exp64)
1073 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1053 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1074 else 1054 else
1075 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } 1055 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1076 1056
1077 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1057 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1090 if (pl->run_on) 1070 if (pl->run_on)
1091 flags |= SF_RUNON; 1071 flags |= SF_RUNON;
1092 1072
1093 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1073 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1094 1074
1095 if (pl->socket->sc_version < 1025) 1075 if (pl->ns->sc_version < 1025)
1096 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1076 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1097 else 1077 else
1098 for (int i = 0; i < NROFATTACKS; i++) 1078 for (int i = 0; i < NROFATTACKS; i++)
1099 { 1079 {
1100 /* Skip ones we won't send */ 1080 /* Skip ones we won't send */
1102 continue; 1082 continue;
1103 1083
1104 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1084 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1105 } 1085 }
1106 1086
1107 if (pl->socket->monitor_spells) 1087 if (pl->ns->monitor_spells)
1108 { 1088 {
1109 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1089 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1110 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1090 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1111 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1091 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1112 } 1092 }
1113 1093
1114 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1094 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1115 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1095 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE);
1116 set_title (pl->ob, buf); 1096 set_title (pl->ob, buf);
1117 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1097 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE);
1118 1098
1119 /* Only send it away if we have some actual data */ 1099 /* Only send it away if we have some actual data */
1120 if (sl.length () > 6) 1100 if (sl.length () > 6)
1121 pl->socket->send_packet (sl); 1101 pl->ns->send_packet (sl);
1122} 1102}
1123 1103
1124/** 1104/**
1125 * Tells the client that here is a player it should start using. 1105 * Tells the client that here is a player it should start using.
1126 */ 1106 */
1127void 1107void
1128esrv_new_player (player *pl, uint32 weight) 1108esrv_new_player (player *pl, uint32 weight)
1129{ 1109{
1130 pl->last_weight = weight; 1110 pl->last_weight = weight;
1131 1111
1132 packet sl; 1112 packet sl ("player");
1133 sl << "player ";
1134 1113
1135 sl << uint32 (pl->ob->count) 1114 sl << uint32 (pl->ob->count)
1136 << uint32 (weight) 1115 << uint32 (weight)
1137 << uint32 (pl->ob->face->number) 1116 << uint32 (pl->ob->face->number)
1138 << data8 (pl->ob->name); 1117 << data8 (pl->ob->name);
1139 1118
1140 pl->socket->send_packet (sl); 1119 pl->ns->send_packet (sl);
1141 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1120 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1142} 1121}
1143 1122
1144/** 1123/**
1145 * Need to send an animation sequence to the client. 1124 * Need to send an animation sequence to the client.
1159 { 1138 {
1160 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1139 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1161 return; 1140 return;
1162 } 1141 }
1163 1142
1164 packet sl; 1143 packet sl ("anim");
1165 1144
1166 sl << "anim "
1167 << uint16 (anim_num) 1145 sl << uint16 (anim_num)
1168 << uint16 (0); /* flags - not used right now */ 1146 << uint16 (0); /* flags - not used right now */
1169 1147
1170 /* Build up the list of faces. Also, send any information (ie, the 1148 /* Build up the list of faces. Also, send any information (ie, the
1171 * the face itself) down to the client. 1149 * the face itself) down to the client.
1172 */ 1150 */
1593 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1571 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1594 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1572 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1595 * and use the other 4 bits for other informatiion. For full documentation 1573 * and use the other 4 bits for other informatiion. For full documentation
1596 * of what we send, see the doc/Protocol file. 1574 * of what we send, see the doc/Protocol file.
1597 * I will describe internally what we do: 1575 * I will describe internally what we do:
1598 * the socket->lastmap shows how the map last looked when sent to the client. 1576 * the ns->lastmap shows how the map last looked when sent to the client.
1599 * in the lastmap structure, there is a cells array, which is set to the 1577 * in the lastmap structure, there is a cells array, which is set to the
1600 * maximum viewable size (As set in config.h). 1578 * maximum viewable size (As set in config.h).
1601 * in the cells, there are faces and a count value. 1579 * in the cells, there are faces and a count value.
1602 * we use the count value to hold the darkness value. If -1, then this space 1580 * we use the count value to hold the darkness value. If -1, then this space
1603 * is not viewable. 1581 * is not viewable.
1614 uint8 eentrysize; 1592 uint8 eentrysize;
1615 uint16 ewhatstart, ewhatflag; 1593 uint16 ewhatstart, ewhatflag;
1616 uint8 extendedinfos; 1594 uint8 extendedinfos;
1617 maptile *m; 1595 maptile *m;
1618 1596
1619 client &socket = *pl->contr->socket; 1597 client &socket = *pl->contr->ns;
1620 1598
1621 check_map_change (pl->contr); 1599 check_map_change (pl->contr);
1622 1600
1623 packet sl; 1601 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1624 packet esl; 1602 packet esl;
1625 1603
1626 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1627 startlen = sl.length (); 1604 startlen = sl.length ();
1628 1605
1629 /*Extendedmapinfo structure initialisation */ 1606 /*Extendedmapinfo structure initialisation */
1630 if (socket.ext_mapinfos) 1607 if (socket.ext_mapinfos)
1631 { 1608 {
1675 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1652 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1676 { 1653 {
1677 ax = 0; 1654 ax = 0;
1678 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1655 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1679 { 1656 {
1680
1681 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1657 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1682 1658
1683 /* If this space is out of the normal viewable area, we only check 1659 /* If this space is out of the normal viewable area, we only check
1684 * the heads value ax or ay will only be greater than what 1660 * the heads value ax or ay will only be greater than what
1685 * the client wants if using the map1a command - this is because 1661 * the client wants if using the map1a command - this is because
2015 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1991 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2016 return; 1992 return;
2017 1993
2018 memset (&newmap, 0, sizeof (struct Map)); 1994 memset (&newmap, 0, sizeof (struct Map));
2019 1995
2020 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1996 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2021 {
2022 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 1997 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2023 { 1998 {
2024 ax = i; 1999 ax = i;
2025 ay = j; 2000 ay = j;
2026 m = pm; 2001 m = pm;
2027 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2002 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2028 2003
2029 if (mflags & P_OUT_OF_MAP) 2004 if (mflags & P_OUT_OF_MAP)
2030 continue; 2005 continue;
2031 2006
2032 if (mflags & P_NEED_UPDATE)
2033 update_position (m, ax, ay);
2034
2035 /* If a map is visible to the player, we don't want to swap it out 2007 /* If a map is visible to the player, we don't want to swap it out
2036 * just to reload it. This should really call something like 2008 * just to reload it. This should really call something like
2037 * swap_map, but this is much more efficient and 'good enough' 2009 * swap_map, but this is much more efficient and 'good enough'
2038 */ 2010 */
2039 if (mflags & P_NEW_MAP) 2011 if (mflags & P_NEW_MAP)
2040 m->timeout = 50; 2012 m->timeout = 50;
2041 } 2013 }
2042 } 2014
2043 /* do LOS after calls to update_position */ 2015 /* do LOS after calls to update_position */
2044 if (pl->contr->do_los) 2016 if (pl->contr->do_los)
2045 { 2017 {
2046 update_los (pl); 2018 update_los (pl);
2047 pl->contr->do_los = 0; 2019 pl->contr->do_los = 0;
2062 2034
2063/*****************************************************************************/ 2035/*****************************************************************************/
2064void 2036void
2065send_plugin_custom_message (object *pl, char *buf) 2037send_plugin_custom_message (object *pl, char *buf)
2066{ 2038{
2067 pl->contr->socket->send_packet (buf); 2039 pl->contr->ns->send_packet (buf);
2068} 2040}
2069 2041
2070/** 2042/**
2071 * This sends the skill number to name mapping. We ignore 2043 * This sends the skill number to name mapping. We ignore
2072 * the params - we always send the same info no matter what. 2044 * the params - we always send the same info no matter what.
2117 * it then sends an updspell packet for each spell that has changed in this way 2089 * it then sends an updspell packet for each spell that has changed in this way
2118 */ 2090 */
2119void 2091void
2120esrv_update_spells (player *pl) 2092esrv_update_spells (player *pl)
2121{ 2093{
2122 if (!pl->socket->monitor_spells) 2094 if (!pl->ns->monitor_spells)
2123 return; 2095 return;
2124 2096
2125 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2097 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2126 { 2098 {
2127 if (spell->type == SPELL) 2099 if (spell->type == SPELL)
2157 2129
2158 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2130 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2159 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2131 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2160 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2132 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2161 2133
2162 pl->socket->send_packet (sl); 2134 pl->ns->send_packet (sl);
2163 } 2135 }
2164 } 2136 }
2165 } 2137 }
2166} 2138}
2167 2139
2168void 2140void
2169esrv_remove_spell (player *pl, object *spell) 2141esrv_remove_spell (player *pl, object *spell)
2170{ 2142{
2171 if (!pl->socket->monitor_spells) 2143 if (!pl->ns->monitor_spells)
2172 return; 2144 return;
2173 2145
2174 if (!pl || !spell || spell->env != pl->ob) 2146 if (!pl || !spell || spell->env != pl->ob)
2175 { 2147 {
2176 LOG (llevError, "Invalid call to esrv_remove_spell"); 2148 LOG (llevError, "Invalid call to esrv_remove_spell");
2177 return; 2149 return;
2178 } 2150 }
2179 2151
2180 packet sl; 2152 packet sl ("delspell");
2181 2153
2182 sl << "delspell "
2183 << uint32 (spell->count); 2154 sl << uint32 (spell->count);
2184 2155
2185 pl->socket->send_packet (sl); 2156 pl->ns->send_packet (sl);
2186} 2157}
2187 2158
2188/* appends the spell *spell to the Socklist we will send the data to. */ 2159/* appends the spell *spell to the Socklist we will send the data to. */
2189static void 2160static void
2190append_spell (player *pl, packet &sl, object *spell) 2161append_spell (player *pl, packet &sl, object *spell)
2238 { 2209 {
2239 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2210 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2240 return; 2211 return;
2241 } 2212 }
2242 2213
2243 if (!pl->socket->monitor_spells) 2214 if (!pl->ns->monitor_spells)
2244 return; 2215 return;
2245 2216
2246 packet sl; 2217 packet sl ("addspell");
2247 sl << "addspell ";
2248 2218
2249 if (!spell) 2219 if (!spell)
2250 { 2220 {
2251 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2221 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2252 { 2222 {
2266 if (spell->type != SPELL) 2236 if (spell->type != SPELL)
2267 continue; 2237 continue;
2268 2238
2269 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2239 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2270 { 2240 {
2271 pl->socket->send_packet (sl); 2241 pl->ns->send_packet (sl);
2272 2242
2273 sl.reset (); 2243 sl.reset ();
2274 sl << "addspell "; 2244 sl << "addspell ";
2275 } 2245 }
2276 2246
2290 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2260 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2291 fatal (0); 2261 fatal (0);
2292 } 2262 }
2293 2263
2294 /* finally, we can send the packet */ 2264 /* finally, we can send the packet */
2295 pl->socket->send_packet (sl); 2265 pl->ns->send_packet (sl);
2296} 2266}
2297 2267

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