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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.46 by root, Tue Dec 19 05:12:52 2006 UTC vs.
Revision 1.72 by root, Mon Mar 12 02:07:43 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
100 * that much difference in bandwidth. 98 * that much difference in bandwidth.
101 */ 99 */
102 mx = ns->mapx; 100 mx = ns->mapx;
103 my = ns->mapy; 101 my = ns->mapy;
104 102
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
138} 130}
139 131
140static void 132static void
141clear_map (player *pl) 133clear_map (player *pl)
142{ 134{
143 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144 136
145 if (pl->socket->newmapcmd == 1) 137 if (pl->ns->newmapcmd == 1)
146 pl->socket->send_packet ("newmap"); 138 pl->ns->send_packet ("newmap");
147 139
148 pl->socket->floorbox_reset (); 140 pl->ns->floorbox_reset ();
149} 141}
150 142
151/** check for map change and send new map data */ 143/** check for map/region change and send new map data */
152static void 144static void
153check_map_change (player *pl) 145check_map_change (player *pl)
154{ 146{
155 client &socket = *pl->socket; 147 client &socket = *pl->ns;
156 object *ob = pl->ob; 148 object *ob = pl->ob;
157 char buf[MAX_BUF]; /* eauugggh */ 149 char buf[MAX_BUF]; /* eauugggh */
158 150
159 if (socket.current_map != ob->map) 151 if (socket.current_map != ob->map)
160 { 152 {
176 flags |= 4; 168 flags |= 4;
177 if (ob->map->tile_path[3]) 169 if (ob->map->tile_path[3])
178 flags |= 8; 170 flags |= 8;
179 171
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 } 174 }
183 else 175 else
184 snprintf (buf, MAX_BUF, "mapinfo current"); 176 snprintf (buf, MAX_BUF, "mapinfo current");
185 177
186 socket.send_packet (buf); 178 socket.send_packet (buf);
200 } 192 }
201 } 193 }
202 194
203 socket.current_x = ob->x; 195 socket.current_x = ob->x;
204 socket.current_y = ob->y; 196 socket.current_y = ob->y;
197
198 region *reg = ob->region ();
199 if (socket.current_region != reg)
200 {
201 socket.current_region = reg;
202 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203 }
205} 204}
206 205
207/** 206/**
208 * RequestInfo is sort of a meta command. There is some specific 207 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 208 * request of information, but we call other functions to provide
280 buf += 8; 279 buf += 8;
281 280
282 // initial map and its origin 281 // initial map and its origin
283 maptile *map = pl->ob->map; 282 maptile *map = pl->ob->map;
284 sint16 dx, dy; 283 sint16 dx, dy;
285 int mapx = pl->socket->mapx / 2 - pl->ob->x; 284 int mapx = pl->ns->mapx / 2 - pl->ob->x;
286 int mapy = pl->socket->mapy / 2 - pl->ob->y; 285 int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 int max_distance = 8; // limit maximum path length to something generous 286 int max_distance = 8; // limit maximum path length to something generous
288 287
289 while (*buf && map && max_distance) 288 while (*buf && map && max_distance)
290 { 289 {
291 int dir = *buf++; 290 int dir = *buf++;
292 291
293 switch (dir) 292 switch (dir)
294 { 293 {
295 case '1': 294 case '1':
296 dx = 0; 295 dx = 0;
297 dy = -1; 296 dy = -1;
298 map = get_map_from_coord (map, &dx, &dy); 297 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height); 298 map && (mapy -= map->height);
300 break; 299 break;
301 case '2': 300 case '2':
302 mapx += map->width; 301 mapx += map->width;
303 dx = map->width; 302 dx = map->width;
304 dy = 0; 303 dy = 0;
305 map = get_map_from_coord (map, &dx, &dy); 304 map = map->xy_find (dx, dy);
306 break; 305 break;
307 case '3': 306 case '3':
308 mapy += map->height; 307 mapy += map->height;
309 dx = 0; 308 dx = 0;
310 dy = map->height; 309 dy = map->height;
311 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
312 break; 311 break;
313 case '4': 312 case '4':
314 dx = -1; 313 dx = -1;
315 dy = 0; 314 dy = 0;
316 map = get_map_from_coord (map, &dx, &dy); 315 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width); 316 map && (mapx -= map->width);
318 break; 317 break;
319 } 318 }
320 319
321 --max_distance; 320 --max_distance;
322 } 321 }
323 322
334 if (map->tile_path[2]) 333 if (map->tile_path[2])
335 flags |= 4; 334 flags |= 4;
336 if (map->tile_path[3]) 335 if (map->tile_path[3])
337 flags |= 8; 336 flags |= 8;
338 337
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 } 339 }
341 else 340 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343 } 342 }
344 else 343 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 345
347 pl->socket->send_packet (bigbuf); 346 pl->ns->send_packet (bigbuf);
348} 347}
349 348
350/** This is the Setup cmd - easy first implementation */ 349/** This is the Setup cmd - easy first implementation */
351void 350void
352SetUp (char *buf, int len, client * ns) 351SetUp (char *buf, int len, client * ns)
399 { 398 {
400 ns->sound = atoi (param); 399 ns->sound = atoi (param);
401 safe_strcat (cmdback, param, &slen, HUGE_BUF); 400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
402 } 401 }
403 else if (!strcmp (cmd, "exp64")) 402 else if (!strcmp (cmd, "exp64"))
404 {
405 ns->exp64 = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF); 403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "spellmon")) 404 else if (!strcmp (cmd, "spellmon"))
409 { 405 {
410 ns->monitor_spells = atoi (param); 406 ns->monitor_spells = atoi (param);
411 safe_strcat (cmdback, param, &slen, HUGE_BUF); 407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
412 } 408 }
435 } 431 }
436 else if (!strcmp (cmd, "newmapcmd")) 432 else if (!strcmp (cmd, "newmapcmd"))
437 { 433 {
438 ns->newmapcmd = atoi (param); 434 ns->newmapcmd = atoi (param);
439 safe_strcat (cmdback, param, &slen, HUGE_BUF); 435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
440// } else if (!strcmp(cmd,"plugincmd")) {
441// ns->plugincmd = atoi(param);
442// safe_strcat(cmdback, param, &slen, HUGE_BUF);
443 } 436 }
444 else if (!strcmp (cmd, "mapinfocmd")) 437 else if (!strcmp (cmd, "mapinfocmd"))
445 { 438 {
446 ns->mapinfocmd = atoi (param); 439 ns->mapinfocmd = atoi (param);
447 safe_strcat (cmdback, "1", &slen, HUGE_BUF); 440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
503 if (*cp == 'x' || *cp == 'X') 496 if (*cp == 'x' || *cp == 'X')
504 { 497 {
505 y = atoi (cp + 1); 498 y = atoi (cp + 1);
506 break; 499 break;
507 } 500 }
501
508 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y) 502 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
509 { 503 {
510 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 504 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
511 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 505 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
512 } 506 }
569 * it either has to be here or init_sockets needs to be exported. 563 * it either has to be here or init_sockets needs to be exported.
570 */ 564 */
571void 565void
572AddMeCmd (char *buf, int len, client * ns) 566AddMeCmd (char *buf, int len, client * ns)
573{ 567{
574 if (ns->status != Ns_Add || add_player (ns)) 568 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
575 ns->send_packet ("addme_failed");
576 else
577 ns->send_packet ("addme_success");
578} 569}
579 570
580/** Reply to ExtendedInfos command */ 571/** Reply to ExtendedInfos command */
581void 572void
582ToggleExtendedInfos (char *buf, int len, client * ns) 573ToggleExtendedInfos (char *buf, int len, client * ns)
706 uint16 smoothface; 697 uint16 smoothface;
707 698
708 /* If we can't find a face, return and set it so we won't try to send this 699 /* If we can't find a face, return and set it so we won't try to send this
709 * again. 700 * again.
710 */ 701 */
711 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 702 if (!FindSmooth (face, &smoothface))
712 { 703 {
713 704
714 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 705 LOG (llevError, "could not findsmooth for %d.\n", face);
715 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 706 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
716 return; 707 return;
717 } 708 }
718 709
719 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 710 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
720 esrv_send_face (ns, smoothface, 0); 711 esrv_send_face (ns, smoothface, 0);
721 712
722 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 713 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
723 714
724 packet sl; 715 packet sl ("smooth");
725 716
726 sl << "smooth "
727 << uint16 (face) 717 sl << uint16 (face)
728 << uint16 (smoothface); 718 << uint16 (smoothface);
729 719
730 ns->send_packet (sl); 720 ns->send_packet (sl);
731} 721}
732 722
733 /** 723/**
734 * Tells client the picture it has to use 724 * Tells client the picture it has to use
735 * to smooth a picture number given as argument. 725 * to smooth a picture number given as argument.
736 */ 726 */
737void 727void
738AskSmooth (char *buf, int len, client *ns) 728AskSmooth (char *buf, int len, client *ns)
739{ 729{
740 SendSmooth (ns, atoi (buf)); 730 SendSmooth (ns, atoi (buf));
741} 731}
804 * commands. 794 * commands.
805 */ 795 */
806 pl->count = 0; 796 pl->count = 0;
807 797
808 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 798 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
809 int time = FABS (pl->ob->speed) < 0.001 799 int time = fabs (pl->ob->speed) < 0.001
810 ? time = MAX_TIME * 100 800 ? time = MAX_TIME * 100
811 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 801 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
812 802
813 /* Send confirmation of command execution now */ 803 /* Send confirmation of command execution now */
814 packet sl; 804 packet sl ("comc");
815 sl << "comc " << uint16 (cmdid) << uint32 (time); 805 sl << uint16 (cmdid) << uint32 (time);
816 pl->socket->send_packet (sl); 806 pl->ns->send_packet (sl);
817} 807}
818
819 808
820/** This is a reply to a previous query. */ 809/** This is a reply to a previous query. */
821void 810void
822ReplyCmd (char *buf, int len, player *pl) 811ReplyCmd (char *buf, int len, client *ns)
823{ 812{
813 if (ns->state == ST_CUSTOM)
814 {
815 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
816 return;
817 }
818
819 if (!ns->pl)
820 return; //TODO: depends on the exact reply we are after
821 //TODO: but right now, we always have a ns->pl
822
823 player *pl = ns->pl;
824
824 /* This is to synthesize how the data would be stored if it 825 /* This is to synthesize how the data would be stored if it
825 * was normally entered. A bit of a hack, and should be cleaned up 826 * was normally entered. A bit of a hack, and should be cleaned up
826 * once all the X11 code is removed from the server. 827 * once all the X11 code is removed from the server.
827 * 828 *
828 * We pass 13 to many of the functions because this way they 829 * We pass 13 to many of the functions because this way they
831 */ 832 */
832 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 833 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
833 834
834 /* this avoids any hacking here */ 835 /* this avoids any hacking here */
835 836
836 switch (pl->state) 837 switch (ns->state)
837 { 838 {
838 case ST_PLAYING: 839 case ST_PLAYING:
839 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 840 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
840 break; 841 break;
841 842
842 case ST_PLAY_AGAIN:
843 /* We can check this for return value (2==quit). Maybe we
844 * should, and do something appropriate?
845 */
846 receive_play_again (pl->ob, buf[0]);
847 break;
848
849 case ST_ROLL_STAT:
850 key_roll_stat (pl->ob, buf[0]);
851 break;
852
853 case ST_CHANGE_CLASS: 843 case ST_CHANGE_CLASS:
854
855 key_change_class (pl->ob, buf[0]); 844 key_change_class (pl->ob, buf[0]);
856 break;
857
858 case ST_CONFIRM_QUIT:
859 key_confirm_quit (pl->ob, buf[0]);
860 break;
861
862 case ST_CONFIGURE:
863 LOG (llevError, "In client input handling, but into configure state\n");
864 pl->state = ST_PLAYING;
865 break;
866
867 case ST_GET_NAME:
868 receive_player_name (pl->ob, 13);
869 break;
870
871 case ST_GET_PASSWORD:
872 case ST_CONFIRM_PASSWORD:
873 receive_player_password (pl->ob, 13);
874 break; 845 break;
875 846
876 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 847 case ST_GET_PARTY_PASSWORD: /* Get password for party */
877 receive_party_password (pl->ob, 13); 848 receive_party_password (pl->ob, 13);
878 break; 849 break;
879 850
880 default: 851 default:
881 LOG (llevError, "Unknown input state: %d\n", pl->state); 852 LOG (llevError, "Unknown input state: %d\n", ns->state);
882 } 853 }
883} 854}
884 855
885/** 856/**
886 * Client tells its version. If there is a mismatch, we close the 857 * Client tells its version. If there is a mismatch, we close the
901 ns->cs_version = atoi (buf); 872 ns->cs_version = atoi (buf);
902 ns->sc_version = ns->cs_version; 873 ns->sc_version = ns->cs_version;
903 874
904 LOG (llevDebug, "connection from client <%s>\n", buf); 875 LOG (llevDebug, "connection from client <%s>\n", buf);
905 876
906
907 //TODO: should log here just for statistics 877 //TODO: should log here just for statistics
908 878
909 //if (VERSION_CS != ns->cs_version) 879 //if (VERSION_CS != ns->cs_version)
910 // unchecked; 880 // unchecked;
911 881
936{ 906{
937 ns->sound = atoi (buf); 907 ns->sound = atoi (buf);
938} 908}
939 909
940/** client wants the map resent */ 910/** client wants the map resent */
941
942void 911void
943MapRedrawCmd (char *buf, int len, player *pl) 912MapRedrawCmd (char *buf, int len, player *pl)
944{ 913{
945/* This function is currently disabled; just clearing the map state results in 914/* This function is currently disabled; just clearing the map state results in
946 * display errors. It should clear the cache and send a newmap command. 915 * display errors. It should clear the cache and send a newmap command.
1033esrv_update_stats (player *pl) 1002esrv_update_stats (player *pl)
1034{ 1003{
1035 char buf[MAX_BUF]; 1004 char buf[MAX_BUF];
1036 uint16 flags; 1005 uint16 flags;
1037 1006
1038 packet sl; 1007 client *ns = pl->ns;
1039 sl << "stats "; 1008 if (!ns)
1009 return;
1040 1010
1011 object *ob = pl->ob;
1041 if (pl->ob) 1012 if (!ob)
1042 { 1013 return;
1014
1015 packet sl ("stats");
1016
1043 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1017 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1044 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1018 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1045 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1019 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1046 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1020 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1047 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1021 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1048 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1022 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1049 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1023 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1050 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1051 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1052 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1053 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1024 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1054 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1025 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1026 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1027 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1028 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1055 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1029 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1056 }
1057 1030
1058 if (pl->socket->exp64)
1059 for (int s = 0; s < NUM_SKILLS; s++) 1031 for (int s = 0; s < NUM_SKILLS; s++)
1060 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1032 if (object *skill = pl->last_skill_ob[s])
1033 if (skill->stats.exp != ns->last_skill_exp [s])
1061 { 1034 {
1035 ns->last_skill_exp [s] = skill->stats.exp;
1036
1062 /* Always send along the level if exp changes. This is only 1037 /* Always send along the level if exp changes. This is only
1063 * 1 extra byte, but keeps processing simpler. 1038 * 1 extra byte, but keeps processing simpler.
1064 */ 1039 */
1065 sl << uint8 (s + CS_STAT_SKILLINFO) 1040 sl << uint8 (s + CS_STAT_SKILLINFO)
1066 << uint8 (pl->last_skill_ob[s]->level) 1041 << uint8 (skill->level)
1067 << uint64 (pl->last_skill_ob[s]->stats.exp); 1042 << uint64 (skill->stats.exp);
1068
1069 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1070 } 1043 }
1071 1044
1072 if (pl->socket->exp64)
1073 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1045 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1074 else
1075 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1076
1077 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1046 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1078 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1047 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1079 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1048 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1080 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1049 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1081 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1050 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1082 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1051 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1083 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1052 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1084 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1053 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1054
1085 flags = 0; 1055 flags = 0;
1086 1056
1087 if (pl->fire_on) 1057 if (pl->fire_on)
1088 flags |= SF_FIREON; 1058 flags |= SF_FIREON;
1089 1059
1090 if (pl->run_on) 1060 if (pl->run_on)
1091 flags |= SF_RUNON; 1061 flags |= SF_RUNON;
1092 1062
1093 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1063 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1094 1064
1095 if (pl->socket->sc_version < 1025) 1065 if (ns->sc_version < 1025)
1096 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1066 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1097 else 1067 else
1098 for (int i = 0; i < NROFATTACKS; i++) 1068 for (int i = 0; i < NROFATTACKS; i++)
1099 { 1069 {
1100 /* Skip ones we won't send */ 1070 /* Skip ones we won't send */
1101 if (atnr_cs_stat[i] == -1) 1071 if (atnr_cs_stat[i] == -1)
1102 continue; 1072 continue;
1103 1073
1104 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1074 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1105 } 1075 }
1106 1076
1107 if (pl->socket->monitor_spells) 1077 if (pl->ns->monitor_spells)
1108 { 1078 {
1109 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1079 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1110 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1080 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1111 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1081 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1112 } 1082 }
1113 1083
1114 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1084 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1115 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1085 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1116 set_title (pl->ob, buf); 1086 set_title (ob, buf);
1117 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1087 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1118 1088
1119 /* Only send it away if we have some actual data */ 1089 /* Only send it away if we have some actual data */
1120 if (sl.length () > 6) 1090 if (sl.length () > 6)
1121 pl->socket->send_packet (sl); 1091 ns->send_packet (sl);
1122} 1092}
1123 1093
1124/** 1094/**
1125 * Tells the client that here is a player it should start using. 1095 * Tells the client that here is a player it should start using.
1126 */ 1096 */
1127void 1097void
1128esrv_new_player (player *pl, uint32 weight) 1098esrv_new_player (player *pl, uint32 weight)
1129{ 1099{
1130 pl->last_weight = weight; 1100 packet sl ("player");
1131
1132 packet sl;
1133 sl << "player ";
1134 1101
1135 sl << uint32 (pl->ob->count) 1102 sl << uint32 (pl->ob->count)
1136 << uint32 (weight) 1103 << uint32 (weight)
1137 << uint32 (pl->ob->face->number) 1104 << uint32 (pl->ob->face)
1138 << data8 (pl->ob->name); 1105 << data8 (pl->ob->name);
1139 1106
1107 pl->ns->last_weight = weight;
1140 pl->socket->send_packet (sl); 1108 pl->ns->send_packet (sl);
1141 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1109 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1142} 1110}
1143 1111
1144/** 1112/**
1145 * Need to send an animation sequence to the client. 1113 * Need to send an animation sequence to the client.
1159 { 1127 {
1160 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1128 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1161 return; 1129 return;
1162 } 1130 }
1163 1131
1164 packet sl; 1132 packet sl ("anim");
1165 1133
1166 sl << "anim "
1167 << uint16 (anim_num) 1134 sl << uint16 (anim_num)
1168 << uint16 (0); /* flags - not used right now */ 1135 << uint16 (0); /* flags - not used right now */
1169 1136
1170 /* Build up the list of faces. Also, send any information (ie, the 1137 /* Build up the list of faces. Also, send any information (ie, the
1171 * the face itself) down to the client. 1138 * the face itself) down to the client.
1172 */ 1139 */
1188 * 1155 *
1189 * Start of map related commands. 1156 * Start of map related commands.
1190 * 1157 *
1191 ******************************************************************************/ 1158 ******************************************************************************/
1192 1159
1193/**
1194 * This adds face_num to a map cell at x,y. If the client doesn't have
1195 * the face yet, we will also send it.
1196 */
1197static void
1198esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1199{
1200 if (newmap->cells[x][y].count >= MAP_LAYERS)
1201 {
1202 //TODO: one or the other, can't both have abort and return, verify and act
1203 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1204 return;
1205 abort ();
1206 }
1207
1208 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1209 newmap->cells[x][y].count++;
1210
1211 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1212 esrv_send_face (ns, face_num, 0);
1213}
1214
1215/** Clears a map cell */ 1160/** Clears a map cell */
1216static void 1161static void
1217map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1162map_clearcell (struct MapCell *cell, int count)
1218{ 1163{
1219 cell->faces[0] = face0; 1164 cell->faces[0] = 0;
1220 cell->faces[1] = face1; 1165 cell->faces[1] = 0;
1221 cell->faces[2] = face2; 1166 cell->faces[2] = 0;
1222 cell->count = count; 1167 cell->count = count;
1223 cell->stat_hp = 0; 1168 cell->stat_hp = 0;
1224 cell->flags = 0; 1169 cell->flags = 0;
1225 cell->player = 0; 1170 cell->player = 0;
1226} 1171}
1227 1172
1228#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1229#define MAX_LAYERS 3 1173#define MAX_LAYERS 3
1230
1231/* Using a global really isn't a good approach, but saves the over head of
1232 * allocating and deallocating such a block of data each time run through,
1233 * and saves the space of allocating this in the socket object when we only
1234 * need it for this cycle. If the server is ever threaded, this needs to be
1235 * re-examined.
1236 */
1237static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1238
1239/**
1240 * Returns true if any of the heads for this
1241 * space is set. Returns false if all are blank - this is used
1242 * for empty space checking.
1243 */
1244static inline int
1245have_head (int ax, int ay)
1246{
1247 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1248 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1249 return 1;
1250
1251 return 0;
1252}
1253
1254/**
1255 * check_head is a bit simplistic version of update_space below.
1256 * basically, it only checks the that the head on space ax,ay at layer
1257 * needs to get sent - if so, it adds the data, sending the head
1258 * if needed, and returning 1. If this no data needs to get
1259 * sent, it returns zero.
1260 */
1261static int
1262check_head (packet &sl, client &ns, int ax, int ay, int layer)
1263{
1264 short face_num;
1265
1266 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1267 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1268 else
1269 face_num = 0;
1270
1271 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1272 {
1273 sl << uint16 (face_num);
1274 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1275 esrv_send_face (&ns, face_num, 0);
1276
1277 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1278 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1279 return 1;
1280 }
1281
1282 return 0; /* No change */
1283}
1284 1174
1285/** 1175/**
1286 * Removes the need to replicate the same code for each layer. 1176 * Removes the need to replicate the same code for each layer.
1287 * this returns true if this space is now in fact different than 1177 * this returns true if this space is now in fact different than
1288 * it was. 1178 * it was.
1302 * actually match. 1192 * actually match.
1303 */ 1193 */
1304static int 1194static int
1305update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1195update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1306{ 1196{
1307 object *ob, *head;
1308 uint16 face_num; 1197 uint16 face_num;
1309 int bx, by, i; 1198 int bx, by, i;
1310 1199
1311 /* If there is a multipart object stored away, treat that as more important.
1312 * If not, then do the normal processing.
1313 */
1314 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1315
1316 /* Check to see if this head is part of the set of objects
1317 * we would normally send for this space. If so, then
1318 * don't use the head value. We need to do the check
1319 * here and not when setting up the heads[] value for two reasons -
1320 * 1) the heads[] values will get used even if the space is not visible.
1321 * 2) its possible the head is not on the same map as a part, and I'd
1322 * rather not need to do the map translation overhead.
1323 * 3) We need to do some extra checking to make sure that we will
1324 * otherwise send the image as this layer, eg, either it matches
1325 * the head value, or is not multipart.
1326 */
1327 if (head && !head->more)
1328 {
1329 for (i = 0; i < MAP_LAYERS; i++)
1330 {
1331 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1332 if (!ob)
1333 continue;
1334
1335 if (ob->head)
1336 ob = ob->head;
1337
1338 if (ob == head)
1339 {
1340 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1341 head = NULL;
1342 break;
1343 }
1344 }
1345 }
1346
1347 ob = head;
1348 if (!ob)
1349 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1200 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1350 1201
1351 /* If there is no object for this space, or if the face for the object 1202 /* If there is no object for this space, or if the face for the object
1352 * is the blank face, set the face number to zero. 1203 * is the blank face, set the face number to zero.
1353 * else if we have the stored head object for this space, that takes 1204 * else if we have the stored head object for this space, that takes
1354 * precedence over the other object for this space. 1205 * precedence over the other object for this space.
1355 * otherwise, we do special head processing 1206 * otherwise, we do special head processing
1356 */ 1207 */
1357 if (!ob || ob->face == blank_face) 1208 if (!ob || ob->face == blank_face)
1358 face_num = 0; 1209 face_num = 0;
1359 else if (head)
1360 {
1361 /* if this is a head that had previously been stored */
1362 face_num = ob->face->number;
1363 }
1364 else 1210 else
1365 {
1366 /* if the faces for the different parts of a multipart object
1367 * are the same, we only want to send the bottom right most
1368 * portion of the object. That info is in the tail_.. values
1369 * of the head. Note that for the head itself, ob->head will
1370 * be null, so we only do this block if we are working on
1371 * a tail piece.
1372 */
1373
1374 /* tail_x and tail_y will only be set in the head object. If
1375 * this is the head object and these are set, we proceed
1376 * with logic to only send bottom right. Similarly, if
1377 * this is one of the more parts but the head has those values
1378 * set, we want to do the processing. There can be cases where
1379 * the head is not visible but one of its parts is, so we just
1380 * can always expect that ob->arch->tail_x will be true for all
1381 * object we may want to display.
1382 */
1383 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1384 {
1385
1386 if (ob->head)
1387 head = ob->head;
1388 else
1389 head = ob;
1390
1391 /* Basically figure out where the offset is from where we are right
1392 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1393 * piece is from the head, and the tail is where the tail is from the
1394 * head. Note that bx and by will equal sx and sy if we are already working
1395 * on the bottom right corner. If ob is the head, the clone values
1396 * will be zero, so the right thing will still happen.
1397 */
1398 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1399 by = sy + head->arch->tail_y - ob->arch->clone.y;
1400
1401 /* I don't think this can ever happen, but better to check for it just
1402 * in case.
1403 */
1404 if (bx < sx || by < sy)
1405 {
1406 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1407 face_num = 0;
1408 }
1409 /* single part object, multipart object with non merged faces,
1410 * of multipart object already at lower right.
1411 */
1412 else if (bx == sx && by == sy)
1413 {
1414 face_num = ob->face->number;
1415
1416 /* if this face matches one stored away, clear that one away.
1417 * this code relies on the fact that the map1 commands
1418 * goes from 2 down to 0.
1419 */
1420 for (i = 0; i < MAP_LAYERS; i++)
1421 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1422 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1423 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1424 }
1425 else
1426 {
1427 /* If this head is stored away, clear it - otherwise,
1428 * there can be cases where a object is on multiple layers -
1429 * we only want to send it once.
1430 */
1431 face_num = head->face->number;
1432 for (i = 0; i < MAP_LAYERS; i++)
1433 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1434 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1435 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1436
1437 /* First, try to put the new head on the same layer. If that is used up,
1438 * then find another layer.
1439 */
1440 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1441 {
1442 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1443 }
1444 else
1445 for (i = 0; i < MAX_LAYERS; i++)
1446 {
1447 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1448 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1449 {
1450 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1451 }
1452 }
1453 face_num = 0; /* Don't send this object - we'll send the head later */
1454 }
1455 }
1456 else
1457 {
1458 /* In this case, we are already at the lower right or single part object, 1211 /* In this case, we are already at the lower right or single part object,
1459 * so nothing special 1212 * so nothing special
1460 */
1461 face_num = ob->face->number;
1462
1463 /* clear out any head entries that have the same face as this one */
1464 for (bx = 0; bx < layer; bx++)
1465 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1466 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1467 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1468 }
1469 } /* else not already head object or blank face */
1470
1471 /* This is a real hack. Basically, if we have nothing to send for this layer,
1472 * but there is a head on the next layer, send that instead.
1473 * Without this, what happens is you can get the case where the player stands
1474 * on the same space as the head. However, if you have overlapping big objects
1475 * of the same type, what happens then is it doesn't think it needs to send
1476 * This tends to make stacking also work/look better.
1477 */ 1213 */
1478 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1479 {
1480 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1481 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1482 }
1483
1484 /* Another hack - because of heads and whatnot, this face may match one
1485 * we already sent for a lower layer. In that case, don't send
1486 * this one.
1487 */
1488 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1489 face_num = 0; 1214 face_num = ob->face;
1490 1215
1491 /* We've gotten what face we want to use for the object. Now see if 1216 /* We've gotten what face we want to use for the object. Now see if
1492 * if it has changed since we last sent it to the client. 1217 * if it has changed since we last sent it to the client.
1493 */ 1218 */
1494 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1219 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1521 * holds the old values. 1246 * holds the old values.
1522 * layer is the layer to update, with 2 being the floor and 0 the 1247 * layer is the layer to update, with 2 being the floor and 0 the
1523 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1248 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1524 * take. 1249 * take.
1525 */ 1250 */
1526
1527static inline int 1251static inline int
1528update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1252update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1529{ 1253{
1530 object *ob; 1254 object *ob;
1531 int smoothlevel; /* old face_num; */ 1255 int smoothlevel; /* old face_num; */
1533 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1257 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1534 1258
1535 /* If there is no object for this space, or if the face for the object 1259 /* If there is no object for this space, or if the face for the object
1536 * is the blank face, set the smoothlevel to zero. 1260 * is the blank face, set the smoothlevel to zero.
1537 */ 1261 */
1538 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1262 if (!ob || ob->face == blank_face)
1539 smoothlevel = 0; 1263 smoothlevel = 0;
1540 else 1264 else
1541 { 1265 {
1542 smoothlevel = ob->smoothlevel; 1266 smoothlevel = ob->smoothlevel;
1543 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1267 if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH))
1544 SendSmooth (&ns, ob->face->number); 1268 SendSmooth (&ns, ob->face);
1545 } /* else not already head object or blank face */ 1269 } /* else not already head object or blank face */
1546 1270
1547 /* We've gotten what face we want to use for the object. Now see if 1271 /* We've gotten what face we want to use for the object. Now see if
1548 * if it has changed since we last sent it to the client. 1272 * if it has changed since we last sent it to the client.
1549 */ 1273 */
1578 if (ns->EMI_smooth) 1302 if (ns->EMI_smooth)
1579 result += 1; /*One byte for smoothlevel */ 1303 result += 1; /*One byte for smoothlevel */
1580 } 1304 }
1581 1305
1582 return result; 1306 return result;
1307}
1308
1309// prefetch (and touch) all maps within a specific distancd
1310static void
1311prefetch_surrounding_maps (maptile *map, int distance)
1312{
1313 map->last_access = runtime;
1314
1315 if (--distance)
1316 for (int dir = 4; --dir; )
1317 if (const shstr &path = map->tile_path [dir])
1318 if (maptile *&neigh = map->tile_map [dir])
1319 prefetch_surrounding_maps (neigh, distance);
1320 else
1321 neigh = maptile::find_async (path, map);
1322}
1323
1324// prefetch a generous area around the player
1325static void
1326prefetch_surrounding_maps (object *op)
1327{
1328 prefetch_surrounding_maps (op->map, 3);
1583} 1329}
1584 1330
1585/** 1331/**
1586 * This function uses the new map1 protocol command to send the map 1332 * This function uses the new map1 protocol command to send the map
1587 * to the client. It is necessary because the old map command supports 1333 * to the client. It is necessary because the old map command supports
1593 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1339 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1594 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1340 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1595 * and use the other 4 bits for other informatiion. For full documentation 1341 * and use the other 4 bits for other informatiion. For full documentation
1596 * of what we send, see the doc/Protocol file. 1342 * of what we send, see the doc/Protocol file.
1597 * I will describe internally what we do: 1343 * I will describe internally what we do:
1598 * the socket->lastmap shows how the map last looked when sent to the client. 1344 * the ns->lastmap shows how the map last looked when sent to the client.
1599 * in the lastmap structure, there is a cells array, which is set to the 1345 * in the lastmap structure, there is a cells array, which is set to the
1600 * maximum viewable size (As set in config.h). 1346 * maximum viewable size (As set in config.h).
1601 * in the cells, there are faces and a count value. 1347 * in the cells, there are faces and a count value.
1602 * we use the count value to hold the darkness value. If -1, then this space 1348 * we use the count value to hold the darkness value. If -1, then this space
1603 * is not viewable. 1349 * is not viewable.
1605 * look like. 1351 * look like.
1606 */ 1352 */
1607void 1353void
1608draw_client_map1 (object *pl) 1354draw_client_map1 (object *pl)
1609{ 1355{
1610 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1356 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1611 sint16 nx, ny; 1357 sint16 nx, ny;
1612 int estartlen, eoldlen; 1358 int estartlen, eoldlen;
1613 uint16 mask, emask;
1614 uint8 eentrysize; 1359 uint8 eentrysize;
1615 uint16 ewhatstart, ewhatflag; 1360 uint16 ewhatstart, ewhatflag;
1616 uint8 extendedinfos; 1361 uint8 extendedinfos;
1617 maptile *m; 1362 maptile *m;
1618 1363
1619 client &socket = *pl->contr->socket; 1364 client &socket = *pl->contr->ns;
1365
1366 if (!pl->active)
1367 return;
1620 1368
1621 check_map_change (pl->contr); 1369 check_map_change (pl->contr);
1370 prefetch_surrounding_maps (pl);
1622 1371
1623 packet sl; 1372 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1624 packet esl; 1373 packet esl;
1625 1374
1626 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1627 startlen = sl.length (); 1375 startlen = sl.length ();
1628 1376
1629 /*Extendedmapinfo structure initialisation */ 1377 /*Extendedmapinfo structure initialisation */
1630 if (socket.ext_mapinfos) 1378 if (socket.ext_mapinfos)
1631 { 1379 {
1650 ewhatstart = 0; 1398 ewhatstart = 0;
1651 ewhatflag = 0; 1399 ewhatflag = 0;
1652 estartlen = 0; 1400 estartlen = 0;
1653 } 1401 }
1654 1402
1655 /* Init data to zero */
1656 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1657
1658 /* x,y are the real map locations. ax, ay are viewport relative 1403 /* x,y are the real map locations. ax, ay are viewport relative
1659 * locations. 1404 * locations.
1660 */ 1405 */
1661 ay = 0; 1406 ay = 0;
1662 1407
1664 * but that started to get a bit messy to look at. 1409 * but that started to get a bit messy to look at.
1665 */ 1410 */
1666 max_x = pl->x + (socket.mapx + 1) / 2; 1411 max_x = pl->x + (socket.mapx + 1) / 2;
1667 max_y = pl->y + (socket.mapy + 1) / 2; 1412 max_y = pl->y + (socket.mapy + 1) / 2;
1668 1413
1669 if (socket.mapmode == Map1aCmd)
1670 {
1671 max_x += MAX_HEAD_OFFSET;
1672 max_y += MAX_HEAD_OFFSET;
1673 }
1674
1675 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1414 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1676 { 1415 {
1677 ax = 0; 1416 ax = 0;
1678 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1417 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1679 { 1418 {
1680 1419 int emask, mask;
1681 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1420 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1682 1421
1683 /* If this space is out of the normal viewable area, we only check
1684 * the heads value ax or ay will only be greater than what
1685 * the client wants if using the map1a command - this is because
1686 * if the map1a command is not used, max_x and max_y will be
1687 * set to lower values.
1688 */
1689 if (ax >= socket.mapx || ay >= socket.mapy)
1690 {
1691 int i, got_one;
1692
1693 oldlen = sl.length ();
1694
1695 sl << uint16 (mask);
1696
1697 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1698 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1699 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1700
1701 /* If all we are doing is sending 0 (blank) faces, we don't
1702 * actually need to send that - just the coordinates
1703 * with no faces tells the client to blank out the
1704 * space.
1705 */
1706 got_one = 0;
1707 for (i = oldlen + 2; i < sl.length (); i++)
1708 if (sl[i])
1709 got_one = 1;
1710
1711 if (got_one && (mask & 0xf))
1712 sl[oldlen + 1] = mask & 0xff;
1713 else
1714 { /*either all faces blank, either no face at all */
1715 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1716 sl.reset (oldlen + 2);
1717 else
1718 sl.reset (oldlen);
1719 }
1720
1721 /*What concerns extendinfos, nothing to be done for now
1722 * (perhaps effects layer later)
1723 */
1724 continue; /* don't do processing below */
1725 }
1726
1727 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1422 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1728
1729 d = pl->contr->blocked_los[ax][ay];
1730 1423
1731 /* If the coordinates are not valid, or it is too dark to see, 1424 /* If the coordinates are not valid, or it is too dark to see,
1732 * we tell the client as such 1425 * we tell the client as such
1733 */ 1426 */
1734 nx = x; 1427 nx = x;
1742 * of the map, it shouldn't have a head 1435 * of the map, it shouldn't have a head
1743 */ 1436 */
1744 if (lastcell.count != -1) 1437 if (lastcell.count != -1)
1745 { 1438 {
1746 sl << uint16 (mask); 1439 sl << uint16 (mask);
1747 map_clearcell (&lastcell, 0, 0, 0, -1); 1440 map_clearcell (&lastcell, -1);
1748 } 1441 }
1442
1443 continue;
1749 } 1444 }
1445
1446 m->touch ();
1447
1448 int d = pl->contr->blocked_los[ax][ay];
1449
1750 else if (d > 3) 1450 if (d > 3)
1751 { 1451 {
1452
1752 int need_send = 0, count; 1453 int need_send = 0, count;
1753 1454
1754 /* This block deals with spaces that are not visible for whatever 1455 /* This block deals with spaces that are not visible for whatever
1755 * reason. Still may need to send the head for this space. 1456 * reason. Still may need to send the head for this space.
1756 */ 1457 */
1757 1458
1758 oldlen = sl.length (); 1459 oldlen = sl.length ();
1759 1460
1760 sl << uint16 (mask); 1461 sl << uint16 (mask);
1762 if (lastcell.count != -1) 1463 if (lastcell.count != -1)
1763 need_send = 1; 1464 need_send = 1;
1764 1465
1765 count = -1; 1466 count = -1;
1766 1467
1767 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1768 {
1769 /* Now check to see if any heads need to be sent */
1770
1771 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1772 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1773 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1774
1775 lastcell.count = count;
1776 }
1777 else
1778 {
1779 /* properly clear a previously sent big face */ 1468 /* properly clear a previously sent big face */
1780 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1469 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1781 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1470 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1782 need_send = 1; 1471 need_send = 1;
1783 1472
1784 map_clearcell (&lastcell, 0, 0, 0, count); 1473 map_clearcell (&lastcell, count);
1785 }
1786 1474
1787 if ((mask & 0xf) || need_send) 1475 if ((mask & 0xf) || need_send)
1788 sl[oldlen + 1] = mask & 0xff; 1476 sl[oldlen + 1] = mask & 0xff;
1789 else 1477 else
1790 sl.reset (oldlen); 1478 sl.reset (oldlen);
1791 } 1479 }
1792 else 1480 else
1793 { 1481 {
1794 /* In this block, the space is visible or there are head objects 1482 /* In this block, the space is visible.
1795 * we need to send.
1796 */ 1483 */
1797 1484
1798 /* Rather than try to figure out what everything that we might 1485 /* Rather than try to figure out what everything that we might
1799 * need to send is, then form the packet after that, 1486 * need to send is, then form the packet after that,
1800 * we presume that we will in fact form a packet, and update 1487 * we presume that we will in fact form a packet, and update
1803 * is done. 1490 * is done.
1804 * I think this is simpler than doing a bunch of checks to see 1491 * I think this is simpler than doing a bunch of checks to see
1805 * what if anything we need to send, setting the bits, then 1492 * what if anything we need to send, setting the bits, then
1806 * doing those checks again to add the real data. 1493 * doing those checks again to add the real data.
1807 */ 1494 */
1808 oldlen = sl.length (); 1495 oldlen = sl.length ();
1809 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1810 eoldlen = esl.length (); 1496 eoldlen = esl.length ();
1811 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1497
1812 sl << uint16 (mask); 1498 sl << uint16 (mask);
1813 1499
1814 if (socket.ext_mapinfos) 1500 if (socket.ext_mapinfos)
1815 esl << uint16 (emask); 1501 esl << uint16 (emask);
1816 1502
1921 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1607 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1922 emask |= 0x2; 1608 emask |= 0x2;
1923 1609
1924 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 1610 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1925 { 1611 {
1926 if (lastcell.faces[0] != pl->face->number) 1612 if (lastcell.faces[0] != pl->face)
1927 { 1613 {
1928 lastcell.faces[0] = pl->face->number; 1614 lastcell.faces[0] = pl->face;
1929 mask |= 0x1; 1615 mask |= 0x1;
1930 1616
1931 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1617 if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE))
1932 esrv_send_face (&socket, pl->face->number, 0); 1618 esrv_send_face (&socket, pl->face, 0);
1933 1619
1934 sl << uint16 (pl->face->number); 1620 sl << uint16 (pl->face);
1935 } 1621 }
1936 } 1622 }
1937 else 1623 else
1938 { 1624 {
1939 /* Top face */ 1625 /* Top face */
1969 if (!(sl.length () > startlen || socket.sent_scroll)) 1655 if (!(sl.length () > startlen || socket.sent_scroll))
1970 { 1656 {
1971 /* No map data will follow, so don't say the client 1657 /* No map data will follow, so don't say the client
1972 * it doesn't need draw! 1658 * it doesn't need draw!
1973 */ 1659 */
1974 ewhatflag &= (~EMI_NOREDRAW); 1660 ewhatflag &= ~EMI_NOREDRAW;
1975 esl[ewhatstart + 1] = ewhatflag & 0xff; 1661 esl[ewhatstart + 1] = ewhatflag & 0xff;
1976 } 1662 }
1977 1663
1978 if (esl.length () > estartlen) 1664 if (esl.length () > estartlen)
1979 socket.send_packet (esl); 1665 socket.send_packet (esl);
1991 */ 1677 */
1992void 1678void
1993draw_client_map (object *pl) 1679draw_client_map (object *pl)
1994{ 1680{
1995 int i, j; 1681 int i, j;
1996 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1682 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1997 New_Face *face, *floor;
1998 New_Face *floor2;
1999 int d, mflags; 1683 int mflags;
2000 struct Map newmap; 1684 struct Map newmap;
2001 maptile *m, *pm; 1685 maptile *m, *pm;
2002 1686
2003 if (pl->type != PLAYER) 1687 if (pl->type != PLAYER)
2004 { 1688 {
2015 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1699 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2016 return; 1700 return;
2017 1701
2018 memset (&newmap, 0, sizeof (struct Map)); 1702 memset (&newmap, 0, sizeof (struct Map));
2019 1703
2020 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1704 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2021 {
2022 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 1705 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2023 { 1706 {
2024 ax = i; 1707 ax = i;
2025 ay = j; 1708 ay = j;
2026 m = pm; 1709 m = pm;
2027 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 1710 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2028 1711
2029 if (mflags & P_OUT_OF_MAP) 1712 if (mflags & P_OUT_OF_MAP)
2030 continue; 1713 continue;
2031 1714
2032 if (mflags & P_NEED_UPDATE)
2033 update_position (m, ax, ay);
2034
2035 /* If a map is visible to the player, we don't want to swap it out 1715 /* If a map is visible to the player, we don't want to swap it out
2036 * just to reload it. This should really call something like 1716 * just to reload it. This should really call something like
2037 * swap_map, but this is much more efficient and 'good enough' 1717 * swap_map, but this is much more efficient and 'good enough'
2038 */ 1718 */
2039 if (mflags & P_NEW_MAP) 1719 if (mflags & P_NEW_MAP)
2040 m->timeout = 50; 1720 m->timeout = 50;
2041 } 1721 }
2042 } 1722
2043 /* do LOS after calls to update_position */ 1723 /* do LOS after calls to update_position */
2044 if (pl->contr->do_los) 1724 if (pl->contr->do_los)
2045 { 1725 {
2046 update_los (pl); 1726 update_los (pl);
2047 pl->contr->do_los = 0; 1727 pl->contr->do_los = 0;
2062 1742
2063/*****************************************************************************/ 1743/*****************************************************************************/
2064void 1744void
2065send_plugin_custom_message (object *pl, char *buf) 1745send_plugin_custom_message (object *pl, char *buf)
2066{ 1746{
2067 pl->contr->socket->send_packet (buf); 1747 pl->contr->ns->send_packet (buf);
2068} 1748}
2069 1749
2070/** 1750/**
2071 * This sends the skill number to name mapping. We ignore 1751 * This sends the skill number to name mapping. We ignore
2072 * the params - we always send the same info no matter what. 1752 * the params - we always send the same info no matter what.
2117 * it then sends an updspell packet for each spell that has changed in this way 1797 * it then sends an updspell packet for each spell that has changed in this way
2118 */ 1798 */
2119void 1799void
2120esrv_update_spells (player *pl) 1800esrv_update_spells (player *pl)
2121{ 1801{
1802 if (!pl->ns)
1803 return;
1804
2122 if (!pl->socket->monitor_spells) 1805 if (!pl->ns->monitor_spells)
2123 return; 1806 return;
2124 1807
2125 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1808 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2126 { 1809 {
2127 if (spell->type == SPELL) 1810 if (spell->type == SPELL)
2157 1840
2158 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1841 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2159 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1842 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2160 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1843 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2161 1844
2162 pl->socket->send_packet (sl); 1845 pl->ns->send_packet (sl);
2163 } 1846 }
2164 } 1847 }
2165 } 1848 }
2166} 1849}
2167 1850
2168void 1851void
2169esrv_remove_spell (player *pl, object *spell) 1852esrv_remove_spell (player *pl, object *spell)
2170{ 1853{
2171 if (!pl->socket->monitor_spells) 1854 if (!pl->ns->monitor_spells)
2172 return; 1855 return;
2173 1856
2174 if (!pl || !spell || spell->env != pl->ob) 1857 if (!pl || !spell || spell->env != pl->ob)
2175 { 1858 {
2176 LOG (llevError, "Invalid call to esrv_remove_spell"); 1859 LOG (llevError, "Invalid call to esrv_remove_spell");
2177 return; 1860 return;
2178 } 1861 }
2179 1862
2180 packet sl; 1863 packet sl ("delspell");
2181 1864
2182 sl << "delspell "
2183 << uint32 (spell->count); 1865 sl << uint32 (spell->count);
2184 1866
2185 pl->socket->send_packet (sl); 1867 pl->ns->send_packet (sl);
2186} 1868}
2187 1869
2188/* appends the spell *spell to the Socklist we will send the data to. */ 1870/* appends the spell *spell to the Socklist we will send the data to. */
2189static void 1871static void
2190append_spell (player *pl, packet &sl, object *spell) 1872append_spell (player *pl, packet &sl, object *spell)
2191{ 1873{
2192 int len, i, skill = 0; 1874 int i, skill = 0;
2193 1875
2194 if (!(spell->name)) 1876 if (!(spell->name))
2195 { 1877 {
2196 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1878 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2197 return; 1879 return;
2209 if (!strcmp (spell->skill, skill_names[i])) 1891 if (!strcmp (spell->skill, skill_names[i]))
2210 { 1892 {
2211 skill = i + CS_STAT_SKILLINFO; 1893 skill = i + CS_STAT_SKILLINFO;
2212 break; 1894 break;
2213 } 1895 }
1896 }
1897
1898 // spells better have a face
1899 if (!spell->face)
1900 {
1901 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1902 spell->face = face_find ("burnout.x11", blank_face);
2214 } 1903 }
2215 1904
2216 /* send the current values */ 1905 /* send the current values */
2217 sl << uint32 (spell->count) 1906 sl << uint32 (spell->count)
2218 << uint16 (spell->level) 1907 << uint16 (spell->level)
2220 << uint16 (spell->last_sp) 1909 << uint16 (spell->last_sp)
2221 << uint16 (spell->last_grace) 1910 << uint16 (spell->last_grace)
2222 << uint16 (spell->last_eat) 1911 << uint16 (spell->last_eat)
2223 << uint8 (skill) 1912 << uint8 (skill)
2224 << uint32 (spell->path_attuned) 1913 << uint32 (spell->path_attuned)
2225 << uint32 (spell->face ? spell->face->number : 0) 1914 << uint32 (spell->face)
2226 << data8 (spell->name) 1915 << data8 (spell->name)
2227 << data16 (spell->msg); 1916 << data16 (spell->msg);
2228} 1917}
2229 1918
2230/** 1919/**
2238 { 1927 {
2239 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1928 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2240 return; 1929 return;
2241 } 1930 }
2242 1931
2243 if (!pl->socket->monitor_spells) 1932 if (!pl->ns->monitor_spells)
2244 return; 1933 return;
2245 1934
2246 packet sl; 1935 packet sl ("addspell");
2247 sl << "addspell ";
2248 1936
2249 if (!spell) 1937 if (!spell)
2250 { 1938 {
2251 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1939 for (spell = pl->ob->inv; spell; spell = spell->below)
2252 { 1940 {
2253 /* were we to simply keep appending data here, we could exceed 1941 /* were we to simply keep appending data here, we could exceed
2254 * MAXSOCKBUF if the player has enough spells to add, we know that 1942 * MAXSOCKBUF if the player has enough spells to add, we know that
2255 * append_spells will always append 19 data bytes, plus 4 length 1943 * append_spells will always append 19 data bytes, plus 4 length
2256 * bytes and 3 strings (because that is the spec) so we need to 1944 * bytes and 3 strings (because that is the spec) so we need to
2266 if (spell->type != SPELL) 1954 if (spell->type != SPELL)
2267 continue; 1955 continue;
2268 1956
2269 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1957 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2270 { 1958 {
2271 pl->socket->send_packet (sl); 1959 pl->ns->send_packet (sl);
2272 1960
2273 sl.reset (); 1961 sl.reset ();
2274 sl << "addspell "; 1962 sl << "addspell ";
2275 } 1963 }
2276 1964
2290 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1978 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2291 fatal (0); 1979 fatal (0);
2292 } 1980 }
2293 1981
2294 /* finally, we can send the packet */ 1982 /* finally, we can send the packet */
2295 pl->socket->send_packet (sl); 1983 pl->ns->send_packet (sl);
2296} 1984}
2297 1985

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