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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.47 by root, Wed Dec 20 01:19:11 2006 UTC vs.
Revision 1.73 by root, Wed Mar 14 00:04:59 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
100 * that much difference in bandwidth. 98 * that much difference in bandwidth.
101 */ 99 */
102 mx = ns->mapx; 100 mx = ns->mapx;
103 my = ns->mapy; 101 my = ns->mapy;
104 102
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
138} 130}
139 131
140static void 132static void
141clear_map (player *pl) 133clear_map (player *pl)
142{ 134{
143 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144 136
145 if (pl->socket->newmapcmd == 1) 137 if (pl->ns->newmapcmd == 1)
146 pl->socket->send_packet ("newmap"); 138 pl->ns->send_packet ("newmap");
147 139
148 pl->socket->floorbox_reset (); 140 pl->ns->floorbox_reset ();
149} 141}
150 142
151/** check for map change and send new map data */ 143/** check for map/region change and send new map data */
152static void 144static void
153check_map_change (player *pl) 145check_map_change (player *pl)
154{ 146{
155 client &socket = *pl->socket; 147 client &socket = *pl->ns;
156 object *ob = pl->ob; 148 object *ob = pl->ob;
157 char buf[MAX_BUF]; /* eauugggh */ 149 char buf[MAX_BUF]; /* eauugggh */
158 150
159 if (socket.current_map != ob->map) 151 if (socket.current_map != ob->map)
160 { 152 {
176 flags |= 4; 168 flags |= 4;
177 if (ob->map->tile_path[3]) 169 if (ob->map->tile_path[3])
178 flags |= 8; 170 flags |= 8;
179 171
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 } 174 }
183 else 175 else
184 snprintf (buf, MAX_BUF, "mapinfo current"); 176 snprintf (buf, MAX_BUF, "mapinfo current");
185 177
186 socket.send_packet (buf); 178 socket.send_packet (buf);
200 } 192 }
201 } 193 }
202 194
203 socket.current_x = ob->x; 195 socket.current_x = ob->x;
204 socket.current_y = ob->y; 196 socket.current_y = ob->y;
197
198 region *reg = ob->region ();
199 if (socket.current_region != reg)
200 {
201 socket.current_region = reg;
202 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203 }
205} 204}
206 205
207/** 206/**
208 * RequestInfo is sort of a meta command. There is some specific 207 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 208 * request of information, but we call other functions to provide
280 buf += 8; 279 buf += 8;
281 280
282 // initial map and its origin 281 // initial map and its origin
283 maptile *map = pl->ob->map; 282 maptile *map = pl->ob->map;
284 sint16 dx, dy; 283 sint16 dx, dy;
285 int mapx = pl->socket->mapx / 2 - pl->ob->x; 284 int mapx = pl->ns->mapx / 2 - pl->ob->x;
286 int mapy = pl->socket->mapy / 2 - pl->ob->y; 285 int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 int max_distance = 8; // limit maximum path length to something generous 286 int max_distance = 8; // limit maximum path length to something generous
288 287
289 while (*buf && map && max_distance) 288 while (*buf && map && max_distance)
290 { 289 {
291 int dir = *buf++; 290 int dir = *buf++;
292 291
293 switch (dir) 292 switch (dir)
294 { 293 {
295 case '1': 294 case '1':
296 dx = 0; 295 dx = 0;
297 dy = -1; 296 dy = -1;
298 map = get_map_from_coord (map, &dx, &dy); 297 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height); 298 map && (mapy -= map->height);
300 break; 299 break;
301 case '2': 300 case '2':
302 mapx += map->width; 301 mapx += map->width;
303 dx = map->width; 302 dx = map->width;
304 dy = 0; 303 dy = 0;
305 map = get_map_from_coord (map, &dx, &dy); 304 map = map->xy_find (dx, dy);
306 break; 305 break;
307 case '3': 306 case '3':
308 mapy += map->height; 307 mapy += map->height;
309 dx = 0; 308 dx = 0;
310 dy = map->height; 309 dy = map->height;
311 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
312 break; 311 break;
313 case '4': 312 case '4':
314 dx = -1; 313 dx = -1;
315 dy = 0; 314 dy = 0;
316 map = get_map_from_coord (map, &dx, &dy); 315 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width); 316 map && (mapx -= map->width);
318 break; 317 break;
319 } 318 }
320 319
321 --max_distance; 320 --max_distance;
322 } 321 }
323 322
334 if (map->tile_path[2]) 333 if (map->tile_path[2])
335 flags |= 4; 334 flags |= 4;
336 if (map->tile_path[3]) 335 if (map->tile_path[3])
337 flags |= 8; 336 flags |= 8;
338 337
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 } 339 }
341 else 340 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343 } 342 }
344 else 343 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 345
347 pl->socket->send_packet (bigbuf); 346 pl->ns->send_packet (bigbuf);
348} 347}
349 348
350/** This is the Setup cmd - easy first implementation */ 349/** This is the Setup cmd - easy first implementation */
351void 350void
352SetUp (char *buf, int len, client * ns) 351SetUp (char *buf, int len, client * ns)
399 { 398 {
400 ns->sound = atoi (param); 399 ns->sound = atoi (param);
401 safe_strcat (cmdback, param, &slen, HUGE_BUF); 400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
402 } 401 }
403 else if (!strcmp (cmd, "exp64")) 402 else if (!strcmp (cmd, "exp64"))
404 {
405 ns->exp64 = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF); 403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "spellmon")) 404 else if (!strcmp (cmd, "spellmon"))
409 { 405 {
410 ns->monitor_spells = atoi (param); 406 ns->monitor_spells = atoi (param);
411 safe_strcat (cmdback, param, &slen, HUGE_BUF); 407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
412 } 408 }
435 } 431 }
436 else if (!strcmp (cmd, "newmapcmd")) 432 else if (!strcmp (cmd, "newmapcmd"))
437 { 433 {
438 ns->newmapcmd = atoi (param); 434 ns->newmapcmd = atoi (param);
439 safe_strcat (cmdback, param, &slen, HUGE_BUF); 435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
440// } else if (!strcmp(cmd,"plugincmd")) {
441// ns->plugincmd = atoi(param);
442// safe_strcat(cmdback, param, &slen, HUGE_BUF);
443 } 436 }
444 else if (!strcmp (cmd, "mapinfocmd")) 437 else if (!strcmp (cmd, "mapinfocmd"))
445 { 438 {
446 ns->mapinfocmd = atoi (param); 439 ns->mapinfocmd = atoi (param);
447 safe_strcat (cmdback, "1", &slen, HUGE_BUF); 440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
503 if (*cp == 'x' || *cp == 'X') 496 if (*cp == 'x' || *cp == 'X')
504 { 497 {
505 y = atoi (cp + 1); 498 y = atoi (cp + 1);
506 break; 499 break;
507 } 500 }
501
508 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y) 502 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
509 { 503 {
510 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 504 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
511 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 505 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
512 } 506 }
569 * it either has to be here or init_sockets needs to be exported. 563 * it either has to be here or init_sockets needs to be exported.
570 */ 564 */
571void 565void
572AddMeCmd (char *buf, int len, client * ns) 566AddMeCmd (char *buf, int len, client * ns)
573{ 567{
574 if (ns->status != Ns_Add || add_player (ns)) 568 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
575 ns->send_packet ("addme_failed");
576 else
577 ns->send_packet ("addme_success");
578} 569}
579 570
580/** Reply to ExtendedInfos command */ 571/** Reply to ExtendedInfos command */
581void 572void
582ToggleExtendedInfos (char *buf, int len, client * ns) 573ToggleExtendedInfos (char *buf, int len, client * ns)
692 683
693 ns->send_packet (cmdback); 684 ns->send_packet (cmdback);
694} 685}
695 686
696/** 687/**
697 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
698 * Basically, it makes no sense to wait for the client to request a
699 * a piece of data from us that we know the client wants. So
700 * if we know the client wants it, might as well push it to the
701 * client.
702 */
703static void
704SendSmooth (client *ns, uint16 face)
705{
706 uint16 smoothface;
707
708 /* If we can't find a face, return and set it so we won't try to send this
709 * again.
710 */
711 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
712 {
713
714 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
715 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
716 return;
717 }
718
719 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
720 esrv_send_face (ns, smoothface, 0);
721
722 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
723
724 packet sl ("smooth");
725
726 sl << uint16 (face)
727 << uint16 (smoothface);
728
729 ns->send_packet (sl);
730}
731
732 /**
733 * Tells client the picture it has to use 688 * Tells client the picture it has to use
734 * to smooth a picture number given as argument. 689 * to smooth a picture number given as argument.
735 */ 690 */
736void 691void
737AskSmooth (char *buf, int len, client *ns) 692AskSmooth (char *buf, int len, client *ns)
738{ 693{
739 SendSmooth (ns, atoi (buf)); 694 ns->send_smooth (atoi (buf));
740} 695}
741 696
742/** 697/**
743 * This handles the general commands from the client (ie, north, fire, cast, 698 * This handles the general commands from the client (ie, north, fire, cast,
744 * etc.) 699 * etc.)
803 * commands. 758 * commands.
804 */ 759 */
805 pl->count = 0; 760 pl->count = 0;
806 761
807 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 762 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
808 int time = FABS (pl->ob->speed) < 0.001 763 int time = fabs (pl->ob->speed) < 0.001
809 ? time = MAX_TIME * 100 764 ? time = MAX_TIME * 100
810 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 765 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
811 766
812 /* Send confirmation of command execution now */ 767 /* Send confirmation of command execution now */
813 packet sl ("comc"); 768 packet sl ("comc");
814 sl << uint16 (cmdid) << uint32 (time); 769 sl << uint16 (cmdid) << uint32 (time);
815 pl->socket->send_packet (sl); 770 pl->ns->send_packet (sl);
816} 771}
817
818 772
819/** This is a reply to a previous query. */ 773/** This is a reply to a previous query. */
820void 774void
821ReplyCmd (char *buf, int len, player *pl) 775ReplyCmd (char *buf, int len, client *ns)
822{ 776{
777 if (ns->state == ST_CUSTOM)
778 {
779 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
780 return;
781 }
782
783 if (!ns->pl)
784 return; //TODO: depends on the exact reply we are after
785 //TODO: but right now, we always have a ns->pl
786
787 player *pl = ns->pl;
788
823 /* This is to synthesize how the data would be stored if it 789 /* This is to synthesize how the data would be stored if it
824 * was normally entered. A bit of a hack, and should be cleaned up 790 * was normally entered. A bit of a hack, and should be cleaned up
825 * once all the X11 code is removed from the server. 791 * once all the X11 code is removed from the server.
826 * 792 *
827 * We pass 13 to many of the functions because this way they 793 * We pass 13 to many of the functions because this way they
830 */ 796 */
831 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 797 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
832 798
833 /* this avoids any hacking here */ 799 /* this avoids any hacking here */
834 800
835 switch (pl->state) 801 switch (ns->state)
836 { 802 {
837 case ST_PLAYING: 803 case ST_PLAYING:
838 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 804 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
839 break; 805 break;
840 806
841 case ST_PLAY_AGAIN:
842 /* We can check this for return value (2==quit). Maybe we
843 * should, and do something appropriate?
844 */
845 receive_play_again (pl->ob, buf[0]);
846 break;
847
848 case ST_ROLL_STAT:
849 key_roll_stat (pl->ob, buf[0]);
850 break;
851
852 case ST_CHANGE_CLASS: 807 case ST_CHANGE_CLASS:
853
854 key_change_class (pl->ob, buf[0]); 808 key_change_class (pl->ob, buf[0]);
855 break;
856
857 case ST_CONFIRM_QUIT:
858 key_confirm_quit (pl->ob, buf[0]);
859 break;
860
861 case ST_CONFIGURE:
862 LOG (llevError, "In client input handling, but into configure state\n");
863 pl->state = ST_PLAYING;
864 break;
865
866 case ST_GET_NAME:
867 receive_player_name (pl->ob, 13);
868 break;
869
870 case ST_GET_PASSWORD:
871 case ST_CONFIRM_PASSWORD:
872 receive_player_password (pl->ob, 13);
873 break; 809 break;
874 810
875 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 811 case ST_GET_PARTY_PASSWORD: /* Get password for party */
876 receive_party_password (pl->ob, 13); 812 receive_party_password (pl->ob, 13);
877 break; 813 break;
878 814
879 default: 815 default:
880 LOG (llevError, "Unknown input state: %d\n", pl->state); 816 LOG (llevError, "Unknown input state: %d\n", ns->state);
881 } 817 }
882} 818}
883 819
884/** 820/**
885 * Client tells its version. If there is a mismatch, we close the 821 * Client tells its version. If there is a mismatch, we close the
900 ns->cs_version = atoi (buf); 836 ns->cs_version = atoi (buf);
901 ns->sc_version = ns->cs_version; 837 ns->sc_version = ns->cs_version;
902 838
903 LOG (llevDebug, "connection from client <%s>\n", buf); 839 LOG (llevDebug, "connection from client <%s>\n", buf);
904 840
905
906 //TODO: should log here just for statistics 841 //TODO: should log here just for statistics
907 842
908 //if (VERSION_CS != ns->cs_version) 843 //if (VERSION_CS != ns->cs_version)
909 // unchecked; 844 // unchecked;
910 845
935{ 870{
936 ns->sound = atoi (buf); 871 ns->sound = atoi (buf);
937} 872}
938 873
939/** client wants the map resent */ 874/** client wants the map resent */
940
941void 875void
942MapRedrawCmd (char *buf, int len, player *pl) 876MapRedrawCmd (char *buf, int len, player *pl)
943{ 877{
944/* This function is currently disabled; just clearing the map state results in 878/* This function is currently disabled; just clearing the map state results in
945 * display errors. It should clear the cache and send a newmap command. 879 * display errors. It should clear the cache and send a newmap command.
1032esrv_update_stats (player *pl) 966esrv_update_stats (player *pl)
1033{ 967{
1034 char buf[MAX_BUF]; 968 char buf[MAX_BUF];
1035 uint16 flags; 969 uint16 flags;
1036 970
971 client *ns = pl->ns;
972 if (!ns)
973 return;
974
975 object *ob = pl->ob;
976 if (!ob)
977 return;
978
1037 packet sl ("stats"); 979 packet sl ("stats");
1038 980
1039 if (pl->ob)
1040 {
1041 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 981 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1042 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 982 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1043 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 983 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1044 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 984 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1045 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 985 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1046 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 986 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1047 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 987 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1048 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1049 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1050 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1051 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 988 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1052 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 989 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
990 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
991 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
992 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1053 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 993 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1054 }
1055 994
1056 if (pl->socket->exp64)
1057 for (int s = 0; s < NUM_SKILLS; s++) 995 for (int s = 0; s < NUM_SKILLS; s++)
1058 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 996 if (object *skill = pl->last_skill_ob[s])
997 if (skill->stats.exp != ns->last_skill_exp [s])
1059 { 998 {
999 ns->last_skill_exp [s] = skill->stats.exp;
1000
1060 /* Always send along the level if exp changes. This is only 1001 /* Always send along the level if exp changes. This is only
1061 * 1 extra byte, but keeps processing simpler. 1002 * 1 extra byte, but keeps processing simpler.
1062 */ 1003 */
1063 sl << uint8 (s + CS_STAT_SKILLINFO) 1004 sl << uint8 (s + CS_STAT_SKILLINFO)
1064 << uint8 (pl->last_skill_ob[s]->level) 1005 << uint8 (skill->level)
1065 << uint64 (pl->last_skill_ob[s]->stats.exp); 1006 << uint64 (skill->stats.exp);
1066
1067 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1068 } 1007 }
1069 1008
1070 if (pl->socket->exp64)
1071 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1009 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1072 else
1073 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1074
1075 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1010 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1076 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1011 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1077 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1012 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1078 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1013 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1079 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1014 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1080 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1015 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1081 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1016 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1082 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1017 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1018
1083 flags = 0; 1019 flags = 0;
1084 1020
1085 if (pl->fire_on) 1021 if (pl->fire_on)
1086 flags |= SF_FIREON; 1022 flags |= SF_FIREON;
1087 1023
1088 if (pl->run_on) 1024 if (pl->run_on)
1089 flags |= SF_RUNON; 1025 flags |= SF_RUNON;
1090 1026
1091 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1027 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1092 1028
1093 if (pl->socket->sc_version < 1025) 1029 if (ns->sc_version < 1025)
1094 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1030 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1095 else 1031 else
1096 for (int i = 0; i < NROFATTACKS; i++) 1032 for (int i = 0; i < NROFATTACKS; i++)
1097 { 1033 {
1098 /* Skip ones we won't send */ 1034 /* Skip ones we won't send */
1099 if (atnr_cs_stat[i] == -1) 1035 if (atnr_cs_stat[i] == -1)
1100 continue; 1036 continue;
1101 1037
1102 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1038 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1103 } 1039 }
1104 1040
1105 if (pl->socket->monitor_spells) 1041 if (pl->ns->monitor_spells)
1106 { 1042 {
1107 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1043 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1108 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1044 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1109 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1045 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1110 } 1046 }
1111 1047
1112 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1048 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1113 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1049 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1114 set_title (pl->ob, buf); 1050 set_title (ob, buf);
1115 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1051 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1116 1052
1117 /* Only send it away if we have some actual data */ 1053 /* Only send it away if we have some actual data */
1118 if (sl.length () > 6) 1054 if (sl.length () > 6)
1119 pl->socket->send_packet (sl); 1055 ns->send_packet (sl);
1120} 1056}
1121 1057
1122/** 1058/**
1123 * Tells the client that here is a player it should start using. 1059 * Tells the client that here is a player it should start using.
1124 */ 1060 */
1125void 1061void
1126esrv_new_player (player *pl, uint32 weight) 1062esrv_new_player (player *pl, uint32 weight)
1127{ 1063{
1128 pl->last_weight = weight;
1129
1130 packet sl ("player"); 1064 packet sl ("player");
1131 1065
1132 sl << uint32 (pl->ob->count) 1066 sl << uint32 (pl->ob->count)
1133 << uint32 (weight) 1067 << uint32 (weight)
1134 << uint32 (pl->ob->face->number) 1068 << uint32 (pl->ob->face)
1135 << data8 (pl->ob->name); 1069 << data8 (pl->ob->name);
1136 1070
1071 pl->ns->last_weight = weight;
1137 pl->socket->send_packet (sl); 1072 pl->ns->send_packet (sl);
1138 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1073 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1139} 1074}
1140
1141/**
1142 * Need to send an animation sequence to the client.
1143 * We will send appropriate face commands to the client if we haven't
1144 * sent them the face yet (this can become quite costly in terms of
1145 * how much we are sending - on the other hand, this should only happen
1146 * when the player logs in and picks stuff up.
1147 */
1148void
1149esrv_send_animation (client * ns, short anim_num)
1150{
1151 /* Do some checking on the anim_num we got. Note that the animations
1152 * are added in contigous order, so if the number is in the valid
1153 * range, it must be a valid animation.
1154 */
1155 if (anim_num < 0 || anim_num > num_animations)
1156 {
1157 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1158 return;
1159 }
1160
1161 packet sl ("anim");
1162
1163 sl << uint16 (anim_num)
1164 << uint16 (0); /* flags - not used right now */
1165
1166 /* Build up the list of faces. Also, send any information (ie, the
1167 * the face itself) down to the client.
1168 */
1169 for (int i = 0; i < animations[anim_num].num_animations; i++)
1170 {
1171 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1172 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1173
1174 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1175 }
1176
1177 ns->send_packet (sl);
1178
1179 ns->anims_sent[anim_num] = 1;
1180}
1181
1182 1075
1183/****************************************************************************** 1076/******************************************************************************
1184 * 1077 *
1185 * Start of map related commands. 1078 * Start of map related commands.
1186 * 1079 *
1187 ******************************************************************************/ 1080 ******************************************************************************/
1188 1081
1189/**
1190 * This adds face_num to a map cell at x,y. If the client doesn't have
1191 * the face yet, we will also send it.
1192 */
1193static void
1194esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1195{
1196 if (newmap->cells[x][y].count >= MAP_LAYERS)
1197 {
1198 //TODO: one or the other, can't both have abort and return, verify and act
1199 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1200 return;
1201 abort ();
1202 }
1203
1204 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1205 newmap->cells[x][y].count++;
1206
1207 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1208 esrv_send_face (ns, face_num, 0);
1209}
1210
1211/** Clears a map cell */ 1082/** Clears a map cell */
1212static void 1083static void
1213map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1084map_clearcell (struct MapCell *cell, int count)
1214{ 1085{
1215 cell->faces[0] = face0; 1086 cell->faces[0] = 0;
1216 cell->faces[1] = face1; 1087 cell->faces[1] = 0;
1217 cell->faces[2] = face2; 1088 cell->faces[2] = 0;
1218 cell->count = count; 1089 cell->count = count;
1219 cell->stat_hp = 0; 1090 cell->stat_hp = 0;
1220 cell->flags = 0; 1091 cell->flags = 0;
1221 cell->player = 0; 1092 cell->player = 0;
1222} 1093}
1223 1094
1224#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1225#define MAX_LAYERS 3 1095#define MAX_LAYERS 3
1226
1227/* Using a global really isn't a good approach, but saves the over head of
1228 * allocating and deallocating such a block of data each time run through,
1229 * and saves the space of allocating this in the socket object when we only
1230 * need it for this cycle. If the server is ever threaded, this needs to be
1231 * re-examined.
1232 */
1233static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1234
1235/**
1236 * Returns true if any of the heads for this
1237 * space is set. Returns false if all are blank - this is used
1238 * for empty space checking.
1239 */
1240static inline int
1241have_head (int ax, int ay)
1242{
1243 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1244 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1245 return 1;
1246
1247 return 0;
1248}
1249
1250/**
1251 * check_head is a bit simplistic version of update_space below.
1252 * basically, it only checks the that the head on space ax,ay at layer
1253 * needs to get sent - if so, it adds the data, sending the head
1254 * if needed, and returning 1. If this no data needs to get
1255 * sent, it returns zero.
1256 */
1257static int
1258check_head (packet &sl, client &ns, int ax, int ay, int layer)
1259{
1260 short face_num;
1261
1262 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1263 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1264 else
1265 face_num = 0;
1266
1267 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1268 {
1269 sl << uint16 (face_num);
1270 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1271 esrv_send_face (&ns, face_num, 0);
1272
1273 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1274 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1275 return 1;
1276 }
1277
1278 return 0; /* No change */
1279}
1280 1096
1281/** 1097/**
1282 * Removes the need to replicate the same code for each layer. 1098 * Removes the need to replicate the same code for each layer.
1283 * this returns true if this space is now in fact different than 1099 * this returns true if this space is now in fact different than
1284 * it was. 1100 * it was.
1298 * actually match. 1114 * actually match.
1299 */ 1115 */
1300static int 1116static int
1301update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1117update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1302{ 1118{
1303 object *ob, *head;
1304 uint16 face_num; 1119 uint16 face_num;
1305 int bx, by, i; 1120 int bx, by, i;
1306 1121
1307 /* If there is a multipart object stored away, treat that as more important.
1308 * If not, then do the normal processing.
1309 */
1310 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1311
1312 /* Check to see if this head is part of the set of objects
1313 * we would normally send for this space. If so, then
1314 * don't use the head value. We need to do the check
1315 * here and not when setting up the heads[] value for two reasons -
1316 * 1) the heads[] values will get used even if the space is not visible.
1317 * 2) its possible the head is not on the same map as a part, and I'd
1318 * rather not need to do the map translation overhead.
1319 * 3) We need to do some extra checking to make sure that we will
1320 * otherwise send the image as this layer, eg, either it matches
1321 * the head value, or is not multipart.
1322 */
1323 if (head && !head->more)
1324 {
1325 for (i = 0; i < MAP_LAYERS; i++)
1326 {
1327 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1328 if (!ob)
1329 continue;
1330
1331 if (ob->head)
1332 ob = ob->head;
1333
1334 if (ob == head)
1335 {
1336 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1337 head = NULL;
1338 break;
1339 }
1340 }
1341 }
1342
1343 ob = head;
1344 if (!ob)
1345 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1122 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1346 1123
1347 /* If there is no object for this space, or if the face for the object 1124 /* If there is no object for this space, or if the face for the object
1348 * is the blank face, set the face number to zero. 1125 * is the blank face, set the face number to zero.
1349 * else if we have the stored head object for this space, that takes 1126 * else if we have the stored head object for this space, that takes
1350 * precedence over the other object for this space. 1127 * precedence over the other object for this space.
1351 * otherwise, we do special head processing 1128 * otherwise, we do special head processing
1352 */ 1129 */
1353 if (!ob || ob->face == blank_face) 1130 if (!ob || ob->face == blank_face)
1354 face_num = 0; 1131 face_num = 0;
1355 else if (head)
1356 {
1357 /* if this is a head that had previously been stored */
1358 face_num = ob->face->number;
1359 }
1360 else 1132 else
1361 {
1362 /* if the faces for the different parts of a multipart object
1363 * are the same, we only want to send the bottom right most
1364 * portion of the object. That info is in the tail_.. values
1365 * of the head. Note that for the head itself, ob->head will
1366 * be null, so we only do this block if we are working on
1367 * a tail piece.
1368 */
1369
1370 /* tail_x and tail_y will only be set in the head object. If
1371 * this is the head object and these are set, we proceed
1372 * with logic to only send bottom right. Similarly, if
1373 * this is one of the more parts but the head has those values
1374 * set, we want to do the processing. There can be cases where
1375 * the head is not visible but one of its parts is, so we just
1376 * can always expect that ob->arch->tail_x will be true for all
1377 * object we may want to display.
1378 */
1379 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1380 {
1381
1382 if (ob->head)
1383 head = ob->head;
1384 else
1385 head = ob;
1386
1387 /* Basically figure out where the offset is from where we are right
1388 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1389 * piece is from the head, and the tail is where the tail is from the
1390 * head. Note that bx and by will equal sx and sy if we are already working
1391 * on the bottom right corner. If ob is the head, the clone values
1392 * will be zero, so the right thing will still happen.
1393 */
1394 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1395 by = sy + head->arch->tail_y - ob->arch->clone.y;
1396
1397 /* I don't think this can ever happen, but better to check for it just
1398 * in case.
1399 */
1400 if (bx < sx || by < sy)
1401 {
1402 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1403 face_num = 0;
1404 }
1405 /* single part object, multipart object with non merged faces,
1406 * of multipart object already at lower right.
1407 */
1408 else if (bx == sx && by == sy)
1409 {
1410 face_num = ob->face->number;
1411
1412 /* if this face matches one stored away, clear that one away.
1413 * this code relies on the fact that the map1 commands
1414 * goes from 2 down to 0.
1415 */
1416 for (i = 0; i < MAP_LAYERS; i++)
1417 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1418 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1419 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1420 }
1421 else
1422 {
1423 /* If this head is stored away, clear it - otherwise,
1424 * there can be cases where a object is on multiple layers -
1425 * we only want to send it once.
1426 */
1427 face_num = head->face->number;
1428 for (i = 0; i < MAP_LAYERS; i++)
1429 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1430 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1431 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1432
1433 /* First, try to put the new head on the same layer. If that is used up,
1434 * then find another layer.
1435 */
1436 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1437 {
1438 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1439 }
1440 else
1441 for (i = 0; i < MAX_LAYERS; i++)
1442 {
1443 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1444 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1445 {
1446 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1447 }
1448 }
1449 face_num = 0; /* Don't send this object - we'll send the head later */
1450 }
1451 }
1452 else
1453 {
1454 /* In this case, we are already at the lower right or single part object, 1133 /* In this case, we are already at the lower right or single part object,
1455 * so nothing special 1134 * so nothing special
1456 */
1457 face_num = ob->face->number;
1458
1459 /* clear out any head entries that have the same face as this one */
1460 for (bx = 0; bx < layer; bx++)
1461 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1462 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1463 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1464 }
1465 } /* else not already head object or blank face */
1466
1467 /* This is a real hack. Basically, if we have nothing to send for this layer,
1468 * but there is a head on the next layer, send that instead.
1469 * Without this, what happens is you can get the case where the player stands
1470 * on the same space as the head. However, if you have overlapping big objects
1471 * of the same type, what happens then is it doesn't think it needs to send
1472 * This tends to make stacking also work/look better.
1473 */ 1135 */
1474 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1475 {
1476 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1477 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1478 }
1479
1480 /* Another hack - because of heads and whatnot, this face may match one
1481 * we already sent for a lower layer. In that case, don't send
1482 * this one.
1483 */
1484 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1485 face_num = 0; 1136 face_num = ob->face;
1486 1137
1487 /* We've gotten what face we want to use for the object. Now see if 1138 /* We've gotten what face we want to use for the object. Now see if
1488 * if it has changed since we last sent it to the client. 1139 * if it has changed since we last sent it to the client.
1489 */ 1140 */
1490 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1141 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1491 { 1142 {
1492 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 1143 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1144
1493 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1145 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1146 if (ob)
1147 ns.send_faces (ob);
1148 else
1494 esrv_send_face (&ns, face_num, 0); 1149 ns.send_face (face_num);
1495 1150
1496 sl << uint16 (face_num); 1151 sl << uint16 (face_num);
1497 return 1; 1152 return 1;
1498 } 1153 }
1499 1154
1517 * holds the old values. 1172 * holds the old values.
1518 * layer is the layer to update, with 2 being the floor and 0 the 1173 * layer is the layer to update, with 2 being the floor and 0 the
1519 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1174 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1520 * take. 1175 * take.
1521 */ 1176 */
1522
1523static inline int 1177static inline int
1524update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1178update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1525{ 1179{
1526 object *ob;
1527 int smoothlevel; /* old face_num; */
1528
1529 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1180 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1530 1181
1531 /* If there is no object for this space, or if the face for the object 1182 /* If there is no object for this space, or if the face for the object
1532 * is the blank face, set the smoothlevel to zero. 1183 * is the blank face, set the smoothlevel to zero.
1533 */ 1184 */
1534 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1185 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1535 smoothlevel = 0;
1536 else
1537 {
1538 smoothlevel = ob->smoothlevel;
1539 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1540 SendSmooth (&ns, ob->face->number);
1541 } /* else not already head object or blank face */
1542 1186
1543 /* We've gotten what face we want to use for the object. Now see if 1187 /* We've gotten what face we want to use for the object. Now see if
1544 * if it has changed since we last sent it to the client. 1188 * if it has changed since we last sent it to the client.
1545 */ 1189 */
1546 if (smoothlevel > 255) 1190 if (smoothlevel > 255)
1548 else if (smoothlevel < 0) 1192 else if (smoothlevel < 0)
1549 smoothlevel = 0; 1193 smoothlevel = 0;
1550 1194
1551 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1195 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1552 { 1196 {
1197 if (smoothlevel)
1198 ns.send_smooth (ob->face);
1199
1553 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1200 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1554 sl << uint8 (smoothlevel); 1201 sl << uint8 (smoothlevel);
1555 return 1; 1202 return 1;
1556 } 1203 }
1557 1204
1574 if (ns->EMI_smooth) 1221 if (ns->EMI_smooth)
1575 result += 1; /*One byte for smoothlevel */ 1222 result += 1; /*One byte for smoothlevel */
1576 } 1223 }
1577 1224
1578 return result; 1225 return result;
1226}
1227
1228// prefetch (and touch) all maps within a specific distancd
1229static void
1230prefetch_surrounding_maps (maptile *map, int distance)
1231{
1232 map->last_access = runtime;
1233
1234 if (--distance)
1235 for (int dir = 4; --dir; )
1236 if (const shstr &path = map->tile_path [dir])
1237 if (maptile *&neigh = map->tile_map [dir])
1238 prefetch_surrounding_maps (neigh, distance);
1239 else
1240 neigh = maptile::find_async (path, map);
1241}
1242
1243// prefetch a generous area around the player
1244static void
1245prefetch_surrounding_maps (object *op)
1246{
1247 prefetch_surrounding_maps (op->map, 3);
1579} 1248}
1580 1249
1581/** 1250/**
1582 * This function uses the new map1 protocol command to send the map 1251 * This function uses the new map1 protocol command to send the map
1583 * to the client. It is necessary because the old map command supports 1252 * to the client. It is necessary because the old map command supports
1589 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1258 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1590 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1259 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1591 * and use the other 4 bits for other informatiion. For full documentation 1260 * and use the other 4 bits for other informatiion. For full documentation
1592 * of what we send, see the doc/Protocol file. 1261 * of what we send, see the doc/Protocol file.
1593 * I will describe internally what we do: 1262 * I will describe internally what we do:
1594 * the socket->lastmap shows how the map last looked when sent to the client. 1263 * the ns->lastmap shows how the map last looked when sent to the client.
1595 * in the lastmap structure, there is a cells array, which is set to the 1264 * in the lastmap structure, there is a cells array, which is set to the
1596 * maximum viewable size (As set in config.h). 1265 * maximum viewable size (As set in config.h).
1597 * in the cells, there are faces and a count value. 1266 * in the cells, there are faces and a count value.
1598 * we use the count value to hold the darkness value. If -1, then this space 1267 * we use the count value to hold the darkness value. If -1, then this space
1599 * is not viewable. 1268 * is not viewable.
1601 * look like. 1270 * look like.
1602 */ 1271 */
1603void 1272void
1604draw_client_map1 (object *pl) 1273draw_client_map1 (object *pl)
1605{ 1274{
1606 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1275 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1607 sint16 nx, ny; 1276 sint16 nx, ny;
1608 int estartlen, eoldlen; 1277 int estartlen, eoldlen;
1609 uint16 mask, emask;
1610 uint8 eentrysize; 1278 uint8 eentrysize;
1611 uint16 ewhatstart, ewhatflag; 1279 uint16 ewhatstart, ewhatflag;
1612 uint8 extendedinfos; 1280 uint8 extendedinfos;
1613 maptile *m; 1281 maptile *m;
1614 1282
1615 client &socket = *pl->contr->socket; 1283 client &socket = *pl->contr->ns;
1284
1285 if (!pl->active)
1286 return;
1616 1287
1617 check_map_change (pl->contr); 1288 check_map_change (pl->contr);
1289 prefetch_surrounding_maps (pl);
1618 1290
1619 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1291 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1620 packet esl; 1292 packet esl;
1621 1293
1622 startlen = sl.length (); 1294 startlen = sl.length ();
1645 ewhatstart = 0; 1317 ewhatstart = 0;
1646 ewhatflag = 0; 1318 ewhatflag = 0;
1647 estartlen = 0; 1319 estartlen = 0;
1648 } 1320 }
1649 1321
1650 /* Init data to zero */
1651 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1652
1653 /* x,y are the real map locations. ax, ay are viewport relative 1322 /* x,y are the real map locations. ax, ay are viewport relative
1654 * locations. 1323 * locations.
1655 */ 1324 */
1656 ay = 0; 1325 ay = 0;
1657 1326
1659 * but that started to get a bit messy to look at. 1328 * but that started to get a bit messy to look at.
1660 */ 1329 */
1661 max_x = pl->x + (socket.mapx + 1) / 2; 1330 max_x = pl->x + (socket.mapx + 1) / 2;
1662 max_y = pl->y + (socket.mapy + 1) / 2; 1331 max_y = pl->y + (socket.mapy + 1) / 2;
1663 1332
1664 if (socket.mapmode == Map1aCmd)
1665 {
1666 max_x += MAX_HEAD_OFFSET;
1667 max_y += MAX_HEAD_OFFSET;
1668 }
1669
1670 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1333 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1671 { 1334 {
1672 ax = 0; 1335 ax = 0;
1673 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1336 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1674 { 1337 {
1675 1338 int emask, mask;
1676 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1339 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1677 1340
1678 /* If this space is out of the normal viewable area, we only check
1679 * the heads value ax or ay will only be greater than what
1680 * the client wants if using the map1a command - this is because
1681 * if the map1a command is not used, max_x and max_y will be
1682 * set to lower values.
1683 */
1684 if (ax >= socket.mapx || ay >= socket.mapy)
1685 {
1686 int i, got_one;
1687
1688 oldlen = sl.length ();
1689
1690 sl << uint16 (mask);
1691
1692 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1693 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1694 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1695
1696 /* If all we are doing is sending 0 (blank) faces, we don't
1697 * actually need to send that - just the coordinates
1698 * with no faces tells the client to blank out the
1699 * space.
1700 */
1701 got_one = 0;
1702 for (i = oldlen + 2; i < sl.length (); i++)
1703 if (sl[i])
1704 got_one = 1;
1705
1706 if (got_one && (mask & 0xf))
1707 sl[oldlen + 1] = mask & 0xff;
1708 else
1709 { /*either all faces blank, either no face at all */
1710 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1711 sl.reset (oldlen + 2);
1712 else
1713 sl.reset (oldlen);
1714 }
1715
1716 /*What concerns extendinfos, nothing to be done for now
1717 * (perhaps effects layer later)
1718 */
1719 continue; /* don't do processing below */
1720 }
1721
1722 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1341 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1723
1724 d = pl->contr->blocked_los[ax][ay];
1725 1342
1726 /* If the coordinates are not valid, or it is too dark to see, 1343 /* If the coordinates are not valid, or it is too dark to see,
1727 * we tell the client as such 1344 * we tell the client as such
1728 */ 1345 */
1729 nx = x; 1346 nx = x;
1737 * of the map, it shouldn't have a head 1354 * of the map, it shouldn't have a head
1738 */ 1355 */
1739 if (lastcell.count != -1) 1356 if (lastcell.count != -1)
1740 { 1357 {
1741 sl << uint16 (mask); 1358 sl << uint16 (mask);
1742 map_clearcell (&lastcell, 0, 0, 0, -1); 1359 map_clearcell (&lastcell, -1);
1743 } 1360 }
1361
1362 continue;
1744 } 1363 }
1364
1365 m->touch ();
1366
1367 int d = pl->contr->blocked_los[ax][ay];
1368
1745 else if (d > 3) 1369 if (d > 3)
1746 { 1370 {
1371
1747 int need_send = 0, count; 1372 int need_send = 0, count;
1748 1373
1749 /* This block deals with spaces that are not visible for whatever 1374 /* This block deals with spaces that are not visible for whatever
1750 * reason. Still may need to send the head for this space. 1375 * reason. Still may need to send the head for this space.
1751 */ 1376 */
1752 1377
1753 oldlen = sl.length (); 1378 oldlen = sl.length ();
1754 1379
1755 sl << uint16 (mask); 1380 sl << uint16 (mask);
1757 if (lastcell.count != -1) 1382 if (lastcell.count != -1)
1758 need_send = 1; 1383 need_send = 1;
1759 1384
1760 count = -1; 1385 count = -1;
1761 1386
1762 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1763 {
1764 /* Now check to see if any heads need to be sent */
1765
1766 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1767 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1768 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1769
1770 lastcell.count = count;
1771 }
1772 else
1773 {
1774 /* properly clear a previously sent big face */ 1387 /* properly clear a previously sent big face */
1775 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1388 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1776 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1389 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1777 need_send = 1; 1390 need_send = 1;
1778 1391
1779 map_clearcell (&lastcell, 0, 0, 0, count); 1392 map_clearcell (&lastcell, count);
1780 }
1781 1393
1782 if ((mask & 0xf) || need_send) 1394 if ((mask & 0xf) || need_send)
1783 sl[oldlen + 1] = mask & 0xff; 1395 sl[oldlen + 1] = mask & 0xff;
1784 else 1396 else
1785 sl.reset (oldlen); 1397 sl.reset (oldlen);
1786 } 1398 }
1787 else 1399 else
1788 { 1400 {
1789 /* In this block, the space is visible or there are head objects 1401 /* In this block, the space is visible.
1790 * we need to send.
1791 */ 1402 */
1792 1403
1793 /* Rather than try to figure out what everything that we might 1404 /* Rather than try to figure out what everything that we might
1794 * need to send is, then form the packet after that, 1405 * need to send is, then form the packet after that,
1795 * we presume that we will in fact form a packet, and update 1406 * we presume that we will in fact form a packet, and update
1798 * is done. 1409 * is done.
1799 * I think this is simpler than doing a bunch of checks to see 1410 * I think this is simpler than doing a bunch of checks to see
1800 * what if anything we need to send, setting the bits, then 1411 * what if anything we need to send, setting the bits, then
1801 * doing those checks again to add the real data. 1412 * doing those checks again to add the real data.
1802 */ 1413 */
1803 oldlen = sl.length (); 1414 oldlen = sl.length ();
1804 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1805 eoldlen = esl.length (); 1415 eoldlen = esl.length ();
1806 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1416
1807 sl << uint16 (mask); 1417 sl << uint16 (mask);
1808 1418
1809 if (socket.ext_mapinfos) 1419 if (socket.ext_mapinfos)
1810 esl << uint16 (emask); 1420 esl << uint16 (emask);
1811 1421
1916 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1526 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1917 emask |= 0x2; 1527 emask |= 0x2;
1918 1528
1919 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 1529 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1920 { 1530 {
1921 if (lastcell.faces[0] != pl->face->number) 1531 if (lastcell.faces[0] != pl->face)
1922 { 1532 {
1923 lastcell.faces[0] = pl->face->number; 1533 lastcell.faces[0] = pl->face;
1924 mask |= 0x1; 1534 mask |= 0x1;
1925 1535
1926 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1536 socket.send_faces (pl);
1927 esrv_send_face (&socket, pl->face->number, 0);
1928 1537
1929 sl << uint16 (pl->face->number); 1538 sl << uint16 (pl->face);
1930 } 1539 }
1931 } 1540 }
1932 else 1541 else
1933 { 1542 {
1934 /* Top face */ 1543 /* Top face */
1964 if (!(sl.length () > startlen || socket.sent_scroll)) 1573 if (!(sl.length () > startlen || socket.sent_scroll))
1965 { 1574 {
1966 /* No map data will follow, so don't say the client 1575 /* No map data will follow, so don't say the client
1967 * it doesn't need draw! 1576 * it doesn't need draw!
1968 */ 1577 */
1969 ewhatflag &= (~EMI_NOREDRAW); 1578 ewhatflag &= ~EMI_NOREDRAW;
1970 esl[ewhatstart + 1] = ewhatflag & 0xff; 1579 esl[ewhatstart + 1] = ewhatflag & 0xff;
1971 } 1580 }
1972 1581
1973 if (esl.length () > estartlen) 1582 if (esl.length () > estartlen)
1974 socket.send_packet (esl); 1583 socket.send_packet (esl);
1986 */ 1595 */
1987void 1596void
1988draw_client_map (object *pl) 1597draw_client_map (object *pl)
1989{ 1598{
1990 int i, j; 1599 int i, j;
1991 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1600 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1992 New_Face *face, *floor;
1993 New_Face *floor2;
1994 int d, mflags; 1601 int mflags;
1995 struct Map newmap; 1602 struct Map newmap;
1996 maptile *m, *pm; 1603 maptile *m, *pm;
1997 1604
1998 if (pl->type != PLAYER) 1605 if (pl->type != PLAYER)
1999 { 1606 {
2010 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1617 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2011 return; 1618 return;
2012 1619
2013 memset (&newmap, 0, sizeof (struct Map)); 1620 memset (&newmap, 0, sizeof (struct Map));
2014 1621
2015 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1622 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2016 {
2017 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 1623 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2018 { 1624 {
2019 ax = i; 1625 ax = i;
2020 ay = j; 1626 ay = j;
2021 m = pm; 1627 m = pm;
2022 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 1628 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2023 1629
2024 if (mflags & P_OUT_OF_MAP) 1630 if (mflags & P_OUT_OF_MAP)
2025 continue; 1631 continue;
2026 1632
2027 if (mflags & P_NEED_UPDATE)
2028 update_position (m, ax, ay);
2029
2030 /* If a map is visible to the player, we don't want to swap it out 1633 /* If a map is visible to the player, we don't want to swap it out
2031 * just to reload it. This should really call something like 1634 * just to reload it. This should really call something like
2032 * swap_map, but this is much more efficient and 'good enough' 1635 * swap_map, but this is much more efficient and 'good enough'
2033 */ 1636 */
2034 if (mflags & P_NEW_MAP) 1637 if (mflags & P_NEW_MAP)
2035 m->timeout = 50; 1638 m->timeout = 50;
2036 } 1639 }
2037 } 1640
2038 /* do LOS after calls to update_position */ 1641 /* do LOS after calls to update_position */
2039 if (pl->contr->do_los) 1642 if (pl->contr->do_los)
2040 { 1643 {
2041 update_los (pl); 1644 update_los (pl);
2042 pl->contr->do_los = 0; 1645 pl->contr->do_los = 0;
2057 1660
2058/*****************************************************************************/ 1661/*****************************************************************************/
2059void 1662void
2060send_plugin_custom_message (object *pl, char *buf) 1663send_plugin_custom_message (object *pl, char *buf)
2061{ 1664{
2062 pl->contr->socket->send_packet (buf); 1665 pl->contr->ns->send_packet (buf);
2063} 1666}
2064 1667
2065/** 1668/**
2066 * This sends the skill number to name mapping. We ignore 1669 * This sends the skill number to name mapping. We ignore
2067 * the params - we always send the same info no matter what. 1670 * the params - we always send the same info no matter what.
2112 * it then sends an updspell packet for each spell that has changed in this way 1715 * it then sends an updspell packet for each spell that has changed in this way
2113 */ 1716 */
2114void 1717void
2115esrv_update_spells (player *pl) 1718esrv_update_spells (player *pl)
2116{ 1719{
1720 if (!pl->ns)
1721 return;
1722
2117 if (!pl->socket->monitor_spells) 1723 if (!pl->ns->monitor_spells)
2118 return; 1724 return;
2119 1725
2120 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1726 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2121 { 1727 {
2122 if (spell->type == SPELL) 1728 if (spell->type == SPELL)
2152 1758
2153 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1759 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2154 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1760 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2155 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1761 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2156 1762
2157 pl->socket->send_packet (sl); 1763 pl->ns->send_packet (sl);
2158 } 1764 }
2159 } 1765 }
2160 } 1766 }
2161} 1767}
2162 1768
2163void 1769void
2164esrv_remove_spell (player *pl, object *spell) 1770esrv_remove_spell (player *pl, object *spell)
2165{ 1771{
2166 if (!pl->socket->monitor_spells) 1772 if (!pl->ns->monitor_spells)
2167 return; 1773 return;
2168 1774
2169 if (!pl || !spell || spell->env != pl->ob) 1775 if (!pl || !spell || spell->env != pl->ob)
2170 { 1776 {
2171 LOG (llevError, "Invalid call to esrv_remove_spell"); 1777 LOG (llevError, "Invalid call to esrv_remove_spell");
2174 1780
2175 packet sl ("delspell"); 1781 packet sl ("delspell");
2176 1782
2177 sl << uint32 (spell->count); 1783 sl << uint32 (spell->count);
2178 1784
2179 pl->socket->send_packet (sl); 1785 pl->ns->send_packet (sl);
2180} 1786}
2181 1787
2182/* appends the spell *spell to the Socklist we will send the data to. */ 1788/* appends the spell *spell to the Socklist we will send the data to. */
2183static void 1789static void
2184append_spell (player *pl, packet &sl, object *spell) 1790append_spell (player *pl, packet &sl, object *spell)
2185{ 1791{
2186 int len, i, skill = 0; 1792 int i, skill = 0;
2187 1793
2188 if (!(spell->name)) 1794 if (!(spell->name))
2189 { 1795 {
2190 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1796 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2191 return; 1797 return;
2203 if (!strcmp (spell->skill, skill_names[i])) 1809 if (!strcmp (spell->skill, skill_names[i]))
2204 { 1810 {
2205 skill = i + CS_STAT_SKILLINFO; 1811 skill = i + CS_STAT_SKILLINFO;
2206 break; 1812 break;
2207 } 1813 }
1814 }
1815
1816 // spells better have a face
1817 if (!spell->face)
1818 {
1819 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1820 spell->face = face_find ("burnout.x11", blank_face);
2208 } 1821 }
2209 1822
2210 /* send the current values */ 1823 /* send the current values */
2211 sl << uint32 (spell->count) 1824 sl << uint32 (spell->count)
2212 << uint16 (spell->level) 1825 << uint16 (spell->level)
2214 << uint16 (spell->last_sp) 1827 << uint16 (spell->last_sp)
2215 << uint16 (spell->last_grace) 1828 << uint16 (spell->last_grace)
2216 << uint16 (spell->last_eat) 1829 << uint16 (spell->last_eat)
2217 << uint8 (skill) 1830 << uint8 (skill)
2218 << uint32 (spell->path_attuned) 1831 << uint32 (spell->path_attuned)
2219 << uint32 (spell->face ? spell->face->number : 0) 1832 << uint32 (spell->face)
2220 << data8 (spell->name) 1833 << data8 (spell->name)
2221 << data16 (spell->msg); 1834 << data16 (spell->msg);
2222} 1835}
2223 1836
2224/** 1837/**
2232 { 1845 {
2233 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1846 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2234 return; 1847 return;
2235 } 1848 }
2236 1849
2237 if (!pl->socket->monitor_spells) 1850 if (!pl->ns->monitor_spells)
2238 return; 1851 return;
2239 1852
2240 packet sl ("addspell"); 1853 packet sl ("addspell");
2241 1854
2242 if (!spell) 1855 if (!spell)
2243 { 1856 {
2244 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1857 for (spell = pl->ob->inv; spell; spell = spell->below)
2245 { 1858 {
2246 /* were we to simply keep appending data here, we could exceed 1859 /* were we to simply keep appending data here, we could exceed
2247 * MAXSOCKBUF if the player has enough spells to add, we know that 1860 * MAXSOCKBUF if the player has enough spells to add, we know that
2248 * append_spells will always append 19 data bytes, plus 4 length 1861 * append_spells will always append 19 data bytes, plus 4 length
2249 * bytes and 3 strings (because that is the spec) so we need to 1862 * bytes and 3 strings (because that is the spec) so we need to
2259 if (spell->type != SPELL) 1872 if (spell->type != SPELL)
2260 continue; 1873 continue;
2261 1874
2262 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1875 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2263 { 1876 {
2264 pl->socket->send_packet (sl); 1877 pl->ns->send_packet (sl);
2265 1878
2266 sl.reset (); 1879 sl.reset ();
2267 sl << "addspell "; 1880 sl << "addspell ";
2268 } 1881 }
2269 1882
2283 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1896 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2284 fatal (0); 1897 fatal (0);
2285 } 1898 }
2286 1899
2287 /* finally, we can send the packet */ 1900 /* finally, we can send the packet */
2288 pl->socket->send_packet (sl); 1901 pl->ns->send_packet (sl);
2289} 1902}
2290 1903

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