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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.18 by root, Thu Sep 14 19:08:41 2006 UTC vs.
Revision 1.49 by root, Thu Dec 21 06:12:37 2006 UTC

1
2/*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.18 2006/09/14 19:08:41 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel 4 Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client handling. 26 * Client handling.
44 * esrv_map_new starts updating the map 38 * esrv_map_new starts updating the map
45 * 39 *
46 * esrv_map_setbelow allows filling in all of the faces for the map. 40 * esrv_map_setbelow allows filling in all of the faces for the map.
47 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
48 * 42 *
49 * mapcellchanged, compactlayer, compactstack, perform the map compressing
50 * operations
51 *
52 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates.
54 *
55 */ 43 */
56 44
57#include <global.h> 45#include <global.h>
58#include <sproto.h> 46#include <sproto.h>
59 47
60#include <newclient.h>
61#include <newserver.h>
62#include <living.h> 48#include <living.h>
63#include <commands.h> 49#include <commands.h>
64 50
65/* This block is basically taken from socket.c - I assume if it works there, 51/* This block is basically taken from socket.c - I assume if it works there,
66 * it should work here. 52 * it should work here.
67 */ 53 */
68#ifndef WIN32 /* ---win32 exclude unix headers */
69# include <sys/types.h> 54#include <sys/types.h>
70# include <sys/time.h> 55#include <sys/time.h>
71# include <sys/socket.h> 56#include <sys/socket.h>
72# include <netinet/in.h> 57#include <netinet/in.h>
73# include <netdb.h> 58#include <netdb.h>
74#endif /* win32 */
75 59
76#ifdef HAVE_UNISTD_H
77# include <unistd.h> 60#include <unistd.h>
78#endif
79
80#ifdef HAVE_SYS_TIME_H
81# include <sys/time.h> 61#include <sys/time.h>
82#endif
83 62
84#include "sounds.h" 63#include "sounds.h"
85 64
86/** 65/**
87 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
104 -1, /* life stealing */ 83 -1, /* life stealing */
105 -1 /* Disease - not fully done yet */ 84 -1 /* Disease - not fully done yet */
106}; 85};
107 86
108static void 87static void
109socket_map_scroll (NewSocket * ns, int dx, int dy) 88socket_map_scroll (client *ns, int dx, int dy)
110{ 89{
111 struct Map newmap; 90 struct Map newmap;
112 int x, y, mx, my; 91 int x, y, mx, my;
113 92
114 {
115 char buf[MAXSOCKBUF];
116
117 sprintf (buf, "map_scroll %d %d", dx, dy); 93 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
118 Write_String_To_Socket (ns, buf, strlen (buf));
119 }
120 94
121 /* If we are using the Map1aCmd, we may in fact send 95 /* If we are using the Map1aCmd, we may in fact send
122 * head information that is outside the viewable map. 96 * head information that is outside the viewable map.
123 * So set the mx,my to the max value we want to 97 * So set the mx,my to the max value we want to
124 * look for. Removed code to do so - it caused extra 98 * look for. Removed code to do so - it caused extra
143 for (x = 0; x < mx; x++) 117 for (x = 0; x < mx; x++)
144 { 118 {
145 for (y = 0; y < my; y++) 119 for (y = 0; y < my; y++)
146 { 120 {
147 if (x >= ns->mapx || y >= ns->mapy) 121 if (x >= ns->mapx || y >= ns->mapy)
148 {
149 /* clear cells outside the viewable area */ 122 /* clear cells outside the viewable area */
150 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 123 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
151 }
152 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 124 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
153 {
154 /* clear newly visible tiles within the viewable area */ 125 /* clear newly visible tiles within the viewable area */
155 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 126 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
156 }
157 else 127 else
158 {
159 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 128 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
160 }
161 } 129 }
162 } 130 }
163 131
164 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 132 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
165 133
170} 138}
171 139
172static void 140static void
173clear_map (player *pl) 141clear_map (player *pl)
174{ 142{
175 NewSocket & socket = pl->socket;
176
177 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 143 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap));
178 144
179 if (socket.newmapcmd == 1) 145 if (pl->socket->newmapcmd == 1)
180 Write_String_To_Socket (&socket, "newmap", 6); 146 pl->socket->send_packet ("newmap");
181 147
182 socket.update_look = 1; 148 pl->socket->floorbox_reset ();
183 socket.look_position = 0;
184} 149}
185 150
186/** check for map change and send new map data */ 151/** check for map change and send new map data */
187static void 152static void
188check_map_change (player *pl) 153check_map_change (player *pl)
189{ 154{
190 NewSocket & socket = pl->socket; 155 client &socket = *pl->socket;
191 object *ob = pl->ob; 156 object *ob = pl->ob;
192 char buf[MAX_BUF]; /* eauugggh */ 157 char buf[MAX_BUF]; /* eauugggh */
193 158
194 if (socket.current_map != ob->map) 159 if (socket.current_map != ob->map)
195 { 160 {
216 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
217 } 182 }
218 else 183 else
219 snprintf (buf, MAX_BUF, "mapinfo current"); 184 snprintf (buf, MAX_BUF, "mapinfo current");
220 185
221 Write_String_To_Socket (&socket, buf, strlen (buf)); 186 socket.send_packet (buf);
222 } 187 }
223 } 188 }
224 else if (socket.current_x != ob->x || socket.current_y != ob->y) 189 else if (socket.current_x != ob->x || socket.current_y != ob->y)
225 { 190 {
226 int dx = ob->x - socket.current_x; 191 int dx = ob->x - socket.current_x;
229 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 194 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
230 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 195 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
231 else 196 else
232 { 197 {
233 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 198 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
234 socket.update_look = 1; 199 socket.floorbox_reset ();
235 socket.look_position = 0;
236 } 200 }
237 } 201 }
238 202
239 socket.current_x = ob->x; 203 socket.current_x = ob->x;
240 socket.current_y = ob->y; 204 socket.current_y = ob->y;
241} 205}
242 206
207/**
208 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide
210 * that information.
211 */
212void
213RequestInfo (char *buf, int len, client * ns)
214{
215 char *params = NULL, *cp;
216
217 /* No match */
218 char bigbuf[MAX_BUF];
219 int slen;
220
221 /* Set up replyinfo before we modify any of the buffers - this is used
222 * if we don't find a match.
223 */
224 strcpy (bigbuf, "replyinfo ");
225 slen = strlen (bigbuf);
226 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227
228 /* find the first space, make it null, and update the
229 * params pointer.
230 */
231 for (cp = buf; *cp != '\0'; cp++)
232 if (*cp == ' ')
233 {
234 *cp = '\0';
235 params = cp + 1;
236 break;
237 }
238
239 if (!strcmp (buf, "image_info"))
240 send_image_info (ns, params);
241 else if (!strcmp (buf, "image_sums"))
242 send_image_sums (ns, params);
243 else if (!strcmp (buf, "skill_info"))
244 send_skill_info (ns, params);
245 else if (!strcmp (buf, "spell_paths"))
246 send_spell_paths (ns, params);
247 else
248 ns->send_packet (bigbuf, len);
249}
250
243void 251void
244ExtCmd (char *buf, int len, player *pl) 252ExtCmd (char *buf, int len, player *pl)
245{ 253{
246 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 254 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
255}
256
257void
258ExtiCmd (char *buf, int len, client *ns)
259{
260 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
247} 261}
248 262
249void 263void
250MapInfoCmd (char *buf, int len, player *pl) 264MapInfoCmd (char *buf, int len, player *pl)
251{ 265{
264 if (!strncmp (buf, "spatial ", 8)) 278 if (!strncmp (buf, "spatial ", 8))
265 { 279 {
266 buf += 8; 280 buf += 8;
267 281
268 // initial map and its origin 282 // initial map and its origin
269 mapstruct *map = pl->ob->map; 283 maptile *map = pl->ob->map;
270 sint16 dx, dy; 284 sint16 dx, dy;
271 int mapx = pl->socket.mapx / 2 - pl->ob->x; 285 int mapx = pl->socket->mapx / 2 - pl->ob->x;
272 int mapy = pl->socket.mapy / 2 - pl->ob->y; 286 int mapy = pl->socket->mapy / 2 - pl->ob->y;
273 int max_distance = 8; // limit maximum path length to something generous 287 int max_distance = 8; // limit maximum path length to something generous
274 288
275 while (*buf && map && max_distance) 289 while (*buf && map && max_distance)
276 { 290 {
277 int dir = *buf++; 291 int dir = *buf++;
328 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
329 } 343 }
330 else 344 else
331 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
332 346
333 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 347 pl->socket->send_packet (bigbuf);
334} 348}
335 349
336/** This is the Setup cmd - easy first implementation */ 350/** This is the Setup cmd - easy first implementation */
337void 351void
338SetUp (char *buf, int len, NewSocket * ns) 352SetUp (char *buf, int len, client * ns)
339{ 353{
340 int s, slen; 354 int s, slen;
341 char *cmd, *param, cmdback[HUGE_BUF]; 355 char *cmd, *param, cmdback[HUGE_BUF];
342 356
343 /* run through the cmds of setup 357 /* run through the cmds of setup
345 * 359 *
346 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 360 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
347 * The client then must sort this out 361 * The client then must sort this out
348 */ 362 */
349 363
350 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 364 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
365
351 strcpy (cmdback, "setup"); 366 strcpy (cmdback, "setup");
352 for (s = 0; s < len;) 367 for (s = 0; s < len; )
353 { 368 {
354
355 cmd = &buf[s]; 369 cmd = &buf[s];
356 370
357 /* find the next space, and put a null there */ 371 /* find the next space, and put a null there */
358 for (; buf[s] && buf[s] != ' '; s++); 372 for (; buf[s] && buf[s] != ' '; s++)
373 ;
374
359 buf[s++] = 0; 375 buf[s++] = 0;
376
360 while (buf[s] == ' ') 377 while (buf[s] == ' ')
361 s++; 378 s++;
362 379
363 if (s >= len) 380 if (s >= len)
364 break; 381 break;
365 382
366 param = &buf[s]; 383 param = &buf[s];
367 384
368 for (; buf[s] && buf[s] != ' '; s++); 385 for (; buf[s] && buf[s] != ' '; s++)
386 ;
387
369 buf[s++] = 0; 388 buf[s++] = 0;
389
370 while (buf[s] == ' ') 390 while (buf[s] == ' ')
371 s++; 391 s++;
372 392
373 slen = strlen (cmdback); 393 slen = strlen (cmdback);
374 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 394 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
535 * report a failure to the client. 555 * report a failure to the client.
536 */ 556 */
537 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 557 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
538 } 558 }
539 } /* for processing all the setup commands */ 559 } /* for processing all the setup commands */
560
540 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 561 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
541 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 562 ns->send_packet (cmdback);
542} 563}
543 564
544/** 565/**
545 * The client has requested to be added to the game. 566 * The client has requested to be added to the game.
546 * This is what takes care of it. We tell the client how things worked out. 567 * This is what takes care of it. We tell the client how things worked out.
547 * I am not sure if this file is the best place for this function. however, 568 * I am not sure if this file is the best place for this function. however,
548 * it either has to be here or init_sockets needs to be exported. 569 * it either has to be here or init_sockets needs to be exported.
549 */ 570 */
550void 571void
551AddMeCmd (char *buf, int len, NewSocket * ns) 572AddMeCmd (char *buf, int len, client * ns)
552{ 573{
553 Settings oldsettings; 574 if (INVOKE_CLIENT (ADDME, ns))
575 return;
554 576
555 oldsettings = settings;
556 if (ns->status != Ns_Add || add_player (ns)) 577 if (ns->pl || add_player (ns))
557 { 578 ns->send_packet ("addme_failed");
558 Write_String_To_Socket (ns, "addme_failed", 12);
559 }
560 else 579 else
561 { 580 ns->send_packet ("addme_success");
562 /* Basically, the add_player copies the socket structure into
563 * the player structure, so this one (which is from init_sockets)
564 * is not needed anymore. The write below should still work, as the
565 * stuff in ns is still relevant.
566 */
567 Write_String_To_Socket (ns, "addme_success", 13);
568 socket_info.nconns--;
569 ns->status = Ns_Avail;
570 }
571 settings = oldsettings;
572} 581}
573 582
574/** Reply to ExtendedInfos command */ 583/** Reply to ExtendedInfos command */
575void 584void
576ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 585ToggleExtendedInfos (char *buf, int len, client * ns)
577{ 586{
578 char cmdback[MAX_BUF]; 587 char cmdback[MAX_BUF];
579 char command[50]; 588 char command[50];
580 int info, nextinfo; 589 int info, nextinfo;
581 590
619 { 628 {
620 strcat (cmdback, " "); 629 strcat (cmdback, " ");
621 strcat (cmdback, "smoothing"); 630 strcat (cmdback, "smoothing");
622 } 631 }
623 632
624 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 633 ns->send_packet (cmdback);
625} 634}
626 635
627/* 636/*
628#define MSG_TYPE_BOOK 1 637#define MSG_TYPE_BOOK 1
629#define MSG_TYPE_CARD 2 638#define MSG_TYPE_CARD 2
632#define MSG_TYPE_MONUMENT 5 641#define MSG_TYPE_MONUMENT 5
633#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 642#define MSG_TYPE_SCRIPTED_DIALOG 6*/
634 643
635/** Reply to ExtendedInfos command */ 644/** Reply to ExtendedInfos command */
636void 645void
637ToggleExtendedText (char *buf, int len, NewSocket * ns) 646ToggleExtendedText (char *buf, int len, client * ns)
638{ 647{
639 char cmdback[MAX_BUF]; 648 char cmdback[MAX_BUF];
640 char temp[10]; 649 char temp[10];
641 char command[50]; 650 char command[50];
642 int info, nextinfo, i, flag; 651 int info, nextinfo, i, flag;
682 strcat (cmdback, " "); 691 strcat (cmdback, " ");
683 snprintf (temp, sizeof (temp), "%d", i); 692 snprintf (temp, sizeof (temp), "%d", i);
684 strcat (cmdback, temp); 693 strcat (cmdback, temp);
685 } 694 }
686 695
687 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 696 ns->send_packet (cmdback);
688} 697}
689 698
690/** 699/**
691 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 700 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
692 * Basically, it makes no sense to wait for the client to request a 701 * Basically, it makes no sense to wait for the client to request a
693 * a piece of data from us that we know the client wants. So 702 * a piece of data from us that we know the client wants. So
694 * if we know the client wants it, might as well push it to the 703 * if we know the client wants it, might as well push it to the
695 * client. 704 * client.
696 */ 705 */
697static void 706static void
698SendSmooth (NewSocket * ns, uint16 face) 707SendSmooth (client *ns, uint16 face)
699{ 708{
700 uint16 smoothface; 709 uint16 smoothface;
701 unsigned char reply[MAX_BUF];
702 SockList sl;
703 710
704 /* If we can't find a face, return and set it so we won't try to send this 711 /* If we can't find a face, return and set it so we won't try to send this
705 * again. 712 * again.
706 */ 713 */
707 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 714 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
715 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 722 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
716 esrv_send_face (ns, smoothface, 0); 723 esrv_send_face (ns, smoothface, 0);
717 724
718 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 725 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
719 726
720 sl.buf = reply; 727 packet sl ("smooth");
721 strcpy ((char *) sl.buf, "smooth "); 728
722 sl.len = strlen ((char *) sl.buf); 729 sl << uint16 (face)
723 SockList_AddShort (&sl, face); 730 << uint16 (smoothface);
724 SockList_AddShort (&sl, smoothface); 731
725 Send_With_Handling (ns, &sl); 732 ns->send_packet (sl);
726} 733}
727 734
728 /** 735 /**
729 * Tells client the picture it has to use 736 * Tells client the picture it has to use
730 * to smooth a picture number given as argument. 737 * to smooth a picture number given as argument.
731 */ 738 */
732void 739void
733AskSmooth (char *buf, int len, NewSocket * ns) 740AskSmooth (char *buf, int len, client *ns)
734{ 741{
735 uint16 facenbr; 742 SendSmooth (ns, atoi (buf));
736
737 facenbr = atoi (buf);
738 SendSmooth (ns, facenbr);
739} 743}
740
741
742
743
744 744
745/** 745/**
746 * This handles the general commands from the client (ie, north, fire, cast, 746 * This handles the general commands from the client (ie, north, fire, cast,
747 * etc.) 747 * etc.)
748 */ 748 */
749void 749void
750PlayerCmd (char *buf, int len, player *pl) 750PlayerCmd (char *buf, int len, player *pl)
751{ 751{
752
753 /* The following should never happen with a proper or honest client.
754 * Therefore, the error message doesn't have to be too clear - if
755 * someone is playing with a hacked/non working client, this gives them
756 * an idea of the problem, but they deserve what they get
757 */
758 if (pl->state != ST_PLAYING)
759 {
760 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
761 return;
762 }
763 /* Check if there is a count. In theory, a zero count could also be 752 /* Check if there is a count. In theory, a zero count could also be
764 * sent, so check for that also. 753 * sent, so check for that also.
765 */ 754 */
766 if (atoi (buf) || buf[0] == '0') 755 if (atoi (buf) || buf[0] == '0')
767 { 756 {
768 pl->count = atoi ((char *) buf); 757 pl->count = atoi ((char *) buf);
758
769 buf = strchr (buf, ' '); /* advance beyond the numbers */ 759 buf = strchr (buf, ' '); /* advance beyond the numbers */
770 if (!buf) 760 if (!buf)
771 {
772#ifdef ESRV_DEBUG
773 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
774#endif
775 return; 761 return;
776 } 762
777 buf++; 763 buf++;
778 } 764 }
779 /* This should not happen anymore. */ 765
780 if (pl->ob->speed_left < -1.0)
781 {
782 LOG (llevError, "Player has negative time - shouldn't do command.\n");
783 }
784 /* In c_new.c */
785 execute_newserver_command (pl->ob, (char *) buf); 766 execute_newserver_command (pl->ob, (char *) buf);
767
786 /* Perhaps something better should be done with a left over count. 768 /* Perhaps something better should be done with a left over count.
787 * Cleaning up the input should probably be done first - all actions 769 * Cleaning up the input should probably be done first - all actions
788 * for the command that issued the count should be done before any other 770 * for the command that issued the count should be done before any other
789 * commands. 771 * commands.
790 */ 772 */
791
792 pl->count = 0; 773 pl->count = 0;
793
794} 774}
795 775
796 776
797/** 777/**
798 * This handles the general commands from the client (ie, north, fire, cast, 778 * This handles the general commands from the client (ie, north, fire, cast,
799 * etc.). It is a lot like PlayerCmd above, but is called with the 779 * etc.). It is a lot like PlayerCmd above, but is called with the
800 * 'ncom' method which gives more information back to the client so it 780 * 'ncom' method which gives more information back to the client so it
801 * can throttle. 781 * can throttle.
802 */ 782 */
803void 783void
804NewPlayerCmd (uint8 * buf, int len, player *pl) 784NewPlayerCmd (char *buf, int len, player *pl)
805{ 785{
806 int time, repeat;
807 short packet;
808 unsigned char command[MAX_BUF];
809 SockList sl;
810
811 if (len < 7) 786 if (len <= 6)
812 { 787 {
813 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 788 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
814 return; 789 return;
815 } 790 }
816 791
817 packet = GetShort_String (buf); 792 uint16 cmdid = net_uint16 ((uint8 *)buf);
818 repeat = GetInt_String (buf + 2); 793 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
794
819 /* -1 is special - no repeat, but don't update */ 795 /* -1 is special - no repeat, but don't update */
820 if (repeat != -1) 796 if (repeat != -1)
821 {
822 pl->count = repeat; 797 pl->count = repeat;
823 }
824 if ((len - 4) >= MAX_BUF)
825 len = MAX_BUF - 5;
826 798
827 strncpy ((char *) command, (char *) buf + 6, len - 4); 799 buf += 6; //len -= 6;
828 command[len - 4] = '\0';
829 800
830 /* The following should never happen with a proper or honest client.
831 * Therefore, the error message doesn't have to be too clear - if
832 * someone is playing with a hacked/non working client, this gives them
833 * an idea of the problem, but they deserve what they get
834 */
835 if (pl->state != ST_PLAYING)
836 {
837 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
838 return;
839 }
840
841 /* This should not happen anymore. */
842 if (pl->ob->speed_left < -1.0)
843 {
844 LOG (llevError, "Player has negative time - shouldn't do command.\n");
845 }
846 /* In c_new.c */
847 execute_newserver_command (pl->ob, (char *) command); 801 execute_newserver_command (pl->ob, buf);
802
848 /* Perhaps something better should be done with a left over count. 803 /* Perhaps something better should be done with a left over count.
849 * Cleaning up the input should probably be done first - all actions 804 * Cleaning up the input should probably be done first - all actions
850 * for the command that issued the count should be done before any other 805 * for the command that issued the count should be done before any other
851 * commands. 806 * commands.
852 */ 807 */
853 pl->count = 0; 808 pl->count = 0;
854 809
810 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
811 int time = FABS (pl->ob->speed) < 0.001
812 ? time = MAX_TIME * 100
813 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
814
855 /* Send confirmation of command execution now */ 815 /* Send confirmation of command execution now */
856 sl.buf = command; 816 packet sl ("comc");
857 strcpy ((char *) sl.buf, "comc "); 817 sl << uint16 (cmdid) << uint32 (time);
858 sl.len = 5; 818 pl->socket->send_packet (sl);
859 SockList_AddShort (&sl, packet);
860 if (FABS (pl->ob->speed) < 0.001)
861 time = MAX_TIME * 100;
862 else
863 time = (int) (MAX_TIME / FABS (pl->ob->speed));
864 SockList_AddInt (&sl, time);
865 Send_With_Handling (&pl->socket, &sl);
866} 819}
867
868 820
869/** This is a reply to a previous query. */ 821/** This is a reply to a previous query. */
870void 822void
871ReplyCmd (char *buf, int len, player *pl) 823ReplyCmd (char *buf, int len, client *ns)
872{ 824{
825 if (!ns->pl)
826 return; //TODO: depends on the exact reply we are after
827 //TODO: but right now, we always have a ns->pl
828
829 player *pl = ns->pl;
830
873 /* This is to synthesize how the data would be stored if it 831 /* This is to synthesize how the data would be stored if it
874 * was normally entered. A bit of a hack, and should be cleaned up 832 * was normally entered. A bit of a hack, and should be cleaned up
875 * once all the X11 code is removed from the server. 833 * once all the X11 code is removed from the server.
876 * 834 *
877 * We pass 13 to many of the functions because this way they 835 * We pass 13 to many of the functions because this way they
878 * think it was the carriage return that was entered, and the 836 * think it was the carriage return that was entered, and the
879 * function then does not try to do additional input. 837 * function then does not try to do additional input.
882 840
883 /* this avoids any hacking here */ 841 /* this avoids any hacking here */
884 842
885 switch (pl->state) 843 switch (pl->state)
886 { 844 {
887 case ST_PLAYING: 845 case ST_PLAYING:
888 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 846 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
889 break; 847 break;
890 848
891 case ST_PLAY_AGAIN: 849 case ST_PLAY_AGAIN:
892 /* We can check this for return value (2==quit). Maybe we 850 /* We can check this for return value (2==quit). Maybe we
893 * should, and do something appropriate? 851 * should, and do something appropriate?
894 */ 852 */
895 receive_play_again (pl->ob, buf[0]); 853 receive_play_again (pl->ob, buf[0]);
896 break; 854 break;
897 855
898 case ST_ROLL_STAT: 856 case ST_ROLL_STAT:
899 key_roll_stat (pl->ob, buf[0]); 857 key_roll_stat (pl->ob, buf[0]);
900 break; 858 break;
901 859
902 case ST_CHANGE_CLASS: 860 case ST_CHANGE_CLASS:
903
904 key_change_class (pl->ob, buf[0]); 861 key_change_class (pl->ob, buf[0]);
905 break; 862 break;
906 863
907 case ST_CONFIRM_QUIT: 864 case ST_CONFIRM_QUIT:
908 key_confirm_quit (pl->ob, buf[0]); 865 key_confirm_quit (pl->ob, buf[0]);
909 break; 866 break;
910 867
911 case ST_CONFIGURE: 868 case ST_CONFIGURE:
912 LOG (llevError, "In client input handling, but into configure state\n"); 869 LOG (llevError, "In client input handling, but into configure state\n");
913 pl->state = ST_PLAYING; 870 pl->state = ST_PLAYING;
914 break; 871 break;
915 872
916 case ST_GET_NAME: 873 case ST_GET_NAME:
917 receive_player_name (pl->ob, 13); 874 receive_player_name (pl->ob, 13);
918 break; 875 break;
919 876
920 case ST_GET_PASSWORD: 877 case ST_GET_PASSWORD:
921 case ST_CONFIRM_PASSWORD: 878 case ST_CONFIRM_PASSWORD:
922 receive_player_password (pl->ob, 13); 879 receive_player_password (pl->ob, 13);
923 break; 880 break;
924 881
925 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 882 case ST_GET_PARTY_PASSWORD: /* Get password for party */
926 receive_party_password (pl->ob, 13); 883 receive_party_password (pl->ob, 13);
927 break; 884 break;
928 885
929 default: 886 default:
930 LOG (llevError, "Unknown input state: %d\n", pl->state); 887 LOG (llevError, "Unknown input state: %d\n", pl->state);
931 } 888 }
932} 889}
933 890
934/** 891/**
935 * Client tells its version. If there is a mismatch, we close the 892 * Client tells its version. If there is a mismatch, we close the
937 * something older than the server. If we assume the client will be 894 * something older than the server. If we assume the client will be
938 * backwards compatible, having it be a later version should not be a 895 * backwards compatible, having it be a later version should not be a
939 * problem. 896 * problem.
940 */ 897 */
941void 898void
942VersionCmd (char *buf, int len, NewSocket * ns) 899VersionCmd (char *buf, int len, client * ns)
943{ 900{
944 char *cp;
945 char version_warning[256];
946
947 if (!buf) 901 if (!buf)
948 { 902 {
949 LOG (llevError, "CS: received corrupted version command\n"); 903 LOG (llevError, "CS: received corrupted version command\n");
950 return; 904 return;
951 } 905 }
952 906
953 ns->cs_version = atoi (buf); 907 ns->cs_version = atoi (buf);
954 ns->sc_version = ns->cs_version; 908 ns->sc_version = ns->cs_version;
909
910 LOG (llevDebug, "connection from client <%s>\n", buf);
911
912
913 //TODO: should log here just for statistics
914
955 if (VERSION_CS != ns->cs_version) 915 //if (VERSION_CS != ns->cs_version)
956 { 916 // unchecked;
957#ifdef ESRV_DEBUG 917
958 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
959#endif
960 }
961 cp = strchr (buf + 1, ' '); 918 char *cp = strchr (buf + 1, ' ');
962 if (!cp) 919 if (!cp)
963 return; 920 return;
921
964 ns->sc_version = atoi (cp); 922 ns->sc_version = atoi (cp);
923
965 if (VERSION_SC != ns->sc_version) 924 //if (VERSION_SC != ns->sc_version)
966 { 925 // unchecked;
967#ifdef ESRV_DEBUG 926
968 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
969#endif
970 }
971 cp = strchr (cp + 1, ' '); 927 cp = strchr (cp + 1, ' ');
928
972 if (cp) 929 if (cp)
973 { 930 {
974 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 931 assign (ns->version, cp + 1);
975 932
976 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 933 if (ns->sc_version < 1026)
977 934 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
978 /* This is first implementation - i skip all beta DX clients with it
979 * Add later stuff here for other clients
980 */
981
982 /* these are old dxclients */
983 /* Version 1024 added support for singular + plural name values -
984 * requiing this minimal value reduces complexity of that code, and it
985 * has been around for a long time.
986 */
987 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
988 {
989 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
990 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 935 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
991 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
992 }
993
994 } 936 }
995} 937}
996 938
997/** sound related functions. */ 939/** sound related functions. */
998
999void 940void
1000SetSound (char *buf, int len, NewSocket * ns) 941SetSound (char *buf, int len, client * ns)
1001{ 942{
1002 ns->sound = atoi (buf); 943 ns->sound = atoi (buf);
1003} 944}
1004 945
1005/** client wants the map resent */ 946/** client wants the map resent */
1006 947
1007void 948void
1008MapRedrawCmd (char *buf, int len, player *pl) 949MapRedrawCmd (char *buf, int len, player *pl)
1009{ 950{
1010
1011/* This function is currently disabled; just clearing the map state results in 951/* This function is currently disabled; just clearing the map state results in
1012 * display errors. It should clear the cache and send a newmap command. 952 * display errors. It should clear the cache and send a newmap command.
1013 * Unfortunately this solution does not work because some client versions send 953 * Unfortunately this solution does not work because some client versions send
1014 * a mapredraw command after receiving a newmap command. 954 * a mapredraw command after receiving a newmap command.
1015 */ 955 */
1016#if 0
1017 /* Okay, this is MAJOR UGLY. but the only way I know how to
1018 * clear the "cache"
1019 */
1020 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1021 draw_client_map (pl->ob);
1022#endif
1023} 956}
1024 957
1025/** 958/**
1026 * Moves an object (typically, container to inventory). 959 * Moves an object (typically, container to inventory).
1027 * syntax is: move (to) (tag) (nrof) 960 * syntax is: move (to) (tag) (nrof)
1030MoveCmd (char *buf, int len, player *pl) 963MoveCmd (char *buf, int len, player *pl)
1031{ 964{
1032 int vals[3], i; 965 int vals[3], i;
1033 966
1034 /* A little funky here. We only cycle for 2 records, because 967 /* A little funky here. We only cycle for 2 records, because
1035 * we obviously am not going to find a space after the third 968 * we obviously are not going to find a space after the third
1036 * record. Perhaps we should just replace this with a 969 * record. Perhaps we should just replace this with a
1037 * sscanf? 970 * sscanf?
1038 */ 971 */
1039 for (i = 0; i < 2; i++) 972 for (i = 0; i < 2; i++)
1040 { 973 {
1041 vals[i] = atoi (buf); 974 vals[i] = atoi (buf);
975
1042 if (!(buf = strchr (buf, ' '))) 976 if (!(buf = strchr (buf, ' ')))
1043 { 977 {
1044 LOG (llevError, "Incomplete move command: %s\n", buf); 978 LOG (llevError, "Incomplete move command: %s\n", buf);
1045 return; 979 return;
1046 } 980 }
981
1047 buf++; 982 buf++;
1048 } 983 }
984
1049 vals[2] = atoi (buf); 985 vals[2] = atoi (buf);
1050 986
1051/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 987/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1052 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 988 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1053} 989}
1054
1055
1056 990
1057/****************************************************************************** 991/******************************************************************************
1058 * 992 *
1059 * Start of commands the server sends to the client. 993 * Start of commands the server sends to the client.
1060 * 994 *
1063/** 997/**
1064 * Asks the client to query the user. This way, the client knows 998 * Asks the client to query the user. This way, the client knows
1065 * it needs to send something back (vs just printing out a message) 999 * it needs to send something back (vs just printing out a message)
1066 */ 1000 */
1067void 1001void
1068send_query (NewSocket * ns, uint8 flags, char *text) 1002send_query (client *ns, uint8 flags, char *text)
1069{ 1003{
1070 char buf[MAX_BUF];
1071
1072 sprintf (buf, "query %d %s", flags, text ? text : ""); 1004 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1073 Write_String_To_Socket (ns, buf, strlen (buf));
1074} 1005}
1075 1006
1076#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1007#define AddIfInt64(Old,New,Type) if (Old != New) {\
1077 Old = New; \ 1008 Old = New; \
1078 SockList_AddChar(&sl, Type); \ 1009 sl << uint8 (Type) << uint64 (New); \
1079 SockList_AddInt64(&sl, New); \
1080 } 1010 }
1081 1011
1082#define AddIfInt(Old,New,Type) if (Old != New) {\ 1012#define AddIfInt(Old,New,Type) if (Old != New) {\
1083 Old = New; \ 1013 Old = New; \
1084 SockList_AddChar(&sl, Type); \ 1014 sl << uint8 (Type) << uint32 (New); \
1085 SockList_AddInt(&sl, New); \
1086 } 1015 }
1087 1016
1088#define AddIfShort(Old,New,Type) if (Old != New) {\ 1017#define AddIfShort(Old,New,Type) if (Old != New) {\
1089 Old = New; \ 1018 Old = New; \
1090 SockList_AddChar(&sl, Type); \ 1019 sl << uint8 (Type) << uint16 (New); \
1091 SockList_AddShort(&sl, New); \
1092 } 1020 }
1093 1021
1094#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1022#define AddIfFloat(Old,New,Type) if (Old != New) {\
1095 Old = New; \ 1023 Old = New; \
1096 SockList_AddChar(&sl, Type); \ 1024 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1097 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1098 } 1025 }
1099 1026
1100#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1027#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1101 if (Old) free(Old);\
1102 Old = strdup_local(New);\ 1028 free(Old); Old = strdup (New);\
1103 SockList_AddChar(&sl, Type); \ 1029 sl << uint8 (Type) << data8 (New); \
1104 SockList_AddChar(&sl, ( char )strlen(New)); \
1105 strcpy((char*)sl.buf + sl.len, New); \
1106 sl.len += strlen(New); \
1107 } 1030 }
1108 1031
1109/** 1032/**
1110 * Sends a statistics update. We look at the old values, 1033 * Sends a statistics update. We look at the old values,
1111 * and only send what has changed. Stat mapping values are in newclient.h 1034 * and only send what has changed. Stat mapping values are in newclient.h
1113 * commands for now. 1036 * commands for now.
1114 */ 1037 */
1115void 1038void
1116esrv_update_stats (player *pl) 1039esrv_update_stats (player *pl)
1117{ 1040{
1118 SockList sl;
1119 char buf[MAX_BUF]; 1041 char buf[MAX_BUF];
1120 uint16 flags; 1042 uint16 flags;
1121 1043
1122 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1044 packet sl ("stats");
1123 strcpy ((char *) sl.buf, "stats ");
1124 sl.len = strlen ((char *) sl.buf);
1125 1045
1126 if (pl->ob != NULL) 1046 if (pl->ob)
1127 { 1047 {
1128 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1048 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1129 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1049 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1130 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1050 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1131 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1051 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1137 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1057 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1138 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1058 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1139 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1059 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1140 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1060 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1141 } 1061 }
1062
1142 if (pl->socket.exp64) 1063 if (pl->socket->exp64)
1143 {
1144 uint8 s;
1145
1146 for (s = 0; s < NUM_SKILLS; s++) 1064 for (int s = 0; s < NUM_SKILLS; s++)
1147 {
1148 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1065 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1149 { 1066 {
1150
1151 /* Always send along the level if exp changes. This is only 1067 /* Always send along the level if exp changes. This is only
1152 * 1 extra byte, but keeps processing simpler. 1068 * 1 extra byte, but keeps processing simpler.
1153 */ 1069 */
1154 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1070 sl << uint8 (s + CS_STAT_SKILLINFO)
1155 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1071 << uint8 (pl->last_skill_ob[s]->level)
1156 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1072 << uint64 (pl->last_skill_ob[s]->stats.exp);
1073
1157 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1074 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1158 } 1075 }
1159 } 1076
1160 }
1161 if (pl->socket.exp64) 1077 if (pl->socket->exp64)
1162 {
1163 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1078 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1164 }
1165 else 1079 else
1166 {
1167 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP); 1080 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1168 } 1081
1169 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1082 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1170 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1083 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1171 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1084 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1172 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1085 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1173 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1086 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1174 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1087 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1175 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1088 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1176 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1089 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1177 flags = 0; 1090 flags = 0;
1091
1178 if (pl->fire_on) 1092 if (pl->fire_on)
1179 flags |= SF_FIREON; 1093 flags |= SF_FIREON;
1094
1180 if (pl->run_on) 1095 if (pl->run_on)
1181 flags |= SF_RUNON; 1096 flags |= SF_RUNON;
1182 1097
1183 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1098 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1099
1184 if (pl->socket.sc_version < 1025) 1100 if (pl->socket->sc_version < 1025)
1185 {
1186 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1101 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1187 }
1188 else 1102 else
1189 {
1190 int i;
1191
1192 for (i = 0; i < NROFATTACKS; i++) 1103 for (int i = 0; i < NROFATTACKS; i++)
1193 { 1104 {
1194 /* Skip ones we won't send */ 1105 /* Skip ones we won't send */
1195 if (atnr_cs_stat[i] == -1) 1106 if (atnr_cs_stat[i] == -1)
1196 continue; 1107 continue;
1108
1197 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1109 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1198 } 1110 }
1199 } 1111
1200 if (pl->socket.monitor_spells) 1112 if (pl->socket->monitor_spells)
1201 { 1113 {
1202 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1114 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1203 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1115 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1204 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1116 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1205 } 1117 }
1118
1206 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1119 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1207 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1120 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1208 set_title (pl->ob, buf); 1121 set_title (pl->ob, buf);
1209 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1122 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1210 1123
1211 /* Only send it away if we have some actual data */ 1124 /* Only send it away if we have some actual data */
1212 if (sl.len > 6) 1125 if (sl.length () > 6)
1213 { 1126 pl->socket->send_packet (sl);
1214#ifdef ESRV_DEBUG
1215 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1216#endif
1217 Send_With_Handling (&pl->socket, &sl);
1218 }
1219 free (sl.buf);
1220} 1127}
1221
1222 1128
1223/** 1129/**
1224 * Tells the client that here is a player it should start using. 1130 * Tells the client that here is a player it should start using.
1225 */ 1131 */
1226void 1132void
1227esrv_new_player (player *pl, uint32 weight) 1133esrv_new_player (player *pl, uint32 weight)
1228{ 1134{
1229 SockList sl;
1230
1231 pl->last_weight = weight; 1135 pl->last_weight = weight;
1232 1136
1233 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1137 packet sl ("player");
1234 1138
1235 strcpy ((char *) sl.buf, "player "); 1139 sl << uint32 (pl->ob->count)
1236 sl.len = strlen ((char *) sl.buf); 1140 << uint32 (weight)
1237 SockList_AddInt (&sl, pl->ob->count); 1141 << uint32 (pl->ob->face->number)
1238 SockList_AddInt (&sl, weight); 1142 << data8 (pl->ob->name);
1239 SockList_AddInt (&sl, pl->ob->face->number);
1240 1143
1241 SockList_AddChar (&sl, (char) strlen (pl->ob->name)); 1144 pl->socket->send_packet (sl);
1242 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1243 sl.len += strlen (pl->ob->name);
1244
1245 Send_With_Handling (&pl->socket, &sl);
1246 free (sl.buf);
1247 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1145 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1248} 1146}
1249
1250 1147
1251/** 1148/**
1252 * Need to send an animation sequence to the client. 1149 * Need to send an animation sequence to the client.
1253 * We will send appropriate face commands to the client if we haven't 1150 * We will send appropriate face commands to the client if we haven't
1254 * sent them the face yet (this can become quite costly in terms of 1151 * sent them the face yet (this can become quite costly in terms of
1255 * how much we are sending - on the other hand, this should only happen 1152 * how much we are sending - on the other hand, this should only happen
1256 * when the player logs in and picks stuff up. 1153 * when the player logs in and picks stuff up.
1257 */ 1154 */
1258void 1155void
1259esrv_send_animation (NewSocket * ns, short anim_num) 1156esrv_send_animation (client * ns, short anim_num)
1260{ 1157{
1261 SockList sl;
1262 int i;
1263
1264 /* Do some checking on the anim_num we got. Note that the animations 1158 /* Do some checking on the anim_num we got. Note that the animations
1265 * are added in contigous order, so if the number is in the valid 1159 * are added in contigous order, so if the number is in the valid
1266 * range, it must be a valid animation. 1160 * range, it must be a valid animation.
1267 */ 1161 */
1268 if (anim_num < 0 || anim_num > num_animations) 1162 if (anim_num < 0 || anim_num > num_animations)
1269 { 1163 {
1270 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1164 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1271 return; 1165 return;
1272 } 1166 }
1273 1167
1274 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1168 packet sl ("anim");
1275 strcpy ((char *) sl.buf, "anim "); 1169
1276 sl.len = 5; 1170 sl << uint16 (anim_num)
1277 SockList_AddShort (&sl, anim_num); 1171 << uint16 (0); /* flags - not used right now */
1278 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1172
1279 /* Build up the list of faces. Also, send any information (ie, the 1173 /* Build up the list of faces. Also, send any information (ie, the
1280 * the face itself) down to the client. 1174 * the face itself) down to the client.
1281 */ 1175 */
1282 for (i = 0; i < animations[anim_num].num_animations; i++) 1176 for (int i = 0; i < animations[anim_num].num_animations; i++)
1283 { 1177 {
1284 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1178 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1285 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1179 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1180
1286 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1181 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1287 } 1182 }
1288 Send_With_Handling (ns, &sl); 1183
1289 free (sl.buf); 1184 ns->send_packet (sl);
1185
1290 ns->anims_sent[anim_num] = 1; 1186 ns->anims_sent[anim_num] = 1;
1291} 1187}
1292 1188
1293 1189
1294/****************************************************************************** 1190/******************************************************************************
1300/** 1196/**
1301 * This adds face_num to a map cell at x,y. If the client doesn't have 1197 * This adds face_num to a map cell at x,y. If the client doesn't have
1302 * the face yet, we will also send it. 1198 * the face yet, we will also send it.
1303 */ 1199 */
1304static void 1200static void
1305esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1201esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1306{ 1202{
1307 if (newmap->cells[x][y].count >= MAP_LAYERS) 1203 if (newmap->cells[x][y].count >= MAP_LAYERS)
1308 { 1204 {
1205 //TODO: one or the other, can't both have abort and return, verify and act
1309 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1206 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1310 return; 1207 return;
1311 abort (); 1208 abort ();
1312 } 1209 }
1210
1313 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1211 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1314 newmap->cells[x][y].count++; 1212 newmap->cells[x][y].count++;
1213
1315 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1214 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1316 esrv_send_face (ns, face_num, 0); 1215 esrv_send_face (ns, face_num, 0);
1317} 1216}
1318
1319struct LayerCell
1320{
1321 uint16 xy;
1322 short face;
1323};
1324
1325struct MapLayer
1326{
1327 int count;
1328 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1329};
1330
1331/** Checkes if map cells have changed */
1332static int
1333mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1334{
1335 int k;
1336
1337 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1338 return 1;
1339 for (k = 0; k < newmap->cells[i][j].count; k++)
1340 {
1341 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1342 {
1343 return 1;
1344 }
1345 }
1346 return 0;
1347}
1348
1349/**
1350 * Basically, what this does is pack the data into layers.
1351 * cnum is the client number, cur is the the buffer we put all of
1352 * this data into. we return the end of the data. layers is
1353 * how many layers of data we should back.
1354 */
1355static uint8 *
1356compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1357{
1358 int x, y, k;
1359 int face;
1360 unsigned char *fcur;
1361 struct MapLayer layers[MAP_LAYERS];
1362
1363 for (k = 0; k < MAP_LAYERS; k++)
1364 layers[k].count = 0;
1365 fcur = cur;
1366 for (x = 0; x < ns->mapx; x++)
1367 {
1368 for (y = 0; y < ns->mapy; y++)
1369 {
1370 if (!mapcellchanged (ns, x, y, newmap))
1371 continue;
1372 if (newmap->cells[x][y].count == 0)
1373 {
1374 *cur = x * ns->mapy + y; /* mark empty space */
1375 cur++;
1376 continue;
1377 }
1378 for (k = 0; k < newmap->cells[x][y].count; k++)
1379 {
1380 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1381 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1382 layers[k].count++;
1383 }
1384 }
1385 }
1386 /* If no data, return now. */
1387 if (fcur == cur && layers[0].count == 0)
1388 return cur;
1389 *cur = 255; /* mark end of explicitly cleared cells */
1390 cur++;
1391 /* First pack by layers. */
1392 for (k = 0; k < numlayers; k++)
1393 {
1394 if (layers[k].count == 0)
1395 break; /* once a layer is entirely empty, no layer below it can
1396 have anything in it either */
1397 /* Pack by entries in thie layer */
1398 for (x = 0; x < layers[k].count;)
1399 {
1400 fcur = cur;
1401 *cur = layers[k].lcells[x].face >> 8;
1402 cur++;
1403 *cur = layers[k].lcells[x].face & 0xFF;
1404 cur++;
1405 face = layers[k].lcells[x].face;
1406 /* Now, we back the redundant data into 1 byte xy pairings */
1407 for (y = x; y < layers[k].count; y++)
1408 {
1409 if (layers[k].lcells[y].face == face)
1410 {
1411 *cur = (uint8) layers[k].lcells[y].xy;
1412 cur++;
1413 layers[k].lcells[y].face = -1;
1414 }
1415 }
1416 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1417 /* forward over the now redundant data */
1418 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1419 x++;
1420 }
1421 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1422 }
1423 return cur;
1424}
1425
1426static void
1427esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1428{
1429 static long frames, bytes, tbytes, tframes;
1430 char *cur;
1431 SockList sl;
1432
1433
1434 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1435 strcpy ((char *) sl.buf, "map ");
1436 sl.len = strlen ((char *) sl.buf);
1437
1438 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1439 sl.len = cur - (char *) sl.buf;
1440
1441/* LOG(llevDebug, "Sending map command.\n");*/
1442
1443 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1444 {
1445 /* All of this is just accounting stuff */
1446 if (tframes > 100)
1447 tframes = tbytes = 0;
1448
1449 tframes++;
1450 frames++;
1451 tbytes += sl.len;
1452 bytes += sl.len;
1453 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1454 Send_With_Handling (ns, &sl);
1455 ns->sent_scroll = 0;
1456 }
1457
1458 free (sl.buf);
1459}
1460
1461 1217
1462/** Clears a map cell */ 1218/** Clears a map cell */
1463static void 1219static void
1464map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1220map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1465{ 1221{
1466 cell->faces[0] = face0; 1222 cell->faces[0] = face0;
1467 cell->faces[1] = face1; 1223 cell->faces[1] = face1;
1468 cell->faces[2] = face2; 1224 cell->faces[2] = face2;
1469 cell->count = count; 1225 cell->count = count;
1470 cell->stat_hp = 0; 1226 cell->stat_hp = 0;
1227 cell->flags = 0;
1471 cell->player = 0; 1228 cell->player = 0;
1472} 1229}
1473 1230
1474#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1231#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1475#define MAX_LAYERS 3 1232#define MAX_LAYERS 3
1476 1233
1477/* Using a global really isn't a good approach, but saves the over head of 1234/* Using a global really isn't a good approach, but saves the over head of
1478 * allocating and deallocating such a block of data each time run through, 1235 * allocating and deallocating such a block of data each time run through,
1479 * and saves the space of allocating this in the socket object when we only 1236 * and saves the space of allocating this in the socket object when we only
1480 * need it for this cycle. If the serve is ever threaded, this needs to be 1237 * need it for this cycle. If the server is ever threaded, this needs to be
1481 * re-examined. 1238 * re-examined.
1482 */ 1239 */
1483
1484static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1240static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1485 1241
1486/** 1242/**
1487 * Returns true if any of the heads for this 1243 * Returns true if any of the heads for this
1488 * space is set. Returns false if all are blank - this is used 1244 * space is set. Returns false if all are blank - this is used
1489 * for empty space checking. 1245 * for empty space checking.
1490 */ 1246 */
1491static inline int 1247static inline int
1492have_head (int ax, int ay) 1248have_head (int ax, int ay)
1493{ 1249{
1494
1495 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1250 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1496 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1251 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1497 return 1; 1252 return 1;
1253
1498 return 0; 1254 return 0;
1499} 1255}
1500 1256
1501/** 1257/**
1502 * check_head is a bit simplistic version of update_space below. 1258 * check_head is a bit simplistic version of update_space below.
1503 * basically, it only checks the that the head on space ax,ay at layer 1259 * basically, it only checks the that the head on space ax,ay at layer
1504 * needs to get sent - if so, it adds the data, sending the head 1260 * needs to get sent - if so, it adds the data, sending the head
1505 * if needed, and returning 1. If this no data needs to get 1261 * if needed, and returning 1. If this no data needs to get
1506 * sent, it returns zero. 1262 * sent, it returns zero.
1507 */ 1263 */
1508static int 1264static int
1509check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1265check_head (packet &sl, client &ns, int ax, int ay, int layer)
1510{ 1266{
1511 short face_num; 1267 short face_num;
1512 1268
1513 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1269 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1514 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1270 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1515 else 1271 else
1516 face_num = 0; 1272 face_num = 0;
1517 1273
1518 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1274 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1519 { 1275 {
1520 SockList_AddShort (&sl, face_num); 1276 sl << uint16 (face_num);
1521 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1277 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1522 esrv_send_face (&ns, face_num, 0); 1278 esrv_send_face (&ns, face_num, 0);
1279
1523 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1280 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1524 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1281 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1525 return 1; 1282 return 1;
1526 } 1283 }
1527 1284
1545 * numbers the spaces differently - I think this was a leftover from 1302 * numbers the spaces differently - I think this was a leftover from
1546 * the map command, where the faces stack up. Sinces that is no longer 1303 * the map command, where the faces stack up. Sinces that is no longer
1547 * the case, it seems to make more sense to have these layer values 1304 * the case, it seems to make more sense to have these layer values
1548 * actually match. 1305 * actually match.
1549 */ 1306 */
1550
1551static int 1307static int
1552update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1308update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1553{ 1309{
1554 object *ob, *head; 1310 object *ob, *head;
1555 uint16 face_num; 1311 uint16 face_num;
1556 int bx, by, i; 1312 int bx, by, i;
1557 1313
1558 /* If there is a multipart object stored away, treat that as more important. 1314 /* If there is a multipart object stored away, treat that as more important.
1559 * If not, then do the normal processing. 1315 * If not, then do the normal processing.
1560 */ 1316 */
1561
1562 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1317 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1563 1318
1564 /* Check to see if this head is part of the set of objects 1319 /* Check to see if this head is part of the set of objects
1565 * we would normally send for this space. If so, then 1320 * we would normally send for this space. If so, then
1566 * don't use the head value. We need to do the check 1321 * don't use the head value. We need to do the check
1731 1486
1732 /* Another hack - because of heads and whatnot, this face may match one 1487 /* Another hack - because of heads and whatnot, this face may match one
1733 * we already sent for a lower layer. In that case, don't send 1488 * we already sent for a lower layer. In that case, don't send
1734 * this one. 1489 * this one.
1735 */ 1490 */
1736 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1491 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1737 {
1738 face_num = 0; 1492 face_num = 0;
1739 }
1740 1493
1741 /* We've gotten what face we want to use for the object. Now see if 1494 /* We've gotten what face we want to use for the object. Now see if
1742 * if it has changed since we last sent it to the client. 1495 * if it has changed since we last sent it to the client.
1743 */ 1496 */
1744 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1497 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1745 { 1498 {
1746 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1499 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1747 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1500 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1748 esrv_send_face (ns, face_num, 0); 1501 esrv_send_face (&ns, face_num, 0);
1749 SockList_AddShort (sl, face_num); 1502
1503 sl << uint16 (face_num);
1750 return 1; 1504 return 1;
1751 } 1505 }
1506
1752 /* Nothing changed */ 1507 /* Nothing changed */
1753 return 0; 1508 return 0;
1754} 1509}
1755 1510
1756/** 1511/**
1771 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1526 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1772 * take. 1527 * take.
1773 */ 1528 */
1774 1529
1775static inline int 1530static inline int
1776update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1531update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1777{ 1532{
1778 object *ob; 1533 object *ob;
1779 int smoothlevel; /* old face_num; */ 1534 int smoothlevel; /* old face_num; */
1780 1535
1781 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1536 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1786 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1541 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1787 smoothlevel = 0; 1542 smoothlevel = 0;
1788 else 1543 else
1789 { 1544 {
1790 smoothlevel = ob->smoothlevel; 1545 smoothlevel = ob->smoothlevel;
1791 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1546 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1792 SendSmooth (ns, ob->face->number); 1547 SendSmooth (&ns, ob->face->number);
1793 } /* else not already head object or blank face */ 1548 } /* else not already head object or blank face */
1794 1549
1795 /* We've gotten what face we want to use for the object. Now see if 1550 /* We've gotten what face we want to use for the object. Now see if
1796 * if it has changed since we last sent it to the client. 1551 * if it has changed since we last sent it to the client.
1797 */ 1552 */
1798 if (smoothlevel > 255) 1553 if (smoothlevel > 255)
1799 smoothlevel = 255; 1554 smoothlevel = 255;
1800 else if (smoothlevel < 0) 1555 else if (smoothlevel < 0)
1801 smoothlevel = 0; 1556 smoothlevel = 0;
1557
1802 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1558 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1803 { 1559 {
1804 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1560 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1805 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1561 sl << uint8 (smoothlevel);
1806 return 1; 1562 return 1;
1807 } 1563 }
1564
1808 /* Nothing changed */ 1565 /* Nothing changed */
1809 return 0; 1566 return 0;
1810} 1567}
1811 1568
1812/** 1569/**
1813 * Returns the size of a data for a map square as returned by 1570 * Returns the size of a data for a map square as returned by
1814 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1571 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1815 * available. 1572 * available.
1816 */ 1573 */
1817int 1574int
1818getExtendedMapInfoSize (NewSocket * ns) 1575getExtendedMapInfoSize (client * ns)
1819{ 1576{
1820 int result = 0; 1577 int result = 0;
1821 1578
1822 if (ns->ext_mapinfos) 1579 if (ns->ext_mapinfos)
1823 { 1580 {
1824 if (ns->EMI_smooth) 1581 if (ns->EMI_smooth)
1825 result += 1; /*One byte for smoothlevel */ 1582 result += 1; /*One byte for smoothlevel */
1826 } 1583 }
1584
1827 return result; 1585 return result;
1828} 1586}
1829 1587
1830/** 1588/**
1831 * This function uses the new map1 protocol command to send the map 1589 * This function uses the new map1 protocol command to send the map
1853draw_client_map1 (object *pl) 1611draw_client_map1 (object *pl)
1854{ 1612{
1855 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1613 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1856 sint16 nx, ny; 1614 sint16 nx, ny;
1857 int estartlen, eoldlen; 1615 int estartlen, eoldlen;
1858 SockList sl;
1859 SockList esl; /*For extended Map info */
1860 uint16 mask, emask; 1616 uint16 mask, emask;
1861 uint8 eentrysize; 1617 uint8 eentrysize;
1862 uint16 ewhatstart, ewhatflag; 1618 uint16 ewhatstart, ewhatflag;
1863 uint8 extendedinfos; 1619 uint8 extendedinfos;
1864 mapstruct *m; 1620 maptile *m;
1865 1621
1866 NewSocket & socket = pl->contr->socket; 1622 client &socket = *pl->contr->socket;
1867 1623
1868 check_map_change (pl->contr); 1624 check_map_change (pl->contr);
1869 1625
1870 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1626 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1871 if (socket.mapmode == Map1Cmd) 1627 packet esl;
1872 strcpy ((char *) sl.buf, "map1 "); 1628
1873 else
1874 strcpy ((char *) sl.buf, "map1a ");
1875 sl.len = strlen ((char *) sl.buf);
1876 startlen = sl.len; 1629 startlen = sl.length ();
1630
1877 /*Extendedmapinfo structure initialisation */ 1631 /*Extendedmapinfo structure initialisation */
1878 if (socket.ext_mapinfos) 1632 if (socket.ext_mapinfos)
1879 { 1633 {
1880 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1881 strcpy ((char *) esl.buf, "mapextended ");
1882 esl.len = strlen ((char *) esl.buf);
1883 extendedinfos = EMI_NOREDRAW; 1634 extendedinfos = EMI_NOREDRAW;
1635
1884 if (socket.EMI_smooth) 1636 if (socket.EMI_smooth)
1885 extendedinfos |= EMI_SMOOTH; 1637 extendedinfos |= EMI_SMOOTH;
1638
1886 ewhatstart = esl.len; 1639 ewhatstart = esl.length ();
1887 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1640 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1888 could need to be taken away */ 1641 could need to be taken away */
1889 SockList_AddChar (&esl, extendedinfos);
1890 eentrysize = getExtendedMapInfoSize (&socket); 1642 eentrysize = getExtendedMapInfoSize (&socket);
1891 SockList_AddChar (&esl, eentrysize); 1643 esl << "mapextended "
1644 << uint8 (extendedinfos)
1645 << uint8 (eentrysize);
1646
1892 estartlen = esl.len; 1647 estartlen = esl.length ();
1893 } 1648 }
1894 else 1649 else
1895 { 1650 {
1896 /* suppress compiler warnings */ 1651 /* suppress compiler warnings */
1897 ewhatstart = 0; 1652 ewhatstart = 0;
1898 ewhatflag = 0; 1653 ewhatflag = 0;
1899 estartlen = 0; 1654 estartlen = 0;
1900 } 1655 }
1656
1901 /* Init data to zero */ 1657 /* Init data to zero */
1902 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1658 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1903 1659
1904 /* x,y are the real map locations. ax, ay are viewport relative 1660 /* x,y are the real map locations. ax, ay are viewport relative
1905 * locations. 1661 * locations.
1909 /* We could do this logic as conditionals in the if statement, 1665 /* We could do this logic as conditionals in the if statement,
1910 * but that started to get a bit messy to look at. 1666 * but that started to get a bit messy to look at.
1911 */ 1667 */
1912 max_x = pl->x + (socket.mapx + 1) / 2; 1668 max_x = pl->x + (socket.mapx + 1) / 2;
1913 max_y = pl->y + (socket.mapy + 1) / 2; 1669 max_y = pl->y + (socket.mapy + 1) / 2;
1670
1914 if (socket.mapmode == Map1aCmd) 1671 if (socket.mapmode == Map1aCmd)
1915 { 1672 {
1916 max_x += MAX_HEAD_OFFSET; 1673 max_x += MAX_HEAD_OFFSET;
1917 max_y += MAX_HEAD_OFFSET; 1674 max_y += MAX_HEAD_OFFSET;
1918 } 1675 }
1920 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1677 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1921 { 1678 {
1922 ax = 0; 1679 ax = 0;
1923 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1680 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1924 { 1681 {
1925
1926 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1682 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1927 1683
1928 /* If this space is out of the normal viewable area, we only check 1684 /* If this space is out of the normal viewable area, we only check
1929 * the heads value ax or ay will only be greater than what 1685 * the heads value ax or ay will only be greater than what
1930 * the client wants if using the map1a command - this is because 1686 * the client wants if using the map1a command - this is because
1933 */ 1689 */
1934 if (ax >= socket.mapx || ay >= socket.mapy) 1690 if (ax >= socket.mapx || ay >= socket.mapy)
1935 { 1691 {
1936 int i, got_one; 1692 int i, got_one;
1937 1693
1938 oldlen = sl.len; 1694 oldlen = sl.length ();
1939 1695
1940 SockList_AddShort (&sl, mask); 1696 sl << uint16 (mask);
1941 1697
1942 if (check_head (sl, socket, ax, ay, 2)) 1698 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1943 mask |= 0x4;
1944 if (check_head (sl, socket, ax, ay, 1)) 1699 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1945 mask |= 0x2;
1946 if (check_head (sl, socket, ax, ay, 0)) 1700 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1947 mask |= 0x1;
1948 1701
1949 /* If all we are doing is sending 0 (blank) faces, we don't 1702 /* If all we are doing is sending 0 (blank) faces, we don't
1950 * actually need to send that - just the coordinates 1703 * actually need to send that - just the coordinates
1951 * with no faces tells the client to blank out the 1704 * with no faces tells the client to blank out the
1952 * space. 1705 * space.
1953 */ 1706 */
1954 got_one = 0; 1707 got_one = 0;
1955 for (i = oldlen + 2; i < sl.len; i++) 1708 for (i = oldlen + 2; i < sl.length (); i++)
1956 {
1957 if (sl.buf[i]) 1709 if (sl[i])
1958 got_one = 1; 1710 got_one = 1;
1959 }
1960 1711
1961 if (got_one && (mask & 0xf)) 1712 if (got_one && (mask & 0xf))
1962 {
1963 sl.buf[oldlen + 1] = mask & 0xff; 1713 sl[oldlen + 1] = mask & 0xff;
1964 }
1965 else 1714 else
1966 { /*either all faces blank, either no face at all */ 1715 { /*either all faces blank, either no face at all */
1967 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1716 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1968 sl.len = oldlen + 2; 1717 sl.reset (oldlen + 2);
1969 else 1718 else
1970 sl.len = oldlen; 1719 sl.reset (oldlen);
1971 } 1720 }
1721
1972 /*What concerns extendinfos, nothing to be done for now 1722 /*What concerns extendinfos, nothing to be done for now
1973 * (perhaps effects layer later) 1723 * (perhaps effects layer later)
1974 */ 1724 */
1975 continue; /* don't do processing below */ 1725 continue; /* don't do processing below */
1976 } 1726 }
1977 1727
1978 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1728 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1979 1729
1980 d = pl->contr->blocked_los[ax][ay]; 1730 d = pl->contr->blocked_los[ax][ay];
1981 1731
1982 /* If the coordinates are not valid, or it is too dark to see, 1732 /* If the coordinates are not valid, or it is too dark to see,
1983 * we tell the client as such 1733 * we tell the client as such
1984 */ 1734 */
1985 nx = x; 1735 nx = x;
1986 ny = y; 1736 ny = y;
1987 m = get_map_from_coord (pl->map, &nx, &ny); 1737 m = get_map_from_coord (pl->map, &nx, &ny);
1738
1988 if (!m) 1739 if (!m)
1989 { 1740 {
1990 /* space is out of map. Update space and clear values 1741 /* space is out of map. Update space and clear values
1991 * if this hasn't already been done. If the space is out 1742 * if this hasn't already been done. If the space is out
1992 * of the map, it shouldn't have a head 1743 * of the map, it shouldn't have a head
1993 */ 1744 */
1994 if (lastcell.count != -1) 1745 if (lastcell.count != -1)
1995 { 1746 {
1996 SockList_AddShort (&sl, mask); 1747 sl << uint16 (mask);
1997 map_clearcell (&lastcell, 0, 0, 0, -1); 1748 map_clearcell (&lastcell, 0, 0, 0, -1);
1998 } 1749 }
1999 } 1750 }
2000 else if (d > 3) 1751 else if (d > 3)
2001 { 1752 {
2003 1754
2004 /* This block deals with spaces that are not visible for whatever 1755 /* This block deals with spaces that are not visible for whatever
2005 * reason. Still may need to send the head for this space. 1756 * reason. Still may need to send the head for this space.
2006 */ 1757 */
2007 1758
2008 oldlen = sl.len; 1759 oldlen = sl.length ();
2009 1760
2010 SockList_AddShort (&sl, mask); 1761 sl << uint16 (mask);
1762
2011 if (lastcell.count != -1) 1763 if (lastcell.count != -1)
2012 need_send = 1; 1764 need_send = 1;
1765
2013 count = -1; 1766 count = -1;
2014 1767
2015 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1768 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2016 { 1769 {
2017 /* Now check to see if any heads need to be sent */ 1770 /* Now check to see if any heads need to be sent */
2018 1771
2019 if (check_head (sl, socket, ax, ay, 2)) 1772 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2020 mask |= 0x4;
2021 if (check_head (sl, socket, ax, ay, 1)) 1773 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2022 mask |= 0x2;
2023 if (check_head (sl, socket, ax, ay, 0)) 1774 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2024 mask |= 0x1;
2025 1775
2026 lastcell.count = count; 1776 lastcell.count = count;
2027
2028 } 1777 }
2029 else 1778 else
2030 { 1779 {
2031 struct MapCell *cell = &lastcell;
2032
2033 /* properly clear a previously sent big face */ 1780 /* properly clear a previously sent big face */
2034 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1781 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1782 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2035 need_send = 1; 1783 need_send = 1;
1784
2036 map_clearcell (&lastcell, 0, 0, 0, count); 1785 map_clearcell (&lastcell, 0, 0, 0, count);
2037 } 1786 }
2038 1787
2039 if ((mask & 0xf) || need_send) 1788 if ((mask & 0xf) || need_send)
2040 {
2041 sl.buf[oldlen + 1] = mask & 0xff; 1789 sl[oldlen + 1] = mask & 0xff;
2042 }
2043 else 1790 else
2044 {
2045 sl.len = oldlen; 1791 sl.reset (oldlen);
2046 }
2047 } 1792 }
2048 else 1793 else
2049 { 1794 {
2050 /* In this block, the space is visible or there are head objects 1795 /* In this block, the space is visible or there are head objects
2051 * we need to send. 1796 * we need to send.
2053 1798
2054 /* Rather than try to figure out what everything that we might 1799 /* Rather than try to figure out what everything that we might
2055 * need to send is, then form the packet after that, 1800 * need to send is, then form the packet after that,
2056 * we presume that we will in fact form a packet, and update 1801 * we presume that we will in fact form a packet, and update
2057 * the bits by what we do actually send. If we send nothing, 1802 * the bits by what we do actually send. If we send nothing,
2058 * we just back out sl.len to the old value, and no harm 1803 * we just back out sl.length () to the old value, and no harm
2059 * is done. 1804 * is done.
2060 * I think this is simpler than doing a bunch of checks to see 1805 * I think this is simpler than doing a bunch of checks to see
2061 * what if anything we need to send, setting the bits, then 1806 * what if anything we need to send, setting the bits, then
2062 * doing those checks again to add the real data. 1807 * doing those checks again to add the real data.
2063 */ 1808 */
2064 oldlen = sl.len; 1809 oldlen = sl.length ();
2065 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1810 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2066 eoldlen = esl.len; 1811 eoldlen = esl.length ();
2067 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1812 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068 SockList_AddShort (&sl, mask); 1813 sl << uint16 (mask);
2069 1814
2070 if (socket.ext_mapinfos) 1815 if (socket.ext_mapinfos)
2071 SockList_AddShort (&esl, emask); 1816 esl << uint16 (emask);
2072 1817
2073 unsigned char dummy; 1818 unsigned char dummy;
2074 unsigned char *last_ext = &dummy; 1819 unsigned char *last_ext = &dummy;
2075 1820
2076 /* Darkness changed */ 1821 /* Darkness changed */
2079 mask |= 0x8; 1824 mask |= 0x8;
2080 1825
2081 if (socket.extmap) 1826 if (socket.extmap)
2082 { 1827 {
2083 *last_ext |= 0x80; 1828 *last_ext |= 0x80;
2084 last_ext = sl.buf + sl.len; 1829 last_ext = &sl[sl.length ()];
2085 SockList_AddChar (&sl, d); 1830 sl << uint8 (d);
2086 } 1831 }
2087 else 1832 else
2088 SockList_AddChar (&sl, 255 - 64 * d); 1833 sl << uint8 (255 - 64 * d);
2089 } 1834 }
2090 1835
2091 lastcell.count = d; 1836 lastcell.count = d;
2092 1837
2093 if (socket.extmap) 1838 if (socket.extmap)
2094 { 1839 {
2095 uint8 stat_hp = 0; 1840 uint8 stat_hp = 0;
2096 uint8 stat_width = 0; 1841 uint8 stat_width = 0;
1842 uint8 flags = 0;
2097 tag_t player = 0; 1843 UUID player = 0;
2098 1844
2099 // send hp information, if applicable 1845 // send hp information, if applicable
2100 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1846 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2101 { 1847 {
2102 if (op->head || op->invisible) 1848 if (op->head || op->invisible)
2109 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1855 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2110 stat_width = op->arch->tail_x; 1856 stat_width = op->arch->tail_x;
2111 } 1857 }
2112 } 1858 }
2113 1859
1860 if (op->msg && op->msg[0] == '@')
1861 flags |= 1;
1862
2114 if (op->type == PLAYER && op != pl) 1863 if (op->type == PLAYER && op != pl)
2115 player = op->count; 1864 player = op->count;
2116 } 1865 }
2117 1866
2118 if (lastcell.stat_hp != stat_hp) 1867 if (lastcell.stat_hp != stat_hp)
2119 { 1868 {
2120 lastcell.stat_hp = stat_hp; 1869 lastcell.stat_hp = stat_hp;
2121 1870
2122 mask |= 0x8; 1871 mask |= 0x8;
2123 *last_ext |= 0x80; 1872 *last_ext |= 0x80;
2124 last_ext = sl.buf + sl.len; 1873 last_ext = &sl[sl.length ()];
2125 SockList_AddChar (&sl, 5); 1874
2126 SockList_AddChar (&sl, stat_hp); 1875 sl << uint8 (5) << uint8 (stat_hp);
2127 1876
2128 if (stat_width > 1) 1877 if (stat_width > 1)
2129 { 1878 {
2130 *last_ext |= 0x80; 1879 *last_ext |= 0x80;
2131 last_ext = sl.buf + sl.len; 1880 last_ext = &sl[sl.length ()];
2132 SockList_AddChar (&sl, 6); 1881
2133 SockList_AddChar (&sl, stat_width); 1882 sl << uint8 (6) << uint8 (stat_width);
2134 } 1883 }
2135 } 1884 }
2136 1885
2137 if (lastcell.player !=player) 1886 if (lastcell.player != player)
2138 { 1887 {
2139 lastcell.player = player; 1888 lastcell.player = player;
2140 1889
2141 mask |= 0x8; 1890 mask |= 0x8;
2142 *last_ext |= 0x80; 1891 *last_ext |= 0x80;
2143 last_ext = sl.buf + sl.len; 1892 last_ext = &sl[sl.length ()];
2144 SockList_AddChar (&sl, 0x47); 1893
2145 SockList_AddChar (&sl, 4); 1894 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2146 SockList_AddInt (&sl, player); 1895 }
1896
1897 if (lastcell.flags != flags)
1898 {
1899 lastcell.flags = flags;
1900
1901 mask |= 0x8;
1902 *last_ext |= 0x80;
1903 last_ext = &sl[sl.length ()];
1904
1905 sl << uint8 (8) << uint8 (flags);
2147 } 1906 }
2148 } 1907 }
2149 1908
2150 /* Floor face */ 1909 /* Floor face */
2151 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 1910 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2152 mask |= 0x4; 1911 mask |= 0x4;
2153 1912
2154 if (socket.EMI_smooth) 1913 if (socket.EMI_smooth)
2155 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 1914 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2156 emask |= 0x4; 1915 emask |= 0x4;
2157 1916
2158 /* Middle face */ 1917 /* Middle face */
2159 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 1918 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2160 mask |= 0x2; 1919 mask |= 0x2;
2161 1920
2162 if (socket.EMI_smooth) 1921 if (socket.EMI_smooth)
2163 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 1922 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2164 emask |= 0x2; 1923 emask |= 0x2;
2165 1924
2166 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 1925 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2167 { 1926 {
2168 if (lastcell.faces[0] != pl->face->number) 1927 if (lastcell.faces[0] != pl->face->number)
2169 { 1928 {
2170 lastcell.faces[0] = pl->face->number; 1929 lastcell.faces[0] = pl->face->number;
2171 mask |= 0x1; 1930 mask |= 0x1;
1931
2172 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1932 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2173 esrv_send_face (&socket, pl->face->number, 0); 1933 esrv_send_face (&socket, pl->face->number, 0);
2174 SockList_AddShort (&sl, pl->face->number); 1934
1935 sl << uint16 (pl->face->number);
2175 } 1936 }
2176 } 1937 }
2177 /* Top face */
2178 else 1938 else
2179 { 1939 {
1940 /* Top face */
2180 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 1941 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2181 mask |= 0x1; 1942 mask |= 0x1;
1943
2182 if (socket.EMI_smooth) 1944 if (socket.EMI_smooth)
2183 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 1945 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2184 {
2185 emask |= 0x1; 1946 emask |= 0x1;
2186 }
2187 } 1947 }
1948
2188 /* Check to see if we are in fact sending anything for this 1949 /* Check to see if we are in fact sending anything for this
2189 * space by checking the mask. If so, update the mask. 1950 * space by checking the mask. If so, update the mask.
2190 * if not, reset the len to that from before adding the mask 1951 * if not, reset the len to that from before adding the mask
2191 * value, so we don't send those bits. 1952 * value, so we don't send those bits.
2192 */ 1953 */
2193 if (mask & 0xf) 1954 if (mask & 0xf)
2194 {
2195 sl.buf[oldlen + 1] = mask & 0xff; 1955 sl[oldlen + 1] = mask & 0xff;
2196 }
2197 else 1956 else
2198 {
2199 sl.len = oldlen; 1957 sl.reset (oldlen);
2200 } 1958
2201 if (emask & 0xf) 1959 if (emask & 0xf)
2202 {
2203 esl.buf[eoldlen + 1] = emask & 0xff; 1960 esl[eoldlen + 1] = emask & 0xff;
2204 }
2205 else 1961 else
2206 {
2207 esl.len = eoldlen; 1962 esl.reset (eoldlen);
2208 }
2209 } /* else this is a viewable space */ 1963 } /* else this is a viewable space */
2210 } /* for x loop */ 1964 } /* for x loop */
2211 } /* for y loop */ 1965 } /* for y loop */
2212 1966
2213 /* Verify that we in fact do need to send this */ 1967 /* Verify that we in fact do need to send this */
2214 if (socket.ext_mapinfos) 1968 if (socket.ext_mapinfos)
2215 { 1969 {
2216 if (!(sl.len > startlen || socket.sent_scroll)) 1970 if (!(sl.length () > startlen || socket.sent_scroll))
2217 { 1971 {
2218 /* No map data will follow, so don't say the client 1972 /* No map data will follow, so don't say the client
2219 * it doesn't need draw! 1973 * it doesn't need draw!
2220 */ 1974 */
2221 ewhatflag &= (~EMI_NOREDRAW); 1975 ewhatflag &= (~EMI_NOREDRAW);
2222 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 1976 esl[ewhatstart + 1] = ewhatflag & 0xff;
2223 } 1977 }
2224 1978
2225 if (esl.len > estartlen) 1979 if (esl.length () > estartlen)
2226 Send_With_Handling (&socket, &esl); 1980 socket.send_packet (esl);
2227
2228 free (esl.buf);
2229 } 1981 }
2230 1982
2231 if (sl.len > startlen || socket.sent_scroll) 1983 if (sl.length () > startlen || socket.sent_scroll)
2232 { 1984 {
2233 Send_With_Handling (&socket, &sl); 1985 socket.send_packet (sl);
2234 socket.sent_scroll = 0; 1986 socket.sent_scroll = 0;
2235 } 1987 }
2236
2237 free (sl.buf);
2238} 1988}
2239 1989
2240/** 1990/**
2241 * Draws client map. 1991 * Draws client map.
2242 */ 1992 */
2247 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1997 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2248 New_Face *face, *floor; 1998 New_Face *face, *floor;
2249 New_Face *floor2; 1999 New_Face *floor2;
2250 int d, mflags; 2000 int d, mflags;
2251 struct Map newmap; 2001 struct Map newmap;
2252 mapstruct *m, *pm; 2002 maptile *m, *pm;
2253 2003
2254 if (pl->type != PLAYER) 2004 if (pl->type != PLAYER)
2255 { 2005 {
2256 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 2006 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257 return; 2007 return;
2266 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2016 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2267 return; 2017 return;
2268 2018
2269 memset (&newmap, 0, sizeof (struct Map)); 2019 memset (&newmap, 0, sizeof (struct Map));
2270 2020
2271 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2021 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2272 {
2273 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2022 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2274 { 2023 {
2275 ax = i; 2024 ax = i;
2276 ay = j; 2025 ay = j;
2277 m = pm; 2026 m = pm;
2278 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2027 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2028
2279 if (mflags & P_OUT_OF_MAP) 2029 if (mflags & P_OUT_OF_MAP)
2280 continue; 2030 continue;
2281 if (mflags & P_NEED_UPDATE) 2031
2282 update_position (m, ax, ay);
2283 /* If a map is visible to the player, we don't want to swap it out 2032 /* If a map is visible to the player, we don't want to swap it out
2284 * just to reload it. This should really call something like 2033 * just to reload it. This should really call something like
2285 * swap_map, but this is much more efficient and 'good enough' 2034 * swap_map, but this is much more efficient and 'good enough'
2286 */ 2035 */
2287 if (mflags & P_NEW_MAP) 2036 if (mflags & P_NEW_MAP)
2288 m->timeout = 50; 2037 m->timeout = 50;
2289 } 2038 }
2290 } 2039
2291 /* do LOS after calls to update_position */ 2040 /* do LOS after calls to update_position */
2292 if (pl->contr->do_los) 2041 if (pl->contr->do_los)
2293 { 2042 {
2294 update_los (pl); 2043 update_los (pl);
2295 pl->contr->do_los = 0; 2044 pl->contr->do_los = 0;
2296 } 2045 }
2297 2046
2298 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2299 {
2300 /* Big maps need a different drawing mechanism to work */ 2047 /* Big maps need a different drawing mechanism to work */
2301 draw_client_map1 (pl); 2048 draw_client_map1 (pl);
2302 return;
2303 }
2304
2305 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2306 {
2307 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2308 }
2309
2310 /* j and i are the y and x coordinates of the real map (which is
2311 * basically some number of spaces around the player)
2312 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2313 * left corner) and are thus disconnected from the map values.
2314 * Subtract 1 from the max values so that we properly handle cases where
2315 * player has specified an even map. Otherwise, we try to send them too
2316 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2317 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2318 * odd, this still works fine.
2319 */
2320 ay = 0;
2321 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2322 {
2323 ax = 0;
2324 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2325 {
2326
2327 d = pl->contr->blocked_los[ax][ay];
2328 /* note the out_of_map and d>3 checks are both within the same
2329 * negation check.
2330 */
2331 nx = i;
2332 ny = j;
2333 m = get_map_from_coord (pm, &nx, &ny);
2334 if (m && d < 4)
2335 {
2336 face = GET_MAP_FACE (m, nx, ny, 0);
2337 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2338 floor = GET_MAP_FACE (m, nx, ny, 2);
2339
2340 /* If all is blank, send a blank face. */
2341 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2342 {
2343 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2344 }
2345 else
2346 { /* actually have something interesting */
2347 /* send the darkness mask, if any. */
2348 if (d && pl->contr->socket.darkness)
2349 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2350
2351 if (face && face != blank_face)
2352 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2353 if (floor2 && floor2 != blank_face)
2354 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2355 if (floor && floor != blank_face)
2356 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357 }
2358 } /* Is a valid space */
2359 }
2360 }
2361 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362
2363 check_map_change (pl->contr);
2364} 2049}
2365 2050
2366 2051
2367/*****************************************************************************/ 2052/*****************************************************************************/
2368 2053
2374 2059
2375/*****************************************************************************/ 2060/*****************************************************************************/
2376void 2061void
2377send_plugin_custom_message (object *pl, char *buf) 2062send_plugin_custom_message (object *pl, char *buf)
2378{ 2063{
2379 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2064 pl->contr->socket->send_packet (buf);
2380} 2065}
2381 2066
2382/** 2067/**
2383 * This sends the skill number to name mapping. We ignore 2068 * This sends the skill number to name mapping. We ignore
2384 * the params - we always send the same info no matter what. 2069 * the params - we always send the same info no matter what.
2385 */ 2070 */
2386void 2071void
2387send_skill_info (NewSocket * ns, char *params) 2072send_skill_info (client *ns, char *params)
2388{ 2073{
2389 SockList sl; 2074 packet sl;
2390 int i; 2075 sl << "replyinfo skill_info\n";
2391 2076
2392 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394 for (i = 1; i < NUM_SKILLS; i++) 2077 for (int i = 1; i < NUM_SKILLS; i++)
2395 { 2078 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2396 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2079
2397 }
2398 sl.len = strlen ((char *) sl.buf);
2399 if (sl.len >= MAXSOCKBUF) 2080 if (sl.length () >= MAXSOCKBUF)
2400 { 2081 {
2401 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2082 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402 fatal (0); 2083 fatal (0);
2403 } 2084 }
2404 Send_With_Handling (ns, &sl); 2085
2405 free (sl.buf); 2086 ns->send_packet (sl);
2406} 2087}
2407 2088
2408/** 2089/**
2409 * This sends the spell path to name mapping. We ignore 2090 * This sends the spell path to name mapping. We ignore
2410 * the params - we always send the same info no matter what. 2091 * the params - we always send the same info no matter what.
2411 */ 2092 */
2412void 2093void
2413send_spell_paths (NewSocket * ns, char *params) 2094send_spell_paths (client * ns, char *params)
2414{ 2095{
2415 SockList sl; 2096 packet sl;
2416 int i;
2417 2097
2418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2098 sl << "replyinfo spell_paths\n";
2419 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2099
2420 for (i = 0; i < NRSPELLPATHS; i++) 2100 for (int i = 0; i < NRSPELLPATHS; i++)
2421 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2101 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2422 sl.len = strlen ((char *) sl.buf); 2102
2423 if (sl.len >= MAXSOCKBUF) 2103 if (sl.length () >= MAXSOCKBUF)
2424 { 2104 {
2425 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2105 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426 fatal (0); 2106 fatal (0);
2427 } 2107 }
2428 Send_With_Handling (ns, &sl); 2108
2429 free (sl.buf); 2109 ns->send_packet (sl);
2430} 2110}
2431 2111
2432/** 2112/**
2433 * This looks for any spells the player may have that have changed their stats. 2113 * This looks for any spells the player may have that have changed their stats.
2434 * it then sends an updspell packet for each spell that has changed in this way 2114 * it then sends an updspell packet for each spell that has changed in this way
2435 */ 2115 */
2436void 2116void
2437esrv_update_spells (player *pl) 2117esrv_update_spells (player *pl)
2438{ 2118{
2439 SockList sl;
2440 int flags = 0;
2441 object *spell;
2442
2443 if (!pl->socket.monitor_spells) 2119 if (!pl->socket->monitor_spells)
2444 return; 2120 return;
2121
2445 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2122 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2446 { 2123 {
2447 if (spell->type == SPELL) 2124 if (spell->type == SPELL)
2448 { 2125 {
2126 int flags = 0;
2127
2449 /* check if we need to update it */ 2128 /* check if we need to update it */
2450 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2129 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451 { 2130 {
2452 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2131 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453 flags |= UPD_SP_MANA; 2132 flags |= UPD_SP_MANA;
2454 } 2133 }
2134
2455 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2135 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456 { 2136 {
2457 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2137 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458 flags |= UPD_SP_GRACE; 2138 flags |= UPD_SP_GRACE;
2459 } 2139 }
2140
2460 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2141 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461 { 2142 {
2462 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2143 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463 flags |= UPD_SP_DAMAGE; 2144 flags |= UPD_SP_DAMAGE;
2464 } 2145 }
2146
2465 if (flags != 0) 2147 if (flags)
2466 { 2148 {
2467 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2149 packet sl;
2468 strcpy ((char *) sl.buf, "updspell "); 2150
2469 sl.len = strlen ((char *) sl.buf); 2151 sl << "updspell "
2470 SockList_AddChar (&sl, flags); 2152 << uint8 (flags)
2471 SockList_AddInt (&sl, spell->count); 2153 << uint32 (spell->count);
2472 if (flags & UPD_SP_MANA) 2154
2473 SockList_AddShort (&sl, spell->last_sp); 2155 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2474 if (flags & UPD_SP_GRACE) 2156 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2475 SockList_AddShort (&sl, spell->last_grace); 2157 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2476 if (flags & UPD_SP_DAMAGE) 2158
2477 SockList_AddShort (&sl, spell->last_eat); 2159 pl->socket->send_packet (sl);
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf);
2481 } 2160 }
2482 } 2161 }
2483 } 2162 }
2484} 2163}
2485 2164
2486void 2165void
2487esrv_remove_spell (player *pl, object *spell) 2166esrv_remove_spell (player *pl, object *spell)
2488{ 2167{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 2168 if (!pl->socket->monitor_spells)
2492 return; 2169 return;
2170
2493 if (!pl || !spell || spell->env != pl->ob) 2171 if (!pl || !spell || spell->env != pl->ob)
2494 { 2172 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 2173 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 2174 return;
2497 } 2175 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2176
2499 strcpy ((char *) sl.buf, "delspell "); 2177 packet sl ("delspell");
2500 sl.len = strlen ((char *) sl.buf); 2178
2501 SockList_AddInt (&sl, spell->count); 2179 sl << uint32 (spell->count);
2502 Send_With_Handling (&pl->socket, &sl); 2180
2503 free (sl.buf); 2181 pl->socket->send_packet (sl);
2504} 2182}
2505 2183
2506/* appends the spell *spell to the Socklist we will send the data to. */ 2184/* appends the spell *spell to the Socklist we will send the data to. */
2507static void 2185static void
2508append_spell (player *pl, SockList * sl, object *spell) 2186append_spell (player *pl, packet &sl, object *spell)
2509{ 2187{
2510 int len, i, skill = 0; 2188 int len, i, skill = 0;
2511 2189
2512 if (!(spell->name)) 2190 if (!(spell->name))
2513 { 2191 {
2514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2192 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515 return; 2193 return;
2516 } 2194 }
2517 SockList_AddInt (sl, spell->count); 2195
2518 SockList_AddShort (sl, spell->level);
2519 SockList_AddShort (sl, spell->casting_time);
2520 /* store costs and damage in the object struct, to compare to later */ 2196 /* store costs and damage in the object struct, to compare to later */
2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2197 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2198 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2199 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524 /* send the current values */
2525 SockList_AddShort (sl, spell->last_sp);
2526 SockList_AddShort (sl, spell->last_grace);
2527 SockList_AddShort (sl, spell->last_eat);
2528 2200
2529 /* figure out which skill it uses, if it uses one */ 2201 /* figure out which skill it uses, if it uses one */
2530 if (spell->skill) 2202 if (spell->skill)
2531 { 2203 {
2532 for (i = 1; i < NUM_SKILLS; i++) 2204 for (i = 1; i < NUM_SKILLS; i++)
2534 { 2206 {
2535 skill = i + CS_STAT_SKILLINFO; 2207 skill = i + CS_STAT_SKILLINFO;
2536 break; 2208 break;
2537 } 2209 }
2538 } 2210 }
2539 SockList_AddChar (sl, skill);
2540 2211
2541 SockList_AddInt (sl, spell->path_attuned); 2212 /* send the current values */
2213 sl << uint32 (spell->count)
2214 << uint16 (spell->level)
2215 << uint16 (spell->casting_time)
2216 << uint16 (spell->last_sp)
2217 << uint16 (spell->last_grace)
2218 << uint16 (spell->last_eat)
2219 << uint8 (skill)
2220 << uint32 (spell->path_attuned)
2542 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2221 << uint32 (spell->face ? spell->face->number : 0)
2543 2222 << data8 (spell->name)
2544 len = strlen (spell->name); 2223 << data16 (spell->msg);
2545 SockList_AddChar (sl, (char) len);
2546 memcpy (sl->buf + sl->len, spell->name, len);
2547 sl->len += len;
2548
2549 if (!spell->msg)
2550 {
2551 SockList_AddShort (sl, 0);
2552 }
2553 else
2554 {
2555 len = strlen (spell->msg);
2556 SockList_AddShort (sl, len);
2557 memcpy (sl->buf + sl->len, spell->msg, len);
2558 sl->len += len;
2559 }
2560} 2224}
2561 2225
2562/** 2226/**
2563 * This tells the client to add the spell *ob, if *ob is NULL, then add 2227 * This tells the client to add the spell *ob, if *ob is NULL, then add
2564 * all spells in the player's inventory. 2228 * all spells in the player's inventory.
2565 */ 2229 */
2566void 2230void
2567esrv_add_spells (player *pl, object *spell) 2231esrv_add_spells (player *pl, object *spell)
2568{ 2232{
2569 SockList sl;
2570
2571 if (!pl) 2233 if (!pl)
2572 { 2234 {
2573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2235 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574 return; 2236 return;
2575 } 2237 }
2238
2576 if (!pl->socket.monitor_spells) 2239 if (!pl->socket->monitor_spells)
2577 return; 2240 return;
2578 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2241
2579 strcpy ((char *) sl.buf, "addspell "); 2242 packet sl ("addspell");
2580 sl.len = strlen ((char *) sl.buf); 2243
2581 if (!spell) 2244 if (!spell)
2582 { 2245 {
2583 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2246 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2584 { 2247 {
2585 /* were we to simply keep appending data here, we could exceed 2248 /* were we to simply keep appending data here, we could exceed
2595 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2258 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596 * like it will fix this 2259 * like it will fix this
2597 */ 2260 */
2598 if (spell->type != SPELL) 2261 if (spell->type != SPELL)
2599 continue; 2262 continue;
2263
2600 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2264 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601 { 2265 {
2602 Send_With_Handling (&pl->socket, &sl); 2266 pl->socket->send_packet (sl);
2603 strcpy ((char *) sl.buf, "addspell "); 2267
2604 sl.len = strlen ((char *) sl.buf); 2268 sl.reset ();
2269 sl << "addspell ";
2605 } 2270 }
2271
2606 append_spell (pl, &sl, spell); 2272 append_spell (pl, sl, spell);
2607 } 2273 }
2608 } 2274 }
2609 else if (spell->type != SPELL) 2275 else if (spell->type != SPELL)
2610 { 2276 {
2611 LOG (llevError, "Asked to send a non-spell object as a spell"); 2277 LOG (llevError, "Asked to send a non-spell object as a spell");
2612 return; 2278 return;
2613 } 2279 }
2614 else 2280 else
2615 append_spell (pl, &sl, spell); 2281 append_spell (pl, sl, spell);
2282
2616 if (sl.len >= MAXSOCKBUF) 2283 if (sl.length () >= MAXSOCKBUF)
2617 { 2284 {
2618 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2285 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619 fatal (0); 2286 fatal (0);
2620 } 2287 }
2288
2621 /* finally, we can send the packet */ 2289 /* finally, we can send the packet */
2622 Send_With_Handling (&pl->socket, &sl); 2290 pl->socket->send_packet (sl);
2623 free (sl.buf);
2624} 2291}
2292

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