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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.49 by root, Thu Dec 21 06:12:37 2006 UTC vs.
Revision 1.59 by pippijn, Sat Jan 6 14:42:31 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
138} 139}
139 140
140static void 141static void
141clear_map (player *pl) 142clear_map (player *pl)
142{ 143{
143 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap)); 144 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144 145
145 if (pl->socket->newmapcmd == 1) 146 if (pl->ns->newmapcmd == 1)
146 pl->socket->send_packet ("newmap"); 147 pl->ns->send_packet ("newmap");
147 148
148 pl->socket->floorbox_reset (); 149 pl->ns->floorbox_reset ();
149} 150}
150 151
151/** check for map change and send new map data */ 152/** check for map change and send new map data */
152static void 153static void
153check_map_change (player *pl) 154check_map_change (player *pl)
154{ 155{
155 client &socket = *pl->socket; 156 client &socket = *pl->ns;
156 object *ob = pl->ob; 157 object *ob = pl->ob;
157 char buf[MAX_BUF]; /* eauugggh */ 158 char buf[MAX_BUF]; /* eauugggh */
158 159
159 if (socket.current_map != ob->map) 160 if (socket.current_map != ob->map)
160 { 161 {
176 flags |= 4; 177 flags |= 4;
177 if (ob->map->tile_path[3]) 178 if (ob->map->tile_path[3])
178 flags |= 8; 179 flags |= 8;
179 180
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 181 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 182 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 } 183 }
183 else 184 else
184 snprintf (buf, MAX_BUF, "mapinfo current"); 185 snprintf (buf, MAX_BUF, "mapinfo current");
185 186
186 socket.send_packet (buf); 187 socket.send_packet (buf);
280 buf += 8; 281 buf += 8;
281 282
282 // initial map and its origin 283 // initial map and its origin
283 maptile *map = pl->ob->map; 284 maptile *map = pl->ob->map;
284 sint16 dx, dy; 285 sint16 dx, dy;
285 int mapx = pl->socket->mapx / 2 - pl->ob->x; 286 int mapx = pl->ns->mapx / 2 - pl->ob->x;
286 int mapy = pl->socket->mapy / 2 - pl->ob->y; 287 int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 int max_distance = 8; // limit maximum path length to something generous 288 int max_distance = 8; // limit maximum path length to something generous
288 289
289 while (*buf && map && max_distance) 290 while (*buf && map && max_distance)
290 { 291 {
291 int dir = *buf++; 292 int dir = *buf++;
292 293
293 switch (dir) 294 switch (dir)
294 { 295 {
295 case '1': 296 case '1':
296 dx = 0; 297 dx = 0;
297 dy = -1; 298 dy = -1;
298 map = get_map_from_coord (map, &dx, &dy); 299 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height); 300 map && (mapy -= map->height);
300 break; 301 break;
301 case '2': 302 case '2':
302 mapx += map->width; 303 mapx += map->width;
303 dx = map->width; 304 dx = map->width;
304 dy = 0; 305 dy = 0;
305 map = get_map_from_coord (map, &dx, &dy); 306 map = map->xy_find (dx, dy);
306 break; 307 break;
307 case '3': 308 case '3':
308 mapy += map->height; 309 mapy += map->height;
309 dx = 0; 310 dx = 0;
310 dy = map->height; 311 dy = map->height;
311 map = get_map_from_coord (map, &dx, &dy); 312 map = map->xy_find (dx, dy);
312 break; 313 break;
313 case '4': 314 case '4':
314 dx = -1; 315 dx = -1;
315 dy = 0; 316 dy = 0;
316 map = get_map_from_coord (map, &dx, &dy); 317 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width); 318 map && (mapx -= map->width);
318 break; 319 break;
319 } 320 }
320 321
321 --max_distance; 322 --max_distance;
322 } 323 }
323 324
334 if (map->tile_path[2]) 335 if (map->tile_path[2])
335 flags |= 4; 336 flags |= 4;
336 if (map->tile_path[3]) 337 if (map->tile_path[3])
337 flags |= 8; 338 flags |= 8;
338 339
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 340 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 } 341 }
341 else 342 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 343 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343 } 344 }
344 else 345 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 346 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 347
347 pl->socket->send_packet (bigbuf); 348 pl->ns->send_packet (bigbuf);
348} 349}
349 350
350/** This is the Setup cmd - easy first implementation */ 351/** This is the Setup cmd - easy first implementation */
351void 352void
352SetUp (char *buf, int len, client * ns) 353SetUp (char *buf, int len, client * ns)
399 { 400 {
400 ns->sound = atoi (param); 401 ns->sound = atoi (param);
401 safe_strcat (cmdback, param, &slen, HUGE_BUF); 402 safe_strcat (cmdback, param, &slen, HUGE_BUF);
402 } 403 }
403 else if (!strcmp (cmd, "exp64")) 404 else if (!strcmp (cmd, "exp64"))
404 {
405 ns->exp64 = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF); 405 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "spellmon")) 406 else if (!strcmp (cmd, "spellmon"))
409 { 407 {
410 ns->monitor_spells = atoi (param); 408 ns->monitor_spells = atoi (param);
411 safe_strcat (cmdback, param, &slen, HUGE_BUF); 409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
412 } 410 }
569 * it either has to be here or init_sockets needs to be exported. 567 * it either has to be here or init_sockets needs to be exported.
570 */ 568 */
571void 569void
572AddMeCmd (char *buf, int len, client * ns) 570AddMeCmd (char *buf, int len, client * ns)
573{ 571{
574 if (INVOKE_CLIENT (ADDME, ns)) 572 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
575 return;
576
577 if (ns->pl || add_player (ns))
578 ns->send_packet ("addme_failed");
579 else
580 ns->send_packet ("addme_success");
581} 573}
582 574
583/** Reply to ExtendedInfos command */ 575/** Reply to ExtendedInfos command */
584void 576void
585ToggleExtendedInfos (char *buf, int len, client * ns) 577ToggleExtendedInfos (char *buf, int len, client * ns)
813 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 805 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
814 806
815 /* Send confirmation of command execution now */ 807 /* Send confirmation of command execution now */
816 packet sl ("comc"); 808 packet sl ("comc");
817 sl << uint16 (cmdid) << uint32 (time); 809 sl << uint16 (cmdid) << uint32 (time);
818 pl->socket->send_packet (sl); 810 pl->ns->send_packet (sl);
819} 811}
820 812
821/** This is a reply to a previous query. */ 813/** This is a reply to a previous query. */
822void 814void
823ReplyCmd (char *buf, int len, client *ns) 815ReplyCmd (char *buf, int len, client *ns)
824{ 816{
817 if (ns->state == ST_CUSTOM)
818 {
819 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
820 return;
821 }
822
825 if (!ns->pl) 823 if (!ns->pl)
826 return; //TODO: depends on the exact reply we are after 824 return; //TODO: depends on the exact reply we are after
827 //TODO: but right now, we always have a ns->pl 825 //TODO: but right now, we always have a ns->pl
828 826
829 player *pl = ns->pl; 827 player *pl = ns->pl;
838 */ 836 */
839 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 837 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
840 838
841 /* this avoids any hacking here */ 839 /* this avoids any hacking here */
842 840
843 switch (pl->state) 841 switch (ns->state)
844 { 842 {
845 case ST_PLAYING: 843 case ST_PLAYING:
846 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 844 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
847 break; 845 break;
848 846
849 case ST_PLAY_AGAIN:
850 /* We can check this for return value (2==quit). Maybe we
851 * should, and do something appropriate?
852 */
853 receive_play_again (pl->ob, buf[0]);
854 break;
855
856 case ST_ROLL_STAT:
857 key_roll_stat (pl->ob, buf[0]);
858 break;
859
860 case ST_CHANGE_CLASS: 847 case ST_CHANGE_CLASS:
861 key_change_class (pl->ob, buf[0]); 848 key_change_class (pl->ob, buf[0]);
862 break; 849 break;
863 850
864 case ST_CONFIRM_QUIT: 851 case ST_CONFIRM_QUIT:
865 key_confirm_quit (pl->ob, buf[0]); 852 key_confirm_quit (pl->ob, buf[0]);
866 break; 853 break;
867 854
868 case ST_CONFIGURE:
869 LOG (llevError, "In client input handling, but into configure state\n");
870 pl->state = ST_PLAYING;
871 break;
872
873 case ST_GET_NAME:
874 receive_player_name (pl->ob, 13);
875 break;
876
877 case ST_GET_PASSWORD:
878 case ST_CONFIRM_PASSWORD:
879 receive_player_password (pl->ob, 13);
880 break;
881
882 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 855 case ST_GET_PARTY_PASSWORD: /* Get password for party */
883 receive_party_password (pl->ob, 13); 856 receive_party_password (pl->ob, 13);
884 break; 857 break;
885 858
886 default: 859 default:
887 LOG (llevError, "Unknown input state: %d\n", pl->state); 860 LOG (llevError, "Unknown input state: %d\n", ns->state);
888 } 861 }
889} 862}
890 863
891/** 864/**
892 * Client tells its version. If there is a mismatch, we close the 865 * Client tells its version. If there is a mismatch, we close the
942{ 915{
943 ns->sound = atoi (buf); 916 ns->sound = atoi (buf);
944} 917}
945 918
946/** client wants the map resent */ 919/** client wants the map resent */
947
948void 920void
949MapRedrawCmd (char *buf, int len, player *pl) 921MapRedrawCmd (char *buf, int len, player *pl)
950{ 922{
951/* This function is currently disabled; just clearing the map state results in 923/* This function is currently disabled; just clearing the map state results in
952 * display errors. It should clear the cache and send a newmap command. 924 * display errors. It should clear the cache and send a newmap command.
1038void 1010void
1039esrv_update_stats (player *pl) 1011esrv_update_stats (player *pl)
1040{ 1012{
1041 char buf[MAX_BUF]; 1013 char buf[MAX_BUF];
1042 uint16 flags; 1014 uint16 flags;
1015
1016 if (!pl->ns)
1017 return;
1043 1018
1044 packet sl ("stats"); 1019 packet sl ("stats");
1045 1020
1046 if (pl->ob) 1021 if (pl->ob)
1047 { 1022 {
1050 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1025 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1051 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1026 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1052 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1027 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1053 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1028 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1054 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1029 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1055 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1056 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1057 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1058 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1030 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1059 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1031 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1032 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1033 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1034 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1060 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1035 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1061 } 1036 }
1062 1037
1063 if (pl->socket->exp64)
1064 for (int s = 0; s < NUM_SKILLS; s++) 1038 for (int s = 0; s < NUM_SKILLS; s++)
1065 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1039 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1066 { 1040 {
1067 /* Always send along the level if exp changes. This is only 1041 /* Always send along the level if exp changes. This is only
1068 * 1 extra byte, but keeps processing simpler. 1042 * 1 extra byte, but keeps processing simpler.
1069 */ 1043 */
1070 sl << uint8 (s + CS_STAT_SKILLINFO) 1044 sl << uint8 (s + CS_STAT_SKILLINFO)
1071 << uint8 (pl->last_skill_ob[s]->level) 1045 << uint8 (pl->last_skill_ob[s]->level)
1072 << uint64 (pl->last_skill_ob[s]->stats.exp); 1046 << uint64 (pl->last_skill_ob[s]->stats.exp);
1073 1047
1074 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1048 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1075 } 1049 }
1076 1050
1077 if (pl->socket->exp64)
1078 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1051 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64);
1079 else
1080 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1081
1082 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1052 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1083 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1053 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1084 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1054 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1085 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1055 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1086 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1056 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1095 if (pl->run_on) 1065 if (pl->run_on)
1096 flags |= SF_RUNON; 1066 flags |= SF_RUNON;
1097 1067
1098 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1068 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1099 1069
1100 if (pl->socket->sc_version < 1025) 1070 if (pl->ns->sc_version < 1025)
1101 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1071 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1102 else 1072 else
1103 for (int i = 0; i < NROFATTACKS; i++) 1073 for (int i = 0; i < NROFATTACKS; i++)
1104 { 1074 {
1105 /* Skip ones we won't send */ 1075 /* Skip ones we won't send */
1107 continue; 1077 continue;
1108 1078
1109 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1079 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1110 } 1080 }
1111 1081
1112 if (pl->socket->monitor_spells) 1082 if (pl->ns->monitor_spells)
1113 { 1083 {
1114 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1084 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1115 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1085 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1116 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1086 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1117 } 1087 }
1118 1088
1119 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1089 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1120 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1090 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE);
1121 set_title (pl->ob, buf); 1091 set_title (pl->ob, buf);
1122 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1092 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE);
1123 1093
1124 /* Only send it away if we have some actual data */ 1094 /* Only send it away if we have some actual data */
1125 if (sl.length () > 6) 1095 if (sl.length () > 6)
1126 pl->socket->send_packet (sl); 1096 pl->ns->send_packet (sl);
1127} 1097}
1128 1098
1129/** 1099/**
1130 * Tells the client that here is a player it should start using. 1100 * Tells the client that here is a player it should start using.
1131 */ 1101 */
1139 sl << uint32 (pl->ob->count) 1109 sl << uint32 (pl->ob->count)
1140 << uint32 (weight) 1110 << uint32 (weight)
1141 << uint32 (pl->ob->face->number) 1111 << uint32 (pl->ob->face->number)
1142 << data8 (pl->ob->name); 1112 << data8 (pl->ob->name);
1143 1113
1144 pl->socket->send_packet (sl); 1114 pl->ns->send_packet (sl);
1145 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1115 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1146} 1116}
1147 1117
1148/** 1118/**
1149 * Need to send an animation sequence to the client. 1119 * Need to send an animation sequence to the client.
1536 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1506 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1537 1507
1538 /* If there is no object for this space, or if the face for the object 1508 /* If there is no object for this space, or if the face for the object
1539 * is the blank face, set the smoothlevel to zero. 1509 * is the blank face, set the smoothlevel to zero.
1540 */ 1510 */
1541 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1511 if (!ob || ob->face == blank_face)
1542 smoothlevel = 0; 1512 smoothlevel = 0;
1543 else 1513 else
1544 { 1514 {
1545 smoothlevel = ob->smoothlevel; 1515 smoothlevel = ob->smoothlevel;
1546 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1516 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1596 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1566 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1597 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1567 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1598 * and use the other 4 bits for other informatiion. For full documentation 1568 * and use the other 4 bits for other informatiion. For full documentation
1599 * of what we send, see the doc/Protocol file. 1569 * of what we send, see the doc/Protocol file.
1600 * I will describe internally what we do: 1570 * I will describe internally what we do:
1601 * the socket->lastmap shows how the map last looked when sent to the client. 1571 * the ns->lastmap shows how the map last looked when sent to the client.
1602 * in the lastmap structure, there is a cells array, which is set to the 1572 * in the lastmap structure, there is a cells array, which is set to the
1603 * maximum viewable size (As set in config.h). 1573 * maximum viewable size (As set in config.h).
1604 * in the cells, there are faces and a count value. 1574 * in the cells, there are faces and a count value.
1605 * we use the count value to hold the darkness value. If -1, then this space 1575 * we use the count value to hold the darkness value. If -1, then this space
1606 * is not viewable. 1576 * is not viewable.
1617 uint8 eentrysize; 1587 uint8 eentrysize;
1618 uint16 ewhatstart, ewhatflag; 1588 uint16 ewhatstart, ewhatflag;
1619 uint8 extendedinfos; 1589 uint8 extendedinfos;
1620 maptile *m; 1590 maptile *m;
1621 1591
1622 client &socket = *pl->contr->socket; 1592 client &socket = *pl->contr->ns;
1593
1594 if (!pl->active ())
1595 return;
1623 1596
1624 check_map_change (pl->contr); 1597 check_map_change (pl->contr);
1625 1598
1626 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1599 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1627 packet esl; 1600 packet esl;
1748 map_clearcell (&lastcell, 0, 0, 0, -1); 1721 map_clearcell (&lastcell, 0, 0, 0, -1);
1749 } 1722 }
1750 } 1723 }
1751 else if (d > 3) 1724 else if (d > 3)
1752 { 1725 {
1726 m->touch ();
1727
1753 int need_send = 0, count; 1728 int need_send = 0, count;
1754 1729
1755 /* This block deals with spaces that are not visible for whatever 1730 /* This block deals with spaces that are not visible for whatever
1756 * reason. Still may need to send the head for this space. 1731 * reason. Still may need to send the head for this space.
1757 */ 1732 */
1790 else 1765 else
1791 sl.reset (oldlen); 1766 sl.reset (oldlen);
1792 } 1767 }
1793 else 1768 else
1794 { 1769 {
1770 m->touch ();
1771
1795 /* In this block, the space is visible or there are head objects 1772 /* In this block, the space is visible or there are head objects
1796 * we need to send. 1773 * we need to send.
1797 */ 1774 */
1798 1775
1799 /* Rather than try to figure out what everything that we might 1776 /* Rather than try to figure out what everything that we might
2016 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1993 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2017 return; 1994 return;
2018 1995
2019 memset (&newmap, 0, sizeof (struct Map)); 1996 memset (&newmap, 0, sizeof (struct Map));
2020 1997
2021 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1998 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2022 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 1999 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2023 { 2000 {
2024 ax = i; 2001 ax = i;
2025 ay = j; 2002 ay = j;
2026 m = pm; 2003 m = pm;
2027 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2004 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2059 2036
2060/*****************************************************************************/ 2037/*****************************************************************************/
2061void 2038void
2062send_plugin_custom_message (object *pl, char *buf) 2039send_plugin_custom_message (object *pl, char *buf)
2063{ 2040{
2064 pl->contr->socket->send_packet (buf); 2041 pl->contr->ns->send_packet (buf);
2065} 2042}
2066 2043
2067/** 2044/**
2068 * This sends the skill number to name mapping. We ignore 2045 * This sends the skill number to name mapping. We ignore
2069 * the params - we always send the same info no matter what. 2046 * the params - we always send the same info no matter what.
2114 * it then sends an updspell packet for each spell that has changed in this way 2091 * it then sends an updspell packet for each spell that has changed in this way
2115 */ 2092 */
2116void 2093void
2117esrv_update_spells (player *pl) 2094esrv_update_spells (player *pl)
2118{ 2095{
2096 if (!pl->ns)
2097 return;
2098
2119 if (!pl->socket->monitor_spells) 2099 if (!pl->ns->monitor_spells)
2120 return; 2100 return;
2121 2101
2122 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2102 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2123 { 2103 {
2124 if (spell->type == SPELL) 2104 if (spell->type == SPELL)
2154 2134
2155 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2135 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2156 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2136 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2157 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2137 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2158 2138
2159 pl->socket->send_packet (sl); 2139 pl->ns->send_packet (sl);
2160 } 2140 }
2161 } 2141 }
2162 } 2142 }
2163} 2143}
2164 2144
2165void 2145void
2166esrv_remove_spell (player *pl, object *spell) 2146esrv_remove_spell (player *pl, object *spell)
2167{ 2147{
2168 if (!pl->socket->monitor_spells) 2148 if (!pl->ns->monitor_spells)
2169 return; 2149 return;
2170 2150
2171 if (!pl || !spell || spell->env != pl->ob) 2151 if (!pl || !spell || spell->env != pl->ob)
2172 { 2152 {
2173 LOG (llevError, "Invalid call to esrv_remove_spell"); 2153 LOG (llevError, "Invalid call to esrv_remove_spell");
2176 2156
2177 packet sl ("delspell"); 2157 packet sl ("delspell");
2178 2158
2179 sl << uint32 (spell->count); 2159 sl << uint32 (spell->count);
2180 2160
2181 pl->socket->send_packet (sl); 2161 pl->ns->send_packet (sl);
2182} 2162}
2183 2163
2184/* appends the spell *spell to the Socklist we will send the data to. */ 2164/* appends the spell *spell to the Socklist we will send the data to. */
2185static void 2165static void
2186append_spell (player *pl, packet &sl, object *spell) 2166append_spell (player *pl, packet &sl, object *spell)
2234 { 2214 {
2235 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2215 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2236 return; 2216 return;
2237 } 2217 }
2238 2218
2239 if (!pl->socket->monitor_spells) 2219 if (!pl->ns->monitor_spells)
2240 return; 2220 return;
2241 2221
2242 packet sl ("addspell"); 2222 packet sl ("addspell");
2243 2223
2244 if (!spell) 2224 if (!spell)
2261 if (spell->type != SPELL) 2241 if (spell->type != SPELL)
2262 continue; 2242 continue;
2263 2243
2264 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2244 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2265 { 2245 {
2266 pl->socket->send_packet (sl); 2246 pl->ns->send_packet (sl);
2267 2247
2268 sl.reset (); 2248 sl.reset ();
2269 sl << "addspell "; 2249 sl << "addspell ";
2270 } 2250 }
2271 2251
2285 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2265 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2286 fatal (0); 2266 fatal (0);
2287 } 2267 }
2288 2268
2289 /* finally, we can send the packet */ 2269 /* finally, we can send the packet */
2290 pl->socket->send_packet (sl); 2270 pl->ns->send_packet (sl);
2291} 2271}
2292 2272

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