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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.45 by root, Tue Dec 19 04:58:05 2006 UTC vs.
Revision 1.50 by root, Thu Dec 21 23:37:06 2006 UTC

138} 138}
139 139
140static void 140static void
141clear_map (player *pl) 141clear_map (player *pl)
142{ 142{
143 client &socket = *pl->socket;
144
145 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 143 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
146 144
147 if (socket.newmapcmd == 1) 145 if (pl->ns->newmapcmd == 1)
148 socket.send_packet ("newmap"); 146 pl->ns->send_packet ("newmap");
149 147
150 socket.update_look = 1; 148 pl->ns->floorbox_reset ();
151 socket.look_position = 0;
152} 149}
153 150
154/** check for map change and send new map data */ 151/** check for map change and send new map data */
155static void 152static void
156check_map_change (player *pl) 153check_map_change (player *pl)
157{ 154{
158 client &socket = *pl->socket; 155 client &socket = *pl->ns;
159 object *ob = pl->ob; 156 object *ob = pl->ob;
160 char buf[MAX_BUF]; /* eauugggh */ 157 char buf[MAX_BUF]; /* eauugggh */
161 158
162 if (socket.current_map != ob->map) 159 if (socket.current_map != ob->map)
163 { 160 {
197 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 194 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
198 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 195 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
199 else 196 else
200 { 197 {
201 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 198 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
202 socket.update_look = 1; 199 socket.floorbox_reset ();
203 socket.look_position = 0;
204 } 200 }
205 } 201 }
206 202
207 socket.current_x = ob->x; 203 socket.current_x = ob->x;
208 socket.current_y = ob->y; 204 socket.current_y = ob->y;
284 buf += 8; 280 buf += 8;
285 281
286 // initial map and its origin 282 // initial map and its origin
287 maptile *map = pl->ob->map; 283 maptile *map = pl->ob->map;
288 sint16 dx, dy; 284 sint16 dx, dy;
289 int mapx = pl->socket->mapx / 2 - pl->ob->x; 285 int mapx = pl->ns->mapx / 2 - pl->ob->x;
290 int mapy = pl->socket->mapy / 2 - pl->ob->y; 286 int mapy = pl->ns->mapy / 2 - pl->ob->y;
291 int max_distance = 8; // limit maximum path length to something generous 287 int max_distance = 8; // limit maximum path length to something generous
292 288
293 while (*buf && map && max_distance) 289 while (*buf && map && max_distance)
294 { 290 {
295 int dir = *buf++; 291 int dir = *buf++;
346 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
347 } 343 }
348 else 344 else
349 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
350 346
351 pl->socket->send_packet (bigbuf); 347 pl->ns->send_packet (bigbuf);
352} 348}
353 349
354/** This is the Setup cmd - easy first implementation */ 350/** This is the Setup cmd - easy first implementation */
355void 351void
356SetUp (char *buf, int len, client * ns) 352SetUp (char *buf, int len, client * ns)
573 * it either has to be here or init_sockets needs to be exported. 569 * it either has to be here or init_sockets needs to be exported.
574 */ 570 */
575void 571void
576AddMeCmd (char *buf, int len, client * ns) 572AddMeCmd (char *buf, int len, client * ns)
577{ 573{
574 if (INVOKE_CLIENT (ADDME, ns))
575 return;
576
578 if (ns->status != Ns_Add || add_player (ns)) 577 if (ns->pl || add_player (ns))
579 ns->send_packet ("addme_failed"); 578 ns->send_packet ("addme_failed");
580 else 579 else
581 ns->send_packet ("addme_success"); 580 ns->send_packet ("addme_success");
582} 581}
583 582
723 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 722 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
724 esrv_send_face (ns, smoothface, 0); 723 esrv_send_face (ns, smoothface, 0);
725 724
726 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 725 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
727 726
728 packet sl; 727 packet sl ("smooth");
729 728
730 sl << "smooth "
731 << uint16 (face) 729 sl << uint16 (face)
732 << uint16 (smoothface); 730 << uint16 (smoothface);
733 731
734 ns->send_packet (sl); 732 ns->send_packet (sl);
735} 733}
736 734
813 int time = FABS (pl->ob->speed) < 0.001 811 int time = FABS (pl->ob->speed) < 0.001
814 ? time = MAX_TIME * 100 812 ? time = MAX_TIME * 100
815 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 813 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
816 814
817 /* Send confirmation of command execution now */ 815 /* Send confirmation of command execution now */
818 packet sl; 816 packet sl ("comc");
819 sl << "comc " << uint16 (cmdid) << uint32 (time); 817 sl << uint16 (cmdid) << uint32 (time);
820 pl->socket->send_packet (sl); 818 pl->ns->send_packet (sl);
821} 819}
822
823 820
824/** This is a reply to a previous query. */ 821/** This is a reply to a previous query. */
825void 822void
826ReplyCmd (char *buf, int len, player *pl) 823ReplyCmd (char *buf, int len, client *ns)
827{ 824{
825 if (ns->state == ST_CUSTOM)
826 {
827 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
828 return;
829 }
830
831 if (!ns->pl)
832 return; //TODO: depends on the exact reply we are after
833 //TODO: but right now, we always have a ns->pl
834
835 player *pl = ns->pl;
836
828 /* This is to synthesize how the data would be stored if it 837 /* This is to synthesize how the data would be stored if it
829 * was normally entered. A bit of a hack, and should be cleaned up 838 * was normally entered. A bit of a hack, and should be cleaned up
830 * once all the X11 code is removed from the server. 839 * once all the X11 code is removed from the server.
831 * 840 *
832 * We pass 13 to many of the functions because this way they 841 * We pass 13 to many of the functions because this way they
835 */ 844 */
836 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 845 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
837 846
838 /* this avoids any hacking here */ 847 /* this avoids any hacking here */
839 848
840 switch (pl->state) 849 switch (ns->state)
841 { 850 {
842 case ST_PLAYING: 851 case ST_PLAYING:
843 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 852 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
844 break; 853 break;
845 854
853 case ST_ROLL_STAT: 862 case ST_ROLL_STAT:
854 key_roll_stat (pl->ob, buf[0]); 863 key_roll_stat (pl->ob, buf[0]);
855 break; 864 break;
856 865
857 case ST_CHANGE_CLASS: 866 case ST_CHANGE_CLASS:
858
859 key_change_class (pl->ob, buf[0]); 867 key_change_class (pl->ob, buf[0]);
860 break; 868 break;
861 869
862 case ST_CONFIRM_QUIT: 870 case ST_CONFIRM_QUIT:
863 key_confirm_quit (pl->ob, buf[0]); 871 key_confirm_quit (pl->ob, buf[0]);
864 break; 872 break;
865 873
866 case ST_CONFIGURE: 874 case ST_CONFIGURE:
867 LOG (llevError, "In client input handling, but into configure state\n"); 875 LOG (llevError, "In client input handling, but into configure state\n");
868 pl->state = ST_PLAYING; 876 ns->state = ST_PLAYING;
869 break; 877 break;
870 878
871 case ST_GET_NAME: 879 case ST_GET_NAME:
872 receive_player_name (pl->ob, 13); 880 receive_player_name (pl->ob, 13);
873 break; 881 break;
880 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 888 case ST_GET_PARTY_PASSWORD: /* Get password for party */
881 receive_party_password (pl->ob, 13); 889 receive_party_password (pl->ob, 13);
882 break; 890 break;
883 891
884 default: 892 default:
885 LOG (llevError, "Unknown input state: %d\n", pl->state); 893 LOG (llevError, "Unknown input state: %d\n", ns->state);
886 } 894 }
887} 895}
888 896
889/** 897/**
890 * Client tells its version. If there is a mismatch, we close the 898 * Client tells its version. If there is a mismatch, we close the
1037esrv_update_stats (player *pl) 1045esrv_update_stats (player *pl)
1038{ 1046{
1039 char buf[MAX_BUF]; 1047 char buf[MAX_BUF];
1040 uint16 flags; 1048 uint16 flags;
1041 1049
1042 packet sl; 1050 packet sl ("stats");
1043 sl << "stats ";
1044 1051
1045 if (pl->ob) 1052 if (pl->ob)
1046 { 1053 {
1047 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1054 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1048 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1055 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1057 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1064 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1058 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1065 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1059 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1066 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1060 } 1067 }
1061 1068
1062 if (pl->socket->exp64) 1069 if (pl->ns->exp64)
1063 for (int s = 0; s < NUM_SKILLS; s++) 1070 for (int s = 0; s < NUM_SKILLS; s++)
1064 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1071 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1065 { 1072 {
1066 /* Always send along the level if exp changes. This is only 1073 /* Always send along the level if exp changes. This is only
1067 * 1 extra byte, but keeps processing simpler. 1074 * 1 extra byte, but keeps processing simpler.
1071 << uint64 (pl->last_skill_ob[s]->stats.exp); 1078 << uint64 (pl->last_skill_ob[s]->stats.exp);
1072 1079
1073 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1080 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1074 } 1081 }
1075 1082
1076 if (pl->socket->exp64) 1083 if (pl->ns->exp64)
1077 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1084 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1078 else 1085 else
1079 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } 1086 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1080 1087
1081 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1088 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1094 if (pl->run_on) 1101 if (pl->run_on)
1095 flags |= SF_RUNON; 1102 flags |= SF_RUNON;
1096 1103
1097 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1104 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1098 1105
1099 if (pl->socket->sc_version < 1025) 1106 if (pl->ns->sc_version < 1025)
1100 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1107 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1101 else 1108 else
1102 for (int i = 0; i < NROFATTACKS; i++) 1109 for (int i = 0; i < NROFATTACKS; i++)
1103 { 1110 {
1104 /* Skip ones we won't send */ 1111 /* Skip ones we won't send */
1106 continue; 1113 continue;
1107 1114
1108 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1115 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1109 } 1116 }
1110 1117
1111 if (pl->socket->monitor_spells) 1118 if (pl->ns->monitor_spells)
1112 { 1119 {
1113 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1120 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1114 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1121 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1115 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1122 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1116 } 1123 }
1117 1124
1118 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1125 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1119 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1126 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE);
1120 set_title (pl->ob, buf); 1127 set_title (pl->ob, buf);
1121 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1128 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE);
1122 1129
1123 /* Only send it away if we have some actual data */ 1130 /* Only send it away if we have some actual data */
1124 if (sl.length () > 6) 1131 if (sl.length () > 6)
1125 pl->socket->send_packet (sl); 1132 pl->ns->send_packet (sl);
1126} 1133}
1127 1134
1128/** 1135/**
1129 * Tells the client that here is a player it should start using. 1136 * Tells the client that here is a player it should start using.
1130 */ 1137 */
1131void 1138void
1132esrv_new_player (player *pl, uint32 weight) 1139esrv_new_player (player *pl, uint32 weight)
1133{ 1140{
1134 pl->last_weight = weight; 1141 pl->last_weight = weight;
1135 1142
1136 packet sl; 1143 packet sl ("player");
1137 sl << "player ";
1138 1144
1139 sl << uint32 (pl->ob->count) 1145 sl << uint32 (pl->ob->count)
1140 << uint32 (weight) 1146 << uint32 (weight)
1141 << uint32 (pl->ob->face->number) 1147 << uint32 (pl->ob->face->number)
1142 << data8 (pl->ob->name); 1148 << data8 (pl->ob->name);
1143 1149
1144 pl->socket->send_packet (sl); 1150 pl->ns->send_packet (sl);
1145 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1151 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1146} 1152}
1147 1153
1148/** 1154/**
1149 * Need to send an animation sequence to the client. 1155 * Need to send an animation sequence to the client.
1163 { 1169 {
1164 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1170 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1165 return; 1171 return;
1166 } 1172 }
1167 1173
1168 packet sl; 1174 packet sl ("anim");
1169 1175
1170 sl << "anim "
1171 << uint16 (anim_num) 1176 sl << uint16 (anim_num)
1172 << uint16 (0); /* flags - not used right now */ 1177 << uint16 (0); /* flags - not used right now */
1173 1178
1174 /* Build up the list of faces. Also, send any information (ie, the 1179 /* Build up the list of faces. Also, send any information (ie, the
1175 * the face itself) down to the client. 1180 * the face itself) down to the client.
1176 */ 1181 */
1597 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1602 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1598 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1603 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1599 * and use the other 4 bits for other informatiion. For full documentation 1604 * and use the other 4 bits for other informatiion. For full documentation
1600 * of what we send, see the doc/Protocol file. 1605 * of what we send, see the doc/Protocol file.
1601 * I will describe internally what we do: 1606 * I will describe internally what we do:
1602 * the socket->lastmap shows how the map last looked when sent to the client. 1607 * the ns->lastmap shows how the map last looked when sent to the client.
1603 * in the lastmap structure, there is a cells array, which is set to the 1608 * in the lastmap structure, there is a cells array, which is set to the
1604 * maximum viewable size (As set in config.h). 1609 * maximum viewable size (As set in config.h).
1605 * in the cells, there are faces and a count value. 1610 * in the cells, there are faces and a count value.
1606 * we use the count value to hold the darkness value. If -1, then this space 1611 * we use the count value to hold the darkness value. If -1, then this space
1607 * is not viewable. 1612 * is not viewable.
1618 uint8 eentrysize; 1623 uint8 eentrysize;
1619 uint16 ewhatstart, ewhatflag; 1624 uint16 ewhatstart, ewhatflag;
1620 uint8 extendedinfos; 1625 uint8 extendedinfos;
1621 maptile *m; 1626 maptile *m;
1622 1627
1623 client &socket = *pl->contr->socket; 1628 client &socket = *pl->contr->ns;
1624 1629
1625 check_map_change (pl->contr); 1630 check_map_change (pl->contr);
1626 1631
1627 packet sl; 1632 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1628 packet esl; 1633 packet esl;
1629 1634
1630 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1631 startlen = sl.length (); 1635 startlen = sl.length ();
1632 1636
1633 /*Extendedmapinfo structure initialisation */ 1637 /*Extendedmapinfo structure initialisation */
1634 if (socket.ext_mapinfos) 1638 if (socket.ext_mapinfos)
1635 { 1639 {
1679 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1683 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1680 { 1684 {
1681 ax = 0; 1685 ax = 0;
1682 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1686 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1683 { 1687 {
1684
1685 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1688 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1686 1689
1687 /* If this space is out of the normal viewable area, we only check 1690 /* If this space is out of the normal viewable area, we only check
1688 * the heads value ax or ay will only be greater than what 1691 * the heads value ax or ay will only be greater than what
1689 * the client wants if using the map1a command - this is because 1692 * the client wants if using the map1a command - this is because
2019 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2022 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2020 return; 2023 return;
2021 2024
2022 memset (&newmap, 0, sizeof (struct Map)); 2025 memset (&newmap, 0, sizeof (struct Map));
2023 2026
2024 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 2027 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2025 {
2026 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 2028 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2027 { 2029 {
2028 ax = i; 2030 ax = i;
2029 ay = j; 2031 ay = j;
2030 m = pm; 2032 m = pm;
2031 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2033 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2032 2034
2033 if (mflags & P_OUT_OF_MAP) 2035 if (mflags & P_OUT_OF_MAP)
2034 continue; 2036 continue;
2035 2037
2036 if (mflags & P_NEED_UPDATE)
2037 update_position (m, ax, ay);
2038
2039 /* If a map is visible to the player, we don't want to swap it out 2038 /* If a map is visible to the player, we don't want to swap it out
2040 * just to reload it. This should really call something like 2039 * just to reload it. This should really call something like
2041 * swap_map, but this is much more efficient and 'good enough' 2040 * swap_map, but this is much more efficient and 'good enough'
2042 */ 2041 */
2043 if (mflags & P_NEW_MAP) 2042 if (mflags & P_NEW_MAP)
2044 m->timeout = 50; 2043 m->timeout = 50;
2045 } 2044 }
2046 } 2045
2047 /* do LOS after calls to update_position */ 2046 /* do LOS after calls to update_position */
2048 if (pl->contr->do_los) 2047 if (pl->contr->do_los)
2049 { 2048 {
2050 update_los (pl); 2049 update_los (pl);
2051 pl->contr->do_los = 0; 2050 pl->contr->do_los = 0;
2066 2065
2067/*****************************************************************************/ 2066/*****************************************************************************/
2068void 2067void
2069send_plugin_custom_message (object *pl, char *buf) 2068send_plugin_custom_message (object *pl, char *buf)
2070{ 2069{
2071 pl->contr->socket->send_packet (buf); 2070 pl->contr->ns->send_packet (buf);
2072} 2071}
2073 2072
2074/** 2073/**
2075 * This sends the skill number to name mapping. We ignore 2074 * This sends the skill number to name mapping. We ignore
2076 * the params - we always send the same info no matter what. 2075 * the params - we always send the same info no matter what.
2121 * it then sends an updspell packet for each spell that has changed in this way 2120 * it then sends an updspell packet for each spell that has changed in this way
2122 */ 2121 */
2123void 2122void
2124esrv_update_spells (player *pl) 2123esrv_update_spells (player *pl)
2125{ 2124{
2126 if (!pl->socket->monitor_spells) 2125 if (!pl->ns->monitor_spells)
2127 return; 2126 return;
2128 2127
2129 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2128 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2130 { 2129 {
2131 if (spell->type == SPELL) 2130 if (spell->type == SPELL)
2161 2160
2162 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2161 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2163 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2162 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2164 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2163 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2165 2164
2166 pl->socket->send_packet (sl); 2165 pl->ns->send_packet (sl);
2167 } 2166 }
2168 } 2167 }
2169 } 2168 }
2170} 2169}
2171 2170
2172void 2171void
2173esrv_remove_spell (player *pl, object *spell) 2172esrv_remove_spell (player *pl, object *spell)
2174{ 2173{
2175 if (!pl->socket->monitor_spells) 2174 if (!pl->ns->monitor_spells)
2176 return; 2175 return;
2177 2176
2178 if (!pl || !spell || spell->env != pl->ob) 2177 if (!pl || !spell || spell->env != pl->ob)
2179 { 2178 {
2180 LOG (llevError, "Invalid call to esrv_remove_spell"); 2179 LOG (llevError, "Invalid call to esrv_remove_spell");
2181 return; 2180 return;
2182 } 2181 }
2183 2182
2184 packet sl; 2183 packet sl ("delspell");
2185 2184
2186 sl << "delspell "
2187 << uint32 (spell->count); 2185 sl << uint32 (spell->count);
2188 2186
2189 pl->socket->send_packet (sl); 2187 pl->ns->send_packet (sl);
2190} 2188}
2191 2189
2192/* appends the spell *spell to the Socklist we will send the data to. */ 2190/* appends the spell *spell to the Socklist we will send the data to. */
2193static void 2191static void
2194append_spell (player *pl, packet &sl, object *spell) 2192append_spell (player *pl, packet &sl, object *spell)
2242 { 2240 {
2243 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2241 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2244 return; 2242 return;
2245 } 2243 }
2246 2244
2247 if (!pl->socket->monitor_spells) 2245 if (!pl->ns->monitor_spells)
2248 return; 2246 return;
2249 2247
2250 packet sl; 2248 packet sl ("addspell");
2251 sl << "addspell ";
2252 2249
2253 if (!spell) 2250 if (!spell)
2254 { 2251 {
2255 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2252 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2256 { 2253 {
2270 if (spell->type != SPELL) 2267 if (spell->type != SPELL)
2271 continue; 2268 continue;
2272 2269
2273 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2270 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2274 { 2271 {
2275 pl->socket->send_packet (sl); 2272 pl->ns->send_packet (sl);
2276 2273
2277 sl.reset (); 2274 sl.reset ();
2278 sl << "addspell "; 2275 sl << "addspell ";
2279 } 2276 }
2280 2277
2294 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2291 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2295 fatal (0); 2292 fatal (0);
2296 } 2293 }
2297 2294
2298 /* finally, we can send the packet */ 2295 /* finally, we can send the packet */
2299 pl->socket->send_packet (sl); 2296 pl->ns->send_packet (sl);
2300} 2297}
2301 2298

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