--- deliantra/server/socket/request.C 2006/12/16 03:08:26 1.42 +++ deliantra/server/socket/request.C 2007/01/01 12:28:47 1.56 @@ -40,9 +40,6 @@ * esrv_map_setbelow allows filling in all of the faces for the map. * if a face has not already been sent to the client, it is sent now. * - * mapcellchanged, compactlayer, compactstack, perform the map compressing - * operations - * */ #include @@ -88,7 +85,7 @@ }; static void -socket_map_scroll (client * ns, int dx, int dy) +socket_map_scroll (client *ns, int dx, int dy) { struct Map newmap; int x, y, mx, my; @@ -143,22 +140,19 @@ static void clear_map (player *pl) { - client &socket = *pl->socket; - - memset (&socket.lastmap, 0, sizeof (socket.lastmap)); + memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); - if (socket.newmapcmd == 1) - socket.send_packet ("newmap"); + if (pl->ns->newmapcmd == 1) + pl->ns->send_packet ("newmap"); - socket.update_look = 1; - socket.look_position = 0; + pl->ns->floorbox_reset (); } /** check for map change and send new map data */ static void check_map_change (player *pl) { - client &socket = *pl->socket; + client &socket = *pl->ns; object *ob = pl->ob; char buf[MAX_BUF]; /* eauugggh */ @@ -184,7 +178,7 @@ flags |= 8; snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", - flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); + flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); } else snprintf (buf, MAX_BUF, "mapinfo current"); @@ -202,8 +196,7 @@ else { socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); - socket.update_look = 1; - socket.look_position = 0; + socket.floorbox_reset (); } } @@ -262,6 +255,12 @@ } void +ExtiCmd (char *buf, int len, client *ns) +{ + INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); +} + +void MapInfoCmd (char *buf, int len, player *pl) { // ob->map; sint16 dx, dy; - int mapx = pl->socket->mapx / 2 - pl->ob->x; - int mapy = pl->socket->mapy / 2 - pl->ob->y; + int mapx = pl->ns->mapx / 2 - pl->ob->x; + int mapy = pl->ns->mapy / 2 - pl->ob->y; int max_distance = 8; // limit maximum path length to something generous while (*buf && map && max_distance) @@ -337,7 +336,7 @@ if (map->tile_path[3]) flags |= 8; - snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); + snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); } else snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); @@ -345,7 +344,7 @@ else snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); - pl->socket->send_packet (bigbuf); + pl->ns->send_packet (bigbuf); } /** This is the Setup cmd - easy first implementation */ @@ -402,10 +401,7 @@ safe_strcat (cmdback, param, &slen, HUGE_BUF); } else if (!strcmp (cmd, "exp64")) - { - ns->exp64 = atoi (param); - safe_strcat (cmdback, param, &slen, HUGE_BUF); - } + safe_strcat (cmdback, param, &slen, HUGE_BUF); else if (!strcmp (cmd, "spellmon")) { ns->monitor_spells = atoi (param); @@ -572,15 +568,7 @@ void AddMeCmd (char *buf, int len, client * ns) { - Settings oldsettings; - - oldsettings = settings; - if (ns->status != Ns_Add || add_player (ns)) - ns->send_packet ("addme_failed"); - else - ns->send_packet ("addme_success"); - - settings = oldsettings; + INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); } /** Reply to ExtendedInfos command */ @@ -707,7 +695,7 @@ * client. */ static void -SendSmooth (client * ns, uint16 face) +SendSmooth (client *ns, uint16 face) { uint16 smoothface; @@ -727,10 +715,9 @@ ns->faces_sent[face] |= NS_FACESENT_SMOOTH; - packet sl; + packet sl ("smooth"); - sl << "smooth " - << uint16 (face) + sl << uint16 (face) << uint16 (smoothface); ns->send_packet (sl); @@ -741,12 +728,9 @@ * to smooth a picture number given as argument. */ void -AskSmooth (char *buf, int len, client * ns) +AskSmooth (char *buf, int len, client *ns) { - uint16 facenbr; - - facenbr = atoi (buf); - SendSmooth (ns, facenbr); + SendSmooth (ns, atoi (buf)); } /** @@ -756,48 +740,28 @@ void PlayerCmd (char *buf, int len, player *pl) { - - /* The following should never happen with a proper or honest client. - * Therefore, the error message doesn't have to be too clear - if - * someone is playing with a hacked/non working client, this gives them - * an idea of the problem, but they deserve what they get - */ - if (pl->state != ST_PLAYING) - { - new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf); - return; - } /* Check if there is a count. In theory, a zero count could also be * sent, so check for that also. */ if (atoi (buf) || buf[0] == '0') { pl->count = atoi ((char *) buf); + buf = strchr (buf, ' '); /* advance beyond the numbers */ if (!buf) - { -#ifdef ESRV_DEBUG - LOG (llevDebug, "PlayerCmd: Got count but no command.\n"); -#endif - return; - } + return; + buf++; } - /* This should not happen anymore. */ - if (pl->ob->speed_left < -1.0) - { - LOG (llevError, "Player has negative time - shouldn't do command.\n"); - } - /* In c_new.c */ + execute_newserver_command (pl->ob, (char *) buf); + /* Perhaps something better should be done with a left over count. * Cleaning up the input should probably be done first - all actions * for the command that issued the count should be done before any other * commands. */ - pl->count = 0; - } @@ -810,35 +774,23 @@ void NewPlayerCmd (char *buf, int len, player *pl) { - int time, repeat; - char command[MAX_BUF]; - int pktlen; - - if (len < 7) + if (len <= 6) { LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); return; } - pktlen = net_uint16 ((uint8 *)buf); - repeat = net_uint32 ((uint8 *)buf + 2); + uint16 cmdid = net_uint16 ((uint8 *)buf); + sint32 repeat = net_sint32 ((uint8 *)buf + 2); /* -1 is special - no repeat, but don't update */ if (repeat != -1) pl->count = repeat; - if ((len - 4) >= MAX_BUF) - len = MAX_BUF - 5; - - strncpy ((char *) command, (char *) buf + 6, len - 4); - command[len - 4] = 0; + buf += 6; //len -= 6; - /* This should not happen anymore. */ - if (pl->ob->speed_left < -1.0) - LOG (llevError, "Player has negative time - shouldn't do command.\n"); + execute_newserver_command (pl->ob, buf); - /* In c_new.c */ - execute_newserver_command (pl->ob, (char *) command); /* Perhaps something better should be done with a left over count. * Cleaning up the input should probably be done first - all actions * for the command that issued the count should be done before any other @@ -846,25 +798,35 @@ */ pl->count = 0; - if (FABS (pl->ob->speed) < 0.001) - time = MAX_TIME * 100; - else - time = (int) (MAX_TIME / FABS (pl->ob->speed)); + //TODO: schmorp thinks whatever this calculates, it makes no sense at all + int time = FABS (pl->ob->speed) < 0.001 + ? time = MAX_TIME * 100 + : time = (int) (MAX_TIME / FABS (pl->ob->speed)); /* Send confirmation of command execution now */ - - packet sl; - sl << "comc " << uint16 (pktlen) << uint32 (time); - pl->socket->send_packet (sl); + packet sl ("comc"); + sl << uint16 (cmdid) << uint32 (time); + pl->ns->send_packet (sl); } - /** This is a reply to a previous query. */ void -ReplyCmd (char *buf, int len, player *pl) +ReplyCmd (char *buf, int len, client *ns) { + if (ns->state == ST_CUSTOM) + { + INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len)); + return; + } + + if (!ns->pl) + return; //TODO: depends on the exact reply we are after + //TODO: but right now, we always have a ns->pl + + player *pl = ns->pl; + /* This is to synthesize how the data would be stored if it - * was normally entered. A bit of a hack, and should be cleaned up + * was normally entered. A bit of a hack, and should be cleaned up * once all the X11 code is removed from the server. * * We pass 13 to many of the functions because this way they @@ -875,52 +837,26 @@ /* this avoids any hacking here */ - switch (pl->state) + switch (ns->state) { - case ST_PLAYING: - LOG (llevError, "Got reply message with ST_PLAYING input state\n"); - break; - - case ST_PLAY_AGAIN: - /* We can check this for return value (2==quit). Maybe we - * should, and do something appropriate? - */ - receive_play_again (pl->ob, buf[0]); - break; + case ST_PLAYING: + LOG (llevError, "Got reply message with ST_PLAYING input state\n"); + break; + + case ST_CHANGE_CLASS: + key_change_class (pl->ob, buf[0]); + break; - case ST_ROLL_STAT: - key_roll_stat (pl->ob, buf[0]); - break; - - case ST_CHANGE_CLASS: - - key_change_class (pl->ob, buf[0]); - break; - - case ST_CONFIRM_QUIT: - key_confirm_quit (pl->ob, buf[0]); - break; - - case ST_CONFIGURE: - LOG (llevError, "In client input handling, but into configure state\n"); - pl->state = ST_PLAYING; - break; - - case ST_GET_NAME: - receive_player_name (pl->ob, 13); - break; - - case ST_GET_PASSWORD: - case ST_CONFIRM_PASSWORD: - receive_player_password (pl->ob, 13); - break; - - case ST_GET_PARTY_PASSWORD: /* Get password for party */ - receive_party_password (pl->ob, 13); - break; + case ST_CONFIRM_QUIT: + key_confirm_quit (pl->ob, buf[0]); + break; - default: - LOG (llevError, "Unknown input state: %d\n", pl->state); + case ST_GET_PARTY_PASSWORD: /* Get password for party */ + receive_party_password (pl->ob, 13); + break; + + default: + LOG (llevError, "Unknown input state: %d\n", ns->state); } } @@ -934,9 +870,6 @@ void VersionCmd (char *buf, int len, client * ns) { - char *cp; - char version_warning[256]; - if (!buf) { LOG (llevError, "CS: received corrupted version command\n"); @@ -945,36 +878,33 @@ ns->cs_version = atoi (buf); ns->sc_version = ns->cs_version; - if (VERSION_CS != ns->cs_version) - { -#ifdef ESRV_DEBUG - LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version); -#endif - } - cp = strchr (buf + 1, ' '); + + LOG (llevDebug, "connection from client <%s>\n", buf); + + + //TODO: should log here just for statistics + + //if (VERSION_CS != ns->cs_version) + // unchecked; + + char *cp = strchr (buf + 1, ' '); if (!cp) return; + ns->sc_version = atoi (cp); - if (VERSION_SC != ns->sc_version) - { -#ifdef ESRV_DEBUG - LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version); -#endif - } + + //if (VERSION_SC != ns->sc_version) + // unchecked; + cp = strchr (cp + 1, ' '); + if (cp) { - LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); - assign (ns->version, cp + 1); if (ns->sc_version < 1026) - { - sprintf (version_warning, "drawinfo %d %s", NDI_RED, + ns->send_packet_printf ("drawinfo %d %s", NDI_RED, "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); - ns->send_packet (version_warning); - } - } } @@ -990,19 +920,11 @@ void MapRedrawCmd (char *buf, int len, player *pl) { - /* This function is currently disabled; just clearing the map state results in * display errors. It should clear the cache and send a newmap command. * Unfortunately this solution does not work because some client versions send * a mapredraw command after receiving a newmap command. */ -#if 0 - /* Okay, this is MAJOR UGLY. but the only way I know how to - * clear the "cache" - */ - memset (&pl->socket->lastmap, 0, sizeof (struct Map)); - draw_client_map (pl->ob); -#endif } /** @@ -1015,28 +937,29 @@ int vals[3], i; /* A little funky here. We only cycle for 2 records, because - * we obviously am not going to find a space after the third - * record. Perhaps we should just replace this with a + * we obviously are not going to find a space after the third + * record. Perhaps we should just replace this with a * sscanf? */ for (i = 0; i < 2; i++) { vals[i] = atoi (buf); + if (!(buf = strchr (buf, ' '))) { LOG (llevError, "Incomplete move command: %s\n", buf); return; } + buf++; } + vals[2] = atoi (buf); /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); } - - /****************************************************************************** * * Start of commands the server sends to the client. @@ -1048,12 +971,9 @@ * it needs to send something back (vs just printing out a message) */ void -send_query (client * ns, uint8 flags, char *text) +send_query (client *ns, uint8 flags, char *text) { - char buf[MAX_BUF]; - - sprintf (buf, "query %d %s", flags, text ? text : ""); - ns->send_packet (buf); + ns->send_packet_printf ("query %d %s", flags, text ? text : ""); } #define AddIfInt64(Old,New,Type) if (Old != New) {\ @@ -1093,10 +1013,12 @@ char buf[MAX_BUF]; uint16 flags; - packet sl; - sl << "stats "; + if (!pl->ns) + return; - if (pl->ob != NULL) + packet sl ("stats"); + + if (pl->ob) { AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); @@ -1105,39 +1027,28 @@ AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); - AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT); - AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW); - AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); + AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT); + AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); + AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW); AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); } - if (pl->socket->exp64) - { - uint8 s; - - for (s = 0; s < NUM_SKILLS; s++) - { - if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) - { - /* Always send along the level if exp changes. This is only - * 1 extra byte, but keeps processing simpler. - */ - sl << uint8 (s + CS_STAT_SKILLINFO) - << uint8 (pl->last_skill_ob[s]->level) - << uint64 (pl->last_skill_ob[s]->stats.exp); - - pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; - } - } - } + for (int s = 0; s < NUM_SKILLS; s++) + if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) + { + /* Always send along the level if exp changes. This is only + * 1 extra byte, but keeps processing simpler. + */ + sl << uint8 (s + CS_STAT_SKILLINFO) + << uint8 (pl->last_skill_ob[s]->level) + << uint64 (pl->last_skill_ob[s]->stats.exp); - if (pl->socket->exp64) - { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } - else - { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } + pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; + } + AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); @@ -1156,23 +1067,19 @@ AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); - if (pl->socket->sc_version < 1025) + if (pl->ns->sc_version < 1025) { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } else - { - int i; - - for (i = 0; i < NROFATTACKS; i++) - { - /* Skip ones we won't send */ - if (atnr_cs_stat[i] == -1) - continue; + for (int i = 0; i < NROFATTACKS; i++) + { + /* Skip ones we won't send */ + if (atnr_cs_stat[i] == -1) + continue; - AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); - } - } + AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); + } - if (pl->socket->monitor_spells) + if (pl->ns->monitor_spells) { AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); @@ -1180,13 +1087,13 @@ } rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ - AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); + AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE); set_title (pl->ob, buf); - AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); + AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE); /* Only send it away if we have some actual data */ if (sl.length () > 6) - pl->socket->send_packet (sl); + pl->ns->send_packet (sl); } /** @@ -1197,15 +1104,14 @@ { pl->last_weight = weight; - packet sl; - sl << "player "; + packet sl ("player"); sl << uint32 (pl->ob->count) << uint32 (weight) << uint32 (pl->ob->face->number) << data8 (pl->ob->name); - pl->socket->send_packet (sl); + pl->ns->send_packet (sl); SET_FLAG (pl->ob, FLAG_CLIENT_SENT); } @@ -1219,8 +1125,6 @@ void esrv_send_animation (client * ns, short anim_num) { - int i; - /* Do some checking on the anim_num we got. Note that the animations * are added in contigous order, so if the number is in the valid * range, it must be a valid animation. @@ -1231,19 +1135,19 @@ return; } - packet sl; + packet sl ("anim"); - sl << "anim " - << uint16 (anim_num) + sl << uint16 (anim_num) << uint16 (0); /* flags - not used right now */ /* Build up the list of faces. Also, send any information (ie, the * the face itself) down to the client. */ - for (i = 0; i < animations[anim_num].num_animations; i++) + for (int i = 0; i < animations[anim_num].num_animations; i++) { if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) esrv_send_face (ns, animations[anim_num].faces[i], 0); + sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ } @@ -1268,6 +1172,7 @@ { if (newmap->cells[x][y].count >= MAP_LAYERS) { + //TODO: one or the other, can't both have abort and return, verify and act LOG (llevError, "Too many faces in map cell %d %d\n", x, y); return; abort (); @@ -1280,113 +1185,6 @@ esrv_send_face (ns, face_num, 0); } -struct LayerCell -{ - uint16 xy; - short face; -}; - -struct MapLayer -{ - int count; - struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y]; -}; - -/** Checkes if map cells have changed */ -static int -mapcellchanged (client * ns, int i, int j, struct Map *newmap) -{ - int k; - - if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) - return 1; - for (k = 0; k < newmap->cells[i][j].count; k++) - { - if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k]) - { - return 1; - } - } - return 0; -} - -/** - * Basically, what this does is pack the data into layers. - * cnum is the client number, cur is the the buffer we put all of - * this data into. we return the end of the data. layers is - * how many layers of data we should back. - */ -static uint8 * -compactlayer (client * ns, unsigned char *cur, int numlayers, struct Map *newmap) -{ - int x, y, k; - int face; - unsigned char *fcur; - struct MapLayer layers[MAP_LAYERS]; - - for (k = 0; k < MAP_LAYERS; k++) - layers[k].count = 0; - fcur = cur; - for (x = 0; x < ns->mapx; x++) - { - for (y = 0; y < ns->mapy; y++) - { - if (!mapcellchanged (ns, x, y, newmap)) - continue; - if (newmap->cells[x][y].count == 0) - { - *cur = x * ns->mapy + y; /* mark empty space */ - cur++; - continue; - } - for (k = 0; k < newmap->cells[x][y].count; k++) - { - layers[k].lcells[layers[k].count].xy = x * ns->mapy + y; - layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k]; - layers[k].count++; - } - } - } - /* If no data, return now. */ - if (fcur == cur && layers[0].count == 0) - return cur; - *cur = 255; /* mark end of explicitly cleared cells */ - cur++; - /* First pack by layers. */ - for (k = 0; k < numlayers; k++) - { - if (layers[k].count == 0) - break; /* once a layer is entirely empty, no layer below it can - have anything in it either */ - /* Pack by entries in thie layer */ - for (x = 0; x < layers[k].count;) - { - fcur = cur; - *cur = layers[k].lcells[x].face >> 8; - cur++; - *cur = layers[k].lcells[x].face & 0xFF; - cur++; - face = layers[k].lcells[x].face; - /* Now, we back the redundant data into 1 byte xy pairings */ - for (y = x; y < layers[k].count; y++) - { - if (layers[k].lcells[y].face == face) - { - *cur = (uint8) layers[k].lcells[y].xy; - cur++; - layers[k].lcells[y].face = -1; - } - } - *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */ - /* forward over the now redundant data */ - while (x < layers[k].count && layers[k].lcells[x].face == -1) - x++; - } - *fcur = *fcur | 128; /* mark for end of faces at this layer */ - } - return cur; -} - /** Clears a map cell */ static void map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) @@ -1406,10 +1204,9 @@ /* Using a global really isn't a good approach, but saves the over head of * allocating and deallocating such a block of data each time run through, * and saves the space of allocating this in the socket object when we only - * need it for this cycle. If the serve is ever threaded, this needs to be + * need it for this cycle. If the server is ever threaded, this needs to be * re-examined. */ - static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; /** @@ -1420,10 +1217,10 @@ static inline int have_head (int ax, int ay) { - if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) return 1; + return 0; } @@ -1431,7 +1228,7 @@ * check_head is a bit simplistic version of update_space below. * basically, it only checks the that the head on space ax,ay at layer * needs to get sent - if so, it adds the data, sending the head - * if needed, and returning 1. If this no data needs to get + * if needed, and returning 1. If this no data needs to get * sent, it returns zero. */ static int @@ -1477,7 +1274,6 @@ * the case, it seems to make more sense to have these layer values * actually match. */ - static int update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) { @@ -1712,7 +1508,7 @@ /* If there is no object for this space, or if the face for the object * is the blank face, set the smoothlevel to zero. */ - if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) + if (!ob || ob->face == blank_face) smoothlevel = 0; else { @@ -1755,6 +1551,7 @@ if (ns->EMI_smooth) result += 1; /*One byte for smoothlevel */ } + return result; } @@ -1771,7 +1568,7 @@ * and use the other 4 bits for other informatiion. For full documentation * of what we send, see the doc/Protocol file. * I will describe internally what we do: - * the socket->lastmap shows how the map last looked when sent to the client. + * the ns->lastmap shows how the map last looked when sent to the client. * in the lastmap structure, there is a cells array, which is set to the * maximum viewable size (As set in config.h). * in the cells, there are faces and a count value. @@ -1792,14 +1589,13 @@ uint8 extendedinfos; maptile *m; - client &socket = *pl->contr->socket; + client &socket = *pl->contr->ns; check_map_change (pl->contr); - packet sl; + packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); packet esl; - sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a "); startlen = sl.length (); /*Extendedmapinfo structure initialisation */ @@ -1853,7 +1649,6 @@ ax = 0; for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) { - emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; /* If this space is out of the normal viewable area, we only check @@ -1925,6 +1720,8 @@ } else if (d > 3) { + m->touch (); + int need_send = 0, count; /* This block deals with spaces that are not visible for whatever @@ -1967,6 +1764,8 @@ } else { + m->touch (); + /* In this block, the space is visible or there are head objects * we need to send. */ @@ -2193,26 +1992,25 @@ memset (&newmap, 0, sizeof (struct Map)); - for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) - { - for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) - { - ax = i; - ay = j; - m = pm; - mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); - if (mflags & P_OUT_OF_MAP) - continue; - if (mflags & P_NEED_UPDATE) - update_position (m, ax, ay); - /* If a map is visible to the player, we don't want to swap it out - * just to reload it. This should really call something like - * swap_map, but this is much more efficient and 'good enough' - */ - if (mflags & P_NEW_MAP) - m->timeout = 50; - } - } + for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) + for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) + { + ax = i; + ay = j; + m = pm; + mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); + + if (mflags & P_OUT_OF_MAP) + continue; + + /* If a map is visible to the player, we don't want to swap it out + * just to reload it. This should really call something like + * swap_map, but this is much more efficient and 'good enough' + */ + if (mflags & P_NEW_MAP) + m->timeout = 50; + } + /* do LOS after calls to update_position */ if (pl->contr->do_los) { @@ -2237,7 +2035,7 @@ void send_plugin_custom_message (object *pl, char *buf) { - pl->contr->socket->send_packet (buf); + pl->contr->ns->send_packet (buf); } /** @@ -2292,7 +2090,10 @@ void esrv_update_spells (player *pl) { - if (!pl->socket->monitor_spells) + if (!pl->ns) + return; + + if (!pl->ns->monitor_spells) return; for (object *spell = pl->ob->inv; spell; spell = spell->below) @@ -2332,7 +2133,7 @@ if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); - pl->socket->send_packet (sl); + pl->ns->send_packet (sl); } } } @@ -2341,7 +2142,7 @@ void esrv_remove_spell (player *pl, object *spell) { - if (!pl->socket->monitor_spells) + if (!pl->ns->monitor_spells) return; if (!pl || !spell || spell->env != pl->ob) @@ -2350,12 +2151,11 @@ return; } - packet sl; + packet sl ("delspell"); - sl << "delspell " - << uint32 (spell->count); + sl << uint32 (spell->count); - pl->socket->send_packet (sl); + pl->ns->send_packet (sl); } /* appends the spell *spell to the Socklist we will send the data to. */ @@ -2413,12 +2213,10 @@ return; } - if (!pl->socket->monitor_spells) + if (!pl->ns->monitor_spells) return; - packet sl; - - sl << "addspell "; + packet sl ("addspell"); if (!spell) { @@ -2442,7 +2240,7 @@ if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) { - pl->socket->send_packet (sl); + pl->ns->send_packet (sl); sl.reset (); sl << "addspell "; @@ -2466,6 +2264,6 @@ } /* finally, we can send the packet */ - pl->socket->send_packet (sl); + pl->ns->send_packet (sl); }