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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.18 by root, Thu Sep 14 19:08:41 2006 UTC vs.
Revision 1.62 by root, Wed Jan 10 01:16:54 2007 UTC

1
2/*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.18 2006/09/14 19:08:41 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2001 Mark Wedel 5 Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
12 7
13 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
22 17
23 You should have received a copy of the GNU General Public License 18 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21
27 The author can be reached via e-mail to crossfire-devel@real-time.com 22 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 23*/
29 24
30/** 25/**
31 * \file 26 * \file
32 * Client handling. 27 * Client handling.
44 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
45 * 40 *
46 * esrv_map_setbelow allows filling in all of the faces for the map. 41 * esrv_map_setbelow allows filling in all of the faces for the map.
47 * if a face has not already been sent to the client, it is sent now. 42 * if a face has not already been sent to the client, it is sent now.
48 * 43 *
49 * mapcellchanged, compactlayer, compactstack, perform the map compressing
50 * operations
51 *
52 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates.
54 *
55 */ 44 */
56 45
57#include <global.h> 46#include <global.h>
58#include <sproto.h> 47#include <sproto.h>
59 48
60#include <newclient.h>
61#include <newserver.h>
62#include <living.h> 49#include <living.h>
63#include <commands.h> 50#include <commands.h>
64 51
65/* This block is basically taken from socket.c - I assume if it works there, 52/* This block is basically taken from socket.c - I assume if it works there,
66 * it should work here. 53 * it should work here.
67 */ 54 */
68#ifndef WIN32 /* ---win32 exclude unix headers */
69# include <sys/types.h> 55#include <sys/types.h>
70# include <sys/time.h> 56#include <sys/time.h>
71# include <sys/socket.h> 57#include <sys/socket.h>
72# include <netinet/in.h> 58#include <netinet/in.h>
73# include <netdb.h> 59#include <netdb.h>
74#endif /* win32 */
75 60
76#ifdef HAVE_UNISTD_H
77# include <unistd.h> 61#include <unistd.h>
78#endif
79
80#ifdef HAVE_SYS_TIME_H
81# include <sys/time.h> 62#include <sys/time.h>
82#endif
83 63
84#include "sounds.h" 64#include "sounds.h"
85 65
86/** 66/**
87 * This table translates the attack numbers as used within the 67 * This table translates the attack numbers as used within the
104 -1, /* life stealing */ 84 -1, /* life stealing */
105 -1 /* Disease - not fully done yet */ 85 -1 /* Disease - not fully done yet */
106}; 86};
107 87
108static void 88static void
109socket_map_scroll (NewSocket * ns, int dx, int dy) 89socket_map_scroll (client *ns, int dx, int dy)
110{ 90{
111 struct Map newmap; 91 struct Map newmap;
112 int x, y, mx, my; 92 int x, y, mx, my;
113 93
114 {
115 char buf[MAXSOCKBUF];
116
117 sprintf (buf, "map_scroll %d %d", dx, dy); 94 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
118 Write_String_To_Socket (ns, buf, strlen (buf));
119 }
120 95
121 /* If we are using the Map1aCmd, we may in fact send 96 /* If we are using the Map1aCmd, we may in fact send
122 * head information that is outside the viewable map. 97 * head information that is outside the viewable map.
123 * So set the mx,my to the max value we want to 98 * So set the mx,my to the max value we want to
124 * look for. Removed code to do so - it caused extra 99 * look for. Removed code to do so - it caused extra
143 for (x = 0; x < mx; x++) 118 for (x = 0; x < mx; x++)
144 { 119 {
145 for (y = 0; y < my; y++) 120 for (y = 0; y < my; y++)
146 { 121 {
147 if (x >= ns->mapx || y >= ns->mapy) 122 if (x >= ns->mapx || y >= ns->mapy)
148 {
149 /* clear cells outside the viewable area */ 123 /* clear cells outside the viewable area */
150 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 124 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
151 }
152 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 125 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
153 {
154 /* clear newly visible tiles within the viewable area */ 126 /* clear newly visible tiles within the viewable area */
155 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 127 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
156 }
157 else 128 else
158 {
159 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 129 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
160 }
161 } 130 }
162 } 131 }
163 132
164 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 133 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
165 134
170} 139}
171 140
172static void 141static void
173clear_map (player *pl) 142clear_map (player *pl)
174{ 143{
175 NewSocket & socket = pl->socket;
176
177 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 144 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
178 145
179 if (socket.newmapcmd == 1) 146 if (pl->ns->newmapcmd == 1)
180 Write_String_To_Socket (&socket, "newmap", 6); 147 pl->ns->send_packet ("newmap");
181 148
182 socket.update_look = 1; 149 pl->ns->floorbox_reset ();
183 socket.look_position = 0;
184} 150}
185 151
186/** check for map change and send new map data */ 152/** check for map change and send new map data */
187static void 153static void
188check_map_change (player *pl) 154check_map_change (player *pl)
189{ 155{
190 NewSocket & socket = pl->socket; 156 client &socket = *pl->ns;
191 object *ob = pl->ob; 157 object *ob = pl->ob;
192 char buf[MAX_BUF]; /* eauugggh */ 158 char buf[MAX_BUF]; /* eauugggh */
193 159
194 if (socket.current_map != ob->map) 160 if (socket.current_map != ob->map)
195 { 161 {
211 flags |= 4; 177 flags |= 4;
212 if (ob->map->tile_path[3]) 178 if (ob->map->tile_path[3])
213 flags |= 8; 179 flags |= 8;
214 180
215 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 181 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
216 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 182 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
217 } 183 }
218 else 184 else
219 snprintf (buf, MAX_BUF, "mapinfo current"); 185 snprintf (buf, MAX_BUF, "mapinfo current");
220 186
221 Write_String_To_Socket (&socket, buf, strlen (buf)); 187 socket.send_packet (buf);
222 } 188 }
223 } 189 }
224 else if (socket.current_x != ob->x || socket.current_y != ob->y) 190 else if (socket.current_x != ob->x || socket.current_y != ob->y)
225 { 191 {
226 int dx = ob->x - socket.current_x; 192 int dx = ob->x - socket.current_x;
229 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 195 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
230 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 196 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
231 else 197 else
232 { 198 {
233 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 199 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
234 socket.update_look = 1; 200 socket.floorbox_reset ();
235 socket.look_position = 0;
236 } 201 }
237 } 202 }
238 203
239 socket.current_x = ob->x; 204 socket.current_x = ob->x;
240 socket.current_y = ob->y; 205 socket.current_y = ob->y;
241} 206}
242 207
208/**
209 * RequestInfo is sort of a meta command. There is some specific
210 * request of information, but we call other functions to provide
211 * that information.
212 */
213void
214RequestInfo (char *buf, int len, client * ns)
215{
216 char *params = NULL, *cp;
217
218 /* No match */
219 char bigbuf[MAX_BUF];
220 int slen;
221
222 /* Set up replyinfo before we modify any of the buffers - this is used
223 * if we don't find a match.
224 */
225 strcpy (bigbuf, "replyinfo ");
226 slen = strlen (bigbuf);
227 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
228
229 /* find the first space, make it null, and update the
230 * params pointer.
231 */
232 for (cp = buf; *cp != '\0'; cp++)
233 if (*cp == ' ')
234 {
235 *cp = '\0';
236 params = cp + 1;
237 break;
238 }
239
240 if (!strcmp (buf, "image_info"))
241 send_image_info (ns, params);
242 else if (!strcmp (buf, "image_sums"))
243 send_image_sums (ns, params);
244 else if (!strcmp (buf, "skill_info"))
245 send_skill_info (ns, params);
246 else if (!strcmp (buf, "spell_paths"))
247 send_spell_paths (ns, params);
248 else
249 ns->send_packet (bigbuf, len);
250}
251
243void 252void
244ExtCmd (char *buf, int len, player *pl) 253ExtCmd (char *buf, int len, player *pl)
245{ 254{
246 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 255 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
256}
257
258void
259ExtiCmd (char *buf, int len, client *ns)
260{
261 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
247} 262}
248 263
249void 264void
250MapInfoCmd (char *buf, int len, player *pl) 265MapInfoCmd (char *buf, int len, player *pl)
251{ 266{
264 if (!strncmp (buf, "spatial ", 8)) 279 if (!strncmp (buf, "spatial ", 8))
265 { 280 {
266 buf += 8; 281 buf += 8;
267 282
268 // initial map and its origin 283 // initial map and its origin
269 mapstruct *map = pl->ob->map; 284 maptile *map = pl->ob->map;
270 sint16 dx, dy; 285 sint16 dx, dy;
271 int mapx = pl->socket.mapx / 2 - pl->ob->x; 286 int mapx = pl->ns->mapx / 2 - pl->ob->x;
272 int mapy = pl->socket.mapy / 2 - pl->ob->y; 287 int mapy = pl->ns->mapy / 2 - pl->ob->y;
273 int max_distance = 8; // limit maximum path length to something generous 288 int max_distance = 8; // limit maximum path length to something generous
274 289
275 while (*buf && map && max_distance) 290 while (*buf && map && max_distance)
276 { 291 {
277 int dir = *buf++; 292 int dir = *buf++;
278 293
279 switch (dir) 294 switch (dir)
280 { 295 {
281 case '1': 296 case '1':
282 dx = 0; 297 dx = 0;
283 dy = -1; 298 dy = -1;
284 map = get_map_from_coord (map, &dx, &dy); 299 map = map->xy_find (dx, dy);
285 map && (mapy -= map->height); 300 map && (mapy -= map->height);
286 break; 301 break;
287 case '2': 302 case '2':
288 mapx += map->width; 303 mapx += map->width;
289 dx = map->width; 304 dx = map->width;
290 dy = 0; 305 dy = 0;
291 map = get_map_from_coord (map, &dx, &dy); 306 map = map->xy_find (dx, dy);
292 break; 307 break;
293 case '3': 308 case '3':
294 mapy += map->height; 309 mapy += map->height;
295 dx = 0; 310 dx = 0;
296 dy = map->height; 311 dy = map->height;
297 map = get_map_from_coord (map, &dx, &dy); 312 map = map->xy_find (dx, dy);
298 break; 313 break;
299 case '4': 314 case '4':
300 dx = -1; 315 dx = -1;
301 dy = 0; 316 dy = 0;
302 map = get_map_from_coord (map, &dx, &dy); 317 map = map->xy_find (dx, dy);
303 map && (mapx -= map->width); 318 map && (mapx -= map->width);
304 break; 319 break;
305 } 320 }
306 321
307 --max_distance; 322 --max_distance;
308 } 323 }
309 324
320 if (map->tile_path[2]) 335 if (map->tile_path[2])
321 flags |= 4; 336 flags |= 4;
322 if (map->tile_path[3]) 337 if (map->tile_path[3])
323 flags |= 8; 338 flags |= 8;
324 339
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 340 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
326 } 341 }
327 else 342 else
328 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 343 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
329 } 344 }
330 else 345 else
331 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 346 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
332 347
333 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 348 pl->ns->send_packet (bigbuf);
334} 349}
335 350
336/** This is the Setup cmd - easy first implementation */ 351/** This is the Setup cmd - easy first implementation */
337void 352void
338SetUp (char *buf, int len, NewSocket * ns) 353SetUp (char *buf, int len, client * ns)
339{ 354{
340 int s, slen; 355 int s, slen;
341 char *cmd, *param, cmdback[HUGE_BUF]; 356 char *cmd, *param, cmdback[HUGE_BUF];
342 357
343 /* run through the cmds of setup 358 /* run through the cmds of setup
345 * 360 *
346 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 361 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
347 * The client then must sort this out 362 * The client then must sort this out
348 */ 363 */
349 364
350 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 365 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
366
351 strcpy (cmdback, "setup"); 367 strcpy (cmdback, "setup");
352 for (s = 0; s < len;) 368 for (s = 0; s < len; )
353 { 369 {
354
355 cmd = &buf[s]; 370 cmd = &buf[s];
356 371
357 /* find the next space, and put a null there */ 372 /* find the next space, and put a null there */
358 for (; buf[s] && buf[s] != ' '; s++); 373 for (; buf[s] && buf[s] != ' '; s++)
374 ;
375
359 buf[s++] = 0; 376 buf[s++] = 0;
377
360 while (buf[s] == ' ') 378 while (buf[s] == ' ')
361 s++; 379 s++;
362 380
363 if (s >= len) 381 if (s >= len)
364 break; 382 break;
365 383
366 param = &buf[s]; 384 param = &buf[s];
367 385
368 for (; buf[s] && buf[s] != ' '; s++); 386 for (; buf[s] && buf[s] != ' '; s++)
387 ;
388
369 buf[s++] = 0; 389 buf[s++] = 0;
390
370 while (buf[s] == ' ') 391 while (buf[s] == ' ')
371 s++; 392 s++;
372 393
373 slen = strlen (cmdback); 394 slen = strlen (cmdback);
374 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
379 { 400 {
380 ns->sound = atoi (param); 401 ns->sound = atoi (param);
381 safe_strcat (cmdback, param, &slen, HUGE_BUF); 402 safe_strcat (cmdback, param, &slen, HUGE_BUF);
382 } 403 }
383 else if (!strcmp (cmd, "exp64")) 404 else if (!strcmp (cmd, "exp64"))
384 {
385 ns->exp64 = atoi (param);
386 safe_strcat (cmdback, param, &slen, HUGE_BUF); 405 safe_strcat (cmdback, param, &slen, HUGE_BUF);
387 }
388 else if (!strcmp (cmd, "spellmon")) 406 else if (!strcmp (cmd, "spellmon"))
389 { 407 {
390 ns->monitor_spells = atoi (param); 408 ns->monitor_spells = atoi (param);
391 safe_strcat (cmdback, param, &slen, HUGE_BUF); 409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
392 } 410 }
535 * report a failure to the client. 553 * report a failure to the client.
536 */ 554 */
537 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 555 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
538 } 556 }
539 } /* for processing all the setup commands */ 557 } /* for processing all the setup commands */
558
540 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 559 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
541 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 560 ns->send_packet (cmdback);
542} 561}
543 562
544/** 563/**
545 * The client has requested to be added to the game. 564 * The client has requested to be added to the game.
546 * This is what takes care of it. We tell the client how things worked out. 565 * This is what takes care of it. We tell the client how things worked out.
547 * I am not sure if this file is the best place for this function. however, 566 * I am not sure if this file is the best place for this function. however,
548 * it either has to be here or init_sockets needs to be exported. 567 * it either has to be here or init_sockets needs to be exported.
549 */ 568 */
550void 569void
551AddMeCmd (char *buf, int len, NewSocket * ns) 570AddMeCmd (char *buf, int len, client * ns)
552{ 571{
553 Settings oldsettings; 572 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
554
555 oldsettings = settings;
556 if (ns->status != Ns_Add || add_player (ns))
557 {
558 Write_String_To_Socket (ns, "addme_failed", 12);
559 }
560 else
561 {
562 /* Basically, the add_player copies the socket structure into
563 * the player structure, so this one (which is from init_sockets)
564 * is not needed anymore. The write below should still work, as the
565 * stuff in ns is still relevant.
566 */
567 Write_String_To_Socket (ns, "addme_success", 13);
568 socket_info.nconns--;
569 ns->status = Ns_Avail;
570 }
571 settings = oldsettings;
572} 573}
573 574
574/** Reply to ExtendedInfos command */ 575/** Reply to ExtendedInfos command */
575void 576void
576ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 577ToggleExtendedInfos (char *buf, int len, client * ns)
577{ 578{
578 char cmdback[MAX_BUF]; 579 char cmdback[MAX_BUF];
579 char command[50]; 580 char command[50];
580 int info, nextinfo; 581 int info, nextinfo;
581 582
619 { 620 {
620 strcat (cmdback, " "); 621 strcat (cmdback, " ");
621 strcat (cmdback, "smoothing"); 622 strcat (cmdback, "smoothing");
622 } 623 }
623 624
624 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 625 ns->send_packet (cmdback);
625} 626}
626 627
627/* 628/*
628#define MSG_TYPE_BOOK 1 629#define MSG_TYPE_BOOK 1
629#define MSG_TYPE_CARD 2 630#define MSG_TYPE_CARD 2
632#define MSG_TYPE_MONUMENT 5 633#define MSG_TYPE_MONUMENT 5
633#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 634#define MSG_TYPE_SCRIPTED_DIALOG 6*/
634 635
635/** Reply to ExtendedInfos command */ 636/** Reply to ExtendedInfos command */
636void 637void
637ToggleExtendedText (char *buf, int len, NewSocket * ns) 638ToggleExtendedText (char *buf, int len, client * ns)
638{ 639{
639 char cmdback[MAX_BUF]; 640 char cmdback[MAX_BUF];
640 char temp[10]; 641 char temp[10];
641 char command[50]; 642 char command[50];
642 int info, nextinfo, i, flag; 643 int info, nextinfo, i, flag;
682 strcat (cmdback, " "); 683 strcat (cmdback, " ");
683 snprintf (temp, sizeof (temp), "%d", i); 684 snprintf (temp, sizeof (temp), "%d", i);
684 strcat (cmdback, temp); 685 strcat (cmdback, temp);
685 } 686 }
686 687
687 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 688 ns->send_packet (cmdback);
688} 689}
689 690
690/** 691/**
691 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 692 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
692 * Basically, it makes no sense to wait for the client to request a 693 * Basically, it makes no sense to wait for the client to request a
693 * a piece of data from us that we know the client wants. So 694 * a piece of data from us that we know the client wants. So
694 * if we know the client wants it, might as well push it to the 695 * if we know the client wants it, might as well push it to the
695 * client. 696 * client.
696 */ 697 */
697static void 698static void
698SendSmooth (NewSocket * ns, uint16 face) 699SendSmooth (client *ns, uint16 face)
699{ 700{
700 uint16 smoothface; 701 uint16 smoothface;
701 unsigned char reply[MAX_BUF];
702 SockList sl;
703 702
704 /* If we can't find a face, return and set it so we won't try to send this 703 /* If we can't find a face, return and set it so we won't try to send this
705 * again. 704 * again.
706 */ 705 */
707 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 706 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
715 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 714 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
716 esrv_send_face (ns, smoothface, 0); 715 esrv_send_face (ns, smoothface, 0);
717 716
718 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 717 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
719 718
720 sl.buf = reply; 719 packet sl ("smooth");
721 strcpy ((char *) sl.buf, "smooth "); 720
722 sl.len = strlen ((char *) sl.buf); 721 sl << uint16 (face)
723 SockList_AddShort (&sl, face); 722 << uint16 (smoothface);
724 SockList_AddShort (&sl, smoothface); 723
725 Send_With_Handling (ns, &sl); 724 ns->send_packet (sl);
726} 725}
727 726
728 /** 727 /**
729 * Tells client the picture it has to use 728 * Tells client the picture it has to use
730 * to smooth a picture number given as argument. 729 * to smooth a picture number given as argument.
731 */ 730 */
732void 731void
733AskSmooth (char *buf, int len, NewSocket * ns) 732AskSmooth (char *buf, int len, client *ns)
734{ 733{
735 uint16 facenbr; 734 SendSmooth (ns, atoi (buf));
736
737 facenbr = atoi (buf);
738 SendSmooth (ns, facenbr);
739} 735}
740
741
742
743
744 736
745/** 737/**
746 * This handles the general commands from the client (ie, north, fire, cast, 738 * This handles the general commands from the client (ie, north, fire, cast,
747 * etc.) 739 * etc.)
748 */ 740 */
749void 741void
750PlayerCmd (char *buf, int len, player *pl) 742PlayerCmd (char *buf, int len, player *pl)
751{ 743{
752
753 /* The following should never happen with a proper or honest client.
754 * Therefore, the error message doesn't have to be too clear - if
755 * someone is playing with a hacked/non working client, this gives them
756 * an idea of the problem, but they deserve what they get
757 */
758 if (pl->state != ST_PLAYING)
759 {
760 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
761 return;
762 }
763 /* Check if there is a count. In theory, a zero count could also be 744 /* Check if there is a count. In theory, a zero count could also be
764 * sent, so check for that also. 745 * sent, so check for that also.
765 */ 746 */
766 if (atoi (buf) || buf[0] == '0') 747 if (atoi (buf) || buf[0] == '0')
767 { 748 {
768 pl->count = atoi ((char *) buf); 749 pl->count = atoi ((char *) buf);
750
769 buf = strchr (buf, ' '); /* advance beyond the numbers */ 751 buf = strchr (buf, ' '); /* advance beyond the numbers */
770 if (!buf) 752 if (!buf)
771 {
772#ifdef ESRV_DEBUG
773 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
774#endif
775 return; 753 return;
776 } 754
777 buf++; 755 buf++;
778 } 756 }
779 /* This should not happen anymore. */ 757
780 if (pl->ob->speed_left < -1.0)
781 {
782 LOG (llevError, "Player has negative time - shouldn't do command.\n");
783 }
784 /* In c_new.c */
785 execute_newserver_command (pl->ob, (char *) buf); 758 execute_newserver_command (pl->ob, (char *) buf);
759
786 /* Perhaps something better should be done with a left over count. 760 /* Perhaps something better should be done with a left over count.
787 * Cleaning up the input should probably be done first - all actions 761 * Cleaning up the input should probably be done first - all actions
788 * for the command that issued the count should be done before any other 762 * for the command that issued the count should be done before any other
789 * commands. 763 * commands.
790 */ 764 */
791
792 pl->count = 0; 765 pl->count = 0;
793
794} 766}
795 767
796 768
797/** 769/**
798 * This handles the general commands from the client (ie, north, fire, cast, 770 * This handles the general commands from the client (ie, north, fire, cast,
799 * etc.). It is a lot like PlayerCmd above, but is called with the 771 * etc.). It is a lot like PlayerCmd above, but is called with the
800 * 'ncom' method which gives more information back to the client so it 772 * 'ncom' method which gives more information back to the client so it
801 * can throttle. 773 * can throttle.
802 */ 774 */
803void 775void
804NewPlayerCmd (uint8 * buf, int len, player *pl) 776NewPlayerCmd (char *buf, int len, player *pl)
805{ 777{
806 int time, repeat;
807 short packet;
808 unsigned char command[MAX_BUF];
809 SockList sl;
810
811 if (len < 7) 778 if (len <= 6)
812 { 779 {
813 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 780 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
814 return; 781 return;
815 } 782 }
816 783
817 packet = GetShort_String (buf); 784 uint16 cmdid = net_uint16 ((uint8 *)buf);
818 repeat = GetInt_String (buf + 2); 785 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
786
819 /* -1 is special - no repeat, but don't update */ 787 /* -1 is special - no repeat, but don't update */
820 if (repeat != -1) 788 if (repeat != -1)
821 {
822 pl->count = repeat; 789 pl->count = repeat;
823 }
824 if ((len - 4) >= MAX_BUF)
825 len = MAX_BUF - 5;
826 790
827 strncpy ((char *) command, (char *) buf + 6, len - 4); 791 buf += 6; //len -= 6;
828 command[len - 4] = '\0';
829 792
830 /* The following should never happen with a proper or honest client.
831 * Therefore, the error message doesn't have to be too clear - if
832 * someone is playing with a hacked/non working client, this gives them
833 * an idea of the problem, but they deserve what they get
834 */
835 if (pl->state != ST_PLAYING)
836 {
837 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
838 return;
839 }
840
841 /* This should not happen anymore. */
842 if (pl->ob->speed_left < -1.0)
843 {
844 LOG (llevError, "Player has negative time - shouldn't do command.\n");
845 }
846 /* In c_new.c */
847 execute_newserver_command (pl->ob, (char *) command); 793 execute_newserver_command (pl->ob, buf);
794
848 /* Perhaps something better should be done with a left over count. 795 /* Perhaps something better should be done with a left over count.
849 * Cleaning up the input should probably be done first - all actions 796 * Cleaning up the input should probably be done first - all actions
850 * for the command that issued the count should be done before any other 797 * for the command that issued the count should be done before any other
851 * commands. 798 * commands.
852 */ 799 */
853 pl->count = 0; 800 pl->count = 0;
854 801
802 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
803 int time = FABS (pl->ob->speed) < 0.001
804 ? time = MAX_TIME * 100
805 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
806
855 /* Send confirmation of command execution now */ 807 /* Send confirmation of command execution now */
856 sl.buf = command; 808 packet sl ("comc");
857 strcpy ((char *) sl.buf, "comc "); 809 sl << uint16 (cmdid) << uint32 (time);
858 sl.len = 5; 810 pl->ns->send_packet (sl);
859 SockList_AddShort (&sl, packet);
860 if (FABS (pl->ob->speed) < 0.001)
861 time = MAX_TIME * 100;
862 else
863 time = (int) (MAX_TIME / FABS (pl->ob->speed));
864 SockList_AddInt (&sl, time);
865 Send_With_Handling (&pl->socket, &sl);
866} 811}
867
868 812
869/** This is a reply to a previous query. */ 813/** This is a reply to a previous query. */
870void 814void
871ReplyCmd (char *buf, int len, player *pl) 815ReplyCmd (char *buf, int len, client *ns)
872{ 816{
817 if (ns->state == ST_CUSTOM)
818 {
819 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
820 return;
821 }
822
823 if (!ns->pl)
824 return; //TODO: depends on the exact reply we are after
825 //TODO: but right now, we always have a ns->pl
826
827 player *pl = ns->pl;
828
873 /* This is to synthesize how the data would be stored if it 829 /* This is to synthesize how the data would be stored if it
874 * was normally entered. A bit of a hack, and should be cleaned up 830 * was normally entered. A bit of a hack, and should be cleaned up
875 * once all the X11 code is removed from the server. 831 * once all the X11 code is removed from the server.
876 * 832 *
877 * We pass 13 to many of the functions because this way they 833 * We pass 13 to many of the functions because this way they
878 * think it was the carriage return that was entered, and the 834 * think it was the carriage return that was entered, and the
879 * function then does not try to do additional input. 835 * function then does not try to do additional input.
880 */ 836 */
881 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 837 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
882 838
883 /* this avoids any hacking here */ 839 /* this avoids any hacking here */
884 840
885 switch (pl->state) 841 switch (ns->state)
886 { 842 {
887 case ST_PLAYING: 843 case ST_PLAYING:
888 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 844 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
889 break; 845 break;
890 846
891 case ST_PLAY_AGAIN:
892 /* We can check this for return value (2==quit). Maybe we
893 * should, and do something appropriate?
894 */
895 receive_play_again (pl->ob, buf[0]);
896 break;
897
898 case ST_ROLL_STAT:
899 key_roll_stat (pl->ob, buf[0]);
900 break;
901
902 case ST_CHANGE_CLASS: 847 case ST_CHANGE_CLASS:
903
904 key_change_class (pl->ob, buf[0]); 848 key_change_class (pl->ob, buf[0]);
905 break; 849 break;
906 850
907 case ST_CONFIRM_QUIT:
908 key_confirm_quit (pl->ob, buf[0]);
909 break;
910
911 case ST_CONFIGURE:
912 LOG (llevError, "In client input handling, but into configure state\n");
913 pl->state = ST_PLAYING;
914 break;
915
916 case ST_GET_NAME:
917 receive_player_name (pl->ob, 13);
918 break;
919
920 case ST_GET_PASSWORD:
921 case ST_CONFIRM_PASSWORD:
922 receive_player_password (pl->ob, 13);
923 break;
924
925 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 851 case ST_GET_PARTY_PASSWORD: /* Get password for party */
926 receive_party_password (pl->ob, 13); 852 receive_party_password (pl->ob, 13);
927 break; 853 break;
928 854
929 default: 855 default:
930 LOG (llevError, "Unknown input state: %d\n", pl->state); 856 LOG (llevError, "Unknown input state: %d\n", ns->state);
931 } 857 }
932} 858}
933 859
934/** 860/**
935 * Client tells its version. If there is a mismatch, we close the 861 * Client tells its version. If there is a mismatch, we close the
937 * something older than the server. If we assume the client will be 863 * something older than the server. If we assume the client will be
938 * backwards compatible, having it be a later version should not be a 864 * backwards compatible, having it be a later version should not be a
939 * problem. 865 * problem.
940 */ 866 */
941void 867void
942VersionCmd (char *buf, int len, NewSocket * ns) 868VersionCmd (char *buf, int len, client * ns)
943{ 869{
944 char *cp;
945 char version_warning[256];
946
947 if (!buf) 870 if (!buf)
948 { 871 {
949 LOG (llevError, "CS: received corrupted version command\n"); 872 LOG (llevError, "CS: received corrupted version command\n");
950 return; 873 return;
951 } 874 }
952 875
953 ns->cs_version = atoi (buf); 876 ns->cs_version = atoi (buf);
954 ns->sc_version = ns->cs_version; 877 ns->sc_version = ns->cs_version;
878
879 LOG (llevDebug, "connection from client <%s>\n", buf);
880
881
882 //TODO: should log here just for statistics
883
955 if (VERSION_CS != ns->cs_version) 884 //if (VERSION_CS != ns->cs_version)
956 { 885 // unchecked;
957#ifdef ESRV_DEBUG 886
958 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
959#endif
960 }
961 cp = strchr (buf + 1, ' '); 887 char *cp = strchr (buf + 1, ' ');
962 if (!cp) 888 if (!cp)
963 return; 889 return;
890
964 ns->sc_version = atoi (cp); 891 ns->sc_version = atoi (cp);
892
965 if (VERSION_SC != ns->sc_version) 893 //if (VERSION_SC != ns->sc_version)
966 { 894 // unchecked;
967#ifdef ESRV_DEBUG 895
968 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
969#endif
970 }
971 cp = strchr (cp + 1, ' '); 896 cp = strchr (cp + 1, ' ');
897
972 if (cp) 898 if (cp)
973 { 899 {
974 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 900 assign (ns->version, cp + 1);
975 901
976 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 902 if (ns->sc_version < 1026)
977 903 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
978 /* This is first implementation - i skip all beta DX clients with it
979 * Add later stuff here for other clients
980 */
981
982 /* these are old dxclients */
983 /* Version 1024 added support for singular + plural name values -
984 * requiing this minimal value reduces complexity of that code, and it
985 * has been around for a long time.
986 */
987 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
988 {
989 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
990 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 904 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
991 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
992 }
993
994 } 905 }
995} 906}
996 907
997/** sound related functions. */ 908/** sound related functions. */
998
999void 909void
1000SetSound (char *buf, int len, NewSocket * ns) 910SetSound (char *buf, int len, client * ns)
1001{ 911{
1002 ns->sound = atoi (buf); 912 ns->sound = atoi (buf);
1003} 913}
1004 914
1005/** client wants the map resent */ 915/** client wants the map resent */
1006
1007void 916void
1008MapRedrawCmd (char *buf, int len, player *pl) 917MapRedrawCmd (char *buf, int len, player *pl)
1009{ 918{
1010
1011/* This function is currently disabled; just clearing the map state results in 919/* This function is currently disabled; just clearing the map state results in
1012 * display errors. It should clear the cache and send a newmap command. 920 * display errors. It should clear the cache and send a newmap command.
1013 * Unfortunately this solution does not work because some client versions send 921 * Unfortunately this solution does not work because some client versions send
1014 * a mapredraw command after receiving a newmap command. 922 * a mapredraw command after receiving a newmap command.
1015 */ 923 */
1016#if 0
1017 /* Okay, this is MAJOR UGLY. but the only way I know how to
1018 * clear the "cache"
1019 */
1020 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1021 draw_client_map (pl->ob);
1022#endif
1023} 924}
1024 925
1025/** 926/**
1026 * Moves an object (typically, container to inventory). 927 * Moves an object (typically, container to inventory).
1027 * syntax is: move (to) (tag) (nrof) 928 * syntax is: move (to) (tag) (nrof)
1030MoveCmd (char *buf, int len, player *pl) 931MoveCmd (char *buf, int len, player *pl)
1031{ 932{
1032 int vals[3], i; 933 int vals[3], i;
1033 934
1034 /* A little funky here. We only cycle for 2 records, because 935 /* A little funky here. We only cycle for 2 records, because
1035 * we obviously am not going to find a space after the third 936 * we obviously are not going to find a space after the third
1036 * record. Perhaps we should just replace this with a 937 * record. Perhaps we should just replace this with a
1037 * sscanf? 938 * sscanf?
1038 */ 939 */
1039 for (i = 0; i < 2; i++) 940 for (i = 0; i < 2; i++)
1040 { 941 {
1041 vals[i] = atoi (buf); 942 vals[i] = atoi (buf);
943
1042 if (!(buf = strchr (buf, ' '))) 944 if (!(buf = strchr (buf, ' ')))
1043 { 945 {
1044 LOG (llevError, "Incomplete move command: %s\n", buf); 946 LOG (llevError, "Incomplete move command: %s\n", buf);
1045 return; 947 return;
1046 } 948 }
949
1047 buf++; 950 buf++;
1048 } 951 }
952
1049 vals[2] = atoi (buf); 953 vals[2] = atoi (buf);
1050 954
1051/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 955/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1052 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 956 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1053} 957}
1054
1055
1056 958
1057/****************************************************************************** 959/******************************************************************************
1058 * 960 *
1059 * Start of commands the server sends to the client. 961 * Start of commands the server sends to the client.
1060 * 962 *
1063/** 965/**
1064 * Asks the client to query the user. This way, the client knows 966 * Asks the client to query the user. This way, the client knows
1065 * it needs to send something back (vs just printing out a message) 967 * it needs to send something back (vs just printing out a message)
1066 */ 968 */
1067void 969void
1068send_query (NewSocket * ns, uint8 flags, char *text) 970send_query (client *ns, uint8 flags, char *text)
1069{ 971{
1070 char buf[MAX_BUF];
1071
1072 sprintf (buf, "query %d %s", flags, text ? text : ""); 972 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1073 Write_String_To_Socket (ns, buf, strlen (buf));
1074} 973}
1075 974
1076#define AddIfInt64(Old,New,Type) if (Old != New) {\ 975#define AddIfInt64(Old,New,Type) if (Old != New) {\
1077 Old = New; \ 976 Old = New; \
1078 SockList_AddChar(&sl, Type); \ 977 sl << uint8 (Type) << uint64 (New); \
1079 SockList_AddInt64(&sl, New); \
1080 } 978 }
1081 979
1082#define AddIfInt(Old,New,Type) if (Old != New) {\ 980#define AddIfInt(Old,New,Type) if (Old != New) {\
1083 Old = New; \ 981 Old = New; \
1084 SockList_AddChar(&sl, Type); \ 982 sl << uint8 (Type) << uint32 (New); \
1085 SockList_AddInt(&sl, New); \
1086 } 983 }
1087 984
1088#define AddIfShort(Old,New,Type) if (Old != New) {\ 985#define AddIfShort(Old,New,Type) if (Old != New) {\
1089 Old = New; \ 986 Old = New; \
1090 SockList_AddChar(&sl, Type); \ 987 sl << uint8 (Type) << uint16 (New); \
1091 SockList_AddShort(&sl, New); \
1092 } 988 }
1093 989
1094#define AddIfFloat(Old,New,Type) if (Old != New) {\ 990#define AddIfFloat(Old,New,Type) if (Old != New) {\
1095 Old = New; \ 991 Old = New; \
1096 SockList_AddChar(&sl, Type); \ 992 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1097 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1098 } 993 }
1099 994
1100#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 995#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1101 if (Old) free(Old);\
1102 Old = strdup_local(New);\ 996 free(Old); Old = strdup (New);\
1103 SockList_AddChar(&sl, Type); \ 997 sl << uint8 (Type) << data8 (New); \
1104 SockList_AddChar(&sl, ( char )strlen(New)); \
1105 strcpy((char*)sl.buf + sl.len, New); \
1106 sl.len += strlen(New); \
1107 } 998 }
1108 999
1109/** 1000/**
1110 * Sends a statistics update. We look at the old values, 1001 * Sends a statistics update. We look at the old values,
1111 * and only send what has changed. Stat mapping values are in newclient.h 1002 * and only send what has changed. Stat mapping values are in newclient.h
1113 * commands for now. 1004 * commands for now.
1114 */ 1005 */
1115void 1006void
1116esrv_update_stats (player *pl) 1007esrv_update_stats (player *pl)
1117{ 1008{
1118 SockList sl;
1119 char buf[MAX_BUF]; 1009 char buf[MAX_BUF];
1120 uint16 flags; 1010 uint16 flags;
1121 1011
1122 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1012 client *ns = pl->ns;
1123 strcpy ((char *) sl.buf, "stats "); 1013 if (!ns)
1124 sl.len = strlen ((char *) sl.buf); 1014 return;
1125 1015
1126 if (pl->ob != NULL) 1016 object *ob = pl->ob;
1127 { 1017 if (!ob)
1018 return;
1019
1020 packet sl ("stats");
1021
1128 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1022 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1129 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1023 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1130 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1024 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1131 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1025 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1132 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1026 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1133 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1027 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1134 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1028 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1135 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1136 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1137 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1138 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1029 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1139 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1030 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1031 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1032 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1033 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1140 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1034 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1141 }
1142 if (pl->socket.exp64)
1143 {
1144 uint8 s;
1145 1035
1146 for (s = 0; s < NUM_SKILLS; s++) 1036 for (int s = 0; s < NUM_SKILLS; s++)
1147 { 1037 if (object *skill = pl->last_skill_ob[s])
1148 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1038 if (skill->stats.exp != ns->last_skill_exp [s])
1149 { 1039 {
1040 ns->last_skill_exp [s] = skill->stats.exp;
1150 1041
1151 /* Always send along the level if exp changes. This is only 1042 /* Always send along the level if exp changes. This is only
1152 * 1 extra byte, but keeps processing simpler. 1043 * 1 extra byte, but keeps processing simpler.
1153 */ 1044 */
1154 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1045 sl << uint8 (s + CS_STAT_SKILLINFO)
1155 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1046 << uint8 (skill->level)
1156 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1047 << uint64 (skill->stats.exp);
1157 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1158 } 1048 }
1159 } 1049
1160 }
1161 if (pl->socket.exp64)
1162 {
1163 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1050 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1164 }
1165 else
1166 {
1167 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP);
1168 }
1169 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1051 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1170 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1052 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1171 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1053 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1172 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1054 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1173 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1055 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1174 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1056 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1175 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1057 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1176 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1058 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1059
1177 flags = 0; 1060 flags = 0;
1061
1178 if (pl->fire_on) 1062 if (pl->fire_on)
1179 flags |= SF_FIREON; 1063 flags |= SF_FIREON;
1064
1180 if (pl->run_on) 1065 if (pl->run_on)
1181 flags |= SF_RUNON; 1066 flags |= SF_RUNON;
1182 1067
1183 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1068 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1069
1184 if (pl->socket.sc_version < 1025) 1070 if (ns->sc_version < 1025)
1185 {
1186 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1071 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1187 }
1188 else 1072 else
1189 {
1190 int i;
1191
1192 for (i = 0; i < NROFATTACKS; i++) 1073 for (int i = 0; i < NROFATTACKS; i++)
1193 { 1074 {
1194 /* Skip ones we won't send */ 1075 /* Skip ones we won't send */
1195 if (atnr_cs_stat[i] == -1) 1076 if (atnr_cs_stat[i] == -1)
1196 continue; 1077 continue;
1078
1197 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1079 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1198 } 1080 }
1199 } 1081
1200 if (pl->socket.monitor_spells) 1082 if (pl->ns->monitor_spells)
1201 { 1083 {
1202 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1084 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1203 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1085 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1204 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1086 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1205 } 1087 }
1088
1206 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1089 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1207 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1090 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1208 set_title (pl->ob, buf); 1091 set_title (ob, buf);
1209 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1092 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1210 1093
1211 /* Only send it away if we have some actual data */ 1094 /* Only send it away if we have some actual data */
1212 if (sl.len > 6) 1095 if (sl.length () > 6)
1213 { 1096 ns->send_packet (sl);
1214#ifdef ESRV_DEBUG
1215 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1216#endif
1217 Send_With_Handling (&pl->socket, &sl);
1218 }
1219 free (sl.buf);
1220} 1097}
1221
1222 1098
1223/** 1099/**
1224 * Tells the client that here is a player it should start using. 1100 * Tells the client that here is a player it should start using.
1225 */ 1101 */
1226void 1102void
1227esrv_new_player (player *pl, uint32 weight) 1103esrv_new_player (player *pl, uint32 weight)
1228{ 1104{
1229 SockList sl; 1105 packet sl ("player");
1230 1106
1107 sl << uint32 (pl->ob->count)
1108 << uint32 (weight)
1109 << uint32 (pl->ob->face->number)
1110 << data8 (pl->ob->name);
1111
1231 pl->last_weight = weight; 1112 pl->ns->last_weight = weight;
1232 1113 pl->ns->send_packet (sl);
1233 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1234
1235 strcpy ((char *) sl.buf, "player ");
1236 sl.len = strlen ((char *) sl.buf);
1237 SockList_AddInt (&sl, pl->ob->count);
1238 SockList_AddInt (&sl, weight);
1239 SockList_AddInt (&sl, pl->ob->face->number);
1240
1241 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1242 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1243 sl.len += strlen (pl->ob->name);
1244
1245 Send_With_Handling (&pl->socket, &sl);
1246 free (sl.buf);
1247 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1114 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1248} 1115}
1249
1250 1116
1251/** 1117/**
1252 * Need to send an animation sequence to the client. 1118 * Need to send an animation sequence to the client.
1253 * We will send appropriate face commands to the client if we haven't 1119 * We will send appropriate face commands to the client if we haven't
1254 * sent them the face yet (this can become quite costly in terms of 1120 * sent them the face yet (this can become quite costly in terms of
1255 * how much we are sending - on the other hand, this should only happen 1121 * how much we are sending - on the other hand, this should only happen
1256 * when the player logs in and picks stuff up. 1122 * when the player logs in and picks stuff up.
1257 */ 1123 */
1258void 1124void
1259esrv_send_animation (NewSocket * ns, short anim_num) 1125esrv_send_animation (client * ns, short anim_num)
1260{ 1126{
1261 SockList sl;
1262 int i;
1263
1264 /* Do some checking on the anim_num we got. Note that the animations 1127 /* Do some checking on the anim_num we got. Note that the animations
1265 * are added in contigous order, so if the number is in the valid 1128 * are added in contigous order, so if the number is in the valid
1266 * range, it must be a valid animation. 1129 * range, it must be a valid animation.
1267 */ 1130 */
1268 if (anim_num < 0 || anim_num > num_animations) 1131 if (anim_num < 0 || anim_num > num_animations)
1269 { 1132 {
1270 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1133 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1271 return; 1134 return;
1272 } 1135 }
1273 1136
1274 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1137 packet sl ("anim");
1275 strcpy ((char *) sl.buf, "anim "); 1138
1276 sl.len = 5; 1139 sl << uint16 (anim_num)
1277 SockList_AddShort (&sl, anim_num); 1140 << uint16 (0); /* flags - not used right now */
1278 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1141
1279 /* Build up the list of faces. Also, send any information (ie, the 1142 /* Build up the list of faces. Also, send any information (ie, the
1280 * the face itself) down to the client. 1143 * the face itself) down to the client.
1281 */ 1144 */
1282 for (i = 0; i < animations[anim_num].num_animations; i++) 1145 for (int i = 0; i < animations[anim_num].num_animations; i++)
1283 { 1146 {
1284 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1147 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1285 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1148 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1149
1286 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1150 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1287 } 1151 }
1288 Send_With_Handling (ns, &sl); 1152
1289 free (sl.buf); 1153 ns->send_packet (sl);
1154
1290 ns->anims_sent[anim_num] = 1; 1155 ns->anims_sent[anim_num] = 1;
1291} 1156}
1292 1157
1293 1158
1294/****************************************************************************** 1159/******************************************************************************
1300/** 1165/**
1301 * This adds face_num to a map cell at x,y. If the client doesn't have 1166 * This adds face_num to a map cell at x,y. If the client doesn't have
1302 * the face yet, we will also send it. 1167 * the face yet, we will also send it.
1303 */ 1168 */
1304static void 1169static void
1305esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1170esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1306{ 1171{
1307 if (newmap->cells[x][y].count >= MAP_LAYERS) 1172 if (newmap->cells[x][y].count >= MAP_LAYERS)
1308 { 1173 {
1174 //TODO: one or the other, can't both have abort and return, verify and act
1309 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1175 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1310 return; 1176 return;
1311 abort (); 1177 abort ();
1312 } 1178 }
1179
1313 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1180 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1314 newmap->cells[x][y].count++; 1181 newmap->cells[x][y].count++;
1182
1315 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1183 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1316 esrv_send_face (ns, face_num, 0); 1184 esrv_send_face (ns, face_num, 0);
1317} 1185}
1318
1319struct LayerCell
1320{
1321 uint16 xy;
1322 short face;
1323};
1324
1325struct MapLayer
1326{
1327 int count;
1328 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1329};
1330
1331/** Checkes if map cells have changed */
1332static int
1333mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1334{
1335 int k;
1336
1337 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1338 return 1;
1339 for (k = 0; k < newmap->cells[i][j].count; k++)
1340 {
1341 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1342 {
1343 return 1;
1344 }
1345 }
1346 return 0;
1347}
1348
1349/**
1350 * Basically, what this does is pack the data into layers.
1351 * cnum is the client number, cur is the the buffer we put all of
1352 * this data into. we return the end of the data. layers is
1353 * how many layers of data we should back.
1354 */
1355static uint8 *
1356compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1357{
1358 int x, y, k;
1359 int face;
1360 unsigned char *fcur;
1361 struct MapLayer layers[MAP_LAYERS];
1362
1363 for (k = 0; k < MAP_LAYERS; k++)
1364 layers[k].count = 0;
1365 fcur = cur;
1366 for (x = 0; x < ns->mapx; x++)
1367 {
1368 for (y = 0; y < ns->mapy; y++)
1369 {
1370 if (!mapcellchanged (ns, x, y, newmap))
1371 continue;
1372 if (newmap->cells[x][y].count == 0)
1373 {
1374 *cur = x * ns->mapy + y; /* mark empty space */
1375 cur++;
1376 continue;
1377 }
1378 for (k = 0; k < newmap->cells[x][y].count; k++)
1379 {
1380 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1381 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1382 layers[k].count++;
1383 }
1384 }
1385 }
1386 /* If no data, return now. */
1387 if (fcur == cur && layers[0].count == 0)
1388 return cur;
1389 *cur = 255; /* mark end of explicitly cleared cells */
1390 cur++;
1391 /* First pack by layers. */
1392 for (k = 0; k < numlayers; k++)
1393 {
1394 if (layers[k].count == 0)
1395 break; /* once a layer is entirely empty, no layer below it can
1396 have anything in it either */
1397 /* Pack by entries in thie layer */
1398 for (x = 0; x < layers[k].count;)
1399 {
1400 fcur = cur;
1401 *cur = layers[k].lcells[x].face >> 8;
1402 cur++;
1403 *cur = layers[k].lcells[x].face & 0xFF;
1404 cur++;
1405 face = layers[k].lcells[x].face;
1406 /* Now, we back the redundant data into 1 byte xy pairings */
1407 for (y = x; y < layers[k].count; y++)
1408 {
1409 if (layers[k].lcells[y].face == face)
1410 {
1411 *cur = (uint8) layers[k].lcells[y].xy;
1412 cur++;
1413 layers[k].lcells[y].face = -1;
1414 }
1415 }
1416 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1417 /* forward over the now redundant data */
1418 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1419 x++;
1420 }
1421 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1422 }
1423 return cur;
1424}
1425
1426static void
1427esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1428{
1429 static long frames, bytes, tbytes, tframes;
1430 char *cur;
1431 SockList sl;
1432
1433
1434 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1435 strcpy ((char *) sl.buf, "map ");
1436 sl.len = strlen ((char *) sl.buf);
1437
1438 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1439 sl.len = cur - (char *) sl.buf;
1440
1441/* LOG(llevDebug, "Sending map command.\n");*/
1442
1443 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1444 {
1445 /* All of this is just accounting stuff */
1446 if (tframes > 100)
1447 tframes = tbytes = 0;
1448
1449 tframes++;
1450 frames++;
1451 tbytes += sl.len;
1452 bytes += sl.len;
1453 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1454 Send_With_Handling (ns, &sl);
1455 ns->sent_scroll = 0;
1456 }
1457
1458 free (sl.buf);
1459}
1460
1461 1186
1462/** Clears a map cell */ 1187/** Clears a map cell */
1463static void 1188static void
1464map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1189map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1465{ 1190{
1466 cell->faces[0] = face0; 1191 cell->faces[0] = face0;
1467 cell->faces[1] = face1; 1192 cell->faces[1] = face1;
1468 cell->faces[2] = face2; 1193 cell->faces[2] = face2;
1469 cell->count = count; 1194 cell->count = count;
1470 cell->stat_hp = 0; 1195 cell->stat_hp = 0;
1196 cell->flags = 0;
1471 cell->player = 0; 1197 cell->player = 0;
1472} 1198}
1473 1199
1474#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1200#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1475#define MAX_LAYERS 3 1201#define MAX_LAYERS 3
1476 1202
1477/* Using a global really isn't a good approach, but saves the over head of 1203/* Using a global really isn't a good approach, but saves the over head of
1478 * allocating and deallocating such a block of data each time run through, 1204 * allocating and deallocating such a block of data each time run through,
1479 * and saves the space of allocating this in the socket object when we only 1205 * and saves the space of allocating this in the socket object when we only
1480 * need it for this cycle. If the serve is ever threaded, this needs to be 1206 * need it for this cycle. If the server is ever threaded, this needs to be
1481 * re-examined. 1207 * re-examined.
1482 */ 1208 */
1483
1484static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1209static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1485 1210
1486/** 1211/**
1487 * Returns true if any of the heads for this 1212 * Returns true if any of the heads for this
1488 * space is set. Returns false if all are blank - this is used 1213 * space is set. Returns false if all are blank - this is used
1489 * for empty space checking. 1214 * for empty space checking.
1490 */ 1215 */
1491static inline int 1216static inline int
1492have_head (int ax, int ay) 1217have_head (int ax, int ay)
1493{ 1218{
1494
1495 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1219 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1496 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1220 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1497 return 1; 1221 return 1;
1222
1498 return 0; 1223 return 0;
1499} 1224}
1500 1225
1501/** 1226/**
1502 * check_head is a bit simplistic version of update_space below. 1227 * check_head is a bit simplistic version of update_space below.
1503 * basically, it only checks the that the head on space ax,ay at layer 1228 * basically, it only checks the that the head on space ax,ay at layer
1504 * needs to get sent - if so, it adds the data, sending the head 1229 * needs to get sent - if so, it adds the data, sending the head
1505 * if needed, and returning 1. If this no data needs to get 1230 * if needed, and returning 1. If this no data needs to get
1506 * sent, it returns zero. 1231 * sent, it returns zero.
1507 */ 1232 */
1508static int 1233static int
1509check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1234check_head (packet &sl, client &ns, int ax, int ay, int layer)
1510{ 1235{
1511 short face_num; 1236 short face_num;
1512 1237
1513 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1238 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1514 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1239 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1515 else 1240 else
1516 face_num = 0; 1241 face_num = 0;
1517 1242
1518 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1243 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1519 { 1244 {
1520 SockList_AddShort (&sl, face_num); 1245 sl << uint16 (face_num);
1521 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1246 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1522 esrv_send_face (&ns, face_num, 0); 1247 esrv_send_face (&ns, face_num, 0);
1248
1523 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1249 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1524 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1250 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1525 return 1; 1251 return 1;
1526 } 1252 }
1527 1253
1545 * numbers the spaces differently - I think this was a leftover from 1271 * numbers the spaces differently - I think this was a leftover from
1546 * the map command, where the faces stack up. Sinces that is no longer 1272 * the map command, where the faces stack up. Sinces that is no longer
1547 * the case, it seems to make more sense to have these layer values 1273 * the case, it seems to make more sense to have these layer values
1548 * actually match. 1274 * actually match.
1549 */ 1275 */
1550
1551static int 1276static int
1552update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1277update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1553{ 1278{
1554 object *ob, *head; 1279 object *ob, *head;
1555 uint16 face_num; 1280 uint16 face_num;
1556 int bx, by, i; 1281 int bx, by, i;
1557 1282
1558 /* If there is a multipart object stored away, treat that as more important. 1283 /* If there is a multipart object stored away, treat that as more important.
1559 * If not, then do the normal processing. 1284 * If not, then do the normal processing.
1560 */ 1285 */
1561
1562 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1286 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1563 1287
1564 /* Check to see if this head is part of the set of objects 1288 /* Check to see if this head is part of the set of objects
1565 * we would normally send for this space. If so, then 1289 * we would normally send for this space. If so, then
1566 * don't use the head value. We need to do the check 1290 * don't use the head value. We need to do the check
1731 1455
1732 /* Another hack - because of heads and whatnot, this face may match one 1456 /* Another hack - because of heads and whatnot, this face may match one
1733 * we already sent for a lower layer. In that case, don't send 1457 * we already sent for a lower layer. In that case, don't send
1734 * this one. 1458 * this one.
1735 */ 1459 */
1736 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1460 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1737 {
1738 face_num = 0; 1461 face_num = 0;
1739 }
1740 1462
1741 /* We've gotten what face we want to use for the object. Now see if 1463 /* We've gotten what face we want to use for the object. Now see if
1742 * if it has changed since we last sent it to the client. 1464 * if it has changed since we last sent it to the client.
1743 */ 1465 */
1744 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1466 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1745 { 1467 {
1746 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1468 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1747 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1469 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1748 esrv_send_face (ns, face_num, 0); 1470 esrv_send_face (&ns, face_num, 0);
1749 SockList_AddShort (sl, face_num); 1471
1472 sl << uint16 (face_num);
1750 return 1; 1473 return 1;
1751 } 1474 }
1475
1752 /* Nothing changed */ 1476 /* Nothing changed */
1753 return 0; 1477 return 0;
1754} 1478}
1755 1479
1756/** 1480/**
1771 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1495 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1772 * take. 1496 * take.
1773 */ 1497 */
1774 1498
1775static inline int 1499static inline int
1776update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1500update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1777{ 1501{
1778 object *ob; 1502 object *ob;
1779 int smoothlevel; /* old face_num; */ 1503 int smoothlevel; /* old face_num; */
1780 1504
1781 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1505 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1782 1506
1783 /* If there is no object for this space, or if the face for the object 1507 /* If there is no object for this space, or if the face for the object
1784 * is the blank face, set the smoothlevel to zero. 1508 * is the blank face, set the smoothlevel to zero.
1785 */ 1509 */
1786 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1510 if (!ob || ob->face == blank_face)
1787 smoothlevel = 0; 1511 smoothlevel = 0;
1788 else 1512 else
1789 { 1513 {
1790 smoothlevel = ob->smoothlevel; 1514 smoothlevel = ob->smoothlevel;
1791 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1515 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1792 SendSmooth (ns, ob->face->number); 1516 SendSmooth (&ns, ob->face->number);
1793 } /* else not already head object or blank face */ 1517 } /* else not already head object or blank face */
1794 1518
1795 /* We've gotten what face we want to use for the object. Now see if 1519 /* We've gotten what face we want to use for the object. Now see if
1796 * if it has changed since we last sent it to the client. 1520 * if it has changed since we last sent it to the client.
1797 */ 1521 */
1798 if (smoothlevel > 255) 1522 if (smoothlevel > 255)
1799 smoothlevel = 255; 1523 smoothlevel = 255;
1800 else if (smoothlevel < 0) 1524 else if (smoothlevel < 0)
1801 smoothlevel = 0; 1525 smoothlevel = 0;
1526
1802 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1527 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1803 { 1528 {
1804 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1529 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1805 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1530 sl << uint8 (smoothlevel);
1806 return 1; 1531 return 1;
1807 } 1532 }
1533
1808 /* Nothing changed */ 1534 /* Nothing changed */
1809 return 0; 1535 return 0;
1810} 1536}
1811 1537
1812/** 1538/**
1813 * Returns the size of a data for a map square as returned by 1539 * Returns the size of a data for a map square as returned by
1814 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1540 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1815 * available. 1541 * available.
1816 */ 1542 */
1817int 1543int
1818getExtendedMapInfoSize (NewSocket * ns) 1544getExtendedMapInfoSize (client * ns)
1819{ 1545{
1820 int result = 0; 1546 int result = 0;
1821 1547
1822 if (ns->ext_mapinfos) 1548 if (ns->ext_mapinfos)
1823 { 1549 {
1824 if (ns->EMI_smooth) 1550 if (ns->EMI_smooth)
1825 result += 1; /*One byte for smoothlevel */ 1551 result += 1; /*One byte for smoothlevel */
1826 } 1552 }
1553
1827 return result; 1554 return result;
1555}
1556
1557// prefetch (and touch) all maps within a specific distancd
1558static void
1559prefetch_surrounding_maps (maptile *map, int distance)
1560{
1561 map->last_access = runtime;
1562
1563 if (--distance)
1564 for (int dir = 4; --dir; )
1565 if (const shstr &path = map->tile_path [dir])
1566 if (maptile *&neigh = map->tile_map [dir])
1567 prefetch_surrounding_maps (neigh, distance);
1568 else
1569 neigh = maptile::find_async (path, map);
1570}
1571
1572// prefetch a generous area around the player
1573static void
1574prefetch_surrounding_maps (object *op)
1575{
1576 prefetch_surrounding_maps (op->map, 3);
1828} 1577}
1829 1578
1830/** 1579/**
1831 * This function uses the new map1 protocol command to send the map 1580 * This function uses the new map1 protocol command to send the map
1832 * to the client. It is necessary because the old map command supports 1581 * to the client. It is necessary because the old map command supports
1838 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1587 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1839 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1588 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1840 * and use the other 4 bits for other informatiion. For full documentation 1589 * and use the other 4 bits for other informatiion. For full documentation
1841 * of what we send, see the doc/Protocol file. 1590 * of what we send, see the doc/Protocol file.
1842 * I will describe internally what we do: 1591 * I will describe internally what we do:
1843 * the socket->lastmap shows how the map last looked when sent to the client. 1592 * the ns->lastmap shows how the map last looked when sent to the client.
1844 * in the lastmap structure, there is a cells array, which is set to the 1593 * in the lastmap structure, there is a cells array, which is set to the
1845 * maximum viewable size (As set in config.h). 1594 * maximum viewable size (As set in config.h).
1846 * in the cells, there are faces and a count value. 1595 * in the cells, there are faces and a count value.
1847 * we use the count value to hold the darkness value. If -1, then this space 1596 * we use the count value to hold the darkness value. If -1, then this space
1848 * is not viewable. 1597 * is not viewable.
1853draw_client_map1 (object *pl) 1602draw_client_map1 (object *pl)
1854{ 1603{
1855 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1604 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1856 sint16 nx, ny; 1605 sint16 nx, ny;
1857 int estartlen, eoldlen; 1606 int estartlen, eoldlen;
1858 SockList sl;
1859 SockList esl; /*For extended Map info */
1860 uint16 mask, emask; 1607 uint16 mask, emask;
1861 uint8 eentrysize; 1608 uint8 eentrysize;
1862 uint16 ewhatstart, ewhatflag; 1609 uint16 ewhatstart, ewhatflag;
1863 uint8 extendedinfos; 1610 uint8 extendedinfos;
1864 mapstruct *m; 1611 maptile *m;
1865 1612
1866 NewSocket & socket = pl->contr->socket; 1613 client &socket = *pl->contr->ns;
1614
1615 if (!pl->active)
1616 return;
1867 1617
1868 check_map_change (pl->contr); 1618 check_map_change (pl->contr);
1619 prefetch_surrounding_maps (pl);
1869 1620
1870 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1621 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1871 if (socket.mapmode == Map1Cmd) 1622 packet esl;
1872 strcpy ((char *) sl.buf, "map1 "); 1623
1873 else
1874 strcpy ((char *) sl.buf, "map1a ");
1875 sl.len = strlen ((char *) sl.buf);
1876 startlen = sl.len; 1624 startlen = sl.length ();
1625
1877 /*Extendedmapinfo structure initialisation */ 1626 /*Extendedmapinfo structure initialisation */
1878 if (socket.ext_mapinfos) 1627 if (socket.ext_mapinfos)
1879 { 1628 {
1880 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1881 strcpy ((char *) esl.buf, "mapextended ");
1882 esl.len = strlen ((char *) esl.buf);
1883 extendedinfos = EMI_NOREDRAW; 1629 extendedinfos = EMI_NOREDRAW;
1630
1884 if (socket.EMI_smooth) 1631 if (socket.EMI_smooth)
1885 extendedinfos |= EMI_SMOOTH; 1632 extendedinfos |= EMI_SMOOTH;
1633
1886 ewhatstart = esl.len; 1634 ewhatstart = esl.length ();
1887 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1635 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1888 could need to be taken away */ 1636 could need to be taken away */
1889 SockList_AddChar (&esl, extendedinfos);
1890 eentrysize = getExtendedMapInfoSize (&socket); 1637 eentrysize = getExtendedMapInfoSize (&socket);
1891 SockList_AddChar (&esl, eentrysize); 1638 esl << "mapextended "
1639 << uint8 (extendedinfos)
1640 << uint8 (eentrysize);
1641
1892 estartlen = esl.len; 1642 estartlen = esl.length ();
1893 } 1643 }
1894 else 1644 else
1895 { 1645 {
1896 /* suppress compiler warnings */ 1646 /* suppress compiler warnings */
1897 ewhatstart = 0; 1647 ewhatstart = 0;
1898 ewhatflag = 0; 1648 ewhatflag = 0;
1899 estartlen = 0; 1649 estartlen = 0;
1900 } 1650 }
1651
1901 /* Init data to zero */ 1652 /* Init data to zero */
1902 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1653 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1903 1654
1904 /* x,y are the real map locations. ax, ay are viewport relative 1655 /* x,y are the real map locations. ax, ay are viewport relative
1905 * locations. 1656 * locations.
1909 /* We could do this logic as conditionals in the if statement, 1660 /* We could do this logic as conditionals in the if statement,
1910 * but that started to get a bit messy to look at. 1661 * but that started to get a bit messy to look at.
1911 */ 1662 */
1912 max_x = pl->x + (socket.mapx + 1) / 2; 1663 max_x = pl->x + (socket.mapx + 1) / 2;
1913 max_y = pl->y + (socket.mapy + 1) / 2; 1664 max_y = pl->y + (socket.mapy + 1) / 2;
1665
1914 if (socket.mapmode == Map1aCmd) 1666 if (socket.mapmode == Map1aCmd)
1915 { 1667 {
1916 max_x += MAX_HEAD_OFFSET; 1668 max_x += MAX_HEAD_OFFSET;
1917 max_y += MAX_HEAD_OFFSET; 1669 max_y += MAX_HEAD_OFFSET;
1918 } 1670 }
1920 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1672 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1921 { 1673 {
1922 ax = 0; 1674 ax = 0;
1923 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1675 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1924 { 1676 {
1925
1926 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1677 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1927 1678
1928 /* If this space is out of the normal viewable area, we only check 1679 /* If this space is out of the normal viewable area, we only check
1929 * the heads value ax or ay will only be greater than what 1680 * the heads value ax or ay will only be greater than what
1930 * the client wants if using the map1a command - this is because 1681 * the client wants if using the map1a command - this is because
1933 */ 1684 */
1934 if (ax >= socket.mapx || ay >= socket.mapy) 1685 if (ax >= socket.mapx || ay >= socket.mapy)
1935 { 1686 {
1936 int i, got_one; 1687 int i, got_one;
1937 1688
1938 oldlen = sl.len; 1689 oldlen = sl.length ();
1939 1690
1940 SockList_AddShort (&sl, mask); 1691 sl << uint16 (mask);
1941 1692
1942 if (check_head (sl, socket, ax, ay, 2)) 1693 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1943 mask |= 0x4;
1944 if (check_head (sl, socket, ax, ay, 1)) 1694 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1945 mask |= 0x2;
1946 if (check_head (sl, socket, ax, ay, 0)) 1695 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1947 mask |= 0x1;
1948 1696
1949 /* If all we are doing is sending 0 (blank) faces, we don't 1697 /* If all we are doing is sending 0 (blank) faces, we don't
1950 * actually need to send that - just the coordinates 1698 * actually need to send that - just the coordinates
1951 * with no faces tells the client to blank out the 1699 * with no faces tells the client to blank out the
1952 * space. 1700 * space.
1953 */ 1701 */
1954 got_one = 0; 1702 got_one = 0;
1955 for (i = oldlen + 2; i < sl.len; i++) 1703 for (i = oldlen + 2; i < sl.length (); i++)
1956 {
1957 if (sl.buf[i]) 1704 if (sl[i])
1958 got_one = 1; 1705 got_one = 1;
1959 }
1960 1706
1961 if (got_one && (mask & 0xf)) 1707 if (got_one && (mask & 0xf))
1962 {
1963 sl.buf[oldlen + 1] = mask & 0xff; 1708 sl[oldlen + 1] = mask & 0xff;
1964 }
1965 else 1709 else
1966 { /*either all faces blank, either no face at all */ 1710 { /*either all faces blank, either no face at all */
1967 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1711 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1968 sl.len = oldlen + 2; 1712 sl.reset (oldlen + 2);
1969 else 1713 else
1970 sl.len = oldlen; 1714 sl.reset (oldlen);
1971 } 1715 }
1716
1972 /*What concerns extendinfos, nothing to be done for now 1717 /*What concerns extendinfos, nothing to be done for now
1973 * (perhaps effects layer later) 1718 * (perhaps effects layer later)
1974 */ 1719 */
1975 continue; /* don't do processing below */ 1720 continue; /* don't do processing below */
1976 } 1721 }
1977 1722
1978 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1723 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1979 1724
1980 d = pl->contr->blocked_los[ax][ay]; 1725 d = pl->contr->blocked_los[ax][ay];
1981 1726
1982 /* If the coordinates are not valid, or it is too dark to see, 1727 /* If the coordinates are not valid, or it is too dark to see,
1983 * we tell the client as such 1728 * we tell the client as such
1984 */ 1729 */
1985 nx = x; 1730 nx = x;
1986 ny = y; 1731 ny = y;
1987 m = get_map_from_coord (pl->map, &nx, &ny); 1732 m = get_map_from_coord (pl->map, &nx, &ny);
1733
1988 if (!m) 1734 if (!m)
1989 { 1735 {
1990 /* space is out of map. Update space and clear values 1736 /* space is out of map. Update space and clear values
1991 * if this hasn't already been done. If the space is out 1737 * if this hasn't already been done. If the space is out
1992 * of the map, it shouldn't have a head 1738 * of the map, it shouldn't have a head
1993 */ 1739 */
1994 if (lastcell.count != -1) 1740 if (lastcell.count != -1)
1995 { 1741 {
1996 SockList_AddShort (&sl, mask); 1742 sl << uint16 (mask);
1997 map_clearcell (&lastcell, 0, 0, 0, -1); 1743 map_clearcell (&lastcell, 0, 0, 0, -1);
1998 } 1744 }
1999 } 1745 }
2000 else if (d > 3) 1746 else if (d > 3)
2001 { 1747 {
1748 m->touch ();
1749
2002 int need_send = 0, count; 1750 int need_send = 0, count;
2003 1751
2004 /* This block deals with spaces that are not visible for whatever 1752 /* This block deals with spaces that are not visible for whatever
2005 * reason. Still may need to send the head for this space. 1753 * reason. Still may need to send the head for this space.
2006 */ 1754 */
2007 1755
2008 oldlen = sl.len; 1756 oldlen = sl.length ();
2009 1757
2010 SockList_AddShort (&sl, mask); 1758 sl << uint16 (mask);
1759
2011 if (lastcell.count != -1) 1760 if (lastcell.count != -1)
2012 need_send = 1; 1761 need_send = 1;
1762
2013 count = -1; 1763 count = -1;
2014 1764
2015 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1765 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2016 { 1766 {
2017 /* Now check to see if any heads need to be sent */ 1767 /* Now check to see if any heads need to be sent */
2018 1768
2019 if (check_head (sl, socket, ax, ay, 2)) 1769 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2020 mask |= 0x4;
2021 if (check_head (sl, socket, ax, ay, 1)) 1770 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2022 mask |= 0x2;
2023 if (check_head (sl, socket, ax, ay, 0)) 1771 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2024 mask |= 0x1;
2025 1772
2026 lastcell.count = count; 1773 lastcell.count = count;
2027
2028 } 1774 }
2029 else 1775 else
2030 { 1776 {
2031 struct MapCell *cell = &lastcell;
2032
2033 /* properly clear a previously sent big face */ 1777 /* properly clear a previously sent big face */
2034 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1778 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1779 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2035 need_send = 1; 1780 need_send = 1;
1781
2036 map_clearcell (&lastcell, 0, 0, 0, count); 1782 map_clearcell (&lastcell, 0, 0, 0, count);
2037 } 1783 }
2038 1784
2039 if ((mask & 0xf) || need_send) 1785 if ((mask & 0xf) || need_send)
2040 {
2041 sl.buf[oldlen + 1] = mask & 0xff; 1786 sl[oldlen + 1] = mask & 0xff;
2042 }
2043 else 1787 else
2044 {
2045 sl.len = oldlen; 1788 sl.reset (oldlen);
2046 }
2047 } 1789 }
2048 else 1790 else
2049 { 1791 {
1792 m->touch ();
1793
2050 /* In this block, the space is visible or there are head objects 1794 /* In this block, the space is visible or there are head objects
2051 * we need to send. 1795 * we need to send.
2052 */ 1796 */
2053 1797
2054 /* Rather than try to figure out what everything that we might 1798 /* Rather than try to figure out what everything that we might
2055 * need to send is, then form the packet after that, 1799 * need to send is, then form the packet after that,
2056 * we presume that we will in fact form a packet, and update 1800 * we presume that we will in fact form a packet, and update
2057 * the bits by what we do actually send. If we send nothing, 1801 * the bits by what we do actually send. If we send nothing,
2058 * we just back out sl.len to the old value, and no harm 1802 * we just back out sl.length () to the old value, and no harm
2059 * is done. 1803 * is done.
2060 * I think this is simpler than doing a bunch of checks to see 1804 * I think this is simpler than doing a bunch of checks to see
2061 * what if anything we need to send, setting the bits, then 1805 * what if anything we need to send, setting the bits, then
2062 * doing those checks again to add the real data. 1806 * doing those checks again to add the real data.
2063 */ 1807 */
2064 oldlen = sl.len; 1808 oldlen = sl.length ();
2065 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1809 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2066 eoldlen = esl.len; 1810 eoldlen = esl.length ();
2067 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1811 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068 SockList_AddShort (&sl, mask); 1812 sl << uint16 (mask);
2069 1813
2070 if (socket.ext_mapinfos) 1814 if (socket.ext_mapinfos)
2071 SockList_AddShort (&esl, emask); 1815 esl << uint16 (emask);
2072 1816
2073 unsigned char dummy; 1817 unsigned char dummy;
2074 unsigned char *last_ext = &dummy; 1818 unsigned char *last_ext = &dummy;
2075 1819
2076 /* Darkness changed */ 1820 /* Darkness changed */
2079 mask |= 0x8; 1823 mask |= 0x8;
2080 1824
2081 if (socket.extmap) 1825 if (socket.extmap)
2082 { 1826 {
2083 *last_ext |= 0x80; 1827 *last_ext |= 0x80;
2084 last_ext = sl.buf + sl.len; 1828 last_ext = &sl[sl.length ()];
2085 SockList_AddChar (&sl, d); 1829 sl << uint8 (d);
2086 } 1830 }
2087 else 1831 else
2088 SockList_AddChar (&sl, 255 - 64 * d); 1832 sl << uint8 (255 - 64 * d);
2089 } 1833 }
2090 1834
2091 lastcell.count = d; 1835 lastcell.count = d;
2092 1836
2093 if (socket.extmap) 1837 if (socket.extmap)
2094 { 1838 {
2095 uint8 stat_hp = 0; 1839 uint8 stat_hp = 0;
2096 uint8 stat_width = 0; 1840 uint8 stat_width = 0;
1841 uint8 flags = 0;
2097 tag_t player = 0; 1842 UUID player = 0;
2098 1843
2099 // send hp information, if applicable 1844 // send hp information, if applicable
2100 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1845 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2101 { 1846 {
2102 if (op->head || op->invisible) 1847 if (op->head || op->invisible)
2109 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1854 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2110 stat_width = op->arch->tail_x; 1855 stat_width = op->arch->tail_x;
2111 } 1856 }
2112 } 1857 }
2113 1858
1859 if (op->msg && op->msg[0] == '@')
1860 flags |= 1;
1861
2114 if (op->type == PLAYER && op != pl) 1862 if (op->type == PLAYER && op != pl)
2115 player = op->count; 1863 player = op->count;
2116 } 1864 }
2117 1865
2118 if (lastcell.stat_hp != stat_hp) 1866 if (lastcell.stat_hp != stat_hp)
2119 { 1867 {
2120 lastcell.stat_hp = stat_hp; 1868 lastcell.stat_hp = stat_hp;
2121 1869
2122 mask |= 0x8; 1870 mask |= 0x8;
2123 *last_ext |= 0x80; 1871 *last_ext |= 0x80;
2124 last_ext = sl.buf + sl.len; 1872 last_ext = &sl[sl.length ()];
2125 SockList_AddChar (&sl, 5); 1873
2126 SockList_AddChar (&sl, stat_hp); 1874 sl << uint8 (5) << uint8 (stat_hp);
2127 1875
2128 if (stat_width > 1) 1876 if (stat_width > 1)
2129 { 1877 {
2130 *last_ext |= 0x80; 1878 *last_ext |= 0x80;
2131 last_ext = sl.buf + sl.len; 1879 last_ext = &sl[sl.length ()];
2132 SockList_AddChar (&sl, 6); 1880
2133 SockList_AddChar (&sl, stat_width); 1881 sl << uint8 (6) << uint8 (stat_width);
2134 } 1882 }
2135 } 1883 }
2136 1884
2137 if (lastcell.player !=player) 1885 if (lastcell.player != player)
2138 { 1886 {
2139 lastcell.player = player; 1887 lastcell.player = player;
2140 1888
2141 mask |= 0x8; 1889 mask |= 0x8;
2142 *last_ext |= 0x80; 1890 *last_ext |= 0x80;
2143 last_ext = sl.buf + sl.len; 1891 last_ext = &sl[sl.length ()];
2144 SockList_AddChar (&sl, 0x47); 1892
2145 SockList_AddChar (&sl, 4); 1893 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2146 SockList_AddInt (&sl, player); 1894 }
1895
1896 if (lastcell.flags != flags)
1897 {
1898 lastcell.flags = flags;
1899
1900 mask |= 0x8;
1901 *last_ext |= 0x80;
1902 last_ext = &sl[sl.length ()];
1903
1904 sl << uint8 (8) << uint8 (flags);
2147 } 1905 }
2148 } 1906 }
2149 1907
2150 /* Floor face */ 1908 /* Floor face */
2151 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 1909 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2152 mask |= 0x4; 1910 mask |= 0x4;
2153 1911
2154 if (socket.EMI_smooth) 1912 if (socket.EMI_smooth)
2155 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 1913 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2156 emask |= 0x4; 1914 emask |= 0x4;
2157 1915
2158 /* Middle face */ 1916 /* Middle face */
2159 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 1917 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2160 mask |= 0x2; 1918 mask |= 0x2;
2161 1919
2162 if (socket.EMI_smooth) 1920 if (socket.EMI_smooth)
2163 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 1921 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2164 emask |= 0x2; 1922 emask |= 0x2;
2165 1923
2166 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 1924 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2167 { 1925 {
2168 if (lastcell.faces[0] != pl->face->number) 1926 if (lastcell.faces[0] != pl->face->number)
2169 { 1927 {
2170 lastcell.faces[0] = pl->face->number; 1928 lastcell.faces[0] = pl->face->number;
2171 mask |= 0x1; 1929 mask |= 0x1;
1930
2172 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1931 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2173 esrv_send_face (&socket, pl->face->number, 0); 1932 esrv_send_face (&socket, pl->face->number, 0);
2174 SockList_AddShort (&sl, pl->face->number); 1933
1934 sl << uint16 (pl->face->number);
2175 } 1935 }
2176 } 1936 }
2177 /* Top face */
2178 else 1937 else
2179 { 1938 {
1939 /* Top face */
2180 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 1940 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2181 mask |= 0x1; 1941 mask |= 0x1;
1942
2182 if (socket.EMI_smooth) 1943 if (socket.EMI_smooth)
2183 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 1944 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2184 {
2185 emask |= 0x1; 1945 emask |= 0x1;
2186 }
2187 } 1946 }
1947
2188 /* Check to see if we are in fact sending anything for this 1948 /* Check to see if we are in fact sending anything for this
2189 * space by checking the mask. If so, update the mask. 1949 * space by checking the mask. If so, update the mask.
2190 * if not, reset the len to that from before adding the mask 1950 * if not, reset the len to that from before adding the mask
2191 * value, so we don't send those bits. 1951 * value, so we don't send those bits.
2192 */ 1952 */
2193 if (mask & 0xf) 1953 if (mask & 0xf)
2194 {
2195 sl.buf[oldlen + 1] = mask & 0xff; 1954 sl[oldlen + 1] = mask & 0xff;
2196 }
2197 else 1955 else
2198 {
2199 sl.len = oldlen; 1956 sl.reset (oldlen);
2200 } 1957
2201 if (emask & 0xf) 1958 if (emask & 0xf)
2202 {
2203 esl.buf[eoldlen + 1] = emask & 0xff; 1959 esl[eoldlen + 1] = emask & 0xff;
2204 }
2205 else 1960 else
2206 {
2207 esl.len = eoldlen; 1961 esl.reset (eoldlen);
2208 }
2209 } /* else this is a viewable space */ 1962 } /* else this is a viewable space */
2210 } /* for x loop */ 1963 } /* for x loop */
2211 } /* for y loop */ 1964 } /* for y loop */
2212 1965
2213 /* Verify that we in fact do need to send this */ 1966 /* Verify that we in fact do need to send this */
2214 if (socket.ext_mapinfos) 1967 if (socket.ext_mapinfos)
2215 { 1968 {
2216 if (!(sl.len > startlen || socket.sent_scroll)) 1969 if (!(sl.length () > startlen || socket.sent_scroll))
2217 { 1970 {
2218 /* No map data will follow, so don't say the client 1971 /* No map data will follow, so don't say the client
2219 * it doesn't need draw! 1972 * it doesn't need draw!
2220 */ 1973 */
2221 ewhatflag &= (~EMI_NOREDRAW); 1974 ewhatflag &= (~EMI_NOREDRAW);
2222 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 1975 esl[ewhatstart + 1] = ewhatflag & 0xff;
2223 } 1976 }
2224 1977
2225 if (esl.len > estartlen) 1978 if (esl.length () > estartlen)
2226 Send_With_Handling (&socket, &esl); 1979 socket.send_packet (esl);
2227
2228 free (esl.buf);
2229 } 1980 }
2230 1981
2231 if (sl.len > startlen || socket.sent_scroll) 1982 if (sl.length () > startlen || socket.sent_scroll)
2232 { 1983 {
2233 Send_With_Handling (&socket, &sl); 1984 socket.send_packet (sl);
2234 socket.sent_scroll = 0; 1985 socket.sent_scroll = 0;
2235 } 1986 }
2236
2237 free (sl.buf);
2238} 1987}
2239 1988
2240/** 1989/**
2241 * Draws client map. 1990 * Draws client map.
2242 */ 1991 */
2247 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1996 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2248 New_Face *face, *floor; 1997 New_Face *face, *floor;
2249 New_Face *floor2; 1998 New_Face *floor2;
2250 int d, mflags; 1999 int d, mflags;
2251 struct Map newmap; 2000 struct Map newmap;
2252 mapstruct *m, *pm; 2001 maptile *m, *pm;
2253 2002
2254 if (pl->type != PLAYER) 2003 if (pl->type != PLAYER)
2255 { 2004 {
2256 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 2005 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257 return; 2006 return;
2266 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2015 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2267 return; 2016 return;
2268 2017
2269 memset (&newmap, 0, sizeof (struct Map)); 2018 memset (&newmap, 0, sizeof (struct Map));
2270 2019
2271 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2020 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2272 {
2273 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2021 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2274 { 2022 {
2275 ax = i; 2023 ax = i;
2276 ay = j; 2024 ay = j;
2277 m = pm; 2025 m = pm;
2278 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2026 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2027
2279 if (mflags & P_OUT_OF_MAP) 2028 if (mflags & P_OUT_OF_MAP)
2280 continue; 2029 continue;
2281 if (mflags & P_NEED_UPDATE) 2030
2282 update_position (m, ax, ay);
2283 /* If a map is visible to the player, we don't want to swap it out 2031 /* If a map is visible to the player, we don't want to swap it out
2284 * just to reload it. This should really call something like 2032 * just to reload it. This should really call something like
2285 * swap_map, but this is much more efficient and 'good enough' 2033 * swap_map, but this is much more efficient and 'good enough'
2286 */ 2034 */
2287 if (mflags & P_NEW_MAP) 2035 if (mflags & P_NEW_MAP)
2288 m->timeout = 50; 2036 m->timeout = 50;
2289 } 2037 }
2290 } 2038
2291 /* do LOS after calls to update_position */ 2039 /* do LOS after calls to update_position */
2292 if (pl->contr->do_los) 2040 if (pl->contr->do_los)
2293 { 2041 {
2294 update_los (pl); 2042 update_los (pl);
2295 pl->contr->do_los = 0; 2043 pl->contr->do_los = 0;
2296 } 2044 }
2297 2045
2298 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2299 {
2300 /* Big maps need a different drawing mechanism to work */ 2046 /* Big maps need a different drawing mechanism to work */
2301 draw_client_map1 (pl); 2047 draw_client_map1 (pl);
2302 return;
2303 }
2304
2305 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2306 {
2307 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2308 }
2309
2310 /* j and i are the y and x coordinates of the real map (which is
2311 * basically some number of spaces around the player)
2312 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2313 * left corner) and are thus disconnected from the map values.
2314 * Subtract 1 from the max values so that we properly handle cases where
2315 * player has specified an even map. Otherwise, we try to send them too
2316 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2317 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2318 * odd, this still works fine.
2319 */
2320 ay = 0;
2321 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2322 {
2323 ax = 0;
2324 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2325 {
2326
2327 d = pl->contr->blocked_los[ax][ay];
2328 /* note the out_of_map and d>3 checks are both within the same
2329 * negation check.
2330 */
2331 nx = i;
2332 ny = j;
2333 m = get_map_from_coord (pm, &nx, &ny);
2334 if (m && d < 4)
2335 {
2336 face = GET_MAP_FACE (m, nx, ny, 0);
2337 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2338 floor = GET_MAP_FACE (m, nx, ny, 2);
2339
2340 /* If all is blank, send a blank face. */
2341 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2342 {
2343 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2344 }
2345 else
2346 { /* actually have something interesting */
2347 /* send the darkness mask, if any. */
2348 if (d && pl->contr->socket.darkness)
2349 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2350
2351 if (face && face != blank_face)
2352 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2353 if (floor2 && floor2 != blank_face)
2354 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2355 if (floor && floor != blank_face)
2356 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357 }
2358 } /* Is a valid space */
2359 }
2360 }
2361 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362
2363 check_map_change (pl->contr);
2364} 2048}
2365 2049
2366 2050
2367/*****************************************************************************/ 2051/*****************************************************************************/
2368 2052
2374 2058
2375/*****************************************************************************/ 2059/*****************************************************************************/
2376void 2060void
2377send_plugin_custom_message (object *pl, char *buf) 2061send_plugin_custom_message (object *pl, char *buf)
2378{ 2062{
2379 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2063 pl->contr->ns->send_packet (buf);
2380} 2064}
2381 2065
2382/** 2066/**
2383 * This sends the skill number to name mapping. We ignore 2067 * This sends the skill number to name mapping. We ignore
2384 * the params - we always send the same info no matter what. 2068 * the params - we always send the same info no matter what.
2385 */ 2069 */
2386void 2070void
2387send_skill_info (NewSocket * ns, char *params) 2071send_skill_info (client *ns, char *params)
2388{ 2072{
2389 SockList sl; 2073 packet sl;
2390 int i; 2074 sl << "replyinfo skill_info\n";
2391 2075
2392 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394 for (i = 1; i < NUM_SKILLS; i++) 2076 for (int i = 1; i < NUM_SKILLS; i++)
2395 { 2077 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2396 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2078
2397 }
2398 sl.len = strlen ((char *) sl.buf);
2399 if (sl.len >= MAXSOCKBUF) 2079 if (sl.length () >= MAXSOCKBUF)
2400 { 2080 {
2401 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2081 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402 fatal (0); 2082 fatal (0);
2403 } 2083 }
2404 Send_With_Handling (ns, &sl); 2084
2405 free (sl.buf); 2085 ns->send_packet (sl);
2406} 2086}
2407 2087
2408/** 2088/**
2409 * This sends the spell path to name mapping. We ignore 2089 * This sends the spell path to name mapping. We ignore
2410 * the params - we always send the same info no matter what. 2090 * the params - we always send the same info no matter what.
2411 */ 2091 */
2412void 2092void
2413send_spell_paths (NewSocket * ns, char *params) 2093send_spell_paths (client * ns, char *params)
2414{ 2094{
2415 SockList sl; 2095 packet sl;
2416 int i;
2417 2096
2418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2097 sl << "replyinfo spell_paths\n";
2419 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2098
2420 for (i = 0; i < NRSPELLPATHS; i++) 2099 for (int i = 0; i < NRSPELLPATHS; i++)
2421 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2100 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2422 sl.len = strlen ((char *) sl.buf); 2101
2423 if (sl.len >= MAXSOCKBUF) 2102 if (sl.length () >= MAXSOCKBUF)
2424 { 2103 {
2425 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2104 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426 fatal (0); 2105 fatal (0);
2427 } 2106 }
2428 Send_With_Handling (ns, &sl); 2107
2429 free (sl.buf); 2108 ns->send_packet (sl);
2430} 2109}
2431 2110
2432/** 2111/**
2433 * This looks for any spells the player may have that have changed their stats. 2112 * This looks for any spells the player may have that have changed their stats.
2434 * it then sends an updspell packet for each spell that has changed in this way 2113 * it then sends an updspell packet for each spell that has changed in this way
2435 */ 2114 */
2436void 2115void
2437esrv_update_spells (player *pl) 2116esrv_update_spells (player *pl)
2438{ 2117{
2439 SockList sl; 2118 if (!pl->ns)
2440 int flags = 0;
2441 object *spell;
2442
2443 if (!pl->socket.monitor_spells)
2444 return; 2119 return;
2120
2121 if (!pl->ns->monitor_spells)
2122 return;
2123
2445 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2124 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2446 { 2125 {
2447 if (spell->type == SPELL) 2126 if (spell->type == SPELL)
2448 { 2127 {
2128 int flags = 0;
2129
2449 /* check if we need to update it */ 2130 /* check if we need to update it */
2450 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2131 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451 { 2132 {
2452 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2133 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453 flags |= UPD_SP_MANA; 2134 flags |= UPD_SP_MANA;
2454 } 2135 }
2136
2455 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2137 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456 { 2138 {
2457 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2139 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458 flags |= UPD_SP_GRACE; 2140 flags |= UPD_SP_GRACE;
2459 } 2141 }
2142
2460 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2143 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461 { 2144 {
2462 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2145 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463 flags |= UPD_SP_DAMAGE; 2146 flags |= UPD_SP_DAMAGE;
2464 } 2147 }
2148
2465 if (flags != 0) 2149 if (flags)
2466 { 2150 {
2467 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2151 packet sl;
2468 strcpy ((char *) sl.buf, "updspell "); 2152
2469 sl.len = strlen ((char *) sl.buf); 2153 sl << "updspell "
2470 SockList_AddChar (&sl, flags); 2154 << uint8 (flags)
2471 SockList_AddInt (&sl, spell->count); 2155 << uint32 (spell->count);
2472 if (flags & UPD_SP_MANA) 2156
2473 SockList_AddShort (&sl, spell->last_sp); 2157 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2474 if (flags & UPD_SP_GRACE) 2158 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2475 SockList_AddShort (&sl, spell->last_grace); 2159 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2476 if (flags & UPD_SP_DAMAGE) 2160
2477 SockList_AddShort (&sl, spell->last_eat); 2161 pl->ns->send_packet (sl);
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf);
2481 } 2162 }
2482 } 2163 }
2483 } 2164 }
2484} 2165}
2485 2166
2486void 2167void
2487esrv_remove_spell (player *pl, object *spell) 2168esrv_remove_spell (player *pl, object *spell)
2488{ 2169{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 2170 if (!pl->ns->monitor_spells)
2492 return; 2171 return;
2172
2493 if (!pl || !spell || spell->env != pl->ob) 2173 if (!pl || !spell || spell->env != pl->ob)
2494 { 2174 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 2175 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 2176 return;
2497 } 2177 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2178
2499 strcpy ((char *) sl.buf, "delspell "); 2179 packet sl ("delspell");
2500 sl.len = strlen ((char *) sl.buf); 2180
2501 SockList_AddInt (&sl, spell->count); 2181 sl << uint32 (spell->count);
2502 Send_With_Handling (&pl->socket, &sl); 2182
2503 free (sl.buf); 2183 pl->ns->send_packet (sl);
2504} 2184}
2505 2185
2506/* appends the spell *spell to the Socklist we will send the data to. */ 2186/* appends the spell *spell to the Socklist we will send the data to. */
2507static void 2187static void
2508append_spell (player *pl, SockList * sl, object *spell) 2188append_spell (player *pl, packet &sl, object *spell)
2509{ 2189{
2510 int len, i, skill = 0; 2190 int len, i, skill = 0;
2511 2191
2512 if (!(spell->name)) 2192 if (!(spell->name))
2513 { 2193 {
2514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2194 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515 return; 2195 return;
2516 } 2196 }
2517 SockList_AddInt (sl, spell->count); 2197
2518 SockList_AddShort (sl, spell->level);
2519 SockList_AddShort (sl, spell->casting_time);
2520 /* store costs and damage in the object struct, to compare to later */ 2198 /* store costs and damage in the object struct, to compare to later */
2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2199 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2200 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2201 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524 /* send the current values */
2525 SockList_AddShort (sl, spell->last_sp);
2526 SockList_AddShort (sl, spell->last_grace);
2527 SockList_AddShort (sl, spell->last_eat);
2528 2202
2529 /* figure out which skill it uses, if it uses one */ 2203 /* figure out which skill it uses, if it uses one */
2530 if (spell->skill) 2204 if (spell->skill)
2531 { 2205 {
2532 for (i = 1; i < NUM_SKILLS; i++) 2206 for (i = 1; i < NUM_SKILLS; i++)
2534 { 2208 {
2535 skill = i + CS_STAT_SKILLINFO; 2209 skill = i + CS_STAT_SKILLINFO;
2536 break; 2210 break;
2537 } 2211 }
2538 } 2212 }
2539 SockList_AddChar (sl, skill);
2540 2213
2541 SockList_AddInt (sl, spell->path_attuned); 2214 /* send the current values */
2215 sl << uint32 (spell->count)
2216 << uint16 (spell->level)
2217 << uint16 (spell->casting_time)
2218 << uint16 (spell->last_sp)
2219 << uint16 (spell->last_grace)
2220 << uint16 (spell->last_eat)
2221 << uint8 (skill)
2222 << uint32 (spell->path_attuned)
2542 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2223 << uint32 (spell->face ? spell->face->number : 0)
2543 2224 << data8 (spell->name)
2544 len = strlen (spell->name); 2225 << data16 (spell->msg);
2545 SockList_AddChar (sl, (char) len);
2546 memcpy (sl->buf + sl->len, spell->name, len);
2547 sl->len += len;
2548
2549 if (!spell->msg)
2550 {
2551 SockList_AddShort (sl, 0);
2552 }
2553 else
2554 {
2555 len = strlen (spell->msg);
2556 SockList_AddShort (sl, len);
2557 memcpy (sl->buf + sl->len, spell->msg, len);
2558 sl->len += len;
2559 }
2560} 2226}
2561 2227
2562/** 2228/**
2563 * This tells the client to add the spell *ob, if *ob is NULL, then add 2229 * This tells the client to add the spell *ob, if *ob is NULL, then add
2564 * all spells in the player's inventory. 2230 * all spells in the player's inventory.
2565 */ 2231 */
2566void 2232void
2567esrv_add_spells (player *pl, object *spell) 2233esrv_add_spells (player *pl, object *spell)
2568{ 2234{
2569 SockList sl;
2570
2571 if (!pl) 2235 if (!pl)
2572 { 2236 {
2573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2237 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574 return; 2238 return;
2575 } 2239 }
2240
2576 if (!pl->socket.monitor_spells) 2241 if (!pl->ns->monitor_spells)
2577 return; 2242 return;
2578 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2243
2579 strcpy ((char *) sl.buf, "addspell "); 2244 packet sl ("addspell");
2580 sl.len = strlen ((char *) sl.buf); 2245
2581 if (!spell) 2246 if (!spell)
2582 { 2247 {
2583 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2248 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2584 { 2249 {
2585 /* were we to simply keep appending data here, we could exceed 2250 /* were we to simply keep appending data here, we could exceed
2595 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2260 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596 * like it will fix this 2261 * like it will fix this
2597 */ 2262 */
2598 if (spell->type != SPELL) 2263 if (spell->type != SPELL)
2599 continue; 2264 continue;
2265
2600 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2266 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601 { 2267 {
2602 Send_With_Handling (&pl->socket, &sl); 2268 pl->ns->send_packet (sl);
2603 strcpy ((char *) sl.buf, "addspell "); 2269
2604 sl.len = strlen ((char *) sl.buf); 2270 sl.reset ();
2271 sl << "addspell ";
2605 } 2272 }
2273
2606 append_spell (pl, &sl, spell); 2274 append_spell (pl, sl, spell);
2607 } 2275 }
2608 } 2276 }
2609 else if (spell->type != SPELL) 2277 else if (spell->type != SPELL)
2610 { 2278 {
2611 LOG (llevError, "Asked to send a non-spell object as a spell"); 2279 LOG (llevError, "Asked to send a non-spell object as a spell");
2612 return; 2280 return;
2613 } 2281 }
2614 else 2282 else
2615 append_spell (pl, &sl, spell); 2283 append_spell (pl, sl, spell);
2284
2616 if (sl.len >= MAXSOCKBUF) 2285 if (sl.length () >= MAXSOCKBUF)
2617 { 2286 {
2618 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2287 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619 fatal (0); 2288 fatal (0);
2620 } 2289 }
2290
2621 /* finally, we can send the packet */ 2291 /* finally, we can send the packet */
2622 Send_With_Handling (&pl->socket, &sl); 2292 pl->ns->send_packet (sl);
2623 free (sl.buf);
2624} 2293}
2294

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