--- deliantra/server/socket/request.C 2007/01/19 17:50:11 1.63 +++ deliantra/server/socket/request.C 2007/02/15 04:04:23 1.66 @@ -1,26 +1,26 @@ /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - Copyright (C) 2001 Mark Wedel - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The author can be reached via e-mail to -*/ + * CrossFire, A Multiplayer game for X-windows + * + * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team + * Copyright (C) 2001 Mark Wedel + * Copyright (C) 1992 Frank Tore Johansen + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * The author can be reached via e-mail to + */ /** * \file @@ -149,7 +149,7 @@ pl->ns->floorbox_reset (); } -/** check for map change and send new map data */ +/** check for map/region change and send new map data */ static void check_map_change (player *pl) { @@ -203,6 +203,13 @@ socket.current_x = ob->x; socket.current_y = ob->y; + + region *reg = ob->region (); + if (socket.current_region != reg) + { + socket.current_region = reg; + socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", ®->longname); + } } /** @@ -800,9 +807,9 @@ pl->count = 0; //TODO: schmorp thinks whatever this calculates, it makes no sense at all - int time = FABS (pl->ob->speed) < 0.001 + int time = fabs (pl->ob->speed) < 0.001 ? time = MAX_TIME * 100 - : time = (int) (MAX_TIME / FABS (pl->ob->speed)); + : time = (int) (MAX_TIME / fabs (pl->ob->speed)); /* Send confirmation of command execution now */ packet sl ("comc");