ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.27 by root, Wed Dec 13 18:08:02 2006 UTC vs.
Revision 1.64 by pippijn, Sat Jan 20 13:47:17 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map. 41 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now. 42 * if a face has not already been sent to the client, it is sent now.
42 * 43 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 * esrv_map_doneredraw finishes the map update, and ships across the
47 * map updates.
48 *
49 */ 44 */
50 45
51#include <global.h> 46#include <global.h>
52#include <sproto.h> 47#include <sproto.h>
53 48
54#include <newclient.h>
55#include <newserver.h>
56#include <living.h> 49#include <living.h>
57#include <commands.h> 50#include <commands.h>
58 51
59/* This block is basically taken from socket.c - I assume if it works there, 52/* This block is basically taken from socket.c - I assume if it works there,
60 * it should work here. 53 * it should work here.
63#include <sys/time.h> 56#include <sys/time.h>
64#include <sys/socket.h> 57#include <sys/socket.h>
65#include <netinet/in.h> 58#include <netinet/in.h>
66#include <netdb.h> 59#include <netdb.h>
67 60
68#ifdef HAVE_UNISTD_H
69# include <unistd.h> 61#include <unistd.h>
70#endif
71
72#ifdef HAVE_SYS_TIME_H
73# include <sys/time.h> 62#include <sys/time.h>
74#endif
75 63
76#include "sounds.h" 64#include "sounds.h"
77 65
78/** 66/**
79 * This table translates the attack numbers as used within the 67 * This table translates the attack numbers as used within the
96 -1, /* life stealing */ 84 -1, /* life stealing */
97 -1 /* Disease - not fully done yet */ 85 -1 /* Disease - not fully done yet */
98}; 86};
99 87
100static void 88static void
101socket_map_scroll (NewSocket * ns, int dx, int dy) 89socket_map_scroll (client *ns, int dx, int dy)
102{ 90{
103 struct Map newmap; 91 struct Map newmap;
104 int x, y, mx, my; 92 int x, y, mx, my;
105 93
106 {
107 char buf[MAXSOCKBUF];
108
109 sprintf (buf, "map_scroll %d %d", dx, dy); 94 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
110 Write_String_To_Socket (ns, buf, strlen (buf));
111 }
112 95
113 /* If we are using the Map1aCmd, we may in fact send 96 /* If we are using the Map1aCmd, we may in fact send
114 * head information that is outside the viewable map. 97 * head information that is outside the viewable map.
115 * So set the mx,my to the max value we want to 98 * So set the mx,my to the max value we want to
116 * look for. Removed code to do so - it caused extra 99 * look for. Removed code to do so - it caused extra
156} 139}
157 140
158static void 141static void
159clear_map (player *pl) 142clear_map (player *pl)
160{ 143{
161 NewSocket & socket = pl->socket;
162
163 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 144 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
164 145
165 if (socket.newmapcmd == 1) 146 if (pl->ns->newmapcmd == 1)
166 Write_String_To_Socket (&socket, "newmap", 6); 147 pl->ns->send_packet ("newmap");
167 148
168 socket.update_look = 1; 149 pl->ns->floorbox_reset ();
169 socket.look_position = 0;
170} 150}
171 151
172/** check for map change and send new map data */ 152/** check for map change and send new map data */
173static void 153static void
174check_map_change (player *pl) 154check_map_change (player *pl)
175{ 155{
176 NewSocket & socket = pl->socket; 156 client &socket = *pl->ns;
177 object *ob = pl->ob; 157 object *ob = pl->ob;
178 char buf[MAX_BUF]; /* eauugggh */ 158 char buf[MAX_BUF]; /* eauugggh */
179 159
180 if (socket.current_map != ob->map) 160 if (socket.current_map != ob->map)
181 { 161 {
197 flags |= 4; 177 flags |= 4;
198 if (ob->map->tile_path[3]) 178 if (ob->map->tile_path[3])
199 flags |= 8; 179 flags |= 8;
200 180
201 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 181 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
202 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 182 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
203 } 183 }
204 else 184 else
205 snprintf (buf, MAX_BUF, "mapinfo current"); 185 snprintf (buf, MAX_BUF, "mapinfo current");
206 186
207 Write_String_To_Socket (&socket, buf, strlen (buf)); 187 socket.send_packet (buf);
208 } 188 }
209 } 189 }
210 else if (socket.current_x != ob->x || socket.current_y != ob->y) 190 else if (socket.current_x != ob->x || socket.current_y != ob->y)
211 { 191 {
212 int dx = ob->x - socket.current_x; 192 int dx = ob->x - socket.current_x;
215 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 195 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
216 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 196 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
217 else 197 else
218 { 198 {
219 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 199 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
220 socket.update_look = 1; 200 socket.floorbox_reset ();
221 socket.look_position = 0;
222 } 201 }
223 } 202 }
224 203
225 socket.current_x = ob->x; 204 socket.current_x = ob->x;
226 socket.current_y = ob->y; 205 socket.current_y = ob->y;
227} 206}
228 207
208/**
209 * RequestInfo is sort of a meta command. There is some specific
210 * request of information, but we call other functions to provide
211 * that information.
212 */
213void
214RequestInfo (char *buf, int len, client * ns)
215{
216 char *params = NULL, *cp;
217
218 /* No match */
219 char bigbuf[MAX_BUF];
220 int slen;
221
222 /* Set up replyinfo before we modify any of the buffers - this is used
223 * if we don't find a match.
224 */
225 strcpy (bigbuf, "replyinfo ");
226 slen = strlen (bigbuf);
227 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
228
229 /* find the first space, make it null, and update the
230 * params pointer.
231 */
232 for (cp = buf; *cp != '\0'; cp++)
233 if (*cp == ' ')
234 {
235 *cp = '\0';
236 params = cp + 1;
237 break;
238 }
239
240 if (!strcmp (buf, "image_info"))
241 send_image_info (ns, params);
242 else if (!strcmp (buf, "image_sums"))
243 send_image_sums (ns, params);
244 else if (!strcmp (buf, "skill_info"))
245 send_skill_info (ns, params);
246 else if (!strcmp (buf, "spell_paths"))
247 send_spell_paths (ns, params);
248 else
249 ns->send_packet (bigbuf, len);
250}
251
229void 252void
230ExtCmd (char *buf, int len, player *pl) 253ExtCmd (char *buf, int len, player *pl)
231{ 254{
232 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 255 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
256}
257
258void
259ExtiCmd (char *buf, int len, client *ns)
260{
261 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
233} 262}
234 263
235void 264void
236MapInfoCmd (char *buf, int len, player *pl) 265MapInfoCmd (char *buf, int len, player *pl)
237{ 266{
252 buf += 8; 281 buf += 8;
253 282
254 // initial map and its origin 283 // initial map and its origin
255 maptile *map = pl->ob->map; 284 maptile *map = pl->ob->map;
256 sint16 dx, dy; 285 sint16 dx, dy;
257 int mapx = pl->socket.mapx / 2 - pl->ob->x; 286 int mapx = pl->ns->mapx / 2 - pl->ob->x;
258 int mapy = pl->socket.mapy / 2 - pl->ob->y; 287 int mapy = pl->ns->mapy / 2 - pl->ob->y;
259 int max_distance = 8; // limit maximum path length to something generous 288 int max_distance = 8; // limit maximum path length to something generous
260 289
261 while (*buf && map && max_distance) 290 while (*buf && map && max_distance)
262 { 291 {
263 int dir = *buf++; 292 int dir = *buf++;
264 293
265 switch (dir) 294 switch (dir)
266 { 295 {
267 case '1': 296 case '1':
268 dx = 0; 297 dx = 0;
269 dy = -1; 298 dy = -1;
270 map = get_map_from_coord (map, &dx, &dy); 299 map = map->xy_find (dx, dy);
271 map && (mapy -= map->height); 300 map && (mapy -= map->height);
272 break; 301 break;
273 case '2': 302 case '2':
274 mapx += map->width; 303 mapx += map->width;
275 dx = map->width; 304 dx = map->width;
276 dy = 0; 305 dy = 0;
277 map = get_map_from_coord (map, &dx, &dy); 306 map = map->xy_find (dx, dy);
278 break; 307 break;
279 case '3': 308 case '3':
280 mapy += map->height; 309 mapy += map->height;
281 dx = 0; 310 dx = 0;
282 dy = map->height; 311 dy = map->height;
283 map = get_map_from_coord (map, &dx, &dy); 312 map = map->xy_find (dx, dy);
284 break; 313 break;
285 case '4': 314 case '4':
286 dx = -1; 315 dx = -1;
287 dy = 0; 316 dy = 0;
288 map = get_map_from_coord (map, &dx, &dy); 317 map = map->xy_find (dx, dy);
289 map && (mapx -= map->width); 318 map && (mapx -= map->width);
290 break; 319 break;
291 } 320 }
292 321
293 --max_distance; 322 --max_distance;
294 } 323 }
295 324
306 if (map->tile_path[2]) 335 if (map->tile_path[2])
307 flags |= 4; 336 flags |= 4;
308 if (map->tile_path[3]) 337 if (map->tile_path[3])
309 flags |= 8; 338 flags |= 8;
310 339
311 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 340 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
312 } 341 }
313 else 342 else
314 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 343 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
315 } 344 }
316 else 345 else
317 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 346 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
318 347
319 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 348 pl->ns->send_packet (bigbuf);
320} 349}
321 350
322/** This is the Setup cmd - easy first implementation */ 351/** This is the Setup cmd - easy first implementation */
323void 352void
324SetUp (char *buf, int len, NewSocket * ns) 353SetUp (char *buf, int len, client * ns)
325{ 354{
326 int s, slen; 355 int s, slen;
327 char *cmd, *param, cmdback[HUGE_BUF]; 356 char *cmd, *param, cmdback[HUGE_BUF];
328 357
329 /* run through the cmds of setup 358 /* run through the cmds of setup
331 * 360 *
332 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 361 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
333 * The client then must sort this out 362 * The client then must sort this out
334 */ 363 */
335 364
336 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 365 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
366
337 strcpy (cmdback, "setup"); 367 strcpy (cmdback, "setup");
338 for (s = 0; s < len;) 368 for (s = 0; s < len; )
339 { 369 {
340
341 cmd = &buf[s]; 370 cmd = &buf[s];
342 371
343 /* find the next space, and put a null there */ 372 /* find the next space, and put a null there */
344 for (; buf[s] && buf[s] != ' '; s++); 373 for (; buf[s] && buf[s] != ' '; s++)
374 ;
375
345 buf[s++] = 0; 376 buf[s++] = 0;
377
346 while (buf[s] == ' ') 378 while (buf[s] == ' ')
347 s++; 379 s++;
348 380
349 if (s >= len) 381 if (s >= len)
350 break; 382 break;
351 383
352 param = &buf[s]; 384 param = &buf[s];
353 385
354 for (; buf[s] && buf[s] != ' '; s++); 386 for (; buf[s] && buf[s] != ' '; s++)
387 ;
388
355 buf[s++] = 0; 389 buf[s++] = 0;
390
356 while (buf[s] == ' ') 391 while (buf[s] == ' ')
357 s++; 392 s++;
358 393
359 slen = strlen (cmdback); 394 slen = strlen (cmdback);
360 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
365 { 400 {
366 ns->sound = atoi (param); 401 ns->sound = atoi (param);
367 safe_strcat (cmdback, param, &slen, HUGE_BUF); 402 safe_strcat (cmdback, param, &slen, HUGE_BUF);
368 } 403 }
369 else if (!strcmp (cmd, "exp64")) 404 else if (!strcmp (cmd, "exp64"))
370 {
371 ns->exp64 = atoi (param);
372 safe_strcat (cmdback, param, &slen, HUGE_BUF); 405 safe_strcat (cmdback, param, &slen, HUGE_BUF);
373 }
374 else if (!strcmp (cmd, "spellmon")) 406 else if (!strcmp (cmd, "spellmon"))
375 { 407 {
376 ns->monitor_spells = atoi (param); 408 ns->monitor_spells = atoi (param);
377 safe_strcat (cmdback, param, &slen, HUGE_BUF); 409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
378 } 410 }
521 * report a failure to the client. 553 * report a failure to the client.
522 */ 554 */
523 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 555 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
524 } 556 }
525 } /* for processing all the setup commands */ 557 } /* for processing all the setup commands */
558
526 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 559 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
527 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 560 ns->send_packet (cmdback);
528} 561}
529 562
530/** 563/**
531 * The client has requested to be added to the game. 564 * The client has requested to be added to the game.
532 * This is what takes care of it. We tell the client how things worked out. 565 * This is what takes care of it. We tell the client how things worked out.
533 * I am not sure if this file is the best place for this function. however, 566 * I am not sure if this file is the best place for this function. however,
534 * it either has to be here or init_sockets needs to be exported. 567 * it either has to be here or init_sockets needs to be exported.
535 */ 568 */
536void 569void
537AddMeCmd (char *buf, int len, NewSocket * ns) 570AddMeCmd (char *buf, int len, client * ns)
538{ 571{
539 Settings oldsettings; 572 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
540
541 oldsettings = settings;
542 if (ns->status != Ns_Add || add_player (ns))
543 {
544 Write_String_To_Socket (ns, "addme_failed", 12);
545 }
546 else
547 {
548 /* Basically, the add_player copies the socket structure into
549 * the player structure, so this one (which is from init_sockets)
550 * is not needed anymore. The write below should still work, as the
551 * stuff in ns is still relevant.
552 */
553 Write_String_To_Socket (ns, "addme_success", 13);
554 socket_info.nconns--;
555 ns->status = Ns_Avail;
556 }
557 settings = oldsettings;
558} 573}
559 574
560/** Reply to ExtendedInfos command */ 575/** Reply to ExtendedInfos command */
561void 576void
562ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 577ToggleExtendedInfos (char *buf, int len, client * ns)
563{ 578{
564 char cmdback[MAX_BUF]; 579 char cmdback[MAX_BUF];
565 char command[50]; 580 char command[50];
566 int info, nextinfo; 581 int info, nextinfo;
567 582
605 { 620 {
606 strcat (cmdback, " "); 621 strcat (cmdback, " ");
607 strcat (cmdback, "smoothing"); 622 strcat (cmdback, "smoothing");
608 } 623 }
609 624
610 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 625 ns->send_packet (cmdback);
611} 626}
612 627
613/* 628/*
614#define MSG_TYPE_BOOK 1 629#define MSG_TYPE_BOOK 1
615#define MSG_TYPE_CARD 2 630#define MSG_TYPE_CARD 2
618#define MSG_TYPE_MONUMENT 5 633#define MSG_TYPE_MONUMENT 5
619#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 634#define MSG_TYPE_SCRIPTED_DIALOG 6*/
620 635
621/** Reply to ExtendedInfos command */ 636/** Reply to ExtendedInfos command */
622void 637void
623ToggleExtendedText (char *buf, int len, NewSocket * ns) 638ToggleExtendedText (char *buf, int len, client * ns)
624{ 639{
625 char cmdback[MAX_BUF]; 640 char cmdback[MAX_BUF];
626 char temp[10]; 641 char temp[10];
627 char command[50]; 642 char command[50];
628 int info, nextinfo, i, flag; 643 int info, nextinfo, i, flag;
668 strcat (cmdback, " "); 683 strcat (cmdback, " ");
669 snprintf (temp, sizeof (temp), "%d", i); 684 snprintf (temp, sizeof (temp), "%d", i);
670 strcat (cmdback, temp); 685 strcat (cmdback, temp);
671 } 686 }
672 687
673 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 688 ns->send_packet (cmdback);
674} 689}
675 690
676/** 691/**
677 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 692 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
678 * Basically, it makes no sense to wait for the client to request a 693 * Basically, it makes no sense to wait for the client to request a
679 * a piece of data from us that we know the client wants. So 694 * a piece of data from us that we know the client wants. So
680 * if we know the client wants it, might as well push it to the 695 * if we know the client wants it, might as well push it to the
681 * client. 696 * client.
682 */ 697 */
683static void 698static void
684SendSmooth (NewSocket * ns, uint16 face) 699SendSmooth (client *ns, uint16 face)
685{ 700{
686 uint16 smoothface; 701 uint16 smoothface;
687 unsigned char reply[MAX_BUF];
688 SockList sl;
689 702
690 /* If we can't find a face, return and set it so we won't try to send this 703 /* If we can't find a face, return and set it so we won't try to send this
691 * again. 704 * again.
692 */ 705 */
693 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 706 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
701 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 714 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
702 esrv_send_face (ns, smoothface, 0); 715 esrv_send_face (ns, smoothface, 0);
703 716
704 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 717 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
705 718
706 sl.buf = reply; 719 packet sl ("smooth");
707 strcpy ((char *) sl.buf, "smooth ");
708 sl.len = strlen ((char *) sl.buf);
709 720
710 sl << uint16 (face) << uint16 (smoothface); 721 sl << uint16 (face)
722 << uint16 (smoothface);
711 723
712 Send_With_Handling (ns, &sl); 724 ns->send_packet (sl);
713} 725}
714 726
715 /** 727 /**
716 * Tells client the picture it has to use 728 * Tells client the picture it has to use
717 * to smooth a picture number given as argument. 729 * to smooth a picture number given as argument.
718 */ 730 */
719void 731void
720AskSmooth (char *buf, int len, NewSocket * ns) 732AskSmooth (char *buf, int len, client *ns)
721{ 733{
722 uint16 facenbr; 734 SendSmooth (ns, atoi (buf));
723
724 facenbr = atoi (buf);
725 SendSmooth (ns, facenbr);
726} 735}
727
728
729
730
731 736
732/** 737/**
733 * This handles the general commands from the client (ie, north, fire, cast, 738 * This handles the general commands from the client (ie, north, fire, cast,
734 * etc.) 739 * etc.)
735 */ 740 */
736void 741void
737PlayerCmd (char *buf, int len, player *pl) 742PlayerCmd (char *buf, int len, player *pl)
738{ 743{
739
740 /* The following should never happen with a proper or honest client.
741 * Therefore, the error message doesn't have to be too clear - if
742 * someone is playing with a hacked/non working client, this gives them
743 * an idea of the problem, but they deserve what they get
744 */
745 if (pl->state != ST_PLAYING)
746 {
747 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
748 return;
749 }
750 /* Check if there is a count. In theory, a zero count could also be 744 /* Check if there is a count. In theory, a zero count could also be
751 * sent, so check for that also. 745 * sent, so check for that also.
752 */ 746 */
753 if (atoi (buf) || buf[0] == '0') 747 if (atoi (buf) || buf[0] == '0')
754 { 748 {
755 pl->count = atoi ((char *) buf); 749 pl->count = atoi ((char *) buf);
750
756 buf = strchr (buf, ' '); /* advance beyond the numbers */ 751 buf = strchr (buf, ' '); /* advance beyond the numbers */
757 if (!buf) 752 if (!buf)
758 {
759#ifdef ESRV_DEBUG
760 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
761#endif
762 return; 753 return;
763 } 754
764 buf++; 755 buf++;
765 } 756 }
766 /* This should not happen anymore. */ 757
767 if (pl->ob->speed_left < -1.0)
768 {
769 LOG (llevError, "Player has negative time - shouldn't do command.\n");
770 }
771 /* In c_new.c */
772 execute_newserver_command (pl->ob, (char *) buf); 758 execute_newserver_command (pl->ob, (char *) buf);
759
773 /* Perhaps something better should be done with a left over count. 760 /* Perhaps something better should be done with a left over count.
774 * Cleaning up the input should probably be done first - all actions 761 * Cleaning up the input should probably be done first - all actions
775 * for the command that issued the count should be done before any other 762 * for the command that issued the count should be done before any other
776 * commands. 763 * commands.
777 */ 764 */
778
779 pl->count = 0; 765 pl->count = 0;
780
781} 766}
782 767
783 768
784/** 769/**
785 * This handles the general commands from the client (ie, north, fire, cast, 770 * This handles the general commands from the client (ie, north, fire, cast,
786 * etc.). It is a lot like PlayerCmd above, but is called with the 771 * etc.). It is a lot like PlayerCmd above, but is called with the
787 * 'ncom' method which gives more information back to the client so it 772 * 'ncom' method which gives more information back to the client so it
788 * can throttle. 773 * can throttle.
789 */ 774 */
790void 775void
791NewPlayerCmd (uint8 * buf, int len, player *pl) 776NewPlayerCmd (char *buf, int len, player *pl)
792{ 777{
793 int time, repeat;
794 short packet;
795 unsigned char command[MAX_BUF];
796 SockList sl;
797
798 if (len < 7) 778 if (len <= 6)
799 { 779 {
800 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 780 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
801 return; 781 return;
802 } 782 }
803 783
804 packet = GetShort_String (buf); 784 uint16 cmdid = net_uint16 ((uint8 *)buf);
805 repeat = GetInt_String (buf + 2); 785 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
786
806 /* -1 is special - no repeat, but don't update */ 787 /* -1 is special - no repeat, but don't update */
807 if (repeat != -1) 788 if (repeat != -1)
808 {
809 pl->count = repeat; 789 pl->count = repeat;
810 }
811 if ((len - 4) >= MAX_BUF)
812 len = MAX_BUF - 5;
813 790
814 strncpy ((char *) command, (char *) buf + 6, len - 4); 791 buf += 6; //len -= 6;
815 command[len - 4] = '\0';
816 792
817 /* The following should never happen with a proper or honest client.
818 * Therefore, the error message doesn't have to be too clear - if
819 * someone is playing with a hacked/non working client, this gives them
820 * an idea of the problem, but they deserve what they get
821 */
822 if (pl->state != ST_PLAYING)
823 {
824 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
825 return;
826 }
827
828 /* This should not happen anymore. */
829 if (pl->ob->speed_left < -1.0)
830 {
831 LOG (llevError, "Player has negative time - shouldn't do command.\n");
832 }
833 /* In c_new.c */
834 execute_newserver_command (pl->ob, (char *) command); 793 execute_newserver_command (pl->ob, buf);
794
835 /* Perhaps something better should be done with a left over count. 795 /* Perhaps something better should be done with a left over count.
836 * Cleaning up the input should probably be done first - all actions 796 * Cleaning up the input should probably be done first - all actions
837 * for the command that issued the count should be done before any other 797 * for the command that issued the count should be done before any other
838 * commands. 798 * commands.
839 */ 799 */
840 pl->count = 0; 800 pl->count = 0;
841 801
802 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
803 int time = FABS (pl->ob->speed) < 0.001
804 ? time = MAX_TIME * 100
805 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
806
842 /* Send confirmation of command execution now */ 807 /* Send confirmation of command execution now */
843 sl.buf = command; 808 packet sl ("comc");
844 strcpy ((char *) sl.buf, "comc ");
845 sl.len = 5;
846
847 if (FABS (pl->ob->speed) < 0.001)
848 time = MAX_TIME * 100;
849 else
850 time = (int) (MAX_TIME / FABS (pl->ob->speed));
851
852 sl << uint16 (packet) << uint32 (time); 809 sl << uint16 (cmdid) << uint32 (time);
853 810 pl->ns->send_packet (sl);
854 Send_With_Handling (&pl->socket, &sl);
855} 811}
856
857 812
858/** This is a reply to a previous query. */ 813/** This is a reply to a previous query. */
859void 814void
860ReplyCmd (char *buf, int len, player *pl) 815ReplyCmd (char *buf, int len, client *ns)
861{ 816{
817 if (ns->state == ST_CUSTOM)
818 {
819 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
820 return;
821 }
822
823 if (!ns->pl)
824 return; //TODO: depends on the exact reply we are after
825 //TODO: but right now, we always have a ns->pl
826
827 player *pl = ns->pl;
828
862 /* This is to synthesize how the data would be stored if it 829 /* This is to synthesize how the data would be stored if it
863 * was normally entered. A bit of a hack, and should be cleaned up 830 * was normally entered. A bit of a hack, and should be cleaned up
864 * once all the X11 code is removed from the server. 831 * once all the X11 code is removed from the server.
865 * 832 *
866 * We pass 13 to many of the functions because this way they 833 * We pass 13 to many of the functions because this way they
867 * think it was the carriage return that was entered, and the 834 * think it was the carriage return that was entered, and the
868 * function then does not try to do additional input. 835 * function then does not try to do additional input.
869 */ 836 */
870 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 837 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
871 838
872 /* this avoids any hacking here */ 839 /* this avoids any hacking here */
873 840
874 switch (pl->state) 841 switch (ns->state)
875 { 842 {
876 case ST_PLAYING: 843 case ST_PLAYING:
877 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 844 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
878 break; 845 break;
879 846
880 case ST_PLAY_AGAIN:
881 /* We can check this for return value (2==quit). Maybe we
882 * should, and do something appropriate?
883 */
884 receive_play_again (pl->ob, buf[0]);
885 break;
886
887 case ST_ROLL_STAT:
888 key_roll_stat (pl->ob, buf[0]);
889 break;
890
891 case ST_CHANGE_CLASS: 847 case ST_CHANGE_CLASS:
892
893 key_change_class (pl->ob, buf[0]); 848 key_change_class (pl->ob, buf[0]);
894 break; 849 break;
895 850
896 case ST_CONFIRM_QUIT:
897 key_confirm_quit (pl->ob, buf[0]);
898 break;
899
900 case ST_CONFIGURE:
901 LOG (llevError, "In client input handling, but into configure state\n");
902 pl->state = ST_PLAYING;
903 break;
904
905 case ST_GET_NAME:
906 receive_player_name (pl->ob, 13);
907 break;
908
909 case ST_GET_PASSWORD:
910 case ST_CONFIRM_PASSWORD:
911 receive_player_password (pl->ob, 13);
912 break;
913
914 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 851 case ST_GET_PARTY_PASSWORD: /* Get password for party */
915 receive_party_password (pl->ob, 13); 852 receive_party_password (pl->ob, 13);
916 break; 853 break;
917 854
918 default: 855 default:
919 LOG (llevError, "Unknown input state: %d\n", pl->state); 856 LOG (llevError, "Unknown input state: %d\n", ns->state);
920 } 857 }
921} 858}
922 859
923/** 860/**
924 * Client tells its version. If there is a mismatch, we close the 861 * Client tells its version. If there is a mismatch, we close the
926 * something older than the server. If we assume the client will be 863 * something older than the server. If we assume the client will be
927 * backwards compatible, having it be a later version should not be a 864 * backwards compatible, having it be a later version should not be a
928 * problem. 865 * problem.
929 */ 866 */
930void 867void
931VersionCmd (char *buf, int len, NewSocket * ns) 868VersionCmd (char *buf, int len, client * ns)
932{ 869{
933 char *cp;
934 char version_warning[256];
935
936 if (!buf) 870 if (!buf)
937 { 871 {
938 LOG (llevError, "CS: received corrupted version command\n"); 872 LOG (llevError, "CS: received corrupted version command\n");
939 return; 873 return;
940 } 874 }
941 875
942 ns->cs_version = atoi (buf); 876 ns->cs_version = atoi (buf);
943 ns->sc_version = ns->cs_version; 877 ns->sc_version = ns->cs_version;
878
879 LOG (llevDebug, "connection from client <%s>\n", buf);
880
881
882 //TODO: should log here just for statistics
883
944 if (VERSION_CS != ns->cs_version) 884 //if (VERSION_CS != ns->cs_version)
945 { 885 // unchecked;
946#ifdef ESRV_DEBUG 886
947 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
948#endif
949 }
950 cp = strchr (buf + 1, ' '); 887 char *cp = strchr (buf + 1, ' ');
951 if (!cp) 888 if (!cp)
952 return; 889 return;
890
953 ns->sc_version = atoi (cp); 891 ns->sc_version = atoi (cp);
892
954 if (VERSION_SC != ns->sc_version) 893 //if (VERSION_SC != ns->sc_version)
955 { 894 // unchecked;
956#ifdef ESRV_DEBUG 895
957 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
958#endif
959 }
960 cp = strchr (cp + 1, ' '); 896 cp = strchr (cp + 1, ' ');
897
961 if (cp) 898 if (cp)
962 { 899 {
963 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 900 assign (ns->version, cp + 1);
964 901
965 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 902 if (ns->sc_version < 1026)
966 903 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
967 /* This is first implementation - i skip all beta DX clients with it
968 * Add later stuff here for other clients
969 */
970
971 /* these are old dxclients */
972 /* Version 1024 added support for singular + plural name values -
973 * requiing this minimal value reduces complexity of that code, and it
974 * has been around for a long time.
975 */
976 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
977 {
978 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
979 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 904 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
980 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
981 }
982
983 } 905 }
984} 906}
985 907
986/** sound related functions. */ 908/** sound related functions. */
987
988void 909void
989SetSound (char *buf, int len, NewSocket * ns) 910SetSound (char *buf, int len, client * ns)
990{ 911{
991 ns->sound = atoi (buf); 912 ns->sound = atoi (buf);
992} 913}
993 914
994/** client wants the map resent */ 915/** client wants the map resent */
995
996void 916void
997MapRedrawCmd (char *buf, int len, player *pl) 917MapRedrawCmd (char *buf, int len, player *pl)
998{ 918{
999
1000/* This function is currently disabled; just clearing the map state results in 919/* This function is currently disabled; just clearing the map state results in
1001 * display errors. It should clear the cache and send a newmap command. 920 * display errors. It should clear the cache and send a newmap command.
1002 * Unfortunately this solution does not work because some client versions send 921 * Unfortunately this solution does not work because some client versions send
1003 * a mapredraw command after receiving a newmap command. 922 * a mapredraw command after receiving a newmap command.
1004 */ 923 */
1005#if 0
1006 /* Okay, this is MAJOR UGLY. but the only way I know how to
1007 * clear the "cache"
1008 */
1009 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1010 draw_client_map (pl->ob);
1011#endif
1012} 924}
1013 925
1014/** 926/**
1015 * Moves an object (typically, container to inventory). 927 * Moves an object (typically, container to inventory).
1016 * syntax is: move (to) (tag) (nrof) 928 * syntax is: move (to) (tag) (nrof)
1019MoveCmd (char *buf, int len, player *pl) 931MoveCmd (char *buf, int len, player *pl)
1020{ 932{
1021 int vals[3], i; 933 int vals[3], i;
1022 934
1023 /* A little funky here. We only cycle for 2 records, because 935 /* A little funky here. We only cycle for 2 records, because
1024 * we obviously am not going to find a space after the third 936 * we obviously are not going to find a space after the third
1025 * record. Perhaps we should just replace this with a 937 * record. Perhaps we should just replace this with a
1026 * sscanf? 938 * sscanf?
1027 */ 939 */
1028 for (i = 0; i < 2; i++) 940 for (i = 0; i < 2; i++)
1029 { 941 {
1030 vals[i] = atoi (buf); 942 vals[i] = atoi (buf);
943
1031 if (!(buf = strchr (buf, ' '))) 944 if (!(buf = strchr (buf, ' ')))
1032 { 945 {
1033 LOG (llevError, "Incomplete move command: %s\n", buf); 946 LOG (llevError, "Incomplete move command: %s\n", buf);
1034 return; 947 return;
1035 } 948 }
949
1036 buf++; 950 buf++;
1037 } 951 }
952
1038 vals[2] = atoi (buf); 953 vals[2] = atoi (buf);
1039 954
1040/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 955/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1041 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 956 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1042} 957}
1043
1044
1045 958
1046/****************************************************************************** 959/******************************************************************************
1047 * 960 *
1048 * Start of commands the server sends to the client. 961 * Start of commands the server sends to the client.
1049 * 962 *
1052/** 965/**
1053 * Asks the client to query the user. This way, the client knows 966 * Asks the client to query the user. This way, the client knows
1054 * it needs to send something back (vs just printing out a message) 967 * it needs to send something back (vs just printing out a message)
1055 */ 968 */
1056void 969void
1057send_query (NewSocket * ns, uint8 flags, char *text) 970send_query (client *ns, uint8 flags, char *text)
1058{ 971{
1059 char buf[MAX_BUF];
1060
1061 sprintf (buf, "query %d %s", flags, text ? text : ""); 972 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1062 Write_String_To_Socket (ns, buf, strlen (buf));
1063} 973}
1064 974
1065#define AddIfInt64(Old,New,Type) if (Old != New) {\ 975#define AddIfInt64(Old,New,Type) if (Old != New) {\
1066 Old = New; \ 976 Old = New; \
1067 SockList_AddChar(&sl, Type); \ 977 sl << uint8 (Type) << uint64 (New); \
1068 SockList_AddInt64(&sl, New); \
1069 } 978 }
1070 979
1071#define AddIfInt(Old,New,Type) if (Old != New) {\ 980#define AddIfInt(Old,New,Type) if (Old != New) {\
1072 Old = New; \ 981 Old = New; \
1073 SockList_AddChar(&sl, Type); \ 982 sl << uint8 (Type) << uint32 (New); \
1074 SockList_AddInt(&sl, New); \
1075 } 983 }
1076 984
1077#define AddIfShort(Old,New,Type) if (Old != New) {\ 985#define AddIfShort(Old,New,Type) if (Old != New) {\
1078 Old = New; \ 986 Old = New; \
1079 SockList_AddChar(&sl, Type); \ 987 sl << uint8 (Type) << uint16 (New); \
1080 SockList_AddShort(&sl, New); \
1081 } 988 }
1082 989
1083#define AddIfFloat(Old,New,Type) if (Old != New) {\ 990#define AddIfFloat(Old,New,Type) if (Old != New) {\
1084 Old = New; \ 991 Old = New; \
1085 SockList_AddChar(&sl, Type); \ 992 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1086 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1087 } 993 }
1088 994
1089#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 995#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1090 if (Old) free(Old);\
1091 Old = strdup_local(New);\ 996 free(Old); Old = strdup (New);\
1092 SockList_AddChar(&sl, Type); \ 997 sl << uint8 (Type) << data8 (New); \
1093 SockList_AddChar(&sl, ( char )strlen(New)); \
1094 strcpy((char*)sl.buf + sl.len, New); \
1095 sl.len += strlen(New); \
1096 } 998 }
1097 999
1098/** 1000/**
1099 * Sends a statistics update. We look at the old values, 1001 * Sends a statistics update. We look at the old values,
1100 * and only send what has changed. Stat mapping values are in newclient.h 1002 * and only send what has changed. Stat mapping values are in newclient.h
1102 * commands for now. 1004 * commands for now.
1103 */ 1005 */
1104void 1006void
1105esrv_update_stats (player *pl) 1007esrv_update_stats (player *pl)
1106{ 1008{
1107 SockList sl;
1108 char buf[MAX_BUF]; 1009 char buf[MAX_BUF];
1109 uint16 flags; 1010 uint16 flags;
1110 1011
1111 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1012 client *ns = pl->ns;
1112 strcpy ((char *) sl.buf, "stats "); 1013 if (!ns)
1113 sl.len = strlen ((char *) sl.buf); 1014 return;
1114 1015
1115 if (pl->ob != NULL) 1016 object *ob = pl->ob;
1116 { 1017 if (!ob)
1018 return;
1019
1020 packet sl ("stats");
1021
1117 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1022 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1118 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1023 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1119 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1024 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1120 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1025 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1121 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1026 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1122 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1027 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1123 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1028 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1124 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1125 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1126 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1127 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1029 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1128 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1030 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1031 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1032 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1033 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1129 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1034 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1130 }
1131 1035
1132 if (pl->socket.exp64)
1133 {
1134 uint8 s;
1135
1136 for (s = 0; s < NUM_SKILLS; s++) 1036 for (int s = 0; s < NUM_SKILLS; s++)
1137 { 1037 if (object *skill = pl->last_skill_ob[s])
1138 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1038 if (skill->stats.exp != ns->last_skill_exp [s])
1139 { 1039 {
1040 ns->last_skill_exp [s] = skill->stats.exp;
1140 1041
1141 /* Always send along the level if exp changes. This is only 1042 /* Always send along the level if exp changes. This is only
1142 * 1 extra byte, but keeps processing simpler. 1043 * 1 extra byte, but keeps processing simpler.
1143 */ 1044 */
1144 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1045 sl << uint8 (s + CS_STAT_SKILLINFO)
1145 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1046 << uint8 (skill->level)
1146 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1047 << uint64 (skill->stats.exp);
1147 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1148 } 1048 }
1149 }
1150 }
1151 1049
1152 if (pl->socket.exp64)
1153 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1050 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1154 else
1155 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1156
1157 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1051 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1158 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1052 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1159 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1053 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1160 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1054 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1161 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1055 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1162 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1056 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1163 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1057 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1164 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1058 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1059
1165 flags = 0; 1060 flags = 0;
1166 1061
1167 if (pl->fire_on) 1062 if (pl->fire_on)
1168 flags |= SF_FIREON; 1063 flags |= SF_FIREON;
1169 1064
1170 if (pl->run_on) 1065 if (pl->run_on)
1171 flags |= SF_RUNON; 1066 flags |= SF_RUNON;
1172 1067
1173 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1068 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1174 1069
1175 if (pl->socket.sc_version < 1025) 1070 if (ns->sc_version < 1025)
1176 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1071 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1177 else 1072 else
1178 {
1179 int i;
1180
1181 for (i = 0; i < NROFATTACKS; i++) 1073 for (int i = 0; i < NROFATTACKS; i++)
1182 { 1074 {
1183 /* Skip ones we won't send */ 1075 /* Skip ones we won't send */
1184 if (atnr_cs_stat[i] == -1) 1076 if (atnr_cs_stat[i] == -1)
1185 continue; 1077 continue;
1186 1078
1187 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1079 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1188 } 1080 }
1189 }
1190 1081
1191 if (pl->socket.monitor_spells) 1082 if (pl->ns->monitor_spells)
1192 { 1083 {
1193 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1084 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1194 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1085 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1195 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1086 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1196 } 1087 }
1197 1088
1198 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1089 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1199 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1090 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1200 set_title (pl->ob, buf); 1091 set_title (ob, buf);
1201 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1092 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1202 1093
1203 /* Only send it away if we have some actual data */ 1094 /* Only send it away if we have some actual data */
1204 if (sl.len > 6) 1095 if (sl.length () > 6)
1205 { 1096 ns->send_packet (sl);
1206#ifdef ESRV_DEBUG
1207 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1208#endif
1209 Send_With_Handling (&pl->socket, &sl);
1210 }
1211
1212 free (sl.buf);
1213} 1097}
1214 1098
1215/** 1099/**
1216 * Tells the client that here is a player it should start using. 1100 * Tells the client that here is a player it should start using.
1217 */ 1101 */
1218void 1102void
1219esrv_new_player (player *pl, uint32 weight) 1103esrv_new_player (player *pl, uint32 weight)
1220{ 1104{
1221 SockList sl; 1105 packet sl ("player");
1222 1106
1107 sl << uint32 (pl->ob->count)
1108 << uint32 (weight)
1109 << uint32 (pl->ob->face->number)
1110 << data8 (pl->ob->name);
1111
1223 pl->last_weight = weight; 1112 pl->ns->last_weight = weight;
1224 1113 pl->ns->send_packet (sl);
1225 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1226
1227 strcpy ((char *) sl.buf, "player ");
1228 sl.len = strlen ((char *) sl.buf);
1229 SockList_AddInt (&sl, pl->ob->count);
1230 SockList_AddInt (&sl, weight);
1231 SockList_AddInt (&sl, pl->ob->face->number);
1232
1233 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1234 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1235 sl.len += strlen (pl->ob->name);
1236
1237 Send_With_Handling (&pl->socket, &sl);
1238 free (sl.buf);
1239 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1114 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1240} 1115}
1241 1116
1242/** 1117/**
1243 * Need to send an animation sequence to the client. 1118 * Need to send an animation sequence to the client.
1245 * sent them the face yet (this can become quite costly in terms of 1120 * sent them the face yet (this can become quite costly in terms of
1246 * how much we are sending - on the other hand, this should only happen 1121 * how much we are sending - on the other hand, this should only happen
1247 * when the player logs in and picks stuff up. 1122 * when the player logs in and picks stuff up.
1248 */ 1123 */
1249void 1124void
1250esrv_send_animation (NewSocket * ns, short anim_num) 1125esrv_send_animation (client * ns, short anim_num)
1251{ 1126{
1252 SockList sl;
1253 int i;
1254
1255 /* Do some checking on the anim_num we got. Note that the animations 1127 /* Do some checking on the anim_num we got. Note that the animations
1256 * are added in contigous order, so if the number is in the valid 1128 * are added in contigous order, so if the number is in the valid
1257 * range, it must be a valid animation. 1129 * range, it must be a valid animation.
1258 */ 1130 */
1259 if (anim_num < 0 || anim_num > num_animations) 1131 if (anim_num < 0 || anim_num > num_animations)
1260 { 1132 {
1261 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1133 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1262 return; 1134 return;
1263 } 1135 }
1264 1136
1265 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1137 packet sl ("anim");
1266 strcpy ((char *) sl.buf, "anim "); 1138
1267 sl.len = 5; 1139 sl << uint16 (anim_num)
1268 SockList_AddShort (&sl, anim_num); 1140 << uint16 (0); /* flags - not used right now */
1269 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1141
1270 /* Build up the list of faces. Also, send any information (ie, the 1142 /* Build up the list of faces. Also, send any information (ie, the
1271 * the face itself) down to the client. 1143 * the face itself) down to the client.
1272 */ 1144 */
1273 for (i = 0; i < animations[anim_num].num_animations; i++) 1145 for (int i = 0; i < animations[anim_num].num_animations; i++)
1274 { 1146 {
1275 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1147 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1276 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1148 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1149
1277 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1150 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1278 } 1151 }
1279 Send_With_Handling (ns, &sl); 1152
1280 free (sl.buf); 1153 ns->send_packet (sl);
1154
1281 ns->anims_sent[anim_num] = 1; 1155 ns->anims_sent[anim_num] = 1;
1282} 1156}
1283 1157
1284 1158
1285/****************************************************************************** 1159/******************************************************************************
1291/** 1165/**
1292 * This adds face_num to a map cell at x,y. If the client doesn't have 1166 * This adds face_num to a map cell at x,y. If the client doesn't have
1293 * the face yet, we will also send it. 1167 * the face yet, we will also send it.
1294 */ 1168 */
1295static void 1169static void
1296esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1170esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1297{ 1171{
1298 if (newmap->cells[x][y].count >= MAP_LAYERS) 1172 if (newmap->cells[x][y].count >= MAP_LAYERS)
1299 { 1173 {
1174 //TODO: one or the other, can't both have abort and return, verify and act
1300 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1175 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1301 return; 1176 return;
1302 abort (); 1177 abort ();
1303 } 1178 }
1179
1304 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1180 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1305 newmap->cells[x][y].count++; 1181 newmap->cells[x][y].count++;
1182
1306 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1183 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1307 esrv_send_face (ns, face_num, 0); 1184 esrv_send_face (ns, face_num, 0);
1308} 1185}
1309
1310struct LayerCell
1311{
1312 uint16 xy;
1313 short face;
1314};
1315
1316struct MapLayer
1317{
1318 int count;
1319 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1320};
1321
1322/** Checkes if map cells have changed */
1323static int
1324mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1325{
1326 int k;
1327
1328 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1329 return 1;
1330 for (k = 0; k < newmap->cells[i][j].count; k++)
1331 {
1332 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1333 {
1334 return 1;
1335 }
1336 }
1337 return 0;
1338}
1339
1340/**
1341 * Basically, what this does is pack the data into layers.
1342 * cnum is the client number, cur is the the buffer we put all of
1343 * this data into. we return the end of the data. layers is
1344 * how many layers of data we should back.
1345 */
1346static uint8 *
1347compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1348{
1349 int x, y, k;
1350 int face;
1351 unsigned char *fcur;
1352 struct MapLayer layers[MAP_LAYERS];
1353
1354 for (k = 0; k < MAP_LAYERS; k++)
1355 layers[k].count = 0;
1356 fcur = cur;
1357 for (x = 0; x < ns->mapx; x++)
1358 {
1359 for (y = 0; y < ns->mapy; y++)
1360 {
1361 if (!mapcellchanged (ns, x, y, newmap))
1362 continue;
1363 if (newmap->cells[x][y].count == 0)
1364 {
1365 *cur = x * ns->mapy + y; /* mark empty space */
1366 cur++;
1367 continue;
1368 }
1369 for (k = 0; k < newmap->cells[x][y].count; k++)
1370 {
1371 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1372 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1373 layers[k].count++;
1374 }
1375 }
1376 }
1377 /* If no data, return now. */
1378 if (fcur == cur && layers[0].count == 0)
1379 return cur;
1380 *cur = 255; /* mark end of explicitly cleared cells */
1381 cur++;
1382 /* First pack by layers. */
1383 for (k = 0; k < numlayers; k++)
1384 {
1385 if (layers[k].count == 0)
1386 break; /* once a layer is entirely empty, no layer below it can
1387 have anything in it either */
1388 /* Pack by entries in thie layer */
1389 for (x = 0; x < layers[k].count;)
1390 {
1391 fcur = cur;
1392 *cur = layers[k].lcells[x].face >> 8;
1393 cur++;
1394 *cur = layers[k].lcells[x].face & 0xFF;
1395 cur++;
1396 face = layers[k].lcells[x].face;
1397 /* Now, we back the redundant data into 1 byte xy pairings */
1398 for (y = x; y < layers[k].count; y++)
1399 {
1400 if (layers[k].lcells[y].face == face)
1401 {
1402 *cur = (uint8) layers[k].lcells[y].xy;
1403 cur++;
1404 layers[k].lcells[y].face = -1;
1405 }
1406 }
1407 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1408 /* forward over the now redundant data */
1409 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1410 x++;
1411 }
1412 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1413 }
1414 return cur;
1415}
1416
1417static void
1418esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1419{
1420 static long frames, bytes, tbytes, tframes;
1421 char *cur;
1422 SockList sl;
1423
1424
1425 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1426 strcpy ((char *) sl.buf, "map ");
1427 sl.len = strlen ((char *) sl.buf);
1428
1429 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1430 sl.len = cur - (char *) sl.buf;
1431
1432/* LOG(llevDebug, "Sending map command.\n");*/
1433
1434 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1435 {
1436 /* All of this is just accounting stuff */
1437 if (tframes > 100)
1438 tframes = tbytes = 0;
1439
1440 tframes++;
1441 frames++;
1442 tbytes += sl.len;
1443 bytes += sl.len;
1444 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1445 Send_With_Handling (ns, &sl);
1446 ns->sent_scroll = 0;
1447 }
1448
1449 free (sl.buf);
1450}
1451
1452 1186
1453/** Clears a map cell */ 1187/** Clears a map cell */
1454static void 1188static void
1455map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1189map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1456{ 1190{
1467#define MAX_LAYERS 3 1201#define MAX_LAYERS 3
1468 1202
1469/* Using a global really isn't a good approach, but saves the over head of 1203/* Using a global really isn't a good approach, but saves the over head of
1470 * allocating and deallocating such a block of data each time run through, 1204 * allocating and deallocating such a block of data each time run through,
1471 * and saves the space of allocating this in the socket object when we only 1205 * and saves the space of allocating this in the socket object when we only
1472 * need it for this cycle. If the serve is ever threaded, this needs to be 1206 * need it for this cycle. If the server is ever threaded, this needs to be
1473 * re-examined. 1207 * re-examined.
1474 */ 1208 */
1475
1476static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1209static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1477 1210
1478/** 1211/**
1479 * Returns true if any of the heads for this 1212 * Returns true if any of the heads for this
1480 * space is set. Returns false if all are blank - this is used 1213 * space is set. Returns false if all are blank - this is used
1481 * for empty space checking. 1214 * for empty space checking.
1482 */ 1215 */
1483static inline int 1216static inline int
1484have_head (int ax, int ay) 1217have_head (int ax, int ay)
1485{ 1218{
1486
1487 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1219 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1488 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1220 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1489 return 1; 1221 return 1;
1222
1490 return 0; 1223 return 0;
1491} 1224}
1492 1225
1493/** 1226/**
1494 * check_head is a bit simplistic version of update_space below. 1227 * check_head is a bit simplistic version of update_space below.
1495 * basically, it only checks the that the head on space ax,ay at layer 1228 * basically, it only checks the that the head on space ax,ay at layer
1496 * needs to get sent - if so, it adds the data, sending the head 1229 * needs to get sent - if so, it adds the data, sending the head
1497 * if needed, and returning 1. If this no data needs to get 1230 * if needed, and returning 1. If this no data needs to get
1498 * sent, it returns zero. 1231 * sent, it returns zero.
1499 */ 1232 */
1500static int 1233static int
1501check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1234check_head (packet &sl, client &ns, int ax, int ay, int layer)
1502{ 1235{
1503 short face_num; 1236 short face_num;
1504 1237
1505 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1238 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1506 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1239 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1507 else 1240 else
1508 face_num = 0; 1241 face_num = 0;
1509 1242
1510 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1243 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1511 { 1244 {
1512 SockList_AddShort (&sl, face_num); 1245 sl << uint16 (face_num);
1513 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1246 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1514 esrv_send_face (&ns, face_num, 0); 1247 esrv_send_face (&ns, face_num, 0);
1248
1515 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1249 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1516 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1250 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1517 return 1; 1251 return 1;
1518 } 1252 }
1519 1253
1537 * numbers the spaces differently - I think this was a leftover from 1271 * numbers the spaces differently - I think this was a leftover from
1538 * the map command, where the faces stack up. Sinces that is no longer 1272 * the map command, where the faces stack up. Sinces that is no longer
1539 * the case, it seems to make more sense to have these layer values 1273 * the case, it seems to make more sense to have these layer values
1540 * actually match. 1274 * actually match.
1541 */ 1275 */
1542
1543static int 1276static int
1544update_space (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1277update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1545{ 1278{
1546 object *ob, *head; 1279 object *ob, *head;
1547 uint16 face_num; 1280 uint16 face_num;
1548 int bx, by, i; 1281 int bx, by, i;
1549 1282
1550 /* If there is a multipart object stored away, treat that as more important. 1283 /* If there is a multipart object stored away, treat that as more important.
1551 * If not, then do the normal processing. 1284 * If not, then do the normal processing.
1552 */ 1285 */
1553
1554 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1286 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1555 1287
1556 /* Check to see if this head is part of the set of objects 1288 /* Check to see if this head is part of the set of objects
1557 * we would normally send for this space. If so, then 1289 * we would normally send for this space. If so, then
1558 * don't use the head value. We need to do the check 1290 * don't use the head value. We need to do the check
1723 1455
1724 /* Another hack - because of heads and whatnot, this face may match one 1456 /* Another hack - because of heads and whatnot, this face may match one
1725 * we already sent for a lower layer. In that case, don't send 1457 * we already sent for a lower layer. In that case, don't send
1726 * this one. 1458 * this one.
1727 */ 1459 */
1728 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1460 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1729 {
1730 face_num = 0; 1461 face_num = 0;
1731 }
1732 1462
1733 /* We've gotten what face we want to use for the object. Now see if 1463 /* We've gotten what face we want to use for the object. Now see if
1734 * if it has changed since we last sent it to the client. 1464 * if it has changed since we last sent it to the client.
1735 */ 1465 */
1736 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1466 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1737 { 1467 {
1738 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1468 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1739 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1469 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1740 esrv_send_face (ns, face_num, 0); 1470 esrv_send_face (&ns, face_num, 0);
1741 SockList_AddShort (sl, face_num); 1471
1472 sl << uint16 (face_num);
1742 return 1; 1473 return 1;
1743 } 1474 }
1475
1744 /* Nothing changed */ 1476 /* Nothing changed */
1745 return 0; 1477 return 0;
1746} 1478}
1747 1479
1748/** 1480/**
1763 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1495 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1764 * take. 1496 * take.
1765 */ 1497 */
1766 1498
1767static inline int 1499static inline int
1768update_smooth (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1500update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1769{ 1501{
1770 object *ob; 1502 object *ob;
1771 int smoothlevel; /* old face_num; */ 1503 int smoothlevel; /* old face_num; */
1772 1504
1773 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1505 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1774 1506
1775 /* If there is no object for this space, or if the face for the object 1507 /* If there is no object for this space, or if the face for the object
1776 * is the blank face, set the smoothlevel to zero. 1508 * is the blank face, set the smoothlevel to zero.
1777 */ 1509 */
1778 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1510 if (!ob || ob->face == blank_face)
1779 smoothlevel = 0; 1511 smoothlevel = 0;
1780 else 1512 else
1781 { 1513 {
1782 smoothlevel = ob->smoothlevel; 1514 smoothlevel = ob->smoothlevel;
1783 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1515 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1784 SendSmooth (ns, ob->face->number); 1516 SendSmooth (&ns, ob->face->number);
1785 } /* else not already head object or blank face */ 1517 } /* else not already head object or blank face */
1786 1518
1787 /* We've gotten what face we want to use for the object. Now see if 1519 /* We've gotten what face we want to use for the object. Now see if
1788 * if it has changed since we last sent it to the client. 1520 * if it has changed since we last sent it to the client.
1789 */ 1521 */
1790 if (smoothlevel > 255) 1522 if (smoothlevel > 255)
1791 smoothlevel = 255; 1523 smoothlevel = 255;
1792 else if (smoothlevel < 0) 1524 else if (smoothlevel < 0)
1793 smoothlevel = 0; 1525 smoothlevel = 0;
1526
1794 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1527 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1795 { 1528 {
1796 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1529 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1797 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1530 sl << uint8 (smoothlevel);
1798 return 1; 1531 return 1;
1799 } 1532 }
1533
1800 /* Nothing changed */ 1534 /* Nothing changed */
1801 return 0; 1535 return 0;
1802} 1536}
1803 1537
1804/** 1538/**
1805 * Returns the size of a data for a map square as returned by 1539 * Returns the size of a data for a map square as returned by
1806 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1540 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1807 * available. 1541 * available.
1808 */ 1542 */
1809int 1543int
1810getExtendedMapInfoSize (NewSocket * ns) 1544getExtendedMapInfoSize (client * ns)
1811{ 1545{
1812 int result = 0; 1546 int result = 0;
1813 1547
1814 if (ns->ext_mapinfos) 1548 if (ns->ext_mapinfos)
1815 { 1549 {
1816 if (ns->EMI_smooth) 1550 if (ns->EMI_smooth)
1817 result += 1; /*One byte for smoothlevel */ 1551 result += 1; /*One byte for smoothlevel */
1818 } 1552 }
1553
1819 return result; 1554 return result;
1555}
1556
1557// prefetch (and touch) all maps within a specific distancd
1558static void
1559prefetch_surrounding_maps (maptile *map, int distance)
1560{
1561 map->last_access = runtime;
1562
1563 if (--distance)
1564 for (int dir = 4; --dir; )
1565 if (const shstr &path = map->tile_path [dir])
1566 if (maptile *&neigh = map->tile_map [dir])
1567 prefetch_surrounding_maps (neigh, distance);
1568 else
1569 neigh = maptile::find_async (path, map);
1570}
1571
1572// prefetch a generous area around the player
1573static void
1574prefetch_surrounding_maps (object *op)
1575{
1576 prefetch_surrounding_maps (op->map, 3);
1820} 1577}
1821 1578
1822/** 1579/**
1823 * This function uses the new map1 protocol command to send the map 1580 * This function uses the new map1 protocol command to send the map
1824 * to the client. It is necessary because the old map command supports 1581 * to the client. It is necessary because the old map command supports
1830 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1587 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1831 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1588 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1832 * and use the other 4 bits for other informatiion. For full documentation 1589 * and use the other 4 bits for other informatiion. For full documentation
1833 * of what we send, see the doc/Protocol file. 1590 * of what we send, see the doc/Protocol file.
1834 * I will describe internally what we do: 1591 * I will describe internally what we do:
1835 * the socket->lastmap shows how the map last looked when sent to the client. 1592 * the ns->lastmap shows how the map last looked when sent to the client.
1836 * in the lastmap structure, there is a cells array, which is set to the 1593 * in the lastmap structure, there is a cells array, which is set to the
1837 * maximum viewable size (As set in config.h). 1594 * maximum viewable size (As set in config.h).
1838 * in the cells, there are faces and a count value. 1595 * in the cells, there are faces and a count value.
1839 * we use the count value to hold the darkness value. If -1, then this space 1596 * we use the count value to hold the darkness value. If -1, then this space
1840 * is not viewable. 1597 * is not viewable.
1845draw_client_map1 (object *pl) 1602draw_client_map1 (object *pl)
1846{ 1603{
1847 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1604 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1848 sint16 nx, ny; 1605 sint16 nx, ny;
1849 int estartlen, eoldlen; 1606 int estartlen, eoldlen;
1850 SockList sl;
1851 SockList esl; /*For extended Map info */
1852 uint16 mask, emask; 1607 uint16 mask, emask;
1853 uint8 eentrysize; 1608 uint8 eentrysize;
1854 uint16 ewhatstart, ewhatflag; 1609 uint16 ewhatstart, ewhatflag;
1855 uint8 extendedinfos; 1610 uint8 extendedinfos;
1856 maptile *m; 1611 maptile *m;
1857 1612
1858 NewSocket & socket = pl->contr->socket; 1613 client &socket = *pl->contr->ns;
1614
1615 if (!pl->active)
1616 return;
1859 1617
1860 check_map_change (pl->contr); 1618 check_map_change (pl->contr);
1619 prefetch_surrounding_maps (pl);
1861 1620
1862 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1621 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1863 if (socket.mapmode == Map1Cmd) 1622 packet esl;
1864 strcpy ((char *) sl.buf, "map1 "); 1623
1865 else
1866 strcpy ((char *) sl.buf, "map1a ");
1867 sl.len = strlen ((char *) sl.buf);
1868 startlen = sl.len; 1624 startlen = sl.length ();
1869 1625
1870 /*Extendedmapinfo structure initialisation */ 1626 /*Extendedmapinfo structure initialisation */
1871 if (socket.ext_mapinfos) 1627 if (socket.ext_mapinfos)
1872 { 1628 {
1873 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1874 strcpy ((char *) esl.buf, "mapextended ");
1875 esl.len = strlen ((char *) esl.buf);
1876 extendedinfos = EMI_NOREDRAW; 1629 extendedinfos = EMI_NOREDRAW;
1877 1630
1878 if (socket.EMI_smooth) 1631 if (socket.EMI_smooth)
1879 extendedinfos |= EMI_SMOOTH; 1632 extendedinfos |= EMI_SMOOTH;
1880 1633
1881 ewhatstart = esl.len; 1634 ewhatstart = esl.length ();
1882 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1635 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1883 could need to be taken away */ 1636 could need to be taken away */
1884 SockList_AddChar (&esl, extendedinfos);
1885 eentrysize = getExtendedMapInfoSize (&socket); 1637 eentrysize = getExtendedMapInfoSize (&socket);
1886 SockList_AddChar (&esl, eentrysize); 1638 esl << "mapextended "
1639 << uint8 (extendedinfos)
1640 << uint8 (eentrysize);
1641
1887 estartlen = esl.len; 1642 estartlen = esl.length ();
1888 } 1643 }
1889 else 1644 else
1890 { 1645 {
1891 /* suppress compiler warnings */ 1646 /* suppress compiler warnings */
1892 ewhatstart = 0; 1647 ewhatstart = 0;
1917 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1672 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1918 { 1673 {
1919 ax = 0; 1674 ax = 0;
1920 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1675 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1921 { 1676 {
1922
1923 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1677 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1924 1678
1925 /* If this space is out of the normal viewable area, we only check 1679 /* If this space is out of the normal viewable area, we only check
1926 * the heads value ax or ay will only be greater than what 1680 * the heads value ax or ay will only be greater than what
1927 * the client wants if using the map1a command - this is because 1681 * the client wants if using the map1a command - this is because
1930 */ 1684 */
1931 if (ax >= socket.mapx || ay >= socket.mapy) 1685 if (ax >= socket.mapx || ay >= socket.mapy)
1932 { 1686 {
1933 int i, got_one; 1687 int i, got_one;
1934 1688
1935 oldlen = sl.len; 1689 oldlen = sl.length ();
1936 1690
1937 SockList_AddShort (&sl, mask); 1691 sl << uint16 (mask);
1938 1692
1939 if (check_head (sl, socket, ax, ay, 2)) 1693 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1940 mask |= 0x4;
1941 if (check_head (sl, socket, ax, ay, 1)) 1694 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1942 mask |= 0x2;
1943 if (check_head (sl, socket, ax, ay, 0)) 1695 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1944 mask |= 0x1;
1945 1696
1946 /* If all we are doing is sending 0 (blank) faces, we don't 1697 /* If all we are doing is sending 0 (blank) faces, we don't
1947 * actually need to send that - just the coordinates 1698 * actually need to send that - just the coordinates
1948 * with no faces tells the client to blank out the 1699 * with no faces tells the client to blank out the
1949 * space. 1700 * space.
1950 */ 1701 */
1951 got_one = 0; 1702 got_one = 0;
1952 for (i = oldlen + 2; i < sl.len; i++) 1703 for (i = oldlen + 2; i < sl.length (); i++)
1953 if (sl.buf[i]) 1704 if (sl[i])
1954 got_one = 1; 1705 got_one = 1;
1955 1706
1956 if (got_one && (mask & 0xf)) 1707 if (got_one && (mask & 0xf))
1957 sl.buf[oldlen + 1] = mask & 0xff; 1708 sl[oldlen + 1] = mask & 0xff;
1958 else 1709 else
1959 { /*either all faces blank, either no face at all */ 1710 { /*either all faces blank, either no face at all */
1960 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1711 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1961 sl.len = oldlen + 2; 1712 sl.reset (oldlen + 2);
1962 else 1713 else
1963 sl.len = oldlen; 1714 sl.reset (oldlen);
1964 } 1715 }
1965 1716
1966 /*What concerns extendinfos, nothing to be done for now 1717 /*What concerns extendinfos, nothing to be done for now
1967 * (perhaps effects layer later) 1718 * (perhaps effects layer later)
1968 */ 1719 */
1986 * if this hasn't already been done. If the space is out 1737 * if this hasn't already been done. If the space is out
1987 * of the map, it shouldn't have a head 1738 * of the map, it shouldn't have a head
1988 */ 1739 */
1989 if (lastcell.count != -1) 1740 if (lastcell.count != -1)
1990 { 1741 {
1991 SockList_AddShort (&sl, mask); 1742 sl << uint16 (mask);
1992 map_clearcell (&lastcell, 0, 0, 0, -1); 1743 map_clearcell (&lastcell, 0, 0, 0, -1);
1993 } 1744 }
1994 } 1745 }
1995 else if (d > 3) 1746 else if (d > 3)
1996 { 1747 {
1748 m->touch ();
1749
1997 int need_send = 0, count; 1750 int need_send = 0, count;
1998 1751
1999 /* This block deals with spaces that are not visible for whatever 1752 /* This block deals with spaces that are not visible for whatever
2000 * reason. Still may need to send the head for this space. 1753 * reason. Still may need to send the head for this space.
2001 */ 1754 */
2002 1755
2003 oldlen = sl.len; 1756 oldlen = sl.length ();
2004 1757
2005 SockList_AddShort (&sl, mask); 1758 sl << uint16 (mask);
2006 1759
2007 if (lastcell.count != -1) 1760 if (lastcell.count != -1)
2008 need_send = 1; 1761 need_send = 1;
2009 1762
2010 count = -1; 1763 count = -1;
2011 1764
2012 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1765 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2013 { 1766 {
2014 /* Now check to see if any heads need to be sent */ 1767 /* Now check to see if any heads need to be sent */
2015 1768
2016 if (check_head (sl, socket, ax, ay, 2)) 1769 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2017 mask |= 0x4;
2018 if (check_head (sl, socket, ax, ay, 1)) 1770 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2019 mask |= 0x2;
2020 if (check_head (sl, socket, ax, ay, 0)) 1771 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2021 mask |= 0x1;
2022 1772
2023 lastcell.count = count; 1773 lastcell.count = count;
2024 } 1774 }
2025 else 1775 else
2026 { 1776 {
2031 1781
2032 map_clearcell (&lastcell, 0, 0, 0, count); 1782 map_clearcell (&lastcell, 0, 0, 0, count);
2033 } 1783 }
2034 1784
2035 if ((mask & 0xf) || need_send) 1785 if ((mask & 0xf) || need_send)
2036 sl.buf[oldlen + 1] = mask & 0xff; 1786 sl[oldlen + 1] = mask & 0xff;
2037 else 1787 else
2038 sl.len = oldlen; 1788 sl.reset (oldlen);
2039 } 1789 }
2040 else 1790 else
2041 { 1791 {
1792 m->touch ();
1793
2042 /* In this block, the space is visible or there are head objects 1794 /* In this block, the space is visible or there are head objects
2043 * we need to send. 1795 * we need to send.
2044 */ 1796 */
2045 1797
2046 /* Rather than try to figure out what everything that we might 1798 /* Rather than try to figure out what everything that we might
2047 * need to send is, then form the packet after that, 1799 * need to send is, then form the packet after that,
2048 * we presume that we will in fact form a packet, and update 1800 * we presume that we will in fact form a packet, and update
2049 * the bits by what we do actually send. If we send nothing, 1801 * the bits by what we do actually send. If we send nothing,
2050 * we just back out sl.len to the old value, and no harm 1802 * we just back out sl.length () to the old value, and no harm
2051 * is done. 1803 * is done.
2052 * I think this is simpler than doing a bunch of checks to see 1804 * I think this is simpler than doing a bunch of checks to see
2053 * what if anything we need to send, setting the bits, then 1805 * what if anything we need to send, setting the bits, then
2054 * doing those checks again to add the real data. 1806 * doing those checks again to add the real data.
2055 */ 1807 */
2056 oldlen = sl.len; 1808 oldlen = sl.length ();
2057 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1809 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2058 eoldlen = esl.len; 1810 eoldlen = esl.length ();
2059 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1811 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2060 SockList_AddShort (&sl, mask); 1812 sl << uint16 (mask);
2061 1813
2062 if (socket.ext_mapinfos) 1814 if (socket.ext_mapinfos)
2063 SockList_AddShort (&esl, emask); 1815 esl << uint16 (emask);
2064 1816
2065 unsigned char dummy; 1817 unsigned char dummy;
2066 unsigned char *last_ext = &dummy; 1818 unsigned char *last_ext = &dummy;
2067 1819
2068 /* Darkness changed */ 1820 /* Darkness changed */
2071 mask |= 0x8; 1823 mask |= 0x8;
2072 1824
2073 if (socket.extmap) 1825 if (socket.extmap)
2074 { 1826 {
2075 *last_ext |= 0x80; 1827 *last_ext |= 0x80;
2076 last_ext = sl.buf + sl.len; 1828 last_ext = &sl[sl.length ()];
2077 SockList_AddChar (&sl, d); 1829 sl << uint8 (d);
2078 } 1830 }
2079 else 1831 else
2080 SockList_AddChar (&sl, 255 - 64 * d); 1832 sl << uint8 (255 - 64 * d);
2081 } 1833 }
2082 1834
2083 lastcell.count = d; 1835 lastcell.count = d;
2084 1836
2085 if (socket.extmap) 1837 if (socket.extmap)
2115 { 1867 {
2116 lastcell.stat_hp = stat_hp; 1868 lastcell.stat_hp = stat_hp;
2117 1869
2118 mask |= 0x8; 1870 mask |= 0x8;
2119 *last_ext |= 0x80; 1871 *last_ext |= 0x80;
2120 last_ext = sl.buf + sl.len; 1872 last_ext = &sl[sl.length ()];
2121 1873
2122 sl << uint8 (5) << uint8 (stat_hp); 1874 sl << uint8 (5) << uint8 (stat_hp);
2123 1875
2124 if (stat_width > 1) 1876 if (stat_width > 1)
2125 { 1877 {
2126 *last_ext |= 0x80; 1878 *last_ext |= 0x80;
2127 last_ext = sl.buf + sl.len; 1879 last_ext = &sl[sl.length ()];
2128 1880
2129 sl << uint8 (6) << uint8 (stat_width); 1881 sl << uint8 (6) << uint8 (stat_width);
2130 } 1882 }
2131 } 1883 }
2132 1884
2134 { 1886 {
2135 lastcell.player = player; 1887 lastcell.player = player;
2136 1888
2137 mask |= 0x8; 1889 mask |= 0x8;
2138 *last_ext |= 0x80; 1890 *last_ext |= 0x80;
2139 last_ext = sl.buf + sl.len; 1891 last_ext = &sl[sl.length ()];
2140 1892
2141 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1893 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2142 } 1894 }
2143 1895
2144 if (lastcell.flags != flags) 1896 if (lastcell.flags != flags)
2145 { 1897 {
2146 lastcell.flags = flags; 1898 lastcell.flags = flags;
2147 1899
2148 mask |= 0x8; 1900 mask |= 0x8;
2149 *last_ext |= 0x80; 1901 *last_ext |= 0x80;
2150 last_ext = sl.buf + sl.len; 1902 last_ext = &sl[sl.length ()];
2151 1903
2152 sl << uint8 (8) << uint8 (flags); 1904 sl << uint8 (8) << uint8 (flags);
2153 } 1905 }
2154 } 1906 }
2155 1907
2156 /* Floor face */ 1908 /* Floor face */
2157 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 1909 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2158 mask |= 0x4; 1910 mask |= 0x4;
2159 1911
2160 if (socket.EMI_smooth) 1912 if (socket.EMI_smooth)
2161 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 1913 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2162 emask |= 0x4; 1914 emask |= 0x4;
2163 1915
2164 /* Middle face */ 1916 /* Middle face */
2165 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 1917 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2166 mask |= 0x2; 1918 mask |= 0x2;
2167 1919
2168 if (socket.EMI_smooth) 1920 if (socket.EMI_smooth)
2169 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 1921 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2170 emask |= 0x2; 1922 emask |= 0x2;
2171 1923
2172 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 1924 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2173 { 1925 {
2174 if (lastcell.faces[0] != pl->face->number) 1926 if (lastcell.faces[0] != pl->face->number)
2183 } 1935 }
2184 } 1936 }
2185 else 1937 else
2186 { 1938 {
2187 /* Top face */ 1939 /* Top face */
2188 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 1940 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2189 mask |= 0x1; 1941 mask |= 0x1;
2190 1942
2191 if (socket.EMI_smooth) 1943 if (socket.EMI_smooth)
2192 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 1944 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2193 emask |= 0x1; 1945 emask |= 0x1;
2194 } 1946 }
2195 1947
2196 /* Check to see if we are in fact sending anything for this 1948 /* Check to see if we are in fact sending anything for this
2197 * space by checking the mask. If so, update the mask. 1949 * space by checking the mask. If so, update the mask.
2198 * if not, reset the len to that from before adding the mask 1950 * if not, reset the len to that from before adding the mask
2199 * value, so we don't send those bits. 1951 * value, so we don't send those bits.
2200 */ 1952 */
2201 if (mask & 0xf) 1953 if (mask & 0xf)
2202 sl.buf[oldlen + 1] = mask & 0xff; 1954 sl[oldlen + 1] = mask & 0xff;
2203 else 1955 else
2204 sl.len = oldlen; 1956 sl.reset (oldlen);
2205 1957
2206 if (emask & 0xf) 1958 if (emask & 0xf)
2207 esl.buf[eoldlen + 1] = emask & 0xff; 1959 esl[eoldlen + 1] = emask & 0xff;
2208 else 1960 else
2209 esl.len = eoldlen; 1961 esl.reset (eoldlen);
2210 } /* else this is a viewable space */ 1962 } /* else this is a viewable space */
2211 } /* for x loop */ 1963 } /* for x loop */
2212 } /* for y loop */ 1964 } /* for y loop */
2213 1965
2214 /* Verify that we in fact do need to send this */ 1966 /* Verify that we in fact do need to send this */
2215 if (socket.ext_mapinfos) 1967 if (socket.ext_mapinfos)
2216 { 1968 {
2217 if (!(sl.len > startlen || socket.sent_scroll)) 1969 if (!(sl.length () > startlen || socket.sent_scroll))
2218 { 1970 {
2219 /* No map data will follow, so don't say the client 1971 /* No map data will follow, so don't say the client
2220 * it doesn't need draw! 1972 * it doesn't need draw!
2221 */ 1973 */
2222 ewhatflag &= (~EMI_NOREDRAW); 1974 ewhatflag &= (~EMI_NOREDRAW);
2223 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 1975 esl[ewhatstart + 1] = ewhatflag & 0xff;
2224 } 1976 }
2225 1977
2226 if (esl.len > estartlen) 1978 if (esl.length () > estartlen)
2227 Send_With_Handling (&socket, &esl); 1979 socket.send_packet (esl);
2228
2229 free (esl.buf);
2230 } 1980 }
2231 1981
2232 if (sl.len > startlen || socket.sent_scroll) 1982 if (sl.length () > startlen || socket.sent_scroll)
2233 { 1983 {
2234 Send_With_Handling (&socket, &sl); 1984 socket.send_packet (sl);
2235 socket.sent_scroll = 0; 1985 socket.sent_scroll = 0;
2236 } 1986 }
2237
2238 free (sl.buf);
2239} 1987}
2240 1988
2241/** 1989/**
2242 * Draws client map. 1990 * Draws client map.
2243 */ 1991 */
2244void 1992void
2245draw_client_map (object *pl) 1993draw_client_map (object *pl)
2246{ 1994{
2247 int i, j; 1995 int i, j;
2248 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1996 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2249 New_Face *face, *floor; 1997 facetile *face, *floor;
2250 New_Face *floor2; 1998 facetile *floor2;
2251 int d, mflags; 1999 int d, mflags;
2252 struct Map newmap; 2000 struct Map newmap;
2253 maptile *m, *pm; 2001 maptile *m, *pm;
2254 2002
2255 if (pl->type != PLAYER) 2003 if (pl->type != PLAYER)
2267 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2015 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2268 return; 2016 return;
2269 2017
2270 memset (&newmap, 0, sizeof (struct Map)); 2018 memset (&newmap, 0, sizeof (struct Map));
2271 2019
2272 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2020 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2273 {
2274 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2021 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2275 { 2022 {
2276 ax = i; 2023 ax = i;
2277 ay = j; 2024 ay = j;
2278 m = pm; 2025 m = pm;
2279 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2026 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2027
2280 if (mflags & P_OUT_OF_MAP) 2028 if (mflags & P_OUT_OF_MAP)
2281 continue; 2029 continue;
2282 if (mflags & P_NEED_UPDATE) 2030
2283 update_position (m, ax, ay);
2284 /* If a map is visible to the player, we don't want to swap it out 2031 /* If a map is visible to the player, we don't want to swap it out
2285 * just to reload it. This should really call something like 2032 * just to reload it. This should really call something like
2286 * swap_map, but this is much more efficient and 'good enough' 2033 * swap_map, but this is much more efficient and 'good enough'
2287 */ 2034 */
2288 if (mflags & P_NEW_MAP) 2035 if (mflags & P_NEW_MAP)
2289 m->timeout = 50; 2036 m->timeout = 50;
2290 } 2037 }
2291 } 2038
2292 /* do LOS after calls to update_position */ 2039 /* do LOS after calls to update_position */
2293 if (pl->contr->do_los) 2040 if (pl->contr->do_los)
2294 { 2041 {
2295 update_los (pl); 2042 update_los (pl);
2296 pl->contr->do_los = 0; 2043 pl->contr->do_los = 0;
2297 } 2044 }
2298 2045
2299 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2300 {
2301 /* Big maps need a different drawing mechanism to work */ 2046 /* Big maps need a different drawing mechanism to work */
2302 draw_client_map1 (pl); 2047 draw_client_map1 (pl);
2303 return;
2304 }
2305
2306 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2307 {
2308 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2309 }
2310
2311 /* j and i are the y and x coordinates of the real map (which is
2312 * basically some number of spaces around the player)
2313 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2314 * left corner) and are thus disconnected from the map values.
2315 * Subtract 1 from the max values so that we properly handle cases where
2316 * player has specified an even map. Otherwise, we try to send them too
2317 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2318 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2319 * odd, this still works fine.
2320 */
2321 ay = 0;
2322 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2323 {
2324 ax = 0;
2325 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2326 {
2327
2328 d = pl->contr->blocked_los[ax][ay];
2329 /* note the out_of_map and d>3 checks are both within the same
2330 * negation check.
2331 */
2332 nx = i;
2333 ny = j;
2334 m = get_map_from_coord (pm, &nx, &ny);
2335 if (m && d < 4)
2336 {
2337 face = GET_MAP_FACE (m, nx, ny, 0);
2338 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2339 floor = GET_MAP_FACE (m, nx, ny, 2);
2340
2341 /* If all is blank, send a blank face. */
2342 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2343 {
2344 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2345 }
2346 else
2347 { /* actually have something interesting */
2348 /* send the darkness mask, if any. */
2349 if (d && pl->contr->socket.darkness)
2350 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2351
2352 if (face && face != blank_face)
2353 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2354 if (floor2 && floor2 != blank_face)
2355 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2356 if (floor && floor != blank_face)
2357 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2358 }
2359 } /* Is a valid space */
2360 }
2361 }
2362 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2363
2364 check_map_change (pl->contr);
2365} 2048}
2366 2049
2367 2050
2368/*****************************************************************************/ 2051/*****************************************************************************/
2369 2052
2375 2058
2376/*****************************************************************************/ 2059/*****************************************************************************/
2377void 2060void
2378send_plugin_custom_message (object *pl, char *buf) 2061send_plugin_custom_message (object *pl, char *buf)
2379{ 2062{
2380 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2063 pl->contr->ns->send_packet (buf);
2381} 2064}
2382 2065
2383/** 2066/**
2384 * This sends the skill number to name mapping. We ignore 2067 * This sends the skill number to name mapping. We ignore
2385 * the params - we always send the same info no matter what. 2068 * the params - we always send the same info no matter what.
2386 */ 2069 */
2387void 2070void
2388send_skill_info (NewSocket * ns, char *params) 2071send_skill_info (client *ns, char *params)
2389{ 2072{
2390 SockList sl; 2073 packet sl;
2391 int i; 2074 sl << "replyinfo skill_info\n";
2392 2075
2393 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2394 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2395 for (i = 1; i < NUM_SKILLS; i++) 2076 for (int i = 1; i < NUM_SKILLS; i++)
2396 { 2077 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2397 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2078
2398 }
2399 sl.len = strlen ((char *) sl.buf);
2400 if (sl.len >= MAXSOCKBUF) 2079 if (sl.length () >= MAXSOCKBUF)
2401 { 2080 {
2402 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2081 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2403 fatal (0); 2082 fatal (0);
2404 } 2083 }
2405 Send_With_Handling (ns, &sl); 2084
2406 free (sl.buf); 2085 ns->send_packet (sl);
2407} 2086}
2408 2087
2409/** 2088/**
2410 * This sends the spell path to name mapping. We ignore 2089 * This sends the spell path to name mapping. We ignore
2411 * the params - we always send the same info no matter what. 2090 * the params - we always send the same info no matter what.
2412 */ 2091 */
2413void 2092void
2414send_spell_paths (NewSocket * ns, char *params) 2093send_spell_paths (client * ns, char *params)
2415{ 2094{
2416 SockList sl; 2095 packet sl;
2417 int i;
2418 2096
2419 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2097 sl << "replyinfo spell_paths\n";
2420 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2098
2421 for (i = 0; i < NRSPELLPATHS; i++) 2099 for (int i = 0; i < NRSPELLPATHS; i++)
2422 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2100 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2423 sl.len = strlen ((char *) sl.buf); 2101
2424 if (sl.len >= MAXSOCKBUF) 2102 if (sl.length () >= MAXSOCKBUF)
2425 { 2103 {
2426 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2104 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2427 fatal (0); 2105 fatal (0);
2428 } 2106 }
2429 Send_With_Handling (ns, &sl); 2107
2430 free (sl.buf); 2108 ns->send_packet (sl);
2431} 2109}
2432 2110
2433/** 2111/**
2434 * This looks for any spells the player may have that have changed their stats. 2112 * This looks for any spells the player may have that have changed their stats.
2435 * it then sends an updspell packet for each spell that has changed in this way 2113 * it then sends an updspell packet for each spell that has changed in this way
2436 */ 2114 */
2437void 2115void
2438esrv_update_spells (player *pl) 2116esrv_update_spells (player *pl)
2439{ 2117{
2440 SockList sl; 2118 if (!pl->ns)
2441 int flags = 0;
2442 object *spell;
2443
2444 if (!pl->socket.monitor_spells)
2445 return; 2119 return;
2120
2121 if (!pl->ns->monitor_spells)
2122 return;
2123
2446 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2124 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2447 { 2125 {
2448 if (spell->type == SPELL) 2126 if (spell->type == SPELL)
2449 { 2127 {
2128 int flags = 0;
2129
2450 /* check if we need to update it */ 2130 /* check if we need to update it */
2451 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2131 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2452 { 2132 {
2453 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2133 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2454 flags |= UPD_SP_MANA; 2134 flags |= UPD_SP_MANA;
2455 } 2135 }
2136
2456 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2137 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2457 { 2138 {
2458 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2139 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2459 flags |= UPD_SP_GRACE; 2140 flags |= UPD_SP_GRACE;
2460 } 2141 }
2142
2461 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2143 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2462 { 2144 {
2463 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2145 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2464 flags |= UPD_SP_DAMAGE; 2146 flags |= UPD_SP_DAMAGE;
2465 } 2147 }
2148
2466 if (flags != 0) 2149 if (flags)
2467 { 2150 {
2468 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2151 packet sl;
2469 strcpy ((char *) sl.buf, "updspell ");
2470 sl.len = strlen ((char *) sl.buf);
2471 2152
2153 sl << "updspell "
2154 << uint8 (flags)
2472 sl << uint8 (flags) << uint32 (spell->count); 2155 << uint32 (spell->count);
2473 2156
2474 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2157 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2475 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2158 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2476 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2159 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2477 2160
2478 flags = 0; 2161 pl->ns->send_packet (sl);
2479 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf);
2481 } 2162 }
2482 } 2163 }
2483 } 2164 }
2484} 2165}
2485 2166
2486void 2167void
2487esrv_remove_spell (player *pl, object *spell) 2168esrv_remove_spell (player *pl, object *spell)
2488{ 2169{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 2170 if (!pl->ns->monitor_spells)
2492 return; 2171 return;
2172
2493 if (!pl || !spell || spell->env != pl->ob) 2173 if (!pl || !spell || spell->env != pl->ob)
2494 { 2174 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 2175 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 2176 return;
2497 } 2177 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2178
2499 strcpy ((char *) sl.buf, "delspell "); 2179 packet sl ("delspell");
2500 sl.len = strlen ((char *) sl.buf);
2501 2180
2502 sl << uint32 (spell->count); 2181 sl << uint32 (spell->count);
2503 2182
2504 Send_With_Handling (&pl->socket, &sl); 2183 pl->ns->send_packet (sl);
2505 free (sl.buf);
2506} 2184}
2507 2185
2508/* appends the spell *spell to the Socklist we will send the data to. */ 2186/* appends the spell *spell to the Socklist we will send the data to. */
2509static void 2187static void
2510append_spell (player *pl, SockList &sl, object *spell) 2188append_spell (player *pl, packet &sl, object *spell)
2511{ 2189{
2512 int len, i, skill = 0; 2190 int len, i, skill = 0;
2513 2191
2514 if (!(spell->name)) 2192 if (!(spell->name))
2515 { 2193 {
2552 * all spells in the player's inventory. 2230 * all spells in the player's inventory.
2553 */ 2231 */
2554void 2232void
2555esrv_add_spells (player *pl, object *spell) 2233esrv_add_spells (player *pl, object *spell)
2556{ 2234{
2557 SockList sl;
2558
2559 if (!pl) 2235 if (!pl)
2560 { 2236 {
2561 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2237 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2562 return; 2238 return;
2563 } 2239 }
2240
2564 if (!pl->socket.monitor_spells) 2241 if (!pl->ns->monitor_spells)
2565 return; 2242 return;
2566 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2243
2567 strcpy ((char *) sl.buf, "addspell "); 2244 packet sl ("addspell");
2568 sl.len = strlen ((char *) sl.buf); 2245
2569 if (!spell) 2246 if (!spell)
2570 { 2247 {
2571 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2248 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2572 { 2249 {
2573 /* were we to simply keep appending data here, we could exceed 2250 /* were we to simply keep appending data here, we could exceed
2584 * like it will fix this 2261 * like it will fix this
2585 */ 2262 */
2586 if (spell->type != SPELL) 2263 if (spell->type != SPELL)
2587 continue; 2264 continue;
2588 2265
2589 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2266 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2590 { 2267 {
2591 Send_With_Handling (&pl->socket, &sl); 2268 pl->ns->send_packet (sl);
2592 strcpy ((char *) sl.buf, "addspell "); 2269
2593 sl.len = strlen ((char *) sl.buf); 2270 sl.reset ();
2271 sl << "addspell ";
2594 } 2272 }
2595 2273
2596 append_spell (pl, sl, spell); 2274 append_spell (pl, sl, spell);
2597 } 2275 }
2598 } 2276 }
2602 return; 2280 return;
2603 } 2281 }
2604 else 2282 else
2605 append_spell (pl, sl, spell); 2283 append_spell (pl, sl, spell);
2606 2284
2607 if (sl.len >= MAXSOCKBUF) 2285 if (sl.length () >= MAXSOCKBUF)
2608 { 2286 {
2609 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2287 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2610 fatal (0); 2288 fatal (0);
2611 } 2289 }
2612 2290
2613 /* finally, we can send the packet */ 2291 /* finally, we can send the packet */
2614 Send_With_Handling (&pl->socket, &sl); 2292 pl->ns->send_packet (sl);
2615 free (sl.buf);
2616} 2293}
2294

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines