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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.38 by root, Thu Dec 14 22:45:41 2006 UTC vs.
Revision 1.64 by pippijn, Sat Jan 20 13:47:17 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map. 41 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now. 42 * if a face has not already been sent to the client, it is sent now.
42 * 43 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 */ 44 */
47 45
48#include <global.h> 46#include <global.h>
49#include <sproto.h> 47#include <sproto.h>
50 48
51#include <newclient.h>
52#include <newserver.h>
53#include <living.h> 49#include <living.h>
54#include <commands.h> 50#include <commands.h>
55 51
56/* This block is basically taken from socket.c - I assume if it works there, 52/* This block is basically taken from socket.c - I assume if it works there,
57 * it should work here. 53 * it should work here.
88 -1, /* life stealing */ 84 -1, /* life stealing */
89 -1 /* Disease - not fully done yet */ 85 -1 /* Disease - not fully done yet */
90}; 86};
91 87
92static void 88static void
93socket_map_scroll (client_socket * ns, int dx, int dy) 89socket_map_scroll (client *ns, int dx, int dy)
94{ 90{
95 struct Map newmap; 91 struct Map newmap;
96 int x, y, mx, my; 92 int x, y, mx, my;
97 93
98 {
99 packet sl;
100
101 sl.printf ("map_scroll %d %d", dx, dy); 94 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
102 ns->send_packet (sl);
103 }
104 95
105 /* If we are using the Map1aCmd, we may in fact send 96 /* If we are using the Map1aCmd, we may in fact send
106 * head information that is outside the viewable map. 97 * head information that is outside the viewable map.
107 * So set the mx,my to the max value we want to 98 * So set the mx,my to the max value we want to
108 * look for. Removed code to do so - it caused extra 99 * look for. Removed code to do so - it caused extra
148} 139}
149 140
150static void 141static void
151clear_map (player *pl) 142clear_map (player *pl)
152{ 143{
153 client_socket &socket = *pl->socket;
154
155 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 144 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
156 145
157 if (socket.newmapcmd == 1) 146 if (pl->ns->newmapcmd == 1)
158 socket.send_packet ("newmap"); 147 pl->ns->send_packet ("newmap");
159 148
160 socket.update_look = 1; 149 pl->ns->floorbox_reset ();
161 socket.look_position = 0;
162} 150}
163 151
164/** check for map change and send new map data */ 152/** check for map change and send new map data */
165static void 153static void
166check_map_change (player *pl) 154check_map_change (player *pl)
167{ 155{
168 client_socket &socket = *pl->socket; 156 client &socket = *pl->ns;
169 object *ob = pl->ob; 157 object *ob = pl->ob;
170 char buf[MAX_BUF]; /* eauugggh */ 158 char buf[MAX_BUF]; /* eauugggh */
171 159
172 if (socket.current_map != ob->map) 160 if (socket.current_map != ob->map)
173 { 161 {
189 flags |= 4; 177 flags |= 4;
190 if (ob->map->tile_path[3]) 178 if (ob->map->tile_path[3])
191 flags |= 8; 179 flags |= 8;
192 180
193 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 181 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
194 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 182 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
195 } 183 }
196 else 184 else
197 snprintf (buf, MAX_BUF, "mapinfo current"); 185 snprintf (buf, MAX_BUF, "mapinfo current");
198 186
199 socket.send_packet (buf); 187 socket.send_packet (buf);
207 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 195 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
208 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 196 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
209 else 197 else
210 { 198 {
211 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 199 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
212 socket.update_look = 1; 200 socket.floorbox_reset ();
213 socket.look_position = 0;
214 } 201 }
215 } 202 }
216 203
217 socket.current_x = ob->x; 204 socket.current_x = ob->x;
218 socket.current_y = ob->y; 205 socket.current_y = ob->y;
219} 206}
220 207
208/**
209 * RequestInfo is sort of a meta command. There is some specific
210 * request of information, but we call other functions to provide
211 * that information.
212 */
213void
214RequestInfo (char *buf, int len, client * ns)
215{
216 char *params = NULL, *cp;
217
218 /* No match */
219 char bigbuf[MAX_BUF];
220 int slen;
221
222 /* Set up replyinfo before we modify any of the buffers - this is used
223 * if we don't find a match.
224 */
225 strcpy (bigbuf, "replyinfo ");
226 slen = strlen (bigbuf);
227 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
228
229 /* find the first space, make it null, and update the
230 * params pointer.
231 */
232 for (cp = buf; *cp != '\0'; cp++)
233 if (*cp == ' ')
234 {
235 *cp = '\0';
236 params = cp + 1;
237 break;
238 }
239
240 if (!strcmp (buf, "image_info"))
241 send_image_info (ns, params);
242 else if (!strcmp (buf, "image_sums"))
243 send_image_sums (ns, params);
244 else if (!strcmp (buf, "skill_info"))
245 send_skill_info (ns, params);
246 else if (!strcmp (buf, "spell_paths"))
247 send_spell_paths (ns, params);
248 else
249 ns->send_packet (bigbuf, len);
250}
251
221void 252void
222ExtCmd (char *buf, int len, player *pl) 253ExtCmd (char *buf, int len, player *pl)
223{ 254{
224 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 255 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
256}
257
258void
259ExtiCmd (char *buf, int len, client *ns)
260{
261 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
225} 262}
226 263
227void 264void
228MapInfoCmd (char *buf, int len, player *pl) 265MapInfoCmd (char *buf, int len, player *pl)
229{ 266{
244 buf += 8; 281 buf += 8;
245 282
246 // initial map and its origin 283 // initial map and its origin
247 maptile *map = pl->ob->map; 284 maptile *map = pl->ob->map;
248 sint16 dx, dy; 285 sint16 dx, dy;
249 int mapx = pl->socket->mapx / 2 - pl->ob->x; 286 int mapx = pl->ns->mapx / 2 - pl->ob->x;
250 int mapy = pl->socket->mapy / 2 - pl->ob->y; 287 int mapy = pl->ns->mapy / 2 - pl->ob->y;
251 int max_distance = 8; // limit maximum path length to something generous 288 int max_distance = 8; // limit maximum path length to something generous
252 289
253 while (*buf && map && max_distance) 290 while (*buf && map && max_distance)
254 { 291 {
255 int dir = *buf++; 292 int dir = *buf++;
256 293
257 switch (dir) 294 switch (dir)
258 { 295 {
259 case '1': 296 case '1':
260 dx = 0; 297 dx = 0;
261 dy = -1; 298 dy = -1;
262 map = get_map_from_coord (map, &dx, &dy); 299 map = map->xy_find (dx, dy);
263 map && (mapy -= map->height); 300 map && (mapy -= map->height);
264 break; 301 break;
265 case '2': 302 case '2':
266 mapx += map->width; 303 mapx += map->width;
267 dx = map->width; 304 dx = map->width;
268 dy = 0; 305 dy = 0;
269 map = get_map_from_coord (map, &dx, &dy); 306 map = map->xy_find (dx, dy);
270 break; 307 break;
271 case '3': 308 case '3':
272 mapy += map->height; 309 mapy += map->height;
273 dx = 0; 310 dx = 0;
274 dy = map->height; 311 dy = map->height;
275 map = get_map_from_coord (map, &dx, &dy); 312 map = map->xy_find (dx, dy);
276 break; 313 break;
277 case '4': 314 case '4':
278 dx = -1; 315 dx = -1;
279 dy = 0; 316 dy = 0;
280 map = get_map_from_coord (map, &dx, &dy); 317 map = map->xy_find (dx, dy);
281 map && (mapx -= map->width); 318 map && (mapx -= map->width);
282 break; 319 break;
283 } 320 }
284 321
285 --max_distance; 322 --max_distance;
286 } 323 }
287 324
298 if (map->tile_path[2]) 335 if (map->tile_path[2])
299 flags |= 4; 336 flags |= 4;
300 if (map->tile_path[3]) 337 if (map->tile_path[3])
301 flags |= 8; 338 flags |= 8;
302 339
303 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 340 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
304 } 341 }
305 else 342 else
306 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 343 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
307 } 344 }
308 else 345 else
309 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 346 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
310 347
311 pl->socket->send_packet (bigbuf); 348 pl->ns->send_packet (bigbuf);
312} 349}
313 350
314/** This is the Setup cmd - easy first implementation */ 351/** This is the Setup cmd - easy first implementation */
315void 352void
316SetUp (char *buf, int len, client_socket * ns) 353SetUp (char *buf, int len, client * ns)
317{ 354{
318 int s, slen; 355 int s, slen;
319 char *cmd, *param, cmdback[HUGE_BUF]; 356 char *cmd, *param, cmdback[HUGE_BUF];
320 357
321 /* run through the cmds of setup 358 /* run through the cmds of setup
363 { 400 {
364 ns->sound = atoi (param); 401 ns->sound = atoi (param);
365 safe_strcat (cmdback, param, &slen, HUGE_BUF); 402 safe_strcat (cmdback, param, &slen, HUGE_BUF);
366 } 403 }
367 else if (!strcmp (cmd, "exp64")) 404 else if (!strcmp (cmd, "exp64"))
368 {
369 ns->exp64 = atoi (param);
370 safe_strcat (cmdback, param, &slen, HUGE_BUF); 405 safe_strcat (cmdback, param, &slen, HUGE_BUF);
371 }
372 else if (!strcmp (cmd, "spellmon")) 406 else if (!strcmp (cmd, "spellmon"))
373 { 407 {
374 ns->monitor_spells = atoi (param); 408 ns->monitor_spells = atoi (param);
375 safe_strcat (cmdback, param, &slen, HUGE_BUF); 409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
376 } 410 }
531 * This is what takes care of it. We tell the client how things worked out. 565 * This is what takes care of it. We tell the client how things worked out.
532 * I am not sure if this file is the best place for this function. however, 566 * I am not sure if this file is the best place for this function. however,
533 * it either has to be here or init_sockets needs to be exported. 567 * it either has to be here or init_sockets needs to be exported.
534 */ 568 */
535void 569void
536AddMeCmd (char *buf, int len, client_socket * ns) 570AddMeCmd (char *buf, int len, client * ns)
537{ 571{
538 Settings oldsettings; 572 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
539
540 oldsettings = settings;
541 if (ns->status != Ns_Add || add_player (ns))
542 ns->send_packet ("addme_failed");
543 else
544 ns->send_packet ("addme_success");
545
546 settings = oldsettings;
547} 573}
548 574
549/** Reply to ExtendedInfos command */ 575/** Reply to ExtendedInfos command */
550void 576void
551ToggleExtendedInfos (char *buf, int len, client_socket * ns) 577ToggleExtendedInfos (char *buf, int len, client * ns)
552{ 578{
553 char cmdback[MAX_BUF]; 579 char cmdback[MAX_BUF];
554 char command[50]; 580 char command[50];
555 int info, nextinfo; 581 int info, nextinfo;
556 582
607#define MSG_TYPE_MONUMENT 5 633#define MSG_TYPE_MONUMENT 5
608#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 634#define MSG_TYPE_SCRIPTED_DIALOG 6*/
609 635
610/** Reply to ExtendedInfos command */ 636/** Reply to ExtendedInfos command */
611void 637void
612ToggleExtendedText (char *buf, int len, client_socket * ns) 638ToggleExtendedText (char *buf, int len, client * ns)
613{ 639{
614 char cmdback[MAX_BUF]; 640 char cmdback[MAX_BUF];
615 char temp[10]; 641 char temp[10];
616 char command[50]; 642 char command[50];
617 int info, nextinfo, i, flag; 643 int info, nextinfo, i, flag;
668 * a piece of data from us that we know the client wants. So 694 * a piece of data from us that we know the client wants. So
669 * if we know the client wants it, might as well push it to the 695 * if we know the client wants it, might as well push it to the
670 * client. 696 * client.
671 */ 697 */
672static void 698static void
673SendSmooth (client_socket * ns, uint16 face) 699SendSmooth (client *ns, uint16 face)
674{ 700{
675 uint16 smoothface; 701 uint16 smoothface;
676 702
677 /* If we can't find a face, return and set it so we won't try to send this 703 /* If we can't find a face, return and set it so we won't try to send this
678 * again. 704 * again.
688 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 714 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
689 esrv_send_face (ns, smoothface, 0); 715 esrv_send_face (ns, smoothface, 0);
690 716
691 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 717 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
692 718
693 packet sl; 719 packet sl ("smooth");
694 720
695 sl << "smooth "
696 << uint16 (face) 721 sl << uint16 (face)
697 << uint16 (smoothface); 722 << uint16 (smoothface);
698 723
699 ns->send_packet (sl); 724 ns->send_packet (sl);
700} 725}
701 726
702 /** 727 /**
703 * Tells client the picture it has to use 728 * Tells client the picture it has to use
704 * to smooth a picture number given as argument. 729 * to smooth a picture number given as argument.
705 */ 730 */
706void 731void
707AskSmooth (char *buf, int len, client_socket * ns) 732AskSmooth (char *buf, int len, client *ns)
708{ 733{
709 uint16 facenbr; 734 SendSmooth (ns, atoi (buf));
710
711 facenbr = atoi (buf);
712 SendSmooth (ns, facenbr);
713} 735}
714 736
715/** 737/**
716 * This handles the general commands from the client (ie, north, fire, cast, 738 * This handles the general commands from the client (ie, north, fire, cast,
717 * etc.) 739 * etc.)
718 */ 740 */
719void 741void
720PlayerCmd (char *buf, int len, player *pl) 742PlayerCmd (char *buf, int len, player *pl)
721{ 743{
722
723 /* The following should never happen with a proper or honest client.
724 * Therefore, the error message doesn't have to be too clear - if
725 * someone is playing with a hacked/non working client, this gives them
726 * an idea of the problem, but they deserve what they get
727 */
728 if (pl->state != ST_PLAYING)
729 {
730 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
731 return;
732 }
733 /* Check if there is a count. In theory, a zero count could also be 744 /* Check if there is a count. In theory, a zero count could also be
734 * sent, so check for that also. 745 * sent, so check for that also.
735 */ 746 */
736 if (atoi (buf) || buf[0] == '0') 747 if (atoi (buf) || buf[0] == '0')
737 { 748 {
738 pl->count = atoi ((char *) buf); 749 pl->count = atoi ((char *) buf);
750
739 buf = strchr (buf, ' '); /* advance beyond the numbers */ 751 buf = strchr (buf, ' '); /* advance beyond the numbers */
740 if (!buf) 752 if (!buf)
741 {
742#ifdef ESRV_DEBUG
743 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
744#endif
745 return; 753 return;
746 } 754
747 buf++; 755 buf++;
748 } 756 }
749 /* This should not happen anymore. */ 757
750 if (pl->ob->speed_left < -1.0)
751 {
752 LOG (llevError, "Player has negative time - shouldn't do command.\n");
753 }
754 /* In c_new.c */
755 execute_newserver_command (pl->ob, (char *) buf); 758 execute_newserver_command (pl->ob, (char *) buf);
759
756 /* Perhaps something better should be done with a left over count. 760 /* Perhaps something better should be done with a left over count.
757 * Cleaning up the input should probably be done first - all actions 761 * Cleaning up the input should probably be done first - all actions
758 * for the command that issued the count should be done before any other 762 * for the command that issued the count should be done before any other
759 * commands. 763 * commands.
760 */ 764 */
761
762 pl->count = 0; 765 pl->count = 0;
763
764} 766}
765 767
766 768
767/** 769/**
768 * This handles the general commands from the client (ie, north, fire, cast, 770 * This handles the general commands from the client (ie, north, fire, cast,
769 * etc.). It is a lot like PlayerCmd above, but is called with the 771 * etc.). It is a lot like PlayerCmd above, but is called with the
770 * 'ncom' method which gives more information back to the client so it 772 * 'ncom' method which gives more information back to the client so it
771 * can throttle. 773 * can throttle.
772 */ 774 */
773void 775void
774NewPlayerCmd (uint8 * buf, int len, player *pl) 776NewPlayerCmd (char *buf, int len, player *pl)
775{ 777{
776 int time, repeat;
777 char command[MAX_BUF];
778 int pktlen;
779
780 if (len < 7) 778 if (len <= 6)
781 { 779 {
782 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 780 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
783 return; 781 return;
784 } 782 }
785 783
786 pktlen = net_uint16 (buf); 784 uint16 cmdid = net_uint16 ((uint8 *)buf);
787 repeat = net_uint32 (buf + 2); 785 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
788 786
789 /* -1 is special - no repeat, but don't update */ 787 /* -1 is special - no repeat, but don't update */
790 if (repeat != -1) 788 if (repeat != -1)
791 pl->count = repeat; 789 pl->count = repeat;
792 790
793 if ((len - 4) >= MAX_BUF) 791 buf += 6; //len -= 6;
794 len = MAX_BUF - 5;
795 792
796 strncpy ((char *) command, (char *) buf + 6, len - 4);
797 command[len - 4] = '\0';
798
799 /* The following should never happen with a proper or honest client.
800 * Therefore, the error message doesn't have to be too clear - if
801 * someone is playing with a hacked/non working client, this gives them
802 * an idea of the problem, but they deserve what they get
803 */
804 if (pl->state != ST_PLAYING)
805 {
806 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
807 return;
808 }
809
810 /* This should not happen anymore. */
811 if (pl->ob->speed_left < -1.0)
812 LOG (llevError, "Player has negative time - shouldn't do command.\n");
813
814 /* In c_new.c */
815 execute_newserver_command (pl->ob, (char *) command); 793 execute_newserver_command (pl->ob, buf);
794
816 /* Perhaps something better should be done with a left over count. 795 /* Perhaps something better should be done with a left over count.
817 * Cleaning up the input should probably be done first - all actions 796 * Cleaning up the input should probably be done first - all actions
818 * for the command that issued the count should be done before any other 797 * for the command that issued the count should be done before any other
819 * commands. 798 * commands.
820 */ 799 */
821 pl->count = 0; 800 pl->count = 0;
822 801
802 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
823 if (FABS (pl->ob->speed) < 0.001) 803 int time = FABS (pl->ob->speed) < 0.001
824 time = MAX_TIME * 100; 804 ? time = MAX_TIME * 100
825 else
826 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 805 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
827 806
828 /* Send confirmation of command execution now */ 807 /* Send confirmation of command execution now */
829 808 packet sl ("comc");
830 packet sl;
831 sl << "comc " << uint16 (pktlen) << uint32 (time); 809 sl << uint16 (cmdid) << uint32 (time);
832 pl->socket->send_packet (sl); 810 pl->ns->send_packet (sl);
833} 811}
834
835 812
836/** This is a reply to a previous query. */ 813/** This is a reply to a previous query. */
837void 814void
838ReplyCmd (char *buf, int len, player *pl) 815ReplyCmd (char *buf, int len, client *ns)
839{ 816{
817 if (ns->state == ST_CUSTOM)
818 {
819 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
820 return;
821 }
822
823 if (!ns->pl)
824 return; //TODO: depends on the exact reply we are after
825 //TODO: but right now, we always have a ns->pl
826
827 player *pl = ns->pl;
828
840 /* This is to synthesize how the data would be stored if it 829 /* This is to synthesize how the data would be stored if it
841 * was normally entered. A bit of a hack, and should be cleaned up 830 * was normally entered. A bit of a hack, and should be cleaned up
842 * once all the X11 code is removed from the server. 831 * once all the X11 code is removed from the server.
843 * 832 *
844 * We pass 13 to many of the functions because this way they 833 * We pass 13 to many of the functions because this way they
845 * think it was the carriage return that was entered, and the 834 * think it was the carriage return that was entered, and the
846 * function then does not try to do additional input. 835 * function then does not try to do additional input.
847 */ 836 */
848 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 837 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
849 838
850 /* this avoids any hacking here */ 839 /* this avoids any hacking here */
851 840
852 switch (pl->state) 841 switch (ns->state)
853 { 842 {
854 case ST_PLAYING: 843 case ST_PLAYING:
855 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 844 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
856 break; 845 break;
857 846
858 case ST_PLAY_AGAIN:
859 /* We can check this for return value (2==quit). Maybe we
860 * should, and do something appropriate?
861 */
862 receive_play_again (pl->ob, buf[0]);
863 break;
864
865 case ST_ROLL_STAT:
866 key_roll_stat (pl->ob, buf[0]);
867 break;
868
869 case ST_CHANGE_CLASS: 847 case ST_CHANGE_CLASS:
870
871 key_change_class (pl->ob, buf[0]); 848 key_change_class (pl->ob, buf[0]);
872 break; 849 break;
873 850
874 case ST_CONFIRM_QUIT:
875 key_confirm_quit (pl->ob, buf[0]);
876 break;
877
878 case ST_CONFIGURE:
879 LOG (llevError, "In client input handling, but into configure state\n");
880 pl->state = ST_PLAYING;
881 break;
882
883 case ST_GET_NAME:
884 receive_player_name (pl->ob, 13);
885 break;
886
887 case ST_GET_PASSWORD:
888 case ST_CONFIRM_PASSWORD:
889 receive_player_password (pl->ob, 13);
890 break;
891
892 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 851 case ST_GET_PARTY_PASSWORD: /* Get password for party */
893 receive_party_password (pl->ob, 13); 852 receive_party_password (pl->ob, 13);
894 break; 853 break;
895 854
896 default: 855 default:
897 LOG (llevError, "Unknown input state: %d\n", pl->state); 856 LOG (llevError, "Unknown input state: %d\n", ns->state);
898 } 857 }
899} 858}
900 859
901/** 860/**
902 * Client tells its version. If there is a mismatch, we close the 861 * Client tells its version. If there is a mismatch, we close the
904 * something older than the server. If we assume the client will be 863 * something older than the server. If we assume the client will be
905 * backwards compatible, having it be a later version should not be a 864 * backwards compatible, having it be a later version should not be a
906 * problem. 865 * problem.
907 */ 866 */
908void 867void
909VersionCmd (char *buf, int len, client_socket * ns) 868VersionCmd (char *buf, int len, client * ns)
910{ 869{
911 char *cp;
912 char version_warning[256];
913
914 if (!buf) 870 if (!buf)
915 { 871 {
916 LOG (llevError, "CS: received corrupted version command\n"); 872 LOG (llevError, "CS: received corrupted version command\n");
917 return; 873 return;
918 } 874 }
919 875
920 ns->cs_version = atoi (buf); 876 ns->cs_version = atoi (buf);
921 ns->sc_version = ns->cs_version; 877 ns->sc_version = ns->cs_version;
878
879 LOG (llevDebug, "connection from client <%s>\n", buf);
880
881
882 //TODO: should log here just for statistics
883
922 if (VERSION_CS != ns->cs_version) 884 //if (VERSION_CS != ns->cs_version)
923 { 885 // unchecked;
924#ifdef ESRV_DEBUG 886
925 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
926#endif
927 }
928 cp = strchr (buf + 1, ' '); 887 char *cp = strchr (buf + 1, ' ');
929 if (!cp) 888 if (!cp)
930 return; 889 return;
890
931 ns->sc_version = atoi (cp); 891 ns->sc_version = atoi (cp);
892
932 if (VERSION_SC != ns->sc_version) 893 //if (VERSION_SC != ns->sc_version)
933 { 894 // unchecked;
934#ifdef ESRV_DEBUG 895
935 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
936#endif
937 }
938 cp = strchr (cp + 1, ' '); 896 cp = strchr (cp + 1, ' ');
897
939 if (cp) 898 if (cp)
940 { 899 {
941 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 900 assign (ns->version, cp + 1);
942 901
943 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
944
945 /* This is first implementation - i skip all beta DX clients with it
946 * Add later stuff here for other clients
947 */
948
949 /* these are old dxclients */
950 /* Version 1024 added support for singular + plural name values -
951 * requiing this minimal value reduces complexity of that code, and it
952 * has been around for a long time.
953 */
954 if (ns->sc_version < 1026) 902 if (ns->sc_version < 1026)
955 { 903 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
956 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
957 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 904 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
958 ns->send_packet (version_warning);
959 }
960
961 } 905 }
962} 906}
963 907
964/** sound related functions. */ 908/** sound related functions. */
965
966void 909void
967SetSound (char *buf, int len, client_socket * ns) 910SetSound (char *buf, int len, client * ns)
968{ 911{
969 ns->sound = atoi (buf); 912 ns->sound = atoi (buf);
970} 913}
971 914
972/** client wants the map resent */ 915/** client wants the map resent */
973
974void 916void
975MapRedrawCmd (char *buf, int len, player *pl) 917MapRedrawCmd (char *buf, int len, player *pl)
976{ 918{
977
978/* This function is currently disabled; just clearing the map state results in 919/* This function is currently disabled; just clearing the map state results in
979 * display errors. It should clear the cache and send a newmap command. 920 * display errors. It should clear the cache and send a newmap command.
980 * Unfortunately this solution does not work because some client versions send 921 * Unfortunately this solution does not work because some client versions send
981 * a mapredraw command after receiving a newmap command. 922 * a mapredraw command after receiving a newmap command.
982 */ 923 */
983#if 0
984 /* Okay, this is MAJOR UGLY. but the only way I know how to
985 * clear the "cache"
986 */
987 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
988 draw_client_map (pl->ob);
989#endif
990} 924}
991 925
992/** 926/**
993 * Moves an object (typically, container to inventory). 927 * Moves an object (typically, container to inventory).
994 * syntax is: move (to) (tag) (nrof) 928 * syntax is: move (to) (tag) (nrof)
997MoveCmd (char *buf, int len, player *pl) 931MoveCmd (char *buf, int len, player *pl)
998{ 932{
999 int vals[3], i; 933 int vals[3], i;
1000 934
1001 /* A little funky here. We only cycle for 2 records, because 935 /* A little funky here. We only cycle for 2 records, because
1002 * we obviously am not going to find a space after the third 936 * we obviously are not going to find a space after the third
1003 * record. Perhaps we should just replace this with a 937 * record. Perhaps we should just replace this with a
1004 * sscanf? 938 * sscanf?
1005 */ 939 */
1006 for (i = 0; i < 2; i++) 940 for (i = 0; i < 2; i++)
1007 { 941 {
1008 vals[i] = atoi (buf); 942 vals[i] = atoi (buf);
943
1009 if (!(buf = strchr (buf, ' '))) 944 if (!(buf = strchr (buf, ' ')))
1010 { 945 {
1011 LOG (llevError, "Incomplete move command: %s\n", buf); 946 LOG (llevError, "Incomplete move command: %s\n", buf);
1012 return; 947 return;
1013 } 948 }
949
1014 buf++; 950 buf++;
1015 } 951 }
952
1016 vals[2] = atoi (buf); 953 vals[2] = atoi (buf);
1017 954
1018/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 955/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1019 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 956 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1020} 957}
1021
1022
1023 958
1024/****************************************************************************** 959/******************************************************************************
1025 * 960 *
1026 * Start of commands the server sends to the client. 961 * Start of commands the server sends to the client.
1027 * 962 *
1030/** 965/**
1031 * Asks the client to query the user. This way, the client knows 966 * Asks the client to query the user. This way, the client knows
1032 * it needs to send something back (vs just printing out a message) 967 * it needs to send something back (vs just printing out a message)
1033 */ 968 */
1034void 969void
1035send_query (client_socket * ns, uint8 flags, char *text) 970send_query (client *ns, uint8 flags, char *text)
1036{ 971{
1037 char buf[MAX_BUF];
1038
1039 sprintf (buf, "query %d %s", flags, text ? text : ""); 972 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1040 ns->send_packet (buf);
1041} 973}
1042 974
1043#define AddIfInt64(Old,New,Type) if (Old != New) {\ 975#define AddIfInt64(Old,New,Type) if (Old != New) {\
1044 Old = New; \ 976 Old = New; \
1045 sl << uint8 (Type) << uint64 (New); \ 977 sl << uint8 (Type) << uint64 (New); \
1075esrv_update_stats (player *pl) 1007esrv_update_stats (player *pl)
1076{ 1008{
1077 char buf[MAX_BUF]; 1009 char buf[MAX_BUF];
1078 uint16 flags; 1010 uint16 flags;
1079 1011
1080 packet sl; 1012 client *ns = pl->ns;
1081 sl << "stats "; 1013 if (!ns)
1014 return;
1082 1015
1083 if (pl->ob != NULL) 1016 object *ob = pl->ob;
1084 { 1017 if (!ob)
1018 return;
1019
1020 packet sl ("stats");
1021
1085 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1022 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1086 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1023 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1087 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1024 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1088 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1025 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1089 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1026 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1090 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1027 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1091 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1028 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1092 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1093 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1094 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1095 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1029 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1096 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1030 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1031 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1032 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1033 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1097 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1034 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1098 }
1099 1035
1100 if (pl->socket->exp64)
1101 {
1102 uint8 s;
1103
1104 for (s = 0; s < NUM_SKILLS; s++) 1036 for (int s = 0; s < NUM_SKILLS; s++)
1105 { 1037 if (object *skill = pl->last_skill_ob[s])
1106 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1038 if (skill->stats.exp != ns->last_skill_exp [s])
1107 { 1039 {
1040 ns->last_skill_exp [s] = skill->stats.exp;
1041
1108 /* Always send along the level if exp changes. This is only 1042 /* Always send along the level if exp changes. This is only
1109 * 1 extra byte, but keeps processing simpler. 1043 * 1 extra byte, but keeps processing simpler.
1110 */ 1044 */
1111 sl << uint8 (s + CS_STAT_SKILLINFO) 1045 sl << uint8 (s + CS_STAT_SKILLINFO)
1112 << uint8 (pl->last_skill_ob[s]->level) 1046 << uint8 (skill->level)
1113 << uint64 (pl->last_skill_ob[s]->stats.exp); 1047 << uint64 (skill->stats.exp);
1114
1115 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1116 } 1048 }
1117 }
1118 }
1119 1049
1120 if (pl->socket->exp64)
1121 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1050 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1122 else
1123 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1124
1125 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1051 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1126 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1052 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1127 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1053 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1128 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1054 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1129 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1055 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1130 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1056 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1131 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1057 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1132 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1058 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1059
1133 flags = 0; 1060 flags = 0;
1134 1061
1135 if (pl->fire_on) 1062 if (pl->fire_on)
1136 flags |= SF_FIREON; 1063 flags |= SF_FIREON;
1137 1064
1138 if (pl->run_on) 1065 if (pl->run_on)
1139 flags |= SF_RUNON; 1066 flags |= SF_RUNON;
1140 1067
1141 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1068 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1142 1069
1143 if (pl->socket->sc_version < 1025) 1070 if (ns->sc_version < 1025)
1144 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1071 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1145 else 1072 else
1146 {
1147 int i;
1148
1149 for (i = 0; i < NROFATTACKS; i++) 1073 for (int i = 0; i < NROFATTACKS; i++)
1150 { 1074 {
1151 /* Skip ones we won't send */ 1075 /* Skip ones we won't send */
1152 if (atnr_cs_stat[i] == -1) 1076 if (atnr_cs_stat[i] == -1)
1153 continue; 1077 continue;
1154 1078
1155 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1079 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1156 } 1080 }
1157 }
1158 1081
1159 if (pl->socket->monitor_spells) 1082 if (pl->ns->monitor_spells)
1160 { 1083 {
1161 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1084 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1162 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1085 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1163 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1086 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1164 } 1087 }
1165 1088
1166 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1089 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1167 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1090 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1168 set_title (pl->ob, buf); 1091 set_title (ob, buf);
1169 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1092 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1170 1093
1171 /* Only send it away if we have some actual data */ 1094 /* Only send it away if we have some actual data */
1172 if (sl.length () > 6) 1095 if (sl.length () > 6)
1173 pl->socket->send_packet (sl); 1096 ns->send_packet (sl);
1174} 1097}
1175 1098
1176/** 1099/**
1177 * Tells the client that here is a player it should start using. 1100 * Tells the client that here is a player it should start using.
1178 */ 1101 */
1179void 1102void
1180esrv_new_player (player *pl, uint32 weight) 1103esrv_new_player (player *pl, uint32 weight)
1181{ 1104{
1182 pl->last_weight = weight; 1105 packet sl ("player");
1183
1184 packet sl;
1185 sl << "player ";
1186 1106
1187 sl << uint32 (pl->ob->count) 1107 sl << uint32 (pl->ob->count)
1188 << uint32 (weight) 1108 << uint32 (weight)
1189 << uint32 (pl->ob->face->number) 1109 << uint32 (pl->ob->face->number)
1190 << data8 (pl->ob->name); 1110 << data8 (pl->ob->name);
1191 1111
1112 pl->ns->last_weight = weight;
1192 pl->socket->send_packet (sl); 1113 pl->ns->send_packet (sl);
1193 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1114 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1194} 1115}
1195 1116
1196/** 1117/**
1197 * Need to send an animation sequence to the client. 1118 * Need to send an animation sequence to the client.
1199 * sent them the face yet (this can become quite costly in terms of 1120 * sent them the face yet (this can become quite costly in terms of
1200 * how much we are sending - on the other hand, this should only happen 1121 * how much we are sending - on the other hand, this should only happen
1201 * when the player logs in and picks stuff up. 1122 * when the player logs in and picks stuff up.
1202 */ 1123 */
1203void 1124void
1204esrv_send_animation (client_socket * ns, short anim_num) 1125esrv_send_animation (client * ns, short anim_num)
1205{ 1126{
1206 int i;
1207
1208 /* Do some checking on the anim_num we got. Note that the animations 1127 /* Do some checking on the anim_num we got. Note that the animations
1209 * are added in contigous order, so if the number is in the valid 1128 * are added in contigous order, so if the number is in the valid
1210 * range, it must be a valid animation. 1129 * range, it must be a valid animation.
1211 */ 1130 */
1212 if (anim_num < 0 || anim_num > num_animations) 1131 if (anim_num < 0 || anim_num > num_animations)
1213 { 1132 {
1214 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1133 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1215 return; 1134 return;
1216 } 1135 }
1217 1136
1218 packet sl; 1137 packet sl ("anim");
1219 1138
1220 sl << "anim "
1221 << uint16 (anim_num) 1139 sl << uint16 (anim_num)
1222 << uint16 (0); /* flags - not used right now */ 1140 << uint16 (0); /* flags - not used right now */
1223 1141
1224 /* Build up the list of faces. Also, send any information (ie, the 1142 /* Build up the list of faces. Also, send any information (ie, the
1225 * the face itself) down to the client. 1143 * the face itself) down to the client.
1226 */ 1144 */
1227 for (i = 0; i < animations[anim_num].num_animations; i++) 1145 for (int i = 0; i < animations[anim_num].num_animations; i++)
1228 { 1146 {
1229 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1147 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1230 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1148 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1149
1231 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1150 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1232 } 1151 }
1233 1152
1234 ns->send_packet (sl); 1153 ns->send_packet (sl);
1235 1154
1246/** 1165/**
1247 * This adds face_num to a map cell at x,y. If the client doesn't have 1166 * This adds face_num to a map cell at x,y. If the client doesn't have
1248 * the face yet, we will also send it. 1167 * the face yet, we will also send it.
1249 */ 1168 */
1250static void 1169static void
1251esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap) 1170esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1252{ 1171{
1253 if (newmap->cells[x][y].count >= MAP_LAYERS) 1172 if (newmap->cells[x][y].count >= MAP_LAYERS)
1254 { 1173 {
1174 //TODO: one or the other, can't both have abort and return, verify and act
1255 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1175 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1256 return; 1176 return;
1257 abort (); 1177 abort ();
1258 } 1178 }
1259 1179
1260 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1180 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1261 newmap->cells[x][y].count++; 1181 newmap->cells[x][y].count++;
1262 1182
1263 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1183 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1264 esrv_send_face (ns, face_num, 0); 1184 esrv_send_face (ns, face_num, 0);
1265}
1266
1267struct LayerCell
1268{
1269 uint16 xy;
1270 short face;
1271};
1272
1273struct MapLayer
1274{
1275 int count;
1276 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1277};
1278
1279/** Checkes if map cells have changed */
1280static int
1281mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1282{
1283 int k;
1284
1285 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1286 return 1;
1287 for (k = 0; k < newmap->cells[i][j].count; k++)
1288 {
1289 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1290 {
1291 return 1;
1292 }
1293 }
1294 return 0;
1295}
1296
1297/**
1298 * Basically, what this does is pack the data into layers.
1299 * cnum is the client number, cur is the the buffer we put all of
1300 * this data into. we return the end of the data. layers is
1301 * how many layers of data we should back.
1302 */
1303static uint8 *
1304compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1305{
1306 int x, y, k;
1307 int face;
1308 unsigned char *fcur;
1309 struct MapLayer layers[MAP_LAYERS];
1310
1311 for (k = 0; k < MAP_LAYERS; k++)
1312 layers[k].count = 0;
1313 fcur = cur;
1314 for (x = 0; x < ns->mapx; x++)
1315 {
1316 for (y = 0; y < ns->mapy; y++)
1317 {
1318 if (!mapcellchanged (ns, x, y, newmap))
1319 continue;
1320 if (newmap->cells[x][y].count == 0)
1321 {
1322 *cur = x * ns->mapy + y; /* mark empty space */
1323 cur++;
1324 continue;
1325 }
1326 for (k = 0; k < newmap->cells[x][y].count; k++)
1327 {
1328 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1329 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1330 layers[k].count++;
1331 }
1332 }
1333 }
1334 /* If no data, return now. */
1335 if (fcur == cur && layers[0].count == 0)
1336 return cur;
1337 *cur = 255; /* mark end of explicitly cleared cells */
1338 cur++;
1339 /* First pack by layers. */
1340 for (k = 0; k < numlayers; k++)
1341 {
1342 if (layers[k].count == 0)
1343 break; /* once a layer is entirely empty, no layer below it can
1344 have anything in it either */
1345 /* Pack by entries in thie layer */
1346 for (x = 0; x < layers[k].count;)
1347 {
1348 fcur = cur;
1349 *cur = layers[k].lcells[x].face >> 8;
1350 cur++;
1351 *cur = layers[k].lcells[x].face & 0xFF;
1352 cur++;
1353 face = layers[k].lcells[x].face;
1354 /* Now, we back the redundant data into 1 byte xy pairings */
1355 for (y = x; y < layers[k].count; y++)
1356 {
1357 if (layers[k].lcells[y].face == face)
1358 {
1359 *cur = (uint8) layers[k].lcells[y].xy;
1360 cur++;
1361 layers[k].lcells[y].face = -1;
1362 }
1363 }
1364 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1365 /* forward over the now redundant data */
1366 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1367 x++;
1368 }
1369 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1370 }
1371 return cur;
1372} 1185}
1373 1186
1374/** Clears a map cell */ 1187/** Clears a map cell */
1375static void 1188static void
1376map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1189map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1388#define MAX_LAYERS 3 1201#define MAX_LAYERS 3
1389 1202
1390/* Using a global really isn't a good approach, but saves the over head of 1203/* Using a global really isn't a good approach, but saves the over head of
1391 * allocating and deallocating such a block of data each time run through, 1204 * allocating and deallocating such a block of data each time run through,
1392 * and saves the space of allocating this in the socket object when we only 1205 * and saves the space of allocating this in the socket object when we only
1393 * need it for this cycle. If the serve is ever threaded, this needs to be 1206 * need it for this cycle. If the server is ever threaded, this needs to be
1394 * re-examined. 1207 * re-examined.
1395 */ 1208 */
1396
1397static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1209static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1398 1210
1399/** 1211/**
1400 * Returns true if any of the heads for this 1212 * Returns true if any of the heads for this
1401 * space is set. Returns false if all are blank - this is used 1213 * space is set. Returns false if all are blank - this is used
1402 * for empty space checking. 1214 * for empty space checking.
1403 */ 1215 */
1404static inline int 1216static inline int
1405have_head (int ax, int ay) 1217have_head (int ax, int ay)
1406{ 1218{
1407
1408 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1219 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1409 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1220 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1410 return 1; 1221 return 1;
1222
1411 return 0; 1223 return 0;
1412} 1224}
1413 1225
1414/** 1226/**
1415 * check_head is a bit simplistic version of update_space below. 1227 * check_head is a bit simplistic version of update_space below.
1416 * basically, it only checks the that the head on space ax,ay at layer 1228 * basically, it only checks the that the head on space ax,ay at layer
1417 * needs to get sent - if so, it adds the data, sending the head 1229 * needs to get sent - if so, it adds the data, sending the head
1418 * if needed, and returning 1. If this no data needs to get 1230 * if needed, and returning 1. If this no data needs to get
1419 * sent, it returns zero. 1231 * sent, it returns zero.
1420 */ 1232 */
1421static int 1233static int
1422check_head (packet &sl, client_socket &ns, int ax, int ay, int layer) 1234check_head (packet &sl, client &ns, int ax, int ay, int layer)
1423{ 1235{
1424 short face_num; 1236 short face_num;
1425 1237
1426 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1238 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1427 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1239 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1459 * numbers the spaces differently - I think this was a leftover from 1271 * numbers the spaces differently - I think this was a leftover from
1460 * the map command, where the faces stack up. Sinces that is no longer 1272 * the map command, where the faces stack up. Sinces that is no longer
1461 * the case, it seems to make more sense to have these layer values 1273 * the case, it seems to make more sense to have these layer values
1462 * actually match. 1274 * actually match.
1463 */ 1275 */
1464
1465static int 1276static int
1466update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1277update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1467{ 1278{
1468 object *ob, *head; 1279 object *ob, *head;
1469 uint16 face_num; 1280 uint16 face_num;
1470 int bx, by, i; 1281 int bx, by, i;
1471 1282
1684 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1495 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1685 * take. 1496 * take.
1686 */ 1497 */
1687 1498
1688static inline int 1499static inline int
1689update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1500update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1690{ 1501{
1691 object *ob; 1502 object *ob;
1692 int smoothlevel; /* old face_num; */ 1503 int smoothlevel; /* old face_num; */
1693 1504
1694 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1505 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1695 1506
1696 /* If there is no object for this space, or if the face for the object 1507 /* If there is no object for this space, or if the face for the object
1697 * is the blank face, set the smoothlevel to zero. 1508 * is the blank face, set the smoothlevel to zero.
1698 */ 1509 */
1699 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1510 if (!ob || ob->face == blank_face)
1700 smoothlevel = 0; 1511 smoothlevel = 0;
1701 else 1512 else
1702 { 1513 {
1703 smoothlevel = ob->smoothlevel; 1514 smoothlevel = ob->smoothlevel;
1704 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1515 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1728 * Returns the size of a data for a map square as returned by 1539 * Returns the size of a data for a map square as returned by
1729 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1540 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1730 * available. 1541 * available.
1731 */ 1542 */
1732int 1543int
1733getExtendedMapInfoSize (client_socket * ns) 1544getExtendedMapInfoSize (client * ns)
1734{ 1545{
1735 int result = 0; 1546 int result = 0;
1736 1547
1737 if (ns->ext_mapinfos) 1548 if (ns->ext_mapinfos)
1738 { 1549 {
1739 if (ns->EMI_smooth) 1550 if (ns->EMI_smooth)
1740 result += 1; /*One byte for smoothlevel */ 1551 result += 1; /*One byte for smoothlevel */
1741 } 1552 }
1553
1742 return result; 1554 return result;
1555}
1556
1557// prefetch (and touch) all maps within a specific distancd
1558static void
1559prefetch_surrounding_maps (maptile *map, int distance)
1560{
1561 map->last_access = runtime;
1562
1563 if (--distance)
1564 for (int dir = 4; --dir; )
1565 if (const shstr &path = map->tile_path [dir])
1566 if (maptile *&neigh = map->tile_map [dir])
1567 prefetch_surrounding_maps (neigh, distance);
1568 else
1569 neigh = maptile::find_async (path, map);
1570}
1571
1572// prefetch a generous area around the player
1573static void
1574prefetch_surrounding_maps (object *op)
1575{
1576 prefetch_surrounding_maps (op->map, 3);
1743} 1577}
1744 1578
1745/** 1579/**
1746 * This function uses the new map1 protocol command to send the map 1580 * This function uses the new map1 protocol command to send the map
1747 * to the client. It is necessary because the old map command supports 1581 * to the client. It is necessary because the old map command supports
1753 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1587 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1754 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1588 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1755 * and use the other 4 bits for other informatiion. For full documentation 1589 * and use the other 4 bits for other informatiion. For full documentation
1756 * of what we send, see the doc/Protocol file. 1590 * of what we send, see the doc/Protocol file.
1757 * I will describe internally what we do: 1591 * I will describe internally what we do:
1758 * the socket->lastmap shows how the map last looked when sent to the client. 1592 * the ns->lastmap shows how the map last looked when sent to the client.
1759 * in the lastmap structure, there is a cells array, which is set to the 1593 * in the lastmap structure, there is a cells array, which is set to the
1760 * maximum viewable size (As set in config.h). 1594 * maximum viewable size (As set in config.h).
1761 * in the cells, there are faces and a count value. 1595 * in the cells, there are faces and a count value.
1762 * we use the count value to hold the darkness value. If -1, then this space 1596 * we use the count value to hold the darkness value. If -1, then this space
1763 * is not viewable. 1597 * is not viewable.
1774 uint8 eentrysize; 1608 uint8 eentrysize;
1775 uint16 ewhatstart, ewhatflag; 1609 uint16 ewhatstart, ewhatflag;
1776 uint8 extendedinfos; 1610 uint8 extendedinfos;
1777 maptile *m; 1611 maptile *m;
1778 1612
1779 client_socket &socket = *pl->contr->socket; 1613 client &socket = *pl->contr->ns;
1614
1615 if (!pl->active)
1616 return;
1780 1617
1781 check_map_change (pl->contr); 1618 check_map_change (pl->contr);
1619 prefetch_surrounding_maps (pl);
1782 1620
1783 packet sl; 1621 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1784 packet esl; 1622 packet esl;
1785 1623
1786 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1787 startlen = sl.length (); 1624 startlen = sl.length ();
1788 1625
1789 /*Extendedmapinfo structure initialisation */ 1626 /*Extendedmapinfo structure initialisation */
1790 if (socket.ext_mapinfos) 1627 if (socket.ext_mapinfos)
1791 { 1628 {
1835 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1672 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1836 { 1673 {
1837 ax = 0; 1674 ax = 0;
1838 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1675 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1839 { 1676 {
1840
1841 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1677 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1842 1678
1843 /* If this space is out of the normal viewable area, we only check 1679 /* If this space is out of the normal viewable area, we only check
1844 * the heads value ax or ay will only be greater than what 1680 * the heads value ax or ay will only be greater than what
1845 * the client wants if using the map1a command - this is because 1681 * the client wants if using the map1a command - this is because
1907 map_clearcell (&lastcell, 0, 0, 0, -1); 1743 map_clearcell (&lastcell, 0, 0, 0, -1);
1908 } 1744 }
1909 } 1745 }
1910 else if (d > 3) 1746 else if (d > 3)
1911 { 1747 {
1748 m->touch ();
1749
1912 int need_send = 0, count; 1750 int need_send = 0, count;
1913 1751
1914 /* This block deals with spaces that are not visible for whatever 1752 /* This block deals with spaces that are not visible for whatever
1915 * reason. Still may need to send the head for this space. 1753 * reason. Still may need to send the head for this space.
1916 */ 1754 */
1949 else 1787 else
1950 sl.reset (oldlen); 1788 sl.reset (oldlen);
1951 } 1789 }
1952 else 1790 else
1953 { 1791 {
1792 m->touch ();
1793
1954 /* In this block, the space is visible or there are head objects 1794 /* In this block, the space is visible or there are head objects
1955 * we need to send. 1795 * we need to send.
1956 */ 1796 */
1957 1797
1958 /* Rather than try to figure out what everything that we might 1798 /* Rather than try to figure out what everything that we might
2152void 1992void
2153draw_client_map (object *pl) 1993draw_client_map (object *pl)
2154{ 1994{
2155 int i, j; 1995 int i, j;
2156 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1996 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2157 New_Face *face, *floor; 1997 facetile *face, *floor;
2158 New_Face *floor2; 1998 facetile *floor2;
2159 int d, mflags; 1999 int d, mflags;
2160 struct Map newmap; 2000 struct Map newmap;
2161 maptile *m, *pm; 2001 maptile *m, *pm;
2162 2002
2163 if (pl->type != PLAYER) 2003 if (pl->type != PLAYER)
2175 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2015 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2176 return; 2016 return;
2177 2017
2178 memset (&newmap, 0, sizeof (struct Map)); 2018 memset (&newmap, 0, sizeof (struct Map));
2179 2019
2180 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 2020 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2181 {
2182 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 2021 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2183 { 2022 {
2184 ax = i; 2023 ax = i;
2185 ay = j; 2024 ay = j;
2186 m = pm; 2025 m = pm;
2187 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2026 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2027
2188 if (mflags & P_OUT_OF_MAP) 2028 if (mflags & P_OUT_OF_MAP)
2189 continue; 2029 continue;
2190 if (mflags & P_NEED_UPDATE) 2030
2191 update_position (m, ax, ay);
2192 /* If a map is visible to the player, we don't want to swap it out 2031 /* If a map is visible to the player, we don't want to swap it out
2193 * just to reload it. This should really call something like 2032 * just to reload it. This should really call something like
2194 * swap_map, but this is much more efficient and 'good enough' 2033 * swap_map, but this is much more efficient and 'good enough'
2195 */ 2034 */
2196 if (mflags & P_NEW_MAP) 2035 if (mflags & P_NEW_MAP)
2197 m->timeout = 50; 2036 m->timeout = 50;
2198 } 2037 }
2199 } 2038
2200 /* do LOS after calls to update_position */ 2039 /* do LOS after calls to update_position */
2201 if (pl->contr->do_los) 2040 if (pl->contr->do_los)
2202 { 2041 {
2203 update_los (pl); 2042 update_los (pl);
2204 pl->contr->do_los = 0; 2043 pl->contr->do_los = 0;
2219 2058
2220/*****************************************************************************/ 2059/*****************************************************************************/
2221void 2060void
2222send_plugin_custom_message (object *pl, char *buf) 2061send_plugin_custom_message (object *pl, char *buf)
2223{ 2062{
2224 pl->contr->socket->send_packet (buf); 2063 pl->contr->ns->send_packet (buf);
2225} 2064}
2226 2065
2227/** 2066/**
2228 * This sends the skill number to name mapping. We ignore 2067 * This sends the skill number to name mapping. We ignore
2229 * the params - we always send the same info no matter what. 2068 * the params - we always send the same info no matter what.
2230 */ 2069 */
2231void 2070void
2232send_skill_info (client_socket *ns, char *params) 2071send_skill_info (client *ns, char *params)
2233{ 2072{
2234 packet sl; 2073 packet sl;
2235 sl << "replyinfo skill_info\n"; 2074 sl << "replyinfo skill_info\n";
2236 2075
2237 for (int i = 1; i < NUM_SKILLS; i++) 2076 for (int i = 1; i < NUM_SKILLS; i++)
2249/** 2088/**
2250 * This sends the spell path to name mapping. We ignore 2089 * This sends the spell path to name mapping. We ignore
2251 * the params - we always send the same info no matter what. 2090 * the params - we always send the same info no matter what.
2252 */ 2091 */
2253void 2092void
2254send_spell_paths (client_socket * ns, char *params) 2093send_spell_paths (client * ns, char *params)
2255{ 2094{
2256 packet sl; 2095 packet sl;
2257 2096
2258 sl << "replyinfo spell_paths\n"; 2097 sl << "replyinfo spell_paths\n";
2259 2098
2274 * it then sends an updspell packet for each spell that has changed in this way 2113 * it then sends an updspell packet for each spell that has changed in this way
2275 */ 2114 */
2276void 2115void
2277esrv_update_spells (player *pl) 2116esrv_update_spells (player *pl)
2278{ 2117{
2118 if (!pl->ns)
2119 return;
2120
2279 if (!pl->socket->monitor_spells) 2121 if (!pl->ns->monitor_spells)
2280 return; 2122 return;
2281 2123
2282 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2124 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2283 { 2125 {
2284 if (spell->type == SPELL) 2126 if (spell->type == SPELL)
2314 2156
2315 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2157 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2316 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2158 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2317 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2159 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2318 2160
2319 pl->socket->send_packet (sl); 2161 pl->ns->send_packet (sl);
2320 } 2162 }
2321 } 2163 }
2322 } 2164 }
2323} 2165}
2324 2166
2325void 2167void
2326esrv_remove_spell (player *pl, object *spell) 2168esrv_remove_spell (player *pl, object *spell)
2327{ 2169{
2328 if (!pl->socket->monitor_spells) 2170 if (!pl->ns->monitor_spells)
2329 return; 2171 return;
2330 2172
2331 if (!pl || !spell || spell->env != pl->ob) 2173 if (!pl || !spell || spell->env != pl->ob)
2332 { 2174 {
2333 LOG (llevError, "Invalid call to esrv_remove_spell"); 2175 LOG (llevError, "Invalid call to esrv_remove_spell");
2334 return; 2176 return;
2335 } 2177 }
2336 2178
2337 packet sl; 2179 packet sl ("delspell");
2338 2180
2339 sl << "delspell "
2340 << uint32 (spell->count); 2181 sl << uint32 (spell->count);
2341 2182
2342 pl->socket->send_packet (sl); 2183 pl->ns->send_packet (sl);
2343} 2184}
2344 2185
2345/* appends the spell *spell to the Socklist we will send the data to. */ 2186/* appends the spell *spell to the Socklist we will send the data to. */
2346static void 2187static void
2347append_spell (player *pl, packet &sl, object *spell) 2188append_spell (player *pl, packet &sl, object *spell)
2395 { 2236 {
2396 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2237 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2397 return; 2238 return;
2398 } 2239 }
2399 2240
2400 if (!pl->socket->monitor_spells) 2241 if (!pl->ns->monitor_spells)
2401 return; 2242 return;
2402 2243
2403 packet sl; 2244 packet sl ("addspell");
2404
2405 sl << "addspell ";
2406 2245
2407 if (!spell) 2246 if (!spell)
2408 { 2247 {
2409 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2248 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2410 { 2249 {
2424 if (spell->type != SPELL) 2263 if (spell->type != SPELL)
2425 continue; 2264 continue;
2426 2265
2427 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2266 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2428 { 2267 {
2429 pl->socket->send_packet (sl); 2268 pl->ns->send_packet (sl);
2430 2269
2431 sl.reset (); 2270 sl.reset ();
2432 sl << "addspell "; 2271 sl << "addspell ";
2433 } 2272 }
2434 2273
2448 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2287 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2449 fatal (0); 2288 fatal (0);
2450 } 2289 }
2451 2290
2452 /* finally, we can send the packet */ 2291 /* finally, we can send the packet */
2453 pl->socket->send_packet (sl); 2292 pl->ns->send_packet (sl);
2454} 2293}
2455 2294

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