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/cvs/deliantra/server/socket/request.C
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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.64 by pippijn, Sat Jan 20 13:47:17 2007 UTC vs.
Revision 1.69 by root, Sun Mar 11 02:12:45 2007 UTC

36 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
37 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
38 * 38 *
39 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
40 * 40 *
41 * esrv_map_setbelow allows filling in all of the faces for the map.
42 * if a face has not already been sent to the client, it is sent now.
43 *
44 */ 41 */
45 42
46#include <global.h> 43#include <global.h>
47#include <sproto.h> 44#include <sproto.h>
48 45
147 pl->ns->send_packet ("newmap"); 144 pl->ns->send_packet ("newmap");
148 145
149 pl->ns->floorbox_reset (); 146 pl->ns->floorbox_reset ();
150} 147}
151 148
152/** check for map change and send new map data */ 149/** check for map/region change and send new map data */
153static void 150static void
154check_map_change (player *pl) 151check_map_change (player *pl)
155{ 152{
156 client &socket = *pl->ns; 153 client &socket = *pl->ns;
157 object *ob = pl->ob; 154 object *ob = pl->ob;
201 } 198 }
202 } 199 }
203 200
204 socket.current_x = ob->x; 201 socket.current_x = ob->x;
205 socket.current_y = ob->y; 202 socket.current_y = ob->y;
203
204 region *reg = ob->region ();
205 if (socket.current_region != reg)
206 {
207 socket.current_region = reg;
208 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
209 }
206} 210}
207 211
208/** 212/**
209 * RequestInfo is sort of a meta command. There is some specific 213 * RequestInfo is sort of a meta command. There is some specific
210 * request of information, but we call other functions to provide 214 * request of information, but we call other functions to provide
701 uint16 smoothface; 705 uint16 smoothface;
702 706
703 /* If we can't find a face, return and set it so we won't try to send this 707 /* If we can't find a face, return and set it so we won't try to send this
704 * again. 708 * again.
705 */ 709 */
706 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 710 if (!FindSmooth (face, &smoothface))
707 { 711 {
708 712
709 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 713 LOG (llevError, "could not findsmooth for %d.\n", face);
710 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 714 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
711 return; 715 return;
712 } 716 }
713 717
714 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 718 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
722 << uint16 (smoothface); 726 << uint16 (smoothface);
723 727
724 ns->send_packet (sl); 728 ns->send_packet (sl);
725} 729}
726 730
727 /** 731/**
728 * Tells client the picture it has to use 732 * Tells client the picture it has to use
729 * to smooth a picture number given as argument. 733 * to smooth a picture number given as argument.
730 */ 734 */
731void 735void
732AskSmooth (char *buf, int len, client *ns) 736AskSmooth (char *buf, int len, client *ns)
733{ 737{
734 SendSmooth (ns, atoi (buf)); 738 SendSmooth (ns, atoi (buf));
735} 739}
798 * commands. 802 * commands.
799 */ 803 */
800 pl->count = 0; 804 pl->count = 0;
801 805
802 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 806 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
803 int time = FABS (pl->ob->speed) < 0.001 807 int time = fabs (pl->ob->speed) < 0.001
804 ? time = MAX_TIME * 100 808 ? time = MAX_TIME * 100
805 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 809 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
806 810
807 /* Send confirmation of command execution now */ 811 /* Send confirmation of command execution now */
808 packet sl ("comc"); 812 packet sl ("comc");
809 sl << uint16 (cmdid) << uint32 (time); 813 sl << uint16 (cmdid) << uint32 (time);
810 pl->ns->send_packet (sl); 814 pl->ns->send_packet (sl);
1104{ 1108{
1105 packet sl ("player"); 1109 packet sl ("player");
1106 1110
1107 sl << uint32 (pl->ob->count) 1111 sl << uint32 (pl->ob->count)
1108 << uint32 (weight) 1112 << uint32 (weight)
1109 << uint32 (pl->ob->face->number) 1113 << uint32 (pl->ob->face)
1110 << data8 (pl->ob->name); 1114 << data8 (pl->ob->name);
1111 1115
1112 pl->ns->last_weight = weight; 1116 pl->ns->last_weight = weight;
1113 pl->ns->send_packet (sl); 1117 pl->ns->send_packet (sl);
1114 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1118 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1159/****************************************************************************** 1163/******************************************************************************
1160 * 1164 *
1161 * Start of map related commands. 1165 * Start of map related commands.
1162 * 1166 *
1163 ******************************************************************************/ 1167 ******************************************************************************/
1164
1165/**
1166 * This adds face_num to a map cell at x,y. If the client doesn't have
1167 * the face yet, we will also send it.
1168 */
1169static void
1170esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1171{
1172 if (newmap->cells[x][y].count >= MAP_LAYERS)
1173 {
1174 //TODO: one or the other, can't both have abort and return, verify and act
1175 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1176 return;
1177 abort ();
1178 }
1179
1180 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1181 newmap->cells[x][y].count++;
1182
1183 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1184 esrv_send_face (ns, face_num, 0);
1185}
1186 1168
1187/** Clears a map cell */ 1169/** Clears a map cell */
1188static void 1170static void
1189map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1171map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1190{ 1172{
1234check_head (packet &sl, client &ns, int ax, int ay, int layer) 1216check_head (packet &sl, client &ns, int ax, int ay, int layer)
1235{ 1217{
1236 short face_num; 1218 short face_num;
1237 1219
1238 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1220 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1239 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1221 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face;
1240 else 1222 else
1241 face_num = 0; 1223 face_num = 0;
1242 1224
1243 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1225 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1244 { 1226 {
1329 if (!ob || ob->face == blank_face) 1311 if (!ob || ob->face == blank_face)
1330 face_num = 0; 1312 face_num = 0;
1331 else if (head) 1313 else if (head)
1332 { 1314 {
1333 /* if this is a head that had previously been stored */ 1315 /* if this is a head that had previously been stored */
1334 face_num = ob->face->number; 1316 face_num = ob->face;
1335 } 1317 }
1336 else 1318 else
1337 { 1319 {
1338 /* if the faces for the different parts of a multipart object 1320 /* if the faces for the different parts of a multipart object
1339 * are the same, we only want to send the bottom right most 1321 * are the same, we only want to send the bottom right most
1381 /* single part object, multipart object with non merged faces, 1363 /* single part object, multipart object with non merged faces,
1382 * of multipart object already at lower right. 1364 * of multipart object already at lower right.
1383 */ 1365 */
1384 else if (bx == sx && by == sy) 1366 else if (bx == sx && by == sy)
1385 { 1367 {
1386 face_num = ob->face->number; 1368 face_num = ob->face;
1387 1369
1388 /* if this face matches one stored away, clear that one away. 1370 /* if this face matches one stored away, clear that one away.
1389 * this code relies on the fact that the map1 commands 1371 * this code relies on the fact that the map1 commands
1390 * goes from 2 down to 0. 1372 * goes from 2 down to 0.
1391 */ 1373 */
1392 for (i = 0; i < MAP_LAYERS; i++) 1374 for (i = 0; i < MAP_LAYERS; i++)
1393 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] && 1375 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1394 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num) 1376 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face == face_num)
1395 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL; 1377 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1396 } 1378 }
1397 else 1379 else
1398 { 1380 {
1399 /* If this head is stored away, clear it - otherwise, 1381 /* If this head is stored away, clear it - otherwise,
1400 * there can be cases where a object is on multiple layers - 1382 * there can be cases where a object is on multiple layers -
1401 * we only want to send it once. 1383 * we only want to send it once.
1402 */ 1384 */
1403 face_num = head->face->number; 1385 face_num = head->face;
1404 for (i = 0; i < MAP_LAYERS; i++) 1386 for (i = 0; i < MAP_LAYERS; i++)
1405 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] && 1387 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1406 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num) 1388 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face == face_num)
1407 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL; 1389 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1408 1390
1409 /* First, try to put the new head on the same layer. If that is used up, 1391 /* First, try to put the new head on the same layer. If that is used up,
1410 * then find another layer. 1392 * then find another layer.
1411 */ 1393 */
1428 else 1410 else
1429 { 1411 {
1430 /* In this case, we are already at the lower right or single part object, 1412 /* In this case, we are already at the lower right or single part object,
1431 * so nothing special 1413 * so nothing special
1432 */ 1414 */
1433 face_num = ob->face->number; 1415 face_num = ob->face;
1434 1416
1435 /* clear out any head entries that have the same face as this one */ 1417 /* clear out any head entries that have the same face as this one */
1436 for (bx = 0; bx < layer; bx++) 1418 for (bx = 0; bx < layer; bx++)
1437 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] && 1419 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1438 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num) 1420 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face == face_num)
1439 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL; 1421 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1440 } 1422 }
1441 } /* else not already head object or blank face */ 1423 } /* else not already head object or blank face */
1442 1424
1443 /* This is a real hack. Basically, if we have nothing to send for this layer, 1425 /* This is a real hack. Basically, if we have nothing to send for this layer,
1447 * of the same type, what happens then is it doesn't think it needs to send 1429 * of the same type, what happens then is it doesn't think it needs to send
1448 * This tends to make stacking also work/look better. 1430 * This tends to make stacking also work/look better.
1449 */ 1431 */
1450 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]) 1432 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1451 { 1433 {
1452 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number; 1434 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face;
1453 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL; 1435 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1454 } 1436 }
1455 1437
1456 /* Another hack - because of heads and whatnot, this face may match one 1438 /* Another hack - because of heads and whatnot, this face may match one
1457 * we already sent for a lower layer. In that case, don't send 1439 * we already sent for a lower layer. In that case, don't send
1510 if (!ob || ob->face == blank_face) 1492 if (!ob || ob->face == blank_face)
1511 smoothlevel = 0; 1493 smoothlevel = 0;
1512 else 1494 else
1513 { 1495 {
1514 smoothlevel = ob->smoothlevel; 1496 smoothlevel = ob->smoothlevel;
1515 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1497 if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH))
1516 SendSmooth (&ns, ob->face->number); 1498 SendSmooth (&ns, ob->face);
1517 } /* else not already head object or blank face */ 1499 } /* else not already head object or blank face */
1518 1500
1519 /* We've gotten what face we want to use for the object. Now see if 1501 /* We've gotten what face we want to use for the object. Now see if
1520 * if it has changed since we last sent it to the client. 1502 * if it has changed since we last sent it to the client.
1521 */ 1503 */
1921 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1903 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1922 emask |= 0x2; 1904 emask |= 0x2;
1923 1905
1924 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 1906 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1925 { 1907 {
1926 if (lastcell.faces[0] != pl->face->number) 1908 if (lastcell.faces[0] != pl->face)
1927 { 1909 {
1928 lastcell.faces[0] = pl->face->number; 1910 lastcell.faces[0] = pl->face;
1929 mask |= 0x1; 1911 mask |= 0x1;
1930 1912
1931 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1913 if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE))
1932 esrv_send_face (&socket, pl->face->number, 0); 1914 esrv_send_face (&socket, pl->face, 0);
1933 1915
1934 sl << uint16 (pl->face->number); 1916 sl << uint16 (pl->face);
1935 } 1917 }
1936 } 1918 }
1937 else 1919 else
1938 { 1920 {
1939 /* Top face */ 1921 /* Top face */
1991 */ 1973 */
1992void 1974void
1993draw_client_map (object *pl) 1975draw_client_map (object *pl)
1994{ 1976{
1995 int i, j; 1977 int i, j;
1996 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1978 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1997 facetile *face, *floor;
1998 facetile *floor2;
1999 int d, mflags; 1979 int mflags;
2000 struct Map newmap; 1980 struct Map newmap;
2001 maptile *m, *pm; 1981 maptile *m, *pm;
2002 1982
2003 if (pl->type != PLAYER) 1983 if (pl->type != PLAYER)
2004 { 1984 {
2185 2165
2186/* appends the spell *spell to the Socklist we will send the data to. */ 2166/* appends the spell *spell to the Socklist we will send the data to. */
2187static void 2167static void
2188append_spell (player *pl, packet &sl, object *spell) 2168append_spell (player *pl, packet &sl, object *spell)
2189{ 2169{
2190 int len, i, skill = 0; 2170 int i, skill = 0;
2191 2171
2192 if (!(spell->name)) 2172 if (!(spell->name))
2193 { 2173 {
2194 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2174 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2195 return; 2175 return;
2207 if (!strcmp (spell->skill, skill_names[i])) 2187 if (!strcmp (spell->skill, skill_names[i]))
2208 { 2188 {
2209 skill = i + CS_STAT_SKILLINFO; 2189 skill = i + CS_STAT_SKILLINFO;
2210 break; 2190 break;
2211 } 2191 }
2192 }
2193
2194 // spells better have a face
2195 if (!spell->face)
2196 {
2197 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
2198 spell->face = face_find ("burnout.x11", blank_face);
2212 } 2199 }
2213 2200
2214 /* send the current values */ 2201 /* send the current values */
2215 sl << uint32 (spell->count) 2202 sl << uint32 (spell->count)
2216 << uint16 (spell->level) 2203 << uint16 (spell->level)
2218 << uint16 (spell->last_sp) 2205 << uint16 (spell->last_sp)
2219 << uint16 (spell->last_grace) 2206 << uint16 (spell->last_grace)
2220 << uint16 (spell->last_eat) 2207 << uint16 (spell->last_eat)
2221 << uint8 (skill) 2208 << uint8 (skill)
2222 << uint32 (spell->path_attuned) 2209 << uint32 (spell->path_attuned)
2223 << uint32 (spell->face ? spell->face->number : 0) 2210 << uint32 (spell->face)
2224 << data8 (spell->name) 2211 << data8 (spell->name)
2225 << data16 (spell->msg); 2212 << data16 (spell->msg);
2226} 2213}
2227 2214
2228/** 2215/**
2243 2230
2244 packet sl ("addspell"); 2231 packet sl ("addspell");
2245 2232
2246 if (!spell) 2233 if (!spell)
2247 { 2234 {
2248 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2235 for (spell = pl->ob->inv; spell; spell = spell->below)
2249 { 2236 {
2250 /* were we to simply keep appending data here, we could exceed 2237 /* were we to simply keep appending data here, we could exceed
2251 * MAXSOCKBUF if the player has enough spells to add, we know that 2238 * MAXSOCKBUF if the player has enough spells to add, we know that
2252 * append_spells will always append 19 data bytes, plus 4 length 2239 * append_spells will always append 19 data bytes, plus 4 length
2253 * bytes and 3 strings (because that is the spec) so we need to 2240 * bytes and 3 strings (because that is the spec) so we need to

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