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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.18 by root, Thu Sep 14 19:08:41 2006 UTC vs.
Revision 1.66 by root, Thu Feb 15 04:04:23 2007 UTC

1
2/* 1/*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.18 2006/09/14 19:08:41 root Exp $";
5 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
9 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21 *
27 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 23 */
29 24
30/** 25/**
31 * \file 26 * \file
32 * Client handling. 27 * Client handling.
33 * 28 *
44 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
45 * 40 *
46 * esrv_map_setbelow allows filling in all of the faces for the map. 41 * esrv_map_setbelow allows filling in all of the faces for the map.
47 * if a face has not already been sent to the client, it is sent now. 42 * if a face has not already been sent to the client, it is sent now.
48 * 43 *
49 * mapcellchanged, compactlayer, compactstack, perform the map compressing
50 * operations
51 *
52 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates.
54 *
55 */ 44 */
56 45
57#include <global.h> 46#include <global.h>
58#include <sproto.h> 47#include <sproto.h>
59 48
60#include <newclient.h>
61#include <newserver.h>
62#include <living.h> 49#include <living.h>
63#include <commands.h> 50#include <commands.h>
64 51
65/* This block is basically taken from socket.c - I assume if it works there, 52/* This block is basically taken from socket.c - I assume if it works there,
66 * it should work here. 53 * it should work here.
67 */ 54 */
68#ifndef WIN32 /* ---win32 exclude unix headers */
69# include <sys/types.h> 55#include <sys/types.h>
70# include <sys/time.h> 56#include <sys/time.h>
71# include <sys/socket.h> 57#include <sys/socket.h>
72# include <netinet/in.h> 58#include <netinet/in.h>
73# include <netdb.h> 59#include <netdb.h>
74#endif /* win32 */
75 60
76#ifdef HAVE_UNISTD_H
77# include <unistd.h> 61#include <unistd.h>
78#endif
79
80#ifdef HAVE_SYS_TIME_H
81# include <sys/time.h> 62#include <sys/time.h>
82#endif
83 63
84#include "sounds.h" 64#include "sounds.h"
85 65
86/** 66/**
87 * This table translates the attack numbers as used within the 67 * This table translates the attack numbers as used within the
104 -1, /* life stealing */ 84 -1, /* life stealing */
105 -1 /* Disease - not fully done yet */ 85 -1 /* Disease - not fully done yet */
106}; 86};
107 87
108static void 88static void
109socket_map_scroll (NewSocket * ns, int dx, int dy) 89socket_map_scroll (client *ns, int dx, int dy)
110{ 90{
111 struct Map newmap; 91 struct Map newmap;
112 int x, y, mx, my; 92 int x, y, mx, my;
113 93
114 {
115 char buf[MAXSOCKBUF];
116
117 sprintf (buf, "map_scroll %d %d", dx, dy); 94 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
118 Write_String_To_Socket (ns, buf, strlen (buf));
119 }
120 95
121 /* If we are using the Map1aCmd, we may in fact send 96 /* If we are using the Map1aCmd, we may in fact send
122 * head information that is outside the viewable map. 97 * head information that is outside the viewable map.
123 * So set the mx,my to the max value we want to 98 * So set the mx,my to the max value we want to
124 * look for. Removed code to do so - it caused extra 99 * look for. Removed code to do so - it caused extra
143 for (x = 0; x < mx; x++) 118 for (x = 0; x < mx; x++)
144 { 119 {
145 for (y = 0; y < my; y++) 120 for (y = 0; y < my; y++)
146 { 121 {
147 if (x >= ns->mapx || y >= ns->mapy) 122 if (x >= ns->mapx || y >= ns->mapy)
148 {
149 /* clear cells outside the viewable area */ 123 /* clear cells outside the viewable area */
150 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 124 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
151 }
152 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 125 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
153 {
154 /* clear newly visible tiles within the viewable area */ 126 /* clear newly visible tiles within the viewable area */
155 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 127 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
156 }
157 else 128 else
158 {
159 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 129 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
160 }
161 } 130 }
162 } 131 }
163 132
164 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 133 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
165 134
170} 139}
171 140
172static void 141static void
173clear_map (player *pl) 142clear_map (player *pl)
174{ 143{
175 NewSocket & socket = pl->socket;
176
177 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 144 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
178 145
179 if (socket.newmapcmd == 1) 146 if (pl->ns->newmapcmd == 1)
180 Write_String_To_Socket (&socket, "newmap", 6); 147 pl->ns->send_packet ("newmap");
181 148
182 socket.update_look = 1; 149 pl->ns->floorbox_reset ();
183 socket.look_position = 0;
184} 150}
185 151
186/** check for map change and send new map data */ 152/** check for map/region change and send new map data */
187static void 153static void
188check_map_change (player *pl) 154check_map_change (player *pl)
189{ 155{
190 NewSocket & socket = pl->socket; 156 client &socket = *pl->ns;
191 object *ob = pl->ob; 157 object *ob = pl->ob;
192 char buf[MAX_BUF]; /* eauugggh */ 158 char buf[MAX_BUF]; /* eauugggh */
193 159
194 if (socket.current_map != ob->map) 160 if (socket.current_map != ob->map)
195 { 161 {
211 flags |= 4; 177 flags |= 4;
212 if (ob->map->tile_path[3]) 178 if (ob->map->tile_path[3])
213 flags |= 8; 179 flags |= 8;
214 180
215 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 181 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
216 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 182 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
217 } 183 }
218 else 184 else
219 snprintf (buf, MAX_BUF, "mapinfo current"); 185 snprintf (buf, MAX_BUF, "mapinfo current");
220 186
221 Write_String_To_Socket (&socket, buf, strlen (buf)); 187 socket.send_packet (buf);
222 } 188 }
223 } 189 }
224 else if (socket.current_x != ob->x || socket.current_y != ob->y) 190 else if (socket.current_x != ob->x || socket.current_y != ob->y)
225 { 191 {
226 int dx = ob->x - socket.current_x; 192 int dx = ob->x - socket.current_x;
229 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 195 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
230 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 196 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
231 else 197 else
232 { 198 {
233 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 199 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
234 socket.update_look = 1; 200 socket.floorbox_reset ();
235 socket.look_position = 0;
236 } 201 }
237 } 202 }
238 203
239 socket.current_x = ob->x; 204 socket.current_x = ob->x;
240 socket.current_y = ob->y; 205 socket.current_y = ob->y;
206
207 region *reg = ob->region ();
208 if (socket.current_region != reg)
209 {
210 socket.current_region = reg;
211 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
212 }
213}
214
215/**
216 * RequestInfo is sort of a meta command. There is some specific
217 * request of information, but we call other functions to provide
218 * that information.
219 */
220void
221RequestInfo (char *buf, int len, client * ns)
222{
223 char *params = NULL, *cp;
224
225 /* No match */
226 char bigbuf[MAX_BUF];
227 int slen;
228
229 /* Set up replyinfo before we modify any of the buffers - this is used
230 * if we don't find a match.
231 */
232 strcpy (bigbuf, "replyinfo ");
233 slen = strlen (bigbuf);
234 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
235
236 /* find the first space, make it null, and update the
237 * params pointer.
238 */
239 for (cp = buf; *cp != '\0'; cp++)
240 if (*cp == ' ')
241 {
242 *cp = '\0';
243 params = cp + 1;
244 break;
245 }
246
247 if (!strcmp (buf, "image_info"))
248 send_image_info (ns, params);
249 else if (!strcmp (buf, "image_sums"))
250 send_image_sums (ns, params);
251 else if (!strcmp (buf, "skill_info"))
252 send_skill_info (ns, params);
253 else if (!strcmp (buf, "spell_paths"))
254 send_spell_paths (ns, params);
255 else
256 ns->send_packet (bigbuf, len);
241} 257}
242 258
243void 259void
244ExtCmd (char *buf, int len, player *pl) 260ExtCmd (char *buf, int len, player *pl)
245{ 261{
246 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 262 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
263}
264
265void
266ExtiCmd (char *buf, int len, client *ns)
267{
268 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
247} 269}
248 270
249void 271void
250MapInfoCmd (char *buf, int len, player *pl) 272MapInfoCmd (char *buf, int len, player *pl)
251{ 273{
264 if (!strncmp (buf, "spatial ", 8)) 286 if (!strncmp (buf, "spatial ", 8))
265 { 287 {
266 buf += 8; 288 buf += 8;
267 289
268 // initial map and its origin 290 // initial map and its origin
269 mapstruct *map = pl->ob->map; 291 maptile *map = pl->ob->map;
270 sint16 dx, dy; 292 sint16 dx, dy;
271 int mapx = pl->socket.mapx / 2 - pl->ob->x; 293 int mapx = pl->ns->mapx / 2 - pl->ob->x;
272 int mapy = pl->socket.mapy / 2 - pl->ob->y; 294 int mapy = pl->ns->mapy / 2 - pl->ob->y;
273 int max_distance = 8; // limit maximum path length to something generous 295 int max_distance = 8; // limit maximum path length to something generous
274 296
275 while (*buf && map && max_distance) 297 while (*buf && map && max_distance)
276 { 298 {
277 int dir = *buf++; 299 int dir = *buf++;
278 300
279 switch (dir) 301 switch (dir)
280 { 302 {
281 case '1': 303 case '1':
282 dx = 0; 304 dx = 0;
283 dy = -1; 305 dy = -1;
284 map = get_map_from_coord (map, &dx, &dy); 306 map = map->xy_find (dx, dy);
285 map && (mapy -= map->height); 307 map && (mapy -= map->height);
286 break; 308 break;
287 case '2': 309 case '2':
288 mapx += map->width; 310 mapx += map->width;
289 dx = map->width; 311 dx = map->width;
290 dy = 0; 312 dy = 0;
291 map = get_map_from_coord (map, &dx, &dy); 313 map = map->xy_find (dx, dy);
292 break; 314 break;
293 case '3': 315 case '3':
294 mapy += map->height; 316 mapy += map->height;
295 dx = 0; 317 dx = 0;
296 dy = map->height; 318 dy = map->height;
297 map = get_map_from_coord (map, &dx, &dy); 319 map = map->xy_find (dx, dy);
298 break; 320 break;
299 case '4': 321 case '4':
300 dx = -1; 322 dx = -1;
301 dy = 0; 323 dy = 0;
302 map = get_map_from_coord (map, &dx, &dy); 324 map = map->xy_find (dx, dy);
303 map && (mapx -= map->width); 325 map && (mapx -= map->width);
304 break; 326 break;
305 } 327 }
306 328
307 --max_distance; 329 --max_distance;
308 } 330 }
309 331
320 if (map->tile_path[2]) 342 if (map->tile_path[2])
321 flags |= 4; 343 flags |= 4;
322 if (map->tile_path[3]) 344 if (map->tile_path[3])
323 flags |= 8; 345 flags |= 8;
324 346
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 347 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
326 } 348 }
327 else 349 else
328 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 350 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
329 } 351 }
330 else 352 else
331 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 353 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
332 354
333 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 355 pl->ns->send_packet (bigbuf);
334} 356}
335 357
336/** This is the Setup cmd - easy first implementation */ 358/** This is the Setup cmd - easy first implementation */
337void 359void
338SetUp (char *buf, int len, NewSocket * ns) 360SetUp (char *buf, int len, client * ns)
339{ 361{
340 int s, slen; 362 int s, slen;
341 char *cmd, *param, cmdback[HUGE_BUF]; 363 char *cmd, *param, cmdback[HUGE_BUF];
342 364
343 /* run through the cmds of setup 365 /* run through the cmds of setup
345 * 367 *
346 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 368 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
347 * The client then must sort this out 369 * The client then must sort this out
348 */ 370 */
349 371
350 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 372 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
373
351 strcpy (cmdback, "setup"); 374 strcpy (cmdback, "setup");
352 for (s = 0; s < len;) 375 for (s = 0; s < len; )
353 { 376 {
354
355 cmd = &buf[s]; 377 cmd = &buf[s];
356 378
357 /* find the next space, and put a null there */ 379 /* find the next space, and put a null there */
358 for (; buf[s] && buf[s] != ' '; s++); 380 for (; buf[s] && buf[s] != ' '; s++)
381 ;
382
359 buf[s++] = 0; 383 buf[s++] = 0;
384
360 while (buf[s] == ' ') 385 while (buf[s] == ' ')
361 s++; 386 s++;
362 387
363 if (s >= len) 388 if (s >= len)
364 break; 389 break;
365 390
366 param = &buf[s]; 391 param = &buf[s];
367 392
368 for (; buf[s] && buf[s] != ' '; s++); 393 for (; buf[s] && buf[s] != ' '; s++)
394 ;
395
369 buf[s++] = 0; 396 buf[s++] = 0;
397
370 while (buf[s] == ' ') 398 while (buf[s] == ' ')
371 s++; 399 s++;
372 400
373 slen = strlen (cmdback); 401 slen = strlen (cmdback);
374 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 402 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
379 { 407 {
380 ns->sound = atoi (param); 408 ns->sound = atoi (param);
381 safe_strcat (cmdback, param, &slen, HUGE_BUF); 409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
382 } 410 }
383 else if (!strcmp (cmd, "exp64")) 411 else if (!strcmp (cmd, "exp64"))
384 {
385 ns->exp64 = atoi (param);
386 safe_strcat (cmdback, param, &slen, HUGE_BUF); 412 safe_strcat (cmdback, param, &slen, HUGE_BUF);
387 }
388 else if (!strcmp (cmd, "spellmon")) 413 else if (!strcmp (cmd, "spellmon"))
389 { 414 {
390 ns->monitor_spells = atoi (param); 415 ns->monitor_spells = atoi (param);
391 safe_strcat (cmdback, param, &slen, HUGE_BUF); 416 safe_strcat (cmdback, param, &slen, HUGE_BUF);
392 } 417 }
535 * report a failure to the client. 560 * report a failure to the client.
536 */ 561 */
537 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 562 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
538 } 563 }
539 } /* for processing all the setup commands */ 564 } /* for processing all the setup commands */
565
540 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 566 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
541 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 567 ns->send_packet (cmdback);
542} 568}
543 569
544/** 570/**
545 * The client has requested to be added to the game. 571 * The client has requested to be added to the game.
546 * This is what takes care of it. We tell the client how things worked out. 572 * This is what takes care of it. We tell the client how things worked out.
547 * I am not sure if this file is the best place for this function. however, 573 * I am not sure if this file is the best place for this function. however,
548 * it either has to be here or init_sockets needs to be exported. 574 * it either has to be here or init_sockets needs to be exported.
549 */ 575 */
550void 576void
551AddMeCmd (char *buf, int len, NewSocket * ns) 577AddMeCmd (char *buf, int len, client * ns)
552{ 578{
553 Settings oldsettings; 579 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
554
555 oldsettings = settings;
556 if (ns->status != Ns_Add || add_player (ns))
557 {
558 Write_String_To_Socket (ns, "addme_failed", 12);
559 }
560 else
561 {
562 /* Basically, the add_player copies the socket structure into
563 * the player structure, so this one (which is from init_sockets)
564 * is not needed anymore. The write below should still work, as the
565 * stuff in ns is still relevant.
566 */
567 Write_String_To_Socket (ns, "addme_success", 13);
568 socket_info.nconns--;
569 ns->status = Ns_Avail;
570 }
571 settings = oldsettings;
572} 580}
573 581
574/** Reply to ExtendedInfos command */ 582/** Reply to ExtendedInfos command */
575void 583void
576ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 584ToggleExtendedInfos (char *buf, int len, client * ns)
577{ 585{
578 char cmdback[MAX_BUF]; 586 char cmdback[MAX_BUF];
579 char command[50]; 587 char command[50];
580 int info, nextinfo; 588 int info, nextinfo;
581 589
619 { 627 {
620 strcat (cmdback, " "); 628 strcat (cmdback, " ");
621 strcat (cmdback, "smoothing"); 629 strcat (cmdback, "smoothing");
622 } 630 }
623 631
624 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 632 ns->send_packet (cmdback);
625} 633}
626 634
627/* 635/*
628#define MSG_TYPE_BOOK 1 636#define MSG_TYPE_BOOK 1
629#define MSG_TYPE_CARD 2 637#define MSG_TYPE_CARD 2
632#define MSG_TYPE_MONUMENT 5 640#define MSG_TYPE_MONUMENT 5
633#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 641#define MSG_TYPE_SCRIPTED_DIALOG 6*/
634 642
635/** Reply to ExtendedInfos command */ 643/** Reply to ExtendedInfos command */
636void 644void
637ToggleExtendedText (char *buf, int len, NewSocket * ns) 645ToggleExtendedText (char *buf, int len, client * ns)
638{ 646{
639 char cmdback[MAX_BUF]; 647 char cmdback[MAX_BUF];
640 char temp[10]; 648 char temp[10];
641 char command[50]; 649 char command[50];
642 int info, nextinfo, i, flag; 650 int info, nextinfo, i, flag;
682 strcat (cmdback, " "); 690 strcat (cmdback, " ");
683 snprintf (temp, sizeof (temp), "%d", i); 691 snprintf (temp, sizeof (temp), "%d", i);
684 strcat (cmdback, temp); 692 strcat (cmdback, temp);
685 } 693 }
686 694
687 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 695 ns->send_packet (cmdback);
688} 696}
689 697
690/** 698/**
691 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 699 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
692 * Basically, it makes no sense to wait for the client to request a 700 * Basically, it makes no sense to wait for the client to request a
693 * a piece of data from us that we know the client wants. So 701 * a piece of data from us that we know the client wants. So
694 * if we know the client wants it, might as well push it to the 702 * if we know the client wants it, might as well push it to the
695 * client. 703 * client.
696 */ 704 */
697static void 705static void
698SendSmooth (NewSocket * ns, uint16 face) 706SendSmooth (client *ns, uint16 face)
699{ 707{
700 uint16 smoothface; 708 uint16 smoothface;
701 unsigned char reply[MAX_BUF];
702 SockList sl;
703 709
704 /* If we can't find a face, return and set it so we won't try to send this 710 /* If we can't find a face, return and set it so we won't try to send this
705 * again. 711 * again.
706 */ 712 */
707 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 713 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
715 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 721 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
716 esrv_send_face (ns, smoothface, 0); 722 esrv_send_face (ns, smoothface, 0);
717 723
718 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 724 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
719 725
720 sl.buf = reply; 726 packet sl ("smooth");
721 strcpy ((char *) sl.buf, "smooth "); 727
722 sl.len = strlen ((char *) sl.buf); 728 sl << uint16 (face)
723 SockList_AddShort (&sl, face); 729 << uint16 (smoothface);
724 SockList_AddShort (&sl, smoothface); 730
725 Send_With_Handling (ns, &sl); 731 ns->send_packet (sl);
726} 732}
727 733
728 /** 734 /**
729 * Tells client the picture it has to use 735 * Tells client the picture it has to use
730 * to smooth a picture number given as argument. 736 * to smooth a picture number given as argument.
731 */ 737 */
732void 738void
733AskSmooth (char *buf, int len, NewSocket * ns) 739AskSmooth (char *buf, int len, client *ns)
734{ 740{
735 uint16 facenbr; 741 SendSmooth (ns, atoi (buf));
736
737 facenbr = atoi (buf);
738 SendSmooth (ns, facenbr);
739} 742}
740
741
742
743
744 743
745/** 744/**
746 * This handles the general commands from the client (ie, north, fire, cast, 745 * This handles the general commands from the client (ie, north, fire, cast,
747 * etc.) 746 * etc.)
748 */ 747 */
749void 748void
750PlayerCmd (char *buf, int len, player *pl) 749PlayerCmd (char *buf, int len, player *pl)
751{ 750{
752
753 /* The following should never happen with a proper or honest client.
754 * Therefore, the error message doesn't have to be too clear - if
755 * someone is playing with a hacked/non working client, this gives them
756 * an idea of the problem, but they deserve what they get
757 */
758 if (pl->state != ST_PLAYING)
759 {
760 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
761 return;
762 }
763 /* Check if there is a count. In theory, a zero count could also be 751 /* Check if there is a count. In theory, a zero count could also be
764 * sent, so check for that also. 752 * sent, so check for that also.
765 */ 753 */
766 if (atoi (buf) || buf[0] == '0') 754 if (atoi (buf) || buf[0] == '0')
767 { 755 {
768 pl->count = atoi ((char *) buf); 756 pl->count = atoi ((char *) buf);
757
769 buf = strchr (buf, ' '); /* advance beyond the numbers */ 758 buf = strchr (buf, ' '); /* advance beyond the numbers */
770 if (!buf) 759 if (!buf)
771 {
772#ifdef ESRV_DEBUG
773 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
774#endif
775 return; 760 return;
776 } 761
777 buf++; 762 buf++;
778 } 763 }
779 /* This should not happen anymore. */ 764
780 if (pl->ob->speed_left < -1.0)
781 {
782 LOG (llevError, "Player has negative time - shouldn't do command.\n");
783 }
784 /* In c_new.c */
785 execute_newserver_command (pl->ob, (char *) buf); 765 execute_newserver_command (pl->ob, (char *) buf);
766
786 /* Perhaps something better should be done with a left over count. 767 /* Perhaps something better should be done with a left over count.
787 * Cleaning up the input should probably be done first - all actions 768 * Cleaning up the input should probably be done first - all actions
788 * for the command that issued the count should be done before any other 769 * for the command that issued the count should be done before any other
789 * commands. 770 * commands.
790 */ 771 */
791
792 pl->count = 0; 772 pl->count = 0;
793
794} 773}
795 774
796 775
797/** 776/**
798 * This handles the general commands from the client (ie, north, fire, cast, 777 * This handles the general commands from the client (ie, north, fire, cast,
799 * etc.). It is a lot like PlayerCmd above, but is called with the 778 * etc.). It is a lot like PlayerCmd above, but is called with the
800 * 'ncom' method which gives more information back to the client so it 779 * 'ncom' method which gives more information back to the client so it
801 * can throttle. 780 * can throttle.
802 */ 781 */
803void 782void
804NewPlayerCmd (uint8 * buf, int len, player *pl) 783NewPlayerCmd (char *buf, int len, player *pl)
805{ 784{
806 int time, repeat;
807 short packet;
808 unsigned char command[MAX_BUF];
809 SockList sl;
810
811 if (len < 7) 785 if (len <= 6)
812 { 786 {
813 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 787 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
814 return; 788 return;
815 } 789 }
816 790
817 packet = GetShort_String (buf); 791 uint16 cmdid = net_uint16 ((uint8 *)buf);
818 repeat = GetInt_String (buf + 2); 792 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
793
819 /* -1 is special - no repeat, but don't update */ 794 /* -1 is special - no repeat, but don't update */
820 if (repeat != -1) 795 if (repeat != -1)
821 {
822 pl->count = repeat; 796 pl->count = repeat;
823 }
824 if ((len - 4) >= MAX_BUF)
825 len = MAX_BUF - 5;
826 797
827 strncpy ((char *) command, (char *) buf + 6, len - 4); 798 buf += 6; //len -= 6;
828 command[len - 4] = '\0';
829 799
830 /* The following should never happen with a proper or honest client.
831 * Therefore, the error message doesn't have to be too clear - if
832 * someone is playing with a hacked/non working client, this gives them
833 * an idea of the problem, but they deserve what they get
834 */
835 if (pl->state != ST_PLAYING)
836 {
837 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
838 return;
839 }
840
841 /* This should not happen anymore. */
842 if (pl->ob->speed_left < -1.0)
843 {
844 LOG (llevError, "Player has negative time - shouldn't do command.\n");
845 }
846 /* In c_new.c */
847 execute_newserver_command (pl->ob, (char *) command); 800 execute_newserver_command (pl->ob, buf);
801
848 /* Perhaps something better should be done with a left over count. 802 /* Perhaps something better should be done with a left over count.
849 * Cleaning up the input should probably be done first - all actions 803 * Cleaning up the input should probably be done first - all actions
850 * for the command that issued the count should be done before any other 804 * for the command that issued the count should be done before any other
851 * commands. 805 * commands.
852 */ 806 */
853 pl->count = 0; 807 pl->count = 0;
854 808
809 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
810 int time = fabs (pl->ob->speed) < 0.001
811 ? time = MAX_TIME * 100
812 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
813
855 /* Send confirmation of command execution now */ 814 /* Send confirmation of command execution now */
856 sl.buf = command; 815 packet sl ("comc");
857 strcpy ((char *) sl.buf, "comc "); 816 sl << uint16 (cmdid) << uint32 (time);
858 sl.len = 5; 817 pl->ns->send_packet (sl);
859 SockList_AddShort (&sl, packet);
860 if (FABS (pl->ob->speed) < 0.001)
861 time = MAX_TIME * 100;
862 else
863 time = (int) (MAX_TIME / FABS (pl->ob->speed));
864 SockList_AddInt (&sl, time);
865 Send_With_Handling (&pl->socket, &sl);
866} 818}
867
868 819
869/** This is a reply to a previous query. */ 820/** This is a reply to a previous query. */
870void 821void
871ReplyCmd (char *buf, int len, player *pl) 822ReplyCmd (char *buf, int len, client *ns)
872{ 823{
824 if (ns->state == ST_CUSTOM)
825 {
826 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
827 return;
828 }
829
830 if (!ns->pl)
831 return; //TODO: depends on the exact reply we are after
832 //TODO: but right now, we always have a ns->pl
833
834 player *pl = ns->pl;
835
873 /* This is to synthesize how the data would be stored if it 836 /* This is to synthesize how the data would be stored if it
874 * was normally entered. A bit of a hack, and should be cleaned up 837 * was normally entered. A bit of a hack, and should be cleaned up
875 * once all the X11 code is removed from the server. 838 * once all the X11 code is removed from the server.
876 * 839 *
877 * We pass 13 to many of the functions because this way they 840 * We pass 13 to many of the functions because this way they
878 * think it was the carriage return that was entered, and the 841 * think it was the carriage return that was entered, and the
879 * function then does not try to do additional input. 842 * function then does not try to do additional input.
880 */ 843 */
881 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 844 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
882 845
883 /* this avoids any hacking here */ 846 /* this avoids any hacking here */
884 847
885 switch (pl->state) 848 switch (ns->state)
886 { 849 {
887 case ST_PLAYING: 850 case ST_PLAYING:
888 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 851 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
889 break; 852 break;
890 853
891 case ST_PLAY_AGAIN:
892 /* We can check this for return value (2==quit). Maybe we
893 * should, and do something appropriate?
894 */
895 receive_play_again (pl->ob, buf[0]);
896 break;
897
898 case ST_ROLL_STAT:
899 key_roll_stat (pl->ob, buf[0]);
900 break;
901
902 case ST_CHANGE_CLASS: 854 case ST_CHANGE_CLASS:
903
904 key_change_class (pl->ob, buf[0]); 855 key_change_class (pl->ob, buf[0]);
905 break; 856 break;
906 857
907 case ST_CONFIRM_QUIT:
908 key_confirm_quit (pl->ob, buf[0]);
909 break;
910
911 case ST_CONFIGURE:
912 LOG (llevError, "In client input handling, but into configure state\n");
913 pl->state = ST_PLAYING;
914 break;
915
916 case ST_GET_NAME:
917 receive_player_name (pl->ob, 13);
918 break;
919
920 case ST_GET_PASSWORD:
921 case ST_CONFIRM_PASSWORD:
922 receive_player_password (pl->ob, 13);
923 break;
924
925 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 858 case ST_GET_PARTY_PASSWORD: /* Get password for party */
926 receive_party_password (pl->ob, 13); 859 receive_party_password (pl->ob, 13);
927 break; 860 break;
928 861
929 default: 862 default:
930 LOG (llevError, "Unknown input state: %d\n", pl->state); 863 LOG (llevError, "Unknown input state: %d\n", ns->state);
931 } 864 }
932} 865}
933 866
934/** 867/**
935 * Client tells its version. If there is a mismatch, we close the 868 * Client tells its version. If there is a mismatch, we close the
937 * something older than the server. If we assume the client will be 870 * something older than the server. If we assume the client will be
938 * backwards compatible, having it be a later version should not be a 871 * backwards compatible, having it be a later version should not be a
939 * problem. 872 * problem.
940 */ 873 */
941void 874void
942VersionCmd (char *buf, int len, NewSocket * ns) 875VersionCmd (char *buf, int len, client * ns)
943{ 876{
944 char *cp;
945 char version_warning[256];
946
947 if (!buf) 877 if (!buf)
948 { 878 {
949 LOG (llevError, "CS: received corrupted version command\n"); 879 LOG (llevError, "CS: received corrupted version command\n");
950 return; 880 return;
951 } 881 }
952 882
953 ns->cs_version = atoi (buf); 883 ns->cs_version = atoi (buf);
954 ns->sc_version = ns->cs_version; 884 ns->sc_version = ns->cs_version;
885
886 LOG (llevDebug, "connection from client <%s>\n", buf);
887
888
889 //TODO: should log here just for statistics
890
955 if (VERSION_CS != ns->cs_version) 891 //if (VERSION_CS != ns->cs_version)
956 { 892 // unchecked;
957#ifdef ESRV_DEBUG 893
958 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
959#endif
960 }
961 cp = strchr (buf + 1, ' '); 894 char *cp = strchr (buf + 1, ' ');
962 if (!cp) 895 if (!cp)
963 return; 896 return;
897
964 ns->sc_version = atoi (cp); 898 ns->sc_version = atoi (cp);
899
965 if (VERSION_SC != ns->sc_version) 900 //if (VERSION_SC != ns->sc_version)
966 { 901 // unchecked;
967#ifdef ESRV_DEBUG 902
968 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
969#endif
970 }
971 cp = strchr (cp + 1, ' '); 903 cp = strchr (cp + 1, ' ');
904
972 if (cp) 905 if (cp)
973 { 906 {
974 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 907 assign (ns->version, cp + 1);
975 908
976 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 909 if (ns->sc_version < 1026)
977 910 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
978 /* This is first implementation - i skip all beta DX clients with it
979 * Add later stuff here for other clients
980 */
981
982 /* these are old dxclients */
983 /* Version 1024 added support for singular + plural name values -
984 * requiing this minimal value reduces complexity of that code, and it
985 * has been around for a long time.
986 */
987 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
988 {
989 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
990 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 911 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
991 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
992 }
993
994 } 912 }
995} 913}
996 914
997/** sound related functions. */ 915/** sound related functions. */
998
999void 916void
1000SetSound (char *buf, int len, NewSocket * ns) 917SetSound (char *buf, int len, client * ns)
1001{ 918{
1002 ns->sound = atoi (buf); 919 ns->sound = atoi (buf);
1003} 920}
1004 921
1005/** client wants the map resent */ 922/** client wants the map resent */
1006
1007void 923void
1008MapRedrawCmd (char *buf, int len, player *pl) 924MapRedrawCmd (char *buf, int len, player *pl)
1009{ 925{
1010
1011/* This function is currently disabled; just clearing the map state results in 926/* This function is currently disabled; just clearing the map state results in
1012 * display errors. It should clear the cache and send a newmap command. 927 * display errors. It should clear the cache and send a newmap command.
1013 * Unfortunately this solution does not work because some client versions send 928 * Unfortunately this solution does not work because some client versions send
1014 * a mapredraw command after receiving a newmap command. 929 * a mapredraw command after receiving a newmap command.
1015 */ 930 */
1016#if 0
1017 /* Okay, this is MAJOR UGLY. but the only way I know how to
1018 * clear the "cache"
1019 */
1020 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1021 draw_client_map (pl->ob);
1022#endif
1023} 931}
1024 932
1025/** 933/**
1026 * Moves an object (typically, container to inventory). 934 * Moves an object (typically, container to inventory).
1027 * syntax is: move (to) (tag) (nrof) 935 * syntax is: move (to) (tag) (nrof)
1030MoveCmd (char *buf, int len, player *pl) 938MoveCmd (char *buf, int len, player *pl)
1031{ 939{
1032 int vals[3], i; 940 int vals[3], i;
1033 941
1034 /* A little funky here. We only cycle for 2 records, because 942 /* A little funky here. We only cycle for 2 records, because
1035 * we obviously am not going to find a space after the third 943 * we obviously are not going to find a space after the third
1036 * record. Perhaps we should just replace this with a 944 * record. Perhaps we should just replace this with a
1037 * sscanf? 945 * sscanf?
1038 */ 946 */
1039 for (i = 0; i < 2; i++) 947 for (i = 0; i < 2; i++)
1040 { 948 {
1041 vals[i] = atoi (buf); 949 vals[i] = atoi (buf);
950
1042 if (!(buf = strchr (buf, ' '))) 951 if (!(buf = strchr (buf, ' ')))
1043 { 952 {
1044 LOG (llevError, "Incomplete move command: %s\n", buf); 953 LOG (llevError, "Incomplete move command: %s\n", buf);
1045 return; 954 return;
1046 } 955 }
956
1047 buf++; 957 buf++;
1048 } 958 }
959
1049 vals[2] = atoi (buf); 960 vals[2] = atoi (buf);
1050 961
1051/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 962/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1052 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 963 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1053} 964}
1054
1055
1056 965
1057/****************************************************************************** 966/******************************************************************************
1058 * 967 *
1059 * Start of commands the server sends to the client. 968 * Start of commands the server sends to the client.
1060 * 969 *
1063/** 972/**
1064 * Asks the client to query the user. This way, the client knows 973 * Asks the client to query the user. This way, the client knows
1065 * it needs to send something back (vs just printing out a message) 974 * it needs to send something back (vs just printing out a message)
1066 */ 975 */
1067void 976void
1068send_query (NewSocket * ns, uint8 flags, char *text) 977send_query (client *ns, uint8 flags, char *text)
1069{ 978{
1070 char buf[MAX_BUF];
1071
1072 sprintf (buf, "query %d %s", flags, text ? text : ""); 979 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1073 Write_String_To_Socket (ns, buf, strlen (buf));
1074} 980}
1075 981
1076#define AddIfInt64(Old,New,Type) if (Old != New) {\ 982#define AddIfInt64(Old,New,Type) if (Old != New) {\
1077 Old = New; \ 983 Old = New; \
1078 SockList_AddChar(&sl, Type); \ 984 sl << uint8 (Type) << uint64 (New); \
1079 SockList_AddInt64(&sl, New); \
1080 } 985 }
1081 986
1082#define AddIfInt(Old,New,Type) if (Old != New) {\ 987#define AddIfInt(Old,New,Type) if (Old != New) {\
1083 Old = New; \ 988 Old = New; \
1084 SockList_AddChar(&sl, Type); \ 989 sl << uint8 (Type) << uint32 (New); \
1085 SockList_AddInt(&sl, New); \
1086 } 990 }
1087 991
1088#define AddIfShort(Old,New,Type) if (Old != New) {\ 992#define AddIfShort(Old,New,Type) if (Old != New) {\
1089 Old = New; \ 993 Old = New; \
1090 SockList_AddChar(&sl, Type); \ 994 sl << uint8 (Type) << uint16 (New); \
1091 SockList_AddShort(&sl, New); \
1092 } 995 }
1093 996
1094#define AddIfFloat(Old,New,Type) if (Old != New) {\ 997#define AddIfFloat(Old,New,Type) if (Old != New) {\
1095 Old = New; \ 998 Old = New; \
1096 SockList_AddChar(&sl, Type); \ 999 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1097 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1098 } 1000 }
1099 1001
1100#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1002#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1101 if (Old) free(Old);\
1102 Old = strdup_local(New);\ 1003 free(Old); Old = strdup (New);\
1103 SockList_AddChar(&sl, Type); \ 1004 sl << uint8 (Type) << data8 (New); \
1104 SockList_AddChar(&sl, ( char )strlen(New)); \
1105 strcpy((char*)sl.buf + sl.len, New); \
1106 sl.len += strlen(New); \
1107 } 1005 }
1108 1006
1109/** 1007/**
1110 * Sends a statistics update. We look at the old values, 1008 * Sends a statistics update. We look at the old values,
1111 * and only send what has changed. Stat mapping values are in newclient.h 1009 * and only send what has changed. Stat mapping values are in newclient.h
1113 * commands for now. 1011 * commands for now.
1114 */ 1012 */
1115void 1013void
1116esrv_update_stats (player *pl) 1014esrv_update_stats (player *pl)
1117{ 1015{
1118 SockList sl;
1119 char buf[MAX_BUF]; 1016 char buf[MAX_BUF];
1120 uint16 flags; 1017 uint16 flags;
1121 1018
1122 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1019 client *ns = pl->ns;
1123 strcpy ((char *) sl.buf, "stats "); 1020 if (!ns)
1124 sl.len = strlen ((char *) sl.buf); 1021 return;
1125 1022
1126 if (pl->ob != NULL) 1023 object *ob = pl->ob;
1127 { 1024 if (!ob)
1025 return;
1026
1027 packet sl ("stats");
1028
1128 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1029 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1129 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1030 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1130 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1031 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1131 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1032 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1132 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1033 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1133 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1034 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1134 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1035 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1135 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1136 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1137 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1138 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1036 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1139 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1037 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1038 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1039 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1040 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1140 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1041 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1141 }
1142 if (pl->socket.exp64)
1143 {
1144 uint8 s;
1145 1042
1146 for (s = 0; s < NUM_SKILLS; s++) 1043 for (int s = 0; s < NUM_SKILLS; s++)
1147 { 1044 if (object *skill = pl->last_skill_ob[s])
1148 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1045 if (skill->stats.exp != ns->last_skill_exp [s])
1149 { 1046 {
1047 ns->last_skill_exp [s] = skill->stats.exp;
1150 1048
1151 /* Always send along the level if exp changes. This is only 1049 /* Always send along the level if exp changes. This is only
1152 * 1 extra byte, but keeps processing simpler. 1050 * 1 extra byte, but keeps processing simpler.
1153 */ 1051 */
1154 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1052 sl << uint8 (s + CS_STAT_SKILLINFO)
1155 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1053 << uint8 (skill->level)
1156 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1054 << uint64 (skill->stats.exp);
1157 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1158 } 1055 }
1159 } 1056
1160 }
1161 if (pl->socket.exp64)
1162 {
1163 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1057 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1164 }
1165 else
1166 {
1167 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP);
1168 }
1169 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1058 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1170 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1059 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1171 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1060 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1172 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1061 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1173 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1062 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1174 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1063 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1175 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1064 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1176 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1065 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1066
1177 flags = 0; 1067 flags = 0;
1068
1178 if (pl->fire_on) 1069 if (pl->fire_on)
1179 flags |= SF_FIREON; 1070 flags |= SF_FIREON;
1071
1180 if (pl->run_on) 1072 if (pl->run_on)
1181 flags |= SF_RUNON; 1073 flags |= SF_RUNON;
1182 1074
1183 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1075 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1076
1184 if (pl->socket.sc_version < 1025) 1077 if (ns->sc_version < 1025)
1185 {
1186 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1078 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1187 }
1188 else 1079 else
1189 {
1190 int i;
1191
1192 for (i = 0; i < NROFATTACKS; i++) 1080 for (int i = 0; i < NROFATTACKS; i++)
1193 { 1081 {
1194 /* Skip ones we won't send */ 1082 /* Skip ones we won't send */
1195 if (atnr_cs_stat[i] == -1) 1083 if (atnr_cs_stat[i] == -1)
1196 continue; 1084 continue;
1085
1197 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1086 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1198 } 1087 }
1199 } 1088
1200 if (pl->socket.monitor_spells) 1089 if (pl->ns->monitor_spells)
1201 { 1090 {
1202 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1091 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1203 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1092 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1204 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1093 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1205 } 1094 }
1095
1206 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1096 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1207 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1097 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1208 set_title (pl->ob, buf); 1098 set_title (ob, buf);
1209 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1099 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1210 1100
1211 /* Only send it away if we have some actual data */ 1101 /* Only send it away if we have some actual data */
1212 if (sl.len > 6) 1102 if (sl.length () > 6)
1213 { 1103 ns->send_packet (sl);
1214#ifdef ESRV_DEBUG
1215 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1216#endif
1217 Send_With_Handling (&pl->socket, &sl);
1218 }
1219 free (sl.buf);
1220} 1104}
1221
1222 1105
1223/** 1106/**
1224 * Tells the client that here is a player it should start using. 1107 * Tells the client that here is a player it should start using.
1225 */ 1108 */
1226void 1109void
1227esrv_new_player (player *pl, uint32 weight) 1110esrv_new_player (player *pl, uint32 weight)
1228{ 1111{
1229 SockList sl; 1112 packet sl ("player");
1230 1113
1114 sl << uint32 (pl->ob->count)
1115 << uint32 (weight)
1116 << uint32 (pl->ob->face->number)
1117 << data8 (pl->ob->name);
1118
1231 pl->last_weight = weight; 1119 pl->ns->last_weight = weight;
1232 1120 pl->ns->send_packet (sl);
1233 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1234
1235 strcpy ((char *) sl.buf, "player ");
1236 sl.len = strlen ((char *) sl.buf);
1237 SockList_AddInt (&sl, pl->ob->count);
1238 SockList_AddInt (&sl, weight);
1239 SockList_AddInt (&sl, pl->ob->face->number);
1240
1241 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1242 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1243 sl.len += strlen (pl->ob->name);
1244
1245 Send_With_Handling (&pl->socket, &sl);
1246 free (sl.buf);
1247 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1121 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1248} 1122}
1249
1250 1123
1251/** 1124/**
1252 * Need to send an animation sequence to the client. 1125 * Need to send an animation sequence to the client.
1253 * We will send appropriate face commands to the client if we haven't 1126 * We will send appropriate face commands to the client if we haven't
1254 * sent them the face yet (this can become quite costly in terms of 1127 * sent them the face yet (this can become quite costly in terms of
1255 * how much we are sending - on the other hand, this should only happen 1128 * how much we are sending - on the other hand, this should only happen
1256 * when the player logs in and picks stuff up. 1129 * when the player logs in and picks stuff up.
1257 */ 1130 */
1258void 1131void
1259esrv_send_animation (NewSocket * ns, short anim_num) 1132esrv_send_animation (client * ns, short anim_num)
1260{ 1133{
1261 SockList sl;
1262 int i;
1263
1264 /* Do some checking on the anim_num we got. Note that the animations 1134 /* Do some checking on the anim_num we got. Note that the animations
1265 * are added in contigous order, so if the number is in the valid 1135 * are added in contigous order, so if the number is in the valid
1266 * range, it must be a valid animation. 1136 * range, it must be a valid animation.
1267 */ 1137 */
1268 if (anim_num < 0 || anim_num > num_animations) 1138 if (anim_num < 0 || anim_num > num_animations)
1269 { 1139 {
1270 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1140 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1271 return; 1141 return;
1272 } 1142 }
1273 1143
1274 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1144 packet sl ("anim");
1275 strcpy ((char *) sl.buf, "anim "); 1145
1276 sl.len = 5; 1146 sl << uint16 (anim_num)
1277 SockList_AddShort (&sl, anim_num); 1147 << uint16 (0); /* flags - not used right now */
1278 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1148
1279 /* Build up the list of faces. Also, send any information (ie, the 1149 /* Build up the list of faces. Also, send any information (ie, the
1280 * the face itself) down to the client. 1150 * the face itself) down to the client.
1281 */ 1151 */
1282 for (i = 0; i < animations[anim_num].num_animations; i++) 1152 for (int i = 0; i < animations[anim_num].num_animations; i++)
1283 { 1153 {
1284 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1154 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1285 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1155 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1156
1286 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1157 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1287 } 1158 }
1288 Send_With_Handling (ns, &sl); 1159
1289 free (sl.buf); 1160 ns->send_packet (sl);
1161
1290 ns->anims_sent[anim_num] = 1; 1162 ns->anims_sent[anim_num] = 1;
1291} 1163}
1292 1164
1293 1165
1294/****************************************************************************** 1166/******************************************************************************
1300/** 1172/**
1301 * This adds face_num to a map cell at x,y. If the client doesn't have 1173 * This adds face_num to a map cell at x,y. If the client doesn't have
1302 * the face yet, we will also send it. 1174 * the face yet, we will also send it.
1303 */ 1175 */
1304static void 1176static void
1305esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1177esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1306{ 1178{
1307 if (newmap->cells[x][y].count >= MAP_LAYERS) 1179 if (newmap->cells[x][y].count >= MAP_LAYERS)
1308 { 1180 {
1181 //TODO: one or the other, can't both have abort and return, verify and act
1309 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1182 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1310 return; 1183 return;
1311 abort (); 1184 abort ();
1312 } 1185 }
1186
1313 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1187 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1314 newmap->cells[x][y].count++; 1188 newmap->cells[x][y].count++;
1189
1315 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1190 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1316 esrv_send_face (ns, face_num, 0); 1191 esrv_send_face (ns, face_num, 0);
1317} 1192}
1318
1319struct LayerCell
1320{
1321 uint16 xy;
1322 short face;
1323};
1324
1325struct MapLayer
1326{
1327 int count;
1328 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1329};
1330
1331/** Checkes if map cells have changed */
1332static int
1333mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1334{
1335 int k;
1336
1337 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1338 return 1;
1339 for (k = 0; k < newmap->cells[i][j].count; k++)
1340 {
1341 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1342 {
1343 return 1;
1344 }
1345 }
1346 return 0;
1347}
1348
1349/**
1350 * Basically, what this does is pack the data into layers.
1351 * cnum is the client number, cur is the the buffer we put all of
1352 * this data into. we return the end of the data. layers is
1353 * how many layers of data we should back.
1354 */
1355static uint8 *
1356compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1357{
1358 int x, y, k;
1359 int face;
1360 unsigned char *fcur;
1361 struct MapLayer layers[MAP_LAYERS];
1362
1363 for (k = 0; k < MAP_LAYERS; k++)
1364 layers[k].count = 0;
1365 fcur = cur;
1366 for (x = 0; x < ns->mapx; x++)
1367 {
1368 for (y = 0; y < ns->mapy; y++)
1369 {
1370 if (!mapcellchanged (ns, x, y, newmap))
1371 continue;
1372 if (newmap->cells[x][y].count == 0)
1373 {
1374 *cur = x * ns->mapy + y; /* mark empty space */
1375 cur++;
1376 continue;
1377 }
1378 for (k = 0; k < newmap->cells[x][y].count; k++)
1379 {
1380 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1381 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1382 layers[k].count++;
1383 }
1384 }
1385 }
1386 /* If no data, return now. */
1387 if (fcur == cur && layers[0].count == 0)
1388 return cur;
1389 *cur = 255; /* mark end of explicitly cleared cells */
1390 cur++;
1391 /* First pack by layers. */
1392 for (k = 0; k < numlayers; k++)
1393 {
1394 if (layers[k].count == 0)
1395 break; /* once a layer is entirely empty, no layer below it can
1396 have anything in it either */
1397 /* Pack by entries in thie layer */
1398 for (x = 0; x < layers[k].count;)
1399 {
1400 fcur = cur;
1401 *cur = layers[k].lcells[x].face >> 8;
1402 cur++;
1403 *cur = layers[k].lcells[x].face & 0xFF;
1404 cur++;
1405 face = layers[k].lcells[x].face;
1406 /* Now, we back the redundant data into 1 byte xy pairings */
1407 for (y = x; y < layers[k].count; y++)
1408 {
1409 if (layers[k].lcells[y].face == face)
1410 {
1411 *cur = (uint8) layers[k].lcells[y].xy;
1412 cur++;
1413 layers[k].lcells[y].face = -1;
1414 }
1415 }
1416 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1417 /* forward over the now redundant data */
1418 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1419 x++;
1420 }
1421 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1422 }
1423 return cur;
1424}
1425
1426static void
1427esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1428{
1429 static long frames, bytes, tbytes, tframes;
1430 char *cur;
1431 SockList sl;
1432
1433
1434 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1435 strcpy ((char *) sl.buf, "map ");
1436 sl.len = strlen ((char *) sl.buf);
1437
1438 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1439 sl.len = cur - (char *) sl.buf;
1440
1441/* LOG(llevDebug, "Sending map command.\n");*/
1442
1443 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1444 {
1445 /* All of this is just accounting stuff */
1446 if (tframes > 100)
1447 tframes = tbytes = 0;
1448
1449 tframes++;
1450 frames++;
1451 tbytes += sl.len;
1452 bytes += sl.len;
1453 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1454 Send_With_Handling (ns, &sl);
1455 ns->sent_scroll = 0;
1456 }
1457
1458 free (sl.buf);
1459}
1460
1461 1193
1462/** Clears a map cell */ 1194/** Clears a map cell */
1463static void 1195static void
1464map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1196map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1465{ 1197{
1466 cell->faces[0] = face0; 1198 cell->faces[0] = face0;
1467 cell->faces[1] = face1; 1199 cell->faces[1] = face1;
1468 cell->faces[2] = face2; 1200 cell->faces[2] = face2;
1469 cell->count = count; 1201 cell->count = count;
1470 cell->stat_hp = 0; 1202 cell->stat_hp = 0;
1203 cell->flags = 0;
1471 cell->player = 0; 1204 cell->player = 0;
1472} 1205}
1473 1206
1474#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1207#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1475#define MAX_LAYERS 3 1208#define MAX_LAYERS 3
1476 1209
1477/* Using a global really isn't a good approach, but saves the over head of 1210/* Using a global really isn't a good approach, but saves the over head of
1478 * allocating and deallocating such a block of data each time run through, 1211 * allocating and deallocating such a block of data each time run through,
1479 * and saves the space of allocating this in the socket object when we only 1212 * and saves the space of allocating this in the socket object when we only
1480 * need it for this cycle. If the serve is ever threaded, this needs to be 1213 * need it for this cycle. If the server is ever threaded, this needs to be
1481 * re-examined. 1214 * re-examined.
1482 */ 1215 */
1483
1484static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1216static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1485 1217
1486/** 1218/**
1487 * Returns true if any of the heads for this 1219 * Returns true if any of the heads for this
1488 * space is set. Returns false if all are blank - this is used 1220 * space is set. Returns false if all are blank - this is used
1489 * for empty space checking. 1221 * for empty space checking.
1490 */ 1222 */
1491static inline int 1223static inline int
1492have_head (int ax, int ay) 1224have_head (int ax, int ay)
1493{ 1225{
1494
1495 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1226 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1496 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1227 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1497 return 1; 1228 return 1;
1229
1498 return 0; 1230 return 0;
1499} 1231}
1500 1232
1501/** 1233/**
1502 * check_head is a bit simplistic version of update_space below. 1234 * check_head is a bit simplistic version of update_space below.
1503 * basically, it only checks the that the head on space ax,ay at layer 1235 * basically, it only checks the that the head on space ax,ay at layer
1504 * needs to get sent - if so, it adds the data, sending the head 1236 * needs to get sent - if so, it adds the data, sending the head
1505 * if needed, and returning 1. If this no data needs to get 1237 * if needed, and returning 1. If this no data needs to get
1506 * sent, it returns zero. 1238 * sent, it returns zero.
1507 */ 1239 */
1508static int 1240static int
1509check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1241check_head (packet &sl, client &ns, int ax, int ay, int layer)
1510{ 1242{
1511 short face_num; 1243 short face_num;
1512 1244
1513 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1245 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1514 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1246 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1515 else 1247 else
1516 face_num = 0; 1248 face_num = 0;
1517 1249
1518 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1250 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1519 { 1251 {
1520 SockList_AddShort (&sl, face_num); 1252 sl << uint16 (face_num);
1521 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1253 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1522 esrv_send_face (&ns, face_num, 0); 1254 esrv_send_face (&ns, face_num, 0);
1255
1523 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1256 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1524 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1257 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1525 return 1; 1258 return 1;
1526 } 1259 }
1527 1260
1545 * numbers the spaces differently - I think this was a leftover from 1278 * numbers the spaces differently - I think this was a leftover from
1546 * the map command, where the faces stack up. Sinces that is no longer 1279 * the map command, where the faces stack up. Sinces that is no longer
1547 * the case, it seems to make more sense to have these layer values 1280 * the case, it seems to make more sense to have these layer values
1548 * actually match. 1281 * actually match.
1549 */ 1282 */
1550
1551static int 1283static int
1552update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1284update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1553{ 1285{
1554 object *ob, *head; 1286 object *ob, *head;
1555 uint16 face_num; 1287 uint16 face_num;
1556 int bx, by, i; 1288 int bx, by, i;
1557 1289
1558 /* If there is a multipart object stored away, treat that as more important. 1290 /* If there is a multipart object stored away, treat that as more important.
1559 * If not, then do the normal processing. 1291 * If not, then do the normal processing.
1560 */ 1292 */
1561
1562 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1293 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1563 1294
1564 /* Check to see if this head is part of the set of objects 1295 /* Check to see if this head is part of the set of objects
1565 * we would normally send for this space. If so, then 1296 * we would normally send for this space. If so, then
1566 * don't use the head value. We need to do the check 1297 * don't use the head value. We need to do the check
1731 1462
1732 /* Another hack - because of heads and whatnot, this face may match one 1463 /* Another hack - because of heads and whatnot, this face may match one
1733 * we already sent for a lower layer. In that case, don't send 1464 * we already sent for a lower layer. In that case, don't send
1734 * this one. 1465 * this one.
1735 */ 1466 */
1736 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1467 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1737 {
1738 face_num = 0; 1468 face_num = 0;
1739 }
1740 1469
1741 /* We've gotten what face we want to use for the object. Now see if 1470 /* We've gotten what face we want to use for the object. Now see if
1742 * if it has changed since we last sent it to the client. 1471 * if it has changed since we last sent it to the client.
1743 */ 1472 */
1744 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1473 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1745 { 1474 {
1746 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1475 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1747 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1476 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1748 esrv_send_face (ns, face_num, 0); 1477 esrv_send_face (&ns, face_num, 0);
1749 SockList_AddShort (sl, face_num); 1478
1479 sl << uint16 (face_num);
1750 return 1; 1480 return 1;
1751 } 1481 }
1482
1752 /* Nothing changed */ 1483 /* Nothing changed */
1753 return 0; 1484 return 0;
1754} 1485}
1755 1486
1756/** 1487/**
1771 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1502 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1772 * take. 1503 * take.
1773 */ 1504 */
1774 1505
1775static inline int 1506static inline int
1776update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1507update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1777{ 1508{
1778 object *ob; 1509 object *ob;
1779 int smoothlevel; /* old face_num; */ 1510 int smoothlevel; /* old face_num; */
1780 1511
1781 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1512 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1782 1513
1783 /* If there is no object for this space, or if the face for the object 1514 /* If there is no object for this space, or if the face for the object
1784 * is the blank face, set the smoothlevel to zero. 1515 * is the blank face, set the smoothlevel to zero.
1785 */ 1516 */
1786 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1517 if (!ob || ob->face == blank_face)
1787 smoothlevel = 0; 1518 smoothlevel = 0;
1788 else 1519 else
1789 { 1520 {
1790 smoothlevel = ob->smoothlevel; 1521 smoothlevel = ob->smoothlevel;
1791 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1522 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1792 SendSmooth (ns, ob->face->number); 1523 SendSmooth (&ns, ob->face->number);
1793 } /* else not already head object or blank face */ 1524 } /* else not already head object or blank face */
1794 1525
1795 /* We've gotten what face we want to use for the object. Now see if 1526 /* We've gotten what face we want to use for the object. Now see if
1796 * if it has changed since we last sent it to the client. 1527 * if it has changed since we last sent it to the client.
1797 */ 1528 */
1798 if (smoothlevel > 255) 1529 if (smoothlevel > 255)
1799 smoothlevel = 255; 1530 smoothlevel = 255;
1800 else if (smoothlevel < 0) 1531 else if (smoothlevel < 0)
1801 smoothlevel = 0; 1532 smoothlevel = 0;
1533
1802 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1534 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1803 { 1535 {
1804 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1536 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1805 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1537 sl << uint8 (smoothlevel);
1806 return 1; 1538 return 1;
1807 } 1539 }
1540
1808 /* Nothing changed */ 1541 /* Nothing changed */
1809 return 0; 1542 return 0;
1810} 1543}
1811 1544
1812/** 1545/**
1813 * Returns the size of a data for a map square as returned by 1546 * Returns the size of a data for a map square as returned by
1814 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1547 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1815 * available. 1548 * available.
1816 */ 1549 */
1817int 1550int
1818getExtendedMapInfoSize (NewSocket * ns) 1551getExtendedMapInfoSize (client * ns)
1819{ 1552{
1820 int result = 0; 1553 int result = 0;
1821 1554
1822 if (ns->ext_mapinfos) 1555 if (ns->ext_mapinfos)
1823 { 1556 {
1824 if (ns->EMI_smooth) 1557 if (ns->EMI_smooth)
1825 result += 1; /*One byte for smoothlevel */ 1558 result += 1; /*One byte for smoothlevel */
1826 } 1559 }
1560
1827 return result; 1561 return result;
1562}
1563
1564// prefetch (and touch) all maps within a specific distancd
1565static void
1566prefetch_surrounding_maps (maptile *map, int distance)
1567{
1568 map->last_access = runtime;
1569
1570 if (--distance)
1571 for (int dir = 4; --dir; )
1572 if (const shstr &path = map->tile_path [dir])
1573 if (maptile *&neigh = map->tile_map [dir])
1574 prefetch_surrounding_maps (neigh, distance);
1575 else
1576 neigh = maptile::find_async (path, map);
1577}
1578
1579// prefetch a generous area around the player
1580static void
1581prefetch_surrounding_maps (object *op)
1582{
1583 prefetch_surrounding_maps (op->map, 3);
1828} 1584}
1829 1585
1830/** 1586/**
1831 * This function uses the new map1 protocol command to send the map 1587 * This function uses the new map1 protocol command to send the map
1832 * to the client. It is necessary because the old map command supports 1588 * to the client. It is necessary because the old map command supports
1838 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1594 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1839 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1595 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1840 * and use the other 4 bits for other informatiion. For full documentation 1596 * and use the other 4 bits for other informatiion. For full documentation
1841 * of what we send, see the doc/Protocol file. 1597 * of what we send, see the doc/Protocol file.
1842 * I will describe internally what we do: 1598 * I will describe internally what we do:
1843 * the socket->lastmap shows how the map last looked when sent to the client. 1599 * the ns->lastmap shows how the map last looked when sent to the client.
1844 * in the lastmap structure, there is a cells array, which is set to the 1600 * in the lastmap structure, there is a cells array, which is set to the
1845 * maximum viewable size (As set in config.h). 1601 * maximum viewable size (As set in config.h).
1846 * in the cells, there are faces and a count value. 1602 * in the cells, there are faces and a count value.
1847 * we use the count value to hold the darkness value. If -1, then this space 1603 * we use the count value to hold the darkness value. If -1, then this space
1848 * is not viewable. 1604 * is not viewable.
1853draw_client_map1 (object *pl) 1609draw_client_map1 (object *pl)
1854{ 1610{
1855 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1611 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1856 sint16 nx, ny; 1612 sint16 nx, ny;
1857 int estartlen, eoldlen; 1613 int estartlen, eoldlen;
1858 SockList sl;
1859 SockList esl; /*For extended Map info */
1860 uint16 mask, emask; 1614 uint16 mask, emask;
1861 uint8 eentrysize; 1615 uint8 eentrysize;
1862 uint16 ewhatstart, ewhatflag; 1616 uint16 ewhatstart, ewhatflag;
1863 uint8 extendedinfos; 1617 uint8 extendedinfos;
1864 mapstruct *m; 1618 maptile *m;
1865 1619
1866 NewSocket & socket = pl->contr->socket; 1620 client &socket = *pl->contr->ns;
1621
1622 if (!pl->active)
1623 return;
1867 1624
1868 check_map_change (pl->contr); 1625 check_map_change (pl->contr);
1626 prefetch_surrounding_maps (pl);
1869 1627
1870 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1628 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1871 if (socket.mapmode == Map1Cmd) 1629 packet esl;
1872 strcpy ((char *) sl.buf, "map1 "); 1630
1873 else
1874 strcpy ((char *) sl.buf, "map1a ");
1875 sl.len = strlen ((char *) sl.buf);
1876 startlen = sl.len; 1631 startlen = sl.length ();
1632
1877 /*Extendedmapinfo structure initialisation */ 1633 /*Extendedmapinfo structure initialisation */
1878 if (socket.ext_mapinfos) 1634 if (socket.ext_mapinfos)
1879 { 1635 {
1880 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1881 strcpy ((char *) esl.buf, "mapextended ");
1882 esl.len = strlen ((char *) esl.buf);
1883 extendedinfos = EMI_NOREDRAW; 1636 extendedinfos = EMI_NOREDRAW;
1637
1884 if (socket.EMI_smooth) 1638 if (socket.EMI_smooth)
1885 extendedinfos |= EMI_SMOOTH; 1639 extendedinfos |= EMI_SMOOTH;
1640
1886 ewhatstart = esl.len; 1641 ewhatstart = esl.length ();
1887 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1642 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1888 could need to be taken away */ 1643 could need to be taken away */
1889 SockList_AddChar (&esl, extendedinfos);
1890 eentrysize = getExtendedMapInfoSize (&socket); 1644 eentrysize = getExtendedMapInfoSize (&socket);
1891 SockList_AddChar (&esl, eentrysize); 1645 esl << "mapextended "
1646 << uint8 (extendedinfos)
1647 << uint8 (eentrysize);
1648
1892 estartlen = esl.len; 1649 estartlen = esl.length ();
1893 } 1650 }
1894 else 1651 else
1895 { 1652 {
1896 /* suppress compiler warnings */ 1653 /* suppress compiler warnings */
1897 ewhatstart = 0; 1654 ewhatstart = 0;
1898 ewhatflag = 0; 1655 ewhatflag = 0;
1899 estartlen = 0; 1656 estartlen = 0;
1900 } 1657 }
1658
1901 /* Init data to zero */ 1659 /* Init data to zero */
1902 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1660 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1903 1661
1904 /* x,y are the real map locations. ax, ay are viewport relative 1662 /* x,y are the real map locations. ax, ay are viewport relative
1905 * locations. 1663 * locations.
1909 /* We could do this logic as conditionals in the if statement, 1667 /* We could do this logic as conditionals in the if statement,
1910 * but that started to get a bit messy to look at. 1668 * but that started to get a bit messy to look at.
1911 */ 1669 */
1912 max_x = pl->x + (socket.mapx + 1) / 2; 1670 max_x = pl->x + (socket.mapx + 1) / 2;
1913 max_y = pl->y + (socket.mapy + 1) / 2; 1671 max_y = pl->y + (socket.mapy + 1) / 2;
1672
1914 if (socket.mapmode == Map1aCmd) 1673 if (socket.mapmode == Map1aCmd)
1915 { 1674 {
1916 max_x += MAX_HEAD_OFFSET; 1675 max_x += MAX_HEAD_OFFSET;
1917 max_y += MAX_HEAD_OFFSET; 1676 max_y += MAX_HEAD_OFFSET;
1918 } 1677 }
1920 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1679 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1921 { 1680 {
1922 ax = 0; 1681 ax = 0;
1923 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1682 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1924 { 1683 {
1925
1926 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1684 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1927 1685
1928 /* If this space is out of the normal viewable area, we only check 1686 /* If this space is out of the normal viewable area, we only check
1929 * the heads value ax or ay will only be greater than what 1687 * the heads value ax or ay will only be greater than what
1930 * the client wants if using the map1a command - this is because 1688 * the client wants if using the map1a command - this is because
1933 */ 1691 */
1934 if (ax >= socket.mapx || ay >= socket.mapy) 1692 if (ax >= socket.mapx || ay >= socket.mapy)
1935 { 1693 {
1936 int i, got_one; 1694 int i, got_one;
1937 1695
1938 oldlen = sl.len; 1696 oldlen = sl.length ();
1939 1697
1940 SockList_AddShort (&sl, mask); 1698 sl << uint16 (mask);
1941 1699
1942 if (check_head (sl, socket, ax, ay, 2)) 1700 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1943 mask |= 0x4;
1944 if (check_head (sl, socket, ax, ay, 1)) 1701 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1945 mask |= 0x2;
1946 if (check_head (sl, socket, ax, ay, 0)) 1702 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1947 mask |= 0x1;
1948 1703
1949 /* If all we are doing is sending 0 (blank) faces, we don't 1704 /* If all we are doing is sending 0 (blank) faces, we don't
1950 * actually need to send that - just the coordinates 1705 * actually need to send that - just the coordinates
1951 * with no faces tells the client to blank out the 1706 * with no faces tells the client to blank out the
1952 * space. 1707 * space.
1953 */ 1708 */
1954 got_one = 0; 1709 got_one = 0;
1955 for (i = oldlen + 2; i < sl.len; i++) 1710 for (i = oldlen + 2; i < sl.length (); i++)
1956 {
1957 if (sl.buf[i]) 1711 if (sl[i])
1958 got_one = 1; 1712 got_one = 1;
1959 }
1960 1713
1961 if (got_one && (mask & 0xf)) 1714 if (got_one && (mask & 0xf))
1962 {
1963 sl.buf[oldlen + 1] = mask & 0xff; 1715 sl[oldlen + 1] = mask & 0xff;
1964 }
1965 else 1716 else
1966 { /*either all faces blank, either no face at all */ 1717 { /*either all faces blank, either no face at all */
1967 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1718 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1968 sl.len = oldlen + 2; 1719 sl.reset (oldlen + 2);
1969 else 1720 else
1970 sl.len = oldlen; 1721 sl.reset (oldlen);
1971 } 1722 }
1723
1972 /*What concerns extendinfos, nothing to be done for now 1724 /*What concerns extendinfos, nothing to be done for now
1973 * (perhaps effects layer later) 1725 * (perhaps effects layer later)
1974 */ 1726 */
1975 continue; /* don't do processing below */ 1727 continue; /* don't do processing below */
1976 } 1728 }
1977 1729
1978 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1730 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1979 1731
1980 d = pl->contr->blocked_los[ax][ay]; 1732 d = pl->contr->blocked_los[ax][ay];
1981 1733
1982 /* If the coordinates are not valid, or it is too dark to see, 1734 /* If the coordinates are not valid, or it is too dark to see,
1983 * we tell the client as such 1735 * we tell the client as such
1984 */ 1736 */
1985 nx = x; 1737 nx = x;
1986 ny = y; 1738 ny = y;
1987 m = get_map_from_coord (pl->map, &nx, &ny); 1739 m = get_map_from_coord (pl->map, &nx, &ny);
1740
1988 if (!m) 1741 if (!m)
1989 { 1742 {
1990 /* space is out of map. Update space and clear values 1743 /* space is out of map. Update space and clear values
1991 * if this hasn't already been done. If the space is out 1744 * if this hasn't already been done. If the space is out
1992 * of the map, it shouldn't have a head 1745 * of the map, it shouldn't have a head
1993 */ 1746 */
1994 if (lastcell.count != -1) 1747 if (lastcell.count != -1)
1995 { 1748 {
1996 SockList_AddShort (&sl, mask); 1749 sl << uint16 (mask);
1997 map_clearcell (&lastcell, 0, 0, 0, -1); 1750 map_clearcell (&lastcell, 0, 0, 0, -1);
1998 } 1751 }
1999 } 1752 }
2000 else if (d > 3) 1753 else if (d > 3)
2001 { 1754 {
1755 m->touch ();
1756
2002 int need_send = 0, count; 1757 int need_send = 0, count;
2003 1758
2004 /* This block deals with spaces that are not visible for whatever 1759 /* This block deals with spaces that are not visible for whatever
2005 * reason. Still may need to send the head for this space. 1760 * reason. Still may need to send the head for this space.
2006 */ 1761 */
2007 1762
2008 oldlen = sl.len; 1763 oldlen = sl.length ();
2009 1764
2010 SockList_AddShort (&sl, mask); 1765 sl << uint16 (mask);
1766
2011 if (lastcell.count != -1) 1767 if (lastcell.count != -1)
2012 need_send = 1; 1768 need_send = 1;
1769
2013 count = -1; 1770 count = -1;
2014 1771
2015 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1772 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2016 { 1773 {
2017 /* Now check to see if any heads need to be sent */ 1774 /* Now check to see if any heads need to be sent */
2018 1775
2019 if (check_head (sl, socket, ax, ay, 2)) 1776 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2020 mask |= 0x4;
2021 if (check_head (sl, socket, ax, ay, 1)) 1777 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2022 mask |= 0x2;
2023 if (check_head (sl, socket, ax, ay, 0)) 1778 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2024 mask |= 0x1;
2025 1779
2026 lastcell.count = count; 1780 lastcell.count = count;
2027
2028 } 1781 }
2029 else 1782 else
2030 { 1783 {
2031 struct MapCell *cell = &lastcell;
2032
2033 /* properly clear a previously sent big face */ 1784 /* properly clear a previously sent big face */
2034 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1785 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1786 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2035 need_send = 1; 1787 need_send = 1;
1788
2036 map_clearcell (&lastcell, 0, 0, 0, count); 1789 map_clearcell (&lastcell, 0, 0, 0, count);
2037 } 1790 }
2038 1791
2039 if ((mask & 0xf) || need_send) 1792 if ((mask & 0xf) || need_send)
2040 {
2041 sl.buf[oldlen + 1] = mask & 0xff; 1793 sl[oldlen + 1] = mask & 0xff;
2042 }
2043 else 1794 else
2044 {
2045 sl.len = oldlen; 1795 sl.reset (oldlen);
2046 }
2047 } 1796 }
2048 else 1797 else
2049 { 1798 {
1799 m->touch ();
1800
2050 /* In this block, the space is visible or there are head objects 1801 /* In this block, the space is visible or there are head objects
2051 * we need to send. 1802 * we need to send.
2052 */ 1803 */
2053 1804
2054 /* Rather than try to figure out what everything that we might 1805 /* Rather than try to figure out what everything that we might
2055 * need to send is, then form the packet after that, 1806 * need to send is, then form the packet after that,
2056 * we presume that we will in fact form a packet, and update 1807 * we presume that we will in fact form a packet, and update
2057 * the bits by what we do actually send. If we send nothing, 1808 * the bits by what we do actually send. If we send nothing,
2058 * we just back out sl.len to the old value, and no harm 1809 * we just back out sl.length () to the old value, and no harm
2059 * is done. 1810 * is done.
2060 * I think this is simpler than doing a bunch of checks to see 1811 * I think this is simpler than doing a bunch of checks to see
2061 * what if anything we need to send, setting the bits, then 1812 * what if anything we need to send, setting the bits, then
2062 * doing those checks again to add the real data. 1813 * doing those checks again to add the real data.
2063 */ 1814 */
2064 oldlen = sl.len; 1815 oldlen = sl.length ();
2065 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1816 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2066 eoldlen = esl.len; 1817 eoldlen = esl.length ();
2067 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1818 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068 SockList_AddShort (&sl, mask); 1819 sl << uint16 (mask);
2069 1820
2070 if (socket.ext_mapinfos) 1821 if (socket.ext_mapinfos)
2071 SockList_AddShort (&esl, emask); 1822 esl << uint16 (emask);
2072 1823
2073 unsigned char dummy; 1824 unsigned char dummy;
2074 unsigned char *last_ext = &dummy; 1825 unsigned char *last_ext = &dummy;
2075 1826
2076 /* Darkness changed */ 1827 /* Darkness changed */
2079 mask |= 0x8; 1830 mask |= 0x8;
2080 1831
2081 if (socket.extmap) 1832 if (socket.extmap)
2082 { 1833 {
2083 *last_ext |= 0x80; 1834 *last_ext |= 0x80;
2084 last_ext = sl.buf + sl.len; 1835 last_ext = &sl[sl.length ()];
2085 SockList_AddChar (&sl, d); 1836 sl << uint8 (d);
2086 } 1837 }
2087 else 1838 else
2088 SockList_AddChar (&sl, 255 - 64 * d); 1839 sl << uint8 (255 - 64 * d);
2089 } 1840 }
2090 1841
2091 lastcell.count = d; 1842 lastcell.count = d;
2092 1843
2093 if (socket.extmap) 1844 if (socket.extmap)
2094 { 1845 {
2095 uint8 stat_hp = 0; 1846 uint8 stat_hp = 0;
2096 uint8 stat_width = 0; 1847 uint8 stat_width = 0;
1848 uint8 flags = 0;
2097 tag_t player = 0; 1849 UUID player = 0;
2098 1850
2099 // send hp information, if applicable 1851 // send hp information, if applicable
2100 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1852 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2101 { 1853 {
2102 if (op->head || op->invisible) 1854 if (op->head || op->invisible)
2109 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1861 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2110 stat_width = op->arch->tail_x; 1862 stat_width = op->arch->tail_x;
2111 } 1863 }
2112 } 1864 }
2113 1865
1866 if (op->msg && op->msg[0] == '@')
1867 flags |= 1;
1868
2114 if (op->type == PLAYER && op != pl) 1869 if (op->type == PLAYER && op != pl)
2115 player = op->count; 1870 player = op->count;
2116 } 1871 }
2117 1872
2118 if (lastcell.stat_hp != stat_hp) 1873 if (lastcell.stat_hp != stat_hp)
2119 { 1874 {
2120 lastcell.stat_hp = stat_hp; 1875 lastcell.stat_hp = stat_hp;
2121 1876
2122 mask |= 0x8; 1877 mask |= 0x8;
2123 *last_ext |= 0x80; 1878 *last_ext |= 0x80;
2124 last_ext = sl.buf + sl.len; 1879 last_ext = &sl[sl.length ()];
2125 SockList_AddChar (&sl, 5); 1880
2126 SockList_AddChar (&sl, stat_hp); 1881 sl << uint8 (5) << uint8 (stat_hp);
2127 1882
2128 if (stat_width > 1) 1883 if (stat_width > 1)
2129 { 1884 {
2130 *last_ext |= 0x80; 1885 *last_ext |= 0x80;
2131 last_ext = sl.buf + sl.len; 1886 last_ext = &sl[sl.length ()];
2132 SockList_AddChar (&sl, 6); 1887
2133 SockList_AddChar (&sl, stat_width); 1888 sl << uint8 (6) << uint8 (stat_width);
2134 } 1889 }
2135 } 1890 }
2136 1891
2137 if (lastcell.player !=player) 1892 if (lastcell.player != player)
2138 { 1893 {
2139 lastcell.player = player; 1894 lastcell.player = player;
2140 1895
2141 mask |= 0x8; 1896 mask |= 0x8;
2142 *last_ext |= 0x80; 1897 *last_ext |= 0x80;
2143 last_ext = sl.buf + sl.len; 1898 last_ext = &sl[sl.length ()];
2144 SockList_AddChar (&sl, 0x47); 1899
2145 SockList_AddChar (&sl, 4); 1900 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2146 SockList_AddInt (&sl, player); 1901 }
1902
1903 if (lastcell.flags != flags)
1904 {
1905 lastcell.flags = flags;
1906
1907 mask |= 0x8;
1908 *last_ext |= 0x80;
1909 last_ext = &sl[sl.length ()];
1910
1911 sl << uint8 (8) << uint8 (flags);
2147 } 1912 }
2148 } 1913 }
2149 1914
2150 /* Floor face */ 1915 /* Floor face */
2151 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 1916 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2152 mask |= 0x4; 1917 mask |= 0x4;
2153 1918
2154 if (socket.EMI_smooth) 1919 if (socket.EMI_smooth)
2155 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 1920 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2156 emask |= 0x4; 1921 emask |= 0x4;
2157 1922
2158 /* Middle face */ 1923 /* Middle face */
2159 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 1924 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2160 mask |= 0x2; 1925 mask |= 0x2;
2161 1926
2162 if (socket.EMI_smooth) 1927 if (socket.EMI_smooth)
2163 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 1928 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2164 emask |= 0x2; 1929 emask |= 0x2;
2165 1930
2166 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 1931 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2167 { 1932 {
2168 if (lastcell.faces[0] != pl->face->number) 1933 if (lastcell.faces[0] != pl->face->number)
2169 { 1934 {
2170 lastcell.faces[0] = pl->face->number; 1935 lastcell.faces[0] = pl->face->number;
2171 mask |= 0x1; 1936 mask |= 0x1;
1937
2172 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1938 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2173 esrv_send_face (&socket, pl->face->number, 0); 1939 esrv_send_face (&socket, pl->face->number, 0);
2174 SockList_AddShort (&sl, pl->face->number); 1940
1941 sl << uint16 (pl->face->number);
2175 } 1942 }
2176 } 1943 }
2177 /* Top face */
2178 else 1944 else
2179 { 1945 {
1946 /* Top face */
2180 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 1947 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2181 mask |= 0x1; 1948 mask |= 0x1;
1949
2182 if (socket.EMI_smooth) 1950 if (socket.EMI_smooth)
2183 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 1951 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2184 {
2185 emask |= 0x1; 1952 emask |= 0x1;
2186 }
2187 } 1953 }
1954
2188 /* Check to see if we are in fact sending anything for this 1955 /* Check to see if we are in fact sending anything for this
2189 * space by checking the mask. If so, update the mask. 1956 * space by checking the mask. If so, update the mask.
2190 * if not, reset the len to that from before adding the mask 1957 * if not, reset the len to that from before adding the mask
2191 * value, so we don't send those bits. 1958 * value, so we don't send those bits.
2192 */ 1959 */
2193 if (mask & 0xf) 1960 if (mask & 0xf)
2194 {
2195 sl.buf[oldlen + 1] = mask & 0xff; 1961 sl[oldlen + 1] = mask & 0xff;
2196 }
2197 else 1962 else
2198 {
2199 sl.len = oldlen; 1963 sl.reset (oldlen);
2200 } 1964
2201 if (emask & 0xf) 1965 if (emask & 0xf)
2202 {
2203 esl.buf[eoldlen + 1] = emask & 0xff; 1966 esl[eoldlen + 1] = emask & 0xff;
2204 }
2205 else 1967 else
2206 {
2207 esl.len = eoldlen; 1968 esl.reset (eoldlen);
2208 }
2209 } /* else this is a viewable space */ 1969 } /* else this is a viewable space */
2210 } /* for x loop */ 1970 } /* for x loop */
2211 } /* for y loop */ 1971 } /* for y loop */
2212 1972
2213 /* Verify that we in fact do need to send this */ 1973 /* Verify that we in fact do need to send this */
2214 if (socket.ext_mapinfos) 1974 if (socket.ext_mapinfos)
2215 { 1975 {
2216 if (!(sl.len > startlen || socket.sent_scroll)) 1976 if (!(sl.length () > startlen || socket.sent_scroll))
2217 { 1977 {
2218 /* No map data will follow, so don't say the client 1978 /* No map data will follow, so don't say the client
2219 * it doesn't need draw! 1979 * it doesn't need draw!
2220 */ 1980 */
2221 ewhatflag &= (~EMI_NOREDRAW); 1981 ewhatflag &= (~EMI_NOREDRAW);
2222 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 1982 esl[ewhatstart + 1] = ewhatflag & 0xff;
2223 } 1983 }
2224 1984
2225 if (esl.len > estartlen) 1985 if (esl.length () > estartlen)
2226 Send_With_Handling (&socket, &esl); 1986 socket.send_packet (esl);
2227
2228 free (esl.buf);
2229 } 1987 }
2230 1988
2231 if (sl.len > startlen || socket.sent_scroll) 1989 if (sl.length () > startlen || socket.sent_scroll)
2232 { 1990 {
2233 Send_With_Handling (&socket, &sl); 1991 socket.send_packet (sl);
2234 socket.sent_scroll = 0; 1992 socket.sent_scroll = 0;
2235 } 1993 }
2236
2237 free (sl.buf);
2238} 1994}
2239 1995
2240/** 1996/**
2241 * Draws client map. 1997 * Draws client map.
2242 */ 1998 */
2243void 1999void
2244draw_client_map (object *pl) 2000draw_client_map (object *pl)
2245{ 2001{
2246 int i, j; 2002 int i, j;
2247 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 2003 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2248 New_Face *face, *floor; 2004 facetile *face, *floor;
2249 New_Face *floor2; 2005 facetile *floor2;
2250 int d, mflags; 2006 int d, mflags;
2251 struct Map newmap; 2007 struct Map newmap;
2252 mapstruct *m, *pm; 2008 maptile *m, *pm;
2253 2009
2254 if (pl->type != PLAYER) 2010 if (pl->type != PLAYER)
2255 { 2011 {
2256 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 2012 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257 return; 2013 return;
2266 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2022 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2267 return; 2023 return;
2268 2024
2269 memset (&newmap, 0, sizeof (struct Map)); 2025 memset (&newmap, 0, sizeof (struct Map));
2270 2026
2271 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2027 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2272 {
2273 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2028 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2274 { 2029 {
2275 ax = i; 2030 ax = i;
2276 ay = j; 2031 ay = j;
2277 m = pm; 2032 m = pm;
2278 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2033 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2034
2279 if (mflags & P_OUT_OF_MAP) 2035 if (mflags & P_OUT_OF_MAP)
2280 continue; 2036 continue;
2281 if (mflags & P_NEED_UPDATE) 2037
2282 update_position (m, ax, ay);
2283 /* If a map is visible to the player, we don't want to swap it out 2038 /* If a map is visible to the player, we don't want to swap it out
2284 * just to reload it. This should really call something like 2039 * just to reload it. This should really call something like
2285 * swap_map, but this is much more efficient and 'good enough' 2040 * swap_map, but this is much more efficient and 'good enough'
2286 */ 2041 */
2287 if (mflags & P_NEW_MAP) 2042 if (mflags & P_NEW_MAP)
2288 m->timeout = 50; 2043 m->timeout = 50;
2289 } 2044 }
2290 } 2045
2291 /* do LOS after calls to update_position */ 2046 /* do LOS after calls to update_position */
2292 if (pl->contr->do_los) 2047 if (pl->contr->do_los)
2293 { 2048 {
2294 update_los (pl); 2049 update_los (pl);
2295 pl->contr->do_los = 0; 2050 pl->contr->do_los = 0;
2296 } 2051 }
2297 2052
2298 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2299 {
2300 /* Big maps need a different drawing mechanism to work */ 2053 /* Big maps need a different drawing mechanism to work */
2301 draw_client_map1 (pl); 2054 draw_client_map1 (pl);
2302 return;
2303 }
2304
2305 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2306 {
2307 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2308 }
2309
2310 /* j and i are the y and x coordinates of the real map (which is
2311 * basically some number of spaces around the player)
2312 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2313 * left corner) and are thus disconnected from the map values.
2314 * Subtract 1 from the max values so that we properly handle cases where
2315 * player has specified an even map. Otherwise, we try to send them too
2316 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2317 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2318 * odd, this still works fine.
2319 */
2320 ay = 0;
2321 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2322 {
2323 ax = 0;
2324 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2325 {
2326
2327 d = pl->contr->blocked_los[ax][ay];
2328 /* note the out_of_map and d>3 checks are both within the same
2329 * negation check.
2330 */
2331 nx = i;
2332 ny = j;
2333 m = get_map_from_coord (pm, &nx, &ny);
2334 if (m && d < 4)
2335 {
2336 face = GET_MAP_FACE (m, nx, ny, 0);
2337 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2338 floor = GET_MAP_FACE (m, nx, ny, 2);
2339
2340 /* If all is blank, send a blank face. */
2341 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2342 {
2343 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2344 }
2345 else
2346 { /* actually have something interesting */
2347 /* send the darkness mask, if any. */
2348 if (d && pl->contr->socket.darkness)
2349 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2350
2351 if (face && face != blank_face)
2352 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2353 if (floor2 && floor2 != blank_face)
2354 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2355 if (floor && floor != blank_face)
2356 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357 }
2358 } /* Is a valid space */
2359 }
2360 }
2361 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362
2363 check_map_change (pl->contr);
2364} 2055}
2365 2056
2366 2057
2367/*****************************************************************************/ 2058/*****************************************************************************/
2368 2059
2374 2065
2375/*****************************************************************************/ 2066/*****************************************************************************/
2376void 2067void
2377send_plugin_custom_message (object *pl, char *buf) 2068send_plugin_custom_message (object *pl, char *buf)
2378{ 2069{
2379 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2070 pl->contr->ns->send_packet (buf);
2380} 2071}
2381 2072
2382/** 2073/**
2383 * This sends the skill number to name mapping. We ignore 2074 * This sends the skill number to name mapping. We ignore
2384 * the params - we always send the same info no matter what. 2075 * the params - we always send the same info no matter what.
2385 */ 2076 */
2386void 2077void
2387send_skill_info (NewSocket * ns, char *params) 2078send_skill_info (client *ns, char *params)
2388{ 2079{
2389 SockList sl; 2080 packet sl;
2390 int i; 2081 sl << "replyinfo skill_info\n";
2391 2082
2392 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394 for (i = 1; i < NUM_SKILLS; i++) 2083 for (int i = 1; i < NUM_SKILLS; i++)
2395 { 2084 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2396 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2085
2397 }
2398 sl.len = strlen ((char *) sl.buf);
2399 if (sl.len >= MAXSOCKBUF) 2086 if (sl.length () >= MAXSOCKBUF)
2400 { 2087 {
2401 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2088 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402 fatal (0); 2089 fatal (0);
2403 } 2090 }
2404 Send_With_Handling (ns, &sl); 2091
2405 free (sl.buf); 2092 ns->send_packet (sl);
2406} 2093}
2407 2094
2408/** 2095/**
2409 * This sends the spell path to name mapping. We ignore 2096 * This sends the spell path to name mapping. We ignore
2410 * the params - we always send the same info no matter what. 2097 * the params - we always send the same info no matter what.
2411 */ 2098 */
2412void 2099void
2413send_spell_paths (NewSocket * ns, char *params) 2100send_spell_paths (client * ns, char *params)
2414{ 2101{
2415 SockList sl; 2102 packet sl;
2416 int i;
2417 2103
2418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2104 sl << "replyinfo spell_paths\n";
2419 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2105
2420 for (i = 0; i < NRSPELLPATHS; i++) 2106 for (int i = 0; i < NRSPELLPATHS; i++)
2421 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2107 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2422 sl.len = strlen ((char *) sl.buf); 2108
2423 if (sl.len >= MAXSOCKBUF) 2109 if (sl.length () >= MAXSOCKBUF)
2424 { 2110 {
2425 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2111 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426 fatal (0); 2112 fatal (0);
2427 } 2113 }
2428 Send_With_Handling (ns, &sl); 2114
2429 free (sl.buf); 2115 ns->send_packet (sl);
2430} 2116}
2431 2117
2432/** 2118/**
2433 * This looks for any spells the player may have that have changed their stats. 2119 * This looks for any spells the player may have that have changed their stats.
2434 * it then sends an updspell packet for each spell that has changed in this way 2120 * it then sends an updspell packet for each spell that has changed in this way
2435 */ 2121 */
2436void 2122void
2437esrv_update_spells (player *pl) 2123esrv_update_spells (player *pl)
2438{ 2124{
2439 SockList sl; 2125 if (!pl->ns)
2440 int flags = 0;
2441 object *spell;
2442
2443 if (!pl->socket.monitor_spells)
2444 return; 2126 return;
2127
2128 if (!pl->ns->monitor_spells)
2129 return;
2130
2445 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2131 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2446 { 2132 {
2447 if (spell->type == SPELL) 2133 if (spell->type == SPELL)
2448 { 2134 {
2135 int flags = 0;
2136
2449 /* check if we need to update it */ 2137 /* check if we need to update it */
2450 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2138 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451 { 2139 {
2452 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2140 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453 flags |= UPD_SP_MANA; 2141 flags |= UPD_SP_MANA;
2454 } 2142 }
2143
2455 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2144 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456 { 2145 {
2457 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2146 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458 flags |= UPD_SP_GRACE; 2147 flags |= UPD_SP_GRACE;
2459 } 2148 }
2149
2460 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2150 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461 { 2151 {
2462 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2152 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463 flags |= UPD_SP_DAMAGE; 2153 flags |= UPD_SP_DAMAGE;
2464 } 2154 }
2155
2465 if (flags != 0) 2156 if (flags)
2466 { 2157 {
2467 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2158 packet sl;
2468 strcpy ((char *) sl.buf, "updspell "); 2159
2469 sl.len = strlen ((char *) sl.buf); 2160 sl << "updspell "
2470 SockList_AddChar (&sl, flags); 2161 << uint8 (flags)
2471 SockList_AddInt (&sl, spell->count); 2162 << uint32 (spell->count);
2472 if (flags & UPD_SP_MANA) 2163
2473 SockList_AddShort (&sl, spell->last_sp); 2164 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2474 if (flags & UPD_SP_GRACE) 2165 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2475 SockList_AddShort (&sl, spell->last_grace); 2166 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2476 if (flags & UPD_SP_DAMAGE) 2167
2477 SockList_AddShort (&sl, spell->last_eat); 2168 pl->ns->send_packet (sl);
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf);
2481 } 2169 }
2482 } 2170 }
2483 } 2171 }
2484} 2172}
2485 2173
2486void 2174void
2487esrv_remove_spell (player *pl, object *spell) 2175esrv_remove_spell (player *pl, object *spell)
2488{ 2176{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 2177 if (!pl->ns->monitor_spells)
2492 return; 2178 return;
2179
2493 if (!pl || !spell || spell->env != pl->ob) 2180 if (!pl || !spell || spell->env != pl->ob)
2494 { 2181 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 2182 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 2183 return;
2497 } 2184 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2185
2499 strcpy ((char *) sl.buf, "delspell "); 2186 packet sl ("delspell");
2500 sl.len = strlen ((char *) sl.buf); 2187
2501 SockList_AddInt (&sl, spell->count); 2188 sl << uint32 (spell->count);
2502 Send_With_Handling (&pl->socket, &sl); 2189
2503 free (sl.buf); 2190 pl->ns->send_packet (sl);
2504} 2191}
2505 2192
2506/* appends the spell *spell to the Socklist we will send the data to. */ 2193/* appends the spell *spell to the Socklist we will send the data to. */
2507static void 2194static void
2508append_spell (player *pl, SockList * sl, object *spell) 2195append_spell (player *pl, packet &sl, object *spell)
2509{ 2196{
2510 int len, i, skill = 0; 2197 int len, i, skill = 0;
2511 2198
2512 if (!(spell->name)) 2199 if (!(spell->name))
2513 { 2200 {
2514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2201 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515 return; 2202 return;
2516 } 2203 }
2517 SockList_AddInt (sl, spell->count); 2204
2518 SockList_AddShort (sl, spell->level);
2519 SockList_AddShort (sl, spell->casting_time);
2520 /* store costs and damage in the object struct, to compare to later */ 2205 /* store costs and damage in the object struct, to compare to later */
2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2206 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2207 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2208 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524 /* send the current values */
2525 SockList_AddShort (sl, spell->last_sp);
2526 SockList_AddShort (sl, spell->last_grace);
2527 SockList_AddShort (sl, spell->last_eat);
2528 2209
2529 /* figure out which skill it uses, if it uses one */ 2210 /* figure out which skill it uses, if it uses one */
2530 if (spell->skill) 2211 if (spell->skill)
2531 { 2212 {
2532 for (i = 1; i < NUM_SKILLS; i++) 2213 for (i = 1; i < NUM_SKILLS; i++)
2534 { 2215 {
2535 skill = i + CS_STAT_SKILLINFO; 2216 skill = i + CS_STAT_SKILLINFO;
2536 break; 2217 break;
2537 } 2218 }
2538 } 2219 }
2539 SockList_AddChar (sl, skill);
2540 2220
2541 SockList_AddInt (sl, spell->path_attuned); 2221 /* send the current values */
2222 sl << uint32 (spell->count)
2223 << uint16 (spell->level)
2224 << uint16 (spell->casting_time)
2225 << uint16 (spell->last_sp)
2226 << uint16 (spell->last_grace)
2227 << uint16 (spell->last_eat)
2228 << uint8 (skill)
2229 << uint32 (spell->path_attuned)
2542 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2230 << uint32 (spell->face ? spell->face->number : 0)
2543 2231 << data8 (spell->name)
2544 len = strlen (spell->name); 2232 << data16 (spell->msg);
2545 SockList_AddChar (sl, (char) len);
2546 memcpy (sl->buf + sl->len, spell->name, len);
2547 sl->len += len;
2548
2549 if (!spell->msg)
2550 {
2551 SockList_AddShort (sl, 0);
2552 }
2553 else
2554 {
2555 len = strlen (spell->msg);
2556 SockList_AddShort (sl, len);
2557 memcpy (sl->buf + sl->len, spell->msg, len);
2558 sl->len += len;
2559 }
2560} 2233}
2561 2234
2562/** 2235/**
2563 * This tells the client to add the spell *ob, if *ob is NULL, then add 2236 * This tells the client to add the spell *ob, if *ob is NULL, then add
2564 * all spells in the player's inventory. 2237 * all spells in the player's inventory.
2565 */ 2238 */
2566void 2239void
2567esrv_add_spells (player *pl, object *spell) 2240esrv_add_spells (player *pl, object *spell)
2568{ 2241{
2569 SockList sl;
2570
2571 if (!pl) 2242 if (!pl)
2572 { 2243 {
2573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2244 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574 return; 2245 return;
2575 } 2246 }
2247
2576 if (!pl->socket.monitor_spells) 2248 if (!pl->ns->monitor_spells)
2577 return; 2249 return;
2578 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2250
2579 strcpy ((char *) sl.buf, "addspell "); 2251 packet sl ("addspell");
2580 sl.len = strlen ((char *) sl.buf); 2252
2581 if (!spell) 2253 if (!spell)
2582 { 2254 {
2583 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2255 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2584 { 2256 {
2585 /* were we to simply keep appending data here, we could exceed 2257 /* were we to simply keep appending data here, we could exceed
2595 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2267 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596 * like it will fix this 2268 * like it will fix this
2597 */ 2269 */
2598 if (spell->type != SPELL) 2270 if (spell->type != SPELL)
2599 continue; 2271 continue;
2272
2600 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2273 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601 { 2274 {
2602 Send_With_Handling (&pl->socket, &sl); 2275 pl->ns->send_packet (sl);
2603 strcpy ((char *) sl.buf, "addspell "); 2276
2604 sl.len = strlen ((char *) sl.buf); 2277 sl.reset ();
2278 sl << "addspell ";
2605 } 2279 }
2280
2606 append_spell (pl, &sl, spell); 2281 append_spell (pl, sl, spell);
2607 } 2282 }
2608 } 2283 }
2609 else if (spell->type != SPELL) 2284 else if (spell->type != SPELL)
2610 { 2285 {
2611 LOG (llevError, "Asked to send a non-spell object as a spell"); 2286 LOG (llevError, "Asked to send a non-spell object as a spell");
2612 return; 2287 return;
2613 } 2288 }
2614 else 2289 else
2615 append_spell (pl, &sl, spell); 2290 append_spell (pl, sl, spell);
2291
2616 if (sl.len >= MAXSOCKBUF) 2292 if (sl.length () >= MAXSOCKBUF)
2617 { 2293 {
2618 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2294 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619 fatal (0); 2295 fatal (0);
2620 } 2296 }
2297
2621 /* finally, we can send the packet */ 2298 /* finally, we can send the packet */
2622 Send_With_Handling (&pl->socket, &sl); 2299 pl->ns->send_packet (sl);
2623 free (sl.buf);
2624} 2300}
2301

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