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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.48 by root, Wed Dec 20 11:36:39 2006 UTC vs.
Revision 1.67 by pippijn, Thu Mar 1 12:28:17 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
138} 136}
139 137
140static void 138static void
141clear_map (player *pl) 139clear_map (player *pl)
142{ 140{
143 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap)); 141 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144 142
145 if (pl->socket->newmapcmd == 1) 143 if (pl->ns->newmapcmd == 1)
146 pl->socket->send_packet ("newmap"); 144 pl->ns->send_packet ("newmap");
147 145
148 pl->socket->floorbox_reset (); 146 pl->ns->floorbox_reset ();
149} 147}
150 148
151/** check for map change and send new map data */ 149/** check for map/region change and send new map data */
152static void 150static void
153check_map_change (player *pl) 151check_map_change (player *pl)
154{ 152{
155 client &socket = *pl->socket; 153 client &socket = *pl->ns;
156 object *ob = pl->ob; 154 object *ob = pl->ob;
157 char buf[MAX_BUF]; /* eauugggh */ 155 char buf[MAX_BUF]; /* eauugggh */
158 156
159 if (socket.current_map != ob->map) 157 if (socket.current_map != ob->map)
160 { 158 {
176 flags |= 4; 174 flags |= 4;
177 if (ob->map->tile_path[3]) 175 if (ob->map->tile_path[3])
178 flags |= 8; 176 flags |= 8;
179 177
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 178 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 179 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 } 180 }
183 else 181 else
184 snprintf (buf, MAX_BUF, "mapinfo current"); 182 snprintf (buf, MAX_BUF, "mapinfo current");
185 183
186 socket.send_packet (buf); 184 socket.send_packet (buf);
200 } 198 }
201 } 199 }
202 200
203 socket.current_x = ob->x; 201 socket.current_x = ob->x;
204 socket.current_y = ob->y; 202 socket.current_y = ob->y;
203
204 region *reg = ob->region ();
205 if (socket.current_region != reg)
206 {
207 socket.current_region = reg;
208 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
209 }
205} 210}
206 211
207/** 212/**
208 * RequestInfo is sort of a meta command. There is some specific 213 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 214 * request of information, but we call other functions to provide
280 buf += 8; 285 buf += 8;
281 286
282 // initial map and its origin 287 // initial map and its origin
283 maptile *map = pl->ob->map; 288 maptile *map = pl->ob->map;
284 sint16 dx, dy; 289 sint16 dx, dy;
285 int mapx = pl->socket->mapx / 2 - pl->ob->x; 290 int mapx = pl->ns->mapx / 2 - pl->ob->x;
286 int mapy = pl->socket->mapy / 2 - pl->ob->y; 291 int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 int max_distance = 8; // limit maximum path length to something generous 292 int max_distance = 8; // limit maximum path length to something generous
288 293
289 while (*buf && map && max_distance) 294 while (*buf && map && max_distance)
290 { 295 {
291 int dir = *buf++; 296 int dir = *buf++;
292 297
293 switch (dir) 298 switch (dir)
294 { 299 {
295 case '1': 300 case '1':
296 dx = 0; 301 dx = 0;
297 dy = -1; 302 dy = -1;
298 map = get_map_from_coord (map, &dx, &dy); 303 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height); 304 map && (mapy -= map->height);
300 break; 305 break;
301 case '2': 306 case '2':
302 mapx += map->width; 307 mapx += map->width;
303 dx = map->width; 308 dx = map->width;
304 dy = 0; 309 dy = 0;
305 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
306 break; 311 break;
307 case '3': 312 case '3':
308 mapy += map->height; 313 mapy += map->height;
309 dx = 0; 314 dx = 0;
310 dy = map->height; 315 dy = map->height;
311 map = get_map_from_coord (map, &dx, &dy); 316 map = map->xy_find (dx, dy);
312 break; 317 break;
313 case '4': 318 case '4':
314 dx = -1; 319 dx = -1;
315 dy = 0; 320 dy = 0;
316 map = get_map_from_coord (map, &dx, &dy); 321 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width); 322 map && (mapx -= map->width);
318 break; 323 break;
319 } 324 }
320 325
321 --max_distance; 326 --max_distance;
322 } 327 }
323 328
334 if (map->tile_path[2]) 339 if (map->tile_path[2])
335 flags |= 4; 340 flags |= 4;
336 if (map->tile_path[3]) 341 if (map->tile_path[3])
337 flags |= 8; 342 flags |= 8;
338 343
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 344 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 } 345 }
341 else 346 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 347 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343 } 348 }
344 else 349 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 350 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 351
347 pl->socket->send_packet (bigbuf); 352 pl->ns->send_packet (bigbuf);
348} 353}
349 354
350/** This is the Setup cmd - easy first implementation */ 355/** This is the Setup cmd - easy first implementation */
351void 356void
352SetUp (char *buf, int len, client * ns) 357SetUp (char *buf, int len, client * ns)
399 { 404 {
400 ns->sound = atoi (param); 405 ns->sound = atoi (param);
401 safe_strcat (cmdback, param, &slen, HUGE_BUF); 406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
402 } 407 }
403 else if (!strcmp (cmd, "exp64")) 408 else if (!strcmp (cmd, "exp64"))
404 {
405 ns->exp64 = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF); 409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "spellmon")) 410 else if (!strcmp (cmd, "spellmon"))
409 { 411 {
410 ns->monitor_spells = atoi (param); 412 ns->monitor_spells = atoi (param);
411 safe_strcat (cmdback, param, &slen, HUGE_BUF); 413 safe_strcat (cmdback, param, &slen, HUGE_BUF);
412 } 414 }
569 * it either has to be here or init_sockets needs to be exported. 571 * it either has to be here or init_sockets needs to be exported.
570 */ 572 */
571void 573void
572AddMeCmd (char *buf, int len, client * ns) 574AddMeCmd (char *buf, int len, client * ns)
573{ 575{
574 if (ns->status != Ns_Add || add_player (ns)) 576 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
575 ns->send_packet ("addme_failed");
576 else
577 ns->send_packet ("addme_success");
578} 577}
579 578
580/** Reply to ExtendedInfos command */ 579/** Reply to ExtendedInfos command */
581void 580void
582ToggleExtendedInfos (char *buf, int len, client * ns) 581ToggleExtendedInfos (char *buf, int len, client * ns)
803 * commands. 802 * commands.
804 */ 803 */
805 pl->count = 0; 804 pl->count = 0;
806 805
807 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 806 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
808 int time = FABS (pl->ob->speed) < 0.001 807 int time = fabs (pl->ob->speed) < 0.001
809 ? time = MAX_TIME * 100 808 ? time = MAX_TIME * 100
810 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 809 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
811 810
812 /* Send confirmation of command execution now */ 811 /* Send confirmation of command execution now */
813 packet sl ("comc"); 812 packet sl ("comc");
814 sl << uint16 (cmdid) << uint32 (time); 813 sl << uint16 (cmdid) << uint32 (time);
815 pl->socket->send_packet (sl); 814 pl->ns->send_packet (sl);
816} 815}
817
818 816
819/** This is a reply to a previous query. */ 817/** This is a reply to a previous query. */
820void 818void
821ReplyCmd (char *buf, int len, player *pl) 819ReplyCmd (char *buf, int len, client *ns)
822{ 820{
821 if (ns->state == ST_CUSTOM)
822 {
823 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
824 return;
825 }
826
827 if (!ns->pl)
828 return; //TODO: depends on the exact reply we are after
829 //TODO: but right now, we always have a ns->pl
830
831 player *pl = ns->pl;
832
823 /* This is to synthesize how the data would be stored if it 833 /* This is to synthesize how the data would be stored if it
824 * was normally entered. A bit of a hack, and should be cleaned up 834 * was normally entered. A bit of a hack, and should be cleaned up
825 * once all the X11 code is removed from the server. 835 * once all the X11 code is removed from the server.
826 * 836 *
827 * We pass 13 to many of the functions because this way they 837 * We pass 13 to many of the functions because this way they
830 */ 840 */
831 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 841 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
832 842
833 /* this avoids any hacking here */ 843 /* this avoids any hacking here */
834 844
835 switch (pl->state) 845 switch (ns->state)
836 { 846 {
837 case ST_PLAYING: 847 case ST_PLAYING:
838 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 848 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
839 break; 849 break;
840 850
841 case ST_PLAY_AGAIN:
842 /* We can check this for return value (2==quit). Maybe we
843 * should, and do something appropriate?
844 */
845 receive_play_again (pl->ob, buf[0]);
846 break;
847
848 case ST_ROLL_STAT:
849 key_roll_stat (pl->ob, buf[0]);
850 break;
851
852 case ST_CHANGE_CLASS: 851 case ST_CHANGE_CLASS:
853
854 key_change_class (pl->ob, buf[0]); 852 key_change_class (pl->ob, buf[0]);
855 break;
856
857 case ST_CONFIRM_QUIT:
858 key_confirm_quit (pl->ob, buf[0]);
859 break;
860
861 case ST_CONFIGURE:
862 LOG (llevError, "In client input handling, but into configure state\n");
863 pl->state = ST_PLAYING;
864 break;
865
866 case ST_GET_NAME:
867 receive_player_name (pl->ob, 13);
868 break;
869
870 case ST_GET_PASSWORD:
871 case ST_CONFIRM_PASSWORD:
872 receive_player_password (pl->ob, 13);
873 break; 853 break;
874 854
875 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 855 case ST_GET_PARTY_PASSWORD: /* Get password for party */
876 receive_party_password (pl->ob, 13); 856 receive_party_password (pl->ob, 13);
877 break; 857 break;
878 858
879 default: 859 default:
880 LOG (llevError, "Unknown input state: %d\n", pl->state); 860 LOG (llevError, "Unknown input state: %d\n", ns->state);
881 } 861 }
882} 862}
883 863
884/** 864/**
885 * Client tells its version. If there is a mismatch, we close the 865 * Client tells its version. If there is a mismatch, we close the
935{ 915{
936 ns->sound = atoi (buf); 916 ns->sound = atoi (buf);
937} 917}
938 918
939/** client wants the map resent */ 919/** client wants the map resent */
940
941void 920void
942MapRedrawCmd (char *buf, int len, player *pl) 921MapRedrawCmd (char *buf, int len, player *pl)
943{ 922{
944/* This function is currently disabled; just clearing the map state results in 923/* This function is currently disabled; just clearing the map state results in
945 * display errors. It should clear the cache and send a newmap command. 924 * display errors. It should clear the cache and send a newmap command.
1032esrv_update_stats (player *pl) 1011esrv_update_stats (player *pl)
1033{ 1012{
1034 char buf[MAX_BUF]; 1013 char buf[MAX_BUF];
1035 uint16 flags; 1014 uint16 flags;
1036 1015
1016 client *ns = pl->ns;
1017 if (!ns)
1018 return;
1019
1020 object *ob = pl->ob;
1021 if (!ob)
1022 return;
1023
1037 packet sl ("stats"); 1024 packet sl ("stats");
1038 1025
1039 if (pl->ob)
1040 {
1041 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1026 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1042 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1027 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1043 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1028 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1044 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1029 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1045 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1030 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1046 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1031 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1047 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1032 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1048 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1049 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1050 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1051 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1033 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1052 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1034 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1035 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1036 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1037 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1053 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1038 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1054 }
1055 1039
1056 if (pl->socket->exp64)
1057 for (int s = 0; s < NUM_SKILLS; s++) 1040 for (int s = 0; s < NUM_SKILLS; s++)
1058 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1041 if (object *skill = pl->last_skill_ob[s])
1042 if (skill->stats.exp != ns->last_skill_exp [s])
1059 { 1043 {
1044 ns->last_skill_exp [s] = skill->stats.exp;
1045
1060 /* Always send along the level if exp changes. This is only 1046 /* Always send along the level if exp changes. This is only
1061 * 1 extra byte, but keeps processing simpler. 1047 * 1 extra byte, but keeps processing simpler.
1062 */ 1048 */
1063 sl << uint8 (s + CS_STAT_SKILLINFO) 1049 sl << uint8 (s + CS_STAT_SKILLINFO)
1064 << uint8 (pl->last_skill_ob[s]->level) 1050 << uint8 (skill->level)
1065 << uint64 (pl->last_skill_ob[s]->stats.exp); 1051 << uint64 (skill->stats.exp);
1066
1067 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1068 } 1052 }
1069 1053
1070 if (pl->socket->exp64)
1071 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1054 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1072 else
1073 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1074
1075 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1055 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1076 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1056 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1077 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1057 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1078 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1058 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1079 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1059 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1080 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1060 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1081 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1061 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1082 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1062 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1063
1083 flags = 0; 1064 flags = 0;
1084 1065
1085 if (pl->fire_on) 1066 if (pl->fire_on)
1086 flags |= SF_FIREON; 1067 flags |= SF_FIREON;
1087 1068
1088 if (pl->run_on) 1069 if (pl->run_on)
1089 flags |= SF_RUNON; 1070 flags |= SF_RUNON;
1090 1071
1091 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1072 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1092 1073
1093 if (pl->socket->sc_version < 1025) 1074 if (ns->sc_version < 1025)
1094 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1075 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1095 else 1076 else
1096 for (int i = 0; i < NROFATTACKS; i++) 1077 for (int i = 0; i < NROFATTACKS; i++)
1097 { 1078 {
1098 /* Skip ones we won't send */ 1079 /* Skip ones we won't send */
1099 if (atnr_cs_stat[i] == -1) 1080 if (atnr_cs_stat[i] == -1)
1100 continue; 1081 continue;
1101 1082
1102 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1083 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1103 } 1084 }
1104 1085
1105 if (pl->socket->monitor_spells) 1086 if (pl->ns->monitor_spells)
1106 { 1087 {
1107 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1088 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1108 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1089 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1109 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1090 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1110 } 1091 }
1111 1092
1112 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1093 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1113 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1094 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1114 set_title (pl->ob, buf); 1095 set_title (ob, buf);
1115 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1096 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1116 1097
1117 /* Only send it away if we have some actual data */ 1098 /* Only send it away if we have some actual data */
1118 if (sl.length () > 6) 1099 if (sl.length () > 6)
1119 pl->socket->send_packet (sl); 1100 ns->send_packet (sl);
1120} 1101}
1121 1102
1122/** 1103/**
1123 * Tells the client that here is a player it should start using. 1104 * Tells the client that here is a player it should start using.
1124 */ 1105 */
1125void 1106void
1126esrv_new_player (player *pl, uint32 weight) 1107esrv_new_player (player *pl, uint32 weight)
1127{ 1108{
1128 pl->last_weight = weight;
1129
1130 packet sl ("player"); 1109 packet sl ("player");
1131 1110
1132 sl << uint32 (pl->ob->count) 1111 sl << uint32 (pl->ob->count)
1133 << uint32 (weight) 1112 << uint32 (weight)
1134 << uint32 (pl->ob->face->number) 1113 << uint32 (pl->ob->face->number)
1135 << data8 (pl->ob->name); 1114 << data8 (pl->ob->name);
1136 1115
1116 pl->ns->last_weight = weight;
1137 pl->socket->send_packet (sl); 1117 pl->ns->send_packet (sl);
1138 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1118 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1139} 1119}
1140 1120
1141/** 1121/**
1142 * Need to send an animation sequence to the client. 1122 * Need to send an animation sequence to the client.
1183/****************************************************************************** 1163/******************************************************************************
1184 * 1164 *
1185 * Start of map related commands. 1165 * Start of map related commands.
1186 * 1166 *
1187 ******************************************************************************/ 1167 ******************************************************************************/
1188
1189/**
1190 * This adds face_num to a map cell at x,y. If the client doesn't have
1191 * the face yet, we will also send it.
1192 */
1193static void
1194esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1195{
1196 if (newmap->cells[x][y].count >= MAP_LAYERS)
1197 {
1198 //TODO: one or the other, can't both have abort and return, verify and act
1199 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1200 return;
1201 abort ();
1202 }
1203
1204 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1205 newmap->cells[x][y].count++;
1206
1207 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1208 esrv_send_face (ns, face_num, 0);
1209}
1210 1168
1211/** Clears a map cell */ 1169/** Clears a map cell */
1212static void 1170static void
1213map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1171map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1214{ 1172{
1529 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1487 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1530 1488
1531 /* If there is no object for this space, or if the face for the object 1489 /* If there is no object for this space, or if the face for the object
1532 * is the blank face, set the smoothlevel to zero. 1490 * is the blank face, set the smoothlevel to zero.
1533 */ 1491 */
1534 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1492 if (!ob || ob->face == blank_face)
1535 smoothlevel = 0; 1493 smoothlevel = 0;
1536 else 1494 else
1537 { 1495 {
1538 smoothlevel = ob->smoothlevel; 1496 smoothlevel = ob->smoothlevel;
1539 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1497 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1574 if (ns->EMI_smooth) 1532 if (ns->EMI_smooth)
1575 result += 1; /*One byte for smoothlevel */ 1533 result += 1; /*One byte for smoothlevel */
1576 } 1534 }
1577 1535
1578 return result; 1536 return result;
1537}
1538
1539// prefetch (and touch) all maps within a specific distancd
1540static void
1541prefetch_surrounding_maps (maptile *map, int distance)
1542{
1543 map->last_access = runtime;
1544
1545 if (--distance)
1546 for (int dir = 4; --dir; )
1547 if (const shstr &path = map->tile_path [dir])
1548 if (maptile *&neigh = map->tile_map [dir])
1549 prefetch_surrounding_maps (neigh, distance);
1550 else
1551 neigh = maptile::find_async (path, map);
1552}
1553
1554// prefetch a generous area around the player
1555static void
1556prefetch_surrounding_maps (object *op)
1557{
1558 prefetch_surrounding_maps (op->map, 3);
1579} 1559}
1580 1560
1581/** 1561/**
1582 * This function uses the new map1 protocol command to send the map 1562 * This function uses the new map1 protocol command to send the map
1583 * to the client. It is necessary because the old map command supports 1563 * to the client. It is necessary because the old map command supports
1589 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1569 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1590 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1570 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1591 * and use the other 4 bits for other informatiion. For full documentation 1571 * and use the other 4 bits for other informatiion. For full documentation
1592 * of what we send, see the doc/Protocol file. 1572 * of what we send, see the doc/Protocol file.
1593 * I will describe internally what we do: 1573 * I will describe internally what we do:
1594 * the socket->lastmap shows how the map last looked when sent to the client. 1574 * the ns->lastmap shows how the map last looked when sent to the client.
1595 * in the lastmap structure, there is a cells array, which is set to the 1575 * in the lastmap structure, there is a cells array, which is set to the
1596 * maximum viewable size (As set in config.h). 1576 * maximum viewable size (As set in config.h).
1597 * in the cells, there are faces and a count value. 1577 * in the cells, there are faces and a count value.
1598 * we use the count value to hold the darkness value. If -1, then this space 1578 * we use the count value to hold the darkness value. If -1, then this space
1599 * is not viewable. 1579 * is not viewable.
1610 uint8 eentrysize; 1590 uint8 eentrysize;
1611 uint16 ewhatstart, ewhatflag; 1591 uint16 ewhatstart, ewhatflag;
1612 uint8 extendedinfos; 1592 uint8 extendedinfos;
1613 maptile *m; 1593 maptile *m;
1614 1594
1615 client &socket = *pl->contr->socket; 1595 client &socket = *pl->contr->ns;
1596
1597 if (!pl->active)
1598 return;
1616 1599
1617 check_map_change (pl->contr); 1600 check_map_change (pl->contr);
1601 prefetch_surrounding_maps (pl);
1618 1602
1619 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1603 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1620 packet esl; 1604 packet esl;
1621 1605
1622 startlen = sl.length (); 1606 startlen = sl.length ();
1741 map_clearcell (&lastcell, 0, 0, 0, -1); 1725 map_clearcell (&lastcell, 0, 0, 0, -1);
1742 } 1726 }
1743 } 1727 }
1744 else if (d > 3) 1728 else if (d > 3)
1745 { 1729 {
1730 m->touch ();
1731
1746 int need_send = 0, count; 1732 int need_send = 0, count;
1747 1733
1748 /* This block deals with spaces that are not visible for whatever 1734 /* This block deals with spaces that are not visible for whatever
1749 * reason. Still may need to send the head for this space. 1735 * reason. Still may need to send the head for this space.
1750 */ 1736 */
1783 else 1769 else
1784 sl.reset (oldlen); 1770 sl.reset (oldlen);
1785 } 1771 }
1786 else 1772 else
1787 { 1773 {
1774 m->touch ();
1775
1788 /* In this block, the space is visible or there are head objects 1776 /* In this block, the space is visible or there are head objects
1789 * we need to send. 1777 * we need to send.
1790 */ 1778 */
1791 1779
1792 /* Rather than try to figure out what everything that we might 1780 /* Rather than try to figure out what everything that we might
1985 */ 1973 */
1986void 1974void
1987draw_client_map (object *pl) 1975draw_client_map (object *pl)
1988{ 1976{
1989 int i, j; 1977 int i, j;
1990 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1978 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1991 New_Face *face, *floor;
1992 New_Face *floor2;
1993 int d, mflags; 1979 int mflags;
1994 struct Map newmap; 1980 struct Map newmap;
1995 maptile *m, *pm; 1981 maptile *m, *pm;
1996 1982
1997 if (pl->type != PLAYER) 1983 if (pl->type != PLAYER)
1998 { 1984 {
2009 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1995 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2010 return; 1996 return;
2011 1997
2012 memset (&newmap, 0, sizeof (struct Map)); 1998 memset (&newmap, 0, sizeof (struct Map));
2013 1999
2014 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 2000 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2015 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 2001 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2016 { 2002 {
2017 ax = i; 2003 ax = i;
2018 ay = j; 2004 ay = j;
2019 m = pm; 2005 m = pm;
2020 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2006 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2052 2038
2053/*****************************************************************************/ 2039/*****************************************************************************/
2054void 2040void
2055send_plugin_custom_message (object *pl, char *buf) 2041send_plugin_custom_message (object *pl, char *buf)
2056{ 2042{
2057 pl->contr->socket->send_packet (buf); 2043 pl->contr->ns->send_packet (buf);
2058} 2044}
2059 2045
2060/** 2046/**
2061 * This sends the skill number to name mapping. We ignore 2047 * This sends the skill number to name mapping. We ignore
2062 * the params - we always send the same info no matter what. 2048 * the params - we always send the same info no matter what.
2107 * it then sends an updspell packet for each spell that has changed in this way 2093 * it then sends an updspell packet for each spell that has changed in this way
2108 */ 2094 */
2109void 2095void
2110esrv_update_spells (player *pl) 2096esrv_update_spells (player *pl)
2111{ 2097{
2098 if (!pl->ns)
2099 return;
2100
2112 if (!pl->socket->monitor_spells) 2101 if (!pl->ns->monitor_spells)
2113 return; 2102 return;
2114 2103
2115 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2104 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2116 { 2105 {
2117 if (spell->type == SPELL) 2106 if (spell->type == SPELL)
2147 2136
2148 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2137 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2149 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2138 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2150 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2139 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2151 2140
2152 pl->socket->send_packet (sl); 2141 pl->ns->send_packet (sl);
2153 } 2142 }
2154 } 2143 }
2155 } 2144 }
2156} 2145}
2157 2146
2158void 2147void
2159esrv_remove_spell (player *pl, object *spell) 2148esrv_remove_spell (player *pl, object *spell)
2160{ 2149{
2161 if (!pl->socket->monitor_spells) 2150 if (!pl->ns->monitor_spells)
2162 return; 2151 return;
2163 2152
2164 if (!pl || !spell || spell->env != pl->ob) 2153 if (!pl || !spell || spell->env != pl->ob)
2165 { 2154 {
2166 LOG (llevError, "Invalid call to esrv_remove_spell"); 2155 LOG (llevError, "Invalid call to esrv_remove_spell");
2169 2158
2170 packet sl ("delspell"); 2159 packet sl ("delspell");
2171 2160
2172 sl << uint32 (spell->count); 2161 sl << uint32 (spell->count);
2173 2162
2174 pl->socket->send_packet (sl); 2163 pl->ns->send_packet (sl);
2175} 2164}
2176 2165
2177/* appends the spell *spell to the Socklist we will send the data to. */ 2166/* appends the spell *spell to the Socklist we will send the data to. */
2178static void 2167static void
2179append_spell (player *pl, packet &sl, object *spell) 2168append_spell (player *pl, packet &sl, object *spell)
2180{ 2169{
2181 int len, i, skill = 0; 2170 int i, skill = 0;
2182 2171
2183 if (!(spell->name)) 2172 if (!(spell->name))
2184 { 2173 {
2185 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2174 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2186 return; 2175 return;
2227 { 2216 {
2228 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2217 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2229 return; 2218 return;
2230 } 2219 }
2231 2220
2232 if (!pl->socket->monitor_spells) 2221 if (!pl->ns->monitor_spells)
2233 return; 2222 return;
2234 2223
2235 packet sl ("addspell"); 2224 packet sl ("addspell");
2236 2225
2237 if (!spell) 2226 if (!spell)
2254 if (spell->type != SPELL) 2243 if (spell->type != SPELL)
2255 continue; 2244 continue;
2256 2245
2257 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2246 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2258 { 2247 {
2259 pl->socket->send_packet (sl); 2248 pl->ns->send_packet (sl);
2260 2249
2261 sl.reset (); 2250 sl.reset ();
2262 sl << "addspell "; 2251 sl << "addspell ";
2263 } 2252 }
2264 2253
2278 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2267 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2279 fatal (0); 2268 fatal (0);
2280 } 2269 }
2281 2270
2282 /* finally, we can send the packet */ 2271 /* finally, we can send the packet */
2283 pl->socket->send_packet (sl); 2272 pl->ns->send_packet (sl);
2284} 2273}
2285 2274

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