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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.50 by root, Thu Dec 21 23:37:06 2006 UTC vs.
Revision 1.67 by pippijn, Thu Mar 1 12:28:17 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
146 pl->ns->send_packet ("newmap"); 144 pl->ns->send_packet ("newmap");
147 145
148 pl->ns->floorbox_reset (); 146 pl->ns->floorbox_reset ();
149} 147}
150 148
151/** check for map change and send new map data */ 149/** check for map/region change and send new map data */
152static void 150static void
153check_map_change (player *pl) 151check_map_change (player *pl)
154{ 152{
155 client &socket = *pl->ns; 153 client &socket = *pl->ns;
156 object *ob = pl->ob; 154 object *ob = pl->ob;
176 flags |= 4; 174 flags |= 4;
177 if (ob->map->tile_path[3]) 175 if (ob->map->tile_path[3])
178 flags |= 8; 176 flags |= 8;
179 177
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 178 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 179 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 } 180 }
183 else 181 else
184 snprintf (buf, MAX_BUF, "mapinfo current"); 182 snprintf (buf, MAX_BUF, "mapinfo current");
185 183
186 socket.send_packet (buf); 184 socket.send_packet (buf);
200 } 198 }
201 } 199 }
202 200
203 socket.current_x = ob->x; 201 socket.current_x = ob->x;
204 socket.current_y = ob->y; 202 socket.current_y = ob->y;
203
204 region *reg = ob->region ();
205 if (socket.current_region != reg)
206 {
207 socket.current_region = reg;
208 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
209 }
205} 210}
206 211
207/** 212/**
208 * RequestInfo is sort of a meta command. There is some specific 213 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 214 * request of information, but we call other functions to provide
290 { 295 {
291 int dir = *buf++; 296 int dir = *buf++;
292 297
293 switch (dir) 298 switch (dir)
294 { 299 {
295 case '1': 300 case '1':
296 dx = 0; 301 dx = 0;
297 dy = -1; 302 dy = -1;
298 map = get_map_from_coord (map, &dx, &dy); 303 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height); 304 map && (mapy -= map->height);
300 break; 305 break;
301 case '2': 306 case '2':
302 mapx += map->width; 307 mapx += map->width;
303 dx = map->width; 308 dx = map->width;
304 dy = 0; 309 dy = 0;
305 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
306 break; 311 break;
307 case '3': 312 case '3':
308 mapy += map->height; 313 mapy += map->height;
309 dx = 0; 314 dx = 0;
310 dy = map->height; 315 dy = map->height;
311 map = get_map_from_coord (map, &dx, &dy); 316 map = map->xy_find (dx, dy);
312 break; 317 break;
313 case '4': 318 case '4':
314 dx = -1; 319 dx = -1;
315 dy = 0; 320 dy = 0;
316 map = get_map_from_coord (map, &dx, &dy); 321 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width); 322 map && (mapx -= map->width);
318 break; 323 break;
319 } 324 }
320 325
321 --max_distance; 326 --max_distance;
322 } 327 }
323 328
334 if (map->tile_path[2]) 339 if (map->tile_path[2])
335 flags |= 4; 340 flags |= 4;
336 if (map->tile_path[3]) 341 if (map->tile_path[3])
337 flags |= 8; 342 flags |= 8;
338 343
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 344 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 } 345 }
341 else 346 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 347 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343 } 348 }
344 else 349 else
399 { 404 {
400 ns->sound = atoi (param); 405 ns->sound = atoi (param);
401 safe_strcat (cmdback, param, &slen, HUGE_BUF); 406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
402 } 407 }
403 else if (!strcmp (cmd, "exp64")) 408 else if (!strcmp (cmd, "exp64"))
404 {
405 ns->exp64 = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF); 409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "spellmon")) 410 else if (!strcmp (cmd, "spellmon"))
409 { 411 {
410 ns->monitor_spells = atoi (param); 412 ns->monitor_spells = atoi (param);
411 safe_strcat (cmdback, param, &slen, HUGE_BUF); 413 safe_strcat (cmdback, param, &slen, HUGE_BUF);
412 } 414 }
569 * it either has to be here or init_sockets needs to be exported. 571 * it either has to be here or init_sockets needs to be exported.
570 */ 572 */
571void 573void
572AddMeCmd (char *buf, int len, client * ns) 574AddMeCmd (char *buf, int len, client * ns)
573{ 575{
574 if (INVOKE_CLIENT (ADDME, ns)) 576 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
575 return;
576
577 if (ns->pl || add_player (ns))
578 ns->send_packet ("addme_failed");
579 else
580 ns->send_packet ("addme_success");
581} 577}
582 578
583/** Reply to ExtendedInfos command */ 579/** Reply to ExtendedInfos command */
584void 580void
585ToggleExtendedInfos (char *buf, int len, client * ns) 581ToggleExtendedInfos (char *buf, int len, client * ns)
806 * commands. 802 * commands.
807 */ 803 */
808 pl->count = 0; 804 pl->count = 0;
809 805
810 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 806 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
811 int time = FABS (pl->ob->speed) < 0.001 807 int time = fabs (pl->ob->speed) < 0.001
812 ? time = MAX_TIME * 100 808 ? time = MAX_TIME * 100
813 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 809 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
814 810
815 /* Send confirmation of command execution now */ 811 /* Send confirmation of command execution now */
816 packet sl ("comc"); 812 packet sl ("comc");
817 sl << uint16 (cmdid) << uint32 (time); 813 sl << uint16 (cmdid) << uint32 (time);
818 pl->ns->send_packet (sl); 814 pl->ns->send_packet (sl);
850 { 846 {
851 case ST_PLAYING: 847 case ST_PLAYING:
852 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 848 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
853 break; 849 break;
854 850
855 case ST_PLAY_AGAIN:
856 /* We can check this for return value (2==quit). Maybe we
857 * should, and do something appropriate?
858 */
859 receive_play_again (pl->ob, buf[0]);
860 break;
861
862 case ST_ROLL_STAT:
863 key_roll_stat (pl->ob, buf[0]);
864 break;
865
866 case ST_CHANGE_CLASS: 851 case ST_CHANGE_CLASS:
867 key_change_class (pl->ob, buf[0]); 852 key_change_class (pl->ob, buf[0]);
868 break;
869
870 case ST_CONFIRM_QUIT:
871 key_confirm_quit (pl->ob, buf[0]);
872 break;
873
874 case ST_CONFIGURE:
875 LOG (llevError, "In client input handling, but into configure state\n");
876 ns->state = ST_PLAYING;
877 break;
878
879 case ST_GET_NAME:
880 receive_player_name (pl->ob, 13);
881 break;
882
883 case ST_GET_PASSWORD:
884 case ST_CONFIRM_PASSWORD:
885 receive_player_password (pl->ob, 13);
886 break; 853 break;
887 854
888 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 855 case ST_GET_PARTY_PASSWORD: /* Get password for party */
889 receive_party_password (pl->ob, 13); 856 receive_party_password (pl->ob, 13);
890 break; 857 break;
948{ 915{
949 ns->sound = atoi (buf); 916 ns->sound = atoi (buf);
950} 917}
951 918
952/** client wants the map resent */ 919/** client wants the map resent */
953
954void 920void
955MapRedrawCmd (char *buf, int len, player *pl) 921MapRedrawCmd (char *buf, int len, player *pl)
956{ 922{
957/* This function is currently disabled; just clearing the map state results in 923/* This function is currently disabled; just clearing the map state results in
958 * display errors. It should clear the cache and send a newmap command. 924 * display errors. It should clear the cache and send a newmap command.
1045esrv_update_stats (player *pl) 1011esrv_update_stats (player *pl)
1046{ 1012{
1047 char buf[MAX_BUF]; 1013 char buf[MAX_BUF];
1048 uint16 flags; 1014 uint16 flags;
1049 1015
1016 client *ns = pl->ns;
1017 if (!ns)
1018 return;
1019
1020 object *ob = pl->ob;
1021 if (!ob)
1022 return;
1023
1050 packet sl ("stats"); 1024 packet sl ("stats");
1051 1025
1052 if (pl->ob)
1053 {
1054 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1026 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1055 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1027 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1056 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1028 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1057 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1029 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1058 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1030 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1059 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1031 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1060 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1032 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1061 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1062 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1063 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1064 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1033 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1065 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1034 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1035 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1036 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1037 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1066 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1038 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1067 }
1068 1039
1069 if (pl->ns->exp64)
1070 for (int s = 0; s < NUM_SKILLS; s++) 1040 for (int s = 0; s < NUM_SKILLS; s++)
1071 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1041 if (object *skill = pl->last_skill_ob[s])
1042 if (skill->stats.exp != ns->last_skill_exp [s])
1072 { 1043 {
1044 ns->last_skill_exp [s] = skill->stats.exp;
1045
1073 /* Always send along the level if exp changes. This is only 1046 /* Always send along the level if exp changes. This is only
1074 * 1 extra byte, but keeps processing simpler. 1047 * 1 extra byte, but keeps processing simpler.
1075 */ 1048 */
1076 sl << uint8 (s + CS_STAT_SKILLINFO) 1049 sl << uint8 (s + CS_STAT_SKILLINFO)
1077 << uint8 (pl->last_skill_ob[s]->level) 1050 << uint8 (skill->level)
1078 << uint64 (pl->last_skill_ob[s]->stats.exp); 1051 << uint64 (skill->stats.exp);
1079
1080 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1081 } 1052 }
1082 1053
1083 if (pl->ns->exp64)
1084 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1054 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1085 else
1086 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1087
1088 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1055 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1089 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1056 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1090 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1057 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1091 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1058 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1092 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1059 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1093 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1060 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1094 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1061 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1095 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1062 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1063
1096 flags = 0; 1064 flags = 0;
1097 1065
1098 if (pl->fire_on) 1066 if (pl->fire_on)
1099 flags |= SF_FIREON; 1067 flags |= SF_FIREON;
1100 1068
1101 if (pl->run_on) 1069 if (pl->run_on)
1102 flags |= SF_RUNON; 1070 flags |= SF_RUNON;
1103 1071
1104 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1072 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1105 1073
1106 if (pl->ns->sc_version < 1025) 1074 if (ns->sc_version < 1025)
1107 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1075 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1108 else 1076 else
1109 for (int i = 0; i < NROFATTACKS; i++) 1077 for (int i = 0; i < NROFATTACKS; i++)
1110 { 1078 {
1111 /* Skip ones we won't send */ 1079 /* Skip ones we won't send */
1112 if (atnr_cs_stat[i] == -1) 1080 if (atnr_cs_stat[i] == -1)
1113 continue; 1081 continue;
1114 1082
1115 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1083 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1116 } 1084 }
1117 1085
1118 if (pl->ns->monitor_spells) 1086 if (pl->ns->monitor_spells)
1119 { 1087 {
1120 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1088 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1121 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1089 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1122 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1090 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1123 } 1091 }
1124 1092
1125 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1093 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1126 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE); 1094 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1127 set_title (pl->ob, buf); 1095 set_title (ob, buf);
1128 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE); 1096 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1129 1097
1130 /* Only send it away if we have some actual data */ 1098 /* Only send it away if we have some actual data */
1131 if (sl.length () > 6) 1099 if (sl.length () > 6)
1132 pl->ns->send_packet (sl); 1100 ns->send_packet (sl);
1133} 1101}
1134 1102
1135/** 1103/**
1136 * Tells the client that here is a player it should start using. 1104 * Tells the client that here is a player it should start using.
1137 */ 1105 */
1138void 1106void
1139esrv_new_player (player *pl, uint32 weight) 1107esrv_new_player (player *pl, uint32 weight)
1140{ 1108{
1141 pl->last_weight = weight;
1142
1143 packet sl ("player"); 1109 packet sl ("player");
1144 1110
1145 sl << uint32 (pl->ob->count) 1111 sl << uint32 (pl->ob->count)
1146 << uint32 (weight) 1112 << uint32 (weight)
1147 << uint32 (pl->ob->face->number) 1113 << uint32 (pl->ob->face->number)
1148 << data8 (pl->ob->name); 1114 << data8 (pl->ob->name);
1149 1115
1116 pl->ns->last_weight = weight;
1150 pl->ns->send_packet (sl); 1117 pl->ns->send_packet (sl);
1151 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1118 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1152} 1119}
1153 1120
1154/** 1121/**
1196/****************************************************************************** 1163/******************************************************************************
1197 * 1164 *
1198 * Start of map related commands. 1165 * Start of map related commands.
1199 * 1166 *
1200 ******************************************************************************/ 1167 ******************************************************************************/
1201
1202/**
1203 * This adds face_num to a map cell at x,y. If the client doesn't have
1204 * the face yet, we will also send it.
1205 */
1206static void
1207esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1208{
1209 if (newmap->cells[x][y].count >= MAP_LAYERS)
1210 {
1211 //TODO: one or the other, can't both have abort and return, verify and act
1212 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1213 return;
1214 abort ();
1215 }
1216
1217 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1218 newmap->cells[x][y].count++;
1219
1220 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1221 esrv_send_face (ns, face_num, 0);
1222}
1223 1168
1224/** Clears a map cell */ 1169/** Clears a map cell */
1225static void 1170static void
1226map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1171map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1227{ 1172{
1542 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1487 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1543 1488
1544 /* If there is no object for this space, or if the face for the object 1489 /* If there is no object for this space, or if the face for the object
1545 * is the blank face, set the smoothlevel to zero. 1490 * is the blank face, set the smoothlevel to zero.
1546 */ 1491 */
1547 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1492 if (!ob || ob->face == blank_face)
1548 smoothlevel = 0; 1493 smoothlevel = 0;
1549 else 1494 else
1550 { 1495 {
1551 smoothlevel = ob->smoothlevel; 1496 smoothlevel = ob->smoothlevel;
1552 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1497 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1587 if (ns->EMI_smooth) 1532 if (ns->EMI_smooth)
1588 result += 1; /*One byte for smoothlevel */ 1533 result += 1; /*One byte for smoothlevel */
1589 } 1534 }
1590 1535
1591 return result; 1536 return result;
1537}
1538
1539// prefetch (and touch) all maps within a specific distancd
1540static void
1541prefetch_surrounding_maps (maptile *map, int distance)
1542{
1543 map->last_access = runtime;
1544
1545 if (--distance)
1546 for (int dir = 4; --dir; )
1547 if (const shstr &path = map->tile_path [dir])
1548 if (maptile *&neigh = map->tile_map [dir])
1549 prefetch_surrounding_maps (neigh, distance);
1550 else
1551 neigh = maptile::find_async (path, map);
1552}
1553
1554// prefetch a generous area around the player
1555static void
1556prefetch_surrounding_maps (object *op)
1557{
1558 prefetch_surrounding_maps (op->map, 3);
1592} 1559}
1593 1560
1594/** 1561/**
1595 * This function uses the new map1 protocol command to send the map 1562 * This function uses the new map1 protocol command to send the map
1596 * to the client. It is necessary because the old map command supports 1563 * to the client. It is necessary because the old map command supports
1625 uint8 extendedinfos; 1592 uint8 extendedinfos;
1626 maptile *m; 1593 maptile *m;
1627 1594
1628 client &socket = *pl->contr->ns; 1595 client &socket = *pl->contr->ns;
1629 1596
1597 if (!pl->active)
1598 return;
1599
1630 check_map_change (pl->contr); 1600 check_map_change (pl->contr);
1601 prefetch_surrounding_maps (pl);
1631 1602
1632 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1603 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1633 packet esl; 1604 packet esl;
1634 1605
1635 startlen = sl.length (); 1606 startlen = sl.length ();
1754 map_clearcell (&lastcell, 0, 0, 0, -1); 1725 map_clearcell (&lastcell, 0, 0, 0, -1);
1755 } 1726 }
1756 } 1727 }
1757 else if (d > 3) 1728 else if (d > 3)
1758 { 1729 {
1730 m->touch ();
1731
1759 int need_send = 0, count; 1732 int need_send = 0, count;
1760 1733
1761 /* This block deals with spaces that are not visible for whatever 1734 /* This block deals with spaces that are not visible for whatever
1762 * reason. Still may need to send the head for this space. 1735 * reason. Still may need to send the head for this space.
1763 */ 1736 */
1796 else 1769 else
1797 sl.reset (oldlen); 1770 sl.reset (oldlen);
1798 } 1771 }
1799 else 1772 else
1800 { 1773 {
1774 m->touch ();
1775
1801 /* In this block, the space is visible or there are head objects 1776 /* In this block, the space is visible or there are head objects
1802 * we need to send. 1777 * we need to send.
1803 */ 1778 */
1804 1779
1805 /* Rather than try to figure out what everything that we might 1780 /* Rather than try to figure out what everything that we might
1998 */ 1973 */
1999void 1974void
2000draw_client_map (object *pl) 1975draw_client_map (object *pl)
2001{ 1976{
2002 int i, j; 1977 int i, j;
2003 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1978 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
2004 New_Face *face, *floor;
2005 New_Face *floor2;
2006 int d, mflags; 1979 int mflags;
2007 struct Map newmap; 1980 struct Map newmap;
2008 maptile *m, *pm; 1981 maptile *m, *pm;
2009 1982
2010 if (pl->type != PLAYER) 1983 if (pl->type != PLAYER)
2011 { 1984 {
2120 * it then sends an updspell packet for each spell that has changed in this way 2093 * it then sends an updspell packet for each spell that has changed in this way
2121 */ 2094 */
2122void 2095void
2123esrv_update_spells (player *pl) 2096esrv_update_spells (player *pl)
2124{ 2097{
2098 if (!pl->ns)
2099 return;
2100
2125 if (!pl->ns->monitor_spells) 2101 if (!pl->ns->monitor_spells)
2126 return; 2102 return;
2127 2103
2128 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2104 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2129 { 2105 {
2189 2165
2190/* appends the spell *spell to the Socklist we will send the data to. */ 2166/* appends the spell *spell to the Socklist we will send the data to. */
2191static void 2167static void
2192append_spell (player *pl, packet &sl, object *spell) 2168append_spell (player *pl, packet &sl, object *spell)
2193{ 2169{
2194 int len, i, skill = 0; 2170 int i, skill = 0;
2195 2171
2196 if (!(spell->name)) 2172 if (!(spell->name))
2197 { 2173 {
2198 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2174 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2199 return; 2175 return;

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