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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.41 by root, Fri Dec 15 19:59:20 2006 UTC vs.
Revision 1.70 by root, Sun Mar 11 21:26:05 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 */ 41 */
47 42
48#include <global.h> 43#include <global.h>
49#include <sproto.h> 44#include <sproto.h>
50 45
86 -1, /* life stealing */ 81 -1, /* life stealing */
87 -1 /* Disease - not fully done yet */ 82 -1 /* Disease - not fully done yet */
88}; 83};
89 84
90static void 85static void
91socket_map_scroll (client * ns, int dx, int dy) 86socket_map_scroll (client *ns, int dx, int dy)
92{ 87{
93 struct Map newmap; 88 struct Map newmap;
94 int x, y, mx, my; 89 int x, y, mx, my;
95 90
96 {
97 packet sl;
98
99 sl.printf ("map_scroll %d %d", dx, dy); 91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
100 ns->send_packet (sl);
101 }
102 92
103 /* If we are using the Map1aCmd, we may in fact send 93 /* If we are using the Map1aCmd, we may in fact send
104 * head information that is outside the viewable map. 94 * head information that is outside the viewable map.
105 * So set the mx,my to the max value we want to 95 * So set the mx,my to the max value we want to
106 * look for. Removed code to do so - it caused extra 96 * look for. Removed code to do so - it caused extra
146} 136}
147 137
148static void 138static void
149clear_map (player *pl) 139clear_map (player *pl)
150{ 140{
151 client &socket = *pl->socket;
152
153 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 141 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
154 142
155 if (socket.newmapcmd == 1) 143 if (pl->ns->newmapcmd == 1)
156 socket.send_packet ("newmap"); 144 pl->ns->send_packet ("newmap");
157 145
158 socket.update_look = 1; 146 pl->ns->floorbox_reset ();
159 socket.look_position = 0;
160} 147}
161 148
162/** check for map change and send new map data */ 149/** check for map/region change and send new map data */
163static void 150static void
164check_map_change (player *pl) 151check_map_change (player *pl)
165{ 152{
166 client &socket = *pl->socket; 153 client &socket = *pl->ns;
167 object *ob = pl->ob; 154 object *ob = pl->ob;
168 char buf[MAX_BUF]; /* eauugggh */ 155 char buf[MAX_BUF]; /* eauugggh */
169 156
170 if (socket.current_map != ob->map) 157 if (socket.current_map != ob->map)
171 { 158 {
187 flags |= 4; 174 flags |= 4;
188 if (ob->map->tile_path[3]) 175 if (ob->map->tile_path[3])
189 flags |= 8; 176 flags |= 8;
190 177
191 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 178 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
192 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 179 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
193 } 180 }
194 else 181 else
195 snprintf (buf, MAX_BUF, "mapinfo current"); 182 snprintf (buf, MAX_BUF, "mapinfo current");
196 183
197 socket.send_packet (buf); 184 socket.send_packet (buf);
205 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 192 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
206 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 193 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
207 else 194 else
208 { 195 {
209 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 196 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
210 socket.update_look = 1; 197 socket.floorbox_reset ();
211 socket.look_position = 0;
212 } 198 }
213 } 199 }
214 200
215 socket.current_x = ob->x; 201 socket.current_x = ob->x;
216 socket.current_y = ob->y; 202 socket.current_y = ob->y;
203
204 region *reg = ob->region ();
205 if (socket.current_region != reg)
206 {
207 socket.current_region = reg;
208 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
209 }
217} 210}
218 211
219/** 212/**
220 * RequestInfo is sort of a meta command. There is some specific 213 * RequestInfo is sort of a meta command. There is some specific
221 * request of information, but we call other functions to provide 214 * request of information, but we call other functions to provide
265{ 258{
266 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 259 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
267} 260}
268 261
269void 262void
263ExtiCmd (char *buf, int len, client *ns)
264{
265 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
266}
267
268void
270MapInfoCmd (char *buf, int len, player *pl) 269MapInfoCmd (char *buf, int len, player *pl)
271{ 270{
272 // <mapinfo tag spatial tile-path 271 // <mapinfo tag spatial tile-path
273 // >mapinfo tag spatial flags x y w h hash 272 // >mapinfo tag spatial flags x y w h hash
274 273
286 buf += 8; 285 buf += 8;
287 286
288 // initial map and its origin 287 // initial map and its origin
289 maptile *map = pl->ob->map; 288 maptile *map = pl->ob->map;
290 sint16 dx, dy; 289 sint16 dx, dy;
291 int mapx = pl->socket->mapx / 2 - pl->ob->x; 290 int mapx = pl->ns->mapx / 2 - pl->ob->x;
292 int mapy = pl->socket->mapy / 2 - pl->ob->y; 291 int mapy = pl->ns->mapy / 2 - pl->ob->y;
293 int max_distance = 8; // limit maximum path length to something generous 292 int max_distance = 8; // limit maximum path length to something generous
294 293
295 while (*buf && map && max_distance) 294 while (*buf && map && max_distance)
296 { 295 {
297 int dir = *buf++; 296 int dir = *buf++;
298 297
299 switch (dir) 298 switch (dir)
300 { 299 {
301 case '1': 300 case '1':
302 dx = 0; 301 dx = 0;
303 dy = -1; 302 dy = -1;
304 map = get_map_from_coord (map, &dx, &dy); 303 map = map->xy_find (dx, dy);
305 map && (mapy -= map->height); 304 map && (mapy -= map->height);
306 break; 305 break;
307 case '2': 306 case '2':
308 mapx += map->width; 307 mapx += map->width;
309 dx = map->width; 308 dx = map->width;
310 dy = 0; 309 dy = 0;
311 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
312 break; 311 break;
313 case '3': 312 case '3':
314 mapy += map->height; 313 mapy += map->height;
315 dx = 0; 314 dx = 0;
316 dy = map->height; 315 dy = map->height;
317 map = get_map_from_coord (map, &dx, &dy); 316 map = map->xy_find (dx, dy);
318 break; 317 break;
319 case '4': 318 case '4':
320 dx = -1; 319 dx = -1;
321 dy = 0; 320 dy = 0;
322 map = get_map_from_coord (map, &dx, &dy); 321 map = map->xy_find (dx, dy);
323 map && (mapx -= map->width); 322 map && (mapx -= map->width);
324 break; 323 break;
325 } 324 }
326 325
327 --max_distance; 326 --max_distance;
328 } 327 }
329 328
340 if (map->tile_path[2]) 339 if (map->tile_path[2])
341 flags |= 4; 340 flags |= 4;
342 if (map->tile_path[3]) 341 if (map->tile_path[3])
343 flags |= 8; 342 flags |= 8;
344 343
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 344 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
346 } 345 }
347 else 346 else
348 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 347 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
349 } 348 }
350 else 349 else
351 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 350 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
352 351
353 pl->socket->send_packet (bigbuf); 352 pl->ns->send_packet (bigbuf);
354} 353}
355 354
356/** This is the Setup cmd - easy first implementation */ 355/** This is the Setup cmd - easy first implementation */
357void 356void
358SetUp (char *buf, int len, client * ns) 357SetUp (char *buf, int len, client * ns)
405 { 404 {
406 ns->sound = atoi (param); 405 ns->sound = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF); 406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 } 407 }
409 else if (!strcmp (cmd, "exp64")) 408 else if (!strcmp (cmd, "exp64"))
410 {
411 ns->exp64 = atoi (param);
412 safe_strcat (cmdback, param, &slen, HUGE_BUF); 409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 }
414 else if (!strcmp (cmd, "spellmon")) 410 else if (!strcmp (cmd, "spellmon"))
415 { 411 {
416 ns->monitor_spells = atoi (param); 412 ns->monitor_spells = atoi (param);
417 safe_strcat (cmdback, param, &slen, HUGE_BUF); 413 safe_strcat (cmdback, param, &slen, HUGE_BUF);
418 } 414 }
575 * it either has to be here or init_sockets needs to be exported. 571 * it either has to be here or init_sockets needs to be exported.
576 */ 572 */
577void 573void
578AddMeCmd (char *buf, int len, client * ns) 574AddMeCmd (char *buf, int len, client * ns)
579{ 575{
580 Settings oldsettings; 576 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
581
582 oldsettings = settings;
583 if (ns->status != Ns_Add || add_player (ns))
584 ns->send_packet ("addme_failed");
585 else
586 ns->send_packet ("addme_success");
587
588 settings = oldsettings;
589} 577}
590 578
591/** Reply to ExtendedInfos command */ 579/** Reply to ExtendedInfos command */
592void 580void
593ToggleExtendedInfos (char *buf, int len, client * ns) 581ToggleExtendedInfos (char *buf, int len, client * ns)
710 * a piece of data from us that we know the client wants. So 698 * a piece of data from us that we know the client wants. So
711 * if we know the client wants it, might as well push it to the 699 * if we know the client wants it, might as well push it to the
712 * client. 700 * client.
713 */ 701 */
714static void 702static void
715SendSmooth (client * ns, uint16 face) 703SendSmooth (client *ns, uint16 face)
716{ 704{
717 uint16 smoothface; 705 uint16 smoothface;
718 706
719 /* If we can't find a face, return and set it so we won't try to send this 707 /* If we can't find a face, return and set it so we won't try to send this
720 * again. 708 * again.
721 */ 709 */
722 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 710 if (!FindSmooth (face, &smoothface))
723 { 711 {
724 712
725 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 713 LOG (llevError, "could not findsmooth for %d.\n", face);
726 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 714 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
727 return; 715 return;
728 } 716 }
729 717
730 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 718 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
731 esrv_send_face (ns, smoothface, 0); 719 esrv_send_face (ns, smoothface, 0);
732 720
733 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 721 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
734 722
735 packet sl; 723 packet sl ("smooth");
736 724
737 sl << "smooth "
738 << uint16 (face) 725 sl << uint16 (face)
739 << uint16 (smoothface); 726 << uint16 (smoothface);
740 727
741 ns->send_packet (sl); 728 ns->send_packet (sl);
742} 729}
743 730
744 /** 731/**
745 * Tells client the picture it has to use 732 * Tells client the picture it has to use
746 * to smooth a picture number given as argument. 733 * to smooth a picture number given as argument.
747 */ 734 */
748void 735void
749AskSmooth (char *buf, int len, client * ns) 736AskSmooth (char *buf, int len, client *ns)
750{ 737{
751 uint16 facenbr; 738 SendSmooth (ns, atoi (buf));
752
753 facenbr = atoi (buf);
754 SendSmooth (ns, facenbr);
755} 739}
756 740
757/** 741/**
758 * This handles the general commands from the client (ie, north, fire, cast, 742 * This handles the general commands from the client (ie, north, fire, cast,
759 * etc.) 743 * etc.)
760 */ 744 */
761void 745void
762PlayerCmd (char *buf, int len, player *pl) 746PlayerCmd (char *buf, int len, player *pl)
763{ 747{
764
765 /* The following should never happen with a proper or honest client.
766 * Therefore, the error message doesn't have to be too clear - if
767 * someone is playing with a hacked/non working client, this gives them
768 * an idea of the problem, but they deserve what they get
769 */
770 if (pl->state != ST_PLAYING)
771 {
772 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
773 return;
774 }
775 /* Check if there is a count. In theory, a zero count could also be 748 /* Check if there is a count. In theory, a zero count could also be
776 * sent, so check for that also. 749 * sent, so check for that also.
777 */ 750 */
778 if (atoi (buf) || buf[0] == '0') 751 if (atoi (buf) || buf[0] == '0')
779 { 752 {
780 pl->count = atoi ((char *) buf); 753 pl->count = atoi ((char *) buf);
754
781 buf = strchr (buf, ' '); /* advance beyond the numbers */ 755 buf = strchr (buf, ' '); /* advance beyond the numbers */
782 if (!buf) 756 if (!buf)
783 {
784#ifdef ESRV_DEBUG
785 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
786#endif
787 return; 757 return;
788 } 758
789 buf++; 759 buf++;
790 } 760 }
791 /* This should not happen anymore. */ 761
792 if (pl->ob->speed_left < -1.0)
793 {
794 LOG (llevError, "Player has negative time - shouldn't do command.\n");
795 }
796 /* In c_new.c */
797 execute_newserver_command (pl->ob, (char *) buf); 762 execute_newserver_command (pl->ob, (char *) buf);
798 /* Perhaps something better should be done with a left over count.
799 * Cleaning up the input should probably be done first - all actions
800 * for the command that issued the count should be done before any other
801 * commands.
802 */
803 763
804 pl->count = 0;
805
806}
807
808
809/**
810 * This handles the general commands from the client (ie, north, fire, cast,
811 * etc.). It is a lot like PlayerCmd above, but is called with the
812 * 'ncom' method which gives more information back to the client so it
813 * can throttle.
814 */
815void
816NewPlayerCmd (char *buf, int len, player *pl)
817{
818 int time, repeat;
819 char command[MAX_BUF];
820 int pktlen;
821
822 if (len < 7)
823 {
824 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
825 return;
826 }
827
828 pktlen = net_uint16 ((uint8 *)buf);
829 repeat = net_uint32 ((uint8 *)buf + 2);
830
831 /* -1 is special - no repeat, but don't update */
832 if (repeat != -1)
833 pl->count = repeat;
834
835 if ((len - 4) >= MAX_BUF)
836 len = MAX_BUF - 5;
837
838 strncpy ((char *) command, (char *) buf + 6, len - 4);
839 command[len - 4] = 0;
840
841 /* This should not happen anymore. */
842 if (pl->ob->speed_left < -1.0)
843 LOG (llevError, "Player has negative time - shouldn't do command.\n");
844
845 /* In c_new.c */
846 execute_newserver_command (pl->ob, (char *) command);
847 /* Perhaps something better should be done with a left over count. 764 /* Perhaps something better should be done with a left over count.
848 * Cleaning up the input should probably be done first - all actions 765 * Cleaning up the input should probably be done first - all actions
849 * for the command that issued the count should be done before any other 766 * for the command that issued the count should be done before any other
850 * commands. 767 * commands.
851 */ 768 */
852 pl->count = 0; 769 pl->count = 0;
770}
853 771
854 if (FABS (pl->ob->speed) < 0.001) 772
773/**
774 * This handles the general commands from the client (ie, north, fire, cast,
775 * etc.). It is a lot like PlayerCmd above, but is called with the
776 * 'ncom' method which gives more information back to the client so it
777 * can throttle.
778 */
779void
780NewPlayerCmd (char *buf, int len, player *pl)
781{
782 if (len <= 6)
783 {
784 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
785 return;
786 }
787
788 uint16 cmdid = net_uint16 ((uint8 *)buf);
789 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
790
791 /* -1 is special - no repeat, but don't update */
792 if (repeat != -1)
793 pl->count = repeat;
794
795 buf += 6; //len -= 6;
796
797 execute_newserver_command (pl->ob, buf);
798
799 /* Perhaps something better should be done with a left over count.
800 * Cleaning up the input should probably be done first - all actions
801 * for the command that issued the count should be done before any other
802 * commands.
803 */
804 pl->count = 0;
805
806 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
807 int time = fabs (pl->ob->speed) < 0.001
855 time = MAX_TIME * 100; 808 ? time = MAX_TIME * 100
856 else
857 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 809 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
858 810
859 /* Send confirmation of command execution now */ 811 /* Send confirmation of command execution now */
860 812 packet sl ("comc");
861 packet sl;
862 sl << "comc " << uint16 (pktlen) << uint32 (time); 813 sl << uint16 (cmdid) << uint32 (time);
863 pl->socket->send_packet (sl); 814 pl->ns->send_packet (sl);
864} 815}
865
866 816
867/** This is a reply to a previous query. */ 817/** This is a reply to a previous query. */
868void 818void
869ReplyCmd (char *buf, int len, player *pl) 819ReplyCmd (char *buf, int len, client *ns)
870{ 820{
821 if (ns->state == ST_CUSTOM)
822 {
823 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
824 return;
825 }
826
827 if (!ns->pl)
828 return; //TODO: depends on the exact reply we are after
829 //TODO: but right now, we always have a ns->pl
830
831 player *pl = ns->pl;
832
871 /* This is to synthesize how the data would be stored if it 833 /* This is to synthesize how the data would be stored if it
872 * was normally entered. A bit of a hack, and should be cleaned up 834 * was normally entered. A bit of a hack, and should be cleaned up
873 * once all the X11 code is removed from the server. 835 * once all the X11 code is removed from the server.
874 * 836 *
875 * We pass 13 to many of the functions because this way they 837 * We pass 13 to many of the functions because this way they
876 * think it was the carriage return that was entered, and the 838 * think it was the carriage return that was entered, and the
877 * function then does not try to do additional input. 839 * function then does not try to do additional input.
878 */ 840 */
879 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 841 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
880 842
881 /* this avoids any hacking here */ 843 /* this avoids any hacking here */
882 844
883 switch (pl->state) 845 switch (ns->state)
884 { 846 {
885 case ST_PLAYING: 847 case ST_PLAYING:
886 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 848 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
887 break; 849 break;
888 850
889 case ST_PLAY_AGAIN:
890 /* We can check this for return value (2==quit). Maybe we
891 * should, and do something appropriate?
892 */
893 receive_play_again (pl->ob, buf[0]);
894 break;
895
896 case ST_ROLL_STAT:
897 key_roll_stat (pl->ob, buf[0]);
898 break;
899
900 case ST_CHANGE_CLASS: 851 case ST_CHANGE_CLASS:
901
902 key_change_class (pl->ob, buf[0]); 852 key_change_class (pl->ob, buf[0]);
903 break; 853 break;
904 854
905 case ST_CONFIRM_QUIT:
906 key_confirm_quit (pl->ob, buf[0]);
907 break;
908
909 case ST_CONFIGURE:
910 LOG (llevError, "In client input handling, but into configure state\n");
911 pl->state = ST_PLAYING;
912 break;
913
914 case ST_GET_NAME:
915 receive_player_name (pl->ob, 13);
916 break;
917
918 case ST_GET_PASSWORD:
919 case ST_CONFIRM_PASSWORD:
920 receive_player_password (pl->ob, 13);
921 break;
922
923 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 855 case ST_GET_PARTY_PASSWORD: /* Get password for party */
924 receive_party_password (pl->ob, 13); 856 receive_party_password (pl->ob, 13);
925 break; 857 break;
926 858
927 default: 859 default:
928 LOG (llevError, "Unknown input state: %d\n", pl->state); 860 LOG (llevError, "Unknown input state: %d\n", ns->state);
929 } 861 }
930} 862}
931 863
932/** 864/**
933 * Client tells its version. If there is a mismatch, we close the 865 * Client tells its version. If there is a mismatch, we close the
937 * problem. 869 * problem.
938 */ 870 */
939void 871void
940VersionCmd (char *buf, int len, client * ns) 872VersionCmd (char *buf, int len, client * ns)
941{ 873{
942 char *cp;
943 char version_warning[256];
944
945 if (!buf) 874 if (!buf)
946 { 875 {
947 LOG (llevError, "CS: received corrupted version command\n"); 876 LOG (llevError, "CS: received corrupted version command\n");
948 return; 877 return;
949 } 878 }
950 879
951 ns->cs_version = atoi (buf); 880 ns->cs_version = atoi (buf);
952 ns->sc_version = ns->cs_version; 881 ns->sc_version = ns->cs_version;
882
883 LOG (llevDebug, "connection from client <%s>\n", buf);
884
885
886 //TODO: should log here just for statistics
887
953 if (VERSION_CS != ns->cs_version) 888 //if (VERSION_CS != ns->cs_version)
954 { 889 // unchecked;
955#ifdef ESRV_DEBUG 890
956 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
957#endif
958 }
959 cp = strchr (buf + 1, ' '); 891 char *cp = strchr (buf + 1, ' ');
960 if (!cp) 892 if (!cp)
961 return; 893 return;
894
962 ns->sc_version = atoi (cp); 895 ns->sc_version = atoi (cp);
896
963 if (VERSION_SC != ns->sc_version) 897 //if (VERSION_SC != ns->sc_version)
964 { 898 // unchecked;
965#ifdef ESRV_DEBUG 899
966 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
967#endif
968 }
969 cp = strchr (cp + 1, ' '); 900 cp = strchr (cp + 1, ' ');
901
970 if (cp) 902 if (cp)
971 { 903 {
972 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
973
974 assign (ns->version, cp + 1); 904 assign (ns->version, cp + 1);
975 905
976 if (ns->sc_version < 1026) 906 if (ns->sc_version < 1026)
977 { 907 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
978 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
979 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 908 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
980 ns->send_packet (version_warning);
981 }
982
983 } 909 }
984} 910}
985 911
986/** sound related functions. */ 912/** sound related functions. */
987void 913void
989{ 915{
990 ns->sound = atoi (buf); 916 ns->sound = atoi (buf);
991} 917}
992 918
993/** client wants the map resent */ 919/** client wants the map resent */
994
995void 920void
996MapRedrawCmd (char *buf, int len, player *pl) 921MapRedrawCmd (char *buf, int len, player *pl)
997{ 922{
998
999/* This function is currently disabled; just clearing the map state results in 923/* This function is currently disabled; just clearing the map state results in
1000 * display errors. It should clear the cache and send a newmap command. 924 * display errors. It should clear the cache and send a newmap command.
1001 * Unfortunately this solution does not work because some client versions send 925 * Unfortunately this solution does not work because some client versions send
1002 * a mapredraw command after receiving a newmap command. 926 * a mapredraw command after receiving a newmap command.
1003 */ 927 */
1004#if 0
1005 /* Okay, this is MAJOR UGLY. but the only way I know how to
1006 * clear the "cache"
1007 */
1008 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1009 draw_client_map (pl->ob);
1010#endif
1011} 928}
1012 929
1013/** 930/**
1014 * Moves an object (typically, container to inventory). 931 * Moves an object (typically, container to inventory).
1015 * syntax is: move (to) (tag) (nrof) 932 * syntax is: move (to) (tag) (nrof)
1018MoveCmd (char *buf, int len, player *pl) 935MoveCmd (char *buf, int len, player *pl)
1019{ 936{
1020 int vals[3], i; 937 int vals[3], i;
1021 938
1022 /* A little funky here. We only cycle for 2 records, because 939 /* A little funky here. We only cycle for 2 records, because
1023 * we obviously am not going to find a space after the third 940 * we obviously are not going to find a space after the third
1024 * record. Perhaps we should just replace this with a 941 * record. Perhaps we should just replace this with a
1025 * sscanf? 942 * sscanf?
1026 */ 943 */
1027 for (i = 0; i < 2; i++) 944 for (i = 0; i < 2; i++)
1028 { 945 {
1029 vals[i] = atoi (buf); 946 vals[i] = atoi (buf);
947
1030 if (!(buf = strchr (buf, ' '))) 948 if (!(buf = strchr (buf, ' ')))
1031 { 949 {
1032 LOG (llevError, "Incomplete move command: %s\n", buf); 950 LOG (llevError, "Incomplete move command: %s\n", buf);
1033 return; 951 return;
1034 } 952 }
953
1035 buf++; 954 buf++;
1036 } 955 }
956
1037 vals[2] = atoi (buf); 957 vals[2] = atoi (buf);
1038 958
1039/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 959/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1040 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 960 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1041} 961}
1042
1043
1044 962
1045/****************************************************************************** 963/******************************************************************************
1046 * 964 *
1047 * Start of commands the server sends to the client. 965 * Start of commands the server sends to the client.
1048 * 966 *
1051/** 969/**
1052 * Asks the client to query the user. This way, the client knows 970 * Asks the client to query the user. This way, the client knows
1053 * it needs to send something back (vs just printing out a message) 971 * it needs to send something back (vs just printing out a message)
1054 */ 972 */
1055void 973void
1056send_query (client * ns, uint8 flags, char *text) 974send_query (client *ns, uint8 flags, char *text)
1057{ 975{
1058 char buf[MAX_BUF];
1059
1060 sprintf (buf, "query %d %s", flags, text ? text : ""); 976 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1061 ns->send_packet (buf);
1062} 977}
1063 978
1064#define AddIfInt64(Old,New,Type) if (Old != New) {\ 979#define AddIfInt64(Old,New,Type) if (Old != New) {\
1065 Old = New; \ 980 Old = New; \
1066 sl << uint8 (Type) << uint64 (New); \ 981 sl << uint8 (Type) << uint64 (New); \
1096esrv_update_stats (player *pl) 1011esrv_update_stats (player *pl)
1097{ 1012{
1098 char buf[MAX_BUF]; 1013 char buf[MAX_BUF];
1099 uint16 flags; 1014 uint16 flags;
1100 1015
1101 packet sl; 1016 client *ns = pl->ns;
1102 sl << "stats "; 1017 if (!ns)
1018 return;
1103 1019
1104 if (pl->ob != NULL) 1020 object *ob = pl->ob;
1105 { 1021 if (!ob)
1022 return;
1023
1024 packet sl ("stats");
1025
1106 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1026 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1107 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1027 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1108 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1028 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1109 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1029 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1110 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1030 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1111 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1031 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1112 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1032 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1113 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1114 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1115 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1116 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1033 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1117 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1034 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1035 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1036 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1037 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1118 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1038 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1119 }
1120 1039
1121 if (pl->socket->exp64)
1122 {
1123 uint8 s;
1124
1125 for (s = 0; s < NUM_SKILLS; s++) 1040 for (int s = 0; s < NUM_SKILLS; s++)
1126 { 1041 if (object *skill = pl->last_skill_ob[s])
1127 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1042 if (skill->stats.exp != ns->last_skill_exp [s])
1128 { 1043 {
1044 ns->last_skill_exp [s] = skill->stats.exp;
1045
1129 /* Always send along the level if exp changes. This is only 1046 /* Always send along the level if exp changes. This is only
1130 * 1 extra byte, but keeps processing simpler. 1047 * 1 extra byte, but keeps processing simpler.
1131 */ 1048 */
1132 sl << uint8 (s + CS_STAT_SKILLINFO) 1049 sl << uint8 (s + CS_STAT_SKILLINFO)
1133 << uint8 (pl->last_skill_ob[s]->level) 1050 << uint8 (skill->level)
1134 << uint64 (pl->last_skill_ob[s]->stats.exp); 1051 << uint64 (skill->stats.exp);
1135
1136 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1137 } 1052 }
1138 }
1139 }
1140 1053
1141 if (pl->socket->exp64)
1142 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1054 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1143 else
1144 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1145
1146 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1055 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1147 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1056 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1148 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1057 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1149 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1058 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1150 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1059 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1151 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1060 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1152 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1061 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1153 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1062 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1063
1154 flags = 0; 1064 flags = 0;
1155 1065
1156 if (pl->fire_on) 1066 if (pl->fire_on)
1157 flags |= SF_FIREON; 1067 flags |= SF_FIREON;
1158 1068
1159 if (pl->run_on) 1069 if (pl->run_on)
1160 flags |= SF_RUNON; 1070 flags |= SF_RUNON;
1161 1071
1162 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1072 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1163 1073
1164 if (pl->socket->sc_version < 1025) 1074 if (ns->sc_version < 1025)
1165 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1075 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1166 else 1076 else
1167 {
1168 int i;
1169
1170 for (i = 0; i < NROFATTACKS; i++) 1077 for (int i = 0; i < NROFATTACKS; i++)
1171 { 1078 {
1172 /* Skip ones we won't send */ 1079 /* Skip ones we won't send */
1173 if (atnr_cs_stat[i] == -1) 1080 if (atnr_cs_stat[i] == -1)
1174 continue; 1081 continue;
1175 1082
1176 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1083 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1177 } 1084 }
1178 }
1179 1085
1180 if (pl->socket->monitor_spells) 1086 if (pl->ns->monitor_spells)
1181 { 1087 {
1182 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1088 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1183 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1089 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1184 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1090 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1185 } 1091 }
1186 1092
1187 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1093 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1188 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1094 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1189 set_title (pl->ob, buf); 1095 set_title (ob, buf);
1190 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1096 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1191 1097
1192 /* Only send it away if we have some actual data */ 1098 /* Only send it away if we have some actual data */
1193 if (sl.length () > 6) 1099 if (sl.length () > 6)
1194 pl->socket->send_packet (sl); 1100 ns->send_packet (sl);
1195} 1101}
1196 1102
1197/** 1103/**
1198 * Tells the client that here is a player it should start using. 1104 * Tells the client that here is a player it should start using.
1199 */ 1105 */
1200void 1106void
1201esrv_new_player (player *pl, uint32 weight) 1107esrv_new_player (player *pl, uint32 weight)
1202{ 1108{
1203 pl->last_weight = weight; 1109 packet sl ("player");
1204
1205 packet sl;
1206 sl << "player ";
1207 1110
1208 sl << uint32 (pl->ob->count) 1111 sl << uint32 (pl->ob->count)
1209 << uint32 (weight) 1112 << uint32 (weight)
1210 << uint32 (pl->ob->face->number) 1113 << uint32 (pl->ob->face)
1211 << data8 (pl->ob->name); 1114 << data8 (pl->ob->name);
1212 1115
1116 pl->ns->last_weight = weight;
1213 pl->socket->send_packet (sl); 1117 pl->ns->send_packet (sl);
1214 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1118 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1215} 1119}
1216 1120
1217/** 1121/**
1218 * Need to send an animation sequence to the client. 1122 * Need to send an animation sequence to the client.
1222 * when the player logs in and picks stuff up. 1126 * when the player logs in and picks stuff up.
1223 */ 1127 */
1224void 1128void
1225esrv_send_animation (client * ns, short anim_num) 1129esrv_send_animation (client * ns, short anim_num)
1226{ 1130{
1227 int i;
1228
1229 /* Do some checking on the anim_num we got. Note that the animations 1131 /* Do some checking on the anim_num we got. Note that the animations
1230 * are added in contigous order, so if the number is in the valid 1132 * are added in contigous order, so if the number is in the valid
1231 * range, it must be a valid animation. 1133 * range, it must be a valid animation.
1232 */ 1134 */
1233 if (anim_num < 0 || anim_num > num_animations) 1135 if (anim_num < 0 || anim_num > num_animations)
1234 { 1136 {
1235 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1137 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1236 return; 1138 return;
1237 } 1139 }
1238 1140
1239 packet sl; 1141 packet sl ("anim");
1240 1142
1241 sl << "anim "
1242 << uint16 (anim_num) 1143 sl << uint16 (anim_num)
1243 << uint16 (0); /* flags - not used right now */ 1144 << uint16 (0); /* flags - not used right now */
1244 1145
1245 /* Build up the list of faces. Also, send any information (ie, the 1146 /* Build up the list of faces. Also, send any information (ie, the
1246 * the face itself) down to the client. 1147 * the face itself) down to the client.
1247 */ 1148 */
1248 for (i = 0; i < animations[anim_num].num_animations; i++) 1149 for (int i = 0; i < animations[anim_num].num_animations; i++)
1249 { 1150 {
1250 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1151 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1251 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1152 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1153
1252 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1154 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1253 } 1155 }
1254 1156
1255 ns->send_packet (sl); 1157 ns->send_packet (sl);
1256 1158
1262 * 1164 *
1263 * Start of map related commands. 1165 * Start of map related commands.
1264 * 1166 *
1265 ******************************************************************************/ 1167 ******************************************************************************/
1266 1168
1267/**
1268 * This adds face_num to a map cell at x,y. If the client doesn't have
1269 * the face yet, we will also send it.
1270 */
1271static void
1272esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1273{
1274 if (newmap->cells[x][y].count >= MAP_LAYERS)
1275 {
1276 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1277 return;
1278 abort ();
1279 }
1280
1281 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1282 newmap->cells[x][y].count++;
1283
1284 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1285 esrv_send_face (ns, face_num, 0);
1286}
1287
1288struct LayerCell
1289{
1290 uint16 xy;
1291 short face;
1292};
1293
1294struct MapLayer
1295{
1296 int count;
1297 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1298};
1299
1300/** Checkes if map cells have changed */
1301static int
1302mapcellchanged (client * ns, int i, int j, struct Map *newmap)
1303{
1304 int k;
1305
1306 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1307 return 1;
1308 for (k = 0; k < newmap->cells[i][j].count; k++)
1309 {
1310 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1311 {
1312 return 1;
1313 }
1314 }
1315 return 0;
1316}
1317
1318/**
1319 * Basically, what this does is pack the data into layers.
1320 * cnum is the client number, cur is the the buffer we put all of
1321 * this data into. we return the end of the data. layers is
1322 * how many layers of data we should back.
1323 */
1324static uint8 *
1325compactlayer (client * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1326{
1327 int x, y, k;
1328 int face;
1329 unsigned char *fcur;
1330 struct MapLayer layers[MAP_LAYERS];
1331
1332 for (k = 0; k < MAP_LAYERS; k++)
1333 layers[k].count = 0;
1334 fcur = cur;
1335 for (x = 0; x < ns->mapx; x++)
1336 {
1337 for (y = 0; y < ns->mapy; y++)
1338 {
1339 if (!mapcellchanged (ns, x, y, newmap))
1340 continue;
1341 if (newmap->cells[x][y].count == 0)
1342 {
1343 *cur = x * ns->mapy + y; /* mark empty space */
1344 cur++;
1345 continue;
1346 }
1347 for (k = 0; k < newmap->cells[x][y].count; k++)
1348 {
1349 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1350 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1351 layers[k].count++;
1352 }
1353 }
1354 }
1355 /* If no data, return now. */
1356 if (fcur == cur && layers[0].count == 0)
1357 return cur;
1358 *cur = 255; /* mark end of explicitly cleared cells */
1359 cur++;
1360 /* First pack by layers. */
1361 for (k = 0; k < numlayers; k++)
1362 {
1363 if (layers[k].count == 0)
1364 break; /* once a layer is entirely empty, no layer below it can
1365 have anything in it either */
1366 /* Pack by entries in thie layer */
1367 for (x = 0; x < layers[k].count;)
1368 {
1369 fcur = cur;
1370 *cur = layers[k].lcells[x].face >> 8;
1371 cur++;
1372 *cur = layers[k].lcells[x].face & 0xFF;
1373 cur++;
1374 face = layers[k].lcells[x].face;
1375 /* Now, we back the redundant data into 1 byte xy pairings */
1376 for (y = x; y < layers[k].count; y++)
1377 {
1378 if (layers[k].lcells[y].face == face)
1379 {
1380 *cur = (uint8) layers[k].lcells[y].xy;
1381 cur++;
1382 layers[k].lcells[y].face = -1;
1383 }
1384 }
1385 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1386 /* forward over the now redundant data */
1387 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1388 x++;
1389 }
1390 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1391 }
1392 return cur;
1393}
1394
1395/** Clears a map cell */ 1169/** Clears a map cell */
1396static void 1170static void
1397map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1171map_clearcell (struct MapCell *cell, int count)
1398{ 1172{
1399 cell->faces[0] = face0; 1173 cell->faces[0] = 0;
1400 cell->faces[1] = face1; 1174 cell->faces[1] = 0;
1401 cell->faces[2] = face2; 1175 cell->faces[2] = 0;
1402 cell->count = count; 1176 cell->count = count;
1403 cell->stat_hp = 0; 1177 cell->stat_hp = 0;
1404 cell->flags = 0; 1178 cell->flags = 0;
1405 cell->player = 0; 1179 cell->player = 0;
1406} 1180}
1407 1181
1408#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1409#define MAX_LAYERS 3 1182#define MAX_LAYERS 3
1410
1411/* Using a global really isn't a good approach, but saves the over head of
1412 * allocating and deallocating such a block of data each time run through,
1413 * and saves the space of allocating this in the socket object when we only
1414 * need it for this cycle. If the serve is ever threaded, this needs to be
1415 * re-examined.
1416 */
1417
1418static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1419
1420/**
1421 * Returns true if any of the heads for this
1422 * space is set. Returns false if all are blank - this is used
1423 * for empty space checking.
1424 */
1425static inline int
1426have_head (int ax, int ay)
1427{
1428
1429 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1430 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1431 return 1;
1432 return 0;
1433}
1434
1435/**
1436 * check_head is a bit simplistic version of update_space below.
1437 * basically, it only checks the that the head on space ax,ay at layer
1438 * needs to get sent - if so, it adds the data, sending the head
1439 * if needed, and returning 1. If this no data needs to get
1440 * sent, it returns zero.
1441 */
1442static int
1443check_head (packet &sl, client &ns, int ax, int ay, int layer)
1444{
1445 short face_num;
1446
1447 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1448 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1449 else
1450 face_num = 0;
1451
1452 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1453 {
1454 sl << uint16 (face_num);
1455 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1456 esrv_send_face (&ns, face_num, 0);
1457
1458 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1459 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1460 return 1;
1461 }
1462
1463 return 0; /* No change */
1464}
1465 1183
1466/** 1184/**
1467 * Removes the need to replicate the same code for each layer. 1185 * Removes the need to replicate the same code for each layer.
1468 * this returns true if this space is now in fact different than 1186 * this returns true if this space is now in fact different than
1469 * it was. 1187 * it was.
1480 * numbers the spaces differently - I think this was a leftover from 1198 * numbers the spaces differently - I think this was a leftover from
1481 * the map command, where the faces stack up. Sinces that is no longer 1199 * the map command, where the faces stack up. Sinces that is no longer
1482 * the case, it seems to make more sense to have these layer values 1200 * the case, it seems to make more sense to have these layer values
1483 * actually match. 1201 * actually match.
1484 */ 1202 */
1485
1486static int 1203static int
1487update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1204update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1488{ 1205{
1489 object *ob, *head;
1490 uint16 face_num; 1206 uint16 face_num;
1491 int bx, by, i; 1207 int bx, by, i;
1492 1208
1493 /* If there is a multipart object stored away, treat that as more important.
1494 * If not, then do the normal processing.
1495 */
1496 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1497
1498 /* Check to see if this head is part of the set of objects
1499 * we would normally send for this space. If so, then
1500 * don't use the head value. We need to do the check
1501 * here and not when setting up the heads[] value for two reasons -
1502 * 1) the heads[] values will get used even if the space is not visible.
1503 * 2) its possible the head is not on the same map as a part, and I'd
1504 * rather not need to do the map translation overhead.
1505 * 3) We need to do some extra checking to make sure that we will
1506 * otherwise send the image as this layer, eg, either it matches
1507 * the head value, or is not multipart.
1508 */
1509 if (head && !head->more)
1510 {
1511 for (i = 0; i < MAP_LAYERS; i++)
1512 {
1513 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1514 if (!ob)
1515 continue;
1516
1517 if (ob->head)
1518 ob = ob->head;
1519
1520 if (ob == head)
1521 {
1522 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1523 head = NULL;
1524 break;
1525 }
1526 }
1527 }
1528
1529 ob = head;
1530 if (!ob)
1531 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1209 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1532 1210
1533 /* If there is no object for this space, or if the face for the object 1211 /* If there is no object for this space, or if the face for the object
1534 * is the blank face, set the face number to zero. 1212 * is the blank face, set the face number to zero.
1535 * else if we have the stored head object for this space, that takes 1213 * else if we have the stored head object for this space, that takes
1536 * precedence over the other object for this space. 1214 * precedence over the other object for this space.
1537 * otherwise, we do special head processing 1215 * otherwise, we do special head processing
1538 */ 1216 */
1539 if (!ob || ob->face == blank_face) 1217 if (!ob || ob->face == blank_face)
1540 face_num = 0; 1218 face_num = 0;
1541 else if (head)
1542 {
1543 /* if this is a head that had previously been stored */
1544 face_num = ob->face->number;
1545 }
1546 else 1219 else
1547 {
1548 /* if the faces for the different parts of a multipart object
1549 * are the same, we only want to send the bottom right most
1550 * portion of the object. That info is in the tail_.. values
1551 * of the head. Note that for the head itself, ob->head will
1552 * be null, so we only do this block if we are working on
1553 * a tail piece.
1554 */
1555
1556 /* tail_x and tail_y will only be set in the head object. If
1557 * this is the head object and these are set, we proceed
1558 * with logic to only send bottom right. Similarly, if
1559 * this is one of the more parts but the head has those values
1560 * set, we want to do the processing. There can be cases where
1561 * the head is not visible but one of its parts is, so we just
1562 * can always expect that ob->arch->tail_x will be true for all
1563 * object we may want to display.
1564 */
1565 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1566 {
1567
1568 if (ob->head)
1569 head = ob->head;
1570 else
1571 head = ob;
1572
1573 /* Basically figure out where the offset is from where we are right
1574 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1575 * piece is from the head, and the tail is where the tail is from the
1576 * head. Note that bx and by will equal sx and sy if we are already working
1577 * on the bottom right corner. If ob is the head, the clone values
1578 * will be zero, so the right thing will still happen.
1579 */
1580 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1581 by = sy + head->arch->tail_y - ob->arch->clone.y;
1582
1583 /* I don't think this can ever happen, but better to check for it just
1584 * in case.
1585 */
1586 if (bx < sx || by < sy)
1587 {
1588 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1589 face_num = 0;
1590 }
1591 /* single part object, multipart object with non merged faces,
1592 * of multipart object already at lower right.
1593 */
1594 else if (bx == sx && by == sy)
1595 {
1596 face_num = ob->face->number;
1597
1598 /* if this face matches one stored away, clear that one away.
1599 * this code relies on the fact that the map1 commands
1600 * goes from 2 down to 0.
1601 */
1602 for (i = 0; i < MAP_LAYERS; i++)
1603 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1604 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1605 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1606 }
1607 else
1608 {
1609 /* If this head is stored away, clear it - otherwise,
1610 * there can be cases where a object is on multiple layers -
1611 * we only want to send it once.
1612 */
1613 face_num = head->face->number;
1614 for (i = 0; i < MAP_LAYERS; i++)
1615 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1616 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1617 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1618
1619 /* First, try to put the new head on the same layer. If that is used up,
1620 * then find another layer.
1621 */
1622 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1623 {
1624 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1625 }
1626 else
1627 for (i = 0; i < MAX_LAYERS; i++)
1628 {
1629 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1630 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1631 {
1632 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1633 }
1634 }
1635 face_num = 0; /* Don't send this object - we'll send the head later */
1636 }
1637 }
1638 else
1639 {
1640 /* In this case, we are already at the lower right or single part object, 1220 /* In this case, we are already at the lower right or single part object,
1641 * so nothing special 1221 * so nothing special
1642 */
1643 face_num = ob->face->number;
1644
1645 /* clear out any head entries that have the same face as this one */
1646 for (bx = 0; bx < layer; bx++)
1647 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1648 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1649 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1650 }
1651 } /* else not already head object or blank face */
1652
1653 /* This is a real hack. Basically, if we have nothing to send for this layer,
1654 * but there is a head on the next layer, send that instead.
1655 * Without this, what happens is you can get the case where the player stands
1656 * on the same space as the head. However, if you have overlapping big objects
1657 * of the same type, what happens then is it doesn't think it needs to send
1658 * This tends to make stacking also work/look better.
1659 */ 1222 */
1660 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1661 {
1662 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1663 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1664 }
1665
1666 /* Another hack - because of heads and whatnot, this face may match one
1667 * we already sent for a lower layer. In that case, don't send
1668 * this one.
1669 */
1670 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1671 face_num = 0; 1223 face_num = ob->face;
1672 1224
1673 /* We've gotten what face we want to use for the object. Now see if 1225 /* We've gotten what face we want to use for the object. Now see if
1674 * if it has changed since we last sent it to the client. 1226 * if it has changed since we last sent it to the client.
1675 */ 1227 */
1676 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1228 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1715 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1267 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1716 1268
1717 /* If there is no object for this space, or if the face for the object 1269 /* If there is no object for this space, or if the face for the object
1718 * is the blank face, set the smoothlevel to zero. 1270 * is the blank face, set the smoothlevel to zero.
1719 */ 1271 */
1720 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1272 if (!ob || ob->face == blank_face)
1721 smoothlevel = 0; 1273 smoothlevel = 0;
1722 else 1274 else
1723 { 1275 {
1724 smoothlevel = ob->smoothlevel; 1276 smoothlevel = ob->smoothlevel;
1725 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1277 if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH))
1726 SendSmooth (&ns, ob->face->number); 1278 SendSmooth (&ns, ob->face);
1727 } /* else not already head object or blank face */ 1279 } /* else not already head object or blank face */
1728 1280
1729 /* We've gotten what face we want to use for the object. Now see if 1281 /* We've gotten what face we want to use for the object. Now see if
1730 * if it has changed since we last sent it to the client. 1282 * if it has changed since we last sent it to the client.
1731 */ 1283 */
1758 if (ns->ext_mapinfos) 1310 if (ns->ext_mapinfos)
1759 { 1311 {
1760 if (ns->EMI_smooth) 1312 if (ns->EMI_smooth)
1761 result += 1; /*One byte for smoothlevel */ 1313 result += 1; /*One byte for smoothlevel */
1762 } 1314 }
1315
1763 return result; 1316 return result;
1317}
1318
1319// prefetch (and touch) all maps within a specific distancd
1320static void
1321prefetch_surrounding_maps (maptile *map, int distance)
1322{
1323 map->last_access = runtime;
1324
1325 if (--distance)
1326 for (int dir = 4; --dir; )
1327 if (const shstr &path = map->tile_path [dir])
1328 if (maptile *&neigh = map->tile_map [dir])
1329 prefetch_surrounding_maps (neigh, distance);
1330 else
1331 neigh = maptile::find_async (path, map);
1332}
1333
1334// prefetch a generous area around the player
1335static void
1336prefetch_surrounding_maps (object *op)
1337{
1338 prefetch_surrounding_maps (op->map, 3);
1764} 1339}
1765 1340
1766/** 1341/**
1767 * This function uses the new map1 protocol command to send the map 1342 * This function uses the new map1 protocol command to send the map
1768 * to the client. It is necessary because the old map command supports 1343 * to the client. It is necessary because the old map command supports
1774 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1349 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1775 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1350 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1776 * and use the other 4 bits for other informatiion. For full documentation 1351 * and use the other 4 bits for other informatiion. For full documentation
1777 * of what we send, see the doc/Protocol file. 1352 * of what we send, see the doc/Protocol file.
1778 * I will describe internally what we do: 1353 * I will describe internally what we do:
1779 * the socket->lastmap shows how the map last looked when sent to the client. 1354 * the ns->lastmap shows how the map last looked when sent to the client.
1780 * in the lastmap structure, there is a cells array, which is set to the 1355 * in the lastmap structure, there is a cells array, which is set to the
1781 * maximum viewable size (As set in config.h). 1356 * maximum viewable size (As set in config.h).
1782 * in the cells, there are faces and a count value. 1357 * in the cells, there are faces and a count value.
1783 * we use the count value to hold the darkness value. If -1, then this space 1358 * we use the count value to hold the darkness value. If -1, then this space
1784 * is not viewable. 1359 * is not viewable.
1795 uint8 eentrysize; 1370 uint8 eentrysize;
1796 uint16 ewhatstart, ewhatflag; 1371 uint16 ewhatstart, ewhatflag;
1797 uint8 extendedinfos; 1372 uint8 extendedinfos;
1798 maptile *m; 1373 maptile *m;
1799 1374
1800 client &socket = *pl->contr->socket; 1375 client &socket = *pl->contr->ns;
1376
1377 if (!pl->active)
1378 return;
1801 1379
1802 check_map_change (pl->contr); 1380 check_map_change (pl->contr);
1381 prefetch_surrounding_maps (pl);
1803 1382
1804 packet sl; 1383 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1805 packet esl; 1384 packet esl;
1806 1385
1807 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1808 startlen = sl.length (); 1386 startlen = sl.length ();
1809 1387
1810 /*Extendedmapinfo structure initialisation */ 1388 /*Extendedmapinfo structure initialisation */
1811 if (socket.ext_mapinfos) 1389 if (socket.ext_mapinfos)
1812 { 1390 {
1831 ewhatstart = 0; 1409 ewhatstart = 0;
1832 ewhatflag = 0; 1410 ewhatflag = 0;
1833 estartlen = 0; 1411 estartlen = 0;
1834 } 1412 }
1835 1413
1836 /* Init data to zero */
1837 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1838
1839 /* x,y are the real map locations. ax, ay are viewport relative 1414 /* x,y are the real map locations. ax, ay are viewport relative
1840 * locations. 1415 * locations.
1841 */ 1416 */
1842 ay = 0; 1417 ay = 0;
1843 1418
1856 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1431 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1857 { 1432 {
1858 ax = 0; 1433 ax = 0;
1859 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1434 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1860 { 1435 {
1861
1862 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1436 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1863 1437
1864 /* If this space is out of the normal viewable area, we only check 1438 /* If this space is out of the normal viewable area, we only check
1865 * the heads value ax or ay will only be greater than what 1439 * the heads value ax or ay will only be greater than what
1866 * the client wants if using the map1a command - this is because 1440 * the client wants if using the map1a command - this is because
1873 1447
1874 oldlen = sl.length (); 1448 oldlen = sl.length ();
1875 1449
1876 sl << uint16 (mask); 1450 sl << uint16 (mask);
1877 1451
1878 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1879 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1880 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1881
1882 /* If all we are doing is sending 0 (blank) faces, we don't 1452 /* If all we are doing is sending 0 (blank) faces, we don't
1883 * actually need to send that - just the coordinates 1453 * actually need to send that - just the coordinates
1884 * with no faces tells the client to blank out the 1454 * with no faces tells the client to blank out the
1885 * space. 1455 * space.
1886 */ 1456 */
1923 * of the map, it shouldn't have a head 1493 * of the map, it shouldn't have a head
1924 */ 1494 */
1925 if (lastcell.count != -1) 1495 if (lastcell.count != -1)
1926 { 1496 {
1927 sl << uint16 (mask); 1497 sl << uint16 (mask);
1928 map_clearcell (&lastcell, 0, 0, 0, -1); 1498 map_clearcell (&lastcell, -1);
1929 } 1499 }
1930 } 1500 }
1931 else if (d > 3) 1501 else if (d > 3)
1932 { 1502 {
1503 m->touch ();
1504
1933 int need_send = 0, count; 1505 int need_send = 0, count;
1934 1506
1935 /* This block deals with spaces that are not visible for whatever 1507 /* This block deals with spaces that are not visible for whatever
1936 * reason. Still may need to send the head for this space. 1508 * reason. Still may need to send the head for this space.
1937 */ 1509 */
1943 if (lastcell.count != -1) 1515 if (lastcell.count != -1)
1944 need_send = 1; 1516 need_send = 1;
1945 1517
1946 count = -1; 1518 count = -1;
1947 1519
1948 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1949 {
1950 /* Now check to see if any heads need to be sent */
1951
1952 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1953 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1954 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1955
1956 lastcell.count = count;
1957 }
1958 else
1959 {
1960 /* properly clear a previously sent big face */ 1520 /* properly clear a previously sent big face */
1961 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1521 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1962 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1522 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1963 need_send = 1; 1523 need_send = 1;
1964 1524
1965 map_clearcell (&lastcell, 0, 0, 0, count); 1525 map_clearcell (&lastcell, count);
1966 }
1967 1526
1968 if ((mask & 0xf) || need_send) 1527 if ((mask & 0xf) || need_send)
1969 sl[oldlen + 1] = mask & 0xff; 1528 sl[oldlen + 1] = mask & 0xff;
1970 else 1529 else
1971 sl.reset (oldlen); 1530 sl.reset (oldlen);
1972 } 1531 }
1973 else 1532 else
1974 { 1533 {
1534 m->touch ();
1535
1975 /* In this block, the space is visible or there are head objects 1536 /* In this block, the space is visible or there are head objects
1976 * we need to send. 1537 * we need to send.
1977 */ 1538 */
1978 1539
1979 /* Rather than try to figure out what everything that we might 1540 /* Rather than try to figure out what everything that we might
2102 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1663 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2103 emask |= 0x2; 1664 emask |= 0x2;
2104 1665
2105 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 1666 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2106 { 1667 {
2107 if (lastcell.faces[0] != pl->face->number) 1668 if (lastcell.faces[0] != pl->face)
2108 { 1669 {
2109 lastcell.faces[0] = pl->face->number; 1670 lastcell.faces[0] = pl->face;
2110 mask |= 0x1; 1671 mask |= 0x1;
2111 1672
2112 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1673 if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE))
2113 esrv_send_face (&socket, pl->face->number, 0); 1674 esrv_send_face (&socket, pl->face, 0);
2114 1675
2115 sl << uint16 (pl->face->number); 1676 sl << uint16 (pl->face);
2116 } 1677 }
2117 } 1678 }
2118 else 1679 else
2119 { 1680 {
2120 /* Top face */ 1681 /* Top face */
2172 */ 1733 */
2173void 1734void
2174draw_client_map (object *pl) 1735draw_client_map (object *pl)
2175{ 1736{
2176 int i, j; 1737 int i, j;
2177 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1738 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
2178 New_Face *face, *floor;
2179 New_Face *floor2;
2180 int d, mflags; 1739 int mflags;
2181 struct Map newmap; 1740 struct Map newmap;
2182 maptile *m, *pm; 1741 maptile *m, *pm;
2183 1742
2184 if (pl->type != PLAYER) 1743 if (pl->type != PLAYER)
2185 { 1744 {
2196 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1755 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2197 return; 1756 return;
2198 1757
2199 memset (&newmap, 0, sizeof (struct Map)); 1758 memset (&newmap, 0, sizeof (struct Map));
2200 1759
2201 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1760 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2202 {
2203 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 1761 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2204 { 1762 {
2205 ax = i; 1763 ax = i;
2206 ay = j; 1764 ay = j;
2207 m = pm; 1765 m = pm;
2208 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 1766 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1767
2209 if (mflags & P_OUT_OF_MAP) 1768 if (mflags & P_OUT_OF_MAP)
2210 continue; 1769 continue;
2211 if (mflags & P_NEED_UPDATE) 1770
2212 update_position (m, ax, ay);
2213 /* If a map is visible to the player, we don't want to swap it out 1771 /* If a map is visible to the player, we don't want to swap it out
2214 * just to reload it. This should really call something like 1772 * just to reload it. This should really call something like
2215 * swap_map, but this is much more efficient and 'good enough' 1773 * swap_map, but this is much more efficient and 'good enough'
2216 */ 1774 */
2217 if (mflags & P_NEW_MAP) 1775 if (mflags & P_NEW_MAP)
2218 m->timeout = 50; 1776 m->timeout = 50;
2219 } 1777 }
2220 } 1778
2221 /* do LOS after calls to update_position */ 1779 /* do LOS after calls to update_position */
2222 if (pl->contr->do_los) 1780 if (pl->contr->do_los)
2223 { 1781 {
2224 update_los (pl); 1782 update_los (pl);
2225 pl->contr->do_los = 0; 1783 pl->contr->do_los = 0;
2240 1798
2241/*****************************************************************************/ 1799/*****************************************************************************/
2242void 1800void
2243send_plugin_custom_message (object *pl, char *buf) 1801send_plugin_custom_message (object *pl, char *buf)
2244{ 1802{
2245 pl->contr->socket->send_packet (buf); 1803 pl->contr->ns->send_packet (buf);
2246} 1804}
2247 1805
2248/** 1806/**
2249 * This sends the skill number to name mapping. We ignore 1807 * This sends the skill number to name mapping. We ignore
2250 * the params - we always send the same info no matter what. 1808 * the params - we always send the same info no matter what.
2295 * it then sends an updspell packet for each spell that has changed in this way 1853 * it then sends an updspell packet for each spell that has changed in this way
2296 */ 1854 */
2297void 1855void
2298esrv_update_spells (player *pl) 1856esrv_update_spells (player *pl)
2299{ 1857{
1858 if (!pl->ns)
1859 return;
1860
2300 if (!pl->socket->monitor_spells) 1861 if (!pl->ns->monitor_spells)
2301 return; 1862 return;
2302 1863
2303 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1864 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2304 { 1865 {
2305 if (spell->type == SPELL) 1866 if (spell->type == SPELL)
2335 1896
2336 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1897 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2337 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1898 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2338 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1899 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2339 1900
2340 pl->socket->send_packet (sl); 1901 pl->ns->send_packet (sl);
2341 } 1902 }
2342 } 1903 }
2343 } 1904 }
2344} 1905}
2345 1906
2346void 1907void
2347esrv_remove_spell (player *pl, object *spell) 1908esrv_remove_spell (player *pl, object *spell)
2348{ 1909{
2349 if (!pl->socket->monitor_spells) 1910 if (!pl->ns->monitor_spells)
2350 return; 1911 return;
2351 1912
2352 if (!pl || !spell || spell->env != pl->ob) 1913 if (!pl || !spell || spell->env != pl->ob)
2353 { 1914 {
2354 LOG (llevError, "Invalid call to esrv_remove_spell"); 1915 LOG (llevError, "Invalid call to esrv_remove_spell");
2355 return; 1916 return;
2356 } 1917 }
2357 1918
2358 packet sl; 1919 packet sl ("delspell");
2359 1920
2360 sl << "delspell "
2361 << uint32 (spell->count); 1921 sl << uint32 (spell->count);
2362 1922
2363 pl->socket->send_packet (sl); 1923 pl->ns->send_packet (sl);
2364} 1924}
2365 1925
2366/* appends the spell *spell to the Socklist we will send the data to. */ 1926/* appends the spell *spell to the Socklist we will send the data to. */
2367static void 1927static void
2368append_spell (player *pl, packet &sl, object *spell) 1928append_spell (player *pl, packet &sl, object *spell)
2369{ 1929{
2370 int len, i, skill = 0; 1930 int i, skill = 0;
2371 1931
2372 if (!(spell->name)) 1932 if (!(spell->name))
2373 { 1933 {
2374 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1934 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2375 return; 1935 return;
2387 if (!strcmp (spell->skill, skill_names[i])) 1947 if (!strcmp (spell->skill, skill_names[i]))
2388 { 1948 {
2389 skill = i + CS_STAT_SKILLINFO; 1949 skill = i + CS_STAT_SKILLINFO;
2390 break; 1950 break;
2391 } 1951 }
1952 }
1953
1954 // spells better have a face
1955 if (!spell->face)
1956 {
1957 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1958 spell->face = face_find ("burnout.x11", blank_face);
2392 } 1959 }
2393 1960
2394 /* send the current values */ 1961 /* send the current values */
2395 sl << uint32 (spell->count) 1962 sl << uint32 (spell->count)
2396 << uint16 (spell->level) 1963 << uint16 (spell->level)
2398 << uint16 (spell->last_sp) 1965 << uint16 (spell->last_sp)
2399 << uint16 (spell->last_grace) 1966 << uint16 (spell->last_grace)
2400 << uint16 (spell->last_eat) 1967 << uint16 (spell->last_eat)
2401 << uint8 (skill) 1968 << uint8 (skill)
2402 << uint32 (spell->path_attuned) 1969 << uint32 (spell->path_attuned)
2403 << uint32 (spell->face ? spell->face->number : 0) 1970 << uint32 (spell->face)
2404 << data8 (spell->name) 1971 << data8 (spell->name)
2405 << data16 (spell->msg); 1972 << data16 (spell->msg);
2406} 1973}
2407 1974
2408/** 1975/**
2416 { 1983 {
2417 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1984 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2418 return; 1985 return;
2419 } 1986 }
2420 1987
2421 if (!pl->socket->monitor_spells) 1988 if (!pl->ns->monitor_spells)
2422 return; 1989 return;
2423 1990
2424 packet sl; 1991 packet sl ("addspell");
2425
2426 sl << "addspell ";
2427 1992
2428 if (!spell) 1993 if (!spell)
2429 { 1994 {
2430 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1995 for (spell = pl->ob->inv; spell; spell = spell->below)
2431 { 1996 {
2432 /* were we to simply keep appending data here, we could exceed 1997 /* were we to simply keep appending data here, we could exceed
2433 * MAXSOCKBUF if the player has enough spells to add, we know that 1998 * MAXSOCKBUF if the player has enough spells to add, we know that
2434 * append_spells will always append 19 data bytes, plus 4 length 1999 * append_spells will always append 19 data bytes, plus 4 length
2435 * bytes and 3 strings (because that is the spec) so we need to 2000 * bytes and 3 strings (because that is the spec) so we need to
2445 if (spell->type != SPELL) 2010 if (spell->type != SPELL)
2446 continue; 2011 continue;
2447 2012
2448 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2013 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2449 { 2014 {
2450 pl->socket->send_packet (sl); 2015 pl->ns->send_packet (sl);
2451 2016
2452 sl.reset (); 2017 sl.reset ();
2453 sl << "addspell "; 2018 sl << "addspell ";
2454 } 2019 }
2455 2020
2469 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2034 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2470 fatal (0); 2035 fatal (0);
2471 } 2036 }
2472 2037
2473 /* finally, we can send the packet */ 2038 /* finally, we can send the packet */
2474 pl->socket->send_packet (sl); 2039 pl->ns->send_packet (sl);
2475} 2040}
2476 2041

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