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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.72 by root, Mon Mar 12 02:07:43 2007 UTC vs.
Revision 1.78 by root, Thu Mar 15 14:59:43 2007 UTC

459 char tmpbuf[20]; 459 char tmpbuf[20];
460 int q = atoi (param); 460 int q = atoi (param);
461 461
462 if (is_valid_faceset (q)) 462 if (is_valid_faceset (q))
463 ns->faceset = q; 463 ns->faceset = q;
464
464 sprintf (tmpbuf, "%d", ns->faceset); 465 sprintf (tmpbuf, "%d", ns->faceset);
465 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 466 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
466 /* if the client is using faceset, it knows about image2 command */ 467 /* if the client is using faceset, it knows about image2 command */
467 ns->image2 = 1; 468 ns->image2 = 1;
468 } 469 }
561 * This is what takes care of it. We tell the client how things worked out. 562 * This is what takes care of it. We tell the client how things worked out.
562 * I am not sure if this file is the best place for this function. however, 563 * I am not sure if this file is the best place for this function. however,
563 * it either has to be here or init_sockets needs to be exported. 564 * it either has to be here or init_sockets needs to be exported.
564 */ 565 */
565void 566void
566AddMeCmd (char *buf, int len, client * ns) 567AddMeCmd (char *buf, int len, client *ns)
567{ 568{
569 // face caching is mandatory
570 if (!ns->facecache)
571 {
572 ns->send_drawinfo (
573 "\n"
574 "\n"
575 "***\n"
576 "*** WARNING:\n"
577 "*** Your client does not support face/image caching,\n"
578 "*** or it has been disabled. Face caching is mandatory\n"
579 "*** so please enable it or use a newer client.\n"
580 "***\n"
581 "*** Look at your client preferences:\n"
582 "***\n"
583 "*** CFPlus: all known versions automatically enable the facecache.\n"
584 "*** cfclient: use the -cache commandline option.\n"
585 "*** cfclient: map will not redraw automatically (bug).\n"
586 "*** gcfclient: use -cache commandline option, or enable\n"
587 "*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.\n"
588 "*** jcrossclient: your client is broken, use CFPlus or gcfclient.\n"
589 "***\n"
590 "***\n",
591 NDI_RED
592 );
593
594 if (strstr (ns->version, "jcrossclient"))
595 /* let them, for now*/;
596 else
597 {
598 ns->flush ();
599 //ns->destroy ();
600 }
601 //ns->facecache = true;
602 }
603
568 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 604 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
569} 605}
570 606
571/** Reply to ExtendedInfos command */ 607/** Reply to ExtendedInfos command */
572void 608void
683 719
684 ns->send_packet (cmdback); 720 ns->send_packet (cmdback);
685} 721}
686 722
687/** 723/**
688 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 724 * client requested an image. send it rate-limited
689 * Basically, it makes no sense to wait for the client to request a 725 * before flushing.
690 * a piece of data from us that we know the client wants. So
691 * if we know the client wants it, might as well push it to the
692 * client.
693 */
694static void
695SendSmooth (client *ns, uint16 face)
696{
697 uint16 smoothface;
698
699 /* If we can't find a face, return and set it so we won't try to send this
700 * again.
701 */ 726 */
702 if (!FindSmooth (face, &smoothface)) 727void
703 { 728AskFaceCmd (char *buf, int len, client *ns)
704 729{
705 LOG (llevError, "could not findsmooth for %d.\n", face); 730 ns->askface.push_back (atoi (buf));
706 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
707 return;
708 }
709
710 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
711 esrv_send_face (ns, smoothface, 0);
712
713 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
714
715 packet sl ("smooth");
716
717 sl << uint16 (face)
718 << uint16 (smoothface);
719
720 ns->send_packet (sl);
721} 731}
722 732
723/** 733/**
724 * Tells client the picture it has to use 734 * Tells client the picture it has to use
725 * to smooth a picture number given as argument. 735 * to smooth a picture number given as argument.
726 */ 736 */
727void 737void
728AskSmooth (char *buf, int len, client *ns) 738AskSmooth (char *buf, int len, client *ns)
729{ 739{
730 SendSmooth (ns, atoi (buf)); 740 ns->send_face (atoi (buf));
731} 741}
732 742
733/** 743/**
734 * This handles the general commands from the client (ie, north, fire, cast, 744 * This handles the general commands from the client (ie, north, fire, cast,
735 * etc.) 745 * etc.)
1107 pl->ns->last_weight = weight; 1117 pl->ns->last_weight = weight;
1108 pl->ns->send_packet (sl); 1118 pl->ns->send_packet (sl);
1109 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1119 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1110} 1120}
1111 1121
1112/**
1113 * Need to send an animation sequence to the client.
1114 * We will send appropriate face commands to the client if we haven't
1115 * sent them the face yet (this can become quite costly in terms of
1116 * how much we are sending - on the other hand, this should only happen
1117 * when the player logs in and picks stuff up.
1118 */
1119void
1120esrv_send_animation (client * ns, short anim_num)
1121{
1122 /* Do some checking on the anim_num we got. Note that the animations
1123 * are added in contigous order, so if the number is in the valid
1124 * range, it must be a valid animation.
1125 */
1126 if (anim_num < 0 || anim_num > num_animations)
1127 {
1128 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1129 return;
1130 }
1131
1132 packet sl ("anim");
1133
1134 sl << uint16 (anim_num)
1135 << uint16 (0); /* flags - not used right now */
1136
1137 /* Build up the list of faces. Also, send any information (ie, the
1138 * the face itself) down to the client.
1139 */
1140 for (int i = 0; i < animations[anim_num].num_animations; i++)
1141 {
1142 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1143 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1144
1145 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1146 }
1147
1148 ns->send_packet (sl);
1149
1150 ns->anims_sent[anim_num] = 1;
1151}
1152
1153
1154/****************************************************************************** 1122/******************************************************************************
1155 * 1123 *
1156 * Start of map related commands. 1124 * Start of map related commands.
1157 * 1125 *
1158 ******************************************************************************/ 1126 ******************************************************************************/
1159 1127
1160/** Clears a map cell */ 1128/** Clears a map cell */
1161static void 1129static void
1162map_clearcell (struct MapCell *cell, int count) 1130map_clearcell (struct MapCell *cell, int count)
1163{ 1131{
1164 cell->faces[0] = 0; 1132 cell->faces[0] = 0;
1165 cell->faces[1] = 0; 1133 cell->faces[1] = 0;
1166 cell->faces[2] = 0; 1134 cell->faces[2] = 0;
1135 cell->smooth[0] = 0;
1136 cell->smooth[1] = 0;
1137 cell->smooth[2] = 0;
1167 cell->count = count; 1138 cell->count = count;
1168 cell->stat_hp = 0; 1139 cell->stat_hp = 0;
1169 cell->flags = 0; 1140 cell->flags = 0;
1170 cell->player = 0; 1141 cell->player = 0;
1171} 1142}
1172 1143
1173#define MAX_LAYERS 3 1144#define MAX_LAYERS 3
1174 1145
1175/** 1146/**
1178 * it was. 1149 * it was.
1179 * sl is the socklist this data is going into. 1150 * sl is the socklist this data is going into.
1180 * ns is the socket we are working on - all the info we care 1151 * ns is the socket we are working on - all the info we care
1181 * about is in this socket structure, so now need not pass the 1152 * about is in this socket structure, so now need not pass the
1182 * entire player object. 1153 * entire player object.
1183 * mx and my are map coordinate offsets for map mp
1184 * sx and sy are the offsets into the socket structure that
1185 * holds the old values.
1186 * layer is the layer to update, with 2 being the floor and 0 the 1154 * layer is the layer to update, with 2 being the floor and 0 the
1187 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 1155 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1188 * take. Interesting to note that before this function, the map1 function 1156 * take. Interesting to note that before this function, the map1 function
1189 * numbers the spaces differently - I think this was a leftover from 1157 * numbers the spaces differently - I think this was a leftover from
1190 * the map command, where the faces stack up. Sinces that is no longer 1158 * the map command, where the faces stack up. Sinces that is no longer
1191 * the case, it seems to make more sense to have these layer values 1159 * the case, it seems to make more sense to have these layer values
1192 * actually match. 1160 * actually match.
1193 */ 1161 */
1194static int 1162static int
1195update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1163update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1196{ 1164{
1197 uint16 face_num; 1165 object *ob = ms.faces_obj [layer];
1198 int bx, by, i;
1199
1200 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1201 1166
1202 /* If there is no object for this space, or if the face for the object 1167 /* If there is no object for this space, or if the face for the object
1203 * is the blank face, set the face number to zero. 1168 * is the blank face, set the face number to zero.
1204 * else if we have the stored head object for this space, that takes 1169 * else if we have the stored head object for this space, that takes
1205 * precedence over the other object for this space. 1170 * precedence over the other object for this space.
1206 * otherwise, we do special head processing 1171 * otherwise, we do special head processing
1207 */ 1172 */
1208 if (!ob || ob->face == blank_face) 1173 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1209 face_num = 0;
1210 else
1211 /* In this case, we are already at the lower right or single part object,
1212 * so nothing special
1213 */
1214 face_num = ob->face;
1215 1174
1216 /* We've gotten what face we want to use for the object. Now see if 1175 /* We've gotten what face we want to use for the object. Now see if
1217 * if it has changed since we last sent it to the client. 1176 * if it has changed since we last sent it to the client.
1218 */ 1177 */
1219 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1178 if (lastcell.faces[layer] != face_num)
1220 { 1179 {
1221 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 1180 lastcell.faces[layer] = face_num;
1181
1222 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1182 if (!ns.faces_sent[face_num])
1183 if (ob)
1184 ns.send_faces (ob);
1185 else
1223 esrv_send_face (&ns, face_num, 0); 1186 ns.send_face (face_num);
1224 1187
1225 sl << uint16 (face_num); 1188 sl << uint16 (face_num);
1226 return 1;
1227 }
1228
1229 /* Nothing changed */
1230 return 0;
1231}
1232
1233/**
1234 * This function is mainly a copy of update_space,
1235 * except it handles update of the smoothing updates,
1236 * not the face updates.
1237 * Removes the need to replicate the same code for each layer.
1238 * this returns true if this smooth is now in fact different
1239 * than it was.
1240 * sl is the socklist this data is going into.
1241 * ns is the socket we are working on - all the info we care
1242 * about is in this socket structure, so know need to pass the
1243 * entire player object.
1244 * mx and my are map coordinate offsets for map mp
1245 * sx and sy are the offsets into the socket structure that
1246 * holds the old values.
1247 * layer is the layer to update, with 2 being the floor and 0 the
1248 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1249 * take.
1250 */
1251static inline int
1252update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1253{
1254 object *ob;
1255 int smoothlevel; /* old face_num; */
1256
1257 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1258
1259 /* If there is no object for this space, or if the face for the object
1260 * is the blank face, set the smoothlevel to zero.
1261 */
1262 if (!ob || ob->face == blank_face)
1263 smoothlevel = 0;
1264 else
1265 {
1266 smoothlevel = ob->smoothlevel;
1267 if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH))
1268 SendSmooth (&ns, ob->face);
1269 } /* else not already head object or blank face */
1270
1271 /* We've gotten what face we want to use for the object. Now see if
1272 * if it has changed since we last sent it to the client.
1273 */
1274 if (smoothlevel > 255)
1275 smoothlevel = 255;
1276 else if (smoothlevel < 0)
1277 smoothlevel = 0;
1278
1279 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1280 {
1281 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1282 sl << uint8 (smoothlevel);
1283 return 1; 1189 return 1;
1284 } 1190 }
1285 1191
1286 /* Nothing changed */ 1192 /* Nothing changed */
1287 return 0; 1193 return 0;
1390 << uint8 (extendedinfos) 1296 << uint8 (extendedinfos)
1391 << uint8 (eentrysize); 1297 << uint8 (eentrysize);
1392 1298
1393 estartlen = esl.length (); 1299 estartlen = esl.length ();
1394 } 1300 }
1395 else
1396 {
1397 /* suppress compiler warnings */
1398 ewhatstart = 0;
1399 ewhatflag = 0;
1400 estartlen = 0;
1401 }
1402 1301
1403 /* x,y are the real map locations. ax, ay are viewport relative 1302 /* x,y are the real map locations. ax, ay are viewport relative
1404 * locations. 1303 * locations.
1405 */ 1304 */
1406 ay = 0; 1305 ay = 0;
1409 * but that started to get a bit messy to look at. 1308 * but that started to get a bit messy to look at.
1410 */ 1309 */
1411 max_x = pl->x + (socket.mapx + 1) / 2; 1310 max_x = pl->x + (socket.mapx + 1) / 2;
1412 max_y = pl->y + (socket.mapy + 1) / 2; 1311 max_y = pl->y + (socket.mapy + 1) / 2;
1413 1312
1313 maptile *plmap = pl->map;
1314
1414 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1315 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1415 { 1316 {
1416 ax = 0; 1317 ax = 0;
1417 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1318 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1418 { 1319 {
1424 /* If the coordinates are not valid, or it is too dark to see, 1325 /* If the coordinates are not valid, or it is too dark to see,
1425 * we tell the client as such 1326 * we tell the client as such
1426 */ 1327 */
1427 nx = x; 1328 nx = x;
1428 ny = y; 1329 ny = y;
1429 m = get_map_from_coord (pl->map, &nx, &ny); 1330 m = get_map_from_coord (plmap, &nx, &ny);
1430 1331
1431 if (!m) 1332 if (!m)
1432 { 1333 {
1433 /* space is out of map. Update space and clear values 1334 /* space is out of map. Update space and clear values
1434 * if this hasn't already been done. If the space is out 1335 * if this hasn't already been done. If the space is out
1495 oldlen = sl.length (); 1396 oldlen = sl.length ();
1496 eoldlen = esl.length (); 1397 eoldlen = esl.length ();
1497 1398
1498 sl << uint16 (mask); 1399 sl << uint16 (mask);
1499 1400
1500 if (socket.ext_mapinfos)
1501 esl << uint16 (emask);
1502
1503 unsigned char dummy; 1401 unsigned char dummy;
1504 unsigned char *last_ext = &dummy; 1402 unsigned char *last_ext = &dummy;
1505 1403
1506 /* Darkness changed */ 1404 /* Darkness changed */
1507 if (lastcell.count != d && socket.darkness) 1405 if (lastcell.count != d && socket.darkness)
1518 sl << uint8 (255 - 64 * d); 1416 sl << uint8 (255 - 64 * d);
1519 } 1417 }
1520 1418
1521 lastcell.count = d; 1419 lastcell.count = d;
1522 1420
1421 mapspace &ms = m->at (nx, ny);
1422
1523 if (socket.extmap) 1423 if (socket.extmap)
1524 { 1424 {
1525 uint8 stat_hp = 0; 1425 uint8 stat_hp = 0;
1526 uint8 stat_width = 0; 1426 uint8 stat_width = 0;
1527 uint8 flags = 0; 1427 uint8 flags = 0;
1528 UUID player = 0; 1428 UUID player = 0;
1529 1429
1530 // send hp information, if applicable 1430 // send hp information, if applicable
1531 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1431 if (object *op = ms.faces_obj [0])
1532 { 1432 {
1533 if (op->head || op->invisible) 1433 if (op->head || op->invisible)
1534 ; // do not show 1434 ; // do not show
1535 else if (op->type == PLAYER 1435 else if (op->type == PLAYER
1536 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1436 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1590 sl << uint8 (8) << uint8 (flags); 1490 sl << uint8 (8) << uint8 (flags);
1591 } 1491 }
1592 } 1492 }
1593 1493
1594 /* Floor face */ 1494 /* Floor face */
1595 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1495 if (update_space (sl, socket, ms, lastcell, 2))
1596 mask |= 0x4; 1496 mask |= 0x4;
1597 1497
1598 if (socket.EMI_smooth)
1599 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1600 emask |= 0x4;
1601
1602 /* Middle face */ 1498 /* Middle face */
1603 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1499 if (update_space (sl, socket, ms, lastcell, 1))
1604 mask |= 0x2; 1500 mask |= 0x2;
1605 1501
1606 if (socket.EMI_smooth) 1502 if (ms.player () == pl
1607 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1503 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1608 emask |= 0x2;
1609
1610 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1611 { 1504 {
1505 // force player to be visible to himself if invisible
1612 if (lastcell.faces[0] != pl->face) 1506 if (lastcell.faces[0] != pl->face)
1613 { 1507 {
1614 lastcell.faces[0] = pl->face; 1508 lastcell.faces[0] = pl->face;
1509
1615 mask |= 0x1; 1510 mask |= 0x1;
1616
1617 if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE))
1618 esrv_send_face (&socket, pl->face, 0);
1619
1620 sl << uint16 (pl->face); 1511 sl << uint16 (pl->face);
1512
1513 socket.send_faces (pl);
1621 } 1514 }
1622 } 1515 }
1623 else
1624 {
1625 /* Top face */ 1516 /* Top face */
1626 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1517 else if (update_space (sl, socket, ms, lastcell, 0))
1627 mask |= 0x1; 1518 mask |= 0x1;
1628
1629 if (socket.EMI_smooth)
1630 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1631 emask |= 0x1;
1632 } 1519
1633 1520
1634 /* Check to see if we are in fact sending anything for this 1521 /* Check to see if we are in fact sending anything for this
1635 * space by checking the mask. If so, update the mask. 1522 * space by checking the mask. If so, update the mask.
1636 * if not, reset the len to that from before adding the mask 1523 * if not, reset the len to that from before adding the mask
1637 * value, so we don't send those bits. 1524 * value, so we don't send those bits.
1639 if (mask & 0xf) 1526 if (mask & 0xf)
1640 sl[oldlen + 1] = mask & 0xff; 1527 sl[oldlen + 1] = mask & 0xff;
1641 else 1528 else
1642 sl.reset (oldlen); 1529 sl.reset (oldlen);
1643 1530
1531 if (socket.ext_mapinfos)
1532 esl << uint16 (emask);
1533
1534 if (socket.EMI_smooth)
1535 {
1536 for (int layer = 2+1; layer--; )
1537 {
1538 object *ob = ms.faces_obj [layer];
1539
1540 // If there is no object for this space, or if the face for the object
1541 // is the blank face, set the smoothlevel to zero.
1542 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1543
1544 // We've gotten what face we want to use for the object. Now see if
1545 // if it has changed since we last sent it to the client.
1546 if (lastcell.smooth[layer] != smoothlevel)
1547 {
1548 lastcell.smooth[layer] = smoothlevel;
1549 esl << uint8 (smoothlevel);
1550 emask |= 1 << layer;
1551 }
1552 }
1553
1644 if (emask & 0xf) 1554 if (emask & 0xf)
1645 esl[eoldlen + 1] = emask & 0xff; 1555 esl[eoldlen + 1] = emask & 0xff;
1646 else 1556 else
1647 esl.reset (eoldlen); 1557 esl.reset (eoldlen);
1558 }
1648 } /* else this is a viewable space */ 1559 } /* else this is a viewable space */
1649 } /* for x loop */ 1560 } /* for x loop */
1650 } /* for y loop */ 1561 } /* for y loop */
1651 1562
1652 /* Verify that we in fact do need to send this */ 1563 /* Verify that we in fact do need to send this */

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