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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.44 by root, Sat Dec 16 21:40:26 2006 UTC vs.
Revision 1.73 by root, Wed Mar 14 00:04:59 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
100 * that much difference in bandwidth. 98 * that much difference in bandwidth.
101 */ 99 */
102 mx = ns->mapx; 100 mx = ns->mapx;
103 my = ns->mapy; 101 my = ns->mapy;
104 102
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
138} 130}
139 131
140static void 132static void
141clear_map (player *pl) 133clear_map (player *pl)
142{ 134{
143 client &socket = *pl->socket;
144
145 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
146 136
147 if (socket.newmapcmd == 1) 137 if (pl->ns->newmapcmd == 1)
148 socket.send_packet ("newmap"); 138 pl->ns->send_packet ("newmap");
149 139
150 socket.update_look = 1; 140 pl->ns->floorbox_reset ();
151 socket.look_position = 0;
152} 141}
153 142
154/** check for map change and send new map data */ 143/** check for map/region change and send new map data */
155static void 144static void
156check_map_change (player *pl) 145check_map_change (player *pl)
157{ 146{
158 client &socket = *pl->socket; 147 client &socket = *pl->ns;
159 object *ob = pl->ob; 148 object *ob = pl->ob;
160 char buf[MAX_BUF]; /* eauugggh */ 149 char buf[MAX_BUF]; /* eauugggh */
161 150
162 if (socket.current_map != ob->map) 151 if (socket.current_map != ob->map)
163 { 152 {
179 flags |= 4; 168 flags |= 4;
180 if (ob->map->tile_path[3]) 169 if (ob->map->tile_path[3])
181 flags |= 8; 170 flags |= 8;
182 171
183 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
184 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
185 } 174 }
186 else 175 else
187 snprintf (buf, MAX_BUF, "mapinfo current"); 176 snprintf (buf, MAX_BUF, "mapinfo current");
188 177
189 socket.send_packet (buf); 178 socket.send_packet (buf);
197 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 186 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
198 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 187 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
199 else 188 else
200 { 189 {
201 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 190 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
202 socket.update_look = 1; 191 socket.floorbox_reset ();
203 socket.look_position = 0;
204 } 192 }
205 } 193 }
206 194
207 socket.current_x = ob->x; 195 socket.current_x = ob->x;
208 socket.current_y = ob->y; 196 socket.current_y = ob->y;
197
198 region *reg = ob->region ();
199 if (socket.current_region != reg)
200 {
201 socket.current_region = reg;
202 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203 }
209} 204}
210 205
211/** 206/**
212 * RequestInfo is sort of a meta command. There is some specific 207 * RequestInfo is sort of a meta command. There is some specific
213 * request of information, but we call other functions to provide 208 * request of information, but we call other functions to provide
257{ 252{
258 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 253 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
259} 254}
260 255
261void 256void
257ExtiCmd (char *buf, int len, client *ns)
258{
259 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
260}
261
262void
262MapInfoCmd (char *buf, int len, player *pl) 263MapInfoCmd (char *buf, int len, player *pl)
263{ 264{
264 // <mapinfo tag spatial tile-path 265 // <mapinfo tag spatial tile-path
265 // >mapinfo tag spatial flags x y w h hash 266 // >mapinfo tag spatial flags x y w h hash
266 267
278 buf += 8; 279 buf += 8;
279 280
280 // initial map and its origin 281 // initial map and its origin
281 maptile *map = pl->ob->map; 282 maptile *map = pl->ob->map;
282 sint16 dx, dy; 283 sint16 dx, dy;
283 int mapx = pl->socket->mapx / 2 - pl->ob->x; 284 int mapx = pl->ns->mapx / 2 - pl->ob->x;
284 int mapy = pl->socket->mapy / 2 - pl->ob->y; 285 int mapy = pl->ns->mapy / 2 - pl->ob->y;
285 int max_distance = 8; // limit maximum path length to something generous 286 int max_distance = 8; // limit maximum path length to something generous
286 287
287 while (*buf && map && max_distance) 288 while (*buf && map && max_distance)
288 { 289 {
289 int dir = *buf++; 290 int dir = *buf++;
290 291
291 switch (dir) 292 switch (dir)
292 { 293 {
293 case '1': 294 case '1':
294 dx = 0; 295 dx = 0;
295 dy = -1; 296 dy = -1;
296 map = get_map_from_coord (map, &dx, &dy); 297 map = map->xy_find (dx, dy);
297 map && (mapy -= map->height); 298 map && (mapy -= map->height);
298 break; 299 break;
299 case '2': 300 case '2':
300 mapx += map->width; 301 mapx += map->width;
301 dx = map->width; 302 dx = map->width;
302 dy = 0; 303 dy = 0;
303 map = get_map_from_coord (map, &dx, &dy); 304 map = map->xy_find (dx, dy);
304 break; 305 break;
305 case '3': 306 case '3':
306 mapy += map->height; 307 mapy += map->height;
307 dx = 0; 308 dx = 0;
308 dy = map->height; 309 dy = map->height;
309 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
310 break; 311 break;
311 case '4': 312 case '4':
312 dx = -1; 313 dx = -1;
313 dy = 0; 314 dy = 0;
314 map = get_map_from_coord (map, &dx, &dy); 315 map = map->xy_find (dx, dy);
315 map && (mapx -= map->width); 316 map && (mapx -= map->width);
316 break; 317 break;
317 } 318 }
318 319
319 --max_distance; 320 --max_distance;
320 } 321 }
321 322
332 if (map->tile_path[2]) 333 if (map->tile_path[2])
333 flags |= 4; 334 flags |= 4;
334 if (map->tile_path[3]) 335 if (map->tile_path[3])
335 flags |= 8; 336 flags |= 8;
336 337
337 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
338 } 339 }
339 else 340 else
340 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
341 } 342 }
342 else 343 else
343 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
344 345
345 pl->socket->send_packet (bigbuf); 346 pl->ns->send_packet (bigbuf);
346} 347}
347 348
348/** This is the Setup cmd - easy first implementation */ 349/** This is the Setup cmd - easy first implementation */
349void 350void
350SetUp (char *buf, int len, client * ns) 351SetUp (char *buf, int len, client * ns)
397 { 398 {
398 ns->sound = atoi (param); 399 ns->sound = atoi (param);
399 safe_strcat (cmdback, param, &slen, HUGE_BUF); 400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
400 } 401 }
401 else if (!strcmp (cmd, "exp64")) 402 else if (!strcmp (cmd, "exp64"))
402 {
403 ns->exp64 = atoi (param);
404 safe_strcat (cmdback, param, &slen, HUGE_BUF); 403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
405 }
406 else if (!strcmp (cmd, "spellmon")) 404 else if (!strcmp (cmd, "spellmon"))
407 { 405 {
408 ns->monitor_spells = atoi (param); 406 ns->monitor_spells = atoi (param);
409 safe_strcat (cmdback, param, &slen, HUGE_BUF); 407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
410 } 408 }
433 } 431 }
434 else if (!strcmp (cmd, "newmapcmd")) 432 else if (!strcmp (cmd, "newmapcmd"))
435 { 433 {
436 ns->newmapcmd = atoi (param); 434 ns->newmapcmd = atoi (param);
437 safe_strcat (cmdback, param, &slen, HUGE_BUF); 435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
438// } else if (!strcmp(cmd,"plugincmd")) {
439// ns->plugincmd = atoi(param);
440// safe_strcat(cmdback, param, &slen, HUGE_BUF);
441 } 436 }
442 else if (!strcmp (cmd, "mapinfocmd")) 437 else if (!strcmp (cmd, "mapinfocmd"))
443 { 438 {
444 ns->mapinfocmd = atoi (param); 439 ns->mapinfocmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF); 440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
501 if (*cp == 'x' || *cp == 'X') 496 if (*cp == 'x' || *cp == 'X')
502 { 497 {
503 y = atoi (cp + 1); 498 y = atoi (cp + 1);
504 break; 499 break;
505 } 500 }
501
506 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y) 502 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
507 { 503 {
508 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 504 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
509 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 505 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
510 } 506 }
567 * it either has to be here or init_sockets needs to be exported. 563 * it either has to be here or init_sockets needs to be exported.
568 */ 564 */
569void 565void
570AddMeCmd (char *buf, int len, client * ns) 566AddMeCmd (char *buf, int len, client * ns)
571{ 567{
572 if (ns->status != Ns_Add || add_player (ns)) 568 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
573 ns->send_packet ("addme_failed");
574 else
575 ns->send_packet ("addme_success");
576} 569}
577 570
578/** Reply to ExtendedInfos command */ 571/** Reply to ExtendedInfos command */
579void 572void
580ToggleExtendedInfos (char *buf, int len, client * ns) 573ToggleExtendedInfos (char *buf, int len, client * ns)
690 683
691 ns->send_packet (cmdback); 684 ns->send_packet (cmdback);
692} 685}
693 686
694/** 687/**
695 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
696 * Basically, it makes no sense to wait for the client to request a
697 * a piece of data from us that we know the client wants. So
698 * if we know the client wants it, might as well push it to the
699 * client.
700 */
701static void
702SendSmooth (client *ns, uint16 face)
703{
704 uint16 smoothface;
705
706 /* If we can't find a face, return and set it so we won't try to send this
707 * again.
708 */
709 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
710 {
711
712 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
713 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
714 return;
715 }
716
717 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
718 esrv_send_face (ns, smoothface, 0);
719
720 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
721
722 packet sl;
723
724 sl << "smooth "
725 << uint16 (face)
726 << uint16 (smoothface);
727
728 ns->send_packet (sl);
729}
730
731 /**
732 * Tells client the picture it has to use 688 * Tells client the picture it has to use
733 * to smooth a picture number given as argument. 689 * to smooth a picture number given as argument.
734 */ 690 */
735void 691void
736AskSmooth (char *buf, int len, client *ns) 692AskSmooth (char *buf, int len, client *ns)
737{ 693{
738 SendSmooth (ns, atoi (buf)); 694 ns->send_smooth (atoi (buf));
739} 695}
740 696
741/** 697/**
742 * This handles the general commands from the client (ie, north, fire, cast, 698 * This handles the general commands from the client (ie, north, fire, cast,
743 * etc.) 699 * etc.)
802 * commands. 758 * commands.
803 */ 759 */
804 pl->count = 0; 760 pl->count = 0;
805 761
806 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 762 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
807 int time = FABS (pl->ob->speed) < 0.001 763 int time = fabs (pl->ob->speed) < 0.001
808 ? time = MAX_TIME * 100 764 ? time = MAX_TIME * 100
809 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 765 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
810 766
811 /* Send confirmation of command execution now */ 767 /* Send confirmation of command execution now */
812 packet sl; 768 packet sl ("comc");
813 sl << "comc " << uint16 (cmdid) << uint32 (time); 769 sl << uint16 (cmdid) << uint32 (time);
814 pl->socket->send_packet (sl); 770 pl->ns->send_packet (sl);
815} 771}
816
817 772
818/** This is a reply to a previous query. */ 773/** This is a reply to a previous query. */
819void 774void
820ReplyCmd (char *buf, int len, player *pl) 775ReplyCmd (char *buf, int len, client *ns)
821{ 776{
777 if (ns->state == ST_CUSTOM)
778 {
779 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
780 return;
781 }
782
783 if (!ns->pl)
784 return; //TODO: depends on the exact reply we are after
785 //TODO: but right now, we always have a ns->pl
786
787 player *pl = ns->pl;
788
822 /* This is to synthesize how the data would be stored if it 789 /* This is to synthesize how the data would be stored if it
823 * was normally entered. A bit of a hack, and should be cleaned up 790 * was normally entered. A bit of a hack, and should be cleaned up
824 * once all the X11 code is removed from the server. 791 * once all the X11 code is removed from the server.
825 * 792 *
826 * We pass 13 to many of the functions because this way they 793 * We pass 13 to many of the functions because this way they
829 */ 796 */
830 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 797 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
831 798
832 /* this avoids any hacking here */ 799 /* this avoids any hacking here */
833 800
834 switch (pl->state) 801 switch (ns->state)
835 { 802 {
836 case ST_PLAYING: 803 case ST_PLAYING:
837 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 804 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
838 break; 805 break;
839 806
840 case ST_PLAY_AGAIN:
841 /* We can check this for return value (2==quit). Maybe we
842 * should, and do something appropriate?
843 */
844 receive_play_again (pl->ob, buf[0]);
845 break;
846
847 case ST_ROLL_STAT:
848 key_roll_stat (pl->ob, buf[0]);
849 break;
850
851 case ST_CHANGE_CLASS: 807 case ST_CHANGE_CLASS:
852
853 key_change_class (pl->ob, buf[0]); 808 key_change_class (pl->ob, buf[0]);
854 break;
855
856 case ST_CONFIRM_QUIT:
857 key_confirm_quit (pl->ob, buf[0]);
858 break;
859
860 case ST_CONFIGURE:
861 LOG (llevError, "In client input handling, but into configure state\n");
862 pl->state = ST_PLAYING;
863 break;
864
865 case ST_GET_NAME:
866 receive_player_name (pl->ob, 13);
867 break;
868
869 case ST_GET_PASSWORD:
870 case ST_CONFIRM_PASSWORD:
871 receive_player_password (pl->ob, 13);
872 break; 809 break;
873 810
874 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 811 case ST_GET_PARTY_PASSWORD: /* Get password for party */
875 receive_party_password (pl->ob, 13); 812 receive_party_password (pl->ob, 13);
876 break; 813 break;
877 814
878 default: 815 default:
879 LOG (llevError, "Unknown input state: %d\n", pl->state); 816 LOG (llevError, "Unknown input state: %d\n", ns->state);
880 } 817 }
881} 818}
882 819
883/** 820/**
884 * Client tells its version. If there is a mismatch, we close the 821 * Client tells its version. If there is a mismatch, we close the
899 ns->cs_version = atoi (buf); 836 ns->cs_version = atoi (buf);
900 ns->sc_version = ns->cs_version; 837 ns->sc_version = ns->cs_version;
901 838
902 LOG (llevDebug, "connection from client <%s>\n", buf); 839 LOG (llevDebug, "connection from client <%s>\n", buf);
903 840
904
905 //TODO: should log here just for statistics 841 //TODO: should log here just for statistics
906 842
907 //if (VERSION_CS != ns->cs_version) 843 //if (VERSION_CS != ns->cs_version)
908 // unchecked; 844 // unchecked;
909 845
934{ 870{
935 ns->sound = atoi (buf); 871 ns->sound = atoi (buf);
936} 872}
937 873
938/** client wants the map resent */ 874/** client wants the map resent */
939
940void 875void
941MapRedrawCmd (char *buf, int len, player *pl) 876MapRedrawCmd (char *buf, int len, player *pl)
942{ 877{
943/* This function is currently disabled; just clearing the map state results in 878/* This function is currently disabled; just clearing the map state results in
944 * display errors. It should clear the cache and send a newmap command. 879 * display errors. It should clear the cache and send a newmap command.
1031esrv_update_stats (player *pl) 966esrv_update_stats (player *pl)
1032{ 967{
1033 char buf[MAX_BUF]; 968 char buf[MAX_BUF];
1034 uint16 flags; 969 uint16 flags;
1035 970
1036 packet sl; 971 client *ns = pl->ns;
1037 sl << "stats "; 972 if (!ns)
973 return;
1038 974
975 object *ob = pl->ob;
1039 if (pl->ob) 976 if (!ob)
1040 { 977 return;
978
979 packet sl ("stats");
980
1041 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 981 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1042 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 982 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1043 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 983 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1044 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 984 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1045 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 985 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1046 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 986 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1047 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 987 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1048 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1049 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1050 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1051 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 988 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1052 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 989 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
990 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
991 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
992 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1053 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 993 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1054 }
1055 994
1056 if (pl->socket->exp64)
1057 for (int s = 0; s < NUM_SKILLS; s++) 995 for (int s = 0; s < NUM_SKILLS; s++)
1058 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 996 if (object *skill = pl->last_skill_ob[s])
997 if (skill->stats.exp != ns->last_skill_exp [s])
1059 { 998 {
999 ns->last_skill_exp [s] = skill->stats.exp;
1000
1060 /* Always send along the level if exp changes. This is only 1001 /* Always send along the level if exp changes. This is only
1061 * 1 extra byte, but keeps processing simpler. 1002 * 1 extra byte, but keeps processing simpler.
1062 */ 1003 */
1063 sl << uint8 (s + CS_STAT_SKILLINFO) 1004 sl << uint8 (s + CS_STAT_SKILLINFO)
1064 << uint8 (pl->last_skill_ob[s]->level) 1005 << uint8 (skill->level)
1065 << uint64 (pl->last_skill_ob[s]->stats.exp); 1006 << uint64 (skill->stats.exp);
1066
1067 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1068 } 1007 }
1069 1008
1070 if (pl->socket->exp64)
1071 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1009 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1072 else
1073 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1074
1075 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1010 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1076 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1011 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1077 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1012 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1078 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1013 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1079 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1014 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1080 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1015 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1081 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1016 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1082 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1017 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1018
1083 flags = 0; 1019 flags = 0;
1084 1020
1085 if (pl->fire_on) 1021 if (pl->fire_on)
1086 flags |= SF_FIREON; 1022 flags |= SF_FIREON;
1087 1023
1088 if (pl->run_on) 1024 if (pl->run_on)
1089 flags |= SF_RUNON; 1025 flags |= SF_RUNON;
1090 1026
1091 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1027 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1092 1028
1093 if (pl->socket->sc_version < 1025) 1029 if (ns->sc_version < 1025)
1094 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1030 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1095 else 1031 else
1096 for (int i = 0; i < NROFATTACKS; i++) 1032 for (int i = 0; i < NROFATTACKS; i++)
1097 { 1033 {
1098 /* Skip ones we won't send */ 1034 /* Skip ones we won't send */
1099 if (atnr_cs_stat[i] == -1) 1035 if (atnr_cs_stat[i] == -1)
1100 continue; 1036 continue;
1101 1037
1102 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1038 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1103 } 1039 }
1104 1040
1105 if (pl->socket->monitor_spells) 1041 if (pl->ns->monitor_spells)
1106 { 1042 {
1107 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1043 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1108 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1044 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1109 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1045 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1110 } 1046 }
1111 1047
1112 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1048 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1113 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1049 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1114 set_title (pl->ob, buf); 1050 set_title (ob, buf);
1115 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1051 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1116 1052
1117 /* Only send it away if we have some actual data */ 1053 /* Only send it away if we have some actual data */
1118 if (sl.length () > 6) 1054 if (sl.length () > 6)
1119 pl->socket->send_packet (sl); 1055 ns->send_packet (sl);
1120} 1056}
1121 1057
1122/** 1058/**
1123 * Tells the client that here is a player it should start using. 1059 * Tells the client that here is a player it should start using.
1124 */ 1060 */
1125void 1061void
1126esrv_new_player (player *pl, uint32 weight) 1062esrv_new_player (player *pl, uint32 weight)
1127{ 1063{
1128 pl->last_weight = weight; 1064 packet sl ("player");
1129
1130 packet sl;
1131 sl << "player ";
1132 1065
1133 sl << uint32 (pl->ob->count) 1066 sl << uint32 (pl->ob->count)
1134 << uint32 (weight) 1067 << uint32 (weight)
1135 << uint32 (pl->ob->face->number) 1068 << uint32 (pl->ob->face)
1136 << data8 (pl->ob->name); 1069 << data8 (pl->ob->name);
1137 1070
1071 pl->ns->last_weight = weight;
1138 pl->socket->send_packet (sl); 1072 pl->ns->send_packet (sl);
1139 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1073 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1140} 1074}
1141
1142/**
1143 * Need to send an animation sequence to the client.
1144 * We will send appropriate face commands to the client if we haven't
1145 * sent them the face yet (this can become quite costly in terms of
1146 * how much we are sending - on the other hand, this should only happen
1147 * when the player logs in and picks stuff up.
1148 */
1149void
1150esrv_send_animation (client * ns, short anim_num)
1151{
1152 /* Do some checking on the anim_num we got. Note that the animations
1153 * are added in contigous order, so if the number is in the valid
1154 * range, it must be a valid animation.
1155 */
1156 if (anim_num < 0 || anim_num > num_animations)
1157 {
1158 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1159 return;
1160 }
1161
1162 packet sl;
1163
1164 sl << "anim "
1165 << uint16 (anim_num)
1166 << uint16 (0); /* flags - not used right now */
1167
1168 /* Build up the list of faces. Also, send any information (ie, the
1169 * the face itself) down to the client.
1170 */
1171 for (int i = 0; i < animations[anim_num].num_animations; i++)
1172 {
1173 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1174 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1175
1176 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1177 }
1178
1179 ns->send_packet (sl);
1180
1181 ns->anims_sent[anim_num] = 1;
1182}
1183
1184 1075
1185/****************************************************************************** 1076/******************************************************************************
1186 * 1077 *
1187 * Start of map related commands. 1078 * Start of map related commands.
1188 * 1079 *
1189 ******************************************************************************/ 1080 ******************************************************************************/
1190 1081
1191/**
1192 * This adds face_num to a map cell at x,y. If the client doesn't have
1193 * the face yet, we will also send it.
1194 */
1195static void
1196esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1197{
1198 if (newmap->cells[x][y].count >= MAP_LAYERS)
1199 {
1200 //TODO: one or the other, can't both have abort and return, verify and act
1201 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1202 return;
1203 abort ();
1204 }
1205
1206 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1207 newmap->cells[x][y].count++;
1208
1209 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1210 esrv_send_face (ns, face_num, 0);
1211}
1212
1213/** Clears a map cell */ 1082/** Clears a map cell */
1214static void 1083static void
1215map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1084map_clearcell (struct MapCell *cell, int count)
1216{ 1085{
1217 cell->faces[0] = face0; 1086 cell->faces[0] = 0;
1218 cell->faces[1] = face1; 1087 cell->faces[1] = 0;
1219 cell->faces[2] = face2; 1088 cell->faces[2] = 0;
1220 cell->count = count; 1089 cell->count = count;
1221 cell->stat_hp = 0; 1090 cell->stat_hp = 0;
1222 cell->flags = 0; 1091 cell->flags = 0;
1223 cell->player = 0; 1092 cell->player = 0;
1224} 1093}
1225 1094
1226#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1227#define MAX_LAYERS 3 1095#define MAX_LAYERS 3
1228
1229/* Using a global really isn't a good approach, but saves the over head of
1230 * allocating and deallocating such a block of data each time run through,
1231 * and saves the space of allocating this in the socket object when we only
1232 * need it for this cycle. If the server is ever threaded, this needs to be
1233 * re-examined.
1234 */
1235static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1236
1237/**
1238 * Returns true if any of the heads for this
1239 * space is set. Returns false if all are blank - this is used
1240 * for empty space checking.
1241 */
1242static inline int
1243have_head (int ax, int ay)
1244{
1245 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1246 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1247 return 1;
1248
1249 return 0;
1250}
1251
1252/**
1253 * check_head is a bit simplistic version of update_space below.
1254 * basically, it only checks the that the head on space ax,ay at layer
1255 * needs to get sent - if so, it adds the data, sending the head
1256 * if needed, and returning 1. If this no data needs to get
1257 * sent, it returns zero.
1258 */
1259static int
1260check_head (packet &sl, client &ns, int ax, int ay, int layer)
1261{
1262 short face_num;
1263
1264 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1265 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1266 else
1267 face_num = 0;
1268
1269 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1270 {
1271 sl << uint16 (face_num);
1272 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1273 esrv_send_face (&ns, face_num, 0);
1274
1275 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1276 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1277 return 1;
1278 }
1279
1280 return 0; /* No change */
1281}
1282 1096
1283/** 1097/**
1284 * Removes the need to replicate the same code for each layer. 1098 * Removes the need to replicate the same code for each layer.
1285 * this returns true if this space is now in fact different than 1099 * this returns true if this space is now in fact different than
1286 * it was. 1100 * it was.
1300 * actually match. 1114 * actually match.
1301 */ 1115 */
1302static int 1116static int
1303update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1117update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1304{ 1118{
1305 object *ob, *head;
1306 uint16 face_num; 1119 uint16 face_num;
1307 int bx, by, i; 1120 int bx, by, i;
1308 1121
1309 /* If there is a multipart object stored away, treat that as more important.
1310 * If not, then do the normal processing.
1311 */
1312 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1313
1314 /* Check to see if this head is part of the set of objects
1315 * we would normally send for this space. If so, then
1316 * don't use the head value. We need to do the check
1317 * here and not when setting up the heads[] value for two reasons -
1318 * 1) the heads[] values will get used even if the space is not visible.
1319 * 2) its possible the head is not on the same map as a part, and I'd
1320 * rather not need to do the map translation overhead.
1321 * 3) We need to do some extra checking to make sure that we will
1322 * otherwise send the image as this layer, eg, either it matches
1323 * the head value, or is not multipart.
1324 */
1325 if (head && !head->more)
1326 {
1327 for (i = 0; i < MAP_LAYERS; i++)
1328 {
1329 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1330 if (!ob)
1331 continue;
1332
1333 if (ob->head)
1334 ob = ob->head;
1335
1336 if (ob == head)
1337 {
1338 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1339 head = NULL;
1340 break;
1341 }
1342 }
1343 }
1344
1345 ob = head;
1346 if (!ob)
1347 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1122 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1348 1123
1349 /* If there is no object for this space, or if the face for the object 1124 /* If there is no object for this space, or if the face for the object
1350 * is the blank face, set the face number to zero. 1125 * is the blank face, set the face number to zero.
1351 * else if we have the stored head object for this space, that takes 1126 * else if we have the stored head object for this space, that takes
1352 * precedence over the other object for this space. 1127 * precedence over the other object for this space.
1353 * otherwise, we do special head processing 1128 * otherwise, we do special head processing
1354 */ 1129 */
1355 if (!ob || ob->face == blank_face) 1130 if (!ob || ob->face == blank_face)
1356 face_num = 0; 1131 face_num = 0;
1357 else if (head)
1358 {
1359 /* if this is a head that had previously been stored */
1360 face_num = ob->face->number;
1361 }
1362 else 1132 else
1363 {
1364 /* if the faces for the different parts of a multipart object
1365 * are the same, we only want to send the bottom right most
1366 * portion of the object. That info is in the tail_.. values
1367 * of the head. Note that for the head itself, ob->head will
1368 * be null, so we only do this block if we are working on
1369 * a tail piece.
1370 */
1371
1372 /* tail_x and tail_y will only be set in the head object. If
1373 * this is the head object and these are set, we proceed
1374 * with logic to only send bottom right. Similarly, if
1375 * this is one of the more parts but the head has those values
1376 * set, we want to do the processing. There can be cases where
1377 * the head is not visible but one of its parts is, so we just
1378 * can always expect that ob->arch->tail_x will be true for all
1379 * object we may want to display.
1380 */
1381 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1382 {
1383
1384 if (ob->head)
1385 head = ob->head;
1386 else
1387 head = ob;
1388
1389 /* Basically figure out where the offset is from where we are right
1390 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1391 * piece is from the head, and the tail is where the tail is from the
1392 * head. Note that bx and by will equal sx and sy if we are already working
1393 * on the bottom right corner. If ob is the head, the clone values
1394 * will be zero, so the right thing will still happen.
1395 */
1396 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1397 by = sy + head->arch->tail_y - ob->arch->clone.y;
1398
1399 /* I don't think this can ever happen, but better to check for it just
1400 * in case.
1401 */
1402 if (bx < sx || by < sy)
1403 {
1404 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1405 face_num = 0;
1406 }
1407 /* single part object, multipart object with non merged faces,
1408 * of multipart object already at lower right.
1409 */
1410 else if (bx == sx && by == sy)
1411 {
1412 face_num = ob->face->number;
1413
1414 /* if this face matches one stored away, clear that one away.
1415 * this code relies on the fact that the map1 commands
1416 * goes from 2 down to 0.
1417 */
1418 for (i = 0; i < MAP_LAYERS; i++)
1419 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1420 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1421 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1422 }
1423 else
1424 {
1425 /* If this head is stored away, clear it - otherwise,
1426 * there can be cases where a object is on multiple layers -
1427 * we only want to send it once.
1428 */
1429 face_num = head->face->number;
1430 for (i = 0; i < MAP_LAYERS; i++)
1431 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1432 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1433 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1434
1435 /* First, try to put the new head on the same layer. If that is used up,
1436 * then find another layer.
1437 */
1438 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1439 {
1440 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1441 }
1442 else
1443 for (i = 0; i < MAX_LAYERS; i++)
1444 {
1445 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1446 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1447 {
1448 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1449 }
1450 }
1451 face_num = 0; /* Don't send this object - we'll send the head later */
1452 }
1453 }
1454 else
1455 {
1456 /* In this case, we are already at the lower right or single part object, 1133 /* In this case, we are already at the lower right or single part object,
1457 * so nothing special 1134 * so nothing special
1458 */
1459 face_num = ob->face->number;
1460
1461 /* clear out any head entries that have the same face as this one */
1462 for (bx = 0; bx < layer; bx++)
1463 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1464 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1465 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1466 }
1467 } /* else not already head object or blank face */
1468
1469 /* This is a real hack. Basically, if we have nothing to send for this layer,
1470 * but there is a head on the next layer, send that instead.
1471 * Without this, what happens is you can get the case where the player stands
1472 * on the same space as the head. However, if you have overlapping big objects
1473 * of the same type, what happens then is it doesn't think it needs to send
1474 * This tends to make stacking also work/look better.
1475 */ 1135 */
1476 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1477 {
1478 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1479 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1480 }
1481
1482 /* Another hack - because of heads and whatnot, this face may match one
1483 * we already sent for a lower layer. In that case, don't send
1484 * this one.
1485 */
1486 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1487 face_num = 0; 1136 face_num = ob->face;
1488 1137
1489 /* We've gotten what face we want to use for the object. Now see if 1138 /* We've gotten what face we want to use for the object. Now see if
1490 * if it has changed since we last sent it to the client. 1139 * if it has changed since we last sent it to the client.
1491 */ 1140 */
1492 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1141 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1493 { 1142 {
1494 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 1143 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1144
1495 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1145 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1146 if (ob)
1147 ns.send_faces (ob);
1148 else
1496 esrv_send_face (&ns, face_num, 0); 1149 ns.send_face (face_num);
1497 1150
1498 sl << uint16 (face_num); 1151 sl << uint16 (face_num);
1499 return 1; 1152 return 1;
1500 } 1153 }
1501 1154
1519 * holds the old values. 1172 * holds the old values.
1520 * layer is the layer to update, with 2 being the floor and 0 the 1173 * layer is the layer to update, with 2 being the floor and 0 the
1521 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1174 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1522 * take. 1175 * take.
1523 */ 1176 */
1524
1525static inline int 1177static inline int
1526update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1178update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1527{ 1179{
1528 object *ob;
1529 int smoothlevel; /* old face_num; */
1530
1531 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1180 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1532 1181
1533 /* If there is no object for this space, or if the face for the object 1182 /* If there is no object for this space, or if the face for the object
1534 * is the blank face, set the smoothlevel to zero. 1183 * is the blank face, set the smoothlevel to zero.
1535 */ 1184 */
1536 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1185 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1537 smoothlevel = 0;
1538 else
1539 {
1540 smoothlevel = ob->smoothlevel;
1541 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1542 SendSmooth (&ns, ob->face->number);
1543 } /* else not already head object or blank face */
1544 1186
1545 /* We've gotten what face we want to use for the object. Now see if 1187 /* We've gotten what face we want to use for the object. Now see if
1546 * if it has changed since we last sent it to the client. 1188 * if it has changed since we last sent it to the client.
1547 */ 1189 */
1548 if (smoothlevel > 255) 1190 if (smoothlevel > 255)
1550 else if (smoothlevel < 0) 1192 else if (smoothlevel < 0)
1551 smoothlevel = 0; 1193 smoothlevel = 0;
1552 1194
1553 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1195 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1554 { 1196 {
1197 if (smoothlevel)
1198 ns.send_smooth (ob->face);
1199
1555 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1200 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1556 sl << uint8 (smoothlevel); 1201 sl << uint8 (smoothlevel);
1557 return 1; 1202 return 1;
1558 } 1203 }
1559 1204
1576 if (ns->EMI_smooth) 1221 if (ns->EMI_smooth)
1577 result += 1; /*One byte for smoothlevel */ 1222 result += 1; /*One byte for smoothlevel */
1578 } 1223 }
1579 1224
1580 return result; 1225 return result;
1226}
1227
1228// prefetch (and touch) all maps within a specific distancd
1229static void
1230prefetch_surrounding_maps (maptile *map, int distance)
1231{
1232 map->last_access = runtime;
1233
1234 if (--distance)
1235 for (int dir = 4; --dir; )
1236 if (const shstr &path = map->tile_path [dir])
1237 if (maptile *&neigh = map->tile_map [dir])
1238 prefetch_surrounding_maps (neigh, distance);
1239 else
1240 neigh = maptile::find_async (path, map);
1241}
1242
1243// prefetch a generous area around the player
1244static void
1245prefetch_surrounding_maps (object *op)
1246{
1247 prefetch_surrounding_maps (op->map, 3);
1581} 1248}
1582 1249
1583/** 1250/**
1584 * This function uses the new map1 protocol command to send the map 1251 * This function uses the new map1 protocol command to send the map
1585 * to the client. It is necessary because the old map command supports 1252 * to the client. It is necessary because the old map command supports
1591 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1258 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1592 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1259 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1593 * and use the other 4 bits for other informatiion. For full documentation 1260 * and use the other 4 bits for other informatiion. For full documentation
1594 * of what we send, see the doc/Protocol file. 1261 * of what we send, see the doc/Protocol file.
1595 * I will describe internally what we do: 1262 * I will describe internally what we do:
1596 * the socket->lastmap shows how the map last looked when sent to the client. 1263 * the ns->lastmap shows how the map last looked when sent to the client.
1597 * in the lastmap structure, there is a cells array, which is set to the 1264 * in the lastmap structure, there is a cells array, which is set to the
1598 * maximum viewable size (As set in config.h). 1265 * maximum viewable size (As set in config.h).
1599 * in the cells, there are faces and a count value. 1266 * in the cells, there are faces and a count value.
1600 * we use the count value to hold the darkness value. If -1, then this space 1267 * we use the count value to hold the darkness value. If -1, then this space
1601 * is not viewable. 1268 * is not viewable.
1603 * look like. 1270 * look like.
1604 */ 1271 */
1605void 1272void
1606draw_client_map1 (object *pl) 1273draw_client_map1 (object *pl)
1607{ 1274{
1608 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1275 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1609 sint16 nx, ny; 1276 sint16 nx, ny;
1610 int estartlen, eoldlen; 1277 int estartlen, eoldlen;
1611 uint16 mask, emask;
1612 uint8 eentrysize; 1278 uint8 eentrysize;
1613 uint16 ewhatstart, ewhatflag; 1279 uint16 ewhatstart, ewhatflag;
1614 uint8 extendedinfos; 1280 uint8 extendedinfos;
1615 maptile *m; 1281 maptile *m;
1616 1282
1617 client &socket = *pl->contr->socket; 1283 client &socket = *pl->contr->ns;
1284
1285 if (!pl->active)
1286 return;
1618 1287
1619 check_map_change (pl->contr); 1288 check_map_change (pl->contr);
1289 prefetch_surrounding_maps (pl);
1620 1290
1621 packet sl; 1291 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1622 packet esl; 1292 packet esl;
1623 1293
1624 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1625 startlen = sl.length (); 1294 startlen = sl.length ();
1626 1295
1627 /*Extendedmapinfo structure initialisation */ 1296 /*Extendedmapinfo structure initialisation */
1628 if (socket.ext_mapinfos) 1297 if (socket.ext_mapinfos)
1629 { 1298 {
1648 ewhatstart = 0; 1317 ewhatstart = 0;
1649 ewhatflag = 0; 1318 ewhatflag = 0;
1650 estartlen = 0; 1319 estartlen = 0;
1651 } 1320 }
1652 1321
1653 /* Init data to zero */
1654 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1655
1656 /* x,y are the real map locations. ax, ay are viewport relative 1322 /* x,y are the real map locations. ax, ay are viewport relative
1657 * locations. 1323 * locations.
1658 */ 1324 */
1659 ay = 0; 1325 ay = 0;
1660 1326
1662 * but that started to get a bit messy to look at. 1328 * but that started to get a bit messy to look at.
1663 */ 1329 */
1664 max_x = pl->x + (socket.mapx + 1) / 2; 1330 max_x = pl->x + (socket.mapx + 1) / 2;
1665 max_y = pl->y + (socket.mapy + 1) / 2; 1331 max_y = pl->y + (socket.mapy + 1) / 2;
1666 1332
1667 if (socket.mapmode == Map1aCmd)
1668 {
1669 max_x += MAX_HEAD_OFFSET;
1670 max_y += MAX_HEAD_OFFSET;
1671 }
1672
1673 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1333 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1674 { 1334 {
1675 ax = 0; 1335 ax = 0;
1676 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1336 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1677 { 1337 {
1678 1338 int emask, mask;
1679 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1339 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1680 1340
1681 /* If this space is out of the normal viewable area, we only check
1682 * the heads value ax or ay will only be greater than what
1683 * the client wants if using the map1a command - this is because
1684 * if the map1a command is not used, max_x and max_y will be
1685 * set to lower values.
1686 */
1687 if (ax >= socket.mapx || ay >= socket.mapy)
1688 {
1689 int i, got_one;
1690
1691 oldlen = sl.length ();
1692
1693 sl << uint16 (mask);
1694
1695 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1696 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1697 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1698
1699 /* If all we are doing is sending 0 (blank) faces, we don't
1700 * actually need to send that - just the coordinates
1701 * with no faces tells the client to blank out the
1702 * space.
1703 */
1704 got_one = 0;
1705 for (i = oldlen + 2; i < sl.length (); i++)
1706 if (sl[i])
1707 got_one = 1;
1708
1709 if (got_one && (mask & 0xf))
1710 sl[oldlen + 1] = mask & 0xff;
1711 else
1712 { /*either all faces blank, either no face at all */
1713 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1714 sl.reset (oldlen + 2);
1715 else
1716 sl.reset (oldlen);
1717 }
1718
1719 /*What concerns extendinfos, nothing to be done for now
1720 * (perhaps effects layer later)
1721 */
1722 continue; /* don't do processing below */
1723 }
1724
1725 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1341 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1726
1727 d = pl->contr->blocked_los[ax][ay];
1728 1342
1729 /* If the coordinates are not valid, or it is too dark to see, 1343 /* If the coordinates are not valid, or it is too dark to see,
1730 * we tell the client as such 1344 * we tell the client as such
1731 */ 1345 */
1732 nx = x; 1346 nx = x;
1740 * of the map, it shouldn't have a head 1354 * of the map, it shouldn't have a head
1741 */ 1355 */
1742 if (lastcell.count != -1) 1356 if (lastcell.count != -1)
1743 { 1357 {
1744 sl << uint16 (mask); 1358 sl << uint16 (mask);
1745 map_clearcell (&lastcell, 0, 0, 0, -1); 1359 map_clearcell (&lastcell, -1);
1746 } 1360 }
1361
1362 continue;
1747 } 1363 }
1364
1365 m->touch ();
1366
1367 int d = pl->contr->blocked_los[ax][ay];
1368
1748 else if (d > 3) 1369 if (d > 3)
1749 { 1370 {
1371
1750 int need_send = 0, count; 1372 int need_send = 0, count;
1751 1373
1752 /* This block deals with spaces that are not visible for whatever 1374 /* This block deals with spaces that are not visible for whatever
1753 * reason. Still may need to send the head for this space. 1375 * reason. Still may need to send the head for this space.
1754 */ 1376 */
1755 1377
1756 oldlen = sl.length (); 1378 oldlen = sl.length ();
1757 1379
1758 sl << uint16 (mask); 1380 sl << uint16 (mask);
1760 if (lastcell.count != -1) 1382 if (lastcell.count != -1)
1761 need_send = 1; 1383 need_send = 1;
1762 1384
1763 count = -1; 1385 count = -1;
1764 1386
1765 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1766 {
1767 /* Now check to see if any heads need to be sent */
1768
1769 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1770 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1771 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1772
1773 lastcell.count = count;
1774 }
1775 else
1776 {
1777 /* properly clear a previously sent big face */ 1387 /* properly clear a previously sent big face */
1778 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1388 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1779 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1389 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1780 need_send = 1; 1390 need_send = 1;
1781 1391
1782 map_clearcell (&lastcell, 0, 0, 0, count); 1392 map_clearcell (&lastcell, count);
1783 }
1784 1393
1785 if ((mask & 0xf) || need_send) 1394 if ((mask & 0xf) || need_send)
1786 sl[oldlen + 1] = mask & 0xff; 1395 sl[oldlen + 1] = mask & 0xff;
1787 else 1396 else
1788 sl.reset (oldlen); 1397 sl.reset (oldlen);
1789 } 1398 }
1790 else 1399 else
1791 { 1400 {
1792 /* In this block, the space is visible or there are head objects 1401 /* In this block, the space is visible.
1793 * we need to send.
1794 */ 1402 */
1795 1403
1796 /* Rather than try to figure out what everything that we might 1404 /* Rather than try to figure out what everything that we might
1797 * need to send is, then form the packet after that, 1405 * need to send is, then form the packet after that,
1798 * we presume that we will in fact form a packet, and update 1406 * we presume that we will in fact form a packet, and update
1801 * is done. 1409 * is done.
1802 * I think this is simpler than doing a bunch of checks to see 1410 * I think this is simpler than doing a bunch of checks to see
1803 * what if anything we need to send, setting the bits, then 1411 * what if anything we need to send, setting the bits, then
1804 * doing those checks again to add the real data. 1412 * doing those checks again to add the real data.
1805 */ 1413 */
1806 oldlen = sl.length (); 1414 oldlen = sl.length ();
1807 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1808 eoldlen = esl.length (); 1415 eoldlen = esl.length ();
1809 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1416
1810 sl << uint16 (mask); 1417 sl << uint16 (mask);
1811 1418
1812 if (socket.ext_mapinfos) 1419 if (socket.ext_mapinfos)
1813 esl << uint16 (emask); 1420 esl << uint16 (emask);
1814 1421
1919 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1526 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1920 emask |= 0x2; 1527 emask |= 0x2;
1921 1528
1922 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 1529 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1923 { 1530 {
1924 if (lastcell.faces[0] != pl->face->number) 1531 if (lastcell.faces[0] != pl->face)
1925 { 1532 {
1926 lastcell.faces[0] = pl->face->number; 1533 lastcell.faces[0] = pl->face;
1927 mask |= 0x1; 1534 mask |= 0x1;
1928 1535
1929 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1536 socket.send_faces (pl);
1930 esrv_send_face (&socket, pl->face->number, 0);
1931 1537
1932 sl << uint16 (pl->face->number); 1538 sl << uint16 (pl->face);
1933 } 1539 }
1934 } 1540 }
1935 else 1541 else
1936 { 1542 {
1937 /* Top face */ 1543 /* Top face */
1967 if (!(sl.length () > startlen || socket.sent_scroll)) 1573 if (!(sl.length () > startlen || socket.sent_scroll))
1968 { 1574 {
1969 /* No map data will follow, so don't say the client 1575 /* No map data will follow, so don't say the client
1970 * it doesn't need draw! 1576 * it doesn't need draw!
1971 */ 1577 */
1972 ewhatflag &= (~EMI_NOREDRAW); 1578 ewhatflag &= ~EMI_NOREDRAW;
1973 esl[ewhatstart + 1] = ewhatflag & 0xff; 1579 esl[ewhatstart + 1] = ewhatflag & 0xff;
1974 } 1580 }
1975 1581
1976 if (esl.length () > estartlen) 1582 if (esl.length () > estartlen)
1977 socket.send_packet (esl); 1583 socket.send_packet (esl);
1989 */ 1595 */
1990void 1596void
1991draw_client_map (object *pl) 1597draw_client_map (object *pl)
1992{ 1598{
1993 int i, j; 1599 int i, j;
1994 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1600 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1995 New_Face *face, *floor;
1996 New_Face *floor2;
1997 int d, mflags; 1601 int mflags;
1998 struct Map newmap; 1602 struct Map newmap;
1999 maptile *m, *pm; 1603 maptile *m, *pm;
2000 1604
2001 if (pl->type != PLAYER) 1605 if (pl->type != PLAYER)
2002 { 1606 {
2013 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1617 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2014 return; 1618 return;
2015 1619
2016 memset (&newmap, 0, sizeof (struct Map)); 1620 memset (&newmap, 0, sizeof (struct Map));
2017 1621
2018 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1622 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2019 {
2020 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 1623 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2021 { 1624 {
2022 ax = i; 1625 ax = i;
2023 ay = j; 1626 ay = j;
2024 m = pm; 1627 m = pm;
2025 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 1628 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2026 1629
2027 if (mflags & P_OUT_OF_MAP) 1630 if (mflags & P_OUT_OF_MAP)
2028 continue; 1631 continue;
2029 1632
2030 if (mflags & P_NEED_UPDATE)
2031 update_position (m, ax, ay);
2032
2033 /* If a map is visible to the player, we don't want to swap it out 1633 /* If a map is visible to the player, we don't want to swap it out
2034 * just to reload it. This should really call something like 1634 * just to reload it. This should really call something like
2035 * swap_map, but this is much more efficient and 'good enough' 1635 * swap_map, but this is much more efficient and 'good enough'
2036 */ 1636 */
2037 if (mflags & P_NEW_MAP) 1637 if (mflags & P_NEW_MAP)
2038 m->timeout = 50; 1638 m->timeout = 50;
2039 } 1639 }
2040 } 1640
2041 /* do LOS after calls to update_position */ 1641 /* do LOS after calls to update_position */
2042 if (pl->contr->do_los) 1642 if (pl->contr->do_los)
2043 { 1643 {
2044 update_los (pl); 1644 update_los (pl);
2045 pl->contr->do_los = 0; 1645 pl->contr->do_los = 0;
2060 1660
2061/*****************************************************************************/ 1661/*****************************************************************************/
2062void 1662void
2063send_plugin_custom_message (object *pl, char *buf) 1663send_plugin_custom_message (object *pl, char *buf)
2064{ 1664{
2065 pl->contr->socket->send_packet (buf); 1665 pl->contr->ns->send_packet (buf);
2066} 1666}
2067 1667
2068/** 1668/**
2069 * This sends the skill number to name mapping. We ignore 1669 * This sends the skill number to name mapping. We ignore
2070 * the params - we always send the same info no matter what. 1670 * the params - we always send the same info no matter what.
2115 * it then sends an updspell packet for each spell that has changed in this way 1715 * it then sends an updspell packet for each spell that has changed in this way
2116 */ 1716 */
2117void 1717void
2118esrv_update_spells (player *pl) 1718esrv_update_spells (player *pl)
2119{ 1719{
1720 if (!pl->ns)
1721 return;
1722
2120 if (!pl->socket->monitor_spells) 1723 if (!pl->ns->monitor_spells)
2121 return; 1724 return;
2122 1725
2123 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1726 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2124 { 1727 {
2125 if (spell->type == SPELL) 1728 if (spell->type == SPELL)
2155 1758
2156 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1759 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2157 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1760 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2158 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1761 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2159 1762
2160 pl->socket->send_packet (sl); 1763 pl->ns->send_packet (sl);
2161 } 1764 }
2162 } 1765 }
2163 } 1766 }
2164} 1767}
2165 1768
2166void 1769void
2167esrv_remove_spell (player *pl, object *spell) 1770esrv_remove_spell (player *pl, object *spell)
2168{ 1771{
2169 if (!pl->socket->monitor_spells) 1772 if (!pl->ns->monitor_spells)
2170 return; 1773 return;
2171 1774
2172 if (!pl || !spell || spell->env != pl->ob) 1775 if (!pl || !spell || spell->env != pl->ob)
2173 { 1776 {
2174 LOG (llevError, "Invalid call to esrv_remove_spell"); 1777 LOG (llevError, "Invalid call to esrv_remove_spell");
2175 return; 1778 return;
2176 } 1779 }
2177 1780
2178 packet sl; 1781 packet sl ("delspell");
2179 1782
2180 sl << "delspell "
2181 << uint32 (spell->count); 1783 sl << uint32 (spell->count);
2182 1784
2183 pl->socket->send_packet (sl); 1785 pl->ns->send_packet (sl);
2184} 1786}
2185 1787
2186/* appends the spell *spell to the Socklist we will send the data to. */ 1788/* appends the spell *spell to the Socklist we will send the data to. */
2187static void 1789static void
2188append_spell (player *pl, packet &sl, object *spell) 1790append_spell (player *pl, packet &sl, object *spell)
2189{ 1791{
2190 int len, i, skill = 0; 1792 int i, skill = 0;
2191 1793
2192 if (!(spell->name)) 1794 if (!(spell->name))
2193 { 1795 {
2194 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1796 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2195 return; 1797 return;
2207 if (!strcmp (spell->skill, skill_names[i])) 1809 if (!strcmp (spell->skill, skill_names[i]))
2208 { 1810 {
2209 skill = i + CS_STAT_SKILLINFO; 1811 skill = i + CS_STAT_SKILLINFO;
2210 break; 1812 break;
2211 } 1813 }
1814 }
1815
1816 // spells better have a face
1817 if (!spell->face)
1818 {
1819 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1820 spell->face = face_find ("burnout.x11", blank_face);
2212 } 1821 }
2213 1822
2214 /* send the current values */ 1823 /* send the current values */
2215 sl << uint32 (spell->count) 1824 sl << uint32 (spell->count)
2216 << uint16 (spell->level) 1825 << uint16 (spell->level)
2218 << uint16 (spell->last_sp) 1827 << uint16 (spell->last_sp)
2219 << uint16 (spell->last_grace) 1828 << uint16 (spell->last_grace)
2220 << uint16 (spell->last_eat) 1829 << uint16 (spell->last_eat)
2221 << uint8 (skill) 1830 << uint8 (skill)
2222 << uint32 (spell->path_attuned) 1831 << uint32 (spell->path_attuned)
2223 << uint32 (spell->face ? spell->face->number : 0) 1832 << uint32 (spell->face)
2224 << data8 (spell->name) 1833 << data8 (spell->name)
2225 << data16 (spell->msg); 1834 << data16 (spell->msg);
2226} 1835}
2227 1836
2228/** 1837/**
2236 { 1845 {
2237 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1846 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2238 return; 1847 return;
2239 } 1848 }
2240 1849
2241 if (!pl->socket->monitor_spells) 1850 if (!pl->ns->monitor_spells)
2242 return; 1851 return;
2243 1852
2244 packet sl; 1853 packet sl ("addspell");
2245 sl << "addspell ";
2246 1854
2247 if (!spell) 1855 if (!spell)
2248 { 1856 {
2249 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1857 for (spell = pl->ob->inv; spell; spell = spell->below)
2250 { 1858 {
2251 /* were we to simply keep appending data here, we could exceed 1859 /* were we to simply keep appending data here, we could exceed
2252 * MAXSOCKBUF if the player has enough spells to add, we know that 1860 * MAXSOCKBUF if the player has enough spells to add, we know that
2253 * append_spells will always append 19 data bytes, plus 4 length 1861 * append_spells will always append 19 data bytes, plus 4 length
2254 * bytes and 3 strings (because that is the spec) so we need to 1862 * bytes and 3 strings (because that is the spec) so we need to
2264 if (spell->type != SPELL) 1872 if (spell->type != SPELL)
2265 continue; 1873 continue;
2266 1874
2267 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1875 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2268 { 1876 {
2269 pl->socket->send_packet (sl); 1877 pl->ns->send_packet (sl);
2270 1878
2271 sl.reset (); 1879 sl.reset ();
2272 sl << "addspell "; 1880 sl << "addspell ";
2273 } 1881 }
2274 1882
2288 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1896 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2289 fatal (0); 1897 fatal (0);
2290 } 1898 }
2291 1899
2292 /* finally, we can send the packet */ 1900 /* finally, we can send the packet */
2293 pl->socket->send_packet (sl); 1901 pl->ns->send_packet (sl);
2294} 1902}
2295 1903

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