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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.73 by root, Wed Mar 14 00:04:59 2007 UTC vs.
Revision 1.88 by root, Tue Apr 24 00:42:03 2007 UTC

132static void 132static void
133clear_map (player *pl) 133clear_map (player *pl)
134{ 134{
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 136
137 pl->ns->force_newmap = false;
138
137 if (pl->ns->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
138 pl->ns->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
139 141
140 pl->ns->floorbox_reset (); 142 pl->ns->floorbox_reset ();
141} 143}
146{ 148{
147 client &socket = *pl->ns; 149 client &socket = *pl->ns;
148 object *ob = pl->ob; 150 object *ob = pl->ob;
149 char buf[MAX_BUF]; /* eauugggh */ 151 char buf[MAX_BUF]; /* eauugggh */
150 152
151 if (socket.current_map != ob->map) 153 if (socket.current_map != ob->map || socket.force_newmap)
152 { 154 {
155 clear_map (pl);
153 socket.current_map = ob->map; 156 socket.current_map = ob->map;
154
155 clear_map (pl);
156 157
157 if (socket.mapinfocmd) 158 if (socket.mapinfocmd)
158 { 159 {
159 if (ob->map && ob->map->path[0]) 160 if (ob->map && ob->map->path[0])
160 { 161 {
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
345 346
346 pl->ns->send_packet (bigbuf); 347 pl->ns->send_packet (bigbuf);
347} 348}
348 349
349/** This is the Setup cmd - easy first implementation */ 350/** This is the Setup cmd */
350void 351void
351SetUp (char *buf, int len, client * ns) 352SetUp (char *buf, int len, client * ns)
352{ 353{
353 int s, slen; 354 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
354 char *cmd, *param, cmdback[HUGE_BUF];
355
356 /* run through the cmds of setup
357 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
358 *
359 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
360 * The client then must sort this out
361 */
362
363 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
364
365 strcpy (cmdback, "setup");
366 for (s = 0; s < len; )
367 {
368 cmd = &buf[s];
369
370 /* find the next space, and put a null there */
371 for (; buf[s] && buf[s] != ' '; s++)
372 ;
373
374 buf[s++] = 0;
375
376 while (buf[s] == ' ')
377 s++;
378
379 if (s >= len)
380 break;
381
382 param = &buf[s];
383
384 for (; buf[s] && buf[s] != ' '; s++)
385 ;
386
387 buf[s++] = 0;
388
389 while (buf[s] == ' ')
390 s++;
391
392 slen = strlen (cmdback);
393 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
394 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396
397 if (!strcmp (cmd, "sound"))
398 {
399 ns->sound = atoi (param);
400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
401 }
402 else if (!strcmp (cmd, "exp64"))
403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 else if (!strcmp (cmd, "spellmon"))
405 {
406 ns->monitor_spells = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "darkness"))
410 {
411 ns->darkness = atoi (param);
412 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 }
414 else if (!strcmp (cmd, "map1cmd"))
415 {
416 if (atoi (param))
417 ns->mapmode = Map1Cmd;
418 /* if beyond this size, need to use map1cmd no matter what */
419 if (ns->mapx > 11 || ns->mapy > 11)
420 ns->mapmode = Map1Cmd;
421 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "map1acmd"))
424 {
425 if (atoi (param))
426 ns->mapmode = Map1aCmd;
427 /* if beyond this size, need to use map1acmd no matter what */
428 if (ns->mapx > 11 || ns->mapy > 11)
429 ns->mapmode = Map1aCmd;
430 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
431 }
432 else if (!strcmp (cmd, "newmapcmd"))
433 {
434 ns->newmapcmd = atoi (param);
435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
436 }
437 else if (!strcmp (cmd, "mapinfocmd"))
438 {
439 ns->mapinfocmd = atoi (param);
440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
441 }
442 else if (!strcmp (cmd, "extcmd"))
443 {
444 ns->extcmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446 }
447 else if (!strcmp (cmd, "extmap"))
448 {
449 ns->extmap = atoi (param);
450 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451 }
452 else if (!strcmp (cmd, "facecache"))
453 {
454 ns->facecache = atoi (param);
455 safe_strcat (cmdback, param, &slen, HUGE_BUF);
456 }
457 else if (!strcmp (cmd, "faceset"))
458 {
459 char tmpbuf[20];
460 int q = atoi (param);
461
462 if (is_valid_faceset (q))
463 ns->faceset = q;
464 sprintf (tmpbuf, "%d", ns->faceset);
465 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
466 /* if the client is using faceset, it knows about image2 command */
467 ns->image2 = 1;
468 }
469 else if (!strcmp (cmd, "itemcmd"))
470 {
471 /* Version of the item protocol command to use. Currently,
472 * only supported versions are 1 and 2. Using a numeric
473 * value will make it very easy to extend this in the future.
474 */
475 char tmpbuf[20];
476 int q = atoi (param);
477
478 if (q < 1 || q > 2)
479 {
480 strcpy (tmpbuf, "FALSE");
481 }
482 else
483 {
484 ns->itemcmd = q;
485 sprintf (tmpbuf, "%d", ns->itemcmd);
486 }
487 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
488 }
489 else if (!strcmp (cmd, "mapsize"))
490 {
491 int x, y = 0;
492 char tmpbuf[MAX_BUF], *cp;
493
494 x = atoi (param);
495 for (cp = param; *cp != 0; cp++)
496 if (*cp == 'x' || *cp == 'X')
497 {
498 y = atoi (cp + 1);
499 break;
500 }
501
502 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
503 {
504 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
505 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
506 }
507 else
508 {
509 ns->mapx = x;
510 ns->mapy = y;
511 /* better to send back what we are really using and not the
512 * param as given to us in case it gets parsed differently.
513 */
514 sprintf (tmpbuf, "%dx%d", x, y);
515 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
516 /* If beyond this size and still using orig map command, need to
517 * go to map1cmd.
518 */
519 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
520 ns->mapmode = Map1Cmd;
521 }
522 }
523 else if (!strcmp (cmd, "extendedMapInfos"))
524 {
525 /* Added by tchize
526 * prepare to use the mapextended command
527 */
528 char tmpbuf[20];
529
530 ns->ext_mapinfos = (atoi (param));
531 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
532 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
533 }
534 else if (!strcmp (cmd, "extendedTextInfos"))
535 {
536 /* Added by tchize
537 * prepare to use the extended text commands
538 * Client toggle this to non zero to get exttext
539 */
540 char tmpbuf[20];
541
542 ns->has_readable_type = (atoi (param));
543 sprintf (tmpbuf, "%d", ns->has_readable_type);
544 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
545 }
546 else
547 {
548 /* Didn't get a setup command we understood -
549 * report a failure to the client.
550 */
551 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
552 }
553 } /* for processing all the setup commands */
554
555 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
556 ns->send_packet (cmdback);
557} 355}
558 356
559/** 357/**
560 * The client has requested to be added to the game. 358 * The client has requested to be added to the game.
561 * This is what takes care of it. We tell the client how things worked out. 359 * This is what takes care of it. We tell the client how things worked out.
562 * I am not sure if this file is the best place for this function. however, 360 * I am not sure if this file is the best place for this function. however,
563 * it either has to be here or init_sockets needs to be exported. 361 * it either has to be here or init_sockets needs to be exported.
564 */ 362 */
565void 363void
566AddMeCmd (char *buf, int len, client * ns) 364AddMeCmd (char *buf, int len, client *ns)
567{ 365{
568 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 366 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
569} 367}
570 368
571/** Reply to ExtendedInfos command */ 369/** Reply to ExtendedInfos command */
683 481
684 ns->send_packet (cmdback); 482 ns->send_packet (cmdback);
685} 483}
686 484
687/** 485/**
486 * client requested an image. send it rate-limited
487 * before flushing.
488 */
489void
490AskFaceCmd (char *buf, int len, client *ns)
491{
492 ns->askface.push_back (atoi (buf));
493}
494
495/**
688 * Tells client the picture it has to use 496 * Tells client the picture it has to use
689 * to smooth a picture number given as argument. 497 * to smooth a picture number given as argument.
690 */ 498 */
691void 499void
692AskSmooth (char *buf, int len, client *ns) 500AskSmooth (char *buf, int len, client *ns)
693{ 501{
694 ns->send_smooth (atoi (buf)); 502 ns->send_face (atoi (buf));
503 ns->flush_fx ();
695} 504}
696 505
697/** 506/**
698 * This handles the general commands from the client (ie, north, fire, cast, 507 * This handles the general commands from the client (ie, north, fire, cast,
699 * etc.) 508 * etc.)
802 { 611 {
803 case ST_PLAYING: 612 case ST_PLAYING:
804 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 613 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
805 break; 614 break;
806 615
807 case ST_CHANGE_CLASS:
808 key_change_class (pl->ob, buf[0]);
809 break;
810
811 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 616 case ST_GET_PARTY_PASSWORD: /* Get password for party */
812 receive_party_password (pl->ob, 13); 617 receive_party_password (pl->ob, 13);
813 break; 618 break;
814 619
815 default: 620 default:
924/** 729/**
925 * Asks the client to query the user. This way, the client knows 730 * Asks the client to query the user. This way, the client knows
926 * it needs to send something back (vs just printing out a message) 731 * it needs to send something back (vs just printing out a message)
927 */ 732 */
928void 733void
929send_query (client *ns, uint8 flags, char *text) 734send_query (client *ns, uint8 flags, const char *text)
930{ 735{
931 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 736 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
932} 737}
933 738
934#define AddIfInt64(Old,New,Type) if (Old != New) {\ 739#define AddIfInt64(Old,New,Type) if (Old != New) {\
1081 886
1082/** Clears a map cell */ 887/** Clears a map cell */
1083static void 888static void
1084map_clearcell (struct MapCell *cell, int count) 889map_clearcell (struct MapCell *cell, int count)
1085{ 890{
1086 cell->faces[0] = 0; 891 cell->faces[0] = 0;
1087 cell->faces[1] = 0; 892 cell->faces[1] = 0;
1088 cell->faces[2] = 0; 893 cell->faces[2] = 0;
894 cell->smooth[0] = 0;
895 cell->smooth[1] = 0;
896 cell->smooth[2] = 0;
1089 cell->count = count; 897 cell->count = count;
1090 cell->stat_hp = 0; 898 cell->stat_hp = 0;
1091 cell->flags = 0; 899 cell->flags = 0;
1092 cell->player = 0; 900 cell->player = 0;
1093} 901}
1094 902
1095#define MAX_LAYERS 3 903#define MAX_LAYERS 3
1096 904
1097/** 905/**
1100 * it was. 908 * it was.
1101 * sl is the socklist this data is going into. 909 * sl is the socklist this data is going into.
1102 * ns is the socket we are working on - all the info we care 910 * ns is the socket we are working on - all the info we care
1103 * about is in this socket structure, so now need not pass the 911 * about is in this socket structure, so now need not pass the
1104 * entire player object. 912 * entire player object.
1105 * mx and my are map coordinate offsets for map mp
1106 * sx and sy are the offsets into the socket structure that
1107 * holds the old values.
1108 * layer is the layer to update, with 2 being the floor and 0 the 913 * layer is the layer to update, with 2 being the floor and 0 the
1109 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 914 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1110 * take. Interesting to note that before this function, the map1 function 915 * take. Interesting to note that before this function, the map1 function
1111 * numbers the spaces differently - I think this was a leftover from 916 * numbers the spaces differently - I think this was a leftover from
1112 * the map command, where the faces stack up. Sinces that is no longer 917 * the map command, where the faces stack up. Sinces that is no longer
1113 * the case, it seems to make more sense to have these layer values 918 * the case, it seems to make more sense to have these layer values
1114 * actually match. 919 * actually match.
1115 */ 920 */
1116static int 921static int
1117update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 922update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1118{ 923{
1119 uint16 face_num; 924 object *ob = ms.faces_obj [layer];
1120 int bx, by, i;
1121
1122 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1123 925
1124 /* If there is no object for this space, or if the face for the object 926 /* If there is no object for this space, or if the face for the object
1125 * is the blank face, set the face number to zero. 927 * is the blank face, set the face number to zero.
1126 * else if we have the stored head object for this space, that takes 928 * else if we have the stored head object for this space, that takes
1127 * precedence over the other object for this space. 929 * precedence over the other object for this space.
1128 * otherwise, we do special head processing 930 * otherwise, we do special head processing
1129 */ 931 */
1130 if (!ob || ob->face == blank_face) 932 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1131 face_num = 0;
1132 else
1133 /* In this case, we are already at the lower right or single part object,
1134 * so nothing special
1135 */
1136 face_num = ob->face;
1137 933
1138 /* We've gotten what face we want to use for the object. Now see if 934 /* We've gotten what face we want to use for the object. Now see if
1139 * if it has changed since we last sent it to the client. 935 * if it has changed since we last sent it to the client.
1140 */ 936 */
1141 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 937 if (lastcell.faces[layer] != face_num)
1142 { 938 {
1143 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 939 lastcell.faces[layer] = face_num;
1144 940
1145 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 941 if (!ns.faces_sent[face_num])
1146 if (ob) 942 if (ob)
1147 ns.send_faces (ob); 943 ns.send_faces (ob);
1148 else 944 else
1149 ns.send_face (face_num); 945 ns.send_face (face_num);
1150 946
1151 sl << uint16 (face_num); 947 sl << uint16 (face_num);
1152 return 1;
1153 }
1154
1155 /* Nothing changed */
1156 return 0;
1157}
1158
1159/**
1160 * This function is mainly a copy of update_space,
1161 * except it handles update of the smoothing updates,
1162 * not the face updates.
1163 * Removes the need to replicate the same code for each layer.
1164 * this returns true if this smooth is now in fact different
1165 * than it was.
1166 * sl is the socklist this data is going into.
1167 * ns is the socket we are working on - all the info we care
1168 * about is in this socket structure, so know need to pass the
1169 * entire player object.
1170 * mx and my are map coordinate offsets for map mp
1171 * sx and sy are the offsets into the socket structure that
1172 * holds the old values.
1173 * layer is the layer to update, with 2 being the floor and 0 the
1174 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1175 * take.
1176 */
1177static inline int
1178update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1179{
1180 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1181
1182 /* If there is no object for this space, or if the face for the object
1183 * is the blank face, set the smoothlevel to zero.
1184 */
1185 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1186
1187 /* We've gotten what face we want to use for the object. Now see if
1188 * if it has changed since we last sent it to the client.
1189 */
1190 if (smoothlevel > 255)
1191 smoothlevel = 255;
1192 else if (smoothlevel < 0)
1193 smoothlevel = 0;
1194
1195 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1196 {
1197 if (smoothlevel)
1198 ns.send_smooth (ob->face);
1199
1200 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1201 sl << uint8 (smoothlevel);
1202 return 1; 948 return 1;
1203 } 949 }
1204 950
1205 /* Nothing changed */ 951 /* Nothing changed */
1206 return 0; 952 return 0;
1309 << uint8 (extendedinfos) 1055 << uint8 (extendedinfos)
1310 << uint8 (eentrysize); 1056 << uint8 (eentrysize);
1311 1057
1312 estartlen = esl.length (); 1058 estartlen = esl.length ();
1313 } 1059 }
1314 else
1315 {
1316 /* suppress compiler warnings */
1317 ewhatstart = 0;
1318 ewhatflag = 0;
1319 estartlen = 0;
1320 }
1321 1060
1322 /* x,y are the real map locations. ax, ay are viewport relative 1061 /* x,y are the real map locations. ax, ay are viewport relative
1323 * locations. 1062 * locations.
1324 */ 1063 */
1325 ay = 0; 1064 ay = 0;
1328 * but that started to get a bit messy to look at. 1067 * but that started to get a bit messy to look at.
1329 */ 1068 */
1330 max_x = pl->x + (socket.mapx + 1) / 2; 1069 max_x = pl->x + (socket.mapx + 1) / 2;
1331 max_y = pl->y + (socket.mapy + 1) / 2; 1070 max_y = pl->y + (socket.mapy + 1) / 2;
1332 1071
1072 maptile *plmap = pl->map;
1073
1333 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1074 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1334 { 1075 {
1335 ax = 0; 1076 ax = 0;
1336 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1077 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1337 { 1078 {
1343 /* If the coordinates are not valid, or it is too dark to see, 1084 /* If the coordinates are not valid, or it is too dark to see,
1344 * we tell the client as such 1085 * we tell the client as such
1345 */ 1086 */
1346 nx = x; 1087 nx = x;
1347 ny = y; 1088 ny = y;
1348 m = get_map_from_coord (pl->map, &nx, &ny); 1089 m = get_map_from_coord (plmap, &nx, &ny);
1349 1090
1350 if (!m) 1091 if (!m)
1351 { 1092 {
1352 /* space is out of map. Update space and clear values 1093 /* space is out of map. Update space and clear values
1353 * if this hasn't already been done. If the space is out 1094 * if this hasn't already been done. If the space is out
1414 oldlen = sl.length (); 1155 oldlen = sl.length ();
1415 eoldlen = esl.length (); 1156 eoldlen = esl.length ();
1416 1157
1417 sl << uint16 (mask); 1158 sl << uint16 (mask);
1418 1159
1419 if (socket.ext_mapinfos)
1420 esl << uint16 (emask);
1421
1422 unsigned char dummy; 1160 unsigned char dummy;
1423 unsigned char *last_ext = &dummy; 1161 unsigned char *last_ext = &dummy;
1424 1162
1425 /* Darkness changed */ 1163 /* Darkness changed */
1426 if (lastcell.count != d && socket.darkness) 1164 if (lastcell.count != d && socket.darkness)
1437 sl << uint8 (255 - 64 * d); 1175 sl << uint8 (255 - 64 * d);
1438 } 1176 }
1439 1177
1440 lastcell.count = d; 1178 lastcell.count = d;
1441 1179
1180 mapspace &ms = m->at (nx, ny);
1181
1442 if (socket.extmap) 1182 if (socket.extmap)
1443 { 1183 {
1444 uint8 stat_hp = 0; 1184 uint8 stat_hp = 0;
1445 uint8 stat_width = 0; 1185 uint8 stat_width = 0;
1446 uint8 flags = 0; 1186 uint8 flags = 0;
1447 UUID player = 0; 1187 tag_t player = 0;
1448 1188
1449 // send hp information, if applicable 1189 // send hp information, if applicable
1450 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1190 if (object *op = ms.faces_obj [0])
1451 { 1191 {
1452 if (op->head || op->invisible) 1192 if (op->head || op->invisible)
1453 ; // do not show 1193 ; // do not show
1454 else if (op->type == PLAYER 1194 else if (op->type == PLAYER
1455 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1195 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1493 1233
1494 mask |= 0x8; 1234 mask |= 0x8;
1495 *last_ext |= 0x80; 1235 *last_ext |= 0x80;
1496 last_ext = &sl[sl.length ()]; 1236 last_ext = &sl[sl.length ()];
1497 1237
1498 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1238 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1499 } 1239 }
1500 1240
1501 if (lastcell.flags != flags) 1241 if (lastcell.flags != flags)
1502 { 1242 {
1503 lastcell.flags = flags; 1243 lastcell.flags = flags;
1509 sl << uint8 (8) << uint8 (flags); 1249 sl << uint8 (8) << uint8 (flags);
1510 } 1250 }
1511 } 1251 }
1512 1252
1513 /* Floor face */ 1253 /* Floor face */
1514 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1254 if (update_space (sl, socket, ms, lastcell, 2))
1515 mask |= 0x4; 1255 mask |= 0x4;
1516 1256
1517 if (socket.EMI_smooth)
1518 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1519 emask |= 0x4;
1520
1521 /* Middle face */ 1257 /* Middle face */
1522 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1258 if (update_space (sl, socket, ms, lastcell, 1))
1523 mask |= 0x2; 1259 mask |= 0x2;
1524 1260
1525 if (socket.EMI_smooth) 1261 if (ms.player () == pl
1526 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1262 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1527 emask |= 0x2;
1528
1529 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1530 { 1263 {
1264 // force player to be visible to himself if invisible
1531 if (lastcell.faces[0] != pl->face) 1265 if (lastcell.faces[0] != pl->face)
1532 { 1266 {
1533 lastcell.faces[0] = pl->face; 1267 lastcell.faces[0] = pl->face;
1268
1534 mask |= 0x1; 1269 mask |= 0x1;
1270 sl << uint16 (pl->face);
1535 1271
1536 socket.send_faces (pl); 1272 socket.send_faces (pl);
1537
1538 sl << uint16 (pl->face);
1539 } 1273 }
1540 } 1274 }
1541 else
1542 {
1543 /* Top face */ 1275 /* Top face */
1544 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1276 else if (update_space (sl, socket, ms, lastcell, 0))
1545 mask |= 0x1; 1277 mask |= 0x1;
1546
1547 if (socket.EMI_smooth)
1548 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1549 emask |= 0x1;
1550 } 1278
1551 1279
1552 /* Check to see if we are in fact sending anything for this 1280 /* Check to see if we are in fact sending anything for this
1553 * space by checking the mask. If so, update the mask. 1281 * space by checking the mask. If so, update the mask.
1554 * if not, reset the len to that from before adding the mask 1282 * if not, reset the len to that from before adding the mask
1555 * value, so we don't send those bits. 1283 * value, so we don't send those bits.
1557 if (mask & 0xf) 1285 if (mask & 0xf)
1558 sl[oldlen + 1] = mask & 0xff; 1286 sl[oldlen + 1] = mask & 0xff;
1559 else 1287 else
1560 sl.reset (oldlen); 1288 sl.reset (oldlen);
1561 1289
1290 if (socket.ext_mapinfos)
1291 esl << uint16 (emask);
1292
1293 if (socket.EMI_smooth)
1294 {
1295 for (int layer = 2+1; layer--; )
1296 {
1297 object *ob = ms.faces_obj [layer];
1298
1299 // If there is no object for this space, or if the face for the object
1300 // is the blank face, set the smoothlevel to zero.
1301 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1302
1303 // We've gotten what face we want to use for the object. Now see if
1304 // if it has changed since we last sent it to the client.
1305 if (lastcell.smooth[layer] != smoothlevel)
1306 {
1307 lastcell.smooth[layer] = smoothlevel;
1308 esl << uint8 (smoothlevel);
1309 emask |= 1 << layer;
1310 }
1311 }
1312
1562 if (emask & 0xf) 1313 if (emask & 0xf)
1563 esl[eoldlen + 1] = emask & 0xff; 1314 esl[eoldlen + 1] = emask & 0xff;
1564 else 1315 else
1565 esl.reset (eoldlen); 1316 esl.reset (eoldlen);
1317 }
1566 } /* else this is a viewable space */ 1318 } /* else this is a viewable space */
1567 } /* for x loop */ 1319 } /* for x loop */
1568 } /* for y loop */ 1320 } /* for y loop */
1321
1322 socket.flush_fx ();
1569 1323
1570 /* Verify that we in fact do need to send this */ 1324 /* Verify that we in fact do need to send this */
1571 if (socket.ext_mapinfos) 1325 if (socket.ext_mapinfos)
1572 { 1326 {
1573 if (!(sl.length () > startlen || socket.sent_scroll)) 1327 if (!(sl.length () > startlen || socket.sent_scroll))

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