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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.60 by root, Sun Jan 7 02:39:15 2007 UTC vs.
Revision 1.74 by root, Wed Mar 14 01:19:10 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Client handling. 27 * Client handling.
28 * 28 *
36 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
37 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
38 * 38 *
39 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
40 * 40 *
41 * esrv_map_setbelow allows filling in all of the faces for the map.
42 * if a face has not already been sent to the client, it is sent now.
43 *
44 */ 41 */
45 42
46#include <global.h> 43#include <global.h>
47#include <sproto.h> 44#include <sproto.h>
48 45
101 * that much difference in bandwidth. 98 * that much difference in bandwidth.
102 */ 99 */
103 mx = ns->mapx; 100 mx = ns->mapx;
104 my = ns->mapy; 101 my = ns->mapy;
105 102
106 if (ns->mapmode == Map1aCmd)
107 {
108 mx += MAX_HEAD_OFFSET;
109 my += MAX_HEAD_OFFSET;
110 }
111
112 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
113 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
114 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
115 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
116 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
147 pl->ns->send_packet ("newmap"); 138 pl->ns->send_packet ("newmap");
148 139
149 pl->ns->floorbox_reset (); 140 pl->ns->floorbox_reset ();
150} 141}
151 142
152/** check for map change and send new map data */ 143/** check for map/region change and send new map data */
153static void 144static void
154check_map_change (player *pl) 145check_map_change (player *pl)
155{ 146{
156 client &socket = *pl->ns; 147 client &socket = *pl->ns;
157 object *ob = pl->ob; 148 object *ob = pl->ob;
201 } 192 }
202 } 193 }
203 194
204 socket.current_x = ob->x; 195 socket.current_x = ob->x;
205 socket.current_y = ob->y; 196 socket.current_y = ob->y;
197
198 region *reg = ob->region ();
199 if (socket.current_region != reg)
200 {
201 socket.current_region = reg;
202 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203 }
206} 204}
207 205
208/** 206/**
209 * RequestInfo is sort of a meta command. There is some specific 207 * RequestInfo is sort of a meta command. There is some specific
210 * request of information, but we call other functions to provide 208 * request of information, but we call other functions to provide
433 } 431 }
434 else if (!strcmp (cmd, "newmapcmd")) 432 else if (!strcmp (cmd, "newmapcmd"))
435 { 433 {
436 ns->newmapcmd = atoi (param); 434 ns->newmapcmd = atoi (param);
437 safe_strcat (cmdback, param, &slen, HUGE_BUF); 435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
438// } else if (!strcmp(cmd,"plugincmd")) {
439// ns->plugincmd = atoi(param);
440// safe_strcat(cmdback, param, &slen, HUGE_BUF);
441 } 436 }
442 else if (!strcmp (cmd, "mapinfocmd")) 437 else if (!strcmp (cmd, "mapinfocmd"))
443 { 438 {
444 ns->mapinfocmd = atoi (param); 439 ns->mapinfocmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF); 440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
501 if (*cp == 'x' || *cp == 'X') 496 if (*cp == 'x' || *cp == 'X')
502 { 497 {
503 y = atoi (cp + 1); 498 y = atoi (cp + 1);
504 break; 499 break;
505 } 500 }
501
506 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y) 502 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
507 { 503 {
508 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 504 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
509 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 505 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
510 } 506 }
687 683
688 ns->send_packet (cmdback); 684 ns->send_packet (cmdback);
689} 685}
690 686
691/** 687/**
692 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
693 * Basically, it makes no sense to wait for the client to request a
694 * a piece of data from us that we know the client wants. So
695 * if we know the client wants it, might as well push it to the
696 * client.
697 */
698static void
699SendSmooth (client *ns, uint16 face)
700{
701 uint16 smoothface;
702
703 /* If we can't find a face, return and set it so we won't try to send this
704 * again.
705 */
706 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
707 {
708
709 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
710 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
711 return;
712 }
713
714 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
715 esrv_send_face (ns, smoothface, 0);
716
717 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
718
719 packet sl ("smooth");
720
721 sl << uint16 (face)
722 << uint16 (smoothface);
723
724 ns->send_packet (sl);
725}
726
727 /**
728 * Tells client the picture it has to use 688 * Tells client the picture it has to use
729 * to smooth a picture number given as argument. 689 * to smooth a picture number given as argument.
730 */ 690 */
731void 691void
732AskSmooth (char *buf, int len, client *ns) 692AskSmooth (char *buf, int len, client *ns)
733{ 693{
734 SendSmooth (ns, atoi (buf)); 694 ns->send_face (atoi (buf));
735} 695}
736 696
737/** 697/**
738 * This handles the general commands from the client (ie, north, fire, cast, 698 * This handles the general commands from the client (ie, north, fire, cast,
739 * etc.) 699 * etc.)
798 * commands. 758 * commands.
799 */ 759 */
800 pl->count = 0; 760 pl->count = 0;
801 761
802 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 762 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
803 int time = FABS (pl->ob->speed) < 0.001 763 int time = fabs (pl->ob->speed) < 0.001
804 ? time = MAX_TIME * 100 764 ? time = MAX_TIME * 100
805 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 765 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
806 766
807 /* Send confirmation of command execution now */ 767 /* Send confirmation of command execution now */
808 packet sl ("comc"); 768 packet sl ("comc");
809 sl << uint16 (cmdid) << uint32 (time); 769 sl << uint16 (cmdid) << uint32 (time);
810 pl->ns->send_packet (sl); 770 pl->ns->send_packet (sl);
876 ns->cs_version = atoi (buf); 836 ns->cs_version = atoi (buf);
877 ns->sc_version = ns->cs_version; 837 ns->sc_version = ns->cs_version;
878 838
879 LOG (llevDebug, "connection from client <%s>\n", buf); 839 LOG (llevDebug, "connection from client <%s>\n", buf);
880 840
881
882 //TODO: should log here just for statistics 841 //TODO: should log here just for statistics
883 842
884 //if (VERSION_CS != ns->cs_version) 843 //if (VERSION_CS != ns->cs_version)
885 // unchecked; 844 // unchecked;
886 845
1007esrv_update_stats (player *pl) 966esrv_update_stats (player *pl)
1008{ 967{
1009 char buf[MAX_BUF]; 968 char buf[MAX_BUF];
1010 uint16 flags; 969 uint16 flags;
1011 970
971 client *ns = pl->ns;
1012 if (!pl->ns) 972 if (!ns)
1013 return; 973 return;
1014 974
975 object *ob = pl->ob;
976 if (!ob)
977 return;
978
1015 packet sl ("stats"); 979 packet sl ("stats");
1016 980
1017 if (pl->ob)
1018 {
1019 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 981 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1020 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 982 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1021 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 983 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1022 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 984 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1023 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 985 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1024 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 986 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1025 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 987 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1026 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 988 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1027 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 989 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1028 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT); 990 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1029 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 991 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1030 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW); 992 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1031 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 993 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1032 }
1033 994
1034 for (int s = 0; s < NUM_SKILLS; s++) 995 for (int s = 0; s < NUM_SKILLS; s++)
1035 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 996 if (object *skill = pl->last_skill_ob[s])
997 if (skill->stats.exp != ns->last_skill_exp [s])
1036 { 998 {
999 ns->last_skill_exp [s] = skill->stats.exp;
1000
1037 /* Always send along the level if exp changes. This is only 1001 /* Always send along the level if exp changes. This is only
1038 * 1 extra byte, but keeps processing simpler. 1002 * 1 extra byte, but keeps processing simpler.
1039 */ 1003 */
1040 sl << uint8 (s + CS_STAT_SKILLINFO) 1004 sl << uint8 (s + CS_STAT_SKILLINFO)
1041 << uint8 (pl->last_skill_ob[s]->level) 1005 << uint8 (skill->level)
1042 << uint64 (pl->last_skill_ob[s]->stats.exp); 1006 << uint64 (skill->stats.exp);
1043
1044 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1045 } 1007 }
1046 1008
1047 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1009 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1048 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1010 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1049 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1011 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1050 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1012 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1051 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1013 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1052 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1014 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1053 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1015 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1054 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1016 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1055 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1017 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1018
1056 flags = 0; 1019 flags = 0;
1057 1020
1058 if (pl->fire_on) 1021 if (pl->fire_on)
1059 flags |= SF_FIREON; 1022 flags |= SF_FIREON;
1060 1023
1061 if (pl->run_on) 1024 if (pl->run_on)
1062 flags |= SF_RUNON; 1025 flags |= SF_RUNON;
1063 1026
1064 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1027 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1065 1028
1066 if (pl->ns->sc_version < 1025) 1029 if (ns->sc_version < 1025)
1067 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1030 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1068 else 1031 else
1069 for (int i = 0; i < NROFATTACKS; i++) 1032 for (int i = 0; i < NROFATTACKS; i++)
1070 { 1033 {
1071 /* Skip ones we won't send */ 1034 /* Skip ones we won't send */
1072 if (atnr_cs_stat[i] == -1) 1035 if (atnr_cs_stat[i] == -1)
1073 continue; 1036 continue;
1074 1037
1075 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1038 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1076 } 1039 }
1077 1040
1078 if (pl->ns->monitor_spells) 1041 if (pl->ns->monitor_spells)
1079 { 1042 {
1080 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1043 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1081 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1044 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1082 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1045 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1083 } 1046 }
1084 1047
1085 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1048 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1086 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE); 1049 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1087 set_title (pl->ob, buf); 1050 set_title (ob, buf);
1088 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE); 1051 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1089 1052
1090 /* Only send it away if we have some actual data */ 1053 /* Only send it away if we have some actual data */
1091 if (sl.length () > 6) 1054 if (sl.length () > 6)
1092 pl->ns->send_packet (sl); 1055 ns->send_packet (sl);
1093} 1056}
1094 1057
1095/** 1058/**
1096 * Tells the client that here is a player it should start using. 1059 * Tells the client that here is a player it should start using.
1097 */ 1060 */
1098void 1061void
1099esrv_new_player (player *pl, uint32 weight) 1062esrv_new_player (player *pl, uint32 weight)
1100{ 1063{
1101 pl->last_weight = weight;
1102
1103 packet sl ("player"); 1064 packet sl ("player");
1104 1065
1105 sl << uint32 (pl->ob->count) 1066 sl << uint32 (pl->ob->count)
1106 << uint32 (weight) 1067 << uint32 (weight)
1107 << uint32 (pl->ob->face->number) 1068 << uint32 (pl->ob->face)
1108 << data8 (pl->ob->name); 1069 << data8 (pl->ob->name);
1109 1070
1071 pl->ns->last_weight = weight;
1110 pl->ns->send_packet (sl); 1072 pl->ns->send_packet (sl);
1111 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1073 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1112} 1074}
1113
1114/**
1115 * Need to send an animation sequence to the client.
1116 * We will send appropriate face commands to the client if we haven't
1117 * sent them the face yet (this can become quite costly in terms of
1118 * how much we are sending - on the other hand, this should only happen
1119 * when the player logs in and picks stuff up.
1120 */
1121void
1122esrv_send_animation (client * ns, short anim_num)
1123{
1124 /* Do some checking on the anim_num we got. Note that the animations
1125 * are added in contigous order, so if the number is in the valid
1126 * range, it must be a valid animation.
1127 */
1128 if (anim_num < 0 || anim_num > num_animations)
1129 {
1130 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1131 return;
1132 }
1133
1134 packet sl ("anim");
1135
1136 sl << uint16 (anim_num)
1137 << uint16 (0); /* flags - not used right now */
1138
1139 /* Build up the list of faces. Also, send any information (ie, the
1140 * the face itself) down to the client.
1141 */
1142 for (int i = 0; i < animations[anim_num].num_animations; i++)
1143 {
1144 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1145 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1146
1147 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1148 }
1149
1150 ns->send_packet (sl);
1151
1152 ns->anims_sent[anim_num] = 1;
1153}
1154
1155 1075
1156/****************************************************************************** 1076/******************************************************************************
1157 * 1077 *
1158 * Start of map related commands. 1078 * Start of map related commands.
1159 * 1079 *
1160 ******************************************************************************/ 1080 ******************************************************************************/
1161 1081
1162/**
1163 * This adds face_num to a map cell at x,y. If the client doesn't have
1164 * the face yet, we will also send it.
1165 */
1166static void
1167esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1168{
1169 if (newmap->cells[x][y].count >= MAP_LAYERS)
1170 {
1171 //TODO: one or the other, can't both have abort and return, verify and act
1172 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1173 return;
1174 abort ();
1175 }
1176
1177 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1178 newmap->cells[x][y].count++;
1179
1180 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1181 esrv_send_face (ns, face_num, 0);
1182}
1183
1184/** Clears a map cell */ 1082/** Clears a map cell */
1185static void 1083static void
1186map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1084map_clearcell (struct MapCell *cell, int count)
1187{ 1085{
1188 cell->faces[0] = face0; 1086 cell->faces[0] = 0;
1189 cell->faces[1] = face1; 1087 cell->faces[1] = 0;
1190 cell->faces[2] = face2; 1088 cell->faces[2] = 0;
1191 cell->count = count; 1089 cell->count = count;
1192 cell->stat_hp = 0; 1090 cell->stat_hp = 0;
1193 cell->flags = 0; 1091 cell->flags = 0;
1194 cell->player = 0; 1092 cell->player = 0;
1195} 1093}
1196 1094
1197#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1198#define MAX_LAYERS 3 1095#define MAX_LAYERS 3
1199
1200/* Using a global really isn't a good approach, but saves the over head of
1201 * allocating and deallocating such a block of data each time run through,
1202 * and saves the space of allocating this in the socket object when we only
1203 * need it for this cycle. If the server is ever threaded, this needs to be
1204 * re-examined.
1205 */
1206static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1207
1208/**
1209 * Returns true if any of the heads for this
1210 * space is set. Returns false if all are blank - this is used
1211 * for empty space checking.
1212 */
1213static inline int
1214have_head (int ax, int ay)
1215{
1216 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1217 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1218 return 1;
1219
1220 return 0;
1221}
1222
1223/**
1224 * check_head is a bit simplistic version of update_space below.
1225 * basically, it only checks the that the head on space ax,ay at layer
1226 * needs to get sent - if so, it adds the data, sending the head
1227 * if needed, and returning 1. If this no data needs to get
1228 * sent, it returns zero.
1229 */
1230static int
1231check_head (packet &sl, client &ns, int ax, int ay, int layer)
1232{
1233 short face_num;
1234
1235 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1236 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1237 else
1238 face_num = 0;
1239
1240 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1241 {
1242 sl << uint16 (face_num);
1243 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1244 esrv_send_face (&ns, face_num, 0);
1245
1246 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1247 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1248 return 1;
1249 }
1250
1251 return 0; /* No change */
1252}
1253 1096
1254/** 1097/**
1255 * Removes the need to replicate the same code for each layer. 1098 * Removes the need to replicate the same code for each layer.
1256 * this returns true if this space is now in fact different than 1099 * this returns true if this space is now in fact different than
1257 * it was. 1100 * it was.
1271 * actually match. 1114 * actually match.
1272 */ 1115 */
1273static int 1116static int
1274update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1117update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1275{ 1118{
1276 object *ob, *head;
1277 uint16 face_num; 1119 uint16 face_num;
1278 int bx, by, i; 1120 int bx, by, i;
1279 1121
1280 /* If there is a multipart object stored away, treat that as more important.
1281 * If not, then do the normal processing.
1282 */
1283 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1284
1285 /* Check to see if this head is part of the set of objects
1286 * we would normally send for this space. If so, then
1287 * don't use the head value. We need to do the check
1288 * here and not when setting up the heads[] value for two reasons -
1289 * 1) the heads[] values will get used even if the space is not visible.
1290 * 2) its possible the head is not on the same map as a part, and I'd
1291 * rather not need to do the map translation overhead.
1292 * 3) We need to do some extra checking to make sure that we will
1293 * otherwise send the image as this layer, eg, either it matches
1294 * the head value, or is not multipart.
1295 */
1296 if (head && !head->more)
1297 {
1298 for (i = 0; i < MAP_LAYERS; i++)
1299 {
1300 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1301 if (!ob)
1302 continue;
1303
1304 if (ob->head)
1305 ob = ob->head;
1306
1307 if (ob == head)
1308 {
1309 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1310 head = NULL;
1311 break;
1312 }
1313 }
1314 }
1315
1316 ob = head;
1317 if (!ob)
1318 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1122 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1319 1123
1320 /* If there is no object for this space, or if the face for the object 1124 /* If there is no object for this space, or if the face for the object
1321 * is the blank face, set the face number to zero. 1125 * is the blank face, set the face number to zero.
1322 * else if we have the stored head object for this space, that takes 1126 * else if we have the stored head object for this space, that takes
1323 * precedence over the other object for this space. 1127 * precedence over the other object for this space.
1324 * otherwise, we do special head processing 1128 * otherwise, we do special head processing
1325 */ 1129 */
1326 if (!ob || ob->face == blank_face) 1130 if (!ob || ob->face == blank_face)
1327 face_num = 0; 1131 face_num = 0;
1328 else if (head)
1329 {
1330 /* if this is a head that had previously been stored */
1331 face_num = ob->face->number;
1332 }
1333 else 1132 else
1334 {
1335 /* if the faces for the different parts of a multipart object
1336 * are the same, we only want to send the bottom right most
1337 * portion of the object. That info is in the tail_.. values
1338 * of the head. Note that for the head itself, ob->head will
1339 * be null, so we only do this block if we are working on
1340 * a tail piece.
1341 */
1342
1343 /* tail_x and tail_y will only be set in the head object. If
1344 * this is the head object and these are set, we proceed
1345 * with logic to only send bottom right. Similarly, if
1346 * this is one of the more parts but the head has those values
1347 * set, we want to do the processing. There can be cases where
1348 * the head is not visible but one of its parts is, so we just
1349 * can always expect that ob->arch->tail_x will be true for all
1350 * object we may want to display.
1351 */
1352 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1353 {
1354
1355 if (ob->head)
1356 head = ob->head;
1357 else
1358 head = ob;
1359
1360 /* Basically figure out where the offset is from where we are right
1361 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1362 * piece is from the head, and the tail is where the tail is from the
1363 * head. Note that bx and by will equal sx and sy if we are already working
1364 * on the bottom right corner. If ob is the head, the clone values
1365 * will be zero, so the right thing will still happen.
1366 */
1367 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1368 by = sy + head->arch->tail_y - ob->arch->clone.y;
1369
1370 /* I don't think this can ever happen, but better to check for it just
1371 * in case.
1372 */
1373 if (bx < sx || by < sy)
1374 {
1375 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1376 face_num = 0;
1377 }
1378 /* single part object, multipart object with non merged faces,
1379 * of multipart object already at lower right.
1380 */
1381 else if (bx == sx && by == sy)
1382 {
1383 face_num = ob->face->number;
1384
1385 /* if this face matches one stored away, clear that one away.
1386 * this code relies on the fact that the map1 commands
1387 * goes from 2 down to 0.
1388 */
1389 for (i = 0; i < MAP_LAYERS; i++)
1390 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1391 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1392 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1393 }
1394 else
1395 {
1396 /* If this head is stored away, clear it - otherwise,
1397 * there can be cases where a object is on multiple layers -
1398 * we only want to send it once.
1399 */
1400 face_num = head->face->number;
1401 for (i = 0; i < MAP_LAYERS; i++)
1402 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1403 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1404 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1405
1406 /* First, try to put the new head on the same layer. If that is used up,
1407 * then find another layer.
1408 */
1409 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1410 {
1411 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1412 }
1413 else
1414 for (i = 0; i < MAX_LAYERS; i++)
1415 {
1416 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1417 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1418 {
1419 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1420 }
1421 }
1422 face_num = 0; /* Don't send this object - we'll send the head later */
1423 }
1424 }
1425 else
1426 {
1427 /* In this case, we are already at the lower right or single part object, 1133 /* In this case, we are already at the lower right or single part object,
1428 * so nothing special 1134 * so nothing special
1429 */
1430 face_num = ob->face->number;
1431
1432 /* clear out any head entries that have the same face as this one */
1433 for (bx = 0; bx < layer; bx++)
1434 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1435 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1436 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1437 }
1438 } /* else not already head object or blank face */
1439
1440 /* This is a real hack. Basically, if we have nothing to send for this layer,
1441 * but there is a head on the next layer, send that instead.
1442 * Without this, what happens is you can get the case where the player stands
1443 * on the same space as the head. However, if you have overlapping big objects
1444 * of the same type, what happens then is it doesn't think it needs to send
1445 * This tends to make stacking also work/look better.
1446 */ 1135 */
1447 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1448 {
1449 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1450 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1451 }
1452
1453 /* Another hack - because of heads and whatnot, this face may match one
1454 * we already sent for a lower layer. In that case, don't send
1455 * this one.
1456 */
1457 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1458 face_num = 0; 1136 face_num = ob->face;
1459 1137
1460 /* We've gotten what face we want to use for the object. Now see if 1138 /* We've gotten what face we want to use for the object. Now see if
1461 * if it has changed since we last sent it to the client. 1139 * if it has changed since we last sent it to the client.
1462 */ 1140 */
1463 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1141 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1464 { 1142 {
1465 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 1143 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1144
1466 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1145 if (!ns.faces_sent[face_num])
1146 if (ob)
1147 ns.send_faces (ob);
1148 else
1467 esrv_send_face (&ns, face_num, 0); 1149 ns.send_face (face_num);
1468 1150
1469 sl << uint16 (face_num); 1151 sl << uint16 (face_num);
1470 return 1; 1152 return 1;
1471 } 1153 }
1472 1154
1490 * holds the old values. 1172 * holds the old values.
1491 * layer is the layer to update, with 2 being the floor and 0 the 1173 * layer is the layer to update, with 2 being the floor and 0 the
1492 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1174 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1493 * take. 1175 * take.
1494 */ 1176 */
1495
1496static inline int 1177static inline int
1497update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1178update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1498{ 1179{
1499 object *ob;
1500 int smoothlevel; /* old face_num; */
1501
1502 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1180 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1503 1181
1504 /* If there is no object for this space, or if the face for the object 1182 /* If there is no object for this space, or if the face for the object
1505 * is the blank face, set the smoothlevel to zero. 1183 * is the blank face, set the smoothlevel to zero.
1506 */ 1184 */
1507 if (!ob || ob->face == blank_face) 1185 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1508 smoothlevel = 0;
1509 else
1510 {
1511 smoothlevel = ob->smoothlevel;
1512 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1513 SendSmooth (&ns, ob->face->number);
1514 } /* else not already head object or blank face */
1515 1186
1516 /* We've gotten what face we want to use for the object. Now see if 1187 /* We've gotten what face we want to use for the object. Now see if
1517 * if it has changed since we last sent it to the client. 1188 * if it has changed since we last sent it to the client.
1518 */ 1189 */
1519 if (smoothlevel > 255) 1190 if (smoothlevel > 255)
1547 if (ns->EMI_smooth) 1218 if (ns->EMI_smooth)
1548 result += 1; /*One byte for smoothlevel */ 1219 result += 1; /*One byte for smoothlevel */
1549 } 1220 }
1550 1221
1551 return result; 1222 return result;
1223}
1224
1225// prefetch (and touch) all maps within a specific distancd
1226static void
1227prefetch_surrounding_maps (maptile *map, int distance)
1228{
1229 map->last_access = runtime;
1230
1231 if (--distance)
1232 for (int dir = 4; --dir; )
1233 if (const shstr &path = map->tile_path [dir])
1234 if (maptile *&neigh = map->tile_map [dir])
1235 prefetch_surrounding_maps (neigh, distance);
1236 else
1237 neigh = maptile::find_async (path, map);
1238}
1239
1240// prefetch a generous area around the player
1241static void
1242prefetch_surrounding_maps (object *op)
1243{
1244 prefetch_surrounding_maps (op->map, 3);
1552} 1245}
1553 1246
1554/** 1247/**
1555 * This function uses the new map1 protocol command to send the map 1248 * This function uses the new map1 protocol command to send the map
1556 * to the client. It is necessary because the old map command supports 1249 * to the client. It is necessary because the old map command supports
1574 * look like. 1267 * look like.
1575 */ 1268 */
1576void 1269void
1577draw_client_map1 (object *pl) 1270draw_client_map1 (object *pl)
1578{ 1271{
1579 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1272 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1580 sint16 nx, ny; 1273 sint16 nx, ny;
1581 int estartlen, eoldlen; 1274 int estartlen, eoldlen;
1582 uint16 mask, emask;
1583 uint8 eentrysize; 1275 uint8 eentrysize;
1584 uint16 ewhatstart, ewhatflag; 1276 uint16 ewhatstart, ewhatflag;
1585 uint8 extendedinfos; 1277 uint8 extendedinfos;
1586 maptile *m; 1278 maptile *m;
1587 1279
1589 1281
1590 if (!pl->active) 1282 if (!pl->active)
1591 return; 1283 return;
1592 1284
1593 check_map_change (pl->contr); 1285 check_map_change (pl->contr);
1286 prefetch_surrounding_maps (pl);
1594 1287
1595 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1288 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1596 packet esl; 1289 packet esl;
1597 1290
1598 startlen = sl.length (); 1291 startlen = sl.length ();
1621 ewhatstart = 0; 1314 ewhatstart = 0;
1622 ewhatflag = 0; 1315 ewhatflag = 0;
1623 estartlen = 0; 1316 estartlen = 0;
1624 } 1317 }
1625 1318
1626 /* Init data to zero */
1627 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1628
1629 /* x,y are the real map locations. ax, ay are viewport relative 1319 /* x,y are the real map locations. ax, ay are viewport relative
1630 * locations. 1320 * locations.
1631 */ 1321 */
1632 ay = 0; 1322 ay = 0;
1633 1323
1635 * but that started to get a bit messy to look at. 1325 * but that started to get a bit messy to look at.
1636 */ 1326 */
1637 max_x = pl->x + (socket.mapx + 1) / 2; 1327 max_x = pl->x + (socket.mapx + 1) / 2;
1638 max_y = pl->y + (socket.mapy + 1) / 2; 1328 max_y = pl->y + (socket.mapy + 1) / 2;
1639 1329
1640 if (socket.mapmode == Map1aCmd)
1641 {
1642 max_x += MAX_HEAD_OFFSET;
1643 max_y += MAX_HEAD_OFFSET;
1644 }
1645
1646 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1330 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1647 { 1331 {
1648 ax = 0; 1332 ax = 0;
1649 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1333 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1650 { 1334 {
1335 int emask, mask;
1651 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1336 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1652 1337
1653 /* If this space is out of the normal viewable area, we only check
1654 * the heads value ax or ay will only be greater than what
1655 * the client wants if using the map1a command - this is because
1656 * if the map1a command is not used, max_x and max_y will be
1657 * set to lower values.
1658 */
1659 if (ax >= socket.mapx || ay >= socket.mapy)
1660 {
1661 int i, got_one;
1662
1663 oldlen = sl.length ();
1664
1665 sl << uint16 (mask);
1666
1667 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1668 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1669 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1670
1671 /* If all we are doing is sending 0 (blank) faces, we don't
1672 * actually need to send that - just the coordinates
1673 * with no faces tells the client to blank out the
1674 * space.
1675 */
1676 got_one = 0;
1677 for (i = oldlen + 2; i < sl.length (); i++)
1678 if (sl[i])
1679 got_one = 1;
1680
1681 if (got_one && (mask & 0xf))
1682 sl[oldlen + 1] = mask & 0xff;
1683 else
1684 { /*either all faces blank, either no face at all */
1685 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1686 sl.reset (oldlen + 2);
1687 else
1688 sl.reset (oldlen);
1689 }
1690
1691 /*What concerns extendinfos, nothing to be done for now
1692 * (perhaps effects layer later)
1693 */
1694 continue; /* don't do processing below */
1695 }
1696
1697 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1338 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1698
1699 d = pl->contr->blocked_los[ax][ay];
1700 1339
1701 /* If the coordinates are not valid, or it is too dark to see, 1340 /* If the coordinates are not valid, or it is too dark to see,
1702 * we tell the client as such 1341 * we tell the client as such
1703 */ 1342 */
1704 nx = x; 1343 nx = x;
1712 * of the map, it shouldn't have a head 1351 * of the map, it shouldn't have a head
1713 */ 1352 */
1714 if (lastcell.count != -1) 1353 if (lastcell.count != -1)
1715 { 1354 {
1716 sl << uint16 (mask); 1355 sl << uint16 (mask);
1717 map_clearcell (&lastcell, 0, 0, 0, -1); 1356 map_clearcell (&lastcell, -1);
1718 } 1357 }
1358
1359 continue;
1719 } 1360 }
1361
1362 m->touch ();
1363
1364 int d = pl->contr->blocked_los[ax][ay];
1365
1720 else if (d > 3) 1366 if (d > 3)
1721 { 1367 {
1722 m->touch ();
1723 1368
1724 int need_send = 0, count; 1369 int need_send = 0, count;
1725 1370
1726 /* This block deals with spaces that are not visible for whatever 1371 /* This block deals with spaces that are not visible for whatever
1727 * reason. Still may need to send the head for this space. 1372 * reason. Still may need to send the head for this space.
1728 */ 1373 */
1729 1374
1730 oldlen = sl.length (); 1375 oldlen = sl.length ();
1731 1376
1732 sl << uint16 (mask); 1377 sl << uint16 (mask);
1734 if (lastcell.count != -1) 1379 if (lastcell.count != -1)
1735 need_send = 1; 1380 need_send = 1;
1736 1381
1737 count = -1; 1382 count = -1;
1738 1383
1739 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1740 {
1741 /* Now check to see if any heads need to be sent */
1742
1743 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1744 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1745 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1746
1747 lastcell.count = count;
1748 }
1749 else
1750 {
1751 /* properly clear a previously sent big face */ 1384 /* properly clear a previously sent big face */
1752 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1385 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1753 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1386 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1754 need_send = 1; 1387 need_send = 1;
1755 1388
1756 map_clearcell (&lastcell, 0, 0, 0, count); 1389 map_clearcell (&lastcell, count);
1757 }
1758 1390
1759 if ((mask & 0xf) || need_send) 1391 if ((mask & 0xf) || need_send)
1760 sl[oldlen + 1] = mask & 0xff; 1392 sl[oldlen + 1] = mask & 0xff;
1761 else 1393 else
1762 sl.reset (oldlen); 1394 sl.reset (oldlen);
1763 } 1395 }
1764 else 1396 else
1765 { 1397 {
1766 m->touch ();
1767
1768 /* In this block, the space is visible or there are head objects 1398 /* In this block, the space is visible.
1769 * we need to send.
1770 */ 1399 */
1771 1400
1772 /* Rather than try to figure out what everything that we might 1401 /* Rather than try to figure out what everything that we might
1773 * need to send is, then form the packet after that, 1402 * need to send is, then form the packet after that,
1774 * we presume that we will in fact form a packet, and update 1403 * we presume that we will in fact form a packet, and update
1777 * is done. 1406 * is done.
1778 * I think this is simpler than doing a bunch of checks to see 1407 * I think this is simpler than doing a bunch of checks to see
1779 * what if anything we need to send, setting the bits, then 1408 * what if anything we need to send, setting the bits, then
1780 * doing those checks again to add the real data. 1409 * doing those checks again to add the real data.
1781 */ 1410 */
1782 oldlen = sl.length (); 1411 oldlen = sl.length ();
1783 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1784 eoldlen = esl.length (); 1412 eoldlen = esl.length ();
1785 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1413
1786 sl << uint16 (mask); 1414 sl << uint16 (mask);
1787 1415
1788 if (socket.ext_mapinfos) 1416 if (socket.ext_mapinfos)
1789 esl << uint16 (emask); 1417 esl << uint16 (emask);
1790 1418
1895 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1523 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1896 emask |= 0x2; 1524 emask |= 0x2;
1897 1525
1898 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 1526 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1899 { 1527 {
1900 if (lastcell.faces[0] != pl->face->number) 1528 if (lastcell.faces[0] != pl->face)
1901 { 1529 {
1902 lastcell.faces[0] = pl->face->number; 1530 lastcell.faces[0] = pl->face;
1903 mask |= 0x1; 1531 mask |= 0x1;
1904 1532
1905 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1533 socket.send_faces (pl);
1906 esrv_send_face (&socket, pl->face->number, 0);
1907 1534
1908 sl << uint16 (pl->face->number); 1535 sl << uint16 (pl->face);
1909 } 1536 }
1910 } 1537 }
1911 else 1538 else
1912 { 1539 {
1913 /* Top face */ 1540 /* Top face */
1943 if (!(sl.length () > startlen || socket.sent_scroll)) 1570 if (!(sl.length () > startlen || socket.sent_scroll))
1944 { 1571 {
1945 /* No map data will follow, so don't say the client 1572 /* No map data will follow, so don't say the client
1946 * it doesn't need draw! 1573 * it doesn't need draw!
1947 */ 1574 */
1948 ewhatflag &= (~EMI_NOREDRAW); 1575 ewhatflag &= ~EMI_NOREDRAW;
1949 esl[ewhatstart + 1] = ewhatflag & 0xff; 1576 esl[ewhatstart + 1] = ewhatflag & 0xff;
1950 } 1577 }
1951 1578
1952 if (esl.length () > estartlen) 1579 if (esl.length () > estartlen)
1953 socket.send_packet (esl); 1580 socket.send_packet (esl);
1965 */ 1592 */
1966void 1593void
1967draw_client_map (object *pl) 1594draw_client_map (object *pl)
1968{ 1595{
1969 int i, j; 1596 int i, j;
1970 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1597 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1971 New_Face *face, *floor;
1972 New_Face *floor2;
1973 int d, mflags; 1598 int mflags;
1974 struct Map newmap; 1599 struct Map newmap;
1975 maptile *m, *pm; 1600 maptile *m, *pm;
1976 1601
1977 if (pl->type != PLAYER) 1602 if (pl->type != PLAYER)
1978 { 1603 {
2159 1784
2160/* appends the spell *spell to the Socklist we will send the data to. */ 1785/* appends the spell *spell to the Socklist we will send the data to. */
2161static void 1786static void
2162append_spell (player *pl, packet &sl, object *spell) 1787append_spell (player *pl, packet &sl, object *spell)
2163{ 1788{
2164 int len, i, skill = 0; 1789 int i, skill = 0;
2165 1790
2166 if (!(spell->name)) 1791 if (!(spell->name))
2167 { 1792 {
2168 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1793 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2169 return; 1794 return;
2181 if (!strcmp (spell->skill, skill_names[i])) 1806 if (!strcmp (spell->skill, skill_names[i]))
2182 { 1807 {
2183 skill = i + CS_STAT_SKILLINFO; 1808 skill = i + CS_STAT_SKILLINFO;
2184 break; 1809 break;
2185 } 1810 }
1811 }
1812
1813 // spells better have a face
1814 if (!spell->face)
1815 {
1816 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1817 spell->face = face_find ("burnout.x11", blank_face);
2186 } 1818 }
2187 1819
2188 /* send the current values */ 1820 /* send the current values */
2189 sl << uint32 (spell->count) 1821 sl << uint32 (spell->count)
2190 << uint16 (spell->level) 1822 << uint16 (spell->level)
2192 << uint16 (spell->last_sp) 1824 << uint16 (spell->last_sp)
2193 << uint16 (spell->last_grace) 1825 << uint16 (spell->last_grace)
2194 << uint16 (spell->last_eat) 1826 << uint16 (spell->last_eat)
2195 << uint8 (skill) 1827 << uint8 (skill)
2196 << uint32 (spell->path_attuned) 1828 << uint32 (spell->path_attuned)
2197 << uint32 (spell->face ? spell->face->number : 0) 1829 << uint32 (spell->face)
2198 << data8 (spell->name) 1830 << data8 (spell->name)
2199 << data16 (spell->msg); 1831 << data16 (spell->msg);
2200} 1832}
2201 1833
2202/** 1834/**
2217 1849
2218 packet sl ("addspell"); 1850 packet sl ("addspell");
2219 1851
2220 if (!spell) 1852 if (!spell)
2221 { 1853 {
2222 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1854 for (spell = pl->ob->inv; spell; spell = spell->below)
2223 { 1855 {
2224 /* were we to simply keep appending data here, we could exceed 1856 /* were we to simply keep appending data here, we could exceed
2225 * MAXSOCKBUF if the player has enough spells to add, we know that 1857 * MAXSOCKBUF if the player has enough spells to add, we know that
2226 * append_spells will always append 19 data bytes, plus 4 length 1858 * append_spells will always append 19 data bytes, plus 4 length
2227 * bytes and 3 strings (because that is the spec) so we need to 1859 * bytes and 3 strings (because that is the spec) so we need to

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