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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.52 by root, Sat Dec 23 09:41:55 2006 UTC vs.
Revision 1.75 by root, Wed Mar 14 04:12:29 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
100 * that much difference in bandwidth. 98 * that much difference in bandwidth.
101 */ 99 */
102 mx = ns->mapx; 100 mx = ns->mapx;
103 my = ns->mapy; 101 my = ns->mapy;
104 102
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
146 pl->ns->send_packet ("newmap"); 138 pl->ns->send_packet ("newmap");
147 139
148 pl->ns->floorbox_reset (); 140 pl->ns->floorbox_reset ();
149} 141}
150 142
151/** check for map change and send new map data */ 143/** check for map/region change and send new map data */
152static void 144static void
153check_map_change (player *pl) 145check_map_change (player *pl)
154{ 146{
155 client &socket = *pl->ns; 147 client &socket = *pl->ns;
156 object *ob = pl->ob; 148 object *ob = pl->ob;
176 flags |= 4; 168 flags |= 4;
177 if (ob->map->tile_path[3]) 169 if (ob->map->tile_path[3])
178 flags |= 8; 170 flags |= 8;
179 171
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 } 174 }
183 else 175 else
184 snprintf (buf, MAX_BUF, "mapinfo current"); 176 snprintf (buf, MAX_BUF, "mapinfo current");
185 177
186 socket.send_packet (buf); 178 socket.send_packet (buf);
200 } 192 }
201 } 193 }
202 194
203 socket.current_x = ob->x; 195 socket.current_x = ob->x;
204 socket.current_y = ob->y; 196 socket.current_y = ob->y;
197
198 region *reg = ob->region ();
199 if (socket.current_region != reg)
200 {
201 socket.current_region = reg;
202 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203 }
205} 204}
206 205
207/** 206/**
208 * RequestInfo is sort of a meta command. There is some specific 207 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 208 * request of information, but we call other functions to provide
290 { 289 {
291 int dir = *buf++; 290 int dir = *buf++;
292 291
293 switch (dir) 292 switch (dir)
294 { 293 {
295 case '1': 294 case '1':
296 dx = 0; 295 dx = 0;
297 dy = -1; 296 dy = -1;
298 map = get_map_from_coord (map, &dx, &dy); 297 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height); 298 map && (mapy -= map->height);
300 break; 299 break;
301 case '2': 300 case '2':
302 mapx += map->width; 301 mapx += map->width;
303 dx = map->width; 302 dx = map->width;
304 dy = 0; 303 dy = 0;
305 map = get_map_from_coord (map, &dx, &dy); 304 map = map->xy_find (dx, dy);
306 break; 305 break;
307 case '3': 306 case '3':
308 mapy += map->height; 307 mapy += map->height;
309 dx = 0; 308 dx = 0;
310 dy = map->height; 309 dy = map->height;
311 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
312 break; 311 break;
313 case '4': 312 case '4':
314 dx = -1; 313 dx = -1;
315 dy = 0; 314 dy = 0;
316 map = get_map_from_coord (map, &dx, &dy); 315 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width); 316 map && (mapx -= map->width);
318 break; 317 break;
319 } 318 }
320 319
321 --max_distance; 320 --max_distance;
322 } 321 }
323 322
334 if (map->tile_path[2]) 333 if (map->tile_path[2])
335 flags |= 4; 334 flags |= 4;
336 if (map->tile_path[3]) 335 if (map->tile_path[3])
337 flags |= 8; 336 flags |= 8;
338 337
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 } 339 }
341 else 340 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343 } 342 }
344 else 343 else
432 } 431 }
433 else if (!strcmp (cmd, "newmapcmd")) 432 else if (!strcmp (cmd, "newmapcmd"))
434 { 433 {
435 ns->newmapcmd = atoi (param); 434 ns->newmapcmd = atoi (param);
436 safe_strcat (cmdback, param, &slen, HUGE_BUF); 435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
437// } else if (!strcmp(cmd,"plugincmd")) {
438// ns->plugincmd = atoi(param);
439// safe_strcat(cmdback, param, &slen, HUGE_BUF);
440 } 436 }
441 else if (!strcmp (cmd, "mapinfocmd")) 437 else if (!strcmp (cmd, "mapinfocmd"))
442 { 438 {
443 ns->mapinfocmd = atoi (param); 439 ns->mapinfocmd = atoi (param);
444 safe_strcat (cmdback, "1", &slen, HUGE_BUF); 440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
500 if (*cp == 'x' || *cp == 'X') 496 if (*cp == 'x' || *cp == 'X')
501 { 497 {
502 y = atoi (cp + 1); 498 y = atoi (cp + 1);
503 break; 499 break;
504 } 500 }
501
505 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y) 502 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
506 { 503 {
507 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 504 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
508 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 505 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
509 } 506 }
686 683
687 ns->send_packet (cmdback); 684 ns->send_packet (cmdback);
688} 685}
689 686
690/** 687/**
691 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
692 * Basically, it makes no sense to wait for the client to request a
693 * a piece of data from us that we know the client wants. So
694 * if we know the client wants it, might as well push it to the
695 * client.
696 */
697static void
698SendSmooth (client *ns, uint16 face)
699{
700 uint16 smoothface;
701
702 /* If we can't find a face, return and set it so we won't try to send this
703 * again.
704 */
705 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
706 {
707
708 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
709 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
710 return;
711 }
712
713 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
714 esrv_send_face (ns, smoothface, 0);
715
716 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
717
718 packet sl ("smooth");
719
720 sl << uint16 (face)
721 << uint16 (smoothface);
722
723 ns->send_packet (sl);
724}
725
726 /**
727 * Tells client the picture it has to use 688 * Tells client the picture it has to use
728 * to smooth a picture number given as argument. 689 * to smooth a picture number given as argument.
729 */ 690 */
730void 691void
731AskSmooth (char *buf, int len, client *ns) 692AskSmooth (char *buf, int len, client *ns)
732{ 693{
733 SendSmooth (ns, atoi (buf)); 694 ns->send_face (atoi (buf));
734} 695}
735 696
736/** 697/**
737 * This handles the general commands from the client (ie, north, fire, cast, 698 * This handles the general commands from the client (ie, north, fire, cast,
738 * etc.) 699 * etc.)
797 * commands. 758 * commands.
798 */ 759 */
799 pl->count = 0; 760 pl->count = 0;
800 761
801 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 762 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
802 int time = FABS (pl->ob->speed) < 0.001 763 int time = fabs (pl->ob->speed) < 0.001
803 ? time = MAX_TIME * 100 764 ? time = MAX_TIME * 100
804 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 765 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
805 766
806 /* Send confirmation of command execution now */ 767 /* Send confirmation of command execution now */
807 packet sl ("comc"); 768 packet sl ("comc");
808 sl << uint16 (cmdid) << uint32 (time); 769 sl << uint16 (cmdid) << uint32 (time);
809 pl->ns->send_packet (sl); 770 pl->ns->send_packet (sl);
845 806
846 case ST_CHANGE_CLASS: 807 case ST_CHANGE_CLASS:
847 key_change_class (pl->ob, buf[0]); 808 key_change_class (pl->ob, buf[0]);
848 break; 809 break;
849 810
850 case ST_CONFIRM_QUIT:
851 key_confirm_quit (pl->ob, buf[0]);
852 break;
853
854 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 811 case ST_GET_PARTY_PASSWORD: /* Get password for party */
855 receive_party_password (pl->ob, 13); 812 receive_party_password (pl->ob, 13);
856 break; 813 break;
857 814
858 default: 815 default:
879 ns->cs_version = atoi (buf); 836 ns->cs_version = atoi (buf);
880 ns->sc_version = ns->cs_version; 837 ns->sc_version = ns->cs_version;
881 838
882 LOG (llevDebug, "connection from client <%s>\n", buf); 839 LOG (llevDebug, "connection from client <%s>\n", buf);
883 840
884
885 //TODO: should log here just for statistics 841 //TODO: should log here just for statistics
886 842
887 //if (VERSION_CS != ns->cs_version) 843 //if (VERSION_CS != ns->cs_version)
888 // unchecked; 844 // unchecked;
889 845
914{ 870{
915 ns->sound = atoi (buf); 871 ns->sound = atoi (buf);
916} 872}
917 873
918/** client wants the map resent */ 874/** client wants the map resent */
919
920void 875void
921MapRedrawCmd (char *buf, int len, player *pl) 876MapRedrawCmd (char *buf, int len, player *pl)
922{ 877{
923/* This function is currently disabled; just clearing the map state results in 878/* This function is currently disabled; just clearing the map state results in
924 * display errors. It should clear the cache and send a newmap command. 879 * display errors. It should clear the cache and send a newmap command.
1011esrv_update_stats (player *pl) 966esrv_update_stats (player *pl)
1012{ 967{
1013 char buf[MAX_BUF]; 968 char buf[MAX_BUF];
1014 uint16 flags; 969 uint16 flags;
1015 970
971 client *ns = pl->ns;
972 if (!ns)
973 return;
974
975 object *ob = pl->ob;
976 if (!ob)
977 return;
978
1016 packet sl ("stats"); 979 packet sl ("stats");
1017 980
1018 if (pl->ob)
1019 {
1020 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 981 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1021 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 982 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1022 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 983 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1023 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 984 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1024 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 985 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1025 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 986 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1026 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 987 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1027 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 988 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1028 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 989 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1029 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT); 990 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1030 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 991 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1031 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW); 992 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1032 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 993 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1033 }
1034 994
1035 for (int s = 0; s < NUM_SKILLS; s++) 995 for (int s = 0; s < NUM_SKILLS; s++)
1036 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 996 if (object *skill = pl->last_skill_ob[s])
997 if (skill->stats.exp != ns->last_skill_exp [s])
1037 { 998 {
999 ns->last_skill_exp [s] = skill->stats.exp;
1000
1038 /* Always send along the level if exp changes. This is only 1001 /* Always send along the level if exp changes. This is only
1039 * 1 extra byte, but keeps processing simpler. 1002 * 1 extra byte, but keeps processing simpler.
1040 */ 1003 */
1041 sl << uint8 (s + CS_STAT_SKILLINFO) 1004 sl << uint8 (s + CS_STAT_SKILLINFO)
1042 << uint8 (pl->last_skill_ob[s]->level) 1005 << uint8 (skill->level)
1043 << uint64 (pl->last_skill_ob[s]->stats.exp); 1006 << uint64 (skill->stats.exp);
1044
1045 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1046 } 1007 }
1047 1008
1048 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1009 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1049 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1010 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1050 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1011 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1051 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1012 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1052 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1013 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1053 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1014 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1054 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1015 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1055 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1016 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1056 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1017 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1018
1057 flags = 0; 1019 flags = 0;
1058 1020
1059 if (pl->fire_on) 1021 if (pl->fire_on)
1060 flags |= SF_FIREON; 1022 flags |= SF_FIREON;
1061 1023
1062 if (pl->run_on) 1024 if (pl->run_on)
1063 flags |= SF_RUNON; 1025 flags |= SF_RUNON;
1064 1026
1065 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1027 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1066 1028
1067 if (pl->ns->sc_version < 1025) 1029 if (ns->sc_version < 1025)
1068 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1030 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1069 else 1031 else
1070 for (int i = 0; i < NROFATTACKS; i++) 1032 for (int i = 0; i < NROFATTACKS; i++)
1071 { 1033 {
1072 /* Skip ones we won't send */ 1034 /* Skip ones we won't send */
1073 if (atnr_cs_stat[i] == -1) 1035 if (atnr_cs_stat[i] == -1)
1074 continue; 1036 continue;
1075 1037
1076 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1038 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1077 } 1039 }
1078 1040
1079 if (pl->ns->monitor_spells) 1041 if (pl->ns->monitor_spells)
1080 { 1042 {
1081 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1043 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1082 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1044 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1083 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1045 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1084 } 1046 }
1085 1047
1086 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1048 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1087 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE); 1049 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1088 set_title (pl->ob, buf); 1050 set_title (ob, buf);
1089 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE); 1051 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1090 1052
1091 /* Only send it away if we have some actual data */ 1053 /* Only send it away if we have some actual data */
1092 if (sl.length () > 6) 1054 if (sl.length () > 6)
1093 pl->ns->send_packet (sl); 1055 ns->send_packet (sl);
1094} 1056}
1095 1057
1096/** 1058/**
1097 * Tells the client that here is a player it should start using. 1059 * Tells the client that here is a player it should start using.
1098 */ 1060 */
1099void 1061void
1100esrv_new_player (player *pl, uint32 weight) 1062esrv_new_player (player *pl, uint32 weight)
1101{ 1063{
1102 pl->last_weight = weight;
1103
1104 packet sl ("player"); 1064 packet sl ("player");
1105 1065
1106 sl << uint32 (pl->ob->count) 1066 sl << uint32 (pl->ob->count)
1107 << uint32 (weight) 1067 << uint32 (weight)
1108 << uint32 (pl->ob->face->number) 1068 << uint32 (pl->ob->face)
1109 << data8 (pl->ob->name); 1069 << data8 (pl->ob->name);
1110 1070
1071 pl->ns->last_weight = weight;
1111 pl->ns->send_packet (sl); 1072 pl->ns->send_packet (sl);
1112 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1073 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1113} 1074}
1114
1115/**
1116 * Need to send an animation sequence to the client.
1117 * We will send appropriate face commands to the client if we haven't
1118 * sent them the face yet (this can become quite costly in terms of
1119 * how much we are sending - on the other hand, this should only happen
1120 * when the player logs in and picks stuff up.
1121 */
1122void
1123esrv_send_animation (client * ns, short anim_num)
1124{
1125 /* Do some checking on the anim_num we got. Note that the animations
1126 * are added in contigous order, so if the number is in the valid
1127 * range, it must be a valid animation.
1128 */
1129 if (anim_num < 0 || anim_num > num_animations)
1130 {
1131 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1132 return;
1133 }
1134
1135 packet sl ("anim");
1136
1137 sl << uint16 (anim_num)
1138 << uint16 (0); /* flags - not used right now */
1139
1140 /* Build up the list of faces. Also, send any information (ie, the
1141 * the face itself) down to the client.
1142 */
1143 for (int i = 0; i < animations[anim_num].num_animations; i++)
1144 {
1145 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1146 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1147
1148 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1149 }
1150
1151 ns->send_packet (sl);
1152
1153 ns->anims_sent[anim_num] = 1;
1154}
1155
1156 1075
1157/****************************************************************************** 1076/******************************************************************************
1158 * 1077 *
1159 * Start of map related commands. 1078 * Start of map related commands.
1160 * 1079 *
1161 ******************************************************************************/ 1080 ******************************************************************************/
1162 1081
1163/**
1164 * This adds face_num to a map cell at x,y. If the client doesn't have
1165 * the face yet, we will also send it.
1166 */
1167static void
1168esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1169{
1170 if (newmap->cells[x][y].count >= MAP_LAYERS)
1171 {
1172 //TODO: one or the other, can't both have abort and return, verify and act
1173 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1174 return;
1175 abort ();
1176 }
1177
1178 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1179 newmap->cells[x][y].count++;
1180
1181 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1182 esrv_send_face (ns, face_num, 0);
1183}
1184
1185/** Clears a map cell */ 1082/** Clears a map cell */
1186static void 1083static void
1187map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1084map_clearcell (struct MapCell *cell, int count)
1188{ 1085{
1189 cell->faces[0] = face0; 1086 cell->faces[0] = 0;
1190 cell->faces[1] = face1; 1087 cell->faces[1] = 0;
1191 cell->faces[2] = face2; 1088 cell->faces[2] = 0;
1089 cell->smooth[0] = 0;
1090 cell->smooth[1] = 0;
1091 cell->smooth[2] = 0;
1192 cell->count = count; 1092 cell->count = count;
1193 cell->stat_hp = 0; 1093 cell->stat_hp = 0;
1194 cell->flags = 0; 1094 cell->flags = 0;
1195 cell->player = 0; 1095 cell->player = 0;
1196} 1096}
1197 1097
1198#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1199#define MAX_LAYERS 3 1098#define MAX_LAYERS 3
1200
1201/* Using a global really isn't a good approach, but saves the over head of
1202 * allocating and deallocating such a block of data each time run through,
1203 * and saves the space of allocating this in the socket object when we only
1204 * need it for this cycle. If the server is ever threaded, this needs to be
1205 * re-examined.
1206 */
1207static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1208
1209/**
1210 * Returns true if any of the heads for this
1211 * space is set. Returns false if all are blank - this is used
1212 * for empty space checking.
1213 */
1214static inline int
1215have_head (int ax, int ay)
1216{
1217 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1218 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1219 return 1;
1220
1221 return 0;
1222}
1223
1224/**
1225 * check_head is a bit simplistic version of update_space below.
1226 * basically, it only checks the that the head on space ax,ay at layer
1227 * needs to get sent - if so, it adds the data, sending the head
1228 * if needed, and returning 1. If this no data needs to get
1229 * sent, it returns zero.
1230 */
1231static int
1232check_head (packet &sl, client &ns, int ax, int ay, int layer)
1233{
1234 short face_num;
1235
1236 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1237 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1238 else
1239 face_num = 0;
1240
1241 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1242 {
1243 sl << uint16 (face_num);
1244 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1245 esrv_send_face (&ns, face_num, 0);
1246
1247 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1248 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1249 return 1;
1250 }
1251
1252 return 0; /* No change */
1253}
1254 1099
1255/** 1100/**
1256 * Removes the need to replicate the same code for each layer. 1101 * Removes the need to replicate the same code for each layer.
1257 * this returns true if this space is now in fact different than 1102 * this returns true if this space is now in fact different than
1258 * it was. 1103 * it was.
1259 * sl is the socklist this data is going into. 1104 * sl is the socklist this data is going into.
1260 * ns is the socket we are working on - all the info we care 1105 * ns is the socket we are working on - all the info we care
1261 * about is in this socket structure, so now need not pass the 1106 * about is in this socket structure, so now need not pass the
1262 * entire player object. 1107 * entire player object.
1263 * mx and my are map coordinate offsets for map mp
1264 * sx and sy are the offsets into the socket structure that
1265 * holds the old values.
1266 * layer is the layer to update, with 2 being the floor and 0 the 1108 * layer is the layer to update, with 2 being the floor and 0 the
1267 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 1109 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1268 * take. Interesting to note that before this function, the map1 function 1110 * take. Interesting to note that before this function, the map1 function
1269 * numbers the spaces differently - I think this was a leftover from 1111 * numbers the spaces differently - I think this was a leftover from
1270 * the map command, where the faces stack up. Sinces that is no longer 1112 * the map command, where the faces stack up. Sinces that is no longer
1271 * the case, it seems to make more sense to have these layer values 1113 * the case, it seems to make more sense to have these layer values
1272 * actually match. 1114 * actually match.
1273 */ 1115 */
1274static int 1116static int
1275update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1117update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1276{ 1118{
1277 object *ob, *head; 1119 object *ob = ms.faces_obj [layer];
1278 uint16 face_num;
1279 int bx, by, i;
1280
1281 /* If there is a multipart object stored away, treat that as more important.
1282 * If not, then do the normal processing.
1283 */
1284 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1285
1286 /* Check to see if this head is part of the set of objects
1287 * we would normally send for this space. If so, then
1288 * don't use the head value. We need to do the check
1289 * here and not when setting up the heads[] value for two reasons -
1290 * 1) the heads[] values will get used even if the space is not visible.
1291 * 2) its possible the head is not on the same map as a part, and I'd
1292 * rather not need to do the map translation overhead.
1293 * 3) We need to do some extra checking to make sure that we will
1294 * otherwise send the image as this layer, eg, either it matches
1295 * the head value, or is not multipart.
1296 */
1297 if (head && !head->more)
1298 {
1299 for (i = 0; i < MAP_LAYERS; i++)
1300 {
1301 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1302 if (!ob)
1303 continue;
1304
1305 if (ob->head)
1306 ob = ob->head;
1307
1308 if (ob == head)
1309 {
1310 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1311 head = NULL;
1312 break;
1313 }
1314 }
1315 }
1316
1317 ob = head;
1318 if (!ob)
1319 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1320 1120
1321 /* If there is no object for this space, or if the face for the object 1121 /* If there is no object for this space, or if the face for the object
1322 * is the blank face, set the face number to zero. 1122 * is the blank face, set the face number to zero.
1323 * else if we have the stored head object for this space, that takes 1123 * else if we have the stored head object for this space, that takes
1324 * precedence over the other object for this space. 1124 * precedence over the other object for this space.
1325 * otherwise, we do special head processing 1125 * otherwise, we do special head processing
1326 */ 1126 */
1327 if (!ob || ob->face == blank_face) 1127 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1328 face_num = 0;
1329 else if (head)
1330 {
1331 /* if this is a head that had previously been stored */
1332 face_num = ob->face->number;
1333 }
1334 else
1335 {
1336 /* if the faces for the different parts of a multipart object
1337 * are the same, we only want to send the bottom right most
1338 * portion of the object. That info is in the tail_.. values
1339 * of the head. Note that for the head itself, ob->head will
1340 * be null, so we only do this block if we are working on
1341 * a tail piece.
1342 */
1343
1344 /* tail_x and tail_y will only be set in the head object. If
1345 * this is the head object and these are set, we proceed
1346 * with logic to only send bottom right. Similarly, if
1347 * this is one of the more parts but the head has those values
1348 * set, we want to do the processing. There can be cases where
1349 * the head is not visible but one of its parts is, so we just
1350 * can always expect that ob->arch->tail_x will be true for all
1351 * object we may want to display.
1352 */
1353 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1354 {
1355
1356 if (ob->head)
1357 head = ob->head;
1358 else
1359 head = ob;
1360
1361 /* Basically figure out where the offset is from where we are right
1362 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1363 * piece is from the head, and the tail is where the tail is from the
1364 * head. Note that bx and by will equal sx and sy if we are already working
1365 * on the bottom right corner. If ob is the head, the clone values
1366 * will be zero, so the right thing will still happen.
1367 */
1368 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1369 by = sy + head->arch->tail_y - ob->arch->clone.y;
1370
1371 /* I don't think this can ever happen, but better to check for it just
1372 * in case.
1373 */
1374 if (bx < sx || by < sy)
1375 {
1376 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1377 face_num = 0;
1378 }
1379 /* single part object, multipart object with non merged faces,
1380 * of multipart object already at lower right.
1381 */
1382 else if (bx == sx && by == sy)
1383 {
1384 face_num = ob->face->number;
1385
1386 /* if this face matches one stored away, clear that one away.
1387 * this code relies on the fact that the map1 commands
1388 * goes from 2 down to 0.
1389 */
1390 for (i = 0; i < MAP_LAYERS; i++)
1391 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1392 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1393 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1394 }
1395 else
1396 {
1397 /* If this head is stored away, clear it - otherwise,
1398 * there can be cases where a object is on multiple layers -
1399 * we only want to send it once.
1400 */
1401 face_num = head->face->number;
1402 for (i = 0; i < MAP_LAYERS; i++)
1403 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1404 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1405 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1406
1407 /* First, try to put the new head on the same layer. If that is used up,
1408 * then find another layer.
1409 */
1410 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1411 {
1412 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1413 }
1414 else
1415 for (i = 0; i < MAX_LAYERS; i++)
1416 {
1417 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1418 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1419 {
1420 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1421 }
1422 }
1423 face_num = 0; /* Don't send this object - we'll send the head later */
1424 }
1425 }
1426 else
1427 {
1428 /* In this case, we are already at the lower right or single part object,
1429 * so nothing special
1430 */
1431 face_num = ob->face->number;
1432
1433 /* clear out any head entries that have the same face as this one */
1434 for (bx = 0; bx < layer; bx++)
1435 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1436 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1437 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1438 }
1439 } /* else not already head object or blank face */
1440
1441 /* This is a real hack. Basically, if we have nothing to send for this layer,
1442 * but there is a head on the next layer, send that instead.
1443 * Without this, what happens is you can get the case where the player stands
1444 * on the same space as the head. However, if you have overlapping big objects
1445 * of the same type, what happens then is it doesn't think it needs to send
1446 * This tends to make stacking also work/look better.
1447 */
1448 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1449 {
1450 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1451 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1452 }
1453
1454 /* Another hack - because of heads and whatnot, this face may match one
1455 * we already sent for a lower layer. In that case, don't send
1456 * this one.
1457 */
1458 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1459 face_num = 0;
1460 1128
1461 /* We've gotten what face we want to use for the object. Now see if 1129 /* We've gotten what face we want to use for the object. Now see if
1462 * if it has changed since we last sent it to the client. 1130 * if it has changed since we last sent it to the client.
1463 */ 1131 */
1464 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1132 if (lastcell.faces[layer] != face_num)
1465 { 1133 {
1466 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 1134 lastcell.faces[layer] = face_num;
1135
1467 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1136 if (!ns.faces_sent[face_num])
1137 if (ob)
1138 ns.send_faces (ob);
1139 else
1468 esrv_send_face (&ns, face_num, 0); 1140 ns.send_face (face_num);
1469 1141
1470 sl << uint16 (face_num); 1142 sl << uint16 (face_num);
1471 return 1;
1472 }
1473
1474 /* Nothing changed */
1475 return 0;
1476}
1477
1478/**
1479 * This function is mainly a copy of update_space,
1480 * except it handles update of the smoothing updates,
1481 * not the face updates.
1482 * Removes the need to replicate the same code for each layer.
1483 * this returns true if this smooth is now in fact different
1484 * than it was.
1485 * sl is the socklist this data is going into.
1486 * ns is the socket we are working on - all the info we care
1487 * about is in this socket structure, so know need to pass the
1488 * entire player object.
1489 * mx and my are map coordinate offsets for map mp
1490 * sx and sy are the offsets into the socket structure that
1491 * holds the old values.
1492 * layer is the layer to update, with 2 being the floor and 0 the
1493 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1494 * take.
1495 */
1496
1497static inline int
1498update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1499{
1500 object *ob;
1501 int smoothlevel; /* old face_num; */
1502
1503 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1504
1505 /* If there is no object for this space, or if the face for the object
1506 * is the blank face, set the smoothlevel to zero.
1507 */
1508 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1509 smoothlevel = 0;
1510 else
1511 {
1512 smoothlevel = ob->smoothlevel;
1513 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1514 SendSmooth (&ns, ob->face->number);
1515 } /* else not already head object or blank face */
1516
1517 /* We've gotten what face we want to use for the object. Now see if
1518 * if it has changed since we last sent it to the client.
1519 */
1520 if (smoothlevel > 255)
1521 smoothlevel = 255;
1522 else if (smoothlevel < 0)
1523 smoothlevel = 0;
1524
1525 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1526 {
1527 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1528 sl << uint8 (smoothlevel);
1529 return 1; 1143 return 1;
1530 } 1144 }
1531 1145
1532 /* Nothing changed */ 1146 /* Nothing changed */
1533 return 0; 1147 return 0;
1548 if (ns->EMI_smooth) 1162 if (ns->EMI_smooth)
1549 result += 1; /*One byte for smoothlevel */ 1163 result += 1; /*One byte for smoothlevel */
1550 } 1164 }
1551 1165
1552 return result; 1166 return result;
1167}
1168
1169// prefetch (and touch) all maps within a specific distancd
1170static void
1171prefetch_surrounding_maps (maptile *map, int distance)
1172{
1173 map->last_access = runtime;
1174
1175 if (--distance)
1176 for (int dir = 4; --dir; )
1177 if (const shstr &path = map->tile_path [dir])
1178 if (maptile *&neigh = map->tile_map [dir])
1179 prefetch_surrounding_maps (neigh, distance);
1180 else
1181 neigh = maptile::find_async (path, map);
1182}
1183
1184// prefetch a generous area around the player
1185static void
1186prefetch_surrounding_maps (object *op)
1187{
1188 prefetch_surrounding_maps (op->map, 3);
1553} 1189}
1554 1190
1555/** 1191/**
1556 * This function uses the new map1 protocol command to send the map 1192 * This function uses the new map1 protocol command to send the map
1557 * to the client. It is necessary because the old map command supports 1193 * to the client. It is necessary because the old map command supports
1575 * look like. 1211 * look like.
1576 */ 1212 */
1577void 1213void
1578draw_client_map1 (object *pl) 1214draw_client_map1 (object *pl)
1579{ 1215{
1580 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1216 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1581 sint16 nx, ny; 1217 sint16 nx, ny;
1582 int estartlen, eoldlen; 1218 int estartlen, eoldlen;
1583 uint16 mask, emask;
1584 uint8 eentrysize; 1219 uint8 eentrysize;
1585 uint16 ewhatstart, ewhatflag; 1220 uint16 ewhatstart, ewhatflag;
1586 uint8 extendedinfos; 1221 uint8 extendedinfos;
1587 maptile *m; 1222 maptile *m;
1588 1223
1589 client &socket = *pl->contr->ns; 1224 client &socket = *pl->contr->ns;
1590 1225
1226 if (!pl->active)
1227 return;
1228
1591 check_map_change (pl->contr); 1229 check_map_change (pl->contr);
1230 prefetch_surrounding_maps (pl);
1592 1231
1593 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1232 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1594 packet esl; 1233 packet esl;
1595 1234
1596 startlen = sl.length (); 1235 startlen = sl.length ();
1619 ewhatstart = 0; 1258 ewhatstart = 0;
1620 ewhatflag = 0; 1259 ewhatflag = 0;
1621 estartlen = 0; 1260 estartlen = 0;
1622 } 1261 }
1623 1262
1624 /* Init data to zero */
1625 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1626
1627 /* x,y are the real map locations. ax, ay are viewport relative 1263 /* x,y are the real map locations. ax, ay are viewport relative
1628 * locations. 1264 * locations.
1629 */ 1265 */
1630 ay = 0; 1266 ay = 0;
1631 1267
1633 * but that started to get a bit messy to look at. 1269 * but that started to get a bit messy to look at.
1634 */ 1270 */
1635 max_x = pl->x + (socket.mapx + 1) / 2; 1271 max_x = pl->x + (socket.mapx + 1) / 2;
1636 max_y = pl->y + (socket.mapy + 1) / 2; 1272 max_y = pl->y + (socket.mapy + 1) / 2;
1637 1273
1638 if (socket.mapmode == Map1aCmd)
1639 {
1640 max_x += MAX_HEAD_OFFSET;
1641 max_y += MAX_HEAD_OFFSET;
1642 }
1643
1644 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1274 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1645 { 1275 {
1646 ax = 0; 1276 ax = 0;
1647 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1277 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1648 { 1278 {
1279 int emask, mask;
1649 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1280 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1650 1281
1651 /* If this space is out of the normal viewable area, we only check
1652 * the heads value ax or ay will only be greater than what
1653 * the client wants if using the map1a command - this is because
1654 * if the map1a command is not used, max_x and max_y will be
1655 * set to lower values.
1656 */
1657 if (ax >= socket.mapx || ay >= socket.mapy)
1658 {
1659 int i, got_one;
1660
1661 oldlen = sl.length ();
1662
1663 sl << uint16 (mask);
1664
1665 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1666 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1667 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1668
1669 /* If all we are doing is sending 0 (blank) faces, we don't
1670 * actually need to send that - just the coordinates
1671 * with no faces tells the client to blank out the
1672 * space.
1673 */
1674 got_one = 0;
1675 for (i = oldlen + 2; i < sl.length (); i++)
1676 if (sl[i])
1677 got_one = 1;
1678
1679 if (got_one && (mask & 0xf))
1680 sl[oldlen + 1] = mask & 0xff;
1681 else
1682 { /*either all faces blank, either no face at all */
1683 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1684 sl.reset (oldlen + 2);
1685 else
1686 sl.reset (oldlen);
1687 }
1688
1689 /*What concerns extendinfos, nothing to be done for now
1690 * (perhaps effects layer later)
1691 */
1692 continue; /* don't do processing below */
1693 }
1694
1695 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1282 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1696
1697 d = pl->contr->blocked_los[ax][ay];
1698 1283
1699 /* If the coordinates are not valid, or it is too dark to see, 1284 /* If the coordinates are not valid, or it is too dark to see,
1700 * we tell the client as such 1285 * we tell the client as such
1701 */ 1286 */
1702 nx = x; 1287 nx = x;
1710 * of the map, it shouldn't have a head 1295 * of the map, it shouldn't have a head
1711 */ 1296 */
1712 if (lastcell.count != -1) 1297 if (lastcell.count != -1)
1713 { 1298 {
1714 sl << uint16 (mask); 1299 sl << uint16 (mask);
1715 map_clearcell (&lastcell, 0, 0, 0, -1); 1300 map_clearcell (&lastcell, -1);
1716 } 1301 }
1302
1303 continue;
1717 } 1304 }
1305
1306 m->touch ();
1307
1308 int d = pl->contr->blocked_los[ax][ay];
1309
1718 else if (d > 3) 1310 if (d > 3)
1719 { 1311 {
1312
1720 int need_send = 0, count; 1313 int need_send = 0, count;
1721 1314
1722 /* This block deals with spaces that are not visible for whatever 1315 /* This block deals with spaces that are not visible for whatever
1723 * reason. Still may need to send the head for this space. 1316 * reason. Still may need to send the head for this space.
1724 */ 1317 */
1725 1318
1726 oldlen = sl.length (); 1319 oldlen = sl.length ();
1727 1320
1728 sl << uint16 (mask); 1321 sl << uint16 (mask);
1730 if (lastcell.count != -1) 1323 if (lastcell.count != -1)
1731 need_send = 1; 1324 need_send = 1;
1732 1325
1733 count = -1; 1326 count = -1;
1734 1327
1735 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1736 {
1737 /* Now check to see if any heads need to be sent */
1738
1739 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1740 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1741 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1742
1743 lastcell.count = count;
1744 }
1745 else
1746 {
1747 /* properly clear a previously sent big face */ 1328 /* properly clear a previously sent big face */
1748 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1329 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1749 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1330 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1750 need_send = 1; 1331 need_send = 1;
1751 1332
1752 map_clearcell (&lastcell, 0, 0, 0, count); 1333 map_clearcell (&lastcell, count);
1753 }
1754 1334
1755 if ((mask & 0xf) || need_send) 1335 if ((mask & 0xf) || need_send)
1756 sl[oldlen + 1] = mask & 0xff; 1336 sl[oldlen + 1] = mask & 0xff;
1757 else 1337 else
1758 sl.reset (oldlen); 1338 sl.reset (oldlen);
1759 } 1339 }
1760 else 1340 else
1761 { 1341 {
1762 /* In this block, the space is visible or there are head objects 1342 /* In this block, the space is visible.
1763 * we need to send.
1764 */ 1343 */
1765 1344
1766 /* Rather than try to figure out what everything that we might 1345 /* Rather than try to figure out what everything that we might
1767 * need to send is, then form the packet after that, 1346 * need to send is, then form the packet after that,
1768 * we presume that we will in fact form a packet, and update 1347 * we presume that we will in fact form a packet, and update
1771 * is done. 1350 * is done.
1772 * I think this is simpler than doing a bunch of checks to see 1351 * I think this is simpler than doing a bunch of checks to see
1773 * what if anything we need to send, setting the bits, then 1352 * what if anything we need to send, setting the bits, then
1774 * doing those checks again to add the real data. 1353 * doing those checks again to add the real data.
1775 */ 1354 */
1776 oldlen = sl.length (); 1355 oldlen = sl.length ();
1777 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1778 eoldlen = esl.length (); 1356 eoldlen = esl.length ();
1779 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1357
1780 sl << uint16 (mask); 1358 sl << uint16 (mask);
1781
1782 if (socket.ext_mapinfos)
1783 esl << uint16 (emask);
1784 1359
1785 unsigned char dummy; 1360 unsigned char dummy;
1786 unsigned char *last_ext = &dummy; 1361 unsigned char *last_ext = &dummy;
1787 1362
1788 /* Darkness changed */ 1363 /* Darkness changed */
1800 sl << uint8 (255 - 64 * d); 1375 sl << uint8 (255 - 64 * d);
1801 } 1376 }
1802 1377
1803 lastcell.count = d; 1378 lastcell.count = d;
1804 1379
1380 mapspace &ms = m->at (nx, ny);
1381
1805 if (socket.extmap) 1382 if (socket.extmap)
1806 { 1383 {
1807 uint8 stat_hp = 0; 1384 uint8 stat_hp = 0;
1808 uint8 stat_width = 0; 1385 uint8 stat_width = 0;
1809 uint8 flags = 0; 1386 uint8 flags = 0;
1810 UUID player = 0; 1387 UUID player = 0;
1811 1388
1812 // send hp information, if applicable 1389 // send hp information, if applicable
1813 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1390 if (object *op = ms.faces_obj [0])
1814 { 1391 {
1815 if (op->head || op->invisible) 1392 if (op->head || op->invisible)
1816 ; // do not show 1393 ; // do not show
1817 else if (op->type == PLAYER 1394 else if (op->type == PLAYER
1818 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1395 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1872 sl << uint8 (8) << uint8 (flags); 1449 sl << uint8 (8) << uint8 (flags);
1873 } 1450 }
1874 } 1451 }
1875 1452
1876 /* Floor face */ 1453 /* Floor face */
1877 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1454 if (update_space (sl, socket, ms, lastcell, 2))
1878 mask |= 0x4; 1455 mask |= 0x4;
1879 1456
1880 if (socket.EMI_smooth)
1881 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1882 emask |= 0x4;
1883
1884 /* Middle face */ 1457 /* Middle face */
1885 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1458 if (update_space (sl, socket, ms, lastcell, 1))
1886 mask |= 0x2; 1459 mask |= 0x2;
1887 1460
1888 if (socket.EMI_smooth) 1461 if (ms.player () == pl
1889 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1462 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1890 emask |= 0x2;
1891
1892 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1893 { 1463 {
1464 // force player to be visible to himself if invisible
1894 if (lastcell.faces[0] != pl->face->number) 1465 if (lastcell.faces[0] != pl->face)
1895 { 1466 {
1896 lastcell.faces[0] = pl->face->number; 1467 lastcell.faces[0] = pl->face;
1468
1897 mask |= 0x1; 1469 mask |= 0x1;
1898
1899 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1900 esrv_send_face (&socket, pl->face->number, 0);
1901
1902 sl << uint16 (pl->face->number); 1470 sl << uint16 (pl->face);
1471
1472 socket.send_faces (pl);
1903 } 1473 }
1904 } 1474 }
1905 else
1906 {
1907 /* Top face */ 1475 /* Top face */
1908 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1476 else if (update_space (sl, socket, ms, lastcell, 0))
1909 mask |= 0x1; 1477 mask |= 0x1;
1910
1911 if (socket.EMI_smooth)
1912 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1913 emask |= 0x1;
1914 } 1478
1915 1479
1916 /* Check to see if we are in fact sending anything for this 1480 /* Check to see if we are in fact sending anything for this
1917 * space by checking the mask. If so, update the mask. 1481 * space by checking the mask. If so, update the mask.
1918 * if not, reset the len to that from before adding the mask 1482 * if not, reset the len to that from before adding the mask
1919 * value, so we don't send those bits. 1483 * value, so we don't send those bits.
1921 if (mask & 0xf) 1485 if (mask & 0xf)
1922 sl[oldlen + 1] = mask & 0xff; 1486 sl[oldlen + 1] = mask & 0xff;
1923 else 1487 else
1924 sl.reset (oldlen); 1488 sl.reset (oldlen);
1925 1489
1490 if (socket.ext_mapinfos)
1491 esl << uint16 (emask);
1492
1493 if (socket.EMI_smooth)
1494 {
1495 for (int layer = 2+1; layer--; )
1496 {
1497 object *ob = ms.faces_obj [layer];
1498
1499 // If there is no object for this space, or if the face for the object
1500 // is the blank face, set the smoothlevel to zero.
1501 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1502
1503 // We've gotten what face we want to use for the object. Now see if
1504 // if it has changed since we last sent it to the client.
1505 if (lastcell.smooth[layer] != smoothlevel)
1506 {
1507 lastcell.smooth[layer] = smoothlevel;
1508 esl << uint8 (smoothlevel);
1509 emask |= 1 << layer;
1510 }
1511 }
1512
1926 if (emask & 0xf) 1513 if (emask & 0xf)
1927 esl[eoldlen + 1] = emask & 0xff; 1514 esl[eoldlen + 1] = emask & 0xff;
1928 else 1515 else
1929 esl.reset (eoldlen); 1516 esl.reset (eoldlen);
1517 }
1930 } /* else this is a viewable space */ 1518 } /* else this is a viewable space */
1931 } /* for x loop */ 1519 } /* for x loop */
1932 } /* for y loop */ 1520 } /* for y loop */
1933 1521
1934 /* Verify that we in fact do need to send this */ 1522 /* Verify that we in fact do need to send this */
1937 if (!(sl.length () > startlen || socket.sent_scroll)) 1525 if (!(sl.length () > startlen || socket.sent_scroll))
1938 { 1526 {
1939 /* No map data will follow, so don't say the client 1527 /* No map data will follow, so don't say the client
1940 * it doesn't need draw! 1528 * it doesn't need draw!
1941 */ 1529 */
1942 ewhatflag &= (~EMI_NOREDRAW); 1530 ewhatflag &= ~EMI_NOREDRAW;
1943 esl[ewhatstart + 1] = ewhatflag & 0xff; 1531 esl[ewhatstart + 1] = ewhatflag & 0xff;
1944 } 1532 }
1945 1533
1946 if (esl.length () > estartlen) 1534 if (esl.length () > estartlen)
1947 socket.send_packet (esl); 1535 socket.send_packet (esl);
1959 */ 1547 */
1960void 1548void
1961draw_client_map (object *pl) 1549draw_client_map (object *pl)
1962{ 1550{
1963 int i, j; 1551 int i, j;
1964 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1552 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1965 New_Face *face, *floor;
1966 New_Face *floor2;
1967 int d, mflags; 1553 int mflags;
1968 struct Map newmap; 1554 struct Map newmap;
1969 maptile *m, *pm; 1555 maptile *m, *pm;
1970 1556
1971 if (pl->type != PLAYER) 1557 if (pl->type != PLAYER)
1972 { 1558 {
2081 * it then sends an updspell packet for each spell that has changed in this way 1667 * it then sends an updspell packet for each spell that has changed in this way
2082 */ 1668 */
2083void 1669void
2084esrv_update_spells (player *pl) 1670esrv_update_spells (player *pl)
2085{ 1671{
1672 if (!pl->ns)
1673 return;
1674
2086 if (!pl->ns->monitor_spells) 1675 if (!pl->ns->monitor_spells)
2087 return; 1676 return;
2088 1677
2089 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1678 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2090 { 1679 {
2150 1739
2151/* appends the spell *spell to the Socklist we will send the data to. */ 1740/* appends the spell *spell to the Socklist we will send the data to. */
2152static void 1741static void
2153append_spell (player *pl, packet &sl, object *spell) 1742append_spell (player *pl, packet &sl, object *spell)
2154{ 1743{
2155 int len, i, skill = 0; 1744 int i, skill = 0;
2156 1745
2157 if (!(spell->name)) 1746 if (!(spell->name))
2158 { 1747 {
2159 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1748 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2160 return; 1749 return;
2172 if (!strcmp (spell->skill, skill_names[i])) 1761 if (!strcmp (spell->skill, skill_names[i]))
2173 { 1762 {
2174 skill = i + CS_STAT_SKILLINFO; 1763 skill = i + CS_STAT_SKILLINFO;
2175 break; 1764 break;
2176 } 1765 }
1766 }
1767
1768 // spells better have a face
1769 if (!spell->face)
1770 {
1771 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1772 spell->face = face_find ("burnout.x11", blank_face);
2177 } 1773 }
2178 1774
2179 /* send the current values */ 1775 /* send the current values */
2180 sl << uint32 (spell->count) 1776 sl << uint32 (spell->count)
2181 << uint16 (spell->level) 1777 << uint16 (spell->level)
2183 << uint16 (spell->last_sp) 1779 << uint16 (spell->last_sp)
2184 << uint16 (spell->last_grace) 1780 << uint16 (spell->last_grace)
2185 << uint16 (spell->last_eat) 1781 << uint16 (spell->last_eat)
2186 << uint8 (skill) 1782 << uint8 (skill)
2187 << uint32 (spell->path_attuned) 1783 << uint32 (spell->path_attuned)
2188 << uint32 (spell->face ? spell->face->number : 0) 1784 << uint32 (spell->face)
2189 << data8 (spell->name) 1785 << data8 (spell->name)
2190 << data16 (spell->msg); 1786 << data16 (spell->msg);
2191} 1787}
2192 1788
2193/** 1789/**
2208 1804
2209 packet sl ("addspell"); 1805 packet sl ("addspell");
2210 1806
2211 if (!spell) 1807 if (!spell)
2212 { 1808 {
2213 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1809 for (spell = pl->ob->inv; spell; spell = spell->below)
2214 { 1810 {
2215 /* were we to simply keep appending data here, we could exceed 1811 /* were we to simply keep appending data here, we could exceed
2216 * MAXSOCKBUF if the player has enough spells to add, we know that 1812 * MAXSOCKBUF if the player has enough spells to add, we know that
2217 * append_spells will always append 19 data bytes, plus 4 length 1813 * append_spells will always append 19 data bytes, plus 4 length
2218 * bytes and 3 strings (because that is the spec) so we need to 1814 * bytes and 3 strings (because that is the spec) so we need to

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