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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.70 by root, Sun Mar 11 21:26:05 2007 UTC vs.
Revision 1.86 by root, Wed Apr 18 09:38:58 2007 UTC

98 * that much difference in bandwidth. 98 * that much difference in bandwidth.
99 */ 99 */
100 mx = ns->mapx; 100 mx = ns->mapx;
101 my = ns->mapy; 101 my = ns->mapy;
102 102
103 if (ns->mapmode == Map1aCmd)
104 {
105 mx += MAX_HEAD_OFFSET;
106 my += MAX_HEAD_OFFSET;
107 }
108
109 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
110 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
111 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
112 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
113 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
138static void 132static void
139clear_map (player *pl) 133clear_map (player *pl)
140{ 134{
141 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
142 136
137 pl->ns->force_newmap = false;
138
143 if (pl->ns->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
144 pl->ns->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
145 141
146 pl->ns->floorbox_reset (); 142 pl->ns->floorbox_reset ();
147} 143}
152{ 148{
153 client &socket = *pl->ns; 149 client &socket = *pl->ns;
154 object *ob = pl->ob; 150 object *ob = pl->ob;
155 char buf[MAX_BUF]; /* eauugggh */ 151 char buf[MAX_BUF]; /* eauugggh */
156 152
157 if (socket.current_map != ob->map) 153 if (socket.current_map != ob->map || socket.force_newmap)
158 { 154 {
155 clear_map (pl);
159 socket.current_map = ob->map; 156 socket.current_map = ob->map;
160
161 clear_map (pl);
162 157
163 if (socket.mapinfocmd) 158 if (socket.mapinfocmd)
164 { 159 {
165 if (ob->map && ob->map->path[0]) 160 if (ob->map && ob->map->path[0])
166 { 161 {
350 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
351 346
352 pl->ns->send_packet (bigbuf); 347 pl->ns->send_packet (bigbuf);
353} 348}
354 349
355/** This is the Setup cmd - easy first implementation */ 350/** This is the Setup cmd */
356void 351void
357SetUp (char *buf, int len, client * ns) 352SetUp (char *buf, int len, client * ns)
358{ 353{
359 int s, slen; 354 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
360 char *cmd, *param, cmdback[HUGE_BUF];
361
362 /* run through the cmds of setup
363 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
364 *
365 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
366 * The client then must sort this out
367 */
368
369 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
370
371 strcpy (cmdback, "setup");
372 for (s = 0; s < len; )
373 {
374 cmd = &buf[s];
375
376 /* find the next space, and put a null there */
377 for (; buf[s] && buf[s] != ' '; s++)
378 ;
379
380 buf[s++] = 0;
381
382 while (buf[s] == ' ')
383 s++;
384
385 if (s >= len)
386 break;
387
388 param = &buf[s];
389
390 for (; buf[s] && buf[s] != ' '; s++)
391 ;
392
393 buf[s++] = 0;
394
395 while (buf[s] == ' ')
396 s++;
397
398 slen = strlen (cmdback);
399 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
400 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
401 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
402
403 if (!strcmp (cmd, "sound"))
404 {
405 ns->sound = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "exp64"))
409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
410 else if (!strcmp (cmd, "spellmon"))
411 {
412 ns->monitor_spells = atoi (param);
413 safe_strcat (cmdback, param, &slen, HUGE_BUF);
414 }
415 else if (!strcmp (cmd, "darkness"))
416 {
417 ns->darkness = atoi (param);
418 safe_strcat (cmdback, param, &slen, HUGE_BUF);
419 }
420 else if (!strcmp (cmd, "map1cmd"))
421 {
422 if (atoi (param))
423 ns->mapmode = Map1Cmd;
424 /* if beyond this size, need to use map1cmd no matter what */
425 if (ns->mapx > 11 || ns->mapy > 11)
426 ns->mapmode = Map1Cmd;
427 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
428 }
429 else if (!strcmp (cmd, "map1acmd"))
430 {
431 if (atoi (param))
432 ns->mapmode = Map1aCmd;
433 /* if beyond this size, need to use map1acmd no matter what */
434 if (ns->mapx > 11 || ns->mapy > 11)
435 ns->mapmode = Map1aCmd;
436 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
437 }
438 else if (!strcmp (cmd, "newmapcmd"))
439 {
440 ns->newmapcmd = atoi (param);
441 safe_strcat (cmdback, param, &slen, HUGE_BUF);
442// } else if (!strcmp(cmd,"plugincmd")) {
443// ns->plugincmd = atoi(param);
444// safe_strcat(cmdback, param, &slen, HUGE_BUF);
445 }
446 else if (!strcmp (cmd, "mapinfocmd"))
447 {
448 ns->mapinfocmd = atoi (param);
449 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
450 }
451 else if (!strcmp (cmd, "extcmd"))
452 {
453 ns->extcmd = atoi (param);
454 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
455 }
456 else if (!strcmp (cmd, "extmap"))
457 {
458 ns->extmap = atoi (param);
459 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
460 }
461 else if (!strcmp (cmd, "facecache"))
462 {
463 ns->facecache = atoi (param);
464 safe_strcat (cmdback, param, &slen, HUGE_BUF);
465 }
466 else if (!strcmp (cmd, "faceset"))
467 {
468 char tmpbuf[20];
469 int q = atoi (param);
470
471 if (is_valid_faceset (q))
472 ns->faceset = q;
473 sprintf (tmpbuf, "%d", ns->faceset);
474 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
475 /* if the client is using faceset, it knows about image2 command */
476 ns->image2 = 1;
477 }
478 else if (!strcmp (cmd, "itemcmd"))
479 {
480 /* Version of the item protocol command to use. Currently,
481 * only supported versions are 1 and 2. Using a numeric
482 * value will make it very easy to extend this in the future.
483 */
484 char tmpbuf[20];
485 int q = atoi (param);
486
487 if (q < 1 || q > 2)
488 {
489 strcpy (tmpbuf, "FALSE");
490 }
491 else
492 {
493 ns->itemcmd = q;
494 sprintf (tmpbuf, "%d", ns->itemcmd);
495 }
496 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
497 }
498 else if (!strcmp (cmd, "mapsize"))
499 {
500 int x, y = 0;
501 char tmpbuf[MAX_BUF], *cp;
502
503 x = atoi (param);
504 for (cp = param; *cp != 0; cp++)
505 if (*cp == 'x' || *cp == 'X')
506 {
507 y = atoi (cp + 1);
508 break;
509 }
510 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
511 {
512 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
513 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
514 }
515 else
516 {
517 ns->mapx = x;
518 ns->mapy = y;
519 /* better to send back what we are really using and not the
520 * param as given to us in case it gets parsed differently.
521 */
522 sprintf (tmpbuf, "%dx%d", x, y);
523 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
524 /* If beyond this size and still using orig map command, need to
525 * go to map1cmd.
526 */
527 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
528 ns->mapmode = Map1Cmd;
529 }
530 }
531 else if (!strcmp (cmd, "extendedMapInfos"))
532 {
533 /* Added by tchize
534 * prepare to use the mapextended command
535 */
536 char tmpbuf[20];
537
538 ns->ext_mapinfos = (atoi (param));
539 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
540 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
541 }
542 else if (!strcmp (cmd, "extendedTextInfos"))
543 {
544 /* Added by tchize
545 * prepare to use the extended text commands
546 * Client toggle this to non zero to get exttext
547 */
548 char tmpbuf[20];
549
550 ns->has_readable_type = (atoi (param));
551 sprintf (tmpbuf, "%d", ns->has_readable_type);
552 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
553 }
554 else
555 {
556 /* Didn't get a setup command we understood -
557 * report a failure to the client.
558 */
559 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
560 }
561 } /* for processing all the setup commands */
562
563 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
564 ns->send_packet (cmdback);
565} 355}
566 356
567/** 357/**
568 * The client has requested to be added to the game. 358 * The client has requested to be added to the game.
569 * This is what takes care of it. We tell the client how things worked out. 359 * This is what takes care of it. We tell the client how things worked out.
570 * I am not sure if this file is the best place for this function. however, 360 * I am not sure if this file is the best place for this function. however,
571 * it either has to be here or init_sockets needs to be exported. 361 * it either has to be here or init_sockets needs to be exported.
572 */ 362 */
573void 363void
574AddMeCmd (char *buf, int len, client * ns) 364AddMeCmd (char *buf, int len, client *ns)
575{ 365{
576 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 366 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
577} 367}
578 368
579/** Reply to ExtendedInfos command */ 369/** Reply to ExtendedInfos command */
691 481
692 ns->send_packet (cmdback); 482 ns->send_packet (cmdback);
693} 483}
694 484
695/** 485/**
696 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 486 * client requested an image. send it rate-limited
697 * Basically, it makes no sense to wait for the client to request a 487 * before flushing.
698 * a piece of data from us that we know the client wants. So
699 * if we know the client wants it, might as well push it to the
700 * client.
701 */
702static void
703SendSmooth (client *ns, uint16 face)
704{
705 uint16 smoothface;
706
707 /* If we can't find a face, return and set it so we won't try to send this
708 * again.
709 */ 488 */
710 if (!FindSmooth (face, &smoothface)) 489void
711 { 490AskFaceCmd (char *buf, int len, client *ns)
712 491{
713 LOG (llevError, "could not findsmooth for %d.\n", face); 492 ns->askface.push_back (atoi (buf));
714 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
715 return;
716 }
717
718 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
719 esrv_send_face (ns, smoothface, 0);
720
721 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
722
723 packet sl ("smooth");
724
725 sl << uint16 (face)
726 << uint16 (smoothface);
727
728 ns->send_packet (sl);
729} 493}
730 494
731/** 495/**
732 * Tells client the picture it has to use 496 * Tells client the picture it has to use
733 * to smooth a picture number given as argument. 497 * to smooth a picture number given as argument.
734 */ 498 */
735void 499void
736AskSmooth (char *buf, int len, client *ns) 500AskSmooth (char *buf, int len, client *ns)
737{ 501{
738 SendSmooth (ns, atoi (buf)); 502 ns->send_face (atoi (buf));
503 ns->flush_fx ();
739} 504}
740 505
741/** 506/**
742 * This handles the general commands from the client (ie, north, fire, cast, 507 * This handles the general commands from the client (ie, north, fire, cast,
743 * etc.) 508 * etc.)
880 ns->cs_version = atoi (buf); 645 ns->cs_version = atoi (buf);
881 ns->sc_version = ns->cs_version; 646 ns->sc_version = ns->cs_version;
882 647
883 LOG (llevDebug, "connection from client <%s>\n", buf); 648 LOG (llevDebug, "connection from client <%s>\n", buf);
884 649
885
886 //TODO: should log here just for statistics 650 //TODO: should log here just for statistics
887 651
888 //if (VERSION_CS != ns->cs_version) 652 //if (VERSION_CS != ns->cs_version)
889 // unchecked; 653 // unchecked;
890 654
969/** 733/**
970 * Asks the client to query the user. This way, the client knows 734 * Asks the client to query the user. This way, the client knows
971 * it needs to send something back (vs just printing out a message) 735 * it needs to send something back (vs just printing out a message)
972 */ 736 */
973void 737void
974send_query (client *ns, uint8 flags, char *text) 738send_query (client *ns, uint8 flags, const char *text)
975{ 739{
976 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 740 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
977} 741}
978 742
979#define AddIfInt64(Old,New,Type) if (Old != New) {\ 743#define AddIfInt64(Old,New,Type) if (Old != New) {\
1116 pl->ns->last_weight = weight; 880 pl->ns->last_weight = weight;
1117 pl->ns->send_packet (sl); 881 pl->ns->send_packet (sl);
1118 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 882 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1119} 883}
1120 884
1121/**
1122 * Need to send an animation sequence to the client.
1123 * We will send appropriate face commands to the client if we haven't
1124 * sent them the face yet (this can become quite costly in terms of
1125 * how much we are sending - on the other hand, this should only happen
1126 * when the player logs in and picks stuff up.
1127 */
1128void
1129esrv_send_animation (client * ns, short anim_num)
1130{
1131 /* Do some checking on the anim_num we got. Note that the animations
1132 * are added in contigous order, so if the number is in the valid
1133 * range, it must be a valid animation.
1134 */
1135 if (anim_num < 0 || anim_num > num_animations)
1136 {
1137 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1138 return;
1139 }
1140
1141 packet sl ("anim");
1142
1143 sl << uint16 (anim_num)
1144 << uint16 (0); /* flags - not used right now */
1145
1146 /* Build up the list of faces. Also, send any information (ie, the
1147 * the face itself) down to the client.
1148 */
1149 for (int i = 0; i < animations[anim_num].num_animations; i++)
1150 {
1151 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1152 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1153
1154 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1155 }
1156
1157 ns->send_packet (sl);
1158
1159 ns->anims_sent[anim_num] = 1;
1160}
1161
1162
1163/****************************************************************************** 885/******************************************************************************
1164 * 886 *
1165 * Start of map related commands. 887 * Start of map related commands.
1166 * 888 *
1167 ******************************************************************************/ 889 ******************************************************************************/
1168 890
1169/** Clears a map cell */ 891/** Clears a map cell */
1170static void 892static void
1171map_clearcell (struct MapCell *cell, int count) 893map_clearcell (struct MapCell *cell, int count)
1172{ 894{
1173 cell->faces[0] = 0; 895 cell->faces[0] = 0;
1174 cell->faces[1] = 0; 896 cell->faces[1] = 0;
1175 cell->faces[2] = 0; 897 cell->faces[2] = 0;
898 cell->smooth[0] = 0;
899 cell->smooth[1] = 0;
900 cell->smooth[2] = 0;
1176 cell->count = count; 901 cell->count = count;
1177 cell->stat_hp = 0; 902 cell->stat_hp = 0;
1178 cell->flags = 0; 903 cell->flags = 0;
1179 cell->player = 0; 904 cell->player = 0;
1180} 905}
1181 906
1182#define MAX_LAYERS 3 907#define MAX_LAYERS 3
1183 908
1184/** 909/**
1187 * it was. 912 * it was.
1188 * sl is the socklist this data is going into. 913 * sl is the socklist this data is going into.
1189 * ns is the socket we are working on - all the info we care 914 * ns is the socket we are working on - all the info we care
1190 * about is in this socket structure, so now need not pass the 915 * about is in this socket structure, so now need not pass the
1191 * entire player object. 916 * entire player object.
1192 * mx and my are map coordinate offsets for map mp
1193 * sx and sy are the offsets into the socket structure that
1194 * holds the old values.
1195 * layer is the layer to update, with 2 being the floor and 0 the 917 * layer is the layer to update, with 2 being the floor and 0 the
1196 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 918 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1197 * take. Interesting to note that before this function, the map1 function 919 * take. Interesting to note that before this function, the map1 function
1198 * numbers the spaces differently - I think this was a leftover from 920 * numbers the spaces differently - I think this was a leftover from
1199 * the map command, where the faces stack up. Sinces that is no longer 921 * the map command, where the faces stack up. Sinces that is no longer
1200 * the case, it seems to make more sense to have these layer values 922 * the case, it seems to make more sense to have these layer values
1201 * actually match. 923 * actually match.
1202 */ 924 */
1203static int 925static int
1204update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 926update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1205{ 927{
1206 uint16 face_num; 928 object *ob = ms.faces_obj [layer];
1207 int bx, by, i;
1208
1209 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1210 929
1211 /* If there is no object for this space, or if the face for the object 930 /* If there is no object for this space, or if the face for the object
1212 * is the blank face, set the face number to zero. 931 * is the blank face, set the face number to zero.
1213 * else if we have the stored head object for this space, that takes 932 * else if we have the stored head object for this space, that takes
1214 * precedence over the other object for this space. 933 * precedence over the other object for this space.
1215 * otherwise, we do special head processing 934 * otherwise, we do special head processing
1216 */ 935 */
1217 if (!ob || ob->face == blank_face) 936 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1218 face_num = 0;
1219 else
1220 /* In this case, we are already at the lower right or single part object,
1221 * so nothing special
1222 */
1223 face_num = ob->face;
1224 937
1225 /* We've gotten what face we want to use for the object. Now see if 938 /* We've gotten what face we want to use for the object. Now see if
1226 * if it has changed since we last sent it to the client. 939 * if it has changed since we last sent it to the client.
1227 */ 940 */
1228 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 941 if (lastcell.faces[layer] != face_num)
1229 { 942 {
1230 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 943 lastcell.faces[layer] = face_num;
944
1231 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 945 if (!ns.faces_sent[face_num])
946 if (ob)
947 ns.send_faces (ob);
948 else
1232 esrv_send_face (&ns, face_num, 0); 949 ns.send_face (face_num);
1233 950
1234 sl << uint16 (face_num); 951 sl << uint16 (face_num);
1235 return 1;
1236 }
1237
1238 /* Nothing changed */
1239 return 0;
1240}
1241
1242/**
1243 * This function is mainly a copy of update_space,
1244 * except it handles update of the smoothing updates,
1245 * not the face updates.
1246 * Removes the need to replicate the same code for each layer.
1247 * this returns true if this smooth is now in fact different
1248 * than it was.
1249 * sl is the socklist this data is going into.
1250 * ns is the socket we are working on - all the info we care
1251 * about is in this socket structure, so know need to pass the
1252 * entire player object.
1253 * mx and my are map coordinate offsets for map mp
1254 * sx and sy are the offsets into the socket structure that
1255 * holds the old values.
1256 * layer is the layer to update, with 2 being the floor and 0 the
1257 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1258 * take.
1259 */
1260
1261static inline int
1262update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1263{
1264 object *ob;
1265 int smoothlevel; /* old face_num; */
1266
1267 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1268
1269 /* If there is no object for this space, or if the face for the object
1270 * is the blank face, set the smoothlevel to zero.
1271 */
1272 if (!ob || ob->face == blank_face)
1273 smoothlevel = 0;
1274 else
1275 {
1276 smoothlevel = ob->smoothlevel;
1277 if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH))
1278 SendSmooth (&ns, ob->face);
1279 } /* else not already head object or blank face */
1280
1281 /* We've gotten what face we want to use for the object. Now see if
1282 * if it has changed since we last sent it to the client.
1283 */
1284 if (smoothlevel > 255)
1285 smoothlevel = 255;
1286 else if (smoothlevel < 0)
1287 smoothlevel = 0;
1288
1289 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1290 {
1291 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1292 sl << uint8 (smoothlevel);
1293 return 1; 952 return 1;
1294 } 953 }
1295 954
1296 /* Nothing changed */ 955 /* Nothing changed */
1297 return 0; 956 return 0;
1361 * look like. 1020 * look like.
1362 */ 1021 */
1363void 1022void
1364draw_client_map1 (object *pl) 1023draw_client_map1 (object *pl)
1365{ 1024{
1366 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1025 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1367 sint16 nx, ny; 1026 sint16 nx, ny;
1368 int estartlen, eoldlen; 1027 int estartlen, eoldlen;
1369 uint16 mask, emask;
1370 uint8 eentrysize; 1028 uint8 eentrysize;
1371 uint16 ewhatstart, ewhatflag; 1029 uint16 ewhatstart, ewhatflag;
1372 uint8 extendedinfos; 1030 uint8 extendedinfos;
1373 maptile *m; 1031 maptile *m;
1374 1032
1401 << uint8 (extendedinfos) 1059 << uint8 (extendedinfos)
1402 << uint8 (eentrysize); 1060 << uint8 (eentrysize);
1403 1061
1404 estartlen = esl.length (); 1062 estartlen = esl.length ();
1405 } 1063 }
1406 else
1407 {
1408 /* suppress compiler warnings */
1409 ewhatstart = 0;
1410 ewhatflag = 0;
1411 estartlen = 0;
1412 }
1413 1064
1414 /* x,y are the real map locations. ax, ay are viewport relative 1065 /* x,y are the real map locations. ax, ay are viewport relative
1415 * locations. 1066 * locations.
1416 */ 1067 */
1417 ay = 0; 1068 ay = 0;
1420 * but that started to get a bit messy to look at. 1071 * but that started to get a bit messy to look at.
1421 */ 1072 */
1422 max_x = pl->x + (socket.mapx + 1) / 2; 1073 max_x = pl->x + (socket.mapx + 1) / 2;
1423 max_y = pl->y + (socket.mapy + 1) / 2; 1074 max_y = pl->y + (socket.mapy + 1) / 2;
1424 1075
1425 if (socket.mapmode == Map1aCmd) 1076 maptile *plmap = pl->map;
1426 {
1427 max_x += MAX_HEAD_OFFSET;
1428 max_y += MAX_HEAD_OFFSET;
1429 }
1430 1077
1431 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1078 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1432 { 1079 {
1433 ax = 0; 1080 ax = 0;
1434 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1081 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1435 { 1082 {
1083 int emask, mask;
1436 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1084 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1437 1085
1438 /* If this space is out of the normal viewable area, we only check
1439 * the heads value ax or ay will only be greater than what
1440 * the client wants if using the map1a command - this is because
1441 * if the map1a command is not used, max_x and max_y will be
1442 * set to lower values.
1443 */
1444 if (ax >= socket.mapx || ay >= socket.mapy)
1445 {
1446 int i, got_one;
1447
1448 oldlen = sl.length ();
1449
1450 sl << uint16 (mask);
1451
1452 /* If all we are doing is sending 0 (blank) faces, we don't
1453 * actually need to send that - just the coordinates
1454 * with no faces tells the client to blank out the
1455 * space.
1456 */
1457 got_one = 0;
1458 for (i = oldlen + 2; i < sl.length (); i++)
1459 if (sl[i])
1460 got_one = 1;
1461
1462 if (got_one && (mask & 0xf))
1463 sl[oldlen + 1] = mask & 0xff;
1464 else
1465 { /*either all faces blank, either no face at all */
1466 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1467 sl.reset (oldlen + 2);
1468 else
1469 sl.reset (oldlen);
1470 }
1471
1472 /*What concerns extendinfos, nothing to be done for now
1473 * (perhaps effects layer later)
1474 */
1475 continue; /* don't do processing below */
1476 }
1477
1478 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1086 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1479
1480 d = pl->contr->blocked_los[ax][ay];
1481 1087
1482 /* If the coordinates are not valid, or it is too dark to see, 1088 /* If the coordinates are not valid, or it is too dark to see,
1483 * we tell the client as such 1089 * we tell the client as such
1484 */ 1090 */
1485 nx = x; 1091 nx = x;
1486 ny = y; 1092 ny = y;
1487 m = get_map_from_coord (pl->map, &nx, &ny); 1093 m = get_map_from_coord (plmap, &nx, &ny);
1488 1094
1489 if (!m) 1095 if (!m)
1490 { 1096 {
1491 /* space is out of map. Update space and clear values 1097 /* space is out of map. Update space and clear values
1492 * if this hasn't already been done. If the space is out 1098 * if this hasn't already been done. If the space is out
1495 if (lastcell.count != -1) 1101 if (lastcell.count != -1)
1496 { 1102 {
1497 sl << uint16 (mask); 1103 sl << uint16 (mask);
1498 map_clearcell (&lastcell, -1); 1104 map_clearcell (&lastcell, -1);
1499 } 1105 }
1106
1107 continue;
1500 } 1108 }
1109
1110 m->touch ();
1111
1112 int d = pl->contr->blocked_los[ax][ay];
1113
1501 else if (d > 3) 1114 if (d > 3)
1502 { 1115 {
1503 m->touch ();
1504 1116
1505 int need_send = 0, count; 1117 int need_send = 0, count;
1506 1118
1507 /* This block deals with spaces that are not visible for whatever 1119 /* This block deals with spaces that are not visible for whatever
1508 * reason. Still may need to send the head for this space. 1120 * reason. Still may need to send the head for this space.
1509 */ 1121 */
1510 1122
1511 oldlen = sl.length (); 1123 oldlen = sl.length ();
1512 1124
1513 sl << uint16 (mask); 1125 sl << uint16 (mask);
1516 need_send = 1; 1128 need_send = 1;
1517 1129
1518 count = -1; 1130 count = -1;
1519 1131
1520 /* properly clear a previously sent big face */ 1132 /* properly clear a previously sent big face */
1521 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1133 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1522 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1134 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1523 need_send = 1; 1135 need_send = 1;
1524 1136
1525 map_clearcell (&lastcell, count); 1137 map_clearcell (&lastcell, count);
1526 1138
1529 else 1141 else
1530 sl.reset (oldlen); 1142 sl.reset (oldlen);
1531 } 1143 }
1532 else 1144 else
1533 { 1145 {
1534 m->touch ();
1535
1536 /* In this block, the space is visible or there are head objects 1146 /* In this block, the space is visible.
1537 * we need to send.
1538 */ 1147 */
1539 1148
1540 /* Rather than try to figure out what everything that we might 1149 /* Rather than try to figure out what everything that we might
1541 * need to send is, then form the packet after that, 1150 * need to send is, then form the packet after that,
1542 * we presume that we will in fact form a packet, and update 1151 * we presume that we will in fact form a packet, and update
1545 * is done. 1154 * is done.
1546 * I think this is simpler than doing a bunch of checks to see 1155 * I think this is simpler than doing a bunch of checks to see
1547 * what if anything we need to send, setting the bits, then 1156 * what if anything we need to send, setting the bits, then
1548 * doing those checks again to add the real data. 1157 * doing those checks again to add the real data.
1549 */ 1158 */
1550 oldlen = sl.length (); 1159 oldlen = sl.length ();
1551 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1552 eoldlen = esl.length (); 1160 eoldlen = esl.length ();
1553 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1161
1554 sl << uint16 (mask); 1162 sl << uint16 (mask);
1555
1556 if (socket.ext_mapinfos)
1557 esl << uint16 (emask);
1558 1163
1559 unsigned char dummy; 1164 unsigned char dummy;
1560 unsigned char *last_ext = &dummy; 1165 unsigned char *last_ext = &dummy;
1561 1166
1562 /* Darkness changed */ 1167 /* Darkness changed */
1574 sl << uint8 (255 - 64 * d); 1179 sl << uint8 (255 - 64 * d);
1575 } 1180 }
1576 1181
1577 lastcell.count = d; 1182 lastcell.count = d;
1578 1183
1184 mapspace &ms = m->at (nx, ny);
1185
1579 if (socket.extmap) 1186 if (socket.extmap)
1580 { 1187 {
1581 uint8 stat_hp = 0; 1188 uint8 stat_hp = 0;
1582 uint8 stat_width = 0; 1189 uint8 stat_width = 0;
1583 uint8 flags = 0; 1190 uint8 flags = 0;
1584 UUID player = 0; 1191 tag_t player = 0;
1585 1192
1586 // send hp information, if applicable 1193 // send hp information, if applicable
1587 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1194 if (object *op = ms.faces_obj [0])
1588 { 1195 {
1589 if (op->head || op->invisible) 1196 if (op->head || op->invisible)
1590 ; // do not show 1197 ; // do not show
1591 else if (op->type == PLAYER 1198 else if (op->type == PLAYER
1592 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1199 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1630 1237
1631 mask |= 0x8; 1238 mask |= 0x8;
1632 *last_ext |= 0x80; 1239 *last_ext |= 0x80;
1633 last_ext = &sl[sl.length ()]; 1240 last_ext = &sl[sl.length ()];
1634 1241
1635 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1242 sl << uint8 (0x43) << uint8 (4) << (uint32)player;
1636 } 1243 }
1637 1244
1638 if (lastcell.flags != flags) 1245 if (lastcell.flags != flags)
1639 { 1246 {
1640 lastcell.flags = flags; 1247 lastcell.flags = flags;
1646 sl << uint8 (8) << uint8 (flags); 1253 sl << uint8 (8) << uint8 (flags);
1647 } 1254 }
1648 } 1255 }
1649 1256
1650 /* Floor face */ 1257 /* Floor face */
1651 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1258 if (update_space (sl, socket, ms, lastcell, 2))
1652 mask |= 0x4; 1259 mask |= 0x4;
1653 1260
1654 if (socket.EMI_smooth)
1655 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1656 emask |= 0x4;
1657
1658 /* Middle face */ 1261 /* Middle face */
1659 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1262 if (update_space (sl, socket, ms, lastcell, 1))
1660 mask |= 0x2; 1263 mask |= 0x2;
1661 1264
1662 if (socket.EMI_smooth) 1265 if (ms.player () == pl
1663 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1266 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1664 emask |= 0x2;
1665
1666 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1667 { 1267 {
1268 // force player to be visible to himself if invisible
1668 if (lastcell.faces[0] != pl->face) 1269 if (lastcell.faces[0] != pl->face)
1669 { 1270 {
1670 lastcell.faces[0] = pl->face; 1271 lastcell.faces[0] = pl->face;
1272
1671 mask |= 0x1; 1273 mask |= 0x1;
1672
1673 if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE))
1674 esrv_send_face (&socket, pl->face, 0);
1675
1676 sl << uint16 (pl->face); 1274 sl << uint16 (pl->face);
1275
1276 socket.send_faces (pl);
1677 } 1277 }
1678 } 1278 }
1679 else
1680 {
1681 /* Top face */ 1279 /* Top face */
1682 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1280 else if (update_space (sl, socket, ms, lastcell, 0))
1683 mask |= 0x1; 1281 mask |= 0x1;
1684
1685 if (socket.EMI_smooth)
1686 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1687 emask |= 0x1;
1688 } 1282
1689 1283
1690 /* Check to see if we are in fact sending anything for this 1284 /* Check to see if we are in fact sending anything for this
1691 * space by checking the mask. If so, update the mask. 1285 * space by checking the mask. If so, update the mask.
1692 * if not, reset the len to that from before adding the mask 1286 * if not, reset the len to that from before adding the mask
1693 * value, so we don't send those bits. 1287 * value, so we don't send those bits.
1695 if (mask & 0xf) 1289 if (mask & 0xf)
1696 sl[oldlen + 1] = mask & 0xff; 1290 sl[oldlen + 1] = mask & 0xff;
1697 else 1291 else
1698 sl.reset (oldlen); 1292 sl.reset (oldlen);
1699 1293
1294 if (socket.ext_mapinfos)
1295 esl << uint16 (emask);
1296
1297 if (socket.EMI_smooth)
1298 {
1299 for (int layer = 2+1; layer--; )
1300 {
1301 object *ob = ms.faces_obj [layer];
1302
1303 // If there is no object for this space, or if the face for the object
1304 // is the blank face, set the smoothlevel to zero.
1305 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1306
1307 // We've gotten what face we want to use for the object. Now see if
1308 // if it has changed since we last sent it to the client.
1309 if (lastcell.smooth[layer] != smoothlevel)
1310 {
1311 lastcell.smooth[layer] = smoothlevel;
1312 esl << uint8 (smoothlevel);
1313 emask |= 1 << layer;
1314 }
1315 }
1316
1700 if (emask & 0xf) 1317 if (emask & 0xf)
1701 esl[eoldlen + 1] = emask & 0xff; 1318 esl[eoldlen + 1] = emask & 0xff;
1702 else 1319 else
1703 esl.reset (eoldlen); 1320 esl.reset (eoldlen);
1321 }
1704 } /* else this is a viewable space */ 1322 } /* else this is a viewable space */
1705 } /* for x loop */ 1323 } /* for x loop */
1706 } /* for y loop */ 1324 } /* for y loop */
1325
1326 socket.flush_fx ();
1707 1327
1708 /* Verify that we in fact do need to send this */ 1328 /* Verify that we in fact do need to send this */
1709 if (socket.ext_mapinfos) 1329 if (socket.ext_mapinfos)
1710 { 1330 {
1711 if (!(sl.length () > startlen || socket.sent_scroll)) 1331 if (!(sl.length () > startlen || socket.sent_scroll))
1712 { 1332 {
1713 /* No map data will follow, so don't say the client 1333 /* No map data will follow, so don't say the client
1714 * it doesn't need draw! 1334 * it doesn't need draw!
1715 */ 1335 */
1716 ewhatflag &= (~EMI_NOREDRAW); 1336 ewhatflag &= ~EMI_NOREDRAW;
1717 esl[ewhatstart + 1] = ewhatflag & 0xff; 1337 esl[ewhatstart + 1] = ewhatflag & 0xff;
1718 } 1338 }
1719 1339
1720 if (esl.length () > estartlen) 1340 if (esl.length () > estartlen)
1721 socket.send_packet (esl); 1341 socket.send_packet (esl);

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