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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.92 by root, Mon Apr 30 17:39:59 2007 UTC vs.
Revision 1.110 by root, Sun Jul 1 03:16:56 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Client handling. 27 * Client handling.
145/** check for map/region change and send new map data */ 145/** check for map/region change and send new map data */
146static void 146static void
147check_map_change (player *pl) 147check_map_change (player *pl)
148{ 148{
149 client &socket = *pl->ns; 149 client &socket = *pl->ns;
150 object *ob = pl->ob; 150 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 151
153 if (socket.current_map != ob->map || socket.force_newmap) 152 if (socket.current_map != ob->map || socket.force_newmap)
154 { 153 {
155 clear_map (pl); 154 clear_map (pl);
156 socket.current_map = ob->map; 155 socket.current_map = ob->map;
164 if (ob->map->tile_path[0]) flags |= 1; 163 if (ob->map->tile_path[0]) flags |= 1;
165 if (ob->map->tile_path[1]) flags |= 2; 164 if (ob->map->tile_path[1]) flags |= 2;
166 if (ob->map->tile_path[2]) flags |= 4; 165 if (ob->map->tile_path[2]) flags |= 4;
167 if (ob->map->tile_path[3]) flags |= 8; 166 if (ob->map->tile_path[3]) flags |= 8;
168 167
169 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
171 } 171 }
172 else 172 else
173 snprintf (buf, MAX_BUF, "mapinfo current");
174
175 socket.send_packet (buf); 173 socket.send_packet ("mapinfo current");
176 } 174 }
177 } 175 }
178 else if (socket.current_x != ob->x || socket.current_y != ob->y) 176 else if (socket.current_x != ob->x || socket.current_y != ob->y)
179 { 177 {
180 int dx = ob->x - socket.current_x; 178 int dx = ob->x - socket.current_x;
479 * before flushing. 477 * before flushing.
480 */ 478 */
481void 479void
482AskFaceCmd (char *buf, int len, client *ns) 480AskFaceCmd (char *buf, int len, client *ns)
483{ 481{
484 ns->askface.push_back (atoi (buf)); 482 ns->ixface.push_back (atoi (buf));
485} 483}
486 484
487/** 485/**
488 * Tells client the picture it has to use 486 * Tells client the picture it has to use
489 * to smooth a picture number given as argument. 487 * to smooth a picture number given as argument.
523 * for the command that issued the count should be done before any other 521 * for the command that issued the count should be done before any other
524 * commands. 522 * commands.
525 */ 523 */
526 pl->count = 0; 524 pl->count = 0;
527} 525}
528
529 526
530/** 527/**
531 * This handles the general commands from the client (ie, north, fire, cast, 528 * This handles the general commands from the client (ie, north, fire, cast,
532 * etc.). It is a lot like PlayerCmd above, but is called with the 529 * etc.). It is a lot like PlayerCmd above, but is called with the
533 * 'ncom' method which gives more information back to the client so it 530 * 'ncom' method which gives more information back to the client so it
730 727
731/** 728/**
732 * Get player's current range attack in obuf. 729 * Get player's current range attack in obuf.
733 */ 730 */
734static void 731static void
735rangetostring (object *ob, char *obuf) 732rangetostring (player *pl, char *obuf)
736{ 733{
737 dynbuf_text buf; 734 dynbuf_text buf;
738 735
739 player *pl = ob->contr;
740
741 if (pl->ranged_skill) 736 if (pl->ranged_ob)
742 buf << " Range: " 737 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743 << (pl->ranged_ob
744 ? pl->ranged_ob->name
745 : pl->ranged_skill->name);
746 738
747 if (pl->combat_skill) 739 if (pl->combat_ob)
748 buf << " Combat: " 740 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
749 << (pl->combat_ob
750 ? pl->combat_ob->name
751 : pl->combat_skill->name);
752 741
742#if 0
743 //TODO: remove this when slot system is working, this is only for debugging
744 if (pl->ob->chosen_skill)
745 buf << " Skill*: " << pl->ob->chosen_skill->name;
746#endif
747
748 //TODO: maybe golem should become the current_weapon, quite simply?
753 if (pl->golem) 749 if (pl->golem)
754 buf << " Golem: " << pl->golem->name; 750 buf << " Golem*: " << pl->golem->name;
755 751
756 if (buf.empty ()) 752 buf << '\0';
757 *obuf = 0; 753 buf.linearise (obuf);
758 else
759 memcpy (obuf, buf.linearise () + 1, buf.size () - 1);
760} 754}
761 755
762#define AddIfInt64(Old,New,Type) if (Old != New) {\ 756#define AddIfInt64(Old,New,Type) if (Old != New) {\
763 Old = New; \ 757 Old = New; \
764 sl << uint8 (Type) << uint64 (New); \ 758 sl << uint8 (Type) << uint64 (New); \
772#define AddIfShort(Old,New,Type) if (Old != New) {\ 766#define AddIfShort(Old,New,Type) if (Old != New) {\
773 Old = New; \ 767 Old = New; \
774 sl << uint8 (Type) << uint16 (New); \ 768 sl << uint8 (Type) << uint16 (New); \
775 } 769 }
776 770
777#define AddIfFloat(Old,New,Type) if (Old != New) {\ 771#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
778 Old = New; \ 772 Old = New; \
779 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 773 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
780 } 774 }
781 775
782#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 776#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
783 free(Old); Old = strdup (New);\ 777 free(Old); Old = strdup (New);\
784 sl << uint8 (Type) << data8 (New); \ 778 sl << uint8 (Type) << data8 (New); \
798 792
799 client *ns = pl->ns; 793 client *ns = pl->ns;
800 if (!ns) 794 if (!ns)
801 return; 795 return;
802 796
803 object *ob = pl->ob; 797 object *ob = pl->observe;
804 if (!ob) 798 if (!ob)
805 return; 799 return;
800
801 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
806 802
807 packet sl ("stats"); 803 packet sl ("stats");
808 804
809 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 805 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
810 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 806 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
819 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 815 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
820 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 816 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
821 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 817 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
822 818
823 for (int s = 0; s < NUM_SKILLS; s++) 819 for (int s = 0; s < NUM_SKILLS; s++)
824 if (object *skill = pl->last_skill_ob[s]) 820 if (object *skill = opl->last_skill_ob[s])
825 if (skill->stats.exp != ns->last_skill_exp [s]) 821 if (skill->stats.exp != ns->last_skill_exp [s])
826 { 822 {
827 ns->last_skill_exp [s] = skill->stats.exp; 823 ns->last_skill_exp [s] = skill->stats.exp;
828 824
829 /* Always send along the level if exp changes. This is only 825 /* Always send along the level if exp changes. This is only
837 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 833 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
838 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 834 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
839 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 835 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
840 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 836 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
841 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 837 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
842 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 838 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
843 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 839 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
844 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 840 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
845 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 841 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
846 842
847 flags = 0; 843 flags = 0;
848 844
849 if (pl->fire_on) 845 if (opl->fire_on)
850 flags |= SF_FIREON; 846 flags |= SF_FIREON;
851 847
852 if (pl->run_on) 848 if (opl->run_on)
853 flags |= SF_RUNON; 849 flags |= SF_RUNON;
854 850
855 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 851 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
856 852
857 if (ns->sc_version < 1025) 853 if (ns->sc_version < 1025)
871 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 867 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
872 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 868 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
873 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 869 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
874 } 870 }
875 871
876 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 872 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
877 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 873 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
878 set_title (ob, buf); 874 set_title (ob, buf);
879 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 875 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
880 876
881 /* Only send it away if we have some actual data */ 877 /* Only send it away if we have some actual data */
1015{ 1011{
1016 prefetch_surrounding_maps (op->map, 3); 1012 prefetch_surrounding_maps (op->map, 3);
1017} 1013}
1018 1014
1019/** 1015/**
1020 * This function uses the new map1 protocol command to send the map 1016 * Draws client map.
1021 * to the client. It is necessary because the old map command supports
1022 * a maximum map size of 15x15.
1023 * This function is much simpler than the old one. This is because
1024 * the old function optimized to send as few face identifiers as possible,
1025 * at the expense of sending more coordinate location (coordinates were
1026 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1027 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1028 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1029 * and use the other 4 bits for other informatiion. For full documentation
1030 * of what we send, see the doc/Protocol file.
1031 * I will describe internally what we do:
1032 * the ns->lastmap shows how the map last looked when sent to the client.
1033 * in the lastmap structure, there is a cells array, which is set to the
1034 * maximum viewable size (As set in config.h).
1035 * in the cells, there are faces and a count value.
1036 * we use the count value to hold the darkness value. If -1, then this space
1037 * is not viewable.
1038 * we use faces[0] faces[1] faces[2] to hold what the three layers
1039 * look like.
1040 */ 1017 */
1041void 1018void
1042draw_client_map1 (object *pl) 1019draw_client_map (player *pl)
1043{ 1020{
1021 object *ob = pl->observe;
1022 if (!ob->active)
1023 return;
1024
1025 maptile *plmap = ob->map;
1026
1027 /* If player is just joining the game, he isn't here yet, so the map
1028 * can get swapped out. If so, don't try to send them a map. All will
1029 * be OK once they really log in.
1030 */
1031 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1032 return;
1033
1044 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1034 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1045 sint16 nx, ny;
1046 int estartlen, eoldlen; 1035 int estartlen, eoldlen;
1047 uint8 eentrysize; 1036 uint8 eentrysize;
1048 uint16 ewhatstart, ewhatflag; 1037 uint16 ewhatstart, ewhatflag;
1049 uint8 extendedinfos; 1038 uint8 extendedinfos;
1050 maptile *m;
1051 1039
1052 client &socket = *pl->contr->ns;
1053
1054 if (!pl->active)
1055 return;
1056
1057 check_map_change (pl->contr); 1040 check_map_change (pl);
1058 prefetch_surrounding_maps (pl); 1041 prefetch_surrounding_maps (pl->ob);
1042
1043 /* do LOS after calls to update_position */
1044 if (ob != pl->ob)
1045 clear_los (pl);
1046 else if (pl->do_los)
1047 {
1048 update_los (ob);
1049 pl->do_los = 0;
1050 }
1051
1052 /**
1053 * This function uses the new map1 protocol command to send the map
1054 * to the client. It is necessary because the old map command supports
1055 * a maximum map size of 15x15.
1056 * This function is much simpler than the old one. This is because
1057 * the old function optimized to send as few face identifiers as possible,
1058 * at the expense of sending more coordinate location (coordinates were
1059 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1060 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1061 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1062 * and use the other 4 bits for other informatiion. For full documentation
1063 * of what we send, see the doc/Protocol file.
1064 * I will describe internally what we do:
1065 * the ns->lastmap shows how the map last looked when sent to the client.
1066 * in the lastmap structure, there is a cells array, which is set to the
1067 * maximum viewable size (As set in config.h).
1068 * in the cells, there are faces and a count value.
1069 * we use the count value to hold the darkness value. If -1, then this space
1070 * is not viewable.
1071 * we use faces[0] faces[1] faces[2] to hold what the three layers
1072 * look like.
1073 */
1074
1075 client &socket = *pl->ns;
1059 1076
1060 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1077 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1061 packet esl; 1078 packet esl;
1062 1079
1063 startlen = sl.length (); 1080 startlen = sl.length ();
1087 ay = 0; 1104 ay = 0;
1088 1105
1089 /* We could do this logic as conditionals in the if statement, 1106 /* We could do this logic as conditionals in the if statement,
1090 * but that started to get a bit messy to look at. 1107 * but that started to get a bit messy to look at.
1091 */ 1108 */
1092 max_x = pl->x + (socket.mapx + 1) / 2; 1109 max_x = ob->x + (socket.mapx + 1) / 2;
1093 max_y = pl->y + (socket.mapy + 1) / 2; 1110 max_y = ob->y + (socket.mapy + 1) / 2;
1094 1111
1095 maptile *plmap = pl->map;
1096
1097 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1112 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1098 { 1113 {
1114 sint16 nx, ny;
1115 maptile *m = 0;
1116
1099 ax = 0; 1117 ax = 0;
1100 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1118 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1101 { 1119 {
1120 // check to see if we can simply go one right quickly
1121 ++nx;
1122 if (m && nx >= m->width)
1123 m = 0;
1124
1125 if (!m)
1126 {
1127 nx = x; ny = y; m = plmap;
1128
1129 if (!xy_normalise (m, nx, ny))
1130 m = 0;
1131 }
1132
1102 int emask, mask; 1133 int emask, mask;
1103 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1134 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1104 1135
1105 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1136 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1106 1137
1107 /* If the coordinates are not valid, or it is too dark to see, 1138 /* If the coordinates are not valid, or it is too dark to see,
1108 * we tell the client as such 1139 * we tell the client as such
1109 */ 1140 */
1110 nx = x;
1111 ny = y;
1112 m = get_map_from_coord (plmap, &nx, &ny);
1113
1114 if (!m) 1141 if (!m)
1115 { 1142 {
1116 /* space is out of map. Update space and clear values 1143 /* space is out of map. Update space and clear values
1117 * if this hasn't already been done. If the space is out 1144 * if this hasn't already been done. If the space is out
1118 * of the map, it shouldn't have a head 1145 * of the map, it shouldn't have a head
1126 continue; 1153 continue;
1127 } 1154 }
1128 1155
1129 m->touch (); 1156 m->touch ();
1130 1157
1131 int d = pl->contr->blocked_los[ax][ay]; 1158 int d = pl->blocked_los[ax][ay];
1132 1159
1133 if (d > 3) 1160 if (d > 3)
1134 { 1161 {
1135 1162
1136 int need_send = 0, count; 1163 int need_send = 0, count;
1199 } 1226 }
1200 1227
1201 lastcell.count = d; 1228 lastcell.count = d;
1202 1229
1203 mapspace &ms = m->at (nx, ny); 1230 mapspace &ms = m->at (nx, ny);
1231 ms.update ();
1204 1232
1205 if (socket.extmap) 1233 if (socket.extmap)
1206 { 1234 {
1207 uint8 stat_hp = 0; 1235 uint8 stat_hp = 0;
1208 uint8 stat_width = 0; 1236 uint8 stat_width = 0;
1218 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1246 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1219 { 1247 {
1220 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1248 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1221 { 1249 {
1222 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1250 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1223 stat_width = op->arch->tail_x; 1251 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1224 } 1252 }
1225 } 1253 }
1226 1254
1227 if (op->msg && op->msg[0] == '@') 1255 if (op->msg && op->msg[0] == '@')
1228 flags |= 1; 1256 flags |= 1;
1229 1257
1230 if (op->type == PLAYER && op != pl) 1258 if (op->type == PLAYER && op != ob)
1231 player = op->count; 1259 player = op->count;
1232 } 1260 }
1233 1261
1234 if (lastcell.stat_hp != stat_hp) 1262 if (lastcell.stat_hp != stat_hp)
1235 { 1263 {
1279 1307
1280 /* Middle face */ 1308 /* Middle face */
1281 if (update_space (sl, socket, ms, lastcell, 1)) 1309 if (update_space (sl, socket, ms, lastcell, 1))
1282 mask |= 0x2; 1310 mask |= 0x2;
1283 1311
1284 if (ms.player () == pl 1312 if (ms.player () == ob
1285 && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) 1313 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1286 { 1314 {
1287 // force player to be visible to himself if invisible 1315 // force player to be visible to himself if invisible
1288 if (lastcell.faces[0] != pl->face) 1316 if (lastcell.faces[0] != ob->face)
1289 { 1317 {
1290 lastcell.faces[0] = pl->face; 1318 lastcell.faces[0] = ob->face;
1291 1319
1292 mask |= 0x1; 1320 mask |= 0x1;
1293 sl << uint16 (pl->face); 1321 sl << uint16 (ob->face);
1294 1322
1295 socket.send_faces (pl); 1323 socket.send_faces (ob);
1296 } 1324 }
1297 } 1325 }
1298 /* Top face */ 1326 /* Top face */
1299 else if (update_space (sl, socket, ms, lastcell, 0)) 1327 else if (update_space (sl, socket, ms, lastcell, 0))
1300 mask |= 0x1; 1328 mask |= 0x1;
1301
1302 1329
1303 /* Check to see if we are in fact sending anything for this 1330 /* Check to see if we are in fact sending anything for this
1304 * space by checking the mask. If so, update the mask. 1331 * space by checking the mask. If so, update the mask.
1305 * if not, reset the len to that from before adding the mask 1332 * if not, reset the len to that from before adding the mask
1306 * value, so we don't send those bits. 1333 * value, so we don't send those bits.
1365 socket.send_packet (sl); 1392 socket.send_packet (sl);
1366 socket.sent_scroll = 0; 1393 socket.sent_scroll = 0;
1367 } 1394 }
1368} 1395}
1369 1396
1370/**
1371 * Draws client map.
1372 */
1373void
1374draw_client_map (object *pl)
1375{
1376 int i, j;
1377 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1378 int mflags;
1379 struct Map newmap;
1380 maptile *m, *pm;
1381
1382 if (pl->type != PLAYER)
1383 {
1384 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1385 return;
1386 }
1387
1388 pm = pl->map;
1389
1390 /* If player is just joining the game, he isn't here yet, so the map
1391 * can get swapped out. If so, don't try to send them a map. All will
1392 * be OK once they really log in.
1393 */
1394 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1395 return;
1396
1397 memset (&newmap, 0, sizeof (struct Map));
1398
1399 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1400 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1401 {
1402 ax = i;
1403 ay = j;
1404 m = pm;
1405 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1406
1407 if (mflags & P_OUT_OF_MAP)
1408 continue;
1409
1410 /* If a map is visible to the player, we don't want to swap it out
1411 * just to reload it. This should really call something like
1412 * swap_map, but this is much more efficient and 'good enough'
1413 */
1414 if (mflags & P_NEW_MAP)
1415 m->timeout = 50;
1416 }
1417
1418 /* do LOS after calls to update_position */
1419 if (pl->contr->do_los)
1420 {
1421 update_los (pl);
1422 pl->contr->do_los = 0;
1423 }
1424
1425 /* Big maps need a different drawing mechanism to work */
1426 draw_client_map1 (pl);
1427}
1428
1429
1430/*****************************************************************************/ 1397/*****************************************************************************/
1431
1432/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1398/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1433
1434/* a player. Of course, the client need to know the command to be able to */ 1399/* a player. Of course, the client need to know the command to be able to */
1435
1436/* manage it ! */ 1400/* manage it ! */
1437
1438/*****************************************************************************/ 1401/*****************************************************************************/
1439void 1402void
1440send_plugin_custom_message (object *pl, char *buf) 1403send_plugin_custom_message (object *pl, char *buf)
1441{ 1404{
1442 pl->contr->ns->send_packet (buf); 1405 pl->contr->ns->send_packet (buf);

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