… | |
… | |
736 | { |
736 | { |
737 | dynbuf_text buf; |
737 | dynbuf_text buf; |
738 | |
738 | |
739 | player *pl = ob->contr; |
739 | player *pl = ob->contr; |
740 | |
740 | |
741 | if (pl->ranged_skill) |
|
|
742 | { |
|
|
743 | buf.printf (" Range: %s", &pl->ranged_skill->name); |
|
|
744 | |
|
|
745 | if (pl->ranged_ob) |
741 | if (pl->ranged_ob) |
746 | buf.printf (" (%s)", query_base_name (pl->ranged_ob, 0)); |
742 | buf << " Range: " << pl->ranged_ob->name; |
747 | } |
|
|
748 | |
743 | |
749 | if (pl->combat_skill) |
|
|
750 | { |
|
|
751 | buf.printf (" Combat: %s", &pl->combat_skill->name); |
|
|
752 | |
|
|
753 | if (pl->combat_ob) |
744 | if (pl->combat_ob) |
754 | buf.printf (" (%s)", query_base_name (pl->combat_ob, 0)); |
745 | buf << " Combat: " << pl->combat_ob->name; |
755 | } |
|
|
756 | |
746 | |
757 | if (pl->golem) |
747 | if (pl->golem) |
758 | buf.printf (" Golem: %s", &pl->golem->name); |
748 | buf << " Golem: " << pl->golem->name; |
759 | |
749 | |
760 | strcpy (obuf, buf.linearise () + 1); |
750 | buf.linearise (obuf); |
|
|
751 | obuf [buf.size ()] = 0; |
761 | } |
752 | } |
762 | |
753 | |
763 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
754 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
764 | Old = New; \ |
755 | Old = New; \ |
765 | sl << uint8 (Type) << uint64 (New); \ |
756 | sl << uint8 (Type) << uint64 (New); \ |