--- deliantra/server/socket/request.C 2007/07/10 06:05:55 1.114 +++ deliantra/server/socket/request.C 2007/07/29 18:34:46 1.117 @@ -192,8 +192,8 @@ region *reg = ob->region (); if (socket.current_region != reg) { + INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); socket.current_region = reg; - socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", ®->longname); } } @@ -933,7 +933,7 @@ if (ob) ns.send_faces (ob); else - ns.send_face (face_num); + ns.send_face (face_num, 10); sl << uint16 (face_num); return 1; @@ -1532,6 +1532,8 @@ spell->face = face_find ("burnout.x11", blank_face); } + pl->ns->send_face (spell->face); + /* send the current values */ sl << uint32 (spell->count) << uint16 (spell->level) @@ -1576,16 +1578,17 @@ * won't take us over the length limit for the socket, if it does, * we need to send what we already have, and restart packet formation */ + if (spell->type != SPELL) + continue; + /* Seeing crashes by overflowed buffers. Quick arithemetic seems * to show add_spell is 26 bytes + 2 strings. However, the overun * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem * like it will fix this */ - if (spell->type != SPELL) - continue; - if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) { + pl->ns->flush_fx (); pl->ns->send_packet (sl); sl.reset (); @@ -1610,6 +1613,7 @@ } /* finally, we can send the packet */ + pl->ns->flush_fx (); pl->ns->send_packet (sl); }