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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.38 by root, Thu Dec 14 22:45:41 2006 UTC vs.
Revision 1.51 by root, Fri Dec 22 16:34:00 2006 UTC

38 * esrv_map_new starts updating the map 38 * esrv_map_new starts updating the map
39 * 39 *
40 * esrv_map_setbelow allows filling in all of the faces for the map. 40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
42 * 42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 */ 43 */
47 44
48#include <global.h> 45#include <global.h>
49#include <sproto.h> 46#include <sproto.h>
50 47
51#include <newclient.h>
52#include <newserver.h>
53#include <living.h> 48#include <living.h>
54#include <commands.h> 49#include <commands.h>
55 50
56/* This block is basically taken from socket.c - I assume if it works there, 51/* This block is basically taken from socket.c - I assume if it works there,
57 * it should work here. 52 * it should work here.
88 -1, /* life stealing */ 83 -1, /* life stealing */
89 -1 /* Disease - not fully done yet */ 84 -1 /* Disease - not fully done yet */
90}; 85};
91 86
92static void 87static void
93socket_map_scroll (client_socket * ns, int dx, int dy) 88socket_map_scroll (client *ns, int dx, int dy)
94{ 89{
95 struct Map newmap; 90 struct Map newmap;
96 int x, y, mx, my; 91 int x, y, mx, my;
97 92
98 {
99 packet sl;
100
101 sl.printf ("map_scroll %d %d", dx, dy); 93 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
102 ns->send_packet (sl);
103 }
104 94
105 /* If we are using the Map1aCmd, we may in fact send 95 /* If we are using the Map1aCmd, we may in fact send
106 * head information that is outside the viewable map. 96 * head information that is outside the viewable map.
107 * So set the mx,my to the max value we want to 97 * So set the mx,my to the max value we want to
108 * look for. Removed code to do so - it caused extra 98 * look for. Removed code to do so - it caused extra
148} 138}
149 139
150static void 140static void
151clear_map (player *pl) 141clear_map (player *pl)
152{ 142{
153 client_socket &socket = *pl->socket;
154
155 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 143 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
156 144
157 if (socket.newmapcmd == 1) 145 if (pl->ns->newmapcmd == 1)
158 socket.send_packet ("newmap"); 146 pl->ns->send_packet ("newmap");
159 147
160 socket.update_look = 1; 148 pl->ns->floorbox_reset ();
161 socket.look_position = 0;
162} 149}
163 150
164/** check for map change and send new map data */ 151/** check for map change and send new map data */
165static void 152static void
166check_map_change (player *pl) 153check_map_change (player *pl)
167{ 154{
168 client_socket &socket = *pl->socket; 155 client &socket = *pl->ns;
169 object *ob = pl->ob; 156 object *ob = pl->ob;
170 char buf[MAX_BUF]; /* eauugggh */ 157 char buf[MAX_BUF]; /* eauugggh */
171 158
172 if (socket.current_map != ob->map) 159 if (socket.current_map != ob->map)
173 { 160 {
207 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 194 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
208 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 195 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
209 else 196 else
210 { 197 {
211 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 198 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
212 socket.update_look = 1; 199 socket.floorbox_reset ();
213 socket.look_position = 0;
214 } 200 }
215 } 201 }
216 202
217 socket.current_x = ob->x; 203 socket.current_x = ob->x;
218 socket.current_y = ob->y; 204 socket.current_y = ob->y;
219} 205}
220 206
207/**
208 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide
210 * that information.
211 */
212void
213RequestInfo (char *buf, int len, client * ns)
214{
215 char *params = NULL, *cp;
216
217 /* No match */
218 char bigbuf[MAX_BUF];
219 int slen;
220
221 /* Set up replyinfo before we modify any of the buffers - this is used
222 * if we don't find a match.
223 */
224 strcpy (bigbuf, "replyinfo ");
225 slen = strlen (bigbuf);
226 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227
228 /* find the first space, make it null, and update the
229 * params pointer.
230 */
231 for (cp = buf; *cp != '\0'; cp++)
232 if (*cp == ' ')
233 {
234 *cp = '\0';
235 params = cp + 1;
236 break;
237 }
238
239 if (!strcmp (buf, "image_info"))
240 send_image_info (ns, params);
241 else if (!strcmp (buf, "image_sums"))
242 send_image_sums (ns, params);
243 else if (!strcmp (buf, "skill_info"))
244 send_skill_info (ns, params);
245 else if (!strcmp (buf, "spell_paths"))
246 send_spell_paths (ns, params);
247 else
248 ns->send_packet (bigbuf, len);
249}
250
221void 251void
222ExtCmd (char *buf, int len, player *pl) 252ExtCmd (char *buf, int len, player *pl)
223{ 253{
224 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 254 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
255}
256
257void
258ExtiCmd (char *buf, int len, client *ns)
259{
260 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
225} 261}
226 262
227void 263void
228MapInfoCmd (char *buf, int len, player *pl) 264MapInfoCmd (char *buf, int len, player *pl)
229{ 265{
244 buf += 8; 280 buf += 8;
245 281
246 // initial map and its origin 282 // initial map and its origin
247 maptile *map = pl->ob->map; 283 maptile *map = pl->ob->map;
248 sint16 dx, dy; 284 sint16 dx, dy;
249 int mapx = pl->socket->mapx / 2 - pl->ob->x; 285 int mapx = pl->ns->mapx / 2 - pl->ob->x;
250 int mapy = pl->socket->mapy / 2 - pl->ob->y; 286 int mapy = pl->ns->mapy / 2 - pl->ob->y;
251 int max_distance = 8; // limit maximum path length to something generous 287 int max_distance = 8; // limit maximum path length to something generous
252 288
253 while (*buf && map && max_distance) 289 while (*buf && map && max_distance)
254 { 290 {
255 int dir = *buf++; 291 int dir = *buf++;
306 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
307 } 343 }
308 else 344 else
309 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
310 346
311 pl->socket->send_packet (bigbuf); 347 pl->ns->send_packet (bigbuf);
312} 348}
313 349
314/** This is the Setup cmd - easy first implementation */ 350/** This is the Setup cmd - easy first implementation */
315void 351void
316SetUp (char *buf, int len, client_socket * ns) 352SetUp (char *buf, int len, client * ns)
317{ 353{
318 int s, slen; 354 int s, slen;
319 char *cmd, *param, cmdback[HUGE_BUF]; 355 char *cmd, *param, cmdback[HUGE_BUF];
320 356
321 /* run through the cmds of setup 357 /* run through the cmds of setup
531 * This is what takes care of it. We tell the client how things worked out. 567 * This is what takes care of it. We tell the client how things worked out.
532 * I am not sure if this file is the best place for this function. however, 568 * I am not sure if this file is the best place for this function. however,
533 * it either has to be here or init_sockets needs to be exported. 569 * it either has to be here or init_sockets needs to be exported.
534 */ 570 */
535void 571void
536AddMeCmd (char *buf, int len, client_socket * ns) 572AddMeCmd (char *buf, int len, client * ns)
537{ 573{
538 Settings oldsettings; 574 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
539
540 oldsettings = settings;
541 if (ns->status != Ns_Add || add_player (ns))
542 ns->send_packet ("addme_failed");
543 else
544 ns->send_packet ("addme_success");
545
546 settings = oldsettings;
547} 575}
548 576
549/** Reply to ExtendedInfos command */ 577/** Reply to ExtendedInfos command */
550void 578void
551ToggleExtendedInfos (char *buf, int len, client_socket * ns) 579ToggleExtendedInfos (char *buf, int len, client * ns)
552{ 580{
553 char cmdback[MAX_BUF]; 581 char cmdback[MAX_BUF];
554 char command[50]; 582 char command[50];
555 int info, nextinfo; 583 int info, nextinfo;
556 584
607#define MSG_TYPE_MONUMENT 5 635#define MSG_TYPE_MONUMENT 5
608#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 636#define MSG_TYPE_SCRIPTED_DIALOG 6*/
609 637
610/** Reply to ExtendedInfos command */ 638/** Reply to ExtendedInfos command */
611void 639void
612ToggleExtendedText (char *buf, int len, client_socket * ns) 640ToggleExtendedText (char *buf, int len, client * ns)
613{ 641{
614 char cmdback[MAX_BUF]; 642 char cmdback[MAX_BUF];
615 char temp[10]; 643 char temp[10];
616 char command[50]; 644 char command[50];
617 int info, nextinfo, i, flag; 645 int info, nextinfo, i, flag;
668 * a piece of data from us that we know the client wants. So 696 * a piece of data from us that we know the client wants. So
669 * if we know the client wants it, might as well push it to the 697 * if we know the client wants it, might as well push it to the
670 * client. 698 * client.
671 */ 699 */
672static void 700static void
673SendSmooth (client_socket * ns, uint16 face) 701SendSmooth (client *ns, uint16 face)
674{ 702{
675 uint16 smoothface; 703 uint16 smoothface;
676 704
677 /* If we can't find a face, return and set it so we won't try to send this 705 /* If we can't find a face, return and set it so we won't try to send this
678 * again. 706 * again.
688 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 716 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
689 esrv_send_face (ns, smoothface, 0); 717 esrv_send_face (ns, smoothface, 0);
690 718
691 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 719 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
692 720
693 packet sl; 721 packet sl ("smooth");
694 722
695 sl << "smooth "
696 << uint16 (face) 723 sl << uint16 (face)
697 << uint16 (smoothface); 724 << uint16 (smoothface);
698 725
699 ns->send_packet (sl); 726 ns->send_packet (sl);
700} 727}
701 728
702 /** 729 /**
703 * Tells client the picture it has to use 730 * Tells client the picture it has to use
704 * to smooth a picture number given as argument. 731 * to smooth a picture number given as argument.
705 */ 732 */
706void 733void
707AskSmooth (char *buf, int len, client_socket * ns) 734AskSmooth (char *buf, int len, client *ns)
708{ 735{
709 uint16 facenbr; 736 SendSmooth (ns, atoi (buf));
710
711 facenbr = atoi (buf);
712 SendSmooth (ns, facenbr);
713} 737}
714 738
715/** 739/**
716 * This handles the general commands from the client (ie, north, fire, cast, 740 * This handles the general commands from the client (ie, north, fire, cast,
717 * etc.) 741 * etc.)
718 */ 742 */
719void 743void
720PlayerCmd (char *buf, int len, player *pl) 744PlayerCmd (char *buf, int len, player *pl)
721{ 745{
722
723 /* The following should never happen with a proper or honest client.
724 * Therefore, the error message doesn't have to be too clear - if
725 * someone is playing with a hacked/non working client, this gives them
726 * an idea of the problem, but they deserve what they get
727 */
728 if (pl->state != ST_PLAYING)
729 {
730 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
731 return;
732 }
733 /* Check if there is a count. In theory, a zero count could also be 746 /* Check if there is a count. In theory, a zero count could also be
734 * sent, so check for that also. 747 * sent, so check for that also.
735 */ 748 */
736 if (atoi (buf) || buf[0] == '0') 749 if (atoi (buf) || buf[0] == '0')
737 { 750 {
738 pl->count = atoi ((char *) buf); 751 pl->count = atoi ((char *) buf);
752
739 buf = strchr (buf, ' '); /* advance beyond the numbers */ 753 buf = strchr (buf, ' '); /* advance beyond the numbers */
740 if (!buf) 754 if (!buf)
741 {
742#ifdef ESRV_DEBUG
743 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
744#endif
745 return; 755 return;
746 } 756
747 buf++; 757 buf++;
748 } 758 }
749 /* This should not happen anymore. */ 759
750 if (pl->ob->speed_left < -1.0)
751 {
752 LOG (llevError, "Player has negative time - shouldn't do command.\n");
753 }
754 /* In c_new.c */
755 execute_newserver_command (pl->ob, (char *) buf); 760 execute_newserver_command (pl->ob, (char *) buf);
761
756 /* Perhaps something better should be done with a left over count. 762 /* Perhaps something better should be done with a left over count.
757 * Cleaning up the input should probably be done first - all actions 763 * Cleaning up the input should probably be done first - all actions
758 * for the command that issued the count should be done before any other 764 * for the command that issued the count should be done before any other
759 * commands. 765 * commands.
760 */ 766 */
761
762 pl->count = 0; 767 pl->count = 0;
763
764} 768}
765 769
766 770
767/** 771/**
768 * This handles the general commands from the client (ie, north, fire, cast, 772 * This handles the general commands from the client (ie, north, fire, cast,
769 * etc.). It is a lot like PlayerCmd above, but is called with the 773 * etc.). It is a lot like PlayerCmd above, but is called with the
770 * 'ncom' method which gives more information back to the client so it 774 * 'ncom' method which gives more information back to the client so it
771 * can throttle. 775 * can throttle.
772 */ 776 */
773void 777void
774NewPlayerCmd (uint8 * buf, int len, player *pl) 778NewPlayerCmd (char *buf, int len, player *pl)
775{ 779{
776 int time, repeat;
777 char command[MAX_BUF];
778 int pktlen;
779
780 if (len < 7) 780 if (len <= 6)
781 { 781 {
782 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 782 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
783 return; 783 return;
784 } 784 }
785 785
786 pktlen = net_uint16 (buf); 786 uint16 cmdid = net_uint16 ((uint8 *)buf);
787 repeat = net_uint32 (buf + 2); 787 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
788 788
789 /* -1 is special - no repeat, but don't update */ 789 /* -1 is special - no repeat, but don't update */
790 if (repeat != -1) 790 if (repeat != -1)
791 pl->count = repeat; 791 pl->count = repeat;
792 792
793 if ((len - 4) >= MAX_BUF) 793 buf += 6; //len -= 6;
794 len = MAX_BUF - 5;
795 794
796 strncpy ((char *) command, (char *) buf + 6, len - 4);
797 command[len - 4] = '\0';
798
799 /* The following should never happen with a proper or honest client.
800 * Therefore, the error message doesn't have to be too clear - if
801 * someone is playing with a hacked/non working client, this gives them
802 * an idea of the problem, but they deserve what they get
803 */
804 if (pl->state != ST_PLAYING)
805 {
806 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
807 return;
808 }
809
810 /* This should not happen anymore. */
811 if (pl->ob->speed_left < -1.0)
812 LOG (llevError, "Player has negative time - shouldn't do command.\n");
813
814 /* In c_new.c */
815 execute_newserver_command (pl->ob, (char *) command); 795 execute_newserver_command (pl->ob, buf);
796
816 /* Perhaps something better should be done with a left over count. 797 /* Perhaps something better should be done with a left over count.
817 * Cleaning up the input should probably be done first - all actions 798 * Cleaning up the input should probably be done first - all actions
818 * for the command that issued the count should be done before any other 799 * for the command that issued the count should be done before any other
819 * commands. 800 * commands.
820 */ 801 */
821 pl->count = 0; 802 pl->count = 0;
822 803
804 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
823 if (FABS (pl->ob->speed) < 0.001) 805 int time = FABS (pl->ob->speed) < 0.001
824 time = MAX_TIME * 100; 806 ? time = MAX_TIME * 100
825 else
826 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 807 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
827 808
828 /* Send confirmation of command execution now */ 809 /* Send confirmation of command execution now */
829 810 packet sl ("comc");
830 packet sl;
831 sl << "comc " << uint16 (pktlen) << uint32 (time); 811 sl << uint16 (cmdid) << uint32 (time);
832 pl->socket->send_packet (sl); 812 pl->ns->send_packet (sl);
833} 813}
834
835 814
836/** This is a reply to a previous query. */ 815/** This is a reply to a previous query. */
837void 816void
838ReplyCmd (char *buf, int len, player *pl) 817ReplyCmd (char *buf, int len, client *ns)
839{ 818{
819 if (ns->state == ST_CUSTOM)
820 {
821 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
822 return;
823 }
824
825 if (!ns->pl)
826 return; //TODO: depends on the exact reply we are after
827 //TODO: but right now, we always have a ns->pl
828
829 player *pl = ns->pl;
830
840 /* This is to synthesize how the data would be stored if it 831 /* This is to synthesize how the data would be stored if it
841 * was normally entered. A bit of a hack, and should be cleaned up 832 * was normally entered. A bit of a hack, and should be cleaned up
842 * once all the X11 code is removed from the server. 833 * once all the X11 code is removed from the server.
843 * 834 *
844 * We pass 13 to many of the functions because this way they 835 * We pass 13 to many of the functions because this way they
845 * think it was the carriage return that was entered, and the 836 * think it was the carriage return that was entered, and the
846 * function then does not try to do additional input. 837 * function then does not try to do additional input.
847 */ 838 */
848 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 839 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
849 840
850 /* this avoids any hacking here */ 841 /* this avoids any hacking here */
851 842
852 switch (pl->state) 843 switch (ns->state)
853 { 844 {
854 case ST_PLAYING: 845 case ST_PLAYING:
855 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 846 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
856 break; 847 break;
857 848
858 case ST_PLAY_AGAIN:
859 /* We can check this for return value (2==quit). Maybe we
860 * should, and do something appropriate?
861 */
862 receive_play_again (pl->ob, buf[0]);
863 break;
864
865 case ST_ROLL_STAT:
866 key_roll_stat (pl->ob, buf[0]);
867 break;
868
869 case ST_CHANGE_CLASS: 849 case ST_CHANGE_CLASS:
870
871 key_change_class (pl->ob, buf[0]); 850 key_change_class (pl->ob, buf[0]);
872 break; 851 break;
873 852
874 case ST_CONFIRM_QUIT: 853 case ST_CONFIRM_QUIT:
875 key_confirm_quit (pl->ob, buf[0]); 854 key_confirm_quit (pl->ob, buf[0]);
876 break; 855 break;
877 856
878 case ST_CONFIGURE:
879 LOG (llevError, "In client input handling, but into configure state\n");
880 pl->state = ST_PLAYING;
881 break;
882
883 case ST_GET_NAME:
884 receive_player_name (pl->ob, 13);
885 break;
886
887 case ST_GET_PASSWORD:
888 case ST_CONFIRM_PASSWORD:
889 receive_player_password (pl->ob, 13);
890 break;
891
892 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 857 case ST_GET_PARTY_PASSWORD: /* Get password for party */
893 receive_party_password (pl->ob, 13); 858 receive_party_password (pl->ob, 13);
894 break; 859 break;
895 860
896 default: 861 default:
897 LOG (llevError, "Unknown input state: %d\n", pl->state); 862 LOG (llevError, "Unknown input state: %d\n", ns->state);
898 } 863 }
899} 864}
900 865
901/** 866/**
902 * Client tells its version. If there is a mismatch, we close the 867 * Client tells its version. If there is a mismatch, we close the
904 * something older than the server. If we assume the client will be 869 * something older than the server. If we assume the client will be
905 * backwards compatible, having it be a later version should not be a 870 * backwards compatible, having it be a later version should not be a
906 * problem. 871 * problem.
907 */ 872 */
908void 873void
909VersionCmd (char *buf, int len, client_socket * ns) 874VersionCmd (char *buf, int len, client * ns)
910{ 875{
911 char *cp;
912 char version_warning[256];
913
914 if (!buf) 876 if (!buf)
915 { 877 {
916 LOG (llevError, "CS: received corrupted version command\n"); 878 LOG (llevError, "CS: received corrupted version command\n");
917 return; 879 return;
918 } 880 }
919 881
920 ns->cs_version = atoi (buf); 882 ns->cs_version = atoi (buf);
921 ns->sc_version = ns->cs_version; 883 ns->sc_version = ns->cs_version;
884
885 LOG (llevDebug, "connection from client <%s>\n", buf);
886
887
888 //TODO: should log here just for statistics
889
922 if (VERSION_CS != ns->cs_version) 890 //if (VERSION_CS != ns->cs_version)
923 { 891 // unchecked;
924#ifdef ESRV_DEBUG 892
925 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
926#endif
927 }
928 cp = strchr (buf + 1, ' '); 893 char *cp = strchr (buf + 1, ' ');
929 if (!cp) 894 if (!cp)
930 return; 895 return;
896
931 ns->sc_version = atoi (cp); 897 ns->sc_version = atoi (cp);
898
932 if (VERSION_SC != ns->sc_version) 899 //if (VERSION_SC != ns->sc_version)
933 { 900 // unchecked;
934#ifdef ESRV_DEBUG 901
935 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
936#endif
937 }
938 cp = strchr (cp + 1, ' '); 902 cp = strchr (cp + 1, ' ');
903
939 if (cp) 904 if (cp)
940 { 905 {
941 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 906 assign (ns->version, cp + 1);
942 907
943 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
944
945 /* This is first implementation - i skip all beta DX clients with it
946 * Add later stuff here for other clients
947 */
948
949 /* these are old dxclients */
950 /* Version 1024 added support for singular + plural name values -
951 * requiing this minimal value reduces complexity of that code, and it
952 * has been around for a long time.
953 */
954 if (ns->sc_version < 1026) 908 if (ns->sc_version < 1026)
955 { 909 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
956 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
957 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 910 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
958 ns->send_packet (version_warning);
959 }
960
961 } 911 }
962} 912}
963 913
964/** sound related functions. */ 914/** sound related functions. */
965
966void 915void
967SetSound (char *buf, int len, client_socket * ns) 916SetSound (char *buf, int len, client * ns)
968{ 917{
969 ns->sound = atoi (buf); 918 ns->sound = atoi (buf);
970} 919}
971 920
972/** client wants the map resent */ 921/** client wants the map resent */
973 922
974void 923void
975MapRedrawCmd (char *buf, int len, player *pl) 924MapRedrawCmd (char *buf, int len, player *pl)
976{ 925{
977
978/* This function is currently disabled; just clearing the map state results in 926/* This function is currently disabled; just clearing the map state results in
979 * display errors. It should clear the cache and send a newmap command. 927 * display errors. It should clear the cache and send a newmap command.
980 * Unfortunately this solution does not work because some client versions send 928 * Unfortunately this solution does not work because some client versions send
981 * a mapredraw command after receiving a newmap command. 929 * a mapredraw command after receiving a newmap command.
982 */ 930 */
983#if 0
984 /* Okay, this is MAJOR UGLY. but the only way I know how to
985 * clear the "cache"
986 */
987 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
988 draw_client_map (pl->ob);
989#endif
990} 931}
991 932
992/** 933/**
993 * Moves an object (typically, container to inventory). 934 * Moves an object (typically, container to inventory).
994 * syntax is: move (to) (tag) (nrof) 935 * syntax is: move (to) (tag) (nrof)
997MoveCmd (char *buf, int len, player *pl) 938MoveCmd (char *buf, int len, player *pl)
998{ 939{
999 int vals[3], i; 940 int vals[3], i;
1000 941
1001 /* A little funky here. We only cycle for 2 records, because 942 /* A little funky here. We only cycle for 2 records, because
1002 * we obviously am not going to find a space after the third 943 * we obviously are not going to find a space after the third
1003 * record. Perhaps we should just replace this with a 944 * record. Perhaps we should just replace this with a
1004 * sscanf? 945 * sscanf?
1005 */ 946 */
1006 for (i = 0; i < 2; i++) 947 for (i = 0; i < 2; i++)
1007 { 948 {
1008 vals[i] = atoi (buf); 949 vals[i] = atoi (buf);
950
1009 if (!(buf = strchr (buf, ' '))) 951 if (!(buf = strchr (buf, ' ')))
1010 { 952 {
1011 LOG (llevError, "Incomplete move command: %s\n", buf); 953 LOG (llevError, "Incomplete move command: %s\n", buf);
1012 return; 954 return;
1013 } 955 }
956
1014 buf++; 957 buf++;
1015 } 958 }
959
1016 vals[2] = atoi (buf); 960 vals[2] = atoi (buf);
1017 961
1018/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 962/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1019 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 963 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1020} 964}
1021
1022
1023 965
1024/****************************************************************************** 966/******************************************************************************
1025 * 967 *
1026 * Start of commands the server sends to the client. 968 * Start of commands the server sends to the client.
1027 * 969 *
1030/** 972/**
1031 * Asks the client to query the user. This way, the client knows 973 * Asks the client to query the user. This way, the client knows
1032 * it needs to send something back (vs just printing out a message) 974 * it needs to send something back (vs just printing out a message)
1033 */ 975 */
1034void 976void
1035send_query (client_socket * ns, uint8 flags, char *text) 977send_query (client *ns, uint8 flags, char *text)
1036{ 978{
1037 char buf[MAX_BUF];
1038
1039 sprintf (buf, "query %d %s", flags, text ? text : ""); 979 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1040 ns->send_packet (buf);
1041} 980}
1042 981
1043#define AddIfInt64(Old,New,Type) if (Old != New) {\ 982#define AddIfInt64(Old,New,Type) if (Old != New) {\
1044 Old = New; \ 983 Old = New; \
1045 sl << uint8 (Type) << uint64 (New); \ 984 sl << uint8 (Type) << uint64 (New); \
1075esrv_update_stats (player *pl) 1014esrv_update_stats (player *pl)
1076{ 1015{
1077 char buf[MAX_BUF]; 1016 char buf[MAX_BUF];
1078 uint16 flags; 1017 uint16 flags;
1079 1018
1080 packet sl; 1019 packet sl ("stats");
1081 sl << "stats ";
1082 1020
1083 if (pl->ob != NULL) 1021 if (pl->ob)
1084 { 1022 {
1085 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1023 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1086 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1024 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1087 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1025 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1088 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1026 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1089 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1027 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1090 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1028 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1091 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1029 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1092 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1093 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1094 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1095 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1030 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1096 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1031 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1032 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1033 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1034 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1097 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1035 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1098 } 1036 }
1099 1037
1100 if (pl->socket->exp64) 1038 if (pl->ns->exp64)
1101 {
1102 uint8 s;
1103
1104 for (s = 0; s < NUM_SKILLS; s++) 1039 for (int s = 0; s < NUM_SKILLS; s++)
1105 {
1106 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1040 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1107 { 1041 {
1108 /* Always send along the level if exp changes. This is only 1042 /* Always send along the level if exp changes. This is only
1109 * 1 extra byte, but keeps processing simpler. 1043 * 1 extra byte, but keeps processing simpler.
1110 */ 1044 */
1111 sl << uint8 (s + CS_STAT_SKILLINFO) 1045 sl << uint8 (s + CS_STAT_SKILLINFO)
1112 << uint8 (pl->last_skill_ob[s]->level) 1046 << uint8 (pl->last_skill_ob[s]->level)
1113 << uint64 (pl->last_skill_ob[s]->stats.exp); 1047 << uint64 (pl->last_skill_ob[s]->stats.exp);
1114 1048
1115 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1049 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1116 } 1050 }
1117 }
1118 }
1119 1051
1120 if (pl->socket->exp64) 1052 if (pl->ns->exp64)
1121 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1053 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1122 else 1054 else
1123 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } 1055 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1124 1056
1125 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1057 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1138 if (pl->run_on) 1070 if (pl->run_on)
1139 flags |= SF_RUNON; 1071 flags |= SF_RUNON;
1140 1072
1141 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1073 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1142 1074
1143 if (pl->socket->sc_version < 1025) 1075 if (pl->ns->sc_version < 1025)
1144 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1076 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1145 else 1077 else
1146 {
1147 int i;
1148
1149 for (i = 0; i < NROFATTACKS; i++) 1078 for (int i = 0; i < NROFATTACKS; i++)
1150 { 1079 {
1151 /* Skip ones we won't send */ 1080 /* Skip ones we won't send */
1152 if (atnr_cs_stat[i] == -1) 1081 if (atnr_cs_stat[i] == -1)
1153 continue; 1082 continue;
1154 1083
1155 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1084 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1156 } 1085 }
1157 }
1158 1086
1159 if (pl->socket->monitor_spells) 1087 if (pl->ns->monitor_spells)
1160 { 1088 {
1161 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1089 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1162 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1090 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1163 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1091 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1164 } 1092 }
1165 1093
1166 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1094 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1167 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1095 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE);
1168 set_title (pl->ob, buf); 1096 set_title (pl->ob, buf);
1169 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1097 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE);
1170 1098
1171 /* Only send it away if we have some actual data */ 1099 /* Only send it away if we have some actual data */
1172 if (sl.length () > 6) 1100 if (sl.length () > 6)
1173 pl->socket->send_packet (sl); 1101 pl->ns->send_packet (sl);
1174} 1102}
1175 1103
1176/** 1104/**
1177 * Tells the client that here is a player it should start using. 1105 * Tells the client that here is a player it should start using.
1178 */ 1106 */
1179void 1107void
1180esrv_new_player (player *pl, uint32 weight) 1108esrv_new_player (player *pl, uint32 weight)
1181{ 1109{
1182 pl->last_weight = weight; 1110 pl->last_weight = weight;
1183 1111
1184 packet sl; 1112 packet sl ("player");
1185 sl << "player ";
1186 1113
1187 sl << uint32 (pl->ob->count) 1114 sl << uint32 (pl->ob->count)
1188 << uint32 (weight) 1115 << uint32 (weight)
1189 << uint32 (pl->ob->face->number) 1116 << uint32 (pl->ob->face->number)
1190 << data8 (pl->ob->name); 1117 << data8 (pl->ob->name);
1191 1118
1192 pl->socket->send_packet (sl); 1119 pl->ns->send_packet (sl);
1193 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1120 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1194} 1121}
1195 1122
1196/** 1123/**
1197 * Need to send an animation sequence to the client. 1124 * Need to send an animation sequence to the client.
1199 * sent them the face yet (this can become quite costly in terms of 1126 * sent them the face yet (this can become quite costly in terms of
1200 * how much we are sending - on the other hand, this should only happen 1127 * how much we are sending - on the other hand, this should only happen
1201 * when the player logs in and picks stuff up. 1128 * when the player logs in and picks stuff up.
1202 */ 1129 */
1203void 1130void
1204esrv_send_animation (client_socket * ns, short anim_num) 1131esrv_send_animation (client * ns, short anim_num)
1205{ 1132{
1206 int i;
1207
1208 /* Do some checking on the anim_num we got. Note that the animations 1133 /* Do some checking on the anim_num we got. Note that the animations
1209 * are added in contigous order, so if the number is in the valid 1134 * are added in contigous order, so if the number is in the valid
1210 * range, it must be a valid animation. 1135 * range, it must be a valid animation.
1211 */ 1136 */
1212 if (anim_num < 0 || anim_num > num_animations) 1137 if (anim_num < 0 || anim_num > num_animations)
1213 { 1138 {
1214 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1139 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1215 return; 1140 return;
1216 } 1141 }
1217 1142
1218 packet sl; 1143 packet sl ("anim");
1219 1144
1220 sl << "anim "
1221 << uint16 (anim_num) 1145 sl << uint16 (anim_num)
1222 << uint16 (0); /* flags - not used right now */ 1146 << uint16 (0); /* flags - not used right now */
1223 1147
1224 /* Build up the list of faces. Also, send any information (ie, the 1148 /* Build up the list of faces. Also, send any information (ie, the
1225 * the face itself) down to the client. 1149 * the face itself) down to the client.
1226 */ 1150 */
1227 for (i = 0; i < animations[anim_num].num_animations; i++) 1151 for (int i = 0; i < animations[anim_num].num_animations; i++)
1228 { 1152 {
1229 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1153 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1230 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1154 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1155
1231 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1156 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1232 } 1157 }
1233 1158
1234 ns->send_packet (sl); 1159 ns->send_packet (sl);
1235 1160
1246/** 1171/**
1247 * This adds face_num to a map cell at x,y. If the client doesn't have 1172 * This adds face_num to a map cell at x,y. If the client doesn't have
1248 * the face yet, we will also send it. 1173 * the face yet, we will also send it.
1249 */ 1174 */
1250static void 1175static void
1251esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap) 1176esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1252{ 1177{
1253 if (newmap->cells[x][y].count >= MAP_LAYERS) 1178 if (newmap->cells[x][y].count >= MAP_LAYERS)
1254 { 1179 {
1180 //TODO: one or the other, can't both have abort and return, verify and act
1255 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1181 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1256 return; 1182 return;
1257 abort (); 1183 abort ();
1258 } 1184 }
1259 1185
1260 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1186 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1261 newmap->cells[x][y].count++; 1187 newmap->cells[x][y].count++;
1262 1188
1263 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1189 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1264 esrv_send_face (ns, face_num, 0); 1190 esrv_send_face (ns, face_num, 0);
1265}
1266
1267struct LayerCell
1268{
1269 uint16 xy;
1270 short face;
1271};
1272
1273struct MapLayer
1274{
1275 int count;
1276 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1277};
1278
1279/** Checkes if map cells have changed */
1280static int
1281mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1282{
1283 int k;
1284
1285 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1286 return 1;
1287 for (k = 0; k < newmap->cells[i][j].count; k++)
1288 {
1289 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1290 {
1291 return 1;
1292 }
1293 }
1294 return 0;
1295}
1296
1297/**
1298 * Basically, what this does is pack the data into layers.
1299 * cnum is the client number, cur is the the buffer we put all of
1300 * this data into. we return the end of the data. layers is
1301 * how many layers of data we should back.
1302 */
1303static uint8 *
1304compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1305{
1306 int x, y, k;
1307 int face;
1308 unsigned char *fcur;
1309 struct MapLayer layers[MAP_LAYERS];
1310
1311 for (k = 0; k < MAP_LAYERS; k++)
1312 layers[k].count = 0;
1313 fcur = cur;
1314 for (x = 0; x < ns->mapx; x++)
1315 {
1316 for (y = 0; y < ns->mapy; y++)
1317 {
1318 if (!mapcellchanged (ns, x, y, newmap))
1319 continue;
1320 if (newmap->cells[x][y].count == 0)
1321 {
1322 *cur = x * ns->mapy + y; /* mark empty space */
1323 cur++;
1324 continue;
1325 }
1326 for (k = 0; k < newmap->cells[x][y].count; k++)
1327 {
1328 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1329 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1330 layers[k].count++;
1331 }
1332 }
1333 }
1334 /* If no data, return now. */
1335 if (fcur == cur && layers[0].count == 0)
1336 return cur;
1337 *cur = 255; /* mark end of explicitly cleared cells */
1338 cur++;
1339 /* First pack by layers. */
1340 for (k = 0; k < numlayers; k++)
1341 {
1342 if (layers[k].count == 0)
1343 break; /* once a layer is entirely empty, no layer below it can
1344 have anything in it either */
1345 /* Pack by entries in thie layer */
1346 for (x = 0; x < layers[k].count;)
1347 {
1348 fcur = cur;
1349 *cur = layers[k].lcells[x].face >> 8;
1350 cur++;
1351 *cur = layers[k].lcells[x].face & 0xFF;
1352 cur++;
1353 face = layers[k].lcells[x].face;
1354 /* Now, we back the redundant data into 1 byte xy pairings */
1355 for (y = x; y < layers[k].count; y++)
1356 {
1357 if (layers[k].lcells[y].face == face)
1358 {
1359 *cur = (uint8) layers[k].lcells[y].xy;
1360 cur++;
1361 layers[k].lcells[y].face = -1;
1362 }
1363 }
1364 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1365 /* forward over the now redundant data */
1366 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1367 x++;
1368 }
1369 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1370 }
1371 return cur;
1372} 1191}
1373 1192
1374/** Clears a map cell */ 1193/** Clears a map cell */
1375static void 1194static void
1376map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1195map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1388#define MAX_LAYERS 3 1207#define MAX_LAYERS 3
1389 1208
1390/* Using a global really isn't a good approach, but saves the over head of 1209/* Using a global really isn't a good approach, but saves the over head of
1391 * allocating and deallocating such a block of data each time run through, 1210 * allocating and deallocating such a block of data each time run through,
1392 * and saves the space of allocating this in the socket object when we only 1211 * and saves the space of allocating this in the socket object when we only
1393 * need it for this cycle. If the serve is ever threaded, this needs to be 1212 * need it for this cycle. If the server is ever threaded, this needs to be
1394 * re-examined. 1213 * re-examined.
1395 */ 1214 */
1396
1397static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1215static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1398 1216
1399/** 1217/**
1400 * Returns true if any of the heads for this 1218 * Returns true if any of the heads for this
1401 * space is set. Returns false if all are blank - this is used 1219 * space is set. Returns false if all are blank - this is used
1402 * for empty space checking. 1220 * for empty space checking.
1403 */ 1221 */
1404static inline int 1222static inline int
1405have_head (int ax, int ay) 1223have_head (int ax, int ay)
1406{ 1224{
1407
1408 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1225 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1409 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1226 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1410 return 1; 1227 return 1;
1228
1411 return 0; 1229 return 0;
1412} 1230}
1413 1231
1414/** 1232/**
1415 * check_head is a bit simplistic version of update_space below. 1233 * check_head is a bit simplistic version of update_space below.
1416 * basically, it only checks the that the head on space ax,ay at layer 1234 * basically, it only checks the that the head on space ax,ay at layer
1417 * needs to get sent - if so, it adds the data, sending the head 1235 * needs to get sent - if so, it adds the data, sending the head
1418 * if needed, and returning 1. If this no data needs to get 1236 * if needed, and returning 1. If this no data needs to get
1419 * sent, it returns zero. 1237 * sent, it returns zero.
1420 */ 1238 */
1421static int 1239static int
1422check_head (packet &sl, client_socket &ns, int ax, int ay, int layer) 1240check_head (packet &sl, client &ns, int ax, int ay, int layer)
1423{ 1241{
1424 short face_num; 1242 short face_num;
1425 1243
1426 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1244 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1427 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1245 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1459 * numbers the spaces differently - I think this was a leftover from 1277 * numbers the spaces differently - I think this was a leftover from
1460 * the map command, where the faces stack up. Sinces that is no longer 1278 * the map command, where the faces stack up. Sinces that is no longer
1461 * the case, it seems to make more sense to have these layer values 1279 * the case, it seems to make more sense to have these layer values
1462 * actually match. 1280 * actually match.
1463 */ 1281 */
1464
1465static int 1282static int
1466update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1283update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1467{ 1284{
1468 object *ob, *head; 1285 object *ob, *head;
1469 uint16 face_num; 1286 uint16 face_num;
1470 int bx, by, i; 1287 int bx, by, i;
1471 1288
1684 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1501 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1685 * take. 1502 * take.
1686 */ 1503 */
1687 1504
1688static inline int 1505static inline int
1689update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1506update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1690{ 1507{
1691 object *ob; 1508 object *ob;
1692 int smoothlevel; /* old face_num; */ 1509 int smoothlevel; /* old face_num; */
1693 1510
1694 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1511 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1728 * Returns the size of a data for a map square as returned by 1545 * Returns the size of a data for a map square as returned by
1729 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1546 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1730 * available. 1547 * available.
1731 */ 1548 */
1732int 1549int
1733getExtendedMapInfoSize (client_socket * ns) 1550getExtendedMapInfoSize (client * ns)
1734{ 1551{
1735 int result = 0; 1552 int result = 0;
1736 1553
1737 if (ns->ext_mapinfos) 1554 if (ns->ext_mapinfos)
1738 { 1555 {
1739 if (ns->EMI_smooth) 1556 if (ns->EMI_smooth)
1740 result += 1; /*One byte for smoothlevel */ 1557 result += 1; /*One byte for smoothlevel */
1741 } 1558 }
1559
1742 return result; 1560 return result;
1743} 1561}
1744 1562
1745/** 1563/**
1746 * This function uses the new map1 protocol command to send the map 1564 * This function uses the new map1 protocol command to send the map
1753 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1571 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1754 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1572 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1755 * and use the other 4 bits for other informatiion. For full documentation 1573 * and use the other 4 bits for other informatiion. For full documentation
1756 * of what we send, see the doc/Protocol file. 1574 * of what we send, see the doc/Protocol file.
1757 * I will describe internally what we do: 1575 * I will describe internally what we do:
1758 * the socket->lastmap shows how the map last looked when sent to the client. 1576 * the ns->lastmap shows how the map last looked when sent to the client.
1759 * in the lastmap structure, there is a cells array, which is set to the 1577 * in the lastmap structure, there is a cells array, which is set to the
1760 * maximum viewable size (As set in config.h). 1578 * maximum viewable size (As set in config.h).
1761 * in the cells, there are faces and a count value. 1579 * in the cells, there are faces and a count value.
1762 * we use the count value to hold the darkness value. If -1, then this space 1580 * we use the count value to hold the darkness value. If -1, then this space
1763 * is not viewable. 1581 * is not viewable.
1774 uint8 eentrysize; 1592 uint8 eentrysize;
1775 uint16 ewhatstart, ewhatflag; 1593 uint16 ewhatstart, ewhatflag;
1776 uint8 extendedinfos; 1594 uint8 extendedinfos;
1777 maptile *m; 1595 maptile *m;
1778 1596
1779 client_socket &socket = *pl->contr->socket; 1597 client &socket = *pl->contr->ns;
1780 1598
1781 check_map_change (pl->contr); 1599 check_map_change (pl->contr);
1782 1600
1783 packet sl; 1601 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1784 packet esl; 1602 packet esl;
1785 1603
1786 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1787 startlen = sl.length (); 1604 startlen = sl.length ();
1788 1605
1789 /*Extendedmapinfo structure initialisation */ 1606 /*Extendedmapinfo structure initialisation */
1790 if (socket.ext_mapinfos) 1607 if (socket.ext_mapinfos)
1791 { 1608 {
1835 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1652 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1836 { 1653 {
1837 ax = 0; 1654 ax = 0;
1838 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1655 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1839 { 1656 {
1840
1841 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1657 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1842 1658
1843 /* If this space is out of the normal viewable area, we only check 1659 /* If this space is out of the normal viewable area, we only check
1844 * the heads value ax or ay will only be greater than what 1660 * the heads value ax or ay will only be greater than what
1845 * the client wants if using the map1a command - this is because 1661 * the client wants if using the map1a command - this is because
2175 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1991 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2176 return; 1992 return;
2177 1993
2178 memset (&newmap, 0, sizeof (struct Map)); 1994 memset (&newmap, 0, sizeof (struct Map));
2179 1995
2180 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1996 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2181 {
2182 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 1997 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2183 { 1998 {
2184 ax = i; 1999 ax = i;
2185 ay = j; 2000 ay = j;
2186 m = pm; 2001 m = pm;
2187 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2002 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2003
2188 if (mflags & P_OUT_OF_MAP) 2004 if (mflags & P_OUT_OF_MAP)
2189 continue; 2005 continue;
2190 if (mflags & P_NEED_UPDATE) 2006
2191 update_position (m, ax, ay);
2192 /* If a map is visible to the player, we don't want to swap it out 2007 /* If a map is visible to the player, we don't want to swap it out
2193 * just to reload it. This should really call something like 2008 * just to reload it. This should really call something like
2194 * swap_map, but this is much more efficient and 'good enough' 2009 * swap_map, but this is much more efficient and 'good enough'
2195 */ 2010 */
2196 if (mflags & P_NEW_MAP) 2011 if (mflags & P_NEW_MAP)
2197 m->timeout = 50; 2012 m->timeout = 50;
2198 } 2013 }
2199 } 2014
2200 /* do LOS after calls to update_position */ 2015 /* do LOS after calls to update_position */
2201 if (pl->contr->do_los) 2016 if (pl->contr->do_los)
2202 { 2017 {
2203 update_los (pl); 2018 update_los (pl);
2204 pl->contr->do_los = 0; 2019 pl->contr->do_los = 0;
2219 2034
2220/*****************************************************************************/ 2035/*****************************************************************************/
2221void 2036void
2222send_plugin_custom_message (object *pl, char *buf) 2037send_plugin_custom_message (object *pl, char *buf)
2223{ 2038{
2224 pl->contr->socket->send_packet (buf); 2039 pl->contr->ns->send_packet (buf);
2225} 2040}
2226 2041
2227/** 2042/**
2228 * This sends the skill number to name mapping. We ignore 2043 * This sends the skill number to name mapping. We ignore
2229 * the params - we always send the same info no matter what. 2044 * the params - we always send the same info no matter what.
2230 */ 2045 */
2231void 2046void
2232send_skill_info (client_socket *ns, char *params) 2047send_skill_info (client *ns, char *params)
2233{ 2048{
2234 packet sl; 2049 packet sl;
2235 sl << "replyinfo skill_info\n"; 2050 sl << "replyinfo skill_info\n";
2236 2051
2237 for (int i = 1; i < NUM_SKILLS; i++) 2052 for (int i = 1; i < NUM_SKILLS; i++)
2249/** 2064/**
2250 * This sends the spell path to name mapping. We ignore 2065 * This sends the spell path to name mapping. We ignore
2251 * the params - we always send the same info no matter what. 2066 * the params - we always send the same info no matter what.
2252 */ 2067 */
2253void 2068void
2254send_spell_paths (client_socket * ns, char *params) 2069send_spell_paths (client * ns, char *params)
2255{ 2070{
2256 packet sl; 2071 packet sl;
2257 2072
2258 sl << "replyinfo spell_paths\n"; 2073 sl << "replyinfo spell_paths\n";
2259 2074
2274 * it then sends an updspell packet for each spell that has changed in this way 2089 * it then sends an updspell packet for each spell that has changed in this way
2275 */ 2090 */
2276void 2091void
2277esrv_update_spells (player *pl) 2092esrv_update_spells (player *pl)
2278{ 2093{
2279 if (!pl->socket->monitor_spells) 2094 if (!pl->ns->monitor_spells)
2280 return; 2095 return;
2281 2096
2282 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2097 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2283 { 2098 {
2284 if (spell->type == SPELL) 2099 if (spell->type == SPELL)
2314 2129
2315 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2130 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2316 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2131 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2317 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2132 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2318 2133
2319 pl->socket->send_packet (sl); 2134 pl->ns->send_packet (sl);
2320 } 2135 }
2321 } 2136 }
2322 } 2137 }
2323} 2138}
2324 2139
2325void 2140void
2326esrv_remove_spell (player *pl, object *spell) 2141esrv_remove_spell (player *pl, object *spell)
2327{ 2142{
2328 if (!pl->socket->monitor_spells) 2143 if (!pl->ns->monitor_spells)
2329 return; 2144 return;
2330 2145
2331 if (!pl || !spell || spell->env != pl->ob) 2146 if (!pl || !spell || spell->env != pl->ob)
2332 { 2147 {
2333 LOG (llevError, "Invalid call to esrv_remove_spell"); 2148 LOG (llevError, "Invalid call to esrv_remove_spell");
2334 return; 2149 return;
2335 } 2150 }
2336 2151
2337 packet sl; 2152 packet sl ("delspell");
2338 2153
2339 sl << "delspell "
2340 << uint32 (spell->count); 2154 sl << uint32 (spell->count);
2341 2155
2342 pl->socket->send_packet (sl); 2156 pl->ns->send_packet (sl);
2343} 2157}
2344 2158
2345/* appends the spell *spell to the Socklist we will send the data to. */ 2159/* appends the spell *spell to the Socklist we will send the data to. */
2346static void 2160static void
2347append_spell (player *pl, packet &sl, object *spell) 2161append_spell (player *pl, packet &sl, object *spell)
2395 { 2209 {
2396 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2210 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2397 return; 2211 return;
2398 } 2212 }
2399 2213
2400 if (!pl->socket->monitor_spells) 2214 if (!pl->ns->monitor_spells)
2401 return; 2215 return;
2402 2216
2403 packet sl; 2217 packet sl ("addspell");
2404
2405 sl << "addspell ";
2406 2218
2407 if (!spell) 2219 if (!spell)
2408 { 2220 {
2409 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2221 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2410 { 2222 {
2424 if (spell->type != SPELL) 2236 if (spell->type != SPELL)
2425 continue; 2237 continue;
2426 2238
2427 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2239 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2428 { 2240 {
2429 pl->socket->send_packet (sl); 2241 pl->ns->send_packet (sl);
2430 2242
2431 sl.reset (); 2243 sl.reset ();
2432 sl << "addspell "; 2244 sl << "addspell ";
2433 } 2245 }
2434 2246
2448 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2260 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2449 fatal (0); 2261 fatal (0);
2450 } 2262 }
2451 2263
2452 /* finally, we can send the packet */ 2264 /* finally, we can send the packet */
2453 pl->socket->send_packet (sl); 2265 pl->ns->send_packet (sl);
2454} 2266}
2455 2267

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