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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.25 by root, Thu Sep 21 14:51:16 2006 UTC vs.
Revision 1.130 by root, Tue May 20 03:14:19 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Client handling. 26 * Client handling.
27 * 27 *
35 * have the prototype of (char *data, int datalen, int client_num). This 35 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 36 * way, we can use one dispatch table.
37 * 37 *
38 * esrv_map_new starts updating the map 38 * esrv_map_new starts updating the map
39 * 39 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 * esrv_map_doneredraw finishes the map update, and ships across the
47 * map updates.
48 *
49 */ 40 */
50 41
51#include <global.h> 42#include <global.h>
52#include <sproto.h> 43#include <sproto.h>
53 44
54#include <newclient.h>
55#include <newserver.h>
56#include <living.h> 45#include <living.h>
57#include <commands.h> 46#include <commands.h>
58 47
59/* This block is basically taken from socket.c - I assume if it works there, 48/* This block is basically taken from socket.c - I assume if it works there,
60 * it should work here. 49 * it should work here.
61 */ 50 */
62#ifndef WIN32 /* ---win32 exclude unix headers */
63# include <sys/types.h> 51#include <sys/types.h>
64# include <sys/time.h> 52#include <sys/time.h>
65# include <sys/socket.h> 53#include <sys/socket.h>
66# include <netinet/in.h> 54#include <netinet/in.h>
67# include <netdb.h> 55#include <netdb.h>
68#endif /* win32 */
69 56
70#ifdef HAVE_UNISTD_H
71# include <unistd.h> 57#include <unistd.h>
72#endif
73
74#ifdef HAVE_SYS_TIME_H
75# include <sys/time.h> 58#include <sys/time.h>
76#endif
77 59
78#include "sounds.h" 60#include "sounds.h"
79 61
80/** 62/**
81 * This table translates the attack numbers as used within the 63 * This table translates the attack numbers as used within the
98 -1, /* life stealing */ 80 -1, /* life stealing */
99 -1 /* Disease - not fully done yet */ 81 -1 /* Disease - not fully done yet */
100}; 82};
101 83
102static void 84static void
103socket_map_scroll (NewSocket * ns, int dx, int dy) 85socket_map_scroll (client *ns, int dx, int dy)
104{ 86{
105 struct Map newmap; 87 struct Map newmap;
106 int x, y, mx, my; 88 int x, y, mx, my;
107 89
108 {
109 char buf[MAXSOCKBUF];
110
111 sprintf (buf, "map_scroll %d %d", dx, dy); 90 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
112 Write_String_To_Socket (ns, buf, strlen (buf));
113 }
114 91
115 /* If we are using the Map1aCmd, we may in fact send 92 /* If we are using the Map1aCmd, we may in fact send
116 * head information that is outside the viewable map. 93 * head information that is outside the viewable map.
117 * So set the mx,my to the max value we want to 94 * So set the mx,my to the max value we want to
118 * look for. Removed code to do so - it caused extra 95 * look for. Removed code to do so - it caused extra
119 * complexities for the client, and probably doesn't make 96 * complexities for the client, and probably doesn't make
120 * that much difference in bandwidth. 97 * that much difference in bandwidth.
121 */ 98 */
122 mx = ns->mapx; 99 mx = ns->mapx;
123 my = ns->mapy; 100 my = ns->mapy;
124
125 if (ns->mapmode == Map1aCmd)
126 {
127 mx += MAX_HEAD_OFFSET;
128 my += MAX_HEAD_OFFSET;
129 }
130 101
131 /* the x and y here are coordinates for the new map, i.e. if we moved 102 /* the x and y here are coordinates for the new map, i.e. if we moved
132 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
133 * if the destination x or y coordinate is outside the viewable 104 * if the destination x or y coordinate is outside the viewable
134 * area, we clear the values - otherwise, the old values 105 * area, we clear the values - otherwise, the old values
158} 129}
159 130
160static void 131static void
161clear_map (player *pl) 132clear_map (player *pl)
162{ 133{
163 NewSocket & socket = pl->socket; 134 pl->ns->mapinfo_queue_clear ();
164 135
165 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 136 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
166 137
138 pl->ns->force_newmap = false;
139
167 if (socket.newmapcmd == 1) 140 if (pl->ns->newmapcmd == 1)
168 Write_String_To_Socket (&socket, "newmap", 6); 141 pl->ns->send_packet ("newmap");
169 142
170 socket.update_look = 1; 143 pl->ns->floorbox_reset ();
171 socket.look_position = 0;
172} 144}
173 145
174/** check for map change and send new map data */ 146/** check for map/region change and send new map data */
175static void 147static void
176check_map_change (player *pl) 148check_map_change (player *pl)
177{ 149{
178 NewSocket & socket = pl->socket; 150 client &socket = *pl->ns;
179 object *ob = pl->ob; 151 object *ob = pl->observe;
180 char buf[MAX_BUF]; /* eauugggh */
181 152
153 // first try to aovid a full newmap on tiled map scrolls
182 if (socket.current_map != ob->map) 154 if (socket.current_map != ob->map)
183 { 155 {
156 rv_vector rv;
157
158 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
159
160 // manhattan distance is very handy here
161 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
162 {
163 socket.current_map = ob->map;
164 socket.current_x = ob->x;
165 socket.current_y = ob->y;
166
167 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
168 socket.floorbox_reset ();
169 }
170 }
171
172 if (socket.current_map != ob->map || socket.force_newmap)
173 {
174 clear_map (pl);
184 socket.current_map = ob->map; 175 socket.current_map = ob->map;
185
186 clear_map (pl);
187 176
188 if (socket.mapinfocmd) 177 if (socket.mapinfocmd)
189 { 178 {
190 if (ob->map && ob->map->path[0]) 179 if (ob->map && ob->map->path[0])
191 { 180 {
192 int flags = 0; 181 int flags = 0;
193 182
194 if (ob->map->tile_path[0]) 183 if (ob->map->tile_path[0]) flags |= 1;
195 flags |= 1;
196 if (ob->map->tile_path[1]) 184 if (ob->map->tile_path[1]) flags |= 2;
197 flags |= 2;
198 if (ob->map->tile_path[2]) 185 if (ob->map->tile_path[2]) flags |= 4;
199 flags |= 4;
200 if (ob->map->tile_path[3]) 186 if (ob->map->tile_path[3]) flags |= 8;
201 flags |= 8;
202 187
203 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 188 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
204 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 189 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
190 ob->map->width, ob->map->height, &ob->map->path);
205 } 191 }
206 else 192 else
207 snprintf (buf, MAX_BUF, "mapinfo current"); 193 socket.send_packet ("mapinfo current");
208
209 Write_String_To_Socket (&socket, buf, strlen (buf));
210 } 194 }
211 } 195 }
212 else if (socket.current_x != ob->x || socket.current_y != ob->y) 196 else if (socket.current_x != ob->x || socket.current_y != ob->y)
213 { 197 {
214 int dx = ob->x - socket.current_x; 198 int dx = ob->x - socket.current_x;
217 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 201 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
218 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 202 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
219 else 203 else
220 { 204 {
221 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 205 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
222 socket.update_look = 1; 206 socket.floorbox_reset ();
223 socket.look_position = 0;
224 } 207 }
225 } 208 }
226 209
227 socket.current_x = ob->x; 210 socket.current_x = ob->x;
228 socket.current_y = ob->y; 211 socket.current_y = ob->y;
212
213 region *reg = ob->region ();
214 if (socket.current_region != reg)
215 {
216 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
217 socket.current_region = reg;
218 }
219}
220
221/**
222 * RequestInfo is sort of a meta command. There is some specific
223 * request of information, but we call other functions to provide
224 * that information.
225 */
226void
227RequestInfo (char *buf, int len, client *ns)
228{
229 char *params;
230
231 /* find the first space, make it null, and update the
232 * params pointer.
233 */
234 for (params = buf; *params; params++)
235 if (*params == ' ')
236 {
237 *params++ = 0;
238 break;
239 }
240
241 if (!strcmp (buf, "image_info"))
242 send_image_info (ns, params);
243 else if (!strcmp (buf, "image_sums"))
244 send_image_sums (ns, params);
245 else if (!strcmp (buf, "skill_info"))
246 send_skill_info (ns, params);
247 else if (!strcmp (buf, "spell_paths"))
248 send_spell_paths (ns, params);
249 else
250 {
251 // undo tokenisation above and send replyinfo with the request unchanged
252 if (*params)
253 *--params = ' ';
254
255 ns->send_packet_printf ("replyinfo %s", buf);
256 }
229} 257}
230 258
231void 259void
232ExtCmd (char *buf, int len, player *pl) 260ExtCmd (char *buf, int len, player *pl)
233{ 261{
234 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 262 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
263}
264
265void
266ExtiCmd (char *buf, int len, client *ns)
267{
268 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
269}
270
271void
272client::mapinfo_queue_clear ()
273{
274 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
275 free (*i);
276
277 mapinfo_queue.clear ();
278}
279
280bool
281client::mapinfo_try (char *buf)
282{
283 char *token = buf;
284 buf += strlen (buf) + 9;
285
286 // initial map and its origin
287 maptile *map = pl->observe->map;
288 int mapx = pl->ns->mapx / 2 - pl->observe->x;
289 int mapy = pl->ns->mapy / 2 - pl->observe->y;
290 int max_distance = 8; // limit maximum path length to something generous
291
292 while (*buf && map && max_distance)
293 {
294 int dir = *buf++ - '1';
295
296 if (dir >= 0 && dir <= 3)
297 {
298 if (!map->tile_path [dir])
299 map = 0;
300 else if (map->tile_available (dir, false))
301 {
302 maptile *neigh = map->tile_map [dir];
303
304 switch (dir)
305 {
306 case 0: mapy -= neigh->height; break;
307 case 2: mapy += map ->height; break;
308 case 3: mapx -= neigh->width ; break;
309 case 1: mapx += map ->width ; break;
310 }
311
312 map = neigh;
313 --max_distance;
314 }
315 else
316 return 0;
317 }
318 else
319 max_distance = 0;
320 }
321
322 if (!max_distance)
323 send_packet_printf ("mapinfo %s error", token);
324 else if (!map || !map->path)
325 send_packet_printf ("mapinfo %s nomap", token);
326 else
327 {
328 int flags = 0;
329
330 if (map->tile_path[0]) flags |= 1;
331 if (map->tile_path[1]) flags |= 2;
332 if (map->tile_path[2]) flags |= 4;
333 if (map->tile_path[3]) flags |= 8;
334
335 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
336 }
337
338 return 1;
339}
340
341void
342client::mapinfo_queue_run ()
343{
344 if (mapinfo_queue.empty () || !pl)
345 return;
346
347 for (int i = 0; i < mapinfo_queue.size (); ++i)
348 if (mapinfo_try (mapinfo_queue [i]))
349 {
350 free (mapinfo_queue [i]);
351 mapinfo_queue.erase (i);
352 }
353 else
354 ++i;
235} 355}
236 356
237void 357void
238MapInfoCmd (char *buf, int len, player *pl) 358MapInfoCmd (char *buf, int len, player *pl)
239{ 359{
240 // <mapinfo tag spatial tile-path 360 // <mapinfo tag spatial tile-path
241 // >mapinfo tag spatial flags x y w h hash 361 // >mapinfo tag spatial flags x y w h hash
242 362
243 char bigbuf[MAX_BUF], *token;
244
245 token = buf; 363 char *token = buf;
246 // copy token 364
247 if (!(buf = strchr (buf, ' '))) 365 if (!(buf = strchr (buf, ' ')))
248 return; 366 return;
249 367
250 *buf++ = 0;
251
252 if (!strncmp (buf, "spatial ", 8)) 368 if (!strncmp (buf, " spatial ", 9))
253 { 369 {
254 buf += 8; 370 char *copy = strdup (token);
371 copy [buf - token] = 0;
255 372
256 // initial map and its origin 373#if 0
257 maptile *map = pl->ob->map; 374 // this makes only sense when we flush the buffer immediately
258 sint16 dx, dy; 375 if (pl->ns->mapinfo_try (copy))
259 int mapx = pl->socket.mapx / 2 - pl->ob->x; 376 free (copy);
260 int mapy = pl->socket.mapy / 2 - pl->ob->y;
261 int max_distance = 8; // limit maximum path length to something generous
262
263 while (*buf && map && max_distance)
264 {
265 int dir = *buf++;
266
267 switch (dir)
268 {
269 case '1':
270 dx = 0;
271 dy = -1;
272 map = get_map_from_coord (map, &dx, &dy);
273 map && (mapy -= map->height);
274 break;
275 case '2':
276 mapx += map->width;
277 dx = map->width;
278 dy = 0;
279 map = get_map_from_coord (map, &dx, &dy);
280 break;
281 case '3':
282 mapy += map->height;
283 dx = 0;
284 dy = map->height;
285 map = get_map_from_coord (map, &dx, &dy);
286 break;
287 case '4':
288 dx = -1;
289 dy = 0;
290 map = get_map_from_coord (map, &dx, &dy);
291 map && (mapx -= map->width);
292 break;
293 }
294
295 --max_distance;
296 }
297
298 if (!max_distance)
299 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
300 else if (map && map->path[0])
301 {
302 int flags = 0;
303
304 if (map->tile_path[0])
305 flags |= 1;
306 if (map->tile_path[1])
307 flags |= 2;
308 if (map->tile_path[2])
309 flags |= 4;
310 if (map->tile_path[3])
311 flags |= 8;
312
313 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
314 }
315 else 377 else
316 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 378#endif
379 pl->ns->mapinfo_queue.push_back (copy);
317 } 380 }
318 else 381 else
319 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 382 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
320
321 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf));
322} 383}
323 384
324/** This is the Setup cmd - easy first implementation */ 385/** This is the Setup cmd */
325void 386void
326SetUp (char *buf, int len, NewSocket * ns) 387SetUp (char *buf, int len, client * ns)
327{ 388{
328 int s, slen; 389 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
329 char *cmd, *param, cmdback[HUGE_BUF];
330
331 /* run through the cmds of setup
332 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
333 *
334 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
335 * The client then must sort this out
336 */
337
338 LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
339 strcpy (cmdback, "setup");
340 for (s = 0; s < len;)
341 {
342
343 cmd = &buf[s];
344
345 /* find the next space, and put a null there */
346 for (; buf[s] && buf[s] != ' '; s++);
347 buf[s++] = 0;
348 while (buf[s] == ' ')
349 s++;
350
351 if (s >= len)
352 break;
353
354 param = &buf[s];
355
356 for (; buf[s] && buf[s] != ' '; s++);
357 buf[s++] = 0;
358 while (buf[s] == ' ')
359 s++;
360
361 slen = strlen (cmdback);
362 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
363 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
364 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
365
366 if (!strcmp (cmd, "sound"))
367 {
368 ns->sound = atoi (param);
369 safe_strcat (cmdback, param, &slen, HUGE_BUF);
370 }
371 else if (!strcmp (cmd, "exp64"))
372 {
373 ns->exp64 = atoi (param);
374 safe_strcat (cmdback, param, &slen, HUGE_BUF);
375 }
376 else if (!strcmp (cmd, "spellmon"))
377 {
378 ns->monitor_spells = atoi (param);
379 safe_strcat (cmdback, param, &slen, HUGE_BUF);
380 }
381 else if (!strcmp (cmd, "darkness"))
382 {
383 ns->darkness = atoi (param);
384 safe_strcat (cmdback, param, &slen, HUGE_BUF);
385 }
386 else if (!strcmp (cmd, "map1cmd"))
387 {
388 if (atoi (param))
389 ns->mapmode = Map1Cmd;
390 /* if beyond this size, need to use map1cmd no matter what */
391 if (ns->mapx > 11 || ns->mapy > 11)
392 ns->mapmode = Map1Cmd;
393 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
394 }
395 else if (!strcmp (cmd, "map1acmd"))
396 {
397 if (atoi (param))
398 ns->mapmode = Map1aCmd;
399 /* if beyond this size, need to use map1acmd no matter what */
400 if (ns->mapx > 11 || ns->mapy > 11)
401 ns->mapmode = Map1aCmd;
402 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
403 }
404 else if (!strcmp (cmd, "newmapcmd"))
405 {
406 ns->newmapcmd = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408// } else if (!strcmp(cmd,"plugincmd")) {
409// ns->plugincmd = atoi(param);
410// safe_strcat(cmdback, param, &slen, HUGE_BUF);
411 }
412 else if (!strcmp (cmd, "mapinfocmd"))
413 {
414 ns->mapinfocmd = atoi (param);
415 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
416 }
417 else if (!strcmp (cmd, "extcmd"))
418 {
419 ns->extcmd = atoi (param);
420 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
421 }
422 else if (!strcmp (cmd, "extmap"))
423 {
424 ns->extmap = atoi (param);
425 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
426 }
427 else if (!strcmp (cmd, "facecache"))
428 {
429 ns->facecache = atoi (param);
430 safe_strcat (cmdback, param, &slen, HUGE_BUF);
431 }
432 else if (!strcmp (cmd, "faceset"))
433 {
434 char tmpbuf[20];
435 int q = atoi (param);
436
437 if (is_valid_faceset (q))
438 ns->faceset = q;
439 sprintf (tmpbuf, "%d", ns->faceset);
440 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
441 /* if the client is using faceset, it knows about image2 command */
442 ns->image2 = 1;
443 }
444 else if (!strcmp (cmd, "itemcmd"))
445 {
446 /* Version of the item protocol command to use. Currently,
447 * only supported versions are 1 and 2. Using a numeric
448 * value will make it very easy to extend this in the future.
449 */
450 char tmpbuf[20];
451 int q = atoi (param);
452
453 if (q < 1 || q > 2)
454 {
455 strcpy (tmpbuf, "FALSE");
456 }
457 else
458 {
459 ns->itemcmd = q;
460 sprintf (tmpbuf, "%d", ns->itemcmd);
461 }
462 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
463 }
464 else if (!strcmp (cmd, "mapsize"))
465 {
466 int x, y = 0;
467 char tmpbuf[MAX_BUF], *cp;
468
469 x = atoi (param);
470 for (cp = param; *cp != 0; cp++)
471 if (*cp == 'x' || *cp == 'X')
472 {
473 y = atoi (cp + 1);
474 break;
475 }
476 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
477 {
478 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
479 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
480 }
481 else
482 {
483 ns->mapx = x;
484 ns->mapy = y;
485 /* better to send back what we are really using and not the
486 * param as given to us in case it gets parsed differently.
487 */
488 sprintf (tmpbuf, "%dx%d", x, y);
489 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
490 /* If beyond this size and still using orig map command, need to
491 * go to map1cmd.
492 */
493 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
494 ns->mapmode = Map1Cmd;
495 }
496 }
497 else if (!strcmp (cmd, "extendedMapInfos"))
498 {
499 /* Added by tchize
500 * prepare to use the mapextended command
501 */
502 char tmpbuf[20];
503
504 ns->ext_mapinfos = (atoi (param));
505 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
506 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
507 }
508 else if (!strcmp (cmd, "extendedTextInfos"))
509 {
510 /* Added by tchize
511 * prepare to use the extended text commands
512 * Client toggle this to non zero to get exttext
513 */
514 char tmpbuf[20];
515
516 ns->has_readable_type = (atoi (param));
517 sprintf (tmpbuf, "%d", ns->has_readable_type);
518 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
519 }
520 else
521 {
522 /* Didn't get a setup command we understood -
523 * report a failure to the client.
524 */
525 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
526 }
527 } /* for processing all the setup commands */
528 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
529 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
530} 390}
531 391
532/** 392/**
533 * The client has requested to be added to the game. 393 * The client has requested to be added to the game.
534 * This is what takes care of it. We tell the client how things worked out. 394 * This is what takes care of it. We tell the client how things worked out.
535 * I am not sure if this file is the best place for this function. however, 395 * I am not sure if this file is the best place for this function. however,
536 * it either has to be here or init_sockets needs to be exported. 396 * it either has to be here or init_sockets needs to be exported.
537 */ 397 */
538void 398void
539AddMeCmd (char *buf, int len, NewSocket * ns) 399AddMeCmd (char *buf, int len, client *ns)
540{ 400{
541 Settings oldsettings; 401 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
542
543 oldsettings = settings;
544 if (ns->status != Ns_Add || add_player (ns))
545 {
546 Write_String_To_Socket (ns, "addme_failed", 12);
547 }
548 else
549 {
550 /* Basically, the add_player copies the socket structure into
551 * the player structure, so this one (which is from init_sockets)
552 * is not needed anymore. The write below should still work, as the
553 * stuff in ns is still relevant.
554 */
555 Write_String_To_Socket (ns, "addme_success", 13);
556 socket_info.nconns--;
557 ns->status = Ns_Avail;
558 }
559 settings = oldsettings;
560} 402}
561 403
562/** Reply to ExtendedInfos command */ 404/** Reply to ExtendedInfos command */
563void 405void
564ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 406ToggleExtendedInfos (char *buf, int len, client * ns)
565{ 407{
566 char cmdback[MAX_BUF]; 408 char cmdback[MAX_BUF];
567 char command[50]; 409 char command[50];
568 int info, nextinfo; 410 int info, nextinfo;
569 411
607 { 449 {
608 strcat (cmdback, " "); 450 strcat (cmdback, " ");
609 strcat (cmdback, "smoothing"); 451 strcat (cmdback, "smoothing");
610 } 452 }
611 453
612 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 454 ns->send_packet (cmdback);
613} 455}
614 456
615/* 457/*
616#define MSG_TYPE_BOOK 1 458#define MSG_TYPE_BOOK 1
617#define MSG_TYPE_CARD 2 459#define MSG_TYPE_CARD 2
620#define MSG_TYPE_MONUMENT 5 462#define MSG_TYPE_MONUMENT 5
621#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 463#define MSG_TYPE_SCRIPTED_DIALOG 6*/
622 464
623/** Reply to ExtendedInfos command */ 465/** Reply to ExtendedInfos command */
624void 466void
625ToggleExtendedText (char *buf, int len, NewSocket * ns) 467ToggleExtendedText (char *buf, int len, client * ns)
626{ 468{
627 char cmdback[MAX_BUF]; 469 char cmdback[MAX_BUF];
628 char temp[10]; 470 char temp[10];
629 char command[50]; 471 char command[50];
630 int info, nextinfo, i, flag; 472 int info, nextinfo, i, flag;
670 strcat (cmdback, " "); 512 strcat (cmdback, " ");
671 snprintf (temp, sizeof (temp), "%d", i); 513 snprintf (temp, sizeof (temp), "%d", i);
672 strcat (cmdback, temp); 514 strcat (cmdback, temp);
673 } 515 }
674 516
675 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 517 ns->send_packet (cmdback);
676} 518}
677
678/**
679 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
680 * Basically, it makes no sense to wait for the client to request a
681 * a piece of data from us that we know the client wants. So
682 * if we know the client wants it, might as well push it to the
683 * client.
684 */
685static void
686SendSmooth (NewSocket * ns, uint16 face)
687{
688 uint16 smoothface;
689 unsigned char reply[MAX_BUF];
690 SockList sl;
691
692 /* If we can't find a face, return and set it so we won't try to send this
693 * again.
694 */
695 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
696 {
697
698 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
699 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
700 return;
701 }
702
703 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
704 esrv_send_face (ns, smoothface, 0);
705
706 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
707
708 sl.buf = reply;
709 strcpy ((char *) sl.buf, "smooth ");
710 sl.len = strlen ((char *) sl.buf);
711 SockList_AddShort (&sl, face);
712 SockList_AddShort (&sl, smoothface);
713 Send_With_Handling (ns, &sl);
714}
715
716 /**
717 * Tells client the picture it has to use
718 * to smooth a picture number given as argument.
719 */
720void
721AskSmooth (char *buf, int len, NewSocket * ns)
722{
723 uint16 facenbr;
724
725 facenbr = atoi (buf);
726 SendSmooth (ns, facenbr);
727}
728
729
730
731
732 519
733/** 520/**
734 * This handles the general commands from the client (ie, north, fire, cast, 521 * This handles the general commands from the client (ie, north, fire, cast,
735 * etc.) 522 * etc.)
736 */ 523 */
737void 524void
738PlayerCmd (char *buf, int len, player *pl) 525PlayerCmd (char *buf, int len, player *pl)
739{ 526{
740
741 /* The following should never happen with a proper or honest client.
742 * Therefore, the error message doesn't have to be too clear - if
743 * someone is playing with a hacked/non working client, this gives them
744 * an idea of the problem, but they deserve what they get
745 */
746 if (pl->state != ST_PLAYING)
747 {
748 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
749 return;
750 }
751 /* Check if there is a count. In theory, a zero count could also be 527 /* Check if there is a count. In theory, a zero count could also be
752 * sent, so check for that also. 528 * sent, so check for that also.
753 */ 529 */
754 if (atoi (buf) || buf[0] == '0') 530 if (atoi (buf) || buf[0] == '0')
755 { 531 {
756 pl->count = atoi ((char *) buf); 532 pl->count = atoi ((char *) buf);
533
757 buf = strchr (buf, ' '); /* advance beyond the numbers */ 534 buf = strchr (buf, ' '); /* advance beyond the numbers */
758 if (!buf) 535 if (!buf)
759 {
760#ifdef ESRV_DEBUG
761 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
762#endif
763 return; 536 return;
764 } 537
765 buf++; 538 buf++;
766 } 539 }
767 /* This should not happen anymore. */ 540
768 if (pl->ob->speed_left < -1.0)
769 {
770 LOG (llevError, "Player has negative time - shouldn't do command.\n");
771 }
772 /* In c_new.c */
773 execute_newserver_command (pl->ob, (char *) buf); 541 execute_newserver_command (pl->ob, (char *) buf);
774 /* Perhaps something better should be done with a left over count.
775 * Cleaning up the input should probably be done first - all actions
776 * for the command that issued the count should be done before any other
777 * commands.
778 */
779 542
780 pl->count = 0;
781
782}
783
784
785/**
786 * This handles the general commands from the client (ie, north, fire, cast,
787 * etc.). It is a lot like PlayerCmd above, but is called with the
788 * 'ncom' method which gives more information back to the client so it
789 * can throttle.
790 */
791void
792NewPlayerCmd (uint8 * buf, int len, player *pl)
793{
794 int time, repeat;
795 short packet;
796 unsigned char command[MAX_BUF];
797 SockList sl;
798
799 if (len < 7)
800 {
801 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
802 return;
803 }
804
805 packet = GetShort_String (buf);
806 repeat = GetInt_String (buf + 2);
807 /* -1 is special - no repeat, but don't update */
808 if (repeat != -1)
809 {
810 pl->count = repeat;
811 }
812 if ((len - 4) >= MAX_BUF)
813 len = MAX_BUF - 5;
814
815 strncpy ((char *) command, (char *) buf + 6, len - 4);
816 command[len - 4] = '\0';
817
818 /* The following should never happen with a proper or honest client.
819 * Therefore, the error message doesn't have to be too clear - if
820 * someone is playing with a hacked/non working client, this gives them
821 * an idea of the problem, but they deserve what they get
822 */
823 if (pl->state != ST_PLAYING)
824 {
825 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
826 return;
827 }
828
829 /* This should not happen anymore. */
830 if (pl->ob->speed_left < -1.0)
831 {
832 LOG (llevError, "Player has negative time - shouldn't do command.\n");
833 }
834 /* In c_new.c */
835 execute_newserver_command (pl->ob, (char *) command);
836 /* Perhaps something better should be done with a left over count. 543 /* Perhaps something better should be done with a left over count.
837 * Cleaning up the input should probably be done first - all actions 544 * Cleaning up the input should probably be done first - all actions
838 * for the command that issued the count should be done before any other 545 * for the command that issued the count should be done before any other
839 * commands. 546 * commands.
840 */ 547 */
841 pl->count = 0; 548 pl->count = 0;
549}
550
551/**
552 * This handles the general commands from the client (ie, north, fire, cast,
553 * etc.). It is a lot like PlayerCmd above, but is called with the
554 * 'ncom' method which gives more information back to the client so it
555 * can throttle.
556 */
557void
558NewPlayerCmd (char *buf, int len, player *pl)
559{
560 if (len <= 6)
561 {
562 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
563 return;
564 }
565
566 uint16 cmdid = net_uint16 ((uint8 *)buf);
567 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
568
569 /* -1 is special - no repeat, but don't update */
570 if (repeat != -1)
571 pl->count = repeat;
572
573 buf += 6; //len -= 6;
574
575 execute_newserver_command (pl->ob, buf);
576
577 /* Perhaps something better should be done with a left over count.
578 * Cleaning up the input should probably be done first - all actions
579 * for the command that issued the count should be done before any other
580 * commands.
581 */
582 pl->count = 0;
583
584 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
585 int time = fabs (pl->ob->speed) < 0.001
586 ? time = MAX_TIME * 100
587 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
842 588
843 /* Send confirmation of command execution now */ 589 /* Send confirmation of command execution now */
844 sl.buf = command; 590 packet sl ("comc");
845 strcpy ((char *) sl.buf, "comc "); 591 sl << uint16 (cmdid) << uint32 (time);
846 sl.len = 5; 592 pl->ns->send_packet (sl);
847 SockList_AddShort (&sl, packet);
848 if (FABS (pl->ob->speed) < 0.001)
849 time = MAX_TIME * 100;
850 else
851 time = (int) (MAX_TIME / FABS (pl->ob->speed));
852 SockList_AddInt (&sl, time);
853 Send_With_Handling (&pl->socket, &sl);
854} 593}
855
856 594
857/** This is a reply to a previous query. */ 595/** This is a reply to a previous query. */
858void 596void
859ReplyCmd (char *buf, int len, player *pl) 597ReplyCmd (char *buf, int len, client *ns)
860{ 598{
599 if (ns->state == ST_CUSTOM)
600 {
601 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
602 return;
603 }
604
605 if (!ns->pl)
606 return; //TODO: depends on the exact reply we are after
607 //TODO: but right now, we always have a ns->pl
608
609 player *pl = ns->pl;
610
861 /* This is to synthesize how the data would be stored if it 611 /* This is to synthesize how the data would be stored if it
862 * was normally entered. A bit of a hack, and should be cleaned up 612 * was normally entered. A bit of a hack, and should be cleaned up
863 * once all the X11 code is removed from the server. 613 * once all the X11 code is removed from the server.
864 * 614 *
865 * We pass 13 to many of the functions because this way they 615 * We pass 13 to many of the functions because this way they
866 * think it was the carriage return that was entered, and the 616 * think it was the carriage return that was entered, and the
867 * function then does not try to do additional input. 617 * function then does not try to do additional input.
868 */ 618 */
869 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 619 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
870 620
871 /* this avoids any hacking here */ 621 /* this avoids any hacking here */
872 622
873 switch (pl->state) 623 switch (ns->state)
874 { 624 {
875 case ST_PLAYING: 625 case ST_PLAYING:
876 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 626 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
877 break; 627 break;
878 628
879 case ST_PLAY_AGAIN:
880 /* We can check this for return value (2==quit). Maybe we
881 * should, and do something appropriate?
882 */
883 receive_play_again (pl->ob, buf[0]);
884 break;
885
886 case ST_ROLL_STAT:
887 key_roll_stat (pl->ob, buf[0]);
888 break;
889
890 case ST_CHANGE_CLASS:
891
892 key_change_class (pl->ob, buf[0]);
893 break;
894
895 case ST_CONFIRM_QUIT:
896 key_confirm_quit (pl->ob, buf[0]);
897 break;
898
899 case ST_CONFIGURE:
900 LOG (llevError, "In client input handling, but into configure state\n");
901 pl->state = ST_PLAYING;
902 break;
903
904 case ST_GET_NAME:
905 receive_player_name (pl->ob, 13);
906 break;
907
908 case ST_GET_PASSWORD:
909 case ST_CONFIRM_PASSWORD:
910 receive_player_password (pl->ob, 13);
911 break;
912
913 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 629 case ST_GET_PARTY_PASSWORD: /* Get password for party */
914 receive_party_password (pl->ob, 13); 630 receive_party_password (pl->ob, 13);
915 break; 631 break;
916 632
917 default: 633 default:
918 LOG (llevError, "Unknown input state: %d\n", pl->state); 634 LOG (llevError, "Unknown input state: %d\n", ns->state);
919 } 635 }
920} 636}
921 637
922/** 638/**
923 * Client tells its version. If there is a mismatch, we close the 639 * Client tells its version. If there is a mismatch, we close the
925 * something older than the server. If we assume the client will be 641 * something older than the server. If we assume the client will be
926 * backwards compatible, having it be a later version should not be a 642 * backwards compatible, having it be a later version should not be a
927 * problem. 643 * problem.
928 */ 644 */
929void 645void
930VersionCmd (char *buf, int len, NewSocket * ns) 646VersionCmd (char *buf, int len, client * ns)
931{ 647{
932 char *cp;
933 char version_warning[256];
934
935 if (!buf) 648 if (!buf)
936 { 649 {
937 LOG (llevError, "CS: received corrupted version command\n"); 650 LOG (llevError, "CS: received corrupted version command\n");
938 return; 651 return;
939 } 652 }
940 653
941 ns->cs_version = atoi (buf); 654 ns->cs_version = atoi (buf);
942 ns->sc_version = ns->cs_version; 655 ns->sc_version = ns->cs_version;
656
657 LOG (llevDebug, "connection from client <%s>\n", buf);
658
659 //TODO: should log here just for statistics
660
943 if (VERSION_CS != ns->cs_version) 661 //if (VERSION_CS != ns->cs_version)
944 { 662 // unchecked;
945#ifdef ESRV_DEBUG 663
946 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
947#endif
948 }
949 cp = strchr (buf + 1, ' '); 664 char *cp = strchr (buf + 1, ' ');
950 if (!cp) 665 if (!cp)
951 return; 666 return;
667
952 ns->sc_version = atoi (cp); 668 ns->sc_version = atoi (cp);
669
953 if (VERSION_SC != ns->sc_version) 670 //if (VERSION_SC != ns->sc_version)
954 { 671 // unchecked;
955#ifdef ESRV_DEBUG 672
956 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
957#endif
958 }
959 cp = strchr (cp + 1, ' '); 673 cp = strchr (cp + 1, ' ');
674
960 if (cp) 675 if (cp)
961 { 676 {
962 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 677 ns->version = cp + 1;
963 678
964 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 679 if (ns->sc_version < 1026)
965 680 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
966 /* This is first implementation - i skip all beta DX clients with it
967 * Add later stuff here for other clients
968 */
969
970 /* these are old dxclients */
971 /* Version 1024 added support for singular + plural name values -
972 * requiing this minimal value reduces complexity of that code, and it
973 * has been around for a long time.
974 */
975 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
976 {
977 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
978 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 681 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
979 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
980 }
981
982 } 682 }
983} 683}
984 684
985/** sound related functions. */ 685/** sound related functions. */
986
987void 686void
988SetSound (char *buf, int len, NewSocket * ns) 687SetSound (char *buf, int len, client * ns)
989{ 688{
990 ns->sound = atoi (buf); 689 ns->sound = atoi (buf);
991} 690}
992 691
993/** client wants the map resent */ 692/** client wants the map resent */
994
995void 693void
996MapRedrawCmd (char *buf, int len, player *pl) 694MapRedrawCmd (char *buf, int len, player *pl)
997{ 695{
998
999/* This function is currently disabled; just clearing the map state results in 696/* This function is currently disabled; just clearing the map state results in
1000 * display errors. It should clear the cache and send a newmap command. 697 * display errors. It should clear the cache and send a newmap command.
1001 * Unfortunately this solution does not work because some client versions send 698 * Unfortunately this solution does not work because some client versions send
1002 * a mapredraw command after receiving a newmap command. 699 * a mapredraw command after receiving a newmap command.
1003 */ 700 */
1004#if 0
1005 /* Okay, this is MAJOR UGLY. but the only way I know how to
1006 * clear the "cache"
1007 */
1008 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1009 draw_client_map (pl->ob);
1010#endif
1011} 701}
1012 702
1013/** 703/**
1014 * Moves an object (typically, container to inventory). 704 * Moves an object (typically, container to inventory).
1015 * syntax is: move (to) (tag) (nrof) 705 * syntax is: move (to) (tag) (nrof)
1016 */ 706 */
1017void 707void
1018MoveCmd (char *buf, int len, player *pl) 708MoveCmd (char *buf, int len, player *pl)
1019{ 709{
1020 int vals[3], i; 710 int to, tag, nrof;
1021 711
1022 /* A little funky here. We only cycle for 2 records, because 712 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
1023 * we obviously am not going to find a space after the third
1024 * record. Perhaps we should just replace this with a
1025 * sscanf?
1026 */
1027 for (i = 0; i < 2; i++)
1028 { 713 {
1029 vals[i] = atoi (buf);
1030 if (!(buf = strchr (buf, ' ')))
1031 {
1032 LOG (llevError, "Incomplete move command: %s\n", buf); 714 LOG (llevError, "Incomplete move command: %s\n", buf);
1033 return; 715 return;
1034 }
1035 buf++;
1036 } 716 }
1037 vals[2] = atoi (buf);
1038 717
1039/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 718 esrv_move_object (pl->ob, to, tag, nrof);
1040 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1041} 719}
1042
1043
1044 720
1045/****************************************************************************** 721/******************************************************************************
1046 * 722 *
1047 * Start of commands the server sends to the client. 723 * Start of commands the server sends to the client.
1048 * 724 *
1051/** 727/**
1052 * Asks the client to query the user. This way, the client knows 728 * Asks the client to query the user. This way, the client knows
1053 * it needs to send something back (vs just printing out a message) 729 * it needs to send something back (vs just printing out a message)
1054 */ 730 */
1055void 731void
1056send_query (NewSocket * ns, uint8 flags, char *text) 732send_query (client *ns, uint8 flags, const char *text)
1057{ 733{
1058 char buf[MAX_BUF];
1059
1060 sprintf (buf, "query %d %s", flags, text ? text : ""); 734 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1061 Write_String_To_Socket (ns, buf, strlen (buf)); 735}
736
737/**
738 * Get player's current range attack in obuf.
739 */
740static void
741rangetostring (player *pl, char *obuf)
742{
743 dynbuf_text buf;
744
745 if (pl->ranged_ob)
746 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
747
748 if (pl->combat_ob)
749 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
750
751#if 0
752 //TODO: remove this when slot system is working, this is only for debugging
753 if (pl->ob->chosen_skill)
754 buf << " Skill*: " << pl->ob->chosen_skill->name;
755#endif
756
757 //TODO: maybe golem should become the current_weapon, quite simply?
758 if (pl->golem)
759 buf << " Golem*: " << pl->golem->name;
760
761 buf << '\0';
762 buf.linearise (obuf);
1062} 763}
1063 764
1064#define AddIfInt64(Old,New,Type) if (Old != New) {\ 765#define AddIfInt64(Old,New,Type) if (Old != New) {\
1065 Old = New; \ 766 Old = New; \
1066 SockList_AddChar(&sl, Type); \ 767 sl << uint8 (Type) << uint64 (New); \
1067 SockList_AddInt64(&sl, New); \
1068 } 768 }
1069 769
1070#define AddIfInt(Old,New,Type) if (Old != New) {\ 770#define AddIfInt(Old,New,Type) if (Old != New) {\
1071 Old = New; \ 771 Old = New; \
1072 SockList_AddChar(&sl, Type); \ 772 sl << uint8 (Type) << uint32 (New); \
1073 SockList_AddInt(&sl, New); \
1074 } 773 }
1075 774
1076#define AddIfShort(Old,New,Type) if (Old != New) {\ 775#define AddIfShort(Old,New,Type) if (Old != New) {\
1077 Old = New; \ 776 Old = New; \
1078 SockList_AddChar(&sl, Type); \ 777 sl << uint8 (Type) << uint16 (New); \
1079 SockList_AddShort(&sl, New); \
1080 } 778 }
1081 779
1082#define AddIfFloat(Old,New,Type) if (Old != New) {\ 780#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
1083 Old = New; \ 781 Old = New; \
1084 SockList_AddChar(&sl, Type); \ 782 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
1085 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1086 } 783 }
1087 784
1088#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 785#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1089 if (Old) free(Old);\
1090 Old = strdup_local(New);\ 786 free(Old); Old = strdup (New);\
1091 SockList_AddChar(&sl, Type); \ 787 sl << uint8 (Type) << data8 (New); \
1092 SockList_AddChar(&sl, ( char )strlen(New)); \
1093 strcpy((char*)sl.buf + sl.len, New); \
1094 sl.len += strlen(New); \
1095 } 788 }
1096 789
1097/** 790/**
1098 * Sends a statistics update. We look at the old values, 791 * Sends a statistics update. We look at the old values,
1099 * and only send what has changed. Stat mapping values are in newclient.h 792 * and only send what has changed. Stat mapping values are in newclient.h
1101 * commands for now. 794 * commands for now.
1102 */ 795 */
1103void 796void
1104esrv_update_stats (player *pl) 797esrv_update_stats (player *pl)
1105{ 798{
1106 SockList sl;
1107 char buf[MAX_BUF]; 799 char buf[MAX_BUF];
1108 uint16 flags; 800 uint16 flags;
1109 801
1110 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 802 client *ns = pl->ns;
1111 strcpy ((char *) sl.buf, "stats "); 803 if (!ns)
1112 sl.len = strlen ((char *) sl.buf); 804 return;
1113 805
1114 if (pl->ob != NULL) 806 object *ob = pl->observe;
1115 { 807 if (!ob)
808 return;
809
810 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
811
812 packet sl ("stats");
813
1116 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 814 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1117 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 815 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1118 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 816 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1119 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 817 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1120 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 818 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1121 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 819 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1122 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 820 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1123 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1124 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1125 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1126 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 821 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1127 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 822 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
823 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
824 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
825 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1128 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 826 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1129 }
1130 827
1131 if (pl->socket.exp64)
1132 {
1133 uint8 s;
1134
1135 for (s = 0; s < NUM_SKILLS; s++) 828 for (int s = 0; s < NUM_SKILLS; s++)
829 if (object *skill = opl->last_skill_ob[s])
830 if (skill->stats.exp != ns->last_skill_exp [s])
1136 { 831 {
1137 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 832 ns->last_skill_exp [s] = skill->stats.exp;
1138 {
1139 833
1140 /* Always send along the level if exp changes. This is only 834 /* Always send along the level if exp changes. This is only
1141 * 1 extra byte, but keeps processing simpler. 835 * 1 extra byte, but keeps processing simpler.
1142 */ 836 */
1143 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 837 sl << uint8 (s + CS_STAT_SKILLINFO)
1144 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 838 << uint8 (skill->level)
1145 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 839 << uint64 (skill->stats.exp);
1146 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1147 }
1148 } 840 }
1149 }
1150 841
1151 if (pl->socket.exp64)
1152 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 842 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
843 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
844 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
845 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
846 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
847 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
848 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
849 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
850 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
851
852 flags = 0;
853
854 if (opl->fire_on)
855 flags |= SF_FIREON;
856
857 if (opl->run_on)
858 flags |= SF_RUNON;
859
860 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
861
862 if (ns->sc_version < 1025)
863 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1153 else 864 else
1154 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1155
1156 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1157 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1158 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1159 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1160 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1161 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1162 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1163 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1164 flags = 0;
1165
1166 if (pl->fire_on)
1167 flags |= SF_FIREON;
1168
1169 if (pl->run_on)
1170 flags |= SF_RUNON;
1171
1172 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1173
1174 if (pl->socket.sc_version < 1025)
1175 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1176 else
1177 {
1178 int i;
1179
1180 for (i = 0; i < NROFATTACKS; i++) 865 for (int i = 0; i < NROFATTACKS; i++)
1181 { 866 {
1182 /* Skip ones we won't send */ 867 /* Skip ones we won't send */
1183 if (atnr_cs_stat[i] == -1) 868 if (atnr_cs_stat[i] == -1)
1184 continue; 869 continue;
1185 870
1186 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 871 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1187 } 872 }
1188 }
1189 873
1190 if (pl->socket.monitor_spells) 874 if (pl->ns->monitor_spells)
1191 { 875 {
1192 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 876 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1193 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 877 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1194 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 878 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1195 } 879 }
1196 880
1197 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 881 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1198 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 882 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1199 set_title (pl->ob, buf); 883 set_title (ob, buf);
1200 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 884 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1201 885
1202 /* Only send it away if we have some actual data */ 886 /* Only send it away if we have some actual data */
1203 if (sl.len > 6) 887 if (sl.length () > 6)
1204 { 888 ns->send_packet (sl);
1205#ifdef ESRV_DEBUG
1206 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1207#endif
1208 Send_With_Handling (&pl->socket, &sl);
1209 }
1210
1211 free (sl.buf);
1212} 889}
1213 890
1214/** 891/**
1215 * Tells the client that here is a player it should start using. 892 * Tells the client that here is a player it should start using.
1216 */ 893 */
1217void 894void
1218esrv_new_player (player *pl, uint32 weight) 895esrv_new_player (player *pl)
1219{ 896{
1220 SockList sl; 897 sint32 weight = pl->ob->client_weight ();
1221 898
899 packet sl ("player");
900
901 sl << uint32 (pl->ob->count)
902 << uint32 (weight)
903 << uint32 (pl->ob->face)
904 << data8 (pl->ob->name);
905
1222 pl->last_weight = weight; 906 pl->ns->last_weight = weight;
1223 907 pl->ns->send_packet (sl);
1224 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1225
1226 strcpy ((char *) sl.buf, "player ");
1227 sl.len = strlen ((char *) sl.buf);
1228 SockList_AddInt (&sl, pl->ob->count);
1229 SockList_AddInt (&sl, weight);
1230 SockList_AddInt (&sl, pl->ob->face->number);
1231
1232 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1233 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1234 sl.len += strlen (pl->ob->name);
1235
1236 Send_With_Handling (&pl->socket, &sl);
1237 free (sl.buf);
1238 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 908 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1239} 909}
1240
1241/**
1242 * Need to send an animation sequence to the client.
1243 * We will send appropriate face commands to the client if we haven't
1244 * sent them the face yet (this can become quite costly in terms of
1245 * how much we are sending - on the other hand, this should only happen
1246 * when the player logs in and picks stuff up.
1247 */
1248void
1249esrv_send_animation (NewSocket * ns, short anim_num)
1250{
1251 SockList sl;
1252 int i;
1253
1254 /* Do some checking on the anim_num we got. Note that the animations
1255 * are added in contigous order, so if the number is in the valid
1256 * range, it must be a valid animation.
1257 */
1258 if (anim_num < 0 || anim_num > num_animations)
1259 {
1260 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1261 return;
1262 }
1263
1264 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1265 strcpy ((char *) sl.buf, "anim ");
1266 sl.len = 5;
1267 SockList_AddShort (&sl, anim_num);
1268 SockList_AddShort (&sl, 0); /* flags - not used right now */
1269 /* Build up the list of faces. Also, send any information (ie, the
1270 * the face itself) down to the client.
1271 */
1272 for (i = 0; i < animations[anim_num].num_animations; i++)
1273 {
1274 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1275 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1276 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1277 }
1278 Send_With_Handling (ns, &sl);
1279 free (sl.buf);
1280 ns->anims_sent[anim_num] = 1;
1281}
1282
1283 910
1284/****************************************************************************** 911/******************************************************************************
1285 * 912 *
1286 * Start of map related commands. 913 * Start of map related commands.
1287 * 914 *
1288 ******************************************************************************/ 915 ******************************************************************************/
1289 916
1290/**
1291 * This adds face_num to a map cell at x,y. If the client doesn't have
1292 * the face yet, we will also send it.
1293 */
1294static void
1295esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1296{
1297 if (newmap->cells[x][y].count >= MAP_LAYERS)
1298 {
1299 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1300 return;
1301 abort ();
1302 }
1303 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1304 newmap->cells[x][y].count++;
1305 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1306 esrv_send_face (ns, face_num, 0);
1307}
1308
1309struct LayerCell
1310{
1311 uint16 xy;
1312 short face;
1313};
1314
1315struct MapLayer
1316{
1317 int count;
1318 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1319};
1320
1321/** Checkes if map cells have changed */
1322static int
1323mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1324{
1325 int k;
1326
1327 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1328 return 1;
1329 for (k = 0; k < newmap->cells[i][j].count; k++)
1330 {
1331 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1332 {
1333 return 1;
1334 }
1335 }
1336 return 0;
1337}
1338
1339/**
1340 * Basically, what this does is pack the data into layers.
1341 * cnum is the client number, cur is the the buffer we put all of
1342 * this data into. we return the end of the data. layers is
1343 * how many layers of data we should back.
1344 */
1345static uint8 *
1346compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1347{
1348 int x, y, k;
1349 int face;
1350 unsigned char *fcur;
1351 struct MapLayer layers[MAP_LAYERS];
1352
1353 for (k = 0; k < MAP_LAYERS; k++)
1354 layers[k].count = 0;
1355 fcur = cur;
1356 for (x = 0; x < ns->mapx; x++)
1357 {
1358 for (y = 0; y < ns->mapy; y++)
1359 {
1360 if (!mapcellchanged (ns, x, y, newmap))
1361 continue;
1362 if (newmap->cells[x][y].count == 0)
1363 {
1364 *cur = x * ns->mapy + y; /* mark empty space */
1365 cur++;
1366 continue;
1367 }
1368 for (k = 0; k < newmap->cells[x][y].count; k++)
1369 {
1370 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1371 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1372 layers[k].count++;
1373 }
1374 }
1375 }
1376 /* If no data, return now. */
1377 if (fcur == cur && layers[0].count == 0)
1378 return cur;
1379 *cur = 255; /* mark end of explicitly cleared cells */
1380 cur++;
1381 /* First pack by layers. */
1382 for (k = 0; k < numlayers; k++)
1383 {
1384 if (layers[k].count == 0)
1385 break; /* once a layer is entirely empty, no layer below it can
1386 have anything in it either */
1387 /* Pack by entries in thie layer */
1388 for (x = 0; x < layers[k].count;)
1389 {
1390 fcur = cur;
1391 *cur = layers[k].lcells[x].face >> 8;
1392 cur++;
1393 *cur = layers[k].lcells[x].face & 0xFF;
1394 cur++;
1395 face = layers[k].lcells[x].face;
1396 /* Now, we back the redundant data into 1 byte xy pairings */
1397 for (y = x; y < layers[k].count; y++)
1398 {
1399 if (layers[k].lcells[y].face == face)
1400 {
1401 *cur = (uint8) layers[k].lcells[y].xy;
1402 cur++;
1403 layers[k].lcells[y].face = -1;
1404 }
1405 }
1406 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1407 /* forward over the now redundant data */
1408 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1409 x++;
1410 }
1411 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1412 }
1413 return cur;
1414}
1415
1416static void
1417esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1418{
1419 static long frames, bytes, tbytes, tframes;
1420 char *cur;
1421 SockList sl;
1422
1423
1424 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1425 strcpy ((char *) sl.buf, "map ");
1426 sl.len = strlen ((char *) sl.buf);
1427
1428 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1429 sl.len = cur - (char *) sl.buf;
1430
1431/* LOG(llevDebug, "Sending map command.\n");*/
1432
1433 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1434 {
1435 /* All of this is just accounting stuff */
1436 if (tframes > 100)
1437 tframes = tbytes = 0;
1438
1439 tframes++;
1440 frames++;
1441 tbytes += sl.len;
1442 bytes += sl.len;
1443 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1444 Send_With_Handling (ns, &sl);
1445 ns->sent_scroll = 0;
1446 }
1447
1448 free (sl.buf);
1449}
1450
1451
1452/** Clears a map cell */ 917/** Clears a map cell */
1453static void 918static void
1454map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 919map_clearcell (struct MapCell *cell, int count)
1455{ 920{
1456 cell->faces[0] = face0; 921 cell->faces[0] = 0;
1457 cell->faces[1] = face1; 922 cell->faces[1] = 0;
1458 cell->faces[2] = face2; 923 cell->faces[2] = 0;
924 cell->smooth[0] = 0;
925 cell->smooth[1] = 0;
926 cell->smooth[2] = 0;
1459 cell->count = count; 927 cell->count = count;
1460 cell->stat_hp = 0; 928 cell->stat_hp = 0;
1461 cell->flags = 0; 929 cell->flags = 0;
1462 cell->player = 0; 930 cell->player = 0;
1463} 931}
1464 932
1465#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1466#define MAX_LAYERS 3 933#define MAX_LAYERS 3
1467
1468/* Using a global really isn't a good approach, but saves the over head of
1469 * allocating and deallocating such a block of data each time run through,
1470 * and saves the space of allocating this in the socket object when we only
1471 * need it for this cycle. If the serve is ever threaded, this needs to be
1472 * re-examined.
1473 */
1474
1475static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1476
1477/**
1478 * Returns true if any of the heads for this
1479 * space is set. Returns false if all are blank - this is used
1480 * for empty space checking.
1481 */
1482static inline int
1483have_head (int ax, int ay)
1484{
1485
1486 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1487 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1488 return 1;
1489 return 0;
1490}
1491
1492/**
1493 * check_head is a bit simplistic version of update_space below.
1494 * basically, it only checks the that the head on space ax,ay at layer
1495 * needs to get sent - if so, it adds the data, sending the head
1496 * if needed, and returning 1. If this no data needs to get
1497 * sent, it returns zero.
1498 */
1499static int
1500check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer)
1501{
1502 short face_num;
1503
1504 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1505 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1506 else
1507 face_num = 0;
1508
1509 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1510 {
1511 SockList_AddShort (&sl, face_num);
1512 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1513 esrv_send_face (&ns, face_num, 0);
1514 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1515 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1516 return 1;
1517 }
1518
1519 return 0; /* No change */
1520}
1521 934
1522/** 935/**
1523 * Removes the need to replicate the same code for each layer. 936 * Removes the need to replicate the same code for each layer.
1524 * this returns true if this space is now in fact different than 937 * this returns true if this space is now in fact different than
1525 * it was. 938 * it was.
1526 * sl is the socklist this data is going into. 939 * sl is the socklist this data is going into.
1527 * ns is the socket we are working on - all the info we care 940 * ns is the socket we are working on - all the info we care
1528 * about is in this socket structure, so now need not pass the 941 * about is in this socket structure, so now need not pass the
1529 * entire player object. 942 * entire player object.
1530 * mx and my are map coordinate offsets for map mp
1531 * sx and sy are the offsets into the socket structure that
1532 * holds the old values.
1533 * layer is the layer to update, with 2 being the floor and 0 the 943 * layer is the layer to update, with 2 being the floor and 0 the
1534 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 944 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1535 * take. Interesting to note that before this function, the map1 function 945 * take. Interesting to note that before this function, the map1 function
1536 * numbers the spaces differently - I think this was a leftover from 946 * numbers the spaces differently - I think this was a leftover from
1537 * the map command, where the faces stack up. Sinces that is no longer 947 * the map command, where the faces stack up. Sinces that is no longer
1538 * the case, it seems to make more sense to have these layer values 948 * the case, it seems to make more sense to have these layer values
1539 * actually match. 949 * actually match.
1540 */ 950 */
1541
1542static int 951static int
1543update_space (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 952update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1544{ 953{
1545 object *ob, *head; 954 object *ob = ms.faces_obj [layer];
1546 uint16 face_num;
1547 int bx, by, i;
1548
1549 /* If there is a multipart object stored away, treat that as more important.
1550 * If not, then do the normal processing.
1551 */
1552
1553 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1554
1555 /* Check to see if this head is part of the set of objects
1556 * we would normally send for this space. If so, then
1557 * don't use the head value. We need to do the check
1558 * here and not when setting up the heads[] value for two reasons -
1559 * 1) the heads[] values will get used even if the space is not visible.
1560 * 2) its possible the head is not on the same map as a part, and I'd
1561 * rather not need to do the map translation overhead.
1562 * 3) We need to do some extra checking to make sure that we will
1563 * otherwise send the image as this layer, eg, either it matches
1564 * the head value, or is not multipart.
1565 */
1566 if (head && !head->more)
1567 {
1568 for (i = 0; i < MAP_LAYERS; i++)
1569 {
1570 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1571 if (!ob)
1572 continue;
1573
1574 if (ob->head)
1575 ob = ob->head;
1576
1577 if (ob == head)
1578 {
1579 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1580 head = NULL;
1581 break;
1582 }
1583 }
1584 }
1585
1586 ob = head;
1587 if (!ob)
1588 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1589 955
1590 /* If there is no object for this space, or if the face for the object 956 /* If there is no object for this space, or if the face for the object
1591 * is the blank face, set the face number to zero. 957 * is the blank face, set the face number to zero.
1592 * else if we have the stored head object for this space, that takes 958 * else if we have the stored head object for this space, that takes
1593 * precedence over the other object for this space. 959 * precedence over the other object for this space.
1594 * otherwise, we do special head processing 960 * otherwise, we do special head processing
1595 */ 961 */
1596 if (!ob || ob->face == blank_face) 962 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1597 face_num = 0;
1598 else if (head)
1599 {
1600 /* if this is a head that had previously been stored */
1601 face_num = ob->face->number;
1602 }
1603 else
1604 {
1605 /* if the faces for the different parts of a multipart object
1606 * are the same, we only want to send the bottom right most
1607 * portion of the object. That info is in the tail_.. values
1608 * of the head. Note that for the head itself, ob->head will
1609 * be null, so we only do this block if we are working on
1610 * a tail piece.
1611 */
1612
1613 /* tail_x and tail_y will only be set in the head object. If
1614 * this is the head object and these are set, we proceed
1615 * with logic to only send bottom right. Similarly, if
1616 * this is one of the more parts but the head has those values
1617 * set, we want to do the processing. There can be cases where
1618 * the head is not visible but one of its parts is, so we just
1619 * can always expect that ob->arch->tail_x will be true for all
1620 * object we may want to display.
1621 */
1622 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1623 {
1624
1625 if (ob->head)
1626 head = ob->head;
1627 else
1628 head = ob;
1629
1630 /* Basically figure out where the offset is from where we are right
1631 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1632 * piece is from the head, and the tail is where the tail is from the
1633 * head. Note that bx and by will equal sx and sy if we are already working
1634 * on the bottom right corner. If ob is the head, the clone values
1635 * will be zero, so the right thing will still happen.
1636 */
1637 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1638 by = sy + head->arch->tail_y - ob->arch->clone.y;
1639
1640 /* I don't think this can ever happen, but better to check for it just
1641 * in case.
1642 */
1643 if (bx < sx || by < sy)
1644 {
1645 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1646 face_num = 0;
1647 }
1648 /* single part object, multipart object with non merged faces,
1649 * of multipart object already at lower right.
1650 */
1651 else if (bx == sx && by == sy)
1652 {
1653 face_num = ob->face->number;
1654
1655 /* if this face matches one stored away, clear that one away.
1656 * this code relies on the fact that the map1 commands
1657 * goes from 2 down to 0.
1658 */
1659 for (i = 0; i < MAP_LAYERS; i++)
1660 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1661 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1662 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1663 }
1664 else
1665 {
1666 /* If this head is stored away, clear it - otherwise,
1667 * there can be cases where a object is on multiple layers -
1668 * we only want to send it once.
1669 */
1670 face_num = head->face->number;
1671 for (i = 0; i < MAP_LAYERS; i++)
1672 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1673 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1674 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1675
1676 /* First, try to put the new head on the same layer. If that is used up,
1677 * then find another layer.
1678 */
1679 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1680 {
1681 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1682 }
1683 else
1684 for (i = 0; i < MAX_LAYERS; i++)
1685 {
1686 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1687 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1688 {
1689 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1690 }
1691 }
1692 face_num = 0; /* Don't send this object - we'll send the head later */
1693 }
1694 }
1695 else
1696 {
1697 /* In this case, we are already at the lower right or single part object,
1698 * so nothing special
1699 */
1700 face_num = ob->face->number;
1701
1702 /* clear out any head entries that have the same face as this one */
1703 for (bx = 0; bx < layer; bx++)
1704 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1705 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1706 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1707 }
1708 } /* else not already head object or blank face */
1709
1710 /* This is a real hack. Basically, if we have nothing to send for this layer,
1711 * but there is a head on the next layer, send that instead.
1712 * Without this, what happens is you can get the case where the player stands
1713 * on the same space as the head. However, if you have overlapping big objects
1714 * of the same type, what happens then is it doesn't think it needs to send
1715 * This tends to make stacking also work/look better.
1716 */
1717 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1718 {
1719 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1720 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1721 }
1722
1723 /* Another hack - because of heads and whatnot, this face may match one
1724 * we already sent for a lower layer. In that case, don't send
1725 * this one.
1726 */
1727 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1728 {
1729 face_num = 0;
1730 }
1731 963
1732 /* We've gotten what face we want to use for the object. Now see if 964 /* We've gotten what face we want to use for the object. Now see if
1733 * if it has changed since we last sent it to the client. 965 * if it has changed since we last sent it to the client.
1734 */ 966 */
1735 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 967 if (lastcell.faces[layer] != face_num)
1736 { 968 {
1737 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 969 lastcell.faces[layer] = face_num;
1738 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 970
971 if (!ns.faces_sent[face_num])
972 if (ob)
973 ns.send_faces (ob);
974 else
1739 esrv_send_face (ns, face_num, 0); 975 ns.send_face (face_num, 10);
1740 SockList_AddShort (sl, face_num); 976
977 sl << uint16 (face_num);
1741 return 1; 978 return 1;
1742 } 979 }
1743 /* Nothing changed */
1744 return 0;
1745}
1746 980
1747/**
1748 * This function is mainly a copy of update_space,
1749 * except it handles update of the smoothing updates,
1750 * not the face updates.
1751 * Removes the need to replicate the same code for each layer.
1752 * this returns true if this smooth is now in fact different
1753 * than it was.
1754 * sl is the socklist this data is going into.
1755 * ns is the socket we are working on - all the info we care
1756 * about is in this socket structure, so know need to pass the
1757 * entire player object.
1758 * mx and my are map coordinate offsets for map mp
1759 * sx and sy are the offsets into the socket structure that
1760 * holds the old values.
1761 * layer is the layer to update, with 2 being the floor and 0 the
1762 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1763 * take.
1764 */
1765
1766static inline int
1767update_smooth (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1768{
1769 object *ob;
1770 int smoothlevel; /* old face_num; */
1771
1772 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1773
1774 /* If there is no object for this space, or if the face for the object
1775 * is the blank face, set the smoothlevel to zero.
1776 */
1777 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1778 smoothlevel = 0;
1779 else
1780 {
1781 smoothlevel = ob->smoothlevel;
1782 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1783 SendSmooth (ns, ob->face->number);
1784 } /* else not already head object or blank face */
1785
1786 /* We've gotten what face we want to use for the object. Now see if
1787 * if it has changed since we last sent it to the client.
1788 */
1789 if (smoothlevel > 255)
1790 smoothlevel = 255;
1791 else if (smoothlevel < 0)
1792 smoothlevel = 0;
1793 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1794 {
1795 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1796 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF));
1797 return 1;
1798 }
1799 /* Nothing changed */ 981 /* Nothing changed */
1800 return 0; 982 return 0;
1801} 983}
1802 984
1803/** 985/**
1804 * Returns the size of a data for a map square as returned by 986 * Returns the size of a data for a map square as returned by
1805 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 987 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1806 * available. 988 * available.
1807 */ 989 */
1808int 990int
1809getExtendedMapInfoSize (NewSocket * ns) 991getExtendedMapInfoSize (client * ns)
1810{ 992{
1811 int result = 0; 993 int result = 0;
1812 994
1813 if (ns->ext_mapinfos) 995 if (ns->ext_mapinfos)
1814 { 996 {
1815 if (ns->EMI_smooth) 997 if (ns->EMI_smooth)
1816 result += 1; /*One byte for smoothlevel */ 998 result += 1; /*One byte for smoothlevel */
1817 } 999 }
1000
1818 return result; 1001 return result;
1819} 1002}
1820 1003
1004// prefetch (and touch) all maps within a specific distancd
1005static void
1006prefetch_surrounding_maps (maptile *map, int distance)
1007{
1008 map->last_access = runtime;
1009
1010 if (--distance)
1011 for (int dir = 4; --dir; )
1012 if (const shstr &path = map->tile_path [dir])
1013 if (maptile *&neigh = map->tile_map [dir])
1014 prefetch_surrounding_maps (neigh, distance);
1015 else
1016 neigh = maptile::find_async (path, map);
1017}
1018
1019// prefetch a generous area around the player
1020static void
1021prefetch_surrounding_maps (object *op)
1022{
1023 prefetch_surrounding_maps (op->map, 3);
1024}
1025
1821/** 1026/**
1822 * This function uses the new map1 protocol command to send the map 1027 * Draws client map.
1823 * to the client. It is necessary because the old map command supports
1824 * a maximum map size of 15x15.
1825 * This function is much simpler than the old one. This is because
1826 * the old function optimized to send as few face identifiers as possible,
1827 * at the expense of sending more coordinate location (coordinates were
1828 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1829 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1830 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1831 * and use the other 4 bits for other informatiion. For full documentation
1832 * of what we send, see the doc/Protocol file.
1833 * I will describe internally what we do:
1834 * the socket->lastmap shows how the map last looked when sent to the client.
1835 * in the lastmap structure, there is a cells array, which is set to the
1836 * maximum viewable size (As set in config.h).
1837 * in the cells, there are faces and a count value.
1838 * we use the count value to hold the darkness value. If -1, then this space
1839 * is not viewable.
1840 * we use faces[0] faces[1] faces[2] to hold what the three layers
1841 * look like.
1842 */ 1028 */
1843void 1029void
1844draw_client_map1 (object *pl) 1030draw_client_map (player *pl)
1845{ 1031{
1032 object *ob = pl->observe;
1033 if (!ob->active)
1034 return;
1035
1036 maptile *plmap = ob->map;
1037
1038 /* If player is just joining the game, he isn't here yet, so the map
1039 * can get swapped out. If so, don't try to send them a map. All will
1040 * be OK once they really log in.
1041 */
1042 if (!plmap || plmap->in_memory != MAP_ACTIVE)
1043 return;
1044
1846 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1045 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1847 sint16 nx, ny;
1848 int estartlen, eoldlen; 1046 int estartlen, eoldlen;
1849 SockList sl;
1850 SockList esl; /*For extended Map info */
1851 uint16 mask, emask;
1852 uint8 eentrysize; 1047 uint8 eentrysize;
1853 uint16 ewhatstart, ewhatflag; 1048 uint16 ewhatstart, ewhatflag;
1854 uint8 extendedinfos; 1049 uint8 extendedinfos;
1855 maptile *m;
1856 1050
1857 NewSocket & socket = pl->contr->socket;
1858
1859 check_map_change (pl->contr); 1051 check_map_change (pl);
1052 prefetch_surrounding_maps (pl->ob);
1860 1053
1861 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1054 /* do LOS after calls to update_position */
1862 if (socket.mapmode == Map1Cmd) 1055 if (ob != pl->ob)
1863 strcpy ((char *) sl.buf, "map1 "); 1056 clear_los (pl);
1864 else 1057 else if (pl->do_los)
1865 strcpy ((char *) sl.buf, "map1a "); 1058 {
1866 sl.len = strlen ((char *) sl.buf); 1059 update_los (ob);
1060 pl->do_los = 0;
1061 }
1062
1063 /**
1064 * This function uses the new map1 protocol command to send the map
1065 * to the client. It is necessary because the old map command supports
1066 * a maximum map size of 15x15.
1067 * This function is much simpler than the old one. This is because
1068 * the old function optimized to send as few face identifiers as possible,
1069 * at the expense of sending more coordinate location (coordinates were
1070 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1071 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1072 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1073 * and use the other 4 bits for other informatiion. For full documentation
1074 * of what we send, see the doc/Protocol file.
1075 * I will describe internally what we do:
1076 * the ns->lastmap shows how the map last looked when sent to the client.
1077 * in the lastmap structure, there is a cells array, which is set to the
1078 * maximum viewable size (As set in config.h).
1079 * in the cells, there are faces and a count value.
1080 * we use the count value to hold the darkness value. If -1, then this space
1081 * is not viewable.
1082 * we use faces[0] faces[1] faces[2] to hold what the three layers
1083 * look like.
1084 */
1085
1086 client &socket = *pl->ns;
1087
1088 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1089 packet esl;
1090
1867 startlen = sl.len; 1091 startlen = sl.length ();
1868 1092
1869 /*Extendedmapinfo structure initialisation */ 1093 /*Extendedmapinfo structure initialisation */
1870 if (socket.ext_mapinfos) 1094 if (socket.ext_mapinfos)
1871 { 1095 {
1872 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1873 strcpy ((char *) esl.buf, "mapextended ");
1874 esl.len = strlen ((char *) esl.buf);
1875 extendedinfos = EMI_NOREDRAW; 1096 extendedinfos = EMI_NOREDRAW;
1876 1097
1877 if (socket.EMI_smooth) 1098 if (socket.EMI_smooth)
1878 extendedinfos |= EMI_SMOOTH; 1099 extendedinfos |= EMI_SMOOTH;
1879 1100
1880 ewhatstart = esl.len; 1101 ewhatstart = esl.length ();
1881 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1102 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1882 could need to be taken away */ 1103 could need to be taken away */
1883 SockList_AddChar (&esl, extendedinfos);
1884 eentrysize = getExtendedMapInfoSize (&socket); 1104 eentrysize = getExtendedMapInfoSize (&socket);
1885 SockList_AddChar (&esl, eentrysize); 1105 esl << "mapextended "
1106 << uint8 (extendedinfos)
1107 << uint8 (eentrysize);
1108
1886 estartlen = esl.len; 1109 estartlen = esl.length ();
1887 }
1888 else
1889 { 1110 }
1890 /* suppress compiler warnings */
1891 ewhatstart = 0;
1892 ewhatflag = 0;
1893 estartlen = 0;
1894 }
1895
1896 /* Init data to zero */
1897 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1898 1111
1899 /* x,y are the real map locations. ax, ay are viewport relative 1112 /* x,y are the real map locations. ax, ay are viewport relative
1900 * locations. 1113 * locations.
1901 */ 1114 */
1902 ay = 0; 1115 ay = 0;
1903 1116
1904 /* We could do this logic as conditionals in the if statement, 1117 /* We could do this logic as conditionals in the if statement,
1905 * but that started to get a bit messy to look at. 1118 * but that started to get a bit messy to look at.
1906 */ 1119 */
1907 max_x = pl->x + (socket.mapx + 1) / 2; 1120 max_x = ob->x + (socket.mapx + 1) / 2;
1908 max_y = pl->y + (socket.mapy + 1) / 2; 1121 max_y = ob->y + (socket.mapy + 1) / 2;
1909 1122
1910 if (socket.mapmode == Map1aCmd)
1911 {
1912 max_x += MAX_HEAD_OFFSET;
1913 max_y += MAX_HEAD_OFFSET;
1914 }
1915
1916 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1123 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1917 { 1124 {
1125 sint16 nx, ny;
1126 maptile *m = 0;
1127
1918 ax = 0; 1128 ax = 0;
1919 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1129 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1920 { 1130 {
1131 // check to see if we can simply go one right quickly
1132 ++nx;
1133 if (m && nx >= m->width)
1134 m = 0;
1921 1135
1136 if (!m)
1137 {
1138 nx = x; ny = y; m = plmap;
1139
1140 if (xy_normalise (m, nx, ny))
1141 m->touch ();
1142 else
1143 m = 0;
1144 }
1145
1146 int emask, mask;
1922 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1147 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1923 1148
1924 /* If this space is out of the normal viewable area, we only check
1925 * the heads value ax or ay will only be greater than what
1926 * the client wants if using the map1a command - this is because
1927 * if the map1a command is not used, max_x and max_y will be
1928 * set to lower values.
1929 */
1930 if (ax >= socket.mapx || ay >= socket.mapy)
1931 {
1932 int i, got_one;
1933
1934 oldlen = sl.len;
1935
1936 SockList_AddShort (&sl, mask);
1937
1938 if (check_head (sl, socket, ax, ay, 2))
1939 mask |= 0x4;
1940 if (check_head (sl, socket, ax, ay, 1))
1941 mask |= 0x2;
1942 if (check_head (sl, socket, ax, ay, 0))
1943 mask |= 0x1;
1944
1945 /* If all we are doing is sending 0 (blank) faces, we don't
1946 * actually need to send that - just the coordinates
1947 * with no faces tells the client to blank out the
1948 * space.
1949 */
1950 got_one = 0;
1951 for (i = oldlen + 2; i < sl.len; i++)
1952 if (sl.buf[i])
1953 got_one = 1;
1954
1955 if (got_one && (mask & 0xf))
1956 sl.buf[oldlen + 1] = mask & 0xff;
1957 else
1958 { /*either all faces blank, either no face at all */
1959 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1960 sl.len = oldlen + 2;
1961 else
1962 sl.len = oldlen;
1963 }
1964
1965 /*What concerns extendinfos, nothing to be done for now
1966 * (perhaps effects layer later)
1967 */
1968 continue; /* don't do processing below */
1969 }
1970
1971 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1149 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1972
1973 d = pl->contr->blocked_los[ax][ay];
1974 1150
1975 /* If the coordinates are not valid, or it is too dark to see, 1151 /* If the coordinates are not valid, or it is too dark to see,
1976 * we tell the client as such 1152 * we tell the client as such
1977 */ 1153 */
1978 nx = x;
1979 ny = y;
1980 m = get_map_from_coord (pl->map, &nx, &ny);
1981
1982 if (!m) 1154 if (!m)
1983 { 1155 {
1984 /* space is out of map. Update space and clear values 1156 /* space is out of map. Update space and clear values
1985 * if this hasn't already been done. If the space is out 1157 * if this hasn't already been done. If the space is out
1986 * of the map, it shouldn't have a head 1158 * of the map, it shouldn't have a head
1987 */ 1159 */
1988 if (lastcell.count != -1) 1160 if (lastcell.count != -1)
1989 { 1161 {
1990 SockList_AddShort (&sl, mask); 1162 sl << uint16 (mask);
1991 map_clearcell (&lastcell, 0, 0, 0, -1); 1163 map_clearcell (&lastcell, -1);
1992 } 1164 }
1165
1166 continue;
1993 } 1167 }
1168
1169 int d = pl->blocked_los[ax][ay];
1170
1994 else if (d > 3) 1171 if (d > 3)
1995 { 1172 {
1173
1996 int need_send = 0, count; 1174 int need_send = 0, count;
1997 1175
1998 /* This block deals with spaces that are not visible for whatever 1176 /* This block deals with spaces that are not visible for whatever
1999 * reason. Still may need to send the head for this space. 1177 * reason. Still may need to send the head for this space.
2000 */ 1178 */
2001 1179
2002 oldlen = sl.len; 1180 oldlen = sl.length ();
2003 1181
2004 SockList_AddShort (&sl, mask); 1182 sl << uint16 (mask);
2005 1183
2006 if (lastcell.count != -1) 1184 if (lastcell.count != -1)
2007 need_send = 1; 1185 need_send = 1;
2008 1186
2009 count = -1; 1187 count = -1;
2010 1188
2011 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1189 /* properly clear a previously sent big face */
2012 { 1190 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
2013 /* Now check to see if any heads need to be sent */ 1191 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1192 need_send = 1;
2014 1193
2015 if (check_head (sl, socket, ax, ay, 2)) 1194 map_clearcell (&lastcell, count);
2016 mask |= 0x4;
2017 if (check_head (sl, socket, ax, ay, 1))
2018 mask |= 0x2;
2019 if (check_head (sl, socket, ax, ay, 0))
2020 mask |= 0x1;
2021 1195
2022 lastcell.count = count; 1196 if ((mask & 0xf) || need_send)
2023 } 1197 sl[oldlen + 1] = mask & 0xff;
2024 else 1198 else
2025 {
2026 /* properly clear a previously sent big face */
2027 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
2028 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2029 need_send = 1;
2030
2031 map_clearcell (&lastcell, 0, 0, 0, count);
2032 }
2033
2034 if ((mask & 0xf) || need_send)
2035 sl.buf[oldlen + 1] = mask & 0xff;
2036 else
2037 sl.len = oldlen; 1199 sl.reset (oldlen);
2038 } 1200 }
2039 else 1201 else
2040 { 1202 {
2041 /* In this block, the space is visible or there are head objects 1203 /* In this block, the space is visible.
2042 * we need to send.
2043 */ 1204 */
2044 1205
2045 /* Rather than try to figure out what everything that we might 1206 /* Rather than try to figure out what everything that we might
2046 * need to send is, then form the packet after that, 1207 * need to send is, then form the packet after that,
2047 * we presume that we will in fact form a packet, and update 1208 * we presume that we will in fact form a packet, and update
2048 * the bits by what we do actually send. If we send nothing, 1209 * the bits by what we do actually send. If we send nothing,
2049 * we just back out sl.len to the old value, and no harm 1210 * we just back out sl.length () to the old value, and no harm
2050 * is done. 1211 * is done.
2051 * I think this is simpler than doing a bunch of checks to see 1212 * I think this is simpler than doing a bunch of checks to see
2052 * what if anything we need to send, setting the bits, then 1213 * what if anything we need to send, setting the bits, then
2053 * doing those checks again to add the real data. 1214 * doing those checks again to add the real data.
2054 */ 1215 */
2055 oldlen = sl.len; 1216 oldlen = sl.length ();
2056 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2057 eoldlen = esl.len; 1217 eoldlen = esl.length ();
2058 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2059 SockList_AddShort (&sl, mask);
2060 1218
2061 if (socket.ext_mapinfos) 1219 sl << uint16 (mask);
2062 SockList_AddShort (&esl, emask);
2063 1220
2064 unsigned char dummy; 1221 unsigned char dummy;
2065 unsigned char *last_ext = &dummy; 1222 unsigned char *last_ext = &dummy;
2066 1223
2067 /* Darkness changed */ 1224 /* Darkness changed */
2070 mask |= 0x8; 1227 mask |= 0x8;
2071 1228
2072 if (socket.extmap) 1229 if (socket.extmap)
2073 { 1230 {
2074 *last_ext |= 0x80; 1231 *last_ext |= 0x80;
2075 last_ext = sl.buf + sl.len; 1232 last_ext = &sl[sl.length ()];
2076 SockList_AddChar (&sl, d); 1233 sl << uint8 (d);
2077 } 1234 }
2078 else 1235 else
2079 SockList_AddChar (&sl, 255 - 64 * d); 1236 sl << uint8 (255 - 64 * d);
2080 } 1237 }
2081 1238
2082 lastcell.count = d; 1239 lastcell.count = d;
1240
1241 mapspace &ms = m->at (nx, ny);
1242 ms.update ();
2083 1243
2084 if (socket.extmap) 1244 if (socket.extmap)
2085 { 1245 {
2086 uint8 stat_hp = 0; 1246 uint8 stat_hp = 0;
2087 uint8 stat_width = 0; 1247 uint8 stat_width = 0;
2088 uint8 flags = 0; 1248 uint8 flags = 0;
2089 tag_t player = 0; 1249 tag_t player = 0;
2090 1250
2091 // send hp information, if applicable 1251 // send hp information, if applicable
2092 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1252 if (object *op = ms.faces_obj [0])
1253 if (op->is_head () && !op->invisible)
2093 { 1254 {
2094 if (op->head || op->invisible) 1255 if (op->stats.maxhp > op->stats.hp
2095 ; // do not show 1256 && op->stats.maxhp > 0
2096 else if (op->type == PLAYER 1257 && (op->type == PLAYER
1258 || op->type == DOOR // does not work, have maxhp 0
2097 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1259 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)))
2098 {
2099 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2100 { 1260 {
2101 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1261 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2102 stat_width = op->arch->tail_x; 1262 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
2103 } 1263 }
2104 }
2105 1264
2106 if (op->msg && op->msg[0] == '@') 1265 if (op->msg && op->msg[0] == '@')
2107 flags |= 1; 1266 flags |= 1;
2108 1267
2109 if (op->type == PLAYER && op != pl) 1268 if (op->type == PLAYER && op != ob)
2110 player = op->count; 1269 player = op->count;
2111 } 1270 }
2112 1271
2113 if (lastcell.stat_hp != stat_hp) 1272 if (lastcell.stat_hp != stat_hp)
2114 { 1273 {
2115 lastcell.stat_hp = stat_hp; 1274 lastcell.stat_hp = stat_hp;
2116 1275
2117 mask |= 0x8; 1276 mask |= 0x8;
2118 *last_ext |= 0x80; 1277 *last_ext |= 0x80;
2119 last_ext = sl.buf + sl.len; 1278 last_ext = &sl[sl.length ()];
2120 SockList_AddChar (&sl, 5); 1279
2121 SockList_AddChar (&sl, stat_hp); 1280 sl << uint8 (5) << uint8 (stat_hp);
2122 1281
2123 if (stat_width > 1) 1282 if (stat_width > 1)
2124 { 1283 {
2125 *last_ext |= 0x80; 1284 *last_ext |= 0x80;
2126 last_ext = sl.buf + sl.len; 1285 last_ext = &sl[sl.length ()];
2127 SockList_AddChar (&sl, 6); 1286
2128 SockList_AddChar (&sl, stat_width); 1287 sl << uint8 (6) << uint8 (stat_width);
2129 } 1288 }
2130 } 1289 }
2131 1290
2132 if (lastcell.player != player) 1291 if (lastcell.player != player)
2133 { 1292 {
2134 lastcell.player = player; 1293 lastcell.player = player;
2135 1294
2136 mask |= 0x8; 1295 mask |= 0x8;
2137 *last_ext |= 0x80; 1296 *last_ext |= 0x80;
2138 last_ext = sl.buf + sl.len; 1297 last_ext = &sl[sl.length ()];
2139 SockList_AddChar (&sl, 0x47); 1298
2140 SockList_AddChar (&sl, 4); 1299 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
2141 SockList_AddInt (&sl, player);
2142 } 1300 }
2143 1301
2144 if (lastcell.flags != flags) 1302 if (lastcell.flags != flags)
2145 { 1303 {
2146 lastcell.flags = flags; 1304 lastcell.flags = flags;
2147 1305
2148 mask |= 0x8; 1306 mask |= 0x8;
2149 *last_ext |= 0x80; 1307 *last_ext |= 0x80;
2150 last_ext = sl.buf + sl.len; 1308 last_ext = &sl[sl.length ()];
2151 SockList_AddChar (&sl, 8); 1309
2152 SockList_AddChar (&sl, flags); 1310 sl << uint8 (8) << uint8 (flags);
2153 } 1311 }
2154 } 1312 }
2155 1313
2156 /* Floor face */ 1314 /* Floor face */
2157 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 1315 if (update_space (sl, socket, ms, lastcell, 2))
2158 mask |= 0x4; 1316 mask |= 0x4;
2159 1317
2160 if (socket.EMI_smooth)
2161 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2))
2162 emask |= 0x4;
2163
2164 /* Middle face */ 1318 /* Middle face */
2165 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 1319 if (update_space (sl, socket, ms, lastcell, 1))
2166 mask |= 0x2; 1320 mask |= 0x2;
2167 1321
2168 if (socket.EMI_smooth) 1322 if (ms.player () == ob
2169 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 1323 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
2170 emask |= 0x2;
2171
2172 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2173 { 1324 {
1325 // force player to be visible to himself if invisible
2174 if (lastcell.faces[0] != pl->face->number) 1326 if (lastcell.faces[0] != ob->face)
2175 { 1327 {
2176 lastcell.faces[0] = pl->face->number; 1328 lastcell.faces[0] = ob->face;
1329
2177 mask |= 0x1; 1330 mask |= 0x1;
1331 sl << uint16 (ob->face);
2178 1332
2179 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1333 socket.send_faces (ob);
2180 esrv_send_face (&socket, pl->face->number, 0);
2181
2182 SockList_AddShort (&sl, pl->face->number);
2183 } 1334 }
2184 } 1335 }
2185 else
2186 {
2187 /* Top face */ 1336 /* Top face */
2188 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 1337 else if (update_space (sl, socket, ms, lastcell, 0))
2189 mask |= 0x1; 1338 mask |= 0x1;
2190
2191 if (socket.EMI_smooth)
2192 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0))
2193 emask |= 0x1;
2194 }
2195 1339
2196 /* Check to see if we are in fact sending anything for this 1340 /* Check to see if we are in fact sending anything for this
2197 * space by checking the mask. If so, update the mask. 1341 * space by checking the mask. If so, update the mask.
2198 * if not, reset the len to that from before adding the mask 1342 * if not, reset the len to that from before adding the mask
2199 * value, so we don't send those bits. 1343 * value, so we don't send those bits.
2200 */ 1344 */
2201 if (mask & 0xf) 1345 if (mask & 0xf)
2202 sl.buf[oldlen + 1] = mask & 0xff; 1346 sl[oldlen + 1] = mask & 0xff;
2203 else 1347 else
2204 sl.len = oldlen; 1348 sl.reset (oldlen);
2205 1349
1350 if (socket.ext_mapinfos)
1351 esl << uint16 (emask);
1352
1353 if (socket.EMI_smooth)
1354 {
1355 for (int layer = 2+1; layer--; )
1356 {
1357 object *ob = ms.faces_obj [layer];
1358
1359 // If there is no object for this space, or if the face for the object
1360 // is the blank face, set the smoothlevel to zero.
1361 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1362
1363 // We've gotten what face we want to use for the object. Now see if
1364 // if it has changed since we last sent it to the client.
1365 if (lastcell.smooth[layer] != smoothlevel)
1366 {
1367 lastcell.smooth[layer] = smoothlevel;
1368 esl << uint8 (smoothlevel);
1369 emask |= 1 << layer;
1370 }
1371 }
1372
2206 if (emask & 0xf) 1373 if (emask & 0xf)
2207 esl.buf[eoldlen + 1] = emask & 0xff; 1374 esl[eoldlen + 1] = emask & 0xff;
2208 else 1375 else
2209 esl.len = eoldlen; 1376 esl.reset (eoldlen);
1377 }
2210 } /* else this is a viewable space */ 1378 } /* else this is a viewable space */
2211 } /* for x loop */ 1379 } /* for x loop */
2212 } /* for y loop */ 1380 } /* for y loop */
2213 1381
1382 socket.flush_fx ();
1383
2214 /* Verify that we in fact do need to send this */ 1384 /* Verify that we in fact do need to send this */
2215 if (socket.ext_mapinfos) 1385 if (socket.ext_mapinfos)
2216 { 1386 {
2217 if (!(sl.len > startlen || socket.sent_scroll)) 1387 if (!(sl.length () > startlen || socket.sent_scroll))
2218 { 1388 {
2219 /* No map data will follow, so don't say the client 1389 /* No map data will follow, so don't say the client
2220 * it doesn't need draw! 1390 * it doesn't need draw!
2221 */ 1391 */
2222 ewhatflag &= (~EMI_NOREDRAW); 1392 ewhatflag &= ~EMI_NOREDRAW;
2223 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 1393 esl[ewhatstart + 1] = ewhatflag & 0xff;
2224 } 1394 }
2225 1395
2226 if (esl.len > estartlen) 1396 if (esl.length () > estartlen)
2227 Send_With_Handling (&socket, &esl); 1397 socket.send_packet (esl);
2228
2229 free (esl.buf);
2230 } 1398 }
2231 1399
2232 if (sl.len > startlen || socket.sent_scroll) 1400 if (sl.length () > startlen || socket.sent_scroll)
2233 { 1401 {
2234 Send_With_Handling (&socket, &sl); 1402 socket.send_packet (sl);
2235 socket.sent_scroll = 0; 1403 socket.sent_scroll = 0;
2236 } 1404 }
2237
2238 free (sl.buf);
2239} 1405}
2240
2241/**
2242 * Draws client map.
2243 */
2244void
2245draw_client_map (object *pl)
2246{
2247 int i, j;
2248 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2249 New_Face *face, *floor;
2250 New_Face *floor2;
2251 int d, mflags;
2252 struct Map newmap;
2253 maptile *m, *pm;
2254
2255 if (pl->type != PLAYER)
2256 {
2257 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2258 return;
2259 }
2260
2261 pm = pl->map;
2262
2263 /* If player is just joining the game, he isn't here yet, so the map
2264 * can get swapped out. If so, don't try to send them a map. All will
2265 * be OK once they really log in.
2266 */
2267 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2268 return;
2269
2270 memset (&newmap, 0, sizeof (struct Map));
2271
2272 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++)
2273 {
2274 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++)
2275 {
2276 ax = i;
2277 ay = j;
2278 m = pm;
2279 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2280 if (mflags & P_OUT_OF_MAP)
2281 continue;
2282 if (mflags & P_NEED_UPDATE)
2283 update_position (m, ax, ay);
2284 /* If a map is visible to the player, we don't want to swap it out
2285 * just to reload it. This should really call something like
2286 * swap_map, but this is much more efficient and 'good enough'
2287 */
2288 if (mflags & P_NEW_MAP)
2289 m->timeout = 50;
2290 }
2291 }
2292 /* do LOS after calls to update_position */
2293 if (pl->contr->do_los)
2294 {
2295 update_los (pl);
2296 pl->contr->do_los = 0;
2297 }
2298
2299 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2300 {
2301 /* Big maps need a different drawing mechanism to work */
2302 draw_client_map1 (pl);
2303 return;
2304 }
2305
2306 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2307 {
2308 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2309 }
2310
2311 /* j and i are the y and x coordinates of the real map (which is
2312 * basically some number of spaces around the player)
2313 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2314 * left corner) and are thus disconnected from the map values.
2315 * Subtract 1 from the max values so that we properly handle cases where
2316 * player has specified an even map. Otherwise, we try to send them too
2317 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2318 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2319 * odd, this still works fine.
2320 */
2321 ay = 0;
2322 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2323 {
2324 ax = 0;
2325 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2326 {
2327
2328 d = pl->contr->blocked_los[ax][ay];
2329 /* note the out_of_map and d>3 checks are both within the same
2330 * negation check.
2331 */
2332 nx = i;
2333 ny = j;
2334 m = get_map_from_coord (pm, &nx, &ny);
2335 if (m && d < 4)
2336 {
2337 face = GET_MAP_FACE (m, nx, ny, 0);
2338 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2339 floor = GET_MAP_FACE (m, nx, ny, 2);
2340
2341 /* If all is blank, send a blank face. */
2342 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2343 {
2344 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2345 }
2346 else
2347 { /* actually have something interesting */
2348 /* send the darkness mask, if any. */
2349 if (d && pl->contr->socket.darkness)
2350 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2351
2352 if (face && face != blank_face)
2353 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2354 if (floor2 && floor2 != blank_face)
2355 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2356 if (floor && floor != blank_face)
2357 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2358 }
2359 } /* Is a valid space */
2360 }
2361 }
2362 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2363
2364 check_map_change (pl->contr);
2365}
2366
2367 1406
2368/*****************************************************************************/ 1407/*****************************************************************************/
2369
2370/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1408/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2371
2372/* a player. Of course, the client need to know the command to be able to */ 1409/* a player. Of course, the client need to know the command to be able to */
2373
2374/* manage it ! */ 1410/* manage it ! */
2375
2376/*****************************************************************************/ 1411/*****************************************************************************/
2377void 1412void
2378send_plugin_custom_message (object *pl, char *buf) 1413send_plugin_custom_message (object *pl, char *buf)
2379{ 1414{
2380 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 1415 pl->contr->ns->send_packet (buf);
2381} 1416}
2382 1417
2383/** 1418/**
2384 * This sends the skill number to name mapping. We ignore 1419 * This sends the skill number to name mapping. We ignore
2385 * the params - we always send the same info no matter what. 1420 * the params - we always send the same info no matter what.
2386 */ 1421 */
2387void 1422void
2388send_skill_info (NewSocket * ns, char *params) 1423send_skill_info (client *ns, char *params)
2389{ 1424{
2390 SockList sl; 1425 packet sl;
2391 int i; 1426 sl << "replyinfo skill_info\n";
2392 1427
2393 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2394 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2395 for (i = 1; i < NUM_SKILLS; i++) 1428 for (int i = 1; i < NUM_SKILLS; i++)
2396 { 1429 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2397 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1430
2398 }
2399 sl.len = strlen ((char *) sl.buf);
2400 if (sl.len >= MAXSOCKBUF) 1431 if (sl.length () > MAXSOCKBUF)
2401 { 1432 {
2402 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1433 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2403 fatal (0); 1434 fatal (0);
2404 } 1435 }
2405 Send_With_Handling (ns, &sl); 1436
2406 free (sl.buf); 1437 ns->send_packet (sl);
2407} 1438}
2408 1439
2409/** 1440/**
2410 * This sends the spell path to name mapping. We ignore 1441 * This sends the spell path to name mapping. We ignore
2411 * the params - we always send the same info no matter what. 1442 * the params - we always send the same info no matter what.
2412 */ 1443 */
2413void 1444void
2414send_spell_paths (NewSocket * ns, char *params) 1445send_spell_paths (client * ns, char *params)
2415{ 1446{
2416 SockList sl; 1447 packet sl;
2417 int i;
2418 1448
2419 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1449 sl << "replyinfo spell_paths\n";
2420 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 1450
2421 for (i = 0; i < NRSPELLPATHS; i++) 1451 for (int i = 0; i < NRSPELLPATHS; i++)
2422 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 1452 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2423 sl.len = strlen ((char *) sl.buf); 1453
2424 if (sl.len >= MAXSOCKBUF) 1454 if (sl.length () > MAXSOCKBUF)
2425 { 1455 {
2426 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1456 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2427 fatal (0); 1457 fatal (0);
2428 } 1458 }
2429 Send_With_Handling (ns, &sl); 1459
2430 free (sl.buf); 1460 ns->send_packet (sl);
2431} 1461}
2432 1462
2433/** 1463/**
2434 * This looks for any spells the player may have that have changed their stats. 1464 * This looks for any spells the player may have that have changed their stats.
2435 * it then sends an updspell packet for each spell that has changed in this way 1465 * it then sends an updspell packet for each spell that has changed in this way
2436 */ 1466 */
2437void 1467void
2438esrv_update_spells (player *pl) 1468esrv_update_spells (player *pl)
2439{ 1469{
2440 SockList sl; 1470 if (!pl->ns)
2441 int flags = 0;
2442 object *spell;
2443
2444 if (!pl->socket.monitor_spells)
2445 return; 1471 return;
1472
1473 if (!pl->ns->monitor_spells)
1474 return;
1475
2446 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1476 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2447 { 1477 {
2448 if (spell->type == SPELL) 1478 if (spell->type == SPELL)
2449 { 1479 {
1480 int flags = 0;
1481
2450 /* check if we need to update it */ 1482 /* check if we need to update it */
2451 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1483 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2452 { 1484 {
2453 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1485 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2454 flags |= UPD_SP_MANA; 1486 flags |= UPD_SP_MANA;
2455 } 1487 }
1488
2456 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1489 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2457 { 1490 {
2458 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1491 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2459 flags |= UPD_SP_GRACE; 1492 flags |= UPD_SP_GRACE;
2460 } 1493 }
1494
2461 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1495 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2462 { 1496 {
2463 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1497 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2464 flags |= UPD_SP_DAMAGE; 1498 flags |= UPD_SP_DAMAGE;
2465 } 1499 }
1500
2466 if (flags != 0) 1501 if (flags)
2467 { 1502 {
2468 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1503 packet sl;
2469 strcpy ((char *) sl.buf, "updspell "); 1504
2470 sl.len = strlen ((char *) sl.buf); 1505 sl << "updspell "
2471 SockList_AddChar (&sl, flags); 1506 << uint8 (flags)
2472 SockList_AddInt (&sl, spell->count); 1507 << uint32 (spell->count);
2473 if (flags & UPD_SP_MANA) 1508
2474 SockList_AddShort (&sl, spell->last_sp); 1509 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2475 if (flags & UPD_SP_GRACE) 1510 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2476 SockList_AddShort (&sl, spell->last_grace); 1511 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2477 if (flags & UPD_SP_DAMAGE) 1512
2478 SockList_AddShort (&sl, spell->last_eat); 1513 pl->ns->send_packet (sl);
2479 flags = 0;
2480 Send_With_Handling (&pl->socket, &sl);
2481 free (sl.buf);
2482 } 1514 }
2483 } 1515 }
2484 } 1516 }
2485} 1517}
2486 1518
2487void 1519void
2488esrv_remove_spell (player *pl, object *spell) 1520esrv_remove_spell (player *pl, object *spell)
2489{ 1521{
2490 SockList sl;
2491
2492 if (!pl->socket.monitor_spells) 1522 if (!pl->ns->monitor_spells)
2493 return; 1523 return;
1524
2494 if (!pl || !spell || spell->env != pl->ob) 1525 if (!pl || !spell || spell->env != pl->ob)
2495 { 1526 {
2496 LOG (llevError, "Invalid call to esrv_remove_spell"); 1527 LOG (llevError, "Invalid call to esrv_remove_spell");
2497 return; 1528 return;
2498 } 1529 }
2499 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1530
2500 strcpy ((char *) sl.buf, "delspell "); 1531 packet sl ("delspell");
2501 sl.len = strlen ((char *) sl.buf); 1532
2502 SockList_AddInt (&sl, spell->count); 1533 sl << uint32 (spell->count);
2503 Send_With_Handling (&pl->socket, &sl); 1534
2504 free (sl.buf); 1535 pl->ns->send_packet (sl);
2505} 1536}
2506 1537
2507/* appends the spell *spell to the Socklist we will send the data to. */ 1538/* appends the spell *spell to the Socklist we will send the data to. */
2508static void 1539static void
2509append_spell (player *pl, SockList * sl, object *spell) 1540append_spell (player *pl, packet &sl, object *spell)
2510{ 1541{
2511 int len, i, skill = 0; 1542 int i, skill = 0;
2512 1543
2513 if (!(spell->name)) 1544 if (!(spell->name))
2514 { 1545 {
2515 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1546 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2516 return; 1547 return;
2517 } 1548 }
2518 SockList_AddInt (sl, spell->count); 1549
2519 SockList_AddShort (sl, spell->level);
2520 SockList_AddShort (sl, spell->casting_time);
2521 /* store costs and damage in the object struct, to compare to later */ 1550 /* store costs and damage in the object struct, to compare to later */
2522 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1551 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2523 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1552 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2524 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1553 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2525 /* send the current values */
2526 SockList_AddShort (sl, spell->last_sp);
2527 SockList_AddShort (sl, spell->last_grace);
2528 SockList_AddShort (sl, spell->last_eat);
2529 1554
2530 /* figure out which skill it uses, if it uses one */ 1555 /* figure out which skill it uses, if it uses one */
2531 if (spell->skill) 1556 if (spell->skill)
2532 { 1557 {
2533 for (i = 1; i < NUM_SKILLS; i++) 1558 for (i = 1; i < NUM_SKILLS; i++)
2535 { 1560 {
2536 skill = i + CS_STAT_SKILLINFO; 1561 skill = i + CS_STAT_SKILLINFO;
2537 break; 1562 break;
2538 } 1563 }
2539 } 1564 }
2540 SockList_AddChar (sl, skill);
2541 1565
2542 SockList_AddInt (sl, spell->path_attuned); 1566 // spells better have a face
2543 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0);
2544
2545 len = strlen (spell->name);
2546 SockList_AddChar (sl, (char) len);
2547 memcpy (sl->buf + sl->len, spell->name, len);
2548 sl->len += len;
2549
2550 if (!spell->msg) 1567 if (!spell->face)
2551 {
2552 SockList_AddShort (sl, 0);
2553 } 1568 {
2554 else 1569 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1570 spell->face = face_find ("burnout.x11", blank_face);
2555 { 1571 }
2556 len = strlen (spell->msg); 1572
2557 SockList_AddShort (sl, len); 1573 pl->ns->send_face (spell->face);
2558 memcpy (sl->buf + sl->len, spell->msg, len); 1574
2559 sl->len += len; 1575 /* send the current values */
2560 } 1576 sl << uint32 (spell->count)
1577 << uint16 (spell->level)
1578 << uint16 (spell->casting_time)
1579 << uint16 (spell->last_sp)
1580 << uint16 (spell->last_grace)
1581 << uint16 (spell->last_eat)
1582 << uint8 (skill)
1583 << uint32 (spell->path_attuned)
1584 << uint32 (spell->face)
1585 << data8 (spell->name)
1586 << data16 (spell->msg);
2561} 1587}
2562 1588
2563/** 1589/**
2564 * This tells the client to add the spell *ob, if *ob is NULL, then add 1590 * This tells the client to add the spell *ob, if *ob is NULL, then add
2565 * all spells in the player's inventory. 1591 * all spells in the player's inventory.
2566 */ 1592 */
2567void 1593void
2568esrv_add_spells (player *pl, object *spell) 1594esrv_add_spells (player *pl, object *spell)
2569{ 1595{
2570 SockList sl;
2571
2572 if (!pl) 1596 if (!pl)
2573 { 1597 {
2574 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1598 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2575 return; 1599 return;
2576 } 1600 }
1601
2577 if (!pl->socket.monitor_spells) 1602 if (!pl->ns->monitor_spells)
2578 return; 1603 return;
2579 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1604
2580 strcpy ((char *) sl.buf, "addspell "); 1605 packet sl ("addspell");
2581 sl.len = strlen ((char *) sl.buf); 1606
2582 if (!spell) 1607 if (!spell)
2583 { 1608 {
2584 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1609 for (spell = pl->ob->inv; spell; spell = spell->below)
2585 { 1610 {
2586 /* were we to simply keep appending data here, we could exceed 1611 /* were we to simply keep appending data here, we could exceed
2587 * MAXSOCKBUF if the player has enough spells to add, we know that 1612 * MAXSOCKBUF if the player has enough spells to add, we know that
2588 * append_spells will always append 19 data bytes, plus 4 length 1613 * append_spells will always append 19 data bytes, plus 4 length
2589 * bytes and 3 strings (because that is the spec) so we need to 1614 * bytes and 3 strings (because that is the spec) so we need to
2590 * check that the length of those 3 strings, plus the 23 bytes, 1615 * check that the length of those 3 strings, plus the 23 bytes,
2591 * won't take us over the length limit for the socket, if it does, 1616 * won't take us over the length limit for the socket, if it does,
2592 * we need to send what we already have, and restart packet formation 1617 * we need to send what we already have, and restart packet formation
2593 */ 1618 */
1619 if (spell->type != SPELL)
1620 continue;
1621
2594 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1622 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2595 * to show add_spell is 26 bytes + 2 strings. However, the overun 1623 * to show add_spell is 26 bytes + 2 strings. However, the overun
2596 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1624 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2597 * like it will fix this 1625 * like it will fix this
2598 */ 1626 */
2599 if (spell->type != SPELL)
2600 continue;
2601 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1627 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2602 { 1628 {
2603 Send_With_Handling (&pl->socket, &sl); 1629 pl->ns->flush_fx ();
2604 strcpy ((char *) sl.buf, "addspell "); 1630 pl->ns->send_packet (sl);
2605 sl.len = strlen ((char *) sl.buf); 1631
1632 sl.reset ();
1633 sl << "addspell ";
2606 } 1634 }
1635
2607 append_spell (pl, &sl, spell); 1636 append_spell (pl, sl, spell);
2608 } 1637 }
2609 } 1638 }
2610 else if (spell->type != SPELL) 1639 else if (spell->type != SPELL)
2611 { 1640 {
2612 LOG (llevError, "Asked to send a non-spell object as a spell"); 1641 LOG (llevError, "Asked to send a non-spell object as a spell");
2613 return; 1642 return;
2614 } 1643 }
2615 else 1644 else
2616 append_spell (pl, &sl, spell); 1645 append_spell (pl, sl, spell);
1646
2617 if (sl.len >= MAXSOCKBUF) 1647 if (sl.length () > MAXSOCKBUF)
2618 { 1648 {
2619 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1649 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2620 fatal (0); 1650 fatal (0);
2621 } 1651 }
1652
2622 /* finally, we can send the packet */ 1653 /* finally, we can send the packet */
2623 Send_With_Handling (&pl->socket, &sl); 1654 pl->ns->flush_fx ();
2624 free (sl.buf); 1655 pl->ns->send_packet (sl);
2625} 1656}
1657

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