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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.74 by root, Wed Mar 14 01:19:10 2007 UTC vs.
Revision 1.130 by root, Tue May 20 03:14:19 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client handling. 26 * Client handling.
130} 129}
131 130
132static void 131static void
133clear_map (player *pl) 132clear_map (player *pl)
134{ 133{
134 pl->ns->mapinfo_queue_clear ();
135
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 136 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
137
138 pl->ns->force_newmap = false;
136 139
137 if (pl->ns->newmapcmd == 1) 140 if (pl->ns->newmapcmd == 1)
138 pl->ns->send_packet ("newmap"); 141 pl->ns->send_packet ("newmap");
139 142
140 pl->ns->floorbox_reset (); 143 pl->ns->floorbox_reset ();
143/** check for map/region change and send new map data */ 146/** check for map/region change and send new map data */
144static void 147static void
145check_map_change (player *pl) 148check_map_change (player *pl)
146{ 149{
147 client &socket = *pl->ns; 150 client &socket = *pl->ns;
148 object *ob = pl->ob; 151 object *ob = pl->observe;
149 char buf[MAX_BUF]; /* eauugggh */
150 152
153 // first try to aovid a full newmap on tiled map scrolls
151 if (socket.current_map != ob->map) 154 if (socket.current_map != ob->map)
152 { 155 {
156 rv_vector rv;
157
158 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
159
160 // manhattan distance is very handy here
161 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
162 {
163 socket.current_map = ob->map;
164 socket.current_x = ob->x;
165 socket.current_y = ob->y;
166
167 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
168 socket.floorbox_reset ();
169 }
170 }
171
172 if (socket.current_map != ob->map || socket.force_newmap)
173 {
174 clear_map (pl);
153 socket.current_map = ob->map; 175 socket.current_map = ob->map;
154
155 clear_map (pl);
156 176
157 if (socket.mapinfocmd) 177 if (socket.mapinfocmd)
158 { 178 {
159 if (ob->map && ob->map->path[0]) 179 if (ob->map && ob->map->path[0])
160 { 180 {
161 int flags = 0; 181 int flags = 0;
162 182
163 if (ob->map->tile_path[0]) 183 if (ob->map->tile_path[0]) flags |= 1;
164 flags |= 1;
165 if (ob->map->tile_path[1]) 184 if (ob->map->tile_path[1]) flags |= 2;
166 flags |= 2;
167 if (ob->map->tile_path[2]) 185 if (ob->map->tile_path[2]) flags |= 4;
168 flags |= 4;
169 if (ob->map->tile_path[3]) 186 if (ob->map->tile_path[3]) flags |= 8;
170 flags |= 8;
171 187
172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 188 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 189 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
190 ob->map->width, ob->map->height, &ob->map->path);
174 } 191 }
175 else 192 else
176 snprintf (buf, MAX_BUF, "mapinfo current");
177
178 socket.send_packet (buf); 193 socket.send_packet ("mapinfo current");
179 } 194 }
180 } 195 }
181 else if (socket.current_x != ob->x || socket.current_y != ob->y) 196 else if (socket.current_x != ob->x || socket.current_y != ob->y)
182 { 197 {
183 int dx = ob->x - socket.current_x; 198 int dx = ob->x - socket.current_x;
196 socket.current_y = ob->y; 211 socket.current_y = ob->y;
197 212
198 region *reg = ob->region (); 213 region *reg = ob->region ();
199 if (socket.current_region != reg) 214 if (socket.current_region != reg)
200 { 215 {
216 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
201 socket.current_region = reg; 217 socket.current_region = reg;
202 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203 } 218 }
204} 219}
205 220
206/** 221/**
207 * RequestInfo is sort of a meta command. There is some specific 222 * RequestInfo is sort of a meta command. There is some specific
208 * request of information, but we call other functions to provide 223 * request of information, but we call other functions to provide
209 * that information. 224 * that information.
210 */ 225 */
211void 226void
212RequestInfo (char *buf, int len, client * ns) 227RequestInfo (char *buf, int len, client *ns)
213{ 228{
214 char *params = NULL, *cp; 229 char *params;
215
216 /* No match */
217 char bigbuf[MAX_BUF];
218 int slen;
219
220 /* Set up replyinfo before we modify any of the buffers - this is used
221 * if we don't find a match.
222 */
223 strcpy (bigbuf, "replyinfo ");
224 slen = strlen (bigbuf);
225 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
226 230
227 /* find the first space, make it null, and update the 231 /* find the first space, make it null, and update the
228 * params pointer. 232 * params pointer.
229 */ 233 */
230 for (cp = buf; *cp != '\0'; cp++) 234 for (params = buf; *params; params++)
231 if (*cp == ' ') 235 if (*params == ' ')
232 { 236 {
233 *cp = '\0';
234 params = cp + 1; 237 *params++ = 0;
235 break; 238 break;
236 } 239 }
237 240
238 if (!strcmp (buf, "image_info")) 241 if (!strcmp (buf, "image_info"))
239 send_image_info (ns, params); 242 send_image_info (ns, params);
242 else if (!strcmp (buf, "skill_info")) 245 else if (!strcmp (buf, "skill_info"))
243 send_skill_info (ns, params); 246 send_skill_info (ns, params);
244 else if (!strcmp (buf, "spell_paths")) 247 else if (!strcmp (buf, "spell_paths"))
245 send_spell_paths (ns, params); 248 send_spell_paths (ns, params);
246 else 249 else
247 ns->send_packet (bigbuf, len); 250 {
251 // undo tokenisation above and send replyinfo with the request unchanged
252 if (*params)
253 *--params = ' ';
254
255 ns->send_packet_printf ("replyinfo %s", buf);
256 }
248} 257}
249 258
250void 259void
251ExtCmd (char *buf, int len, player *pl) 260ExtCmd (char *buf, int len, player *pl)
252{ 261{
255 264
256void 265void
257ExtiCmd (char *buf, int len, client *ns) 266ExtiCmd (char *buf, int len, client *ns)
258{ 267{
259 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 268 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
269}
270
271void
272client::mapinfo_queue_clear ()
273{
274 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
275 free (*i);
276
277 mapinfo_queue.clear ();
278}
279
280bool
281client::mapinfo_try (char *buf)
282{
283 char *token = buf;
284 buf += strlen (buf) + 9;
285
286 // initial map and its origin
287 maptile *map = pl->observe->map;
288 int mapx = pl->ns->mapx / 2 - pl->observe->x;
289 int mapy = pl->ns->mapy / 2 - pl->observe->y;
290 int max_distance = 8; // limit maximum path length to something generous
291
292 while (*buf && map && max_distance)
293 {
294 int dir = *buf++ - '1';
295
296 if (dir >= 0 && dir <= 3)
297 {
298 if (!map->tile_path [dir])
299 map = 0;
300 else if (map->tile_available (dir, false))
301 {
302 maptile *neigh = map->tile_map [dir];
303
304 switch (dir)
305 {
306 case 0: mapy -= neigh->height; break;
307 case 2: mapy += map ->height; break;
308 case 3: mapx -= neigh->width ; break;
309 case 1: mapx += map ->width ; break;
310 }
311
312 map = neigh;
313 --max_distance;
314 }
315 else
316 return 0;
317 }
318 else
319 max_distance = 0;
320 }
321
322 if (!max_distance)
323 send_packet_printf ("mapinfo %s error", token);
324 else if (!map || !map->path)
325 send_packet_printf ("mapinfo %s nomap", token);
326 else
327 {
328 int flags = 0;
329
330 if (map->tile_path[0]) flags |= 1;
331 if (map->tile_path[1]) flags |= 2;
332 if (map->tile_path[2]) flags |= 4;
333 if (map->tile_path[3]) flags |= 8;
334
335 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
336 }
337
338 return 1;
339}
340
341void
342client::mapinfo_queue_run ()
343{
344 if (mapinfo_queue.empty () || !pl)
345 return;
346
347 for (int i = 0; i < mapinfo_queue.size (); ++i)
348 if (mapinfo_try (mapinfo_queue [i]))
349 {
350 free (mapinfo_queue [i]);
351 mapinfo_queue.erase (i);
352 }
353 else
354 ++i;
260} 355}
261 356
262void 357void
263MapInfoCmd (char *buf, int len, player *pl) 358MapInfoCmd (char *buf, int len, player *pl)
264{ 359{
265 // <mapinfo tag spatial tile-path 360 // <mapinfo tag spatial tile-path
266 // >mapinfo tag spatial flags x y w h hash 361 // >mapinfo tag spatial flags x y w h hash
267 362
268 char bigbuf[MAX_BUF], *token;
269
270 token = buf; 363 char *token = buf;
271 // copy token 364
272 if (!(buf = strchr (buf, ' '))) 365 if (!(buf = strchr (buf, ' ')))
273 return; 366 return;
274 367
275 *buf++ = 0;
276
277 if (!strncmp (buf, "spatial ", 8)) 368 if (!strncmp (buf, " spatial ", 9))
278 { 369 {
279 buf += 8; 370 char *copy = strdup (token);
371 copy [buf - token] = 0;
280 372
281 // initial map and its origin 373#if 0
282 maptile *map = pl->ob->map; 374 // this makes only sense when we flush the buffer immediately
283 sint16 dx, dy; 375 if (pl->ns->mapinfo_try (copy))
284 int mapx = pl->ns->mapx / 2 - pl->ob->x; 376 free (copy);
285 int mapy = pl->ns->mapy / 2 - pl->ob->y;
286 int max_distance = 8; // limit maximum path length to something generous
287
288 while (*buf && map && max_distance)
289 {
290 int dir = *buf++;
291
292 switch (dir)
293 {
294 case '1':
295 dx = 0;
296 dy = -1;
297 map = map->xy_find (dx, dy);
298 map && (mapy -= map->height);
299 break;
300 case '2':
301 mapx += map->width;
302 dx = map->width;
303 dy = 0;
304 map = map->xy_find (dx, dy);
305 break;
306 case '3':
307 mapy += map->height;
308 dx = 0;
309 dy = map->height;
310 map = map->xy_find (dx, dy);
311 break;
312 case '4':
313 dx = -1;
314 dy = 0;
315 map = map->xy_find (dx, dy);
316 map && (mapx -= map->width);
317 break;
318 }
319
320 --max_distance;
321 }
322
323 if (!max_distance)
324 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
325 else if (map && map->path[0])
326 {
327 int flags = 0;
328
329 if (map->tile_path[0])
330 flags |= 1;
331 if (map->tile_path[1])
332 flags |= 2;
333 if (map->tile_path[2])
334 flags |= 4;
335 if (map->tile_path[3])
336 flags |= 8;
337
338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
339 }
340 else 377 else
341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 378#endif
379 pl->ns->mapinfo_queue.push_back (copy);
342 } 380 }
343 else 381 else
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 382 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
345
346 pl->ns->send_packet (bigbuf);
347} 383}
348 384
349/** This is the Setup cmd - easy first implementation */ 385/** This is the Setup cmd */
350void 386void
351SetUp (char *buf, int len, client * ns) 387SetUp (char *buf, int len, client * ns)
352{ 388{
353 int s, slen; 389 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
354 char *cmd, *param, cmdback[HUGE_BUF];
355
356 /* run through the cmds of setup
357 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
358 *
359 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
360 * The client then must sort this out
361 */
362
363 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
364
365 strcpy (cmdback, "setup");
366 for (s = 0; s < len; )
367 {
368 cmd = &buf[s];
369
370 /* find the next space, and put a null there */
371 for (; buf[s] && buf[s] != ' '; s++)
372 ;
373
374 buf[s++] = 0;
375
376 while (buf[s] == ' ')
377 s++;
378
379 if (s >= len)
380 break;
381
382 param = &buf[s];
383
384 for (; buf[s] && buf[s] != ' '; s++)
385 ;
386
387 buf[s++] = 0;
388
389 while (buf[s] == ' ')
390 s++;
391
392 slen = strlen (cmdback);
393 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
394 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396
397 if (!strcmp (cmd, "sound"))
398 {
399 ns->sound = atoi (param);
400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
401 }
402 else if (!strcmp (cmd, "exp64"))
403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 else if (!strcmp (cmd, "spellmon"))
405 {
406 ns->monitor_spells = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "darkness"))
410 {
411 ns->darkness = atoi (param);
412 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 }
414 else if (!strcmp (cmd, "map1cmd"))
415 {
416 if (atoi (param))
417 ns->mapmode = Map1Cmd;
418 /* if beyond this size, need to use map1cmd no matter what */
419 if (ns->mapx > 11 || ns->mapy > 11)
420 ns->mapmode = Map1Cmd;
421 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "map1acmd"))
424 {
425 if (atoi (param))
426 ns->mapmode = Map1aCmd;
427 /* if beyond this size, need to use map1acmd no matter what */
428 if (ns->mapx > 11 || ns->mapy > 11)
429 ns->mapmode = Map1aCmd;
430 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
431 }
432 else if (!strcmp (cmd, "newmapcmd"))
433 {
434 ns->newmapcmd = atoi (param);
435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
436 }
437 else if (!strcmp (cmd, "mapinfocmd"))
438 {
439 ns->mapinfocmd = atoi (param);
440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
441 }
442 else if (!strcmp (cmd, "extcmd"))
443 {
444 ns->extcmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446 }
447 else if (!strcmp (cmd, "extmap"))
448 {
449 ns->extmap = atoi (param);
450 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451 }
452 else if (!strcmp (cmd, "facecache"))
453 {
454 ns->facecache = atoi (param);
455 safe_strcat (cmdback, param, &slen, HUGE_BUF);
456 }
457 else if (!strcmp (cmd, "faceset"))
458 {
459 char tmpbuf[20];
460 int q = atoi (param);
461
462 if (is_valid_faceset (q))
463 ns->faceset = q;
464 sprintf (tmpbuf, "%d", ns->faceset);
465 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
466 /* if the client is using faceset, it knows about image2 command */
467 ns->image2 = 1;
468 }
469 else if (!strcmp (cmd, "itemcmd"))
470 {
471 /* Version of the item protocol command to use. Currently,
472 * only supported versions are 1 and 2. Using a numeric
473 * value will make it very easy to extend this in the future.
474 */
475 char tmpbuf[20];
476 int q = atoi (param);
477
478 if (q < 1 || q > 2)
479 {
480 strcpy (tmpbuf, "FALSE");
481 }
482 else
483 {
484 ns->itemcmd = q;
485 sprintf (tmpbuf, "%d", ns->itemcmd);
486 }
487 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
488 }
489 else if (!strcmp (cmd, "mapsize"))
490 {
491 int x, y = 0;
492 char tmpbuf[MAX_BUF], *cp;
493
494 x = atoi (param);
495 for (cp = param; *cp != 0; cp++)
496 if (*cp == 'x' || *cp == 'X')
497 {
498 y = atoi (cp + 1);
499 break;
500 }
501
502 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
503 {
504 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
505 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
506 }
507 else
508 {
509 ns->mapx = x;
510 ns->mapy = y;
511 /* better to send back what we are really using and not the
512 * param as given to us in case it gets parsed differently.
513 */
514 sprintf (tmpbuf, "%dx%d", x, y);
515 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
516 /* If beyond this size and still using orig map command, need to
517 * go to map1cmd.
518 */
519 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
520 ns->mapmode = Map1Cmd;
521 }
522 }
523 else if (!strcmp (cmd, "extendedMapInfos"))
524 {
525 /* Added by tchize
526 * prepare to use the mapextended command
527 */
528 char tmpbuf[20];
529
530 ns->ext_mapinfos = (atoi (param));
531 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
532 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
533 }
534 else if (!strcmp (cmd, "extendedTextInfos"))
535 {
536 /* Added by tchize
537 * prepare to use the extended text commands
538 * Client toggle this to non zero to get exttext
539 */
540 char tmpbuf[20];
541
542 ns->has_readable_type = (atoi (param));
543 sprintf (tmpbuf, "%d", ns->has_readable_type);
544 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
545 }
546 else
547 {
548 /* Didn't get a setup command we understood -
549 * report a failure to the client.
550 */
551 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
552 }
553 } /* for processing all the setup commands */
554
555 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
556 ns->send_packet (cmdback);
557} 390}
558 391
559/** 392/**
560 * The client has requested to be added to the game. 393 * The client has requested to be added to the game.
561 * This is what takes care of it. We tell the client how things worked out. 394 * This is what takes care of it. We tell the client how things worked out.
562 * I am not sure if this file is the best place for this function. however, 395 * I am not sure if this file is the best place for this function. however,
563 * it either has to be here or init_sockets needs to be exported. 396 * it either has to be here or init_sockets needs to be exported.
564 */ 397 */
565void 398void
566AddMeCmd (char *buf, int len, client * ns) 399AddMeCmd (char *buf, int len, client *ns)
567{ 400{
568 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 401 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
569} 402}
570 403
571/** Reply to ExtendedInfos command */ 404/** Reply to ExtendedInfos command */
683 516
684 ns->send_packet (cmdback); 517 ns->send_packet (cmdback);
685} 518}
686 519
687/** 520/**
688 * Tells client the picture it has to use
689 * to smooth a picture number given as argument.
690 */
691void
692AskSmooth (char *buf, int len, client *ns)
693{
694 ns->send_face (atoi (buf));
695}
696
697/**
698 * This handles the general commands from the client (ie, north, fire, cast, 521 * This handles the general commands from the client (ie, north, fire, cast,
699 * etc.) 522 * etc.)
700 */ 523 */
701void 524void
702PlayerCmd (char *buf, int len, player *pl) 525PlayerCmd (char *buf, int len, player *pl)
723 * commands. 546 * commands.
724 */ 547 */
725 pl->count = 0; 548 pl->count = 0;
726} 549}
727 550
728
729/** 551/**
730 * This handles the general commands from the client (ie, north, fire, cast, 552 * This handles the general commands from the client (ie, north, fire, cast,
731 * etc.). It is a lot like PlayerCmd above, but is called with the 553 * etc.). It is a lot like PlayerCmd above, but is called with the
732 * 'ncom' method which gives more information back to the client so it 554 * 'ncom' method which gives more information back to the client so it
733 * can throttle. 555 * can throttle.
735void 557void
736NewPlayerCmd (char *buf, int len, player *pl) 558NewPlayerCmd (char *buf, int len, player *pl)
737{ 559{
738 if (len <= 6) 560 if (len <= 6)
739 { 561 {
740 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 562 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
741 return; 563 return;
742 } 564 }
743 565
744 uint16 cmdid = net_uint16 ((uint8 *)buf); 566 uint16 cmdid = net_uint16 ((uint8 *)buf);
745 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 567 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
802 { 624 {
803 case ST_PLAYING: 625 case ST_PLAYING:
804 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 626 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
805 break; 627 break;
806 628
807 case ST_CHANGE_CLASS:
808 key_change_class (pl->ob, buf[0]);
809 break;
810
811 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 629 case ST_GET_PARTY_PASSWORD: /* Get password for party */
812 receive_party_password (pl->ob, 13); 630 receive_party_password (pl->ob, 13);
813 break; 631 break;
814 632
815 default: 633 default:
854 672
855 cp = strchr (cp + 1, ' '); 673 cp = strchr (cp + 1, ' ');
856 674
857 if (cp) 675 if (cp)
858 { 676 {
859 assign (ns->version, cp + 1); 677 ns->version = cp + 1;
860 678
861 if (ns->sc_version < 1026) 679 if (ns->sc_version < 1026)
862 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 680 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
863 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 681 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
864 } 682 }
887 * syntax is: move (to) (tag) (nrof) 705 * syntax is: move (to) (tag) (nrof)
888 */ 706 */
889void 707void
890MoveCmd (char *buf, int len, player *pl) 708MoveCmd (char *buf, int len, player *pl)
891{ 709{
892 int vals[3], i; 710 int to, tag, nrof;
893 711
894 /* A little funky here. We only cycle for 2 records, because 712 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
895 * we obviously are not going to find a space after the third
896 * record. Perhaps we should just replace this with a
897 * sscanf?
898 */
899 for (i = 0; i < 2; i++)
900 { 713 {
901 vals[i] = atoi (buf);
902
903 if (!(buf = strchr (buf, ' ')))
904 {
905 LOG (llevError, "Incomplete move command: %s\n", buf); 714 LOG (llevError, "Incomplete move command: %s\n", buf);
906 return; 715 return;
907 }
908
909 buf++;
910 } 716 }
911 717
912 vals[2] = atoi (buf); 718 esrv_move_object (pl->ob, to, tag, nrof);
913
914/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
915 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
916} 719}
917 720
918/****************************************************************************** 721/******************************************************************************
919 * 722 *
920 * Start of commands the server sends to the client. 723 * Start of commands the server sends to the client.
924/** 727/**
925 * Asks the client to query the user. This way, the client knows 728 * Asks the client to query the user. This way, the client knows
926 * it needs to send something back (vs just printing out a message) 729 * it needs to send something back (vs just printing out a message)
927 */ 730 */
928void 731void
929send_query (client *ns, uint8 flags, char *text) 732send_query (client *ns, uint8 flags, const char *text)
930{ 733{
931 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 734 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
735}
736
737/**
738 * Get player's current range attack in obuf.
739 */
740static void
741rangetostring (player *pl, char *obuf)
742{
743 dynbuf_text buf;
744
745 if (pl->ranged_ob)
746 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
747
748 if (pl->combat_ob)
749 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
750
751#if 0
752 //TODO: remove this when slot system is working, this is only for debugging
753 if (pl->ob->chosen_skill)
754 buf << " Skill*: " << pl->ob->chosen_skill->name;
755#endif
756
757 //TODO: maybe golem should become the current_weapon, quite simply?
758 if (pl->golem)
759 buf << " Golem*: " << pl->golem->name;
760
761 buf << '\0';
762 buf.linearise (obuf);
932} 763}
933 764
934#define AddIfInt64(Old,New,Type) if (Old != New) {\ 765#define AddIfInt64(Old,New,Type) if (Old != New) {\
935 Old = New; \ 766 Old = New; \
936 sl << uint8 (Type) << uint64 (New); \ 767 sl << uint8 (Type) << uint64 (New); \
944#define AddIfShort(Old,New,Type) if (Old != New) {\ 775#define AddIfShort(Old,New,Type) if (Old != New) {\
945 Old = New; \ 776 Old = New; \
946 sl << uint8 (Type) << uint16 (New); \ 777 sl << uint8 (Type) << uint16 (New); \
947 } 778 }
948 779
949#define AddIfFloat(Old,New,Type) if (Old != New) {\ 780#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
950 Old = New; \ 781 Old = New; \
951 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 782 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
952 } 783 }
953 784
954#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 785#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
955 free(Old); Old = strdup (New);\ 786 free(Old); Old = strdup (New);\
956 sl << uint8 (Type) << data8 (New); \ 787 sl << uint8 (Type) << data8 (New); \
970 801
971 client *ns = pl->ns; 802 client *ns = pl->ns;
972 if (!ns) 803 if (!ns)
973 return; 804 return;
974 805
975 object *ob = pl->ob; 806 object *ob = pl->observe;
976 if (!ob) 807 if (!ob)
977 return; 808 return;
809
810 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
978 811
979 packet sl ("stats"); 812 packet sl ("stats");
980 813
981 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 814 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
982 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 815 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
991 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 824 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
992 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 825 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
993 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 826 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
994 827
995 for (int s = 0; s < NUM_SKILLS; s++) 828 for (int s = 0; s < NUM_SKILLS; s++)
996 if (object *skill = pl->last_skill_ob[s]) 829 if (object *skill = opl->last_skill_ob[s])
997 if (skill->stats.exp != ns->last_skill_exp [s]) 830 if (skill->stats.exp != ns->last_skill_exp [s])
998 { 831 {
999 ns->last_skill_exp [s] = skill->stats.exp; 832 ns->last_skill_exp [s] = skill->stats.exp;
1000 833
1001 /* Always send along the level if exp changes. This is only 834 /* Always send along the level if exp changes. This is only
1009 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 842 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1010 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 843 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1011 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 844 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1012 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 845 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1013 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 846 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1014 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 847 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
1015 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 848 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1016 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 849 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
1017 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 850 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1018 851
1019 flags = 0; 852 flags = 0;
1020 853
1021 if (pl->fire_on) 854 if (opl->fire_on)
1022 flags |= SF_FIREON; 855 flags |= SF_FIREON;
1023 856
1024 if (pl->run_on) 857 if (opl->run_on)
1025 flags |= SF_RUNON; 858 flags |= SF_RUNON;
1026 859
1027 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 860 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1028 861
1029 if (ns->sc_version < 1025) 862 if (ns->sc_version < 1025)
1043 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 876 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1044 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 877 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1045 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 878 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1046 } 879 }
1047 880
1048 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 881 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1049 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 882 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1050 set_title (ob, buf); 883 set_title (ob, buf);
1051 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 884 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1052 885
1053 /* Only send it away if we have some actual data */ 886 /* Only send it away if we have some actual data */
1057 890
1058/** 891/**
1059 * Tells the client that here is a player it should start using. 892 * Tells the client that here is a player it should start using.
1060 */ 893 */
1061void 894void
1062esrv_new_player (player *pl, uint32 weight) 895esrv_new_player (player *pl)
1063{ 896{
897 sint32 weight = pl->ob->client_weight ();
898
1064 packet sl ("player"); 899 packet sl ("player");
1065 900
1066 sl << uint32 (pl->ob->count) 901 sl << uint32 (pl->ob->count)
1067 << uint32 (weight) 902 << uint32 (weight)
1068 << uint32 (pl->ob->face) 903 << uint32 (pl->ob->face)
1081 916
1082/** Clears a map cell */ 917/** Clears a map cell */
1083static void 918static void
1084map_clearcell (struct MapCell *cell, int count) 919map_clearcell (struct MapCell *cell, int count)
1085{ 920{
1086 cell->faces[0] = 0; 921 cell->faces[0] = 0;
1087 cell->faces[1] = 0; 922 cell->faces[1] = 0;
1088 cell->faces[2] = 0; 923 cell->faces[2] = 0;
924 cell->smooth[0] = 0;
925 cell->smooth[1] = 0;
926 cell->smooth[2] = 0;
1089 cell->count = count; 927 cell->count = count;
1090 cell->stat_hp = 0; 928 cell->stat_hp = 0;
1091 cell->flags = 0; 929 cell->flags = 0;
1092 cell->player = 0; 930 cell->player = 0;
1093} 931}
1094 932
1095#define MAX_LAYERS 3 933#define MAX_LAYERS 3
1096 934
1097/** 935/**
1100 * it was. 938 * it was.
1101 * sl is the socklist this data is going into. 939 * sl is the socklist this data is going into.
1102 * ns is the socket we are working on - all the info we care 940 * ns is the socket we are working on - all the info we care
1103 * about is in this socket structure, so now need not pass the 941 * about is in this socket structure, so now need not pass the
1104 * entire player object. 942 * entire player object.
1105 * mx and my are map coordinate offsets for map mp
1106 * sx and sy are the offsets into the socket structure that
1107 * holds the old values.
1108 * layer is the layer to update, with 2 being the floor and 0 the 943 * layer is the layer to update, with 2 being the floor and 0 the
1109 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 944 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1110 * take. Interesting to note that before this function, the map1 function 945 * take. Interesting to note that before this function, the map1 function
1111 * numbers the spaces differently - I think this was a leftover from 946 * numbers the spaces differently - I think this was a leftover from
1112 * the map command, where the faces stack up. Sinces that is no longer 947 * the map command, where the faces stack up. Sinces that is no longer
1113 * the case, it seems to make more sense to have these layer values 948 * the case, it seems to make more sense to have these layer values
1114 * actually match. 949 * actually match.
1115 */ 950 */
1116static int 951static int
1117update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 952update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1118{ 953{
1119 uint16 face_num; 954 object *ob = ms.faces_obj [layer];
1120 int bx, by, i;
1121
1122 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1123 955
1124 /* If there is no object for this space, or if the face for the object 956 /* If there is no object for this space, or if the face for the object
1125 * is the blank face, set the face number to zero. 957 * is the blank face, set the face number to zero.
1126 * else if we have the stored head object for this space, that takes 958 * else if we have the stored head object for this space, that takes
1127 * precedence over the other object for this space. 959 * precedence over the other object for this space.
1128 * otherwise, we do special head processing 960 * otherwise, we do special head processing
1129 */ 961 */
1130 if (!ob || ob->face == blank_face) 962 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1131 face_num = 0;
1132 else
1133 /* In this case, we are already at the lower right or single part object,
1134 * so nothing special
1135 */
1136 face_num = ob->face;
1137 963
1138 /* We've gotten what face we want to use for the object. Now see if 964 /* We've gotten what face we want to use for the object. Now see if
1139 * if it has changed since we last sent it to the client. 965 * if it has changed since we last sent it to the client.
1140 */ 966 */
1141 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 967 if (lastcell.faces[layer] != face_num)
1142 { 968 {
1143 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 969 lastcell.faces[layer] = face_num;
1144 970
1145 if (!ns.faces_sent[face_num]) 971 if (!ns.faces_sent[face_num])
1146 if (ob) 972 if (ob)
1147 ns.send_faces (ob); 973 ns.send_faces (ob);
1148 else 974 else
1149 ns.send_face (face_num); 975 ns.send_face (face_num, 10);
1150 976
1151 sl << uint16 (face_num); 977 sl << uint16 (face_num);
1152 return 1;
1153 }
1154
1155 /* Nothing changed */
1156 return 0;
1157}
1158
1159/**
1160 * This function is mainly a copy of update_space,
1161 * except it handles update of the smoothing updates,
1162 * not the face updates.
1163 * Removes the need to replicate the same code for each layer.
1164 * this returns true if this smooth is now in fact different
1165 * than it was.
1166 * sl is the socklist this data is going into.
1167 * ns is the socket we are working on - all the info we care
1168 * about is in this socket structure, so know need to pass the
1169 * entire player object.
1170 * mx and my are map coordinate offsets for map mp
1171 * sx and sy are the offsets into the socket structure that
1172 * holds the old values.
1173 * layer is the layer to update, with 2 being the floor and 0 the
1174 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1175 * take.
1176 */
1177static inline int
1178update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1179{
1180 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1181
1182 /* If there is no object for this space, or if the face for the object
1183 * is the blank face, set the smoothlevel to zero.
1184 */
1185 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1186
1187 /* We've gotten what face we want to use for the object. Now see if
1188 * if it has changed since we last sent it to the client.
1189 */
1190 if (smoothlevel > 255)
1191 smoothlevel = 255;
1192 else if (smoothlevel < 0)
1193 smoothlevel = 0;
1194
1195 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1196 {
1197 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1198 sl << uint8 (smoothlevel);
1199 return 1; 978 return 1;
1200 } 979 }
1201 980
1202 /* Nothing changed */ 981 /* Nothing changed */
1203 return 0; 982 return 0;
1243{ 1022{
1244 prefetch_surrounding_maps (op->map, 3); 1023 prefetch_surrounding_maps (op->map, 3);
1245} 1024}
1246 1025
1247/** 1026/**
1248 * This function uses the new map1 protocol command to send the map 1027 * Draws client map.
1249 * to the client. It is necessary because the old map command supports
1250 * a maximum map size of 15x15.
1251 * This function is much simpler than the old one. This is because
1252 * the old function optimized to send as few face identifiers as possible,
1253 * at the expense of sending more coordinate location (coordinates were
1254 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1255 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1256 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1257 * and use the other 4 bits for other informatiion. For full documentation
1258 * of what we send, see the doc/Protocol file.
1259 * I will describe internally what we do:
1260 * the ns->lastmap shows how the map last looked when sent to the client.
1261 * in the lastmap structure, there is a cells array, which is set to the
1262 * maximum viewable size (As set in config.h).
1263 * in the cells, there are faces and a count value.
1264 * we use the count value to hold the darkness value. If -1, then this space
1265 * is not viewable.
1266 * we use faces[0] faces[1] faces[2] to hold what the three layers
1267 * look like.
1268 */ 1028 */
1269void 1029void
1270draw_client_map1 (object *pl) 1030draw_client_map (player *pl)
1271{ 1031{
1032 object *ob = pl->observe;
1033 if (!ob->active)
1034 return;
1035
1036 maptile *plmap = ob->map;
1037
1038 /* If player is just joining the game, he isn't here yet, so the map
1039 * can get swapped out. If so, don't try to send them a map. All will
1040 * be OK once they really log in.
1041 */
1042 if (!plmap || plmap->in_memory != MAP_ACTIVE)
1043 return;
1044
1272 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1045 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1273 sint16 nx, ny;
1274 int estartlen, eoldlen; 1046 int estartlen, eoldlen;
1275 uint8 eentrysize; 1047 uint8 eentrysize;
1276 uint16 ewhatstart, ewhatflag; 1048 uint16 ewhatstart, ewhatflag;
1277 uint8 extendedinfos; 1049 uint8 extendedinfos;
1278 maptile *m;
1279 1050
1280 client &socket = *pl->contr->ns;
1281
1282 if (!pl->active)
1283 return;
1284
1285 check_map_change (pl->contr); 1051 check_map_change (pl);
1286 prefetch_surrounding_maps (pl); 1052 prefetch_surrounding_maps (pl->ob);
1053
1054 /* do LOS after calls to update_position */
1055 if (ob != pl->ob)
1056 clear_los (pl);
1057 else if (pl->do_los)
1058 {
1059 update_los (ob);
1060 pl->do_los = 0;
1061 }
1062
1063 /**
1064 * This function uses the new map1 protocol command to send the map
1065 * to the client. It is necessary because the old map command supports
1066 * a maximum map size of 15x15.
1067 * This function is much simpler than the old one. This is because
1068 * the old function optimized to send as few face identifiers as possible,
1069 * at the expense of sending more coordinate location (coordinates were
1070 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1071 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1072 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1073 * and use the other 4 bits for other informatiion. For full documentation
1074 * of what we send, see the doc/Protocol file.
1075 * I will describe internally what we do:
1076 * the ns->lastmap shows how the map last looked when sent to the client.
1077 * in the lastmap structure, there is a cells array, which is set to the
1078 * maximum viewable size (As set in config.h).
1079 * in the cells, there are faces and a count value.
1080 * we use the count value to hold the darkness value. If -1, then this space
1081 * is not viewable.
1082 * we use faces[0] faces[1] faces[2] to hold what the three layers
1083 * look like.
1084 */
1085
1086 client &socket = *pl->ns;
1287 1087
1288 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1088 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1289 packet esl; 1089 packet esl;
1290 1090
1291 startlen = sl.length (); 1091 startlen = sl.length ();
1306 << uint8 (extendedinfos) 1106 << uint8 (extendedinfos)
1307 << uint8 (eentrysize); 1107 << uint8 (eentrysize);
1308 1108
1309 estartlen = esl.length (); 1109 estartlen = esl.length ();
1310 } 1110 }
1311 else
1312 {
1313 /* suppress compiler warnings */
1314 ewhatstart = 0;
1315 ewhatflag = 0;
1316 estartlen = 0;
1317 }
1318 1111
1319 /* x,y are the real map locations. ax, ay are viewport relative 1112 /* x,y are the real map locations. ax, ay are viewport relative
1320 * locations. 1113 * locations.
1321 */ 1114 */
1322 ay = 0; 1115 ay = 0;
1323 1116
1324 /* We could do this logic as conditionals in the if statement, 1117 /* We could do this logic as conditionals in the if statement,
1325 * but that started to get a bit messy to look at. 1118 * but that started to get a bit messy to look at.
1326 */ 1119 */
1327 max_x = pl->x + (socket.mapx + 1) / 2; 1120 max_x = ob->x + (socket.mapx + 1) / 2;
1328 max_y = pl->y + (socket.mapy + 1) / 2; 1121 max_y = ob->y + (socket.mapy + 1) / 2;
1329 1122
1330 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1123 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1331 { 1124 {
1125 sint16 nx, ny;
1126 maptile *m = 0;
1127
1332 ax = 0; 1128 ax = 0;
1333 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1129 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1334 { 1130 {
1131 // check to see if we can simply go one right quickly
1132 ++nx;
1133 if (m && nx >= m->width)
1134 m = 0;
1135
1136 if (!m)
1137 {
1138 nx = x; ny = y; m = plmap;
1139
1140 if (xy_normalise (m, nx, ny))
1141 m->touch ();
1142 else
1143 m = 0;
1144 }
1145
1335 int emask, mask; 1146 int emask, mask;
1336 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1147 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1337 1148
1338 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1149 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1339 1150
1340 /* If the coordinates are not valid, or it is too dark to see, 1151 /* If the coordinates are not valid, or it is too dark to see,
1341 * we tell the client as such 1152 * we tell the client as such
1342 */ 1153 */
1343 nx = x;
1344 ny = y;
1345 m = get_map_from_coord (pl->map, &nx, &ny);
1346
1347 if (!m) 1154 if (!m)
1348 { 1155 {
1349 /* space is out of map. Update space and clear values 1156 /* space is out of map. Update space and clear values
1350 * if this hasn't already been done. If the space is out 1157 * if this hasn't already been done. If the space is out
1351 * of the map, it shouldn't have a head 1158 * of the map, it shouldn't have a head
1357 } 1164 }
1358 1165
1359 continue; 1166 continue;
1360 } 1167 }
1361 1168
1362 m->touch ();
1363
1364 int d = pl->contr->blocked_los[ax][ay]; 1169 int d = pl->blocked_los[ax][ay];
1365 1170
1366 if (d > 3) 1171 if (d > 3)
1367 { 1172 {
1368 1173
1369 int need_send = 0, count; 1174 int need_send = 0, count;
1411 oldlen = sl.length (); 1216 oldlen = sl.length ();
1412 eoldlen = esl.length (); 1217 eoldlen = esl.length ();
1413 1218
1414 sl << uint16 (mask); 1219 sl << uint16 (mask);
1415 1220
1416 if (socket.ext_mapinfos)
1417 esl << uint16 (emask);
1418
1419 unsigned char dummy; 1221 unsigned char dummy;
1420 unsigned char *last_ext = &dummy; 1222 unsigned char *last_ext = &dummy;
1421 1223
1422 /* Darkness changed */ 1224 /* Darkness changed */
1423 if (lastcell.count != d && socket.darkness) 1225 if (lastcell.count != d && socket.darkness)
1434 sl << uint8 (255 - 64 * d); 1236 sl << uint8 (255 - 64 * d);
1435 } 1237 }
1436 1238
1437 lastcell.count = d; 1239 lastcell.count = d;
1438 1240
1241 mapspace &ms = m->at (nx, ny);
1242 ms.update ();
1243
1439 if (socket.extmap) 1244 if (socket.extmap)
1440 { 1245 {
1441 uint8 stat_hp = 0; 1246 uint8 stat_hp = 0;
1442 uint8 stat_width = 0; 1247 uint8 stat_width = 0;
1443 uint8 flags = 0; 1248 uint8 flags = 0;
1444 UUID player = 0; 1249 tag_t player = 0;
1445 1250
1446 // send hp information, if applicable 1251 // send hp information, if applicable
1447 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1252 if (object *op = ms.faces_obj [0])
1253 if (op->is_head () && !op->invisible)
1448 { 1254 {
1449 if (op->head || op->invisible) 1255 if (op->stats.maxhp > op->stats.hp
1450 ; // do not show 1256 && op->stats.maxhp > 0
1451 else if (op->type == PLAYER 1257 && (op->type == PLAYER
1258 || op->type == DOOR // does not work, have maxhp 0
1452 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1259 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)))
1453 {
1454 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1455 { 1260 {
1456 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1261 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1457 stat_width = op->arch->tail_x; 1262 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1458 } 1263 }
1459 }
1460 1264
1461 if (op->msg && op->msg[0] == '@') 1265 if (op->msg && op->msg[0] == '@')
1462 flags |= 1; 1266 flags |= 1;
1463 1267
1464 if (op->type == PLAYER && op != pl) 1268 if (op->type == PLAYER && op != ob)
1465 player = op->count; 1269 player = op->count;
1466 } 1270 }
1467 1271
1468 if (lastcell.stat_hp != stat_hp) 1272 if (lastcell.stat_hp != stat_hp)
1469 { 1273 {
1470 lastcell.stat_hp = stat_hp; 1274 lastcell.stat_hp = stat_hp;
1471 1275
1490 1294
1491 mask |= 0x8; 1295 mask |= 0x8;
1492 *last_ext |= 0x80; 1296 *last_ext |= 0x80;
1493 last_ext = &sl[sl.length ()]; 1297 last_ext = &sl[sl.length ()];
1494 1298
1495 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1299 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1496 } 1300 }
1497 1301
1498 if (lastcell.flags != flags) 1302 if (lastcell.flags != flags)
1499 { 1303 {
1500 lastcell.flags = flags; 1304 lastcell.flags = flags;
1506 sl << uint8 (8) << uint8 (flags); 1310 sl << uint8 (8) << uint8 (flags);
1507 } 1311 }
1508 } 1312 }
1509 1313
1510 /* Floor face */ 1314 /* Floor face */
1511 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1315 if (update_space (sl, socket, ms, lastcell, 2))
1512 mask |= 0x4; 1316 mask |= 0x4;
1513 1317
1514 if (socket.EMI_smooth)
1515 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1516 emask |= 0x4;
1517
1518 /* Middle face */ 1318 /* Middle face */
1519 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1319 if (update_space (sl, socket, ms, lastcell, 1))
1520 mask |= 0x2; 1320 mask |= 0x2;
1521 1321
1522 if (socket.EMI_smooth) 1322 if (ms.player () == ob
1523 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1323 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1524 emask |= 0x2;
1525
1526 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1527 { 1324 {
1325 // force player to be visible to himself if invisible
1528 if (lastcell.faces[0] != pl->face) 1326 if (lastcell.faces[0] != ob->face)
1529 { 1327 {
1530 lastcell.faces[0] = pl->face; 1328 lastcell.faces[0] = ob->face;
1329
1531 mask |= 0x1; 1330 mask |= 0x1;
1532
1533 socket.send_faces (pl);
1534
1535 sl << uint16 (pl->face); 1331 sl << uint16 (ob->face);
1332
1333 socket.send_faces (ob);
1536 } 1334 }
1537 } 1335 }
1538 else
1539 {
1540 /* Top face */ 1336 /* Top face */
1541 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1337 else if (update_space (sl, socket, ms, lastcell, 0))
1542 mask |= 0x1; 1338 mask |= 0x1;
1543
1544 if (socket.EMI_smooth)
1545 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1546 emask |= 0x1;
1547 }
1548 1339
1549 /* Check to see if we are in fact sending anything for this 1340 /* Check to see if we are in fact sending anything for this
1550 * space by checking the mask. If so, update the mask. 1341 * space by checking the mask. If so, update the mask.
1551 * if not, reset the len to that from before adding the mask 1342 * if not, reset the len to that from before adding the mask
1552 * value, so we don't send those bits. 1343 * value, so we don't send those bits.
1554 if (mask & 0xf) 1345 if (mask & 0xf)
1555 sl[oldlen + 1] = mask & 0xff; 1346 sl[oldlen + 1] = mask & 0xff;
1556 else 1347 else
1557 sl.reset (oldlen); 1348 sl.reset (oldlen);
1558 1349
1350 if (socket.ext_mapinfos)
1351 esl << uint16 (emask);
1352
1353 if (socket.EMI_smooth)
1354 {
1355 for (int layer = 2+1; layer--; )
1356 {
1357 object *ob = ms.faces_obj [layer];
1358
1359 // If there is no object for this space, or if the face for the object
1360 // is the blank face, set the smoothlevel to zero.
1361 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1362
1363 // We've gotten what face we want to use for the object. Now see if
1364 // if it has changed since we last sent it to the client.
1365 if (lastcell.smooth[layer] != smoothlevel)
1366 {
1367 lastcell.smooth[layer] = smoothlevel;
1368 esl << uint8 (smoothlevel);
1369 emask |= 1 << layer;
1370 }
1371 }
1372
1559 if (emask & 0xf) 1373 if (emask & 0xf)
1560 esl[eoldlen + 1] = emask & 0xff; 1374 esl[eoldlen + 1] = emask & 0xff;
1561 else 1375 else
1562 esl.reset (eoldlen); 1376 esl.reset (eoldlen);
1377 }
1563 } /* else this is a viewable space */ 1378 } /* else this is a viewable space */
1564 } /* for x loop */ 1379 } /* for x loop */
1565 } /* for y loop */ 1380 } /* for y loop */
1381
1382 socket.flush_fx ();
1566 1383
1567 /* Verify that we in fact do need to send this */ 1384 /* Verify that we in fact do need to send this */
1568 if (socket.ext_mapinfos) 1385 if (socket.ext_mapinfos)
1569 { 1386 {
1570 if (!(sl.length () > startlen || socket.sent_scroll)) 1387 if (!(sl.length () > startlen || socket.sent_scroll))
1585 socket.send_packet (sl); 1402 socket.send_packet (sl);
1586 socket.sent_scroll = 0; 1403 socket.sent_scroll = 0;
1587 } 1404 }
1588} 1405}
1589 1406
1590/**
1591 * Draws client map.
1592 */
1593void
1594draw_client_map (object *pl)
1595{
1596 int i, j;
1597 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1598 int mflags;
1599 struct Map newmap;
1600 maptile *m, *pm;
1601
1602 if (pl->type != PLAYER)
1603 {
1604 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1605 return;
1606 }
1607
1608 pm = pl->map;
1609
1610 /* If player is just joining the game, he isn't here yet, so the map
1611 * can get swapped out. If so, don't try to send them a map. All will
1612 * be OK once they really log in.
1613 */
1614 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1615 return;
1616
1617 memset (&newmap, 0, sizeof (struct Map));
1618
1619 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1620 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1621 {
1622 ax = i;
1623 ay = j;
1624 m = pm;
1625 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1626
1627 if (mflags & P_OUT_OF_MAP)
1628 continue;
1629
1630 /* If a map is visible to the player, we don't want to swap it out
1631 * just to reload it. This should really call something like
1632 * swap_map, but this is much more efficient and 'good enough'
1633 */
1634 if (mflags & P_NEW_MAP)
1635 m->timeout = 50;
1636 }
1637
1638 /* do LOS after calls to update_position */
1639 if (pl->contr->do_los)
1640 {
1641 update_los (pl);
1642 pl->contr->do_los = 0;
1643 }
1644
1645 /* Big maps need a different drawing mechanism to work */
1646 draw_client_map1 (pl);
1647}
1648
1649
1650/*****************************************************************************/ 1407/*****************************************************************************/
1651
1652/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1408/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1653
1654/* a player. Of course, the client need to know the command to be able to */ 1409/* a player. Of course, the client need to know the command to be able to */
1655
1656/* manage it ! */ 1410/* manage it ! */
1657
1658/*****************************************************************************/ 1411/*****************************************************************************/
1659void 1412void
1660send_plugin_custom_message (object *pl, char *buf) 1413send_plugin_custom_message (object *pl, char *buf)
1661{ 1414{
1662 pl->contr->ns->send_packet (buf); 1415 pl->contr->ns->send_packet (buf);
1673 sl << "replyinfo skill_info\n"; 1426 sl << "replyinfo skill_info\n";
1674 1427
1675 for (int i = 1; i < NUM_SKILLS; i++) 1428 for (int i = 1; i < NUM_SKILLS; i++)
1676 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1429 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1677 1430
1678 if (sl.length () >= MAXSOCKBUF) 1431 if (sl.length () > MAXSOCKBUF)
1679 { 1432 {
1680 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1433 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1681 fatal (0); 1434 fatal (0);
1682 } 1435 }
1683 1436
1696 sl << "replyinfo spell_paths\n"; 1449 sl << "replyinfo spell_paths\n";
1697 1450
1698 for (int i = 0; i < NRSPELLPATHS; i++) 1451 for (int i = 0; i < NRSPELLPATHS; i++)
1699 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1452 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1700 1453
1701 if (sl.length () >= MAXSOCKBUF) 1454 if (sl.length () > MAXSOCKBUF)
1702 { 1455 {
1703 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1456 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1704 fatal (0); 1457 fatal (0);
1705 } 1458 }
1706 1459
1814 if (!spell->face) 1567 if (!spell->face)
1815 { 1568 {
1816 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1569 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1817 spell->face = face_find ("burnout.x11", blank_face); 1570 spell->face = face_find ("burnout.x11", blank_face);
1818 } 1571 }
1572
1573 pl->ns->send_face (spell->face);
1819 1574
1820 /* send the current values */ 1575 /* send the current values */
1821 sl << uint32 (spell->count) 1576 sl << uint32 (spell->count)
1822 << uint16 (spell->level) 1577 << uint16 (spell->level)
1823 << uint16 (spell->casting_time) 1578 << uint16 (spell->casting_time)
1859 * bytes and 3 strings (because that is the spec) so we need to 1614 * bytes and 3 strings (because that is the spec) so we need to
1860 * check that the length of those 3 strings, plus the 23 bytes, 1615 * check that the length of those 3 strings, plus the 23 bytes,
1861 * won't take us over the length limit for the socket, if it does, 1616 * won't take us over the length limit for the socket, if it does,
1862 * we need to send what we already have, and restart packet formation 1617 * we need to send what we already have, and restart packet formation
1863 */ 1618 */
1619 if (spell->type != SPELL)
1620 continue;
1621
1864 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1622 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1865 * to show add_spell is 26 bytes + 2 strings. However, the overun 1623 * to show add_spell is 26 bytes + 2 strings. However, the overun
1866 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1624 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1867 * like it will fix this 1625 * like it will fix this
1868 */ 1626 */
1869 if (spell->type != SPELL)
1870 continue;
1871
1872 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1627 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1873 { 1628 {
1629 pl->ns->flush_fx ();
1874 pl->ns->send_packet (sl); 1630 pl->ns->send_packet (sl);
1875 1631
1876 sl.reset (); 1632 sl.reset ();
1877 sl << "addspell "; 1633 sl << "addspell ";
1878 } 1634 }
1886 return; 1642 return;
1887 } 1643 }
1888 else 1644 else
1889 append_spell (pl, sl, spell); 1645 append_spell (pl, sl, spell);
1890 1646
1891 if (sl.length () >= MAXSOCKBUF) 1647 if (sl.length () > MAXSOCKBUF)
1892 { 1648 {
1893 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1649 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1894 fatal (0); 1650 fatal (0);
1895 } 1651 }
1896 1652
1897 /* finally, we can send the packet */ 1653 /* finally, we can send the packet */
1654 pl->ns->flush_fx ();
1898 pl->ns->send_packet (sl); 1655 pl->ns->send_packet (sl);
1899} 1656}
1900 1657

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